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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.250
Committed: Sat Sep 8 10:14:10 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.249: +1 -1 lines
Log Message:
this is a mess still, needs some redesigning

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object_thawer &object_thawer_ref;
59 typedef object_freezer &object_freezer_ref;
60
61 typedef std::string std__string;
62
63 #if IVSIZE >= 8
64 typedef IV val64;
65 # define newSVval64 newSViv
66 # define SvVAL64 SvIV
67 #else
68 typedef double val64;
69 # define newSVval64 newSVnv
70 # define SvVAL64 SvNV
71 #endif
72
73 static f_plug_api gethook = cfapi_get_hooks;
74 static f_plug_api object_insert = cfapi_object_insert;
75
76 static PerlInterpreter *perl;
77
78 tstamp NOW, runtime;
79
80 global gbl_ev;
81 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82 static SV *sv_runtime, *sv_next_tick;
83
84 bitset<NUM_EVENT_TYPES> ev_want_event;
85 bitset<NUM_TYPES> ev_want_type;
86
87 static HV
88 *stash_cf,
89 *stash_cf_object_wrap,
90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99 static inline SV *
100 newSVpv_utf8 (const char *s)
101 {
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105 }
106
107 static inline SV *
108 newSVpvn_utf8 (const char *s, STRLEN l)
109 {
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113 }
114
115 // helper cast function, returns super class * or 0
116 template<class super>
117 static super *
118 is_a (attachable *at)
119 {
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125 }
126
127 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129 unordered_vector<attachable *> attachable::mortals;
130
131 attachable::~attachable ()
132 {
133 assert (!self);
134 assert (!cb);
135 }
136
137 int
138 attachable::refcnt_cnt () const
139 {
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141 }
142
143 void
144 attachable::sever_self ()
145 {
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159 }
160
161 void
162 attachable::optimise ()
163 {
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168 }
169
170 // check wether the object really is dead
171 void
172 attachable::do_check ()
173 {
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178 }
179
180 void
181 attachable::do_destroy ()
182 {
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192 }
193
194 void
195 attachable::destroy ()
196 {
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203 }
204
205 void
206 attachable::check_mortals ()
207 {
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238 #if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244 #endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260 }
261
262 void
263 attachable::set_key (const char *key, const char *value, bool is_utf8)
264 {
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272 }
273
274 attachable &
275 attachable::operator =(const attachable &src)
276 {
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282 }
283
284 template<typename T>
285 static bool
286 find_backref (void *ptr, T *obj)
287 {
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298 }
299
300 // for debugging, find "live" objects containing this ptr
301 void
302 find_backref (void *ptr)
303 {
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320 static SV *
321 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322 {
323 SV *sv;
324
325 if (!ptr)
326 return &PL_sv_undef;
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330 }
331
332 static int
333 attachable_free (pTHX_ SV *sv, MAGIC *mg)
334 {
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347 }
348
349 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351 static SV *
352 newSVattachable (attachable *obj, HV *stash)
353 {
354 if (!obj)
355 return &PL_sv_undef;
356
357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
377 }
378
379 static void
380 clearSVptr (SV *sv)
381 {
382 if (SvROK (sv))
383 sv = SvRV (sv);
384
385 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext);
387 }
388
389 static long
390 SvPTR (SV *sv, const char *klass)
391 {
392 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass);
394
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401 }
402
403 static long
404 SvPTR_ornull (SV *sv, const char *klass)
405 {
406 if (SvOK (sv))
407 return SvPTR (sv, klass);
408 else
409 return 0;
410 }
411
412 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
413 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
414 inline SV *to_sv (bool v) { return newSViv (v); }
415 inline SV *to_sv ( signed char v) { return newSViv (v); }
416 inline SV *to_sv (unsigned char v) { return newSViv (v); }
417 inline SV *to_sv ( signed short v) { return newSViv (v); }
418 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419 inline SV *to_sv ( signed int v) { return newSViv (v); }
420 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long v) { return newSViv (v); }
422 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425 inline SV *to_sv (float v) { return newSVnv (v); }
426 inline SV *to_sv (double v) { return newSVnv (v); }
427 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435
436 inline SV *to_sv (object & v) { return to_sv (&v); }
437 inline SV *to_sv (living & v) { return to_sv (&v); }
438
439 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
440 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
441
442 inline SV *to_sv (UUID v)
443 {
444 char buf[128];
445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
446 return newSVpv (buf, 0);
447 }
448
449 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
450 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
451 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
452 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
453 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
454 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
455 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
456 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
458 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
460 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
461 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
462 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
463 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
464 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
465 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
466 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
467 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
468 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
470 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
471 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
472 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
475
476 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
477 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
478
479 template<class T>
480 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
481
482 template<int N>
483 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
484
485 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
486 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
487 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
488 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
489
490 inline void sv_to (SV *sv, std::string &v)
491 {
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495 }
496
497 inline void sv_to (SV *sv, UUID &v)
498 {
499 unsigned int version;
500
501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
503 }
504
505 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
506
507 static SV *
508 newSVdt_va (va_list &ap, data_type type)
509 {
510 SV *sv;
511
512 switch (type)
513 {
514 case DT_INT:
515 sv = newSViv (va_arg (ap, int));
516 break;
517
518 case DT_INT64:
519 sv = newSVval64 ((val64)va_arg (ap, sint64));
520 break;
521
522 case DT_DOUBLE:
523 sv = newSVnv (va_arg (ap, double));
524 break;
525
526 case DT_STRING:
527 {
528 char *str = (char *)va_arg (ap, const char *);
529 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
530 }
531 break;
532
533 case DT_DATA:
534 {
535 char *str = (char *)va_arg (ap, const void *);
536 int len = va_arg (ap, int);
537 sv = str ? newSVpv (str, len) : &PL_sv_undef;
538 }
539 break;
540
541 case DT_OBJECT:
542 sv = to_sv (va_arg (ap, object *));
543 break;
544
545 case DT_MAP:
546 // va_arg (object *) when void * is passed is an XSI extension
547 sv = to_sv (va_arg (ap, maptile *));
548 break;
549
550 case DT_CLIENT:
551 sv = to_sv (va_arg (ap, client *));
552 break;
553
554 case DT_PLAYER:
555 sv = to_sv (va_arg (ap, player *));
556 break;
557
558 case DT_ARCH:
559 sv = to_sv (va_arg (ap, archetype *));
560 break;
561
562 case DT_PARTY:
563 sv = to_sv (va_arg (ap, partylist *));
564 break;
565
566 case DT_REGION:
567 sv = to_sv (va_arg (ap, region *));
568 break;
569
570 default:
571 assert (("unhandled type in newSVdt_va", 0));
572 }
573
574 return sv;
575 }
576
577 static SV *
578 newSVdt (data_type type, ...)
579 {
580 va_list ap;
581
582 va_start (ap, type);
583 SV *sv = newSVdt_va (ap, type);
584 va_end (ap);
585
586 return sv;
587 }
588
589 static SV *
590 newSVcfapi (int type, ...)
591 {
592 SV *sv;
593
594 va_list ap;
595 va_start (ap, type);
596
597 switch (type)
598 {
599 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
600 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
601 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
602 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
603 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
604 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
605 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
606 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
607 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
608 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
609
610 default:
611 assert (("unhandled type in newSVcfapi", 0));
612 }
613
614 va_end (ap);
615
616 return sv;
617 }
618
619 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
620
621 SV *
622 registry (attachable *ext)
623 {
624 if (!ext->cb)
625 ext->cb = newAV ();
626
627 return newRV_inc ((SV *)ext->cb);
628 }
629
630 /////////////////////////////////////////////////////////////////////////////
631
632 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
633 {
634 return 0;
635 }
636
637 static CommArray_s rtn_cmd;
638
639 static int
640 runPluginCommand (object *obj, char *params)
641 {
642 return -1;
643 }
644
645 extern "C" void *cfperl_getPluginProperty (int *type, ...)
646 {
647 va_list args;
648 char *propname;
649 int i;
650 va_start (args, type);
651 propname = va_arg (args, char *);
652 //printf ("Property name: %s\n", propname);
653
654 if (!strcmp (propname, "command?"))
655 return NULL;
656 else if (!strcmp (propname, "Identification"))
657 {
658 va_end (args);
659 return (void *)PLUGIN_NAME;
660 }
661 else if (!strcmp (propname, "FullName"))
662 {
663 va_end (args);
664 return (void *)PLUGIN_VERSION;
665 }
666 else
667 va_end (args);
668
669 return NULL;
670 }
671
672 extern "C" int cfperl_postInitPlugin ()
673 {
674 int hooktype = 1;
675 int rtype = 0;
676
677 cf_init_plugin (gethook);
678
679 return 0;
680 }
681
682 extern "C" int cfperl_closePlugin ()
683 {
684 return 0;
685 }
686
687 void
688 cfperl_init ()
689 {
690 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
691 perl = perl_alloc ();
692 perl_construct (perl);
693
694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
695
696 const char *argv[] = {
697 settings.argv [0],
698 "-e"
699 "use Event; use Coro;" // required for bootstrap
700 "cf->bootstrap;" // required for datadir :*>
701 "unshift @INC, cf::datadir ();"
702 "require cf;"
703 };
704
705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
707 {
708 printf ("unable to initialize perl-interpreter, aborting.\n");
709 exit (EXIT_FAILURE);
710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
719 }
720
721 void cfperl_main ()
722 {
723 dSP;
724
725 PUSHMARK (SP);
726 PUTBACK;
727 call_pv ("cf::main", G_DISCARD | G_VOID);
728 }
729
730 void
731 attachable::instantiate ()
732 {
733 if (attach)
734 {
735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
736 attach = 0;
737 }
738 }
739
740 void
741 attachable::reattach ()
742 {
743 optimise ();
744 //TODO: check for _attachment's, very important for restarts
745 INVOKE_ATTACHABLE (REATTACH, this);
746 }
747
748 static event_klass klass_of[NUM_EVENT_TYPES] = {
749 # define def(type,name) KLASS_ ## type,
750 # include "eventinc.h"
751 # undef def
752 };
753
754 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
755
756 static void
757 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
758 {
759 // event must be in array
760 if (event >= 0 && event <= AvFILLp (registry))
761 {
762 SV *cbs_ = AvARRAY (registry)[event];
763
764 // element must be list of callback entries
765 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
766 {
767 AV *cbs = (AV *)SvRV (cbs_);
768
769 // no callback entries, no callbacks to call
770 if (AvFILLp (cbs) >= 0)
771 {
772 if (!callbacks)
773 {
774 callbacks = newAV ();
775 av_extend (callbacks, 16);
776 }
777
778 // never use SvREFCNT_inc to copy values, but its ok here :)
779 for (int i = 0; i <= AvFILLp (cbs); ++i)
780 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
781 }
782 }
783 }
784 }
785
786 void
787 attachable::gather_callbacks (AV *&callbacks, event_type event) const
788 {
789 ::gather_callbacks (callbacks, cb_attachable, event);
790
791 if (cb)
792 ::gather_callbacks (callbacks, cb, event);
793 }
794
795 void
796 global::gather_callbacks (AV *&callbacks, event_type event) const
797 {
798 ::gather_callbacks (callbacks, cb_global, event);
799 }
800
801 void
802 object::gather_callbacks (AV *&callbacks, event_type event) const
803 {
804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
805 {
806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
807
808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
810 }
811
812 if (type <= AvFILLp (cb_type))
813 {
814 SV *registry = AvARRAY (cb_type)[type];
815
816 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
817 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
818 }
819
820 attachable::gather_callbacks (callbacks, event);
821 ::gather_callbacks (callbacks, cb_object, event);
822 }
823
824 void
825 archetype::gather_callbacks (AV *&callbacks, event_type event) const
826 {
827 attachable::gather_callbacks (callbacks, event);
828 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
829 }
830
831 void
832 client::gather_callbacks (AV *&callbacks, event_type event) const
833 {
834 attachable::gather_callbacks (callbacks, event);
835 ::gather_callbacks (callbacks, cb_client, event);
836 }
837
838 void
839 player::gather_callbacks (AV *&callbacks, event_type event) const
840 {
841 attachable::gather_callbacks (callbacks, event);
842 ::gather_callbacks (callbacks, cb_player, event);
843 }
844
845 void
846 maptile::gather_callbacks (AV *&callbacks, event_type event) const
847 {
848 attachable::gather_callbacks (callbacks, event);
849 ::gather_callbacks (callbacks, cb_map, event);
850 }
851
852 void
853 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854 {
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869 }
870
871 // very slow and inefficient way to recalculate the global want bitsets
872 void
873 _recalc_want ()
874 {
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900 }
901
902 bool
903 attachable::invoke (event_type event, ...)
904 {
905 data_type dt;
906
907 // callback call ordering should be:
908 // 1. per-object callback
909 // 2. per-class object
910 // 3. per-type callback
911 // 4. global callbacks
912
913 AV *callbacks = 0;
914 gather_callbacks (callbacks, event);
915
916 // short-circuit processing if no callbacks found/defined
917 if (!callbacks)
918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
922
923 CALL_BEGIN (3);
924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
926
927 //TODO: unhack
928 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
929 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
930 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
931 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
932 else if (global *gl = is_a<global>(this)) /*nop*/;
933 else
934 abort (); //TODO
935
936 for (;;)
937 {
938 dt = (data_type) va_arg (ap, int);
939
940 if (dt == DT_END)
941 break;
942 else if (dt == DT_AV)
943 {
944 AV *av = va_arg (ap, AV *);
945
946 for (int i = 0; i <= av_len (av); ++i)
947 XPUSHs (*av_fetch (av, i, 1));
948 }
949 else
950 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
951 }
952
953 va_end (ap);
954
955 CALL_CALL ("cf::do_invoke", G_SCALAR);
956 count = count > 0 ? POPi : 0;
957
958 CALL_END;
959
960 return count;
961 }
962
963 SV *
964 cfperl_result (int idx)
965 {
966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
967 if (!av)
968 return &PL_sv_undef;
969
970 SV **sv = av_fetch (av, idx, 0);
971 if (!sv)
972 return &PL_sv_undef;
973
974 return *sv;
975 }
976
977 int
978 cfperl_result_INT (int idx)
979 {
980 return SvIV (cfperl_result (idx));
981 }
982
983 double
984 cfperl_result_DOUBLE (int idx)
985 {
986 return SvNV (cfperl_result (idx));
987 }
988
989 /////////////////////////////////////////////////////////////////////////////
990 // various c++ => perl glue functions
991
992 void
993 cfperl_emergency_save ()
994 {
995 CALL_BEGIN (0);
996 CALL_CALL ("cf::emergency_save", G_VOID);
997 CALL_END;
998 }
999
1000 void
1001 cfperl_cleanup (int make_core)
1002 {
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007 }
1008
1009 void
1010 cfperl_make_book (object *book, int level)
1011 {
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017 }
1018
1019 void
1020 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021 {
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029 }
1030
1031 int
1032 cfperl_can_merge (object *ob1, object *ob2)
1033 {
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044 }
1045
1046 player *
1047 player::find (const char *name)
1048 {
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
1063 }
1064
1065 maptile *
1066 maptile::find_sync (const char *path, maptile *origin)
1067 {
1068 CALL_BEGIN (2);
1069 CALL_ARG (path);
1070 CALL_ARG (origin);
1071 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1072
1073 maptile *retval;
1074
1075 if (count)
1076 sv_to (POPs, retval);
1077 else
1078 retval = 0;
1079
1080 CALL_END;
1081
1082 return retval;
1083 }
1084
1085 maptile *
1086 maptile::find_async (const char *path, maptile *origin, bool load)
1087 {
1088 CALL_BEGIN (3);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_ARG (load);
1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
1093
1094 maptile *retval;
1095
1096 if (count)
1097 sv_to (POPs, retval);
1098 else
1099 retval = 0;
1100
1101 CALL_END;
1102
1103 return retval;
1104 }
1105
1106 void
1107 maptile::do_load_sync ()
1108 {
1109 CALL_BEGIN (1);
1110 CALL_ARG (this);
1111 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1112 CALL_END;
1113 }
1114
1115 void
1116 maptile::change_all_map_light (int change)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (change);
1120 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1121 CALL_END;
1122 }
1123
1124 void
1125 object::enter_exit (object *exit)
1126 {
1127 if (type != PLAYER)
1128 return;
1129
1130 CALL_BEGIN (2);
1131 CALL_ARG (this);
1132 CALL_ARG (exit);
1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1134 CALL_END;
1135 }
1136
1137 const char *
1138 object::ref () const
1139 {
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144 }
1145
1146 object *
1147 object::deref (const char *ref)
1148 {
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164 }
1165
1166 void
1167 log_backtrace (const char *msg)
1168 {
1169 #if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179 #endif
1180 }
1181
1182 /////////////////////////////////////////////////////////////////////////////
1183
1184 struct EventAPI *watcher_base::GEventAPI;
1185 struct CoroAPI *coroapi::GCoroAPI;
1186
1187 int coroapi::cede_counter;
1188 tstamp coroapi::next_cede;
1189
1190 void coroapi::do_cede_to_tick ()
1191 {
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199 }
1200
1201 void coroapi::do_cede_every ()
1202 {
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207 }
1208
1209 void coroapi::do_cede_to_tick_every ()
1210 {
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214 }
1215
1216 void
1217 coroapi::wait_for_tick ()
1218 {
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222 }
1223
1224 void
1225 coroapi::wait_for_tick_begin ()
1226 {
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230 }
1231
1232 static void
1233 iw_dispatch (pe_event *ev)
1234 {
1235 iw *w = (iw *)ev->ext_data;
1236 w->call (*w);
1237 }
1238
1239 void
1240 iw::alloc ()
1241 {
1242 pe = GEventAPI->new_idle (0, 0);
1243
1244 WaREENTRANT_off (pe);
1245 pe->base.callback = (void *)iw_dispatch;
1246 pe->base.ext_data = (void *)this;
1247 }
1248
1249 static void iow_dispatch (pe_event *ev)
1250 {
1251 iow *w = (iow *)ev->ext_data;
1252 w->call (*w, ((pe_ioevent *)ev)->got);
1253 }
1254
1255 void
1256 iow::alloc ()
1257 {
1258 pe = GEventAPI->new_io (0, 0);
1259
1260 WaREENTRANT_off (pe);
1261 pe->base.callback = (void *)iow_dispatch;
1262 pe->base.ext_data = (void *)this;
1263
1264 pe->fd = -1;
1265 pe->poll = 0;
1266 }
1267
1268 void
1269 iow::fd (int fd)
1270 {
1271 pe->fd = fd;
1272 }
1273
1274 int
1275 iow::poll ()
1276 {
1277 return pe->poll;
1278 }
1279
1280 void
1281 iow::poll (int events)
1282 {
1283 if (pe->poll != events)
1284 {
1285 if (pe->poll) stop ();
1286 pe->poll = events;
1287 if (pe->poll) start ();
1288 }
1289 }
1290
1291 void
1292 _connect_to_perl ()
1293 {
1294 stash_cf = gv_stashpv ("cf" , 1);
1295
1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1305
1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1308
1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1311 cb_object = get_av ("cf::CB_OBJECT", 1);
1312 cb_player = get_av ("cf::CB_PLAYER", 1);
1313 cb_client = get_av ("cf::CB_CLIENT", 1);
1314 cb_type = get_av ("cf::CB_TYPE" , 1);
1315 cb_map = get_av ("cf::CB_MAP" , 1);
1316 }
1317
1318 MODULE = cf PACKAGE = cf PREFIX = cf_
1319
1320 BOOT:
1321 {
1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1324
1325 _connect_to_perl ();
1326
1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1337
1338 static const struct {
1339 const char *name;
1340 IV iv;
1341 } *civ, const_iv[] = {
1342 # define const_iv(name) { # name, (IV)name },
1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1344 const_iv (logBacktrace)
1345
1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1349
1350 const_iv (MAX_TIME)
1351
1352 const_iv (NUM_BODY_LOCATIONS)
1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1357 const_iv (body_wrist) const_iv (body_waist)
1358
1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1387
1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1389
1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1392
1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1400
1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1403 const_iv (WEAP_BLUD)
1404
1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1445 const_iv (SP_RUNE)
1446 const_iv (SP_MAKE_MARK)
1447 const_iv (SP_BOLT)
1448 const_iv (SP_BULLET)
1449 const_iv (SP_EXPLOSION)
1450 const_iv (SP_CONE)
1451 const_iv (SP_BOMB)
1452 const_iv (SP_WONDER)
1453 const_iv (SP_SMITE)
1454 const_iv (SP_MAGIC_MISSILE)
1455 const_iv (SP_SUMMON_GOLEM)
1456 const_iv (SP_DIMENSION_DOOR)
1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1462 const_iv (SP_INVISIBLE)
1463 const_iv (SP_PROBE)
1464 const_iv (SP_HEALING)
1465 const_iv (SP_CREATE_FOOD)
1466 const_iv (SP_EARTH_TO_DUST)
1467 const_iv (SP_CHANGE_ABILITY)
1468 const_iv (SP_BLESS)
1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1481 const_iv (SP_DISPEL_RUNE)
1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1495 const_iv (F_LOCKED)
1496
1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1498
1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1501
1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1503
1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1506
1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1509
1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1511
1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1516
1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1519
1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_POISON_NAIL)
1531
1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1538
1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1540
1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1548
1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1550
1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1553
1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1555
1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1557
1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1559
1560 // random map generator
1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1563
1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1567
1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1570
1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1577 };
1578
1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1581
1582 static const struct {
1583 const char *name;
1584 int skip;
1585 IV klass;
1586 IV iv;
1587 } *eiv, event_iv[] = {
1588 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1589 # include "eventinc.h"
1590 # undef def
1591 };
1592
1593 AV *av = get_av ("cf::EVENT", 1);
1594
1595 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1596 {
1597 AV *event = newAV ();
1598 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1599 av_push (event, newSViv (eiv->klass));
1600 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1601 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1602 }
1603 }
1604
1605 void _connect_to_perl ()
1606
1607 void _recalc_want ()
1608
1609 void _global_reattach ()
1610 CODE:
1611 {
1612 // reattach to all attachable objects in the game.
1613 for_all_clients (ns)
1614 ns->reattach ();
1615
1616 for_all_objects (op)
1617 op->reattach ();
1618 }
1619
1620 # support function for map-world.ext
1621 void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623 {
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660 }
1661
1662 void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666 NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672 NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1677
1678 NV floor (NV x)
1679
1680 NV ceil (NV x)
1681
1682 NV rndm (...)
1683 CODE:
1684 switch (items)
1685 {
1686 case 0: RETVAL = rndm (); break;
1687 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1688 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1690 }
1691 OUTPUT:
1692 RETVAL
1693
1694 NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706 void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1710 void server_tick ()
1711 CODE:
1712 NOW = now ();
1713 runtime = SvNVx (sv_runtime);
1714 server_tick ();
1715
1716 void
1717 log_backtrace (utf8_string msg)
1718
1719 void
1720 LOG (int flags, utf8_string msg)
1721 PROTOTYPE: $$
1722 C_ARGS: flags, "%s", msg
1723
1724 octet_string path_combine (octet_string base, octet_string path)
1725 PROTOTYPE: $$
1726
1727 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1728 PROTOTYPE: $$
1729
1730 void
1731 sub_generation_inc ()
1732 CODE:
1733 PL_sub_generation++;
1734
1735 const_octet_string
1736 mapdir ()
1737 PROTOTYPE:
1738 ALIAS:
1739 mapdir = 0
1740 uniquedir = 1
1741 tmpdir = 2
1742 confdir = 3
1743 localdir = 4
1744 playerdir = 5
1745 datadir = 6
1746 CODE:
1747 switch (ix)
1748 {
1749 case 0: RETVAL = settings.mapdir ; break;
1750 case 1: RETVAL = settings.uniquedir; break;
1751 case 2: RETVAL = settings.tmpdir ; break;
1752 case 3: RETVAL = settings.confdir ; break;
1753 case 4: RETVAL = settings.localdir ; break;
1754 case 5: RETVAL = settings.playerdir; break;
1755 case 6: RETVAL = settings.datadir ; break;
1756 }
1757 OUTPUT: RETVAL
1758
1759 void abort ()
1760
1761 void reset_signals ()
1762
1763 void fork_abort (octet_string cause = "cf::fork_abort")
1764
1765 void cleanup (octet_string cause, bool make_core = false)
1766
1767 void emergency_save ()
1768
1769 void _exit (int status = EXIT_SUCCESS)
1770
1771 UV sv_2watcher (SV *w)
1772 CODE:
1773 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1774 OUTPUT:
1775 RETVAL
1776
1777 #if _POSIX_MEMLOCK
1778
1779 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1780
1781 int munlockall ()
1782
1783 #endif
1784
1785 int find_animation (utf8_string text)
1786 PROTOTYPE: $
1787
1788 int random_roll (int min, int max, object *op, int goodbad);
1789
1790 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1791
1792 int
1793 exp_to_level (val64 exp)
1794 CODE:
1795 {
1796 int i = 0;
1797
1798 RETVAL = settings.max_level;
1799
1800 for (i = 1; i <= settings.max_level; i++)
1801 {
1802 if (levels[i] > exp)
1803 {
1804 RETVAL = i - 1;
1805 break;
1806 }
1807 }
1808 }
1809 OUTPUT: RETVAL
1810
1811 val64
1812 level_to_min_exp (int level)
1813 CODE:
1814 if (level > settings.max_level)
1815 RETVAL = levels[settings.max_level];
1816 else if (level < 1)
1817 RETVAL = 0;
1818 else
1819 RETVAL = levels[level];
1820 OUTPUT: RETVAL
1821
1822 SV *
1823 resistance_to_string (int atnr)
1824 CODE:
1825 if (atnr >= 0 && atnr < NROFATTACKS)
1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1827 else
1828 XSRETURN_UNDEF;
1829 OUTPUT: RETVAL
1830
1831 bool
1832 load_resource_file (octet_string filename)
1833
1834 MODULE = cf PACKAGE = cf::attachable
1835
1836 int
1837 valid (SV *obj)
1838 CODE:
1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1840 OUTPUT:
1841 RETVAL
1842
1843 void
1844 debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1849
1850 int mortals_size ()
1851 CODE:
1852 RETVAL = attachable::mortals.size ();
1853 OUTPUT: RETVAL
1854
1855 #object *mortals (U32 index)
1856 # CODE:
1857 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1858 # OUTPUT: RETVAL
1859
1860 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1861
1862 MODULE = cf PACKAGE = cf::global
1863
1864 int invoke (SV *klass, int event, ...)
1865 CODE:
1866 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1867 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1868 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1870 OUTPUT: RETVAL
1871
1872 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1873
1874 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1875
1876 int invoke (object *op, int event, ...)
1877 CODE:
1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1880 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1881 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1882 OUTPUT: RETVAL
1883
1884 SV *registry (object *op)
1885
1886 int objects_size ()
1887 CODE:
1888 RETVAL = objects.size ();
1889 OUTPUT: RETVAL
1890
1891 object *objects (U32 index)
1892 CODE:
1893 RETVAL = index < objects.size () ? objects [index] : 0;
1894 OUTPUT: RETVAL
1895
1896 int actives_size ()
1897 CODE:
1898 RETVAL = actives.size ();
1899 OUTPUT: RETVAL
1900
1901 object *actives (U32 index)
1902 CODE:
1903 RETVAL = index < actives.size () ? actives [index] : 0;
1904 OUTPUT: RETVAL
1905
1906 const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910 {
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919 }
1920 OUTPUT:
1921 RETVAL
1922
1923 # missing properties
1924
1925 object *head (object *op)
1926 PROTOTYPE: $
1927 CODE:
1928 RETVAL = op->head_ ();
1929 OUTPUT: RETVAL
1930
1931 void
1932 inv (object *obj)
1933 PROTOTYPE: $
1934 PPCODE:
1935 {
1936 object *o;
1937 for (o = obj->inv; o; o = o->below)
1938 XPUSHs (sv_2mortal (to_sv (o)));
1939 }
1940
1941 void
1942 set_animation (object *op, int idx)
1943 CODE:
1944 SET_ANIMATION (op, idx);
1945
1946 int
1947 num_animations (object *op)
1948 CODE:
1949 RETVAL = NUM_ANIMATIONS (op);
1950 OUTPUT: RETVAL
1951
1952 int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956 {
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967 }
1968 OUTPUT:
1969 RETVAL
1970
1971 object *find_best_object_match (object *op, utf8_string match)
1972
1973 object *find_marked_object (object *op)
1974
1975 int need_identify (object *obj);
1976
1977 int apply_shop_mat (object *shop_mat, object *op);
1978
1979 int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1984
1985 int move (object *op, int dir, object *originator = op)
1986 CODE:
1987 RETVAL = move_ob (op, dir, originator);
1988 OUTPUT:
1989 RETVAL
1990
1991 void apply (object *applier, object *applied, int flags = 0)
1992 CODE:
1993 manual_apply (applied, applier, flags);
1994
1995 void apply_below (object *op)
1996 CODE:
1997 player_apply_below (op);
1998
1999 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2000
2001 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2002
2003 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2004
2005 int cf_object_change_map (object *op, int x, int y, maptile *map)
2006
2007 #//TODO
2008 object *clone_ (object *op, int recursive = 0)
2009 CODE:
2010 if (recursive)
2011 RETVAL = object_create_clone (op);
2012 else
2013 {
2014 RETVAL = object::create ();
2015 op->copy_to (RETVAL);
2016 }
2017 OUTPUT: RETVAL
2018
2019 int pay_item (object *op, object *buyer)
2020 CODE:
2021 RETVAL = pay_for_item (op, buyer);
2022 OUTPUT: RETVAL
2023
2024 int pay_amount (object *op, uint64 amount)
2025 CODE:
2026 RETVAL = pay_for_amount (amount, op);
2027 OUTPUT: RETVAL
2028
2029 void pay_player (object *op, uint64 amount)
2030
2031 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2032
2033 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2034
2035 void learn_spell (object *op, object *sp, int special_prayer = 0)
2036 CODE:
2037 do_learn_spell (op, sp, special_prayer);
2038
2039 void forget_spell (object *op, object *sp)
2040 CODE:
2041 do_forget_spell (op, query_name (sp));
2042
2043 object *check_for_spell (object *op, utf8_string spellname)
2044 CODE:
2045 RETVAL = check_spell_known (op, spellname);
2046 OUTPUT: RETVAL
2047
2048 int query_money (object *op)
2049 ALIAS: money = 0
2050
2051 val64 query_cost (object *op, object *who, int flags)
2052 ALIAS: cost = 0
2053
2054 void spring_trap (object *op, object *victim)
2055
2056 int check_trigger (object *op, object *cause)
2057
2058 void drop (object *who, object *op)
2059
2060 void pick_up (object *who, object *op)
2061
2062 int cf_object_teleport (object *op, maptile *map, int x, int y)
2063
2064 void update_object (object *op, int action)
2065
2066 object *cf_create_object_by_name (utf8_string name)
2067
2068 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2069
2070 void player_lvl_adj (object *who, object *skill = 0)
2071
2072 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2073
2074 int calc_skill_exp (object *who, object *op, object *skill);
2075
2076 void push_button (object *op);
2077
2078 void use_trigger (object *op);
2079
2080 void add_button_link (object *button, maptile *map, int connected);
2081
2082 void remove_button_link (object *op);
2083
2084 void handle_apply_yield (object *op);
2085
2086
2087 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2088
2089 object *cf_insert_ob_in_ob (object *ob, object *where)
2090
2091 # no clean way to get an object from an archetype - stupid idiotic
2092 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2093
2094 object *new (utf8_string archetype = 0)
2095 PROTOTYPE: ;$
2096 CODE:
2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2098 OUTPUT:
2099 RETVAL
2100
2101 object *find_object (U32 tag)
2102
2103 # TODO: nuke
2104 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2105 PROTOTYPE: $$$$$$
2106 CODE:
2107 {
2108 int unused_type;
2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2110 }
2111
2112 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2113
2114 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2115
2116 object *get_nearest_player (object *ob)
2117 ALIAS: nearest_player = 0
2118 PREINIT:
2119 extern object *get_nearest_player (object *);
2120
2121 void rangevector (object *ob, object *other, int flags = 0)
2122 PROTOTYPE: $$;$
2123 PPCODE:
2124 {
2125 rv_vector rv;
2126 get_rangevector (ob, other, &rv, flags);
2127 EXTEND (SP, 5);
2128 PUSHs (newSVuv (rv.distance));
2129 PUSHs (newSViv (rv.distance_x));
2130 PUSHs (newSViv (rv.distance_y));
2131 PUSHs (newSViv (rv.direction));
2132 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2133 }
2134
2135 bool on_same_map_as (object *ob, object *other)
2136 CODE:
2137 RETVAL = on_same_map (ob, other);
2138 OUTPUT: RETVAL
2139
2140 const_utf8_string
2141 base_name (object *op, int plural = op->nrof > 1)
2142 CODE:
2143 RETVAL = query_base_name (op, plural);
2144 OUTPUT: RETVAL
2145
2146 object *decrease_ob_nr (object *op, unsigned long i)
2147
2148 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2149
2150 player *player (object *op)
2151 CODE:
2152 RETVAL = op->contr;
2153 OUTPUT: RETVAL
2154
2155 void check_score (object *op)
2156
2157 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2158 CODE:
2159 new_draw_info (flags, 0, op, txt);
2160
2161 void kill_player (object *op)
2162
2163 void esrv_update_item (object *op, int what, object *item)
2164 C_ARGS: what, op, item
2165
2166 int command_summon (object *op, utf8_string params)
2167
2168 int command_arrest (object *op, utf8_string params)
2169
2170
2171 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2172
2173 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2174
2175 int invoke (player *pl, int event, ...)
2176 CODE:
2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2181 OUTPUT: RETVAL
2182
2183 SV *registry (player *pl)
2184
2185 void
2186 save_stats (player *pl)
2187 CODE:
2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2191 pl->orig_stats = pl->ob->stats;
2192
2193 void clear_los (player *pl)
2194
2195 void cf_player_move (player *pl, int dir)
2196
2197 bool
2198 cell_visible (player *pl, int dx, int dy)
2199 CODE:
2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2201 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2202 OUTPUT:
2203 RETVAL
2204
2205 void
2206 send (player *pl, SV *packet)
2207 CODE:
2208 {
2209 STRLEN len;
2210 char *buf = SvPVbyte (packet, len);
2211
2212 if (pl->ns)
2213 pl->ns->send_packet (buf, len);
2214 }
2215
2216 int
2217 listening (player *pl, int new_value = -1)
2218 CODE:
2219 RETVAL = pl->listening;
2220 if (new_value >= 0)
2221 pl->listening = new_value;
2222 OUTPUT:
2223 RETVAL
2224
2225 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2226 PROTOTYPE: $;$$$
2227 PPCODE:
2228 if (GIMME_V != G_VOID)
2229 {
2230 EXTEND (SP, 3);
2231 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2232 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2233 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2234 }
2235 if (map_path) sv_to (map_path, pl->savebed_map);
2236 if (x) sv_to (x, pl->bed_x);
2237 if (y) sv_to (y, pl->bed_y);
2238
2239 void
2240 list ()
2241 PPCODE:
2242 for_all_players (pl)
2243 XPUSHs (sv_2mortal (to_sv (pl)));
2244
2245
2246 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2247
2248 int invoke (maptile *map, int event, ...)
2249 CODE:
2250 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2251 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2252 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2254 OUTPUT: RETVAL
2255
2256 SV *registry (maptile *map)
2257
2258 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2259
2260 void
2261 maptile::instantiate ()
2262
2263 maptile *new ()
2264 PROTOTYPE:
2265 CODE:
2266 RETVAL = new maptile;
2267 OUTPUT:
2268 RETVAL
2269
2270 void
2271 maptile::players ()
2272 PPCODE:
2273 if (GIMME_V == G_SCALAR)
2274 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2275 else if (GIMME_V == G_ARRAY)
2276 {
2277 EXTEND (SP, THIS->players);
2278 for_all_players (pl)
2279 if (pl->ob && pl->ob->map == THIS)
2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2281 }
2282
2283 void
2284 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2285 CODE:
2286 {
2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2288 croak ("maptile::add_underlay: palette must be arrayref");
2289
2290 palette = SvRV (palette);
2291
2292 STRLEN idxlen;
2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2294
2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330 }
2331
2332 void
2333 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2334 CODE:
2335 {
2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2337 croak ("maptile::set_regiondata: palette must be arrayref");
2338
2339 palette = SvRV (palette);
2340
2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2349
2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2357 THIS->regionmap = regionmap;
2358 }
2359
2360 void
2361 maptile::create_region_treasure ()
2362 CODE:
2363 {
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383 }
2384
2385 int out_of_map (maptile *map, int x, int y)
2386
2387 void
2388 trigger (maptile *map, long connection, bool state = true)
2389 CODE:
2390 activate_connection (map, connection, state);
2391
2392 void
2393 get_connection (maptile *map, long connection)
2394 PPCODE:
2395 oblinkpt *obp = get_connection_links (map, connection);
2396 if (obp)
2397 for (objectlink *ol = obp->link; ol; ol = ol->next)
2398 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2399
2400 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2401
2402 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2403
2404 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2405 C_ARGS: str, map, nx, ny
2406
2407 void
2408 get_map_flags (maptile *map, int x, int y)
2409 PPCODE:
2410 {
2411 maptile *nmap = 0;
2412 I16 nx = 0, ny = 0;
2413 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2414
2415 EXTEND (SP, 4);
2416 PUSHs (sv_2mortal (newSViv (flags)));
2417
2418 if (GIMME_V == G_ARRAY)
2419 {
2420 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2421 PUSHs (sv_2mortal (newSViv (nx)));
2422 PUSHs (sv_2mortal (newSViv (ny)));
2423 }
2424 }
2425
2426 void
2427 at (maptile *map, unsigned int x, unsigned int y)
2428 PROTOTYPE: $$$
2429 PPCODE:
2430 {
2431 object *o;
2432 maptile *nmap = 0;
2433 I16 nx, ny;
2434
2435 get_map_flags (map, &nmap, x, y, &nx, &ny);
2436
2437 if (nmap)
2438 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2439 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2440 }
2441
2442 SV *
2443 bot_at (maptile *obj, unsigned int x, unsigned int y)
2444 PROTOTYPE: $$$
2445 ALIAS:
2446 top_at = 1
2447 flags_at = 2
2448 light_at = 3
2449 move_block_at = 4
2450 move_slow_at = 5
2451 move_on_at = 6
2452 move_off_at = 7
2453 INIT:
2454 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2455 CODE:
2456 switch (ix)
2457 {
2458 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2459 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2460 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2461 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2462 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2463 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2464 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2465 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2466 }
2467 OUTPUT: RETVAL
2468
2469 void fix_walls (maptile *map, int x, int y)
2470
2471 void fix_walls_around (maptile *map, int x, int y)
2472
2473 # worst xs function of my life
2474 bool
2475 _create_random_map (\
2476 maptile *self,\
2477 utf8_string wallstyle,\
2478 utf8_string wall_name,\
2479 utf8_string floorstyle,\
2480 utf8_string monsterstyle,\
2481 utf8_string treasurestyle,\
2482 utf8_string layoutstyle,\
2483 utf8_string doorstyle,\
2484 utf8_string decorstyle,\
2485 utf8_string origin_map,\
2486 utf8_string final_map,\
2487 utf8_string exitstyle,\
2488 utf8_string this_map,\
2489 utf8_string exit_on_final_map,\
2490 int xsize,\
2491 int ysize,\
2492 int expand2x,\
2493 int layoutoptions1,\
2494 int layoutoptions2,\
2495 int layoutoptions3,\
2496 int symmetry,\
2497 int difficulty,\
2498 int difficulty_given,\
2499 float difficulty_increase,\
2500 int dungeon_level,\
2501 int dungeon_depth,\
2502 int decoroptions,\
2503 int orientation,\
2504 int origin_y,\
2505 int origin_x,\
2506 U32 random_seed,\
2507 val64 total_map_hp,\
2508 int map_layout_style,\
2509 int treasureoptions,\
2510 int symmetry_used,\
2511 region *region,\
2512 utf8_string custom\
2513 )
2514 CODE:
2515 {
2516 random_map_params rmp;
2517
2518 assign (rmp.wallstyle , wallstyle);
2519 assign (rmp.wall_name , wall_name);
2520 assign (rmp.floorstyle , floorstyle);
2521 assign (rmp.monsterstyle , monsterstyle);
2522 assign (rmp.treasurestyle , treasurestyle);
2523 assign (rmp.layoutstyle , layoutstyle);
2524 assign (rmp.doorstyle , doorstyle);
2525 assign (rmp.decorstyle , decorstyle);
2526 assign (rmp.exitstyle , exitstyle);
2527 assign (rmp.exit_on_final_map, exit_on_final_map);
2528
2529 rmp.origin_map = origin_map;
2530 rmp.final_map = final_map;
2531 rmp.this_map = this_map;
2532 rmp.xsize = xsize;
2533 rmp.ysize = ysize;
2534 rmp.expand2x = expand2x;
2535 rmp.layoutoptions1 = layoutoptions1;
2536 rmp.layoutoptions2 = layoutoptions2;
2537 rmp.layoutoptions3 = layoutoptions3;
2538 rmp.symmetry = symmetry;
2539 rmp.difficulty = difficulty;
2540 rmp.difficulty_given = difficulty_given;
2541 rmp.difficulty_increase = difficulty_increase;
2542 rmp.dungeon_level = dungeon_level;
2543 rmp.dungeon_depth = dungeon_depth;
2544 rmp.decoroptions = decoroptions;
2545 rmp.orientation = orientation;
2546 rmp.origin_y = origin_y;
2547 rmp.origin_x = origin_x;
2548 rmp.random_seed = random_seed;
2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2550 rmp.map_layout_style = map_layout_style;
2551 rmp.treasureoptions = treasureoptions;
2552 rmp.symmetry_used = symmetry_used;
2553 rmp.region = region;
2554 rmp.custom = custom;
2555
2556 RETVAL = self->generate_random_map (&rmp);
2557 }
2558 OUTPUT:
2559 RETVAL
2560
2561 MODULE = cf PACKAGE = cf::arch
2562
2563 int archetypes_size ()
2564 CODE:
2565 RETVAL = archetypes.size ();
2566 OUTPUT: RETVAL
2567
2568 archetype *archetypes (U32 index)
2569 CODE:
2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2571 OUTPUT: RETVAL
2572
2573 object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2577 RETVAL
2578
2579 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2580
2581 MODULE = cf PACKAGE = cf::party
2582
2583 partylist *first ()
2584 PROTOTYPE:
2585 CODE:
2586 RETVAL = get_firstparty ();
2587 OUTPUT: RETVAL
2588
2589 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2590
2591 MODULE = cf PACKAGE = cf::region
2592
2593 void
2594 list ()
2595 PPCODE:
2596 for_all_regions (rgn)
2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2598
2599 region *find (utf8_string name)
2600 PROTOTYPE: $
2601 CODE:
2602 RETVAL = region::find (name);
2603 OUTPUT: RETVAL
2604
2605 region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2607 CODE:
2608 RETVAL = region::find_fuzzy (name);
2609 OUTPUT: RETVAL
2610
2611 int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2618 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2619
2620 MODULE = cf PACKAGE = cf::living
2621
2622 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2623
2624 MODULE = cf PACKAGE = cf::settings
2625
2626 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2627
2628 MODULE = cf PACKAGE = cf::client
2629
2630 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2631
2632 int invoke (client *ns, int event, ...)
2633 CODE:
2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2636 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2637 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2638 OUTPUT: RETVAL
2639
2640 SV *registry (client *ns)
2641
2642 void
2643 list ()
2644 PPCODE:
2645 EXTEND (SP, clients.size ());
2646 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2647 PUSHs (sv_2mortal (to_sv (*i)));
2648
2649 void
2650 client::send_packet (SV *packet)
2651 CODE:
2652 {
2653 STRLEN len;
2654 char *buf = SvPVbyte (packet, len);
2655
2656 THIS->send_packet (buf, len);
2657 }
2658
2659 faceidx
2660 client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671 int
2672 client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687 faceidx sound_find (utf8_string name)
2688
2689 void sound_set (utf8_string str, faceidx face)
2690
2691 # dire hack
2692 void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697 MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701 faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703 faceidx alloc (utf8_string name)
2704 CODE:
2705 {
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718 }
2719 OUTPUT: RETVAL
2720
2721 void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741 {
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761 }
2762
2763 int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770 SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777 void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785 void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797 animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802 animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804 {
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821 }
2822 OUTPUT: RETVAL
2823
2824 void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829 MODULE = cf PACKAGE = cf::object::freezer
2830
2831 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833 SV *
2834 new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839 void
2840 DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846 MODULE = cf PACKAGE = cf::object::thawer
2847
2848 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850 SV *
2851 new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862 void
2863 DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868