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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.21
Committed: Mon Aug 28 15:48:13 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.20: +16 -6 lines
Log Message:
properly clear and disconnect perl object if cf object gets freed

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self)
321 {
322 hv_clear ((HV *)SvRV ((SV *)self));
323 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
324 SvREFCNT_dec (self);
325 }
326
327 if (cb)
328 {
329 SvREFCNT_dec (cb);
330 cb = 0;
331 }
332
333 if (attach)
334 {
335 free_string (attach);
336 attach = 0;
337 }
338 }
339
340 void attachable_base::optimise ()
341 {
342 if (!self)
343 return;
344
345 HV *hv = (HV *)SvRV ((SV *)self);
346
347 if (SvREFCNT ((SV *)self) == 1
348 && SvREFCNT ((SV *)hv) == 1
349 && !HvKEYS (hv))
350 {
351 SvREFCNT_dec ((SV *)self);
352 self = 0;
353 }
354 }
355
356 void
357 object::instantiate_ ()
358 {
359 dSP;
360 ENTER;
361 SAVETMPS;
362 PUSHMARK (SP);
363 EXTEND (SP, 2);
364 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
365 PUSHs (sv_2mortal (newSVpv (attach, 0)));
366 PUTBACK;
367 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
368 FREETMPS;
369 LEAVE;
370
371 INVOKE_OBJECT (INSTANTIATE, this);
372 }
373
374 /////////////////////////////////////////////////////////////////////////////
375
376 void reattach (data_type type, void *obj)
377 {
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394 }
395
396 template<class subclass>
397 void reattach (attachable<subclass> *obj)
398 {
399 obj->optimise ();
400
401 if (obj->self)
402 reattach (subclass::get_dt (), (subclass *)obj);
403 }
404
405 object_freezer::object_freezer (const char *filename)
406 {
407 this->filename = (SV *)newSVpv (filename, 0);
408
409 char filename2 [4096];
410 snprintf (filename2, 4096, "%s~", filename);
411
412 fp = fopen (filename2, "w");
413
414 if (!fp)
415 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
416
417 av = (AV *)newAV ();
418 }
419
420 object_freezer::~object_freezer ()
421 {
422 if (fp)
423 {
424 fclose (fp);
425
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal ((SV *)filename));
431 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
432 PUTBACK;
433 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
434 FREETMPS;
435 LEAVE;
436 }
437 else
438 SvREFCNT_dec ((SV *)filename);
439 }
440
441 void object_freezer::put (attachable_base *ext)
442 {
443 ext->optimise ();
444
445 if (ext->self)
446 {
447 int idx = AvFILLp ((AV *)av) + 1;
448 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
449 fprintf (fp, "oid %d\n", idx);
450 }
451 }
452
453 object_thawer::object_thawer (FILE *fp, const char *filename)
454 {
455 this->fp = fp;
456 av = 0;
457
458 if (!filename)
459 return;
460
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUTBACK;
467
468 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
469 {
470 SPAGAIN;
471 SV *sv = POPs;
472 if (SvROK (sv))
473 av = SvREFCNT_inc (SvRV (sv));
474 }
475
476 FREETMPS;
477 LEAVE;
478 }
479
480 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
481 {
482 if (!av || oid < 0) // this is actually an error of sorts
483 return;
484
485 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
486 ext->clear ();
487
488 SV **svp = av_fetch ((AV *)av, oid, 0);
489
490 if (!svp || !SvROK (*svp))
491 {
492 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
493 return;
494 }
495
496 ext->self = *svp; *svp = &PL_sv_undef;
497 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
498
499 reattach (type, obj);
500 }
501
502 object_thawer::~object_thawer ()
503 {
504 if (av) SvREFCNT_dec ((AV *)av);
505 }
506
507 /////////////////////////////////////////////////////////////////////////////
508
509 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
510 {
511 return 0;
512 }
513
514 static CommArray_s rtn_cmd;
515
516 static int
517 runPluginCommand (object *obj, char *params)
518 {
519 dSP;
520
521 ENTER;
522 SAVETMPS;
523
524 PUSHMARK (SP);
525
526 EXTEND (SP, 3);
527 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
528 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
529
530 if (params)
531 PUSHs (sv_2mortal (newSVpv (params, 0)));
532
533 PUTBACK;
534 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
535 SPAGAIN;
536
537 if (SvTRUE (ERRSV))
538 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
539
540 int returnvalue = count > 0 ? POPi : -1;
541
542 PUTBACK;
543 FREETMPS;
544 LEAVE;
545
546 return returnvalue;
547 }
548
549 extern "C" void *cfperl_getPluginProperty (int *type, ...)
550 {
551 va_list args;
552 char *propname;
553 int i;
554 va_start (args, type);
555 propname = va_arg (args, char *);
556 //printf ("Property name: %s\n", propname);
557
558 if (!strcmp (propname, "command?"))
559 {
560 if (!perl)
561 return NULL;
562
563 const char *cmdname = va_arg (args, const char *);
564 HV *hv = get_hv ("cf::COMMAND", 1);
565 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
566
567 va_end (args);
568
569 if (svp)
570 {
571 // this is totaly broken, should stash it into %COMMAND
572 rtn_cmd.name = cmdname;
573 rtn_cmd.time = SvNV (*svp);
574 rtn_cmd.func = runPluginCommand;
575
576 return &rtn_cmd;
577 }
578 }
579 else if (!strcmp (propname, "Identification"))
580 {
581 va_end (args);
582 return (void*) PLUGIN_NAME;
583 }
584 else if (!strcmp (propname, "FullName"))
585 {
586 va_end (args);
587 return (void*) PLUGIN_VERSION;
588 }
589 else
590 va_end (args);
591
592 return NULL;
593 }
594
595 extern "C" int cfperl_postInitPlugin ()
596 {
597 int hooktype = 1;
598 int rtype = 0;
599
600 cf_init_plugin (gethook);
601
602 return 0;
603 }
604
605 extern "C" int cfperl_closePlugin ()
606 {
607 return 0;
608 }
609
610 void
611 cfperl_init ()
612 {
613 char *argv[] = {
614 "",
615 "-e"
616 "BEGIN {"
617 " cf->bootstrap;"
618 " unshift @INC, cf::datadir ();"
619 "}"
620 ""
621 "use cf;"
622 };
623
624 perl = perl_alloc ();
625 perl_construct (perl);
626
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628
629 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
630 {
631 printf ("unable to initialize perl-interpreter, aborting.\n");
632
633 exit (EXIT_FAILURE);
634 //perl_destruct (perl);
635 //perl_free (perl);
636 //perl = 0;
637 //return;
638 }
639
640 obj_cache = newHV ();
641 }
642
643 void cfperl_main ()
644 {
645 dSP;
646
647 PUSHMARK (SP);
648 PUTBACK;
649 call_pv ("cf::main", G_DISCARD | G_VOID);
650 }
651
652 static event_klass klass_of[NUM_EVENT_TYPES] = {
653 # define def(type,name) KLASS_ ## type,
654 # include "eventinc.h"
655 # undef def
656 };
657
658 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659
660 static void
661 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662 {
663 // event must be in array
664 if (event >= 0 && event <= AvFILLp (registry))
665 {
666 SV *cbs_ = AvARRAY (registry)[event];
667
668 // element must be list of callback entries
669 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
670 {
671 AV *cbs = (AV *)SvRV (cbs_);
672
673 // no callback entries, no callbacks to call
674 if (AvFILLp (cbs) >= 0)
675 {
676 if (!callbacks)
677 {
678 callbacks = newAV ();
679 av_extend (callbacks, 16);
680 }
681
682 // never use SvREFCNT_inc to copy values, but its ok here :)
683 for (int i = 0; i <= AvFILLp (cbs); ++i)
684 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
685 }
686 }
687 }
688 }
689
690 bool cfperl_invoke (event_type event, ...)
691 {
692 data_type dt;
693 va_list ap;
694
695 va_start (ap, event);
696
697 AV *callbacks = 0;
698
699 object *op;
700 player *pl;
701 mapstruct *map;
702
703 // callback call ordering is:
704 // 1. per-object callback (NYI)
705 // 2. per-class object
706 // 2a. per-type callback
707 // 4. global callbacks
708
709 gather_callbacks (callbacks, cb_global, event);
710
711 switch (KLASS_OF (event))
712 {
713 case KLASS_GLOBAL:
714 break;
715
716 case KLASS_OBJECT:
717 dt = (data_type) va_arg (ap, int);
718 assert (("first argument must be of type object", dt == DT_OBJECT));
719 op = va_arg (ap, object *);
720
721 if (op->cb)
722 gather_callbacks (callbacks, (AV *)op->cb, event);
723
724 if (op->type)
725 {
726 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (op->type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[op->type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741 }
742
743 gather_callbacks (callbacks, cb_object, event);
744
745 break;
746
747 case KLASS_PLAYER:
748 dt = (data_type) va_arg (ap, int);
749 assert (("first argument must be of type player", dt == DT_PLAYER));
750 pl = va_arg (ap, player *);
751
752 if (pl->cb)
753 gather_callbacks (callbacks, (AV *)pl->cb, event);
754
755 gather_callbacks (callbacks, cb_player, event);
756 break;
757
758 case KLASS_MAP:
759 dt = (data_type) va_arg (ap, int);
760 assert (("first argument must be of type object", dt == DT_MAP));
761 map = va_arg (ap, mapstruct *);
762
763 if (map->cb)
764 gather_callbacks (callbacks, (AV *)map->cb, event);
765
766 gather_callbacks (callbacks, cb_map, event);
767 break;
768
769 default:
770 assert (("unsupported event klass in cfperl_invoke", 0));
771 }
772
773 // short-circuit processing if no callbacks found/defined
774 if (!callbacks)
775 return 0;
776
777 dSP;
778 ENTER;
779 SAVETMPS;
780
781 PUSHMARK (SP);
782 EXTEND (SP, 3);
783
784 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
785 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
786
787 switch (KLASS_OF (event))
788 {
789 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
790 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
791 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
792 }
793
794 for (;;)
795 {
796 dt = (data_type) va_arg (ap, int);
797
798 if (dt == DT_END)
799 break;
800
801 if (dt == DT_AV)
802 {
803 AV *av = va_arg (ap, AV *);
804
805 for (int i = 0; i <= av_len (av); ++i)
806 XPUSHs (*av_fetch (av, i, 1));
807 }
808 else
809 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
810 }
811
812 va_end (ap);
813
814 PUTBACK;
815 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
816 SPAGAIN;
817
818 count = count > 0 ? POPi : 0;
819
820 FREETMPS;
821 LEAVE;
822
823 return count;
824 }
825
826 SV *
827 cfperl_result (int idx)
828 {
829 AV *av = get_av ("cfperl::invoke_results", 0);
830 if (!av)
831 return &PL_sv_undef;
832
833 SV **sv = av_fetch (av, idx, 0);
834 if (!sv)
835 return &PL_sv_undef;
836
837 return *sv;
838 }
839
840 int
841 cfperl_result_INT (int idx)
842 {
843 return SvIV (cfperl_result (idx));
844 }
845
846 MODULE = cf PACKAGE = cf PREFIX = cf_
847
848 BOOT:
849 {
850 HV *stash = gv_stashpv ("cf", 1);
851
852 static const struct {
853 const char *name;
854 IV iv;
855 } *civ, const_iv[] = {
856 # define const_iv(name) { # name, (IV)name },
857 const_iv (llevError)
858 const_iv (llevInfo)
859 const_iv (llevDebug)
860 const_iv (llevMonster)
861
862 const_iv (MAX_TIME)
863 const_iv (PLAYER)
864 const_iv (TRANSPORT)
865 const_iv (ROD)
866 const_iv (TREASURE)
867 const_iv (POTION)
868 const_iv (FOOD)
869 const_iv (POISON)
870 const_iv (BOOK)
871 const_iv (CLOCK)
872 const_iv (LIGHTNING)
873 const_iv (ARROW)
874 const_iv (BOW)
875 const_iv (WEAPON)
876 const_iv (ARMOUR)
877 const_iv (PEDESTAL)
878 const_iv (ALTAR)
879 const_iv (LOCKED_DOOR)
880 const_iv (SPECIAL_KEY)
881 const_iv (MAP)
882 const_iv (DOOR)
883 const_iv (KEY)
884 const_iv (TIMED_GATE)
885 const_iv (TRIGGER)
886 const_iv (GRIMREAPER)
887 const_iv (MAGIC_EAR)
888 const_iv (TRIGGER_BUTTON)
889 const_iv (TRIGGER_ALTAR)
890 const_iv (TRIGGER_PEDESTAL)
891 const_iv (SHIELD)
892 const_iv (HELMET)
893 const_iv (HORN)
894 const_iv (MONEY)
895 const_iv (CLASS)
896 const_iv (GRAVESTONE)
897 const_iv (AMULET)
898 const_iv (PLAYERMOVER)
899 const_iv (TELEPORTER)
900 const_iv (CREATOR)
901 const_iv (SKILL)
902 const_iv (EXPERIENCE)
903 const_iv (EARTHWALL)
904 const_iv (GOLEM)
905 const_iv (THROWN_OBJ)
906 const_iv (BLINDNESS)
907 const_iv (GOD)
908 const_iv (DETECTOR)
909 const_iv (TRIGGER_MARKER)
910 const_iv (DEAD_OBJECT)
911 const_iv (DRINK)
912 const_iv (MARKER)
913 const_iv (HOLY_ALTAR)
914 const_iv (PLAYER_CHANGER)
915 const_iv (BATTLEGROUND)
916 const_iv (PEACEMAKER)
917 const_iv (GEM)
918 const_iv (FIREWALL)
919 const_iv (ANVIL)
920 const_iv (CHECK_INV)
921 const_iv (MOOD_FLOOR)
922 const_iv (EXIT)
923 const_iv (ENCOUNTER)
924 const_iv (SHOP_FLOOR)
925 const_iv (SHOP_MAT)
926 const_iv (RING)
927 const_iv (FLOOR)
928 const_iv (FLESH)
929 const_iv (INORGANIC)
930 const_iv (SKILL_TOOL)
931 const_iv (LIGHTER)
932 const_iv (TRAP_PART)
933 const_iv (WALL)
934 const_iv (LIGHT_SOURCE)
935 const_iv (MISC_OBJECT)
936 const_iv (MONSTER)
937 const_iv (SPAWN_GENERATOR)
938 const_iv (LAMP)
939 const_iv (DUPLICATOR)
940 const_iv (TOOL)
941 const_iv (SPELLBOOK)
942 const_iv (BUILDFAC)
943 const_iv (CLOAK)
944 const_iv (SPINNER)
945 const_iv (GATE)
946 const_iv (BUTTON)
947 const_iv (CF_HANDLE)
948 const_iv (HOLE)
949 const_iv (TRAPDOOR)
950 const_iv (SIGN)
951 const_iv (BOOTS)
952 const_iv (GLOVES)
953 const_iv (SPELL)
954 const_iv (SPELL_EFFECT)
955 const_iv (CONVERTER)
956 const_iv (BRACERS)
957 const_iv (POISONING)
958 const_iv (SAVEBED)
959 const_iv (POISONCLOUD)
960 const_iv (FIREHOLES)
961 const_iv (WAND)
962 const_iv (SCROLL)
963 const_iv (DIRECTOR)
964 const_iv (GIRDLE)
965 const_iv (FORCE)
966 const_iv (POTION_EFFECT)
967 const_iv (EVENT_CONNECTOR)
968 const_iv (CLOSE_CON)
969 const_iv (CONTAINER)
970 const_iv (ARMOUR_IMPROVER)
971 const_iv (WEAPON_IMPROVER)
972 const_iv (SKILLSCROLL)
973 const_iv (DEEP_SWAMP)
974 const_iv (IDENTIFY_ALTAR)
975 const_iv (MENU)
976 const_iv (RUNE)
977 const_iv (TRAP)
978 const_iv (POWER_CRYSTAL)
979 const_iv (CORPSE)
980 const_iv (DISEASE)
981 const_iv (SYMPTOM)
982 const_iv (BUILDER)
983 const_iv (MATERIAL)
984 const_iv (ITEM_TRANSFORMER)
985 const_iv (QUEST)
986
987 const_iv (NUM_SUBTYPES)
988
989 const_iv (ST_BD_BUILD)
990 const_iv (ST_BD_REMOVE)
991
992 const_iv (ST_MAT_FLOOR)
993 const_iv (ST_MAT_WALL)
994 const_iv (ST_MAT_ITEM)
995
996 const_iv (AT_PHYSICAL)
997 const_iv (AT_MAGIC)
998 const_iv (AT_FIRE)
999 const_iv (AT_ELECTRICITY)
1000 const_iv (AT_COLD)
1001 const_iv (AT_CONFUSION)
1002 const_iv (AT_ACID)
1003 const_iv (AT_DRAIN)
1004 const_iv (AT_WEAPONMAGIC)
1005 const_iv (AT_GHOSTHIT)
1006 const_iv (AT_POISON)
1007 const_iv (AT_SLOW)
1008 const_iv (AT_PARALYZE)
1009 const_iv (AT_TURN_UNDEAD)
1010 const_iv (AT_FEAR)
1011 const_iv (AT_CANCELLATION)
1012 const_iv (AT_DEPLETE)
1013 const_iv (AT_DEATH)
1014 const_iv (AT_CHAOS)
1015 const_iv (AT_COUNTERSPELL)
1016 const_iv (AT_GODPOWER)
1017 const_iv (AT_HOLYWORD)
1018 const_iv (AT_BLIND)
1019 const_iv (AT_INTERNAL)
1020 const_iv (AT_LIFE_STEALING)
1021 const_iv (AT_DISEASE)
1022
1023 const_iv (QUEST_IN_PROGRESS)
1024 const_iv (QUEST_DONE_QUEST)
1025 const_iv (QUEST_DONE_TASK)
1026 const_iv (QUEST_START_QUEST)
1027 const_iv (QUEST_END_QUEST)
1028 const_iv (QUEST_START_TASK)
1029 const_iv (QUEST_END_TASK)
1030 const_iv (QUEST_OVERRIDE)
1031 const_iv (QUEST_ON_ACTIVATE)
1032
1033 const_iv (WEAP_HIT)
1034 const_iv (WEAP_SLASH)
1035 const_iv (WEAP_PIERCE)
1036 const_iv (WEAP_CLEAVE)
1037 const_iv (WEAP_SLICE)
1038 const_iv (WEAP_STAB)
1039 const_iv (WEAP_WHIP)
1040 const_iv (WEAP_CRUSH)
1041 const_iv (WEAP_BLUD)
1042
1043 const_iv (FLAG_ALIVE)
1044 const_iv (FLAG_WIZ)
1045 const_iv (FLAG_REMOVED)
1046 const_iv (FLAG_FREED)
1047 const_iv (FLAG_WAS_WIZ)
1048 const_iv (FLAG_APPLIED)
1049 const_iv (FLAG_UNPAID)
1050 const_iv (FLAG_USE_SHIELD)
1051 const_iv (FLAG_NO_PICK)
1052 const_iv (FLAG_ANIMATE)
1053 const_iv (FLAG_MONSTER)
1054 const_iv (FLAG_FRIENDLY)
1055 const_iv (FLAG_GENERATOR)
1056 const_iv (FLAG_IS_THROWN)
1057 const_iv (FLAG_AUTO_APPLY)
1058 const_iv (FLAG_TREASURE)
1059 const_iv (FLAG_PLAYER_SOLD)
1060 const_iv (FLAG_SEE_INVISIBLE)
1061 const_iv (FLAG_CAN_ROLL)
1062 const_iv (FLAG_OVERLAY_FLOOR)
1063 const_iv (FLAG_IS_TURNABLE)
1064 const_iv (FLAG_IS_USED_UP)
1065 const_iv (FLAG_IDENTIFIED)
1066 const_iv (FLAG_REFLECTING)
1067 const_iv (FLAG_CHANGING)
1068 const_iv (FLAG_SPLITTING)
1069 const_iv (FLAG_HITBACK)
1070 const_iv (FLAG_STARTEQUIP)
1071 const_iv (FLAG_BLOCKSVIEW)
1072 const_iv (FLAG_UNDEAD)
1073 const_iv (FLAG_SCARED)
1074 const_iv (FLAG_UNAGGRESSIVE)
1075 const_iv (FLAG_REFL_MISSILE)
1076 const_iv (FLAG_REFL_SPELL)
1077 const_iv (FLAG_NO_MAGIC)
1078 const_iv (FLAG_NO_FIX_PLAYER)
1079 const_iv (FLAG_IS_LIGHTABLE)
1080 const_iv (FLAG_TEAR_DOWN)
1081 const_iv (FLAG_RUN_AWAY)
1082 const_iv (FLAG_PICK_UP)
1083 const_iv (FLAG_UNIQUE)
1084 const_iv (FLAG_NO_DROP)
1085 const_iv (FLAG_WIZCAST)
1086 const_iv (FLAG_CAST_SPELL)
1087 const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_USE_RANGE)
1089 const_iv (FLAG_USE_BOW)
1090 const_iv (FLAG_USE_ARMOUR)
1091 const_iv (FLAG_USE_WEAPON)
1092 const_iv (FLAG_USE_RING)
1093 const_iv (FLAG_READY_RANGE)
1094 const_iv (FLAG_READY_BOW)
1095 const_iv (FLAG_XRAYS)
1096 const_iv (FLAG_NO_APPLY)
1097 const_iv (FLAG_IS_FLOOR)
1098 const_iv (FLAG_LIFESAVE)
1099 const_iv (FLAG_NO_STRENGTH)
1100 const_iv (FLAG_SLEEP)
1101 const_iv (FLAG_STAND_STILL)
1102 const_iv (FLAG_RANDOM_MOVE)
1103 const_iv (FLAG_ONLY_ATTACK)
1104 const_iv (FLAG_CONFUSED)
1105 const_iv (FLAG_STEALTH)
1106 const_iv (FLAG_WIZPASS)
1107 const_iv (FLAG_IS_LINKED)
1108 const_iv (FLAG_CURSED)
1109 const_iv (FLAG_DAMNED)
1110 const_iv (FLAG_SEE_ANYWHERE)
1111 const_iv (FLAG_KNOWN_MAGICAL)
1112 const_iv (FLAG_KNOWN_CURSED)
1113 const_iv (FLAG_CAN_USE_SKILL)
1114 const_iv (FLAG_BEEN_APPLIED)
1115 const_iv (FLAG_READY_SCROLL)
1116 const_iv (FLAG_USE_ROD)
1117 const_iv (FLAG_USE_HORN)
1118 const_iv (FLAG_MAKE_INVIS)
1119 const_iv (FLAG_INV_LOCKED)
1120 const_iv (FLAG_IS_WOODED)
1121 const_iv (FLAG_IS_HILLY)
1122 const_iv (FLAG_READY_SKILL)
1123 const_iv (FLAG_READY_WEAPON)
1124 const_iv (FLAG_NO_SKILL_IDENT)
1125 const_iv (FLAG_BLIND)
1126 const_iv (FLAG_SEE_IN_DARK)
1127 const_iv (FLAG_IS_CAULDRON)
1128 const_iv (FLAG_NO_STEAL)
1129 const_iv (FLAG_ONE_HIT)
1130 const_iv (FLAG_CLIENT_SENT)
1131 const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_NEUTRAL)
1133 const_iv (FLAG_NO_ATTACK)
1134 const_iv (FLAG_NO_DAMAGE)
1135 const_iv (FLAG_OBJ_ORIGINAL)
1136 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1137 const_iv (FLAG_ACTIVATE_ON_PUSH)
1138 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1139 const_iv (FLAG_IS_WATER)
1140 const_iv (FLAG_CONTENT_ON_GEN)
1141 const_iv (FLAG_IS_A_TEMPLATE)
1142 const_iv (FLAG_IS_BUILDABLE)
1143 const_iv (FLAG_AFK)
1144
1145 const_iv (NDI_BLACK)
1146 const_iv (NDI_WHITE)
1147 const_iv (NDI_NAVY)
1148 const_iv (NDI_RED)
1149 const_iv (NDI_ORANGE)
1150 const_iv (NDI_BLUE)
1151 const_iv (NDI_DK_ORANGE)
1152 const_iv (NDI_GREEN)
1153 const_iv (NDI_LT_GREEN)
1154 const_iv (NDI_GREY)
1155 const_iv (NDI_BROWN)
1156 const_iv (NDI_GOLD)
1157 const_iv (NDI_TAN)
1158 const_iv (NDI_MAX_COLOR)
1159 const_iv (NDI_COLOR_MASK)
1160 const_iv (NDI_UNIQUE)
1161 const_iv (NDI_ALL)
1162
1163 const_iv (F_APPLIED)
1164 const_iv (F_LOCATION)
1165 const_iv (F_UNPAID)
1166 const_iv (F_MAGIC)
1167 const_iv (F_CURSED)
1168 const_iv (F_DAMNED)
1169 const_iv (F_OPEN)
1170 const_iv (F_NOPICK)
1171 const_iv (F_LOCKED)
1172
1173 const_iv (F_BUY)
1174 const_iv (F_SHOP)
1175 const_iv (F_SELL)
1176
1177 const_iv (P_BLOCKSVIEW)
1178 const_iv (P_NO_MAGIC)
1179 const_iv (P_IS_ALIVE)
1180 const_iv (P_NO_CLERIC)
1181 const_iv (P_NEED_UPDATE)
1182 const_iv (P_NO_ERROR)
1183 const_iv (P_OUT_OF_MAP)
1184 const_iv (P_NEW_MAP)
1185
1186 const_iv (UP_OBJ_INSERT)
1187 const_iv (UP_OBJ_REMOVE)
1188 const_iv (UP_OBJ_CHANGE)
1189 const_iv (UP_OBJ_FACE)
1190
1191 const_iv (INS_NO_MERGE)
1192 const_iv (INS_ABOVE_FLOOR_ONLY)
1193 const_iv (INS_NO_WALK_ON)
1194 const_iv (INS_ON_TOP)
1195 const_iv (INS_BELOW_ORIGINATOR)
1196 const_iv (INS_MAP_LOAD)
1197
1198 const_iv (WILL_APPLY_HANDLE)
1199 const_iv (WILL_APPLY_TREASURE)
1200 const_iv (WILL_APPLY_EARTHWALL)
1201 const_iv (WILL_APPLY_DOOR)
1202 const_iv (WILL_APPLY_FOOD)
1203
1204 const_iv (SAVE_MODE)
1205 const_iv (SAVE_DIR_MODE)
1206
1207 const_iv (M_PAPER)
1208 const_iv (M_IRON)
1209 const_iv (M_GLASS)
1210 const_iv (M_LEATHER)
1211 const_iv (M_WOOD)
1212 const_iv (M_ORGANIC)
1213 const_iv (M_STONE)
1214 const_iv (M_CLOTH)
1215 const_iv (M_ADAMANT)
1216 const_iv (M_LIQUID)
1217 const_iv (M_SOFT_METAL)
1218 const_iv (M_BONE)
1219 const_iv (M_ICE)
1220 const_iv (M_SPECIAL)
1221
1222 const_iv (SK_EXP_ADD_SKILL)
1223 const_iv (SK_EXP_TOTAL)
1224 const_iv (SK_EXP_NONE)
1225 const_iv (SK_SUBTRACT_SKILL_EXP)
1226
1227 const_iv (SK_LOCKPICKING)
1228 const_iv (SK_HIDING)
1229 const_iv (SK_SMITHERY)
1230 const_iv (SK_BOWYER)
1231 const_iv (SK_JEWELER)
1232 const_iv (SK_ALCHEMY)
1233 const_iv (SK_STEALING)
1234 const_iv (SK_LITERACY)
1235 const_iv (SK_BARGAINING)
1236 const_iv (SK_JUMPING)
1237 const_iv (SK_DET_MAGIC)
1238 const_iv (SK_ORATORY)
1239 const_iv (SK_SINGING)
1240 const_iv (SK_DET_CURSE)
1241 const_iv (SK_FIND_TRAPS)
1242 const_iv (SK_MEDITATION)
1243 const_iv (SK_PUNCHING)
1244 const_iv (SK_FLAME_TOUCH)
1245 const_iv (SK_KARATE)
1246 const_iv (SK_CLIMBING)
1247 const_iv (SK_WOODSMAN)
1248 const_iv (SK_INSCRIPTION)
1249 const_iv (SK_ONE_HANDED_WEAPON)
1250 const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_THROWING)
1252 const_iv (SK_USE_MAGIC_ITEM)
1253 const_iv (SK_DISARM_TRAPS)
1254 const_iv (SK_SET_TRAP)
1255 const_iv (SK_THAUMATURGY)
1256 const_iv (SK_PRAYING)
1257 const_iv (SK_CLAWING)
1258 const_iv (SK_LEVITATION)
1259 const_iv (SK_SUMMONING)
1260 const_iv (SK_PYROMANCY)
1261 const_iv (SK_EVOCATION)
1262 const_iv (SK_SORCERY)
1263 const_iv (SK_TWO_HANDED_WEAPON)
1264 const_iv (SK_SPARK_TOUCH)
1265 const_iv (SK_SHIVER)
1266 const_iv (SK_ACID_SPLASH)
1267 const_iv (SK_POISON_NAIL)
1268
1269 const_iv (SOUND_NEW_PLAYER)
1270 const_iv (SOUND_FIRE_ARROW)
1271 const_iv (SOUND_LEARN_SPELL)
1272 const_iv (SOUND_FUMBLE_SPELL)
1273 const_iv (SOUND_WAND_POOF)
1274 const_iv (SOUND_OPEN_DOOR)
1275 const_iv (SOUND_PUSH_PLAYER)
1276 const_iv (SOUND_PLAYER_HITS1)
1277 const_iv (SOUND_PLAYER_HITS2)
1278 const_iv (SOUND_PLAYER_HITS3)
1279 const_iv (SOUND_PLAYER_HITS4)
1280 const_iv (SOUND_PLAYER_IS_HIT1)
1281 const_iv (SOUND_PLAYER_IS_HIT2)
1282 const_iv (SOUND_PLAYER_IS_HIT3)
1283 const_iv (SOUND_PLAYER_KILLS)
1284 const_iv (SOUND_PET_IS_KILLED)
1285 const_iv (SOUND_PLAYER_DIES)
1286 const_iv (SOUND_OB_EVAPORATE)
1287 const_iv (SOUND_OB_EXPLODE)
1288 const_iv (SOUND_CLOCK)
1289 const_iv (SOUND_TURN_HANDLE)
1290 const_iv (SOUND_FALL_HOLE)
1291 const_iv (SOUND_DRINK_POISON)
1292 const_iv (SOUND_CAST_SPELL_0)
1293
1294 const_iv (PREFER_LOW)
1295 const_iv (PREFER_HIGH)
1296
1297 const_iv (ATNR_PHYSICAL)
1298 const_iv (ATNR_MAGIC)
1299 const_iv (ATNR_FIRE)
1300 const_iv (ATNR_ELECTRICITY)
1301 const_iv (ATNR_COLD)
1302 const_iv (ATNR_CONFUSION)
1303 const_iv (ATNR_ACID)
1304 const_iv (ATNR_DRAIN)
1305 const_iv (ATNR_WEAPONMAGIC)
1306 const_iv (ATNR_GHOSTHIT)
1307 const_iv (ATNR_POISON)
1308 const_iv (ATNR_SLOW)
1309 const_iv (ATNR_PARALYZE)
1310 const_iv (ATNR_TURN_UNDEAD)
1311 const_iv (ATNR_FEAR)
1312 const_iv (ATNR_CANCELLATION)
1313 const_iv (ATNR_DEPLETE)
1314 const_iv (ATNR_DEATH)
1315 const_iv (ATNR_CHAOS)
1316 const_iv (ATNR_COUNTERSPELL)
1317 const_iv (ATNR_GODPOWER)
1318 const_iv (ATNR_HOLYWORD)
1319 const_iv (ATNR_BLIND)
1320 const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_LIFE_STEALING)
1322 const_iv (ATNR_DISEASE)
1323
1324 const_iv (MAP_FLUSH)
1325 const_iv (MAP_PLAYER_UNIQUE)
1326 const_iv (MAP_BLOCK)
1327 const_iv (MAP_STYLE)
1328 const_iv (MAP_OVERLAY)
1329
1330 const_iv (MAP_IN_MEMORY)
1331 const_iv (MAP_SWAPPED)
1332 const_iv (MAP_LOADING)
1333 const_iv (MAP_SAVING)
1334
1335 const_iv (KLASS_GLOBAL)
1336 const_iv (KLASS_OBJECT)
1337 const_iv (KLASS_PLAYER)
1338 const_iv (KLASS_MAP)
1339 };
1340
1341 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1342 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1343
1344 static const struct {
1345 const char *name;
1346 int skip;
1347 IV klass;
1348 IV iv;
1349 } *eiv, event_iv[] = {
1350 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1351 # include "eventinc.h"
1352 # undef def
1353 };
1354
1355 AV *av = get_av ("cf::EVENT", 1);
1356
1357 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1358 {
1359 AV *event = newAV ();
1360 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1361 av_push (event, newSViv (eiv->klass));
1362 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1363 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1364 }
1365
1366 static const struct {
1367 int dtype;
1368 const char *name;
1369 IV idx;
1370 } *cprop, prop_table[] = {
1371 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1372 prop (CFAPI_INT, MAP_PROP_FLAGS)
1373 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1374 prop (CFAPI_STRING, MAP_PROP_PATH)
1375 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1376 prop (CFAPI_STRING, MAP_PROP_NAME)
1377 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1378 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1379 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1380 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1381 prop (CFAPI_INT, MAP_PROP_WIDTH)
1382 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1383 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1384 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1385 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1386 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1387 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1388 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1389 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1390 prop (CFAPI_INT, MAP_PROP_SKY)
1391 prop (CFAPI_INT, MAP_PROP_WPARTX)
1392 prop (CFAPI_INT, MAP_PROP_WPARTY)
1393 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1394 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1395 prop (CFAPI_PREGION, MAP_PROP_REGION)
1396 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1397 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1398 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1399 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1400 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1401 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1402 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1403 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1404 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1405 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1406 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1407 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1408 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1409 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1410 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1411 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1412 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1413 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1414 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1415 prop (CFAPI_INT, OBJECT_PROP_X)
1416 prop (CFAPI_INT, OBJECT_PROP_Y)
1417 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1418 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1419 prop (CFAPI_INT, OBJECT_PROP_NROF)
1420 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1421 prop (CFAPI_INT, OBJECT_PROP_FACING)
1422 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1423 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1424 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1425 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1426 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1427 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1428 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1429 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1430 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1431 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1432 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1433 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1434 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1435 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1436 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1437 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1438 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1439 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1440 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1441 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1442 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1443 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1444 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1445 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1446 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1450 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1452 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1453 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1454 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1456 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1457 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1458 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1459 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1460 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1461 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1462 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1464 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1467 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1468 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1469 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1470 prop (CFAPI_INT, OBJECT_PROP_STR)
1471 prop (CFAPI_INT, OBJECT_PROP_DEX)
1472 prop (CFAPI_INT, OBJECT_PROP_CON)
1473 prop (CFAPI_INT, OBJECT_PROP_WIS)
1474 prop (CFAPI_INT, OBJECT_PROP_INT)
1475 prop (CFAPI_INT, OBJECT_PROP_POW)
1476 prop (CFAPI_INT, OBJECT_PROP_CHA)
1477 prop (CFAPI_INT, OBJECT_PROP_WC)
1478 prop (CFAPI_INT, OBJECT_PROP_AC)
1479 prop (CFAPI_INT, OBJECT_PROP_HP)
1480 prop (CFAPI_INT, OBJECT_PROP_SP)
1481 prop (CFAPI_INT, OBJECT_PROP_GP)
1482 prop (CFAPI_INT, OBJECT_PROP_FP)
1483 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1484 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1485 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1486 prop (CFAPI_INT, OBJECT_PROP_DAM)
1487 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1488 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1489 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1490 prop (CFAPI_INT, OBJECT_PROP_FACE)
1491 };
1492
1493 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1494 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1495
1496 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1497 {
1498 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1499 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1500 }
1501
1502 //I_EVENT_API (PACKAGE);
1503 }
1504
1505 void _reload_1 ()
1506 CODE:
1507 cb_global = get_av ("cf::CB_GLOBAL", 1);
1508 cb_object = get_av ("cf::CB_OBJECT", 1);
1509 cb_player = get_av ("cf::CB_PLAYER", 1);
1510 cb_type = get_av ("cf::CB_TYPE" , 1);
1511 cb_map = get_av ("cf::CB_MAP" , 1);
1512
1513 void _reload_2 ()
1514 CODE:
1515 {
1516 // reattach to all attachable objects in the game.
1517 for (player *pl = first_player; pl; pl = pl->next)
1518 reattach (pl);
1519
1520 for (mapstruct *map = first_map; map; map = map->next)
1521 reattach (map);
1522
1523 for (object *op = objects; op; op = op->next)
1524 reattach (op);
1525 }
1526
1527 NV floor (NV x)
1528
1529 NV ceil (NV x)
1530
1531 void server_tick ()
1532
1533 void
1534 LOG (int level, char *msg)
1535 PROTOTYPE: $$
1536 C_ARGS: (LogLevel)level, "%s", msg
1537
1538 char *path_combine (char *base, char *path)
1539 PROTOTYPE: $$
1540
1541 char *path_combine_and_normalize (char *base, char *path)
1542 PROTOTYPE: $$
1543
1544 const char *
1545 get_maps_directory (char *path)
1546 PROTOTYPE: $
1547 ALIAS: maps_directory = 0
1548 CODE:
1549 RETVAL = create_pathname (path);
1550 OUTPUT: RETVAL
1551
1552 void
1553 sub_generation_inc ()
1554 CODE:
1555 PL_sub_generation++;
1556
1557 char *
1558 mapdir ()
1559 PROTOTYPE:
1560 ALIAS:
1561 mapdir = 0
1562 uniquedir = 1
1563 tmpdir = 2
1564 confdir = 3
1565 localdir = 4
1566 playerdir = 5
1567 datadir = 6
1568 CODE:
1569 switch (ix)
1570 {
1571 case 0: RETVAL = settings.mapdir ; break;
1572 case 1: RETVAL = settings.uniquedir; break;
1573 case 2: RETVAL = settings.tmpdir ; break;
1574 case 3: RETVAL = settings.confdir ; break;
1575 case 4: RETVAL = settings.localdir ; break;
1576 case 5: RETVAL = settings.playerdir; break;
1577 case 6: RETVAL = settings.datadir ; break;
1578 }
1579 OUTPUT: RETVAL
1580
1581 int
1582 cf_find_animation (char *text)
1583 PROTOTYPE: $
1584
1585 int random_roll(int min, int max, object *op, int goodbad);
1586
1587 const char *cost_string_from_value(uint64 cost, int approx = 0)
1588
1589 int invoke (int event, ...)
1590 CODE:
1591 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1592 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1593 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1594 OUTPUT: RETVAL
1595
1596 int
1597 exp_to_level (val64 exp)
1598 CODE:
1599 {
1600 int i = 0;
1601
1602 RETVAL = settings.max_level;
1603
1604 for (i = 1; i <= settings.max_level; i++)
1605 {
1606 if (levels[i] > exp)
1607 {
1608 RETVAL = i - 1;
1609 break;
1610 }
1611 }
1612 }
1613 OUTPUT: RETVAL
1614
1615 val64
1616 level_to_min_exp (int level)
1617 CODE:
1618 if (level > settings.max_level)
1619 RETVAL = levels[settings.max_level];
1620 else if (level < 1)
1621 RETVAL = 0;
1622 else
1623 RETVAL = levels[level];
1624 OUTPUT: RETVAL
1625
1626 SV *
1627 resistance_to_string (int atnr)
1628 CODE:
1629 if (atnr >= 0 && atnr < NROFATTACKS)
1630 RETVAL = newSVpv (resist_plus[atnr], 0);
1631 else
1632 XSRETURN_UNDEF;
1633 OUTPUT: RETVAL
1634
1635 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1636
1637 int invoke (object *op, int event, ...)
1638 CODE:
1639 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1640 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1641 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1642 OUTPUT: RETVAL
1643
1644 SV *registry (object *op)
1645 CODE:
1646 RETVAL = registry_of (op);
1647 OUTPUT:
1648 RETVAL
1649
1650 SV *
1651 get_property (object *obj, int type, int idx)
1652 CODE:
1653 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1654 OUTPUT: RETVAL
1655
1656 SV *
1657 set_property (object *obj, int type, int idx, SV *newval)
1658 CODE:
1659 switch (type)
1660 {
1661 case CFAPI_INT:
1662 cf_object_set_int_property (obj, idx, SvIV (newval));
1663 break;
1664 case CFAPI_LONG:
1665 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1666 break;
1667 case CFAPI_DOUBLE:
1668 {
1669 int unused_type;
1670 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1671 }
1672 break;
1673 case CFAPI_STRING:
1674 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1675 break;
1676 case CFAPI_POBJECT:
1677 {
1678 int unused_type;
1679 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1680 }
1681 break;
1682 default:
1683 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1684 }
1685
1686 # missing properties
1687
1688 void
1689 set_attacktype (object *obj, U32 attacktype)
1690 CODE:
1691 obj->attacktype = attacktype;
1692
1693 U32
1694 get_attacktype (object *obj)
1695 ALIAS:
1696 attacktype = 0
1697 CODE:
1698 RETVAL = obj->attacktype;
1699 OUTPUT: RETVAL
1700
1701 # missing in plug-in api, of course
1702 void
1703 set_food (object *obj, int food)
1704 CODE:
1705 obj->stats.food = food;
1706
1707 int
1708 get_food (object *obj)
1709 ALIAS:
1710 food = 0
1711 CODE:
1712 RETVAL = obj->stats.food;
1713 OUTPUT: RETVAL
1714
1715 void
1716 inv (object *obj)
1717 PROTOTYPE: $
1718 PPCODE:
1719 {
1720 object *o;
1721 for (o = obj->inv; o; o = o->below)
1722 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1723 }
1724
1725 int cf_object_get_resistance (object *op, int rtype)
1726 ALIAS: resistance = 0
1727
1728 int cf_object_get_flag (object *op, int flag)
1729 ALIAS: flag = 0
1730
1731 void cf_object_set_flag (object *op, int flag, int value)
1732
1733 int need_identify (const object *obj);
1734
1735 int apply_shop_mat (object *shop_mat, object *op);
1736
1737 void cf_object_move (object *op, int dir, object *originator = op)
1738
1739 void cf_object_apply (object *op, object *author, int flags = 0)
1740
1741 void cf_object_apply_below (object *op)
1742
1743 void cf_object_remove (object *op)
1744
1745 void cf_object_free (object *op)
1746
1747 object *cf_object_present_archname_inside (object *op, char *whatstr)
1748
1749 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1750
1751 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1752
1753 object *cf_object_clone (object *op, int clonetype = 0)
1754
1755 int cf_object_pay_item (object *op, object *buyer)
1756
1757 int cf_object_pay_amount (object *op, uint64 amount)
1758
1759 void pay_player (object *op, uint64 amount)
1760
1761 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1762
1763 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1764
1765 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1766
1767 void cf_object_learn_spell (object *op, object *sp)
1768
1769 void cf_object_forget_spell (object *op, object *sp)
1770
1771 object *cf_object_check_for_spell (object *op, char *spellname)
1772
1773 int cf_object_query_money (object *op)
1774 ALIAS: money = 0
1775
1776 int cf_object_query_cost (object *op, object *who, int flags)
1777 ALIAS: cost = 0
1778
1779 void cf_object_activate_rune (object *op , object *victim)
1780
1781 int cf_object_check_trigger (object *op, object *cause)
1782
1783 int cf_object_out_of_map (object *op, int x, int y)
1784
1785 void cf_object_drop (object *op, object *author)
1786
1787 void cf_object_take (object *op, object *author)
1788
1789 void cf_object_say (object *op, char *msg)
1790
1791 void cf_object_speak (object *op, char *msg)
1792
1793 object *cf_object_insert_object (object *op, object *container)
1794
1795 const char *cf_object_get_msg (object *ob)
1796 ALIAS: msg = 0
1797
1798 object *cf_object_insert_in_ob (object *ob, object *where)
1799
1800 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1801
1802 void cf_object_update (object *op, int flags)
1803
1804 void cf_object_pickup (object *op, object *what)
1805
1806 object *cf_create_object_by_name (const char *name)
1807
1808 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1809
1810 void player_lvl_adj (object *who, object *skill = 0)
1811
1812 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1813
1814 int calc_skill_exp (object *who, object *op, object *skill);
1815
1816 void push_button (object *op);
1817
1818 void use_trigger (object *op);
1819
1820 void add_button_link (object *button, mapstruct *map, int connected);
1821
1822 void remove_button_link (object *op);
1823
1824 void
1825 cf_object_set_resistance (object *op, int rtype, int val)
1826 CODE:
1827 if (rtype >= 0 && rtype < NROFATTACKS)
1828 op->resist[rtype] = val;
1829
1830
1831 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1832
1833 void cf_fix_object (object *pl)
1834 ALIAS: fix = 0
1835
1836 object *cf_insert_ob_in_ob (object *ob, object *where)
1837
1838 # no clean way to get an object from an archetype - stupid idiotic
1839 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1840
1841 object *new (const char *archetype = 0)
1842 PROTOTYPE: ;$
1843 CODE:
1844 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1845 OUTPUT:
1846 RETVAL
1847
1848 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1849 PROTOTYPE: $$$$$$
1850 CODE:
1851 {
1852 int unused_type;
1853 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1854 }
1855
1856 # syntatic sugar for easier use in event callbacks.
1857 const char *options (object *op)
1858 CODE:
1859 RETVAL = op->name;
1860 OUTPUT:
1861 RETVAL
1862
1863 player *contr (object *op)
1864 CODE:
1865 RETVAL = op->contr;
1866 OUTPUT: RETVAL
1867
1868 const char *get_ob_key_value (object *op, const char *key)
1869
1870 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1871
1872 object *get_nearest_player (object *ob)
1873 ALIAS: nearest_player = 0
1874 PREINIT:
1875 extern object *get_nearest_player (object *);
1876
1877 void rangevector (object *ob, object *other, int flags = 0)
1878 PROTOTYPE: $$;$
1879 PPCODE:
1880 {
1881 rv_vector rv;
1882 get_rangevector (ob, other, &rv, flags);
1883 EXTEND (SP, 5);
1884 PUSHs (newSVuv (rv.distance));
1885 PUSHs (newSViv (rv.distance_x));
1886 PUSHs (newSViv (rv.distance_y));
1887 PUSHs (newSViv (rv.direction));
1888 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1889 }
1890
1891 bool on_same_map_as (object *ob, object *other)
1892 CODE:
1893 RETVAL = on_same_map (ob, other);
1894 OUTPUT: RETVAL
1895
1896 char *
1897 base_name (object *ob, int plural)
1898 CODE:
1899 RETVAL = cf_query_base_name (ob, plural);
1900 OUTPUT: RETVAL
1901
1902 living *
1903 stats (object *ob)
1904 CODE:
1905 RETVAL = &ob->stats;
1906 OUTPUT: RETVAL
1907
1908
1909 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910
1911 player *player (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1917
1918 object *cf_player_send_inventory (object *op)
1919
1920 char *cf_player_get_ip (object *op)
1921 ALIAS: ip = 0
1922
1923 object *cf_player_get_marked_item (object *op)
1924 ALIAS: marked_item = 0
1925
1926 void cf_player_set_marked_item (object *op, object *ob)
1927
1928 partylist *cf_player_get_party (object *op)
1929 ALIAS: party = 0
1930
1931 void cf_player_set_party (object *op, partylist *party)
1932
1933 void kill_player (object *op)
1934
1935 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1936
1937 int invoke (player *pl, int event, ...)
1938 CODE:
1939 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1941 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1942 OUTPUT: RETVAL
1943
1944 SV *registry (player *pl)
1945 CODE:
1946 RETVAL = registry_of (pl);
1947 OUTPUT:
1948 RETVAL
1949
1950 player *cf_player_find (char *name)
1951 PROTOTYPE: $
1952
1953 void cf_player_move (player *pl, int dir)
1954
1955 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1956
1957 # nonstandard
1958 object *ob (player *pl)
1959 CODE:
1960 RETVAL = pl->ob;
1961 OUTPUT: RETVAL
1962
1963 player *first ()
1964 CODE:
1965 RETVAL = first_player;
1966 OUTPUT: RETVAL
1967
1968 player *next (player *pl)
1969 CODE:
1970 RETVAL = pl->next;
1971 OUTPUT: RETVAL
1972
1973 bool
1974 cell_visible (player *pl, int dx, int dy)
1975 CODE:
1976 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1977 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1978 OUTPUT:
1979 RETVAL
1980
1981 char *
1982 client (player *pl)
1983 CODE:
1984 RETVAL = pl->socket.client;
1985 OUTPUT:
1986 RETVAL
1987
1988 char *
1989 host (player *pl)
1990 CODE:
1991 RETVAL = pl->socket.host;
1992 OUTPUT:
1993 RETVAL
1994
1995 char *
1996 killer (player *pl, char *killer = 0)
1997 CODE:
1998 if (killer)
1999 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2000 RETVAL = pl->killer;
2001 OUTPUT:
2002 RETVAL
2003
2004 void
2005 buggy_mapscroll (player *pl, int value = 1)
2006 CODE:
2007 pl->socket.buggy_mapscroll = value;
2008
2009 void
2010 send (player *pl, SV *packet)
2011 CODE:
2012 {
2013 STRLEN len;
2014 char *buf = SvPVbyte (packet, len);
2015
2016 Write_String_To_Socket (&pl->socket, buf, len);
2017 }
2018
2019 int
2020 listening (player *pl, int new_value = -1)
2021 CODE:
2022 RETVAL = pl->listening;
2023 if (new_value >= 0)
2024 pl->listening = new_value;
2025 OUTPUT:
2026 RETVAL
2027
2028 void get_savebed (player *pl)
2029 ALIAS:
2030 savebed = 0
2031 PPCODE:
2032 EXTEND (SP, 3);
2033 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2034 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2035 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2036
2037 void set_savebed (player *pl, char *map_path, int x, int y)
2038 CODE:
2039 strcpy (pl->savebed_map, map_path);
2040 pl->bed_x = x;
2041 pl->bed_y = y;
2042
2043 void
2044 list ()
2045 PPCODE:
2046 {
2047 player *pl;
2048 for (pl = first_player; pl; pl = pl->next)
2049 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2050 }
2051
2052 bool
2053 peaceful (player *pl, bool new_setting = 0)
2054 PROTOTYPE: $;$
2055 CODE:
2056 RETVAL = pl->peaceful;
2057 if (items > 1)
2058 pl->peaceful = new_setting;
2059 OUTPUT:
2060 RETVAL
2061
2062 living *
2063 orig_stats (player *pl)
2064 CODE:
2065 RETVAL = &pl->orig_stats;
2066 OUTPUT: RETVAL
2067
2068 living *
2069 last_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->last_stats;
2072 OUTPUT: RETVAL
2073
2074
2075 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2076
2077 int invoke (mapstruct *map, int event, ...)
2078 CODE:
2079 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2080 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2081 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2082 OUTPUT:
2083 RETVAL
2084
2085 SV *registry (mapstruct *map)
2086 CODE:
2087 RETVAL = registry_of (map);
2088 OUTPUT:
2089 RETVAL
2090
2091 SV *
2092 get_property (mapstruct *obj, int type, int idx)
2093 CODE:
2094 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2095 OUTPUT: RETVAL
2096
2097 SV *
2098 set_property (mapstruct *obj, int type, int idx, SV *newval)
2099 CODE:
2100 switch (type)
2101 {
2102 case CFAPI_INT:
2103 cf_map_set_int_property (obj, idx, SvIV (newval));
2104 break;
2105 default:
2106 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2107 }
2108
2109 mapstruct *new (int width, int height)
2110 PROTOTYPE:
2111 CODE:
2112 {
2113 int unused_type;
2114 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2115 }
2116 OUTPUT:
2117 RETVAL
2118
2119 void delete_map (mapstruct *map)
2120
2121 void clean_tmp_map (mapstruct *map)
2122
2123 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2124
2125 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2126 CODE:
2127 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2128 OUTPUT:
2129 RETVAL
2130
2131 char *tile_path (mapstruct *map, unsigned int dir)
2132 CODE:
2133 if (dir >= 4)
2134 XSRETURN_UNDEF;
2135 RETVAL = map->tile_path [dir];
2136 OUTPUT:
2137 RETVAL
2138
2139 mapstruct *cf_map_get_map (char *name)
2140 PROTOTYPE: $
2141 ALIAS: map = 0
2142
2143 mapstruct *has_been_loaded (char *name)
2144 PROTOTYPE: $
2145
2146 mapstruct *cf_map_get_first ()
2147 PROTOTYPE:
2148 ALIAS: first = 0
2149
2150 # whoever "designed" the plug-in api should have wasted
2151 # his/her time with staying away from the project - would have
2152 # saved others a lot of time, without doubt.
2153 void set_path (mapstruct *where, char *path)
2154 CODE:
2155 strcpy (where->path, path);
2156
2157 int in_memory (mapstruct *map)
2158 CODE:
2159 RETVAL = map->in_memory;
2160 OUTPUT:
2161 RETVAL
2162
2163 bool unique (mapstruct *map)
2164 CODE:
2165 RETVAL = map->unique;
2166 OUTPUT:
2167 RETVAL
2168
2169 void set_unique (mapstruct *map, bool unique)
2170 CODE:
2171 map->unique = unique;
2172
2173 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2174
2175 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2176
2177 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2178 C_ARGS: str, map, nx, ny
2179
2180 void
2181 cf_map_normalise (mapstruct *map, int x, int y)
2182 PPCODE:
2183 {
2184 mapstruct *nmap = 0;
2185 I16 nx = 0, ny = 0;
2186 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187
2188 EXTEND (SP, 4);
2189 PUSHs (sv_2mortal (newSViv (flags)));
2190
2191 if (GIMME_V == G_ARRAY)
2192 {
2193 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2194 PUSHs (sv_2mortal (newSViv (nx)));
2195 PUSHs (sv_2mortal (newSViv (ny)));
2196 }
2197 }
2198
2199 void
2200 at (mapstruct *map, unsigned int x, unsigned int y)
2201 PROTOTYPE: $$$
2202 PPCODE:
2203 {
2204 object *o;
2205 mapstruct *nmap = 0;
2206 I16 nx, ny;
2207
2208 get_map_flags (map, &nmap, x, y, &nx, &ny);
2209
2210 if (nmap)
2211 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2212 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2213 }
2214
2215 SV *
2216 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2217 PROTOTYPE: $$$
2218 ALIAS:
2219 top_at = 1
2220 flags_at = 2
2221 light_at = 3
2222 move_block_at = 4
2223 move_slow_at = 5
2224 move_on_at = 6
2225 move_off_at = 7
2226 INIT:
2227 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2228 CODE:
2229 switch (ix)
2230 {
2231 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2232 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2233 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2234 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2235 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2236 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2237 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2238 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2239 }
2240 OUTPUT:
2241 RETVAL
2242
2243 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2244 void
2245 _set_obs (mapstruct *map, SV *sv)
2246 CODE:
2247 {
2248 object *o;
2249 AV *av;
2250 int x, y;
2251 AV *obs = (AV *)SvRV (sv);
2252
2253 for (y = 0; y < MAP_HEIGHT (map); y++)
2254 for (x = 0; x < MAP_WIDTH (map); x++)
2255 {
2256 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2257
2258 if (!SvROK (sv))
2259 continue;
2260
2261 av = (AV *)SvRV (sv);
2262
2263 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2264 {
2265 sv = av_shift (av);
2266
2267 if (SvROK (sv))
2268 {
2269 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2270 SVptr_cache_set (o, sv);
2271 }
2272 }
2273 }
2274 }
2275
2276
2277 MODULE = cf PACKAGE = cf::arch
2278
2279 archetype *first()
2280 PROTOTYPE:
2281 CODE:
2282 RETVAL = first_archetype;
2283 OUTPUT: RETVAL
2284
2285 archetype *next (archetype *arch)
2286 CODE:
2287 RETVAL = arch->next;
2288 OUTPUT: RETVAL
2289
2290 archetype *head (archetype *arch)
2291 CODE:
2292 RETVAL = arch->head;
2293 OUTPUT: RETVAL
2294
2295 archetype *more (archetype *arch)
2296 CODE:
2297 RETVAL = arch->more;
2298 OUTPUT: RETVAL
2299
2300 const char *name (archetype *arch)
2301 CODE:
2302 RETVAL = arch->name;
2303 OUTPUT: RETVAL
2304
2305 object *clone (archetype *arch)
2306 CODE:
2307 RETVAL = &arch->clone;
2308 OUTPUT: RETVAL
2309
2310 MODULE = cf PACKAGE = cf::party
2311
2312 partylist *first ()
2313 PROTOTYPE:
2314 CODE:
2315 RETVAL = get_firstparty ();
2316 OUTPUT: RETVAL
2317
2318 partylist *next (partylist *party)
2319 CODE:
2320 RETVAL = party->next;
2321 OUTPUT: RETVAL
2322
2323 const char *name (partylist *party)
2324 CODE:
2325 RETVAL = party->partyname;
2326 OUTPUT: RETVAL
2327
2328 const char *password (partylist *party)
2329 CODE:
2330 RETVAL = party->passwd;
2331 OUTPUT: RETVAL
2332
2333 MODULE = cf PACKAGE = cf::region
2334
2335 region *first ()
2336 PROTOTYPE:
2337 CODE:
2338 RETVAL = first_region;
2339 OUTPUT: RETVAL
2340
2341 region *next (region *reg)
2342 CODE:
2343 RETVAL = reg->next;
2344 OUTPUT: RETVAL
2345
2346 const char *name (region *reg)
2347 CODE:
2348 RETVAL = reg->name;
2349 OUTPUT: RETVAL
2350
2351 region *parent (region *reg)
2352 CODE:
2353 RETVAL = reg->parent;
2354 OUTPUT: RETVAL
2355
2356 const char *longname (region *reg)
2357 CODE:
2358 RETVAL = reg->longname;
2359 OUTPUT: RETVAL
2360
2361 const char *msg (region *reg)
2362 CODE:
2363 RETVAL = reg->msg;
2364 OUTPUT: RETVAL
2365
2366 MODULE = cf PACKAGE = cf::living
2367
2368 val64
2369 exp (living *liv, val64 new_val = 0)
2370 PROTOTYPE: $;$
2371 ALIAS:
2372 Str = 1
2373 Dex = 2
2374 Con = 3
2375 Wis = 4
2376 Cha = 5
2377 Int = 6
2378 Pow = 7
2379 wc = 8
2380 ac = 9
2381 hp = 10
2382 maxhp = 11
2383 sp = 12
2384 maxsp = 13
2385 grace = 14
2386 maxgrace = 15
2387 food = 16
2388 dam = 17
2389 luck = 18
2390 CODE:
2391 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2392 switch (ix)
2393 {
2394 LIVING_ACC (exp , 0);
2395 LIVING_ACC (Str , 1);
2396 LIVING_ACC (Dex , 2);
2397 LIVING_ACC (Con , 3);
2398 LIVING_ACC (Wis , 4);
2399 LIVING_ACC (Cha , 5);
2400 LIVING_ACC (Int , 6);
2401 LIVING_ACC (Pow , 7);
2402 LIVING_ACC (wc , 8);
2403 LIVING_ACC (ac , 9);
2404 LIVING_ACC (hp , 10);
2405 LIVING_ACC (maxhp , 11);
2406 LIVING_ACC (sp , 12);
2407 LIVING_ACC (maxsp , 13);
2408 LIVING_ACC (grace , 14);
2409 LIVING_ACC (maxgrace, 15);
2410 LIVING_ACC (food , 16);
2411 LIVING_ACC (dam , 17);
2412 LIVING_ACC (luck , 18);
2413 }
2414 # undef LIVING_ACC
2415 OUTPUT:
2416 RETVAL
2417