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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.7
Committed: Fri Aug 25 13:24:50 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.6: +75 -107 lines
Log Message:
Implemented a rough outline of the new event system and made use of it
for a number of events. The corresponding plugin-events have been disabled.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
93 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
94 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
95 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
96 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
97 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
98 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 // garbage collect some perl objects, if possible
103 // all objects no longer referenced and empty are
104 // eligible for destruction.
105 static void
106 clean_obj_cache ()
107 {
108 static int count;
109
110 if (++count & 7)
111 return;
112
113 int todo = 1000;
114 do
115 {
116 I32 klen;
117 char *key;
118 HE *he = hv_iternext (obj_cache);
119
120 if (he)
121 {
122 SV *sv = hv_iterval (obj_cache, he);
123
124 // empty and unreferenced? nuke it
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128 todo++;
129 }
130 }
131 else
132 break;
133 }
134 while (--todo);
135 }
136
137 static SV *
138 newSVptr (void *ptr, const char *klass)
139 {
140 SV *sv;
141
142 if (!ptr)
143 return &PL_sv_undef;
144
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148 }
149
150 static void
151 SVptr_cache_set (void *ptr, SV *sv)
152 {
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154 }
155
156 static SV *
157 SVptr_cache_get (void *ptr)
158 {
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160
161 return he ? *he : 0;
162 }
163
164 static SV *
165 newSVptr_cached (void *ptr, const char *klass)
166 {
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef;
171
172 sv = SVptr_cache_get (ptr);
173
174 if (!sv)
175 {
176 HV *hv = newHV ();
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179
180 SVptr_cache_set (ptr, sv);
181 }
182
183 return newSVsv (sv);
184 }
185
186 static void
187 clearSVptr (SV *sv)
188 {
189 if (SvROK (sv))
190 sv = SvRV (sv);
191
192 hv_clear ((HV *)sv);
193 sv_unmagic (sv, PERL_MAGIC_ext);
194 }
195
196 static long
197 SvPTR (SV *sv, const char *klass)
198 {
199 if (!sv_derived_from (sv, klass))
200 croak ("object of type %s expected", klass);
201
202 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203
204 if (!mg)
205 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206
207 return (long)mg->mg_ptr;
208 }
209
210 static long
211 SvPTR_ornull (SV *sv, const char *klass)
212 {
213 if (SvOK (sv))
214 return SvPTR (sv, klass);
215 else
216 return 0;
217 }
218
219 static SV *
220 newSVdt_va (va_list &ap, data_type type)
221 {
222 SV *sv;
223
224 switch (type)
225 {
226 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *));
228 break;
229
230 case DT_LONG:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
232 break;
233
234 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *));
236 break;
237
238 case DT_STRING:
239 {
240 char *str = va_arg (ap, char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 }
243 break;
244
245 case DT_DATA:
246 {
247 char *str = (char *)va_arg (ap, void *);
248 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 }
251 break;
252
253 case DT_OBJECT:
254 {
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break;
276
277 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
279 break;
280
281 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
283 break;
284
285 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
287 break;
288
289 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
291 break;
292
293 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
295 break;
296
297 default:
298 assert (("unhandled type in newSVdt_va", 0));
299 }
300
301 return sv;
302 }
303
304 static SV *
305 newSVdt (data_type type, ...)
306 {
307 va_list ap;
308
309 va_start (ap, type);
310 SV *sv = newSVdt_va (ap, type);
311 va_end (ap);
312
313 return sv;
314 }
315
316 static SV *
317 newSVcfapi (int type, ...)
318 {
319 SV *sv;
320
321 va_list ap;
322 va_start (ap, type);
323
324 switch (type)
325 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336
337 default:
338 assert (("unhandled type in newSVcfapi", 0));
339 }
340
341 va_end (ap);
342
343 return sv;
344 }
345
346 /////////////////////////////////////////////////////////////////////////////
347
348 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349 {
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0;
354 }
355
356 static CommArray_s rtn_cmd;
357
358 static int
359 runPluginCommand (object *obj, char *params)
360 {
361 dSP;
362
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389 }
390
391 extern "C" void *cfperl_getPluginProperty (int *type, ...)
392 {
393 va_list args;
394 char *propname;
395 int i;
396 va_start (args, type);
397 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname);
399
400 if (!strcmp (propname, "command?"))
401 {
402 if (!perl)
403 return NULL;
404
405 const char *cmdname = va_arg (args, const char *);
406 HV *hv = get_hv ("cf::COMMAND", 1);
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408
409 va_end (args);
410
411 if (svp)
412 {
413 // this is totaly broken, should stash it into %COMMAND
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417
418 return &rtn_cmd;
419 }
420 }
421 else if (!strcmp (propname, "Identification"))
422 {
423 va_end (args);
424 return (void*) PLUGIN_NAME;
425 }
426 else if (!strcmp (propname, "FullName"))
427 {
428 va_end (args);
429 return (void*) PLUGIN_VERSION;
430 }
431 else
432 va_end (args);
433
434 return NULL;
435 }
436
437 extern "C" int cfperl_postInitPlugin ()
438 {
439 int hooktype = 1;
440 int rtype = 0;
441
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook);
452
453 /* Pick the global events you want to monitor from this plugin */
454 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
455 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
456 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
466
467 return 0;
468 }
469
470 static void *
471 globalEventListener (int *type, ...)
472 {
473 va_list args;
474 static int rv;
475 int event_code;
476
477 if (!perl)
478 return NULL;
479
480 va_start (args, type);
481 event_code = va_arg (args, int);
482
483 if (event_code == EVENT_CLOCK)
484 {
485 clean_obj_cache ();
486 }
487 else
488 {
489 dSP;
490
491 ENTER;
492 SAVETMPS;
493
494 PUSHMARK (SP);
495
496 EXTEND (SP, 10);
497 PUSHs (sv_2mortal (newSViv (event_code)));
498
499 switch (event_code)
500 {
501 case EVENT_CRASH:
502 break;
503
504 case EVENT_GKILL:
505 PUSH_OB;
506 PUSH_OB;
507 break;
508
509 case EVENT_SHOUT:
510 case EVENT_MUZZLE:
511 case EVENT_KICK:
512 PUSH_OB;
513 PUSH_PV;
514 break;
515
516 case EVENT_FIND_UNARMED_SKILL:
517 PUSH_OB;
518 break;
519
520 case EVENT_PLAYER_USE_SKILL:
521 case EVENT_MONSTER_USE_SKILL:
522 case EVENT_CAST_SPELL:
523 PUSH_OB;
524 PUSH_OB;
525 PUSH_OB;
526 PUSH_IV;
527 PUSH_PV;
528 break;
529
530 case EVENT_EXTCMD:
531 PUSH_PL;
532 {
533 char *buf = va_arg (args, char *);
534 int len = va_arg (args, int);
535 PUSHs (sv_2mortal (newSVpvn (buf, len)));
536 }
537 break;
538
539 case EVENT_TELL:
540 break;
541 }
542
543 va_end (args);
544
545 PUTBACK;
546 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
547 SPAGAIN;
548
549 if (SvTRUE (ERRSV))
550 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
551
552 rv = count > 0 ? POPi : 0;
553
554 PUTBACK;
555 FREETMPS;
556 LEAVE;
557 }
558
559 return &rv;
560 }
561
562 extern "C" void *cfperl_eventListener (int *type, ...)
563 {
564 static int rv;
565 va_list args;
566 int event_code;
567 object *who, *activator, *third, *event;
568 char *message, *extension, *options;
569
570 if (!perl)
571 return NULL;
572
573 va_start (args, type);
574 who = va_arg (args, object *);
575 event_code = va_arg (args, int);
576 activator = va_arg (args, object *);
577 third = va_arg (args, object *);
578 message = va_arg (args, char *);
579 va_arg (args, int); // fix yourself
580 extension = va_arg (args, char *);
581 options = va_arg (args, char *);
582 event = va_arg (args, object *);
583 va_end (args);
584
585 {
586 dSP;
587
588 ENTER;
589 SAVETMPS;
590
591 PUSHMARK (SP);
592 EXTEND (SP, 10);
593
594 PUSHcfapi (STRING, extension);
595 PUSHs (sv_2mortal (newSViv (event_code)));
596
597 PUSHcfapi (POBJECT, event);
598 PUSHcfapi (POBJECT, who);
599
600 switch (event_code)
601 {
602 case EVENT_STOP: // $ob (e.g. arrow)
603 case EVENT_TIME: // $ob
604 case EVENT_TIMER: // $ob
605 break;
606
607 case EVENT_APPLY: // $ob, $who
608 case EVENT_DROP: // $ob, $who
609 case EVENT_CLOSE: // $ob, $who
610 case EVENT_DEATH: // $ob[, $killer]
611 case EVENT_MOVE: // $ob, $enemy
612 case EVENT_THROW: // $ob, $thrower
613 PUSHcfapi (POBJECT, activator);
614 break;
615
616 case EVENT_DROP_ON: // $ob, $who, $what
617 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
618 PUSHcfapi (POBJECT, activator);
619 PUSHcfapi (POBJECT, third);
620 break;
621
622 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
623 PUSHcfapi (POBJECT, activator);
624 PUSHcfapi (POBJECT, third);
625 PUSHcfapi (POBJECT, message);
626 break;
627
628 case EVENT_SAY: // $ob, $who, $msg
629 PUSHcfapi (POBJECT, activator);
630 PUSHcfapi (STRING, message);
631 break;
632
633 default:
634 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
635 break;
636 }
637
638 PUTBACK;
639 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
640 SPAGAIN;
641
642 if (SvTRUE (ERRSV))
643 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
644
645 rv = count > 0 ? POPi : 0;
646
647 PUTBACK;
648 FREETMPS;
649 LEAVE;
650 }
651
652 return &rv;
653 }
654
655 extern "C" int cfperl_closePlugin ()
656 {
657 return 0;
658 }
659
660 void
661 cfperl_init ()
662 {
663 char *argv[] = {
664 "",
665 "-e"
666 "BEGIN {"
667 " cf->bootstrap;"
668 " unshift @INC, cf::datadir ();"
669 "}"
670 ""
671 "use cf;"
672 };
673
674 perl = perl_alloc ();
675 perl_construct (perl);
676
677 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
678
679 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
680 {
681 printf ("unable to initialize perl-interpreter, aborting.\n");
682
683 exit (EXIT_FAILURE);
684 //perl_destruct (perl);
685 //perl_free (perl);
686 //perl = 0;
687 }
688 else
689 obj_cache = newHV ();
690 }
691
692 void cfperl_main ()
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::main", G_DISCARD | G_VOID);
699 }
700
701 void cfperl_free_ob (object *op)
702 {
703 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
704
705 if (sv)
706 clearSVptr (sv);
707 }
708
709 int cfperl_invoke (event_type event, ...)
710 {
711 dSP;
712 va_list ap;
713
714 ENTER;
715 SAVETMPS;
716
717 va_start (ap, event);
718 PUSHMARK (SP);
719 EXTEND (SP, 2);
720 PUSHs (sv_2mortal (newSViv (event)));
721
722 // todo, optimise here wether we actually want to invoke an event
723
724 for (;;)
725 {
726 data_type dt = (data_type) va_arg (ap, int);
727
728 if (dt == DT_END)
729 break;
730
731 PUSHs (sv_2mortal (newSVdt_va (ap, dt)));
732 }
733
734 va_end (ap);
735
736 PUTBACK;
737 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
738 SPAGAIN;
739
740 count = count > 0 ? POPi : 0;
741
742 FREETMPS;
743 LEAVE;
744
745 return count;
746 }
747
748 MODULE = cf PACKAGE = cf PREFIX = cf_
749
750 BOOT:
751 {
752 HV *stash = gv_stashpv ("cf", 1);
753
754 static const struct {
755 const char *name;
756 IV iv;
757 } *civ, const_iv[] = {
758 # define const_iv(name) { # name, (IV)name },
759 const_iv (llevError)
760 const_iv (llevInfo)
761 const_iv (llevDebug)
762 const_iv (llevMonster)
763
764 const_iv (MAX_TIME)
765 const_iv (PLAYER)
766 const_iv (TRANSPORT)
767 const_iv (ROD)
768 const_iv (TREASURE)
769 const_iv (POTION)
770 const_iv (FOOD)
771 const_iv (POISON)
772 const_iv (BOOK)
773 const_iv (CLOCK)
774 const_iv (LIGHTNING)
775 const_iv (ARROW)
776 const_iv (BOW)
777 const_iv (WEAPON)
778 const_iv (ARMOUR)
779 const_iv (PEDESTAL)
780 const_iv (ALTAR)
781 const_iv (LOCKED_DOOR)
782 const_iv (SPECIAL_KEY)
783 const_iv (MAP)
784 const_iv (DOOR)
785 const_iv (KEY)
786 const_iv (TIMED_GATE)
787 const_iv (TRIGGER)
788 const_iv (GRIMREAPER)
789 const_iv (MAGIC_EAR)
790 const_iv (TRIGGER_BUTTON)
791 const_iv (TRIGGER_ALTAR)
792 const_iv (TRIGGER_PEDESTAL)
793 const_iv (SHIELD)
794 const_iv (HELMET)
795 const_iv (HORN)
796 const_iv (MONEY)
797 const_iv (CLASS)
798 const_iv (GRAVESTONE)
799 const_iv (AMULET)
800 const_iv (PLAYERMOVER)
801 const_iv (TELEPORTER)
802 const_iv (CREATOR)
803 const_iv (SKILL)
804 const_iv (EXPERIENCE)
805 const_iv (EARTHWALL)
806 const_iv (GOLEM)
807 const_iv (THROWN_OBJ)
808 const_iv (BLINDNESS)
809 const_iv (GOD)
810 const_iv (DETECTOR)
811 const_iv (TRIGGER_MARKER)
812 const_iv (DEAD_OBJECT)
813 const_iv (DRINK)
814 const_iv (MARKER)
815 const_iv (HOLY_ALTAR)
816 const_iv (PLAYER_CHANGER)
817 const_iv (BATTLEGROUND)
818 const_iv (PEACEMAKER)
819 const_iv (GEM)
820 const_iv (FIREWALL)
821 const_iv (ANVIL)
822 const_iv (CHECK_INV)
823 const_iv (MOOD_FLOOR)
824 const_iv (EXIT)
825 const_iv (ENCOUNTER)
826 const_iv (SHOP_FLOOR)
827 const_iv (SHOP_MAT)
828 const_iv (RING)
829 const_iv (FLOOR)
830 const_iv (FLESH)
831 const_iv (INORGANIC)
832 const_iv (SKILL_TOOL)
833 const_iv (LIGHTER)
834 const_iv (TRAP_PART)
835 const_iv (WALL)
836 const_iv (LIGHT_SOURCE)
837 const_iv (MISC_OBJECT)
838 const_iv (MONSTER)
839 const_iv (SPAWN_GENERATOR)
840 const_iv (LAMP)
841 const_iv (DUPLICATOR)
842 const_iv (TOOL)
843 const_iv (SPELLBOOK)
844 const_iv (BUILDFAC)
845 const_iv (CLOAK)
846 const_iv (SPINNER)
847 const_iv (GATE)
848 const_iv (BUTTON)
849 const_iv (CF_HANDLE)
850 const_iv (HOLE)
851 const_iv (TRAPDOOR)
852 const_iv (SIGN)
853 const_iv (BOOTS)
854 const_iv (GLOVES)
855 const_iv (SPELL)
856 const_iv (SPELL_EFFECT)
857 const_iv (CONVERTER)
858 const_iv (BRACERS)
859 const_iv (POISONING)
860 const_iv (SAVEBED)
861 const_iv (POISONCLOUD)
862 const_iv (FIREHOLES)
863 const_iv (WAND)
864 const_iv (SCROLL)
865 const_iv (DIRECTOR)
866 const_iv (GIRDLE)
867 const_iv (FORCE)
868 const_iv (POTION_EFFECT)
869 const_iv (EVENT_CONNECTOR)
870 const_iv (CLOSE_CON)
871 const_iv (CONTAINER)
872 const_iv (ARMOUR_IMPROVER)
873 const_iv (WEAPON_IMPROVER)
874 const_iv (SKILLSCROLL)
875 const_iv (DEEP_SWAMP)
876 const_iv (IDENTIFY_ALTAR)
877 const_iv (MENU)
878 const_iv (RUNE)
879 const_iv (TRAP)
880 const_iv (POWER_CRYSTAL)
881 const_iv (CORPSE)
882 const_iv (DISEASE)
883 const_iv (SYMPTOM)
884 const_iv (BUILDER)
885 const_iv (MATERIAL)
886 const_iv (ITEM_TRANSFORMER)
887 const_iv (QUEST)
888
889 const_iv (ST_BD_BUILD)
890 const_iv (ST_BD_REMOVE)
891
892 const_iv (ST_MAT_FLOOR)
893 const_iv (ST_MAT_WALL)
894 const_iv (ST_MAT_ITEM)
895
896 const_iv (AT_PHYSICAL)
897 const_iv (AT_MAGIC)
898 const_iv (AT_FIRE)
899 const_iv (AT_ELECTRICITY)
900 const_iv (AT_COLD)
901 const_iv (AT_CONFUSION)
902 const_iv (AT_ACID)
903 const_iv (AT_DRAIN)
904 const_iv (AT_WEAPONMAGIC)
905 const_iv (AT_GHOSTHIT)
906 const_iv (AT_POISON)
907 const_iv (AT_SLOW)
908 const_iv (AT_PARALYZE)
909 const_iv (AT_TURN_UNDEAD)
910 const_iv (AT_FEAR)
911 const_iv (AT_CANCELLATION)
912 const_iv (AT_DEPLETE)
913 const_iv (AT_DEATH)
914 const_iv (AT_CHAOS)
915 const_iv (AT_COUNTERSPELL)
916 const_iv (AT_GODPOWER)
917 const_iv (AT_HOLYWORD)
918 const_iv (AT_BLIND)
919 const_iv (AT_INTERNAL)
920 const_iv (AT_LIFE_STEALING)
921 const_iv (AT_DISEASE)
922
923 const_iv (QUEST_IN_PROGRESS)
924 const_iv (QUEST_DONE_QUEST)
925 const_iv (QUEST_DONE_TASK)
926 const_iv (QUEST_START_QUEST)
927 const_iv (QUEST_END_QUEST)
928 const_iv (QUEST_START_TASK)
929 const_iv (QUEST_END_TASK)
930 const_iv (QUEST_OVERRIDE)
931 const_iv (QUEST_ON_ACTIVATE)
932
933 const_iv (WEAP_HIT)
934 const_iv (WEAP_SLASH)
935 const_iv (WEAP_PIERCE)
936 const_iv (WEAP_CLEAVE)
937 const_iv (WEAP_SLICE)
938 const_iv (WEAP_STAB)
939 const_iv (WEAP_WHIP)
940 const_iv (WEAP_CRUSH)
941 const_iv (WEAP_BLUD)
942
943 const_iv (FLAG_ALIVE)
944 const_iv (FLAG_WIZ)
945 const_iv (FLAG_REMOVED)
946 const_iv (FLAG_FREED)
947 const_iv (FLAG_WAS_WIZ)
948 const_iv (FLAG_APPLIED)
949 const_iv (FLAG_UNPAID)
950 const_iv (FLAG_USE_SHIELD)
951 const_iv (FLAG_NO_PICK)
952 const_iv (FLAG_ANIMATE)
953 const_iv (FLAG_MONSTER)
954 const_iv (FLAG_FRIENDLY)
955 const_iv (FLAG_GENERATOR)
956 const_iv (FLAG_IS_THROWN)
957 const_iv (FLAG_AUTO_APPLY)
958 const_iv (FLAG_TREASURE)
959 const_iv (FLAG_PLAYER_SOLD)
960 const_iv (FLAG_SEE_INVISIBLE)
961 const_iv (FLAG_CAN_ROLL)
962 const_iv (FLAG_OVERLAY_FLOOR)
963 const_iv (FLAG_IS_TURNABLE)
964 const_iv (FLAG_IS_USED_UP)
965 const_iv (FLAG_IDENTIFIED)
966 const_iv (FLAG_REFLECTING)
967 const_iv (FLAG_CHANGING)
968 const_iv (FLAG_SPLITTING)
969 const_iv (FLAG_HITBACK)
970 const_iv (FLAG_STARTEQUIP)
971 const_iv (FLAG_BLOCKSVIEW)
972 const_iv (FLAG_UNDEAD)
973 const_iv (FLAG_SCARED)
974 const_iv (FLAG_UNAGGRESSIVE)
975 const_iv (FLAG_REFL_MISSILE)
976 const_iv (FLAG_REFL_SPELL)
977 const_iv (FLAG_NO_MAGIC)
978 const_iv (FLAG_NO_FIX_PLAYER)
979 const_iv (FLAG_IS_LIGHTABLE)
980 const_iv (FLAG_TEAR_DOWN)
981 const_iv (FLAG_RUN_AWAY)
982 const_iv (FLAG_PICK_UP)
983 const_iv (FLAG_UNIQUE)
984 const_iv (FLAG_NO_DROP)
985 const_iv (FLAG_WIZCAST)
986 const_iv (FLAG_CAST_SPELL)
987 const_iv (FLAG_USE_SCROLL)
988 const_iv (FLAG_USE_RANGE)
989 const_iv (FLAG_USE_BOW)
990 const_iv (FLAG_USE_ARMOUR)
991 const_iv (FLAG_USE_WEAPON)
992 const_iv (FLAG_USE_RING)
993 const_iv (FLAG_READY_RANGE)
994 const_iv (FLAG_READY_BOW)
995 const_iv (FLAG_XRAYS)
996 const_iv (FLAG_NO_APPLY)
997 const_iv (FLAG_IS_FLOOR)
998 const_iv (FLAG_LIFESAVE)
999 const_iv (FLAG_NO_STRENGTH)
1000 const_iv (FLAG_SLEEP)
1001 const_iv (FLAG_STAND_STILL)
1002 const_iv (FLAG_RANDOM_MOVE)
1003 const_iv (FLAG_ONLY_ATTACK)
1004 const_iv (FLAG_CONFUSED)
1005 const_iv (FLAG_STEALTH)
1006 const_iv (FLAG_WIZPASS)
1007 const_iv (FLAG_IS_LINKED)
1008 const_iv (FLAG_CURSED)
1009 const_iv (FLAG_DAMNED)
1010 const_iv (FLAG_SEE_ANYWHERE)
1011 const_iv (FLAG_KNOWN_MAGICAL)
1012 const_iv (FLAG_KNOWN_CURSED)
1013 const_iv (FLAG_CAN_USE_SKILL)
1014 const_iv (FLAG_BEEN_APPLIED)
1015 const_iv (FLAG_READY_SCROLL)
1016 const_iv (FLAG_USE_ROD)
1017 const_iv (FLAG_USE_HORN)
1018 const_iv (FLAG_MAKE_INVIS)
1019 const_iv (FLAG_INV_LOCKED)
1020 const_iv (FLAG_IS_WOODED)
1021 const_iv (FLAG_IS_HILLY)
1022 const_iv (FLAG_READY_SKILL)
1023 const_iv (FLAG_READY_WEAPON)
1024 const_iv (FLAG_NO_SKILL_IDENT)
1025 const_iv (FLAG_BLIND)
1026 const_iv (FLAG_SEE_IN_DARK)
1027 const_iv (FLAG_IS_CAULDRON)
1028 const_iv (FLAG_NO_STEAL)
1029 const_iv (FLAG_ONE_HIT)
1030 const_iv (FLAG_CLIENT_SENT)
1031 const_iv (FLAG_BERSERK)
1032 const_iv (FLAG_NEUTRAL)
1033 const_iv (FLAG_NO_ATTACK)
1034 const_iv (FLAG_NO_DAMAGE)
1035 const_iv (FLAG_OBJ_ORIGINAL)
1036 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1037 const_iv (FLAG_ACTIVATE_ON_PUSH)
1038 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1039 const_iv (FLAG_IS_WATER)
1040 const_iv (FLAG_CONTENT_ON_GEN)
1041 const_iv (FLAG_IS_A_TEMPLATE)
1042 const_iv (FLAG_IS_BUILDABLE)
1043 const_iv (FLAG_AFK)
1044
1045 const_iv (NDI_BLACK)
1046 const_iv (NDI_WHITE)
1047 const_iv (NDI_NAVY)
1048 const_iv (NDI_RED)
1049 const_iv (NDI_ORANGE)
1050 const_iv (NDI_BLUE)
1051 const_iv (NDI_DK_ORANGE)
1052 const_iv (NDI_GREEN)
1053 const_iv (NDI_LT_GREEN)
1054 const_iv (NDI_GREY)
1055 const_iv (NDI_BROWN)
1056 const_iv (NDI_GOLD)
1057 const_iv (NDI_TAN)
1058 const_iv (NDI_MAX_COLOR)
1059 const_iv (NDI_COLOR_MASK)
1060 const_iv (NDI_UNIQUE)
1061 const_iv (NDI_ALL)
1062
1063 const_iv (F_APPLIED)
1064 const_iv (F_LOCATION)
1065 const_iv (F_UNPAID)
1066 const_iv (F_MAGIC)
1067 const_iv (F_CURSED)
1068 const_iv (F_DAMNED)
1069 const_iv (F_OPEN)
1070 const_iv (F_NOPICK)
1071 const_iv (F_LOCKED)
1072
1073 const_iv (F_BUY)
1074 const_iv (F_SHOP)
1075 const_iv (F_SELL)
1076
1077 const_iv (P_BLOCKSVIEW)
1078 const_iv (P_NO_MAGIC)
1079 const_iv (P_IS_ALIVE)
1080 const_iv (P_NO_CLERIC)
1081 const_iv (P_NEED_UPDATE)
1082 const_iv (P_NO_ERROR)
1083 const_iv (P_OUT_OF_MAP)
1084 const_iv (P_NEW_MAP)
1085
1086 const_iv (UP_OBJ_INSERT)
1087 const_iv (UP_OBJ_REMOVE)
1088 const_iv (UP_OBJ_CHANGE)
1089 const_iv (UP_OBJ_FACE)
1090
1091 const_iv (INS_NO_MERGE)
1092 const_iv (INS_ABOVE_FLOOR_ONLY)
1093 const_iv (INS_NO_WALK_ON)
1094 const_iv (INS_ON_TOP)
1095 const_iv (INS_BELOW_ORIGINATOR)
1096 const_iv (INS_MAP_LOAD)
1097
1098 const_iv (WILL_APPLY_HANDLE)
1099 const_iv (WILL_APPLY_TREASURE)
1100 const_iv (WILL_APPLY_EARTHWALL)
1101 const_iv (WILL_APPLY_DOOR)
1102 const_iv (WILL_APPLY_FOOD)
1103
1104 const_iv (SAVE_MODE)
1105 const_iv (SAVE_DIR_MODE)
1106
1107 const_iv (M_PAPER)
1108 const_iv (M_IRON)
1109 const_iv (M_GLASS)
1110 const_iv (M_LEATHER)
1111 const_iv (M_WOOD)
1112 const_iv (M_ORGANIC)
1113 const_iv (M_STONE)
1114 const_iv (M_CLOTH)
1115 const_iv (M_ADAMANT)
1116 const_iv (M_LIQUID)
1117 const_iv (M_SOFT_METAL)
1118 const_iv (M_BONE)
1119 const_iv (M_ICE)
1120 const_iv (M_SPECIAL)
1121
1122 const_iv (SK_EXP_ADD_SKILL)
1123 const_iv (SK_EXP_TOTAL)
1124 const_iv (SK_EXP_NONE)
1125 const_iv (SK_SUBTRACT_SKILL_EXP)
1126
1127 const_iv (SK_LOCKPICKING)
1128 const_iv (SK_HIDING)
1129 const_iv (SK_SMITHERY)
1130 const_iv (SK_BOWYER)
1131 const_iv (SK_JEWELER)
1132 const_iv (SK_ALCHEMY)
1133 const_iv (SK_STEALING)
1134 const_iv (SK_LITERACY)
1135 const_iv (SK_BARGAINING)
1136 const_iv (SK_JUMPING)
1137 const_iv (SK_DET_MAGIC)
1138 const_iv (SK_ORATORY)
1139 const_iv (SK_SINGING)
1140 const_iv (SK_DET_CURSE)
1141 const_iv (SK_FIND_TRAPS)
1142 const_iv (SK_MEDITATION)
1143 const_iv (SK_PUNCHING)
1144 const_iv (SK_FLAME_TOUCH)
1145 const_iv (SK_KARATE)
1146 const_iv (SK_CLIMBING)
1147 const_iv (SK_WOODSMAN)
1148 const_iv (SK_INSCRIPTION)
1149 const_iv (SK_ONE_HANDED_WEAPON)
1150 const_iv (SK_MISSILE_WEAPON)
1151 const_iv (SK_THROWING)
1152 const_iv (SK_USE_MAGIC_ITEM)
1153 const_iv (SK_DISARM_TRAPS)
1154 const_iv (SK_SET_TRAP)
1155 const_iv (SK_THAUMATURGY)
1156 const_iv (SK_PRAYING)
1157 const_iv (SK_CLAWING)
1158 const_iv (SK_LEVITATION)
1159 const_iv (SK_SUMMONING)
1160 const_iv (SK_PYROMANCY)
1161 const_iv (SK_EVOCATION)
1162 const_iv (SK_SORCERY)
1163 const_iv (SK_TWO_HANDED_WEAPON)
1164 const_iv (SK_SPARK_TOUCH)
1165 const_iv (SK_SHIVER)
1166 const_iv (SK_ACID_SPLASH)
1167 const_iv (SK_POISON_NAIL)
1168
1169 const_iv (SOUND_NEW_PLAYER)
1170 const_iv (SOUND_FIRE_ARROW)
1171 const_iv (SOUND_LEARN_SPELL)
1172 const_iv (SOUND_FUMBLE_SPELL)
1173 const_iv (SOUND_WAND_POOF)
1174 const_iv (SOUND_OPEN_DOOR)
1175 const_iv (SOUND_PUSH_PLAYER)
1176 const_iv (SOUND_PLAYER_HITS1)
1177 const_iv (SOUND_PLAYER_HITS2)
1178 const_iv (SOUND_PLAYER_HITS3)
1179 const_iv (SOUND_PLAYER_HITS4)
1180 const_iv (SOUND_PLAYER_IS_HIT1)
1181 const_iv (SOUND_PLAYER_IS_HIT2)
1182 const_iv (SOUND_PLAYER_IS_HIT3)
1183 const_iv (SOUND_PLAYER_KILLS)
1184 const_iv (SOUND_PET_IS_KILLED)
1185 const_iv (SOUND_PLAYER_DIES)
1186 const_iv (SOUND_OB_EVAPORATE)
1187 const_iv (SOUND_OB_EXPLODE)
1188 const_iv (SOUND_CLOCK)
1189 const_iv (SOUND_TURN_HANDLE)
1190 const_iv (SOUND_FALL_HOLE)
1191 const_iv (SOUND_DRINK_POISON)
1192 const_iv (SOUND_CAST_SPELL_0)
1193
1194 const_iv (PREFER_LOW)
1195 const_iv (PREFER_HIGH)
1196
1197 const_iv (ATNR_PHYSICAL)
1198 const_iv (ATNR_MAGIC)
1199 const_iv (ATNR_FIRE)
1200 const_iv (ATNR_ELECTRICITY)
1201 const_iv (ATNR_COLD)
1202 const_iv (ATNR_CONFUSION)
1203 const_iv (ATNR_ACID)
1204 const_iv (ATNR_DRAIN)
1205 const_iv (ATNR_WEAPONMAGIC)
1206 const_iv (ATNR_GHOSTHIT)
1207 const_iv (ATNR_POISON)
1208 const_iv (ATNR_SLOW)
1209 const_iv (ATNR_PARALYZE)
1210 const_iv (ATNR_TURN_UNDEAD)
1211 const_iv (ATNR_FEAR)
1212 const_iv (ATNR_CANCELLATION)
1213 const_iv (ATNR_DEPLETE)
1214 const_iv (ATNR_DEATH)
1215 const_iv (ATNR_CHAOS)
1216 const_iv (ATNR_COUNTERSPELL)
1217 const_iv (ATNR_GODPOWER)
1218 const_iv (ATNR_HOLYWORD)
1219 const_iv (ATNR_BLIND)
1220 const_iv (ATNR_INTERNAL)
1221 const_iv (ATNR_LIFE_STEALING)
1222 const_iv (ATNR_DISEASE)
1223
1224 const_iv (MAP_FLUSH)
1225 const_iv (MAP_PLAYER_UNIQUE)
1226 const_iv (MAP_BLOCK)
1227 const_iv (MAP_STYLE)
1228 const_iv (MAP_OVERLAY)
1229
1230 const_iv (MAP_IN_MEMORY)
1231 const_iv (MAP_SWAPPED)
1232 const_iv (MAP_LOADING)
1233 const_iv (MAP_SAVING)
1234
1235 const_iv (KLASS_GLOBAL)
1236 const_iv (KLASS_OBJECT)
1237 const_iv (KLASS_PLAYER)
1238 const_iv (KLASS_MAP)
1239 };
1240
1241 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1242 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1243
1244 static const struct {
1245 const char *name;
1246 IV klass;
1247 IV iv;
1248 } *eiv, event_iv[] = {
1249 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name },
1250 # include "eventinc.h"
1251 # undef def
1252 };
1253
1254 AV *av = get_av ("cf::EVENT", 1);
1255
1256 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1257 {
1258 AV *event = newAV ();
1259 av_push (event, newSVpv ((char *)eiv->name, 0));
1260 av_push (event, newSViv (eiv->klass));
1261 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1262 }
1263
1264 static const struct {
1265 const char *name;
1266 IV iv;
1267 } *event, event_list[] = {
1268 # define const_event(name) { # name, (IV)EVENT_ ## name },
1269 const_event (NONE)
1270 const_event (APPLY)
1271 const_event (ATTACK)
1272 const_event (DEATH)
1273 const_event (DROP)
1274 const_event (DROP_ON)
1275 const_event (PICKUP)
1276 const_event (SAY)
1277 const_event (STOP)
1278 const_event (TIME)
1279 const_event (THROW)
1280 const_event (TRIGGER)
1281 const_event (CLOSE)
1282 const_event (TIMER)
1283 const_event (MOVE)
1284
1285 //const_event (CLOCK)
1286 const_event (CRASH)
1287 const_event (GKILL)
1288 const_event (SHOUT)
1289 const_event (TELL)
1290 const_event (MUZZLE)
1291 const_event (KICK)
1292 const_event (PLAYER_USE_SKILL)
1293 const_event (MONSTER_USE_SKILL)
1294 const_event (CAST_SPELL)
1295 const_event (FIND_UNARMED_SKILL)
1296 const_event (EXTCMD)
1297 //const_event (FREE_OB)
1298 };
1299
1300 av = get_av ("cf::PLUGIN_EVENT", 1);
1301
1302 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1303 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1304
1305 static const struct {
1306 int dtype;
1307 const char *name;
1308 IV idx;
1309 } *cprop, prop_table[] = {
1310 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1311 prop (CFAPI_INT, MAP_PROP_FLAGS)
1312 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1313 prop (CFAPI_STRING, MAP_PROP_PATH)
1314 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1315 prop (CFAPI_STRING, MAP_PROP_NAME)
1316 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1317 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1318 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1319 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1320 prop (CFAPI_INT, MAP_PROP_WIDTH)
1321 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1322 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1323 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1324 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1325 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1326 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1327 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1328 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1329 prop (CFAPI_INT, MAP_PROP_SKY)
1330 prop (CFAPI_INT, MAP_PROP_WPARTX)
1331 prop (CFAPI_INT, MAP_PROP_WPARTY)
1332 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1333 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1334 prop (CFAPI_PREGION, MAP_PROP_REGION)
1335 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1336 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1337 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1338 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1339 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1340 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1341 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1342 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1343 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1344 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1345 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1346 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1347 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1348 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1349 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1350 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1351 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1352 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1353 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1354 prop (CFAPI_INT, OBJECT_PROP_X)
1355 prop (CFAPI_INT, OBJECT_PROP_Y)
1356 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1357 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1358 prop (CFAPI_INT, OBJECT_PROP_NROF)
1359 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1360 prop (CFAPI_INT, OBJECT_PROP_FACING)
1361 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1362 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1363 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1364 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1365 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1366 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1367 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1368 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1369 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1370 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1371 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1372 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1373 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1374 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1375 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1376 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1377 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1378 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1379 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1380 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1381 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1382 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1383 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1384 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1385 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1389 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1391 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1392 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1393 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1394 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1395 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1396 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1397 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1398 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1399 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1400 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1401 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1402 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1403 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1404 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1405 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1406 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1407 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1408 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1409 prop (CFAPI_INT, OBJECT_PROP_STR)
1410 prop (CFAPI_INT, OBJECT_PROP_DEX)
1411 prop (CFAPI_INT, OBJECT_PROP_CON)
1412 prop (CFAPI_INT, OBJECT_PROP_WIS)
1413 prop (CFAPI_INT, OBJECT_PROP_INT)
1414 prop (CFAPI_INT, OBJECT_PROP_POW)
1415 prop (CFAPI_INT, OBJECT_PROP_CHA)
1416 prop (CFAPI_INT, OBJECT_PROP_WC)
1417 prop (CFAPI_INT, OBJECT_PROP_AC)
1418 prop (CFAPI_INT, OBJECT_PROP_HP)
1419 prop (CFAPI_INT, OBJECT_PROP_SP)
1420 prop (CFAPI_INT, OBJECT_PROP_GP)
1421 prop (CFAPI_INT, OBJECT_PROP_FP)
1422 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1423 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1424 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1425 prop (CFAPI_INT, OBJECT_PROP_DAM)
1426 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1427 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1429 prop (CFAPI_INT, OBJECT_PROP_FACE)
1430 };
1431
1432 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1433 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1434
1435 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1436 {
1437 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1438 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1439 }
1440
1441 //I_EVENT_API (PACKAGE);
1442 }
1443
1444 NV floor (NV x)
1445
1446 NV ceil (NV x)
1447
1448 void server_tick ()
1449
1450 void
1451 LOG (int level, char *msg)
1452 PROTOTYPE: $$
1453 C_ARGS: (LogLevel)level, "%s", msg
1454
1455 char *path_combine (char *base, char *path)
1456 PROTOTYPE: $$
1457
1458 char *path_combine_and_normalize (char *base, char *path)
1459 PROTOTYPE: $$
1460
1461 char *
1462 cf_get_maps_directory (char *path)
1463 PROTOTYPE: $
1464 ALIAS: maps_directory = 0
1465
1466 void
1467 sub_generation_inc ()
1468 CODE:
1469 PL_sub_generation++;
1470
1471 char *
1472 mapdir ()
1473 PROTOTYPE:
1474 ALIAS:
1475 mapdir = 0
1476 uniquedir = 1
1477 tmpdir = 2
1478 confdir = 3
1479 localdir = 4
1480 playerdir = 5
1481 datadir = 6
1482 CODE:
1483 {
1484 int unused_type;
1485 RETVAL = (char *)systemDirectory (&unused_type, ix);
1486 }
1487 OUTPUT: RETVAL
1488
1489 int
1490 cf_find_animation (char *text)
1491 PROTOTYPE: $
1492
1493 int random_roll(int min, int max, object *op, int goodbad);
1494
1495 const char *cost_string_from_value(uint64 cost, int approx = 0)
1496
1497 int
1498 exp_to_level (val64 exp)
1499 CODE:
1500 {
1501 int i = 0;
1502
1503 RETVAL = settings.max_level;
1504
1505 for (i = 1; i <= settings.max_level; i++)
1506 {
1507 if (levels[i] > exp)
1508 {
1509 RETVAL = i - 1;
1510 break;
1511 }
1512 }
1513 }
1514 OUTPUT: RETVAL
1515
1516 val64
1517 level_to_min_exp (int level)
1518 CODE:
1519 if (level > settings.max_level)
1520 RETVAL = levels[settings.max_level];
1521 else if (level < 1)
1522 RETVAL = 0;
1523 else
1524 RETVAL = levels[level];
1525 OUTPUT: RETVAL
1526
1527 SV *
1528 resistance_to_string (int atnr)
1529 CODE:
1530 if (atnr >= 0 && atnr < NROFATTACKS)
1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1532 else
1533 XSRETURN_UNDEF;
1534 OUTPUT: RETVAL
1535
1536 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1537
1538 SV *
1539 get_property (object *obj, int type, int idx)
1540 CODE:
1541 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1542 OUTPUT: RETVAL
1543
1544 SV *
1545 set_property (object *obj, int type, int idx, SV *newval)
1546 CODE:
1547 switch (type)
1548 {
1549 case CFAPI_INT:
1550 cf_object_set_int_property (obj, idx, SvIV (newval));
1551 break;
1552 case CFAPI_LONG:
1553 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1554 break;
1555 case CFAPI_DOUBLE:
1556 {
1557 int unused_type;
1558 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1559 }
1560 break;
1561 case CFAPI_STRING:
1562 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1563 break;
1564 case CFAPI_POBJECT:
1565 {
1566 int unused_type;
1567 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1568 }
1569 break;
1570 default:
1571 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1572 }
1573
1574 # missing properties
1575
1576 void
1577 set_attacktype (object *obj, U32 attacktype)
1578 CODE:
1579 obj->attacktype = attacktype;
1580
1581 U32
1582 get_attacktype (object *obj)
1583 ALIAS:
1584 attacktype = 0
1585 CODE:
1586 RETVAL = obj->attacktype;
1587 OUTPUT: RETVAL
1588
1589 # missing in plug-in api, of course
1590 void
1591 set_food (object *obj, int food)
1592 CODE:
1593 obj->stats.food = food;
1594
1595 int
1596 get_food (object *obj)
1597 ALIAS:
1598 food = 0
1599 CODE:
1600 RETVAL = obj->stats.food;
1601 OUTPUT: RETVAL
1602
1603 void
1604 inv (object *obj)
1605 PROTOTYPE: $
1606 PPCODE:
1607 {
1608 object *o;
1609 for (o = obj->inv; o; o = o->below)
1610 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1611 }
1612
1613 int cf_object_get_resistance (object *op, int rtype)
1614 ALIAS: resistance = 0
1615
1616 int cf_object_get_flag (object *op, int flag)
1617 ALIAS: flag = 0
1618
1619 void cf_object_set_flag (object *op, int flag, int value)
1620
1621 int need_identify (const object *obj);
1622
1623 int apply_shop_mat (object *shop_mat, object *op);
1624
1625 void cf_object_move (object *op, int dir, object *originator = op)
1626
1627 void cf_object_apply (object *op, object *author, int flags = 0)
1628
1629 void cf_object_apply_below (object *op)
1630
1631 void cf_object_remove (object *op)
1632
1633 void cf_object_free (object *op)
1634
1635 object *cf_object_present_archname_inside (object *op, char *whatstr)
1636
1637 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1638
1639 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1640
1641 object *cf_object_clone (object *op, int clonetype = 0)
1642
1643 int cf_object_pay_item (object *op, object *buyer)
1644
1645 int cf_object_pay_amount (object *op, uint64 amount)
1646
1647 void pay_player (object *op, uint64 amount)
1648
1649 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1650
1651 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1652
1653 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1654
1655 void cf_object_learn_spell (object *op, object *sp)
1656
1657 void cf_object_forget_spell (object *op, object *sp)
1658
1659 object *cf_object_check_for_spell (object *op, char *spellname)
1660
1661 int cf_object_query_money (object *op)
1662 ALIAS: money = 0
1663
1664 int cf_object_query_cost (object *op, object *who, int flags)
1665 ALIAS: cost = 0
1666
1667 void cf_object_activate_rune (object *op , object *victim)
1668
1669 int cf_object_check_trigger (object *op, object *cause)
1670
1671 int cf_object_out_of_map (object *op, int x, int y)
1672
1673 void cf_object_drop (object *op, object *author)
1674
1675 void cf_object_take (object *op, object *author)
1676
1677 void cf_object_say (object *op, char *msg)
1678
1679 void cf_object_speak (object *op, char *msg)
1680
1681 object *cf_object_insert_object (object *op, object *container)
1682
1683 const char *cf_object_get_msg (object *ob)
1684 ALIAS: msg = 0
1685
1686 object *cf_object_insert_in_ob (object *ob, object *where)
1687
1688 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1689
1690 void cf_object_update (object *op, int flags)
1691
1692 void cf_object_pickup (object *op, object *what)
1693
1694 object *cf_create_object_by_name (const char *name)
1695
1696 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1697
1698 void player_lvl_adj (object *who, object *skill = 0)
1699
1700 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1701
1702 int calc_skill_exp (object *who, object *op, object *skill);
1703
1704 void push_button (object *op);
1705
1706 void use_trigger (object *op);
1707
1708 void add_button_link (object *button, mapstruct *map, int connected);
1709
1710 void remove_button_link (object *op);
1711
1712 void
1713 cf_object_set_resistance (object *op, int rtype, int val)
1714 CODE:
1715 if (rtype >= 0 && rtype < NROFATTACKS)
1716 op->resist[rtype] = val;
1717
1718
1719 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1720
1721 void cf_fix_object (object *pl)
1722 ALIAS: fix = 0
1723
1724 object *cf_insert_ob_in_ob (object *ob, object *where)
1725
1726 # no clean way to get an object from an archetype - stupid idiotic
1727 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1728
1729 object *new (const char *archetype = 0)
1730 PROTOTYPE: ;$
1731 CODE:
1732 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1733 OUTPUT:
1734 RETVAL
1735
1736 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1737 PROTOTYPE: $$$$$$
1738 CODE:
1739 {
1740 int unused_type;
1741 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1742 }
1743
1744 # syntatic sugar for easier use in event callbacks.
1745 const char *options (object *op)
1746 CODE:
1747 RETVAL = op->name;
1748 OUTPUT:
1749 RETVAL
1750
1751 player *contr (object *op)
1752 CODE:
1753 RETVAL = op->contr;
1754 OUTPUT: RETVAL
1755
1756 const char *get_ob_key_value (object *op, const char *key)
1757
1758 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1759
1760 object *get_nearest_player (object *ob)
1761 ALIAS: nearest_player = 0
1762 PREINIT:
1763 extern object *get_nearest_player (object *);
1764
1765 void rangevector (object *ob, object *other, int flags = 0)
1766 PROTOTYPE: $$;$
1767 PPCODE:
1768 {
1769 rv_vector rv;
1770 get_rangevector (ob, other, &rv, flags);
1771 EXTEND (SP, 5);
1772 PUSHs (newSVuv (rv.distance));
1773 PUSHs (newSViv (rv.distance_x));
1774 PUSHs (newSViv (rv.distance_y));
1775 PUSHs (newSViv (rv.direction));
1776 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1777 }
1778
1779 bool on_same_map_as (object *ob, object *other)
1780 CODE:
1781 RETVAL = on_same_map (ob, other);
1782 OUTPUT: RETVAL
1783
1784 char *
1785 base_name (object *ob, int plural)
1786 CODE:
1787 RETVAL = cf_query_base_name (ob, plural);
1788 OUTPUT: RETVAL
1789
1790 living *
1791 stats (object *ob)
1792 CODE:
1793 RETVAL = &ob->stats;
1794 OUTPUT: RETVAL
1795
1796
1797 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1798
1799 player *player (object *op)
1800 CODE:
1801 RETVAL = op->contr;
1802 OUTPUT: RETVAL
1803
1804 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805
1806 object *cf_player_send_inventory (object *op)
1807
1808 char *cf_player_get_ip (object *op)
1809 ALIAS: ip = 0
1810
1811 object *cf_player_get_marked_item (object *op)
1812 ALIAS: marked_item = 0
1813
1814 void cf_player_set_marked_item (object *op, object *ob)
1815
1816 partylist *cf_player_get_party (object *op)
1817 ALIAS: party = 0
1818
1819 void cf_player_set_party (object *op, partylist *party)
1820
1821 void kill_player (object *op)
1822
1823 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1824
1825 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1826
1827 player *cf_player_find (char *name)
1828 PROTOTYPE: $
1829
1830 void cf_player_move (player *pl, int dir)
1831
1832 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1833
1834 # nonstandard
1835 object *ob (player *pl)
1836 CODE:
1837 RETVAL = pl->ob;
1838 OUTPUT: RETVAL
1839
1840 player *first ()
1841 CODE:
1842 RETVAL = first_player;
1843 OUTPUT: RETVAL
1844
1845 player *next (player *pl)
1846 CODE:
1847 RETVAL = pl->next;
1848 OUTPUT: RETVAL
1849
1850 bool
1851 cell_visible (player *pl, int dx, int dy)
1852 CODE:
1853 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1854 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1855 OUTPUT:
1856 RETVAL
1857
1858 char *
1859 client (player *pl)
1860 CODE:
1861 RETVAL = pl->socket.client;
1862 OUTPUT:
1863 RETVAL
1864
1865 char *
1866 host (player *pl)
1867 CODE:
1868 RETVAL = pl->socket.host;
1869 OUTPUT:
1870 RETVAL
1871
1872 char *
1873 killer (player *pl, char *killer = 0)
1874 CODE:
1875 if (killer)
1876 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1877 RETVAL = pl->killer;
1878 OUTPUT:
1879 RETVAL
1880
1881 void
1882 buggy_mapscroll (player *pl, int value = 1)
1883 CODE:
1884 pl->socket.buggy_mapscroll = value;
1885
1886 void
1887 send (player *pl, SV *packet)
1888 CODE:
1889 {
1890 STRLEN len;
1891 char *buf = SvPVbyte (packet, len);
1892
1893 Write_String_To_Socket (&pl->socket, buf, len);
1894 }
1895
1896 int
1897 listening (player *pl, int new_value = -1)
1898 CODE:
1899 RETVAL = pl->listening;
1900 if (new_value >= 0)
1901 pl->listening = new_value;
1902 OUTPUT:
1903 RETVAL
1904
1905 void get_savebed (player *pl)
1906 ALIAS:
1907 savebed = 0
1908 PPCODE:
1909 EXTEND (SP, 3);
1910 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1911 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1912 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1913
1914 void set_savebed (player *pl, char *map_path, int x, int y)
1915 CODE:
1916 strcpy (pl->savebed_map, map_path);
1917 pl->bed_x = x;
1918 pl->bed_y = y;
1919
1920 void
1921 list ()
1922 PPCODE:
1923 {
1924 player *pl;
1925 for (pl = first_player; pl; pl = pl->next)
1926 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1927 }
1928
1929 bool
1930 peaceful (player *pl, bool new_setting = 0)
1931 PROTOTYPE: $;$
1932 CODE:
1933 RETVAL = pl->peaceful;
1934 if (items > 1)
1935 pl->peaceful = new_setting;
1936 OUTPUT:
1937 RETVAL
1938
1939 living *
1940 orig_stats (player *pl)
1941 CODE:
1942 RETVAL = &pl->orig_stats;
1943 OUTPUT: RETVAL
1944
1945 living *
1946 last_stats (player *pl)
1947 CODE:
1948 RETVAL = &pl->last_stats;
1949 OUTPUT: RETVAL
1950
1951
1952 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1953
1954 SV *
1955 get_property (mapstruct *obj, int type, int idx)
1956 CODE:
1957 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1958 OUTPUT: RETVAL
1959
1960 SV *
1961 set_property (mapstruct *obj, int type, int idx, SV *newval)
1962 CODE:
1963 switch (type)
1964 {
1965 case CFAPI_INT:
1966 cf_map_set_int_property (obj, idx, SvIV (newval));
1967 break;
1968 default:
1969 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1970 }
1971
1972 mapstruct *new (int width, int height)
1973 PROTOTYPE:
1974 CODE:
1975 {
1976 int unused_type;
1977 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1978 }
1979 OUTPUT:
1980 RETVAL
1981
1982 void delete_map (mapstruct *map)
1983
1984 void clean_tmp_map (mapstruct *map)
1985
1986 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1987
1988 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1989 CODE:
1990 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1991 OUTPUT:
1992 RETVAL
1993
1994 char *tile_path (mapstruct *map, unsigned int dir)
1995 CODE:
1996 if (dir >= 4)
1997 XSRETURN_UNDEF;
1998 RETVAL = map->tile_path [dir];
1999 OUTPUT:
2000 RETVAL
2001
2002 mapstruct *cf_map_get_map (char *name)
2003 PROTOTYPE: $
2004 ALIAS: map = 0
2005
2006 mapstruct *has_been_loaded (char *name)
2007 PROTOTYPE: $
2008
2009 mapstruct *cf_map_get_first ()
2010 PROTOTYPE:
2011 ALIAS: first = 0
2012
2013 # whoever "designed" the plug-in api should have wasted
2014 # his/her time with staying away from the project - would have
2015 # saved others a lot of time, without doubt.
2016 void set_path (mapstruct *where, char *path)
2017 CODE:
2018 strcpy (where->path, path);
2019
2020 int in_memory (mapstruct *map)
2021 CODE:
2022 RETVAL = map->in_memory;
2023 OUTPUT:
2024 RETVAL
2025
2026 bool unique (mapstruct *map)
2027 CODE:
2028 RETVAL = map->unique;
2029 OUTPUT:
2030 RETVAL
2031
2032 void set_unique (mapstruct *map, bool unique)
2033 CODE:
2034 map->unique = unique;
2035
2036 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2037
2038 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2039
2040 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2041 C_ARGS: str, map, nx, ny
2042
2043 void
2044 cf_map_normalise (mapstruct *map, int x, int y)
2045 PPCODE:
2046 {
2047 mapstruct *nmap = 0;
2048 I16 nx = 0, ny = 0;
2049 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2050
2051 EXTEND (SP, 4);
2052 PUSHs (sv_2mortal (newSViv (flags)));
2053
2054 if (GIMME_V == G_ARRAY)
2055 {
2056 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2057 PUSHs (sv_2mortal (newSViv (nx)));
2058 PUSHs (sv_2mortal (newSViv (ny)));
2059 }
2060 }
2061
2062 void
2063 at (mapstruct *map, unsigned int x, unsigned int y)
2064 PROTOTYPE: $$$
2065 PPCODE:
2066 {
2067 object *o;
2068 mapstruct *nmap = 0;
2069 I16 nx, ny;
2070
2071 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2072
2073 if (nmap)
2074 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2075 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2076 }
2077
2078 SV *
2079 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2080 PROTOTYPE: $$$
2081 ALIAS:
2082 top_at = 1
2083 flags_at = 2
2084 light_at = 3
2085 move_block_at = 4
2086 move_slow_at = 5
2087 move_on_at = 6
2088 move_off_at = 7
2089 INIT:
2090 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2091 CODE:
2092 switch (ix)
2093 {
2094 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2095 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2096 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2097 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2098 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2099 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2100 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2101 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2102 }
2103 OUTPUT:
2104 RETVAL
2105
2106 # "serialise" map perl data into a ref
2107 void
2108 _get_obs (mapstruct *map)
2109 PPCODE:
2110 {
2111 object *o;
2112 int x, y;
2113 AV *obs = newAV ();
2114 int nonnull = 0;
2115
2116 for (y = 0; y < MAP_HEIGHT (map); y++)
2117 for (x = 0; x < MAP_WIDTH (map); x++)
2118 {
2119 AV *av = newAV ();
2120
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122 {
2123 SV *sv = SVptr_cache_get (o);
2124
2125 if (sv && HvFILL (SvRV (sv)))
2126 {
2127 nonnull = 1;
2128 sv = newSVsv (sv);
2129 }
2130 else
2131 sv = &PL_sv_undef;
2132
2133 av_push (av, sv);
2134 }
2135
2136 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2137 }
2138
2139 if (nonnull)
2140 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2141 else
2142 SvREFCNT_dec (obs);
2143 }
2144
2145 # "deserialise" perl map data into the map
2146 void
2147 _set_obs (mapstruct *map, SV *sv)
2148 CODE:
2149 {
2150 object *o;
2151 AV *av;
2152 int x, y;
2153 AV *obs = (AV *)SvRV (sv);
2154
2155 for (y = 0; y < MAP_HEIGHT (map); y++)
2156 for (x = 0; x < MAP_WIDTH (map); x++)
2157 {
2158 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2159
2160 if (!SvROK (sv))
2161 continue;
2162
2163 av = (AV *)SvRV (sv);
2164
2165 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2166 {
2167 sv = av_shift (av);
2168
2169 if (SvROK (sv))
2170 {
2171 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2172 SVptr_cache_set (o, sv);
2173 }
2174 }
2175 }
2176 }
2177
2178
2179 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2180
2181 archetype *cf_archetype_get_first()
2182 PROTOTYPE:
2183 ALIAS: first = 0
2184
2185 archetype *cf_archetype_get_next (archetype *arch)
2186 ALIAS: next = 0
2187
2188 archetype *cf_archetype_get_head (archetype *arch)
2189 ALIAS: head = 0
2190
2191 archetype *cf_archetype_get_more (archetype *arch)
2192 ALIAS: more = 0
2193
2194 const char *cf_archetype_get_name (archetype *arch)
2195 ALIAS: name = 0
2196
2197 object *cf_archetype_get_clone (archetype *arch)
2198 ALIAS: clone = 0
2199
2200 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2201
2202 partylist *cf_party_get_first ()
2203 PROTOTYPE:
2204 ALIAS: first = 0
2205
2206 partylist *cf_party_get_next (partylist *party)
2207 ALIAS: next = 0
2208
2209 const char *cf_party_get_name (partylist *party)
2210
2211 const char *cf_party_get_password (partylist *party)
2212 ALIAS: password = 0
2213
2214 player *cf_party_get_first_player (partylist *party)
2215 ALIAS: first_player = 0
2216
2217 player *cf_party_get_next_player (partylist *party, player *op)
2218 ALIAS: next_player = 0
2219
2220
2221 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2222
2223 region *cf_region_get_first ()
2224 PROTOTYPE:
2225 ALIAS: first = 0
2226
2227 const char *cf_region_get_name (region *reg)
2228 ALIAS: name = 0
2229
2230 region *cf_region_get_next (region *reg)
2231 ALIAS: next = 0
2232
2233 region *cf_region_get_parent (region *reg)
2234 ALIAS: parent = 0
2235
2236 const char *cf_region_get_longname (region *reg)
2237 ALIAS: longname = 0
2238
2239 const char *cf_region_get_message (region *reg)
2240 ALIAS: message = 0
2241
2242
2243 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2244
2245 val64
2246 exp (living *liv, val64 new_val = 0)
2247 PROTOTYPE: $;$
2248 ALIAS:
2249 Str = 1
2250 Dex = 2
2251 Con = 3
2252 Wis = 4
2253 Cha = 5
2254 Int = 6
2255 Pow = 7
2256 wc = 8
2257 ac = 9
2258 hp = 10
2259 maxhp = 11
2260 sp = 12
2261 maxsp = 13
2262 grace = 14
2263 maxgrace = 15
2264 food = 16
2265 dam = 17
2266 luck = 18
2267 CODE:
2268 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2269 switch (ix)
2270 {
2271 LIVING_ACC (exp , 0);
2272 LIVING_ACC (Str , 1);
2273 LIVING_ACC (Dex , 2);
2274 LIVING_ACC (Con , 3);
2275 LIVING_ACC (Wis , 4);
2276 LIVING_ACC (Cha , 5);
2277 LIVING_ACC (Int , 6);
2278 LIVING_ACC (Pow , 7);
2279 LIVING_ACC (wc , 8);
2280 LIVING_ACC (ac , 9);
2281 LIVING_ACC (hp , 10);
2282 LIVING_ACC (maxhp , 11);
2283 LIVING_ACC (sp , 12);
2284 LIVING_ACC (maxsp , 13);
2285 LIVING_ACC (grace , 14);
2286 LIVING_ACC (maxgrace, 15);
2287 LIVING_ACC (food , 16);
2288 LIVING_ACC (dam , 17);
2289 LIVING_ACC (luck , 18);
2290 }
2291 # undef LIVING_ACC
2292 OUTPUT:
2293 RETVAL
2294