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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.321
Committed: Thu Oct 8 05:04:27 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
Changes since 1.320: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 #ifndef newSVpv_utf8
95 static inline SV *
96 newSVpv_utf8 (const char *s)
97 {
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104 }
105 #endif
106
107 #ifndef newSVpvn_utf8
108 static inline SV *
109 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110 {
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120 }
121 #endif
122
123 // helper cast function, returns super class * or 0
124 template<class super>
125 static super *
126 is_a (attachable *at)
127 {
128 //return dynamic_cast<super *>(at); // slower, safer
129 if (typeid (*at) == typeid (super))
130 return static_cast<super *>(at);
131 else
132 return 0;
133 }
134
135 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136
137 unordered_vector<attachable *> attachable::mortals;
138
139 attachable::~attachable ()
140 {
141 assert (!self);
142 assert (!cb);
143 }
144
145 int
146 attachable::refcnt_cnt () const
147 {
148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149 }
150
151 void
152 attachable::sever_self ()
153 {
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167 }
168
169 void
170 attachable::optimise ()
171 {
172 if (self
173 && SvREFCNT (self) == 1
174 && !HvTOTALKEYS (self))
175 sever_self ();
176 }
177
178 // check wether the object really is dead
179 void
180 attachable::do_check ()
181 {
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186 }
187
188 void
189 attachable::do_destroy ()
190 {
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
194 {
195 SvREFCNT_dec (cb);
196 cb = 0;
197 }
198
199 mortals.push_back (this);
200 }
201
202 void
203 attachable::destroy ()
204 {
205 if (destroyed ())
206 return;
207
208 flags |= F_DESTROYED;
209 do_destroy ();
210 sever_self ();
211 }
212
213 void
214 attachable::check_mortals ()
215 {
216 static int i = 0;
217
218 for (;;)
219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
244 attachable *obj = mortals [i];
245
246 #if 0
247 if (obj->self)//D make this an assert later
248 {
249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252 #endif
253
254 if (obj->refcnt)
255 {
256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
260 }
261 else
262 {
263 mortals.erase (i);
264 obj->sever_self ();
265 delete obj;
266 }
267 }
268 }
269
270 void
271 attachable::set_key (const char *key, const char *value, bool is_utf8)
272 {
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280 }
281
282 attachable &
283 attachable::operator =(const attachable &src)
284 {
285 //if (self || cb)
286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
287
288 attach = src.attach;
289 return *this;
290 }
291
292 template<typename T>
293 static bool
294 find_backref (void *ptr, T *obj)
295 {
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306 }
307
308 // for debugging, find "live" objects containing this ptr
309 void
310 find_backref (void *ptr)
311 {
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long noinline
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444 inline SV *to_sv (object & v) { return to_sv (&v); }
445 inline SV *to_sv (living & v) { return to_sv (&v); }
446
447 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452 inline SV *to_sv (dynbuf * v)
453 {
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464 }
465
466 inline SV *to_sv (dynbuf_text * v)
467 {
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471 }
472
473 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504 template<class T>
505 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507 template<int N>
508 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515 inline void sv_to (SV *sv, std::string &v)
516 {
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520 }
521
522 inline void sv_to (SV *sv, UUID &v)
523 {
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526 }
527
528 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529
530 static SV *
531 newSVdt_va (va_list &ap, data_type type)
532 {
533 SV *sv;
534
535 switch (type)
536 {
537 case DT_INT:
538 sv = newSViv (va_arg (ap, int));
539 break;
540
541 case DT_INT64:
542 sv = newSVval64 ((val64)va_arg (ap, sint64));
543 break;
544
545 case DT_DOUBLE:
546 sv = newSVnv (va_arg (ap, double));
547 break;
548
549 case DT_STRING:
550 {
551 char *str = (char *)va_arg (ap, const char *);
552 sv = str ? newSVpv (str, 0) : newSV (0);
553 }
554 break;
555
556 case DT_DATA:
557 {
558 char *str = (char *)va_arg (ap, const void *);
559 int len = va_arg (ap, int);
560 sv = str ? newSVpv (str, len) : newSV (0);
561 }
562 break;
563
564 case DT_OBJECT:
565 sv = to_sv (va_arg (ap, object *));
566 break;
567
568 case DT_MAP:
569 // va_arg (object *) when void * is passed is an XSI extension
570 sv = to_sv (va_arg (ap, maptile *));
571 break;
572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
577 case DT_PLAYER:
578 sv = to_sv (va_arg (ap, player *));
579 break;
580
581 case DT_ARCH:
582 sv = to_sv (va_arg (ap, archetype *));
583 break;
584
585 case DT_PARTY:
586 sv = to_sv (va_arg (ap, partylist *));
587 break;
588
589 case DT_REGION:
590 sv = to_sv (va_arg (ap, region *));
591 break;
592
593 default:
594 assert (("unhandled type in newSVdt_va", 0));
595 }
596
597 return sv;
598 }
599
600 static SV *
601 newSVdt (data_type type, ...)
602 {
603 va_list ap;
604
605 va_start (ap, type);
606 SV *sv = newSVdt_va (ap, type);
607 va_end (ap);
608
609 return sv;
610 }
611
612 // typemap support, mostly to avoid excessive inlining
613 template<class type>
614 static void noinline
615 cf_obj_to (SV *arg, type &var)
616 {
617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620 }
621
622 template<class object>
623 static void noinline
624 cf_obj_ornull_to (SV *arg, object *&var)
625 {
626 if (SvOK (arg))
627 {
628 sv_to (arg, var);
629 if (!var)
630 croak ("unable to convert perl object to C++ object");
631 }
632 else
633 var = 0;
634 }
635
636 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637
638 SV *
639 registry (attachable *ext)
640 {
641 if (!ext->cb)
642 ext->cb = newAV ();
643
644 return newRV_inc ((SV *)ext->cb);
645 }
646
647 /////////////////////////////////////////////////////////////////////////////
648
649 void
650 cfperl_init ()
651 {
652 extern char **environ;
653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
655 perl = perl_alloc ();
656 perl_construct (perl);
657
658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
659
660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
667 {
668 printf ("unable to initialize perl-interpreter, aborting.\n");
669 exit (EXIT_FAILURE);
670 }
671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687 }
688
689 void
690 cfperl_main ()
691 {
692 dSP;
693
694 PUSHMARK (SP);
695 PUTBACK;
696 call_pv ("cf::main", G_DISCARD | G_VOID);
697 }
698
699 void
700 attachable::instantiate ()
701 {
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707 }
708
709 void
710 attachable::reattach ()
711 {
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
715 }
716
717 static event_klass klass_of[NUM_EVENT_TYPES] = {
718 # define def(type,name) KLASS_ ## type,
719 # include "eventinc.h"
720 # undef def
721 };
722
723 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
724
725 static void noinline
726 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
727 {
728 // event must be in array
729 if (event >= 0 && event <= AvFILLp (registry))
730 {
731 SV *cbs_ = AvARRAY (registry)[event];
732
733 // element must be list of callback entries
734 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
735 {
736 AV *cbs = (AV *)SvRV (cbs_);
737
738 // no callback entries, no callbacks to call
739 if (AvFILLp (cbs) >= 0)
740 {
741 if (!callbacks)
742 {
743 callbacks = newAV ();
744 av_extend (callbacks, 16);
745 }
746
747 // never use SvREFCNT_inc to copy values, but its ok here :)
748 for (int i = 0; i <= AvFILLp (cbs); ++i)
749 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
750 }
751 }
752 }
753 }
754
755 void
756 attachable::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762 }
763
764 void
765 global::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 ::gather_callbacks (callbacks, cb_global, event);
768 }
769
770 void
771 object::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791 }
792
793 void
794 archetype::gather_callbacks (AV *&callbacks, event_type event) const
795 {
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798 }
799
800 void
801 client::gather_callbacks (AV *&callbacks, event_type event) const
802 {
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805 }
806
807 void
808 player::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812 }
813
814 void
815 maptile::gather_callbacks (AV *&callbacks, event_type event) const
816 {
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819 }
820
821 static void noinline
822 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823 {
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838 }
839
840 // very slow and inefficient way to recalculate the global want bitsets
841 static void
842 _recalc_want ()
843 {
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869 }
870
871 bool
872 attachable::invoke (event_type event, ...)
873 {
874 data_type dt;
875
876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
881
882 AV *callbacks = 0;
883 gather_callbacks (callbacks, event);
884
885 // short-circuit processing if no callbacks found/defined
886 if (!callbacks)
887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
891
892 CALL_BEGIN (3);
893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
895
896 //TODO: unhack
897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
904
905 for (;;)
906 {
907 dt = (data_type) va_arg (ap, int);
908
909 if (dt == DT_END)
910 break;
911 else if (dt == DT_AV)
912 {
913 AV *av = va_arg (ap, AV *);
914
915 for (int i = 0; i <= av_len (av); ++i)
916 XPUSHs (*av_fetch (av, i, 1));
917 }
918 else
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 }
921
922 va_end (ap);
923
924 CALL_CALL ("cf::do_invoke", G_SCALAR);
925 count = count > 0 ? POPi : 0;
926
927 CALL_END;
928
929 return count;
930 }
931
932 SV *
933 cfperl_result (int idx)
934 {
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av)
937 return &PL_sv_undef;
938
939 SV **sv = av_fetch (av, idx, 0);
940 if (!sv)
941 return &PL_sv_undef;
942
943 return *sv;
944 }
945
946 int
947 cfperl_result_INT (int idx)
948 {
949 return SvIV (cfperl_result (idx));
950 }
951
952 double
953 cfperl_result_DOUBLE (int idx)
954 {
955 return SvNV (cfperl_result (idx));
956 }
957
958 /////////////////////////////////////////////////////////////////////////////
959 // various c++ => perl glue functions
960
961 void
962 cfperl_tick ()
963 {
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978 }
979
980 void
981 cfperl_emergency_save ()
982 {
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986 }
987
988 void
989 cfperl_cleanup (int make_core)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_make_book (object *book, int level)
999 {
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005 }
1006
1007 void
1008 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009 {
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017 }
1018
1019 int
1020 cfperl_can_merge (object *ob1, object *ob2)
1021 {
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032 }
1033
1034 void
1035 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036 {
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044 }
1045
1046 player *
1047 player::find (const char *name)
1048 {
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059 }
1060
1061 maptile *
1062 find_style (const char *dirname, const char *stylename, int difficulty)
1063 {
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076 }
1077
1078 maptile *
1079 maptile::find_sync (const char *path, maptile *origin)
1080 {
1081 CALL_BEGIN (2);
1082 CALL_ARG (path);
1083 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1085
1086 maptile *retval = 0;
1087 if (count) sv_to (POPs, retval);
1088
1089 CALL_END;
1090
1091 return retval;
1092 }
1093
1094 maptile *
1095 maptile::find_async (const char *path, maptile *origin, bool load)
1096 {
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109 }
1110
1111 void
1112 maptile::do_load_sync ()
1113 {
1114 CALL_BEGIN (1);
1115 CALL_ARG (this);
1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1117 CALL_END;
1118 }
1119
1120 void
1121 object::enter_exit (object *exit)
1122 {
1123 if (type != PLAYER)
1124 return;
1125
1126 CALL_BEGIN (2);
1127 CALL_ARG (this);
1128 CALL_ARG (exit);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END;
1131 }
1132
1133 void
1134 object::player_goto (const char *path, int x, int y)
1135 {
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146 }
1147
1148 const char *
1149 object::ref () const
1150 {
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155 }
1156
1157 object *
1158 object::deref (const char *ref)
1159 {
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175 }
1176
1177 void
1178 log_backtrace (const char *msg)
1179 {
1180 #if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190 #endif
1191 }
1192
1193 /////////////////////////////////////////////////////////////////////////////
1194
1195 struct EVAPI *evapi::GEVAPI;
1196 struct CoroAPI *coroapi::GCoroAPI;
1197
1198 void
1199 coroapi::do_cede_to_tick ()
1200 {
1201 cede_pending = 0;
1202 cede ();
1203 }
1204
1205 void
1206 coroapi::wait_for_tick ()
1207 {
1208 CALL_BEGIN (0);
1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1210 CALL_END;
1211 }
1212
1213 void
1214 coroapi::wait_for_tick_begin ()
1215 {
1216 CALL_BEGIN (0);
1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1218 CALL_END;
1219 }
1220
1221 void
1222 iow::poll (int events)
1223 {
1224 if (events != this->events)
1225 {
1226 int active = ev_is_active ((ev_io *)this);
1227 if (active) stop ();
1228 ev_io_set ((ev_io *)this, fd, events);
1229 if (active) start ();
1230 }
1231 }
1232
1233 static void
1234 _connect_to_perl ()
1235 {
1236 stash_cf = gv_stashpv ("cf", 1);
1237
1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1248
1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1253
1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1256 cb_object = get_av ("cf::CB_OBJECT", 1);
1257 cb_player = get_av ("cf::CB_PLAYER", 1);
1258 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 cb_type = get_av ("cf::CB_TYPE" , 1);
1260 cb_map = get_av ("cf::CB_MAP" , 1);
1261
1262 av_reflect = get_av ("cf::REFLECT" , 1);
1263 }
1264
1265 MODULE = cf PACKAGE = cf PREFIX = cf_
1266
1267 BOOT:
1268 {
1269 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1270 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1271
1272 _connect_to_perl ();
1273
1274 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1275
1276 //{
1277 // require_pv ("Time::HiRes");
1278 //
1279 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1280 // if (!svp) croak ("Time::HiRes is required");
1281 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1282 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1283 //}
1284
1285 static const struct {
1286 const char *name;
1287 IV iv;
1288 } *civ, const_iv[] = {
1289 # define const_iv(name) { # name, (IV)name },
1290 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1291 const_iv (logBacktrace)
1292
1293 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1294
1295 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1296
1297 const_iv (MAX_TIME)
1298 const_iv (MAXSOCKBUF)
1299
1300 const_iv (NUM_BODY_LOCATIONS)
1301 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1302 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1303 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1304 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1305 const_iv (body_wrist) const_iv (body_waist)
1306
1307 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1308 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1309 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1310 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1311 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1312 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1313 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1314 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1315 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1316 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1317 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1318 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1319 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1320 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1321 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1322 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1323 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1324 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1325 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1326 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1327 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1328 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1329 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1330 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1331 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1332 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1333 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1334 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1335 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1336
1337 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1338
1339 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1340 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1341
1342 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1343 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1344 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1345 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1346 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1347 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1348 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1349
1350 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1351 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1352 const_iv (WEAP_BLUD)
1353
1354 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1355 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1356 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1357 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1358 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1359 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1360 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1361 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1362 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1363 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1365 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1366 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1367 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1368 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1370 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1372 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1373 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1374 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1375 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1376 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1378 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1380
1381 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1386 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1387
1388 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390
1391 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1392
1393 const_iv (SP_RAISE_DEAD)
1394 const_iv (SP_RUNE)
1395 const_iv (SP_MAKE_MARK)
1396 const_iv (SP_BOLT)
1397 const_iv (SP_BULLET)
1398 const_iv (SP_EXPLOSION)
1399 const_iv (SP_CONE)
1400 const_iv (SP_BOMB)
1401 const_iv (SP_WONDER)
1402 const_iv (SP_SMITE)
1403 const_iv (SP_MAGIC_MISSILE)
1404 const_iv (SP_SUMMON_GOLEM)
1405 const_iv (SP_DIMENSION_DOOR)
1406 const_iv (SP_MAGIC_MAPPING)
1407 const_iv (SP_MAGIC_WALL)
1408 const_iv (SP_DESTRUCTION)
1409 const_iv (SP_PERCEIVE_SELF)
1410 const_iv (SP_WORD_OF_RECALL)
1411 const_iv (SP_INVISIBLE)
1412 const_iv (SP_PROBE)
1413 const_iv (SP_HEALING)
1414 const_iv (SP_CREATE_FOOD)
1415 const_iv (SP_EARTH_TO_DUST)
1416 const_iv (SP_CHANGE_ABILITY)
1417 const_iv (SP_BLESS)
1418 const_iv (SP_CURSE)
1419 const_iv (SP_SUMMON_MONSTER)
1420 const_iv (SP_CHARGING)
1421 const_iv (SP_POLYMORPH)
1422 const_iv (SP_ALCHEMY)
1423 const_iv (SP_REMOVE_CURSE)
1424 const_iv (SP_IDENTIFY)
1425 const_iv (SP_DETECTION)
1426 const_iv (SP_MOOD_CHANGE)
1427 const_iv (SP_MOVING_BALL)
1428 const_iv (SP_SWARM)
1429 const_iv (SP_CHANGE_MANA)
1430 const_iv (SP_DISPEL_RUNE)
1431 const_iv (SP_CREATE_MISSILE)
1432 const_iv (SP_CONSECRATE)
1433 const_iv (SP_ANIMATE_WEAPON)
1434 const_iv (SP_LIGHT)
1435 const_iv (SP_CHANGE_MAP_LIGHT)
1436 const_iv (SP_FAERY_FIRE)
1437 const_iv (SP_CAUSE_DISEASE)
1438 const_iv (SP_AURA)
1439 const_iv (SP_TOWN_PORTAL)
1440 const_iv (SP_PARTY_SPELL)
1441
1442 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1443 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1444 const_iv (F_LOCKED)
1445
1446 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1447
1448 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1449 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1450
1451 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1452
1453 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1454 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1455
1456 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1457 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1458
1459 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1460
1461 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1462 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1463 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1464 const_iv (M_ICE) const_iv (M_SPECIAL)
1465
1466 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1467 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1468
1469 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1470 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1471 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1472 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1473 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1474 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1475 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1476 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1477 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1478 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1479 const_iv (SK_POISON_NAIL)
1480
1481 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1482 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1483 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1484 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1486 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1487
1488 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1489
1490 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1491 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1493 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1494 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1496 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1497
1498 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1499 const_iv (MAP_INACTIVE)
1500
1501 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1502 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1503
1504 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505
1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1507
1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509
1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511
1512 // random map generator
1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1525
1526 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1527 const_iv (FT_RSRC) const_iv (FT_NUM)
1528 };
1529
1530 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1531 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1532
1533 static const struct {
1534 const char *name;
1535 int skip;
1536 IV klass;
1537 IV iv;
1538 } *eiv, event_iv[] = {
1539 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1540 # include "eventinc.h"
1541 # undef def
1542 };
1543
1544 AV *av = get_av ("cf::EVENT", 1);
1545
1546 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1547 {
1548 AV *event = newAV ();
1549 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1550 av_push (event, newSViv (eiv->klass));
1551 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1552 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1553 }
1554 }
1555
1556 void _gv_clear (SV *gv)
1557 CODE:
1558 assert (SvTYPE (gv) == SVt_PVGV);
1559 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1560 f (GvGP (gv)->gp_form);
1561 f (GvGP (gv)->gp_io);
1562 f (GvGP (gv)->gp_sv);
1563 f (GvGP (gv)->gp_av);
1564 f (GvGP (gv)->gp_hv);
1565 f (GvGP (gv)->gp_cv);
1566 GvCVGEN (gv) = 0;
1567 GvMULTI_off (gv);
1568 # undef f
1569
1570 void _connect_to_perl ()
1571
1572 void _recalc_want ()
1573
1574 # not used by default anymore
1575 void _global_reattach ()
1576 CODE:
1577 {
1578 // reattach to all attachable objects in the game.
1579 for_all_clients (ns)
1580 ns->reattach ();
1581
1582 for_all_objects (op)
1583 op->reattach ();
1584 }
1585
1586 # support function for map-world.ext
1587 void _quantise (SV *data_sv, SV *plt_sv)
1588 CODE:
1589 {
1590 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1591 croak ("_quantise called with invalid agruments");
1592
1593 plt_sv = SvRV (plt_sv);
1594 SV **plt = AvARRAY (plt_sv);
1595 int plt_count = AvFILL (plt_sv) + 1;
1596
1597 STRLEN len;
1598 char *data = SvPVbyte (data_sv, len);
1599 char *dst = data;
1600
1601 while (len >= 3)
1602 {
1603 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1604 {
1605 char *val = SvPVX (*val_sv);
1606
1607 if (val [0] == data [0]
1608 && val [1] == data [1]
1609 && val [2] == data [2])
1610 {
1611 *dst++ = val [3];
1612 goto next;
1613 }
1614 }
1615
1616 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1617 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1618 dst - SvPVX (data_sv), len);
1619
1620 next:
1621 data += 3;
1622 len -= 3;
1623 }
1624
1625 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626 }
1627
1628 void init_anim ()
1629
1630 void init_globals ()
1631
1632 void init_experience ()
1633
1634 void init_attackmess ()
1635
1636 void init_dynamic ()
1637
1638 void load_settings ()
1639
1640 void load_materials ()
1641
1642 void init_uuid ()
1643 CODE:
1644 UUID::init ();
1645
1646 void init_signals ()
1647
1648 void init_commands ()
1649
1650 void init_skills ()
1651
1652 void init_beforeplay ()
1653
1654 void evthread_start (int aiofd)
1655
1656 void cede_to_tick ()
1657 CODE:
1658 coroapi::cede_to_tick ();
1659
1660 NV till_tick ()
1661 CODE:
1662 RETVAL = SvNVX (sv_next_tick) - now ();
1663 OUTPUT:
1664 RETVAL
1665
1666 int tick_inhibit ()
1667 CODE:
1668 RETVAL = tick_inhibit;
1669 OUTPUT:
1670 RETVAL
1671
1672 void tick_inhibit_inc ()
1673 CODE:
1674 ++tick_inhibit;
1675
1676 void tick_inhibit_dec ()
1677 CODE:
1678 if (!--tick_inhibit)
1679 if (tick_pending)
1680 {
1681 ev_async_send (EV_DEFAULT, &tick_watcher);
1682 coroapi::cede ();
1683 }
1684
1685 void server_tick ()
1686 CODE:
1687 {
1688 NOW = ev_now (EV_DEFAULT);
1689 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1690 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1691 runtime = SvNVX (sv_runtime);
1692
1693 server_tick ();
1694
1695 NOW = ev_time ();
1696 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1697 runtime += TICK;
1698 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1699 }
1700
1701 NV floor (NV x)
1702
1703 NV ceil (NV x)
1704
1705 NV rndm (...)
1706 ALIAS:
1707 rmg_rndm = 1
1708 CODE:
1709 {
1710 rand_gen &gen = ix ? rmg_rndm : rndm;
1711 switch (items)
1712 {
1713 case 0: RETVAL = gen (); break;
1714 case 1: RETVAL = gen (SvUV (ST (0))); break;
1715 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1716 default: croak ("cf::rndm requires none, one or two parameters."); break;
1717 }
1718 }
1719 OUTPUT:
1720 RETVAL
1721
1722 NV clamp (NV value, NV min_value, NV max_value)
1723 CODE:
1724 RETVAL = clamp (value, min_value, max_value);
1725 OUTPUT:
1726 RETVAL
1727
1728 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1729 CODE:
1730 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1731 OUTPUT:
1732 RETVAL
1733
1734 void weaken (...)
1735 PROTOTYPE: @
1736 CODE:
1737 while (items > 0)
1738 sv_rvweaken (ST (--items));
1739
1740 void
1741 log_backtrace (utf8_string msg)
1742
1743 void
1744 LOG (int flags, utf8_string msg)
1745 PROTOTYPE: $$
1746 C_ARGS: flags, "%s", msg
1747
1748 octet_string path_combine (octet_string base, octet_string path)
1749 PROTOTYPE: $$
1750
1751 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1752 PROTOTYPE: $$
1753
1754 void
1755 sub_generation_inc ()
1756 CODE:
1757 PL_sub_generation++;
1758
1759 const_octet_string
1760 mapdir ()
1761 PROTOTYPE:
1762 ALIAS:
1763 mapdir = 0
1764 uniquedir = 1
1765 tmpdir = 2
1766 confdir = 3
1767 localdir = 4
1768 playerdir = 5
1769 datadir = 6
1770 CODE:
1771 switch (ix)
1772 {
1773 case 0: RETVAL = settings.mapdir ; break;
1774 case 1: RETVAL = settings.uniquedir; break;
1775 case 2: RETVAL = settings.tmpdir ; break;
1776 case 3: RETVAL = settings.confdir ; break;
1777 case 4: RETVAL = settings.localdir ; break;
1778 case 5: RETVAL = settings.playerdir; break;
1779 case 6: RETVAL = settings.datadir ; break;
1780 }
1781 OUTPUT: RETVAL
1782
1783 void abort ()
1784
1785 void reset_signals ()
1786
1787 void fork_abort (const_octet_string cause = "cf::fork_abort")
1788
1789 void cleanup (const_octet_string cause, bool make_core = false)
1790
1791 void emergency_save ()
1792
1793 void _exit (int status = EXIT_SUCCESS)
1794
1795 #if _POSIX_MEMLOCK
1796
1797 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1798 INIT:
1799 #if __GLIBC__
1800 mallopt (M_TOP_PAD, 1024 * 1024);
1801 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1802 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1803 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1804 #endif
1805
1806 int munlockall ()
1807
1808 #endif
1809
1810 int
1811 malloc_trim (IV pad = 0)
1812
1813 void
1814 mallinfo ()
1815 PPCODE:
1816 {
1817 #if __GLIBC__
1818 struct mallinfo mai = mallinfo ();
1819 EXTEND (SP, 10*2);
1820 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1821 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1822 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1823 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1824 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1825 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1827 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1828 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1829 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1830 #endif
1831 EXTEND (SP, 5*2);
1832 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1833 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1834 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1835 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1836 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1837 }
1838
1839 int find_animation (utf8_string text)
1840 PROTOTYPE: $
1841
1842 int random_roll (int min, int max, object *op, int goodbad);
1843
1844 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1845
1846 int
1847 exp_to_level (val64 exp)
1848 CODE:
1849 {
1850 int i = 0;
1851
1852 RETVAL = settings.max_level;
1853
1854 for (i = 1; i <= settings.max_level; i++)
1855 {
1856 if (levels[i] > exp)
1857 {
1858 RETVAL = i - 1;
1859 break;
1860 }
1861 }
1862 }
1863 OUTPUT: RETVAL
1864
1865 val64
1866 level_to_min_exp (int level)
1867 CODE:
1868 if (level > settings.max_level)
1869 RETVAL = levels[settings.max_level];
1870 else if (level < 1)
1871 RETVAL = 0;
1872 else
1873 RETVAL = levels[level];
1874 OUTPUT: RETVAL
1875
1876 SV *
1877 resistance_to_string (int atnr)
1878 CODE:
1879 if (atnr >= 0 && atnr < NROFATTACKS)
1880 RETVAL = newSVpv (resist_plus[atnr], 0);
1881 else
1882 XSRETURN_UNDEF;
1883 OUTPUT: RETVAL
1884
1885 UUID
1886 uuid_cur ()
1887 CODE:
1888 RETVAL = UUID::cur;
1889 OUTPUT:
1890 RETVAL
1891
1892 UUID
1893 uuid_gen ()
1894 CODE:
1895 RETVAL = UUID::gen ();
1896 OUTPUT:
1897 RETVAL
1898
1899 val64
1900 uuid_seq (UUID uuid)
1901 CODE:
1902 RETVAL = uuid.seq;
1903 OUTPUT:
1904 RETVAL
1905
1906 UUID
1907 uuid_str (val64 seq)
1908 CODE:
1909 RETVAL.seq = seq;
1910 OUTPUT:
1911 RETVAL
1912
1913 void
1914 coin_names ()
1915 PPCODE:
1916 EXTEND (SP, NUM_COINS);
1917 for (int i = 0; i < NUM_COINS; ++i)
1918 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1919
1920 void
1921 coin_archetypes ()
1922 PPCODE:
1923 EXTEND (SP, NUM_COINS);
1924 for (int i = 0; i < NUM_COINS; ++i)
1925 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1926
1927 bool
1928 load_resource_file_ (octet_string filename)
1929
1930 void
1931 fix_weight ()
1932
1933 MODULE = cf PACKAGE = cf::attachable
1934
1935 int
1936 valid (SV *obj)
1937 CODE:
1938 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1939 OUTPUT:
1940 RETVAL
1941
1942 void
1943 debug_trace (attachable *obj, bool on = true)
1944 CODE:
1945 obj->flags &= ~attachable::F_DEBUG_TRACE;
1946 if (on)
1947 obj->flags |= attachable::F_DEBUG_TRACE;
1948
1949 int mortals_size ()
1950 CODE:
1951 RETVAL = attachable::mortals.size ();
1952 OUTPUT: RETVAL
1953
1954 #object *mortals (U32 index)
1955 # CODE:
1956 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1957 # OUTPUT: RETVAL
1958
1959 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1960
1961 MODULE = cf PACKAGE = cf::global
1962
1963 int invoke (SV *klass, int event, ...)
1964 CODE:
1965 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1967 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1968 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1969 OUTPUT: RETVAL
1970
1971 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1972
1973 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1974
1975 int invoke (object *op, int event, ...)
1976 CODE:
1977 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1978 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1979 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1980 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1981 OUTPUT: RETVAL
1982
1983 SV *registry (object *op)
1984
1985 int objects_size ()
1986 CODE:
1987 RETVAL = objects.size ();
1988 OUTPUT: RETVAL
1989
1990 object *objects (U32 index)
1991 CODE:
1992 RETVAL = index < objects.size () ? objects [index] : 0;
1993 OUTPUT: RETVAL
1994
1995 int actives_size ()
1996 CODE:
1997 RETVAL = actives.size ();
1998 OUTPUT: RETVAL
1999
2000 object *actives (U32 index)
2001 CODE:
2002 RETVAL = index < actives.size () ? actives [index] : 0;
2003 OUTPUT: RETVAL
2004
2005 int mortals_size ()
2006 CODE:
2007 RETVAL = attachable::mortals.size ();
2008 OUTPUT: RETVAL
2009
2010 const char *slot_use_name (U32 slot)
2011 ALIAS:
2012 slot_nonuse_name = 1
2013 CODE:
2014 {
2015 if (slot >= NUM_BODY_LOCATIONS)
2016 croak ("body slot index out of range");
2017
2018 switch (ix)
2019 {
2020 case 0: RETVAL = body_locations[slot].use_name; break;
2021 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2022 }
2023 }
2024 OUTPUT:
2025 RETVAL
2026
2027 # missing properties
2028
2029 object *head (object *op)
2030 PROTOTYPE: $
2031 CODE:
2032 RETVAL = op->head_ ();
2033 OUTPUT: RETVAL
2034
2035 void
2036 inv (object *obj)
2037 PROTOTYPE: $
2038 PPCODE:
2039 {
2040 for (object *o = obj->inv; o; o = o->below)
2041 XPUSHs (sv_2mortal (to_sv (o)));
2042 }
2043
2044 void
2045 set_animation (object *op, int idx)
2046 CODE:
2047 SET_ANIMATION (op, idx);
2048
2049 int
2050 num_animations (object *op)
2051 CODE:
2052 RETVAL = NUM_ANIMATIONS (op);
2053 OUTPUT: RETVAL
2054
2055 int slot_info (object *op, UV slot, int value = 0)
2056 ALIAS:
2057 slot_used = 1
2058 CODE:
2059 {
2060 if (slot >= NUM_BODY_LOCATIONS)
2061 croak ("body slot index out of range");
2062
2063 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2064
2065 if (items > 2)
2066 if (ix)
2067 op->slot[slot].used = value;
2068 else
2069 op->slot[slot].info = value;
2070 }
2071 OUTPUT:
2072 RETVAL
2073
2074 object *find_best_object_match (object *op, utf8_string match)
2075
2076 object *find_marked_object (object *op)
2077
2078 int need_identify (object *obj);
2079
2080 int apply_shop_mat (object *shop_mat, object *op);
2081
2082 int move (object *op, int dir, object *originator = op)
2083 CODE:
2084 RETVAL = move_ob (op, dir, originator);
2085 OUTPUT:
2086 RETVAL
2087
2088 void apply (object *applier, object *applied, int flags = 0)
2089 CODE:
2090 manual_apply (applied, applier, flags);
2091
2092 void apply_below (object *op)
2093 CODE:
2094 player_apply_below (op);
2095
2096 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2097
2098 int pay_item (object *op, object *buyer)
2099 CODE:
2100 RETVAL = pay_for_item (op, buyer);
2101 OUTPUT: RETVAL
2102
2103 int pay_amount (object *op, uint64 amount)
2104 CODE:
2105 RETVAL = pay_for_amount (amount, op);
2106 OUTPUT: RETVAL
2107
2108 void pay_player (object *op, uint64 amount)
2109
2110 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2111
2112 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2113
2114 void learn_spell (object *op, object *sp, int special_prayer = 0)
2115 CODE:
2116 do_learn_spell (op, sp, special_prayer);
2117
2118 void forget_spell (object *op, object *sp)
2119 CODE:
2120 do_forget_spell (op, query_name (sp));
2121
2122 object *check_for_spell (object *op, utf8_string spellname)
2123 CODE:
2124 RETVAL = check_spell_known (op, spellname);
2125 OUTPUT: RETVAL
2126
2127 int query_money (object *op)
2128 ALIAS: money = 0
2129
2130 val64 query_cost (object *op, object *who, int flags)
2131 ALIAS: cost = 0
2132
2133 void spring_trap (object *op, object *victim)
2134
2135 int check_trigger (object *op, object *cause)
2136
2137 void drop (object *who, object *op)
2138
2139 void pick_up (object *who, object *op)
2140
2141 void update_object (object *op, int action)
2142
2143 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2144
2145 void player_lvl_adj (object *who, object *skill = 0)
2146
2147 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2148
2149 int calc_skill_exp (object *who, object *op, object *skill);
2150
2151 void push_button (object *op, object *originator);
2152
2153 void use_trigger (object *op, object *originator);
2154
2155 void handle_apply_yield (object *op);
2156
2157 int convert_item (object *item, object *converter);
2158
2159
2160 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2161
2162 # no clean way to get an object from an archetype - stupid idiotic
2163 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2164
2165 object *new (utf8_string archetype = 0)
2166 PROTOTYPE: ;$
2167 CODE:
2168 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2169 OUTPUT:
2170 RETVAL
2171
2172 object *find_object (U32 tag)
2173
2174 # TODO: nuke
2175 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2176 PROTOTYPE: $$$$$$
2177 CODE:
2178 {
2179 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2180 }
2181
2182 shstr
2183 object::kv_get (shstr key)
2184
2185 void
2186 object::kv_del (shstr key)
2187
2188 void
2189 object::kv_set (shstr key, shstr value)
2190
2191 object *get_nearest_player (object *ob)
2192 ALIAS: nearest_player = 0
2193 PREINIT:
2194 extern object *get_nearest_player (object *);
2195
2196 void rangevector (object *ob, object *other, int flags = 0)
2197 PROTOTYPE: $$;$
2198 PPCODE:
2199 {
2200 rv_vector rv;
2201
2202 PUTBACK;
2203 get_rangevector (ob, other, &rv, flags);
2204 SPAGAIN;
2205
2206 EXTEND (SP, 5);
2207 PUSHs (newSVuv (rv.distance));
2208 PUSHs (newSViv (rv.distance_x));
2209 PUSHs (newSViv (rv.distance_y));
2210 PUSHs (newSViv (rv.direction));
2211 PUSHs (to_sv (rv.part));
2212 }
2213
2214 bool on_same_map_as (object *ob, object *other)
2215 CODE:
2216 RETVAL = on_same_map (ob, other);
2217 OUTPUT: RETVAL
2218
2219 const_utf8_string
2220 base_name (object *op, int plural = op->nrof > 1)
2221 CODE:
2222 RETVAL = query_base_name (op, plural);
2223 OUTPUT: RETVAL
2224
2225 # return the tail of an object, excluding itself
2226 void
2227 tail (object *op)
2228 PPCODE:
2229 while ((op = op->more))
2230 XPUSHs (sv_2mortal (to_sv (op)));
2231
2232 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2233
2234 player *player (object *op)
2235 CODE:
2236 RETVAL = op->contr;
2237 OUTPUT: RETVAL
2238
2239 bool move_player (object *op, int dir)
2240
2241 void check_score (object *op)
2242
2243 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2244 CODE:
2245 new_draw_info (flags, 0, op, txt);
2246
2247 void kill_player (object *op)
2248
2249 void esrv_send_item (object *pl, object *item)
2250
2251 void esrv_update_item (object *pl, int what, object *item)
2252 C_ARGS: what, pl, item
2253
2254 void esrv_del_item (object *pl, int tag)
2255 C_ARGS: pl->contr, tag
2256
2257 int command_summon (object *op, utf8_string params)
2258
2259 int command_arrest (object *op, utf8_string params)
2260
2261
2262 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2263
2264 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2265
2266 int invoke (player *pl, int event, ...)
2267 CODE:
2268 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2272 OUTPUT: RETVAL
2273
2274 SV *registry (player *pl)
2275
2276 void
2277 save_stats (player *pl)
2278 CODE:
2279 pl->ob->stats.hp = pl->ob->stats.maxhp;
2280 pl->ob->stats.sp = pl->ob->stats.maxsp;
2281 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2282 pl->orig_stats = pl->ob->stats;
2283
2284 # should only be temporary
2285 void esrv_new_player (player *pl)
2286
2287 #d# TODO: replace by blocked_los accessor, fix code using this
2288 bool
2289 cell_visible (player *pl, int dx, int dy)
2290 CODE:
2291 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2292 OUTPUT:
2293 RETVAL
2294
2295 void
2296 send (player *pl, SV *packet)
2297 CODE:
2298 {
2299 STRLEN len;
2300 char *buf = SvPVbyte (packet, len);
2301
2302 if (len > MAXSOCKBUF)
2303 pl->failmsg ("[packet too long for client]");
2304 else if (pl->ns)
2305 pl->ns->send_packet (buf, len);
2306 }
2307
2308 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2309 PROTOTYPE: $;$$$
2310 PPCODE:
2311 if (GIMME_V != G_VOID)
2312 {
2313 EXTEND (SP, 3);
2314 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2315 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2316 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2317 }
2318 if (map_path) sv_to (map_path, pl->savebed_map);
2319 if (x) sv_to (x, pl->bed_x);
2320 if (y) sv_to (y, pl->bed_y);
2321
2322 void
2323 list ()
2324 PPCODE:
2325 for_all_players (pl)
2326 XPUSHs (sv_2mortal (to_sv (pl)));
2327
2328
2329 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2330
2331 int invoke (maptile *map, int event, ...)
2332 CODE:
2333 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2334 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2335 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2336 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2337 OUTPUT: RETVAL
2338
2339 SV *registry (maptile *map)
2340
2341 void
2342 find_tagged_objects (maptile *map, utf8_string tag = 0)
2343 PPCODE:
2344 {
2345 if (!map->spaces)
2346 XSRETURN_EMPTY;
2347
2348 if (tag)
2349 {
2350 shstr_cmp tag_ (tag);
2351
2352 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2353 for (object *op = ms->bot; op; op = op->above)
2354 if (op->tag == tag_)
2355 XPUSHs (sv_2mortal (to_sv (op)));
2356 }
2357 else
2358 {
2359 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2360 for (object *op = ms->bot; op; op = op->above)
2361 if (op->tag)
2362 XPUSHs (sv_2mortal (to_sv (op)));
2363 }
2364 }
2365
2366 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2367
2368 void
2369 adjust_daylight ()
2370 CODE:
2371 maptile::adjust_daylight ();
2372
2373 int
2374 outdoor_darkness (int darkness = 0)
2375 CODE:
2376 RETVAL = maptile::outdoor_darkness;
2377 if (items)
2378 maptile::outdoor_darkness = darkness;
2379 OUTPUT:
2380 RETVAL
2381
2382 void
2383 maptile::instantiate ()
2384
2385 maptile *new ()
2386 PROTOTYPE:
2387 CODE:
2388 RETVAL = new maptile;
2389 OUTPUT:
2390 RETVAL
2391
2392 void
2393 maptile::players ()
2394 PPCODE:
2395 if (GIMME_V == G_SCALAR)
2396 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2397 else if (GIMME_V == G_ARRAY)
2398 {
2399 EXTEND (SP, THIS->players);
2400 for_all_players (pl)
2401 if (pl->ob && pl->ob->map == THIS)
2402 PUSHs (sv_2mortal (to_sv (pl->ob)));
2403 }
2404
2405 void
2406 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408 {
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::add_underlay: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 for (int x = 0; x < THIS->width; ++x)
2418 for (int y = 0; y < THIS->height; ++y)
2419 {
2420 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2421 if (op->flag [FLAG_IS_FLOOR])
2422 goto skip_space;
2423
2424 {
2425 int offs = offset + y * stride + x;
2426 if (IN_RANGE_EXC (offs, 0, idxlen))
2427 {
2428 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2429 {
2430 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2431 ob->flag [FLAG_NO_MAP_SAVE] = true;
2432 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2433
2434 if (ob->randomitems)
2435 {
2436 if (!ob->above)
2437 {
2438 ob->create_treasure (ob->randomitems);
2439
2440 for (object *op = ob->above; op; op = op->above)
2441 op->flag [FLAG_NO_MAP_SAVE] = true;
2442 }
2443
2444 ob->randomitems = 0;
2445 }
2446 }
2447 }
2448 }
2449
2450 skip_space: ;
2451 }
2452 }
2453
2454 void
2455 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2456 CODE:
2457 {
2458 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2459 croak ("maptile::set_regiondata: palette must be arrayref");
2460
2461 palette = SvRV (palette);
2462
2463 STRLEN idxlen;
2464 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2465
2466 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2467 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2468
2469 for (int i = av_len ((AV *)palette) + 1; i--; )
2470 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2471
2472 for (int y = 0; y < THIS->height; ++y)
2473 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2474
2475 sfree (THIS->regions, THIS->size ());
2476 delete [] THIS->regionmap;
2477
2478 THIS->regions = regions;
2479 THIS->regionmap = regionmap;
2480 }
2481
2482 void
2483 maptile::create_region_treasure ()
2484 CODE:
2485 for (int x = 0; x < THIS->width; ++x)
2486 for (int y = 0; y < THIS->height; ++y)
2487 {
2488 region *rgn = THIS->region (x, y);
2489
2490 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2491 if (object *op = THIS->at (x, y).top)
2492 if (rgn->treasure && rndm () < rgn->treasure_density)
2493 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2494 }
2495
2496 int out_of_map (maptile *map, int x, int y)
2497
2498 void
2499 find_link (maptile *map, shstr_tmp connection)
2500 PPCODE:
2501 if (oblinkpt *obp = map->find_link (connection))
2502 for (objectlink *ol = obp->link; ol; ol = ol->next)
2503 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2504
2505 void
2506 get_map_flags (maptile *map, int x, int y)
2507 PPCODE:
2508 {
2509 maptile *nmap = 0;
2510 I16 nx = 0, ny = 0;
2511
2512 PUTBACK;
2513 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2515
2516 EXTEND (SP, 4);
2517 PUSHs (sv_2mortal (newSViv (flags)));
2518
2519 if (GIMME_V == G_ARRAY)
2520 {
2521 PUSHs (sv_2mortal (to_sv (nmap)));
2522 PUSHs (sv_2mortal (newSViv (nx)));
2523 PUSHs (sv_2mortal (newSViv (ny)));
2524 }
2525 }
2526
2527 mapspace *
2528 ms (maptile *map, unsigned int x, unsigned int y)
2529 PROTOTYPE: $$$
2530 CODE:
2531 {
2532 maptile *nmap = 0;
2533 I16 nx, ny;
2534
2535 PUTBACK;
2536 get_map_flags (map, &nmap, x, y, &nx, &ny);
2537 SPAGAIN;
2538
2539 if (!nmap)
2540 XSRETURN_UNDEF;
2541
2542 RETVAL = &nmap->at (nx, ny);
2543 }
2544 OUTPUT:
2545 RETVAL
2546
2547 void
2548 at (maptile *map, unsigned int x, unsigned int y)
2549 PROTOTYPE: $$$
2550 PPCODE:
2551 {
2552 maptile *nmap = 0;
2553 I16 nx, ny;
2554
2555 PUTBACK;
2556 get_map_flags (map, &nmap, x, y, &nx, &ny);
2557 SPAGAIN;
2558
2559 if (nmap)
2560 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2561 XPUSHs (sv_2mortal (to_sv (o)));
2562 }
2563
2564 SV *
2565 bot_at (maptile *map, unsigned int x, unsigned int y)
2566 PROTOTYPE: $$$
2567 ALIAS:
2568 top_at = 1
2569 flags_at = 2
2570 light_at = 3
2571 move_block_at = 4
2572 move_slow_at = 5
2573 move_on_at = 6
2574 move_off_at = 7
2575 CODE:
2576 {
2577 sint16 nx = x;
2578 sint16 ny = y;
2579
2580 if (!xy_normalise (map, nx, ny))
2581 XSRETURN_UNDEF;
2582
2583 mapspace &ms = map->at (nx, ny);
2584
2585 ms.update ();
2586
2587 switch (ix)
2588 {
2589 case 0: RETVAL = to_sv (ms.bot ); break;
2590 case 1: RETVAL = to_sv (ms.top ); break;
2591 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2592 case 3: RETVAL = newSViv (ms.light ); break;
2593 case 4: RETVAL = newSVuv (ms.move_block); break;
2594 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2595 case 6: RETVAL = newSVuv (ms.move_on ); break;
2596 case 7: RETVAL = newSVuv (ms.move_off ); break;
2597 }
2598 }
2599 OUTPUT: RETVAL
2600
2601 void fix_walls (maptile *map, int x, int y)
2602
2603 void fix_walls_around (maptile *map, int x, int y)
2604
2605 # worst xs function of my life
2606 bool
2607 _create_random_map (\
2608 maptile *self,\
2609 utf8_string wallstyle,\
2610 utf8_string wall_name,\
2611 utf8_string floorstyle,\
2612 utf8_string monsterstyle,\
2613 utf8_string treasurestyle,\
2614 utf8_string layoutstyle,\
2615 utf8_string doorstyle,\
2616 utf8_string decorstyle,\
2617 utf8_string origin_map,\
2618 utf8_string final_map,\
2619 utf8_string exitstyle,\
2620 utf8_string this_map,\
2621 utf8_string exit_on_final_map,\
2622 int xsize,\
2623 int ysize,\
2624 int expand2x,\
2625 int layoutoptions1,\
2626 int layoutoptions2,\
2627 int layoutoptions3,\
2628 int symmetry,\
2629 int difficulty,\
2630 int difficulty_given,\
2631 float difficulty_increase,\
2632 int dungeon_level,\
2633 int dungeon_depth,\
2634 int decoroptions,\
2635 int orientation,\
2636 int origin_y,\
2637 int origin_x,\
2638 U32 random_seed,\
2639 val64 total_map_hp,\
2640 int map_layout_style,\
2641 int treasureoptions,\
2642 int symmetry_used,\
2643 region *region,\
2644 utf8_string custom\
2645 )
2646 CODE:
2647 {
2648 random_map_params rmp;
2649
2650 assign (rmp.wallstyle , wallstyle);
2651 assign (rmp.wall_name , wall_name);
2652 assign (rmp.floorstyle , floorstyle);
2653 assign (rmp.monsterstyle , monsterstyle);
2654 assign (rmp.treasurestyle , treasurestyle);
2655 assign (rmp.layoutstyle , layoutstyle);
2656 assign (rmp.doorstyle , doorstyle);
2657 assign (rmp.decorstyle , decorstyle);
2658 assign (rmp.exitstyle , exitstyle);
2659 assign (rmp.exit_on_final_map, exit_on_final_map);
2660
2661 rmp.origin_map = origin_map;
2662 rmp.final_map = final_map;
2663 rmp.this_map = this_map;
2664 rmp.xsize = xsize;
2665 rmp.ysize = ysize;
2666 rmp.expand2x = expand2x;
2667 rmp.layoutoptions1 = layoutoptions1;
2668 rmp.layoutoptions2 = layoutoptions2;
2669 rmp.layoutoptions3 = layoutoptions3;
2670 rmp.symmetry = symmetry;
2671 rmp.difficulty = difficulty;
2672 rmp.difficulty_given = difficulty_given;
2673 rmp.difficulty_increase = difficulty_increase;
2674 rmp.dungeon_level = dungeon_level;
2675 rmp.dungeon_depth = dungeon_depth;
2676 rmp.decoroptions = decoroptions;
2677 rmp.orientation = orientation;
2678 rmp.origin_y = origin_y;
2679 rmp.origin_x = origin_x;
2680 rmp.random_seed = random_seed;
2681 rmp.total_map_hp = (uint64_t) total_map_hp;
2682 rmp.map_layout_style = map_layout_style;
2683 rmp.treasureoptions = treasureoptions;
2684 rmp.symmetry_used = symmetry_used;
2685 rmp.region = region;
2686 rmp.custom = custom;
2687
2688 RETVAL = self->generate_random_map (&rmp);
2689 }
2690 OUTPUT:
2691 RETVAL
2692
2693 MODULE = cf PACKAGE = cf::mapspace
2694
2695 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2696
2697 MODULE = cf PACKAGE = cf::arch
2698
2699 int archetypes_size ()
2700 CODE:
2701 RETVAL = archetypes.size ();
2702 OUTPUT: RETVAL
2703
2704 archetype *archetypes (U32 index)
2705 CODE:
2706 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2707 OUTPUT: RETVAL
2708
2709 object *instantiate (archetype *arch)
2710 CODE:
2711 RETVAL = arch_to_object (arch);
2712 OUTPUT:
2713 RETVAL
2714
2715 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2716
2717 MODULE = cf PACKAGE = cf::party
2718
2719 partylist *first ()
2720 PROTOTYPE:
2721 CODE:
2722 RETVAL = get_firstparty ();
2723 OUTPUT: RETVAL
2724
2725 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2726
2727 MODULE = cf PACKAGE = cf::region
2728
2729 void
2730 list ()
2731 PPCODE:
2732 for_all_regions (rgn)
2733 XPUSHs (sv_2mortal (to_sv (rgn)));
2734
2735 region *find (utf8_string name)
2736 PROTOTYPE: $
2737 CODE:
2738 RETVAL = region::find (name);
2739 OUTPUT: RETVAL
2740
2741 int specificity (region *rgn)
2742 CODE:
2743 RETVAL = 0;
2744 while (rgn = rgn->parent)
2745 RETVAL++;
2746 OUTPUT: RETVAL
2747
2748 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2749
2750 MODULE = cf PACKAGE = cf::living
2751
2752 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2753
2754 MODULE = cf PACKAGE = cf::settings
2755
2756 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2757
2758 MODULE = cf PACKAGE = cf::client
2759
2760 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2761
2762 int invoke (client *ns, int event, ...)
2763 CODE:
2764 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2765 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2766 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2767 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2768 OUTPUT: RETVAL
2769
2770 SV *registry (client *ns)
2771
2772 void
2773 list ()
2774 PPCODE:
2775 EXTEND (SP, clients.size ());
2776 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2777 PUSHs (sv_2mortal (to_sv (*i)));
2778
2779 void
2780 client::send_packet (SV *packet)
2781 CODE:
2782 {
2783 STRLEN len;
2784 char *buf = SvPVbyte (packet, len);
2785
2786 if (len > MAXSOCKBUF)
2787 {
2788 // ugly
2789 if (THIS->pl)
2790 THIS->pl->failmsg ("[packet too long for client]");
2791 }
2792 else
2793 THIS->send_packet (buf, len);
2794 }
2795
2796 faceidx
2797 client::need_face (utf8_string name, int pri = 0)
2798 CODE:
2799 RETVAL = face_find (name, 0);
2800 if (RETVAL)
2801 {
2802 THIS->send_face (RETVAL, pri);
2803 THIS->flush_fx ();
2804 }
2805 OUTPUT:
2806 RETVAL
2807
2808 int
2809 client::fx_want (int idx, int value = -1)
2810 CODE:
2811 if (0 < idx && idx < FT_NUM)
2812 {
2813 RETVAL = THIS->fx_want [idx];
2814 if (items > 2)
2815 THIS->fx_want [idx] = value;
2816 }
2817 else
2818 RETVAL = 0;
2819 OUTPUT:
2820 RETVAL
2821
2822 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2823
2824 faceidx sound_find (utf8_string name)
2825
2826 void sound_set (utf8_string str, faceidx face)
2827
2828 # dire hack
2829 void old_sound_index (int idx, faceidx face)
2830 CODE:
2831 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2832 old_sound_index [idx] = face;
2833
2834 MODULE = cf PACKAGE = cf::face PREFIX = face_
2835
2836 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2837
2838 faceidx face_find (utf8_string name, faceidx defidx = 0)
2839
2840 faceidx alloc (utf8_string name)
2841 CODE:
2842 {
2843 do
2844 {
2845 RETVAL = faces.size ();
2846 faces.resize (RETVAL + 1);
2847 }
2848 while (!RETVAL); // crude way to leave index 0
2849
2850 faces [RETVAL].name = name;
2851 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2852
2853 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2854 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2855 }
2856 OUTPUT: RETVAL
2857
2858 void set_type (faceidx idx, int value)
2859 ALIAS:
2860 set_type = 0
2861 set_visibility = 1
2862 set_magicmap = 2
2863 set_smooth = 3
2864 set_smoothlevel = 4
2865 CODE:
2866 faceinfo *f = face_info (idx); assert (f);
2867 switch (ix)
2868 {
2869 case 0: f->type = value; break;
2870 case 1: f->visibility = value; break;
2871 case 2: f->magicmap = value; break;
2872 case 3: f->smooth = value; break;
2873 case 4: f->smoothlevel = value; break;
2874 }
2875
2876 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2877 CODE:
2878 {
2879 faceinfo *f = face_info (idx); assert (f);
2880 facedata *d = &(faceset ? f->data64 : f->data32);
2881 sv_to (data, d->data);
2882 STRLEN clen;
2883 char *cdata = SvPVbyte (chksum, clen);
2884 clen = min (CHKSUM_SIZE, clen);
2885
2886 if (memcmp (d->chksum, cdata, clen))
2887 {
2888 memcpy (d->chksum, cdata, clen);
2889
2890 // invalidate existing client face info
2891 for_all_clients (ns)
2892 if (ns->faceset == faceset)
2893 {
2894 ns->faces_sent [idx] = false;
2895 ns->force_newmap = true;
2896 }
2897 }
2898 }
2899
2900 int get_data_size (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = d->data.size ();
2905 OUTPUT:
2906 RETVAL
2907
2908 SV *get_chksum (faceidx idx, int faceset = 0)
2909 CODE:
2910 facedata *d = face_data (idx, faceset);
2911 if (!d) XSRETURN_UNDEF;
2912 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2913 OUTPUT:
2914 RETVAL
2915
2916 SV *get_data (faceidx idx, int faceset = 0)
2917 CODE:
2918 facedata *d = face_data (idx, faceset);
2919 if (!d) XSRETURN_UNDEF;
2920 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2921 OUTPUT:
2922 RETVAL
2923
2924 void invalidate (faceidx idx)
2925 CODE:
2926 for_all_clients (ns)
2927 {
2928 ns->faces_sent [idx] = false;
2929 ns->force_newmap = true;
2930 }
2931
2932 void invalidate_all ()
2933 CODE:
2934 for_all_clients (ns)
2935 {
2936 ns->faces_sent.reset ();
2937 ns->force_newmap = true;
2938 }
2939
2940 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2941
2942 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2943
2944 animidx anim_find (utf8_string name)
2945 CODE:
2946 RETVAL = animation::find (name).number;
2947 OUTPUT: RETVAL
2948
2949 animidx set (utf8_string name, SV *frames, int facings = 1)
2950 CODE:
2951 {
2952 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2953 croak ("frames must be an arrayref");
2954
2955 AV *av = (AV *)SvRV (frames);
2956
2957 animation *anim = &animation::find (name);
2958 if (anim->number)
2959 {
2960 anim->resize (av_len (av) + 1);
2961 anim->facings = facings;
2962 }
2963 else
2964 anim = &animation::create (name, av_len (av) + 1, facings);
2965
2966 for (int i = 0; i < anim->num_animations; ++i)
2967 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2968 }
2969 OUTPUT: RETVAL
2970
2971 void invalidate_all ()
2972 CODE:
2973 for_all_clients (ns)
2974 ns->anims_sent.reset ();
2975
2976 MODULE = cf PACKAGE = cf::object::freezer
2977
2978 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2979
2980 SV *
2981 new (char *klass)
2982 CODE:
2983 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2984 OUTPUT: RETVAL
2985
2986 void
2987 DESTROY (SV *sv)
2988 CODE:
2989 object_freezer *self;
2990 sv_to (sv, self);
2991 delete self;
2992
2993 MODULE = cf PACKAGE = cf::object::thawer
2994
2995 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2996
2997 SV *
2998 new_from_file (char *klass, octet_string path)
2999 CODE:
3000 object_thawer *f = new object_thawer (path);
3001 if (!*f)
3002 {
3003 delete f;
3004 XSRETURN_UNDEF;
3005 }
3006 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3007 OUTPUT: RETVAL
3008
3009 void
3010 DESTROY (SV *sv)
3011 CODE:
3012 object_thawer *self;
3013 sv_to (sv, self);
3014 delete self;
3015
3016 void
3017 extract_tags (object_thawer *self)
3018 PPCODE:
3019 while (self->kw != KW_EOF)
3020 {
3021 PUTBACK;
3022 coroapi::cede_to_tick ();
3023 SPAGAIN;
3024
3025 if (self->kw == KW_tag)
3026 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3027
3028 self->skip ();
3029 }
3030