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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.152
Committed: Tue Jan 23 03:17:56 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.151: +4 -8 lines
Log Message:
- weirdify refcounting:
  objects still keep their natural refcount of zero
  do not borrow anymore, seems the right thing to do *right now*

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 SvREFCNT_dec ((SV *)self);
123 assert (!self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 static int i = 0;
170
171 for (;;)
172 {
173 if (i >= mortals.size ())
174 {
175 i = 0;
176
177 if (mortals.size () > 1000)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
179
180 break;
181 }
182
183 attachable *obj = mortals [i];
184
185 obj->refcnt_chk (); // unborrow from perl, if necessary
186
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 {
190 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
191 ++i; // further delay freeing
192
193 if (!(i & 0x3ff))
194 break;
195 }
196 else
197 {
198 mortals.erase (i);
199 delete obj;
200 }
201 }
202 }
203
204 attachable &
205 attachable::operator =(const attachable &src)
206 {
207 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209
210 attach = src.attach;
211 return *this;
212 }
213
214 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215
216 static SV *
217 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218 {
219 SV *sv;
220
221 if (!ptr)
222 return &PL_sv_undef;
223
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash);
226 }
227
228 static int
229 attachable_free (pTHX_ SV *sv, MAGIC *mg)
230 {
231 attachable *at = (attachable *)mg->mg_ptr;
232 at->self = 0;
233 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk ();
235 return 0;
236 }
237
238 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
239
240 static SV *
241 newSVattachable (attachable *obj, HV *stash)
242 {
243 if (!obj)
244 return &PL_sv_undef;
245
246 if (!obj->self)
247 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250
251 // now bless the object _once_
252 return sv_bless (newRV_inc ((SV *)obj->self), stash);
253 }
254 else
255 {
256 SV *sv = newRV_inc ((SV *)obj->self);
257
258 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
259 SvAMAGIC_on (sv);
260
261 return sv;
262 }
263 }
264
265 static void
266 clearSVptr (SV *sv)
267 {
268 if (SvROK (sv))
269 sv = SvRV (sv);
270
271 hv_clear ((HV *)sv);
272 sv_unmagic (sv, PERL_MAGIC_ext);
273 }
274
275 static long
276 SvPTR (SV *sv, const char *klass)
277 {
278 if (!sv_derived_from (sv, klass))
279 croak ("object of type %s expected", klass);
280
281 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
282
283 if (!mg)
284 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
285
286 return (long)mg->mg_ptr;
287 }
288
289 static long
290 SvPTR_ornull (SV *sv, const char *klass)
291 {
292 if (SvOK (sv))
293 return SvPTR (sv, klass);
294 else
295 return 0;
296 }
297
298 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
299 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
300 inline SV *to_sv (bool v) { return newSViv (v); }
301 inline SV *to_sv ( signed char v) { return newSViv (v); }
302 inline SV *to_sv (unsigned char v) { return newSViv (v); }
303 inline SV *to_sv ( signed short v) { return newSViv (v); }
304 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
305 inline SV *to_sv ( signed int v) { return newSViv (v); }
306 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
307 inline SV *to_sv ( signed long v) { return newSViv (v); }
308 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
309 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
310 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
311 inline SV *to_sv (float v) { return newSVnv (v); }
312 inline SV *to_sv (double v) { return newSVnv (v); }
313 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
314 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
315 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
316 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
317 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
318 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
319 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
320 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
321
322 inline SV *to_sv (object & v) { return to_sv (&v); }
323 inline SV *to_sv (living & v) { return to_sv (&v); }
324
325 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
326 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
327
328 inline SV *to_sv (UUID v)
329 {
330 char buf[128];
331 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
332 return newSVpv (buf, 0);
333 }
334
335 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
336 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
337 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
338 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
339 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
340 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
341 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
342 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
343 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
344 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
345 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
346 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
347 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
348 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
349 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
350 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
351 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
352 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
353 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
354 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
355 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
356 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
357 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
358 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
359
360 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
361 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
362
363 template<class T>
364 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
365
366 template<int N>
367 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
368
369 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
370 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
371 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
372 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
373 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
374
375 inline void sv_to (SV *sv, UUID &v)
376 {
377 unsigned int version;
378
379 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
380 croak ("unparsable uuid: %s", SvPV_nolen (sv));
381 }
382
383 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
384
385 static SV *
386 newSVdt_va (va_list &ap, data_type type)
387 {
388 SV *sv;
389
390 switch (type)
391 {
392 case DT_INT:
393 sv = newSViv (va_arg (ap, int));
394 break;
395
396 case DT_INT64:
397 sv = newSVval64 ((val64)va_arg (ap, sint64));
398 break;
399
400 case DT_DOUBLE:
401 sv = newSVnv (va_arg (ap, double));
402 break;
403
404 case DT_STRING:
405 {
406 char *str = (char *)va_arg (ap, const char *);
407 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
408 }
409 break;
410
411 case DT_DATA:
412 {
413 char *str = (char *)va_arg (ap, const void *);
414 int len = va_arg (ap, int);
415 sv = str ? newSVpv (str, len) : &PL_sv_undef;
416 }
417 break;
418
419 case DT_OBJECT:
420 sv = to_sv (va_arg (ap, object *));
421 break;
422
423 case DT_MAP:
424 // va_arg (object *) when void * is passed is an XSI extension
425 sv = to_sv (va_arg (ap, maptile *));
426 break;
427
428 case DT_CLIENT:
429 sv = to_sv (va_arg (ap, client *));
430 break;
431
432 case DT_PLAYER:
433 sv = to_sv (va_arg (ap, player *));
434 break;
435
436 case DT_ARCH:
437 sv = to_sv (va_arg (ap, archetype *));
438 break;
439
440 case DT_PARTY:
441 sv = to_sv (va_arg (ap, partylist *));
442 break;
443
444 case DT_REGION:
445 sv = to_sv (va_arg (ap, region *));
446 break;
447
448 default:
449 assert (("unhandled type in newSVdt_va", 0));
450 }
451
452 return sv;
453 }
454
455 static SV *
456 newSVdt (data_type type, ...)
457 {
458 va_list ap;
459
460 va_start (ap, type);
461 SV *sv = newSVdt_va (ap, type);
462 va_end (ap);
463
464 return sv;
465 }
466
467 static SV *
468 newSVcfapi (int type, ...)
469 {
470 SV *sv;
471
472 va_list ap;
473 va_start (ap, type);
474
475 switch (type)
476 {
477 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
478 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
479 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
480 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
481 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
482 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
483 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
484 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
485 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
486 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
487
488 default:
489 assert (("unhandled type in newSVcfapi", 0));
490 }
491
492 va_end (ap);
493
494 return sv;
495 }
496
497 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
498
499 SV *
500 registry (attachable *ext)
501 {
502 if (!ext->cb)
503 ext->cb = newAV ();
504
505 return newRV_inc ((SV *)ext->cb);
506 }
507
508 /////////////////////////////////////////////////////////////////////////////
509
510 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
511 {
512 return 0;
513 }
514
515 static CommArray_s rtn_cmd;
516
517 static int
518 runPluginCommand (object *obj, char *params)
519 {
520 return -1;
521 }
522
523 extern "C" void *cfperl_getPluginProperty (int *type, ...)
524 {
525 va_list args;
526 char *propname;
527 int i;
528 va_start (args, type);
529 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname);
531
532 if (!strcmp (propname, "command?"))
533 return NULL;
534 else if (!strcmp (propname, "Identification"))
535 {
536 va_end (args);
537 return (void *)PLUGIN_NAME;
538 }
539 else if (!strcmp (propname, "FullName"))
540 {
541 va_end (args);
542 return (void *)PLUGIN_VERSION;
543 }
544 else
545 va_end (args);
546
547 return NULL;
548 }
549
550 extern "C" int cfperl_postInitPlugin ()
551 {
552 int hooktype = 1;
553 int rtype = 0;
554
555 cf_init_plugin (gethook);
556
557 return 0;
558 }
559
560 extern "C" int cfperl_closePlugin ()
561 {
562 return 0;
563 }
564
565 void
566 cfperl_init ()
567 {
568 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
569 perl = perl_alloc ();
570 perl_construct (perl);
571
572 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
573
574 char *argv[] = {
575 "",
576 "-e"
577 "use Event; use Coro;" // required for bootstrap
578 "cf->bootstrap;" // required for datadir :*>
579 "unshift @INC, cf::datadir ();"
580 "require cf;"
581 };
582
583 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
584 {
585 printf ("unable to initialize perl-interpreter, aborting.\n");
586 exit (EXIT_FAILURE);
587 }
588 }
589
590 void cfperl_main ()
591 {
592 dSP;
593
594 PUSHMARK (SP);
595 PUTBACK;
596 call_pv ("cf::main", G_DISCARD | G_VOID);
597 }
598
599 void
600 attachable::instantiate ()
601 {
602 if (attach)
603 {
604 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
605 attach = 0;
606 }
607 }
608
609 void
610 attachable::reattach ()
611 {
612 optimise ();
613 //TODO: check for _attachment's, very important for restarts
614 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
615 }
616
617 static event_klass klass_of[NUM_EVENT_TYPES] = {
618 # define def(type,name) KLASS_ ## type,
619 # include "eventinc.h"
620 # undef def
621 };
622
623 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
624
625 static void
626 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
627 {
628 // event must be in array
629 if (event >= 0 && event <= AvFILLp (registry))
630 {
631 SV *cbs_ = AvARRAY (registry)[event];
632
633 // element must be list of callback entries
634 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
635 {
636 AV *cbs = (AV *)SvRV (cbs_);
637
638 // no callback entries, no callbacks to call
639 if (AvFILLp (cbs) >= 0)
640 {
641 if (!callbacks)
642 {
643 callbacks = newAV ();
644 av_extend (callbacks, 16);
645 }
646
647 // never use SvREFCNT_inc to copy values, but its ok here :)
648 for (int i = 0; i <= AvFILLp (cbs); ++i)
649 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
650 }
651 }
652 }
653 }
654
655 void
656 attachable::gather_callbacks (AV *&callbacks, event_type event) const
657 {
658 ::gather_callbacks (callbacks, cb_attachable, event);
659
660 if (cb)
661 ::gather_callbacks (callbacks, cb, event);
662 }
663
664 void
665 global::gather_callbacks (AV *&callbacks, event_type event) const
666 {
667 ::gather_callbacks (callbacks, cb_object, event);
668 }
669
670 void
671 object::gather_callbacks (AV *&callbacks, event_type event) const
672 {
673 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
674 {
675 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
676
677 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
678 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
679 }
680
681 if (type <= AvFILLp (cb_type))
682 {
683 SV *registry = AvARRAY (cb_type)[type];
684
685 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
686 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
687 }
688
689 attachable::gather_callbacks (callbacks, event);
690 ::gather_callbacks (callbacks, cb_object, event);
691 }
692
693 void
694 archetype::gather_callbacks (AV *&callbacks, event_type event) const
695 {
696 attachable::gather_callbacks (callbacks, event);
697 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
698 }
699
700 void
701 client::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 attachable::gather_callbacks (callbacks, event);
704 ::gather_callbacks (callbacks, cb_client, event);
705 }
706
707 void
708 player::gather_callbacks (AV *&callbacks, event_type event) const
709 {
710 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_player, event);
712 }
713
714 void
715 maptile::gather_callbacks (AV *&callbacks, event_type event) const
716 {
717 attachable::gather_callbacks (callbacks, event);
718 ::gather_callbacks (callbacks, cb_map, event);
719 }
720
721 bool
722 attachable::invoke (event_type event, ...)
723 {
724 data_type dt;
725 va_list ap;
726
727 va_start (ap, event);
728
729 // callback call ordering should be:
730 // 1. per-object callback
731 // 2. per-class object
732 // 3. per-type callback
733 // 4. global callbacks
734
735 AV *callbacks = 0;
736 gather_callbacks (callbacks, event);
737
738 // short-circuit processing if no callbacks found/defined
739 if (!callbacks)
740 return 0;
741
742 CALL_BEGIN (3);
743 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
744 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
745
746 //TODO: unhack
747 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
748 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
749 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
750 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
751 else if (global *gl = is_a<global>(this)) /*nop*/;
752 else
753 abort (); //TODO
754
755 for (;;)
756 {
757 dt = (data_type) va_arg (ap, int);
758
759 if (dt == DT_END)
760 break;
761 else if (dt == DT_AV)
762 {
763 AV *av = va_arg (ap, AV *);
764
765 for (int i = 0; i <= av_len (av); ++i)
766 XPUSHs (*av_fetch (av, i, 1));
767 }
768 else
769 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
770 }
771
772 va_end (ap);
773
774 CALL_CALL ("cf::do_invoke", G_SCALAR);
775 count = count > 0 ? POPi : 0;
776
777 CALL_END;
778
779 return count;
780 }
781
782 SV *
783 cfperl_result (int idx)
784 {
785 AV *av = get_av ("cfperl::invoke_results", 0);
786 if (!av)
787 return &PL_sv_undef;
788
789 SV **sv = av_fetch (av, idx, 0);
790 if (!sv)
791 return &PL_sv_undef;
792
793 return *sv;
794 }
795
796 int
797 cfperl_result_INT (int idx)
798 {
799 return SvIV (cfperl_result (idx));
800 }
801
802 double
803 cfperl_result_DOUBLE (int idx)
804 {
805 return SvNV (cfperl_result (idx));
806 }
807
808 /////////////////////////////////////////////////////////////////////////////
809
810 void
811 cfperl_emergency_save ()
812 {
813 CALL_BEGIN (0);
814 CALL_CALL ("cf::emergency_save", G_VOID);
815 CALL_END;
816 }
817
818 maptile *
819 maptile::find_sync (const char *path, maptile *origin)
820 {
821 CALL_BEGIN (2);
822 CALL_ARG (path);
823 CALL_ARG (origin);
824 CALL_CALL ("cf::map::find_sync", G_SCALAR);
825
826 maptile *retval;
827
828 if (count)
829 sv_to (POPs, retval);
830 else
831 retval = 0;
832
833 CALL_END;
834
835 return retval;
836 }
837
838 maptile *
839 maptile::find_async (const char *path, maptile *origin)
840 {
841 CALL_BEGIN (2);
842 CALL_ARG (path);
843 CALL_ARG (origin);
844 CALL_CALL ("cf::map::find_async", G_SCALAR);
845
846 maptile *retval;
847
848 if (count)
849 sv_to (POPs, retval);
850 else
851 retval = 0;
852
853 CALL_END;
854
855 return retval;
856 }
857
858 void
859 maptile::do_load_sync ()
860 {
861 CALL_BEGIN (1);
862 CALL_ARG (this);
863 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
864 CALL_END;
865 }
866
867 void
868 maptile::change_all_map_light (int change)
869 {
870 CALL_BEGIN (1);
871 CALL_ARG (change);
872 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
873 CALL_END;
874 }
875
876 void
877 object::enter_exit (object *exit)
878 {
879 if (type != PLAYER)
880 return;
881
882 CALL_BEGIN (2);
883 CALL_ARG (this);
884 CALL_ARG (exit);
885 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
886 CALL_END;
887 }
888
889 /////////////////////////////////////////////////////////////////////////////
890
891 struct EventAPI *watcher_base::GEventAPI;
892 struct CoroAPI *coroapi::GCoroAPI;
893
894 int coroapi::cede_counter;
895
896 static void iw_dispatch (pe_event *ev)
897 {
898 iw *w = (iw *)ev->ext_data;
899 w->call (*w);
900 }
901
902 void
903 iw::alloc ()
904 {
905 pe = GEventAPI->new_idle (0, 0);
906
907 WaREENTRANT_off (pe);
908 pe->base.callback = (void *)iw_dispatch;
909 pe->base.ext_data = (void *)this;
910 }
911
912 static void iow_dispatch (pe_event *ev)
913 {
914 iow *w = (iow *)ev->ext_data;
915 w->call (*w, ((pe_ioevent *)ev)->got);
916 }
917
918 void
919 iow::alloc ()
920 {
921 pe = GEventAPI->new_io (0, 0);
922
923 WaREENTRANT_off (pe);
924 pe->base.callback = (void *)iow_dispatch;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929 }
930
931 void
932 iow::fd (int fd)
933 {
934 pe->fd = fd;
935 }
936
937 int
938 iow::poll ()
939 {
940 return pe->poll;
941 }
942
943 void
944 iow::poll (int events)
945 {
946 if (pe->poll != events)
947 {
948 if (pe->poll) stop ();
949 pe->poll = events;
950 if (pe->poll) start ();
951 }
952 }
953
954 void
955 _connect_to_perl ()
956 {
957 stash_cf = gv_stashpv ("cf" , 1);
958
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
963 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968
969 sv_runtime = get_sv ("cf::RUNTIME", 1);
970 sv_upgrade (sv_runtime, SVt_NV);
971
972 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1);
976 cb_client = get_av ("cf::CB_CLIENT", 1);
977 cb_type = get_av ("cf::CB_TYPE" , 1);
978 cb_map = get_av ("cf::CB_MAP" , 1);
979 }
980
981 MODULE = cf PACKAGE = cf PREFIX = cf_
982
983 BOOT:
984 {
985 _connect_to_perl ();
986
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
991
992 static const struct {
993 const char *name;
994 IV iv;
995 } *civ, const_iv[] = {
996 # define const_iv(name) { # name, (IV)name },
997 const_iv (llevError)
998 const_iv (llevInfo)
999 const_iv (llevDebug)
1000 const_iv (llevMonster)
1001
1002 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK)
1012 const_iv (ARROW)
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR)
1060 const_iv (EXIT)
1061 const_iv (ENCOUNTER)
1062 const_iv (SHOP_FLOOR)
1063 const_iv (SHOP_MAT)
1064 const_iv (RING)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115
1116 const_iv (NUM_SUBTYPES)
1117
1118 const_iv (ST_BD_BUILD)
1119 const_iv (ST_BD_REMOVE)
1120
1121 const_iv (ST_MAT_FLOOR)
1122 const_iv (ST_MAT_WALL)
1123 const_iv (ST_MAT_ITEM)
1124
1125 const_iv (AT_PHYSICAL)
1126 const_iv (AT_MAGIC)
1127 const_iv (AT_FIRE)
1128 const_iv (AT_ELECTRICITY)
1129 const_iv (AT_COLD)
1130 const_iv (AT_CONFUSION)
1131 const_iv (AT_ACID)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151
1152 const_iv (WEAP_HIT)
1153 const_iv (WEAP_SLASH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD)
1161
1162 const_iv (FLAG_ALIVE)
1163 const_iv (FLAG_WIZ)
1164 const_iv (FLAG_REMOVED)
1165 const_iv (FLAG_FREED)
1166 const_iv (FLAG_WAS_WIZ)
1167 const_iv (FLAG_APPLIED)
1168 const_iv (FLAG_UNPAID)
1169 const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_NO_PICK)
1171 const_iv (FLAG_ANIMATE)
1172 const_iv (FLAG_MONSTER)
1173 const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_GENERATOR)
1175 const_iv (FLAG_IS_THROWN)
1176 const_iv (FLAG_AUTO_APPLY)
1177 const_iv (FLAG_PLAYER_SOLD)
1178 const_iv (FLAG_SEE_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261 const_iv (FLAG_DESTROY_ON_DEATH)
1262 const_iv (FLAG_NO_MAP_SAVE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED)
1304
1305 const_iv (F_BUY)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308
1309 const_iv (P_BLOCKSVIEW)
1310 const_iv (P_PLAYER)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317
1318 const_iv (UP_OBJ_INSERT)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322
1323 const_iv (INS_NO_MERGE)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329
1330 const_iv (WILL_APPLY_HANDLE)
1331 const_iv (WILL_APPLY_TREASURE)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335
1336 const_iv (SAVE_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338
1339 const_iv (M_PAPER)
1340 const_iv (M_IRON)
1341 const_iv (M_GLASS)
1342 const_iv (M_LEATHER)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353
1354 const_iv (SK_EXP_ADD_SKILL)
1355 const_iv (SK_EXP_TOTAL)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359
1360 const_iv (SK_LOCKPICKING)
1361 const_iv (SK_HIDING)
1362 const_iv (SK_SMITHERY)
1363 const_iv (SK_BOWYER)
1364 const_iv (SK_JEWELER)
1365 const_iv (SK_ALCHEMY)
1366 const_iv (SK_STEALING)
1367 const_iv (SK_LITERACY)
1368 const_iv (SK_BARGAINING)
1369 const_iv (SK_JUMPING)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL)
1401
1402 const_iv (SOUND_NEW_PLAYER)
1403 const_iv (SOUND_FIRE_ARROW)
1404 const_iv (SOUND_LEARN_SPELL)
1405 const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_WAND_POOF)
1407 const_iv (SOUND_OPEN_DOOR)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426
1427 const_iv (PREFER_LOW)
1428 const_iv (PREFER_HIGH)
1429
1430 const_iv (ATNR_PHYSICAL)
1431 const_iv (ATNR_MAGIC)
1432 const_iv (ATNR_FIRE)
1433 const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_COLD)
1435 const_iv (ATNR_CONFUSION)
1436 const_iv (ATNR_ACID)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456
1457 const_iv (MAP_IN_MEMORY)
1458 const_iv (MAP_SWAPPED)
1459 const_iv (MAP_LOADING)
1460 const_iv (MAP_SAVING)
1461
1462 const_iv (KLASS_ATTACHABLE)
1463 const_iv (KLASS_GLOBAL)
1464 const_iv (KLASS_OBJECT)
1465 const_iv (KLASS_CLIENT)
1466 const_iv (KLASS_PLAYER)
1467 const_iv (KLASS_MAP)
1468
1469 const_iv (CS_QUERY_YESNO)
1470 const_iv (CS_QUERY_SINGLECHAR)
1471 const_iv (CS_QUERY_HIDEINPUT)
1472
1473 const_iv (ST_DEAD)
1474 const_iv (ST_SETUP)
1475 const_iv (ST_PLAYING)
1476 const_iv (ST_CUSTOM)
1477
1478 const_iv (ST_CHANGE_CLASS)
1479
1480 const_iv (IO_HEADER)
1481 const_iv (IO_OBJECTS)
1482 const_iv (IO_UNIQUES)
1483
1484 // random map generator
1485 const_iv (LAYOUT_NONE)
1486 const_iv (LAYOUT_ONION)
1487 const_iv (LAYOUT_MAZE)
1488 const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ROGUELIKE)
1490 const_iv (LAYOUT_SNAKE)
1491 const_iv (LAYOUT_SQUARE_SPIRAL)
1492
1493 const_iv (RMOPT_RANDOM)
1494 const_iv (RMOPT_CENTERED)
1495 const_iv (RMOPT_LINEAR)
1496 const_iv (RMOPT_BOTTOM_C)
1497 const_iv (RMOPT_BOTTOM_R)
1498 const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_WALL_OFF)
1500 const_iv (RMOPT_WALLS_ONLY)
1501 const_iv (RMOPT_NO_DOORS)
1502
1503 const_iv (SYMMETRY_RANDOM)
1504 const_iv (SYMMETRY_NONE)
1505 const_iv (SYMMETRY_X)
1506 const_iv (SYMMETRY_Y)
1507 const_iv (SYMMETRY_XY)
1508 };
1509
1510 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1511 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1512
1513 static const struct {
1514 const char *name;
1515 int skip;
1516 IV klass;
1517 IV iv;
1518 } *eiv, event_iv[] = {
1519 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1520 # include "eventinc.h"
1521 # undef def
1522 };
1523
1524 AV *av = get_av ("cf::EVENT", 1);
1525
1526 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1527 {
1528 AV *event = newAV ();
1529 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1530 av_push (event, newSViv (eiv->klass));
1531 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1532 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1533 }
1534 }
1535
1536 void _connect_to_perl ()
1537
1538 void _global_reattach ()
1539 CODE:
1540 {
1541 // reattach to all attachable objects in the game.
1542 for_all_clients (ns)
1543 ns->reattach ();
1544
1545 for_all_players (pl)
1546 pl->reattach ();
1547
1548 //TODO
1549 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1550 // i->second->reattach ();
1551
1552 for_all_objects (op)
1553 op->reattach ();
1554 }
1555
1556 NV floor (NV x)
1557
1558 NV ceil (NV x)
1559
1560 NV rndm (...)
1561 CODE:
1562 switch (items)
1563 {
1564 case 0: RETVAL = rndm (); break;
1565 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1566 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1567 default: croak ("cf::rndm requires none, one or two parameters."); break;
1568 }
1569 OUTPUT:
1570 RETVAL
1571
1572 void server_tick ()
1573 CODE:
1574 runtime = SvNVx (sv_runtime);
1575 server_tick ();
1576
1577 void
1578 LOG (int level, char *msg)
1579 PROTOTYPE: $$
1580 C_ARGS: (LogLevel)level, "%s", msg
1581
1582 char *path_combine (char *base, char *path)
1583 PROTOTYPE: $$
1584
1585 char *path_combine_and_normalize (char *base, char *path)
1586 PROTOTYPE: $$
1587
1588 const char *
1589 get_maps_directory (char *path)
1590 PROTOTYPE: $
1591 ALIAS: maps_directory = 0
1592 CODE:
1593 RETVAL = create_pathname (path);
1594 OUTPUT: RETVAL
1595
1596 void
1597 sub_generation_inc ()
1598 CODE:
1599 PL_sub_generation++;
1600
1601 char *
1602 mapdir ()
1603 PROTOTYPE:
1604 ALIAS:
1605 mapdir = 0
1606 uniquedir = 1
1607 tmpdir = 2
1608 confdir = 3
1609 localdir = 4
1610 playerdir = 5
1611 datadir = 6
1612 CODE:
1613 switch (ix)
1614 {
1615 case 0: RETVAL = settings.mapdir ; break;
1616 case 1: RETVAL = settings.uniquedir; break;
1617 case 2: RETVAL = settings.tmpdir ; break;
1618 case 3: RETVAL = settings.confdir ; break;
1619 case 4: RETVAL = settings.localdir ; break;
1620 case 5: RETVAL = settings.playerdir; break;
1621 case 6: RETVAL = settings.datadir ; break;
1622 }
1623 OUTPUT: RETVAL
1624
1625 void abort ()
1626
1627 void fork_abort (char *cause = "cf::fork_abort")
1628
1629 void cleanup (const char *cause, bool make_core = false)
1630
1631 void emergency_save ()
1632
1633 UV sv_2watcher (SV *w)
1634 CODE:
1635 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1636 OUTPUT:
1637 RETVAL
1638
1639 void _exit (int status = 0)
1640
1641 #if _POSIX_MEMLOCK
1642
1643 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1644
1645 int munlockall ()
1646
1647 #endif
1648
1649 int find_animation (char *text)
1650 PROTOTYPE: $
1651
1652 int random_roll (int min, int max, object *op, int goodbad);
1653
1654 const char *cost_string_from_value(uint64 cost, int approx = 0)
1655
1656 int
1657 exp_to_level (val64 exp)
1658 CODE:
1659 {
1660 int i = 0;
1661
1662 RETVAL = settings.max_level;
1663
1664 for (i = 1; i <= settings.max_level; i++)
1665 {
1666 if (levels[i] > exp)
1667 {
1668 RETVAL = i - 1;
1669 break;
1670 }
1671 }
1672 }
1673 OUTPUT: RETVAL
1674
1675 val64
1676 level_to_min_exp (int level)
1677 CODE:
1678 if (level > settings.max_level)
1679 RETVAL = levels[settings.max_level];
1680 else if (level < 1)
1681 RETVAL = 0;
1682 else
1683 RETVAL = levels[level];
1684 OUTPUT: RETVAL
1685
1686 SV *
1687 resistance_to_string (int atnr)
1688 CODE:
1689 if (atnr >= 0 && atnr < NROFATTACKS)
1690 RETVAL = newSVpv (resist_plus[atnr], 0);
1691 else
1692 XSRETURN_UNDEF;
1693 OUTPUT: RETVAL
1694
1695 MODULE = cf PACKAGE = cf::attachable
1696
1697 int
1698 valid (SV *obj)
1699 CODE:
1700 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1701 OUTPUT:
1702 RETVAL
1703
1704 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1705
1706 MODULE = cf PACKAGE = cf::global
1707
1708 int invoke (SV *klass, int event, ...)
1709 CODE:
1710 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL
1715
1716 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1717
1718 INCLUDE: $PERL genacc object ../include/object.h |
1719
1720 int invoke (object *op, int event, ...)
1721 CODE:
1722 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1723 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1724 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1725 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1726 OUTPUT: RETVAL
1727
1728 SV *registry (object *op)
1729
1730 void mortals ()
1731 PPCODE:
1732 EXTEND (SP, object::mortals.size ());
1733 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1734 PUSHs (to_sv (*i));
1735
1736 int objects_size ()
1737 CODE:
1738 RETVAL = objects.size ();
1739 OUTPUT: RETVAL
1740
1741 object *objects (U32 index)
1742 CODE:
1743 RETVAL = index < objects.size () ? objects [index] : 0;
1744 OUTPUT: RETVAL
1745
1746 int actives_size ()
1747 CODE:
1748 RETVAL = actives.size ();
1749 OUTPUT: RETVAL
1750
1751 object *actives (U32 index)
1752 CODE:
1753 RETVAL = index < actives.size () ? actives [index] : 0;
1754 OUTPUT: RETVAL
1755
1756 # missing properties
1757
1758 object *head (object *op)
1759 PROTOTYPE: $
1760 CODE:
1761 RETVAL = op->head_ ();
1762 OUTPUT: RETVAL
1763
1764 int is_head (object *op)
1765 PROTOTYPE: $
1766 CODE:
1767 RETVAL = op->head_ () == op;
1768 OUTPUT: RETVAL
1769
1770 void
1771 inv (object *obj)
1772 PROTOTYPE: $
1773 PPCODE:
1774 {
1775 object *o;
1776 for (o = obj->inv; o; o = o->below)
1777 XPUSHs (sv_2mortal (to_sv (o)));
1778 }
1779
1780 void
1781 set_animation (object *op, int idx)
1782 CODE:
1783 SET_ANIMATION (op, idx);
1784
1785 object *find_best_object_match (object *op, const char *match)
1786
1787 object *find_marked_object (object *op)
1788
1789 int need_identify (object *obj);
1790
1791 int apply_shop_mat (object *shop_mat, object *op);
1792
1793 int move (object *op, int dir, object *originator = op)
1794 CODE:
1795 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT:
1797 RETVAL
1798
1799 void apply (object *applier, object *applied, int flags = 0)
1800 CODE:
1801 manual_apply (applied, applier, flags);
1802
1803 void apply_below (object *op)
1804 CODE:
1805 player_apply_below (op);
1806
1807 object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811 int cf_object_change_map (object *op, int x, int y, maptile *map)
1812
1813 #//TODO
1814 object *clone_ (object *op, int recursive = 0)
1815 CODE:
1816 if (recursive)
1817 RETVAL = object_create_clone (op);
1818 else
1819 {
1820 RETVAL = object::create ();
1821 op->copy_to (RETVAL);
1822 }
1823 OUTPUT: RETVAL
1824
1825 int pay_item (object *op, object *buyer)
1826 CODE:
1827 RETVAL = pay_for_item (op, buyer);
1828 OUTPUT: RETVAL
1829
1830 int pay_amount (object *op, uint64 amount)
1831 CODE:
1832 RETVAL = pay_for_amount (amount, op);
1833 OUTPUT: RETVAL
1834
1835 void pay_player (object *op, uint64 amount)
1836
1837 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1838
1839 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1840
1841 void learn_spell (object *op, object *sp, int special_prayer = 0)
1842 CODE:
1843 do_learn_spell (op, sp, special_prayer);
1844
1845 void forget_spell (object *op, object *sp)
1846 CODE:
1847 do_forget_spell (op, query_name (sp));
1848
1849 object *check_for_spell (object *op, char *spellname)
1850 CODE:
1851 RETVAL = check_spell_known (op, spellname);
1852 OUTPUT: RETVAL
1853
1854 int query_money (object *op)
1855 ALIAS: money = 0
1856
1857 val64 query_cost (object *op, object *who, int flags)
1858 ALIAS: cost = 0
1859
1860 void spring_trap (object *op, object *victim)
1861
1862 int check_trigger (object *op, object *cause)
1863
1864 void drop (object *who, object *op)
1865
1866 void pick_up (object *who, object *op)
1867
1868 int cf_object_teleport (object *op, maptile *map, int x, int y)
1869
1870 void update_object (object *op, int action)
1871
1872 object *cf_create_object_by_name (const char *name)
1873
1874 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1875
1876 void player_lvl_adj (object *who, object *skill = 0)
1877
1878 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1879
1880 int calc_skill_exp (object *who, object *op, object *skill);
1881
1882 void push_button (object *op);
1883
1884 void use_trigger (object *op);
1885
1886 void add_button_link (object *button, maptile *map, int connected);
1887
1888 void remove_button_link (object *op);
1889
1890
1891 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1892
1893 object *cf_insert_ob_in_ob (object *ob, object *where)
1894
1895 # no clean way to get an object from an archetype - stupid idiotic
1896 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1897
1898 object *new (const char *archetype = 0)
1899 PROTOTYPE: ;$
1900 CODE:
1901 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1902 OUTPUT:
1903 RETVAL
1904
1905 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1906 PROTOTYPE: $$$$$$
1907 CODE:
1908 {
1909 int unused_type;
1910 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1911 }
1912
1913 # syntatic sugar for easier use in event callbacks.
1914 const char *options (object *op)
1915 CODE:
1916 RETVAL = op->name;
1917 OUTPUT:
1918 RETVAL
1919
1920 player *contr (object *op)
1921 CODE:
1922 RETVAL = op->contr;
1923 OUTPUT: RETVAL
1924
1925 const char *get_ob_key_value (object *op, const char *key)
1926
1927 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1928
1929 object *get_nearest_player (object *ob)
1930 ALIAS: nearest_player = 0
1931 PREINIT:
1932 extern object *get_nearest_player (object *);
1933
1934 void rangevector (object *ob, object *other, int flags = 0)
1935 PROTOTYPE: $$;$
1936 PPCODE:
1937 {
1938 rv_vector rv;
1939 get_rangevector (ob, other, &rv, flags);
1940 EXTEND (SP, 5);
1941 PUSHs (newSVuv (rv.distance));
1942 PUSHs (newSViv (rv.distance_x));
1943 PUSHs (newSViv (rv.distance_y));
1944 PUSHs (newSViv (rv.direction));
1945 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1946 }
1947
1948 bool on_same_map_as (object *ob, object *other)
1949 CODE:
1950 RETVAL = on_same_map (ob, other);
1951 OUTPUT: RETVAL
1952
1953 const char *
1954 base_name (object *op, int plural = op->nrof > 1)
1955 CODE:
1956 RETVAL = query_base_name (op, plural);
1957 OUTPUT: RETVAL
1958
1959 object *decrease_ob_nr (object *op, unsigned long i)
1960
1961 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1962
1963 player *player (object *op)
1964 CODE:
1965 RETVAL = op->contr;
1966 OUTPUT: RETVAL
1967
1968 void check_score (object *op)
1969
1970 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1971 CODE:
1972 new_draw_info (flags, 0, op, txt);
1973
1974 object *cf_player_send_inventory (object *op)
1975
1976 char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979 object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982 void cf_player_set_marked_item (object *op, object *ob)
1983
1984 partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987 void cf_player_set_party (object *op, partylist *party)
1988
1989 void kill_player (object *op)
1990
1991 void esrv_update_item (object *op, int what, object *item)
1992 C_ARGS: what, op, item
1993
1994 void clear_los (object *op)
1995
1996 int command_summon (object *op, char *params)
1997
1998 int command_arrest (object *op, char *params)
1999
2000 int command_kick (object *op, char *params)
2001
2002 int command_banish (object *op, char *params)
2003
2004
2005 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006
2007 INCLUDE: $PERL genacc player ../include/player.h |
2008
2009 int invoke (player *pl, int event, ...)
2010 CODE:
2011 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2012 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2014 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2015 OUTPUT: RETVAL
2016
2017 SV *registry (player *pl)
2018
2019 void
2020 save_stats (player *pl)
2021 CODE:
2022 pl->ob->stats.hp = pl->ob->stats.maxhp;
2023 pl->ob->stats.sp = pl->ob->stats.maxsp;
2024 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2025 pl->orig_stats = pl->ob->stats;
2026
2027 void cf_player_move (player *pl, int dir)
2028
2029 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2030
2031 player *first ()
2032 CODE:
2033 RETVAL = first_player;
2034 OUTPUT: RETVAL
2035
2036 bool
2037 cell_visible (player *pl, int dx, int dy)
2038 CODE:
2039 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2040 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2041 OUTPUT:
2042 RETVAL
2043
2044 void
2045 send (player *pl, SV *packet)
2046 CODE:
2047 {
2048 STRLEN len;
2049 char *buf = SvPVbyte (packet, len);
2050
2051 if (pl->ns)
2052 pl->ns->send_packet (buf, len);
2053 }
2054
2055 int
2056 listening (player *pl, int new_value = -1)
2057 CODE:
2058 RETVAL = pl->listening;
2059 if (new_value >= 0)
2060 pl->listening = new_value;
2061 OUTPUT:
2062 RETVAL
2063
2064 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2065 PROTOTYPE: $;$$$
2066 PPCODE:
2067 if (GIMME_V != G_VOID)
2068 {
2069 EXTEND (SP, 3);
2070 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2071 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2072 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2073 }
2074 if (map_path) sv_to (map_path, pl->savebed_map);
2075 if (x) sv_to (x, pl->bed_x);
2076 if (y) sv_to (y, pl->bed_y);
2077
2078 void
2079 list ()
2080 PPCODE:
2081 for_all_players (pl)
2082 XPUSHs (sv_2mortal (to_sv (pl)));
2083
2084
2085 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2086
2087 int invoke (maptile *map, int event, ...)
2088 CODE:
2089 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2091 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2092 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL
2094
2095 SV *registry (maptile *map)
2096
2097 INCLUDE: $PERL genacc maptile ../include/map.h |
2098
2099 void
2100 maptile::instantiate ()
2101
2102 maptile *new ()
2103 PROTOTYPE:
2104 CODE:
2105 RETVAL = new maptile;
2106 OUTPUT:
2107 RETVAL
2108
2109 void
2110 maptile::players ()
2111 PPCODE:
2112 if (GIMME_V == G_SCALAR)
2113 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2114 else if (GIMME_V == G_ARRAY)
2115 {
2116 EXTEND (SP, THIS->players);
2117 for_all_players (pl)
2118 if (pl->ob && pl->ob->map == THIS)
2119 PUSHs (sv_2mortal (to_sv (pl->ob)));
2120 }
2121
2122 void play_sound_map (maptile *map, int x, int y, int sound_num)
2123
2124 int out_of_map (maptile *map, int x, int y)
2125
2126 void
2127 trigger (maptile *map, long connection, bool state = true)
2128 CODE:
2129 activate_connection (map, connection, state);
2130
2131 void
2132 get_connection (maptile *map, long connection)
2133 PPCODE:
2134 oblinkpt *obp = get_connection_links (map, connection);
2135 if (obp)
2136 for (objectlink *ol = obp->link; ol; ol = ol->next)
2137 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2138
2139 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2140
2141 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2142
2143 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2144 C_ARGS: str, map, nx, ny
2145
2146 void
2147 get_map_flags (maptile *map, int x, int y)
2148 PPCODE:
2149 {
2150 maptile *nmap = 0;
2151 I16 nx = 0, ny = 0;
2152 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2153
2154 EXTEND (SP, 4);
2155 PUSHs (sv_2mortal (newSViv (flags)));
2156
2157 if (GIMME_V == G_ARRAY)
2158 {
2159 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2160 PUSHs (sv_2mortal (newSViv (nx)));
2161 PUSHs (sv_2mortal (newSViv (ny)));
2162 }
2163 }
2164
2165 void
2166 at (maptile *map, unsigned int x, unsigned int y)
2167 PROTOTYPE: $$$
2168 PPCODE:
2169 {
2170 object *o;
2171 maptile *nmap = 0;
2172 I16 nx, ny;
2173
2174 get_map_flags (map, &nmap, x, y, &nx, &ny);
2175
2176 if (nmap)
2177 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2178 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2179 }
2180
2181 SV *
2182 bot_at (maptile *obj, unsigned int x, unsigned int y)
2183 PROTOTYPE: $$$
2184 ALIAS:
2185 top_at = 1
2186 flags_at = 2
2187 light_at = 3
2188 move_block_at = 4
2189 move_slow_at = 5
2190 move_on_at = 6
2191 move_off_at = 7
2192 INIT:
2193 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2194 CODE:
2195 switch (ix)
2196 {
2197 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2198 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2199 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2200 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2201 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2202 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2203 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2204 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2205 }
2206 OUTPUT: RETVAL
2207
2208 void fix_walls (maptile *map, int x, int y)
2209
2210 void fix_walls_around (maptile *map, int x, int y)
2211
2212 const char *
2213 region_name (maptile *m)
2214 CODE:
2215 RETVAL = get_name_of_region_for_map (m);
2216 OUTPUT: RETVAL
2217
2218 # worst xs function of my life
2219 bool
2220 _create_random_map (\
2221 maptile *self,\
2222 char *wallstyle,\
2223 char *wall_name,\
2224 char *floorstyle,\
2225 char *monsterstyle,\
2226 char *treasurestyle,\
2227 char *layoutstyle,\
2228 char *doorstyle,\
2229 char *decorstyle,\
2230 char *origin_map,\
2231 char *final_map,\
2232 char *exitstyle,\
2233 char *this_map,\
2234 char *exit_on_final_map,\
2235 int xsize,\
2236 int ysize,\
2237 int expand2x,\
2238 int layoutoptions1,\
2239 int layoutoptions2,\
2240 int layoutoptions3,\
2241 int symmetry,\
2242 int difficulty,\
2243 int difficulty_given,\
2244 float difficulty_increase,\
2245 int dungeon_level,\
2246 int dungeon_depth,\
2247 int decoroptions,\
2248 int orientation,\
2249 int origin_y,\
2250 int origin_x,\
2251 U32 random_seed,\
2252 val64 total_map_hp,\
2253 int map_layout_style,\
2254 int treasureoptions,\
2255 int symmetry_used,\
2256 region *region,\
2257 char *custom\
2258 )
2259 CODE:
2260 {
2261 random_map_params rmp;
2262
2263 assign (rmp.wallstyle , wallstyle);
2264 assign (rmp.wall_name , wall_name);
2265 assign (rmp.floorstyle , floorstyle);
2266 assign (rmp.monsterstyle , monsterstyle);
2267 assign (rmp.treasurestyle , treasurestyle);
2268 assign (rmp.layoutstyle , layoutstyle);
2269 assign (rmp.doorstyle , doorstyle);
2270 assign (rmp.decorstyle , decorstyle);
2271 assign (rmp.exitstyle , exitstyle);
2272 assign (rmp.exit_on_final_map, exit_on_final_map);
2273
2274 rmp.origin_map = origin_map;
2275 rmp.final_map = final_map;
2276 rmp.this_map = this_map;
2277 rmp.xsize = xsize;
2278 rmp.ysize = ysize;
2279 rmp.expand2x = expand2x;
2280 rmp.layoutoptions1 = layoutoptions1;
2281 rmp.layoutoptions2 = layoutoptions2;
2282 rmp.layoutoptions3 = layoutoptions3;
2283 rmp.symmetry = symmetry;
2284 rmp.difficulty = difficulty;
2285 rmp.difficulty_given = difficulty_given;
2286 rmp.difficulty_increase = difficulty_increase;
2287 rmp.dungeon_level = dungeon_level;
2288 rmp.dungeon_depth = dungeon_depth;
2289 rmp.decoroptions = decoroptions;
2290 rmp.orientation = orientation;
2291 rmp.origin_y = origin_y;
2292 rmp.origin_x = origin_x;
2293 rmp.random_seed = random_seed;
2294 rmp.total_map_hp = total_map_hp;
2295 rmp.map_layout_style = map_layout_style;
2296 rmp.treasureoptions = treasureoptions;
2297 rmp.symmetry_used = symmetry_used;
2298 rmp.region = region;
2299 rmp.custom = custom;
2300
2301 RETVAL = self->generate_random_map (&rmp);
2302 }
2303 OUTPUT:
2304 RETVAL
2305
2306 MODULE = cf PACKAGE = cf::arch
2307
2308 archetype *find (const char *name)
2309 CODE:
2310 RETVAL = archetype::find (name);
2311 OUTPUT:
2312 RETVAL
2313
2314 archetype *first()
2315 PROTOTYPE:
2316 CODE:
2317 RETVAL = first_archetype;
2318 OUTPUT: RETVAL
2319
2320 INCLUDE: $PERL genacc archetype ../include/object.h |
2321
2322 MODULE = cf PACKAGE = cf::party
2323
2324 partylist *first ()
2325 PROTOTYPE:
2326 CODE:
2327 RETVAL = get_firstparty ();
2328 OUTPUT: RETVAL
2329
2330 INCLUDE: $PERL genacc partylist ../include/player.h |
2331
2332 MODULE = cf PACKAGE = cf::region
2333
2334 region *first ()
2335 PROTOTYPE:
2336 CODE:
2337 RETVAL = first_region;
2338 OUTPUT: RETVAL
2339
2340 region *find (char *name)
2341 PROTOTYPE: $
2342 CODE:
2343 RETVAL = get_region_by_name (name);
2344 OUTPUT: RETVAL
2345
2346 INCLUDE: $PERL genacc region ../include/map.h |
2347
2348 MODULE = cf PACKAGE = cf::living
2349
2350 INCLUDE: $PERL genacc living ../include/living.h |
2351
2352 MODULE = cf PACKAGE = cf::settings
2353
2354 INCLUDE: $PERL genacc Settings ../include/global.h |
2355
2356 MODULE = cf PACKAGE = cf::client
2357
2358 INCLUDE: $PERL genacc client ../include/client.h |
2359
2360 int invoke (client *ns, int event, ...)
2361 CODE:
2362 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2363 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2364 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2365 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2366 OUTPUT: RETVAL
2367
2368 SV *registry (client *ns)
2369
2370 void
2371 list ()
2372 PPCODE:
2373 EXTEND (SP, clients.size ());
2374 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2375 PUSHs (sv_2mortal (to_sv (*i)));
2376
2377 void
2378 client::send_packet (SV *packet)
2379 CODE:
2380 {
2381 STRLEN len;
2382 char *buf = SvPVbyte (packet, len);
2383
2384 THIS->send_packet (buf, len);
2385 }
2386