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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.58
Committed: Thu Sep 14 19:08:39 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.57: +25 -5 lines
Log Message:
remove rename command and implement lots of extra perl support

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
62 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
63 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
64 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
65 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
66 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
67 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
68
69 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70
71 static SV *
72 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
73 {
74 SV *sv;
75
76 if (!ptr)
77 return &PL_sv_undef;
78
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
81 }
82
83 template<class attachable>
84 SV *
85 newSVattachable (attachable *obj, const char *klass)
86 {
87 if (!obj)
88 return &PL_sv_undef;
89
90 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94 }
95
96 static void
97 SVptr_cache_set (void *ptr, SV *sv)
98 {
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100 }
101
102 static SV *
103 SVptr_cache_get (void *ptr)
104 {
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108 }
109
110 static SV *
111 newSVptr_cached (void *ptr, const char *klass)
112 {
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 {
122 HV *hv = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125
126 SVptr_cache_set (ptr, sv);
127 }
128
129 return newSVsv (sv);
130 }
131
132 static void
133 clearSVptr (SV *sv)
134 {
135 if (SvROK (sv))
136 sv = SvRV (sv);
137
138 hv_clear ((HV *)sv);
139 sv_unmagic (sv, PERL_MAGIC_ext);
140 }
141
142 static long
143 SvPTR (SV *sv, const char *klass)
144 {
145 if (!sv_derived_from (sv, klass))
146 croak ("object of type %s expected", klass);
147
148 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
149
150 if (!mg)
151 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
152
153 return (long)mg->mg_ptr;
154 }
155
156 static long
157 SvPTR_ornull (SV *sv, const char *klass)
158 {
159 if (SvOK (sv))
160 return SvPTR (sv, klass);
161 else
162 return 0;
163 }
164
165 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
166 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
167 inline SV *to_sv (bool v) { return newSViv (v); }
168 inline SV *to_sv ( signed char v) { return newSViv (v); }
169 inline SV *to_sv (unsigned char v) { return newSViv (v); }
170 inline SV *to_sv ( signed short v) { return newSViv (v); }
171 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
172 inline SV *to_sv ( signed int v) { return newSViv (v); }
173 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
174 inline SV *to_sv ( signed long v) { return newSViv (v); }
175 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178 inline SV *to_sv (float v) { return newSVnv (v); }
179 inline SV *to_sv (double v) { return newSVnv (v); }
180 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
181 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
182 inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); }
183 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
184 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
185 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
186 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
187
188 inline SV *to_sv (object & v) { return to_sv (&v); }
189 inline SV *to_sv (living & v) { return to_sv (&v); }
190
191 //TODO:
192 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
194
195 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
196 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed
197 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
202 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
203 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
204 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
205 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
210 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
211 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
212 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
213 inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); }
214 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217
218 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
219 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
220
221 template<class T>
222 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
223
224 template<int N>
225 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
226
227 static SV *
228 newSVdt_va (va_list &ap, data_type type)
229 {
230 SV *sv;
231
232 switch (type)
233 {
234 case DT_INT:
235 sv = newSViv (va_arg (ap, int));
236 break;
237
238 case DT_INT64:
239 sv = newSVval64 ((val64)va_arg (ap, sint64));
240 break;
241
242 case DT_DOUBLE:
243 sv = newSVnv (va_arg (ap, double));
244 break;
245
246 case DT_STRING:
247 {
248 char *str = (char *)va_arg (ap, const char *);
249 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
250 }
251 break;
252
253 case DT_DATA:
254 {
255 char *str = (char *)va_arg (ap, const void *);
256 int len = va_arg (ap, int);
257 sv = str ? newSVpv (str, len) : &PL_sv_undef;
258 }
259 break;
260
261 case DT_OBJECT:
262 sv = to_sv (va_arg (ap, object *));
263 break;
264
265 case DT_MAP:
266 // va_arg (object *) when void * is passed is an XSI extension
267 sv = to_sv (va_arg (ap, mapstruct *));
268 break;
269
270 case DT_PLAYER:
271 sv = to_sv (va_arg (ap, player *));
272 break;
273
274 case DT_ARCH:
275 sv = to_sv (va_arg (ap, archetype *));
276 break;
277
278 case DT_PARTY:
279 sv = to_sv (va_arg (ap, partylist *));
280 break;
281
282 case DT_REGION:
283 sv = to_sv (va_arg (ap, region *));
284 break;
285
286 default:
287 assert (("unhandled type in newSVdt_va", 0));
288 }
289
290 return sv;
291 }
292
293 static SV *
294 newSVdt (data_type type, ...)
295 {
296 va_list ap;
297
298 va_start (ap, type);
299 SV *sv = newSVdt_va (ap, type);
300 va_end (ap);
301
302 return sv;
303 }
304
305 static SV *
306 newSVcfapi (int type, ...)
307 {
308 SV *sv;
309
310 va_list ap;
311 va_start (ap, type);
312
313 switch (type)
314 {
315 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
316 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
317 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
318 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
319 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
320 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
321 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
322 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
323 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
324 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
325
326 default:
327 assert (("unhandled type in newSVcfapi", 0));
328 }
329
330 va_end (ap);
331
332 return sv;
333 }
334
335 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
336
337 SV *
338 registry_of (attachable_base *ext)
339 {
340 if (!ext->cb)
341 ext->cb = newAV ();
342
343 return newRV_inc ((SV *)ext->cb);
344 }
345
346 void attachable_base::clear ()
347 {
348 if (self)
349 {
350 if (cb)
351 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
352 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
353 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
354 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
355
356 // disconnect Perl from C, to avoid crashes
357 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
358
359 // clear the perl hash, might or might not be a good idea
360 hv_clear ((HV *)SvRV ((SV *)self));
361
362 SvREFCNT_dec (self);
363 self = 0;
364 }
365
366 if (cb)
367 {
368 SvREFCNT_dec (cb);
369 cb = 0;
370 }
371
372 attach = 0;
373 }
374
375 void attachable_base::optimise ()
376 {
377 if (!self)
378 return;
379
380 HV *hv = (HV *)SvRV ((SV *)self);
381
382 if (SvREFCNT ((SV *)self) == 1
383 && SvREFCNT ((SV *)hv) == 1
384 && !HvKEYS (hv))
385 {
386 SvREFCNT_dec ((SV *)self);
387 self = 0;
388 }
389 }
390
391 void attachable_base::instantiate (data_type type, void *obj)
392 {
393 dSP;
394 ENTER;
395 SAVETMPS;
396 PUSHMARK (SP);
397 EXTEND (SP, 2);
398 PUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUSHs (sv_2mortal (newSVpv (attach, 0)));
400
401 attach = 0;
402
403 PUTBACK;
404 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
405 FREETMPS;
406 LEAVE;
407
408 switch (type)
409 {
410 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
411 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
412 }
413 }
414
415 /////////////////////////////////////////////////////////////////////////////
416
417 void reattach (data_type type, void *obj)
418 {
419 //TODO only do this when the object has _attachment's
420
421 dSP;
422 ENTER;
423 SAVETMPS;
424 PUSHMARK (SP);
425 XPUSHs (sv_2mortal (newSVdt (type, obj)));
426 PUTBACK;
427 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
428 FREETMPS;
429 LEAVE;
430
431 switch (type)
432 {
433 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
434 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
435 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
436 }
437 }
438
439 template<class subclass>
440 void reattach (attachable<subclass> *obj)
441 {
442 obj->optimise ();
443
444 if (obj->self)
445 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
446 }
447
448 #include "kw_hash.h"
449
450 object_freezer::object_freezer ()
451 : dynbuf (128 * 1024, 64 * 1024)
452 {
453 av = newAV ();
454 }
455
456 object_freezer::~object_freezer ()
457 {
458 SvREFCNT_dec (av);
459 }
460
461 void object_freezer::put (attachable_base *ext)
462 {
463 ext->optimise ();
464
465 if (ext->self)
466 {
467 int idx = AvFILLp ((AV *)av) + 1;
468 av_store (av, idx, SvREFCNT_inc (ext->self));
469
470 add ((void *)"oid ", 4);
471 add ((sint32)idx);
472 add ('\n');
473 }
474 }
475
476 bool object_freezer::save (const char *filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 EXTEND (SP, 3);
483 PUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
485 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
486 PUTBACK;
487 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
488 FREETMPS;
489 LEAVE;
490 }
491
492 int fprintf (object_freezer &freezer, const char *format, ...)
493 {
494 va_list ap;
495
496 va_start (ap, format);
497
498 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
499
500 if (len >= 0)
501 freezer.alloc (len);
502
503 va_end (ap);
504 }
505
506 int fputs (const char *s, object_freezer &freezer)
507 {
508 freezer.add (s);
509 }
510
511 object_thawer::object_thawer (const char *filename)
512 {
513 static const char eof[] = "\n\n\n\0\0\0";
514
515 av = 0;
516 text = 0;
517 line = 0;
518
519 if (filename)
520 {
521 dSP;
522 ENTER;
523 SAVETMPS;
524 PUSHMARK (SP);
525 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
526 PUTBACK;
527
528 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
529 {
530 SPAGAIN;
531
532 // second value - perl objects
533 {
534 SV *sv = POPs;
535 if (SvROK (sv))
536 av = (AV *)SvREFCNT_inc (SvRV (sv));
537 }
538
539 // first value - text part, pad with 3 zeroes
540 {
541 SV *sv = POPs;
542 STRLEN len;
543 char *sv_ = SvPVbyte (sv, len);
544 text = newSV (len + sizeof (eof));
545 SvCUR_set (text, len);
546 memcpy (SvPVX (text), sv_, len);
547 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
548
549 line = SvPVX (text);
550 }
551 }
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556 }
557 }
558
559 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
560 {
561 if (!av || oid < 0) // this is actually an error of sorts
562 return;
563
564 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
565 ext->clear ();
566
567 SV **svp = av_fetch ((AV *)av, oid, 0);
568
569 if (!svp || !SvROK (*svp))
570 {
571 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
572 return;
573 }
574
575 ext->self = *svp; *svp = &PL_sv_undef;
576 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
577
578 reattach (type, obj);
579 }
580
581 object_thawer::~object_thawer ()
582 {
583 if (text) SvREFCNT_dec (text);
584 if (av) SvREFCNT_dec (av);
585 }
586
587 char *fgets (char *s, int n, object_thawer &thawer)
588 {
589 char *p = thawer.line;
590 char *q = s;
591
592 if (!p)
593 return 0;
594
595 while (--n)
596 {
597 if (!*p)
598 break;
599
600 *q++ = *p;
601
602 if (*p++ == '\n')
603 break;
604 }
605
606 *q = 0;
607 thawer.line = p;
608
609 return s == q ? 0 : s;
610 }
611
612 keyword object_thawer::get_kv ()
613 {
614 if (!line)
615 return KW_EOF;
616
617 for (;;)
618 {
619 char *p = line;
620
621 if (!*p)
622 return KW_EOF;
623
624 // parse keyword
625 while (*p > ' ')
626 p++;
627
628 int klen = p - line;
629
630 if (*p++ != '\n')
631 {
632 // parse value
633 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
634 ++p;
635
636 last_value = p;
637
638 while (*p != '\n')
639 p++;
640
641 *p++ = 0;
642 }
643 else
644 last_value = 0;
645
646 line [klen] = 0;
647 keyword_idx *kw = kw_lex::match (line, klen);
648
649 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
650
651 if (kw)
652 {
653 line = p;
654 return kw->index;
655 }
656 else if (!*line || *line == '#')
657 {
658 // empty/comment line
659 line = p;
660 }
661 else
662 return KW_ERROR;
663 }
664 }
665
666 void object_thawer::get (shstr &sh) const
667 {
668 if (last_value)
669 sh = last_value;
670 else
671 {
672 sh = "<value missing>";
673 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
674 }
675 }
676
677 void object_thawer::get_ml (keyword kend, shstr &sh)
678 {
679 char kw[128];
680
681 int klen = keyword_len [kend];
682
683 kw [0] = '\n';
684 memcpy (kw + 1, keyword_str [kend], klen);
685 kw [klen + 1] = '\n';
686 kw [klen + 2] = 0;
687
688 // first test for completely empty msg... "endXXX\n"
689 if (!strncmp (line, kw + 1, klen + 1))
690 {
691 sh = 0;
692
693 line += klen + 1;
694
695 return;
696 }
697 else
698 {
699 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
700
701 char *end = strstr (line, kw);
702
703 if (!end)
704 {
705 sh = 0;
706 return;
707 }
708
709 *end = 0;
710 sh = line;
711
712 line = end + keyword_len [kend] + 1;
713
714 while (*line++ != '\n')
715 ;
716 }
717 }
718
719 sint32 object_thawer::get_sint32 () const
720 {
721 char *p = last_value;
722
723 if (!p)
724 return 0;
725
726 sint32 val = 0;
727 bool negate;
728
729 if (*p == '-')
730 {
731 negate = true;
732 ++p;
733 }
734 else
735 negate = false;
736
737 do
738 {
739 val *= 10;
740 val += *p++ - '0';
741 }
742 while (*p);
743
744 return negate ? -val : val;
745 }
746
747 sint64 object_thawer::get_sint64 () const
748 {
749 return last_value ? atoll (last_value) : 0;
750 }
751
752 double object_thawer::get_double () const
753 {
754 return last_value ? atof (last_value) : 0;
755 }
756
757 /////////////////////////////////////////////////////////////////////////////
758
759 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
760 {
761 return 0;
762 }
763
764 static CommArray_s rtn_cmd;
765
766 static int
767 runPluginCommand (object *obj, char *params)
768 {
769 dSP;
770
771 ENTER;
772 SAVETMPS;
773
774 PUSHMARK (SP);
775
776 EXTEND (SP, 3);
777 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
778 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
779
780 if (params)
781 PUSHs (sv_2mortal (newSVpv (params, 0)));
782
783 PUTBACK;
784 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
785 SPAGAIN;
786
787 if (SvTRUE (ERRSV))
788 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
789
790 int returnvalue = count > 0 ? POPi : -1;
791
792 PUTBACK;
793 FREETMPS;
794 LEAVE;
795
796 return returnvalue;
797 }
798
799 extern "C" void *cfperl_getPluginProperty (int *type, ...)
800 {
801 va_list args;
802 char *propname;
803 int i;
804 va_start (args, type);
805 propname = va_arg (args, char *);
806 //printf ("Property name: %s\n", propname);
807
808 if (!strcmp (propname, "command?"))
809 {
810 if (!perl)
811 return NULL;
812
813 const char *cmdname = va_arg (args, const char *);
814 HV *hv = get_hv ("cf::COMMAND", 1);
815 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
816
817 va_end (args);
818
819 if (svp)
820 {
821 // this is totaly broken, should stash it into %COMMAND
822 rtn_cmd.name = cmdname;
823 rtn_cmd.time = SvNV (*svp);
824 rtn_cmd.func = runPluginCommand;
825
826 return &rtn_cmd;
827 }
828 }
829 else if (!strcmp (propname, "Identification"))
830 {
831 va_end (args);
832 return (void*) PLUGIN_NAME;
833 }
834 else if (!strcmp (propname, "FullName"))
835 {
836 va_end (args);
837 return (void*) PLUGIN_VERSION;
838 }
839 else
840 va_end (args);
841
842 return NULL;
843 }
844
845 extern "C" int cfperl_postInitPlugin ()
846 {
847 int hooktype = 1;
848 int rtype = 0;
849
850 cf_init_plugin (gethook);
851
852 return 0;
853 }
854
855 extern "C" int cfperl_closePlugin ()
856 {
857 return 0;
858 }
859
860 void
861 cfperl_init ()
862 {
863 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
864 perl = perl_alloc ();
865 perl_construct (perl);
866
867 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
868
869 char *argv[] = {
870 "",
871 "-e"
872 "cf->bootstrap;"
873 "unshift @INC, cf::datadir ();"
874 "require cf;"
875 };
876
877 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
878 {
879 printf ("unable to initialize perl-interpreter, aborting.\n");
880 exit (EXIT_FAILURE);
881 }
882
883 obj_cache = newHV ();
884 }
885
886 void cfperl_main ()
887 {
888 dSP;
889
890 PUSHMARK (SP);
891 PUTBACK;
892 call_pv ("cf::main", G_DISCARD | G_VOID);
893 }
894
895 static event_klass klass_of[NUM_EVENT_TYPES] = {
896 # define def(type,name) KLASS_ ## type,
897 # include "eventinc.h"
898 # undef def
899 };
900
901 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
902
903 static void
904 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
905 {
906 // event must be in array
907 if (event >= 0 && event <= AvFILLp (registry))
908 {
909 SV *cbs_ = AvARRAY (registry)[event];
910
911 // element must be list of callback entries
912 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
913 {
914 AV *cbs = (AV *)SvRV (cbs_);
915
916 // no callback entries, no callbacks to call
917 if (AvFILLp (cbs) >= 0)
918 {
919 if (!callbacks)
920 {
921 callbacks = newAV ();
922 av_extend (callbacks, 16);
923 }
924
925 // never use SvREFCNT_inc to copy values, but its ok here :)
926 for (int i = 0; i <= AvFILLp (cbs); ++i)
927 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
928 }
929 }
930 }
931 }
932
933 bool cfperl_invoke (event_type event, ...)
934 {
935 data_type dt;
936 va_list ap;
937
938 va_start (ap, event);
939
940 AV *callbacks = 0;
941
942 object *op;
943 player *pl;
944 mapstruct *map;
945
946 // callback call ordering is:
947 // 1. per-object callback (NYI)
948 // 2. per-class object
949 // 2a. per-type callback
950 // 4. global callbacks
951
952 gather_callbacks (callbacks, cb_global, event);
953
954 switch (KLASS_OF (event))
955 {
956 case KLASS_GLOBAL:
957 break;
958
959 case KLASS_OBJECT:
960 dt = (data_type) va_arg (ap, int);
961 assert (("first argument must be of type object", dt == DT_OBJECT));
962 op = va_arg (ap, object *);
963
964 if (op->cb)
965 gather_callbacks (callbacks, op->cb, event);
966
967 if (op->type)
968 {
969 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976
977 if (op->type <= AvFILLp (cb_type))
978 {
979 SV *registry = AvARRAY (cb_type)[op->type];
980
981 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
982 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
983 }
984 }
985
986 gather_callbacks (callbacks, cb_object, event);
987
988 break;
989
990 case KLASS_PLAYER:
991 dt = (data_type) va_arg (ap, int);
992 assert (("first argument must be of type player", dt == DT_PLAYER));
993 pl = va_arg (ap, player *);
994
995 if (pl->cb)
996 gather_callbacks (callbacks, pl->cb, event);
997
998 gather_callbacks (callbacks, cb_player, event);
999 break;
1000
1001 case KLASS_MAP:
1002 dt = (data_type) va_arg (ap, int);
1003 assert (("first argument must be of type object", dt == DT_MAP));
1004 map = va_arg (ap, mapstruct *);
1005
1006 if (map->cb)
1007 gather_callbacks (callbacks, map->cb, event);
1008
1009 gather_callbacks (callbacks, cb_map, event);
1010 break;
1011
1012 default:
1013 assert (("unsupported event klass in cfperl_invoke", 0));
1014 }
1015
1016 // short-circuit processing if no callbacks found/defined
1017 if (!callbacks)
1018 return 0;
1019
1020 dSP;
1021 ENTER;
1022 SAVETMPS;
1023
1024 PUSHMARK (SP);
1025 EXTEND (SP, 3);
1026
1027 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1028 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1029
1030 switch (KLASS_OF (event))
1031 {
1032 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1033 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1034 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1035 }
1036
1037 for (;;)
1038 {
1039 dt = (data_type) va_arg (ap, int);
1040
1041 if (dt == DT_END)
1042 break;
1043
1044 if (dt == DT_AV)
1045 {
1046 AV *av = va_arg (ap, AV *);
1047
1048 for (int i = 0; i <= av_len (av); ++i)
1049 XPUSHs (*av_fetch (av, i, 1));
1050 }
1051 else
1052 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1053 }
1054
1055 va_end (ap);
1056
1057 PUTBACK;
1058 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1059 SPAGAIN;
1060
1061 count = count > 0 ? POPi : 0;
1062
1063 FREETMPS;
1064 LEAVE;
1065
1066 return count;
1067 }
1068
1069 SV *
1070 cfperl_result (int idx)
1071 {
1072 AV *av = get_av ("cfperl::invoke_results", 0);
1073 if (!av)
1074 return &PL_sv_undef;
1075
1076 SV **sv = av_fetch (av, idx, 0);
1077 if (!sv)
1078 return &PL_sv_undef;
1079
1080 return *sv;
1081 }
1082
1083 int
1084 cfperl_result_INT (int idx)
1085 {
1086 return SvIV (cfperl_result (idx));
1087 }
1088
1089 MODULE = cf PACKAGE = cf PREFIX = cf_
1090
1091 BOOT:
1092 {
1093 HV *stash = gv_stashpv ("cf", 1);
1094
1095 static const struct {
1096 const char *name;
1097 IV iv;
1098 } *civ, const_iv[] = {
1099 # define const_iv(name) { # name, (IV)name },
1100 const_iv (llevError)
1101 const_iv (llevInfo)
1102 const_iv (llevDebug)
1103 const_iv (llevMonster)
1104
1105 const_iv (MAX_TIME)
1106 const_iv (PLAYER)
1107 const_iv (TRANSPORT)
1108 const_iv (ROD)
1109 const_iv (TREASURE)
1110 const_iv (POTION)
1111 const_iv (FOOD)
1112 const_iv (POISON)
1113 const_iv (BOOK)
1114 const_iv (CLOCK)
1115 const_iv (LIGHTNING)
1116 const_iv (ARROW)
1117 const_iv (BOW)
1118 const_iv (WEAPON)
1119 const_iv (ARMOUR)
1120 const_iv (PEDESTAL)
1121 const_iv (ALTAR)
1122 const_iv (LOCKED_DOOR)
1123 const_iv (SPECIAL_KEY)
1124 const_iv (MAP)
1125 const_iv (DOOR)
1126 const_iv (KEY)
1127 const_iv (TIMED_GATE)
1128 const_iv (TRIGGER)
1129 const_iv (GRIMREAPER)
1130 const_iv (MAGIC_EAR)
1131 const_iv (TRIGGER_BUTTON)
1132 const_iv (TRIGGER_ALTAR)
1133 const_iv (TRIGGER_PEDESTAL)
1134 const_iv (SHIELD)
1135 const_iv (HELMET)
1136 const_iv (HORN)
1137 const_iv (MONEY)
1138 const_iv (CLASS)
1139 const_iv (GRAVESTONE)
1140 const_iv (AMULET)
1141 const_iv (PLAYERMOVER)
1142 const_iv (TELEPORTER)
1143 const_iv (CREATOR)
1144 const_iv (SKILL)
1145 const_iv (EXPERIENCE)
1146 const_iv (EARTHWALL)
1147 const_iv (GOLEM)
1148 const_iv (THROWN_OBJ)
1149 const_iv (BLINDNESS)
1150 const_iv (GOD)
1151 const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER)
1153 const_iv (DEAD_OBJECT)
1154 const_iv (DRINK)
1155 const_iv (MARKER)
1156 const_iv (HOLY_ALTAR)
1157 const_iv (PLAYER_CHANGER)
1158 const_iv (BATTLEGROUND)
1159 const_iv (PEACEMAKER)
1160 const_iv (GEM)
1161 const_iv (FIREWALL)
1162 const_iv (ANVIL)
1163 const_iv (CHECK_INV)
1164 const_iv (MOOD_FLOOR)
1165 const_iv (EXIT)
1166 const_iv (ENCOUNTER)
1167 const_iv (SHOP_FLOOR)
1168 const_iv (SHOP_MAT)
1169 const_iv (RING)
1170 const_iv (FLOOR)
1171 const_iv (FLESH)
1172 const_iv (INORGANIC)
1173 const_iv (SKILL_TOOL)
1174 const_iv (LIGHTER)
1175 const_iv (TRAP_PART)
1176 const_iv (WALL)
1177 const_iv (LIGHT_SOURCE)
1178 const_iv (MISC_OBJECT)
1179 const_iv (MONSTER)
1180 const_iv (SPAWN_GENERATOR)
1181 const_iv (LAMP)
1182 const_iv (DUPLICATOR)
1183 const_iv (TOOL)
1184 const_iv (SPELLBOOK)
1185 const_iv (BUILDFAC)
1186 const_iv (CLOAK)
1187 const_iv (SPINNER)
1188 const_iv (GATE)
1189 const_iv (BUTTON)
1190 const_iv (CF_HANDLE)
1191 const_iv (HOLE)
1192 const_iv (TRAPDOOR)
1193 const_iv (SIGN)
1194 const_iv (BOOTS)
1195 const_iv (GLOVES)
1196 const_iv (SPELL)
1197 const_iv (SPELL_EFFECT)
1198 const_iv (CONVERTER)
1199 const_iv (BRACERS)
1200 const_iv (POISONING)
1201 const_iv (SAVEBED)
1202 const_iv (POISONCLOUD)
1203 const_iv (FIREHOLES)
1204 const_iv (WAND)
1205 const_iv (SCROLL)
1206 const_iv (DIRECTOR)
1207 const_iv (GIRDLE)
1208 const_iv (FORCE)
1209 const_iv (POTION_EFFECT)
1210 const_iv (EVENT_CONNECTOR)
1211 const_iv (CLOSE_CON)
1212 const_iv (CONTAINER)
1213 const_iv (ARMOUR_IMPROVER)
1214 const_iv (WEAPON_IMPROVER)
1215 const_iv (SKILLSCROLL)
1216 const_iv (DEEP_SWAMP)
1217 const_iv (IDENTIFY_ALTAR)
1218 const_iv (MENU)
1219 const_iv (RUNE)
1220 const_iv (TRAP)
1221 const_iv (POWER_CRYSTAL)
1222 const_iv (CORPSE)
1223 const_iv (DISEASE)
1224 const_iv (SYMPTOM)
1225 const_iv (BUILDER)
1226 const_iv (MATERIAL)
1227 const_iv (ITEM_TRANSFORMER)
1228 const_iv (QUEST)
1229
1230 const_iv (NUM_SUBTYPES)
1231
1232 const_iv (ST_BD_BUILD)
1233 const_iv (ST_BD_REMOVE)
1234
1235 const_iv (ST_MAT_FLOOR)
1236 const_iv (ST_MAT_WALL)
1237 const_iv (ST_MAT_ITEM)
1238
1239 const_iv (AT_PHYSICAL)
1240 const_iv (AT_MAGIC)
1241 const_iv (AT_FIRE)
1242 const_iv (AT_ELECTRICITY)
1243 const_iv (AT_COLD)
1244 const_iv (AT_CONFUSION)
1245 const_iv (AT_ACID)
1246 const_iv (AT_DRAIN)
1247 const_iv (AT_WEAPONMAGIC)
1248 const_iv (AT_GHOSTHIT)
1249 const_iv (AT_POISON)
1250 const_iv (AT_SLOW)
1251 const_iv (AT_PARALYZE)
1252 const_iv (AT_TURN_UNDEAD)
1253 const_iv (AT_FEAR)
1254 const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE)
1256 const_iv (AT_DEATH)
1257 const_iv (AT_CHAOS)
1258 const_iv (AT_COUNTERSPELL)
1259 const_iv (AT_GODPOWER)
1260 const_iv (AT_HOLYWORD)
1261 const_iv (AT_BLIND)
1262 const_iv (AT_INTERNAL)
1263 const_iv (AT_LIFE_STEALING)
1264 const_iv (AT_DISEASE)
1265
1266 const_iv (WEAP_HIT)
1267 const_iv (WEAP_SLASH)
1268 const_iv (WEAP_PIERCE)
1269 const_iv (WEAP_CLEAVE)
1270 const_iv (WEAP_SLICE)
1271 const_iv (WEAP_STAB)
1272 const_iv (WEAP_WHIP)
1273 const_iv (WEAP_CRUSH)
1274 const_iv (WEAP_BLUD)
1275
1276 const_iv (FLAG_ALIVE)
1277 const_iv (FLAG_WIZ)
1278 const_iv (FLAG_REMOVED)
1279 const_iv (FLAG_FREED)
1280 const_iv (FLAG_WAS_WIZ)
1281 const_iv (FLAG_APPLIED)
1282 const_iv (FLAG_UNPAID)
1283 const_iv (FLAG_USE_SHIELD)
1284 const_iv (FLAG_NO_PICK)
1285 const_iv (FLAG_ANIMATE)
1286 const_iv (FLAG_MONSTER)
1287 const_iv (FLAG_FRIENDLY)
1288 const_iv (FLAG_GENERATOR)
1289 const_iv (FLAG_IS_THROWN)
1290 const_iv (FLAG_AUTO_APPLY)
1291 const_iv (FLAG_TREASURE)
1292 const_iv (FLAG_PLAYER_SOLD)
1293 const_iv (FLAG_SEE_INVISIBLE)
1294 const_iv (FLAG_CAN_ROLL)
1295 const_iv (FLAG_OVERLAY_FLOOR)
1296 const_iv (FLAG_IS_TURNABLE)
1297 const_iv (FLAG_IS_USED_UP)
1298 const_iv (FLAG_IDENTIFIED)
1299 const_iv (FLAG_REFLECTING)
1300 const_iv (FLAG_CHANGING)
1301 const_iv (FLAG_SPLITTING)
1302 const_iv (FLAG_HITBACK)
1303 const_iv (FLAG_STARTEQUIP)
1304 const_iv (FLAG_BLOCKSVIEW)
1305 const_iv (FLAG_UNDEAD)
1306 const_iv (FLAG_SCARED)
1307 const_iv (FLAG_UNAGGRESSIVE)
1308 const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_REFL_SPELL)
1310 const_iv (FLAG_NO_MAGIC)
1311 const_iv (FLAG_NO_FIX_PLAYER)
1312 const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_TEAR_DOWN)
1314 const_iv (FLAG_RUN_AWAY)
1315 const_iv (FLAG_PICK_UP)
1316 const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP)
1318 const_iv (FLAG_WIZCAST)
1319 const_iv (FLAG_CAST_SPELL)
1320 const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE)
1322 const_iv (FLAG_USE_BOW)
1323 const_iv (FLAG_USE_ARMOUR)
1324 const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING)
1326 const_iv (FLAG_READY_RANGE)
1327 const_iv (FLAG_READY_BOW)
1328 const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_NO_APPLY)
1330 const_iv (FLAG_IS_FLOOR)
1331 const_iv (FLAG_LIFESAVE)
1332 const_iv (FLAG_NO_STRENGTH)
1333 const_iv (FLAG_SLEEP)
1334 const_iv (FLAG_STAND_STILL)
1335 const_iv (FLAG_RANDOM_MOVE)
1336 const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED)
1338 const_iv (FLAG_STEALTH)
1339 const_iv (FLAG_WIZPASS)
1340 const_iv (FLAG_IS_LINKED)
1341 const_iv (FLAG_CURSED)
1342 const_iv (FLAG_DAMNED)
1343 const_iv (FLAG_SEE_ANYWHERE)
1344 const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED)
1346 const_iv (FLAG_CAN_USE_SKILL)
1347 const_iv (FLAG_BEEN_APPLIED)
1348 const_iv (FLAG_READY_SCROLL)
1349 const_iv (FLAG_USE_ROD)
1350 const_iv (FLAG_USE_HORN)
1351 const_iv (FLAG_MAKE_INVIS)
1352 const_iv (FLAG_INV_LOCKED)
1353 const_iv (FLAG_IS_WOODED)
1354 const_iv (FLAG_IS_HILLY)
1355 const_iv (FLAG_READY_SKILL)
1356 const_iv (FLAG_READY_WEAPON)
1357 const_iv (FLAG_NO_SKILL_IDENT)
1358 const_iv (FLAG_BLIND)
1359 const_iv (FLAG_SEE_IN_DARK)
1360 const_iv (FLAG_IS_CAULDRON)
1361 const_iv (FLAG_NO_STEAL)
1362 const_iv (FLAG_ONE_HIT)
1363 const_iv (FLAG_CLIENT_SENT)
1364 const_iv (FLAG_BERSERK)
1365 const_iv (FLAG_NEUTRAL)
1366 const_iv (FLAG_NO_ATTACK)
1367 const_iv (FLAG_NO_DAMAGE)
1368 const_iv (FLAG_OBJ_ORIGINAL)
1369 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1370 const_iv (FLAG_ACTIVATE_ON_PUSH)
1371 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1372 const_iv (FLAG_IS_WATER)
1373 const_iv (FLAG_CONTENT_ON_GEN)
1374 const_iv (FLAG_IS_A_TEMPLATE)
1375 const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_AFK)
1377
1378 const_iv (NDI_BLACK)
1379 const_iv (NDI_WHITE)
1380 const_iv (NDI_NAVY)
1381 const_iv (NDI_RED)
1382 const_iv (NDI_ORANGE)
1383 const_iv (NDI_BLUE)
1384 const_iv (NDI_DK_ORANGE)
1385 const_iv (NDI_GREEN)
1386 const_iv (NDI_LT_GREEN)
1387 const_iv (NDI_GREY)
1388 const_iv (NDI_BROWN)
1389 const_iv (NDI_GOLD)
1390 const_iv (NDI_TAN)
1391 const_iv (NDI_MAX_COLOR)
1392 const_iv (NDI_COLOR_MASK)
1393 const_iv (NDI_UNIQUE)
1394 const_iv (NDI_ALL)
1395
1396 const_iv (UPD_LOCATION)
1397 const_iv (UPD_FLAGS)
1398 const_iv (UPD_WEIGHT)
1399 const_iv (UPD_FACE)
1400 const_iv (UPD_NAME)
1401 const_iv (UPD_ANIM)
1402 const_iv (UPD_ANIMSPEED)
1403 const_iv (UPD_NROF)
1404
1405 const_iv (UPD_SP_MANA)
1406 const_iv (UPD_SP_GRACE)
1407 const_iv (UPD_SP_DAMAGE)
1408
1409 const_iv (F_APPLIED)
1410 const_iv (F_LOCATION)
1411 const_iv (F_UNPAID)
1412 const_iv (F_MAGIC)
1413 const_iv (F_CURSED)
1414 const_iv (F_DAMNED)
1415 const_iv (F_OPEN)
1416 const_iv (F_NOPICK)
1417 const_iv (F_LOCKED)
1418
1419 const_iv (F_BUY)
1420 const_iv (F_SHOP)
1421 const_iv (F_SELL)
1422
1423 const_iv (P_BLOCKSVIEW)
1424 const_iv (P_NO_MAGIC)
1425 const_iv (P_IS_ALIVE)
1426 const_iv (P_NO_CLERIC)
1427 const_iv (P_NEED_UPDATE)
1428 const_iv (P_NO_ERROR)
1429 const_iv (P_OUT_OF_MAP)
1430 const_iv (P_NEW_MAP)
1431
1432 const_iv (UP_OBJ_INSERT)
1433 const_iv (UP_OBJ_REMOVE)
1434 const_iv (UP_OBJ_CHANGE)
1435 const_iv (UP_OBJ_FACE)
1436
1437 const_iv (INS_NO_MERGE)
1438 const_iv (INS_ABOVE_FLOOR_ONLY)
1439 const_iv (INS_NO_WALK_ON)
1440 const_iv (INS_ON_TOP)
1441 const_iv (INS_BELOW_ORIGINATOR)
1442 const_iv (INS_MAP_LOAD)
1443
1444 const_iv (WILL_APPLY_HANDLE)
1445 const_iv (WILL_APPLY_TREASURE)
1446 const_iv (WILL_APPLY_EARTHWALL)
1447 const_iv (WILL_APPLY_DOOR)
1448 const_iv (WILL_APPLY_FOOD)
1449
1450 const_iv (SAVE_MODE)
1451 const_iv (SAVE_DIR_MODE)
1452
1453 const_iv (M_PAPER)
1454 const_iv (M_IRON)
1455 const_iv (M_GLASS)
1456 const_iv (M_LEATHER)
1457 const_iv (M_WOOD)
1458 const_iv (M_ORGANIC)
1459 const_iv (M_STONE)
1460 const_iv (M_CLOTH)
1461 const_iv (M_ADAMANT)
1462 const_iv (M_LIQUID)
1463 const_iv (M_SOFT_METAL)
1464 const_iv (M_BONE)
1465 const_iv (M_ICE)
1466 const_iv (M_SPECIAL)
1467
1468 const_iv (SK_EXP_ADD_SKILL)
1469 const_iv (SK_EXP_TOTAL)
1470 const_iv (SK_EXP_NONE)
1471 const_iv (SK_SUBTRACT_SKILL_EXP)
1472 const_iv (SK_EXP_SKILL_ONLY)
1473
1474 const_iv (SK_LOCKPICKING)
1475 const_iv (SK_HIDING)
1476 const_iv (SK_SMITHERY)
1477 const_iv (SK_BOWYER)
1478 const_iv (SK_JEWELER)
1479 const_iv (SK_ALCHEMY)
1480 const_iv (SK_STEALING)
1481 const_iv (SK_LITERACY)
1482 const_iv (SK_BARGAINING)
1483 const_iv (SK_JUMPING)
1484 const_iv (SK_DET_MAGIC)
1485 const_iv (SK_ORATORY)
1486 const_iv (SK_SINGING)
1487 const_iv (SK_DET_CURSE)
1488 const_iv (SK_FIND_TRAPS)
1489 const_iv (SK_MEDITATION)
1490 const_iv (SK_PUNCHING)
1491 const_iv (SK_FLAME_TOUCH)
1492 const_iv (SK_KARATE)
1493 const_iv (SK_CLIMBING)
1494 const_iv (SK_WOODSMAN)
1495 const_iv (SK_INSCRIPTION)
1496 const_iv (SK_ONE_HANDED_WEAPON)
1497 const_iv (SK_MISSILE_WEAPON)
1498 const_iv (SK_THROWING)
1499 const_iv (SK_USE_MAGIC_ITEM)
1500 const_iv (SK_DISARM_TRAPS)
1501 const_iv (SK_SET_TRAP)
1502 const_iv (SK_THAUMATURGY)
1503 const_iv (SK_PRAYING)
1504 const_iv (SK_CLAWING)
1505 const_iv (SK_LEVITATION)
1506 const_iv (SK_SUMMONING)
1507 const_iv (SK_PYROMANCY)
1508 const_iv (SK_EVOCATION)
1509 const_iv (SK_SORCERY)
1510 const_iv (SK_TWO_HANDED_WEAPON)
1511 const_iv (SK_SPARK_TOUCH)
1512 const_iv (SK_SHIVER)
1513 const_iv (SK_ACID_SPLASH)
1514 const_iv (SK_POISON_NAIL)
1515
1516 const_iv (SOUND_NEW_PLAYER)
1517 const_iv (SOUND_FIRE_ARROW)
1518 const_iv (SOUND_LEARN_SPELL)
1519 const_iv (SOUND_FUMBLE_SPELL)
1520 const_iv (SOUND_WAND_POOF)
1521 const_iv (SOUND_OPEN_DOOR)
1522 const_iv (SOUND_PUSH_PLAYER)
1523 const_iv (SOUND_PLAYER_HITS1)
1524 const_iv (SOUND_PLAYER_HITS2)
1525 const_iv (SOUND_PLAYER_HITS3)
1526 const_iv (SOUND_PLAYER_HITS4)
1527 const_iv (SOUND_PLAYER_IS_HIT1)
1528 const_iv (SOUND_PLAYER_IS_HIT2)
1529 const_iv (SOUND_PLAYER_IS_HIT3)
1530 const_iv (SOUND_PLAYER_KILLS)
1531 const_iv (SOUND_PET_IS_KILLED)
1532 const_iv (SOUND_PLAYER_DIES)
1533 const_iv (SOUND_OB_EVAPORATE)
1534 const_iv (SOUND_OB_EXPLODE)
1535 const_iv (SOUND_CLOCK)
1536 const_iv (SOUND_TURN_HANDLE)
1537 const_iv (SOUND_FALL_HOLE)
1538 const_iv (SOUND_DRINK_POISON)
1539 const_iv (SOUND_CAST_SPELL_0)
1540
1541 const_iv (PREFER_LOW)
1542 const_iv (PREFER_HIGH)
1543
1544 const_iv (ATNR_PHYSICAL)
1545 const_iv (ATNR_MAGIC)
1546 const_iv (ATNR_FIRE)
1547 const_iv (ATNR_ELECTRICITY)
1548 const_iv (ATNR_COLD)
1549 const_iv (ATNR_CONFUSION)
1550 const_iv (ATNR_ACID)
1551 const_iv (ATNR_DRAIN)
1552 const_iv (ATNR_WEAPONMAGIC)
1553 const_iv (ATNR_GHOSTHIT)
1554 const_iv (ATNR_POISON)
1555 const_iv (ATNR_SLOW)
1556 const_iv (ATNR_PARALYZE)
1557 const_iv (ATNR_TURN_UNDEAD)
1558 const_iv (ATNR_FEAR)
1559 const_iv (ATNR_CANCELLATION)
1560 const_iv (ATNR_DEPLETE)
1561 const_iv (ATNR_DEATH)
1562 const_iv (ATNR_CHAOS)
1563 const_iv (ATNR_COUNTERSPELL)
1564 const_iv (ATNR_GODPOWER)
1565 const_iv (ATNR_HOLYWORD)
1566 const_iv (ATNR_BLIND)
1567 const_iv (ATNR_INTERNAL)
1568 const_iv (ATNR_LIFE_STEALING)
1569 const_iv (ATNR_DISEASE)
1570
1571 const_iv (MAP_FLUSH)
1572 const_iv (MAP_PLAYER_UNIQUE)
1573 const_iv (MAP_BLOCK)
1574 const_iv (MAP_STYLE)
1575 const_iv (MAP_OVERLAY)
1576
1577 const_iv (MAP_IN_MEMORY)
1578 const_iv (MAP_SWAPPED)
1579 const_iv (MAP_LOADING)
1580 const_iv (MAP_SAVING)
1581
1582 const_iv (KLASS_GLOBAL)
1583 const_iv (KLASS_OBJECT)
1584 const_iv (KLASS_PLAYER)
1585 const_iv (KLASS_MAP)
1586 };
1587
1588 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1589 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1590
1591 static const struct {
1592 const char *name;
1593 int skip;
1594 IV klass;
1595 IV iv;
1596 } *eiv, event_iv[] = {
1597 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1598 # include "eventinc.h"
1599 # undef def
1600 };
1601
1602 AV *av = get_av ("cf::EVENT", 1);
1603
1604 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1605 {
1606 AV *event = newAV ();
1607 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1608 av_push (event, newSViv (eiv->klass));
1609 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1610 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1611 }
1612
1613 //I_EVENT_API (PACKAGE);
1614 }
1615
1616 void _init_vars ()
1617 CODE:
1618 cb_global = get_av ("cf::CB_GLOBAL", 1);
1619 cb_object = get_av ("cf::CB_OBJECT", 1);
1620 cb_player = get_av ("cf::CB_PLAYER", 1);
1621 cb_type = get_av ("cf::CB_TYPE" , 1);
1622 cb_map = get_av ("cf::CB_MAP" , 1);
1623
1624 void _global_reattach ()
1625 CODE:
1626 {
1627 // reattach to all attachable objects in the game.
1628 for (player *pl = first_player; pl; pl = pl->next)
1629 reattach (pl);
1630
1631 for (mapstruct *map = first_map; map; map = map->next)
1632 reattach (map);
1633
1634 for (object *op = object::first; op; op = op->next)
1635 reattach (op);
1636 }
1637
1638 NV floor (NV x)
1639
1640 NV ceil (NV x)
1641
1642 void server_tick ()
1643
1644 void
1645 LOG (int level, char *msg)
1646 PROTOTYPE: $$
1647 C_ARGS: (LogLevel)level, "%s", msg
1648
1649 char *path_combine (char *base, char *path)
1650 PROTOTYPE: $$
1651
1652 char *path_combine_and_normalize (char *base, char *path)
1653 PROTOTYPE: $$
1654
1655 const char *
1656 get_maps_directory (char *path)
1657 PROTOTYPE: $
1658 ALIAS: maps_directory = 0
1659 CODE:
1660 RETVAL = create_pathname (path);
1661 OUTPUT: RETVAL
1662
1663 void
1664 sub_generation_inc ()
1665 CODE:
1666 PL_sub_generation++;
1667
1668 char *
1669 mapdir ()
1670 PROTOTYPE:
1671 ALIAS:
1672 mapdir = 0
1673 uniquedir = 1
1674 tmpdir = 2
1675 confdir = 3
1676 localdir = 4
1677 playerdir = 5
1678 datadir = 6
1679 CODE:
1680 switch (ix)
1681 {
1682 case 0: RETVAL = settings.mapdir ; break;
1683 case 1: RETVAL = settings.uniquedir; break;
1684 case 2: RETVAL = settings.tmpdir ; break;
1685 case 3: RETVAL = settings.confdir ; break;
1686 case 4: RETVAL = settings.localdir ; break;
1687 case 5: RETVAL = settings.playerdir; break;
1688 case 6: RETVAL = settings.datadir ; break;
1689 }
1690 OUTPUT: RETVAL
1691
1692 void _exit (int status = 0)
1693
1694 int cf_find_animation (char *text)
1695 PROTOTYPE: $
1696
1697 int random_roll(int min, int max, object *op, int goodbad);
1698
1699 const char *cost_string_from_value(uint64 cost, int approx = 0)
1700
1701 int invoke (int event, ...)
1702 CODE:
1703 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1707 OUTPUT: RETVAL
1708
1709 int
1710 exp_to_level (val64 exp)
1711 CODE:
1712 {
1713 int i = 0;
1714
1715 RETVAL = settings.max_level;
1716
1717 for (i = 1; i <= settings.max_level; i++)
1718 {
1719 if (levels[i] > exp)
1720 {
1721 RETVAL = i - 1;
1722 break;
1723 }
1724 }
1725 }
1726 OUTPUT: RETVAL
1727
1728 val64
1729 level_to_min_exp (int level)
1730 CODE:
1731 if (level > settings.max_level)
1732 RETVAL = levels[settings.max_level];
1733 else if (level < 1)
1734 RETVAL = 0;
1735 else
1736 RETVAL = levels[level];
1737 OUTPUT: RETVAL
1738
1739 SV *
1740 resistance_to_string (int atnr)
1741 CODE:
1742 if (atnr >= 0 && atnr < NROFATTACKS)
1743 RETVAL = newSVpv (resist_plus[atnr], 0);
1744 else
1745 XSRETURN_UNDEF;
1746 OUTPUT: RETVAL
1747
1748 int
1749 _valid (SV *obj)
1750 CODE:
1751 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1752 OUTPUT:
1753 RETVAL
1754
1755 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1756
1757 int invoke (object *op, int event, ...)
1758 CODE:
1759 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1760 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1761 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1762 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1763 OUTPUT: RETVAL
1764
1765 SV *registry (object *op)
1766 CODE:
1767 RETVAL = registry_of (op);
1768 OUTPUT:
1769 RETVAL
1770
1771 void mortals ()
1772 CODE:
1773 EXTEND (SP, object::mortals.size ());
1774 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1775 PUSHs (to_sv (*i));
1776
1777 object *first ()
1778 CODE:
1779 RETVAL = object::first;
1780 OUTPUT: RETVAL
1781
1782 INCLUDE: $PERL genacc object ../include/object.h |
1783
1784 # missing properties
1785
1786 int flag (object *op, int flag, int value = 1)
1787 PROTOTYPE: $$;$
1788 CODE:
1789 RETVAL = QUERY_FLAG (op, flag);
1790 if (items >= 3)
1791 if (value)
1792 SET_FLAG (op, flag);
1793 else
1794 CLEAR_FLAG (op, flag);
1795 OUTPUT: RETVAL
1796
1797 object *head (object *op)
1798 PROTOTYPE: $
1799 CODE:
1800 RETVAL = op->head ? op->head : op;
1801 OUTPUT: RETVAL
1802
1803 int is_head (object *op)
1804 PROTOTYPE: $
1805 CODE:
1806 RETVAL = !op->head;
1807 OUTPUT: RETVAL
1808
1809 void
1810 inv (object *obj)
1811 PROTOTYPE: $
1812 PPCODE:
1813 {
1814 object *o;
1815 for (o = obj->inv; o; o = o->below)
1816 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1817 }
1818
1819 object *find_best_object_match (object *op, const char *match)
1820
1821 object *find_marked_object (object *op)
1822
1823 int cf_object_get_resistance (object *op, int rtype)
1824 ALIAS: resistance = 0
1825
1826 int need_identify (const object *obj);
1827
1828 int apply_shop_mat (object *shop_mat, object *op);
1829
1830 int move (object *op, int dir, object *originator = op)
1831 CODE:
1832 RETVAL = move_ob (op, dir, originator);
1833 OUTPUT:
1834 RETVAL
1835
1836 void cf_object_apply (object *op, object *author, int flags = 0)
1837
1838 void cf_object_apply_below (object *op)
1839
1840 void cf_object_remove (object *op)
1841
1842 void cf_object_free (object *op)
1843
1844 object *cf_object_present_archname_inside (object *op, char *whatstr)
1845
1846 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1847
1848 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1849
1850 object *cf_object_clone (object *op, int clonetype = 0)
1851
1852 int cf_object_pay_item (object *op, object *buyer)
1853
1854 int cf_object_pay_amount (object *op, uint64 amount)
1855
1856 void pay_player (object *op, uint64 amount)
1857
1858 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1859
1860 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1861
1862 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1863
1864 void cf_object_learn_spell (object *op, object *sp)
1865
1866 void cf_object_forget_spell (object *op, object *sp)
1867
1868 object *cf_object_check_for_spell (object *op, char *spellname)
1869
1870 int cf_object_query_money (object *op)
1871 ALIAS: money = 0
1872
1873 int cf_object_query_cost (object *op, object *who, int flags)
1874 ALIAS: cost = 0
1875
1876 void cf_object_activate_rune (object *op , object *victim)
1877
1878 int cf_object_check_trigger (object *op, object *cause)
1879
1880 int cf_object_out_of_map (object *op, int x, int y)
1881
1882 void cf_object_drop (object *op, object *author)
1883
1884 void cf_object_take (object *op, object *author)
1885
1886 object *cf_object_insert_object (object *op, object *container)
1887
1888 object *cf_object_insert_in_ob (object *ob, object *where)
1889
1890 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1891
1892 void cf_object_update (object *op, int flags)
1893
1894 void cf_object_pickup (object *op, object *what)
1895
1896 object *cf_create_object_by_name (const char *name)
1897
1898 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1899
1900 void player_lvl_adj (object *who, object *skill = 0)
1901
1902 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1903
1904 int calc_skill_exp (object *who, object *op, object *skill);
1905
1906 void push_button (object *op);
1907
1908 void use_trigger (object *op);
1909
1910 void add_button_link (object *button, mapstruct *map, int connected);
1911
1912 void remove_button_link (object *op);
1913
1914 void
1915 cf_object_set_resistance (object *op, int rtype, int val)
1916 CODE:
1917 if (rtype >= 0 && rtype < NROFATTACKS)
1918 op->resist[rtype] = val;
1919
1920
1921 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1922
1923 void cf_fix_object (object *pl)
1924 ALIAS: fix = 0
1925
1926 object *cf_insert_ob_in_ob (object *ob, object *where)
1927
1928 # no clean way to get an object from an archetype - stupid idiotic
1929 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1930
1931 object *new (const char *archetype = 0)
1932 PROTOTYPE: ;$
1933 CODE:
1934 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1935 OUTPUT:
1936 RETVAL
1937
1938 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1939 PROTOTYPE: $$$$$$
1940 CODE:
1941 {
1942 int unused_type;
1943 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1944 }
1945
1946 # syntatic sugar for easier use in event callbacks.
1947 const char *options (object *op)
1948 CODE:
1949 RETVAL = op->name;
1950 OUTPUT:
1951 RETVAL
1952
1953 player *contr (object *op)
1954 CODE:
1955 RETVAL = op->contr;
1956 OUTPUT: RETVAL
1957
1958 const char *get_ob_key_value (object *op, const char *key)
1959
1960 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1961
1962 object *get_nearest_player (object *ob)
1963 ALIAS: nearest_player = 0
1964 PREINIT:
1965 extern object *get_nearest_player (object *);
1966
1967 void rangevector (object *ob, object *other, int flags = 0)
1968 PROTOTYPE: $$;$
1969 PPCODE:
1970 {
1971 rv_vector rv;
1972 get_rangevector (ob, other, &rv, flags);
1973 EXTEND (SP, 5);
1974 PUSHs (newSVuv (rv.distance));
1975 PUSHs (newSViv (rv.distance_x));
1976 PUSHs (newSViv (rv.distance_y));
1977 PUSHs (newSViv (rv.direction));
1978 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1979 }
1980
1981 bool on_same_map_as (object *ob, object *other)
1982 CODE:
1983 RETVAL = on_same_map (ob, other);
1984 OUTPUT: RETVAL
1985
1986 const char *
1987 base_name (object *op, int plural = op->nrof > 1)
1988 CODE:
1989 RETVAL = query_base_name (op, plural);
1990 OUTPUT: RETVAL
1991
1992 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993
1994 player *player (object *op)
1995 CODE:
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998
1999 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2000
2001 object *cf_player_send_inventory (object *op)
2002
2003 char *cf_player_get_ip (object *op)
2004 ALIAS: ip = 0
2005
2006 object *cf_player_get_marked_item (object *op)
2007 ALIAS: marked_item = 0
2008
2009 void cf_player_set_marked_item (object *op, object *ob)
2010
2011 partylist *cf_player_get_party (object *op)
2012 ALIAS: party = 0
2013
2014 void cf_player_set_party (object *op, partylist *party)
2015
2016 void kill_player (object *op)
2017
2018 void esrv_update_item (object *op, int what, object *item)
2019 C_ARGS: what, op, item
2020
2021 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2022
2023 int invoke (player *pl, int event, ...)
2024 CODE:
2025 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2027 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2028 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2029 OUTPUT: RETVAL
2030
2031 SV *registry (player *pl)
2032 CODE:
2033 RETVAL = registry_of (pl);
2034 OUTPUT:
2035 RETVAL
2036
2037 player *cf_player_find (char *name)
2038 PROTOTYPE: $
2039
2040 void cf_player_move (player *pl, int dir)
2041
2042 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2043
2044 # nonstandard
2045 object *ob (player *pl)
2046 CODE:
2047 RETVAL = pl->ob;
2048 OUTPUT: RETVAL
2049
2050 player *first ()
2051 CODE:
2052 RETVAL = first_player;
2053 OUTPUT: RETVAL
2054
2055 player *next (player *pl)
2056 CODE:
2057 RETVAL = pl->next;
2058 OUTPUT: RETVAL
2059
2060 bool
2061 cell_visible (player *pl, int dx, int dy)
2062 CODE:
2063 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2064 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2065 OUTPUT:
2066 RETVAL
2067
2068 char *
2069 client (player *pl)
2070 CODE:
2071 RETVAL = pl->socket.client;
2072 OUTPUT:
2073 RETVAL
2074
2075 char *
2076 host (player *pl)
2077 CODE:
2078 RETVAL = pl->socket.host;
2079 OUTPUT:
2080 RETVAL
2081
2082 char *
2083 killer (player *pl, char *killer = 0)
2084 CODE:
2085 if (killer)
2086 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2087 RETVAL = pl->killer;
2088 OUTPUT:
2089 RETVAL
2090
2091 void
2092 buggy_mapscroll (player *pl, int value = 1)
2093 CODE:
2094 pl->socket.buggy_mapscroll = value;
2095
2096 void
2097 send (player *pl, SV *packet)
2098 CODE:
2099 {
2100 STRLEN len;
2101 char *buf = SvPVbyte (packet, len);
2102
2103 Write_String_To_Socket (&pl->socket, buf, len);
2104 }
2105
2106 int
2107 listening (player *pl, int new_value = -1)
2108 CODE:
2109 RETVAL = pl->listening;
2110 if (new_value >= 0)
2111 pl->listening = new_value;
2112 OUTPUT:
2113 RETVAL
2114
2115 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2116 PROTOTYPE: $;$$$
2117 PPCODE:
2118 if (GIMME_V != G_VOID)
2119 {
2120 EXTEND (SP, 3);
2121 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2122 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2123 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2124 }
2125 if (map_path) sv_to (map_path, pl->savebed_map);
2126 if (x) sv_to (x, pl->bed_x);
2127 if (y) sv_to (y, pl->bed_y);
2128
2129 void
2130 list ()
2131 PPCODE:
2132 {
2133 player *pl;
2134 for (pl = first_player; pl; pl = pl->next)
2135 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2136 }
2137
2138 bool
2139 peaceful (player *pl, bool new_setting = 0)
2140 PROTOTYPE: $;$
2141 CODE:
2142 RETVAL = pl->peaceful;
2143 if (items > 1)
2144 pl->peaceful = new_setting;
2145 OUTPUT:
2146 RETVAL
2147
2148 living *
2149 orig_stats (player *pl)
2150 CODE:
2151 RETVAL = &pl->orig_stats;
2152 OUTPUT: RETVAL
2153
2154 living *
2155 last_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->last_stats;
2158 OUTPUT: RETVAL
2159
2160
2161 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163 mapstruct *first ()
2164 PROTOTYPE:
2165 CODE:
2166 RETVAL = first_map;
2167 OUTPUT: RETVAL
2168
2169 int invoke (mapstruct *map, int event, ...)
2170 CODE:
2171 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2173 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2174 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2175 OUTPUT: RETVAL
2176
2177 SV *registry (mapstruct *map)
2178 CODE:
2179 RETVAL = registry_of (map);
2180 OUTPUT:
2181 RETVAL
2182
2183 INCLUDE: $PERL genacc mapstruct ../include/map.h |
2184
2185 mapstruct *new (int width, int height)
2186 PROTOTYPE:
2187 CODE:
2188 {
2189 RETVAL = get_empty_map (width, height);
2190 }
2191 OUTPUT:
2192 RETVAL
2193
2194 void delete_map (mapstruct *map)
2195
2196 void clean_tmp_map (mapstruct *map)
2197
2198 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2199
2200 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2201 CODE:
2202 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2203 OUTPUT:
2204 RETVAL
2205
2206 char *tile_path (mapstruct *map, unsigned int dir)
2207 CODE:
2208 if (dir >= 4)
2209 XSRETURN_UNDEF;
2210 RETVAL = map->tile_path [dir];
2211 OUTPUT:
2212 RETVAL
2213
2214 mapstruct *ready_map_name (char *name, int flags = 0)
2215 PROTOTYPE: $;$
2216 ALIAS:
2217 find = 0
2218 get_map = 1
2219
2220 mapstruct *has_been_loaded (char *name)
2221 PROTOTYPE: $
2222
2223 int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229 void
2230 trigger (mapstruct *map, long connection, bool state = true)
2231 CODE:
2232 activate_connection (map, connection, state);
2233
2234 void
2235 get_connection (mapstruct *map, long connection)
2236 PPCODE:
2237 oblinkpt *obp = get_connection_links (map, connection);
2238 if (obp)
2239 for (objectlink *ol = obp->link; ol; ol = ol->next)
2240 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2241
2242 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2243
2244 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2245
2246 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2247 C_ARGS: str, map, nx, ny
2248
2249 void
2250 cf_map_normalise (mapstruct *map, int x, int y)
2251 PPCODE:
2252 {
2253 mapstruct *nmap = 0;
2254 I16 nx = 0, ny = 0;
2255 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2256
2257 EXTEND (SP, 4);
2258 PUSHs (sv_2mortal (newSViv (flags)));
2259
2260 if (GIMME_V == G_ARRAY)
2261 {
2262 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2263 PUSHs (sv_2mortal (newSViv (nx)));
2264 PUSHs (sv_2mortal (newSViv (ny)));
2265 }
2266 }
2267
2268 void
2269 at (mapstruct *map, unsigned int x, unsigned int y)
2270 PROTOTYPE: $$$
2271 PPCODE:
2272 {
2273 object *o;
2274 mapstruct *nmap = 0;
2275 I16 nx, ny;
2276
2277 get_map_flags (map, &nmap, x, y, &nx, &ny);
2278
2279 if (nmap)
2280 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2281 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2282 }
2283
2284 SV *
2285 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2286 PROTOTYPE: $$$
2287 ALIAS:
2288 top_at = 1
2289 flags_at = 2
2290 light_at = 3
2291 move_block_at = 4
2292 move_slow_at = 5
2293 move_on_at = 6
2294 move_off_at = 7
2295 INIT:
2296 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2297 CODE:
2298 switch (ix)
2299 {
2300 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2301 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2302 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2303 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2304 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2305 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2306 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2307 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2308 }
2309 OUTPUT:
2310 RETVAL
2311
2312
2313 MODULE = cf PACKAGE = cf::arch
2314
2315 archetype *find (const char *name)
2316 CODE:
2317 RETVAL = find_archetype (name);
2318 OUTPUT:
2319 RETVAL
2320
2321 archetype *first()
2322 PROTOTYPE:
2323 CODE:
2324 RETVAL = first_archetype;
2325 OUTPUT: RETVAL
2326
2327 INCLUDE: $PERL genacc archetype ../include/object.h |
2328
2329 MODULE = cf PACKAGE = cf::party
2330
2331 partylist *first ()
2332 PROTOTYPE:
2333 CODE:
2334 RETVAL = get_firstparty ();
2335 OUTPUT: RETVAL
2336
2337 partylist *next (partylist *party)
2338 CODE:
2339 RETVAL = party->next;
2340 OUTPUT: RETVAL
2341
2342 const char *name (partylist *party)
2343 CODE:
2344 RETVAL = party->partyname;
2345 OUTPUT: RETVAL
2346
2347 const char *password (partylist *party)
2348 CODE:
2349 RETVAL = party->passwd;
2350 OUTPUT: RETVAL
2351
2352 MODULE = cf PACKAGE = cf::region
2353
2354 region *first ()
2355 PROTOTYPE:
2356 CODE:
2357 RETVAL = first_region;
2358 OUTPUT: RETVAL
2359
2360 region *next (region *reg)
2361 CODE:
2362 RETVAL = reg->next;
2363 OUTPUT: RETVAL
2364
2365 const char *name (region *reg)
2366 CODE:
2367 RETVAL = reg->name;
2368 OUTPUT: RETVAL
2369
2370 region *parent (region *reg)
2371 CODE:
2372 RETVAL = reg->parent;
2373 OUTPUT: RETVAL
2374
2375 const char *longname (region *reg)
2376 CODE:
2377 RETVAL = reg->longname;
2378 OUTPUT: RETVAL
2379
2380 const char *msg (region *reg)
2381 CODE:
2382 RETVAL = reg->msg;
2383 OUTPUT: RETVAL
2384
2385 MODULE = cf PACKAGE = cf::living
2386
2387 INCLUDE: $PERL genacc living ../include/living.h |
2388