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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.303
Committed: Tue Sep 23 04:29:11 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_71
Changes since 1.302: +31 -11 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 static inline SV *
94 newSVpv_utf8 (const char *s)
95 {
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102 }
103
104 static inline SV *
105 newSVpvn_utf8 (const char *s, STRLEN l)
106 {
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113 }
114
115 // helper cast function, returns super class * or 0
116 template<class super>
117 static super *
118 is_a (attachable *at)
119 {
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125 }
126
127 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129 unordered_vector<attachable *> attachable::mortals;
130
131 attachable::~attachable ()
132 {
133 assert (!self);
134 assert (!cb);
135 }
136
137 int
138 attachable::refcnt_cnt () const
139 {
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141 }
142
143 void
144 attachable::sever_self ()
145 {
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159 }
160
161 void
162 attachable::optimise ()
163 {
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168 }
169
170 // check wether the object really is dead
171 void
172 attachable::do_check ()
173 {
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178 }
179
180 void
181 attachable::do_destroy ()
182 {
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192 }
193
194 void
195 attachable::destroy ()
196 {
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203 }
204
205 void
206 attachable::check_mortals ()
207 {
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238 #if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244 #endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260 }
261
262 void
263 attachable::set_key (const char *key, const char *value, bool is_utf8)
264 {
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272 }
273
274 attachable &
275 attachable::operator =(const attachable &src)
276 {
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282 }
283
284 template<typename T>
285 static bool
286 find_backref (void *ptr, T *obj)
287 {
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298 }
299
300 // for debugging, find "live" objects containing this ptr
301 void
302 find_backref (void *ptr)
303 {
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320 static SV *
321 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322 {
323 SV *sv;
324
325 if (!ptr)
326 return newSV (0);
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330 }
331
332 static int
333 attachable_free (pTHX_ SV *sv, MAGIC *mg)
334 {
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347 }
348
349 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351 static SV *
352 newSVattachable (attachable *obj, HV *stash)
353 {
354 if (!obj)
355 return newSV (0);
356
357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
377 }
378
379 static void
380 clearSVptr (SV *sv)
381 {
382 if (SvROK (sv))
383 sv = SvRV (sv);
384
385 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext);
387 }
388
389 static long
390 SvPTR (SV *sv, const char *klass)
391 {
392 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass);
394
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401 }
402
403 static long
404 SvPTR_ornull (SV *sv, const char *klass)
405 {
406 if (SvOK (sv))
407 return SvPTR (sv, klass);
408 else
409 return 0;
410 }
411
412 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414 inline SV *to_sv (bool v) { return newSViv (v); }
415 inline SV *to_sv ( signed char v) { return newSViv (v); }
416 inline SV *to_sv (unsigned char v) { return newSViv (v); }
417 inline SV *to_sv ( signed short v) { return newSViv (v); }
418 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419 inline SV *to_sv ( signed int v) { return newSViv (v); }
420 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long v) { return newSViv (v); }
422 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425 inline SV *to_sv (float v) { return newSVnv (v); }
426 inline SV *to_sv (double v) { return newSVnv (v); }
427 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline SV *to_sv (dynbuf * v)
446 {
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457 }
458
459 inline SV *to_sv (dynbuf_text * v)
460 {
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464 }
465
466 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497 template<class T>
498 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500 template<int N>
501 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508 inline void sv_to (SV *sv, std::string &v)
509 {
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513 }
514
515 inline void sv_to (SV *sv, UUID &v)
516 {
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519 }
520
521 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522
523 static SV *
524 newSVdt_va (va_list &ap, data_type type)
525 {
526 SV *sv;
527
528 switch (type)
529 {
530 case DT_INT:
531 sv = newSViv (va_arg (ap, int));
532 break;
533
534 case DT_INT64:
535 sv = newSVval64 ((val64)va_arg (ap, sint64));
536 break;
537
538 case DT_DOUBLE:
539 sv = newSVnv (va_arg (ap, double));
540 break;
541
542 case DT_STRING:
543 {
544 char *str = (char *)va_arg (ap, const char *);
545 sv = str ? newSVpv (str, 0) : newSV (0);
546 }
547 break;
548
549 case DT_DATA:
550 {
551 char *str = (char *)va_arg (ap, const void *);
552 int len = va_arg (ap, int);
553 sv = str ? newSVpv (str, len) : newSV (0);
554 }
555 break;
556
557 case DT_OBJECT:
558 sv = to_sv (va_arg (ap, object *));
559 break;
560
561 case DT_MAP:
562 // va_arg (object *) when void * is passed is an XSI extension
563 sv = to_sv (va_arg (ap, maptile *));
564 break;
565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
570 case DT_PLAYER:
571 sv = to_sv (va_arg (ap, player *));
572 break;
573
574 case DT_ARCH:
575 sv = to_sv (va_arg (ap, archetype *));
576 break;
577
578 case DT_PARTY:
579 sv = to_sv (va_arg (ap, partylist *));
580 break;
581
582 case DT_REGION:
583 sv = to_sv (va_arg (ap, region *));
584 break;
585
586 default:
587 assert (("unhandled type in newSVdt_va", 0));
588 }
589
590 return sv;
591 }
592
593 static SV *
594 newSVdt (data_type type, ...)
595 {
596 va_list ap;
597
598 va_start (ap, type);
599 SV *sv = newSVdt_va (ap, type);
600 va_end (ap);
601
602 return sv;
603 }
604
605 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606
607 SV *
608 registry (attachable *ext)
609 {
610 if (!ext->cb)
611 ext->cb = newAV ();
612
613 return newRV_inc ((SV *)ext->cb);
614 }
615
616 /////////////////////////////////////////////////////////////////////////////
617
618 void
619 cfperl_init ()
620 {
621 extern char **environ;
622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
624 perl = perl_alloc ();
625 perl_construct (perl);
626
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628
629 const char *argv[] = {
630 settings.argv [0],
631 "-e"
632 "use EV ();"
633 "use Coro ();"
634 "cf->bootstrap;"
635 "unshift @INC, cf::datadir ();"
636 "require cf;"
637 };
638
639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
641 {
642 printf ("unable to initialize perl-interpreter, aborting.\n");
643 exit (EXIT_FAILURE);
644 }
645 }
646
647 void cfperl_main ()
648 {
649 dSP;
650
651 PUSHMARK (SP);
652 PUTBACK;
653 call_pv ("cf::main", G_DISCARD | G_VOID);
654 }
655
656 void
657 attachable::instantiate ()
658 {
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664 }
665
666 void
667 attachable::reattach ()
668 {
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
672 }
673
674 static event_klass klass_of[NUM_EVENT_TYPES] = {
675 # define def(type,name) KLASS_ ## type,
676 # include "eventinc.h"
677 # undef def
678 };
679
680 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
681
682 static void
683 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
684 {
685 // event must be in array
686 if (event >= 0 && event <= AvFILLp (registry))
687 {
688 SV *cbs_ = AvARRAY (registry)[event];
689
690 // element must be list of callback entries
691 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
692 {
693 AV *cbs = (AV *)SvRV (cbs_);
694
695 // no callback entries, no callbacks to call
696 if (AvFILLp (cbs) >= 0)
697 {
698 if (!callbacks)
699 {
700 callbacks = newAV ();
701 av_extend (callbacks, 16);
702 }
703
704 // never use SvREFCNT_inc to copy values, but its ok here :)
705 for (int i = 0; i <= AvFILLp (cbs); ++i)
706 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
707 }
708 }
709 }
710 }
711
712 void
713 attachable::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719 }
720
721 void
722 global::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 ::gather_callbacks (callbacks, cb_global, event);
725 }
726
727 void
728 object::gather_callbacks (AV *&callbacks, event_type event) const
729 {
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748 }
749
750 void
751 archetype::gather_callbacks (AV *&callbacks, event_type event) const
752 {
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755 }
756
757 void
758 client::gather_callbacks (AV *&callbacks, event_type event) const
759 {
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762 }
763
764 void
765 player::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769 }
770
771 void
772 maptile::gather_callbacks (AV *&callbacks, event_type event) const
773 {
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776 }
777
778 void
779 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780 {
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795 }
796
797 // very slow and inefficient way to recalculate the global want bitsets
798 void
799 _recalc_want ()
800 {
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826 }
827
828 bool
829 attachable::invoke (event_type event, ...)
830 {
831 data_type dt;
832
833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
838
839 AV *callbacks = 0;
840 gather_callbacks (callbacks, event);
841
842 // short-circuit processing if no callbacks found/defined
843 if (!callbacks)
844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
848
849 CALL_BEGIN (3);
850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
852
853 //TODO: unhack
854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
861
862 for (;;)
863 {
864 dt = (data_type) va_arg (ap, int);
865
866 if (dt == DT_END)
867 break;
868 else if (dt == DT_AV)
869 {
870 AV *av = va_arg (ap, AV *);
871
872 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1));
874 }
875 else
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 }
878
879 va_end (ap);
880
881 CALL_CALL ("cf::do_invoke", G_SCALAR);
882 count = count > 0 ? POPi : 0;
883
884 CALL_END;
885
886 return count;
887 }
888
889 SV *
890 cfperl_result (int idx)
891 {
892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
893 if (!av)
894 return &PL_sv_undef;
895
896 SV **sv = av_fetch (av, idx, 0);
897 if (!sv)
898 return &PL_sv_undef;
899
900 return *sv;
901 }
902
903 int
904 cfperl_result_INT (int idx)
905 {
906 return SvIV (cfperl_result (idx));
907 }
908
909 double
910 cfperl_result_DOUBLE (int idx)
911 {
912 return SvNV (cfperl_result (idx));
913 }
914
915 /////////////////////////////////////////////////////////////////////////////
916 // various c++ => perl glue functions
917
918 void cfperl_tick ()
919 {
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934 }
935
936 void
937 cfperl_emergency_save ()
938 {
939 CALL_BEGIN (0);
940 CALL_CALL ("cf::emergency_save", G_VOID);
941 CALL_END;
942 }
943
944 void
945 cfperl_cleanup (int make_core)
946 {
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951 }
952
953 void
954 cfperl_make_book (object *book, int level)
955 {
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961 }
962
963 void
964 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965 {
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973 }
974
975 int
976 cfperl_can_merge (object *ob1, object *ob2)
977 {
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988 }
989
990 player *
991 player::find (const char *name)
992 {
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003 }
1004
1005 maptile *
1006 find_style (const char *dirname, const char *stylename, int difficulty)
1007 {
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020 }
1021
1022 maptile *
1023 maptile::find_sync (const char *path, maptile *origin)
1024 {
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036 }
1037
1038 maptile *
1039 maptile::find_async (const char *path, maptile *origin, bool load)
1040 {
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053 }
1054
1055 void
1056 maptile::do_load_sync ()
1057 {
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062 }
1063
1064 void
1065 maptile::change_all_map_light (int change)
1066 {
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071 }
1072
1073 void
1074 object::enter_exit (object *exit)
1075 {
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084 }
1085
1086 void
1087 object::player_goto (const char *path, int x, int y)
1088 {
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099 }
1100
1101 const char *
1102 object::ref () const
1103 {
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108 }
1109
1110 object *
1111 object::deref (const char *ref)
1112 {
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128 }
1129
1130 void
1131 log_backtrace (const char *msg)
1132 {
1133 #if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143 #endif
1144 }
1145
1146 /////////////////////////////////////////////////////////////////////////////
1147
1148 struct EVAPI *evapi::GEVAPI;
1149 struct CoroAPI *coroapi::GCoroAPI;
1150
1151 void coroapi::do_cede_to_tick ()
1152 {
1153 cede_pending = 0;
1154 cede ();
1155 }
1156
1157 void
1158 coroapi::wait_for_tick ()
1159 {
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163 }
1164
1165 void
1166 coroapi::wait_for_tick_begin ()
1167 {
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171 }
1172
1173 void
1174 iow::poll (int events)
1175 {
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183 }
1184
1185 void
1186 _connect_to_perl ()
1187 {
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1213 }
1214
1215 MODULE = cf PACKAGE = cf PREFIX = cf_
1216
1217 BOOT:
1218 {
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1222 _connect_to_perl ();
1223
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1234
1235 static const struct {
1236 const char *name;
1237 IV iv;
1238 } *civ, const_iv[] = {
1239 # define const_iv(name) { # name, (IV)name },
1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1241 const_iv (logBacktrace)
1242
1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1246
1247 const_iv (MAX_TIME)
1248 const_iv (MAXSOCKBUF)
1249
1250 const_iv (NUM_BODY_LOCATIONS)
1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1255 const_iv (body_wrist) const_iv (body_waist)
1256
1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1285
1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1287
1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1290
1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1298
1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1301 const_iv (WEAP_BLUD)
1302
1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1343 const_iv (SP_RUNE)
1344 const_iv (SP_MAKE_MARK)
1345 const_iv (SP_BOLT)
1346 const_iv (SP_BULLET)
1347 const_iv (SP_EXPLOSION)
1348 const_iv (SP_CONE)
1349 const_iv (SP_BOMB)
1350 const_iv (SP_WONDER)
1351 const_iv (SP_SMITE)
1352 const_iv (SP_MAGIC_MISSILE)
1353 const_iv (SP_SUMMON_GOLEM)
1354 const_iv (SP_DIMENSION_DOOR)
1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1360 const_iv (SP_INVISIBLE)
1361 const_iv (SP_PROBE)
1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1366 const_iv (SP_BLESS)
1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1379 const_iv (SP_DISPEL_RUNE)
1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1393 const_iv (F_LOCKED)
1394
1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1396
1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1399
1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1401
1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1404
1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1407
1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1409
1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1414
1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1417
1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1428 const_iv (SK_POISON_NAIL)
1429
1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1436
1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1438
1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446
1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1448 const_iv (MAP_INACTIVE)
1449
1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1452
1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1454
1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1477 };
1478
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1481
1482 static const struct {
1483 const char *name;
1484 int skip;
1485 IV klass;
1486 IV iv;
1487 } *eiv, event_iv[] = {
1488 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1489 # include "eventinc.h"
1490 # undef def
1491 };
1492
1493 AV *av = get_av ("cf::EVENT", 1);
1494
1495 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1496 {
1497 AV *event = newAV ();
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1502 }
1503 }
1504
1505 void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517 # undef f
1518
1519 void _connect_to_perl ()
1520
1521 void _recalc_want ()
1522
1523 void _global_reattach ()
1524 CODE:
1525 {
1526 // reattach to all attachable objects in the game.
1527 for_all_clients (ns)
1528 ns->reattach ();
1529
1530 for_all_objects (op)
1531 op->reattach ();
1532 }
1533
1534 # support function for map-world.ext
1535 void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537 {
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574 }
1575
1576 void init_anim ()
1577
1578 void init_globals ()
1579
1580 void init_experience ()
1581
1582 void init_attackmess ()
1583
1584 void init_dynamic ()
1585
1586 void init_block ()
1587
1588 void load_settings ()
1589
1590 void load_materials ()
1591
1592 void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596 void init_signals ()
1597
1598 void init_commands ()
1599
1600 void init_skills ()
1601
1602 void init_beforeplay ()
1603
1604 void evthread_start (int aiofd)
1605
1606 void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610 NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616 int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622 void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626 void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635 void server_tick ()
1636 CODE:
1637 {
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649 }
1650
1651 NV floor (NV x)
1652
1653 NV ceil (NV x)
1654
1655 NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1658 CODE:
1659 {
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668 }
1669 OUTPUT:
1670 RETVAL
1671
1672 NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684 void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1690 void
1691 log_backtrace (utf8_string msg)
1692
1693 void
1694 LOG (int flags, utf8_string msg)
1695 PROTOTYPE: $$
1696 C_ARGS: flags, "%s", msg
1697
1698 octet_string path_combine (octet_string base, octet_string path)
1699 PROTOTYPE: $$
1700
1701 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1702 PROTOTYPE: $$
1703
1704 void
1705 sub_generation_inc ()
1706 CODE:
1707 PL_sub_generation++;
1708
1709 const_octet_string
1710 mapdir ()
1711 PROTOTYPE:
1712 ALIAS:
1713 mapdir = 0
1714 uniquedir = 1
1715 tmpdir = 2
1716 confdir = 3
1717 localdir = 4
1718 playerdir = 5
1719 datadir = 6
1720 CODE:
1721 switch (ix)
1722 {
1723 case 0: RETVAL = settings.mapdir ; break;
1724 case 1: RETVAL = settings.uniquedir; break;
1725 case 2: RETVAL = settings.tmpdir ; break;
1726 case 3: RETVAL = settings.confdir ; break;
1727 case 4: RETVAL = settings.localdir ; break;
1728 case 5: RETVAL = settings.playerdir; break;
1729 case 6: RETVAL = settings.datadir ; break;
1730 }
1731 OUTPUT: RETVAL
1732
1733 void abort ()
1734
1735 void reset_signals ()
1736
1737 void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1739 void cleanup (const_octet_string cause, bool make_core = false)
1740
1741 void emergency_save ()
1742
1743 void _exit (int status = EXIT_SUCCESS)
1744
1745 #if _POSIX_MEMLOCK
1746
1747 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749 #if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754 #endif
1755
1756 int munlockall ()
1757
1758 #endif
1759
1760 int
1761 malloc_trim (IV pad = 0)
1762
1763 void
1764 mallinfo ()
1765 PPCODE:
1766 {
1767 #if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780 #endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785 }
1786
1787 int find_animation (utf8_string text)
1788 PROTOTYPE: $
1789
1790 int random_roll (int min, int max, object *op, int goodbad);
1791
1792 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1793
1794 int
1795 exp_to_level (val64 exp)
1796 CODE:
1797 {
1798 int i = 0;
1799
1800 RETVAL = settings.max_level;
1801
1802 for (i = 1; i <= settings.max_level; i++)
1803 {
1804 if (levels[i] > exp)
1805 {
1806 RETVAL = i - 1;
1807 break;
1808 }
1809 }
1810 }
1811 OUTPUT: RETVAL
1812
1813 val64
1814 level_to_min_exp (int level)
1815 CODE:
1816 if (level > settings.max_level)
1817 RETVAL = levels[settings.max_level];
1818 else if (level < 1)
1819 RETVAL = 0;
1820 else
1821 RETVAL = levels[level];
1822 OUTPUT: RETVAL
1823
1824 SV *
1825 resistance_to_string (int atnr)
1826 CODE:
1827 if (atnr >= 0 && atnr < NROFATTACKS)
1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1829 else
1830 XSRETURN_UNDEF;
1831 OUTPUT: RETVAL
1832
1833 UUID
1834 uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840 UUID
1841 uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847 val64
1848 uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854 UUID
1855 uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861 void
1862 coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868 void
1869 coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875 bool
1876 load_resource_file_ (octet_string filename)
1877
1878 void
1879 fix_weight ()
1880
1881 MODULE = cf PACKAGE = cf::attachable
1882
1883 int
1884 valid (SV *obj)
1885 CODE:
1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1887 OUTPUT:
1888 RETVAL
1889
1890 void
1891 debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897 int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902 #object *mortals (U32 index)
1903 # CODE:
1904 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905 # OUTPUT: RETVAL
1906
1907 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1908
1909 MODULE = cf PACKAGE = cf::global
1910
1911 int invoke (SV *klass, int event, ...)
1912 CODE:
1913 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL
1918
1919 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920
1921 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1922
1923 int invoke (object *op, int event, ...)
1924 CODE:
1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1927 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL
1930
1931 SV *registry (object *op)
1932
1933 int objects_size ()
1934 CODE:
1935 RETVAL = objects.size ();
1936 OUTPUT: RETVAL
1937
1938 object *objects (U32 index)
1939 CODE:
1940 RETVAL = index < objects.size () ? objects [index] : 0;
1941 OUTPUT: RETVAL
1942
1943 int actives_size ()
1944 CODE:
1945 RETVAL = actives.size ();
1946 OUTPUT: RETVAL
1947
1948 object *actives (U32 index)
1949 CODE:
1950 RETVAL = index < actives.size () ? actives [index] : 0;
1951 OUTPUT: RETVAL
1952
1953 int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958 const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962 {
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971 }
1972 OUTPUT:
1973 RETVAL
1974
1975 # missing properties
1976
1977 object *head (object *op)
1978 PROTOTYPE: $
1979 CODE:
1980 RETVAL = op->head_ ();
1981 OUTPUT: RETVAL
1982
1983 void
1984 inv (object *obj)
1985 PROTOTYPE: $
1986 PPCODE:
1987 {
1988 for (object *o = obj->inv; o; o = o->below)
1989 XPUSHs (sv_2mortal (to_sv (o)));
1990 }
1991
1992 void
1993 set_animation (object *op, int idx)
1994 CODE:
1995 SET_ANIMATION (op, idx);
1996
1997 int
1998 num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
2002
2003 int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007 {
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018 }
2019 OUTPUT:
2020 RETVAL
2021
2022 object *find_best_object_match (object *op, utf8_string match)
2023
2024 object *find_marked_object (object *op)
2025
2026 int need_identify (object *obj);
2027
2028 int apply_shop_mat (object *shop_mat, object *op);
2029
2030 int move (object *op, int dir, object *originator = op)
2031 CODE:
2032 RETVAL = move_ob (op, dir, originator);
2033 OUTPUT:
2034 RETVAL
2035
2036 void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
2039
2040 void apply_below (object *op)
2041 CODE:
2042 player_apply_below (op);
2043
2044 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2045
2046 int pay_item (object *op, object *buyer)
2047 CODE:
2048 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL
2050
2051 int pay_amount (object *op, uint64 amount)
2052 CODE:
2053 RETVAL = pay_for_amount (amount, op);
2054 OUTPUT: RETVAL
2055
2056 void pay_player (object *op, uint64 amount)
2057
2058 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2059
2060 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2061
2062 void learn_spell (object *op, object *sp, int special_prayer = 0)
2063 CODE:
2064 do_learn_spell (op, sp, special_prayer);
2065
2066 void forget_spell (object *op, object *sp)
2067 CODE:
2068 do_forget_spell (op, query_name (sp));
2069
2070 object *check_for_spell (object *op, utf8_string spellname)
2071 CODE:
2072 RETVAL = check_spell_known (op, spellname);
2073 OUTPUT: RETVAL
2074
2075 int query_money (object *op)
2076 ALIAS: money = 0
2077
2078 val64 query_cost (object *op, object *who, int flags)
2079 ALIAS: cost = 0
2080
2081 void spring_trap (object *op, object *victim)
2082
2083 int check_trigger (object *op, object *cause)
2084
2085 void drop (object *who, object *op)
2086
2087 void pick_up (object *who, object *op)
2088
2089 void update_object (object *op, int action)
2090
2091 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2092
2093 void player_lvl_adj (object *who, object *skill = 0)
2094
2095 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2096
2097 int calc_skill_exp (object *who, object *op, object *skill);
2098
2099 void push_button (object *op);
2100
2101 void use_trigger (object *op);
2102
2103 void add_button_link (object *button, maptile *map, int connected);
2104
2105 void remove_button_link (object *op);
2106
2107 void handle_apply_yield (object *op);
2108
2109
2110 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2111
2112 # no clean way to get an object from an archetype - stupid idiotic
2113 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2114
2115 object *new (utf8_string archetype = 0)
2116 PROTOTYPE: ;$
2117 CODE:
2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2119 OUTPUT:
2120 RETVAL
2121
2122 object *find_object (U32 tag)
2123
2124 # TODO: nuke
2125 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2126 PROTOTYPE: $$$$$$
2127 CODE:
2128 {
2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2130 }
2131
2132 shstr
2133 object::kv_get (shstr key)
2134
2135 void
2136 object::kv_del (shstr key)
2137
2138 void
2139 object::kv_set (shstr key, shstr value)
2140
2141 object *get_nearest_player (object *ob)
2142 ALIAS: nearest_player = 0
2143 PREINIT:
2144 extern object *get_nearest_player (object *);
2145
2146 void rangevector (object *ob, object *other, int flags = 0)
2147 PROTOTYPE: $$;$
2148 PPCODE:
2149 {
2150 rv_vector rv;
2151
2152 PUTBACK;
2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
2156 EXTEND (SP, 5);
2157 PUSHs (newSVuv (rv.distance));
2158 PUSHs (newSViv (rv.distance_x));
2159 PUSHs (newSViv (rv.distance_y));
2160 PUSHs (newSViv (rv.direction));
2161 PUSHs (to_sv (rv.part));
2162 }
2163
2164 bool on_same_map_as (object *ob, object *other)
2165 CODE:
2166 RETVAL = on_same_map (ob, other);
2167 OUTPUT: RETVAL
2168
2169 const_utf8_string
2170 base_name (object *op, int plural = op->nrof > 1)
2171 CODE:
2172 RETVAL = query_base_name (op, plural);
2173 OUTPUT: RETVAL
2174
2175 # return the tail of an object, excluding itself
2176 void
2177 tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
2181
2182 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2183
2184 player *player (object *op)
2185 CODE:
2186 RETVAL = op->contr;
2187 OUTPUT: RETVAL
2188
2189 bool move_player (object *op, int dir)
2190
2191 void check_score (object *op)
2192
2193 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2194 CODE:
2195 new_draw_info (flags, 0, op, txt);
2196
2197 void kill_player (object *op)
2198
2199 void esrv_send_item (object *pl, object *item)
2200
2201 void esrv_update_item (object *pl, int what, object *item)
2202 C_ARGS: what, pl, item
2203
2204 void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2206
2207 int command_summon (object *op, utf8_string params)
2208
2209 int command_arrest (object *op, utf8_string params)
2210
2211
2212 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213
2214 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2215
2216 int invoke (player *pl, int event, ...)
2217 CODE:
2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2220 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2221 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2222 OUTPUT: RETVAL
2223
2224 SV *registry (player *pl)
2225
2226 void
2227 save_stats (player *pl)
2228 CODE:
2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats;
2233
2234 void clear_los (player *pl)
2235
2236 bool
2237 cell_visible (player *pl, int dx, int dy)
2238 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2241 OUTPUT:
2242 RETVAL
2243
2244 void
2245 send (player *pl, SV *packet)
2246 CODE:
2247 {
2248 STRLEN len;
2249 char *buf = SvPVbyte (packet, len);
2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2253 else if (pl->ns)
2254 pl->ns->send_packet (buf, len);
2255 }
2256
2257 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2258 PROTOTYPE: $;$$$
2259 PPCODE:
2260 if (GIMME_V != G_VOID)
2261 {
2262 EXTEND (SP, 3);
2263 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2264 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2265 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2266 }
2267 if (map_path) sv_to (map_path, pl->savebed_map);
2268 if (x) sv_to (x, pl->bed_x);
2269 if (y) sv_to (y, pl->bed_y);
2270
2271 void
2272 list ()
2273 PPCODE:
2274 for_all_players (pl)
2275 XPUSHs (sv_2mortal (to_sv (pl)));
2276
2277
2278 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2279
2280 int invoke (maptile *map, int event, ...)
2281 CODE:
2282 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2283 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2284 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2286 OUTPUT: RETVAL
2287
2288 SV *registry (maptile *map)
2289
2290 void
2291 find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293 {
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313 }
2314
2315 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2316
2317 void
2318 maptile::instantiate ()
2319
2320 maptile *new ()
2321 PROTOTYPE:
2322 CODE:
2323 RETVAL = new maptile;
2324 OUTPUT:
2325 RETVAL
2326
2327 void
2328 maptile::players ()
2329 PPCODE:
2330 if (GIMME_V == G_SCALAR)
2331 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2332 else if (GIMME_V == G_ARRAY)
2333 {
2334 EXTEND (SP, THIS->players);
2335 for_all_players (pl)
2336 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 }
2339
2340 void
2341 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343 {
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387 }
2388
2389 void
2390 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392 {
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415 }
2416
2417 void
2418 maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2430
2431 int out_of_map (maptile *map, int x, int y)
2432
2433 void
2434 trigger (maptile *map, long connection, bool state = true)
2435 CODE:
2436 activate_connection (map, connection, state);
2437
2438 void
2439 get_connection (maptile *map, long connection)
2440 PPCODE:
2441 oblinkpt *obp = get_connection_links (map, connection);
2442 if (obp)
2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2445
2446 void
2447 get_map_flags (maptile *map, int x, int y)
2448 PPCODE:
2449 {
2450 maptile *nmap = 0;
2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2456
2457 EXTEND (SP, 4);
2458 PUSHs (sv_2mortal (newSViv (flags)));
2459
2460 if (GIMME_V == G_ARRAY)
2461 {
2462 PUSHs (sv_2mortal (to_sv (nmap)));
2463 PUSHs (sv_2mortal (newSViv (nx)));
2464 PUSHs (sv_2mortal (newSViv (ny)));
2465 }
2466 }
2467
2468 mapspace *
2469 ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472 {
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484 }
2485 OUTPUT:
2486 RETVAL
2487
2488 void
2489 at (maptile *map, unsigned int x, unsigned int y)
2490 PROTOTYPE: $$$
2491 PPCODE:
2492 {
2493 maptile *nmap = 0;
2494 I16 nx, ny;
2495
2496 PUTBACK;
2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 if (nmap)
2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2502 XPUSHs (sv_2mortal (to_sv (o)));
2503 }
2504
2505 SV *
2506 bot_at (maptile *obj, unsigned int x, unsigned int y)
2507 PROTOTYPE: $$$
2508 ALIAS:
2509 top_at = 1
2510 flags_at = 2
2511 light_at = 3
2512 move_block_at = 4
2513 move_slow_at = 5
2514 move_on_at = 6
2515 move_off_at = 7
2516 INIT:
2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2518 CODE:
2519 switch (ix)
2520 {
2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2529 }
2530 OUTPUT: RETVAL
2531
2532 void fix_walls (maptile *map, int x, int y)
2533
2534 void fix_walls_around (maptile *map, int x, int y)
2535
2536 # worst xs function of my life
2537 bool
2538 _create_random_map (\
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576 )
2577 CODE:
2578 {
2579 random_map_params rmp;
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp);
2620 }
2621 OUTPUT:
2622 RETVAL
2623
2624 MODULE = cf PACKAGE = cf::mapspace
2625
2626 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2627
2628 MODULE = cf PACKAGE = cf::arch
2629
2630 int archetypes_size ()
2631 CODE:
2632 RETVAL = archetypes.size ();
2633 OUTPUT: RETVAL
2634
2635 archetype *archetypes (U32 index)
2636 CODE:
2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2638 OUTPUT: RETVAL
2639
2640 object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2644 RETVAL
2645
2646 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2647
2648 MODULE = cf PACKAGE = cf::party
2649
2650 partylist *first ()
2651 PROTOTYPE:
2652 CODE:
2653 RETVAL = get_firstparty ();
2654 OUTPUT: RETVAL
2655
2656 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2657
2658 MODULE = cf PACKAGE = cf::region
2659
2660 void
2661 list ()
2662 PPCODE:
2663 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2665
2666 region *find (utf8_string name)
2667 PROTOTYPE: $
2668 CODE:
2669 RETVAL = region::find (name);
2670 OUTPUT: RETVAL
2671
2672 region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678 int specificity (region *rgn)
2679 CODE:
2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2683 OUTPUT: RETVAL
2684
2685 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2686
2687 MODULE = cf PACKAGE = cf::living
2688
2689 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2690
2691 MODULE = cf PACKAGE = cf::settings
2692
2693 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2694
2695 MODULE = cf PACKAGE = cf::client
2696
2697 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2698
2699 int invoke (client *ns, int event, ...)
2700 CODE:
2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2703 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2704 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2705 OUTPUT: RETVAL
2706
2707 SV *registry (client *ns)
2708
2709 void
2710 list ()
2711 PPCODE:
2712 EXTEND (SP, clients.size ());
2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2714 PUSHs (sv_2mortal (to_sv (*i)));
2715
2716 void
2717 client::send_packet (SV *packet)
2718 CODE:
2719 {
2720 STRLEN len;
2721 char *buf = SvPVbyte (packet, len);
2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2730 THIS->send_packet (buf, len);
2731 }
2732
2733 faceidx
2734 client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745 int
2746 client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761 faceidx sound_find (utf8_string name)
2762
2763 void sound_set (utf8_string str, faceidx face)
2764
2765 # dire hack
2766 void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771 MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775 faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777 faceidx alloc (utf8_string name)
2778 CODE:
2779 {
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792 }
2793 OUTPUT: RETVAL
2794
2795 void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815 {
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835 }
2836
2837 int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845 SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853 SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861 void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869 void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881 animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886 animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888 {
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905 }
2906 OUTPUT: RETVAL
2907
2908 void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913 MODULE = cf PACKAGE = cf::object::freezer
2914
2915 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917 SV *
2918 new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923 void
2924 DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930 MODULE = cf PACKAGE = cf::object::thawer
2931
2932 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934 SV *
2935 new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946 void
2947 DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953 void
2954 extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967