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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.243
Committed: Fri Aug 24 00:26:10 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.242: +3 -2 lines
Log Message:
major changes:

- on_same_map and related functions now do not block on map loads, instead
  they pretend the map is not there. this ensures lag-free operation, but changes
  semantics considerably: running quickly over the worldmap often lets you bump
  into map borders until the map has been loaded. also, rabies takes longer
  to nuke a full continent now.
- mapinfo (a major sync blocker) is now fully asynchronous, and works by
  quieing all mapinfo requests and retrying them on every tick until satisfed.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_insert = cfapi_object_insert;
80
81 static PerlInterpreter *perl;
82
83 tstamp NOW, runtime;
84
85 global gbl_ev;
86 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 static SV *sv_runtime, *sv_next_tick;
88
89 bitset<NUM_EVENT_TYPES> ev_want_event;
90 bitset<NUM_TYPES> ev_want_type;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227 #if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233 #endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249 }
250
251 void
252 attachable::set_key (const char *key, const char *value)
253 {
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261 }
262
263 attachable &
264 attachable::operator =(const attachable &src)
265 {
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271 }
272
273 template<typename T>
274 static bool
275 find_backref (void *ptr, T *obj)
276 {
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287 }
288
289 // for debugging, find "live" objects containing this ptr
290 void
291 find_backref (void *ptr)
292 {
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305 }
306
307 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
309 static SV *
310 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311 {
312 SV *sv;
313
314 if (!ptr)
315 return &PL_sv_undef;
316
317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318 return sv_bless (newRV_noinc ((SV *)hv), stash);
319 }
320
321 static int
322 attachable_free (pTHX_ SV *sv, MAGIC *mg)
323 {
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336 }
337
338 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340 static SV *
341 newSVattachable (attachable *obj, HV *stash)
342 {
343 if (!obj)
344 return &PL_sv_undef;
345
346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
366 }
367
368 static void
369 clearSVptr (SV *sv)
370 {
371 if (SvROK (sv))
372 sv = SvRV (sv);
373
374 hv_clear ((HV *)sv);
375 sv_unmagic (sv, PERL_MAGIC_ext);
376 }
377
378 static long
379 SvPTR (SV *sv, const char *klass)
380 {
381 if (!sv_derived_from (sv, klass))
382 croak ("object of type %s expected", klass);
383
384 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
385
386 if (!mg)
387 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
388
389 return (long)mg->mg_ptr;
390 }
391
392 static long
393 SvPTR_ornull (SV *sv, const char *klass)
394 {
395 if (SvOK (sv))
396 return SvPTR (sv, klass);
397 else
398 return 0;
399 }
400
401 static inline SV *
402 newSVpv_utf8 (const char *s)
403 {
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407 }
408
409 static inline SV *
410 newSVpvn_utf8 (const char *s, STRLEN l)
411 {
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415 }
416
417 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478
479 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481
482 template<class T>
483 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484
485 template<int N>
486 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493 inline void sv_to (SV *sv, std::string &v)
494 {
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498 }
499
500 inline void sv_to (SV *sv, UUID &v)
501 {
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506 }
507
508 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509
510 static SV *
511 newSVdt_va (va_list &ap, data_type type)
512 {
513 SV *sv;
514
515 switch (type)
516 {
517 case DT_INT:
518 sv = newSViv (va_arg (ap, int));
519 break;
520
521 case DT_INT64:
522 sv = newSVval64 ((val64)va_arg (ap, sint64));
523 break;
524
525 case DT_DOUBLE:
526 sv = newSVnv (va_arg (ap, double));
527 break;
528
529 case DT_STRING:
530 {
531 char *str = (char *)va_arg (ap, const char *);
532 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
533 }
534 break;
535
536 case DT_DATA:
537 {
538 char *str = (char *)va_arg (ap, const void *);
539 int len = va_arg (ap, int);
540 sv = str ? newSVpv (str, len) : &PL_sv_undef;
541 }
542 break;
543
544 case DT_OBJECT:
545 sv = to_sv (va_arg (ap, object *));
546 break;
547
548 case DT_MAP:
549 // va_arg (object *) when void * is passed is an XSI extension
550 sv = to_sv (va_arg (ap, maptile *));
551 break;
552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
555 break;
556
557 case DT_PLAYER:
558 sv = to_sv (va_arg (ap, player *));
559 break;
560
561 case DT_ARCH:
562 sv = to_sv (va_arg (ap, archetype *));
563 break;
564
565 case DT_PARTY:
566 sv = to_sv (va_arg (ap, partylist *));
567 break;
568
569 case DT_REGION:
570 sv = to_sv (va_arg (ap, region *));
571 break;
572
573 default:
574 assert (("unhandled type in newSVdt_va", 0));
575 }
576
577 return sv;
578 }
579
580 static SV *
581 newSVdt (data_type type, ...)
582 {
583 va_list ap;
584
585 va_start (ap, type);
586 SV *sv = newSVdt_va (ap, type);
587 va_end (ap);
588
589 return sv;
590 }
591
592 static SV *
593 newSVcfapi (int type, ...)
594 {
595 SV *sv;
596
597 va_list ap;
598 va_start (ap, type);
599
600 switch (type)
601 {
602 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
603 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
604 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
605 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
606 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
607 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
608 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
609 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
610 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
611 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
612
613 default:
614 assert (("unhandled type in newSVcfapi", 0));
615 }
616
617 va_end (ap);
618
619 return sv;
620 }
621
622 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623
624 SV *
625 registry (attachable *ext)
626 {
627 if (!ext->cb)
628 ext->cb = newAV ();
629
630 return newRV_inc ((SV *)ext->cb);
631 }
632
633 /////////////////////////////////////////////////////////////////////////////
634
635 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
636 {
637 return 0;
638 }
639
640 static CommArray_s rtn_cmd;
641
642 static int
643 runPluginCommand (object *obj, char *params)
644 {
645 return -1;
646 }
647
648 extern "C" void *cfperl_getPluginProperty (int *type, ...)
649 {
650 va_list args;
651 char *propname;
652 int i;
653 va_start (args, type);
654 propname = va_arg (args, char *);
655 //printf ("Property name: %s\n", propname);
656
657 if (!strcmp (propname, "command?"))
658 return NULL;
659 else if (!strcmp (propname, "Identification"))
660 {
661 va_end (args);
662 return (void *)PLUGIN_NAME;
663 }
664 else if (!strcmp (propname, "FullName"))
665 {
666 va_end (args);
667 return (void *)PLUGIN_VERSION;
668 }
669 else
670 va_end (args);
671
672 return NULL;
673 }
674
675 extern "C" int cfperl_postInitPlugin ()
676 {
677 int hooktype = 1;
678 int rtype = 0;
679
680 cf_init_plugin (gethook);
681
682 return 0;
683 }
684
685 extern "C" int cfperl_closePlugin ()
686 {
687 return 0;
688 }
689
690 void
691 cfperl_init ()
692 {
693 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
694 perl = perl_alloc ();
695 perl_construct (perl);
696
697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
698
699 const char *argv[] = {
700 settings.argv [0],
701 "-e"
702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
704 "unshift @INC, cf::datadir ();"
705 "require cf;"
706 };
707
708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
710 {
711 printf ("unable to initialize perl-interpreter, aborting.\n");
712 exit (EXIT_FAILURE);
713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
722 }
723
724 void cfperl_main ()
725 {
726 dSP;
727
728 PUSHMARK (SP);
729 PUTBACK;
730 call_pv ("cf::main", G_DISCARD | G_VOID);
731 }
732
733 void
734 attachable::instantiate ()
735 {
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741 }
742
743 void
744 attachable::reattach ()
745 {
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
749 }
750
751 static event_klass klass_of[NUM_EVENT_TYPES] = {
752 # define def(type,name) KLASS_ ## type,
753 # include "eventinc.h"
754 # undef def
755 };
756
757 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758
759 static void
760 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761 {
762 // event must be in array
763 if (event >= 0 && event <= AvFILLp (registry))
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 {
775 if (!callbacks)
776 {
777 callbacks = newAV ();
778 av_extend (callbacks, 16);
779 }
780
781 // never use SvREFCNT_inc to copy values, but its ok here :)
782 for (int i = 0; i <= AvFILLp (cbs); ++i)
783 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784 }
785 }
786 }
787 }
788
789 void
790 attachable::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796 }
797
798 void
799 global::gather_callbacks (AV *&callbacks, event_type event) const
800 {
801 ::gather_callbacks (callbacks, cb_global, event);
802 }
803
804 void
805 object::gather_callbacks (AV *&callbacks, event_type event) const
806 {
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825 }
826
827 void
828 archetype::gather_callbacks (AV *&callbacks, event_type event) const
829 {
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832 }
833
834 void
835 client::gather_callbacks (AV *&callbacks, event_type event) const
836 {
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839 }
840
841 void
842 player::gather_callbacks (AV *&callbacks, event_type event) const
843 {
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846 }
847
848 void
849 maptile::gather_callbacks (AV *&callbacks, event_type event) const
850 {
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853 }
854
855 void
856 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857 {
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872 }
873
874 // very slow and inefficient way to recalculate the global want bitsets
875 void
876 _recalc_want ()
877 {
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903 }
904
905 bool
906 attachable::invoke (event_type event, ...)
907 {
908 data_type dt;
909
910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
915
916 AV *callbacks = 0;
917 gather_callbacks (callbacks, event);
918
919 // short-circuit processing if no callbacks found/defined
920 if (!callbacks)
921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
925
926 CALL_BEGIN (3);
927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929
930 //TODO: unhack
931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
938
939 for (;;)
940 {
941 dt = (data_type) va_arg (ap, int);
942
943 if (dt == DT_END)
944 break;
945 else if (dt == DT_AV)
946 {
947 AV *av = va_arg (ap, AV *);
948
949 for (int i = 0; i <= av_len (av); ++i)
950 XPUSHs (*av_fetch (av, i, 1));
951 }
952 else
953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
954 }
955
956 va_end (ap);
957
958 CALL_CALL ("cf::do_invoke", G_SCALAR);
959 count = count > 0 ? POPi : 0;
960
961 CALL_END;
962
963 return count;
964 }
965
966 SV *
967 cfperl_result (int idx)
968 {
969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 if (!av)
971 return &PL_sv_undef;
972
973 SV **sv = av_fetch (av, idx, 0);
974 if (!sv)
975 return &PL_sv_undef;
976
977 return *sv;
978 }
979
980 int
981 cfperl_result_INT (int idx)
982 {
983 return SvIV (cfperl_result (idx));
984 }
985
986 double
987 cfperl_result_DOUBLE (int idx)
988 {
989 return SvNV (cfperl_result (idx));
990 }
991
992 /////////////////////////////////////////////////////////////////////////////
993
994 void
995 cfperl_emergency_save ()
996 {
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000 }
1001
1002 void
1003 cfperl_cleanup (int make_core)
1004 {
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009 }
1010
1011 void
1012 cfperl_make_book (object *book, int level)
1013 {
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019 }
1020
1021 void
1022 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023 {
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031 }
1032
1033 int
1034 cfperl_can_merge (object *ob1, object *ob2)
1035 {
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046 }
1047
1048 maptile *
1049 maptile::find_sync (const char *path, maptile *origin)
1050 {
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066 }
1067
1068 maptile *
1069 maptile::find_async (const char *path, maptile *origin, bool load)
1070 {
1071 CALL_BEGIN (3);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_ARG (load);
1075 CALL_CALL ("cf::map::find_async", G_SCALAR);
1076
1077 maptile *retval;
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081 else
1082 retval = 0;
1083
1084 CALL_END;
1085
1086 return retval;
1087 }
1088
1089 void
1090 maptile::do_load_sync ()
1091 {
1092 CALL_BEGIN (1);
1093 CALL_ARG (this);
1094 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1095 CALL_END;
1096 }
1097
1098 void
1099 maptile::change_all_map_light (int change)
1100 {
1101 CALL_BEGIN (1);
1102 CALL_ARG (change);
1103 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1104 CALL_END;
1105 }
1106
1107 void
1108 object::enter_exit (object *exit)
1109 {
1110 if (type != PLAYER)
1111 return;
1112
1113 CALL_BEGIN (2);
1114 CALL_ARG (this);
1115 CALL_ARG (exit);
1116 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1117 CALL_END;
1118 }
1119
1120 void
1121 log_backtrace (const char *msg)
1122 {
1123 #if HAVE_BACKTRACE
1124 void *addr [20];
1125 int size = backtrace (addr, 20);
1126
1127 CALL_BEGIN (size);
1128 CALL_ARG (msg);
1129 for (int i = 0; i < size; ++i)
1130 CALL_ARG ((IV)addr [i]);
1131 CALL_CALL ("cf::_log_backtrace", G_VOID);
1132 CALL_END;
1133 #endif
1134 }
1135
1136 /////////////////////////////////////////////////////////////////////////////
1137
1138 struct EventAPI *watcher_base::GEventAPI;
1139 struct CoroAPI *coroapi::GCoroAPI;
1140
1141 int coroapi::cede_counter;
1142 tstamp coroapi::next_cede;
1143
1144 void coroapi::do_cede_to_tick ()
1145 {
1146 cede_counter = 0;
1147
1148 cede ();
1149
1150 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1151 if (next_cede > SvNV (sv_next_tick) - 0.02)
1152 next_cede = SvNV (sv_next_tick);
1153 }
1154
1155 void coroapi::do_cede_every ()
1156 {
1157 cede_counter = 0;
1158
1159 if (coroapi::nready ())
1160 coroapi::cede ();
1161 }
1162
1163 void coroapi::do_cede_to_tick_every ()
1164 {
1165 cede_counter = 0;
1166
1167 cede_to_tick ();
1168 }
1169
1170 void
1171 coroapi::wait_for_tick ()
1172 {
1173 CALL_BEGIN (0);
1174 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1175 CALL_END;
1176 }
1177
1178 void
1179 coroapi::wait_for_tick_begin ()
1180 {
1181 CALL_BEGIN (0);
1182 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1183 CALL_END;
1184 }
1185
1186 static void
1187 iw_dispatch (pe_event *ev)
1188 {
1189 iw *w = (iw *)ev->ext_data;
1190 w->call (*w);
1191 }
1192
1193 void
1194 iw::alloc ()
1195 {
1196 pe = GEventAPI->new_idle (0, 0);
1197
1198 WaREENTRANT_off (pe);
1199 pe->base.callback = (void *)iw_dispatch;
1200 pe->base.ext_data = (void *)this;
1201 }
1202
1203 static void iow_dispatch (pe_event *ev)
1204 {
1205 iow *w = (iow *)ev->ext_data;
1206 w->call (*w, ((pe_ioevent *)ev)->got);
1207 }
1208
1209 void
1210 iow::alloc ()
1211 {
1212 pe = GEventAPI->new_io (0, 0);
1213
1214 WaREENTRANT_off (pe);
1215 pe->base.callback = (void *)iow_dispatch;
1216 pe->base.ext_data = (void *)this;
1217
1218 pe->fd = -1;
1219 pe->poll = 0;
1220 }
1221
1222 void
1223 iow::fd (int fd)
1224 {
1225 pe->fd = fd;
1226 }
1227
1228 int
1229 iow::poll ()
1230 {
1231 return pe->poll;
1232 }
1233
1234 void
1235 iow::poll (int events)
1236 {
1237 if (pe->poll != events)
1238 {
1239 if (pe->poll) stop ();
1240 pe->poll = events;
1241 if (pe->poll) start ();
1242 }
1243 }
1244
1245 void
1246 _connect_to_perl ()
1247 {
1248 stash_cf = gv_stashpv ("cf" , 1);
1249
1250 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1251 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1252 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1253 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1254 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1255 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1256 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1257 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1258 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1259
1260 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1261 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1262
1263 cb_global = get_av ("cf::CB_GLOBAL", 1);
1264 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1265 cb_object = get_av ("cf::CB_OBJECT", 1);
1266 cb_player = get_av ("cf::CB_PLAYER", 1);
1267 cb_client = get_av ("cf::CB_CLIENT", 1);
1268 cb_type = get_av ("cf::CB_TYPE" , 1);
1269 cb_map = get_av ("cf::CB_MAP" , 1);
1270 }
1271
1272 MODULE = cf PACKAGE = cf PREFIX = cf_
1273
1274 BOOT:
1275 {
1276 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1277 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1278
1279 _connect_to_perl ();
1280
1281 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1282
1283 //{
1284 // require_pv ("Time::HiRes");
1285 //
1286 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1287 // if (!svp) croak ("Time::HiRes is required");
1288 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1289 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1290 //}
1291
1292 static const struct {
1293 const char *name;
1294 IV iv;
1295 } *civ, const_iv[] = {
1296 # define const_iv(name) { # name, (IV)name },
1297 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1298 const_iv (logBacktrace)
1299
1300 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1301
1302 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1303
1304 const_iv (MAX_TIME)
1305
1306 const_iv (NUM_BODY_LOCATIONS)
1307 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1308 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1309 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1310 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1311 const_iv (body_wrist) const_iv (body_waist)
1312
1313 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1314 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1315 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1316 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1317 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1318 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1319 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1320 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1321 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1322 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1323 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1324 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1325 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1326 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1327 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1328 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1329 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1330 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1331 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1332 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1333 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1334 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1335 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1336 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1337 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1338 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1339 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1340 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1341
1342 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1343
1344 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1345 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1346
1347 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1348 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1349 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1350 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1351 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1352 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1353 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1354
1355 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1356 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1357 const_iv (WEAP_BLUD)
1358
1359 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1360 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1361 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1362 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1363 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1364 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1365 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1366 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1367 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1368 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1369 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1371 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1372 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1373 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1374 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1375 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1376 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1377 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1379 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1380 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1381 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1382 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1383 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1384 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1385
1386 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1387 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1388 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1389 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1390 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1391 const_iv (NDI_NOCREATE)
1392
1393 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1394 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1395
1396 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1397
1398 const_iv (SP_RAISE_DEAD)
1399 const_iv (SP_RUNE)
1400 const_iv (SP_MAKE_MARK)
1401 const_iv (SP_BOLT)
1402 const_iv (SP_BULLET)
1403 const_iv (SP_EXPLOSION)
1404 const_iv (SP_CONE)
1405 const_iv (SP_BOMB)
1406 const_iv (SP_WONDER)
1407 const_iv (SP_SMITE)
1408 const_iv (SP_MAGIC_MISSILE)
1409 const_iv (SP_SUMMON_GOLEM)
1410 const_iv (SP_DIMENSION_DOOR)
1411 const_iv (SP_MAGIC_MAPPING)
1412 const_iv (SP_MAGIC_WALL)
1413 const_iv (SP_DESTRUCTION)
1414 const_iv (SP_PERCEIVE_SELF)
1415 const_iv (SP_WORD_OF_RECALL)
1416 const_iv (SP_INVISIBLE)
1417 const_iv (SP_PROBE)
1418 const_iv (SP_HEALING)
1419 const_iv (SP_CREATE_FOOD)
1420 const_iv (SP_EARTH_TO_DUST)
1421 const_iv (SP_CHANGE_ABILITY)
1422 const_iv (SP_BLESS)
1423 const_iv (SP_CURSE)
1424 const_iv (SP_SUMMON_MONSTER)
1425 const_iv (SP_CHARGING)
1426 const_iv (SP_POLYMORPH)
1427 const_iv (SP_ALCHEMY)
1428 const_iv (SP_REMOVE_CURSE)
1429 const_iv (SP_IDENTIFY)
1430 const_iv (SP_DETECTION)
1431 const_iv (SP_MOOD_CHANGE)
1432 const_iv (SP_MOVING_BALL)
1433 const_iv (SP_SWARM)
1434 const_iv (SP_CHANGE_MANA)
1435 const_iv (SP_DISPEL_RUNE)
1436 const_iv (SP_CREATE_MISSILE)
1437 const_iv (SP_CONSECRATE)
1438 const_iv (SP_ANIMATE_WEAPON)
1439 const_iv (SP_LIGHT)
1440 const_iv (SP_CHANGE_MAP_LIGHT)
1441 const_iv (SP_FAERY_FIRE)
1442 const_iv (SP_CAUSE_DISEASE)
1443 const_iv (SP_AURA)
1444 const_iv (SP_TOWN_PORTAL)
1445 const_iv (SP_PARTY_SPELL)
1446
1447 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1448 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1449 const_iv (F_LOCKED)
1450
1451 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1452
1453 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1454 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1455
1456 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1457
1458 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1459 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1460
1461 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1462 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1463
1464 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1465
1466 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1467 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1468 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1469 const_iv (M_ICE) const_iv (M_SPECIAL)
1470
1471 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1472 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1473
1474 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1475 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1476 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1477 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1478 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1479 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1480 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1481 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1482 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1484 const_iv (SK_POISON_NAIL)
1485
1486 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1487 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1488 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1489 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1490 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1491 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1492
1493 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1494
1495 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1496 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1497 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1498 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1499 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1500 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1501 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1502
1503 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504
1505 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1506 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1507
1508 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509
1510 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1511
1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1513
1514 // random map generator
1515 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1516 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1517
1518 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1519 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1521
1522 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524
1525 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1527 const_iv (GT_MINIMAL)
1528
1529 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1530 const_iv (FT_RSRC) const_iv (FT_NUM)
1531 };
1532
1533 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1534 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1535
1536 static const struct {
1537 const char *name;
1538 int skip;
1539 IV klass;
1540 IV iv;
1541 } *eiv, event_iv[] = {
1542 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1543 # include "eventinc.h"
1544 # undef def
1545 };
1546
1547 AV *av = get_av ("cf::EVENT", 1);
1548
1549 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1550 {
1551 AV *event = newAV ();
1552 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1553 av_push (event, newSViv (eiv->klass));
1554 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1555 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1556 }
1557 }
1558
1559 void _connect_to_perl ()
1560
1561 void _recalc_want ()
1562
1563 void _global_reattach ()
1564 CODE:
1565 {
1566 // reattach to all attachable objects in the game.
1567 for_all_clients (ns)
1568 ns->reattach ();
1569
1570 for_all_objects (op)
1571 op->reattach ();
1572 }
1573
1574 # support function for map-world.ext
1575 void _quantise (SV *data_sv, SV *plt_sv)
1576 CODE:
1577 {
1578 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1579 croak ("_quantise called with invalid agruments");
1580
1581 plt_sv = SvRV (plt_sv);
1582 SV **plt = AvARRAY (plt_sv);
1583 int plt_count = AvFILL (plt_sv) + 1;
1584
1585 STRLEN len;
1586 char *data = SvPVbyte (data_sv, len);
1587 char *dst = data;
1588
1589 while (len >= 3)
1590 {
1591 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1592 {
1593 char *val = SvPVX (*val_sv);
1594
1595 if (val [0] == data [0]
1596 && val [1] == data [1]
1597 && val [2] == data [2])
1598 {
1599 *dst++ = val [3];
1600 goto next;
1601 }
1602 }
1603
1604 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1605 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1606 dst - SvPVX (data_sv), len);
1607
1608 next:
1609 data += 3;
1610 len -= 3;
1611 }
1612
1613 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1614 }
1615
1616 void _post_tick ()
1617 CODE:
1618 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1619
1620 NV till_cede ()
1621 CODE:
1622 RETVAL = coroapi::next_cede - now ();
1623 OUTPUT:
1624 RETVAL
1625
1626 NV till_tick ()
1627 CODE:
1628 RETVAL = SvNV (sv_next_tick) - now ();
1629 OUTPUT:
1630 RETVAL
1631
1632 NV floor (NV x)
1633
1634 NV ceil (NV x)
1635
1636 NV rndm (...)
1637 CODE:
1638 switch (items)
1639 {
1640 case 0: RETVAL = rndm (); break;
1641 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1642 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1643 default: croak ("cf::rndm requires none, one or two parameters."); break;
1644 }
1645 OUTPUT:
1646 RETVAL
1647
1648 NV clamp (NV value, NV min_value, NV max_value)
1649 CODE:
1650 RETVAL = clamp (value, min_value, max_value);
1651 OUTPUT:
1652 RETVAL
1653
1654 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1655 CODE:
1656 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1657 OUTPUT:
1658 RETVAL
1659
1660 void cede_to_tick ()
1661 CODE:
1662 coroapi::cede_to_tick ();
1663
1664 void server_tick ()
1665 CODE:
1666 NOW = now ();
1667 runtime = SvNVx (sv_runtime);
1668 server_tick ();
1669
1670 void
1671 log_backtrace (utf8_string msg)
1672
1673 void
1674 LOG (int flags, utf8_string msg)
1675 PROTOTYPE: $$
1676 C_ARGS: flags, "%s", msg
1677
1678 octet_string path_combine (octet_string base, octet_string path)
1679 PROTOTYPE: $$
1680
1681 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1682 PROTOTYPE: $$
1683
1684 void
1685 sub_generation_inc ()
1686 CODE:
1687 PL_sub_generation++;
1688
1689 const_octet_string
1690 mapdir ()
1691 PROTOTYPE:
1692 ALIAS:
1693 mapdir = 0
1694 uniquedir = 1
1695 tmpdir = 2
1696 confdir = 3
1697 localdir = 4
1698 playerdir = 5
1699 datadir = 6
1700 CODE:
1701 switch (ix)
1702 {
1703 case 0: RETVAL = settings.mapdir ; break;
1704 case 1: RETVAL = settings.uniquedir; break;
1705 case 2: RETVAL = settings.tmpdir ; break;
1706 case 3: RETVAL = settings.confdir ; break;
1707 case 4: RETVAL = settings.localdir ; break;
1708 case 5: RETVAL = settings.playerdir; break;
1709 case 6: RETVAL = settings.datadir ; break;
1710 }
1711 OUTPUT: RETVAL
1712
1713 void abort ()
1714
1715 void reset_signals ()
1716
1717 void fork_abort (octet_string cause = "cf::fork_abort")
1718
1719 void cleanup (octet_string cause, bool make_core = false)
1720
1721 void emergency_save ()
1722
1723 void _exit (int status = EXIT_SUCCESS)
1724
1725 UV sv_2watcher (SV *w)
1726 CODE:
1727 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1728 OUTPUT:
1729 RETVAL
1730
1731 #if _POSIX_MEMLOCK
1732
1733 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1734
1735 int munlockall ()
1736
1737 #endif
1738
1739 int find_animation (utf8_string text)
1740 PROTOTYPE: $
1741
1742 int random_roll (int min, int max, object *op, int goodbad);
1743
1744 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1745
1746 int
1747 exp_to_level (val64 exp)
1748 CODE:
1749 {
1750 int i = 0;
1751
1752 RETVAL = settings.max_level;
1753
1754 for (i = 1; i <= settings.max_level; i++)
1755 {
1756 if (levels[i] > exp)
1757 {
1758 RETVAL = i - 1;
1759 break;
1760 }
1761 }
1762 }
1763 OUTPUT: RETVAL
1764
1765 val64
1766 level_to_min_exp (int level)
1767 CODE:
1768 if (level > settings.max_level)
1769 RETVAL = levels[settings.max_level];
1770 else if (level < 1)
1771 RETVAL = 0;
1772 else
1773 RETVAL = levels[level];
1774 OUTPUT: RETVAL
1775
1776 SV *
1777 resistance_to_string (int atnr)
1778 CODE:
1779 if (atnr >= 0 && atnr < NROFATTACKS)
1780 RETVAL = newSVpv (resist_plus[atnr], 0);
1781 else
1782 XSRETURN_UNDEF;
1783 OUTPUT: RETVAL
1784
1785 bool
1786 load_resource_file (octet_string filename)
1787
1788 MODULE = cf PACKAGE = cf::attachable
1789
1790 int
1791 valid (SV *obj)
1792 CODE:
1793 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1794 OUTPUT:
1795 RETVAL
1796
1797 void
1798 debug_trace (attachable *obj, bool on = true)
1799 CODE:
1800 obj->flags &= ~attachable::F_DEBUG_TRACE;
1801 if (on)
1802 obj->flags |= attachable::F_DEBUG_TRACE;
1803
1804 int mortals_size ()
1805 CODE:
1806 RETVAL = attachable::mortals.size ();
1807 OUTPUT: RETVAL
1808
1809 #object *mortals (U32 index)
1810 # CODE:
1811 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1812 # OUTPUT: RETVAL
1813
1814 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1815
1816 MODULE = cf PACKAGE = cf::global
1817
1818 int invoke (SV *klass, int event, ...)
1819 CODE:
1820 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1821 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1822 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1823 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1824 OUTPUT: RETVAL
1825
1826 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1827
1828 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1829
1830 int invoke (object *op, int event, ...)
1831 CODE:
1832 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1833 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1834 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1835 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1836 OUTPUT: RETVAL
1837
1838 SV *registry (object *op)
1839
1840 int objects_size ()
1841 CODE:
1842 RETVAL = objects.size ();
1843 OUTPUT: RETVAL
1844
1845 object *objects (U32 index)
1846 CODE:
1847 RETVAL = index < objects.size () ? objects [index] : 0;
1848 OUTPUT: RETVAL
1849
1850 int actives_size ()
1851 CODE:
1852 RETVAL = actives.size ();
1853 OUTPUT: RETVAL
1854
1855 object *actives (U32 index)
1856 CODE:
1857 RETVAL = index < actives.size () ? actives [index] : 0;
1858 OUTPUT: RETVAL
1859
1860 const char *slot_use_name (U32 slot)
1861 ALIAS:
1862 slot_nonuse_name = 1
1863 CODE:
1864 {
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 switch (ix)
1869 {
1870 case 0: RETVAL = body_locations[slot].use_name; break;
1871 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1872 }
1873 }
1874 OUTPUT:
1875 RETVAL
1876
1877 # missing properties
1878
1879 object *head (object *op)
1880 PROTOTYPE: $
1881 CODE:
1882 RETVAL = op->head_ ();
1883 OUTPUT: RETVAL
1884
1885 void
1886 inv (object *obj)
1887 PROTOTYPE: $
1888 PPCODE:
1889 {
1890 object *o;
1891 for (o = obj->inv; o; o = o->below)
1892 XPUSHs (sv_2mortal (to_sv (o)));
1893 }
1894
1895 void
1896 set_animation (object *op, int idx)
1897 CODE:
1898 SET_ANIMATION (op, idx);
1899
1900 int
1901 num_animations (object *op)
1902 CODE:
1903 RETVAL = NUM_ANIMATIONS (op);
1904 OUTPUT: RETVAL
1905
1906 int slot_info (object *op, UV slot, int value = 0)
1907 ALIAS:
1908 slot_used = 1
1909 CODE:
1910 {
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1915
1916 if (items > 2)
1917 if (ix)
1918 op->slot[slot].used = value;
1919 else
1920 op->slot[slot].info = value;
1921 }
1922 OUTPUT:
1923 RETVAL
1924
1925 object *find_best_object_match (object *op, utf8_string match)
1926
1927 object *find_marked_object (object *op)
1928
1929 int need_identify (object *obj);
1930
1931 int apply_shop_mat (object *shop_mat, object *op);
1932
1933 int move_player (object *op, int dir)
1934 CODE:
1935 RETVAL = move_player (op, dir);
1936 OUTPUT:
1937 RETVAL
1938
1939 int move (object *op, int dir, object *originator = op)
1940 CODE:
1941 RETVAL = move_ob (op, dir, originator);
1942 OUTPUT:
1943 RETVAL
1944
1945 void apply (object *applier, object *applied, int flags = 0)
1946 CODE:
1947 manual_apply (applied, applier, flags);
1948
1949 void apply_below (object *op)
1950 CODE:
1951 player_apply_below (op);
1952
1953 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1954
1955 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1956
1957 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1958
1959 int cf_object_change_map (object *op, int x, int y, maptile *map)
1960
1961 #//TODO
1962 object *clone_ (object *op, int recursive = 0)
1963 CODE:
1964 if (recursive)
1965 RETVAL = object_create_clone (op);
1966 else
1967 {
1968 RETVAL = object::create ();
1969 op->copy_to (RETVAL);
1970 }
1971 OUTPUT: RETVAL
1972
1973 int pay_item (object *op, object *buyer)
1974 CODE:
1975 RETVAL = pay_for_item (op, buyer);
1976 OUTPUT: RETVAL
1977
1978 int pay_amount (object *op, uint64 amount)
1979 CODE:
1980 RETVAL = pay_for_amount (amount, op);
1981 OUTPUT: RETVAL
1982
1983 void pay_player (object *op, uint64 amount)
1984
1985 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1986
1987 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1988
1989 void learn_spell (object *op, object *sp, int special_prayer = 0)
1990 CODE:
1991 do_learn_spell (op, sp, special_prayer);
1992
1993 void forget_spell (object *op, object *sp)
1994 CODE:
1995 do_forget_spell (op, query_name (sp));
1996
1997 object *check_for_spell (object *op, utf8_string spellname)
1998 CODE:
1999 RETVAL = check_spell_known (op, spellname);
2000 OUTPUT: RETVAL
2001
2002 int query_money (object *op)
2003 ALIAS: money = 0
2004
2005 val64 query_cost (object *op, object *who, int flags)
2006 ALIAS: cost = 0
2007
2008 void spring_trap (object *op, object *victim)
2009
2010 int check_trigger (object *op, object *cause)
2011
2012 void drop (object *who, object *op)
2013
2014 void pick_up (object *who, object *op)
2015
2016 int cf_object_teleport (object *op, maptile *map, int x, int y)
2017
2018 void update_object (object *op, int action)
2019
2020 object *cf_create_object_by_name (utf8_string name)
2021
2022 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2023
2024 void player_lvl_adj (object *who, object *skill = 0)
2025
2026 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2027
2028 int calc_skill_exp (object *who, object *op, object *skill);
2029
2030 void push_button (object *op);
2031
2032 void use_trigger (object *op);
2033
2034 void add_button_link (object *button, maptile *map, int connected);
2035
2036 void remove_button_link (object *op);
2037
2038 void handle_apply_yield (object *op);
2039
2040
2041 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2042
2043 object *cf_insert_ob_in_ob (object *ob, object *where)
2044
2045 # no clean way to get an object from an archetype - stupid idiotic
2046 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2047
2048 object *new (utf8_string archetype = 0)
2049 PROTOTYPE: ;$
2050 CODE:
2051 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2052 OUTPUT:
2053 RETVAL
2054
2055 object *find_object (U32 tag)
2056
2057 # TODO: nuke
2058 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2059 PROTOTYPE: $$$$$$
2060 CODE:
2061 {
2062 int unused_type;
2063 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2064 }
2065
2066 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2067
2068 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2069
2070 object *get_nearest_player (object *ob)
2071 ALIAS: nearest_player = 0
2072 PREINIT:
2073 extern object *get_nearest_player (object *);
2074
2075 void rangevector (object *ob, object *other, int flags = 0)
2076 PROTOTYPE: $$;$
2077 PPCODE:
2078 {
2079 rv_vector rv;
2080 get_rangevector (ob, other, &rv, flags);
2081 EXTEND (SP, 5);
2082 PUSHs (newSVuv (rv.distance));
2083 PUSHs (newSViv (rv.distance_x));
2084 PUSHs (newSViv (rv.distance_y));
2085 PUSHs (newSViv (rv.direction));
2086 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2087 }
2088
2089 bool on_same_map_as (object *ob, object *other)
2090 CODE:
2091 RETVAL = on_same_map (ob, other);
2092 OUTPUT: RETVAL
2093
2094 const_utf8_string
2095 base_name (object *op, int plural = op->nrof > 1)
2096 CODE:
2097 RETVAL = query_base_name (op, plural);
2098 OUTPUT: RETVAL
2099
2100 object *decrease_ob_nr (object *op, unsigned long i)
2101
2102 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2103
2104 player *player (object *op)
2105 CODE:
2106 RETVAL = op->contr;
2107 OUTPUT: RETVAL
2108
2109 void check_score (object *op)
2110
2111 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2112 CODE:
2113 new_draw_info (flags, 0, op, txt);
2114
2115 void kill_player (object *op)
2116
2117 void esrv_update_item (object *op, int what, object *item)
2118 C_ARGS: what, op, item
2119
2120 int command_summon (object *op, utf8_string params)
2121
2122 int command_arrest (object *op, utf8_string params)
2123
2124
2125 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2126
2127 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2128
2129 int invoke (player *pl, int event, ...)
2130 CODE:
2131 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2132 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2134 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2135 OUTPUT: RETVAL
2136
2137 SV *registry (player *pl)
2138
2139 void
2140 save_stats (player *pl)
2141 CODE:
2142 pl->ob->stats.hp = pl->ob->stats.maxhp;
2143 pl->ob->stats.sp = pl->ob->stats.maxsp;
2144 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2145 pl->orig_stats = pl->ob->stats;
2146
2147 void clear_los (player *pl)
2148
2149 void cf_player_move (player *pl, int dir)
2150
2151 bool
2152 cell_visible (player *pl, int dx, int dy)
2153 CODE:
2154 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2155 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2156 OUTPUT:
2157 RETVAL
2158
2159 void
2160 send (player *pl, SV *packet)
2161 CODE:
2162 {
2163 STRLEN len;
2164 char *buf = SvPVbyte (packet, len);
2165
2166 if (pl->ns)
2167 pl->ns->send_packet (buf, len);
2168 }
2169
2170 int
2171 listening (player *pl, int new_value = -1)
2172 CODE:
2173 RETVAL = pl->listening;
2174 if (new_value >= 0)
2175 pl->listening = new_value;
2176 OUTPUT:
2177 RETVAL
2178
2179 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2180 PROTOTYPE: $;$$$
2181 PPCODE:
2182 if (GIMME_V != G_VOID)
2183 {
2184 EXTEND (SP, 3);
2185 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2186 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2187 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2188 }
2189 if (map_path) sv_to (map_path, pl->savebed_map);
2190 if (x) sv_to (x, pl->bed_x);
2191 if (y) sv_to (y, pl->bed_y);
2192
2193 void
2194 list ()
2195 PPCODE:
2196 for_all_players (pl)
2197 XPUSHs (sv_2mortal (to_sv (pl)));
2198
2199
2200 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2201
2202 int invoke (maptile *map, int event, ...)
2203 CODE:
2204 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2205 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2206 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2207 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2208 OUTPUT: RETVAL
2209
2210 SV *registry (maptile *map)
2211
2212 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2213
2214 void
2215 maptile::instantiate ()
2216
2217 maptile *new ()
2218 PROTOTYPE:
2219 CODE:
2220 RETVAL = new maptile;
2221 OUTPUT:
2222 RETVAL
2223
2224 void
2225 maptile::players ()
2226 PPCODE:
2227 if (GIMME_V == G_SCALAR)
2228 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2229 else if (GIMME_V == G_ARRAY)
2230 {
2231 EXTEND (SP, THIS->players);
2232 for_all_players (pl)
2233 if (pl->ob && pl->ob->map == THIS)
2234 PUSHs (sv_2mortal (to_sv (pl->ob)));
2235 }
2236
2237 void
2238 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2239 CODE:
2240 {
2241 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2242 croak ("maptile::add_underlay: palette must be arrayref");
2243
2244 palette = SvRV (palette);
2245
2246 STRLEN idxlen;
2247 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2248
2249 for (int x = 0; x < THIS->width; ++x)
2250 for (int y = 0; y < THIS->height; ++y)
2251 {
2252 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2253 if (op->flag [FLAG_IS_FLOOR])
2254 goto skip_space;
2255
2256 {
2257 int offs = offset + y * stride + x;
2258 if (IN_RANGE_EXC (offs, 0, idxlen))
2259 {
2260 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2261 {
2262 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2263 ob->flag [FLAG_NO_MAP_SAVE] = true;
2264 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2265
2266 if (ob->randomitems)
2267 {
2268 if (!ob->above)
2269 {
2270 ob->create_treasure (ob->randomitems);
2271
2272 for (object *op = ob->above; op; op = op->above)
2273 op->flag [FLAG_NO_MAP_SAVE] = true;
2274 }
2275
2276 ob->randomitems = 0;
2277 }
2278 }
2279 }
2280 }
2281
2282 skip_space: ;
2283 }
2284 }
2285
2286 void
2287 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2288 CODE:
2289 {
2290 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2291 croak ("maptile::set_regiondata: palette must be arrayref");
2292
2293 palette = SvRV (palette);
2294
2295 STRLEN idxlen;
2296 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2297
2298 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2299 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2300
2301 for (int i = av_len ((AV *)palette) + 1; i--; )
2302 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2303
2304 for (int y = 0; y < THIS->height; ++y)
2305 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2306
2307 sfree (THIS->regions, THIS->size ());
2308 delete [] THIS->regionmap;
2309
2310 THIS->regions = regions;
2311 THIS->regionmap = regionmap;
2312 }
2313
2314 void
2315 maptile::create_region_treasure ()
2316 CODE:
2317 {
2318 object *op = object::create ();
2319 op->type = FLOOR;
2320 op->map = THIS;
2321
2322 for (int x = 0; x < THIS->width; ++x)
2323 for (int y = 0; y < THIS->height; ++y)
2324 {
2325 region *rgn = THIS->region (x, y);
2326
2327 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2328 if (rgn->treasure && rndm () < rgn->treasure_density)
2329 {
2330 op->x = x;
2331 op->y = y;
2332 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2333 }
2334 }
2335
2336 op->destroy ();
2337 }
2338
2339 int out_of_map (maptile *map, int x, int y)
2340
2341 void
2342 trigger (maptile *map, long connection, bool state = true)
2343 CODE:
2344 activate_connection (map, connection, state);
2345
2346 void
2347 get_connection (maptile *map, long connection)
2348 PPCODE:
2349 oblinkpt *obp = get_connection_links (map, connection);
2350 if (obp)
2351 for (objectlink *ol = obp->link; ol; ol = ol->next)
2352 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2353
2354 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2355
2356 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2357
2358 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2359 C_ARGS: str, map, nx, ny
2360
2361 void
2362 get_map_flags (maptile *map, int x, int y)
2363 PPCODE:
2364 {
2365 maptile *nmap = 0;
2366 I16 nx = 0, ny = 0;
2367 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2368
2369 EXTEND (SP, 4);
2370 PUSHs (sv_2mortal (newSViv (flags)));
2371
2372 if (GIMME_V == G_ARRAY)
2373 {
2374 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2375 PUSHs (sv_2mortal (newSViv (nx)));
2376 PUSHs (sv_2mortal (newSViv (ny)));
2377 }
2378 }
2379
2380 void
2381 at (maptile *map, unsigned int x, unsigned int y)
2382 PROTOTYPE: $$$
2383 PPCODE:
2384 {
2385 object *o;
2386 maptile *nmap = 0;
2387 I16 nx, ny;
2388
2389 get_map_flags (map, &nmap, x, y, &nx, &ny);
2390
2391 if (nmap)
2392 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2393 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2394 }
2395
2396 SV *
2397 bot_at (maptile *obj, unsigned int x, unsigned int y)
2398 PROTOTYPE: $$$
2399 ALIAS:
2400 top_at = 1
2401 flags_at = 2
2402 light_at = 3
2403 move_block_at = 4
2404 move_slow_at = 5
2405 move_on_at = 6
2406 move_off_at = 7
2407 INIT:
2408 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2409 CODE:
2410 switch (ix)
2411 {
2412 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2413 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2414 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2415 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2416 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2417 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2418 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2419 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2420 }
2421 OUTPUT: RETVAL
2422
2423 void fix_walls (maptile *map, int x, int y)
2424
2425 void fix_walls_around (maptile *map, int x, int y)
2426
2427 # worst xs function of my life
2428 bool
2429 _create_random_map (\
2430 maptile *self,\
2431 utf8_string wallstyle,\
2432 utf8_string wall_name,\
2433 utf8_string floorstyle,\
2434 utf8_string monsterstyle,\
2435 utf8_string treasurestyle,\
2436 utf8_string layoutstyle,\
2437 utf8_string doorstyle,\
2438 utf8_string decorstyle,\
2439 utf8_string origin_map,\
2440 utf8_string final_map,\
2441 utf8_string exitstyle,\
2442 utf8_string this_map,\
2443 utf8_string exit_on_final_map,\
2444 int xsize,\
2445 int ysize,\
2446 int expand2x,\
2447 int layoutoptions1,\
2448 int layoutoptions2,\
2449 int layoutoptions3,\
2450 int symmetry,\
2451 int difficulty,\
2452 int difficulty_given,\
2453 float difficulty_increase,\
2454 int dungeon_level,\
2455 int dungeon_depth,\
2456 int decoroptions,\
2457 int orientation,\
2458 int origin_y,\
2459 int origin_x,\
2460 U32 random_seed,\
2461 val64 total_map_hp,\
2462 int map_layout_style,\
2463 int treasureoptions,\
2464 int symmetry_used,\
2465 region *region,\
2466 utf8_string custom\
2467 )
2468 CODE:
2469 {
2470 random_map_params rmp;
2471
2472 assign (rmp.wallstyle , wallstyle);
2473 assign (rmp.wall_name , wall_name);
2474 assign (rmp.floorstyle , floorstyle);
2475 assign (rmp.monsterstyle , monsterstyle);
2476 assign (rmp.treasurestyle , treasurestyle);
2477 assign (rmp.layoutstyle , layoutstyle);
2478 assign (rmp.doorstyle , doorstyle);
2479 assign (rmp.decorstyle , decorstyle);
2480 assign (rmp.exitstyle , exitstyle);
2481 assign (rmp.exit_on_final_map, exit_on_final_map);
2482
2483 rmp.origin_map = origin_map;
2484 rmp.final_map = final_map;
2485 rmp.this_map = this_map;
2486 rmp.xsize = xsize;
2487 rmp.ysize = ysize;
2488 rmp.expand2x = expand2x;
2489 rmp.layoutoptions1 = layoutoptions1;
2490 rmp.layoutoptions2 = layoutoptions2;
2491 rmp.layoutoptions3 = layoutoptions3;
2492 rmp.symmetry = symmetry;
2493 rmp.difficulty = difficulty;
2494 rmp.difficulty_given = difficulty_given;
2495 rmp.difficulty_increase = difficulty_increase;
2496 rmp.dungeon_level = dungeon_level;
2497 rmp.dungeon_depth = dungeon_depth;
2498 rmp.decoroptions = decoroptions;
2499 rmp.orientation = orientation;
2500 rmp.origin_y = origin_y;
2501 rmp.origin_x = origin_x;
2502 rmp.random_seed = random_seed;
2503 rmp.total_map_hp = (uint64_t) total_map_hp;
2504 rmp.map_layout_style = map_layout_style;
2505 rmp.treasureoptions = treasureoptions;
2506 rmp.symmetry_used = symmetry_used;
2507 rmp.region = region;
2508 rmp.custom = custom;
2509
2510 RETVAL = self->generate_random_map (&rmp);
2511 }
2512 OUTPUT:
2513 RETVAL
2514
2515 MODULE = cf PACKAGE = cf::arch
2516
2517 archetype *find (utf8_string name)
2518 CODE:
2519 RETVAL = archetype::find (name);
2520 OUTPUT:
2521 RETVAL
2522
2523 int archetypes_size ()
2524 CODE:
2525 RETVAL = archetypes.size ();
2526 OUTPUT: RETVAL
2527
2528 archetype *archetypes (U32 index)
2529 CODE:
2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2531 OUTPUT: RETVAL
2532
2533 object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2537 RETVAL
2538
2539 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2540
2541 MODULE = cf PACKAGE = cf::party
2542
2543 partylist *first ()
2544 PROTOTYPE:
2545 CODE:
2546 RETVAL = get_firstparty ();
2547 OUTPUT: RETVAL
2548
2549 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2550
2551 MODULE = cf PACKAGE = cf::region
2552
2553 void
2554 list ()
2555 PPCODE:
2556 for_all_regions (rgn)
2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2558
2559 region *find (utf8_string name)
2560 PROTOTYPE: $
2561 CODE:
2562 RETVAL = region::find (name);
2563 OUTPUT: RETVAL
2564
2565 region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571 int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2578 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2579
2580 MODULE = cf PACKAGE = cf::living
2581
2582 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2583
2584 MODULE = cf PACKAGE = cf::settings
2585
2586 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2587
2588 MODULE = cf PACKAGE = cf::client
2589
2590 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2591
2592 int invoke (client *ns, int event, ...)
2593 CODE:
2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2596 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2597 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2598 OUTPUT: RETVAL
2599
2600 SV *registry (client *ns)
2601
2602 void
2603 list ()
2604 PPCODE:
2605 EXTEND (SP, clients.size ());
2606 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2607 PUSHs (sv_2mortal (to_sv (*i)));
2608
2609 void
2610 client::send_packet (SV *packet)
2611 CODE:
2612 {
2613 STRLEN len;
2614 char *buf = SvPVbyte (packet, len);
2615
2616 THIS->send_packet (buf, len);
2617 }
2618
2619 faceidx
2620 client::need_face (utf8_string name, int pri = 0)
2621 CODE:
2622 RETVAL = face_find (name, 0);
2623 if (RETVAL)
2624 {
2625 THIS->send_face (RETVAL, pri);
2626 THIS->flush_fx ();
2627 }
2628 OUTPUT:
2629 RETVAL
2630
2631 int
2632 client::fx_want (int idx, int value = -1)
2633 CODE:
2634 if (0 < idx && idx < FT_NUM)
2635 {
2636 RETVAL = THIS->fx_want [idx];
2637 if (items > 2)
2638 THIS->fx_want [idx] = value;
2639 }
2640 else
2641 RETVAL = 0;
2642 OUTPUT:
2643 RETVAL
2644
2645 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2646
2647 faceidx sound_find (utf8_string name)
2648
2649 void sound_set (utf8_string str, faceidx face)
2650
2651 # dire hack
2652 void old_sound_index (int idx, faceidx face)
2653 CODE:
2654 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2655 old_sound_index [idx] = face;
2656
2657 MODULE = cf PACKAGE = cf::face PREFIX = face_
2658
2659 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2660
2661 faceidx face_find (utf8_string name, faceidx defidx = 0)
2662
2663 faceidx alloc (utf8_string name)
2664 CODE:
2665 {
2666 do
2667 {
2668 RETVAL = faces.size ();
2669 faces.resize (RETVAL + 1);
2670 }
2671 while (!RETVAL); // crude way to leave index 0
2672
2673 faces [RETVAL].name = name;
2674 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2675
2676 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2677 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2678 }
2679 OUTPUT: RETVAL
2680
2681 void set_type (faceidx idx, int value)
2682 ALIAS:
2683 set_type = 0
2684 set_visibility = 1
2685 set_magicmap = 2
2686 set_smooth = 3
2687 set_smoothlevel = 4
2688 CODE:
2689 faceinfo *f = face_info (idx); assert (f);
2690 switch (ix)
2691 {
2692 case 0: f->type = value; break;
2693 case 1: f->visibility = value; break;
2694 case 2: f->magicmap = value; break;
2695 case 3: f->smooth = value; break;
2696 case 4: f->smoothlevel = value; break;
2697 }
2698
2699 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2700 CODE:
2701 {
2702 faceinfo *f = face_info (idx); assert (f);
2703 facedata *d = &(faceset ? f->data64 : f->data32);
2704 sv_to (data, d->data);
2705 STRLEN clen;
2706 char *cdata = SvPVbyte (chksum, clen);
2707 clen = min (CHKSUM_SIZE, clen);
2708
2709 if (memcmp (d->chksum, cdata, clen))
2710 {
2711 memcpy (d->chksum, cdata, clen);
2712
2713 // invalidate existing client face info
2714 for_all_clients (ns)
2715 if (ns->faceset == faceset)
2716 {
2717 ns->faces_sent [idx] = false;
2718 ns->force_newmap = true;
2719 }
2720 }
2721 }
2722
2723 int get_data_size (faceidx idx, int faceset = 0)
2724 CODE:
2725 facedata *d = face_data (idx, faceset); assert (d);
2726 RETVAL = d->data.size ();
2727 OUTPUT:
2728 RETVAL
2729
2730 SV *get_chksum (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset); assert (d);
2733 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2734 OUTPUT:
2735 RETVAL
2736
2737 void invalidate (faceidx idx)
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent [idx] = false;
2742 ns->force_newmap = true;
2743 }
2744
2745 void invalidate_all ()
2746 CODE:
2747 for_all_clients (ns)
2748 {
2749 ns->faces_sent.reset ();
2750 ns->force_newmap = true;
2751 }
2752
2753 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2754
2755 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2756
2757 animidx anim_find (utf8_string name)
2758 CODE:
2759 RETVAL = animation::find (name).number;
2760 OUTPUT: RETVAL
2761
2762 animidx set (utf8_string name, SV *frames, int facings = 1)
2763 CODE:
2764 {
2765 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2766 croak ("frames must be an arrayref");
2767
2768 AV *av = (AV *)SvRV (frames);
2769
2770 animation *anim = &animation::find (name);
2771 if (anim->number)
2772 {
2773 anim->resize (av_len (av) + 1);
2774 anim->facings = facings;
2775 }
2776 else
2777 anim = &animation::create (name, av_len (av) + 1, facings);
2778
2779 for (int i = 0; i < anim->num_animations; ++i)
2780 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2781 }
2782 OUTPUT: RETVAL
2783
2784 void invalidate_all ()
2785 CODE:
2786 for_all_clients (ns)
2787 ns->anims_sent.reset ();
2788