ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.109
Committed: Mon Dec 25 11:25:49 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.108: +321 -209 lines
Log Message:
- small, but subtle, rewrite of object management
- perl will now keep attachable objects alive
- objects are now refcounted
- refcouts need to be tested explicitly (refcnt_chk)
- explicit destroy is required current
- explicit destroy asks "nicely" for the object to self destruct, if possible
- refcounts will be used during mortal killing
- minor bugfixes, optimisations etc.
- some former hacks removed.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "CoroAPI.h"
42 #include "perlxsi.c"
43
44 extern sint64 *levels; // the experience table
45
46 typedef object object_ornull;
47 typedef maptile maptile_ornull;
48
49 #if IVSIZE >= 8
50 typedef IV val64;
51 # define newSVval64 newSViv
52 # define SvVAL64 SvIV
53 #else
54 typedef double val64;
55 # define newSVval64 newSVnv
56 # define SvVAL64 SvNV
57 #endif
58
59 static f_plug_api gethook = cfapi_get_hooks;
60 static f_plug_api object_set_property = cfapi_object_set_property;
61 static f_plug_api object_insert = cfapi_object_insert;
62
63 static PerlInterpreter *perl;
64
65 global gbl_ev;
66 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
67
68 static HV
69 *stash_cf,
70 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap,
72 *stash_cf_player_wrap,
73 *stash_cf_map_wrap,
74 *stash_cf_client_wrap,
75 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap,
77 *stash_cf_region_wrap,
78 *stash_cf_living_wrap;
79
80 // helper cast function, returns super class * or 0
81 template<class super>
82 static super *
83 is_a (attachable *at)
84 {
85 //return dynamic_cast<super *>(at); // slower, safer
86 if (typeid (*at) == typeid (super))
87 return static_cast<super *>(at);
88 else
89 return 0;
90 }
91
92 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93
94 unordered_vector<attachable *> attachable::mortals;
95
96 #if 0
97 attachable *attachable::rc_first;
98
99 attachable::attachable ()
100 {
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104 }
105 #endif
106
107 attachable::~attachable ()
108 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110 #if 0
111 assert (!rc_next);
112 assert (!refcnt);
113 #endif
114 }
115
116 // check wether the object really is dead
117 void
118 attachable::do_check ()
119 {
120 if (refcnt > 0)
121 return;
122
123 // try to unborrow the refcnt from perl
124 if (flags & F_BORROWED)
125 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self);
130 }
131
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136 }
137
138 void
139 attachable::do_destroy ()
140 {
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this);
145 }
146
147 void
148 attachable::destroy ()
149 {
150 if (destroyed ())
151 return;
152
153 flags |= F_DESTROYED;
154 do_destroy ();
155 }
156
157 void attachable::check_mortals ()
158 {
159 for (int i = 0; i < mortals.size (); )
160 {
161 attachable *obj = mortals [i];
162
163 obj->refcnt_chk (); // unborrow from perl, if necessary
164
165 if (obj->refcnt || obj->self)
166 {
167 #if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170 #endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 }
181 }
182
183 attachable &
184 attachable::operator =(const attachable &src)
185 {
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191 }
192
193 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194
195 static SV *
196 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197 {
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205 }
206
207 static int
208 attachable_free (pTHX_ SV *sv, MAGIC *mg)
209 {
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 at->refcnt_chk ();
214 return 0;
215 }
216
217 static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
218
219 SV *
220 newSVattachable (attachable *obj, HV *stash)
221 {
222 if (!obj)
223 return &PL_sv_undef;
224
225 if (!obj->self)
226 {
227 obj->self = newHV ();
228 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
229
230 // borrow the refcnt from the object
231 obj->flags |= attachable::F_BORROWED;
232 obj->refcnt_dec ();
233 }
234
235 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 }
237
238 static void
239 clearSVptr (SV *sv)
240 {
241 if (SvROK (sv))
242 sv = SvRV (sv);
243
244 hv_clear ((HV *)sv);
245 sv_unmagic (sv, PERL_MAGIC_ext);
246 }
247
248 static long
249 SvPTR (SV *sv, const char *klass)
250 {
251 if (!sv_derived_from (sv, klass))
252 croak ("object of type %s expected", klass);
253
254 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
255
256 if (!mg)
257 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
258
259 return (long)mg->mg_ptr;
260 }
261
262 static long
263 SvPTR_ornull (SV *sv, const char *klass)
264 {
265 if (SvOK (sv))
266 return SvPTR (sv, klass);
267 else
268 return 0;
269 }
270
271 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
272 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
273 inline SV *to_sv (bool v) { return newSViv (v); }
274 inline SV *to_sv ( signed char v) { return newSViv (v); }
275 inline SV *to_sv (unsigned char v) { return newSViv (v); }
276 inline SV *to_sv ( signed short v) { return newSViv (v); }
277 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
278 inline SV *to_sv ( signed int v) { return newSViv (v); }
279 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
280 inline SV *to_sv ( signed long v) { return newSViv (v); }
281 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
282 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
283 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
284 inline SV *to_sv (float v) { return newSVnv (v); }
285 inline SV *to_sv (double v) { return newSVnv (v); }
286 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
287 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
288 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
289 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
290 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
291 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
292 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
293 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
294
295 inline SV *to_sv (object & v) { return to_sv (&v); }
296 inline SV *to_sv (living & v) { return to_sv (&v); }
297
298 //TODO:
299 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
300 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
301
302 inline SV *to_sv (UUID v)
303 {
304 char buf[128];
305 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
306 return newSVpv (buf, 0);
307 }
308
309 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
310 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
311 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
312 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
313 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
314 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
315 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
316 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
317 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
318 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
319 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
320 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
321 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
322 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
323 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
324 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
325 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
326 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
327 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
328 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
329 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
330 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
331 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
332
333 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
334 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
335
336 template<class T>
337 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
338
339 template<int N>
340 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
341
342 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
343 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
344 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
345 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
346 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
347
348 inline void sv_to (SV *sv, UUID &v)
349 {
350 unsigned int version;
351
352 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
353 croak ("unparsable uuid: %s", SvPV_nolen (sv));
354 }
355
356 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
357
358 static SV *
359 newSVdt_va (va_list &ap, data_type type)
360 {
361 SV *sv;
362
363 switch (type)
364 {
365 case DT_INT:
366 sv = newSViv (va_arg (ap, int));
367 break;
368
369 case DT_INT64:
370 sv = newSVval64 ((val64)va_arg (ap, sint64));
371 break;
372
373 case DT_DOUBLE:
374 sv = newSVnv (va_arg (ap, double));
375 break;
376
377 case DT_STRING:
378 {
379 char *str = (char *)va_arg (ap, const char *);
380 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
381 }
382 break;
383
384 case DT_DATA:
385 {
386 char *str = (char *)va_arg (ap, const void *);
387 int len = va_arg (ap, int);
388 sv = str ? newSVpv (str, len) : &PL_sv_undef;
389 }
390 break;
391
392 case DT_OBJECT:
393 sv = to_sv (va_arg (ap, object *));
394 break;
395
396 case DT_MAP:
397 // va_arg (object *) when void * is passed is an XSI extension
398 sv = to_sv (va_arg (ap, maptile *));
399 break;
400
401 case DT_CLIENT:
402 sv = to_sv (va_arg (ap, client *));
403 break;
404
405 case DT_PLAYER:
406 sv = to_sv (va_arg (ap, player *));
407 break;
408
409 case DT_ARCH:
410 sv = to_sv (va_arg (ap, archetype *));
411 break;
412
413 case DT_PARTY:
414 sv = to_sv (va_arg (ap, partylist *));
415 break;
416
417 case DT_REGION:
418 sv = to_sv (va_arg (ap, region *));
419 break;
420
421 default:
422 assert (("unhandled type in newSVdt_va", 0));
423 }
424
425 return sv;
426 }
427
428 static SV *
429 newSVdt (data_type type, ...)
430 {
431 va_list ap;
432
433 va_start (ap, type);
434 SV *sv = newSVdt_va (ap, type);
435 va_end (ap);
436
437 return sv;
438 }
439
440 static SV *
441 newSVcfapi (int type, ...)
442 {
443 SV *sv;
444
445 va_list ap;
446 va_start (ap, type);
447
448 switch (type)
449 {
450 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
451 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
452 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
453 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
454 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
455 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
456 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
457 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
458 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
459 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
460
461 default:
462 assert (("unhandled type in newSVcfapi", 0));
463 }
464
465 va_end (ap);
466
467 return sv;
468 }
469
470 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
471
472 SV *
473 registry (attachable *ext)
474 {
475 if (!ext->cb)
476 ext->cb = newAV ();
477
478 return newRV_inc ((SV *)ext->cb);
479 }
480
481 #if 0
482 void attachable::clear ()
483 {
484 if (self)
485 {
486 // disconnect Perl from C, to avoid crashes
487 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
488
489 // clear the perl hash, might or might not be a good idea
490 hv_clear ((HV *)SvRV ((SV *)self));
491
492 SvREFCNT_dec (self);
493 self = 0;
494 }
495
496 if (cb)
497 {
498 SvREFCNT_dec (cb);
499 cb = 0;
500 }
501
502 attach = 0;
503 }
504 #endif
505
506 void attachable::optimise ()
507 {
508 if (self
509 && SvREFCNT (self) == 1
510 && !HvTOTALKEYS (self))
511 {
512 flags &= ~F_BORROWED;
513 refcnt_inc ();
514 SvREFCNT_dec ((SV *)self);
515 }
516 }
517
518 /////////////////////////////////////////////////////////////////////////////
519
520 #include "kw_hash.h"
521
522 object_freezer::object_freezer ()
523 : dynbuf (128 * 1024, 64 * 1024)
524 {
525 av = newAV ();
526 }
527
528 object_freezer::~object_freezer ()
529 {
530 SvREFCNT_dec (av);
531 }
532
533 void object_freezer::put (attachable *ext)
534 {
535 ext->optimise ();
536
537 if (ext->self)
538 {
539 int idx = AvFILLp ((AV *)av) + 1;
540 av_store (av, idx, newRV_inc ((SV *)ext->self));
541
542 add ((void *)"oid ", 4);
543 add ((sint32)idx);
544 add ('\n');
545 }
546 }
547
548 bool object_freezer::save (const char *filename)
549 {
550 dSP;
551 ENTER;
552 SAVETMPS;
553 PUSHMARK (SP);
554 EXTEND (SP, 3);
555 PUSHs (sv_2mortal (newSVpv (filename, 0)));
556 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
557 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
558 PUTBACK;
559 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
560 FREETMPS;
561 LEAVE;
562 }
563
564 char *object_freezer::as_string ()
565 {
566 dSP;
567 ENTER;
568 SAVETMPS;
569 PUSHMARK (SP);
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
572 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
573 PUTBACK;
574
575 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
576 ? strdup (SvPVbyte_nolen (POPs))
577 : strdup ("[fatal error]");
578
579 FREETMPS;
580 LEAVE;
581
582 return res;
583 }
584
585 int fprintf (object_freezer &freezer, const char *format, ...)
586 {
587 va_list ap;
588
589 va_start (ap, format);
590
591 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
592
593 if (len >= 0)
594 freezer.alloc (len);
595
596 va_end (ap);
597 }
598
599 int fputs (const char *s, object_freezer &freezer)
600 {
601 freezer.add (s);
602 }
603
604 static const char thawer_eof[] = "\n\n\n\0\0\0";
605
606 object_thawer::object_thawer (const char *filename)
607 {
608 static const char eof[] = "\n\n\n\0\0\0";
609
610 av = 0;
611 text = 0;
612 line = 0;
613
614 if (filename)
615 {
616 dSP;
617 ENTER;
618 SAVETMPS;
619 PUSHMARK (SP);
620 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
621 PUTBACK;
622
623 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
624 {
625 SPAGAIN;
626
627 // second value - perl objects
628 {
629 SV *sv = POPs;
630 if (SvROK (sv))
631 av = (AV *)SvREFCNT_inc (SvRV (sv));
632 }
633
634 // first value - text part, pad with 3 zeroes
635 {
636 SV *sv = POPs;
637 STRLEN len;
638 char *sv_ = SvPVbyte (sv, len);
639 text = newSV (len + sizeof (eof));
640 SvCUR_set (text, len);
641 memcpy (SvPVX (text), sv_, len);
642 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
643
644 line = SvPVX (text);
645 }
646 }
647
648 PUTBACK;
649 FREETMPS;
650 LEAVE;
651 }
652 }
653
654 object_thawer::object_thawer (const char *data, AV *perlav)
655 {
656 av = perlav;
657 text = newSVpv (data, 0);
658 sv_catpv (text, thawer_eof);
659 line = SvPVbyte_nolen (text);
660 }
661
662 void object_thawer::get (attachable *obj, int oid)
663 {
664 if (!av || oid < 0) // this is actually an error of sorts
665 return;
666
667 // object must be virgin
668 assert (!obj->self);
669
670 SV **svp = av_fetch ((AV *)av, oid, 0);
671
672 if (!svp || !SvROK (*svp))
673 {
674 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
675 return;
676 }
677
678 obj->self = (HV *)SvRV (*svp);
679 SvRV_set (*svp, &PL_sv_undef);
680
681 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
682 obj->reattach ();
683
684 // borrow a refcount for the perl object
685 obj->flags |= attachable::F_BORROWED;
686 obj->refcnt_dec ();
687 }
688
689 object_thawer::~object_thawer ()
690 {
691 if (text) SvREFCNT_dec (text);
692 if (av) SvREFCNT_dec (av);
693 }
694
695 char *fgets (char *s, int n, object_thawer &thawer)
696 {
697 char *p = thawer.line;
698 char *q = s;
699
700 if (!p)
701 return 0;
702
703 while (--n)
704 {
705 if (!*p)
706 break;
707
708 *q++ = *p;
709
710 if (*p++ == '\n')
711 break;
712 }
713
714 *q = 0;
715 thawer.line = p;
716
717 return s == q ? 0 : s;
718 }
719
720 keyword object_thawer::get_kv ()
721 {
722 if (!line)
723 return KW_EOF;
724
725 for (;;)
726 {
727 char *p = line;
728
729 if (!*p)
730 return KW_EOF;
731
732 // parse keyword
733 while (*p > ' ')
734 p++;
735
736 int klen = p - line;
737
738 if (*p++ != '\n')
739 {
740 // parse value
741 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
742 ++p;
743
744 last_value = p;
745
746 while (*p != '\n')
747 p++;
748
749 *p++ = 0;
750 }
751 else
752 last_value = 0;
753
754 line [klen] = 0;
755 keyword_idx *kw = kw_lex::match (line, klen);
756
757 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
758
759 if (kw)
760 {
761 line = p;
762 return kw->index;
763 }
764 else if (!*line || *line == '#')
765 {
766 // empty/comment line
767 line = p;
768 }
769 else
770 return KW_ERROR;
771 }
772 }
773
774 void object_thawer::get (shstr &sh) const
775 {
776 if (last_value)
777 sh = last_value;
778 else
779 {
780 sh = "<value missing>";
781 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
782 }
783 }
784
785 void object_thawer::get_ml (keyword kend, shstr &sh)
786 {
787 char kw[128];
788
789 int klen = keyword_len [kend];
790
791 kw [0] = '\n';
792 memcpy (kw + 1, keyword_str [kend], klen);
793 kw [klen + 1] = '\n';
794 kw [klen + 2] = 0;
795
796 // first test for completely empty msg... "endXXX\n"
797 if (!strncmp (line, kw + 1, klen + 1))
798 {
799 sh = 0;
800
801 line += klen + 1;
802
803 return;
804 }
805 else
806 {
807 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
808
809 char *end = strstr (line, kw);
810
811 if (!end)
812 {
813 sh = 0;
814 return;
815 }
816
817 *end = 0;
818 sh = line;
819
820 line = end + keyword_len [kend] + 1;
821
822 while (*line++ != '\n')
823 ;
824 }
825 }
826
827 sint32 object_thawer::get_sint32 () const
828 {
829 char *p = last_value;
830
831 if (!p)
832 return 0;
833
834 sint32 val = 0;
835 bool negate;
836
837 if (*p == '-')
838 {
839 negate = true;
840 ++p;
841 }
842 else
843 negate = false;
844
845 do
846 {
847 val *= 10;
848 val += *p++ - '0';
849 }
850 while (*p);
851
852 return negate ? -val : val;
853 }
854
855 sint64 object_thawer::get_sint64 () const
856 {
857 return last_value ? atoll (last_value) : 0;
858 }
859
860 double object_thawer::get_double () const
861 {
862 return last_value ? atof (last_value) : 0;
863 }
864
865 /////////////////////////////////////////////////////////////////////////////
866
867 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
868 {
869 return 0;
870 }
871
872 static CommArray_s rtn_cmd;
873
874 static int
875 runPluginCommand (object *obj, char *params)
876 {
877 return -1;
878 }
879
880 extern "C" void *cfperl_getPluginProperty (int *type, ...)
881 {
882 va_list args;
883 char *propname;
884 int i;
885 va_start (args, type);
886 propname = va_arg (args, char *);
887 //printf ("Property name: %s\n", propname);
888
889 if (!strcmp (propname, "command?"))
890 return NULL;
891 else if (!strcmp (propname, "Identification"))
892 {
893 va_end (args);
894 return (void *)PLUGIN_NAME;
895 }
896 else if (!strcmp (propname, "FullName"))
897 {
898 va_end (args);
899 return (void *)PLUGIN_VERSION;
900 }
901 else
902 va_end (args);
903
904 return NULL;
905 }
906
907 extern "C" int cfperl_postInitPlugin ()
908 {
909 int hooktype = 1;
910 int rtype = 0;
911
912 cf_init_plugin (gethook);
913
914 return 0;
915 }
916
917 extern "C" int cfperl_closePlugin ()
918 {
919 return 0;
920 }
921
922 void
923 cfperl_init ()
924 {
925 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
926 perl = perl_alloc ();
927 perl_construct (perl);
928
929 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
930
931 char *argv[] = {
932 "",
933 "-e"
934 "use Event; use Coro;" // required for bootstrap
935 "cf->bootstrap;" // required for datadir :*>
936 "unshift @INC, cf::datadir ();"
937 "require cf;"
938 };
939
940 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
941 {
942 printf ("unable to initialize perl-interpreter, aborting.\n");
943 exit (EXIT_FAILURE);
944 }
945 }
946
947 void cfperl_main ()
948 {
949 dSP;
950
951 PUSHMARK (SP);
952 PUTBACK;
953 call_pv ("cf::main", G_DISCARD | G_VOID);
954 }
955
956 void
957 attachable::instantiate ()
958 {
959 if (attach)
960 {
961 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
962 attach = 0;
963 }
964 }
965
966 void
967 attachable::reattach ()
968 {
969 optimise ();
970 //TODO: check for _attachment's, very important for restarts
971 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
972 }
973
974 static event_klass klass_of[NUM_EVENT_TYPES] = {
975 # define def(type,name) KLASS_ ## type,
976 # include "eventinc.h"
977 # undef def
978 };
979
980 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
981
982 static void
983 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
984 {
985 // event must be in array
986 if (event >= 0 && event <= AvFILLp (registry))
987 {
988 SV *cbs_ = AvARRAY (registry)[event];
989
990 // element must be list of callback entries
991 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
992 {
993 AV *cbs = (AV *)SvRV (cbs_);
994
995 // no callback entries, no callbacks to call
996 if (AvFILLp (cbs) >= 0)
997 {
998 if (!callbacks)
999 {
1000 callbacks = newAV ();
1001 av_extend (callbacks, 16);
1002 }
1003
1004 // never use SvREFCNT_inc to copy values, but its ok here :)
1005 for (int i = 0; i <= AvFILLp (cbs); ++i)
1006 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
1007 }
1008 }
1009 }
1010 }
1011
1012 void
1013 attachable::gather_callbacks (AV *&callbacks, event_type event) const
1014 {
1015 ::gather_callbacks (callbacks, cb_attachable, event);
1016
1017 if (cb)
1018 ::gather_callbacks (callbacks, cb, event);
1019 }
1020
1021 void
1022 global::gather_callbacks (AV *&callbacks, event_type event) const
1023 {
1024 ::gather_callbacks (callbacks, cb_object, event);
1025 }
1026
1027 void
1028 object::gather_callbacks (AV *&callbacks, event_type event) const
1029 {
1030 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1031 {
1032 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
1033
1034 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1035 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1036 }
1037
1038 if (type <= AvFILLp (cb_type))
1039 {
1040 SV *registry = AvARRAY (cb_type)[type];
1041
1042 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1043 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1044 }
1045
1046 attachable::gather_callbacks (callbacks, event);
1047 ::gather_callbacks (callbacks, cb_object, event);
1048 }
1049
1050 void
1051 archetype::gather_callbacks (AV *&callbacks, event_type event) const
1052 {
1053 attachable::gather_callbacks (callbacks, event);
1054 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
1055 }
1056
1057 void
1058 client::gather_callbacks (AV *&callbacks, event_type event) const
1059 {
1060 attachable::gather_callbacks (callbacks, event);
1061 ::gather_callbacks (callbacks, cb_client, event);
1062 }
1063
1064 void
1065 player::gather_callbacks (AV *&callbacks, event_type event) const
1066 {
1067 attachable::gather_callbacks (callbacks, event);
1068 ::gather_callbacks (callbacks, cb_player, event);
1069 }
1070
1071 void
1072 maptile::gather_callbacks (AV *&callbacks, event_type event) const
1073 {
1074 attachable::gather_callbacks (callbacks, event);
1075 ::gather_callbacks (callbacks, cb_map, event);
1076 }
1077
1078 bool
1079 attachable::invoke (event_type event, ...)
1080 {
1081 data_type dt;
1082 va_list ap;
1083
1084 va_start (ap, event);
1085
1086 // callback call ordering should be:
1087 // 1. per-object callback
1088 // 2. per-class object
1089 // 3. per-type callback
1090 // 4. global callbacks
1091
1092 AV *callbacks = 0;
1093 gather_callbacks (callbacks, event);
1094
1095 // short-circuit processing if no callbacks found/defined
1096 if (!callbacks)
1097 return 0;
1098
1099 dSP;
1100 ENTER;
1101 SAVETMPS;
1102
1103 PUSHMARK (SP);
1104 EXTEND (SP, 3);
1105
1106 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1107 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1108
1109 //TODO: unhack
1110 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op)));
1111 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl)));
1112 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns)));
1113 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m)));
1114 else if (global *gl = is_a<global>(this)) /*nop*/;
1115 else
1116 abort (); //TODO
1117
1118 for (;;)
1119 {
1120 dt = (data_type) va_arg (ap, int);
1121
1122 if (dt == DT_END)
1123 break;
1124 else if (dt == DT_AV)
1125 {
1126 AV *av = va_arg (ap, AV *);
1127
1128 for (int i = 0; i <= av_len (av); ++i)
1129 XPUSHs (*av_fetch (av, i, 1));
1130 }
1131 else
1132 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1133 }
1134
1135 va_end (ap);
1136
1137 PUTBACK;
1138 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1139 SPAGAIN;
1140
1141 count = count > 0 ? POPi : 0;
1142
1143 FREETMPS;
1144 LEAVE;
1145
1146 return count;
1147 }
1148
1149 SV *
1150 cfperl_result (int idx)
1151 {
1152 AV *av = get_av ("cfperl::invoke_results", 0);
1153 if (!av)
1154 return &PL_sv_undef;
1155
1156 SV **sv = av_fetch (av, idx, 0);
1157 if (!sv)
1158 return &PL_sv_undef;
1159
1160 return *sv;
1161 }
1162
1163 int
1164 cfperl_result_INT (int idx)
1165 {
1166 return SvIV (cfperl_result (idx));
1167 }
1168
1169 double
1170 cfperl_result_DOUBLE (int idx)
1171 {
1172 return SvNV (cfperl_result (idx));
1173 }
1174
1175 /////////////////////////////////////////////////////////////////////////////
1176
1177 struct EventAPI *watcher_base::GEventAPI;
1178
1179 static void iw_dispatch (pe_event *ev)
1180 {
1181 iw *w = (iw *)ev->ext_data;
1182 w->call (*w);
1183 }
1184
1185 void
1186 iw::alloc ()
1187 {
1188 pe = GEventAPI->new_idle (0, 0);
1189
1190 pe->base.callback = (void *)iw_dispatch;
1191 pe->base.ext_data = (void *)this;
1192 }
1193
1194 static void iow_dispatch (pe_event *ev)
1195 {
1196 iow *w = (iow *)ev->ext_data;
1197 w->call (*w, ((pe_ioevent *)ev)->got);
1198 }
1199
1200 void
1201 iow::alloc ()
1202 {
1203 pe = GEventAPI->new_io (0, 0);
1204
1205 pe->base.callback = (void *)iow_dispatch;
1206 pe->base.ext_data = (void *)this;
1207
1208 pe->fd = -1;
1209 pe->poll = 0;
1210 }
1211
1212 void
1213 iow::fd (int fd)
1214 {
1215 pe->fd = fd;
1216 }
1217
1218 int
1219 iow::poll ()
1220 {
1221 return pe->poll;
1222 }
1223
1224 void
1225 iow::poll (int events)
1226 {
1227 if (pe->poll != events)
1228 {
1229 if (pe->poll) stop ();
1230 pe->poll = events;
1231 if (pe->poll) start ();
1232 }
1233 }
1234
1235 void
1236 _connect_to_perl ()
1237 {
1238 stash_cf = gv_stashpv ("cf" , 1);
1239
1240 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1241 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1242 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1243 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1244 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1245 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1246 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1247 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1248 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1249
1250 cb_global = get_av ("cf::CB_GLOBAL", 1);
1251 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1252 cb_object = get_av ("cf::CB_OBJECT", 1);
1253 cb_player = get_av ("cf::CB_PLAYER", 1);
1254 cb_client = get_av ("cf::CB_CLIENT", 1);
1255 cb_type = get_av ("cf::CB_TYPE" , 1);
1256 cb_map = get_av ("cf::CB_MAP" , 1);
1257 }
1258
1259 MODULE = cf PACKAGE = cf PREFIX = cf_
1260
1261 BOOT:
1262 {
1263 _connect_to_perl ();
1264
1265 I_EVENT_API (PACKAGE);
1266 watcher_base::GEventAPI = GEventAPI;
1267 I_CORO_API (PACKAGE);
1268
1269 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1270
1271 static const struct {
1272 const char *name;
1273 IV iv;
1274 } *civ, const_iv[] = {
1275 # define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError)
1277 const_iv (llevInfo)
1278 const_iv (llevDebug)
1279 const_iv (llevMonster)
1280
1281 const_iv (MAX_TIME)
1282 const_iv (PLAYER)
1283 const_iv (TRANSPORT)
1284 const_iv (ROD)
1285 const_iv (TREASURE)
1286 const_iv (POTION)
1287 const_iv (FOOD)
1288 const_iv (POISON)
1289 const_iv (BOOK)
1290 const_iv (CLOCK)
1291 const_iv (ARROW)
1292 const_iv (BOW)
1293 const_iv (WEAPON)
1294 const_iv (ARMOUR)
1295 const_iv (PEDESTAL)
1296 const_iv (ALTAR)
1297 const_iv (LOCKED_DOOR)
1298 const_iv (SPECIAL_KEY)
1299 const_iv (MAP)
1300 const_iv (DOOR)
1301 const_iv (KEY)
1302 const_iv (TIMED_GATE)
1303 const_iv (TRIGGER)
1304 const_iv (GRIMREAPER)
1305 const_iv (MAGIC_EAR)
1306 const_iv (TRIGGER_BUTTON)
1307 const_iv (TRIGGER_ALTAR)
1308 const_iv (TRIGGER_PEDESTAL)
1309 const_iv (SHIELD)
1310 const_iv (HELMET)
1311 const_iv (HORN)
1312 const_iv (MONEY)
1313 const_iv (CLASS)
1314 const_iv (GRAVESTONE)
1315 const_iv (AMULET)
1316 const_iv (PLAYERMOVER)
1317 const_iv (TELEPORTER)
1318 const_iv (CREATOR)
1319 const_iv (SKILL)
1320 const_iv (EARTHWALL)
1321 const_iv (GOLEM)
1322 const_iv (THROWN_OBJ)
1323 const_iv (BLINDNESS)
1324 const_iv (GOD)
1325 const_iv (DETECTOR)
1326 const_iv (TRIGGER_MARKER)
1327 const_iv (DEAD_OBJECT)
1328 const_iv (DRINK)
1329 const_iv (MARKER)
1330 const_iv (HOLY_ALTAR)
1331 const_iv (PLAYER_CHANGER)
1332 const_iv (BATTLEGROUND)
1333 const_iv (PEACEMAKER)
1334 const_iv (GEM)
1335 const_iv (FIREWALL)
1336 const_iv (ANVIL)
1337 const_iv (CHECK_INV)
1338 const_iv (MOOD_FLOOR)
1339 const_iv (EXIT)
1340 const_iv (ENCOUNTER)
1341 const_iv (SHOP_FLOOR)
1342 const_iv (SHOP_MAT)
1343 const_iv (RING)
1344 const_iv (FLOOR)
1345 const_iv (FLESH)
1346 const_iv (INORGANIC)
1347 const_iv (SKILL_TOOL)
1348 const_iv (LIGHTER)
1349 const_iv (BUILDABLE_WALL)
1350 const_iv (MISC_OBJECT)
1351 const_iv (LAMP)
1352 const_iv (DUPLICATOR)
1353 const_iv (SPELLBOOK)
1354 const_iv (CLOAK)
1355 const_iv (SPINNER)
1356 const_iv (GATE)
1357 const_iv (BUTTON)
1358 const_iv (CF_HANDLE)
1359 const_iv (HOLE)
1360 const_iv (TRAPDOOR)
1361 const_iv (SIGN)
1362 const_iv (BOOTS)
1363 const_iv (GLOVES)
1364 const_iv (SPELL)
1365 const_iv (SPELL_EFFECT)
1366 const_iv (CONVERTER)
1367 const_iv (BRACERS)
1368 const_iv (POISONING)
1369 const_iv (SAVEBED)
1370 const_iv (WAND)
1371 const_iv (SCROLL)
1372 const_iv (DIRECTOR)
1373 const_iv (GIRDLE)
1374 const_iv (FORCE)
1375 const_iv (POTION_EFFECT)
1376 const_iv (EVENT_CONNECTOR)
1377 const_iv (CLOSE_CON)
1378 const_iv (CONTAINER)
1379 const_iv (ARMOUR_IMPROVER)
1380 const_iv (WEAPON_IMPROVER)
1381 const_iv (SKILLSCROLL)
1382 const_iv (DEEP_SWAMP)
1383 const_iv (IDENTIFY_ALTAR)
1384 const_iv (MENU)
1385 const_iv (RUNE)
1386 const_iv (TRAP)
1387 const_iv (POWER_CRYSTAL)
1388 const_iv (CORPSE)
1389 const_iv (DISEASE)
1390 const_iv (SYMPTOM)
1391 const_iv (BUILDER)
1392 const_iv (MATERIAL)
1393 const_iv (ITEM_TRANSFORMER)
1394
1395 const_iv (NUM_SUBTYPES)
1396
1397 const_iv (ST_BD_BUILD)
1398 const_iv (ST_BD_REMOVE)
1399
1400 const_iv (ST_MAT_FLOOR)
1401 const_iv (ST_MAT_WALL)
1402 const_iv (ST_MAT_ITEM)
1403
1404 const_iv (AT_PHYSICAL)
1405 const_iv (AT_MAGIC)
1406 const_iv (AT_FIRE)
1407 const_iv (AT_ELECTRICITY)
1408 const_iv (AT_COLD)
1409 const_iv (AT_CONFUSION)
1410 const_iv (AT_ACID)
1411 const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC)
1413 const_iv (AT_GHOSTHIT)
1414 const_iv (AT_POISON)
1415 const_iv (AT_SLOW)
1416 const_iv (AT_PARALYZE)
1417 const_iv (AT_TURN_UNDEAD)
1418 const_iv (AT_FEAR)
1419 const_iv (AT_CANCELLATION)
1420 const_iv (AT_DEPLETE)
1421 const_iv (AT_DEATH)
1422 const_iv (AT_CHAOS)
1423 const_iv (AT_COUNTERSPELL)
1424 const_iv (AT_GODPOWER)
1425 const_iv (AT_HOLYWORD)
1426 const_iv (AT_BLIND)
1427 const_iv (AT_INTERNAL)
1428 const_iv (AT_LIFE_STEALING)
1429 const_iv (AT_DISEASE)
1430
1431 const_iv (WEAP_HIT)
1432 const_iv (WEAP_SLASH)
1433 const_iv (WEAP_PIERCE)
1434 const_iv (WEAP_CLEAVE)
1435 const_iv (WEAP_SLICE)
1436 const_iv (WEAP_STAB)
1437 const_iv (WEAP_WHIP)
1438 const_iv (WEAP_CRUSH)
1439 const_iv (WEAP_BLUD)
1440
1441 const_iv (FLAG_ALIVE)
1442 const_iv (FLAG_WIZ)
1443 const_iv (FLAG_REMOVED)
1444 const_iv (FLAG_FREED)
1445 const_iv (FLAG_WAS_WIZ)
1446 const_iv (FLAG_APPLIED)
1447 const_iv (FLAG_UNPAID)
1448 const_iv (FLAG_USE_SHIELD)
1449 const_iv (FLAG_NO_PICK)
1450 const_iv (FLAG_ANIMATE)
1451 const_iv (FLAG_MONSTER)
1452 const_iv (FLAG_FRIENDLY)
1453 const_iv (FLAG_GENERATOR)
1454 const_iv (FLAG_IS_THROWN)
1455 const_iv (FLAG_AUTO_APPLY)
1456 const_iv (FLAG_PLAYER_SOLD)
1457 const_iv (FLAG_SEE_INVISIBLE)
1458 const_iv (FLAG_CAN_ROLL)
1459 const_iv (FLAG_OVERLAY_FLOOR)
1460 const_iv (FLAG_IS_TURNABLE)
1461 const_iv (FLAG_IS_USED_UP)
1462 const_iv (FLAG_IDENTIFIED)
1463 const_iv (FLAG_REFLECTING)
1464 const_iv (FLAG_CHANGING)
1465 const_iv (FLAG_SPLITTING)
1466 const_iv (FLAG_HITBACK)
1467 const_iv (FLAG_STARTEQUIP)
1468 const_iv (FLAG_BLOCKSVIEW)
1469 const_iv (FLAG_UNDEAD)
1470 const_iv (FLAG_SCARED)
1471 const_iv (FLAG_UNAGGRESSIVE)
1472 const_iv (FLAG_REFL_MISSILE)
1473 const_iv (FLAG_REFL_SPELL)
1474 const_iv (FLAG_NO_MAGIC)
1475 const_iv (FLAG_NO_FIX_PLAYER)
1476 const_iv (FLAG_IS_LIGHTABLE)
1477 const_iv (FLAG_TEAR_DOWN)
1478 const_iv (FLAG_RUN_AWAY)
1479 const_iv (FLAG_PICK_UP)
1480 const_iv (FLAG_UNIQUE)
1481 const_iv (FLAG_NO_DROP)
1482 const_iv (FLAG_WIZCAST)
1483 const_iv (FLAG_CAST_SPELL)
1484 const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE)
1486 const_iv (FLAG_USE_BOW)
1487 const_iv (FLAG_USE_ARMOUR)
1488 const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING)
1490 const_iv (FLAG_READY_RANGE)
1491 const_iv (FLAG_READY_BOW)
1492 const_iv (FLAG_XRAYS)
1493 const_iv (FLAG_NO_APPLY)
1494 const_iv (FLAG_IS_FLOOR)
1495 const_iv (FLAG_LIFESAVE)
1496 const_iv (FLAG_NO_STRENGTH)
1497 const_iv (FLAG_SLEEP)
1498 const_iv (FLAG_STAND_STILL)
1499 const_iv (FLAG_RANDOM_MOVE)
1500 const_iv (FLAG_ONLY_ATTACK)
1501 const_iv (FLAG_CONFUSED)
1502 const_iv (FLAG_STEALTH)
1503 const_iv (FLAG_WIZPASS)
1504 const_iv (FLAG_IS_LINKED)
1505 const_iv (FLAG_CURSED)
1506 const_iv (FLAG_DAMNED)
1507 const_iv (FLAG_SEE_ANYWHERE)
1508 const_iv (FLAG_KNOWN_MAGICAL)
1509 const_iv (FLAG_KNOWN_CURSED)
1510 const_iv (FLAG_CAN_USE_SKILL)
1511 const_iv (FLAG_BEEN_APPLIED)
1512 const_iv (FLAG_READY_SCROLL)
1513 const_iv (FLAG_USE_ROD)
1514 const_iv (FLAG_USE_HORN)
1515 const_iv (FLAG_MAKE_INVIS)
1516 const_iv (FLAG_INV_LOCKED)
1517 const_iv (FLAG_IS_WOODED)
1518 const_iv (FLAG_IS_HILLY)
1519 const_iv (FLAG_READY_SKILL)
1520 const_iv (FLAG_READY_WEAPON)
1521 const_iv (FLAG_NO_SKILL_IDENT)
1522 const_iv (FLAG_BLIND)
1523 const_iv (FLAG_SEE_IN_DARK)
1524 const_iv (FLAG_IS_CAULDRON)
1525 const_iv (FLAG_NO_STEAL)
1526 const_iv (FLAG_ONE_HIT)
1527 const_iv (FLAG_CLIENT_SENT)
1528 const_iv (FLAG_BERSERK)
1529 const_iv (FLAG_NEUTRAL)
1530 const_iv (FLAG_NO_ATTACK)
1531 const_iv (FLAG_NO_DAMAGE)
1532 const_iv (FLAG_OBJ_ORIGINAL)
1533 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1534 const_iv (FLAG_ACTIVATE_ON_PUSH)
1535 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1536 const_iv (FLAG_IS_WATER)
1537 const_iv (FLAG_CONTENT_ON_GEN)
1538 const_iv (FLAG_IS_A_TEMPLATE)
1539 const_iv (FLAG_IS_BUILDABLE)
1540
1541 const_iv (NDI_BLACK)
1542 const_iv (NDI_WHITE)
1543 const_iv (NDI_NAVY)
1544 const_iv (NDI_RED)
1545 const_iv (NDI_ORANGE)
1546 const_iv (NDI_BLUE)
1547 const_iv (NDI_DK_ORANGE)
1548 const_iv (NDI_GREEN)
1549 const_iv (NDI_LT_GREEN)
1550 const_iv (NDI_GREY)
1551 const_iv (NDI_BROWN)
1552 const_iv (NDI_GOLD)
1553 const_iv (NDI_TAN)
1554 const_iv (NDI_MAX_COLOR)
1555 const_iv (NDI_COLOR_MASK)
1556 const_iv (NDI_UNIQUE)
1557 const_iv (NDI_ALL)
1558
1559 const_iv (UPD_LOCATION)
1560 const_iv (UPD_FLAGS)
1561 const_iv (UPD_WEIGHT)
1562 const_iv (UPD_FACE)
1563 const_iv (UPD_NAME)
1564 const_iv (UPD_ANIM)
1565 const_iv (UPD_ANIMSPEED)
1566 const_iv (UPD_NROF)
1567
1568 const_iv (UPD_SP_MANA)
1569 const_iv (UPD_SP_GRACE)
1570 const_iv (UPD_SP_DAMAGE)
1571
1572 const_iv (F_APPLIED)
1573 const_iv (F_LOCATION)
1574 const_iv (F_UNPAID)
1575 const_iv (F_MAGIC)
1576 const_iv (F_CURSED)
1577 const_iv (F_DAMNED)
1578 const_iv (F_OPEN)
1579 const_iv (F_NOPICK)
1580 const_iv (F_LOCKED)
1581
1582 const_iv (F_BUY)
1583 const_iv (F_SHOP)
1584 const_iv (F_SELL)
1585
1586 const_iv (P_BLOCKSVIEW)
1587 const_iv (P_PLAYER)
1588 const_iv (P_NO_MAGIC)
1589 const_iv (P_IS_ALIVE)
1590 const_iv (P_NO_CLERIC)
1591 const_iv (P_NEED_UPDATE)
1592 const_iv (P_OUT_OF_MAP)
1593 const_iv (P_NEW_MAP)
1594
1595 const_iv (UP_OBJ_INSERT)
1596 const_iv (UP_OBJ_REMOVE)
1597 const_iv (UP_OBJ_CHANGE)
1598 const_iv (UP_OBJ_FACE)
1599
1600 const_iv (INS_NO_MERGE)
1601 const_iv (INS_ABOVE_FLOOR_ONLY)
1602 const_iv (INS_NO_WALK_ON)
1603 const_iv (INS_ON_TOP)
1604 const_iv (INS_BELOW_ORIGINATOR)
1605 const_iv (INS_MAP_LOAD)
1606
1607 const_iv (WILL_APPLY_HANDLE)
1608 const_iv (WILL_APPLY_TREASURE)
1609 const_iv (WILL_APPLY_EARTHWALL)
1610 const_iv (WILL_APPLY_DOOR)
1611 const_iv (WILL_APPLY_FOOD)
1612
1613 const_iv (SAVE_MODE)
1614 const_iv (SAVE_DIR_MODE)
1615
1616 const_iv (M_PAPER)
1617 const_iv (M_IRON)
1618 const_iv (M_GLASS)
1619 const_iv (M_LEATHER)
1620 const_iv (M_WOOD)
1621 const_iv (M_ORGANIC)
1622 const_iv (M_STONE)
1623 const_iv (M_CLOTH)
1624 const_iv (M_ADAMANT)
1625 const_iv (M_LIQUID)
1626 const_iv (M_SOFT_METAL)
1627 const_iv (M_BONE)
1628 const_iv (M_ICE)
1629 const_iv (M_SPECIAL)
1630
1631 const_iv (SK_EXP_ADD_SKILL)
1632 const_iv (SK_EXP_TOTAL)
1633 const_iv (SK_EXP_NONE)
1634 const_iv (SK_SUBTRACT_SKILL_EXP)
1635 const_iv (SK_EXP_SKILL_ONLY)
1636
1637 const_iv (SK_LOCKPICKING)
1638 const_iv (SK_HIDING)
1639 const_iv (SK_SMITHERY)
1640 const_iv (SK_BOWYER)
1641 const_iv (SK_JEWELER)
1642 const_iv (SK_ALCHEMY)
1643 const_iv (SK_STEALING)
1644 const_iv (SK_LITERACY)
1645 const_iv (SK_BARGAINING)
1646 const_iv (SK_JUMPING)
1647 const_iv (SK_DET_MAGIC)
1648 const_iv (SK_ORATORY)
1649 const_iv (SK_SINGING)
1650 const_iv (SK_DET_CURSE)
1651 const_iv (SK_FIND_TRAPS)
1652 const_iv (SK_MEDITATION)
1653 const_iv (SK_PUNCHING)
1654 const_iv (SK_FLAME_TOUCH)
1655 const_iv (SK_KARATE)
1656 const_iv (SK_CLIMBING)
1657 const_iv (SK_WOODSMAN)
1658 const_iv (SK_INSCRIPTION)
1659 const_iv (SK_ONE_HANDED_WEAPON)
1660 const_iv (SK_MISSILE_WEAPON)
1661 const_iv (SK_THROWING)
1662 const_iv (SK_USE_MAGIC_ITEM)
1663 const_iv (SK_DISARM_TRAPS)
1664 const_iv (SK_SET_TRAP)
1665 const_iv (SK_THAUMATURGY)
1666 const_iv (SK_PRAYING)
1667 const_iv (SK_CLAWING)
1668 const_iv (SK_LEVITATION)
1669 const_iv (SK_SUMMONING)
1670 const_iv (SK_PYROMANCY)
1671 const_iv (SK_EVOCATION)
1672 const_iv (SK_SORCERY)
1673 const_iv (SK_TWO_HANDED_WEAPON)
1674 const_iv (SK_SPARK_TOUCH)
1675 const_iv (SK_SHIVER)
1676 const_iv (SK_ACID_SPLASH)
1677 const_iv (SK_POISON_NAIL)
1678
1679 const_iv (SOUND_NEW_PLAYER)
1680 const_iv (SOUND_FIRE_ARROW)
1681 const_iv (SOUND_LEARN_SPELL)
1682 const_iv (SOUND_FUMBLE_SPELL)
1683 const_iv (SOUND_WAND_POOF)
1684 const_iv (SOUND_OPEN_DOOR)
1685 const_iv (SOUND_PUSH_PLAYER)
1686 const_iv (SOUND_PLAYER_HITS1)
1687 const_iv (SOUND_PLAYER_HITS2)
1688 const_iv (SOUND_PLAYER_HITS3)
1689 const_iv (SOUND_PLAYER_HITS4)
1690 const_iv (SOUND_PLAYER_IS_HIT1)
1691 const_iv (SOUND_PLAYER_IS_HIT2)
1692 const_iv (SOUND_PLAYER_IS_HIT3)
1693 const_iv (SOUND_PLAYER_KILLS)
1694 const_iv (SOUND_PET_IS_KILLED)
1695 const_iv (SOUND_PLAYER_DIES)
1696 const_iv (SOUND_OB_EVAPORATE)
1697 const_iv (SOUND_OB_EXPLODE)
1698 const_iv (SOUND_CLOCK)
1699 const_iv (SOUND_TURN_HANDLE)
1700 const_iv (SOUND_FALL_HOLE)
1701 const_iv (SOUND_DRINK_POISON)
1702 const_iv (SOUND_CAST_SPELL_0)
1703
1704 const_iv (PREFER_LOW)
1705 const_iv (PREFER_HIGH)
1706
1707 const_iv (ATNR_PHYSICAL)
1708 const_iv (ATNR_MAGIC)
1709 const_iv (ATNR_FIRE)
1710 const_iv (ATNR_ELECTRICITY)
1711 const_iv (ATNR_COLD)
1712 const_iv (ATNR_CONFUSION)
1713 const_iv (ATNR_ACID)
1714 const_iv (ATNR_DRAIN)
1715 const_iv (ATNR_WEAPONMAGIC)
1716 const_iv (ATNR_GHOSTHIT)
1717 const_iv (ATNR_POISON)
1718 const_iv (ATNR_SLOW)
1719 const_iv (ATNR_PARALYZE)
1720 const_iv (ATNR_TURN_UNDEAD)
1721 const_iv (ATNR_FEAR)
1722 const_iv (ATNR_CANCELLATION)
1723 const_iv (ATNR_DEPLETE)
1724 const_iv (ATNR_DEATH)
1725 const_iv (ATNR_CHAOS)
1726 const_iv (ATNR_COUNTERSPELL)
1727 const_iv (ATNR_GODPOWER)
1728 const_iv (ATNR_HOLYWORD)
1729 const_iv (ATNR_BLIND)
1730 const_iv (ATNR_INTERNAL)
1731 const_iv (ATNR_LIFE_STEALING)
1732 const_iv (ATNR_DISEASE)
1733
1734 const_iv (MAP_FLUSH)
1735 const_iv (MAP_PLAYER_UNIQUE)
1736 const_iv (MAP_BLOCK)
1737 const_iv (MAP_STYLE)
1738 const_iv (MAP_OVERLAY)
1739
1740 const_iv (MAP_IN_MEMORY)
1741 const_iv (MAP_SWAPPED)
1742 const_iv (MAP_LOADING)
1743 const_iv (MAP_SAVING)
1744
1745 const_iv (KLASS_ATTACHABLE)
1746 const_iv (KLASS_GLOBAL)
1747 const_iv (KLASS_OBJECT)
1748 const_iv (KLASS_CLIENT)
1749 const_iv (KLASS_PLAYER)
1750 const_iv (KLASS_MAP)
1751
1752 const_iv (CS_QUERY_YESNO)
1753 const_iv (CS_QUERY_SINGLECHAR)
1754 const_iv (CS_QUERY_HIDEINPUT)
1755
1756 const_iv (ST_DEAD)
1757 const_iv (ST_SETUP)
1758 const_iv (ST_PLAYING)
1759 const_iv (ST_CUSTOM)
1760
1761 const_iv (ST_CHANGE_CLASS)
1762 const_iv (ST_CONFIRM_QUIT)
1763 const_iv (ST_GET_PARTY_PASSWORD)
1764 };
1765
1766 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1767 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1768
1769 static const struct {
1770 const char *name;
1771 int skip;
1772 IV klass;
1773 IV iv;
1774 } *eiv, event_iv[] = {
1775 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1776 # include "eventinc.h"
1777 # undef def
1778 };
1779
1780 AV *av = get_av ("cf::EVENT", 1);
1781
1782 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1783 {
1784 AV *event = newAV ();
1785 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1786 av_push (event, newSViv (eiv->klass));
1787 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1788 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1789 }
1790 }
1791
1792 void _connect_to_perl ()
1793
1794 void _global_reattach ()
1795 CODE:
1796 {
1797 // reattach to all attachable objects in the game.
1798 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1799 (*i)->reattach ();
1800
1801 for (player *pl = first_player; pl; pl = pl->next)
1802 pl->reattach ();
1803
1804 for (maptile *m = first_map; m; m = m->next)
1805 m->reattach ();
1806
1807 for (object *op = object::first; op; op = op->next)
1808 op->reattach ();
1809 }
1810
1811 NV floor (NV x)
1812
1813 NV ceil (NV x)
1814
1815 void server_tick ()
1816
1817 void
1818 LOG (int level, char *msg)
1819 PROTOTYPE: $$
1820 C_ARGS: (LogLevel)level, "%s", msg
1821
1822 char *path_combine (char *base, char *path)
1823 PROTOTYPE: $$
1824
1825 char *path_combine_and_normalize (char *base, char *path)
1826 PROTOTYPE: $$
1827
1828 const char *
1829 get_maps_directory (char *path)
1830 PROTOTYPE: $
1831 ALIAS: maps_directory = 0
1832 CODE:
1833 RETVAL = create_pathname (path);
1834 OUTPUT: RETVAL
1835
1836 void
1837 sub_generation_inc ()
1838 CODE:
1839 PL_sub_generation++;
1840
1841 char *
1842 mapdir ()
1843 PROTOTYPE:
1844 ALIAS:
1845 mapdir = 0
1846 uniquedir = 1
1847 tmpdir = 2
1848 confdir = 3
1849 localdir = 4
1850 playerdir = 5
1851 datadir = 6
1852 CODE:
1853 switch (ix)
1854 {
1855 case 0: RETVAL = settings.mapdir ; break;
1856 case 1: RETVAL = settings.uniquedir; break;
1857 case 2: RETVAL = settings.tmpdir ; break;
1858 case 3: RETVAL = settings.confdir ; break;
1859 case 4: RETVAL = settings.localdir ; break;
1860 case 5: RETVAL = settings.playerdir; break;
1861 case 6: RETVAL = settings.datadir ; break;
1862 }
1863 OUTPUT: RETVAL
1864
1865 void _exit (int status = 0)
1866
1867 int find_animation (char *text)
1868 PROTOTYPE: $
1869
1870 int random_roll (int min, int max, object *op, int goodbad);
1871
1872 const char *cost_string_from_value(uint64 cost, int approx = 0)
1873
1874 int
1875 exp_to_level (val64 exp)
1876 CODE:
1877 {
1878 int i = 0;
1879
1880 RETVAL = settings.max_level;
1881
1882 for (i = 1; i <= settings.max_level; i++)
1883 {
1884 if (levels[i] > exp)
1885 {
1886 RETVAL = i - 1;
1887 break;
1888 }
1889 }
1890 }
1891 OUTPUT: RETVAL
1892
1893 val64
1894 level_to_min_exp (int level)
1895 CODE:
1896 if (level > settings.max_level)
1897 RETVAL = levels[settings.max_level];
1898 else if (level < 1)
1899 RETVAL = 0;
1900 else
1901 RETVAL = levels[level];
1902 OUTPUT: RETVAL
1903
1904 SV *
1905 resistance_to_string (int atnr)
1906 CODE:
1907 if (atnr >= 0 && atnr < NROFATTACKS)
1908 RETVAL = newSVpv (resist_plus[atnr], 0);
1909 else
1910 XSRETURN_UNDEF;
1911 OUTPUT: RETVAL
1912
1913 MODULE = cf PACKAGE = cf::attachable
1914
1915 int
1916 valid (SV *obj)
1917 CODE:
1918 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1919 OUTPUT:
1920 RETVAL
1921
1922 MODULE = cf PACKAGE = cf::global
1923
1924 int invoke (SV *klass, int event, ...)
1925 CODE:
1926 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1927 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1928 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1929 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1930 OUTPUT: RETVAL
1931
1932 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1933
1934 INCLUDE: $PERL genacc object ../include/object.h |
1935
1936 int invoke (object *op, int event, ...)
1937 CODE:
1938 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1939 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1940 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1941 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL
1943
1944 SV *registry (object *op)
1945
1946 void mortals ()
1947 PPCODE:
1948 EXTEND (SP, object::mortals.size ());
1949 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1950 PUSHs (to_sv (*i));
1951
1952 object *first ()
1953 CODE:
1954 RETVAL = object::first;
1955 OUTPUT: RETVAL
1956
1957 # missing properties
1958
1959 object *head (object *op)
1960 PROTOTYPE: $
1961 CODE:
1962 RETVAL = op->head ? op->head : op;
1963 OUTPUT: RETVAL
1964
1965 int is_head (object *op)
1966 PROTOTYPE: $
1967 CODE:
1968 RETVAL = !op->head;
1969 OUTPUT: RETVAL
1970
1971 void
1972 inv (object *obj)
1973 PROTOTYPE: $
1974 PPCODE:
1975 {
1976 object *o;
1977 for (o = obj->inv; o; o = o->below)
1978 XPUSHs (sv_2mortal (to_sv (o)));
1979 }
1980
1981 void
1982 set_animation (object *op, int idx)
1983 CODE:
1984 SET_ANIMATION (op, idx);
1985
1986 void
1987 object::drain_stat ()
1988
1989 void
1990 object::drain_specific_stat (int stat)
1991
1992 void
1993 object::change_luck (int change)
1994
1995 void
1996 object::add_statbonus ()
1997
1998 void
1999 object::remove_statbonus ()
2000
2001 object *find_best_object_match (object *op, const char *match)
2002
2003 object *find_marked_object (object *op)
2004
2005 int need_identify (object *obj);
2006
2007 int apply_shop_mat (object *shop_mat, object *op);
2008
2009 int move (object *op, int dir, object *originator = op)
2010 CODE:
2011 RETVAL = move_ob (op, dir, originator);
2012 OUTPUT:
2013 RETVAL
2014
2015 void apply (object *applier, object *applied, int flags = 0)
2016 CODE:
2017 manual_apply (applied, applier, flags);
2018
2019 void apply_below (object *op)
2020 CODE:
2021 player_apply_below (op);
2022
2023 void remove (object *op)
2024 CODE:
2025 op->remove ();
2026
2027 void
2028 object::destroy (bool destroy_inventory = false)
2029
2030 void
2031 object::destroy_inv (bool drop_to_ground = false)
2032
2033 object *cf_object_present_archname_inside (object *op, char *whatstr)
2034
2035 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2036
2037 int cf_object_change_map (object *op, int x, int y, maptile *map)
2038
2039 object *clone (object *op, int recursive = 0)
2040 CODE:
2041 if (recursive)
2042 RETVAL = object_create_clone (op);
2043 else
2044 {
2045 RETVAL = object::create ();
2046 op->copy_to (RETVAL);
2047 }
2048 OUTPUT: RETVAL
2049
2050 int pay_item (object *op, object *buyer)
2051 CODE:
2052 RETVAL = pay_for_item (op, buyer);
2053 OUTPUT: RETVAL
2054
2055 int pay_amount (object *op, uint64 amount)
2056 CODE:
2057 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL
2059
2060 void pay_player (object *op, uint64 amount)
2061
2062 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
2063
2064 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
2065
2066 void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE:
2068 do_learn_spell (op, sp, special_prayer);
2069
2070 void forget_spell (object *op, object *sp)
2071 CODE:
2072 do_forget_spell (op, query_name (sp));
2073
2074 object *check_for_spell (object *op, char *spellname)
2075 CODE:
2076 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL
2078
2079 int query_money (object *op)
2080 ALIAS: money = 0
2081
2082 val64 query_cost (object *op, object *who, int flags)
2083 ALIAS: cost = 0
2084
2085 void spring_trap (object *op, object *victim)
2086
2087 int check_trigger (object *op, object *cause)
2088
2089 void drop (object *who, object *op)
2090
2091 void pick_up (object *who, object *op)
2092
2093 object *cf_object_insert_object (object *op, object *container)
2094
2095 object *cf_object_insert_in_ob (object *ob, object *where)
2096
2097 int cf_object_teleport (object *op, maptile *map, int x, int y)
2098
2099 void update_object (object *op, int action)
2100
2101 object *cf_create_object_by_name (const char *name)
2102
2103 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
2104
2105 void player_lvl_adj (object *who, object *skill = 0)
2106
2107 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108
2109 int calc_skill_exp (object *who, object *op, object *skill);
2110
2111 void push_button (object *op);
2112
2113 void use_trigger (object *op);
2114
2115 void add_button_link (object *button, maptile *map, int connected);
2116
2117 void remove_button_link (object *op);
2118
2119
2120 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2121
2122 object *cf_insert_ob_in_ob (object *ob, object *where)
2123
2124 # no clean way to get an object from an archetype - stupid idiotic
2125 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126
2127 object *new (const char *archetype = 0)
2128 PROTOTYPE: ;$
2129 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2131 OUTPUT:
2132 RETVAL
2133
2134 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2135 PROTOTYPE: $$$$$$
2136 CODE:
2137 {
2138 int unused_type;
2139 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2140 }
2141
2142 # syntatic sugar for easier use in event callbacks.
2143 const char *options (object *op)
2144 CODE:
2145 RETVAL = op->name;
2146 OUTPUT:
2147 RETVAL
2148
2149 player *contr (object *op)
2150 CODE:
2151 RETVAL = op->contr;
2152 OUTPUT: RETVAL
2153
2154 void
2155 object::roll_stats ()
2156
2157 void
2158 object::update_stats ()
2159
2160 void
2161 object::swap_stats (int a, int b)
2162
2163 const char *get_ob_key_value (object *op, const char *key)
2164
2165 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2166
2167 object *get_nearest_player (object *ob)
2168 ALIAS: nearest_player = 0
2169 PREINIT:
2170 extern object *get_nearest_player (object *);
2171
2172 void rangevector (object *ob, object *other, int flags = 0)
2173 PROTOTYPE: $$;$
2174 PPCODE:
2175 {
2176 rv_vector rv;
2177 get_rangevector (ob, other, &rv, flags);
2178 EXTEND (SP, 5);
2179 PUSHs (newSVuv (rv.distance));
2180 PUSHs (newSViv (rv.distance_x));
2181 PUSHs (newSViv (rv.distance_y));
2182 PUSHs (newSViv (rv.direction));
2183 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2184 }
2185
2186 bool on_same_map_as (object *ob, object *other)
2187 CODE:
2188 RETVAL = on_same_map (ob, other);
2189 OUTPUT: RETVAL
2190
2191 const char *
2192 base_name (object *op, int plural = op->nrof > 1)
2193 CODE:
2194 RETVAL = query_base_name (op, plural);
2195 OUTPUT: RETVAL
2196
2197 object *decrease_ob_nr (object *op, unsigned long i)
2198
2199 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2200
2201 player *player (object *op)
2202 CODE:
2203 RETVAL = op->contr;
2204 OUTPUT: RETVAL
2205
2206 void check_score (object *op)
2207
2208 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2209
2210 object *cf_player_send_inventory (object *op)
2211
2212 char *cf_player_get_ip (object *op)
2213 ALIAS: ip = 0
2214
2215 object *cf_player_get_marked_item (object *op)
2216 ALIAS: marked_item = 0
2217
2218 void cf_player_set_marked_item (object *op, object *ob)
2219
2220 partylist *cf_player_get_party (object *op)
2221 ALIAS: party = 0
2222
2223 void cf_player_set_party (object *op, partylist *party)
2224
2225 void kill_player (object *op)
2226
2227 void esrv_update_item (object *op, int what, object *item)
2228 C_ARGS: what, op, item
2229
2230 void clear_los (object *op)
2231
2232 int command_reset (object *op, char *params)
2233
2234 int command_teleport (object *op, char *params)
2235
2236 int command_summon (object *op, char *params)
2237
2238 int command_arrest (object *op, char *params)
2239
2240 int command_kick (object *op, char *params)
2241
2242 int command_banish (object *op, char *params)
2243
2244
2245 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2246
2247 INCLUDE: $PERL genacc player ../include/player.h |
2248
2249 int invoke (player *pl, int event, ...)
2250 CODE:
2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2253 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2254 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2255 OUTPUT: RETVAL
2256
2257 SV *registry (player *pl)
2258
2259 player *
2260 create ()
2261 CODE:
2262 RETVAL = player::create ();
2263 OUTPUT:
2264 RETVAL
2265
2266 player *
2267 load (const char *path)
2268 CODE:
2269 RETVAL = player::load (path);
2270 OUTPUT:
2271 RETVAL
2272
2273 void
2274 player::save (bool final = false)
2275
2276 void
2277 player::connect (client *ns)
2278
2279 void
2280 save_stats (player *pl)
2281 CODE:
2282 pl->ob->stats.hp = pl->ob->stats.maxhp;
2283 pl->ob->stats.sp = pl->ob->stats.maxsp;
2284 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2285 pl->orig_stats = pl->ob->stats;
2286
2287 player *cf_player_find (char *name)
2288 PROTOTYPE: $
2289
2290 void cf_player_move (player *pl, int dir)
2291
2292 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2293
2294 player *first ()
2295 CODE:
2296 RETVAL = first_player;
2297 OUTPUT: RETVAL
2298
2299 bool
2300 cell_visible (player *pl, int dx, int dy)
2301 CODE:
2302 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2303 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2304 OUTPUT:
2305 RETVAL
2306
2307 void
2308 send (player *pl, SV *packet)
2309 CODE:
2310 {
2311 STRLEN len;
2312 char *buf = SvPVbyte (packet, len);
2313
2314 if (pl->ns)
2315 pl->ns->send_packet (buf, len);
2316 }
2317
2318 int
2319 listening (player *pl, int new_value = -1)
2320 CODE:
2321 RETVAL = pl->listening;
2322 if (new_value >= 0)
2323 pl->listening = new_value;
2324 OUTPUT:
2325 RETVAL
2326
2327 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2328 PROTOTYPE: $;$$$
2329 PPCODE:
2330 if (GIMME_V != G_VOID)
2331 {
2332 EXTEND (SP, 3);
2333 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2334 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2335 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2336 }
2337 if (map_path) sv_to (map_path, pl->savebed_map);
2338 if (x) sv_to (x, pl->bed_x);
2339 if (y) sv_to (y, pl->bed_y);
2340
2341 void
2342 list ()
2343 PPCODE:
2344 for (player *pl = first_player; pl; pl = pl->next)
2345 XPUSHs (sv_2mortal (to_sv (pl)));
2346
2347 bool
2348 peaceful (player *pl, bool new_setting = 0)
2349 PROTOTYPE: $;$
2350 CODE:
2351 RETVAL = pl->peaceful;
2352 if (items > 1)
2353 pl->peaceful = new_setting;
2354 OUTPUT:
2355 RETVAL
2356
2357 living *
2358 orig_stats (player *pl)
2359 CODE:
2360 RETVAL = &pl->orig_stats;
2361 OUTPUT: RETVAL
2362
2363 living *
2364 last_stats (player *pl)
2365 CODE:
2366 RETVAL = &pl->last_stats;
2367 OUTPUT: RETVAL
2368
2369
2370 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2371
2372 maptile *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_map;
2376 OUTPUT: RETVAL
2377
2378 int invoke (maptile *map, int event, ...)
2379 CODE:
2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2382 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2384 OUTPUT: RETVAL
2385
2386 SV *registry (maptile *map)
2387
2388 INCLUDE: $PERL genacc maptile ../include/map.h |
2389
2390 maptile *new (int width, int height)
2391 PROTOTYPE:
2392 CODE:
2393 {
2394 RETVAL = get_empty_map (width, height);
2395 }
2396 OUTPUT:
2397 RETVAL
2398
2399 void delete_map (maptile *map)
2400
2401 void clean_tmp_map (maptile *map)
2402
2403 void play_sound_map (maptile *map, int x, int y, int sound_num)
2404
2405 int out_of_map (maptile *map, int x, int y)
2406
2407 maptile *tile_map (maptile *map, unsigned int dir)
2408 CODE:
2409 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2410 OUTPUT:
2411 RETVAL
2412
2413 char *tile_path (maptile *map, unsigned int dir)
2414 CODE:
2415 if (dir >= 4)
2416 XSRETURN_UNDEF;
2417 RETVAL = map->tile_path [dir];
2418 OUTPUT:
2419 RETVAL
2420
2421 maptile *ready_map_name (char *name, int flags = 0)
2422 PROTOTYPE: $;$
2423 ALIAS:
2424 find = 0
2425 get_map = 1
2426
2427 maptile *has_been_loaded (char *name)
2428 PROTOTYPE: $
2429
2430 int in_memory (maptile *map)
2431 CODE:
2432 RETVAL = map->in_memory;
2433 OUTPUT:
2434 RETVAL
2435
2436 void
2437 trigger (maptile *map, long connection, bool state = true)
2438 CODE:
2439 activate_connection (map, connection, state);
2440
2441 void
2442 get_connection (maptile *map, long connection)
2443 PPCODE:
2444 oblinkpt *obp = get_connection_links (map, connection);
2445 if (obp)
2446 for (objectlink *ol = obp->link; ol; ol = ol->next)
2447 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2448
2449 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2450
2451 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2452
2453 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2454 C_ARGS: str, map, nx, ny
2455
2456 void
2457 cf_map_normalise (maptile *map, int x, int y)
2458 PPCODE:
2459 {
2460 maptile *nmap = 0;
2461 I16 nx = 0, ny = 0;
2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2463
2464 EXTEND (SP, 4);
2465 PUSHs (sv_2mortal (newSViv (flags)));
2466
2467 if (GIMME_V == G_ARRAY)
2468 {
2469 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2470 PUSHs (sv_2mortal (newSViv (nx)));
2471 PUSHs (sv_2mortal (newSViv (ny)));
2472 }
2473 }
2474
2475 void
2476 at (maptile *map, unsigned int x, unsigned int y)
2477 PROTOTYPE: $$$
2478 PPCODE:
2479 {
2480 object *o;
2481 maptile *nmap = 0;
2482 I16 nx, ny;
2483
2484 get_map_flags (map, &nmap, x, y, &nx, &ny);
2485
2486 if (nmap)
2487 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2488 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2489 }
2490
2491 SV *
2492 bot_at (maptile *obj, unsigned int x, unsigned int y)
2493 PROTOTYPE: $$$
2494 ALIAS:
2495 top_at = 1
2496 flags_at = 2
2497 light_at = 3
2498 move_block_at = 4
2499 move_slow_at = 5
2500 move_on_at = 6
2501 move_off_at = 7
2502 INIT:
2503 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2504 CODE:
2505 switch (ix)
2506 {
2507 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2508 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2509 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2510 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2511 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2512 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2513 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2514 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2515 }
2516 OUTPUT:
2517 RETVAL
2518
2519 void fix_walls (maptile *map, int x, int y)
2520
2521 void fix_walls_around (maptile *map, int x, int y)
2522
2523 MODULE = cf PACKAGE = cf::arch
2524
2525 archetype *find (const char *name)
2526 CODE:
2527 RETVAL = archetype::find (name);
2528 OUTPUT:
2529 RETVAL
2530
2531 archetype *first()
2532 PROTOTYPE:
2533 CODE:
2534 RETVAL = first_archetype;
2535 OUTPUT: RETVAL
2536
2537 INCLUDE: $PERL genacc archetype ../include/object.h |
2538
2539 MODULE = cf PACKAGE = cf::party
2540
2541 partylist *first ()
2542 PROTOTYPE:
2543 CODE:
2544 RETVAL = get_firstparty ();
2545 OUTPUT: RETVAL
2546
2547 partylist *next (partylist *party)
2548 CODE:
2549 RETVAL = party->next;
2550 OUTPUT: RETVAL
2551
2552 const char *name (partylist *party)
2553 CODE:
2554 RETVAL = party->partyname;
2555 OUTPUT: RETVAL
2556
2557 const char *password (partylist *party)
2558 CODE:
2559 RETVAL = party->passwd;
2560 OUTPUT: RETVAL
2561
2562 MODULE = cf PACKAGE = cf::region
2563
2564 region *first ()
2565 PROTOTYPE:
2566 CODE:
2567 RETVAL = first_region;
2568 OUTPUT: RETVAL
2569
2570 region *next (region *reg)
2571 CODE:
2572 RETVAL = reg->next;
2573 OUTPUT: RETVAL
2574
2575 const char *name (region *reg)
2576 CODE:
2577 RETVAL = reg->name;
2578 OUTPUT: RETVAL
2579
2580 region *parent (region *reg)
2581 CODE:
2582 RETVAL = reg->parent;
2583 OUTPUT: RETVAL
2584
2585 const char *longname (region *reg)
2586 CODE:
2587 RETVAL = reg->longname;
2588 OUTPUT: RETVAL
2589
2590 const char *msg (region *reg)
2591 CODE:
2592 RETVAL = reg->msg;
2593 OUTPUT: RETVAL
2594
2595 MODULE = cf PACKAGE = cf::living
2596
2597 INCLUDE: $PERL genacc living ../include/living.h |
2598
2599 MODULE = cf PACKAGE = cf::settings
2600
2601 INCLUDE: $PERL genacc Settings ../include/global.h |
2602
2603 MODULE = cf PACKAGE = cf::client
2604
2605 INCLUDE: $PERL genacc client ../include/client.h |
2606
2607 int invoke (client *ns, int event, ...)
2608 CODE:
2609 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2610 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2611 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2612 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2613 OUTPUT: RETVAL
2614
2615 SV *registry (client *ns)
2616
2617 void
2618 list ()
2619 PPCODE:
2620 EXTEND (SP, clients.size ());
2621 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2622 PUSHs (sv_2mortal (to_sv (*i)));
2623
2624 client *
2625 create (int fd, const char *peername)
2626 CODE:
2627 RETVAL = client::create (fd, peername);
2628 OUTPUT:
2629 RETVAL
2630
2631 void
2632 client::send_packet (SV *packet)
2633 CODE:
2634 {
2635 STRLEN len;
2636 char *buf = SvPVbyte (packet, len);
2637
2638 THIS->send_packet (buf, len);
2639 }
2640
2641 void
2642 client::destroy ()
2643