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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.314
Committed: Thu Jan 1 20:49:48 2009 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.313: +35 -14 lines
Log Message:
slim down perl interface

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 #ifndef newSVpv_utf8
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104 #endif
105
106 #ifndef newSVpvn_utf8
107 static inline SV *
108 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109 {
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119 }
120 #endif
121
122 // helper cast function, returns super class * or 0
123 template<class super>
124 static super *
125 is_a (attachable *at)
126 {
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132 }
133
134 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135
136 unordered_vector<attachable *> attachable::mortals;
137
138 attachable::~attachable ()
139 {
140 assert (!self);
141 assert (!cb);
142 }
143
144 int
145 attachable::refcnt_cnt () const
146 {
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148 }
149
150 void
151 attachable::sever_self ()
152 {
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166 }
167
168 void
169 attachable::optimise ()
170 {
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175 }
176
177 // check wether the object really is dead
178 void
179 attachable::do_check ()
180 {
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185 }
186
187 void
188 attachable::do_destroy ()
189 {
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199 }
200
201 void
202 attachable::destroy ()
203 {
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210 }
211
212 void
213 attachable::check_mortals ()
214 {
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245 #if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251 #endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267 }
268
269 void
270 attachable::set_key (const char *key, const char *value, bool is_utf8)
271 {
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279 }
280
281 attachable &
282 attachable::operator =(const attachable &src)
283 {
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289 }
290
291 template<typename T>
292 static bool
293 find_backref (void *ptr, T *obj)
294 {
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305 }
306
307 // for debugging, find "live" objects containing this ptr
308 void
309 find_backref (void *ptr)
310 {
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long noinline
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444 inline SV *to_sv (object & v) { return to_sv (&v); }
445 inline SV *to_sv (living & v) { return to_sv (&v); }
446
447 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452 inline SV *to_sv (dynbuf * v)
453 {
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464 }
465
466 inline SV *to_sv (dynbuf_text * v)
467 {
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471 }
472
473 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504 template<class T>
505 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507 template<int N>
508 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515 inline void sv_to (SV *sv, std::string &v)
516 {
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520 }
521
522 inline void sv_to (SV *sv, UUID &v)
523 {
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526 }
527
528 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529
530 static SV *
531 newSVdt_va (va_list &ap, data_type type)
532 {
533 SV *sv;
534
535 switch (type)
536 {
537 case DT_INT:
538 sv = newSViv (va_arg (ap, int));
539 break;
540
541 case DT_INT64:
542 sv = newSVval64 ((val64)va_arg (ap, sint64));
543 break;
544
545 case DT_DOUBLE:
546 sv = newSVnv (va_arg (ap, double));
547 break;
548
549 case DT_STRING:
550 {
551 char *str = (char *)va_arg (ap, const char *);
552 sv = str ? newSVpv (str, 0) : newSV (0);
553 }
554 break;
555
556 case DT_DATA:
557 {
558 char *str = (char *)va_arg (ap, const void *);
559 int len = va_arg (ap, int);
560 sv = str ? newSVpv (str, len) : newSV (0);
561 }
562 break;
563
564 case DT_OBJECT:
565 sv = to_sv (va_arg (ap, object *));
566 break;
567
568 case DT_MAP:
569 // va_arg (object *) when void * is passed is an XSI extension
570 sv = to_sv (va_arg (ap, maptile *));
571 break;
572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
577 case DT_PLAYER:
578 sv = to_sv (va_arg (ap, player *));
579 break;
580
581 case DT_ARCH:
582 sv = to_sv (va_arg (ap, archetype *));
583 break;
584
585 case DT_PARTY:
586 sv = to_sv (va_arg (ap, partylist *));
587 break;
588
589 case DT_REGION:
590 sv = to_sv (va_arg (ap, region *));
591 break;
592
593 default:
594 assert (("unhandled type in newSVdt_va", 0));
595 }
596
597 return sv;
598 }
599
600 static SV *
601 newSVdt (data_type type, ...)
602 {
603 va_list ap;
604
605 va_start (ap, type);
606 SV *sv = newSVdt_va (ap, type);
607 va_end (ap);
608
609 return sv;
610 }
611
612 // typemap support, mostly to avoid excessive inlining
613 template<class type>
614 static void noinline
615 cf_obj_to (SV *arg, type &var)
616 {
617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620 }
621
622 template<class object>
623 static void noinline
624 cf_obj_ornull_to (SV *arg, object *&var)
625 {
626 if (SvOK (arg))
627 {
628 sv_to (arg, var);
629 if (!var)
630 croak ("unable to convert perl object to C++ object");
631 }
632 else
633 var = 0;
634 }
635
636 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637
638 SV *
639 registry (attachable *ext)
640 {
641 if (!ext->cb)
642 ext->cb = newAV ();
643
644 return newRV_inc ((SV *)ext->cb);
645 }
646
647 /////////////////////////////////////////////////////////////////////////////
648
649 void
650 cfperl_init ()
651 {
652 extern char **environ;
653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
655 perl = perl_alloc ();
656 perl_construct (perl);
657
658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
659
660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
667 {
668 printf ("unable to initialize perl-interpreter, aborting.\n");
669 exit (EXIT_FAILURE);
670 }
671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687 }
688
689 void
690 cfperl_main ()
691 {
692 dSP;
693
694 PUSHMARK (SP);
695 PUTBACK;
696 call_pv ("cf::main", G_DISCARD | G_VOID);
697 }
698
699 void
700 attachable::instantiate ()
701 {
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707 }
708
709 void
710 attachable::reattach ()
711 {
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
715 }
716
717 static event_klass klass_of[NUM_EVENT_TYPES] = {
718 # define def(type,name) KLASS_ ## type,
719 # include "eventinc.h"
720 # undef def
721 };
722
723 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
724
725 static void noinline
726 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
727 {
728 // event must be in array
729 if (event >= 0 && event <= AvFILLp (registry))
730 {
731 SV *cbs_ = AvARRAY (registry)[event];
732
733 // element must be list of callback entries
734 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
735 {
736 AV *cbs = (AV *)SvRV (cbs_);
737
738 // no callback entries, no callbacks to call
739 if (AvFILLp (cbs) >= 0)
740 {
741 if (!callbacks)
742 {
743 callbacks = newAV ();
744 av_extend (callbacks, 16);
745 }
746
747 // never use SvREFCNT_inc to copy values, but its ok here :)
748 for (int i = 0; i <= AvFILLp (cbs); ++i)
749 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
750 }
751 }
752 }
753 }
754
755 void
756 attachable::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762 }
763
764 void
765 global::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 ::gather_callbacks (callbacks, cb_global, event);
768 }
769
770 void
771 object::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791 }
792
793 void
794 archetype::gather_callbacks (AV *&callbacks, event_type event) const
795 {
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798 }
799
800 void
801 client::gather_callbacks (AV *&callbacks, event_type event) const
802 {
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805 }
806
807 void
808 player::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812 }
813
814 void
815 maptile::gather_callbacks (AV *&callbacks, event_type event) const
816 {
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819 }
820
821 static void noinline
822 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823 {
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838 }
839
840 // very slow and inefficient way to recalculate the global want bitsets
841 static void
842 _recalc_want ()
843 {
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869 }
870
871 bool
872 attachable::invoke (event_type event, ...)
873 {
874 data_type dt;
875
876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
881
882 AV *callbacks = 0;
883 gather_callbacks (callbacks, event);
884
885 // short-circuit processing if no callbacks found/defined
886 if (!callbacks)
887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
891
892 CALL_BEGIN (3);
893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
895
896 //TODO: unhack
897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
904
905 for (;;)
906 {
907 dt = (data_type) va_arg (ap, int);
908
909 if (dt == DT_END)
910 break;
911 else if (dt == DT_AV)
912 {
913 AV *av = va_arg (ap, AV *);
914
915 for (int i = 0; i <= av_len (av); ++i)
916 XPUSHs (*av_fetch (av, i, 1));
917 }
918 else
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 }
921
922 va_end (ap);
923
924 CALL_CALL ("cf::do_invoke", G_SCALAR);
925 count = count > 0 ? POPi : 0;
926
927 CALL_END;
928
929 return count;
930 }
931
932 SV *
933 cfperl_result (int idx)
934 {
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av)
937 return &PL_sv_undef;
938
939 SV **sv = av_fetch (av, idx, 0);
940 if (!sv)
941 return &PL_sv_undef;
942
943 return *sv;
944 }
945
946 int
947 cfperl_result_INT (int idx)
948 {
949 return SvIV (cfperl_result (idx));
950 }
951
952 double
953 cfperl_result_DOUBLE (int idx)
954 {
955 return SvNV (cfperl_result (idx));
956 }
957
958 /////////////////////////////////////////////////////////////////////////////
959 // various c++ => perl glue functions
960
961 void
962 cfperl_tick ()
963 {
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978 }
979
980 void
981 cfperl_emergency_save ()
982 {
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986 }
987
988 void
989 cfperl_cleanup (int make_core)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_make_book (object *book, int level)
999 {
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005 }
1006
1007 void
1008 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009 {
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017 }
1018
1019 int
1020 cfperl_can_merge (object *ob1, object *ob2)
1021 {
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032 }
1033
1034 player *
1035 player::find (const char *name)
1036 {
1037 CALL_BEGIN (1);
1038 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR);
1040
1041 player *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047 }
1048
1049 maptile *
1050 find_style (const char *dirname, const char *stylename, int difficulty)
1051 {
1052 CALL_BEGIN (3);
1053 CALL_ARG (dirname);
1054 CALL_ARG (stylename);
1055 CALL_ARG (difficulty);
1056 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064 }
1065
1066 maptile *
1067 maptile::find_sync (const char *path, maptile *origin)
1068 {
1069 CALL_BEGIN (2);
1070 CALL_ARG (path);
1071 CALL_ARG (origin);
1072 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1073
1074 maptile *retval = 0;
1075 if (count) sv_to (POPs, retval);
1076
1077 CALL_END;
1078
1079 return retval;
1080 }
1081
1082 maptile *
1083 maptile::find_async (const char *path, maptile *origin, bool load)
1084 {
1085 CALL_BEGIN (3);
1086 CALL_ARG (path);
1087 CALL_ARG (origin);
1088 CALL_ARG (load);
1089 CALL_CALL ("cf::map::find_async", G_SCALAR);
1090
1091 maptile *retval = 0;
1092 if (count) sv_to (POPs, retval);
1093
1094 CALL_END;
1095
1096 return retval;
1097 }
1098
1099 void
1100 maptile::do_load_sync ()
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (this);
1104 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1105 CALL_END;
1106 }
1107
1108 void
1109 object::enter_exit (object *exit)
1110 {
1111 if (type != PLAYER)
1112 return;
1113
1114 CALL_BEGIN (2);
1115 CALL_ARG (this);
1116 CALL_ARG (exit);
1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1118 CALL_END;
1119 }
1120
1121 void
1122 object::player_goto (const char *path, int x, int y)
1123 {
1124 if (type != PLAYER)
1125 return;
1126
1127 CALL_BEGIN (4);
1128 CALL_ARG (this);
1129 CALL_ARG (path);
1130 CALL_ARG (x);
1131 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END;
1134 }
1135
1136 const char *
1137 object::ref () const
1138 {
1139 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else
1142 return 0;
1143 }
1144
1145 object *
1146 object::deref (const char *ref)
1147 {
1148 object *retval = 0;
1149
1150 if (ref)
1151 {
1152 CALL_BEGIN (1);
1153 CALL_ARG (ref);
1154 CALL_CALL ("cf::object::deref", G_SCALAR);
1155
1156 if (count)
1157 sv_to (POPs, retval);
1158
1159 CALL_END;
1160 }
1161
1162 return retval;
1163 }
1164
1165 void
1166 log_backtrace (const char *msg)
1167 {
1168 #if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178 #endif
1179 }
1180
1181 /////////////////////////////////////////////////////////////////////////////
1182
1183 struct EVAPI *evapi::GEVAPI;
1184 struct CoroAPI *coroapi::GCoroAPI;
1185
1186 void
1187 coroapi::do_cede_to_tick ()
1188 {
1189 cede_pending = 0;
1190 cede ();
1191 }
1192
1193 void
1194 coroapi::wait_for_tick ()
1195 {
1196 CALL_BEGIN (0);
1197 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1198 CALL_END;
1199 }
1200
1201 void
1202 coroapi::wait_for_tick_begin ()
1203 {
1204 CALL_BEGIN (0);
1205 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1206 CALL_END;
1207 }
1208
1209 void
1210 iow::poll (int events)
1211 {
1212 if (events != this->events)
1213 {
1214 int active = ev_is_active ((ev_io *)this);
1215 if (active) stop ();
1216 ev_io_set ((ev_io *)this, fd, events);
1217 if (active) start ();
1218 }
1219 }
1220
1221 static void
1222 _connect_to_perl ()
1223 {
1224 stash_cf = gv_stashpv ("cf", 1);
1225
1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1228 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1229 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1230 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1231 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1232 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1233 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1234 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1235 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1236
1237 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1238 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1239 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1240 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1241
1242 cb_global = get_av ("cf::CB_GLOBAL", 1);
1243 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1244 cb_object = get_av ("cf::CB_OBJECT", 1);
1245 cb_player = get_av ("cf::CB_PLAYER", 1);
1246 cb_client = get_av ("cf::CB_CLIENT", 1);
1247 cb_type = get_av ("cf::CB_TYPE" , 1);
1248 cb_map = get_av ("cf::CB_MAP" , 1);
1249 }
1250
1251 MODULE = cf PACKAGE = cf PREFIX = cf_
1252
1253 BOOT:
1254 {
1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257
1258 _connect_to_perl ();
1259
1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261
1262 //{
1263 // require_pv ("Time::HiRes");
1264 //
1265 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1266 // if (!svp) croak ("Time::HiRes is required");
1267 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1268 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1269 //}
1270
1271 static const struct {
1272 const char *name;
1273 IV iv;
1274 } *civ, const_iv[] = {
1275 # define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (logBacktrace)
1278
1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280
1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1282
1283 const_iv (MAX_TIME)
1284 const_iv (MAXSOCKBUF)
1285
1286 const_iv (NUM_BODY_LOCATIONS)
1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1291 const_iv (body_wrist) const_iv (body_waist)
1292
1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1321
1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1323
1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1326
1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1334
1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1337 const_iv (WEAP_BLUD)
1338
1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1377
1378 const_iv (SP_RAISE_DEAD)
1379 const_iv (SP_RUNE)
1380 const_iv (SP_MAKE_MARK)
1381 const_iv (SP_BOLT)
1382 const_iv (SP_BULLET)
1383 const_iv (SP_EXPLOSION)
1384 const_iv (SP_CONE)
1385 const_iv (SP_BOMB)
1386 const_iv (SP_WONDER)
1387 const_iv (SP_SMITE)
1388 const_iv (SP_MAGIC_MISSILE)
1389 const_iv (SP_SUMMON_GOLEM)
1390 const_iv (SP_DIMENSION_DOOR)
1391 const_iv (SP_MAGIC_MAPPING)
1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1396 const_iv (SP_INVISIBLE)
1397 const_iv (SP_PROBE)
1398 const_iv (SP_HEALING)
1399 const_iv (SP_CREATE_FOOD)
1400 const_iv (SP_EARTH_TO_DUST)
1401 const_iv (SP_CHANGE_ABILITY)
1402 const_iv (SP_BLESS)
1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1415 const_iv (SP_DISPEL_RUNE)
1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1429 const_iv (F_LOCKED)
1430
1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1432
1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1435
1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1437
1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1440
1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1443
1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1445
1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1450
1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1453
1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1464 const_iv (SK_POISON_NAIL)
1465
1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1472
1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474
1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482
1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1484 const_iv (MAP_INACTIVE)
1485
1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1488
1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1490
1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1492
1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1494
1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1496
1497 // random map generator
1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500
1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1504
1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1507
1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 };
1514
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517
1518 static const struct {
1519 const char *name;
1520 int skip;
1521 IV klass;
1522 IV iv;
1523 } *eiv, event_iv[] = {
1524 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1525 # include "eventinc.h"
1526 # undef def
1527 };
1528
1529 AV *av = get_av ("cf::EVENT", 1);
1530
1531 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1532 {
1533 AV *event = newAV ();
1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1535 av_push (event, newSViv (eiv->klass));
1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1538 }
1539 }
1540
1541 void _gv_clear (SV *gv)
1542 CODE:
1543 assert (SvTYPE (gv) == SVt_PVGV);
1544 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1545 f (GvGP (gv)->gp_form);
1546 f (GvGP (gv)->gp_io);
1547 f (GvGP (gv)->gp_sv);
1548 f (GvGP (gv)->gp_av);
1549 f (GvGP (gv)->gp_hv);
1550 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv);
1553 # undef f
1554
1555 void _connect_to_perl ()
1556
1557 void _recalc_want ()
1558
1559 # not used by default anymore
1560 void _global_reattach ()
1561 CODE:
1562 {
1563 // reattach to all attachable objects in the game.
1564 for_all_clients (ns)
1565 ns->reattach ();
1566
1567 for_all_objects (op)
1568 op->reattach ();
1569 }
1570
1571 # support function for map-world.ext
1572 void _quantise (SV *data_sv, SV *plt_sv)
1573 CODE:
1574 {
1575 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1576 croak ("_quantise called with invalid agruments");
1577
1578 plt_sv = SvRV (plt_sv);
1579 SV **plt = AvARRAY (plt_sv);
1580 int plt_count = AvFILL (plt_sv) + 1;
1581
1582 STRLEN len;
1583 char *data = SvPVbyte (data_sv, len);
1584 char *dst = data;
1585
1586 while (len >= 3)
1587 {
1588 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1589 {
1590 char *val = SvPVX (*val_sv);
1591
1592 if (val [0] == data [0]
1593 && val [1] == data [1]
1594 && val [2] == data [2])
1595 {
1596 *dst++ = val [3];
1597 goto next;
1598 }
1599 }
1600
1601 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1602 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1603 dst - SvPVX (data_sv), len);
1604
1605 next:
1606 data += 3;
1607 len -= 3;
1608 }
1609
1610 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1611 }
1612
1613 void init_anim ()
1614
1615 void init_globals ()
1616
1617 void init_experience ()
1618
1619 void init_attackmess ()
1620
1621 void init_dynamic ()
1622
1623 void load_settings ()
1624
1625 void load_materials ()
1626
1627 void init_uuid ()
1628 CODE:
1629 UUID::init ();
1630
1631 void init_signals ()
1632
1633 void init_commands ()
1634
1635 void init_skills ()
1636
1637 void init_beforeplay ()
1638
1639 void evthread_start (int aiofd)
1640
1641 void cede_to_tick ()
1642 CODE:
1643 coroapi::cede_to_tick ();
1644
1645 NV till_tick ()
1646 CODE:
1647 RETVAL = SvNVX (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651 int tick_inhibit ()
1652 CODE:
1653 RETVAL = tick_inhibit;
1654 OUTPUT:
1655 RETVAL
1656
1657 void tick_inhibit_inc ()
1658 CODE:
1659 ++tick_inhibit;
1660
1661 void tick_inhibit_dec ()
1662 CODE:
1663 if (!--tick_inhibit)
1664 if (tick_pending)
1665 {
1666 ev_async_send (EV_DEFAULT, &tick_watcher);
1667 coroapi::cede ();
1668 }
1669
1670 void server_tick ()
1671 CODE:
1672 {
1673 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime);
1677
1678 server_tick ();
1679
1680 NOW = ev_time ();
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1684 }
1685
1686 NV floor (NV x)
1687
1688 NV ceil (NV x)
1689
1690 NV rndm (...)
1691 ALIAS:
1692 rmg_rndm = 1
1693 CODE:
1694 {
1695 rand_gen &gen = ix ? rmg_rndm : rndm;
1696 switch (items)
1697 {
1698 case 0: RETVAL = gen (); break;
1699 case 1: RETVAL = gen (SvUV (ST (0))); break;
1700 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1701 default: croak ("cf::rndm requires none, one or two parameters."); break;
1702 }
1703 }
1704 OUTPUT:
1705 RETVAL
1706
1707 NV clamp (NV value, NV min_value, NV max_value)
1708 CODE:
1709 RETVAL = clamp (value, min_value, max_value);
1710 OUTPUT:
1711 RETVAL
1712
1713 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1714 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT:
1717 RETVAL
1718
1719 void weaken (...)
1720 PROTOTYPE: @
1721 CODE:
1722 while (items > 0)
1723 sv_rvweaken (ST (--items));
1724
1725 void
1726 log_backtrace (utf8_string msg)
1727
1728 void
1729 LOG (int flags, utf8_string msg)
1730 PROTOTYPE: $$
1731 C_ARGS: flags, "%s", msg
1732
1733 octet_string path_combine (octet_string base, octet_string path)
1734 PROTOTYPE: $$
1735
1736 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1737 PROTOTYPE: $$
1738
1739 void
1740 sub_generation_inc ()
1741 CODE:
1742 PL_sub_generation++;
1743
1744 const_octet_string
1745 mapdir ()
1746 PROTOTYPE:
1747 ALIAS:
1748 mapdir = 0
1749 uniquedir = 1
1750 tmpdir = 2
1751 confdir = 3
1752 localdir = 4
1753 playerdir = 5
1754 datadir = 6
1755 CODE:
1756 switch (ix)
1757 {
1758 case 0: RETVAL = settings.mapdir ; break;
1759 case 1: RETVAL = settings.uniquedir; break;
1760 case 2: RETVAL = settings.tmpdir ; break;
1761 case 3: RETVAL = settings.confdir ; break;
1762 case 4: RETVAL = settings.localdir ; break;
1763 case 5: RETVAL = settings.playerdir; break;
1764 case 6: RETVAL = settings.datadir ; break;
1765 }
1766 OUTPUT: RETVAL
1767
1768 void abort ()
1769
1770 void reset_signals ()
1771
1772 void fork_abort (const_octet_string cause = "cf::fork_abort")
1773
1774 void cleanup (const_octet_string cause, bool make_core = false)
1775
1776 void emergency_save ()
1777
1778 void _exit (int status = EXIT_SUCCESS)
1779
1780 #if _POSIX_MEMLOCK
1781
1782 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1783 INIT:
1784 #if __GLIBC__
1785 mallopt (M_TOP_PAD, 1024 * 1024);
1786 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1787 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1788 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1789 #endif
1790
1791 int munlockall ()
1792
1793 #endif
1794
1795 int
1796 malloc_trim (IV pad = 0)
1797
1798 void
1799 mallinfo ()
1800 PPCODE:
1801 {
1802 #if __GLIBC__
1803 struct mallinfo mai = mallinfo ();
1804 EXTEND (SP, 10*2);
1805 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1806 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1808 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1809 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1810 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1811 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1812 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1813 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1814 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1815 #endif
1816 EXTEND (SP, 5*2);
1817 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1818 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1819 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1820 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1821 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1822 }
1823
1824 int find_animation (utf8_string text)
1825 PROTOTYPE: $
1826
1827 int random_roll (int min, int max, object *op, int goodbad);
1828
1829 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1830
1831 int
1832 exp_to_level (val64 exp)
1833 CODE:
1834 {
1835 int i = 0;
1836
1837 RETVAL = settings.max_level;
1838
1839 for (i = 1; i <= settings.max_level; i++)
1840 {
1841 if (levels[i] > exp)
1842 {
1843 RETVAL = i - 1;
1844 break;
1845 }
1846 }
1847 }
1848 OUTPUT: RETVAL
1849
1850 val64
1851 level_to_min_exp (int level)
1852 CODE:
1853 if (level > settings.max_level)
1854 RETVAL = levels[settings.max_level];
1855 else if (level < 1)
1856 RETVAL = 0;
1857 else
1858 RETVAL = levels[level];
1859 OUTPUT: RETVAL
1860
1861 SV *
1862 resistance_to_string (int atnr)
1863 CODE:
1864 if (atnr >= 0 && atnr < NROFATTACKS)
1865 RETVAL = newSVpv (resist_plus[atnr], 0);
1866 else
1867 XSRETURN_UNDEF;
1868 OUTPUT: RETVAL
1869
1870 UUID
1871 uuid_cur ()
1872 CODE:
1873 RETVAL = UUID::cur;
1874 OUTPUT:
1875 RETVAL
1876
1877 UUID
1878 uuid_gen ()
1879 CODE:
1880 RETVAL = UUID::gen ();
1881 OUTPUT:
1882 RETVAL
1883
1884 val64
1885 uuid_seq (UUID uuid)
1886 CODE:
1887 RETVAL = uuid.seq;
1888 OUTPUT:
1889 RETVAL
1890
1891 UUID
1892 uuid_str (val64 seq)
1893 CODE:
1894 RETVAL.seq = seq;
1895 OUTPUT:
1896 RETVAL
1897
1898 void
1899 coin_names ()
1900 PPCODE:
1901 EXTEND (SP, NUM_COINS);
1902 for (int i = 0; i < NUM_COINS; ++i)
1903 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1904
1905 void
1906 coin_archetypes ()
1907 PPCODE:
1908 EXTEND (SP, NUM_COINS);
1909 for (int i = 0; i < NUM_COINS; ++i)
1910 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1911
1912 bool
1913 load_resource_file_ (octet_string filename)
1914
1915 void
1916 fix_weight ()
1917
1918 MODULE = cf PACKAGE = cf::attachable
1919
1920 int
1921 valid (SV *obj)
1922 CODE:
1923 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1924 OUTPUT:
1925 RETVAL
1926
1927 void
1928 debug_trace (attachable *obj, bool on = true)
1929 CODE:
1930 obj->flags &= ~attachable::F_DEBUG_TRACE;
1931 if (on)
1932 obj->flags |= attachable::F_DEBUG_TRACE;
1933
1934 int mortals_size ()
1935 CODE:
1936 RETVAL = attachable::mortals.size ();
1937 OUTPUT: RETVAL
1938
1939 #object *mortals (U32 index)
1940 # CODE:
1941 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1942 # OUTPUT: RETVAL
1943
1944 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1945
1946 MODULE = cf PACKAGE = cf::global
1947
1948 int invoke (SV *klass, int event, ...)
1949 CODE:
1950 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1951 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1952 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1953 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1954 OUTPUT: RETVAL
1955
1956 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1957
1958 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1959
1960 int invoke (object *op, int event, ...)
1961 CODE:
1962 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1964 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1965 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1966 OUTPUT: RETVAL
1967
1968 SV *registry (object *op)
1969
1970 int objects_size ()
1971 CODE:
1972 RETVAL = objects.size ();
1973 OUTPUT: RETVAL
1974
1975 object *objects (U32 index)
1976 CODE:
1977 RETVAL = index < objects.size () ? objects [index] : 0;
1978 OUTPUT: RETVAL
1979
1980 int actives_size ()
1981 CODE:
1982 RETVAL = actives.size ();
1983 OUTPUT: RETVAL
1984
1985 object *actives (U32 index)
1986 CODE:
1987 RETVAL = index < actives.size () ? actives [index] : 0;
1988 OUTPUT: RETVAL
1989
1990 int mortals_size ()
1991 CODE:
1992 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL
1994
1995 const char *slot_use_name (U32 slot)
1996 ALIAS:
1997 slot_nonuse_name = 1
1998 CODE:
1999 {
2000 if (slot >= NUM_BODY_LOCATIONS)
2001 croak ("body slot index out of range");
2002
2003 switch (ix)
2004 {
2005 case 0: RETVAL = body_locations[slot].use_name; break;
2006 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2007 }
2008 }
2009 OUTPUT:
2010 RETVAL
2011
2012 # missing properties
2013
2014 object *head (object *op)
2015 PROTOTYPE: $
2016 CODE:
2017 RETVAL = op->head_ ();
2018 OUTPUT: RETVAL
2019
2020 void
2021 inv (object *obj)
2022 PROTOTYPE: $
2023 PPCODE:
2024 {
2025 for (object *o = obj->inv; o; o = o->below)
2026 XPUSHs (sv_2mortal (to_sv (o)));
2027 }
2028
2029 void
2030 set_animation (object *op, int idx)
2031 CODE:
2032 SET_ANIMATION (op, idx);
2033
2034 int
2035 num_animations (object *op)
2036 CODE:
2037 RETVAL = NUM_ANIMATIONS (op);
2038 OUTPUT: RETVAL
2039
2040 int slot_info (object *op, UV slot, int value = 0)
2041 ALIAS:
2042 slot_used = 1
2043 CODE:
2044 {
2045 if (slot >= NUM_BODY_LOCATIONS)
2046 croak ("body slot index out of range");
2047
2048 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2049
2050 if (items > 2)
2051 if (ix)
2052 op->slot[slot].used = value;
2053 else
2054 op->slot[slot].info = value;
2055 }
2056 OUTPUT:
2057 RETVAL
2058
2059 object *find_best_object_match (object *op, utf8_string match)
2060
2061 object *find_marked_object (object *op)
2062
2063 int need_identify (object *obj);
2064
2065 int apply_shop_mat (object *shop_mat, object *op);
2066
2067 int move (object *op, int dir, object *originator = op)
2068 CODE:
2069 RETVAL = move_ob (op, dir, originator);
2070 OUTPUT:
2071 RETVAL
2072
2073 void apply (object *applier, object *applied, int flags = 0)
2074 CODE:
2075 manual_apply (applied, applier, flags);
2076
2077 void apply_below (object *op)
2078 CODE:
2079 player_apply_below (op);
2080
2081 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2082
2083 int pay_item (object *op, object *buyer)
2084 CODE:
2085 RETVAL = pay_for_item (op, buyer);
2086 OUTPUT: RETVAL
2087
2088 int pay_amount (object *op, uint64 amount)
2089 CODE:
2090 RETVAL = pay_for_amount (amount, op);
2091 OUTPUT: RETVAL
2092
2093 void pay_player (object *op, uint64 amount)
2094
2095 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2096
2097 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2098
2099 void learn_spell (object *op, object *sp, int special_prayer = 0)
2100 CODE:
2101 do_learn_spell (op, sp, special_prayer);
2102
2103 void forget_spell (object *op, object *sp)
2104 CODE:
2105 do_forget_spell (op, query_name (sp));
2106
2107 object *check_for_spell (object *op, utf8_string spellname)
2108 CODE:
2109 RETVAL = check_spell_known (op, spellname);
2110 OUTPUT: RETVAL
2111
2112 int query_money (object *op)
2113 ALIAS: money = 0
2114
2115 val64 query_cost (object *op, object *who, int flags)
2116 ALIAS: cost = 0
2117
2118 void spring_trap (object *op, object *victim)
2119
2120 int check_trigger (object *op, object *cause)
2121
2122 void drop (object *who, object *op)
2123
2124 void pick_up (object *who, object *op)
2125
2126 void update_object (object *op, int action)
2127
2128 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2129
2130 void player_lvl_adj (object *who, object *skill = 0)
2131
2132 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2133
2134 int calc_skill_exp (object *who, object *op, object *skill);
2135
2136 void push_button (object *op);
2137
2138 void use_trigger (object *op);
2139
2140 void add_button_link (object *button, maptile *map, int connected);
2141
2142 void remove_button_link (object *op);
2143
2144 void handle_apply_yield (object *op);
2145
2146
2147 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2148
2149 # no clean way to get an object from an archetype - stupid idiotic
2150 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2151
2152 object *new (utf8_string archetype = 0)
2153 PROTOTYPE: ;$
2154 CODE:
2155 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2156 OUTPUT:
2157 RETVAL
2158
2159 object *find_object (U32 tag)
2160
2161 # TODO: nuke
2162 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2163 PROTOTYPE: $$$$$$
2164 CODE:
2165 {
2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2167 }
2168
2169 shstr
2170 object::kv_get (shstr key)
2171
2172 void
2173 object::kv_del (shstr key)
2174
2175 void
2176 object::kv_set (shstr key, shstr value)
2177
2178 object *get_nearest_player (object *ob)
2179 ALIAS: nearest_player = 0
2180 PREINIT:
2181 extern object *get_nearest_player (object *);
2182
2183 void rangevector (object *ob, object *other, int flags = 0)
2184 PROTOTYPE: $$;$
2185 PPCODE:
2186 {
2187 rv_vector rv;
2188
2189 PUTBACK;
2190 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192
2193 EXTEND (SP, 5);
2194 PUSHs (newSVuv (rv.distance));
2195 PUSHs (newSViv (rv.distance_x));
2196 PUSHs (newSViv (rv.distance_y));
2197 PUSHs (newSViv (rv.direction));
2198 PUSHs (to_sv (rv.part));
2199 }
2200
2201 bool on_same_map_as (object *ob, object *other)
2202 CODE:
2203 RETVAL = on_same_map (ob, other);
2204 OUTPUT: RETVAL
2205
2206 const_utf8_string
2207 base_name (object *op, int plural = op->nrof > 1)
2208 CODE:
2209 RETVAL = query_base_name (op, plural);
2210 OUTPUT: RETVAL
2211
2212 # return the tail of an object, excluding itself
2213 void
2214 tail (object *op)
2215 PPCODE:
2216 while ((op = op->more))
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218
2219 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2220
2221 player *player (object *op)
2222 CODE:
2223 RETVAL = op->contr;
2224 OUTPUT: RETVAL
2225
2226 bool move_player (object *op, int dir)
2227
2228 void check_score (object *op)
2229
2230 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2231 CODE:
2232 new_draw_info (flags, 0, op, txt);
2233
2234 void kill_player (object *op)
2235
2236 void esrv_send_item (object *pl, object *item)
2237
2238 void esrv_update_item (object *pl, int what, object *item)
2239 C_ARGS: what, pl, item
2240
2241 void esrv_del_item (object *pl, int tag)
2242 C_ARGS: pl->contr, tag
2243
2244 int command_summon (object *op, utf8_string params)
2245
2246 int command_arrest (object *op, utf8_string params)
2247
2248
2249 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2250
2251 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2252
2253 int invoke (player *pl, int event, ...)
2254 CODE:
2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2257 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2258 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2259 OUTPUT: RETVAL
2260
2261 SV *registry (player *pl)
2262
2263 void
2264 save_stats (player *pl)
2265 CODE:
2266 pl->ob->stats.hp = pl->ob->stats.maxhp;
2267 pl->ob->stats.sp = pl->ob->stats.maxsp;
2268 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2269 pl->orig_stats = pl->ob->stats;
2270
2271 # should only be temporary
2272 void esrv_new_player (player *pl)
2273
2274 #d# TODO: replace by blocked_los accessor, fix code using this
2275 bool
2276 cell_visible (player *pl, int dx, int dy)
2277 CODE:
2278 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2279 OUTPUT:
2280 RETVAL
2281
2282 void
2283 send (player *pl, SV *packet)
2284 CODE:
2285 {
2286 STRLEN len;
2287 char *buf = SvPVbyte (packet, len);
2288
2289 if (len > MAXSOCKBUF)
2290 pl->failmsg ("[packet too long for client]");
2291 else if (pl->ns)
2292 pl->ns->send_packet (buf, len);
2293 }
2294
2295 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2296 PROTOTYPE: $;$$$
2297 PPCODE:
2298 if (GIMME_V != G_VOID)
2299 {
2300 EXTEND (SP, 3);
2301 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2302 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2303 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2304 }
2305 if (map_path) sv_to (map_path, pl->savebed_map);
2306 if (x) sv_to (x, pl->bed_x);
2307 if (y) sv_to (y, pl->bed_y);
2308
2309 void
2310 list ()
2311 PPCODE:
2312 for_all_players (pl)
2313 XPUSHs (sv_2mortal (to_sv (pl)));
2314
2315
2316 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2317
2318 int invoke (maptile *map, int event, ...)
2319 CODE:
2320 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2322 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2323 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2324 OUTPUT: RETVAL
2325
2326 SV *registry (maptile *map)
2327
2328 void
2329 find_tagged_objects (maptile *map, utf8_string tag = 0)
2330 PPCODE:
2331 {
2332 if (!map->spaces)
2333 XSRETURN_EMPTY;
2334
2335 if (tag)
2336 {
2337 shstr_cmp tag_ (tag);
2338
2339 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2340 for (object *op = ms->bot; op; op = op->above)
2341 if (op->tag == tag_)
2342 XPUSHs (sv_2mortal (to_sv (op)));
2343 }
2344 else
2345 {
2346 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2347 for (object *op = ms->bot; op; op = op->above)
2348 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op)));
2350 }
2351 }
2352
2353 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2354
2355 void
2356 adjust_daylight ()
2357 CODE:
2358 maptile::adjust_daylight ();
2359
2360 void
2361 maptile::instantiate ()
2362
2363 maptile *new ()
2364 PROTOTYPE:
2365 CODE:
2366 RETVAL = new maptile;
2367 OUTPUT:
2368 RETVAL
2369
2370 void
2371 maptile::players ()
2372 PPCODE:
2373 if (GIMME_V == G_SCALAR)
2374 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2375 else if (GIMME_V == G_ARRAY)
2376 {
2377 EXTEND (SP, THIS->players);
2378 for_all_players (pl)
2379 if (pl->ob && pl->ob->map == THIS)
2380 PUSHs (sv_2mortal (to_sv (pl->ob)));
2381 }
2382
2383 void
2384 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2385 CODE:
2386 {
2387 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2388 croak ("maptile::add_underlay: palette must be arrayref");
2389
2390 palette = SvRV (palette);
2391
2392 STRLEN idxlen;
2393 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2394
2395 for (int x = 0; x < THIS->width; ++x)
2396 for (int y = 0; y < THIS->height; ++y)
2397 {
2398 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2399 if (op->flag [FLAG_IS_FLOOR])
2400 goto skip_space;
2401
2402 {
2403 int offs = offset + y * stride + x;
2404 if (IN_RANGE_EXC (offs, 0, idxlen))
2405 {
2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2407 {
2408 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2409 ob->flag [FLAG_NO_MAP_SAVE] = true;
2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411
2412 if (ob->randomitems)
2413 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems);
2417
2418 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 }
2421
2422 ob->randomitems = 0;
2423 }
2424 }
2425 }
2426 }
2427
2428 skip_space: ;
2429 }
2430 }
2431
2432 void
2433 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435 {
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2437 croak ("maptile::set_regiondata: palette must be arrayref");
2438
2439 palette = SvRV (palette);
2440
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2443
2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2445 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2446
2447 for (int i = av_len ((AV *)palette) + 1; i--; )
2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2449
2450 for (int y = 0; y < THIS->height; ++y)
2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2452
2453 sfree (THIS->regions, THIS->size ());
2454 delete [] THIS->regionmap;
2455
2456 THIS->regions = regions;
2457 THIS->regionmap = regionmap;
2458 }
2459
2460 void
2461 maptile::create_region_treasure ()
2462 CODE:
2463 for (int x = 0; x < THIS->width; ++x)
2464 for (int y = 0; y < THIS->height; ++y)
2465 {
2466 region *rgn = THIS->region (x, y);
2467
2468 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2469 if (object *op = THIS->at (x, y).top)
2470 if (rgn->treasure && rndm () < rgn->treasure_density)
2471 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2472 }
2473
2474 int out_of_map (maptile *map, int x, int y)
2475
2476 void
2477 trigger (maptile *map, long connection, bool state = true)
2478 CODE:
2479 activate_connection (map, connection, state);
2480
2481 void
2482 get_connection (maptile *map, long connection)
2483 PPCODE:
2484 oblinkpt *obp = get_connection_links (map, connection);
2485 if (obp)
2486 for (objectlink *ol = obp->link; ol; ol = ol->next)
2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2488
2489 void
2490 get_map_flags (maptile *map, int x, int y)
2491 PPCODE:
2492 {
2493 maptile *nmap = 0;
2494 I16 nx = 0, ny = 0;
2495
2496 PUTBACK;
2497 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 EXTEND (SP, 4);
2501 PUSHs (sv_2mortal (newSViv (flags)));
2502
2503 if (GIMME_V == G_ARRAY)
2504 {
2505 PUSHs (sv_2mortal (to_sv (nmap)));
2506 PUSHs (sv_2mortal (newSViv (nx)));
2507 PUSHs (sv_2mortal (newSViv (ny)));
2508 }
2509 }
2510
2511 mapspace *
2512 ms (maptile *map, unsigned int x, unsigned int y)
2513 PROTOTYPE: $$$
2514 CODE:
2515 {
2516 maptile *nmap = 0;
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (!nmap)
2524 XSRETURN_UNDEF;
2525
2526 RETVAL = &nmap->at (nx, ny);
2527 }
2528 OUTPUT:
2529 RETVAL
2530
2531 void
2532 at (maptile *map, unsigned int x, unsigned int y)
2533 PROTOTYPE: $$$
2534 PPCODE:
2535 {
2536 maptile *nmap = 0;
2537 I16 nx, ny;
2538
2539 PUTBACK;
2540 get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2542
2543 if (nmap)
2544 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2545 XPUSHs (sv_2mortal (to_sv (o)));
2546 }
2547
2548 SV *
2549 bot_at (maptile *map, unsigned int x, unsigned int y)
2550 PROTOTYPE: $$$
2551 ALIAS:
2552 top_at = 1
2553 flags_at = 2
2554 light_at = 3
2555 move_block_at = 4
2556 move_slow_at = 5
2557 move_on_at = 6
2558 move_off_at = 7
2559 CODE:
2560 {
2561 sint16 nx = x;
2562 sint16 ny = y;
2563
2564 if (!xy_normalise (map, nx, ny))
2565 XSRETURN_UNDEF;
2566
2567 mapspace &ms = map->at (nx, ny);
2568
2569 ms.update ();
2570
2571 switch (ix)
2572 {
2573 case 0: RETVAL = to_sv (ms.bot ); break;
2574 case 1: RETVAL = to_sv (ms.top ); break;
2575 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2576 case 3: RETVAL = newSViv (ms.light ); break;
2577 case 4: RETVAL = newSVuv (ms.move_block); break;
2578 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2579 case 6: RETVAL = newSVuv (ms.move_on ); break;
2580 case 7: RETVAL = newSVuv (ms.move_off ); break;
2581 }
2582 }
2583 OUTPUT: RETVAL
2584
2585 void fix_walls (maptile *map, int x, int y)
2586
2587 void fix_walls_around (maptile *map, int x, int y)
2588
2589 # worst xs function of my life
2590 bool
2591 _create_random_map (\
2592 maptile *self,\
2593 utf8_string wallstyle,\
2594 utf8_string wall_name,\
2595 utf8_string floorstyle,\
2596 utf8_string monsterstyle,\
2597 utf8_string treasurestyle,\
2598 utf8_string layoutstyle,\
2599 utf8_string doorstyle,\
2600 utf8_string decorstyle,\
2601 utf8_string origin_map,\
2602 utf8_string final_map,\
2603 utf8_string exitstyle,\
2604 utf8_string this_map,\
2605 utf8_string exit_on_final_map,\
2606 int xsize,\
2607 int ysize,\
2608 int expand2x,\
2609 int layoutoptions1,\
2610 int layoutoptions2,\
2611 int layoutoptions3,\
2612 int symmetry,\
2613 int difficulty,\
2614 int difficulty_given,\
2615 float difficulty_increase,\
2616 int dungeon_level,\
2617 int dungeon_depth,\
2618 int decoroptions,\
2619 int orientation,\
2620 int origin_y,\
2621 int origin_x,\
2622 U32 random_seed,\
2623 val64 total_map_hp,\
2624 int map_layout_style,\
2625 int treasureoptions,\
2626 int symmetry_used,\
2627 region *region,\
2628 utf8_string custom\
2629 )
2630 CODE:
2631 {
2632 random_map_params rmp;
2633
2634 assign (rmp.wallstyle , wallstyle);
2635 assign (rmp.wall_name , wall_name);
2636 assign (rmp.floorstyle , floorstyle);
2637 assign (rmp.monsterstyle , monsterstyle);
2638 assign (rmp.treasurestyle , treasurestyle);
2639 assign (rmp.layoutstyle , layoutstyle);
2640 assign (rmp.doorstyle , doorstyle);
2641 assign (rmp.decorstyle , decorstyle);
2642 assign (rmp.exitstyle , exitstyle);
2643 assign (rmp.exit_on_final_map, exit_on_final_map);
2644
2645 rmp.origin_map = origin_map;
2646 rmp.final_map = final_map;
2647 rmp.this_map = this_map;
2648 rmp.xsize = xsize;
2649 rmp.ysize = ysize;
2650 rmp.expand2x = expand2x;
2651 rmp.layoutoptions1 = layoutoptions1;
2652 rmp.layoutoptions2 = layoutoptions2;
2653 rmp.layoutoptions3 = layoutoptions3;
2654 rmp.symmetry = symmetry;
2655 rmp.difficulty = difficulty;
2656 rmp.difficulty_given = difficulty_given;
2657 rmp.difficulty_increase = difficulty_increase;
2658 rmp.dungeon_level = dungeon_level;
2659 rmp.dungeon_depth = dungeon_depth;
2660 rmp.decoroptions = decoroptions;
2661 rmp.orientation = orientation;
2662 rmp.origin_y = origin_y;
2663 rmp.origin_x = origin_x;
2664 rmp.random_seed = random_seed;
2665 rmp.total_map_hp = (uint64_t) total_map_hp;
2666 rmp.map_layout_style = map_layout_style;
2667 rmp.treasureoptions = treasureoptions;
2668 rmp.symmetry_used = symmetry_used;
2669 rmp.region = region;
2670 rmp.custom = custom;
2671
2672 RETVAL = self->generate_random_map (&rmp);
2673 }
2674 OUTPUT:
2675 RETVAL
2676
2677 MODULE = cf PACKAGE = cf::mapspace
2678
2679 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2680
2681 MODULE = cf PACKAGE = cf::arch
2682
2683 int archetypes_size ()
2684 CODE:
2685 RETVAL = archetypes.size ();
2686 OUTPUT: RETVAL
2687
2688 archetype *archetypes (U32 index)
2689 CODE:
2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2691 OUTPUT: RETVAL
2692
2693 object *instantiate (archetype *arch)
2694 CODE:
2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2697 RETVAL
2698
2699 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2700
2701 MODULE = cf PACKAGE = cf::party
2702
2703 partylist *first ()
2704 PROTOTYPE:
2705 CODE:
2706 RETVAL = get_firstparty ();
2707 OUTPUT: RETVAL
2708
2709 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2710
2711 MODULE = cf PACKAGE = cf::region
2712
2713 void
2714 list ()
2715 PPCODE:
2716 for_all_regions (rgn)
2717 XPUSHs (sv_2mortal (to_sv (rgn)));
2718
2719 region *find (utf8_string name)
2720 PROTOTYPE: $
2721 CODE:
2722 RETVAL = region::find (name);
2723 OUTPUT: RETVAL
2724
2725 int specificity (region *rgn)
2726 CODE:
2727 RETVAL = 0;
2728 while (rgn = rgn->parent)
2729 RETVAL++;
2730 OUTPUT: RETVAL
2731
2732 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2733
2734 MODULE = cf PACKAGE = cf::living
2735
2736 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2737
2738 MODULE = cf PACKAGE = cf::settings
2739
2740 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2741
2742 MODULE = cf PACKAGE = cf::client
2743
2744 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2745
2746 int invoke (client *ns, int event, ...)
2747 CODE:
2748 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2749 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2750 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2751 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2752 OUTPUT: RETVAL
2753
2754 SV *registry (client *ns)
2755
2756 void
2757 list ()
2758 PPCODE:
2759 EXTEND (SP, clients.size ());
2760 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2761 PUSHs (sv_2mortal (to_sv (*i)));
2762
2763 void
2764 client::send_packet (SV *packet)
2765 CODE:
2766 {
2767 STRLEN len;
2768 char *buf = SvPVbyte (packet, len);
2769
2770 if (len > MAXSOCKBUF)
2771 {
2772 // ugly
2773 if (THIS->pl)
2774 THIS->pl->failmsg ("[packet too long for client]");
2775 }
2776 else
2777 THIS->send_packet (buf, len);
2778 }
2779
2780 faceidx
2781 client::need_face (utf8_string name, int pri = 0)
2782 CODE:
2783 RETVAL = face_find (name, 0);
2784 if (RETVAL)
2785 {
2786 THIS->send_face (RETVAL, pri);
2787 THIS->flush_fx ();
2788 }
2789 OUTPUT:
2790 RETVAL
2791
2792 int
2793 client::fx_want (int idx, int value = -1)
2794 CODE:
2795 if (0 < idx && idx < FT_NUM)
2796 {
2797 RETVAL = THIS->fx_want [idx];
2798 if (items > 2)
2799 THIS->fx_want [idx] = value;
2800 }
2801 else
2802 RETVAL = 0;
2803 OUTPUT:
2804 RETVAL
2805
2806 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2807
2808 faceidx sound_find (utf8_string name)
2809
2810 void sound_set (utf8_string str, faceidx face)
2811
2812 # dire hack
2813 void old_sound_index (int idx, faceidx face)
2814 CODE:
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face;
2817
2818 MODULE = cf PACKAGE = cf::face PREFIX = face_
2819
2820 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2821
2822 faceidx face_find (utf8_string name, faceidx defidx = 0)
2823
2824 faceidx alloc (utf8_string name)
2825 CODE:
2826 {
2827 do
2828 {
2829 RETVAL = faces.size ();
2830 faces.resize (RETVAL + 1);
2831 }
2832 while (!RETVAL); // crude way to leave index 0
2833
2834 faces [RETVAL].name = name;
2835 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2836
2837 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2838 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2839 }
2840 OUTPUT: RETVAL
2841
2842 void set_type (faceidx idx, int value)
2843 ALIAS:
2844 set_type = 0
2845 set_visibility = 1
2846 set_magicmap = 2
2847 set_smooth = 3
2848 set_smoothlevel = 4
2849 CODE:
2850 faceinfo *f = face_info (idx); assert (f);
2851 switch (ix)
2852 {
2853 case 0: f->type = value; break;
2854 case 1: f->visibility = value; break;
2855 case 2: f->magicmap = value; break;
2856 case 3: f->smooth = value; break;
2857 case 4: f->smoothlevel = value; break;
2858 }
2859
2860 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2861 CODE:
2862 {
2863 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32);
2865 sv_to (data, d->data);
2866 STRLEN clen;
2867 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen);
2869
2870 if (memcmp (d->chksum, cdata, clen))
2871 {
2872 memcpy (d->chksum, cdata, clen);
2873
2874 // invalidate existing client face info
2875 for_all_clients (ns)
2876 if (ns->faceset == faceset)
2877 {
2878 ns->faces_sent [idx] = false;
2879 ns->force_newmap = true;
2880 }
2881 }
2882 }
2883
2884 int get_data_size (faceidx idx, int faceset = 0)
2885 CODE:
2886 facedata *d = face_data (idx, faceset);
2887 if (!d) XSRETURN_UNDEF;
2888 RETVAL = d->data.size ();
2889 OUTPUT:
2890 RETVAL
2891
2892 SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE:
2894 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2897 OUTPUT:
2898 RETVAL
2899
2900 SV *get_data (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2905 OUTPUT:
2906 RETVAL
2907
2908 void invalidate (faceidx idx)
2909 CODE:
2910 for_all_clients (ns)
2911 {
2912 ns->faces_sent [idx] = false;
2913 ns->force_newmap = true;
2914 }
2915
2916 void invalidate_all ()
2917 CODE:
2918 for_all_clients (ns)
2919 {
2920 ns->faces_sent.reset ();
2921 ns->force_newmap = true;
2922 }
2923
2924 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925
2926 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2927
2928 animidx anim_find (utf8_string name)
2929 CODE:
2930 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL
2932
2933 animidx set (utf8_string name, SV *frames, int facings = 1)
2934 CODE:
2935 {
2936 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2937 croak ("frames must be an arrayref");
2938
2939 AV *av = (AV *)SvRV (frames);
2940
2941 animation *anim = &animation::find (name);
2942 if (anim->number)
2943 {
2944 anim->resize (av_len (av) + 1);
2945 anim->facings = facings;
2946 }
2947 else
2948 anim = &animation::create (name, av_len (av) + 1, facings);
2949
2950 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2952 }
2953 OUTPUT: RETVAL
2954
2955 void invalidate_all ()
2956 CODE:
2957 for_all_clients (ns)
2958 ns->anims_sent.reset ();
2959
2960 MODULE = cf PACKAGE = cf::object::freezer
2961
2962 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2963
2964 SV *
2965 new (char *klass)
2966 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2968 OUTPUT: RETVAL
2969
2970 void
2971 DESTROY (SV *sv)
2972 CODE:
2973 object_freezer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977 MODULE = cf PACKAGE = cf::object::thawer
2978
2979 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2980
2981 SV *
2982 new_from_file (char *klass, octet_string path)
2983 CODE:
2984 object_thawer *f = new object_thawer (path);
2985 if (!*f)
2986 {
2987 delete f;
2988 XSRETURN_UNDEF;
2989 }
2990 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2991 OUTPUT: RETVAL
2992
2993 void
2994 DESTROY (SV *sv)
2995 CODE:
2996 object_thawer *self;
2997 sv_to (sv, self);
2998 delete self;
2999
3000 void
3001 extract_tags (object_thawer *self)
3002 PPCODE:
3003 while (self->kw != KW_EOF)
3004 {
3005 PUTBACK;
3006 coroapi::cede_to_tick ();
3007 SPAGAIN;
3008
3009 if (self->kw == KW_tag)
3010 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3011
3012 self->skip ();
3013 }
3014