ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.169
Committed: Thu Feb 15 21:07:49 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.168: +2 -5 lines
Log Message:
- use a simpler, less fancy loader base design (basically a one-line-lookahead
  top-down parser).

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 assert (!self);
108 assert (!cb);
109 }
110
111 int
112 attachable::refcnt_cnt () const
113 {
114 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
115 }
116
117 void
118 attachable::sever_self ()
119 {
120 if (HV *self = this->self)
121 {
122 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object.
125 SvREFCNT_inc (self);
126 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self);
129
130 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self);
132 flags |= 0x80; // severed //D
133 }
134 }
135
136 void
137 attachable::optimise ()
138 {
139 if (self
140 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self ();
144 }
145
146 // check wether the object really is dead
147 void
148 attachable::do_check ()
149 {
150 if (refcnt_cnt () > 0)
151 return;
152
153 destroy ();
154 }
155
156 void
157 attachable::do_destroy ()
158 {
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (cb)
162 {
163 SvREFCNT_dec (cb);
164 cb = 0;
165 }
166
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this);
172 }
173
174 void
175 attachable::destroy ()
176 {
177 if (destroyed ())
178 return;
179
180 flags |= F_DESTROYED;
181 do_destroy ();
182 }
183
184 void
185 attachable::check_mortals ()
186 {
187 static int i = 0;
188
189 for (;;)
190 {
191 if (i >= mortals.size ())
192 {
193 i = 0;
194
195 if (mortals.size () > 1000)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
197
198 break;
199 }
200
201 attachable *obj = mortals [i];
202
203 obj->refcnt_chk (); // unborrow from perl, if necessary
204
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 {
208 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
209 ++i; // further delay freeing
210
211 if (!(i & 0x3ff))
212 break;
213 }
214 else
215 {
216 mortals.erase (i);
217 delete obj;
218 }
219 }
220 }
221
222 attachable &
223 attachable::operator =(const attachable &src)
224 {
225 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227
228 attach = src.attach;
229 return *this;
230 }
231
232 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233
234 static SV *
235 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236 {
237 SV *sv;
238
239 if (!ptr)
240 return &PL_sv_undef;
241
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash);
244 }
245
246 static int
247 attachable_free (pTHX_ SV *sv, MAGIC *mg)
248 {
249 attachable *at = (attachable *)mg->mg_ptr;
250
251 //TODO: check if transaction behaviour is really required here
252 if (SV *self = (SV *)at->self)
253 {
254 at->self = 0;
255 SvREFCNT_dec (self);
256 }
257
258 // next line makes sense, but most objects still have refcnt 0 by default
259 //at->refcnt_chk ();
260 return 0;
261 }
262
263 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
264
265 static SV *
266 newSVattachable (attachable *obj, HV *stash)
267 {
268 if (!obj)
269 return &PL_sv_undef;
270
271 if (!obj->self)
272 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278
279 // now bless the object _once_
280 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 }
282 else
283 {
284 SV *sv = newRV_inc ((SV *)obj->self);
285
286 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
287 SvAMAGIC_on (sv);
288
289 return sv;
290 }
291 }
292
293 static void
294 clearSVptr (SV *sv)
295 {
296 if (SvROK (sv))
297 sv = SvRV (sv);
298
299 hv_clear ((HV *)sv);
300 sv_unmagic (sv, PERL_MAGIC_ext);
301 }
302
303 static long
304 SvPTR (SV *sv, const char *klass)
305 {
306 if (!sv_derived_from (sv, klass))
307 croak ("object of type %s expected", klass);
308
309 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
310
311 if (!mg)
312 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
313
314 return (long)mg->mg_ptr;
315 }
316
317 static long
318 SvPTR_ornull (SV *sv, const char *klass)
319 {
320 if (SvOK (sv))
321 return SvPTR (sv, klass);
322 else
323 return 0;
324 }
325
326 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
327 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
328 inline SV *to_sv (bool v) { return newSViv (v); }
329 inline SV *to_sv ( signed char v) { return newSViv (v); }
330 inline SV *to_sv (unsigned char v) { return newSViv (v); }
331 inline SV *to_sv ( signed short v) { return newSViv (v); }
332 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
333 inline SV *to_sv ( signed int v) { return newSViv (v); }
334 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
335 inline SV *to_sv ( signed long v) { return newSViv (v); }
336 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
337 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
338 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
339 inline SV *to_sv (float v) { return newSVnv (v); }
340 inline SV *to_sv (double v) { return newSVnv (v); }
341 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
346 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349
350 inline SV *to_sv (object & v) { return to_sv (&v); }
351 inline SV *to_sv (living & v) { return to_sv (&v); }
352
353 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
354 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
355
356 inline SV *to_sv (UUID v)
357 {
358 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0);
361 }
362
363 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
364 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
383 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
387
388 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
389 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
390
391 template<class T>
392 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393
394 template<int N>
395 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396
397 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402
403 inline void sv_to (SV *sv, UUID &v)
404 {
405 unsigned int version;
406
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv));
409 }
410
411 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
412
413 static SV *
414 newSVdt_va (va_list &ap, data_type type)
415 {
416 SV *sv;
417
418 switch (type)
419 {
420 case DT_INT:
421 sv = newSViv (va_arg (ap, int));
422 break;
423
424 case DT_INT64:
425 sv = newSVval64 ((val64)va_arg (ap, sint64));
426 break;
427
428 case DT_DOUBLE:
429 sv = newSVnv (va_arg (ap, double));
430 break;
431
432 case DT_STRING:
433 {
434 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
436 }
437 break;
438
439 case DT_DATA:
440 {
441 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef;
444 }
445 break;
446
447 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *));
449 break;
450
451 case DT_MAP:
452 // va_arg (object *) when void * is passed is an XSI extension
453 sv = to_sv (va_arg (ap, maptile *));
454 break;
455
456 case DT_CLIENT:
457 sv = to_sv (va_arg (ap, client *));
458 break;
459
460 case DT_PLAYER:
461 sv = to_sv (va_arg (ap, player *));
462 break;
463
464 case DT_ARCH:
465 sv = to_sv (va_arg (ap, archetype *));
466 break;
467
468 case DT_PARTY:
469 sv = to_sv (va_arg (ap, partylist *));
470 break;
471
472 case DT_REGION:
473 sv = to_sv (va_arg (ap, region *));
474 break;
475
476 default:
477 assert (("unhandled type in newSVdt_va", 0));
478 }
479
480 return sv;
481 }
482
483 static SV *
484 newSVdt (data_type type, ...)
485 {
486 va_list ap;
487
488 va_start (ap, type);
489 SV *sv = newSVdt_va (ap, type);
490 va_end (ap);
491
492 return sv;
493 }
494
495 static SV *
496 newSVcfapi (int type, ...)
497 {
498 SV *sv;
499
500 va_list ap;
501 va_start (ap, type);
502
503 switch (type)
504 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 }
519
520 va_end (ap);
521
522 return sv;
523 }
524
525 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526
527 SV *
528 registry (attachable *ext)
529 {
530 if (!ext->cb)
531 ext->cb = newAV ();
532
533 return newRV_inc ((SV *)ext->cb);
534 }
535
536 /////////////////////////////////////////////////////////////////////////////
537
538 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539 {
540 return 0;
541 }
542
543 static CommArray_s rtn_cmd;
544
545 static int
546 runPluginCommand (object *obj, char *params)
547 {
548 return -1;
549 }
550
551 extern "C" void *cfperl_getPluginProperty (int *type, ...)
552 {
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576 }
577
578 extern "C" int cfperl_postInitPlugin ()
579 {
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586 }
587
588 extern "C" int cfperl_closePlugin ()
589 {
590 return 0;
591 }
592
593 void
594 cfperl_init ()
595 {
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
597 perl = perl_alloc ();
598 perl_construct (perl);
599
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601
602 char *argv[] = {
603 "",
604 "-e"
605 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();"
608 "require cf;"
609 };
610
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
612 {
613 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE);
615 }
616
617 {
618 dSP;
619
620 PUSHMARK (SP);
621 PUTBACK;
622 call_pv ("cf::init", G_DISCARD | G_VOID);
623 }
624 }
625
626 void cfperl_main ()
627 {
628 dSP;
629
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::main", G_DISCARD | G_VOID);
633 }
634
635 void
636 attachable::instantiate ()
637 {
638 if (attach)
639 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
641 attach = 0;
642 }
643 }
644
645 void
646 attachable::reattach ()
647 {
648 optimise ();
649 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
651 }
652
653 static event_klass klass_of[NUM_EVENT_TYPES] = {
654 # define def(type,name) KLASS_ ## type,
655 # include "eventinc.h"
656 # undef def
657 };
658
659 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
660
661 static void
662 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
663 {
664 // event must be in array
665 if (event >= 0 && event <= AvFILLp (registry))
666 {
667 SV *cbs_ = AvARRAY (registry)[event];
668
669 // element must be list of callback entries
670 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
671 {
672 AV *cbs = (AV *)SvRV (cbs_);
673
674 // no callback entries, no callbacks to call
675 if (AvFILLp (cbs) >= 0)
676 {
677 if (!callbacks)
678 {
679 callbacks = newAV ();
680 av_extend (callbacks, 16);
681 }
682
683 // never use SvREFCNT_inc to copy values, but its ok here :)
684 for (int i = 0; i <= AvFILLp (cbs); ++i)
685 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
686 }
687 }
688 }
689 }
690
691 void
692 attachable::gather_callbacks (AV *&callbacks, event_type event) const
693 {
694 ::gather_callbacks (callbacks, cb_attachable, event);
695
696 if (cb)
697 ::gather_callbacks (callbacks, cb, event);
698 }
699
700 void
701 global::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 ::gather_callbacks (callbacks, cb_object, event);
704 }
705
706 void
707 object::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
710 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
712
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 }
716
717 if (type <= AvFILLp (cb_type))
718 {
719 SV *registry = AvARRAY (cb_type)[type];
720
721 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
722 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
723 }
724
725 attachable::gather_callbacks (callbacks, event);
726 ::gather_callbacks (callbacks, cb_object, event);
727 }
728
729 void
730 archetype::gather_callbacks (AV *&callbacks, event_type event) const
731 {
732 attachable::gather_callbacks (callbacks, event);
733 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
734 }
735
736 void
737 client::gather_callbacks (AV *&callbacks, event_type event) const
738 {
739 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_client, event);
741 }
742
743 void
744 player::gather_callbacks (AV *&callbacks, event_type event) const
745 {
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_player, event);
748 }
749
750 void
751 maptile::gather_callbacks (AV *&callbacks, event_type event) const
752 {
753 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event);
755 }
756
757 bool
758 attachable::invoke (event_type event, ...)
759 {
760 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764
765 // callback call ordering should be:
766 // 1. per-object callback
767 // 2. per-class object
768 // 3. per-type callback
769 // 4. global callbacks
770
771 AV *callbacks = 0;
772 gather_callbacks (callbacks, event);
773
774 // short-circuit processing if no callbacks found/defined
775 if (!callbacks)
776 return 0;
777
778 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781
782 //TODO: unhack
783 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
784 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
785 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
786 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
787 else if (global *gl = is_a<global>(this)) /*nop*/;
788 else
789 abort (); //TODO
790
791 for (;;)
792 {
793 dt = (data_type) va_arg (ap, int);
794
795 if (dt == DT_END)
796 break;
797 else if (dt == DT_AV)
798 {
799 AV *av = va_arg (ap, AV *);
800
801 for (int i = 0; i <= av_len (av); ++i)
802 XPUSHs (*av_fetch (av, i, 1));
803 }
804 else
805 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
806 }
807
808 va_end (ap);
809
810 CALL_CALL ("cf::do_invoke", G_SCALAR);
811 count = count > 0 ? POPi : 0;
812
813 CALL_END;
814
815 return count;
816 }
817
818 SV *
819 cfperl_result (int idx)
820 {
821 AV *av = get_av ("cfperl::invoke_results", 0);
822 if (!av)
823 return &PL_sv_undef;
824
825 SV **sv = av_fetch (av, idx, 0);
826 if (!sv)
827 return &PL_sv_undef;
828
829 return *sv;
830 }
831
832 int
833 cfperl_result_INT (int idx)
834 {
835 return SvIV (cfperl_result (idx));
836 }
837
838 double
839 cfperl_result_DOUBLE (int idx)
840 {
841 return SvNV (cfperl_result (idx));
842 }
843
844 /////////////////////////////////////////////////////////////////////////////
845
846 void
847 cfperl_emergency_save ()
848 {
849 CALL_BEGIN (0);
850 CALL_CALL ("cf::emergency_save", G_VOID);
851 CALL_END;
852 }
853
854 void
855 cfperl_cleanup (int make_core)
856 {
857 CALL_BEGIN (1);
858 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END;
861 }
862
863 maptile *
864 maptile::find_sync (const char *path, maptile *origin)
865 {
866 CALL_BEGIN (2);
867 CALL_ARG (path);
868 CALL_ARG (origin);
869 CALL_CALL ("cf::map::find_sync", G_SCALAR);
870
871 maptile *retval;
872
873 if (count)
874 sv_to (POPs, retval);
875 else
876 retval = 0;
877
878 CALL_END;
879
880 return retval;
881 }
882
883 maptile *
884 maptile::find_async (const char *path, maptile *origin)
885 {
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_async", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901 }
902
903 void
904 maptile::do_load_sync ()
905 {
906 CALL_BEGIN (1);
907 CALL_ARG (this);
908 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
909 CALL_END;
910 }
911
912 void
913 maptile::change_all_map_light (int change)
914 {
915 CALL_BEGIN (1);
916 CALL_ARG (change);
917 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
918 CALL_END;
919 }
920
921 void
922 object::enter_exit (object *exit)
923 {
924 if (type != PLAYER)
925 return;
926
927 CALL_BEGIN (2);
928 CALL_ARG (this);
929 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END;
932 }
933
934 /////////////////////////////////////////////////////////////////////////////
935
936 struct EventAPI *watcher_base::GEventAPI;
937 struct CoroAPI *coroapi::GCoroAPI;
938
939 int coroapi::cede_counter;
940
941 static void iw_dispatch (pe_event *ev)
942 {
943 iw *w = (iw *)ev->ext_data;
944 w->call (*w);
945 }
946
947 void
948 iw::alloc ()
949 {
950 pe = GEventAPI->new_idle (0, 0);
951
952 WaREENTRANT_off (pe);
953 pe->base.callback = (void *)iw_dispatch;
954 pe->base.ext_data = (void *)this;
955 }
956
957 static void iow_dispatch (pe_event *ev)
958 {
959 iow *w = (iow *)ev->ext_data;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961 }
962
963 void
964 iow::alloc ()
965 {
966 pe = GEventAPI->new_io (0, 0);
967
968 WaREENTRANT_off (pe);
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974 }
975
976 void
977 iow::fd (int fd)
978 {
979 pe->fd = fd;
980 }
981
982 int
983 iow::poll ()
984 {
985 return pe->poll;
986 }
987
988 void
989 iow::poll (int events)
990 {
991 if (pe->poll != events)
992 {
993 if (pe->poll) stop ();
994 pe->poll = events;
995 if (pe->poll) start ();
996 }
997 }
998
999 void
1000 _connect_to_perl ()
1001 {
1002 stash_cf = gv_stashpv ("cf" , 1);
1003
1004 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1005 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1006 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1007 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1008 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013
1014 sv_runtime = get_sv ("cf::RUNTIME", 1);
1015 sv_upgrade (sv_runtime, SVt_NV);
1016
1017 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1);
1021 cb_client = get_av ("cf::CB_CLIENT", 1);
1022 cb_type = get_av ("cf::CB_TYPE" , 1);
1023 cb_map = get_av ("cf::CB_MAP" , 1);
1024 }
1025
1026 MODULE = cf PACKAGE = cf PREFIX = cf_
1027
1028 BOOT:
1029 {
1030 _connect_to_perl ();
1031
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1036
1037 static const struct {
1038 const char *name;
1039 IV iv;
1040 } *civ, const_iv[] = {
1041 # define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError)
1043 const_iv (llevInfo)
1044 const_iv (llevDebug)
1045 const_iv (llevMonster)
1046
1047 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK)
1057 const_iv (ARROW)
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR)
1105 const_iv (EXIT)
1106 const_iv (ENCOUNTER)
1107 const_iv (SHOP_FLOOR)
1108 const_iv (SHOP_MAT)
1109 const_iv (RING)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160
1161 const_iv (NUM_SUBTYPES)
1162
1163 const_iv (ST_BD_BUILD)
1164 const_iv (ST_BD_REMOVE)
1165
1166 const_iv (ST_MAT_FLOOR)
1167 const_iv (ST_MAT_WALL)
1168 const_iv (ST_MAT_ITEM)
1169
1170 const_iv (AT_PHYSICAL)
1171 const_iv (AT_MAGIC)
1172 const_iv (AT_FIRE)
1173 const_iv (AT_ELECTRICITY)
1174 const_iv (AT_COLD)
1175 const_iv (AT_CONFUSION)
1176 const_iv (AT_ACID)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196
1197 const_iv (WEAP_HIT)
1198 const_iv (WEAP_SLASH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD)
1206
1207 const_iv (FLAG_ALIVE)
1208 const_iv (FLAG_WIZ)
1209 const_iv (FLAG_REMOVED)
1210 const_iv (FLAG_FREED)
1211 const_iv (FLAG_WAS_WIZ)
1212 const_iv (FLAG_APPLIED)
1213 const_iv (FLAG_UNPAID)
1214 const_iv (FLAG_USE_SHIELD)
1215 const_iv (FLAG_NO_PICK)
1216 const_iv (FLAG_ANIMATE)
1217 const_iv (FLAG_MONSTER)
1218 const_iv (FLAG_FRIENDLY)
1219 const_iv (FLAG_GENERATOR)
1220 const_iv (FLAG_IS_THROWN)
1221 const_iv (FLAG_AUTO_APPLY)
1222 const_iv (FLAG_PLAYER_SOLD)
1223 const_iv (FLAG_SEE_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF)
1335
1336 const_iv (UPD_SP_MANA)
1337 const_iv (UPD_SP_GRACE)
1338 const_iv (UPD_SP_DAMAGE)
1339
1340 const_iv (F_APPLIED)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED)
1345 const_iv (F_DAMNED)
1346 const_iv (F_OPEN)
1347 const_iv (F_NOPICK)
1348 const_iv (F_LOCKED)
1349
1350 const_iv (F_BUY)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353
1354 const_iv (P_BLOCKSVIEW)
1355 const_iv (P_PLAYER)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362
1363 const_iv (UP_OBJ_INSERT)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367
1368 const_iv (INS_NO_MERGE)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374
1375 const_iv (WILL_APPLY_HANDLE)
1376 const_iv (WILL_APPLY_TREASURE)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380
1381 const_iv (SAVE_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383
1384 const_iv (M_PAPER)
1385 const_iv (M_IRON)
1386 const_iv (M_GLASS)
1387 const_iv (M_LEATHER)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398
1399 const_iv (SK_EXP_ADD_SKILL)
1400 const_iv (SK_EXP_TOTAL)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404
1405 const_iv (SK_LOCKPICKING)
1406 const_iv (SK_HIDING)
1407 const_iv (SK_SMITHERY)
1408 const_iv (SK_BOWYER)
1409 const_iv (SK_JEWELER)
1410 const_iv (SK_ALCHEMY)
1411 const_iv (SK_STEALING)
1412 const_iv (SK_LITERACY)
1413 const_iv (SK_BARGAINING)
1414 const_iv (SK_JUMPING)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL)
1446
1447 const_iv (SOUND_NEW_PLAYER)
1448 const_iv (SOUND_FIRE_ARROW)
1449 const_iv (SOUND_LEARN_SPELL)
1450 const_iv (SOUND_FUMBLE_SPELL)
1451 const_iv (SOUND_WAND_POOF)
1452 const_iv (SOUND_OPEN_DOOR)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471
1472 const_iv (PREFER_LOW)
1473 const_iv (PREFER_HIGH)
1474
1475 const_iv (ATNR_PHYSICAL)
1476 const_iv (ATNR_MAGIC)
1477 const_iv (ATNR_FIRE)
1478 const_iv (ATNR_ELECTRICITY)
1479 const_iv (ATNR_COLD)
1480 const_iv (ATNR_CONFUSION)
1481 const_iv (ATNR_ACID)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501
1502 const_iv (MAP_IN_MEMORY)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING)
1506
1507 const_iv (KLASS_ATTACHABLE)
1508 const_iv (KLASS_GLOBAL)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513
1514 const_iv (CS_QUERY_YESNO)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517
1518 const_iv (ST_DEAD)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522
1523 const_iv (ST_CHANGE_CLASS)
1524
1525 const_iv (IO_HEADER)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528
1529 // random map generator
1530 const_iv (LAYOUT_NONE)
1531 const_iv (LAYOUT_ONION)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537
1538 const_iv (RMOPT_RANDOM)
1539 const_iv (RMOPT_CENTERED)
1540 const_iv (RMOPT_LINEAR)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547
1548 const_iv (SYMMETRY_RANDOM)
1549 const_iv (SYMMETRY_NONE)
1550 const_iv (SYMMETRY_X)
1551 const_iv (SYMMETRY_Y)
1552 const_iv (SYMMETRY_XY)
1553 };
1554
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557
1558 static const struct {
1559 const char *name;
1560 int skip;
1561 IV klass;
1562 IV iv;
1563 } *eiv, event_iv[] = {
1564 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1565 # include "eventinc.h"
1566 # undef def
1567 };
1568
1569 AV *av = get_av ("cf::EVENT", 1);
1570
1571 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1572 {
1573 AV *event = newAV ();
1574 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1575 av_push (event, newSViv (eiv->klass));
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1578 }
1579 }
1580
1581 void _connect_to_perl ()
1582
1583 void _global_reattach ()
1584 CODE:
1585 {
1586 // reattach to all attachable objects in the game.
1587 for_all_clients (ns)
1588 ns->reattach ();
1589
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op)
1598 op->reattach ();
1599 }
1600
1601 NV floor (NV x)
1602
1603 NV ceil (NV x)
1604
1605 NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617 void server_tick ()
1618 CODE:
1619 runtime = SvNVx (sv_runtime);
1620 server_tick ();
1621
1622 void
1623 LOG (int level, char *msg)
1624 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg
1626
1627 char *path_combine (char *base, char *path)
1628 PROTOTYPE: $$
1629
1630 char *path_combine_and_normalize (char *base, char *path)
1631 PROTOTYPE: $$
1632
1633 const char *
1634 get_maps_directory (char *path)
1635 PROTOTYPE: $
1636 ALIAS: maps_directory = 0
1637 CODE:
1638 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL
1640
1641 void
1642 sub_generation_inc ()
1643 CODE:
1644 PL_sub_generation++;
1645
1646 char *
1647 mapdir ()
1648 PROTOTYPE:
1649 ALIAS:
1650 mapdir = 0
1651 uniquedir = 1
1652 tmpdir = 2
1653 confdir = 3
1654 localdir = 4
1655 playerdir = 5
1656 datadir = 6
1657 CODE:
1658 switch (ix)
1659 {
1660 case 0: RETVAL = settings.mapdir ; break;
1661 case 1: RETVAL = settings.uniquedir; break;
1662 case 2: RETVAL = settings.tmpdir ; break;
1663 case 3: RETVAL = settings.confdir ; break;
1664 case 4: RETVAL = settings.localdir ; break;
1665 case 5: RETVAL = settings.playerdir; break;
1666 case 6: RETVAL = settings.datadir ; break;
1667 }
1668 OUTPUT: RETVAL
1669
1670 void abort ()
1671
1672 void fork_abort (char *cause = "cf::fork_abort")
1673
1674 void cleanup (const char *cause, bool make_core = false)
1675
1676 void emergency_save ()
1677
1678 void _exit (int status = EXIT_SUCCESS)
1679
1680 UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686 #if _POSIX_MEMLOCK
1687
1688 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1689
1690 int munlockall ()
1691
1692 #endif
1693
1694 int find_animation (char *text)
1695 PROTOTYPE: $
1696
1697 int random_roll (int min, int max, object *op, int goodbad);
1698
1699 const char *cost_string_from_value(uint64 cost, int approx = 0)
1700
1701 int
1702 exp_to_level (val64 exp)
1703 CODE:
1704 {
1705 int i = 0;
1706
1707 RETVAL = settings.max_level;
1708
1709 for (i = 1; i <= settings.max_level; i++)
1710 {
1711 if (levels[i] > exp)
1712 {
1713 RETVAL = i - 1;
1714 break;
1715 }
1716 }
1717 }
1718 OUTPUT: RETVAL
1719
1720 val64
1721 level_to_min_exp (int level)
1722 CODE:
1723 if (level > settings.max_level)
1724 RETVAL = levels[settings.max_level];
1725 else if (level < 1)
1726 RETVAL = 0;
1727 else
1728 RETVAL = levels[level];
1729 OUTPUT: RETVAL
1730
1731 SV *
1732 resistance_to_string (int atnr)
1733 CODE:
1734 if (atnr >= 0 && atnr < NROFATTACKS)
1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else
1737 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL
1739
1740 bool
1741 load_resource_file (const char *filename)
1742
1743 MODULE = cf PACKAGE = cf::attachable
1744
1745 int
1746 valid (SV *obj)
1747 CODE:
1748 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1749 OUTPUT:
1750 RETVAL
1751
1752 void
1753 debug_trace (attachable *obj, bool on = true)
1754 CODE:
1755 obj->flags &= ~attachable::F_DEBUG_TRACE;
1756 if (on)
1757 obj->flags |= attachable::F_DEBUG_TRACE;
1758
1759 int mortals_size ()
1760 CODE:
1761 RETVAL = attachable::mortals.size ();
1762 OUTPUT: RETVAL
1763
1764 #object *mortals (U32 index)
1765 # CODE:
1766 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1767 # OUTPUT: RETVAL
1768
1769 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1770
1771 MODULE = cf PACKAGE = cf::global
1772
1773 int invoke (SV *klass, int event, ...)
1774 CODE:
1775 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1776 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1777 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1778 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1779 OUTPUT: RETVAL
1780
1781 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1782
1783 INCLUDE: $PERL genacc object ../include/object.h |
1784
1785 int invoke (object *op, int event, ...)
1786 CODE:
1787 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1788 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1789 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1790 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1791 OUTPUT: RETVAL
1792
1793 SV *registry (object *op)
1794
1795 int objects_size ()
1796 CODE:
1797 RETVAL = objects.size ();
1798 OUTPUT: RETVAL
1799
1800 object *objects (U32 index)
1801 CODE:
1802 RETVAL = index < objects.size () ? objects [index] : 0;
1803 OUTPUT: RETVAL
1804
1805 int actives_size ()
1806 CODE:
1807 RETVAL = actives.size ();
1808 OUTPUT: RETVAL
1809
1810 object *actives (U32 index)
1811 CODE:
1812 RETVAL = index < actives.size () ? actives [index] : 0;
1813 OUTPUT: RETVAL
1814
1815 # missing properties
1816
1817 object *head (object *op)
1818 PROTOTYPE: $
1819 CODE:
1820 RETVAL = op->head_ ();
1821 OUTPUT: RETVAL
1822
1823 int is_head (object *op)
1824 PROTOTYPE: $
1825 CODE:
1826 RETVAL = op->head_ () == op;
1827 OUTPUT: RETVAL
1828
1829 void
1830 inv (object *obj)
1831 PROTOTYPE: $
1832 PPCODE:
1833 {
1834 object *o;
1835 for (o = obj->inv; o; o = o->below)
1836 XPUSHs (sv_2mortal (to_sv (o)));
1837 }
1838
1839 void
1840 set_animation (object *op, int idx)
1841 CODE:
1842 SET_ANIMATION (op, idx);
1843
1844 int
1845 num_animations (object *op)
1846 CODE:
1847 RETVAL = NUM_ANIMATIONS (op);
1848 OUTPUT: RETVAL
1849
1850 object *find_best_object_match (object *op, const char *match)
1851
1852 object *find_marked_object (object *op)
1853
1854 int need_identify (object *obj);
1855
1856 int apply_shop_mat (object *shop_mat, object *op);
1857
1858 int move (object *op, int dir, object *originator = op)
1859 CODE:
1860 RETVAL = move_ob (op, dir, originator);
1861 OUTPUT:
1862 RETVAL
1863
1864 void apply (object *applier, object *applied, int flags = 0)
1865 CODE:
1866 manual_apply (applied, applier, flags);
1867
1868 void apply_below (object *op)
1869 CODE:
1870 player_apply_below (op);
1871
1872 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1873
1874 object *cf_object_present_archname_inside (object *op, char *whatstr)
1875
1876 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1877
1878 int cf_object_change_map (object *op, int x, int y, maptile *map)
1879
1880 #//TODO
1881 object *clone_ (object *op, int recursive = 0)
1882 CODE:
1883 if (recursive)
1884 RETVAL = object_create_clone (op);
1885 else
1886 {
1887 RETVAL = object::create ();
1888 op->copy_to (RETVAL);
1889 }
1890 OUTPUT: RETVAL
1891
1892 int pay_item (object *op, object *buyer)
1893 CODE:
1894 RETVAL = pay_for_item (op, buyer);
1895 OUTPUT: RETVAL
1896
1897 int pay_amount (object *op, uint64 amount)
1898 CODE:
1899 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL
1901
1902 void pay_player (object *op, uint64 amount)
1903
1904 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1905
1906 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1907
1908 void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE:
1910 do_learn_spell (op, sp, special_prayer);
1911
1912 void forget_spell (object *op, object *sp)
1913 CODE:
1914 do_forget_spell (op, query_name (sp));
1915
1916 object *check_for_spell (object *op, char *spellname)
1917 CODE:
1918 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL
1920
1921 int query_money (object *op)
1922 ALIAS: money = 0
1923
1924 val64 query_cost (object *op, object *who, int flags)
1925 ALIAS: cost = 0
1926
1927 void spring_trap (object *op, object *victim)
1928
1929 int check_trigger (object *op, object *cause)
1930
1931 void drop (object *who, object *op)
1932
1933 void pick_up (object *who, object *op)
1934
1935 int cf_object_teleport (object *op, maptile *map, int x, int y)
1936
1937 void update_object (object *op, int action)
1938
1939 object *cf_create_object_by_name (const char *name)
1940
1941 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1942
1943 void player_lvl_adj (object *who, object *skill = 0)
1944
1945 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946
1947 int calc_skill_exp (object *who, object *op, object *skill);
1948
1949 void push_button (object *op);
1950
1951 void use_trigger (object *op);
1952
1953 void add_button_link (object *button, maptile *map, int connected);
1954
1955 void remove_button_link (object *op);
1956
1957
1958 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1959
1960 object *cf_insert_ob_in_ob (object *ob, object *where)
1961
1962 # no clean way to get an object from an archetype - stupid idiotic
1963 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964
1965 object *new (const char *archetype = 0)
1966 PROTOTYPE: ;$
1967 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1969 OUTPUT:
1970 RETVAL
1971
1972 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$
1974 CODE:
1975 {
1976 int unused_type;
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978 }
1979
1980 # syntatic sugar for easier use in event callbacks.
1981 const char *options (object *op)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL
1986
1987 player *contr (object *op)
1988 CODE:
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991
1992 const char *get_ob_key_value (object *op, const char *key)
1993
1994 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1995
1996 object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0
1998 PREINIT:
1999 extern object *get_nearest_player (object *);
2000
2001 void rangevector (object *ob, object *other, int flags = 0)
2002 PROTOTYPE: $$;$
2003 PPCODE:
2004 {
2005 rv_vector rv;
2006 get_rangevector (ob, other, &rv, flags);
2007 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction));
2012 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2013 }
2014
2015 bool on_same_map_as (object *ob, object *other)
2016 CODE:
2017 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL
2019
2020 const char *
2021 base_name (object *op, int plural = op->nrof > 1)
2022 CODE:
2023 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL
2025
2026 object *decrease_ob_nr (object *op, unsigned long i)
2027
2028 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2029
2030 player *player (object *op)
2031 CODE:
2032 RETVAL = op->contr;
2033 OUTPUT: RETVAL
2034
2035 void check_score (object *op)
2036
2037 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE:
2039 new_draw_info (flags, 0, op, txt);
2040
2041 object *cf_player_send_inventory (object *op)
2042
2043 char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046 object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049 void cf_player_set_marked_item (object *op, object *ob)
2050
2051 partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054 void cf_player_set_party (object *op, partylist *party)
2055
2056 void kill_player (object *op)
2057
2058 void esrv_update_item (object *op, int what, object *item)
2059 C_ARGS: what, op, item
2060
2061 void clear_los (object *op)
2062
2063 int command_summon (object *op, char *params)
2064
2065 int command_arrest (object *op, char *params)
2066
2067 int command_kick (object *op, char *params)
2068
2069 int command_banish (object *op, char *params)
2070
2071
2072 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073
2074 INCLUDE: $PERL genacc player ../include/player.h |
2075
2076 int invoke (player *pl, int event, ...)
2077 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2081 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL
2083
2084 SV *registry (player *pl)
2085
2086 void
2087 save_stats (player *pl)
2088 CODE:
2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats;
2093
2094 void cf_player_move (player *pl, int dir)
2095
2096 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2097
2098 bool
2099 cell_visible (player *pl, int dx, int dy)
2100 CODE:
2101 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2102 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2103 OUTPUT:
2104 RETVAL
2105
2106 void
2107 send (player *pl, SV *packet)
2108 CODE:
2109 {
2110 STRLEN len;
2111 char *buf = SvPVbyte (packet, len);
2112
2113 if (pl->ns)
2114 pl->ns->send_packet (buf, len);
2115 }
2116
2117 int
2118 listening (player *pl, int new_value = -1)
2119 CODE:
2120 RETVAL = pl->listening;
2121 if (new_value >= 0)
2122 pl->listening = new_value;
2123 OUTPUT:
2124 RETVAL
2125
2126 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2127 PROTOTYPE: $;$$$
2128 PPCODE:
2129 if (GIMME_V != G_VOID)
2130 {
2131 EXTEND (SP, 3);
2132 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2133 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2134 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2135 }
2136 if (map_path) sv_to (map_path, pl->savebed_map);
2137 if (x) sv_to (x, pl->bed_x);
2138 if (y) sv_to (y, pl->bed_y);
2139
2140 void
2141 list ()
2142 PPCODE:
2143 for_all_players (pl)
2144 XPUSHs (sv_2mortal (to_sv (pl)));
2145
2146
2147 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2148
2149 int invoke (maptile *map, int event, ...)
2150 CODE:
2151 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2152 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2153 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL
2156
2157 SV *registry (maptile *map)
2158
2159 INCLUDE: $PERL genacc maptile ../include/map.h |
2160
2161 void
2162 maptile::instantiate ()
2163
2164 maptile *new ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = new maptile;
2168 OUTPUT:
2169 RETVAL
2170
2171 void
2172 maptile::players ()
2173 PPCODE:
2174 if (GIMME_V == G_SCALAR)
2175 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2176 else if (GIMME_V == G_ARRAY)
2177 {
2178 EXTEND (SP, THIS->players);
2179 for_all_players (pl)
2180 if (pl->ob && pl->ob->map == THIS)
2181 PUSHs (sv_2mortal (to_sv (pl->ob)));
2182 }
2183
2184 void
2185 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2186 CODE:
2187 {
2188 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2189 croak ("maptile::add_underlay: palette must be arrayref");
2190
2191 palette = SvRV (palette);
2192
2193 STRLEN idxlen;
2194 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2195
2196 for (int x = 0; x < THIS->width; ++x)
2197 for (int y = 0; y < THIS->height; ++y)
2198 {
2199 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2200 if (op->flag [FLAG_IS_FLOOR])
2201 goto skip_space;
2202
2203 {
2204 int offs = offset + y * stride + x;
2205 if (IN_RANGE_EXC (offs, 0, idxlen))
2206 {
2207 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2208 {
2209 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2210 ob->flag [FLAG_NO_MAP_SAVE] = true;
2211 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2212 }
2213 }
2214 }
2215
2216 skip_space: ;
2217 }
2218 }
2219
2220 void
2221 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2222 CODE:
2223 {
2224 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2225 croak ("maptile::set_regiondata: palette must be arrayref");
2226
2227 palette = SvRV (palette);
2228
2229 STRLEN idxlen;
2230 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2231
2232 region **regionmap = (region **)malloc (
2233 (av_len ((AV *)palette) + 1) * sizeof (region *));
2234 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2235
2236 for (int i = av_len ((AV *)palette) + 1; i--; )
2237 regionmap [i] = region::find (
2238 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2239
2240 for (int y = 0; y < THIS->height; ++y)
2241 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2242
2243 sfree (THIS->regions, THIS->size ());
2244 free (THIS->regionmap);
2245
2246 THIS->regions = regions;
2247 THIS->regionmap = regionmap;
2248 }
2249
2250 void play_sound_map (maptile *map, int x, int y, int sound_num)
2251
2252 int out_of_map (maptile *map, int x, int y)
2253
2254 void
2255 trigger (maptile *map, long connection, bool state = true)
2256 CODE:
2257 activate_connection (map, connection, state);
2258
2259 void
2260 get_connection (maptile *map, long connection)
2261 PPCODE:
2262 oblinkpt *obp = get_connection_links (map, connection);
2263 if (obp)
2264 for (objectlink *ol = obp->link; ol; ol = ol->next)
2265 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2266
2267 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2268
2269 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2270
2271 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2272 C_ARGS: str, map, nx, ny
2273
2274 void
2275 get_map_flags (maptile *map, int x, int y)
2276 PPCODE:
2277 {
2278 maptile *nmap = 0;
2279 I16 nx = 0, ny = 0;
2280 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2281
2282 EXTEND (SP, 4);
2283 PUSHs (sv_2mortal (newSViv (flags)));
2284
2285 if (GIMME_V == G_ARRAY)
2286 {
2287 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2288 PUSHs (sv_2mortal (newSViv (nx)));
2289 PUSHs (sv_2mortal (newSViv (ny)));
2290 }
2291 }
2292
2293 void
2294 at (maptile *map, unsigned int x, unsigned int y)
2295 PROTOTYPE: $$$
2296 PPCODE:
2297 {
2298 object *o;
2299 maptile *nmap = 0;
2300 I16 nx, ny;
2301
2302 get_map_flags (map, &nmap, x, y, &nx, &ny);
2303
2304 if (nmap)
2305 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2306 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2307 }
2308
2309 SV *
2310 bot_at (maptile *obj, unsigned int x, unsigned int y)
2311 PROTOTYPE: $$$
2312 ALIAS:
2313 top_at = 1
2314 flags_at = 2
2315 light_at = 3
2316 move_block_at = 4
2317 move_slow_at = 5
2318 move_on_at = 6
2319 move_off_at = 7
2320 INIT:
2321 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2322 CODE:
2323 switch (ix)
2324 {
2325 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2326 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2327 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2328 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2329 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2330 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2331 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2332 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2333 }
2334 OUTPUT: RETVAL
2335
2336 void fix_walls (maptile *map, int x, int y)
2337
2338 void fix_walls_around (maptile *map, int x, int y)
2339
2340 # worst xs function of my life
2341 bool
2342 _create_random_map (\
2343 maptile *self,\
2344 char *wallstyle,\
2345 char *wall_name,\
2346 char *floorstyle,\
2347 char *monsterstyle,\
2348 char *treasurestyle,\
2349 char *layoutstyle,\
2350 char *doorstyle,\
2351 char *decorstyle,\
2352 char *origin_map,\
2353 char *final_map,\
2354 char *exitstyle,\
2355 char *this_map,\
2356 char *exit_on_final_map,\
2357 int xsize,\
2358 int ysize,\
2359 int expand2x,\
2360 int layoutoptions1,\
2361 int layoutoptions2,\
2362 int layoutoptions3,\
2363 int symmetry,\
2364 int difficulty,\
2365 int difficulty_given,\
2366 float difficulty_increase,\
2367 int dungeon_level,\
2368 int dungeon_depth,\
2369 int decoroptions,\
2370 int orientation,\
2371 int origin_y,\
2372 int origin_x,\
2373 U32 random_seed,\
2374 val64 total_map_hp,\
2375 int map_layout_style,\
2376 int treasureoptions,\
2377 int symmetry_used,\
2378 region *region,\
2379 char *custom\
2380 )
2381 CODE:
2382 {
2383 random_map_params rmp;
2384
2385 assign (rmp.wallstyle , wallstyle);
2386 assign (rmp.wall_name , wall_name);
2387 assign (rmp.floorstyle , floorstyle);
2388 assign (rmp.monsterstyle , monsterstyle);
2389 assign (rmp.treasurestyle , treasurestyle);
2390 assign (rmp.layoutstyle , layoutstyle);
2391 assign (rmp.doorstyle , doorstyle);
2392 assign (rmp.decorstyle , decorstyle);
2393 assign (rmp.exitstyle , exitstyle);
2394 assign (rmp.exit_on_final_map, exit_on_final_map);
2395
2396 rmp.origin_map = origin_map;
2397 rmp.final_map = final_map;
2398 rmp.this_map = this_map;
2399 rmp.xsize = xsize;
2400 rmp.ysize = ysize;
2401 rmp.expand2x = expand2x;
2402 rmp.layoutoptions1 = layoutoptions1;
2403 rmp.layoutoptions2 = layoutoptions2;
2404 rmp.layoutoptions3 = layoutoptions3;
2405 rmp.symmetry = symmetry;
2406 rmp.difficulty = difficulty;
2407 rmp.difficulty_given = difficulty_given;
2408 rmp.difficulty_increase = difficulty_increase;
2409 rmp.dungeon_level = dungeon_level;
2410 rmp.dungeon_depth = dungeon_depth;
2411 rmp.decoroptions = decoroptions;
2412 rmp.orientation = orientation;
2413 rmp.origin_y = origin_y;
2414 rmp.origin_x = origin_x;
2415 rmp.random_seed = random_seed;
2416 rmp.total_map_hp = total_map_hp;
2417 rmp.map_layout_style = map_layout_style;
2418 rmp.treasureoptions = treasureoptions;
2419 rmp.symmetry_used = symmetry_used;
2420 rmp.region = region;
2421 rmp.custom = custom;
2422
2423 RETVAL = self->generate_random_map (&rmp);
2424 }
2425 OUTPUT:
2426 RETVAL
2427
2428 MODULE = cf PACKAGE = cf::arch
2429
2430 archetype *find (const char *name)
2431 CODE:
2432 RETVAL = archetype::find (name);
2433 OUTPUT:
2434 RETVAL
2435
2436 archetype *first()
2437 PROTOTYPE:
2438 CODE:
2439 RETVAL = first_archetype;
2440 OUTPUT: RETVAL
2441
2442 INCLUDE: $PERL genacc archetype ../include/object.h |
2443
2444 MODULE = cf PACKAGE = cf::party
2445
2446 partylist *first ()
2447 PROTOTYPE:
2448 CODE:
2449 RETVAL = get_firstparty ();
2450 OUTPUT: RETVAL
2451
2452 INCLUDE: $PERL genacc partylist ../include/player.h |
2453
2454 MODULE = cf PACKAGE = cf::region
2455
2456 void
2457 list ()
2458 PPCODE:
2459 for_all_regions (rgn)
2460 XPUSHs (sv_2mortal (to_sv (rgn)));
2461
2462 region *find (char *name)
2463 PROTOTYPE: $
2464 CODE:
2465 RETVAL = region::find (name);
2466 OUTPUT: RETVAL
2467
2468 region *find_fuzzy (char *name)
2469 PROTOTYPE: $
2470 CODE:
2471 RETVAL = region::find_fuzzy (name);
2472 OUTPUT: RETVAL
2473
2474 INCLUDE: $PERL genacc region ../include/map.h |
2475
2476 MODULE = cf PACKAGE = cf::living
2477
2478 INCLUDE: $PERL genacc living ../include/living.h |
2479
2480 MODULE = cf PACKAGE = cf::settings
2481
2482 INCLUDE: $PERL genacc Settings ../include/global.h |
2483
2484 MODULE = cf PACKAGE = cf::client
2485
2486 INCLUDE: $PERL genacc client ../include/client.h |
2487
2488 int invoke (client *ns, int event, ...)
2489 CODE:
2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2492 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2493 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2494 OUTPUT: RETVAL
2495
2496 SV *registry (client *ns)
2497
2498 void
2499 list ()
2500 PPCODE:
2501 EXTEND (SP, clients.size ());
2502 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2503 PUSHs (sv_2mortal (to_sv (*i)));
2504
2505 void
2506 client::send_packet (SV *packet)
2507 CODE:
2508 {
2509 STRLEN len;
2510 char *buf = SvPVbyte (packet, len);
2511
2512 THIS->send_packet (buf, len);
2513 }
2514