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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.217
Committed: Sun Jun 3 17:42:39 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.216: +2 -2 lines
Log Message:
its never working on first try

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include "autoconf.h"
26
27 #define PLUGIN_NAME "perl"
28 #define PLUGIN_VERSION "cfperl 0.5"
29
30 #define CEDES_PER_TICK 5
31
32 #if HAVE_EXECINFO_H
33 # include <execinfo.h>
34 #endif
35
36 #include <plugin_common.h>
37 #include <sounds.h>
38 #include <cstdarg>
39 #include <sproto.h>
40
41 #include "loader.h"
42 #include "cfperl.h"
43 #include "shstr.h"
44
45 #include <unistd.h>
46 #if _POSIX_MEMLOCK
47 # include <sys/mman.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef maptile maptile_ornull;
61
62 typedef char *octet_string;
63 typedef char *utf8_string;
64 typedef const char *const_octet_string;
65 typedef const char *const_utf8_string;
66
67 typedef std::string std__string;
68
69 #if IVSIZE >= 8
70 typedef IV val64;
71 # define newSVval64 newSViv
72 # define SvVAL64 SvIV
73 #else
74 typedef double val64;
75 # define newSVval64 newSVnv
76 # define SvVAL64 SvNV
77 #endif
78
79 static f_plug_api gethook = cfapi_get_hooks;
80 static f_plug_api object_set_property = cfapi_object_set_property;
81 static f_plug_api object_insert = cfapi_object_insert;
82
83 static PerlInterpreter *perl;
84
85 double runtime;
86
87 global gbl_ev;
88 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
89 static SV *sv_runtime, *sv_next_tick;
90
91 bitset<NUM_EVENT_TYPES> ev_want_event;
92 bitset<NUM_TYPES> ev_want_type;
93
94 static HV
95 *stash_cf,
96 *stash_cf_object_wrap,
97 *stash_cf_object_player_wrap,
98 *stash_cf_player_wrap,
99 *stash_cf_map_wrap,
100 *stash_cf_client_wrap,
101 *stash_cf_arch_wrap,
102 *stash_cf_party_wrap,
103 *stash_cf_region_wrap,
104 *stash_cf_living_wrap;
105
106 // helper cast function, returns super class * or 0
107 template<class super>
108 static super *
109 is_a (attachable *at)
110 {
111 //return dynamic_cast<super *>(at); // slower, safer
112 if (typeid (*at) == typeid (super))
113 return static_cast<super *>(at);
114 else
115 return 0;
116 }
117
118 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
119
120 unordered_vector<attachable *> attachable::mortals;
121
122 attachable::~attachable ()
123 {
124 assert (!self);
125 assert (!cb);
126 }
127
128 int
129 attachable::refcnt_cnt () const
130 {
131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
132 }
133
134 void
135 attachable::sever_self ()
136 {
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
150 }
151
152 void
153 attachable::optimise ()
154 {
155 if (self
156 && SvREFCNT (self) == 1
157 && !HvTOTALKEYS (self))
158 sever_self ();
159 }
160
161 // check wether the object really is dead
162 void
163 attachable::do_check ()
164 {
165 if (refcnt_cnt () > 0)
166 return;
167
168 destroy ();
169 }
170
171 void
172 attachable::do_destroy ()
173 {
174 INVOKE_ATTACHABLE (DESTROY, this);
175
176 if (cb)
177 {
178 SvREFCNT_dec (cb);
179 cb = 0;
180 }
181
182 mortals.push_back (this);
183 }
184
185 void
186 attachable::destroy ()
187 {
188 if (destroyed ())
189 return;
190
191 flags |= F_DESTROYED;
192 do_destroy ();
193 sever_self ();
194 }
195
196 void
197 attachable::check_mortals ()
198 {
199 static int i = 0;
200
201 for (;;)
202 {
203 if (i >= mortals.size ())
204 {
205 i = 0;
206
207 if (mortals.size () > 1000)
208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
209
210 break;
211 }
212
213 attachable *obj = mortals [i];
214
215 #if 0
216 if (obj->self)//D make this an assert later
217 {
218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
219 obj->sever_self ();
220 }
221 #endif
222
223 if (obj->refcnt)
224 {
225 ++i; // further delay freeing
226
227 if (!(i & 0x3ff))
228 break;
229 }
230 else
231 {
232 mortals.erase (i);
233 obj->sever_self ();
234 delete obj;
235 }
236 }
237 }
238
239 attachable &
240 attachable::operator =(const attachable &src)
241 {
242 //if (self || cb)
243 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
244
245 attach = src.attach;
246 return *this;
247 }
248
249 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
250
251 static SV *
252 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
253 {
254 SV *sv;
255
256 if (!ptr)
257 return &PL_sv_undef;
258
259 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
260 return sv_bless (newRV_noinc ((SV *)hv), stash);
261 }
262
263 static int
264 attachable_free (pTHX_ SV *sv, MAGIC *mg)
265 {
266 attachable *at = (attachable *)mg->mg_ptr;
267
268 //TODO: check if transaction behaviour is really required here
269 if (SV *self = (SV *)at->self)
270 {
271 at->self = 0;
272 SvREFCNT_dec (self);
273 }
274
275 // next line makes sense, but most objects still have refcnt 0 by default
276 //at->refcnt_chk ();
277 return 0;
278 }
279
280 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
281
282 static SV *
283 newSVattachable (attachable *obj, HV *stash)
284 {
285 if (!obj)
286 return &PL_sv_undef;
287
288 if (!obj->self)
289 {
290 obj->self = newHV ();
291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
292
293 // now bless the object _once_
294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
295 }
296 else
297 {
298 SV *sv = newRV_inc ((SV *)obj->self);
299
300 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
301 SvAMAGIC_on (sv);
302
303 return sv;
304 }
305 }
306
307 static void
308 clearSVptr (SV *sv)
309 {
310 if (SvROK (sv))
311 sv = SvRV (sv);
312
313 hv_clear ((HV *)sv);
314 sv_unmagic (sv, PERL_MAGIC_ext);
315 }
316
317 static long
318 SvPTR (SV *sv, const char *klass)
319 {
320 if (!sv_derived_from (sv, klass))
321 croak ("object of type %s expected", klass);
322
323 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
324
325 if (!mg)
326 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
327
328 return (long)mg->mg_ptr;
329 }
330
331 static long
332 SvPTR_ornull (SV *sv, const char *klass)
333 {
334 if (SvOK (sv))
335 return SvPTR (sv, klass);
336 else
337 return 0;
338 }
339
340 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
341 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
342 inline SV *to_sv (bool v) { return newSViv (v); }
343 inline SV *to_sv ( signed char v) { return newSViv (v); }
344 inline SV *to_sv (unsigned char v) { return newSViv (v); }
345 inline SV *to_sv ( signed short v) { return newSViv (v); }
346 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347 inline SV *to_sv ( signed int v) { return newSViv (v); }
348 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
349 inline SV *to_sv ( signed long v) { return newSViv (v); }
350 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
351 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
352 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
353 inline SV *to_sv (float v) { return newSVnv (v); }
354 inline SV *to_sv (double v) { return newSVnv (v); }
355 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
356 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
357 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
358 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
359 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
360 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
361 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
362 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
363
364 inline SV *to_sv (object & v) { return to_sv (&v); }
365 inline SV *to_sv (living & v) { return to_sv (&v); }
366
367 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
368 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
369
370 inline SV *to_sv (UUID v)
371 {
372 char buf[128];
373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
374 return newSVpv (buf, 0);
375 }
376
377 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
378 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
379 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
384 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
385 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
386 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
387 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
388 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
389 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
390 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
391 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
392 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
393 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
394 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
395 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
396 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
397 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
398 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
399 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
400 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
401
402 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
403 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
404
405 template<class T>
406 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
407
408 template<int N>
409 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
410
411 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
412 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
413 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
414 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416 inline void sv_to (SV *sv, std::string &v)
417 {
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421 }
422
423 inline void sv_to (SV *sv, UUID &v)
424 {
425 unsigned int version;
426
427 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
428 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429 }
430
431 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
432
433 static SV *
434 newSVdt_va (va_list &ap, data_type type)
435 {
436 SV *sv;
437
438 switch (type)
439 {
440 case DT_INT:
441 sv = newSViv (va_arg (ap, int));
442 break;
443
444 case DT_INT64:
445 sv = newSVval64 ((val64)va_arg (ap, sint64));
446 break;
447
448 case DT_DOUBLE:
449 sv = newSVnv (va_arg (ap, double));
450 break;
451
452 case DT_STRING:
453 {
454 char *str = (char *)va_arg (ap, const char *);
455 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
456 }
457 break;
458
459 case DT_DATA:
460 {
461 char *str = (char *)va_arg (ap, const void *);
462 int len = va_arg (ap, int);
463 sv = str ? newSVpv (str, len) : &PL_sv_undef;
464 }
465 break;
466
467 case DT_OBJECT:
468 sv = to_sv (va_arg (ap, object *));
469 break;
470
471 case DT_MAP:
472 // va_arg (object *) when void * is passed is an XSI extension
473 sv = to_sv (va_arg (ap, maptile *));
474 break;
475
476 case DT_CLIENT:
477 sv = to_sv (va_arg (ap, client *));
478 break;
479
480 case DT_PLAYER:
481 sv = to_sv (va_arg (ap, player *));
482 break;
483
484 case DT_ARCH:
485 sv = to_sv (va_arg (ap, archetype *));
486 break;
487
488 case DT_PARTY:
489 sv = to_sv (va_arg (ap, partylist *));
490 break;
491
492 case DT_REGION:
493 sv = to_sv (va_arg (ap, region *));
494 break;
495
496 default:
497 assert (("unhandled type in newSVdt_va", 0));
498 }
499
500 return sv;
501 }
502
503 static SV *
504 newSVdt (data_type type, ...)
505 {
506 va_list ap;
507
508 va_start (ap, type);
509 SV *sv = newSVdt_va (ap, type);
510 va_end (ap);
511
512 return sv;
513 }
514
515 static SV *
516 newSVcfapi (int type, ...)
517 {
518 SV *sv;
519
520 va_list ap;
521 va_start (ap, type);
522
523 switch (type)
524 {
525 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
526 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
527 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
528 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
529 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
530 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
531 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
532 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
533 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
534 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
535
536 default:
537 assert (("unhandled type in newSVcfapi", 0));
538 }
539
540 va_end (ap);
541
542 return sv;
543 }
544
545 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
546
547 SV *
548 registry (attachable *ext)
549 {
550 if (!ext->cb)
551 ext->cb = newAV ();
552
553 return newRV_inc ((SV *)ext->cb);
554 }
555
556 /////////////////////////////////////////////////////////////////////////////
557
558 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
559 {
560 return 0;
561 }
562
563 static CommArray_s rtn_cmd;
564
565 static int
566 runPluginCommand (object *obj, char *params)
567 {
568 return -1;
569 }
570
571 extern "C" void *cfperl_getPluginProperty (int *type, ...)
572 {
573 va_list args;
574 char *propname;
575 int i;
576 va_start (args, type);
577 propname = va_arg (args, char *);
578 //printf ("Property name: %s\n", propname);
579
580 if (!strcmp (propname, "command?"))
581 return NULL;
582 else if (!strcmp (propname, "Identification"))
583 {
584 va_end (args);
585 return (void *)PLUGIN_NAME;
586 }
587 else if (!strcmp (propname, "FullName"))
588 {
589 va_end (args);
590 return (void *)PLUGIN_VERSION;
591 }
592 else
593 va_end (args);
594
595 return NULL;
596 }
597
598 extern "C" int cfperl_postInitPlugin ()
599 {
600 int hooktype = 1;
601 int rtype = 0;
602
603 cf_init_plugin (gethook);
604
605 return 0;
606 }
607
608 extern "C" int cfperl_closePlugin ()
609 {
610 return 0;
611 }
612
613 void
614 cfperl_init ()
615 {
616 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
617 perl = perl_alloc ();
618 perl_construct (perl);
619
620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
621
622 const char *argv[] = {
623 settings.argv [0],
624 "-e"
625 "use Event; use Coro;" // required for bootstrap
626 "cf->bootstrap;" // required for datadir :*>
627 "unshift @INC, cf::datadir ();"
628 "require cf;"
629 };
630
631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
633 {
634 printf ("unable to initialize perl-interpreter, aborting.\n");
635 exit (EXIT_FAILURE);
636 }
637
638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
645 }
646
647 void cfperl_main ()
648 {
649 dSP;
650
651 PUSHMARK (SP);
652 PUTBACK;
653 call_pv ("cf::main", G_DISCARD | G_VOID);
654 }
655
656 void
657 attachable::instantiate ()
658 {
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664 }
665
666 void
667 attachable::reattach ()
668 {
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
672 }
673
674 static event_klass klass_of[NUM_EVENT_TYPES] = {
675 # define def(type,name) KLASS_ ## type,
676 # include "eventinc.h"
677 # undef def
678 };
679
680 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
681
682 static void
683 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
684 {
685 // event must be in array
686 if (event >= 0 && event <= AvFILLp (registry))
687 {
688 SV *cbs_ = AvARRAY (registry)[event];
689
690 // element must be list of callback entries
691 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
692 {
693 AV *cbs = (AV *)SvRV (cbs_);
694
695 // no callback entries, no callbacks to call
696 if (AvFILLp (cbs) >= 0)
697 {
698 if (!callbacks)
699 {
700 callbacks = newAV ();
701 av_extend (callbacks, 16);
702 }
703
704 // never use SvREFCNT_inc to copy values, but its ok here :)
705 for (int i = 0; i <= AvFILLp (cbs); ++i)
706 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
707 }
708 }
709 }
710 }
711
712 void
713 attachable::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719 }
720
721 void
722 global::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 ::gather_callbacks (callbacks, cb_global, event);
725 }
726
727 void
728 object::gather_callbacks (AV *&callbacks, event_type event) const
729 {
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748 }
749
750 void
751 archetype::gather_callbacks (AV *&callbacks, event_type event) const
752 {
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755 }
756
757 void
758 client::gather_callbacks (AV *&callbacks, event_type event) const
759 {
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762 }
763
764 void
765 player::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769 }
770
771 void
772 maptile::gather_callbacks (AV *&callbacks, event_type event) const
773 {
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776 }
777
778 void
779 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780 {
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795 }
796
797 // very slow and inefficient way to recalculate the global want bitsets
798 void
799 _recalc_want ()
800 {
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826 }
827
828 bool
829 attachable::invoke (event_type event, ...)
830 {
831 data_type dt;
832
833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
838
839 AV *callbacks = 0;
840 gather_callbacks (callbacks, event);
841
842 // short-circuit processing if no callbacks found/defined
843 if (!callbacks)
844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
848
849 CALL_BEGIN (3);
850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
852
853 //TODO: unhack
854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
861
862 for (;;)
863 {
864 dt = (data_type) va_arg (ap, int);
865
866 if (dt == DT_END)
867 break;
868 else if (dt == DT_AV)
869 {
870 AV *av = va_arg (ap, AV *);
871
872 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1));
874 }
875 else
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 }
878
879 va_end (ap);
880
881 CALL_CALL ("cf::do_invoke", G_SCALAR);
882 count = count > 0 ? POPi : 0;
883
884 CALL_END;
885
886 return count;
887 }
888
889 SV *
890 cfperl_result (int idx)
891 {
892 AV *av = get_av ("cfperl::invoke_results", 0);
893 if (!av)
894 return &PL_sv_undef;
895
896 SV **sv = av_fetch (av, idx, 0);
897 if (!sv)
898 return &PL_sv_undef;
899
900 return *sv;
901 }
902
903 int
904 cfperl_result_INT (int idx)
905 {
906 return SvIV (cfperl_result (idx));
907 }
908
909 double
910 cfperl_result_DOUBLE (int idx)
911 {
912 return SvNV (cfperl_result (idx));
913 }
914
915 /////////////////////////////////////////////////////////////////////////////
916
917 void
918 cfperl_emergency_save ()
919 {
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923 }
924
925 void
926 cfperl_cleanup (int make_core)
927 {
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932 }
933
934 void
935 cfperl_make_book (object *book, int level)
936 {
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942 }
943
944 maptile *
945 maptile::find_sync (const char *path, maptile *origin)
946 {
947 CALL_BEGIN (2);
948 CALL_ARG (path);
949 CALL_ARG (origin);
950 CALL_CALL ("cf::map::find_sync", G_SCALAR);
951
952 maptile *retval;
953
954 if (count)
955 sv_to (POPs, retval);
956 else
957 retval = 0;
958
959 CALL_END;
960
961 return retval;
962 }
963
964 maptile *
965 maptile::find_async (const char *path, maptile *origin)
966 {
967 CALL_BEGIN (2);
968 CALL_ARG (path);
969 CALL_ARG (origin);
970 CALL_CALL ("cf::map::find_async", G_SCALAR);
971
972 maptile *retval;
973
974 if (count)
975 sv_to (POPs, retval);
976 else
977 retval = 0;
978
979 CALL_END;
980
981 return retval;
982 }
983
984 void
985 maptile::do_load_sync ()
986 {
987 CALL_BEGIN (1);
988 CALL_ARG (this);
989 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
990 CALL_END;
991 }
992
993 void
994 maptile::change_all_map_light (int change)
995 {
996 CALL_BEGIN (1);
997 CALL_ARG (change);
998 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
999 CALL_END;
1000 }
1001
1002 void
1003 object::enter_exit (object *exit)
1004 {
1005 if (type != PLAYER)
1006 return;
1007
1008 CALL_BEGIN (2);
1009 CALL_ARG (this);
1010 CALL_ARG (exit);
1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1012 CALL_END;
1013 }
1014
1015 void
1016 log_backtrace (const char *msg)
1017 {
1018 #if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028 #endif
1029 }
1030
1031 /////////////////////////////////////////////////////////////////////////////
1032
1033 struct EventAPI *watcher_base::GEventAPI;
1034 struct CoroAPI *coroapi::GCoroAPI;
1035
1036 int coroapi::cede_counter;
1037 double (*coroapi::time)();
1038 double coroapi::next_cede;
1039
1040 void coroapi::do_cede_to_tick ()
1041 {
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049 }
1050
1051 void coroapi::do_cede_every ()
1052 {
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057 }
1058
1059 void coroapi::do_cede_to_tick_every ()
1060 {
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064 }
1065
1066 void
1067 coroapi::wait_for_tick ()
1068 {
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072 }
1073
1074 void
1075 coroapi::wait_for_tick_begin ()
1076 {
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080 }
1081
1082 static void
1083 iw_dispatch (pe_event *ev)
1084 {
1085 iw *w = (iw *)ev->ext_data;
1086 w->call (*w);
1087 }
1088
1089 void
1090 iw::alloc ()
1091 {
1092 pe = GEventAPI->new_idle (0, 0);
1093
1094 WaREENTRANT_off (pe);
1095 pe->base.callback = (void *)iw_dispatch;
1096 pe->base.ext_data = (void *)this;
1097 }
1098
1099 static void iow_dispatch (pe_event *ev)
1100 {
1101 iow *w = (iow *)ev->ext_data;
1102 w->call (*w, ((pe_ioevent *)ev)->got);
1103 }
1104
1105 void
1106 iow::alloc ()
1107 {
1108 pe = GEventAPI->new_io (0, 0);
1109
1110 WaREENTRANT_off (pe);
1111 pe->base.callback = (void *)iow_dispatch;
1112 pe->base.ext_data = (void *)this;
1113
1114 pe->fd = -1;
1115 pe->poll = 0;
1116 }
1117
1118 void
1119 iow::fd (int fd)
1120 {
1121 pe->fd = fd;
1122 }
1123
1124 int
1125 iow::poll ()
1126 {
1127 return pe->poll;
1128 }
1129
1130 void
1131 iow::poll (int events)
1132 {
1133 if (pe->poll != events)
1134 {
1135 if (pe->poll) stop ();
1136 pe->poll = events;
1137 if (pe->poll) start ();
1138 }
1139 }
1140
1141 void
1142 _connect_to_perl ()
1143 {
1144 stash_cf = gv_stashpv ("cf" , 1);
1145
1146 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1147 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1148 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1149 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1150 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1155
1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1158
1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1161 cb_object = get_av ("cf::CB_OBJECT", 1);
1162 cb_player = get_av ("cf::CB_PLAYER", 1);
1163 cb_client = get_av ("cf::CB_CLIENT", 1);
1164 cb_type = get_av ("cf::CB_TYPE" , 1);
1165 cb_map = get_av ("cf::CB_MAP" , 1);
1166 }
1167
1168 MODULE = cf PACKAGE = cf PREFIX = cf_
1169
1170 BOOT:
1171 {
1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1174
1175 _connect_to_perl ();
1176
1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
1187
1188 static const struct {
1189 const char *name;
1190 IV iv;
1191 } *civ, const_iv[] = {
1192 # define const_iv(name) { # name, (IV)name },
1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1194 const_iv (logBacktrace)
1195
1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1199
1200 const_iv (MAX_TIME)
1201
1202 const_iv (NUM_BODY_LOCATIONS)
1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1207 const_iv (body_wrist) const_iv (body_waist)
1208
1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1237
1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1239
1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1242
1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1250
1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1253 const_iv (WEAP_BLUD)
1254
1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1281
1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1286 const_iv (NDI_ALL)
1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1298 const_iv (SP_EXPLOSION)
1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1302 const_iv (SP_SMITE)
1303 const_iv (SP_MAGIC_MISSILE)
1304 const_iv (SP_SUMMON_GOLEM)
1305 const_iv (SP_DIMENSION_DOOR)
1306 const_iv (SP_MAGIC_MAPPING)
1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1330 const_iv (SP_DISPEL_RUNE)
1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1344 const_iv (F_LOCKED)
1345
1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1347
1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1350
1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1352
1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1355
1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1358
1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1360
1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1365
1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1368
1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL)
1380
1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387
1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1389
1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1397
1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1399
1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1402
1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1404
1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1406
1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1408
1409 // random map generator
1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1412
1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1416
1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1419
1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1422 const_iv (GT_MINIMAL)
1423 };
1424
1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1427
1428 static const struct {
1429 const char *name;
1430 int skip;
1431 IV klass;
1432 IV iv;
1433 } *eiv, event_iv[] = {
1434 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1435 # include "eventinc.h"
1436 # undef def
1437 };
1438
1439 AV *av = get_av ("cf::EVENT", 1);
1440
1441 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1442 {
1443 AV *event = newAV ();
1444 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1445 av_push (event, newSViv (eiv->klass));
1446 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1447 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1448 }
1449 }
1450
1451 void _connect_to_perl ()
1452
1453 void _recalc_want ()
1454
1455 void _global_reattach ()
1456 CODE:
1457 {
1458 // reattach to all attachable objects in the game.
1459 for_all_clients (ns)
1460 ns->reattach ();
1461
1462 for_all_objects (op)
1463 op->reattach ();
1464 }
1465
1466 void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470 # support function for map-world.ext
1471 void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473 {
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1510 }
1511
1512 NV floor (NV x)
1513
1514 NV ceil (NV x)
1515
1516 NV rndm (...)
1517 CODE:
1518 switch (items)
1519 {
1520 case 0: RETVAL = rndm (); break;
1521 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1522 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1524 }
1525 OUTPUT:
1526 RETVAL
1527
1528 NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540 void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1543
1544 void server_tick ()
1545 CODE:
1546 runtime = SvNVx (sv_runtime);
1547 server_tick ();
1548
1549 void
1550 log_backtrace (utf8_string msg)
1551
1552 void
1553 LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$
1555 C_ARGS: flags, "%s", msg
1556
1557 octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$
1559
1560 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$
1562
1563 const_octet_string
1564 get_maps_directory (octet_string path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571 void
1572 sub_generation_inc ()
1573 CODE:
1574 PL_sub_generation++;
1575
1576 const_octet_string
1577 mapdir ()
1578 PROTOTYPE:
1579 ALIAS:
1580 mapdir = 0
1581 uniquedir = 1
1582 tmpdir = 2
1583 confdir = 3
1584 localdir = 4
1585 playerdir = 5
1586 datadir = 6
1587 CODE:
1588 switch (ix)
1589 {
1590 case 0: RETVAL = settings.mapdir ; break;
1591 case 1: RETVAL = settings.uniquedir; break;
1592 case 2: RETVAL = settings.tmpdir ; break;
1593 case 3: RETVAL = settings.confdir ; break;
1594 case 4: RETVAL = settings.localdir ; break;
1595 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break;
1597 }
1598 OUTPUT: RETVAL
1599
1600 void abort ()
1601
1602 void reset_signals ()
1603
1604 void fork_abort (octet_string cause = "cf::fork_abort")
1605
1606 void cleanup (octet_string cause, bool make_core = false)
1607
1608 void emergency_save ()
1609
1610 void _exit (int status = EXIT_SUCCESS)
1611
1612 UV sv_2watcher (SV *w)
1613 CODE:
1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1615 OUTPUT:
1616 RETVAL
1617
1618 #if _POSIX_MEMLOCK
1619
1620 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621
1622 int munlockall ()
1623
1624 #endif
1625
1626 int find_animation (utf8_string text)
1627 PROTOTYPE: $
1628
1629 int random_roll (int min, int max, object *op, int goodbad);
1630
1631 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1632
1633 int
1634 exp_to_level (val64 exp)
1635 CODE:
1636 {
1637 int i = 0;
1638
1639 RETVAL = settings.max_level;
1640
1641 for (i = 1; i <= settings.max_level; i++)
1642 {
1643 if (levels[i] > exp)
1644 {
1645 RETVAL = i - 1;
1646 break;
1647 }
1648 }
1649 }
1650 OUTPUT: RETVAL
1651
1652 val64
1653 level_to_min_exp (int level)
1654 CODE:
1655 if (level > settings.max_level)
1656 RETVAL = levels[settings.max_level];
1657 else if (level < 1)
1658 RETVAL = 0;
1659 else
1660 RETVAL = levels[level];
1661 OUTPUT: RETVAL
1662
1663 SV *
1664 resistance_to_string (int atnr)
1665 CODE:
1666 if (atnr >= 0 && atnr < NROFATTACKS)
1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1668 else
1669 XSRETURN_UNDEF;
1670 OUTPUT: RETVAL
1671
1672 bool
1673 load_resource_file (octet_string filename)
1674
1675 MODULE = cf PACKAGE = cf::attachable
1676
1677 int
1678 valid (SV *obj)
1679 CODE:
1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1681 OUTPUT:
1682 RETVAL
1683
1684 void
1685 debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1690
1691 int mortals_size ()
1692 CODE:
1693 RETVAL = attachable::mortals.size ();
1694 OUTPUT: RETVAL
1695
1696 #object *mortals (U32 index)
1697 # CODE:
1698 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1699 # OUTPUT: RETVAL
1700
1701 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1702
1703 MODULE = cf PACKAGE = cf::global
1704
1705 int invoke (SV *klass, int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL
1712
1713 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1714
1715 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1716
1717 int invoke (object *op, int event, ...)
1718 CODE:
1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1721 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1722 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1723 OUTPUT: RETVAL
1724
1725 SV *registry (object *op)
1726
1727 int objects_size ()
1728 CODE:
1729 RETVAL = objects.size ();
1730 OUTPUT: RETVAL
1731
1732 object *objects (U32 index)
1733 CODE:
1734 RETVAL = index < objects.size () ? objects [index] : 0;
1735 OUTPUT: RETVAL
1736
1737 int actives_size ()
1738 CODE:
1739 RETVAL = actives.size ();
1740 OUTPUT: RETVAL
1741
1742 object *actives (U32 index)
1743 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL
1746
1747 const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751 {
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760 }
1761 OUTPUT:
1762 RETVAL
1763
1764 # missing properties
1765
1766 object *head (object *op)
1767 PROTOTYPE: $
1768 CODE:
1769 RETVAL = op->head_ ();
1770 OUTPUT: RETVAL
1771
1772 int is_head (object *op)
1773 PROTOTYPE: $
1774 CODE:
1775 RETVAL = op->head_ () == op;
1776 OUTPUT: RETVAL
1777
1778 void
1779 inv (object *obj)
1780 PROTOTYPE: $
1781 PPCODE:
1782 {
1783 object *o;
1784 for (o = obj->inv; o; o = o->below)
1785 XPUSHs (sv_2mortal (to_sv (o)));
1786 }
1787
1788 void
1789 set_animation (object *op, int idx)
1790 CODE:
1791 SET_ANIMATION (op, idx);
1792
1793 int
1794 num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1798
1799 int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803 {
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814 }
1815 OUTPUT:
1816 RETVAL
1817
1818 object *find_best_object_match (object *op, utf8_string match)
1819
1820 object *find_marked_object (object *op)
1821
1822 int need_identify (object *obj);
1823
1824 int apply_shop_mat (object *shop_mat, object *op);
1825
1826 int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1831
1832 int move (object *op, int dir, object *originator = op)
1833 CODE:
1834 RETVAL = move_ob (op, dir, originator);
1835 OUTPUT:
1836 RETVAL
1837
1838 void apply (object *applier, object *applied, int flags = 0)
1839 CODE:
1840 manual_apply (applied, applier, flags);
1841
1842 void apply_below (object *op)
1843 CODE:
1844 player_apply_below (op);
1845
1846 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847
1848 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1849
1850 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1851
1852 int cf_object_change_map (object *op, int x, int y, maptile *map)
1853
1854 #//TODO
1855 object *clone_ (object *op, int recursive = 0)
1856 CODE:
1857 if (recursive)
1858 RETVAL = object_create_clone (op);
1859 else
1860 {
1861 RETVAL = object::create ();
1862 op->copy_to (RETVAL);
1863 }
1864 OUTPUT: RETVAL
1865
1866 int pay_item (object *op, object *buyer)
1867 CODE:
1868 RETVAL = pay_for_item (op, buyer);
1869 OUTPUT: RETVAL
1870
1871 int pay_amount (object *op, uint64 amount)
1872 CODE:
1873 RETVAL = pay_for_amount (amount, op);
1874 OUTPUT: RETVAL
1875
1876 void pay_player (object *op, uint64 amount)
1877
1878 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1879
1880 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1881
1882 void learn_spell (object *op, object *sp, int special_prayer = 0)
1883 CODE:
1884 do_learn_spell (op, sp, special_prayer);
1885
1886 void forget_spell (object *op, object *sp)
1887 CODE:
1888 do_forget_spell (op, query_name (sp));
1889
1890 object *check_for_spell (object *op, utf8_string spellname)
1891 CODE:
1892 RETVAL = check_spell_known (op, spellname);
1893 OUTPUT: RETVAL
1894
1895 int query_money (object *op)
1896 ALIAS: money = 0
1897
1898 val64 query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0
1900
1901 void spring_trap (object *op, object *victim)
1902
1903 int check_trigger (object *op, object *cause)
1904
1905 void drop (object *who, object *op)
1906
1907 void pick_up (object *who, object *op)
1908
1909 int cf_object_teleport (object *op, maptile *map, int x, int y)
1910
1911 void update_object (object *op, int action)
1912
1913 object *cf_create_object_by_name (utf8_string name)
1914
1915 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1916
1917 void player_lvl_adj (object *who, object *skill = 0)
1918
1919 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1920
1921 int calc_skill_exp (object *who, object *op, object *skill);
1922
1923 void push_button (object *op);
1924
1925 void use_trigger (object *op);
1926
1927 void add_button_link (object *button, maptile *map, int connected);
1928
1929 void remove_button_link (object *op);
1930
1931
1932 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1933
1934 object *cf_insert_ob_in_ob (object *ob, object *where)
1935
1936 # no clean way to get an object from an archetype - stupid idiotic
1937 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1938
1939 object *new (utf8_string archetype = 0)
1940 PROTOTYPE: ;$
1941 CODE:
1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1943 OUTPUT:
1944 RETVAL
1945
1946 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1947 PROTOTYPE: $$$$$$
1948 CODE:
1949 {
1950 int unused_type;
1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1952 }
1953
1954 player *contr (object *op)
1955 CODE:
1956 RETVAL = op->contr;
1957 OUTPUT: RETVAL
1958
1959 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1960
1961 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1962
1963 object *get_nearest_player (object *ob)
1964 ALIAS: nearest_player = 0
1965 PREINIT:
1966 extern object *get_nearest_player (object *);
1967
1968 void rangevector (object *ob, object *other, int flags = 0)
1969 PROTOTYPE: $$;$
1970 PPCODE:
1971 {
1972 rv_vector rv;
1973 get_rangevector (ob, other, &rv, flags);
1974 EXTEND (SP, 5);
1975 PUSHs (newSVuv (rv.distance));
1976 PUSHs (newSViv (rv.distance_x));
1977 PUSHs (newSViv (rv.distance_y));
1978 PUSHs (newSViv (rv.direction));
1979 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1980 }
1981
1982 bool on_same_map_as (object *ob, object *other)
1983 CODE:
1984 RETVAL = on_same_map (ob, other);
1985 OUTPUT: RETVAL
1986
1987 const_utf8_string
1988 base_name (object *op, int plural = op->nrof > 1)
1989 CODE:
1990 RETVAL = query_base_name (op, plural);
1991 OUTPUT: RETVAL
1992
1993 object *decrease_ob_nr (object *op, unsigned long i)
1994
1995 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996
1997 player *player (object *op)
1998 CODE:
1999 RETVAL = op->contr;
2000 OUTPUT: RETVAL
2001
2002 void check_score (object *op)
2003
2004 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2005 CODE:
2006 new_draw_info (flags, 0, op, txt);
2007
2008 void kill_player (object *op)
2009
2010 void esrv_update_item (object *op, int what, object *item)
2011 C_ARGS: what, op, item
2012
2013 int command_summon (object *op, utf8_string params)
2014
2015 int command_arrest (object *op, utf8_string params)
2016
2017
2018 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2019
2020 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2021
2022 int invoke (player *pl, int event, ...)
2023 CODE:
2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2027 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2028 OUTPUT: RETVAL
2029
2030 SV *registry (player *pl)
2031
2032 void
2033 save_stats (player *pl)
2034 CODE:
2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2038 pl->orig_stats = pl->ob->stats;
2039
2040 void clear_los (player *pl)
2041
2042 void cf_player_move (player *pl, int dir)
2043
2044 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046 bool
2047 cell_visible (player *pl, int dx, int dy)
2048 CODE:
2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2050 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2051 OUTPUT:
2052 RETVAL
2053
2054 void
2055 send (player *pl, SV *packet)
2056 CODE:
2057 {
2058 STRLEN len;
2059 char *buf = SvPVbyte (packet, len);
2060
2061 if (pl->ns)
2062 pl->ns->send_packet (buf, len);
2063 }
2064
2065 int
2066 listening (player *pl, int new_value = -1)
2067 CODE:
2068 RETVAL = pl->listening;
2069 if (new_value >= 0)
2070 pl->listening = new_value;
2071 OUTPUT:
2072 RETVAL
2073
2074 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2075 PROTOTYPE: $;$$$
2076 PPCODE:
2077 if (GIMME_V != G_VOID)
2078 {
2079 EXTEND (SP, 3);
2080 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2081 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2082 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2083 }
2084 if (map_path) sv_to (map_path, pl->savebed_map);
2085 if (x) sv_to (x, pl->bed_x);
2086 if (y) sv_to (y, pl->bed_y);
2087
2088 void
2089 list ()
2090 PPCODE:
2091 for_all_players (pl)
2092 XPUSHs (sv_2mortal (to_sv (pl)));
2093
2094
2095 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2096
2097 int invoke (maptile *map, int event, ...)
2098 CODE:
2099 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2100 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2101 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2103 OUTPUT: RETVAL
2104
2105 SV *registry (maptile *map)
2106
2107 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2108
2109 void
2110 maptile::instantiate ()
2111
2112 maptile *new ()
2113 PROTOTYPE:
2114 CODE:
2115 RETVAL = new maptile;
2116 OUTPUT:
2117 RETVAL
2118
2119 void
2120 maptile::players ()
2121 PPCODE:
2122 if (GIMME_V == G_SCALAR)
2123 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2124 else if (GIMME_V == G_ARRAY)
2125 {
2126 EXTEND (SP, THIS->players);
2127 for_all_players (pl)
2128 if (pl->ob && pl->ob->map == THIS)
2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2130 }
2131
2132 void
2133 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135 {
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179 }
2180
2181 void
2182 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184 {
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209 }
2210
2211 void
2212 maptile::create_region_treasure ()
2213 CODE:
2214 {
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234 }
2235
2236 void play_sound_map (maptile *map, int x, int y, int sound_num)
2237
2238 int out_of_map (maptile *map, int x, int y)
2239
2240 void
2241 trigger (maptile *map, long connection, bool state = true)
2242 CODE:
2243 activate_connection (map, connection, state);
2244
2245 void
2246 get_connection (maptile *map, long connection)
2247 PPCODE:
2248 oblinkpt *obp = get_connection_links (map, connection);
2249 if (obp)
2250 for (objectlink *ol = obp->link; ol; ol = ol->next)
2251 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2252
2253 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2254
2255 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2256
2257 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2258 C_ARGS: str, map, nx, ny
2259
2260 void
2261 get_map_flags (maptile *map, int x, int y)
2262 PPCODE:
2263 {
2264 maptile *nmap = 0;
2265 I16 nx = 0, ny = 0;
2266 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2267
2268 EXTEND (SP, 4);
2269 PUSHs (sv_2mortal (newSViv (flags)));
2270
2271 if (GIMME_V == G_ARRAY)
2272 {
2273 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2274 PUSHs (sv_2mortal (newSViv (nx)));
2275 PUSHs (sv_2mortal (newSViv (ny)));
2276 }
2277 }
2278
2279 void
2280 at (maptile *map, unsigned int x, unsigned int y)
2281 PROTOTYPE: $$$
2282 PPCODE:
2283 {
2284 object *o;
2285 maptile *nmap = 0;
2286 I16 nx, ny;
2287
2288 get_map_flags (map, &nmap, x, y, &nx, &ny);
2289
2290 if (nmap)
2291 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2292 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2293 }
2294
2295 SV *
2296 bot_at (maptile *obj, unsigned int x, unsigned int y)
2297 PROTOTYPE: $$$
2298 ALIAS:
2299 top_at = 1
2300 flags_at = 2
2301 light_at = 3
2302 move_block_at = 4
2303 move_slow_at = 5
2304 move_on_at = 6
2305 move_off_at = 7
2306 INIT:
2307 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2308 CODE:
2309 switch (ix)
2310 {
2311 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2312 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2313 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2314 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2315 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2316 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2317 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2318 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2319 }
2320 OUTPUT: RETVAL
2321
2322 void fix_walls (maptile *map, int x, int y)
2323
2324 void fix_walls_around (maptile *map, int x, int y)
2325
2326 # worst xs function of my life
2327 bool
2328 _create_random_map (\
2329 maptile *self,\
2330 utf8_string wallstyle,\
2331 utf8_string wall_name,\
2332 utf8_string floorstyle,\
2333 utf8_string monsterstyle,\
2334 utf8_string treasurestyle,\
2335 utf8_string layoutstyle,\
2336 utf8_string doorstyle,\
2337 utf8_string decorstyle,\
2338 utf8_string origin_map,\
2339 utf8_string final_map,\
2340 utf8_string exitstyle,\
2341 utf8_string this_map,\
2342 utf8_string exit_on_final_map,\
2343 int xsize,\
2344 int ysize,\
2345 int expand2x,\
2346 int layoutoptions1,\
2347 int layoutoptions2,\
2348 int layoutoptions3,\
2349 int symmetry,\
2350 int difficulty,\
2351 int difficulty_given,\
2352 float difficulty_increase,\
2353 int dungeon_level,\
2354 int dungeon_depth,\
2355 int decoroptions,\
2356 int orientation,\
2357 int origin_y,\
2358 int origin_x,\
2359 U32 random_seed,\
2360 val64 total_map_hp,\
2361 int map_layout_style,\
2362 int treasureoptions,\
2363 int symmetry_used,\
2364 region *region,\
2365 utf8_string custom\
2366 )
2367 CODE:
2368 {
2369 random_map_params rmp;
2370
2371 assign (rmp.wallstyle , wallstyle);
2372 assign (rmp.wall_name , wall_name);
2373 assign (rmp.floorstyle , floorstyle);
2374 assign (rmp.monsterstyle , monsterstyle);
2375 assign (rmp.treasurestyle , treasurestyle);
2376 assign (rmp.layoutstyle , layoutstyle);
2377 assign (rmp.doorstyle , doorstyle);
2378 assign (rmp.decorstyle , decorstyle);
2379 assign (rmp.exitstyle , exitstyle);
2380 assign (rmp.exit_on_final_map, exit_on_final_map);
2381
2382 rmp.origin_map = origin_map;
2383 rmp.final_map = final_map;
2384 rmp.this_map = this_map;
2385 rmp.xsize = xsize;
2386 rmp.ysize = ysize;
2387 rmp.expand2x = expand2x;
2388 rmp.layoutoptions1 = layoutoptions1;
2389 rmp.layoutoptions2 = layoutoptions2;
2390 rmp.layoutoptions3 = layoutoptions3;
2391 rmp.symmetry = symmetry;
2392 rmp.difficulty = difficulty;
2393 rmp.difficulty_given = difficulty_given;
2394 rmp.difficulty_increase = difficulty_increase;
2395 rmp.dungeon_level = dungeon_level;
2396 rmp.dungeon_depth = dungeon_depth;
2397 rmp.decoroptions = decoroptions;
2398 rmp.orientation = orientation;
2399 rmp.origin_y = origin_y;
2400 rmp.origin_x = origin_x;
2401 rmp.random_seed = random_seed;
2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2403 rmp.map_layout_style = map_layout_style;
2404 rmp.treasureoptions = treasureoptions;
2405 rmp.symmetry_used = symmetry_used;
2406 rmp.region = region;
2407 rmp.custom = custom;
2408
2409 RETVAL = self->generate_random_map (&rmp);
2410 }
2411 OUTPUT:
2412 RETVAL
2413
2414 MODULE = cf PACKAGE = cf::arch
2415
2416 archetype *find (utf8_string name)
2417 CODE:
2418 RETVAL = archetype::find (name);
2419 OUTPUT:
2420 RETVAL
2421
2422 archetype *first()
2423 PROTOTYPE:
2424 CODE:
2425 RETVAL = first_archetype;
2426 OUTPUT: RETVAL
2427
2428 object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2434 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2435
2436 MODULE = cf PACKAGE = cf::party
2437
2438 partylist *first ()
2439 PROTOTYPE:
2440 CODE:
2441 RETVAL = get_firstparty ();
2442 OUTPUT: RETVAL
2443
2444 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2445
2446 MODULE = cf PACKAGE = cf::region
2447
2448 void
2449 list ()
2450 PPCODE:
2451 for_all_regions (rgn)
2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2453
2454 region *find (utf8_string name)
2455 PROTOTYPE: $
2456 CODE:
2457 RETVAL = region::find (name);
2458 OUTPUT: RETVAL
2459
2460 region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2462 CODE:
2463 RETVAL = region::find_fuzzy (name);
2464 OUTPUT: RETVAL
2465
2466 int specificity (region *rgn)
2467 CODE:
2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2471 OUTPUT: RETVAL
2472
2473 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2474
2475 MODULE = cf PACKAGE = cf::living
2476
2477 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2478
2479 MODULE = cf PACKAGE = cf::settings
2480
2481 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2482
2483 MODULE = cf PACKAGE = cf::client
2484
2485 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2486
2487 int invoke (client *ns, int event, ...)
2488 CODE:
2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2491 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2492 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2493 OUTPUT: RETVAL
2494
2495 SV *registry (client *ns)
2496
2497 void
2498 list ()
2499 PPCODE:
2500 EXTEND (SP, clients.size ());
2501 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2502 PUSHs (sv_2mortal (to_sv (*i)));
2503
2504 void
2505 client::send_packet (SV *packet)
2506 CODE:
2507 {
2508 STRLEN len;
2509 char *buf = SvPVbyte (packet, len);
2510
2511 THIS->send_packet (buf, len);
2512 }
2513
2514 MODULE = cf PACKAGE = cf::face PREFIX = face_
2515
2516 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518 faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520 faceidx alloc (utf8_string name)
2521 CODE:
2522 {
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535 }
2536 OUTPUT: RETVAL
2537
2538 void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553 {
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573 }
2574
2575 void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583 void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595 animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2598 OUTPUT: RETVAL
2599
2600 animidx set (utf8_string name, SV *frames, int facings = 1)
2601 CODE:
2602 {
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619 }
2620 OUTPUT: RETVAL
2621
2622 void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626