… | |
… | |
1674 | case 5: RETVAL = settings.playerdir; break; |
1674 | case 5: RETVAL = settings.playerdir; break; |
1675 | case 6: RETVAL = settings.datadir ; break; |
1675 | case 6: RETVAL = settings.datadir ; break; |
1676 | } |
1676 | } |
1677 | OUTPUT: RETVAL |
1677 | OUTPUT: RETVAL |
1678 | |
1678 | |
1679 | int |
1679 | void _exit (int status = 0) |
|
|
1680 | |
1680 | cf_find_animation (char *text) |
1681 | int cf_find_animation (char *text) |
1681 | PROTOTYPE: $ |
1682 | PROTOTYPE: $ |
1682 | |
1683 | |
1683 | int random_roll(int min, int max, object *op, int goodbad); |
1684 | int random_roll(int min, int max, object *op, int goodbad); |
1684 | |
1685 | |
1685 | const char *cost_string_from_value(uint64 cost, int approx = 0) |
1686 | const char *cost_string_from_value(uint64 cost, int approx = 0) |