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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.349
Committed: Sat Mar 20 00:42:08 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
Changes since 1.348: +2 -0 lines
Log Message:
added find_object_uuid and added uuid to look_at.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #include "autoconf.h"
24
25 #if HAVE_EXECINFO_H
26 # include <execinfo.h>
27 #endif
28
29 #include <cstdarg>
30 #include <typeinfo>
31
32 #include "global.h"
33 #include "../random_maps/random_map.h"
34 #include "evthread.h"
35 #include "sproto.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #if HAVE_MALLOC_H
43 # include <malloc.h>
44 #endif
45
46 #if !__GLIBC__
47 # define malloc_trim(pad) -1
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object_thawer &object_thawer_ref;
60 typedef object_freezer &object_freezer_ref;
61
62 typedef std::string std__string;
63
64 static PerlInterpreter *perl;
65
66 tstamp NOW, runtime;
67
68 static int tick_inhibit;
69 static int tick_pending;
70
71 global gbl_ev;
72 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74 static AV *av_reflect;
75
76 bitset<NUM_EVENT_TYPES> ev_want_event;
77 bitset<NUM_TYPES> ev_want_type;
78
79 static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92 static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99 #ifndef newSVpv_utf8
100 static SV *
101 newSVpv_utf8 (const char *s)
102 {
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109 }
110 #endif
111
112 #ifndef newSVpvn_utf8
113 static SV *
114 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115 {
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125 }
126 #endif
127
128 static noinline utf8_string
129 cfSvPVutf8_nolen (SV *sv)
130 {
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142 }
143
144 // helper cast function, returns super class * or 0
145 template<class super>
146 static super *
147 is_a (attachable *at)
148 {
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154 }
155
156 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
157
158 unordered_vector<attachable *> attachable::mortals;
159
160 attachable::~attachable ()
161 {
162 assert (!self);
163 assert (!cb);
164 }
165
166 int
167 attachable::refcnt_cnt () const
168 {
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170 }
171
172 void
173 attachable::sever_self ()
174 {
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188 }
189
190 void
191 attachable::optimise ()
192 {
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197 }
198
199 // check wether the object really is dead
200 void
201 attachable::do_check ()
202 {
203 if (refcnt_cnt () > 0)
204 return;
205
206 destroy ();
207 }
208
209 void
210 attachable::do_destroy ()
211 {
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
215 {
216 SvREFCNT_dec (cb);
217 cb = 0;
218 }
219
220 mortals.push_back (this);
221 }
222
223 void
224 attachable::destroy ()
225 {
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232 }
233
234 void
235 attachable::check_mortals ()
236 {
237 static int i = 0;
238
239 for (;;)
240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
265 attachable *obj = mortals [i];
266
267 #if 0
268 if (obj->self)//D make this an assert later
269 {
270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273 #endif
274
275 if (obj->refcnt)
276 {
277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
281 }
282 else
283 {
284 mortals.erase (i);
285 obj->sever_self ();
286 delete obj;
287 }
288 }
289 }
290
291 void
292 attachable::set_key (const char *key, const char *value, bool is_utf8)
293 {
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301 }
302
303 attachable &
304 attachable::operator =(const attachable &src)
305 {
306 //if (self || cb)
307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
308
309 attach = src.attach;
310 return *this;
311 }
312
313 #if 0
314 template<typename T>
315 static bool
316 find_backref (void *ptr, T *obj)
317 {
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328 }
329
330 // for debugging, find "live" objects containing this ptr
331 static void
332 find_backref (void *ptr)
333 {
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345 }
346 #endif
347
348 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349
350 static SV *
351 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
352 {
353 SV *sv;
354
355 if (!ptr)
356 return newSV (0);
357
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash);
360 }
361
362 static int
363 attachable_free (pTHX_ SV *sv, MAGIC *mg)
364 {
365 attachable *at = (attachable *)mg->mg_ptr;
366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
374 // next line makes sense, but most objects still have refcnt 0 by default
375 //at->refcnt_chk ();
376 return 0;
377 }
378
379 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380
381 static SV *
382 newSVattachable (attachable *obj, HV *stash)
383 {
384 if (!obj)
385 return newSV (0);
386
387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
391 {
392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
393
394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
401
402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
403 SvAMAGIC_on (sv);
404
405 return sv;
406 }
407 }
408
409 #if 0 // unused
410 static void
411 clearSVptr (SV *sv)
412 {
413 if (SvROK (sv))
414 sv = SvRV (sv);
415
416 hv_clear ((HV *)sv);
417 sv_unmagic (sv, PERL_MAGIC_ext);
418 }
419 #endif
420
421 static long
422 SvPTR_nc (SV *sv)
423 {
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434 }
435
436 static long
437 SvPTR (SV *sv, const char *klass)
438 {
439 if (!sv_derived_from (sv, klass))
440 croak ("object of type %s expected", klass);
441
442 return SvPTR_nc (sv);
443 }
444
445 static long noinline
446 SvPTR_ornull (SV *sv, const char *klass)
447 {
448 if (expect_false (!SvOK (sv))) return 0;
449
450 return SvPTR (sv, klass);
451 }
452
453 static long noinline
454 SvPTR_ornull_client (SV *sv)
455 {
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464 }
465
466 static long noinline
467 SvPTR_ornull_object (SV *sv)
468 {
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479 }
480
481 static long noinline
482 SvPTR_ornull_player (SV *sv)
483 {
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492 }
493
494 static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
495 static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
496 static inline SV *to_sv (bool v) { return newSViv (v); }
497 static inline SV *to_sv ( signed char v) { return newSViv (v); }
498 static inline SV *to_sv (unsigned char v) { return newSViv (v); }
499 static inline SV *to_sv ( signed short v) { return newSViv (v); }
500 static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
501 static inline SV *to_sv ( signed int v) { return newSViv (v); }
502 static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
503 static inline SV *to_sv ( signed long v) { return newSViv (v); }
504 static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
505 static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
506 static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507 static inline SV *to_sv (float v) { return newSVnv (v); }
508 static inline SV *to_sv (double v) { return newSVnv (v); }
509 static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510 static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
511 static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
512 static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513 static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514 static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515 static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516 static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517 static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
518
519 static inline SV *to_sv (object & v) { return to_sv (&v); }
520 static inline SV *to_sv (living & v) { return to_sv (&v); }
521
522 static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
523 static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
524
525 static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
526
527 static inline SV *to_sv (dynbuf * v)
528 {
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539 }
540
541 static inline SV *to_sv (dynbuf_text * v)
542 {
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546 }
547
548 static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
549 static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
550 static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
551 static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
552 static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
553 static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
554 static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
555 static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
556 static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
557 static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
558 static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559 static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560 static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561 static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562 static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563 static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564 static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565 static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
566 static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567 static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568 static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569 static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570 static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571 static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572 static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573 static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574 static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575
576 //static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577 static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
578
579 template<class T>
580 static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
581
582 template<int N>
583 static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
584
585 static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
586 static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
587 static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
588 static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
589
590 static inline void sv_to (SV *sv, std::string &v)
591 {
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595 }
596
597 static inline void sv_to (SV *sv, UUID &v)
598 {
599 if (!v.parse (SvPV_nolen (sv)))
600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
601 }
602
603 static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
604
605 static SV *
606 newSVdt_va (va_list &ap, data_type type)
607 {
608 SV *sv;
609
610 switch (type)
611 {
612 case DT_INT:
613 sv = newSViv (va_arg (ap, int));
614 break;
615
616 case DT_INT64:
617 sv = newSVval64 ((val64)va_arg (ap, sint64));
618 break;
619
620 case DT_DOUBLE:
621 sv = newSVnv (va_arg (ap, double));
622 break;
623
624 case DT_STRING:
625 {
626 char *str = (char *)va_arg (ap, const char *);
627 sv = str ? newSVpv (str, 0) : newSV (0);
628 }
629 break;
630
631 case DT_DATA:
632 {
633 char *str = (char *)va_arg (ap, const void *);
634 int len = va_arg (ap, int);
635 sv = str ? newSVpv (str, len) : newSV (0);
636 }
637 break;
638
639 case DT_OBJECT:
640 sv = to_sv (va_arg (ap, object *));
641 break;
642
643 case DT_MAP:
644 // va_arg (object *) when void * is passed is an XSI extension
645 sv = to_sv (va_arg (ap, maptile *));
646 break;
647
648 case DT_CLIENT:
649 sv = to_sv (va_arg (ap, client *));
650 break;
651
652 case DT_PLAYER:
653 sv = to_sv (va_arg (ap, player *));
654 break;
655
656 case DT_ARCH:
657 sv = to_sv (va_arg (ap, archetype *));
658 break;
659
660 case DT_PARTY:
661 sv = to_sv (va_arg (ap, partylist *));
662 break;
663
664 case DT_REGION:
665 sv = to_sv (va_arg (ap, region *));
666 break;
667
668 default:
669 assert (("unhandled type in newSVdt_va", 0));
670 }
671
672 return sv;
673 }
674
675 static SV *
676 newSVdt (data_type type, ...)
677 {
678 va_list ap;
679
680 va_start (ap, type);
681 SV *sv = newSVdt_va (ap, type);
682 va_end (ap);
683
684 return sv;
685 }
686
687 // typemap support, mostly to avoid excessive inlining
688 template<class type>
689 static void noinline
690 cf_obj_to (SV *arg, type &var)
691 {
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695 }
696
697 template<class object>
698 static void noinline
699 cf_obj_ornull_to (SV *arg, object *&var)
700 {
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709 }
710
711 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
713 static SV *
714 registry (attachable *ext)
715 {
716 if (!ext->cb)
717 ext->cb = newAV ();
718
719 return newRV_inc ((SV *)ext->cb);
720 }
721
722 /////////////////////////////////////////////////////////////////////////////
723
724 void
725 cfperl_init ()
726 {
727 extern char **environ;
728
729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
730 perl = perl_alloc ();
731 perl_construct (perl);
732
733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
734
735 const char *argv[] = {
736 settings.argv [0],
737 "-e0"
738 };
739
740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
742 {
743 printf ("unable to initialize perl-interpreter, aborting.\n");
744 exit (EXIT_FAILURE);
745 }
746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762 }
763
764 void
765 cfperl_main ()
766 {
767 dSP;
768
769 PUSHMARK (SP);
770 PUTBACK;
771 call_pv ("cf::main", G_DISCARD | G_VOID);
772 }
773
774 void
775 attachable::instantiate ()
776 {
777 if (attach)
778 {
779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
780 attach = 0;
781 }
782 }
783
784 void
785 attachable::reattach ()
786 {
787 optimise ();
788 //TODO: check for _attachment's, very important for restarts
789 INVOKE_ATTACHABLE (REATTACH, this);
790 }
791
792 static event_klass klass_of[NUM_EVENT_TYPES] = {
793 # define def(type,name) KLASS_ ## type,
794 # include "eventinc.h"
795 # undef def
796 };
797
798 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
799
800 static void noinline
801 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
802 {
803 // event must be in array
804 if (event >= 0 && event <= AvFILLp (registry))
805 {
806 SV *cbs_ = AvARRAY (registry)[event];
807
808 // element must be list of callback entries
809 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
810 {
811 AV *cbs = (AV *)SvRV (cbs_);
812
813 // no callback entries, no callbacks to call
814 if (AvFILLp (cbs) >= 0)
815 {
816 if (!callbacks)
817 {
818 callbacks = newAV ();
819 av_extend (callbacks, 16);
820 }
821
822 // never use SvREFCNT_inc to copy values, but its ok here :)
823 for (int i = 0; i <= AvFILLp (cbs); ++i)
824 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
825 }
826 }
827 }
828 }
829
830 void
831 attachable::gather_callbacks (AV *&callbacks, event_type event) const
832 {
833 ::gather_callbacks (callbacks, cb_attachable, event);
834
835 if (cb)
836 ::gather_callbacks (callbacks, cb, event);
837 }
838
839 void
840 global::gather_callbacks (AV *&callbacks, event_type event) const
841 {
842 ::gather_callbacks (callbacks, cb_global, event);
843 }
844
845 void
846 object::gather_callbacks (AV *&callbacks, event_type event) const
847 {
848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
849 {
850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
851
852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
854 }
855
856 if (type <= AvFILLp (cb_type))
857 {
858 SV *registry = AvARRAY (cb_type)[type];
859
860 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
861 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
862 }
863
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_object, event);
866 }
867
868 void
869 archetype::gather_callbacks (AV *&callbacks, event_type event) const
870 {
871 attachable::gather_callbacks (callbacks, event);
872 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
873 }
874
875 void
876 client::gather_callbacks (AV *&callbacks, event_type event) const
877 {
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_client, event);
880 }
881
882 void
883 player::gather_callbacks (AV *&callbacks, event_type event) const
884 {
885 attachable::gather_callbacks (callbacks, event);
886 ::gather_callbacks (callbacks, cb_player, event);
887 }
888
889 void
890 maptile::gather_callbacks (AV *&callbacks, event_type event) const
891 {
892 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event);
894 }
895
896 static void noinline
897 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898 {
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913 }
914
915 // very slow and inefficient way to recalculate the global want bitsets
916 static void
917 _recalc_want ()
918 {
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944 }
945
946 bool
947 attachable::invoke (event_type event, ...)
948 {
949 data_type dt;
950
951 // callback call ordering should be:
952 // 1. per-object callback
953 // 2. per-class object
954 // 3. per-type callback
955 // 4. global callbacks
956
957 AV *callbacks = 0;
958 gather_callbacks (callbacks, event);
959
960 // short-circuit processing if no callbacks found/defined
961 if (!callbacks)
962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
966
967 CALL_BEGIN (3);
968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
970
971 //TODO: unhack
972 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
973 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
974 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
975 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
976 else if (global *gl = is_a<global>(this)) /*nop*/;
977 else
978 abort (); //TODO
979
980 for (;;)
981 {
982 dt = (data_type) va_arg (ap, int);
983
984 if (dt == DT_END)
985 break;
986 else if (dt == DT_AV)
987 {
988 AV *av = va_arg (ap, AV *);
989
990 for (int i = 0; i <= av_len (av); ++i)
991 XPUSHs (*av_fetch (av, i, 1));
992 }
993 else
994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
995 }
996
997 va_end (ap);
998
999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1000 count = count > 0 ? POPi : 0;
1001
1002 CALL_END;
1003
1004 return count;
1005 }
1006
1007 static SV *
1008 cfperl_result (int idx)
1009 {
1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1011 if (!av)
1012 return &PL_sv_undef;
1013
1014 SV **sv = av_fetch (av, idx, 0);
1015 if (!sv)
1016 return &PL_sv_undef;
1017
1018 return *sv;
1019 }
1020
1021 int
1022 cfperl_result_INT (int idx)
1023 {
1024 return SvIV (cfperl_result (idx));
1025 }
1026
1027 double
1028 cfperl_result_DOUBLE (int idx)
1029 {
1030 return SvNV (cfperl_result (idx));
1031 }
1032
1033 /////////////////////////////////////////////////////////////////////////////
1034 // various c++ => perl glue functions
1035
1036 void
1037 cfperl_tick ()
1038 {
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053 }
1054
1055 void
1056 cfperl_emergency_save ()
1057 {
1058 CALL_BEGIN (0);
1059 CALL_CALL ("cf::emergency_save", G_VOID);
1060 CALL_END;
1061 }
1062
1063 void
1064 cfperl_cleanup (int make_core)
1065 {
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070 }
1071
1072 void
1073 cfperl_make_book (object *book, int level)
1074 {
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080 }
1081
1082 void
1083 cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084 {
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092 }
1093
1094 int
1095 cfperl_can_merge (object *ob1, object *ob2)
1096 {
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107 }
1108
1109 void
1110 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111 {
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119 }
1120
1121 player *
1122 player::find (const_utf8_string name)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134 }
1135
1136 maptile *
1137 find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138 {
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151 }
1152
1153 maptile *
1154 maptile::find_sync (const_utf8_string path, maptile *origin)
1155 {
1156 CALL_BEGIN (2);
1157 CALL_ARG (path);
1158 CALL_ARG (origin);
1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1160
1161 maptile *retval = 0;
1162 if (count) sv_to (POPs, retval);
1163
1164 CALL_END;
1165
1166 return retval;
1167 }
1168
1169 maptile *
1170 maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171 {
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184 }
1185
1186 void
1187 maptile::do_load_sync ()
1188 {
1189 CALL_BEGIN (1);
1190 CALL_ARG (this);
1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1192 CALL_END;
1193 }
1194
1195 void
1196 object::enter_exit (object *exit)
1197 {
1198 if (type != PLAYER)
1199 return;
1200
1201 CALL_BEGIN (2);
1202 CALL_ARG (this);
1203 CALL_ARG (exit);
1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1205 CALL_END;
1206 }
1207
1208 void
1209 object::player_goto (const_utf8_string path, int x, int y)
1210 {
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221 }
1222
1223 const_utf8_string
1224 object::ref () const
1225 {
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230 }
1231
1232 object *
1233 object::deref (const_utf8_string ref)
1234 {
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250 }
1251
1252 void
1253 log_backtrace (const_utf8_string msg)
1254 {
1255 #if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265 #endif
1266 }
1267
1268 bool
1269 is_match_expr (const_utf8_string expr)
1270 {
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272 }
1273
1274 bool
1275 match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276 {
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293 }
1294
1295 object *
1296 match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297 {
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317 }
1318
1319 /////////////////////////////////////////////////////////////////////////////
1320
1321 struct EVAPI *evapi::GEVAPI;
1322 struct CoroAPI *coroapi::GCoroAPI;
1323
1324 void
1325 coroapi::do_cede_to_tick ()
1326 {
1327 cede_pending = 0;
1328 cede ();
1329 }
1330
1331 void
1332 coroapi::wait_for_tick ()
1333 {
1334 CALL_BEGIN (0);
1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1336 CALL_END;
1337 }
1338
1339 void
1340 coroapi::wait_for_tick_begin ()
1341 {
1342 CALL_BEGIN (0);
1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1344 CALL_END;
1345 }
1346
1347 void
1348 iow::poll (int events)
1349 {
1350 if (events != this->events)
1351 {
1352 int active = ev_is_active ((ev_io *)this);
1353 if (active) stop ();
1354 ev_io_set ((ev_io *)this, fd, events);
1355 if (active) start ();
1356 }
1357 }
1358
1359 static void
1360 _connect_to_perl_1 ()
1361 {
1362 stash_cf = gv_stashpv ("cf", 1);
1363
1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1374
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379
1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1386 cb_map = get_av ("cf::CB_MAP" , 1);
1387 }
1388
1389 static void
1390 _connect_to_perl_2 ()
1391 {
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397 }
1398
1399 MODULE = cf PACKAGE = cf PREFIX = cf_
1400
1401 BOOT:
1402 {
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1406 _connect_to_perl_1 ();
1407
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1418
1419 static const struct {
1420 const char *name;
1421 IV iv;
1422 } *civ, const_iv[] = {
1423 # define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1425 const_iv (logBacktrace)
1426
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430
1431 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF)
1433
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED)
1579
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 };
1663
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666
1667 static const struct {
1668 const char *name;
1669 int skip;
1670 IV klass;
1671 IV iv;
1672 } *eiv, event_iv[] = {
1673 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1674 # include "eventinc.h"
1675 # undef def
1676 };
1677
1678 AV *av = get_av ("cf::EVENT", 1);
1679
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1681 {
1682 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1687 }
1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691 }
1692
1693 void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705 # undef f
1706
1707 void _connect_to_perl_1 ()
1708
1709 void _connect_to_perl_2 ()
1710
1711 void _recalc_want ()
1712
1713 # not used by default anymore
1714 void _global_reattach ()
1715 CODE:
1716 {
1717 // reattach to all attachable objects in the game.
1718 for_all_clients (ns)
1719 ns->reattach ();
1720
1721 for_all_objects (op)
1722 op->reattach ();
1723 }
1724
1725 # support function for map-world.ext
1726 void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728 {
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765 }
1766
1767 void init_anim ()
1768
1769 void init_globals ()
1770
1771 void init_experience ()
1772
1773 void init_attackmess ()
1774
1775 void init_dynamic ()
1776
1777 void load_settings ()
1778
1779 void load_materials ()
1780
1781 void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785 void init_signals ()
1786
1787 void init_commands ()
1788
1789 void init_skills ()
1790
1791 void init_beforeplay ()
1792
1793 void evthread_start (int aiofd)
1794
1795 void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799 NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805 int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811 void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815 void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824 void server_tick ()
1825 CODE:
1826 {
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840 }
1841
1842 NV floor (NV x)
1843
1844 NV ceil (NV x)
1845
1846 NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1849 CODE:
1850 {
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859 }
1860 OUTPUT:
1861 RETVAL
1862
1863 NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875 void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1881 void
1882 log_backtrace (utf8_string msg)
1883
1884 void
1885 LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg
1888
1889 octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$
1891
1892 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1893 PROTOTYPE: $$
1894
1895 void
1896 sub_generation_inc ()
1897 CODE:
1898 PL_sub_generation++;
1899
1900 const_octet_string
1901 mapdir ()
1902 PROTOTYPE:
1903 ALIAS:
1904 mapdir = 0
1905 uniquedir = 1
1906 tmpdir = 2
1907 confdir = 3
1908 localdir = 4
1909 playerdir = 5
1910 datadir = 6
1911 CODE:
1912 switch (ix)
1913 {
1914 case 0: RETVAL = settings.mapdir ; break;
1915 case 1: RETVAL = settings.uniquedir; break;
1916 case 2: RETVAL = settings.tmpdir ; break;
1917 case 3: RETVAL = settings.confdir ; break;
1918 case 4: RETVAL = settings.localdir ; break;
1919 case 5: RETVAL = settings.playerdir; break;
1920 case 6: RETVAL = settings.datadir ; break;
1921 }
1922 OUTPUT: RETVAL
1923
1924 void abort ()
1925
1926 void reset_signals ()
1927
1928 void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930 void cleanup (const_octet_string cause, bool make_core = false)
1931
1932 void emergency_save ()
1933
1934 void _exit (int status = EXIT_SUCCESS)
1935
1936 #if _POSIX_MEMLOCK
1937
1938 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940 #if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945 #endif
1946
1947 int munlockall ()
1948
1949 #endif
1950
1951 int
1952 malloc_trim (IV pad = 0)
1953
1954 void
1955 mallinfo ()
1956 PPCODE:
1957 {
1958 #if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971 #endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978 }
1979
1980 int find_animation (utf8_string text)
1981 PROTOTYPE: $
1982
1983 int random_roll (int min, int max, object *op, int goodbad);
1984
1985 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986
1987 int
1988 exp_to_level (val64 exp)
1989 CODE:
1990 {
1991 int i = 0;
1992
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003 }
2004 OUTPUT: RETVAL
2005
2006 val64
2007 level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016
2017 SV *
2018 resistance_to_string (int atnr)
2019 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0);
2022 else
2023 XSRETURN_UNDEF;
2024 OUTPUT: RETVAL
2025
2026 UUID
2027 uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033 UUID
2034 uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040 val64
2041 uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047 UUID
2048 uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054 void
2055 coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061 void
2062 coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068 bool
2069 load_resource_file_ (octet_string filename)
2070
2071 void
2072 fix_weight ()
2073
2074 MODULE = cf PACKAGE = cf::attachable
2075
2076 int
2077 valid (SV *obj)
2078 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT:
2081 RETVAL
2082
2083 void
2084 debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090 int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095 #object *mortals (U32 index)
2096 # CODE:
2097 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098 # OUTPUT: RETVAL
2099
2100 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2101
2102 MODULE = cf PACKAGE = cf::global
2103
2104 int invoke (SV *klass, int event, ...)
2105 CODE:
2106 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2107 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2108 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL
2111
2112 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113
2114 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2115
2116 int invoke (object *op, int event, ...)
2117 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2120 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2122 OUTPUT: RETVAL
2123
2124 SV *registry (object *op)
2125
2126 int objects_size ()
2127 CODE:
2128 RETVAL = objects.size ();
2129 OUTPUT: RETVAL
2130
2131 object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136 int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141 object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146 int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151 const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155 {
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164 }
2165 OUTPUT:
2166 RETVAL
2167
2168 # missing properties
2169
2170 object *head (object *op)
2171 PROTOTYPE: $
2172 CODE:
2173 RETVAL = op->head_ ();
2174 OUTPUT: RETVAL
2175
2176 void
2177 inv (object *obj)
2178 PROTOTYPE: $
2179 PPCODE:
2180 {
2181 for (object *o = obj->inv; o; o = o->below)
2182 XPUSHs (sv_2mortal (to_sv (o)));
2183 }
2184
2185 void
2186 set_animation (object *op, int idx)
2187 CODE:
2188 SET_ANIMATION (op, idx);
2189
2190 int
2191 num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196 int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200 {
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211 }
2212 OUTPUT:
2213 RETVAL
2214
2215 object *find_best_object_match (object *op, utf8_string match)
2216
2217 object *find_marked_object (object *op)
2218
2219 int need_identify (object *obj);
2220
2221 int apply_shop_mat (object *shop_mat, object *op);
2222
2223 int move (object *op, int dir, object *originator = op)
2224 CODE:
2225 RETVAL = move_ob (op, dir, originator);
2226 OUTPUT:
2227 RETVAL
2228
2229 void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232
2233 void apply_below (object *op)
2234 CODE:
2235 player_apply_below (op);
2236
2237 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2238
2239 int casting_level (object *caster, object *spell)
2240
2241 int pay_item (object *op, object *buyer)
2242 CODE:
2243 RETVAL = pay_for_item (op, buyer);
2244 OUTPUT: RETVAL
2245
2246 int pay_amount (object *op, uint64 amount)
2247 CODE:
2248 RETVAL = pay_for_amount (amount, op);
2249 OUTPUT: RETVAL
2250
2251 void pay_player (object *op, uint64 amount)
2252
2253 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2254
2255 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2256
2257 void learn_spell (object *op, object *sp, int special_prayer = 0)
2258 CODE:
2259 do_learn_spell (op, sp, special_prayer);
2260
2261 void forget_spell (object *op, object *sp)
2262 CODE:
2263 do_forget_spell (op, query_name (sp));
2264
2265 object *check_for_spell (object *op, utf8_string spellname)
2266 CODE:
2267 RETVAL = check_spell_known (op, spellname);
2268 OUTPUT: RETVAL
2269
2270 int query_money (object *op)
2271 ALIAS: money = 0
2272
2273 val64 query_cost (object *op, object *who, int flags)
2274 ALIAS: cost = 0
2275
2276 void spring_trap (object *op, object *victim)
2277
2278 int check_trigger (object *op, object *cause)
2279
2280 void drop (object *who, object *op)
2281
2282 void pick_up (object *who, object *op)
2283
2284 void update_object (object *op, int action)
2285
2286 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2287
2288 void player_lvl_adj (object *who, object *skill = 0)
2289
2290 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291
2292 int calc_skill_exp (object *who, object *op, object *skill)
2293
2294 void push_button (object *op, object *originator)
2295
2296 void use_trigger (object *op, object *originator)
2297
2298 void handle_apply_yield (object *op)
2299
2300 int convert_item (object *item, object *converter)
2301
2302
2303 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304
2305 # no clean way to get an object from an archetype - stupid idiotic
2306 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2307
2308 object *new (utf8_string archetype = 0)
2309 PROTOTYPE: ;$
2310 CODE:
2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2312 OUTPUT:
2313 RETVAL
2314
2315 object *find_object (U32 tag)
2316
2317 object *find_object_uuid (UUID i)
2318
2319 # TODO: nuke
2320 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2321 PROTOTYPE: $$$$$$
2322 CODE:
2323 {
2324 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2325
2326 if (RETVAL->destroyed ())
2327 RETVAL = 0;
2328 }
2329
2330 shstr
2331 object::kv_get (shstr key)
2332
2333 void
2334 object::kv_del (shstr key)
2335
2336 void
2337 object::kv_set (shstr key, shstr value)
2338
2339 object *get_nearest_player (object *ob)
2340 ALIAS: nearest_player = 0
2341 PREINIT:
2342 extern object *get_nearest_player (object *);
2343
2344 void rangevector (object *ob, object *other, int flags = 0)
2345 PROTOTYPE: $$;$
2346 PPCODE:
2347 {
2348 rv_vector rv;
2349
2350 PUTBACK;
2351 get_rangevector (ob, other, &rv, flags);
2352 SPAGAIN;
2353
2354 EXTEND (SP, 5);
2355 PUSHs (newSVuv (rv.distance));
2356 PUSHs (newSViv (rv.distance_x));
2357 PUSHs (newSViv (rv.distance_y));
2358 PUSHs (newSViv (rv.direction));
2359 PUSHs (to_sv (rv.part));
2360 }
2361
2362 bool on_same_map_as (object *ob, object *other)
2363 CODE:
2364 RETVAL = on_same_map (ob, other);
2365 OUTPUT: RETVAL
2366
2367 const_utf8_string
2368 base_name (object *op, int plural = op->nrof > 1)
2369 CODE:
2370 RETVAL = query_base_name (op, plural);
2371 OUTPUT: RETVAL
2372
2373 # return the tail of an object, excluding itself
2374 void
2375 tail (object *op)
2376 PPCODE:
2377 while ((op = op->more))
2378 XPUSHs (sv_2mortal (to_sv (op)));
2379
2380 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2381
2382 player *player (object *op)
2383 CODE:
2384 RETVAL = op->contr;
2385 OUTPUT: RETVAL
2386
2387 bool move_player (object *op, int dir)
2388
2389 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2390 CODE:
2391 new_draw_info (flags, 0, op, txt);
2392
2393 void kill_player (object *op)
2394
2395 void esrv_send_item (object *pl, object *item)
2396
2397 void esrv_update_item (object *pl, int what, object *item)
2398 C_ARGS: what, pl, item
2399
2400 void esrv_del_item (object *pl, int tag)
2401 C_ARGS: pl->contr, tag
2402
2403 int command_summon (object *op, utf8_string params)
2404
2405 int command_arrest (object *op, utf8_string params)
2406
2407
2408 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2409
2410 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2411
2412 int invoke (player *pl, int event, ...)
2413 CODE:
2414 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2415 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2416 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2417 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2418 OUTPUT: RETVAL
2419
2420 SV *registry (player *pl)
2421
2422 void
2423 save_stats (player *pl)
2424 CODE:
2425 pl->ob->stats.hp = pl->ob->stats.maxhp;
2426 pl->ob->stats.sp = pl->ob->stats.maxsp;
2427 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2428 pl->orig_stats = pl->ob->stats;
2429
2430 # should only be temporary
2431 void esrv_new_player (player *pl)
2432
2433 #d# TODO: replace by blocked_los accessor, fix code using this
2434 bool
2435 cell_visible (player *pl, int dx, int dy)
2436 CODE:
2437 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2438 OUTPUT:
2439 RETVAL
2440
2441 void
2442 send (player *pl, SV *packet)
2443 CODE:
2444 {
2445 STRLEN len;
2446 char *buf = SvPVbyte (packet, len);
2447
2448 if (len > MAXSOCKBUF)
2449 pl->failmsg ("[packet too long for client]");
2450 else if (pl->ns)
2451 pl->ns->send_packet (buf, len);
2452 }
2453
2454 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2455 PROTOTYPE: $;$$$
2456 PPCODE:
2457 if (GIMME_V != G_VOID)
2458 {
2459 EXTEND (SP, 3);
2460 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2461 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2462 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2463 }
2464 if (map_path) sv_to (map_path, pl->savebed_map);
2465 if (x) sv_to (x, pl->bed_x);
2466 if (y) sv_to (y, pl->bed_y);
2467
2468 void
2469 list ()
2470 PPCODE:
2471 for_all_players (pl)
2472 XPUSHs (sv_2mortal (to_sv (pl)));
2473
2474
2475 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2476
2477 int invoke (maptile *map, int event, ...)
2478 CODE:
2479 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2480 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2481 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2482 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2483 OUTPUT: RETVAL
2484
2485 SV *registry (maptile *map)
2486
2487 void
2488 find_tagged_objects (maptile *map, utf8_string tag = 0)
2489 PPCODE:
2490 {
2491 if (!map->spaces)
2492 XSRETURN_EMPTY;
2493
2494 if (tag)
2495 {
2496 shstr_cmp tag_ (tag);
2497
2498 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2499 for (object *op = ms->bot; op; op = op->above)
2500 if (op->tag == tag_)
2501 XPUSHs (sv_2mortal (to_sv (op)));
2502 }
2503 else
2504 {
2505 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2506 for (object *op = ms->bot; op; op = op->above)
2507 if (op->tag)
2508 XPUSHs (sv_2mortal (to_sv (op)));
2509 }
2510 }
2511
2512 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2513
2514 void
2515 adjust_daylight ()
2516 CODE:
2517 maptile::adjust_daylight ();
2518
2519 int
2520 outdoor_darkness (int darkness = 0)
2521 CODE:
2522 RETVAL = maptile::outdoor_darkness;
2523 if (items)
2524 maptile::outdoor_darkness = darkness;
2525 OUTPUT:
2526 RETVAL
2527
2528 void
2529 maptile::instantiate ()
2530
2531 maptile *new ()
2532 PROTOTYPE:
2533 CODE:
2534 RETVAL = new maptile;
2535 OUTPUT:
2536 RETVAL
2537
2538 void
2539 maptile::players ()
2540 PPCODE:
2541 if (GIMME_V == G_SCALAR)
2542 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2543 else if (GIMME_V == G_ARRAY)
2544 {
2545 EXTEND (SP, THIS->players);
2546 for_all_players (pl)
2547 if (pl->ob && pl->ob->map == THIS)
2548 PUSHs (sv_2mortal (to_sv (pl->ob)));
2549 }
2550
2551 void
2552 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2553 CODE:
2554 {
2555 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2556 croak ("maptile::add_underlay: palette must be arrayref");
2557
2558 palette = SvRV (palette);
2559
2560 STRLEN idxlen;
2561 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2562
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2567 if (op->flag [FLAG_IS_FLOOR])
2568 goto skip;
2569
2570 {
2571 int offs = offset + y * stride + x;
2572
2573 if (IN_RANGE_EXC (offs, 0, idxlen))
2574 {
2575 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2576 {
2577 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2578 ob->flag [FLAG_NO_MAP_SAVE] = true;
2579 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2580
2581 if (ob->randomitems && !ob->above)
2582 {
2583 ob->create_treasure (ob->randomitems);
2584
2585 for (object *op = ob->above; op; op = op->above)
2586 op->flag [FLAG_NO_MAP_SAVE] = true;
2587 // TODO: if this is a pickable object, then the item
2588 // will at a bit weird - saving inside the player
2589 // will clear the flag, but when the player drops
2590 // it without logging out, it keeps the flag.
2591 // nobody ahs reported this, but this can be rather
2592 // annoying on persistent maps.
2593 }
2594 }
2595 }
2596 }
2597
2598 skip: ;
2599 }
2600 }
2601
2602 void
2603 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2604 CODE:
2605 {
2606 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2607 croak ("maptile::set_regiondata: palette must be arrayref");
2608
2609 palette = SvRV (palette);
2610
2611 STRLEN idxlen;
2612 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2613
2614 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2615 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2616
2617 for (int i = av_len ((AV *)palette) + 1; i--; )
2618 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2619
2620 for (int y = 0; y < THIS->height; ++y)
2621 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2622
2623 sfree (THIS->regions, THIS->size ());
2624 delete [] THIS->regionmap;
2625
2626 THIS->regions = regions;
2627 THIS->regionmap = regionmap;
2628 }
2629
2630 void
2631 maptile::create_region_treasure ()
2632 CODE:
2633 for (int x = 0; x < THIS->width; ++x)
2634 for (int y = 0; y < THIS->height; ++y)
2635 {
2636 region *rgn = THIS->region (x, y);
2637
2638 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2639 if (object *op = THIS->at (x, y).top)
2640 if (rgn->treasure && rndm () < rgn->treasure_density)
2641 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2642 }
2643
2644 int out_of_map (maptile *map, int x, int y)
2645
2646 void
2647 find_link (maptile *map, shstr_tmp connection)
2648 PPCODE:
2649 if (oblinkpt *obp = map->find_link (connection))
2650 for (objectlink *ol = obp->link; ol; ol = ol->next)
2651 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2652
2653 void
2654 get_map_flags (maptile *map, int x, int y)
2655 PPCODE:
2656 {
2657 maptile *nmap = 0;
2658 I16 nx = 0, ny = 0;
2659
2660 PUTBACK;
2661 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2662 SPAGAIN;
2663
2664 EXTEND (SP, 4);
2665 PUSHs (sv_2mortal (newSViv (flags)));
2666
2667 if (GIMME_V == G_ARRAY)
2668 {
2669 PUSHs (sv_2mortal (to_sv (nmap)));
2670 PUSHs (sv_2mortal (newSViv (nx)));
2671 PUSHs (sv_2mortal (newSViv (ny)));
2672 }
2673 }
2674
2675 mapspace *
2676 ms (maptile *map, unsigned int x, unsigned int y)
2677 PROTOTYPE: $$$
2678 CODE:
2679 {
2680 maptile *nmap = 0;
2681 I16 nx, ny;
2682
2683 PUTBACK;
2684 get_map_flags (map, &nmap, x, y, &nx, &ny);
2685 SPAGAIN;
2686
2687 if (!nmap)
2688 XSRETURN_UNDEF;
2689
2690 RETVAL = &nmap->at (nx, ny);
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695 void
2696 at (maptile *map, unsigned int x, unsigned int y)
2697 PROTOTYPE: $$$
2698 PPCODE:
2699 {
2700 maptile *nmap = 0;
2701 I16 nx, ny;
2702
2703 PUTBACK;
2704 get_map_flags (map, &nmap, x, y, &nx, &ny);
2705 SPAGAIN;
2706
2707 if (nmap)
2708 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2709 XPUSHs (sv_2mortal (to_sv (o)));
2710 }
2711
2712 SV *
2713 bot_at (maptile *map, unsigned int x, unsigned int y)
2714 PROTOTYPE: $$$
2715 ALIAS:
2716 top_at = 1
2717 flags_at = 2
2718 light_at = 3
2719 move_block_at = 4
2720 move_slow_at = 5
2721 move_on_at = 6
2722 move_off_at = 7
2723 CODE:
2724 {
2725 sint16 nx = x;
2726 sint16 ny = y;
2727
2728 if (!xy_normalise (map, nx, ny))
2729 XSRETURN_UNDEF;
2730
2731 mapspace &ms = map->at (nx, ny);
2732
2733 ms.update ();
2734
2735 switch (ix)
2736 {
2737 case 0: RETVAL = to_sv (ms.bot ); break;
2738 case 1: RETVAL = to_sv (ms.top ); break;
2739 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2740 case 3: RETVAL = newSViv (ms.light ); break;
2741 case 4: RETVAL = newSVuv (ms.move_block); break;
2742 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2743 case 6: RETVAL = newSVuv (ms.move_on ); break;
2744 case 7: RETVAL = newSVuv (ms.move_off ); break;
2745 }
2746 }
2747 OUTPUT: RETVAL
2748
2749 # worst xs function of my life
2750 bool
2751 _create_random_map (\
2752 maptile *self,\
2753 utf8_string wallstyle,\
2754 utf8_string wall_name,\
2755 utf8_string floorstyle,\
2756 utf8_string monsterstyle,\
2757 utf8_string treasurestyle,\
2758 utf8_string layoutstyle,\
2759 utf8_string doorstyle,\
2760 utf8_string decorstyle,\
2761 utf8_string origin_map,\
2762 utf8_string final_map,\
2763 utf8_string exitstyle,\
2764 utf8_string this_map,\
2765 utf8_string exit_on_final_map,\
2766 int xsize,\
2767 int ysize,\
2768 int expand2x,\
2769 int layoutoptions1,\
2770 int layoutoptions2,\
2771 int layoutoptions3,\
2772 int symmetry,\
2773 int difficulty,\
2774 int difficulty_given,\
2775 float difficulty_increase,\
2776 int dungeon_level,\
2777 int dungeon_depth,\
2778 int decoroptions,\
2779 int orientation,\
2780 int origin_y,\
2781 int origin_x,\
2782 U32 random_seed,\
2783 val64 total_map_hp,\
2784 int map_layout_style,\
2785 int treasureoptions,\
2786 int symmetry_used,\
2787 region *region,\
2788 utf8_string custom\
2789 )
2790 CODE:
2791 {
2792 random_map_params rmp;
2793
2794 assign (rmp.wallstyle , wallstyle);
2795 assign (rmp.wall_name , wall_name);
2796 assign (rmp.floorstyle , floorstyle);
2797 assign (rmp.monsterstyle , monsterstyle);
2798 assign (rmp.treasurestyle , treasurestyle);
2799 assign (rmp.layoutstyle , layoutstyle);
2800 assign (rmp.doorstyle , doorstyle);
2801 assign (rmp.decorstyle , decorstyle);
2802 assign (rmp.exitstyle , exitstyle);
2803 assign (rmp.exit_on_final_map, exit_on_final_map);
2804
2805 rmp.origin_map = origin_map;
2806 rmp.final_map = final_map;
2807 rmp.this_map = this_map;
2808 rmp.xsize = xsize;
2809 rmp.ysize = ysize;
2810 rmp.expand2x = expand2x;
2811 rmp.layoutoptions1 = layoutoptions1;
2812 rmp.layoutoptions2 = layoutoptions2;
2813 rmp.layoutoptions3 = layoutoptions3;
2814 rmp.symmetry = symmetry;
2815 rmp.difficulty = difficulty;
2816 rmp.difficulty_given = difficulty_given;
2817 rmp.difficulty_increase = difficulty_increase;
2818 rmp.dungeon_level = dungeon_level;
2819 rmp.dungeon_depth = dungeon_depth;
2820 rmp.decoroptions = decoroptions;
2821 rmp.orientation = orientation;
2822 rmp.origin_y = origin_y;
2823 rmp.origin_x = origin_x;
2824 rmp.random_seed = random_seed;
2825 rmp.total_map_hp = (uint64_t) total_map_hp;
2826 rmp.map_layout_style = map_layout_style;
2827 rmp.treasureoptions = treasureoptions;
2828 rmp.symmetry_used = symmetry_used;
2829 rmp.region = region;
2830 rmp.custom = custom;
2831
2832 RETVAL = self->generate_random_map (&rmp);
2833 }
2834 OUTPUT:
2835 RETVAL
2836
2837 MODULE = cf PACKAGE = cf::mapspace
2838
2839 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2840
2841 MODULE = cf PACKAGE = cf::arch
2842
2843 int archetypes_size ()
2844 CODE:
2845 RETVAL = archetypes.size ();
2846 OUTPUT: RETVAL
2847
2848 archetype *archetypes (U32 index)
2849 CODE:
2850 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2851 OUTPUT: RETVAL
2852
2853 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2854
2855 MODULE = cf PACKAGE = cf::party
2856
2857 partylist *first ()
2858 PROTOTYPE:
2859 CODE:
2860 RETVAL = get_firstparty ();
2861 OUTPUT: RETVAL
2862
2863 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2864
2865 MODULE = cf PACKAGE = cf::region
2866
2867 void
2868 list ()
2869 PPCODE:
2870 for_all_regions (rgn)
2871 XPUSHs (sv_2mortal (to_sv (rgn)));
2872
2873 region *find (utf8_string name)
2874 PROTOTYPE: $
2875 CODE:
2876 RETVAL = region::find (name);
2877 OUTPUT: RETVAL
2878
2879 int specificity (region *rgn)
2880 CODE:
2881 RETVAL = 0;
2882 while (rgn = rgn->parent)
2883 RETVAL++;
2884 OUTPUT: RETVAL
2885
2886 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2887
2888 MODULE = cf PACKAGE = cf::living
2889
2890 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2891
2892 MODULE = cf PACKAGE = cf::settings
2893
2894 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2895
2896 MODULE = cf PACKAGE = cf::client
2897
2898 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2899
2900 int invoke (client *ns, int event, ...)
2901 CODE:
2902 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2904 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2905 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2906 OUTPUT: RETVAL
2907
2908 SV *registry (client *ns)
2909
2910 void
2911 list ()
2912 PPCODE:
2913 EXTEND (SP, clients.size ());
2914 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2915 PUSHs (sv_2mortal (to_sv (*i)));
2916
2917 void
2918 client::send_packet (SV *packet)
2919 CODE:
2920 {
2921 STRLEN len;
2922 char *buf = SvPVbyte (packet, len);
2923
2924 if (len > MAXSOCKBUF)
2925 {
2926 // ugly
2927 if (THIS->pl)
2928 THIS->pl->failmsg ("[packet too long for client]");
2929 }
2930 else
2931 THIS->send_packet (buf, len);
2932 }
2933
2934 faceidx
2935 client::need_face (utf8_string name, int pri = 0)
2936 CODE:
2937 RETVAL = face_find (name, 0);
2938 if (RETVAL)
2939 {
2940 THIS->send_face (RETVAL, pri);
2941 THIS->flush_fx ();
2942 }
2943 OUTPUT:
2944 RETVAL
2945
2946 int
2947 client::fx_want (int idx, int value = -1)
2948 CODE:
2949 if (0 < idx && idx < FT_NUM)
2950 {
2951 RETVAL = THIS->fx_want [idx];
2952 if (items > 2)
2953 THIS->fx_want [idx] = value;
2954 }
2955 else
2956 RETVAL = 0;
2957 OUTPUT:
2958 RETVAL
2959
2960 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2961
2962 faceidx sound_find (utf8_string name)
2963
2964 void sound_set (utf8_string str, faceidx face)
2965
2966 # dire hack
2967 void old_sound_index (int idx, faceidx face)
2968 CODE:
2969 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2970 old_sound_index [idx] = face;
2971
2972 MODULE = cf PACKAGE = cf::face PREFIX = face_
2973
2974 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2975
2976 faceidx face_find (utf8_string name, faceidx defidx = 0)
2977
2978 faceidx alloc (utf8_string name)
2979 CODE:
2980 {
2981 do
2982 {
2983 RETVAL = faces.size ();
2984 faces.resize (RETVAL + 1);
2985 }
2986 while (!RETVAL); // crude way to leave index 0
2987
2988 faces [RETVAL].name = name;
2989 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2990
2991 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2992 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2993 }
2994 OUTPUT: RETVAL
2995
2996 void set_type (faceidx idx, int value)
2997 ALIAS:
2998 set_type = 0
2999 set_visibility = 1
3000 set_magicmap = 2
3001 set_smooth = 3
3002 set_smoothlevel = 4
3003 CODE:
3004 faceinfo *f = face_info (idx); assert (f);
3005 switch (ix)
3006 {
3007 case 0: f->type = value; break;
3008 case 1: f->visibility = value; break;
3009 case 2: f->magicmap = value; break;
3010 case 3: f->smooth = value; break;
3011 case 4: f->smoothlevel = value; break;
3012 }
3013
3014 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3015 CODE:
3016 {
3017 faceinfo *f = face_info (idx); assert (f);
3018 facedata *d = &(faceset ? f->data64 : f->data32);
3019 sv_to (data, d->data);
3020 STRLEN clen;
3021 char *cdata = SvPVbyte (chksum, clen);
3022 clen = min (CHKSUM_MAXLEN, clen);
3023
3024 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3025
3026 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3027 {
3028 d->chksum_len = clen;
3029 memcpy (d->chksum, cdata, clen);
3030
3031 // invalidate existing client face info
3032 for_all_clients (ns)
3033 if (ns->faceset == faceset)
3034 {
3035 ns->faces_sent [idx] = false;
3036 ns->force_newmap = true;
3037 }
3038 }
3039 }
3040
3041 int get_data_size (faceidx idx, int faceset = 0)
3042 CODE:
3043 facedata *d = face_data (idx, faceset);
3044 if (!d) XSRETURN_UNDEF;
3045 RETVAL = d->data.size ();
3046 OUTPUT:
3047 RETVAL
3048
3049 SV *get_chksum (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3054 OUTPUT:
3055 RETVAL
3056
3057 SV *get_data (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3062 OUTPUT:
3063 RETVAL
3064
3065 void invalidate (faceidx idx)
3066 CODE:
3067 for_all_clients (ns)
3068 {
3069 ns->faces_sent [idx] = false;
3070 ns->force_newmap = true;
3071 }
3072
3073 void invalidate_all ()
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent.reset ();
3078 ns->force_newmap = true;
3079 }
3080
3081 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3082
3083 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3084
3085 animidx anim_find (utf8_string name)
3086 CODE:
3087 RETVAL = animation::find (name).number;
3088 OUTPUT: RETVAL
3089
3090 animidx set (utf8_string name, SV *frames, int facings = 1)
3091 CODE:
3092 {
3093 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3094 croak ("frames must be an arrayref");
3095
3096 AV *av = (AV *)SvRV (frames);
3097
3098 animation *anim = &animation::find (name);
3099 if (anim->number)
3100 {
3101 anim->resize (av_len (av) + 1);
3102 anim->facings = facings;
3103 }
3104 else
3105 anim = &animation::create (name, av_len (av) + 1, facings);
3106
3107 for (int i = 0; i < anim->num_animations; ++i)
3108 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3109 }
3110 OUTPUT: RETVAL
3111
3112 void invalidate_all ()
3113 CODE:
3114 for_all_clients (ns)
3115 ns->anims_sent.reset ();
3116
3117 MODULE = cf PACKAGE = cf::object::freezer
3118
3119 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3120
3121 SV *
3122 new (char *klass)
3123 CODE:
3124 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3125 OUTPUT: RETVAL
3126
3127 void
3128 DESTROY (SV *sv)
3129 CODE:
3130 object_freezer *self;
3131 sv_to (sv, self);
3132 delete self;
3133
3134 MODULE = cf PACKAGE = cf::object::thawer
3135
3136 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3137
3138 SV *
3139 new_from_file (char *klass, octet_string path)
3140 CODE:
3141 object_thawer *f = new object_thawer (path);
3142 if (!*f)
3143 {
3144 delete f;
3145 XSRETURN_UNDEF;
3146 }
3147 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3148 OUTPUT: RETVAL
3149
3150 void
3151 DESTROY (SV *sv)
3152 CODE:
3153 object_thawer *self;
3154 sv_to (sv, self);
3155 delete self;
3156
3157 void
3158 extract_tags (object_thawer *self)
3159 PPCODE:
3160 while (self->kw != KW_EOF)
3161 {
3162 PUTBACK;
3163 coroapi::cede_to_tick ();
3164 SPAGAIN;
3165
3166 if (self->kw == KW_tag)
3167 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3168
3169 self->skip ();
3170 }
3171