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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.42
Committed: Mon Sep 4 11:08:00 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.41: +9 -5 lines
Log Message:
Changes...

- alternative shstr representation, saves code
- use glibs splice memory allocator (seems slower)
- use simpler memory/lifetime management for objects, no recycling

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 /* this is a stupid way to do things, and awkward to use for plug-in authors */
57 typedef struct
58 {
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70 } CFPContext;
71
72 static HV *obj_cache;
73 static PerlInterpreter *perl;
74
75 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
76
77 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
78 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
79 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
80 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
81 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
82 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
83 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
84
85 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86
87 static SV *
88 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
89 {
90 SV *sv;
91
92 if (!ptr)
93 return &PL_sv_undef;
94
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
97 }
98
99 template<class attachable>
100 SV *
101 newSVattachable (attachable *obj, const char *klass)
102 {
103 if (!obj)
104 return &PL_sv_undef;
105
106 if (!obj->self)
107 obj->self = newSVptr (obj, klass);
108
109 return newSVsv (obj->self);
110 }
111
112 static void
113 SVptr_cache_set (void *ptr, SV *sv)
114 {
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116 }
117
118 static SV *
119 SVptr_cache_get (void *ptr)
120 {
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124 }
125
126 static SV *
127 newSVptr_cached (void *ptr, const char *klass)
128 {
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 {
138 HV *hv = newHV ();
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141
142 SVptr_cache_set (ptr, sv);
143 }
144
145 return newSVsv (sv);
146 }
147
148 static void
149 clearSVptr (SV *sv)
150 {
151 if (SvROK (sv))
152 sv = SvRV (sv);
153
154 hv_clear ((HV *)sv);
155 sv_unmagic (sv, PERL_MAGIC_ext);
156 }
157
158 static long
159 SvPTR (SV *sv, const char *klass)
160 {
161 if (!sv_derived_from (sv, klass))
162 croak ("object of type %s expected", klass);
163
164 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
165
166 if (!mg)
167 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
168
169 return (long)mg->mg_ptr;
170 }
171
172 static long
173 SvPTR_ornull (SV *sv, const char *klass)
174 {
175 if (SvOK (sv))
176 return SvPTR (sv, klass);
177 else
178 return 0;
179 }
180
181 static SV *
182 newSVdt_va (va_list &ap, data_type type)
183 {
184 SV *sv;
185
186 switch (type)
187 {
188 case DT_INT:
189 sv = newSViv (va_arg (ap, int));
190 break;
191
192 case DT_INT64:
193 sv = newSVval64 ((val64)va_arg (ap, sint64));
194 break;
195
196 case DT_DOUBLE:
197 sv = newSVnv (va_arg (ap, double));
198 break;
199
200 case DT_STRING:
201 {
202 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
204 }
205 break;
206
207 case DT_DATA:
208 {
209 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef;
212 }
213 break;
214
215 case DT_OBJECT:
216 {
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break;
221
222 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
225 break;
226
227 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
229 break;
230
231 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
233 break;
234
235 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
237 break;
238
239 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
241 break;
242
243 default:
244 assert (("unhandled type in newSVdt_va", 0));
245 }
246
247 return sv;
248 }
249
250 static SV *
251 newSVdt (data_type type, ...)
252 {
253 va_list ap;
254
255 va_start (ap, type);
256 SV *sv = newSVdt_va (ap, type);
257 va_end (ap);
258
259 return sv;
260 }
261
262 static SV *
263 newSVcfapi (int type, ...)
264 {
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290 }
291
292 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293
294 SV *
295 registry_of (attachable_base *ext)
296 {
297 if (!ext->cb)
298 ext->cb = newAV ();
299
300 return newRV_inc ((SV *)ext->cb);
301 }
302
303 void attachable_base::clear ()
304 {
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330 }
331
332 void attachable_base::optimise ()
333 {
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346 }
347
348 void attachable_base::instantiate (data_type type, void *obj)
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370 }
371
372 /////////////////////////////////////////////////////////////////////////////
373
374 void reattach (data_type type, void *obj)
375 {
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394 }
395
396 template<class subclass>
397 void reattach (attachable<subclass> *obj)
398 {
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403 }
404
405 #include "kw_hash.h"
406
407 object_freezer::object_freezer ()
408 : dynbuf (128 * 1024, 64 * 1024)
409 {
410 av = newAV ();
411 }
412
413 object_freezer::~object_freezer ()
414 {
415 SvREFCNT_dec (av);
416 }
417
418 void object_freezer::put (attachable_base *ext)
419 {
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431 }
432
433 bool object_freezer::save (const char *filename)
434 {
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448
449 int fprintf (object_freezer &freezer, const char *format, ...)
450 {
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461 }
462
463 int fputs (const char *s, object_freezer &freezer)
464 {
465 freezer.add (s);
466 }
467
468 object_thawer::object_thawer (const char *filename)
469 {
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474 line = 0;
475
476 if (filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
483 PUTBACK;
484
485 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
486 {
487 SPAGAIN;
488
489 // second value - perl objects
490 {
491 SV *sv = POPs;
492 if (SvROK (sv))
493 av = (AV *)SvREFCNT_inc (SvRV (sv));
494 }
495
496 // first value - text part, pad with 3 zeroes
497 {
498 SV *sv = POPs;
499 STRLEN len;
500 char *sv_ = SvPVbyte (sv, len);
501 text = newSV (len + sizeof (eof));
502 SvCUR_set (text, len);
503 memcpy (SvPVX (text), sv_, len);
504 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
505
506 line = SvPVX (text);
507 }
508 }
509
510 PUTBACK;
511 FREETMPS;
512 LEAVE;
513 }
514 }
515
516 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
517 {
518 if (!av || oid < 0) // this is actually an error of sorts
519 return;
520
521 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
522 ext->clear ();
523
524 SV **svp = av_fetch ((AV *)av, oid, 0);
525
526 if (!svp || !SvROK (*svp))
527 {
528 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
529 return;
530 }
531
532 ext->self = *svp; *svp = &PL_sv_undef;
533 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
534
535 reattach (type, obj);
536 }
537
538 object_thawer::~object_thawer ()
539 {
540 if (text) SvREFCNT_dec (text);
541 if (av) SvREFCNT_dec (av);
542 }
543
544 char *fgets (char *s, int n, object_thawer &thawer)
545 {
546 char *p = thawer.line;
547 char *q = s;
548
549 if (!p)
550 return 0;
551
552 while (--n)
553 {
554 if (!*p)
555 break;
556
557 *q++ = *p;
558
559 if (*p++ == '\n')
560 break;
561 }
562
563 *q = 0;
564 thawer.line = p;
565
566 return s == q ? 0 : s;
567 }
568
569 keyword object_thawer::get_kv ()
570 {
571 if (!line)
572 return KW_EOF;
573
574 for (;;)
575 {
576 char *p = line;
577
578 if (!*p)
579 return KW_EOF;
580
581 // parse keyword
582 while (*p > ' ')
583 p++;
584
585 int klen = p - line;
586
587 if (*p++ != '\n')
588 {
589 // parse value
590 while (*p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
591 ++p;
592
593 last_value = p;
594
595 while (*p != '\n')
596 p++;
597
598 *p++ = 0;
599 }
600 else
601 last_value = 0;
602
603 line [klen] = 0;
604 keyword_idx *kw = kw_lex::match (line, klen);
605
606 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
607
608 if (kw)
609 {
610 line = p;
611 return kw->index;
612 }
613 else if (!*line || *line == '#')
614 {
615 // empty/comment line
616 line = p;
617 }
618 else
619 return KW_ERROR;
620 }
621 }
622
623 void object_thawer::get (shstr &sh) const
624 {
625 if (last_value)
626 sh = last_value;
627 else
628 {
629 sh = "<value missing>";
630 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
631 }
632 }
633
634 void object_thawer::get_ml (keyword kend, shstr &sh)
635 {
636 char kw[128];
637
638 // multi-line strings are delimited by "\nendXXX\n"
639 kw [0] = '\n';
640 strcpy (kw + 1, keyword_str [kend]);
641
642 char *end = strstr (line, kw);
643
644 if (!end)
645 {
646 sh = 0;
647 return;
648 }
649
650 *end = 0;
651 sh = line;
652
653 line = end + keyword_len [kend] + 1;
654
655 while (*line++ != '\n')
656 ;
657 }
658
659 sint32 object_thawer::get_sint32 () const
660 {
661 char *p = last_value;
662
663 if (!p)
664 return 0;
665
666 sint32 val = 0;
667 bool negate;
668
669 if (*p == '-')
670 {
671 negate = true;
672 ++p;
673 }
674 else
675 negate = false;
676
677 do
678 {
679 val *= 10;
680 val += *p++ - '0';
681 }
682 while (*p);
683
684 return negate ? -val : val;
685 }
686
687 sint64 object_thawer::get_sint64 () const
688 {
689 return last_value ? atoll (last_value) : 0;
690 }
691
692 double object_thawer::get_double () const
693 {
694 return last_value ? atof (last_value) : 0;
695 }
696
697 /////////////////////////////////////////////////////////////////////////////
698
699 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
700 {
701 return 0;
702 }
703
704 static CommArray_s rtn_cmd;
705
706 static int
707 runPluginCommand (object *obj, char *params)
708 {
709 dSP;
710
711 ENTER;
712 SAVETMPS;
713
714 PUSHMARK (SP);
715
716 EXTEND (SP, 3);
717 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
718 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
719
720 if (params)
721 PUSHs (sv_2mortal (newSVpv (params, 0)));
722
723 PUTBACK;
724 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
725 SPAGAIN;
726
727 if (SvTRUE (ERRSV))
728 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
729
730 int returnvalue = count > 0 ? POPi : -1;
731
732 PUTBACK;
733 FREETMPS;
734 LEAVE;
735
736 return returnvalue;
737 }
738
739 extern "C" void *cfperl_getPluginProperty (int *type, ...)
740 {
741 va_list args;
742 char *propname;
743 int i;
744 va_start (args, type);
745 propname = va_arg (args, char *);
746 //printf ("Property name: %s\n", propname);
747
748 if (!strcmp (propname, "command?"))
749 {
750 if (!perl)
751 return NULL;
752
753 const char *cmdname = va_arg (args, const char *);
754 HV *hv = get_hv ("cf::COMMAND", 1);
755 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
756
757 va_end (args);
758
759 if (svp)
760 {
761 // this is totaly broken, should stash it into %COMMAND
762 rtn_cmd.name = cmdname;
763 rtn_cmd.time = SvNV (*svp);
764 rtn_cmd.func = runPluginCommand;
765
766 return &rtn_cmd;
767 }
768 }
769 else if (!strcmp (propname, "Identification"))
770 {
771 va_end (args);
772 return (void*) PLUGIN_NAME;
773 }
774 else if (!strcmp (propname, "FullName"))
775 {
776 va_end (args);
777 return (void*) PLUGIN_VERSION;
778 }
779 else
780 va_end (args);
781
782 return NULL;
783 }
784
785 extern "C" int cfperl_postInitPlugin ()
786 {
787 int hooktype = 1;
788 int rtype = 0;
789
790 cf_init_plugin (gethook);
791
792 return 0;
793 }
794
795 extern "C" int cfperl_closePlugin ()
796 {
797 return 0;
798 }
799
800 void
801 cfperl_init ()
802 {
803 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
804 perl = perl_alloc ();
805 perl_construct (perl);
806
807 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
808
809 char *argv[] = {
810 "",
811 "-e"
812 "cf->bootstrap;"
813 "unshift @INC, cf::datadir ();"
814 "require cf;"
815 };
816
817 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
818 {
819 printf ("unable to initialize perl-interpreter, aborting.\n");
820 exit (EXIT_FAILURE);
821 }
822
823 obj_cache = newHV ();
824 }
825
826 void cfperl_main ()
827 {
828 dSP;
829
830 PUSHMARK (SP);
831 PUTBACK;
832 call_pv ("cf::main", G_DISCARD | G_VOID);
833 }
834
835 static event_klass klass_of[NUM_EVENT_TYPES] = {
836 # define def(type,name) KLASS_ ## type,
837 # include "eventinc.h"
838 # undef def
839 };
840
841 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
842
843 static void
844 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
845 {
846 // event must be in array
847 if (event >= 0 && event <= AvFILLp (registry))
848 {
849 SV *cbs_ = AvARRAY (registry)[event];
850
851 // element must be list of callback entries
852 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
853 {
854 AV *cbs = (AV *)SvRV (cbs_);
855
856 // no callback entries, no callbacks to call
857 if (AvFILLp (cbs) >= 0)
858 {
859 if (!callbacks)
860 {
861 callbacks = newAV ();
862 av_extend (callbacks, 16);
863 }
864
865 // never use SvREFCNT_inc to copy values, but its ok here :)
866 for (int i = 0; i <= AvFILLp (cbs); ++i)
867 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
868 }
869 }
870 }
871 }
872
873 bool cfperl_invoke (event_type event, ...)
874 {
875 data_type dt;
876 va_list ap;
877
878 va_start (ap, event);
879
880 AV *callbacks = 0;
881
882 object *op;
883 player *pl;
884 mapstruct *map;
885
886 // callback call ordering is:
887 // 1. per-object callback (NYI)
888 // 2. per-class object
889 // 2a. per-type callback
890 // 4. global callbacks
891
892 gather_callbacks (callbacks, cb_global, event);
893
894 switch (KLASS_OF (event))
895 {
896 case KLASS_GLOBAL:
897 break;
898
899 case KLASS_OBJECT:
900 dt = (data_type) va_arg (ap, int);
901 assert (("first argument must be of type object", dt == DT_OBJECT));
902 op = va_arg (ap, object *);
903
904 if (op->cb)
905 gather_callbacks (callbacks, op->cb, event);
906
907 if (op->type)
908 {
909 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
910 {
911 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
912
913 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
914 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
915 }
916
917 if (op->type <= AvFILLp (cb_type))
918 {
919 SV *registry = AvARRAY (cb_type)[op->type];
920
921 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
922 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
923 }
924 }
925
926 gather_callbacks (callbacks, cb_object, event);
927
928 break;
929
930 case KLASS_PLAYER:
931 dt = (data_type) va_arg (ap, int);
932 assert (("first argument must be of type player", dt == DT_PLAYER));
933 pl = va_arg (ap, player *);
934
935 if (pl->cb)
936 gather_callbacks (callbacks, pl->cb, event);
937
938 gather_callbacks (callbacks, cb_player, event);
939 break;
940
941 case KLASS_MAP:
942 dt = (data_type) va_arg (ap, int);
943 assert (("first argument must be of type object", dt == DT_MAP));
944 map = va_arg (ap, mapstruct *);
945
946 if (map->cb)
947 gather_callbacks (callbacks, map->cb, event);
948
949 gather_callbacks (callbacks, cb_map, event);
950 break;
951
952 default:
953 assert (("unsupported event klass in cfperl_invoke", 0));
954 }
955
956 // short-circuit processing if no callbacks found/defined
957 if (!callbacks)
958 return 0;
959
960 dSP;
961 ENTER;
962 SAVETMPS;
963
964 PUSHMARK (SP);
965 EXTEND (SP, 3);
966
967 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
968 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
969
970 switch (KLASS_OF (event))
971 {
972 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
973 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
974 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
975 }
976
977 for (;;)
978 {
979 dt = (data_type) va_arg (ap, int);
980
981 if (dt == DT_END)
982 break;
983
984 if (dt == DT_AV)
985 {
986 AV *av = va_arg (ap, AV *);
987
988 for (int i = 0; i <= av_len (av); ++i)
989 XPUSHs (*av_fetch (av, i, 1));
990 }
991 else
992 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
993 }
994
995 va_end (ap);
996
997 PUTBACK;
998 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
999 SPAGAIN;
1000
1001 count = count > 0 ? POPi : 0;
1002
1003 FREETMPS;
1004 LEAVE;
1005
1006 return count;
1007 }
1008
1009 SV *
1010 cfperl_result (int idx)
1011 {
1012 AV *av = get_av ("cfperl::invoke_results", 0);
1013 if (!av)
1014 return &PL_sv_undef;
1015
1016 SV **sv = av_fetch (av, idx, 0);
1017 if (!sv)
1018 return &PL_sv_undef;
1019
1020 return *sv;
1021 }
1022
1023 int
1024 cfperl_result_INT (int idx)
1025 {
1026 return SvIV (cfperl_result (idx));
1027 }
1028
1029 MODULE = cf PACKAGE = cf PREFIX = cf_
1030
1031 BOOT:
1032 {
1033 HV *stash = gv_stashpv ("cf", 1);
1034
1035 static const struct {
1036 const char *name;
1037 IV iv;
1038 } *civ, const_iv[] = {
1039 # define const_iv(name) { # name, (IV)name },
1040 const_iv (llevError)
1041 const_iv (llevInfo)
1042 const_iv (llevDebug)
1043 const_iv (llevMonster)
1044
1045 const_iv (MAX_TIME)
1046 const_iv (PLAYER)
1047 const_iv (TRANSPORT)
1048 const_iv (ROD)
1049 const_iv (TREASURE)
1050 const_iv (POTION)
1051 const_iv (FOOD)
1052 const_iv (POISON)
1053 const_iv (BOOK)
1054 const_iv (CLOCK)
1055 const_iv (LIGHTNING)
1056 const_iv (ARROW)
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EXPERIENCE)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR)
1105 const_iv (EXIT)
1106 const_iv (ENCOUNTER)
1107 const_iv (SHOP_FLOOR)
1108 const_iv (SHOP_MAT)
1109 const_iv (RING)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (TRAP_PART)
1116 const_iv (WALL)
1117 const_iv (LIGHT_SOURCE)
1118 const_iv (MISC_OBJECT)
1119 const_iv (MONSTER)
1120 const_iv (SPAWN_GENERATOR)
1121 const_iv (LAMP)
1122 const_iv (DUPLICATOR)
1123 const_iv (TOOL)
1124 const_iv (SPELLBOOK)
1125 const_iv (BUILDFAC)
1126 const_iv (CLOAK)
1127 const_iv (SPINNER)
1128 const_iv (GATE)
1129 const_iv (BUTTON)
1130 const_iv (CF_HANDLE)
1131 const_iv (HOLE)
1132 const_iv (TRAPDOOR)
1133 const_iv (SIGN)
1134 const_iv (BOOTS)
1135 const_iv (GLOVES)
1136 const_iv (SPELL)
1137 const_iv (SPELL_EFFECT)
1138 const_iv (CONVERTER)
1139 const_iv (BRACERS)
1140 const_iv (POISONING)
1141 const_iv (SAVEBED)
1142 const_iv (POISONCLOUD)
1143 const_iv (FIREHOLES)
1144 const_iv (WAND)
1145 const_iv (SCROLL)
1146 const_iv (DIRECTOR)
1147 const_iv (GIRDLE)
1148 const_iv (FORCE)
1149 const_iv (POTION_EFFECT)
1150 const_iv (EVENT_CONNECTOR)
1151 const_iv (CLOSE_CON)
1152 const_iv (CONTAINER)
1153 const_iv (ARMOUR_IMPROVER)
1154 const_iv (WEAPON_IMPROVER)
1155 const_iv (SKILLSCROLL)
1156 const_iv (DEEP_SWAMP)
1157 const_iv (IDENTIFY_ALTAR)
1158 const_iv (MENU)
1159 const_iv (RUNE)
1160 const_iv (TRAP)
1161 const_iv (POWER_CRYSTAL)
1162 const_iv (CORPSE)
1163 const_iv (DISEASE)
1164 const_iv (SYMPTOM)
1165 const_iv (BUILDER)
1166 const_iv (MATERIAL)
1167 const_iv (ITEM_TRANSFORMER)
1168 const_iv (QUEST)
1169
1170 const_iv (NUM_SUBTYPES)
1171
1172 const_iv (ST_BD_BUILD)
1173 const_iv (ST_BD_REMOVE)
1174
1175 const_iv (ST_MAT_FLOOR)
1176 const_iv (ST_MAT_WALL)
1177 const_iv (ST_MAT_ITEM)
1178
1179 const_iv (AT_PHYSICAL)
1180 const_iv (AT_MAGIC)
1181 const_iv (AT_FIRE)
1182 const_iv (AT_ELECTRICITY)
1183 const_iv (AT_COLD)
1184 const_iv (AT_CONFUSION)
1185 const_iv (AT_ACID)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205
1206 const_iv (QUEST_IN_PROGRESS)
1207 const_iv (QUEST_DONE_QUEST)
1208 const_iv (QUEST_DONE_TASK)
1209 const_iv (QUEST_START_QUEST)
1210 const_iv (QUEST_END_QUEST)
1211 const_iv (QUEST_START_TASK)
1212 const_iv (QUEST_END_TASK)
1213 const_iv (QUEST_OVERRIDE)
1214 const_iv (QUEST_ON_ACTIVATE)
1215
1216 const_iv (WEAP_HIT)
1217 const_iv (WEAP_SLASH)
1218 const_iv (WEAP_PIERCE)
1219 const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLICE)
1221 const_iv (WEAP_STAB)
1222 const_iv (WEAP_WHIP)
1223 const_iv (WEAP_CRUSH)
1224 const_iv (WEAP_BLUD)
1225
1226 const_iv (FLAG_ALIVE)
1227 const_iv (FLAG_WIZ)
1228 const_iv (FLAG_REMOVED)
1229 const_iv (FLAG_FREED)
1230 const_iv (FLAG_WAS_WIZ)
1231 const_iv (FLAG_APPLIED)
1232 const_iv (FLAG_UNPAID)
1233 const_iv (FLAG_USE_SHIELD)
1234 const_iv (FLAG_NO_PICK)
1235 const_iv (FLAG_ANIMATE)
1236 const_iv (FLAG_MONSTER)
1237 const_iv (FLAG_FRIENDLY)
1238 const_iv (FLAG_GENERATOR)
1239 const_iv (FLAG_IS_THROWN)
1240 const_iv (FLAG_AUTO_APPLY)
1241 const_iv (FLAG_TREASURE)
1242 const_iv (FLAG_PLAYER_SOLD)
1243 const_iv (FLAG_SEE_INVISIBLE)
1244 const_iv (FLAG_CAN_ROLL)
1245 const_iv (FLAG_OVERLAY_FLOOR)
1246 const_iv (FLAG_IS_TURNABLE)
1247 const_iv (FLAG_IS_USED_UP)
1248 const_iv (FLAG_IDENTIFIED)
1249 const_iv (FLAG_REFLECTING)
1250 const_iv (FLAG_CHANGING)
1251 const_iv (FLAG_SPLITTING)
1252 const_iv (FLAG_HITBACK)
1253 const_iv (FLAG_STARTEQUIP)
1254 const_iv (FLAG_BLOCKSVIEW)
1255 const_iv (FLAG_UNDEAD)
1256 const_iv (FLAG_SCARED)
1257 const_iv (FLAG_UNAGGRESSIVE)
1258 const_iv (FLAG_REFL_MISSILE)
1259 const_iv (FLAG_REFL_SPELL)
1260 const_iv (FLAG_NO_MAGIC)
1261 const_iv (FLAG_NO_FIX_PLAYER)
1262 const_iv (FLAG_IS_LIGHTABLE)
1263 const_iv (FLAG_TEAR_DOWN)
1264 const_iv (FLAG_RUN_AWAY)
1265 const_iv (FLAG_PICK_UP)
1266 const_iv (FLAG_UNIQUE)
1267 const_iv (FLAG_NO_DROP)
1268 const_iv (FLAG_WIZCAST)
1269 const_iv (FLAG_CAST_SPELL)
1270 const_iv (FLAG_USE_SCROLL)
1271 const_iv (FLAG_USE_RANGE)
1272 const_iv (FLAG_USE_BOW)
1273 const_iv (FLAG_USE_ARMOUR)
1274 const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING)
1276 const_iv (FLAG_READY_RANGE)
1277 const_iv (FLAG_READY_BOW)
1278 const_iv (FLAG_XRAYS)
1279 const_iv (FLAG_NO_APPLY)
1280 const_iv (FLAG_IS_FLOOR)
1281 const_iv (FLAG_LIFESAVE)
1282 const_iv (FLAG_NO_STRENGTH)
1283 const_iv (FLAG_SLEEP)
1284 const_iv (FLAG_STAND_STILL)
1285 const_iv (FLAG_RANDOM_MOVE)
1286 const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED)
1288 const_iv (FLAG_STEALTH)
1289 const_iv (FLAG_WIZPASS)
1290 const_iv (FLAG_IS_LINKED)
1291 const_iv (FLAG_CURSED)
1292 const_iv (FLAG_DAMNED)
1293 const_iv (FLAG_SEE_ANYWHERE)
1294 const_iv (FLAG_KNOWN_MAGICAL)
1295 const_iv (FLAG_KNOWN_CURSED)
1296 const_iv (FLAG_CAN_USE_SKILL)
1297 const_iv (FLAG_BEEN_APPLIED)
1298 const_iv (FLAG_READY_SCROLL)
1299 const_iv (FLAG_USE_ROD)
1300 const_iv (FLAG_USE_HORN)
1301 const_iv (FLAG_MAKE_INVIS)
1302 const_iv (FLAG_INV_LOCKED)
1303 const_iv (FLAG_IS_WOODED)
1304 const_iv (FLAG_IS_HILLY)
1305 const_iv (FLAG_READY_SKILL)
1306 const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT)
1308 const_iv (FLAG_BLIND)
1309 const_iv (FLAG_SEE_IN_DARK)
1310 const_iv (FLAG_IS_CAULDRON)
1311 const_iv (FLAG_NO_STEAL)
1312 const_iv (FLAG_ONE_HIT)
1313 const_iv (FLAG_CLIENT_SENT)
1314 const_iv (FLAG_BERSERK)
1315 const_iv (FLAG_NEUTRAL)
1316 const_iv (FLAG_NO_ATTACK)
1317 const_iv (FLAG_NO_DAMAGE)
1318 const_iv (FLAG_OBJ_ORIGINAL)
1319 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1320 const_iv (FLAG_ACTIVATE_ON_PUSH)
1321 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1322 const_iv (FLAG_IS_WATER)
1323 const_iv (FLAG_CONTENT_ON_GEN)
1324 const_iv (FLAG_IS_A_TEMPLATE)
1325 const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_AFK)
1327
1328 const_iv (NDI_BLACK)
1329 const_iv (NDI_WHITE)
1330 const_iv (NDI_NAVY)
1331 const_iv (NDI_RED)
1332 const_iv (NDI_ORANGE)
1333 const_iv (NDI_BLUE)
1334 const_iv (NDI_DK_ORANGE)
1335 const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN)
1337 const_iv (NDI_GREY)
1338 const_iv (NDI_BROWN)
1339 const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN)
1341 const_iv (NDI_MAX_COLOR)
1342 const_iv (NDI_COLOR_MASK)
1343 const_iv (NDI_UNIQUE)
1344 const_iv (NDI_ALL)
1345
1346 const_iv (F_APPLIED)
1347 const_iv (F_LOCATION)
1348 const_iv (F_UNPAID)
1349 const_iv (F_MAGIC)
1350 const_iv (F_CURSED)
1351 const_iv (F_DAMNED)
1352 const_iv (F_OPEN)
1353 const_iv (F_NOPICK)
1354 const_iv (F_LOCKED)
1355
1356 const_iv (F_BUY)
1357 const_iv (F_SHOP)
1358 const_iv (F_SELL)
1359
1360 const_iv (P_BLOCKSVIEW)
1361 const_iv (P_NO_MAGIC)
1362 const_iv (P_IS_ALIVE)
1363 const_iv (P_NO_CLERIC)
1364 const_iv (P_NEED_UPDATE)
1365 const_iv (P_NO_ERROR)
1366 const_iv (P_OUT_OF_MAP)
1367 const_iv (P_NEW_MAP)
1368
1369 const_iv (UP_OBJ_INSERT)
1370 const_iv (UP_OBJ_REMOVE)
1371 const_iv (UP_OBJ_CHANGE)
1372 const_iv (UP_OBJ_FACE)
1373
1374 const_iv (INS_NO_MERGE)
1375 const_iv (INS_ABOVE_FLOOR_ONLY)
1376 const_iv (INS_NO_WALK_ON)
1377 const_iv (INS_ON_TOP)
1378 const_iv (INS_BELOW_ORIGINATOR)
1379 const_iv (INS_MAP_LOAD)
1380
1381 const_iv (WILL_APPLY_HANDLE)
1382 const_iv (WILL_APPLY_TREASURE)
1383 const_iv (WILL_APPLY_EARTHWALL)
1384 const_iv (WILL_APPLY_DOOR)
1385 const_iv (WILL_APPLY_FOOD)
1386
1387 const_iv (SAVE_MODE)
1388 const_iv (SAVE_DIR_MODE)
1389
1390 const_iv (M_PAPER)
1391 const_iv (M_IRON)
1392 const_iv (M_GLASS)
1393 const_iv (M_LEATHER)
1394 const_iv (M_WOOD)
1395 const_iv (M_ORGANIC)
1396 const_iv (M_STONE)
1397 const_iv (M_CLOTH)
1398 const_iv (M_ADAMANT)
1399 const_iv (M_LIQUID)
1400 const_iv (M_SOFT_METAL)
1401 const_iv (M_BONE)
1402 const_iv (M_ICE)
1403 const_iv (M_SPECIAL)
1404
1405 const_iv (SK_EXP_ADD_SKILL)
1406 const_iv (SK_EXP_TOTAL)
1407 const_iv (SK_EXP_NONE)
1408 const_iv (SK_SUBTRACT_SKILL_EXP)
1409 const_iv (SK_EXP_SKILL_ONLY)
1410
1411 const_iv (SK_LOCKPICKING)
1412 const_iv (SK_HIDING)
1413 const_iv (SK_SMITHERY)
1414 const_iv (SK_BOWYER)
1415 const_iv (SK_JEWELER)
1416 const_iv (SK_ALCHEMY)
1417 const_iv (SK_STEALING)
1418 const_iv (SK_LITERACY)
1419 const_iv (SK_BARGAINING)
1420 const_iv (SK_JUMPING)
1421 const_iv (SK_DET_MAGIC)
1422 const_iv (SK_ORATORY)
1423 const_iv (SK_SINGING)
1424 const_iv (SK_DET_CURSE)
1425 const_iv (SK_FIND_TRAPS)
1426 const_iv (SK_MEDITATION)
1427 const_iv (SK_PUNCHING)
1428 const_iv (SK_FLAME_TOUCH)
1429 const_iv (SK_KARATE)
1430 const_iv (SK_CLIMBING)
1431 const_iv (SK_WOODSMAN)
1432 const_iv (SK_INSCRIPTION)
1433 const_iv (SK_ONE_HANDED_WEAPON)
1434 const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING)
1436 const_iv (SK_USE_MAGIC_ITEM)
1437 const_iv (SK_DISARM_TRAPS)
1438 const_iv (SK_SET_TRAP)
1439 const_iv (SK_THAUMATURGY)
1440 const_iv (SK_PRAYING)
1441 const_iv (SK_CLAWING)
1442 const_iv (SK_LEVITATION)
1443 const_iv (SK_SUMMONING)
1444 const_iv (SK_PYROMANCY)
1445 const_iv (SK_EVOCATION)
1446 const_iv (SK_SORCERY)
1447 const_iv (SK_TWO_HANDED_WEAPON)
1448 const_iv (SK_SPARK_TOUCH)
1449 const_iv (SK_SHIVER)
1450 const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_POISON_NAIL)
1452
1453 const_iv (SOUND_NEW_PLAYER)
1454 const_iv (SOUND_FIRE_ARROW)
1455 const_iv (SOUND_LEARN_SPELL)
1456 const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_WAND_POOF)
1458 const_iv (SOUND_OPEN_DOOR)
1459 const_iv (SOUND_PUSH_PLAYER)
1460 const_iv (SOUND_PLAYER_HITS1)
1461 const_iv (SOUND_PLAYER_HITS2)
1462 const_iv (SOUND_PLAYER_HITS3)
1463 const_iv (SOUND_PLAYER_HITS4)
1464 const_iv (SOUND_PLAYER_IS_HIT1)
1465 const_iv (SOUND_PLAYER_IS_HIT2)
1466 const_iv (SOUND_PLAYER_IS_HIT3)
1467 const_iv (SOUND_PLAYER_KILLS)
1468 const_iv (SOUND_PET_IS_KILLED)
1469 const_iv (SOUND_PLAYER_DIES)
1470 const_iv (SOUND_OB_EVAPORATE)
1471 const_iv (SOUND_OB_EXPLODE)
1472 const_iv (SOUND_CLOCK)
1473 const_iv (SOUND_TURN_HANDLE)
1474 const_iv (SOUND_FALL_HOLE)
1475 const_iv (SOUND_DRINK_POISON)
1476 const_iv (SOUND_CAST_SPELL_0)
1477
1478 const_iv (PREFER_LOW)
1479 const_iv (PREFER_HIGH)
1480
1481 const_iv (ATNR_PHYSICAL)
1482 const_iv (ATNR_MAGIC)
1483 const_iv (ATNR_FIRE)
1484 const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_COLD)
1486 const_iv (ATNR_CONFUSION)
1487 const_iv (ATNR_ACID)
1488 const_iv (ATNR_DRAIN)
1489 const_iv (ATNR_WEAPONMAGIC)
1490 const_iv (ATNR_GHOSTHIT)
1491 const_iv (ATNR_POISON)
1492 const_iv (ATNR_SLOW)
1493 const_iv (ATNR_PARALYZE)
1494 const_iv (ATNR_TURN_UNDEAD)
1495 const_iv (ATNR_FEAR)
1496 const_iv (ATNR_CANCELLATION)
1497 const_iv (ATNR_DEPLETE)
1498 const_iv (ATNR_DEATH)
1499 const_iv (ATNR_CHAOS)
1500 const_iv (ATNR_COUNTERSPELL)
1501 const_iv (ATNR_GODPOWER)
1502 const_iv (ATNR_HOLYWORD)
1503 const_iv (ATNR_BLIND)
1504 const_iv (ATNR_INTERNAL)
1505 const_iv (ATNR_LIFE_STEALING)
1506 const_iv (ATNR_DISEASE)
1507
1508 const_iv (MAP_FLUSH)
1509 const_iv (MAP_PLAYER_UNIQUE)
1510 const_iv (MAP_BLOCK)
1511 const_iv (MAP_STYLE)
1512 const_iv (MAP_OVERLAY)
1513
1514 const_iv (MAP_IN_MEMORY)
1515 const_iv (MAP_SWAPPED)
1516 const_iv (MAP_LOADING)
1517 const_iv (MAP_SAVING)
1518
1519 const_iv (KLASS_GLOBAL)
1520 const_iv (KLASS_OBJECT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 };
1524
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1527
1528 static const struct {
1529 const char *name;
1530 int skip;
1531 IV klass;
1532 IV iv;
1533 } *eiv, event_iv[] = {
1534 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1535 # include "eventinc.h"
1536 # undef def
1537 };
1538
1539 AV *av = get_av ("cf::EVENT", 1);
1540
1541 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1542 {
1543 AV *event = newAV ();
1544 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1545 av_push (event, newSViv (eiv->klass));
1546 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1547 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1548 }
1549
1550 static const struct {
1551 int dtype;
1552 const char *name;
1553 IV idx;
1554 } *cprop, prop_table[] = {
1555 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1556 prop (CFAPI_INT, MAP_PROP_FLAGS)
1557 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1558 prop (CFAPI_STRING, MAP_PROP_PATH)
1559 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1560 prop (CFAPI_STRING, MAP_PROP_NAME)
1561 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1562 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1563 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1564 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1565 prop (CFAPI_INT, MAP_PROP_WIDTH)
1566 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1567 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1568 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1569 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1570 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1571 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1572 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1573 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1574 prop (CFAPI_INT, MAP_PROP_SKY)
1575 prop (CFAPI_INT, MAP_PROP_WPARTX)
1576 prop (CFAPI_INT, MAP_PROP_WPARTY)
1577 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1578 prop (CFAPI_PREGION, MAP_PROP_REGION)
1579 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1580 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1581 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1582 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1583 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1584 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1585 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1586 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1587 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1588 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1589 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1590 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1591 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1592 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1593 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1594 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1595 prop (CFAPI_INT, OBJECT_PROP_X)
1596 prop (CFAPI_INT, OBJECT_PROP_Y)
1597 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1598 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1599 prop (CFAPI_INT, OBJECT_PROP_NROF)
1600 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1601 prop (CFAPI_INT, OBJECT_PROP_FACING)
1602 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1603 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1604 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1605 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1606 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1607 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1608 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1609 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1610 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1611 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1612 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1613 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1614 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1615 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1616 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1617 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1618 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1619 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1620 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1621 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1622 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1623 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1624 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1625 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1626 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1627 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1628 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1629 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1630 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1631 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1632 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1633 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1634 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1635 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1636 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1637 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1638 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1639 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1640 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1641 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1642 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1643 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1644 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1645 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1646 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1647 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1648 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1649 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1650 prop (CFAPI_INT, OBJECT_PROP_STR)
1651 prop (CFAPI_INT, OBJECT_PROP_DEX)
1652 prop (CFAPI_INT, OBJECT_PROP_CON)
1653 prop (CFAPI_INT, OBJECT_PROP_WIS)
1654 prop (CFAPI_INT, OBJECT_PROP_INT)
1655 prop (CFAPI_INT, OBJECT_PROP_POW)
1656 prop (CFAPI_INT, OBJECT_PROP_CHA)
1657 prop (CFAPI_INT, OBJECT_PROP_WC)
1658 prop (CFAPI_INT, OBJECT_PROP_AC)
1659 prop (CFAPI_INT, OBJECT_PROP_HP)
1660 prop (CFAPI_INT, OBJECT_PROP_SP)
1661 prop (CFAPI_INT, OBJECT_PROP_GP)
1662 prop (CFAPI_INT, OBJECT_PROP_FP)
1663 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1664 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1665 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1666 prop (CFAPI_INT, OBJECT_PROP_DAM)
1667 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1668 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1669 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1670 prop (CFAPI_INT, OBJECT_PROP_FACE)
1671 };
1672
1673 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1674 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1675
1676 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1677 {
1678 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1679 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1680 }
1681
1682 //I_EVENT_API (PACKAGE);
1683 }
1684
1685 void _reload_1 ()
1686 CODE:
1687 cb_global = get_av ("cf::CB_GLOBAL", 1);
1688 cb_object = get_av ("cf::CB_OBJECT", 1);
1689 cb_player = get_av ("cf::CB_PLAYER", 1);
1690 cb_type = get_av ("cf::CB_TYPE" , 1);
1691 cb_map = get_av ("cf::CB_MAP" , 1);
1692
1693 void _reload_2 ()
1694 CODE:
1695 {
1696 // reattach to all attachable objects in the game.
1697 for (player *pl = first_player; pl; pl = pl->next)
1698 reattach (pl);
1699
1700 for (mapstruct *map = first_map; map; map = map->next)
1701 reattach (map);
1702
1703 for (object *op = objects; op; op = op->next)
1704 reattach (op);
1705 }
1706
1707 NV floor (NV x)
1708
1709 NV ceil (NV x)
1710
1711 void server_tick ()
1712
1713 void
1714 LOG (int level, char *msg)
1715 PROTOTYPE: $$
1716 C_ARGS: (LogLevel)level, "%s", msg
1717
1718 char *path_combine (char *base, char *path)
1719 PROTOTYPE: $$
1720
1721 char *path_combine_and_normalize (char *base, char *path)
1722 PROTOTYPE: $$
1723
1724 const char *
1725 get_maps_directory (char *path)
1726 PROTOTYPE: $
1727 ALIAS: maps_directory = 0
1728 CODE:
1729 RETVAL = create_pathname (path);
1730 OUTPUT: RETVAL
1731
1732 void
1733 sub_generation_inc ()
1734 CODE:
1735 PL_sub_generation++;
1736
1737 char *
1738 mapdir ()
1739 PROTOTYPE:
1740 ALIAS:
1741 mapdir = 0
1742 uniquedir = 1
1743 tmpdir = 2
1744 confdir = 3
1745 localdir = 4
1746 playerdir = 5
1747 datadir = 6
1748 CODE:
1749 switch (ix)
1750 {
1751 case 0: RETVAL = settings.mapdir ; break;
1752 case 1: RETVAL = settings.uniquedir; break;
1753 case 2: RETVAL = settings.tmpdir ; break;
1754 case 3: RETVAL = settings.confdir ; break;
1755 case 4: RETVAL = settings.localdir ; break;
1756 case 5: RETVAL = settings.playerdir; break;
1757 case 6: RETVAL = settings.datadir ; break;
1758 }
1759 OUTPUT: RETVAL
1760
1761 int
1762 cf_find_animation (char *text)
1763 PROTOTYPE: $
1764
1765 int random_roll(int min, int max, object *op, int goodbad);
1766
1767 const char *cost_string_from_value(uint64 cost, int approx = 0)
1768
1769 int invoke (int event, ...)
1770 CODE:
1771 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1773 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1774 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1775 OUTPUT: RETVAL
1776
1777 int
1778 exp_to_level (val64 exp)
1779 CODE:
1780 {
1781 int i = 0;
1782
1783 RETVAL = settings.max_level;
1784
1785 for (i = 1; i <= settings.max_level; i++)
1786 {
1787 if (levels[i] > exp)
1788 {
1789 RETVAL = i - 1;
1790 break;
1791 }
1792 }
1793 }
1794 OUTPUT: RETVAL
1795
1796 val64
1797 level_to_min_exp (int level)
1798 CODE:
1799 if (level > settings.max_level)
1800 RETVAL = levels[settings.max_level];
1801 else if (level < 1)
1802 RETVAL = 0;
1803 else
1804 RETVAL = levels[level];
1805 OUTPUT: RETVAL
1806
1807 SV *
1808 resistance_to_string (int atnr)
1809 CODE:
1810 if (atnr >= 0 && atnr < NROFATTACKS)
1811 RETVAL = newSVpv (resist_plus[atnr], 0);
1812 else
1813 XSRETURN_UNDEF;
1814 OUTPUT: RETVAL
1815
1816 int
1817 _valid (SV *obj)
1818 CODE:
1819 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1820 OUTPUT:
1821 RETVAL
1822
1823 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824
1825 int invoke (object *op, int event, ...)
1826 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1831 OUTPUT: RETVAL
1832
1833 SV *registry (object *op)
1834 CODE:
1835 RETVAL = registry_of (op);
1836 OUTPUT:
1837 RETVAL
1838
1839 object *head (object *op)
1840 PROTOTYPE: $
1841 ALIAS:
1842 more = 1
1843 above = 2
1844 below = 3
1845 CODE:
1846 switch (ix)
1847 {
1848 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1849 case 1: RETVAL = op->more; break;
1850 case 2: RETVAL = op->above; break;
1851 case 3: RETVAL = op->below; break;
1852 }
1853 OUTPUT:
1854 RETVAL
1855
1856 SV *
1857 get_property (object *obj, int type, int idx)
1858 CODE:
1859 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1860 OUTPUT: RETVAL
1861
1862 SV *
1863 set_property (object *obj, int type, int idx, SV *newval)
1864 CODE:
1865 switch (type)
1866 {
1867 case CFAPI_INT:
1868 cf_object_set_int_property (obj, idx, SvIV (newval));
1869 break;
1870 case CFAPI_LONG:
1871 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1872 break;
1873 case CFAPI_DOUBLE:
1874 {
1875 int unused_type;
1876 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1877 }
1878 break;
1879 case CFAPI_STRING:
1880 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1881 break;
1882 case CFAPI_POBJECT:
1883 {
1884 int unused_type;
1885 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1886 }
1887 break;
1888 default:
1889 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1890 }
1891
1892 # missing properties
1893
1894 void
1895 set_attacktype (object *obj, U32 attacktype)
1896 CODE:
1897 obj->attacktype = attacktype;
1898
1899 U32
1900 get_attacktype (object *obj)
1901 ALIAS:
1902 attacktype = 0
1903 CODE:
1904 RETVAL = obj->attacktype;
1905 OUTPUT: RETVAL
1906
1907 # missing in plug-in api, of course
1908 void
1909 set_food (object *obj, int food)
1910 CODE:
1911 obj->stats.food = food;
1912
1913 int
1914 get_food (object *obj)
1915 ALIAS:
1916 food = 0
1917 CODE:
1918 RETVAL = obj->stats.food;
1919 OUTPUT: RETVAL
1920
1921 void
1922 inv (object *obj)
1923 PROTOTYPE: $
1924 PPCODE:
1925 {
1926 object *o;
1927 for (o = obj->inv; o; o = o->below)
1928 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1929 }
1930
1931 int cf_object_get_resistance (object *op, int rtype)
1932 ALIAS: resistance = 0
1933
1934 int cf_object_get_flag (object *op, int flag)
1935 ALIAS: flag = 0
1936
1937 void cf_object_set_flag (object *op, int flag, int value)
1938
1939 int need_identify (const object *obj);
1940
1941 int apply_shop_mat (object *shop_mat, object *op);
1942
1943 int move (object *op, int dir, object *originator = op)
1944 CODE:
1945 RETVAL = move_ob (op, dir, originator);
1946 OUTPUT:
1947 RETVAL
1948
1949 void cf_object_apply (object *op, object *author, int flags = 0)
1950
1951 void cf_object_apply_below (object *op)
1952
1953 void cf_object_remove (object *op)
1954
1955 void cf_object_free (object *op)
1956
1957 object *cf_object_present_archname_inside (object *op, char *whatstr)
1958
1959 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1960
1961 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1962
1963 object *cf_object_clone (object *op, int clonetype = 0)
1964
1965 int cf_object_pay_item (object *op, object *buyer)
1966
1967 int cf_object_pay_amount (object *op, uint64 amount)
1968
1969 void pay_player (object *op, uint64 amount)
1970
1971 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1972
1973 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1974
1975 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1976
1977 void cf_object_learn_spell (object *op, object *sp)
1978
1979 void cf_object_forget_spell (object *op, object *sp)
1980
1981 object *cf_object_check_for_spell (object *op, char *spellname)
1982
1983 int cf_object_query_money (object *op)
1984 ALIAS: money = 0
1985
1986 int cf_object_query_cost (object *op, object *who, int flags)
1987 ALIAS: cost = 0
1988
1989 void cf_object_activate_rune (object *op , object *victim)
1990
1991 int cf_object_check_trigger (object *op, object *cause)
1992
1993 int cf_object_out_of_map (object *op, int x, int y)
1994
1995 void cf_object_drop (object *op, object *author)
1996
1997 void cf_object_take (object *op, object *author)
1998
1999 object *cf_object_insert_object (object *op, object *container)
2000
2001 const char *cf_object_get_msg (object *ob)
2002 ALIAS: msg = 0
2003
2004 object *cf_object_insert_in_ob (object *ob, object *where)
2005
2006 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2007
2008 void cf_object_update (object *op, int flags)
2009
2010 void cf_object_pickup (object *op, object *what)
2011
2012 object *cf_create_object_by_name (const char *name)
2013
2014 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
2015
2016 void player_lvl_adj (object *who, object *skill = 0)
2017
2018 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2019
2020 int calc_skill_exp (object *who, object *op, object *skill);
2021
2022 void push_button (object *op);
2023
2024 void use_trigger (object *op);
2025
2026 void add_button_link (object *button, mapstruct *map, int connected);
2027
2028 void remove_button_link (object *op);
2029
2030 void
2031 cf_object_set_resistance (object *op, int rtype, int val)
2032 CODE:
2033 if (rtype >= 0 && rtype < NROFATTACKS)
2034 op->resist[rtype] = val;
2035
2036
2037 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2038
2039 void cf_fix_object (object *pl)
2040 ALIAS: fix = 0
2041
2042 object *cf_insert_ob_in_ob (object *ob, object *where)
2043
2044 # no clean way to get an object from an archetype - stupid idiotic
2045 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2046
2047 object *new (const char *archetype = 0)
2048 PROTOTYPE: ;$
2049 CODE:
2050 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2051 OUTPUT:
2052 RETVAL
2053
2054 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
2055 PROTOTYPE: $$$$$$
2056 CODE:
2057 {
2058 int unused_type;
2059 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2060 }
2061
2062 # syntatic sugar for easier use in event callbacks.
2063 const char *options (object *op)
2064 CODE:
2065 RETVAL = op->name;
2066 OUTPUT:
2067 RETVAL
2068
2069 player *contr (object *op)
2070 CODE:
2071 RETVAL = op->contr;
2072 OUTPUT: RETVAL
2073
2074 const char *get_ob_key_value (object *op, const char *key)
2075
2076 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2077
2078 object *get_nearest_player (object *ob)
2079 ALIAS: nearest_player = 0
2080 PREINIT:
2081 extern object *get_nearest_player (object *);
2082
2083 void rangevector (object *ob, object *other, int flags = 0)
2084 PROTOTYPE: $$;$
2085 PPCODE:
2086 {
2087 rv_vector rv;
2088 get_rangevector (ob, other, &rv, flags);
2089 EXTEND (SP, 5);
2090 PUSHs (newSVuv (rv.distance));
2091 PUSHs (newSViv (rv.distance_x));
2092 PUSHs (newSViv (rv.distance_y));
2093 PUSHs (newSViv (rv.direction));
2094 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2095 }
2096
2097 bool on_same_map_as (object *ob, object *other)
2098 CODE:
2099 RETVAL = on_same_map (ob, other);
2100 OUTPUT: RETVAL
2101
2102 char *
2103 base_name (object *ob, int plural)
2104 CODE:
2105 RETVAL = cf_query_base_name (ob, plural);
2106 OUTPUT: RETVAL
2107
2108 living *
2109 stats (object *ob)
2110 CODE:
2111 RETVAL = &ob->stats;
2112 OUTPUT: RETVAL
2113
2114
2115 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2116
2117 player *player (object *op)
2118 CODE:
2119 RETVAL = op->contr;
2120 OUTPUT: RETVAL
2121
2122 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2123
2124 object *cf_player_send_inventory (object *op)
2125
2126 char *cf_player_get_ip (object *op)
2127 ALIAS: ip = 0
2128
2129 object *cf_player_get_marked_item (object *op)
2130 ALIAS: marked_item = 0
2131
2132 void cf_player_set_marked_item (object *op, object *ob)
2133
2134 partylist *cf_player_get_party (object *op)
2135 ALIAS: party = 0
2136
2137 void cf_player_set_party (object *op, partylist *party)
2138
2139 void kill_player (object *op)
2140
2141 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2142
2143 int invoke (player *pl, int event, ...)
2144 CODE:
2145 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2146 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2147 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2148 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2149 OUTPUT: RETVAL
2150
2151 SV *registry (player *pl)
2152 CODE:
2153 RETVAL = registry_of (pl);
2154 OUTPUT:
2155 RETVAL
2156
2157 player *cf_player_find (char *name)
2158 PROTOTYPE: $
2159
2160 void cf_player_move (player *pl, int dir)
2161
2162 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2163
2164 # nonstandard
2165 object *ob (player *pl)
2166 CODE:
2167 RETVAL = pl->ob;
2168 OUTPUT: RETVAL
2169
2170 player *first ()
2171 CODE:
2172 RETVAL = first_player;
2173 OUTPUT: RETVAL
2174
2175 player *next (player *pl)
2176 CODE:
2177 RETVAL = pl->next;
2178 OUTPUT: RETVAL
2179
2180 bool
2181 cell_visible (player *pl, int dx, int dy)
2182 CODE:
2183 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2184 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2185 OUTPUT:
2186 RETVAL
2187
2188 char *
2189 client (player *pl)
2190 CODE:
2191 RETVAL = pl->socket.client;
2192 OUTPUT:
2193 RETVAL
2194
2195 char *
2196 host (player *pl)
2197 CODE:
2198 RETVAL = pl->socket.host;
2199 OUTPUT:
2200 RETVAL
2201
2202 char *
2203 killer (player *pl, char *killer = 0)
2204 CODE:
2205 if (killer)
2206 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2207 RETVAL = pl->killer;
2208 OUTPUT:
2209 RETVAL
2210
2211 void
2212 buggy_mapscroll (player *pl, int value = 1)
2213 CODE:
2214 pl->socket.buggy_mapscroll = value;
2215
2216 void
2217 send (player *pl, SV *packet)
2218 CODE:
2219 {
2220 STRLEN len;
2221 char *buf = SvPVbyte (packet, len);
2222
2223 Write_String_To_Socket (&pl->socket, buf, len);
2224 }
2225
2226 int
2227 listening (player *pl, int new_value = -1)
2228 CODE:
2229 RETVAL = pl->listening;
2230 if (new_value >= 0)
2231 pl->listening = new_value;
2232 OUTPUT:
2233 RETVAL
2234
2235 void get_savebed (player *pl)
2236 ALIAS:
2237 savebed = 0
2238 PPCODE:
2239 EXTEND (SP, 3);
2240 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2241 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2242 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2243
2244 void set_savebed (player *pl, char *map_path, int x, int y)
2245 CODE:
2246 strcpy (pl->savebed_map, map_path);
2247 pl->bed_x = x;
2248 pl->bed_y = y;
2249
2250 void
2251 list ()
2252 PPCODE:
2253 {
2254 player *pl;
2255 for (pl = first_player; pl; pl = pl->next)
2256 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2257 }
2258
2259 bool
2260 peaceful (player *pl, bool new_setting = 0)
2261 PROTOTYPE: $;$
2262 CODE:
2263 RETVAL = pl->peaceful;
2264 if (items > 1)
2265 pl->peaceful = new_setting;
2266 OUTPUT:
2267 RETVAL
2268
2269 living *
2270 orig_stats (player *pl)
2271 CODE:
2272 RETVAL = &pl->orig_stats;
2273 OUTPUT: RETVAL
2274
2275 living *
2276 last_stats (player *pl)
2277 CODE:
2278 RETVAL = &pl->last_stats;
2279 OUTPUT: RETVAL
2280
2281
2282 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2283
2284 mapstruct *first ()
2285 PROTOTYPE:
2286 CODE:
2287 RETVAL = first_map;
2288 OUTPUT: RETVAL
2289
2290 mapstruct *next (mapstruct *map)
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = map->next;
2294 OUTPUT: RETVAL
2295
2296 int invoke (mapstruct *map, int event, ...)
2297 CODE:
2298 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2299 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2300 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2301 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2302 OUTPUT: RETVAL
2303
2304 SV *registry (mapstruct *map)
2305 CODE:
2306 RETVAL = registry_of (map);
2307 OUTPUT:
2308 RETVAL
2309
2310 SV *
2311 get_property (mapstruct *obj, int type, int idx)
2312 CODE:
2313 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2314 OUTPUT: RETVAL
2315
2316 SV *
2317 set_property (mapstruct *obj, int type, int idx, SV *newval)
2318 CODE:
2319 switch (type)
2320 {
2321 case CFAPI_INT:
2322 cf_map_set_int_property (obj, idx, SvIV (newval));
2323 break;
2324 default:
2325 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2326 }
2327
2328 mapstruct *new (int width, int height)
2329 PROTOTYPE:
2330 CODE:
2331 {
2332 RETVAL = get_empty_map (width, height);
2333 }
2334 OUTPUT:
2335 RETVAL
2336
2337 void delete_map (mapstruct *map)
2338
2339 void clean_tmp_map (mapstruct *map)
2340
2341 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2342
2343 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2344 CODE:
2345 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2346 OUTPUT:
2347 RETVAL
2348
2349 char *tile_path (mapstruct *map, unsigned int dir)
2350 CODE:
2351 if (dir >= 4)
2352 XSRETURN_UNDEF;
2353 RETVAL = map->tile_path [dir];
2354 OUTPUT:
2355 RETVAL
2356
2357 mapstruct *ready_map_name (char *name, int flags = 0)
2358 PROTOTYPE: $;$
2359 ALIAS:
2360 find = 0
2361 get_map = 1
2362
2363 mapstruct *has_been_loaded (char *name)
2364 PROTOTYPE: $
2365
2366 # whoever "designed" the plug-in api should have wasted
2367 # his/her time with staying away from the project - would have
2368 # saved others a lot of time, without doubt.
2369 void set_path (mapstruct *where, char *path)
2370 CODE:
2371 strcpy (where->path, path);
2372
2373 int in_memory (mapstruct *map)
2374 CODE:
2375 RETVAL = map->in_memory;
2376 OUTPUT:
2377 RETVAL
2378
2379 bool unique (mapstruct *map)
2380 CODE:
2381 RETVAL = map->unique;
2382 OUTPUT:
2383 RETVAL
2384
2385 void set_unique (mapstruct *map, bool unique)
2386 CODE:
2387 map->unique = unique;
2388
2389 void
2390 trigger (mapstruct *map, long connection, bool state = true)
2391 CODE:
2392 activate_connection (map, connection, state);
2393
2394 void
2395 get_connection (mapstruct *map, long connection)
2396 PPCODE:
2397 oblinkpt *obp = get_connection_links (map, connection);
2398 if (obp)
2399 for (objectlink *ol = obp->link; ol; ol = ol->next)
2400 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2401
2402 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2403
2404 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2405
2406 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2407 C_ARGS: str, map, nx, ny
2408
2409 void
2410 cf_map_normalise (mapstruct *map, int x, int y)
2411 PPCODE:
2412 {
2413 mapstruct *nmap = 0;
2414 I16 nx = 0, ny = 0;
2415 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2416
2417 EXTEND (SP, 4);
2418 PUSHs (sv_2mortal (newSViv (flags)));
2419
2420 if (GIMME_V == G_ARRAY)
2421 {
2422 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2423 PUSHs (sv_2mortal (newSViv (nx)));
2424 PUSHs (sv_2mortal (newSViv (ny)));
2425 }
2426 }
2427
2428 void
2429 at (mapstruct *map, unsigned int x, unsigned int y)
2430 PROTOTYPE: $$$
2431 PPCODE:
2432 {
2433 object *o;
2434 mapstruct *nmap = 0;
2435 I16 nx, ny;
2436
2437 get_map_flags (map, &nmap, x, y, &nx, &ny);
2438
2439 if (nmap)
2440 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2441 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2442 }
2443
2444 SV *
2445 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2446 PROTOTYPE: $$$
2447 ALIAS:
2448 top_at = 1
2449 flags_at = 2
2450 light_at = 3
2451 move_block_at = 4
2452 move_slow_at = 5
2453 move_on_at = 6
2454 move_off_at = 7
2455 INIT:
2456 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2457 CODE:
2458 switch (ix)
2459 {
2460 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2461 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2462 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2463 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2464 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2465 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2466 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2467 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2468 }
2469 OUTPUT:
2470 RETVAL
2471
2472
2473 MODULE = cf PACKAGE = cf::arch
2474
2475 archetype *find (const char *name)
2476 CODE:
2477 RETVAL = find_archetype (name);
2478 OUTPUT:
2479 RETVAL
2480
2481 archetype *first()
2482 PROTOTYPE:
2483 CODE:
2484 RETVAL = first_archetype;
2485 OUTPUT: RETVAL
2486
2487 archetype *next (archetype *arch)
2488 CODE:
2489 RETVAL = arch->next;
2490 OUTPUT: RETVAL
2491
2492 archetype *head (archetype *arch)
2493 CODE:
2494 RETVAL = arch->head;
2495 OUTPUT: RETVAL
2496
2497 archetype *more (archetype *arch)
2498 CODE:
2499 RETVAL = arch->more;
2500 OUTPUT: RETVAL
2501
2502 const char *name (archetype *arch)
2503 CODE:
2504 RETVAL = arch->name;
2505 OUTPUT: RETVAL
2506
2507 object *clone (archetype *arch)
2508 CODE:
2509 RETVAL = &arch->clone;
2510 OUTPUT: RETVAL
2511
2512 MODULE = cf PACKAGE = cf::party
2513
2514 partylist *first ()
2515 PROTOTYPE:
2516 CODE:
2517 RETVAL = get_firstparty ();
2518 OUTPUT: RETVAL
2519
2520 partylist *next (partylist *party)
2521 CODE:
2522 RETVAL = party->next;
2523 OUTPUT: RETVAL
2524
2525 const char *name (partylist *party)
2526 CODE:
2527 RETVAL = party->partyname;
2528 OUTPUT: RETVAL
2529
2530 const char *password (partylist *party)
2531 CODE:
2532 RETVAL = party->passwd;
2533 OUTPUT: RETVAL
2534
2535 MODULE = cf PACKAGE = cf::region
2536
2537 region *first ()
2538 PROTOTYPE:
2539 CODE:
2540 RETVAL = first_region;
2541 OUTPUT: RETVAL
2542
2543 region *next (region *reg)
2544 CODE:
2545 RETVAL = reg->next;
2546 OUTPUT: RETVAL
2547
2548 const char *name (region *reg)
2549 CODE:
2550 RETVAL = reg->name;
2551 OUTPUT: RETVAL
2552
2553 region *parent (region *reg)
2554 CODE:
2555 RETVAL = reg->parent;
2556 OUTPUT: RETVAL
2557
2558 const char *longname (region *reg)
2559 CODE:
2560 RETVAL = reg->longname;
2561 OUTPUT: RETVAL
2562
2563 const char *msg (region *reg)
2564 CODE:
2565 RETVAL = reg->msg;
2566 OUTPUT: RETVAL
2567
2568 MODULE = cf PACKAGE = cf::living
2569
2570 val64
2571 exp (living *liv, val64 new_val = 0)
2572 PROTOTYPE: $;$
2573 ALIAS:
2574 Str = 1
2575 Dex = 2
2576 Con = 3
2577 Wis = 4
2578 Cha = 5
2579 Int = 6
2580 Pow = 7
2581 wc = 8
2582 ac = 9
2583 hp = 10
2584 maxhp = 11
2585 sp = 12
2586 maxsp = 13
2587 grace = 14
2588 maxgrace = 15
2589 food = 16
2590 dam = 17
2591 luck = 18
2592 CODE:
2593 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2594 switch (ix)
2595 {
2596 LIVING_ACC (exp , 0);
2597 LIVING_ACC (Str , 1);
2598 LIVING_ACC (Dex , 2);
2599 LIVING_ACC (Con , 3);
2600 LIVING_ACC (Wis , 4);
2601 LIVING_ACC (Cha , 5);
2602 LIVING_ACC (Int , 6);
2603 LIVING_ACC (Pow , 7);
2604 LIVING_ACC (wc , 8);
2605 LIVING_ACC (ac , 9);
2606 LIVING_ACC (hp , 10);
2607 LIVING_ACC (maxhp , 11);
2608 LIVING_ACC (sp , 12);
2609 LIVING_ACC (maxsp , 13);
2610 LIVING_ACC (grace , 14);
2611 LIVING_ACC (maxgrace, 15);
2612 LIVING_ACC (food , 16);
2613 LIVING_ACC (dam , 17);
2614 LIVING_ACC (luck , 18);
2615 }
2616 # undef LIVING_ACC
2617 OUTPUT:
2618 RETVAL
2619