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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.212
Committed: Tue May 22 10:50:01 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.211: +55 -0 lines
Log Message:
- fix players frozen on movers
- allow overriding of existing spells

implement town portal:
- new fields portasl_maap|x|y for regions
- new ext town_portsla completelyx implementing it
- some debugging code, some check code

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * This code is placed under the GNU General Public Licence (GPL)
5 *
6 * Copyright (C) 2001-2005 by Chachkoff Yann
7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_set_property = cfapi_object_set_property;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 double runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 bitset<NUM_EVENT_TYPES> ev_want_event;
91 bitset<NUM_TYPES> ev_want_type;
92
93 static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105 // helper cast function, returns super class * or 0
106 template<class super>
107 static super *
108 is_a (attachable *at)
109 {
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115 }
116
117 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
118
119 unordered_vector<attachable *> attachable::mortals;
120
121 attachable::~attachable ()
122 {
123 assert (!self);
124 assert (!cb);
125 }
126
127 int
128 attachable::refcnt_cnt () const
129 {
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131 }
132
133 void
134 attachable::sever_self ()
135 {
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149 }
150
151 void
152 attachable::optimise ()
153 {
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158 }
159
160 // check wether the object really is dead
161 void
162 attachable::do_check ()
163 {
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168 }
169
170 void
171 attachable::do_destroy ()
172 {
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193 }
194
195 void
196 attachable::check_mortals ()
197 {
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214 #if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220 #endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236 }
237
238 attachable &
239 attachable::operator =(const attachable &src)
240 {
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246 }
247
248 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
250 static SV *
251 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
252 {
253 SV *sv;
254
255 if (!ptr)
256 return &PL_sv_undef;
257
258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
259 return sv_bless (newRV_noinc ((SV *)hv), stash);
260 }
261
262 static int
263 attachable_free (pTHX_ SV *sv, MAGIC *mg)
264 {
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277 }
278
279 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281 static SV *
282 newSVattachable (attachable *obj, HV *stash)
283 {
284 if (!obj)
285 return &PL_sv_undef;
286
287 if (!obj->self)
288 {
289 obj->self = newHV ();
290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
291
292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
304 }
305
306 static void
307 clearSVptr (SV *sv)
308 {
309 if (SvROK (sv))
310 sv = SvRV (sv);
311
312 hv_clear ((HV *)sv);
313 sv_unmagic (sv, PERL_MAGIC_ext);
314 }
315
316 static long
317 SvPTR (SV *sv, const char *klass)
318 {
319 if (!sv_derived_from (sv, klass))
320 croak ("object of type %s expected", klass);
321
322 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
323
324 if (!mg)
325 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
326
327 return (long)mg->mg_ptr;
328 }
329
330 static long
331 SvPTR_ornull (SV *sv, const char *klass)
332 {
333 if (SvOK (sv))
334 return SvPTR (sv, klass);
335 else
336 return 0;
337 }
338
339 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
340 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
341 inline SV *to_sv (bool v) { return newSViv (v); }
342 inline SV *to_sv ( signed char v) { return newSViv (v); }
343 inline SV *to_sv (unsigned char v) { return newSViv (v); }
344 inline SV *to_sv ( signed short v) { return newSViv (v); }
345 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
346 inline SV *to_sv ( signed int v) { return newSViv (v); }
347 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
348 inline SV *to_sv ( signed long v) { return newSViv (v); }
349 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
350 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
351 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
352 inline SV *to_sv (float v) { return newSVnv (v); }
353 inline SV *to_sv (double v) { return newSVnv (v); }
354 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
355 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
356 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
357 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
358 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
359 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
360 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
361 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
362
363 inline SV *to_sv (object & v) { return to_sv (&v); }
364 inline SV *to_sv (living & v) { return to_sv (&v); }
365
366 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
368
369 inline SV *to_sv (UUID v)
370 {
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374 }
375
376 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
377 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
378 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
384 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
385 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
386 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
387 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
388 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
389 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
390 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
392 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
393 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
394 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
395 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
397 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
398 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
399 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
400
401 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
402 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404 template<class T>
405 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
406
407 template<int N>
408 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415 inline void sv_to (SV *sv, std::string &v)
416 {
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420 }
421
422 inline void sv_to (SV *sv, UUID &v)
423 {
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428 }
429
430 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
431
432 static SV *
433 newSVdt_va (va_list &ap, data_type type)
434 {
435 SV *sv;
436
437 switch (type)
438 {
439 case DT_INT:
440 sv = newSViv (va_arg (ap, int));
441 break;
442
443 case DT_INT64:
444 sv = newSVval64 ((val64)va_arg (ap, sint64));
445 break;
446
447 case DT_DOUBLE:
448 sv = newSVnv (va_arg (ap, double));
449 break;
450
451 case DT_STRING:
452 {
453 char *str = (char *)va_arg (ap, const char *);
454 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
455 }
456 break;
457
458 case DT_DATA:
459 {
460 char *str = (char *)va_arg (ap, const void *);
461 int len = va_arg (ap, int);
462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
463 }
464 break;
465
466 case DT_OBJECT:
467 sv = to_sv (va_arg (ap, object *));
468 break;
469
470 case DT_MAP:
471 // va_arg (object *) when void * is passed is an XSI extension
472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
479 case DT_PLAYER:
480 sv = to_sv (va_arg (ap, player *));
481 break;
482
483 case DT_ARCH:
484 sv = to_sv (va_arg (ap, archetype *));
485 break;
486
487 case DT_PARTY:
488 sv = to_sv (va_arg (ap, partylist *));
489 break;
490
491 case DT_REGION:
492 sv = to_sv (va_arg (ap, region *));
493 break;
494
495 default:
496 assert (("unhandled type in newSVdt_va", 0));
497 }
498
499 return sv;
500 }
501
502 static SV *
503 newSVdt (data_type type, ...)
504 {
505 va_list ap;
506
507 va_start (ap, type);
508 SV *sv = newSVdt_va (ap, type);
509 va_end (ap);
510
511 return sv;
512 }
513
514 static SV *
515 newSVcfapi (int type, ...)
516 {
517 SV *sv;
518
519 va_list ap;
520 va_start (ap, type);
521
522 switch (type)
523 {
524 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
525 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
526 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
527 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
528 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
529 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
530 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
531 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
532 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
533 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
534
535 default:
536 assert (("unhandled type in newSVcfapi", 0));
537 }
538
539 va_end (ap);
540
541 return sv;
542 }
543
544 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
545
546 SV *
547 registry (attachable *ext)
548 {
549 if (!ext->cb)
550 ext->cb = newAV ();
551
552 return newRV_inc ((SV *)ext->cb);
553 }
554
555 /////////////////////////////////////////////////////////////////////////////
556
557 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
558 {
559 return 0;
560 }
561
562 static CommArray_s rtn_cmd;
563
564 static int
565 runPluginCommand (object *obj, char *params)
566 {
567 return -1;
568 }
569
570 extern "C" void *cfperl_getPluginProperty (int *type, ...)
571 {
572 va_list args;
573 char *propname;
574 int i;
575 va_start (args, type);
576 propname = va_arg (args, char *);
577 //printf ("Property name: %s\n", propname);
578
579 if (!strcmp (propname, "command?"))
580 return NULL;
581 else if (!strcmp (propname, "Identification"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_NAME;
585 }
586 else if (!strcmp (propname, "FullName"))
587 {
588 va_end (args);
589 return (void *)PLUGIN_VERSION;
590 }
591 else
592 va_end (args);
593
594 return NULL;
595 }
596
597 extern "C" int cfperl_postInitPlugin ()
598 {
599 int hooktype = 1;
600 int rtype = 0;
601
602 cf_init_plugin (gethook);
603
604 return 0;
605 }
606
607 extern "C" int cfperl_closePlugin ()
608 {
609 return 0;
610 }
611
612 void
613 cfperl_init ()
614 {
615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
616 perl = perl_alloc ();
617 perl_construct (perl);
618
619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
632 {
633 printf ("unable to initialize perl-interpreter, aborting.\n");
634 exit (EXIT_FAILURE);
635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
644 }
645
646 void cfperl_main ()
647 {
648 dSP;
649
650 PUSHMARK (SP);
651 PUTBACK;
652 call_pv ("cf::main", G_DISCARD | G_VOID);
653 }
654
655 void
656 attachable::instantiate ()
657 {
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663 }
664
665 void
666 attachable::reattach ()
667 {
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
671 }
672
673 static event_klass klass_of[NUM_EVENT_TYPES] = {
674 # define def(type,name) KLASS_ ## type,
675 # include "eventinc.h"
676 # undef def
677 };
678
679 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
680
681 static void
682 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
683 {
684 // event must be in array
685 if (event >= 0 && event <= AvFILLp (registry))
686 {
687 SV *cbs_ = AvARRAY (registry)[event];
688
689 // element must be list of callback entries
690 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
691 {
692 AV *cbs = (AV *)SvRV (cbs_);
693
694 // no callback entries, no callbacks to call
695 if (AvFILLp (cbs) >= 0)
696 {
697 if (!callbacks)
698 {
699 callbacks = newAV ();
700 av_extend (callbacks, 16);
701 }
702
703 // never use SvREFCNT_inc to copy values, but its ok here :)
704 for (int i = 0; i <= AvFILLp (cbs); ++i)
705 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
706 }
707 }
708 }
709 }
710
711 void
712 attachable::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718 }
719
720 void
721 global::gather_callbacks (AV *&callbacks, event_type event) const
722 {
723 ::gather_callbacks (callbacks, cb_global, event);
724 }
725
726 void
727 object::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747 }
748
749 void
750 archetype::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754 }
755
756 void
757 client::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761 }
762
763 void
764 player::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768 }
769
770 void
771 maptile::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775 }
776
777 void
778 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779 {
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794 }
795
796 // very slow and inefficient way to recalculate the global want bitsets
797 void
798 _recalc_want ()
799 {
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825 }
826
827 bool
828 attachable::vinvoke (event_type event, va_list &ap)
829 {
830 data_type dt;
831
832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
837
838 AV *callbacks = 0;
839 gather_callbacks (callbacks, event);
840
841 // short-circuit processing if no callbacks found/defined
842 if (!callbacks)
843 return 0;
844
845 CALL_BEGIN (3);
846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
848
849 //TODO: unhack
850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
857
858 for (;;)
859 {
860 dt = (data_type) va_arg (ap, int);
861
862 if (dt == DT_END)
863 break;
864 else if (dt == DT_AV)
865 {
866 AV *av = va_arg (ap, AV *);
867
868 for (int i = 0; i <= av_len (av); ++i)
869 XPUSHs (*av_fetch (av, i, 1));
870 }
871 else
872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
873 }
874
875 va_end (ap);
876
877 CALL_CALL ("cf::do_invoke", G_SCALAR);
878 count = count > 0 ? POPi : 0;
879
880 CALL_END;
881
882 return count;
883 }
884
885 SV *
886 cfperl_result (int idx)
887 {
888 AV *av = get_av ("cfperl::invoke_results", 0);
889 if (!av)
890 return &PL_sv_undef;
891
892 SV **sv = av_fetch (av, idx, 0);
893 if (!sv)
894 return &PL_sv_undef;
895
896 return *sv;
897 }
898
899 int
900 cfperl_result_INT (int idx)
901 {
902 return SvIV (cfperl_result (idx));
903 }
904
905 double
906 cfperl_result_DOUBLE (int idx)
907 {
908 return SvNV (cfperl_result (idx));
909 }
910
911 /////////////////////////////////////////////////////////////////////////////
912
913 void
914 cfperl_emergency_save ()
915 {
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919 }
920
921 void
922 cfperl_cleanup (int make_core)
923 {
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928 }
929
930 maptile *
931 maptile::find_sync (const char *path, maptile *origin)
932 {
933 CALL_BEGIN (2);
934 CALL_ARG (path);
935 CALL_ARG (origin);
936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948 }
949
950 maptile *
951 maptile::find_async (const char *path, maptile *origin)
952 {
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968 }
969
970 void
971 maptile::do_load_sync ()
972 {
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
977 }
978
979 void
980 maptile::change_all_map_light (int change)
981 {
982 CALL_BEGIN (1);
983 CALL_ARG (change);
984 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
985 CALL_END;
986 }
987
988 void
989 object::enter_exit (object *exit)
990 {
991 if (type != PLAYER)
992 return;
993
994 CALL_BEGIN (2);
995 CALL_ARG (this);
996 CALL_ARG (exit);
997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
998 CALL_END;
999 }
1000
1001 void
1002 log_backtrace (const char *msg)
1003 {
1004 #if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014 #endif
1015 }
1016
1017 /////////////////////////////////////////////////////////////////////////////
1018
1019 struct EventAPI *watcher_base::GEventAPI;
1020 struct CoroAPI *coroapi::GCoroAPI;
1021
1022 int coroapi::cede_counter;
1023 double (*coroapi::time)();
1024 double coroapi::next_cede;
1025
1026 void coroapi::do_cede_to_tick ()
1027 {
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035 }
1036
1037 void coroapi::do_cede_every ()
1038 {
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043 }
1044
1045 void coroapi::do_cede_to_tick_every ()
1046 {
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050 }
1051
1052 void
1053 coroapi::wait_for_tick ()
1054 {
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058 }
1059
1060 void
1061 coroapi::wait_for_tick_begin ()
1062 {
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066 }
1067
1068 static void
1069 iw_dispatch (pe_event *ev)
1070 {
1071 iw *w = (iw *)ev->ext_data;
1072 w->call (*w);
1073 }
1074
1075 void
1076 iw::alloc ()
1077 {
1078 pe = GEventAPI->new_idle (0, 0);
1079
1080 WaREENTRANT_off (pe);
1081 pe->base.callback = (void *)iw_dispatch;
1082 pe->base.ext_data = (void *)this;
1083 }
1084
1085 static void iow_dispatch (pe_event *ev)
1086 {
1087 iow *w = (iow *)ev->ext_data;
1088 w->call (*w, ((pe_ioevent *)ev)->got);
1089 }
1090
1091 void
1092 iow::alloc ()
1093 {
1094 pe = GEventAPI->new_io (0, 0);
1095
1096 WaREENTRANT_off (pe);
1097 pe->base.callback = (void *)iow_dispatch;
1098 pe->base.ext_data = (void *)this;
1099
1100 pe->fd = -1;
1101 pe->poll = 0;
1102 }
1103
1104 void
1105 iow::fd (int fd)
1106 {
1107 pe->fd = fd;
1108 }
1109
1110 int
1111 iow::poll ()
1112 {
1113 return pe->poll;
1114 }
1115
1116 void
1117 iow::poll (int events)
1118 {
1119 if (pe->poll != events)
1120 {
1121 if (pe->poll) stop ();
1122 pe->poll = events;
1123 if (pe->poll) start ();
1124 }
1125 }
1126
1127 void
1128 _connect_to_perl ()
1129 {
1130 stash_cf = gv_stashpv ("cf" , 1);
1131
1132 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1133 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1134 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1135 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1136 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1141
1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1144
1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1149 cb_client = get_av ("cf::CB_CLIENT", 1);
1150 cb_type = get_av ("cf::CB_TYPE" , 1);
1151 cb_map = get_av ("cf::CB_MAP" , 1);
1152 }
1153
1154 MODULE = cf PACKAGE = cf PREFIX = cf_
1155
1156 BOOT:
1157 {
1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1160
1161 _connect_to_perl ();
1162
1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1173
1174 static const struct {
1175 const char *name;
1176 IV iv;
1177 } *civ, const_iv[] = {
1178 # define const_iv(name) { # name, (IV)name },
1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1180 const_iv (logBacktrace)
1181
1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1185
1186 const_iv (MAX_TIME)
1187
1188 const_iv (NUM_BODY_LOCATIONS)
1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1193 const_iv (body_wrist) const_iv (body_waist)
1194
1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1223
1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1225
1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1228
1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1236
1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1239 const_iv (WEAP_BLUD)
1240
1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1267
1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL)
1273
1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276
1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278
1279 const_iv (SP_RAISE_DEAD)
1280 const_iv (SP_RUNE)
1281 const_iv (SP_MAKE_MARK)
1282 const_iv (SP_BOLT)
1283 const_iv (SP_BULLET)
1284 const_iv (SP_EXPLOSION)
1285 const_iv (SP_CONE)
1286 const_iv (SP_BOMB)
1287 const_iv (SP_WONDER)
1288 const_iv (SP_SMITE)
1289 const_iv (SP_MAGIC_MISSILE)
1290 const_iv (SP_SUMMON_GOLEM)
1291 const_iv (SP_DIMENSION_DOOR)
1292 const_iv (SP_MAGIC_MAPPING)
1293 const_iv (SP_MAGIC_WALL)
1294 const_iv (SP_DESTRUCTION)
1295 const_iv (SP_PERCEIVE_SELF)
1296 const_iv (SP_WORD_OF_RECALL)
1297 const_iv (SP_INVISIBLE)
1298 const_iv (SP_PROBE)
1299 const_iv (SP_HEALING)
1300 const_iv (SP_CREATE_FOOD)
1301 const_iv (SP_EARTH_TO_DUST)
1302 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (SP_BLESS)
1304 const_iv (SP_CURSE)
1305 const_iv (SP_SUMMON_MONSTER)
1306 const_iv (SP_CHARGING)
1307 const_iv (SP_POLYMORPH)
1308 const_iv (SP_ALCHEMY)
1309 const_iv (SP_REMOVE_CURSE)
1310 const_iv (SP_IDENTIFY)
1311 const_iv (SP_DETECTION)
1312 const_iv (SP_MOOD_CHANGE)
1313 const_iv (SP_MOVING_BALL)
1314 const_iv (SP_SWARM)
1315 const_iv (SP_CHANGE_MANA)
1316 const_iv (SP_DISPEL_RUNE)
1317 const_iv (SP_CREATE_MISSILE)
1318 const_iv (SP_CONSECRATE)
1319 const_iv (SP_ANIMATE_WEAPON)
1320 const_iv (SP_LIGHT)
1321 const_iv (SP_CHANGE_MAP_LIGHT)
1322 const_iv (SP_FAERY_FIRE)
1323 const_iv (SP_CAUSE_DISEASE)
1324 const_iv (SP_AURA)
1325 const_iv (SP_TOWN_PORTAL)
1326 const_iv (SP_PARTY_SPELL)
1327
1328 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1329 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1330 const_iv (F_LOCKED)
1331
1332 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1333
1334 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1335 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1336
1337 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338
1339 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1340 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1341
1342 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1343 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1344
1345 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1346
1347 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_ICE) const_iv (M_SPECIAL)
1351
1352 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354
1355 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_POISON_NAIL)
1366
1367 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1368 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1369 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1370 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1371 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1372 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1373
1374 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1375
1376 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1377 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1378 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1379 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1380 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1381 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1382 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1383
1384 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1385
1386 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1387 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1388
1389 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1390
1391 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1392
1393 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1394
1395 // random map generator
1396 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1397 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1398
1399 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1400 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1401 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1402
1403 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1404 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1405
1406 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1407 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1408 const_iv (GT_MINIMAL)
1409 };
1410
1411 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1412 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1413
1414 static const struct {
1415 const char *name;
1416 int skip;
1417 IV klass;
1418 IV iv;
1419 } *eiv, event_iv[] = {
1420 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1421 # include "eventinc.h"
1422 # undef def
1423 };
1424
1425 AV *av = get_av ("cf::EVENT", 1);
1426
1427 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1428 {
1429 AV *event = newAV ();
1430 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1431 av_push (event, newSViv (eiv->klass));
1432 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1433 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1434 }
1435 }
1436
1437 void _connect_to_perl ()
1438
1439 void _recalc_want ()
1440
1441 void _global_reattach ()
1442 CODE:
1443 {
1444 // reattach to all attachable objects in the game.
1445 for_all_clients (ns)
1446 ns->reattach ();
1447
1448 for_all_objects (op)
1449 op->reattach ();
1450 }
1451
1452 void _post_tick ()
1453 CODE:
1454 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1455
1456 # support function for map-world.ext
1457 void _quantise (SV *data_sv, SV *plt_sv)
1458 CODE:
1459 {
1460 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1461 croak ("_quantise called with invalid agruments");
1462
1463 plt_sv = SvRV (plt_sv);
1464 SV **plt = AvARRAY (plt_sv);
1465 int plt_count = AvFILL (plt_sv) + 1;
1466
1467 STRLEN len;
1468 char *data = SvPVbyte (data_sv, len);
1469 char *dst = data;
1470
1471 while (len >= 3)
1472 {
1473 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1474 {
1475 char *val = SvPVX (*val_sv);
1476
1477 if (val [0] == data [0]
1478 && val [1] == data [1]
1479 && val [2] == data [2])
1480 {
1481 *dst++ = val [3];
1482 goto next;
1483 }
1484 }
1485
1486 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1487 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1488 dst - SvPVX (data_sv), len);
1489
1490 next:
1491 data += 3;
1492 len -= 3;
1493 }
1494
1495 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1496 }
1497
1498 NV floor (NV x)
1499
1500 NV ceil (NV x)
1501
1502 NV rndm (...)
1503 CODE:
1504 switch (items)
1505 {
1506 case 0: RETVAL = rndm (); break;
1507 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1508 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1509 default: croak ("cf::rndm requires none, one or two parameters."); break;
1510 }
1511 OUTPUT:
1512 RETVAL
1513
1514 NV clamp (NV value, NV min_value, NV max_value)
1515 CODE:
1516 RETVAL = clamp (value, min_value, max_value);
1517 OUTPUT:
1518 RETVAL
1519
1520 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1521 CODE:
1522 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1523 OUTPUT:
1524 RETVAL
1525
1526 void cede_to_tick ()
1527 CODE:
1528 coroapi::cede_to_tick ();
1529
1530 void server_tick ()
1531 CODE:
1532 runtime = SvNVx (sv_runtime);
1533 server_tick ();
1534
1535 void
1536 log_backtrace (utf8_string msg)
1537
1538 void
1539 LOG (int flags, utf8_string msg)
1540 PROTOTYPE: $$
1541 C_ARGS: flags, "%s", msg
1542
1543 octet_string path_combine (octet_string base, octet_string path)
1544 PROTOTYPE: $$
1545
1546 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1547 PROTOTYPE: $$
1548
1549 const_octet_string
1550 get_maps_directory (octet_string path)
1551 PROTOTYPE: $
1552 ALIAS: maps_directory = 0
1553 CODE:
1554 RETVAL = create_pathname (path);
1555 OUTPUT: RETVAL
1556
1557 void
1558 sub_generation_inc ()
1559 CODE:
1560 PL_sub_generation++;
1561
1562 const_octet_string
1563 mapdir ()
1564 PROTOTYPE:
1565 ALIAS:
1566 mapdir = 0
1567 uniquedir = 1
1568 tmpdir = 2
1569 confdir = 3
1570 localdir = 4
1571 playerdir = 5
1572 datadir = 6
1573 CODE:
1574 switch (ix)
1575 {
1576 case 0: RETVAL = settings.mapdir ; break;
1577 case 1: RETVAL = settings.uniquedir; break;
1578 case 2: RETVAL = settings.tmpdir ; break;
1579 case 3: RETVAL = settings.confdir ; break;
1580 case 4: RETVAL = settings.localdir ; break;
1581 case 5: RETVAL = settings.playerdir; break;
1582 case 6: RETVAL = settings.datadir ; break;
1583 }
1584 OUTPUT: RETVAL
1585
1586 void abort ()
1587
1588 void reset_signals ()
1589
1590 void fork_abort (octet_string cause = "cf::fork_abort")
1591
1592 void cleanup (octet_string cause, bool make_core = false)
1593
1594 void emergency_save ()
1595
1596 void _exit (int status = EXIT_SUCCESS)
1597
1598 UV sv_2watcher (SV *w)
1599 CODE:
1600 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1601 OUTPUT:
1602 RETVAL
1603
1604 #if _POSIX_MEMLOCK
1605
1606 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1607
1608 int munlockall ()
1609
1610 #endif
1611
1612 int find_animation (utf8_string text)
1613 PROTOTYPE: $
1614
1615 int random_roll (int min, int max, object *op, int goodbad);
1616
1617 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619 int
1620 exp_to_level (val64 exp)
1621 CODE:
1622 {
1623 int i = 0;
1624
1625 RETVAL = settings.max_level;
1626
1627 for (i = 1; i <= settings.max_level; i++)
1628 {
1629 if (levels[i] > exp)
1630 {
1631 RETVAL = i - 1;
1632 break;
1633 }
1634 }
1635 }
1636 OUTPUT: RETVAL
1637
1638 val64
1639 level_to_min_exp (int level)
1640 CODE:
1641 if (level > settings.max_level)
1642 RETVAL = levels[settings.max_level];
1643 else if (level < 1)
1644 RETVAL = 0;
1645 else
1646 RETVAL = levels[level];
1647 OUTPUT: RETVAL
1648
1649 SV *
1650 resistance_to_string (int atnr)
1651 CODE:
1652 if (atnr >= 0 && atnr < NROFATTACKS)
1653 RETVAL = newSVpv (resist_plus[atnr], 0);
1654 else
1655 XSRETURN_UNDEF;
1656 OUTPUT: RETVAL
1657
1658 bool
1659 load_resource_file (octet_string filename)
1660
1661 MODULE = cf PACKAGE = cf::attachable
1662
1663 int
1664 valid (SV *obj)
1665 CODE:
1666 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1667 OUTPUT:
1668 RETVAL
1669
1670 void
1671 debug_trace (attachable *obj, bool on = true)
1672 CODE:
1673 obj->flags &= ~attachable::F_DEBUG_TRACE;
1674 if (on)
1675 obj->flags |= attachable::F_DEBUG_TRACE;
1676
1677 int mortals_size ()
1678 CODE:
1679 RETVAL = attachable::mortals.size ();
1680 OUTPUT: RETVAL
1681
1682 #object *mortals (U32 index)
1683 # CODE:
1684 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1685 # OUTPUT: RETVAL
1686
1687 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1688
1689 MODULE = cf PACKAGE = cf::global
1690
1691 int invoke (SV *klass, int event, ...)
1692 CODE:
1693 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1694 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1695 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL
1698
1699 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700
1701 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702
1703 int invoke (object *op, int event, ...)
1704 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1707 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL
1710
1711 SV *registry (object *op)
1712
1713 int objects_size ()
1714 CODE:
1715 RETVAL = objects.size ();
1716 OUTPUT: RETVAL
1717
1718 object *objects (U32 index)
1719 CODE:
1720 RETVAL = index < objects.size () ? objects [index] : 0;
1721 OUTPUT: RETVAL
1722
1723 int actives_size ()
1724 CODE:
1725 RETVAL = actives.size ();
1726 OUTPUT: RETVAL
1727
1728 object *actives (U32 index)
1729 CODE:
1730 RETVAL = index < actives.size () ? actives [index] : 0;
1731 OUTPUT: RETVAL
1732
1733 const char *slot_save_name (U32 slot)
1734 ALIAS:
1735 slot_use_name = 1
1736 slot_nonuse_name = 2
1737 CODE:
1738 {
1739 if (slot >= NUM_BODY_LOCATIONS)
1740 croak ("body slot index out of range");
1741
1742 switch (ix)
1743 {
1744 case 0: RETVAL = body_locations[slot].save_name; break;
1745 case 1: RETVAL = body_locations[slot].use_name; break;
1746 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1747 }
1748 }
1749 OUTPUT:
1750 RETVAL
1751
1752 # missing properties
1753
1754 object *head (object *op)
1755 PROTOTYPE: $
1756 CODE:
1757 RETVAL = op->head_ ();
1758 OUTPUT: RETVAL
1759
1760 int is_head (object *op)
1761 PROTOTYPE: $
1762 CODE:
1763 RETVAL = op->head_ () == op;
1764 OUTPUT: RETVAL
1765
1766 void
1767 inv (object *obj)
1768 PROTOTYPE: $
1769 PPCODE:
1770 {
1771 object *o;
1772 for (o = obj->inv; o; o = o->below)
1773 XPUSHs (sv_2mortal (to_sv (o)));
1774 }
1775
1776 void
1777 set_animation (object *op, int idx)
1778 CODE:
1779 SET_ANIMATION (op, idx);
1780
1781 int
1782 num_animations (object *op)
1783 CODE:
1784 RETVAL = NUM_ANIMATIONS (op);
1785 OUTPUT: RETVAL
1786
1787 int slot_info (object *op, UV slot, int value = 0)
1788 ALIAS:
1789 slot_used = 1
1790 CODE:
1791 {
1792 if (slot >= NUM_BODY_LOCATIONS)
1793 croak ("body slot index out of range");
1794
1795 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1796
1797 if (items > 2)
1798 if (ix)
1799 op->slot[slot].used = value;
1800 else
1801 op->slot[slot].info = value;
1802 }
1803 OUTPUT:
1804 RETVAL
1805
1806 object *find_best_object_match (object *op, utf8_string match)
1807
1808 object *find_marked_object (object *op)
1809
1810 int need_identify (object *obj);
1811
1812 int apply_shop_mat (object *shop_mat, object *op);
1813
1814 int move_player (object *op, int dir)
1815 CODE:
1816 RETVAL = move_player (op, dir);
1817 OUTPUT:
1818 RETVAL
1819
1820 int move (object *op, int dir, object *originator = op)
1821 CODE:
1822 RETVAL = move_ob (op, dir, originator);
1823 OUTPUT:
1824 RETVAL
1825
1826 void apply (object *applier, object *applied, int flags = 0)
1827 CODE:
1828 manual_apply (applied, applier, flags);
1829
1830 void apply_below (object *op)
1831 CODE:
1832 player_apply_below (op);
1833
1834 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1835
1836 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1837
1838 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1839
1840 int cf_object_change_map (object *op, int x, int y, maptile *map)
1841
1842 #//TODO
1843 object *clone_ (object *op, int recursive = 0)
1844 CODE:
1845 if (recursive)
1846 RETVAL = object_create_clone (op);
1847 else
1848 {
1849 RETVAL = object::create ();
1850 op->copy_to (RETVAL);
1851 }
1852 OUTPUT: RETVAL
1853
1854 int pay_item (object *op, object *buyer)
1855 CODE:
1856 RETVAL = pay_for_item (op, buyer);
1857 OUTPUT: RETVAL
1858
1859 int pay_amount (object *op, uint64 amount)
1860 CODE:
1861 RETVAL = pay_for_amount (amount, op);
1862 OUTPUT: RETVAL
1863
1864 void pay_player (object *op, uint64 amount)
1865
1866 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1867
1868 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1869
1870 void learn_spell (object *op, object *sp, int special_prayer = 0)
1871 CODE:
1872 do_learn_spell (op, sp, special_prayer);
1873
1874 void forget_spell (object *op, object *sp)
1875 CODE:
1876 do_forget_spell (op, query_name (sp));
1877
1878 object *check_for_spell (object *op, utf8_string spellname)
1879 CODE:
1880 RETVAL = check_spell_known (op, spellname);
1881 OUTPUT: RETVAL
1882
1883 int query_money (object *op)
1884 ALIAS: money = 0
1885
1886 val64 query_cost (object *op, object *who, int flags)
1887 ALIAS: cost = 0
1888
1889 void spring_trap (object *op, object *victim)
1890
1891 int check_trigger (object *op, object *cause)
1892
1893 void drop (object *who, object *op)
1894
1895 void pick_up (object *who, object *op)
1896
1897 int cf_object_teleport (object *op, maptile *map, int x, int y)
1898
1899 void update_object (object *op, int action)
1900
1901 object *cf_create_object_by_name (utf8_string name)
1902
1903 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1904
1905 void player_lvl_adj (object *who, object *skill = 0)
1906
1907 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1908
1909 int calc_skill_exp (object *who, object *op, object *skill);
1910
1911 void push_button (object *op);
1912
1913 void use_trigger (object *op);
1914
1915 void add_button_link (object *button, maptile *map, int connected);
1916
1917 void remove_button_link (object *op);
1918
1919
1920 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1921
1922 object *cf_insert_ob_in_ob (object *ob, object *where)
1923
1924 # no clean way to get an object from an archetype - stupid idiotic
1925 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1926
1927 object *new (utf8_string archetype = 0)
1928 PROTOTYPE: ;$
1929 CODE:
1930 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1931 OUTPUT:
1932 RETVAL
1933
1934 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1935 PROTOTYPE: $$$$$$
1936 CODE:
1937 {
1938 int unused_type;
1939 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1940 }
1941
1942 player *contr (object *op)
1943 CODE:
1944 RETVAL = op->contr;
1945 OUTPUT: RETVAL
1946
1947 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1948
1949 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1950
1951 object *get_nearest_player (object *ob)
1952 ALIAS: nearest_player = 0
1953 PREINIT:
1954 extern object *get_nearest_player (object *);
1955
1956 void rangevector (object *ob, object *other, int flags = 0)
1957 PROTOTYPE: $$;$
1958 PPCODE:
1959 {
1960 rv_vector rv;
1961 get_rangevector (ob, other, &rv, flags);
1962 EXTEND (SP, 5);
1963 PUSHs (newSVuv (rv.distance));
1964 PUSHs (newSViv (rv.distance_x));
1965 PUSHs (newSViv (rv.distance_y));
1966 PUSHs (newSViv (rv.direction));
1967 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1968 }
1969
1970 bool on_same_map_as (object *ob, object *other)
1971 CODE:
1972 RETVAL = on_same_map (ob, other);
1973 OUTPUT: RETVAL
1974
1975 const_utf8_string
1976 base_name (object *op, int plural = op->nrof > 1)
1977 CODE:
1978 RETVAL = query_base_name (op, plural);
1979 OUTPUT: RETVAL
1980
1981 object *decrease_ob_nr (object *op, unsigned long i)
1982
1983 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1984
1985 player *player (object *op)
1986 CODE:
1987 RETVAL = op->contr;
1988 OUTPUT: RETVAL
1989
1990 void check_score (object *op)
1991
1992 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1993 CODE:
1994 new_draw_info (flags, 0, op, txt);
1995
1996 void kill_player (object *op)
1997
1998 void esrv_update_item (object *op, int what, object *item)
1999 C_ARGS: what, op, item
2000
2001 void clear_los (object *op)
2002
2003 int command_summon (object *op, utf8_string params)
2004
2005 int command_arrest (object *op, utf8_string params)
2006
2007
2008 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009
2010 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2011
2012 int invoke (player *pl, int event, ...)
2013 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2017 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2018 OUTPUT: RETVAL
2019
2020 SV *registry (player *pl)
2021
2022 void
2023 save_stats (player *pl)
2024 CODE:
2025 pl->ob->stats.hp = pl->ob->stats.maxhp;
2026 pl->ob->stats.sp = pl->ob->stats.maxsp;
2027 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2028 pl->orig_stats = pl->ob->stats;
2029
2030 void cf_player_move (player *pl, int dir)
2031
2032 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2033
2034 bool
2035 cell_visible (player *pl, int dx, int dy)
2036 CODE:
2037 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2038 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2039 OUTPUT:
2040 RETVAL
2041
2042 void
2043 send (player *pl, SV *packet)
2044 CODE:
2045 {
2046 STRLEN len;
2047 char *buf = SvPVbyte (packet, len);
2048
2049 if (pl->ns)
2050 pl->ns->send_packet (buf, len);
2051 }
2052
2053 int
2054 listening (player *pl, int new_value = -1)
2055 CODE:
2056 RETVAL = pl->listening;
2057 if (new_value >= 0)
2058 pl->listening = new_value;
2059 OUTPUT:
2060 RETVAL
2061
2062 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2063 PROTOTYPE: $;$$$
2064 PPCODE:
2065 if (GIMME_V != G_VOID)
2066 {
2067 EXTEND (SP, 3);
2068 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2069 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2070 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2071 }
2072 if (map_path) sv_to (map_path, pl->savebed_map);
2073 if (x) sv_to (x, pl->bed_x);
2074 if (y) sv_to (y, pl->bed_y);
2075
2076 void
2077 list ()
2078 PPCODE:
2079 for_all_players (pl)
2080 XPUSHs (sv_2mortal (to_sv (pl)));
2081
2082
2083 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2084
2085 int invoke (maptile *map, int event, ...)
2086 CODE:
2087 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2088 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2089 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2090 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2091 OUTPUT: RETVAL
2092
2093 SV *registry (maptile *map)
2094
2095 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2096
2097 void
2098 maptile::instantiate ()
2099
2100 maptile *new ()
2101 PROTOTYPE:
2102 CODE:
2103 RETVAL = new maptile;
2104 OUTPUT:
2105 RETVAL
2106
2107 void
2108 maptile::players ()
2109 PPCODE:
2110 if (GIMME_V == G_SCALAR)
2111 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2112 else if (GIMME_V == G_ARRAY)
2113 {
2114 EXTEND (SP, THIS->players);
2115 for_all_players (pl)
2116 if (pl->ob && pl->ob->map == THIS)
2117 PUSHs (sv_2mortal (to_sv (pl->ob)));
2118 }
2119
2120 void
2121 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123 {
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::add_underlay: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 for (int x = 0; x < THIS->width; ++x)
2133 for (int y = 0; y < THIS->height; ++y)
2134 {
2135 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2136 if (op->flag [FLAG_IS_FLOOR])
2137 goto skip_space;
2138
2139 {
2140 int offs = offset + y * stride + x;
2141 if (IN_RANGE_EXC (offs, 0, idxlen))
2142 {
2143 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2144 {
2145 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2146 ob->flag [FLAG_NO_MAP_SAVE] = true;
2147 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2148
2149 if (ob->randomitems)
2150 {
2151 if (!ob->above)
2152 {
2153 ob->create_treasure (ob->randomitems);
2154
2155 for (object *op = ob->above; op; op = op->above)
2156 op->flag [FLAG_NO_MAP_SAVE] = true;
2157 }
2158
2159 ob->randomitems = 0;
2160 }
2161 }
2162 }
2163 }
2164
2165 skip_space: ;
2166 }
2167 }
2168
2169 void
2170 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2171 CODE:
2172 {
2173 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2174 croak ("maptile::set_regiondata: palette must be arrayref");
2175
2176 palette = SvRV (palette);
2177
2178 STRLEN idxlen;
2179 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2180
2181 region **regionmap = (region **)malloc (
2182 (av_len ((AV *)palette) + 1) * sizeof (region *));
2183 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2184
2185 for (int i = av_len ((AV *)palette) + 1; i--; )
2186 regionmap [i] = region::find (
2187 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188
2189 for (int y = 0; y < THIS->height; ++y)
2190 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2191
2192 sfree (THIS->regions, THIS->size ());
2193 free (THIS->regionmap);
2194
2195 THIS->regions = regions;
2196 THIS->regionmap = regionmap;
2197 }
2198
2199 void
2200 maptile::create_region_treasure ()
2201 CODE:
2202 {
2203 object *op = object::create ();
2204 op->type = FLOOR;
2205 op->map = THIS;
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 region *rgn = THIS->region (x, y);
2211
2212 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2213 if (rgn->treasure && rndm () < rgn->treasure_density)
2214 {
2215 op->x = x;
2216 op->y = y;
2217 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2218 }
2219 }
2220
2221 op->destroy ();
2222 }
2223
2224 void play_sound_map (maptile *map, int x, int y, int sound_num)
2225
2226 int out_of_map (maptile *map, int x, int y)
2227
2228 void
2229 trigger (maptile *map, long connection, bool state = true)
2230 CODE:
2231 activate_connection (map, connection, state);
2232
2233 void
2234 get_connection (maptile *map, long connection)
2235 PPCODE:
2236 oblinkpt *obp = get_connection_links (map, connection);
2237 if (obp)
2238 for (objectlink *ol = obp->link; ol; ol = ol->next)
2239 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2240
2241 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2242
2243 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2244
2245 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny
2247
2248 void
2249 get_map_flags (maptile *map, int x, int y)
2250 PPCODE:
2251 {
2252 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2255
2256 EXTEND (SP, 4);
2257 PUSHs (sv_2mortal (newSViv (flags)));
2258
2259 if (GIMME_V == G_ARRAY)
2260 {
2261 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2262 PUSHs (sv_2mortal (newSViv (nx)));
2263 PUSHs (sv_2mortal (newSViv (ny)));
2264 }
2265 }
2266
2267 void
2268 at (maptile *map, unsigned int x, unsigned int y)
2269 PROTOTYPE: $$$
2270 PPCODE:
2271 {
2272 object *o;
2273 maptile *nmap = 0;
2274 I16 nx, ny;
2275
2276 get_map_flags (map, &nmap, x, y, &nx, &ny);
2277
2278 if (nmap)
2279 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2280 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2281 }
2282
2283 SV *
2284 bot_at (maptile *obj, unsigned int x, unsigned int y)
2285 PROTOTYPE: $$$
2286 ALIAS:
2287 top_at = 1
2288 flags_at = 2
2289 light_at = 3
2290 move_block_at = 4
2291 move_slow_at = 5
2292 move_on_at = 6
2293 move_off_at = 7
2294 INIT:
2295 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2296 CODE:
2297 switch (ix)
2298 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2301 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2302 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 }
2308 OUTPUT: RETVAL
2309
2310 void fix_walls (maptile *map, int x, int y)
2311
2312 void fix_walls_around (maptile *map, int x, int y)
2313
2314 # worst xs function of my life
2315 bool
2316 _create_random_map (\
2317 maptile *self,\
2318 utf8_string wallstyle,\
2319 utf8_string wall_name,\
2320 utf8_string floorstyle,\
2321 utf8_string monsterstyle,\
2322 utf8_string treasurestyle,\
2323 utf8_string layoutstyle,\
2324 utf8_string doorstyle,\
2325 utf8_string decorstyle,\
2326 utf8_string origin_map,\
2327 utf8_string final_map,\
2328 utf8_string exitstyle,\
2329 utf8_string this_map,\
2330 utf8_string exit_on_final_map,\
2331 int xsize,\
2332 int ysize,\
2333 int expand2x,\
2334 int layoutoptions1,\
2335 int layoutoptions2,\
2336 int layoutoptions3,\
2337 int symmetry,\
2338 int difficulty,\
2339 int difficulty_given,\
2340 float difficulty_increase,\
2341 int dungeon_level,\
2342 int dungeon_depth,\
2343 int decoroptions,\
2344 int orientation,\
2345 int origin_y,\
2346 int origin_x,\
2347 U32 random_seed,\
2348 val64 total_map_hp,\
2349 int map_layout_style,\
2350 int treasureoptions,\
2351 int symmetry_used,\
2352 region *region,\
2353 utf8_string custom\
2354 )
2355 CODE:
2356 {
2357 random_map_params rmp;
2358
2359 assign (rmp.wallstyle , wallstyle);
2360 assign (rmp.wall_name , wall_name);
2361 assign (rmp.floorstyle , floorstyle);
2362 assign (rmp.monsterstyle , monsterstyle);
2363 assign (rmp.treasurestyle , treasurestyle);
2364 assign (rmp.layoutstyle , layoutstyle);
2365 assign (rmp.doorstyle , doorstyle);
2366 assign (rmp.decorstyle , decorstyle);
2367 assign (rmp.exitstyle , exitstyle);
2368 assign (rmp.exit_on_final_map, exit_on_final_map);
2369
2370 rmp.origin_map = origin_map;
2371 rmp.final_map = final_map;
2372 rmp.this_map = this_map;
2373 rmp.xsize = xsize;
2374 rmp.ysize = ysize;
2375 rmp.expand2x = expand2x;
2376 rmp.layoutoptions1 = layoutoptions1;
2377 rmp.layoutoptions2 = layoutoptions2;
2378 rmp.layoutoptions3 = layoutoptions3;
2379 rmp.symmetry = symmetry;
2380 rmp.difficulty = difficulty;
2381 rmp.difficulty_given = difficulty_given;
2382 rmp.difficulty_increase = difficulty_increase;
2383 rmp.dungeon_level = dungeon_level;
2384 rmp.dungeon_depth = dungeon_depth;
2385 rmp.decoroptions = decoroptions;
2386 rmp.orientation = orientation;
2387 rmp.origin_y = origin_y;
2388 rmp.origin_x = origin_x;
2389 rmp.random_seed = random_seed;
2390 rmp.total_map_hp = total_map_hp;
2391 rmp.map_layout_style = map_layout_style;
2392 rmp.treasureoptions = treasureoptions;
2393 rmp.symmetry_used = symmetry_used;
2394 rmp.region = region;
2395 rmp.custom = custom;
2396
2397 RETVAL = self->generate_random_map (&rmp);
2398 }
2399 OUTPUT:
2400 RETVAL
2401
2402 MODULE = cf PACKAGE = cf::arch
2403
2404 archetype *find (utf8_string name)
2405 CODE:
2406 RETVAL = archetype::find (name);
2407 OUTPUT:
2408 RETVAL
2409
2410 archetype *first()
2411 PROTOTYPE:
2412 CODE:
2413 RETVAL = first_archetype;
2414 OUTPUT: RETVAL
2415
2416 object *instantiate (archetype *arch)
2417 CODE:
2418 RETVAL = arch_to_object (arch);
2419 OUTPUT:
2420 RETVAL
2421
2422 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2423
2424 MODULE = cf PACKAGE = cf::party
2425
2426 partylist *first ()
2427 PROTOTYPE:
2428 CODE:
2429 RETVAL = get_firstparty ();
2430 OUTPUT: RETVAL
2431
2432 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2433
2434 MODULE = cf PACKAGE = cf::region
2435
2436 void
2437 list ()
2438 PPCODE:
2439 for_all_regions (rgn)
2440 XPUSHs (sv_2mortal (to_sv (rgn)));
2441
2442 region *find (utf8_string name)
2443 PROTOTYPE: $
2444 CODE:
2445 RETVAL = region::find (name);
2446 OUTPUT: RETVAL
2447
2448 region *find_fuzzy (utf8_string name)
2449 PROTOTYPE: $
2450 CODE:
2451 RETVAL = region::find_fuzzy (name);
2452 OUTPUT: RETVAL
2453
2454 int specificity (region *rgn)
2455 CODE:
2456 RETVAL = 0;
2457 while (rgn = rgn->parent)
2458 RETVAL++;
2459 OUTPUT: RETVAL
2460
2461 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2462
2463 MODULE = cf PACKAGE = cf::living
2464
2465 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2466
2467 MODULE = cf PACKAGE = cf::settings
2468
2469 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2470
2471 MODULE = cf PACKAGE = cf::client
2472
2473 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2474
2475 int invoke (client *ns, int event, ...)
2476 CODE:
2477 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2478 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2479 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2480 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2481 OUTPUT: RETVAL
2482
2483 SV *registry (client *ns)
2484
2485 void
2486 list ()
2487 PPCODE:
2488 EXTEND (SP, clients.size ());
2489 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2490 PUSHs (sv_2mortal (to_sv (*i)));
2491
2492 void
2493 client::send_packet (SV *packet)
2494 CODE:
2495 {
2496 STRLEN len;
2497 char *buf = SvPVbyte (packet, len);
2498
2499 THIS->send_packet (buf, len);
2500 }
2501
2502 MODULE = cf PACKAGE = cf::face PREFIX = face_
2503
2504 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2505
2506 faceidx face_find (utf8_string name, faceidx defidx = 0)
2507
2508 faceidx alloc (utf8_string name)
2509 CODE:
2510 {
2511 do
2512 {
2513 RETVAL = faces.size ();
2514 faces.resize (RETVAL + 1);
2515 }
2516 while (!RETVAL); // crude way to leave index 0
2517
2518 faces [RETVAL].name = name;
2519 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2520
2521 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2522 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2523 }
2524 OUTPUT: RETVAL
2525
2526 void set (faceidx idx, int visibility, int magicmap)
2527 CODE:
2528 faceinfo *f = face_info (idx);
2529 assert (f);
2530 f->visibility = visibility;
2531 f->magicmap = magicmap;
2532
2533 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2534 CODE:
2535 faceinfo *f = face_info (idx); assert (f);
2536 f->smooth = smooth;
2537 f->smoothlevel = smoothlevel;
2538
2539 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2540 CODE:
2541 {
2542 facedata *d = face_data (idx, faceset);
2543 assert (d);
2544 sv_to (data, d->data);
2545 STRLEN clen;
2546 char *cdata = SvPVbyte (chksum, clen);
2547 clen = min (CHKSUM_SIZE, clen);
2548
2549 if (memcmp (d->chksum, cdata, clen))
2550 {
2551 memcpy (d->chksum, cdata, clen);
2552
2553 // invalidate existing client face info
2554 for_all_clients (ns)
2555 if (ns->faceset == faceset)
2556 {
2557 ns->faces_sent [idx] = false;
2558 ns->force_newmap = true;
2559 }
2560 }
2561 }
2562
2563 void invalidate (faceidx idx)
2564 CODE:
2565 for_all_clients (ns)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570
2571 void invalidate_all ()
2572 CODE:
2573 for_all_clients (ns)
2574 {
2575 ns->faces_sent.reset ();
2576 ns->force_newmap = true;
2577 }
2578
2579 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2580
2581 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2582
2583 animidx anim_find (utf8_string name)
2584 CODE:
2585 RETVAL = animation::find (name).number;
2586 OUTPUT: RETVAL
2587
2588 animidx set (utf8_string name, SV *frames, int facings = 1)
2589 CODE:
2590 {
2591 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2592 croak ("frames must be an arrayref");
2593
2594 AV *av = (AV *)SvRV (frames);
2595
2596 animation *anim = &animation::find (name);
2597 if (anim->number)
2598 {
2599 anim->resize (av_len (av) + 1);
2600 anim->facings = facings;
2601 }
2602 else
2603 anim = &animation::create (name, av_len (av) + 1, facings);
2604
2605 for (int i = 0; i < anim->num_animations; ++i)
2606 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2607 }
2608 OUTPUT: RETVAL
2609
2610 void invalidate_all ()
2611 CODE:
2612 for_all_clients (ns)
2613 ns->anims_sent.reset ();
2614