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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.27
Committed: Tue Aug 29 17:32:19 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.26: +29 -4 lines
Log Message:
more docs, more events

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347 }
348
349 void attachable_base::optimise ()
350 {
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363 }
364
365 void attachable_base::instantiate (data_type type, void *obj)
366 {
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388 }
389
390 /////////////////////////////////////////////////////////////////////////////
391
392 void reattach (data_type type, void *obj)
393 {
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412 }
413
414 template<class subclass>
415 void reattach (attachable<subclass> *obj)
416 {
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421 }
422
423 object_freezer::object_freezer (const char *filename)
424 {
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457 }
458
459 void object_freezer::put (attachable_base *ext)
460 {
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469 }
470
471 object_thawer::object_thawer (FILE *fp, const char *filename)
472 {
473 this->fp = fp;
474 av = 0;
475
476 if (!filename)
477 return;
478
479 dSP;
480 ENTER;
481 SAVETMPS;
482 PUSHMARK (SP);
483 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUTBACK;
485
486 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487 {
488 SPAGAIN;
489 SV *sv = POPs;
490 if (SvROK (sv))
491 av = SvREFCNT_inc (SvRV (sv));
492 }
493
494 FREETMPS;
495 LEAVE;
496 }
497
498 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499 {
500 if (!av || oid < 0) // this is actually an error of sorts
501 return;
502
503 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504 ext->clear ();
505
506 SV **svp = av_fetch ((AV *)av, oid, 0);
507
508 if (!svp || !SvROK (*svp))
509 {
510 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511 return;
512 }
513
514 ext->self = *svp; *svp = &PL_sv_undef;
515 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516
517 reattach (type, obj);
518 }
519
520 object_thawer::~object_thawer ()
521 {
522 if (av) SvREFCNT_dec ((AV *)av);
523 }
524
525 /////////////////////////////////////////////////////////////////////////////
526
527 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528 {
529 return 0;
530 }
531
532 static CommArray_s rtn_cmd;
533
534 static int
535 runPluginCommand (object *obj, char *params)
536 {
537 dSP;
538
539 ENTER;
540 SAVETMPS;
541
542 PUSHMARK (SP);
543
544 EXTEND (SP, 3);
545 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547
548 if (params)
549 PUSHs (sv_2mortal (newSVpv (params, 0)));
550
551 PUTBACK;
552 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553 SPAGAIN;
554
555 if (SvTRUE (ERRSV))
556 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557
558 int returnvalue = count > 0 ? POPi : -1;
559
560 PUTBACK;
561 FREETMPS;
562 LEAVE;
563
564 return returnvalue;
565 }
566
567 extern "C" void *cfperl_getPluginProperty (int *type, ...)
568 {
569 va_list args;
570 char *propname;
571 int i;
572 va_start (args, type);
573 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname);
575
576 if (!strcmp (propname, "command?"))
577 {
578 if (!perl)
579 return NULL;
580
581 const char *cmdname = va_arg (args, const char *);
582 HV *hv = get_hv ("cf::COMMAND", 1);
583 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584
585 va_end (args);
586
587 if (svp)
588 {
589 // this is totaly broken, should stash it into %COMMAND
590 rtn_cmd.name = cmdname;
591 rtn_cmd.time = SvNV (*svp);
592 rtn_cmd.func = runPluginCommand;
593
594 return &rtn_cmd;
595 }
596 }
597 else if (!strcmp (propname, "Identification"))
598 {
599 va_end (args);
600 return (void*) PLUGIN_NAME;
601 }
602 else if (!strcmp (propname, "FullName"))
603 {
604 va_end (args);
605 return (void*) PLUGIN_VERSION;
606 }
607 else
608 va_end (args);
609
610 return NULL;
611 }
612
613 extern "C" int cfperl_postInitPlugin ()
614 {
615 int hooktype = 1;
616 int rtype = 0;
617
618 cf_init_plugin (gethook);
619
620 return 0;
621 }
622
623 extern "C" int cfperl_closePlugin ()
624 {
625 return 0;
626 }
627
628 void
629 cfperl_init ()
630 {
631 char *argv[] = {
632 "",
633 "-e"
634 "BEGIN {"
635 " cf->bootstrap;"
636 " unshift @INC, cf::datadir ();"
637 "}"
638 ""
639 "use cf;"
640 };
641
642 perl = perl_alloc ();
643 perl_construct (perl);
644
645 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646
647 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
648 {
649 printf ("unable to initialize perl-interpreter, aborting.\n");
650
651 exit (EXIT_FAILURE);
652 //perl_destruct (perl);
653 //perl_free (perl);
654 //perl = 0;
655 //return;
656 }
657
658 obj_cache = newHV ();
659 }
660
661 void cfperl_main ()
662 {
663 dSP;
664
665 PUSHMARK (SP);
666 PUTBACK;
667 call_pv ("cf::main", G_DISCARD | G_VOID);
668 }
669
670 static event_klass klass_of[NUM_EVENT_TYPES] = {
671 # define def(type,name) KLASS_ ## type,
672 # include "eventinc.h"
673 # undef def
674 };
675
676 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677
678 static void
679 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680 {
681 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry))
683 {
684 SV *cbs_ = AvARRAY (registry)[event];
685
686 // element must be list of callback entries
687 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688 {
689 AV *cbs = (AV *)SvRV (cbs_);
690
691 // no callback entries, no callbacks to call
692 if (AvFILLp (cbs) >= 0)
693 {
694 if (!callbacks)
695 {
696 callbacks = newAV ();
697 av_extend (callbacks, 16);
698 }
699
700 // never use SvREFCNT_inc to copy values, but its ok here :)
701 for (int i = 0; i <= AvFILLp (cbs); ++i)
702 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703 }
704 }
705 }
706 }
707
708 bool cfperl_invoke (event_type event, ...)
709 {
710 data_type dt;
711 va_list ap;
712
713 va_start (ap, event);
714
715 AV *callbacks = 0;
716
717 object *op;
718 player *pl;
719 mapstruct *map;
720
721 // callback call ordering is:
722 // 1. per-object callback (NYI)
723 // 2. per-class object
724 // 2a. per-type callback
725 // 4. global callbacks
726
727 gather_callbacks (callbacks, cb_global, event);
728
729 switch (KLASS_OF (event))
730 {
731 case KLASS_GLOBAL:
732 break;
733
734 case KLASS_OBJECT:
735 dt = (data_type) va_arg (ap, int);
736 assert (("first argument must be of type object", dt == DT_OBJECT));
737 op = va_arg (ap, object *);
738
739 if (op->cb)
740 gather_callbacks (callbacks, (AV *)op->cb, event);
741
742 if (op->type)
743 {
744 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745 {
746 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747
748 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750 }
751
752 if (op->type <= AvFILLp (cb_type))
753 {
754 SV *registry = AvARRAY (cb_type)[op->type];
755
756 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758 }
759 }
760
761 gather_callbacks (callbacks, cb_object, event);
762
763 break;
764
765 case KLASS_PLAYER:
766 dt = (data_type) va_arg (ap, int);
767 assert (("first argument must be of type player", dt == DT_PLAYER));
768 pl = va_arg (ap, player *);
769
770 if (pl->cb)
771 gather_callbacks (callbacks, (AV *)pl->cb, event);
772
773 gather_callbacks (callbacks, cb_player, event);
774 break;
775
776 case KLASS_MAP:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_MAP));
779 map = va_arg (ap, mapstruct *);
780
781 if (map->cb)
782 gather_callbacks (callbacks, (AV *)map->cb, event);
783
784 gather_callbacks (callbacks, cb_map, event);
785 break;
786
787 default:
788 assert (("unsupported event klass in cfperl_invoke", 0));
789 }
790
791 // short-circuit processing if no callbacks found/defined
792 if (!callbacks)
793 return 0;
794
795 dSP;
796 ENTER;
797 SAVETMPS;
798
799 PUSHMARK (SP);
800 EXTEND (SP, 3);
801
802 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
803 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
804
805 switch (KLASS_OF (event))
806 {
807 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
808 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
809 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
810 }
811
812 for (;;)
813 {
814 dt = (data_type) va_arg (ap, int);
815
816 if (dt == DT_END)
817 break;
818
819 if (dt == DT_AV)
820 {
821 AV *av = va_arg (ap, AV *);
822
823 for (int i = 0; i <= av_len (av); ++i)
824 XPUSHs (*av_fetch (av, i, 1));
825 }
826 else
827 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 }
829
830 va_end (ap);
831
832 PUTBACK;
833 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 SPAGAIN;
835
836 count = count > 0 ? POPi : 0;
837
838 FREETMPS;
839 LEAVE;
840
841 return count;
842 }
843
844 SV *
845 cfperl_result (int idx)
846 {
847 AV *av = get_av ("cfperl::invoke_results", 0);
848 if (!av)
849 return &PL_sv_undef;
850
851 SV **sv = av_fetch (av, idx, 0);
852 if (!sv)
853 return &PL_sv_undef;
854
855 return *sv;
856 }
857
858 int
859 cfperl_result_INT (int idx)
860 {
861 return SvIV (cfperl_result (idx));
862 }
863
864 MODULE = cf PACKAGE = cf PREFIX = cf_
865
866 BOOT:
867 {
868 HV *stash = gv_stashpv ("cf", 1);
869
870 static const struct {
871 const char *name;
872 IV iv;
873 } *civ, const_iv[] = {
874 # define const_iv(name) { # name, (IV)name },
875 const_iv (llevError)
876 const_iv (llevInfo)
877 const_iv (llevDebug)
878 const_iv (llevMonster)
879
880 const_iv (MAX_TIME)
881 const_iv (PLAYER)
882 const_iv (TRANSPORT)
883 const_iv (ROD)
884 const_iv (TREASURE)
885 const_iv (POTION)
886 const_iv (FOOD)
887 const_iv (POISON)
888 const_iv (BOOK)
889 const_iv (CLOCK)
890 const_iv (LIGHTNING)
891 const_iv (ARROW)
892 const_iv (BOW)
893 const_iv (WEAPON)
894 const_iv (ARMOUR)
895 const_iv (PEDESTAL)
896 const_iv (ALTAR)
897 const_iv (LOCKED_DOOR)
898 const_iv (SPECIAL_KEY)
899 const_iv (MAP)
900 const_iv (DOOR)
901 const_iv (KEY)
902 const_iv (TIMED_GATE)
903 const_iv (TRIGGER)
904 const_iv (GRIMREAPER)
905 const_iv (MAGIC_EAR)
906 const_iv (TRIGGER_BUTTON)
907 const_iv (TRIGGER_ALTAR)
908 const_iv (TRIGGER_PEDESTAL)
909 const_iv (SHIELD)
910 const_iv (HELMET)
911 const_iv (HORN)
912 const_iv (MONEY)
913 const_iv (CLASS)
914 const_iv (GRAVESTONE)
915 const_iv (AMULET)
916 const_iv (PLAYERMOVER)
917 const_iv (TELEPORTER)
918 const_iv (CREATOR)
919 const_iv (SKILL)
920 const_iv (EXPERIENCE)
921 const_iv (EARTHWALL)
922 const_iv (GOLEM)
923 const_iv (THROWN_OBJ)
924 const_iv (BLINDNESS)
925 const_iv (GOD)
926 const_iv (DETECTOR)
927 const_iv (TRIGGER_MARKER)
928 const_iv (DEAD_OBJECT)
929 const_iv (DRINK)
930 const_iv (MARKER)
931 const_iv (HOLY_ALTAR)
932 const_iv (PLAYER_CHANGER)
933 const_iv (BATTLEGROUND)
934 const_iv (PEACEMAKER)
935 const_iv (GEM)
936 const_iv (FIREWALL)
937 const_iv (ANVIL)
938 const_iv (CHECK_INV)
939 const_iv (MOOD_FLOOR)
940 const_iv (EXIT)
941 const_iv (ENCOUNTER)
942 const_iv (SHOP_FLOOR)
943 const_iv (SHOP_MAT)
944 const_iv (RING)
945 const_iv (FLOOR)
946 const_iv (FLESH)
947 const_iv (INORGANIC)
948 const_iv (SKILL_TOOL)
949 const_iv (LIGHTER)
950 const_iv (TRAP_PART)
951 const_iv (WALL)
952 const_iv (LIGHT_SOURCE)
953 const_iv (MISC_OBJECT)
954 const_iv (MONSTER)
955 const_iv (SPAWN_GENERATOR)
956 const_iv (LAMP)
957 const_iv (DUPLICATOR)
958 const_iv (TOOL)
959 const_iv (SPELLBOOK)
960 const_iv (BUILDFAC)
961 const_iv (CLOAK)
962 const_iv (SPINNER)
963 const_iv (GATE)
964 const_iv (BUTTON)
965 const_iv (CF_HANDLE)
966 const_iv (HOLE)
967 const_iv (TRAPDOOR)
968 const_iv (SIGN)
969 const_iv (BOOTS)
970 const_iv (GLOVES)
971 const_iv (SPELL)
972 const_iv (SPELL_EFFECT)
973 const_iv (CONVERTER)
974 const_iv (BRACERS)
975 const_iv (POISONING)
976 const_iv (SAVEBED)
977 const_iv (POISONCLOUD)
978 const_iv (FIREHOLES)
979 const_iv (WAND)
980 const_iv (SCROLL)
981 const_iv (DIRECTOR)
982 const_iv (GIRDLE)
983 const_iv (FORCE)
984 const_iv (POTION_EFFECT)
985 const_iv (EVENT_CONNECTOR)
986 const_iv (CLOSE_CON)
987 const_iv (CONTAINER)
988 const_iv (ARMOUR_IMPROVER)
989 const_iv (WEAPON_IMPROVER)
990 const_iv (SKILLSCROLL)
991 const_iv (DEEP_SWAMP)
992 const_iv (IDENTIFY_ALTAR)
993 const_iv (MENU)
994 const_iv (RUNE)
995 const_iv (TRAP)
996 const_iv (POWER_CRYSTAL)
997 const_iv (CORPSE)
998 const_iv (DISEASE)
999 const_iv (SYMPTOM)
1000 const_iv (BUILDER)
1001 const_iv (MATERIAL)
1002 const_iv (ITEM_TRANSFORMER)
1003 const_iv (QUEST)
1004
1005 const_iv (NUM_SUBTYPES)
1006
1007 const_iv (ST_BD_BUILD)
1008 const_iv (ST_BD_REMOVE)
1009
1010 const_iv (ST_MAT_FLOOR)
1011 const_iv (ST_MAT_WALL)
1012 const_iv (ST_MAT_ITEM)
1013
1014 const_iv (AT_PHYSICAL)
1015 const_iv (AT_MAGIC)
1016 const_iv (AT_FIRE)
1017 const_iv (AT_ELECTRICITY)
1018 const_iv (AT_COLD)
1019 const_iv (AT_CONFUSION)
1020 const_iv (AT_ACID)
1021 const_iv (AT_DRAIN)
1022 const_iv (AT_WEAPONMAGIC)
1023 const_iv (AT_GHOSTHIT)
1024 const_iv (AT_POISON)
1025 const_iv (AT_SLOW)
1026 const_iv (AT_PARALYZE)
1027 const_iv (AT_TURN_UNDEAD)
1028 const_iv (AT_FEAR)
1029 const_iv (AT_CANCELLATION)
1030 const_iv (AT_DEPLETE)
1031 const_iv (AT_DEATH)
1032 const_iv (AT_CHAOS)
1033 const_iv (AT_COUNTERSPELL)
1034 const_iv (AT_GODPOWER)
1035 const_iv (AT_HOLYWORD)
1036 const_iv (AT_BLIND)
1037 const_iv (AT_INTERNAL)
1038 const_iv (AT_LIFE_STEALING)
1039 const_iv (AT_DISEASE)
1040
1041 const_iv (QUEST_IN_PROGRESS)
1042 const_iv (QUEST_DONE_QUEST)
1043 const_iv (QUEST_DONE_TASK)
1044 const_iv (QUEST_START_QUEST)
1045 const_iv (QUEST_END_QUEST)
1046 const_iv (QUEST_START_TASK)
1047 const_iv (QUEST_END_TASK)
1048 const_iv (QUEST_OVERRIDE)
1049 const_iv (QUEST_ON_ACTIVATE)
1050
1051 const_iv (WEAP_HIT)
1052 const_iv (WEAP_SLASH)
1053 const_iv (WEAP_PIERCE)
1054 const_iv (WEAP_CLEAVE)
1055 const_iv (WEAP_SLICE)
1056 const_iv (WEAP_STAB)
1057 const_iv (WEAP_WHIP)
1058 const_iv (WEAP_CRUSH)
1059 const_iv (WEAP_BLUD)
1060
1061 const_iv (FLAG_ALIVE)
1062 const_iv (FLAG_WIZ)
1063 const_iv (FLAG_REMOVED)
1064 const_iv (FLAG_FREED)
1065 const_iv (FLAG_WAS_WIZ)
1066 const_iv (FLAG_APPLIED)
1067 const_iv (FLAG_UNPAID)
1068 const_iv (FLAG_USE_SHIELD)
1069 const_iv (FLAG_NO_PICK)
1070 const_iv (FLAG_ANIMATE)
1071 const_iv (FLAG_MONSTER)
1072 const_iv (FLAG_FRIENDLY)
1073 const_iv (FLAG_GENERATOR)
1074 const_iv (FLAG_IS_THROWN)
1075 const_iv (FLAG_AUTO_APPLY)
1076 const_iv (FLAG_TREASURE)
1077 const_iv (FLAG_PLAYER_SOLD)
1078 const_iv (FLAG_SEE_INVISIBLE)
1079 const_iv (FLAG_CAN_ROLL)
1080 const_iv (FLAG_OVERLAY_FLOOR)
1081 const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_IS_USED_UP)
1083 const_iv (FLAG_IDENTIFIED)
1084 const_iv (FLAG_REFLECTING)
1085 const_iv (FLAG_CHANGING)
1086 const_iv (FLAG_SPLITTING)
1087 const_iv (FLAG_HITBACK)
1088 const_iv (FLAG_STARTEQUIP)
1089 const_iv (FLAG_BLOCKSVIEW)
1090 const_iv (FLAG_UNDEAD)
1091 const_iv (FLAG_SCARED)
1092 const_iv (FLAG_UNAGGRESSIVE)
1093 const_iv (FLAG_REFL_MISSILE)
1094 const_iv (FLAG_REFL_SPELL)
1095 const_iv (FLAG_NO_MAGIC)
1096 const_iv (FLAG_NO_FIX_PLAYER)
1097 const_iv (FLAG_IS_LIGHTABLE)
1098 const_iv (FLAG_TEAR_DOWN)
1099 const_iv (FLAG_RUN_AWAY)
1100 const_iv (FLAG_PICK_UP)
1101 const_iv (FLAG_UNIQUE)
1102 const_iv (FLAG_NO_DROP)
1103 const_iv (FLAG_WIZCAST)
1104 const_iv (FLAG_CAST_SPELL)
1105 const_iv (FLAG_USE_SCROLL)
1106 const_iv (FLAG_USE_RANGE)
1107 const_iv (FLAG_USE_BOW)
1108 const_iv (FLAG_USE_ARMOUR)
1109 const_iv (FLAG_USE_WEAPON)
1110 const_iv (FLAG_USE_RING)
1111 const_iv (FLAG_READY_RANGE)
1112 const_iv (FLAG_READY_BOW)
1113 const_iv (FLAG_XRAYS)
1114 const_iv (FLAG_NO_APPLY)
1115 const_iv (FLAG_IS_FLOOR)
1116 const_iv (FLAG_LIFESAVE)
1117 const_iv (FLAG_NO_STRENGTH)
1118 const_iv (FLAG_SLEEP)
1119 const_iv (FLAG_STAND_STILL)
1120 const_iv (FLAG_RANDOM_MOVE)
1121 const_iv (FLAG_ONLY_ATTACK)
1122 const_iv (FLAG_CONFUSED)
1123 const_iv (FLAG_STEALTH)
1124 const_iv (FLAG_WIZPASS)
1125 const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_CURSED)
1127 const_iv (FLAG_DAMNED)
1128 const_iv (FLAG_SEE_ANYWHERE)
1129 const_iv (FLAG_KNOWN_MAGICAL)
1130 const_iv (FLAG_KNOWN_CURSED)
1131 const_iv (FLAG_CAN_USE_SKILL)
1132 const_iv (FLAG_BEEN_APPLIED)
1133 const_iv (FLAG_READY_SCROLL)
1134 const_iv (FLAG_USE_ROD)
1135 const_iv (FLAG_USE_HORN)
1136 const_iv (FLAG_MAKE_INVIS)
1137 const_iv (FLAG_INV_LOCKED)
1138 const_iv (FLAG_IS_WOODED)
1139 const_iv (FLAG_IS_HILLY)
1140 const_iv (FLAG_READY_SKILL)
1141 const_iv (FLAG_READY_WEAPON)
1142 const_iv (FLAG_NO_SKILL_IDENT)
1143 const_iv (FLAG_BLIND)
1144 const_iv (FLAG_SEE_IN_DARK)
1145 const_iv (FLAG_IS_CAULDRON)
1146 const_iv (FLAG_NO_STEAL)
1147 const_iv (FLAG_ONE_HIT)
1148 const_iv (FLAG_CLIENT_SENT)
1149 const_iv (FLAG_BERSERK)
1150 const_iv (FLAG_NEUTRAL)
1151 const_iv (FLAG_NO_ATTACK)
1152 const_iv (FLAG_NO_DAMAGE)
1153 const_iv (FLAG_OBJ_ORIGINAL)
1154 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155 const_iv (FLAG_ACTIVATE_ON_PUSH)
1156 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157 const_iv (FLAG_IS_WATER)
1158 const_iv (FLAG_CONTENT_ON_GEN)
1159 const_iv (FLAG_IS_A_TEMPLATE)
1160 const_iv (FLAG_IS_BUILDABLE)
1161 const_iv (FLAG_AFK)
1162
1163 const_iv (NDI_BLACK)
1164 const_iv (NDI_WHITE)
1165 const_iv (NDI_NAVY)
1166 const_iv (NDI_RED)
1167 const_iv (NDI_ORANGE)
1168 const_iv (NDI_BLUE)
1169 const_iv (NDI_DK_ORANGE)
1170 const_iv (NDI_GREEN)
1171 const_iv (NDI_LT_GREEN)
1172 const_iv (NDI_GREY)
1173 const_iv (NDI_BROWN)
1174 const_iv (NDI_GOLD)
1175 const_iv (NDI_TAN)
1176 const_iv (NDI_MAX_COLOR)
1177 const_iv (NDI_COLOR_MASK)
1178 const_iv (NDI_UNIQUE)
1179 const_iv (NDI_ALL)
1180
1181 const_iv (F_APPLIED)
1182 const_iv (F_LOCATION)
1183 const_iv (F_UNPAID)
1184 const_iv (F_MAGIC)
1185 const_iv (F_CURSED)
1186 const_iv (F_DAMNED)
1187 const_iv (F_OPEN)
1188 const_iv (F_NOPICK)
1189 const_iv (F_LOCKED)
1190
1191 const_iv (F_BUY)
1192 const_iv (F_SHOP)
1193 const_iv (F_SELL)
1194
1195 const_iv (P_BLOCKSVIEW)
1196 const_iv (P_NO_MAGIC)
1197 const_iv (P_IS_ALIVE)
1198 const_iv (P_NO_CLERIC)
1199 const_iv (P_NEED_UPDATE)
1200 const_iv (P_NO_ERROR)
1201 const_iv (P_OUT_OF_MAP)
1202 const_iv (P_NEW_MAP)
1203
1204 const_iv (UP_OBJ_INSERT)
1205 const_iv (UP_OBJ_REMOVE)
1206 const_iv (UP_OBJ_CHANGE)
1207 const_iv (UP_OBJ_FACE)
1208
1209 const_iv (INS_NO_MERGE)
1210 const_iv (INS_ABOVE_FLOOR_ONLY)
1211 const_iv (INS_NO_WALK_ON)
1212 const_iv (INS_ON_TOP)
1213 const_iv (INS_BELOW_ORIGINATOR)
1214 const_iv (INS_MAP_LOAD)
1215
1216 const_iv (WILL_APPLY_HANDLE)
1217 const_iv (WILL_APPLY_TREASURE)
1218 const_iv (WILL_APPLY_EARTHWALL)
1219 const_iv (WILL_APPLY_DOOR)
1220 const_iv (WILL_APPLY_FOOD)
1221
1222 const_iv (SAVE_MODE)
1223 const_iv (SAVE_DIR_MODE)
1224
1225 const_iv (M_PAPER)
1226 const_iv (M_IRON)
1227 const_iv (M_GLASS)
1228 const_iv (M_LEATHER)
1229 const_iv (M_WOOD)
1230 const_iv (M_ORGANIC)
1231 const_iv (M_STONE)
1232 const_iv (M_CLOTH)
1233 const_iv (M_ADAMANT)
1234 const_iv (M_LIQUID)
1235 const_iv (M_SOFT_METAL)
1236 const_iv (M_BONE)
1237 const_iv (M_ICE)
1238 const_iv (M_SPECIAL)
1239
1240 const_iv (SK_EXP_ADD_SKILL)
1241 const_iv (SK_EXP_TOTAL)
1242 const_iv (SK_EXP_NONE)
1243 const_iv (SK_SUBTRACT_SKILL_EXP)
1244
1245 const_iv (SK_LOCKPICKING)
1246 const_iv (SK_HIDING)
1247 const_iv (SK_SMITHERY)
1248 const_iv (SK_BOWYER)
1249 const_iv (SK_JEWELER)
1250 const_iv (SK_ALCHEMY)
1251 const_iv (SK_STEALING)
1252 const_iv (SK_LITERACY)
1253 const_iv (SK_BARGAINING)
1254 const_iv (SK_JUMPING)
1255 const_iv (SK_DET_MAGIC)
1256 const_iv (SK_ORATORY)
1257 const_iv (SK_SINGING)
1258 const_iv (SK_DET_CURSE)
1259 const_iv (SK_FIND_TRAPS)
1260 const_iv (SK_MEDITATION)
1261 const_iv (SK_PUNCHING)
1262 const_iv (SK_FLAME_TOUCH)
1263 const_iv (SK_KARATE)
1264 const_iv (SK_CLIMBING)
1265 const_iv (SK_WOODSMAN)
1266 const_iv (SK_INSCRIPTION)
1267 const_iv (SK_ONE_HANDED_WEAPON)
1268 const_iv (SK_MISSILE_WEAPON)
1269 const_iv (SK_THROWING)
1270 const_iv (SK_USE_MAGIC_ITEM)
1271 const_iv (SK_DISARM_TRAPS)
1272 const_iv (SK_SET_TRAP)
1273 const_iv (SK_THAUMATURGY)
1274 const_iv (SK_PRAYING)
1275 const_iv (SK_CLAWING)
1276 const_iv (SK_LEVITATION)
1277 const_iv (SK_SUMMONING)
1278 const_iv (SK_PYROMANCY)
1279 const_iv (SK_EVOCATION)
1280 const_iv (SK_SORCERY)
1281 const_iv (SK_TWO_HANDED_WEAPON)
1282 const_iv (SK_SPARK_TOUCH)
1283 const_iv (SK_SHIVER)
1284 const_iv (SK_ACID_SPLASH)
1285 const_iv (SK_POISON_NAIL)
1286
1287 const_iv (SOUND_NEW_PLAYER)
1288 const_iv (SOUND_FIRE_ARROW)
1289 const_iv (SOUND_LEARN_SPELL)
1290 const_iv (SOUND_FUMBLE_SPELL)
1291 const_iv (SOUND_WAND_POOF)
1292 const_iv (SOUND_OPEN_DOOR)
1293 const_iv (SOUND_PUSH_PLAYER)
1294 const_iv (SOUND_PLAYER_HITS1)
1295 const_iv (SOUND_PLAYER_HITS2)
1296 const_iv (SOUND_PLAYER_HITS3)
1297 const_iv (SOUND_PLAYER_HITS4)
1298 const_iv (SOUND_PLAYER_IS_HIT1)
1299 const_iv (SOUND_PLAYER_IS_HIT2)
1300 const_iv (SOUND_PLAYER_IS_HIT3)
1301 const_iv (SOUND_PLAYER_KILLS)
1302 const_iv (SOUND_PET_IS_KILLED)
1303 const_iv (SOUND_PLAYER_DIES)
1304 const_iv (SOUND_OB_EVAPORATE)
1305 const_iv (SOUND_OB_EXPLODE)
1306 const_iv (SOUND_CLOCK)
1307 const_iv (SOUND_TURN_HANDLE)
1308 const_iv (SOUND_FALL_HOLE)
1309 const_iv (SOUND_DRINK_POISON)
1310 const_iv (SOUND_CAST_SPELL_0)
1311
1312 const_iv (PREFER_LOW)
1313 const_iv (PREFER_HIGH)
1314
1315 const_iv (ATNR_PHYSICAL)
1316 const_iv (ATNR_MAGIC)
1317 const_iv (ATNR_FIRE)
1318 const_iv (ATNR_ELECTRICITY)
1319 const_iv (ATNR_COLD)
1320 const_iv (ATNR_CONFUSION)
1321 const_iv (ATNR_ACID)
1322 const_iv (ATNR_DRAIN)
1323 const_iv (ATNR_WEAPONMAGIC)
1324 const_iv (ATNR_GHOSTHIT)
1325 const_iv (ATNR_POISON)
1326 const_iv (ATNR_SLOW)
1327 const_iv (ATNR_PARALYZE)
1328 const_iv (ATNR_TURN_UNDEAD)
1329 const_iv (ATNR_FEAR)
1330 const_iv (ATNR_CANCELLATION)
1331 const_iv (ATNR_DEPLETE)
1332 const_iv (ATNR_DEATH)
1333 const_iv (ATNR_CHAOS)
1334 const_iv (ATNR_COUNTERSPELL)
1335 const_iv (ATNR_GODPOWER)
1336 const_iv (ATNR_HOLYWORD)
1337 const_iv (ATNR_BLIND)
1338 const_iv (ATNR_INTERNAL)
1339 const_iv (ATNR_LIFE_STEALING)
1340 const_iv (ATNR_DISEASE)
1341
1342 const_iv (MAP_FLUSH)
1343 const_iv (MAP_PLAYER_UNIQUE)
1344 const_iv (MAP_BLOCK)
1345 const_iv (MAP_STYLE)
1346 const_iv (MAP_OVERLAY)
1347
1348 const_iv (MAP_IN_MEMORY)
1349 const_iv (MAP_SWAPPED)
1350 const_iv (MAP_LOADING)
1351 const_iv (MAP_SAVING)
1352
1353 const_iv (KLASS_GLOBAL)
1354 const_iv (KLASS_OBJECT)
1355 const_iv (KLASS_PLAYER)
1356 const_iv (KLASS_MAP)
1357 };
1358
1359 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1361
1362 static const struct {
1363 const char *name;
1364 int skip;
1365 IV klass;
1366 IV iv;
1367 } *eiv, event_iv[] = {
1368 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1369 # include "eventinc.h"
1370 # undef def
1371 };
1372
1373 AV *av = get_av ("cf::EVENT", 1);
1374
1375 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1376 {
1377 AV *event = newAV ();
1378 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 av_push (event, newSViv (eiv->klass));
1380 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1382 }
1383
1384 static const struct {
1385 int dtype;
1386 const char *name;
1387 IV idx;
1388 } *cprop, prop_table[] = {
1389 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390 prop (CFAPI_INT, MAP_PROP_FLAGS)
1391 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392 prop (CFAPI_STRING, MAP_PROP_PATH)
1393 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394 prop (CFAPI_STRING, MAP_PROP_NAME)
1395 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399 prop (CFAPI_INT, MAP_PROP_WIDTH)
1400 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408 prop (CFAPI_INT, MAP_PROP_SKY)
1409 prop (CFAPI_INT, MAP_PROP_WPARTX)
1410 prop (CFAPI_INT, MAP_PROP_WPARTY)
1411 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413 prop (CFAPI_PREGION, MAP_PROP_REGION)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1415 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1416 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1417 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1418 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1419 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1420 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1421 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1422 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1423 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1424 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1425 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1426 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1427 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1428 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1429 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1430 prop (CFAPI_INT, OBJECT_PROP_X)
1431 prop (CFAPI_INT, OBJECT_PROP_Y)
1432 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1433 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1434 prop (CFAPI_INT, OBJECT_PROP_NROF)
1435 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1436 prop (CFAPI_INT, OBJECT_PROP_FACING)
1437 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1438 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1439 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1440 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1441 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1442 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1443 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1444 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1445 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1447 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1448 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1449 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1450 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1451 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1452 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1453 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1454 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1455 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1456 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1457 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1458 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1459 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1460 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1461 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1463 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1464 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1465 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1467 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1468 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1469 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1470 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1471 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1472 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1473 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1474 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1475 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1476 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1477 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1478 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1479 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1480 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1482 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1483 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1484 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1485 prop (CFAPI_INT, OBJECT_PROP_STR)
1486 prop (CFAPI_INT, OBJECT_PROP_DEX)
1487 prop (CFAPI_INT, OBJECT_PROP_CON)
1488 prop (CFAPI_INT, OBJECT_PROP_WIS)
1489 prop (CFAPI_INT, OBJECT_PROP_INT)
1490 prop (CFAPI_INT, OBJECT_PROP_POW)
1491 prop (CFAPI_INT, OBJECT_PROP_CHA)
1492 prop (CFAPI_INT, OBJECT_PROP_WC)
1493 prop (CFAPI_INT, OBJECT_PROP_AC)
1494 prop (CFAPI_INT, OBJECT_PROP_HP)
1495 prop (CFAPI_INT, OBJECT_PROP_SP)
1496 prop (CFAPI_INT, OBJECT_PROP_GP)
1497 prop (CFAPI_INT, OBJECT_PROP_FP)
1498 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1499 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1500 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1501 prop (CFAPI_INT, OBJECT_PROP_DAM)
1502 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1503 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1504 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1505 prop (CFAPI_INT, OBJECT_PROP_FACE)
1506 };
1507
1508 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1509 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1510
1511 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1512 {
1513 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1514 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1515 }
1516
1517 //I_EVENT_API (PACKAGE);
1518 }
1519
1520 void _reload_1 ()
1521 CODE:
1522 cb_global = get_av ("cf::CB_GLOBAL", 1);
1523 cb_object = get_av ("cf::CB_OBJECT", 1);
1524 cb_player = get_av ("cf::CB_PLAYER", 1);
1525 cb_type = get_av ("cf::CB_TYPE" , 1);
1526 cb_map = get_av ("cf::CB_MAP" , 1);
1527
1528 void _reload_2 ()
1529 CODE:
1530 {
1531 // reattach to all attachable objects in the game.
1532 for (player *pl = first_player; pl; pl = pl->next)
1533 reattach (pl);
1534
1535 for (mapstruct *map = first_map; map; map = map->next)
1536 reattach (map);
1537
1538 for (object *op = objects; op; op = op->next)
1539 reattach (op);
1540 }
1541
1542 NV floor (NV x)
1543
1544 NV ceil (NV x)
1545
1546 void server_tick ()
1547
1548 void
1549 LOG (int level, char *msg)
1550 PROTOTYPE: $$
1551 C_ARGS: (LogLevel)level, "%s", msg
1552
1553 char *path_combine (char *base, char *path)
1554 PROTOTYPE: $$
1555
1556 char *path_combine_and_normalize (char *base, char *path)
1557 PROTOTYPE: $$
1558
1559 const char *
1560 get_maps_directory (char *path)
1561 PROTOTYPE: $
1562 ALIAS: maps_directory = 0
1563 CODE:
1564 RETVAL = create_pathname (path);
1565 OUTPUT: RETVAL
1566
1567 void
1568 sub_generation_inc ()
1569 CODE:
1570 PL_sub_generation++;
1571
1572 char *
1573 mapdir ()
1574 PROTOTYPE:
1575 ALIAS:
1576 mapdir = 0
1577 uniquedir = 1
1578 tmpdir = 2
1579 confdir = 3
1580 localdir = 4
1581 playerdir = 5
1582 datadir = 6
1583 CODE:
1584 switch (ix)
1585 {
1586 case 0: RETVAL = settings.mapdir ; break;
1587 case 1: RETVAL = settings.uniquedir; break;
1588 case 2: RETVAL = settings.tmpdir ; break;
1589 case 3: RETVAL = settings.confdir ; break;
1590 case 4: RETVAL = settings.localdir ; break;
1591 case 5: RETVAL = settings.playerdir; break;
1592 case 6: RETVAL = settings.datadir ; break;
1593 }
1594 OUTPUT: RETVAL
1595
1596 int
1597 cf_find_animation (char *text)
1598 PROTOTYPE: $
1599
1600 int random_roll(int min, int max, object *op, int goodbad);
1601
1602 const char *cost_string_from_value(uint64 cost, int approx = 0)
1603
1604 int invoke (int event, ...)
1605 CODE:
1606 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1608 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1609 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1610 OUTPUT: RETVAL
1611
1612 int
1613 exp_to_level (val64 exp)
1614 CODE:
1615 {
1616 int i = 0;
1617
1618 RETVAL = settings.max_level;
1619
1620 for (i = 1; i <= settings.max_level; i++)
1621 {
1622 if (levels[i] > exp)
1623 {
1624 RETVAL = i - 1;
1625 break;
1626 }
1627 }
1628 }
1629 OUTPUT: RETVAL
1630
1631 val64
1632 level_to_min_exp (int level)
1633 CODE:
1634 if (level > settings.max_level)
1635 RETVAL = levels[settings.max_level];
1636 else if (level < 1)
1637 RETVAL = 0;
1638 else
1639 RETVAL = levels[level];
1640 OUTPUT: RETVAL
1641
1642 SV *
1643 resistance_to_string (int atnr)
1644 CODE:
1645 if (atnr >= 0 && atnr < NROFATTACKS)
1646 RETVAL = newSVpv (resist_plus[atnr], 0);
1647 else
1648 XSRETURN_UNDEF;
1649 OUTPUT: RETVAL
1650
1651 int
1652 _valid (SV *obj)
1653 CODE:
1654 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1655 OUTPUT:
1656 RETVAL
1657
1658 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1659
1660 int invoke (object *op, int event, ...)
1661 CODE:
1662 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1664 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1665 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1666 OUTPUT: RETVAL
1667
1668 SV *registry (object *op)
1669 CODE:
1670 RETVAL = registry_of (op);
1671 OUTPUT:
1672 RETVAL
1673
1674 object *head (object *op)
1675 PROTOTYPE: $
1676 ALIAS:
1677 more = 1
1678 above = 2
1679 below = 3
1680 CODE:
1681 switch (ix)
1682 {
1683 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1684 case 1: RETVAL = op->more; break;
1685 case 2: RETVAL = op->above; break;
1686 case 3: RETVAL = op->below; break;
1687 }
1688 OUTPUT:
1689 RETVAL
1690
1691 SV *
1692 get_property (object *obj, int type, int idx)
1693 CODE:
1694 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1695 OUTPUT: RETVAL
1696
1697 SV *
1698 set_property (object *obj, int type, int idx, SV *newval)
1699 CODE:
1700 switch (type)
1701 {
1702 case CFAPI_INT:
1703 cf_object_set_int_property (obj, idx, SvIV (newval));
1704 break;
1705 case CFAPI_LONG:
1706 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1707 break;
1708 case CFAPI_DOUBLE:
1709 {
1710 int unused_type;
1711 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1712 }
1713 break;
1714 case CFAPI_STRING:
1715 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1716 break;
1717 case CFAPI_POBJECT:
1718 {
1719 int unused_type;
1720 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1721 }
1722 break;
1723 default:
1724 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1725 }
1726
1727 # missing properties
1728
1729 void
1730 set_attacktype (object *obj, U32 attacktype)
1731 CODE:
1732 obj->attacktype = attacktype;
1733
1734 U32
1735 get_attacktype (object *obj)
1736 ALIAS:
1737 attacktype = 0
1738 CODE:
1739 RETVAL = obj->attacktype;
1740 OUTPUT: RETVAL
1741
1742 # missing in plug-in api, of course
1743 void
1744 set_food (object *obj, int food)
1745 CODE:
1746 obj->stats.food = food;
1747
1748 int
1749 get_food (object *obj)
1750 ALIAS:
1751 food = 0
1752 CODE:
1753 RETVAL = obj->stats.food;
1754 OUTPUT: RETVAL
1755
1756 void
1757 inv (object *obj)
1758 PROTOTYPE: $
1759 PPCODE:
1760 {
1761 object *o;
1762 for (o = obj->inv; o; o = o->below)
1763 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1764 }
1765
1766 int cf_object_get_resistance (object *op, int rtype)
1767 ALIAS: resistance = 0
1768
1769 int cf_object_get_flag (object *op, int flag)
1770 ALIAS: flag = 0
1771
1772 void cf_object_set_flag (object *op, int flag, int value)
1773
1774 int need_identify (const object *obj);
1775
1776 int apply_shop_mat (object *shop_mat, object *op);
1777
1778 int move (object *op, int dir, object *originator = op)
1779 CODE:
1780 RETVAL = move_ob (op, dir, originator);
1781 OUTPUT:
1782 RETVAL
1783
1784 void cf_object_apply (object *op, object *author, int flags = 0)
1785
1786 void cf_object_apply_below (object *op)
1787
1788 void cf_object_remove (object *op)
1789
1790 void cf_object_free (object *op)
1791
1792 object *cf_object_present_archname_inside (object *op, char *whatstr)
1793
1794 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1795
1796 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1797
1798 object *cf_object_clone (object *op, int clonetype = 0)
1799
1800 int cf_object_pay_item (object *op, object *buyer)
1801
1802 int cf_object_pay_amount (object *op, uint64 amount)
1803
1804 void pay_player (object *op, uint64 amount)
1805
1806 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1807
1808 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1809
1810 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1811
1812 void cf_object_learn_spell (object *op, object *sp)
1813
1814 void cf_object_forget_spell (object *op, object *sp)
1815
1816 object *cf_object_check_for_spell (object *op, char *spellname)
1817
1818 int cf_object_query_money (object *op)
1819 ALIAS: money = 0
1820
1821 int cf_object_query_cost (object *op, object *who, int flags)
1822 ALIAS: cost = 0
1823
1824 void cf_object_activate_rune (object *op , object *victim)
1825
1826 int cf_object_check_trigger (object *op, object *cause)
1827
1828 int cf_object_out_of_map (object *op, int x, int y)
1829
1830 void cf_object_drop (object *op, object *author)
1831
1832 void cf_object_take (object *op, object *author)
1833
1834 void cf_object_say (object *op, char *msg)
1835
1836 void cf_object_speak (object *op, char *msg)
1837
1838 object *cf_object_insert_object (object *op, object *container)
1839
1840 const char *cf_object_get_msg (object *ob)
1841 ALIAS: msg = 0
1842
1843 object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1846
1847 void cf_object_update (object *op, int flags)
1848
1849 void cf_object_pickup (object *op, object *what)
1850
1851 object *cf_create_object_by_name (const char *name)
1852
1853 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1854
1855 void player_lvl_adj (object *who, object *skill = 0)
1856
1857 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1858
1859 int calc_skill_exp (object *who, object *op, object *skill);
1860
1861 void push_button (object *op);
1862
1863 void use_trigger (object *op);
1864
1865 void add_button_link (object *button, mapstruct *map, int connected);
1866
1867 void remove_button_link (object *op);
1868
1869 void
1870 cf_object_set_resistance (object *op, int rtype, int val)
1871 CODE:
1872 if (rtype >= 0 && rtype < NROFATTACKS)
1873 op->resist[rtype] = val;
1874
1875
1876 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1877
1878 void cf_fix_object (object *pl)
1879 ALIAS: fix = 0
1880
1881 object *cf_insert_ob_in_ob (object *ob, object *where)
1882
1883 # no clean way to get an object from an archetype - stupid idiotic
1884 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1885
1886 object *new (const char *archetype = 0)
1887 PROTOTYPE: ;$
1888 CODE:
1889 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1890 OUTPUT:
1891 RETVAL
1892
1893 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1894 PROTOTYPE: $$$$$$
1895 CODE:
1896 {
1897 int unused_type;
1898 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1899 }
1900
1901 # syntatic sugar for easier use in event callbacks.
1902 const char *options (object *op)
1903 CODE:
1904 RETVAL = op->name;
1905 OUTPUT:
1906 RETVAL
1907
1908 player *contr (object *op)
1909 CODE:
1910 RETVAL = op->contr;
1911 OUTPUT: RETVAL
1912
1913 const char *get_ob_key_value (object *op, const char *key)
1914
1915 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1916
1917 object *get_nearest_player (object *ob)
1918 ALIAS: nearest_player = 0
1919 PREINIT:
1920 extern object *get_nearest_player (object *);
1921
1922 void rangevector (object *ob, object *other, int flags = 0)
1923 PROTOTYPE: $$;$
1924 PPCODE:
1925 {
1926 rv_vector rv;
1927 get_rangevector (ob, other, &rv, flags);
1928 EXTEND (SP, 5);
1929 PUSHs (newSVuv (rv.distance));
1930 PUSHs (newSViv (rv.distance_x));
1931 PUSHs (newSViv (rv.distance_y));
1932 PUSHs (newSViv (rv.direction));
1933 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1934 }
1935
1936 bool on_same_map_as (object *ob, object *other)
1937 CODE:
1938 RETVAL = on_same_map (ob, other);
1939 OUTPUT: RETVAL
1940
1941 char *
1942 base_name (object *ob, int plural)
1943 CODE:
1944 RETVAL = cf_query_base_name (ob, plural);
1945 OUTPUT: RETVAL
1946
1947 living *
1948 stats (object *ob)
1949 CODE:
1950 RETVAL = &ob->stats;
1951 OUTPUT: RETVAL
1952
1953
1954 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1955
1956 player *player (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962
1963 object *cf_player_send_inventory (object *op)
1964
1965 char *cf_player_get_ip (object *op)
1966 ALIAS: ip = 0
1967
1968 object *cf_player_get_marked_item (object *op)
1969 ALIAS: marked_item = 0
1970
1971 void cf_player_set_marked_item (object *op, object *ob)
1972
1973 partylist *cf_player_get_party (object *op)
1974 ALIAS: party = 0
1975
1976 void cf_player_set_party (object *op, partylist *party)
1977
1978 void kill_player (object *op)
1979
1980 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981
1982 int invoke (player *pl, int event, ...)
1983 CODE:
1984 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1985 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1986 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1987 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1988 OUTPUT: RETVAL
1989
1990 SV *registry (player *pl)
1991 CODE:
1992 RETVAL = registry_of (pl);
1993 OUTPUT:
1994 RETVAL
1995
1996 player *cf_player_find (char *name)
1997 PROTOTYPE: $
1998
1999 void cf_player_move (player *pl, int dir)
2000
2001 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2002
2003 # nonstandard
2004 object *ob (player *pl)
2005 CODE:
2006 RETVAL = pl->ob;
2007 OUTPUT: RETVAL
2008
2009 player *first ()
2010 CODE:
2011 RETVAL = first_player;
2012 OUTPUT: RETVAL
2013
2014 player *next (player *pl)
2015 CODE:
2016 RETVAL = pl->next;
2017 OUTPUT: RETVAL
2018
2019 bool
2020 cell_visible (player *pl, int dx, int dy)
2021 CODE:
2022 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2023 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2024 OUTPUT:
2025 RETVAL
2026
2027 char *
2028 client (player *pl)
2029 CODE:
2030 RETVAL = pl->socket.client;
2031 OUTPUT:
2032 RETVAL
2033
2034 char *
2035 host (player *pl)
2036 CODE:
2037 RETVAL = pl->socket.host;
2038 OUTPUT:
2039 RETVAL
2040
2041 char *
2042 killer (player *pl, char *killer = 0)
2043 CODE:
2044 if (killer)
2045 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2046 RETVAL = pl->killer;
2047 OUTPUT:
2048 RETVAL
2049
2050 void
2051 buggy_mapscroll (player *pl, int value = 1)
2052 CODE:
2053 pl->socket.buggy_mapscroll = value;
2054
2055 void
2056 send (player *pl, SV *packet)
2057 CODE:
2058 {
2059 STRLEN len;
2060 char *buf = SvPVbyte (packet, len);
2061
2062 Write_String_To_Socket (&pl->socket, buf, len);
2063 }
2064
2065 int
2066 listening (player *pl, int new_value = -1)
2067 CODE:
2068 RETVAL = pl->listening;
2069 if (new_value >= 0)
2070 pl->listening = new_value;
2071 OUTPUT:
2072 RETVAL
2073
2074 void get_savebed (player *pl)
2075 ALIAS:
2076 savebed = 0
2077 PPCODE:
2078 EXTEND (SP, 3);
2079 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2080 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2081 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2082
2083 void set_savebed (player *pl, char *map_path, int x, int y)
2084 CODE:
2085 strcpy (pl->savebed_map, map_path);
2086 pl->bed_x = x;
2087 pl->bed_y = y;
2088
2089 void
2090 list ()
2091 PPCODE:
2092 {
2093 player *pl;
2094 for (pl = first_player; pl; pl = pl->next)
2095 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2096 }
2097
2098 bool
2099 peaceful (player *pl, bool new_setting = 0)
2100 PROTOTYPE: $;$
2101 CODE:
2102 RETVAL = pl->peaceful;
2103 if (items > 1)
2104 pl->peaceful = new_setting;
2105 OUTPUT:
2106 RETVAL
2107
2108 living *
2109 orig_stats (player *pl)
2110 CODE:
2111 RETVAL = &pl->orig_stats;
2112 OUTPUT: RETVAL
2113
2114 living *
2115 last_stats (player *pl)
2116 CODE:
2117 RETVAL = &pl->last_stats;
2118 OUTPUT: RETVAL
2119
2120
2121 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2122
2123 void
2124 trigger (mapstruct *map, long connection, bool state = true)
2125 CODE:
2126 activate_connection (map, connection, state);
2127
2128 void
2129 get_connection (mapstruct *map, long connection)
2130 PPCODE:
2131 {
2132 oblinkpt *obp = get_connection_links (map, connection);
2133 if (obp)
2134 for (objectlink *ol = obp->link; ol; ol = ol->next)
2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2136 }
2137
2138 int invoke (mapstruct *map, int event, ...)
2139 CODE:
2140 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2141 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2142 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2143 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2144 OUTPUT: RETVAL
2145
2146 SV *registry (mapstruct *map)
2147 CODE:
2148 RETVAL = registry_of (map);
2149 OUTPUT:
2150 RETVAL
2151
2152 SV *
2153 get_property (mapstruct *obj, int type, int idx)
2154 CODE:
2155 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2156 OUTPUT: RETVAL
2157
2158 SV *
2159 set_property (mapstruct *obj, int type, int idx, SV *newval)
2160 CODE:
2161 switch (type)
2162 {
2163 case CFAPI_INT:
2164 cf_map_set_int_property (obj, idx, SvIV (newval));
2165 break;
2166 default:
2167 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2168 }
2169
2170 mapstruct *new (int width, int height)
2171 PROTOTYPE:
2172 CODE:
2173 {
2174 int unused_type;
2175 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2176 }
2177 OUTPUT:
2178 RETVAL
2179
2180 void delete_map (mapstruct *map)
2181
2182 void clean_tmp_map (mapstruct *map)
2183
2184 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2185
2186 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2187 CODE:
2188 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2189 OUTPUT:
2190 RETVAL
2191
2192 char *tile_path (mapstruct *map, unsigned int dir)
2193 CODE:
2194 if (dir >= 4)
2195 XSRETURN_UNDEF;
2196 RETVAL = map->tile_path [dir];
2197 OUTPUT:
2198 RETVAL
2199
2200 mapstruct *cf_map_get_map (char *name)
2201 PROTOTYPE: $
2202 ALIAS: map = 0
2203
2204 mapstruct *has_been_loaded (char *name)
2205 PROTOTYPE: $
2206
2207 mapstruct *cf_map_get_first ()
2208 PROTOTYPE:
2209 ALIAS: first = 0
2210
2211 # whoever "designed" the plug-in api should have wasted
2212 # his/her time with staying away from the project - would have
2213 # saved others a lot of time, without doubt.
2214 void set_path (mapstruct *where, char *path)
2215 CODE:
2216 strcpy (where->path, path);
2217
2218 int in_memory (mapstruct *map)
2219 CODE:
2220 RETVAL = map->in_memory;
2221 OUTPUT:
2222 RETVAL
2223
2224 bool unique (mapstruct *map)
2225 CODE:
2226 RETVAL = map->unique;
2227 OUTPUT:
2228 RETVAL
2229
2230 void set_unique (mapstruct *map, bool unique)
2231 CODE:
2232 map->unique = unique;
2233
2234 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2235
2236 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2237
2238 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2239 C_ARGS: str, map, nx, ny
2240
2241 void
2242 cf_map_normalise (mapstruct *map, int x, int y)
2243 PPCODE:
2244 {
2245 mapstruct *nmap = 0;
2246 I16 nx = 0, ny = 0;
2247 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2248
2249 EXTEND (SP, 4);
2250 PUSHs (sv_2mortal (newSViv (flags)));
2251
2252 if (GIMME_V == G_ARRAY)
2253 {
2254 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2255 PUSHs (sv_2mortal (newSViv (nx)));
2256 PUSHs (sv_2mortal (newSViv (ny)));
2257 }
2258 }
2259
2260 void
2261 at (mapstruct *map, unsigned int x, unsigned int y)
2262 PROTOTYPE: $$$
2263 PPCODE:
2264 {
2265 object *o;
2266 mapstruct *nmap = 0;
2267 I16 nx, ny;
2268
2269 get_map_flags (map, &nmap, x, y, &nx, &ny);
2270
2271 if (nmap)
2272 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2273 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2274 }
2275
2276 SV *
2277 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2278 PROTOTYPE: $$$
2279 ALIAS:
2280 top_at = 1
2281 flags_at = 2
2282 light_at = 3
2283 move_block_at = 4
2284 move_slow_at = 5
2285 move_on_at = 6
2286 move_off_at = 7
2287 INIT:
2288 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2289 CODE:
2290 switch (ix)
2291 {
2292 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2293 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2294 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2295 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2296 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2297 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2298 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2299 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2300 }
2301 OUTPUT:
2302 RETVAL
2303
2304 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2305 void
2306 _set_obs (mapstruct *map, SV *sv)
2307 CODE:
2308 {
2309 object *o;
2310 AV *av;
2311 int x, y;
2312 AV *obs = (AV *)SvRV (sv);
2313
2314 for (y = 0; y < MAP_HEIGHT (map); y++)
2315 for (x = 0; x < MAP_WIDTH (map); x++)
2316 {
2317 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2318
2319 if (!SvROK (sv))
2320 continue;
2321
2322 av = (AV *)SvRV (sv);
2323
2324 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2325 {
2326 sv = av_shift (av);
2327
2328 if (SvROK (sv))
2329 {
2330 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2331 SVptr_cache_set (o, sv);
2332 }
2333 }
2334 }
2335 }
2336
2337
2338 MODULE = cf PACKAGE = cf::arch
2339
2340 archetype *first()
2341 PROTOTYPE:
2342 CODE:
2343 RETVAL = first_archetype;
2344 OUTPUT: RETVAL
2345
2346 archetype *next (archetype *arch)
2347 CODE:
2348 RETVAL = arch->next;
2349 OUTPUT: RETVAL
2350
2351 archetype *head (archetype *arch)
2352 CODE:
2353 RETVAL = arch->head;
2354 OUTPUT: RETVAL
2355
2356 archetype *more (archetype *arch)
2357 CODE:
2358 RETVAL = arch->more;
2359 OUTPUT: RETVAL
2360
2361 const char *name (archetype *arch)
2362 CODE:
2363 RETVAL = arch->name;
2364 OUTPUT: RETVAL
2365
2366 object *clone (archetype *arch)
2367 CODE:
2368 RETVAL = &arch->clone;
2369 OUTPUT: RETVAL
2370
2371 MODULE = cf PACKAGE = cf::party
2372
2373 partylist *first ()
2374 PROTOTYPE:
2375 CODE:
2376 RETVAL = get_firstparty ();
2377 OUTPUT: RETVAL
2378
2379 partylist *next (partylist *party)
2380 CODE:
2381 RETVAL = party->next;
2382 OUTPUT: RETVAL
2383
2384 const char *name (partylist *party)
2385 CODE:
2386 RETVAL = party->partyname;
2387 OUTPUT: RETVAL
2388
2389 const char *password (partylist *party)
2390 CODE:
2391 RETVAL = party->passwd;
2392 OUTPUT: RETVAL
2393
2394 MODULE = cf PACKAGE = cf::region
2395
2396 region *first ()
2397 PROTOTYPE:
2398 CODE:
2399 RETVAL = first_region;
2400 OUTPUT: RETVAL
2401
2402 region *next (region *reg)
2403 CODE:
2404 RETVAL = reg->next;
2405 OUTPUT: RETVAL
2406
2407 const char *name (region *reg)
2408 CODE:
2409 RETVAL = reg->name;
2410 OUTPUT: RETVAL
2411
2412 region *parent (region *reg)
2413 CODE:
2414 RETVAL = reg->parent;
2415 OUTPUT: RETVAL
2416
2417 const char *longname (region *reg)
2418 CODE:
2419 RETVAL = reg->longname;
2420 OUTPUT: RETVAL
2421
2422 const char *msg (region *reg)
2423 CODE:
2424 RETVAL = reg->msg;
2425 OUTPUT: RETVAL
2426
2427 MODULE = cf PACKAGE = cf::living
2428
2429 val64
2430 exp (living *liv, val64 new_val = 0)
2431 PROTOTYPE: $;$
2432 ALIAS:
2433 Str = 1
2434 Dex = 2
2435 Con = 3
2436 Wis = 4
2437 Cha = 5
2438 Int = 6
2439 Pow = 7
2440 wc = 8
2441 ac = 9
2442 hp = 10
2443 maxhp = 11
2444 sp = 12
2445 maxsp = 13
2446 grace = 14
2447 maxgrace = 15
2448 food = 16
2449 dam = 17
2450 luck = 18
2451 CODE:
2452 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2453 switch (ix)
2454 {
2455 LIVING_ACC (exp , 0);
2456 LIVING_ACC (Str , 1);
2457 LIVING_ACC (Dex , 2);
2458 LIVING_ACC (Con , 3);
2459 LIVING_ACC (Wis , 4);
2460 LIVING_ACC (Cha , 5);
2461 LIVING_ACC (Int , 6);
2462 LIVING_ACC (Pow , 7);
2463 LIVING_ACC (wc , 8);
2464 LIVING_ACC (ac , 9);
2465 LIVING_ACC (hp , 10);
2466 LIVING_ACC (maxhp , 11);
2467 LIVING_ACC (sp , 12);
2468 LIVING_ACC (maxsp , 13);
2469 LIVING_ACC (grace , 14);
2470 LIVING_ACC (maxgrace, 15);
2471 LIVING_ACC (food , 16);
2472 LIVING_ACC (dam , 17);
2473 LIVING_ACC (luck , 18);
2474 }
2475 # undef LIVING_ACC
2476 OUTPUT:
2477 RETVAL
2478