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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.141
Committed: Sun Jan 14 02:10:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.140: +0 -2 lines
Log Message:
- re-do stupid teleport command. can now teleport to the player even
  if no space is available. can even teleport to logged-out players,
  whatever useful that might be.
- goto now supports x and y destination coordinates as additional arguments.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 for (int i = 0; i < mortals.size (); )
170 {
171 attachable *obj = mortals [i];
172
173 obj->refcnt_chk (); // unborrow from perl, if necessary
174
175 if (obj->refcnt || obj->self)
176 {
177 #if 0
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180 #endif
181
182 ++i; // further delay freeing
183 }//D
184 else
185 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i);
188 delete obj;
189 }
190 }
191 }
192
193 attachable &
194 attachable::operator =(const attachable &src)
195 {
196 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198
199 attach = src.attach;
200 return *this;
201 }
202
203 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204
205 static SV *
206 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 {
208 SV *sv;
209
210 if (!ptr)
211 return &PL_sv_undef;
212
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash);
215 }
216
217 static int
218 attachable_free (pTHX_ SV *sv, MAGIC *mg)
219 {
220 attachable *at = (attachable *)mg->mg_ptr;
221 at->self = 0;
222 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk ();
224 return 0;
225 }
226
227 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228
229 static SV *
230 newSVattachable (attachable *obj, HV *stash)
231 {
232 if (!obj)
233 return &PL_sv_undef;
234
235 if (!obj->self)
236 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 }
247 else
248 {
249 SV *sv = newRV_inc ((SV *)obj->self);
250
251 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
252 SvAMAGIC_on (sv);
253
254 return sv;
255 }
256 }
257
258 static void
259 clearSVptr (SV *sv)
260 {
261 if (SvROK (sv))
262 sv = SvRV (sv);
263
264 hv_clear ((HV *)sv);
265 sv_unmagic (sv, PERL_MAGIC_ext);
266 }
267
268 static long
269 SvPTR (SV *sv, const char *klass)
270 {
271 if (!sv_derived_from (sv, klass))
272 croak ("object of type %s expected", klass);
273
274 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
275
276 if (!mg)
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278
279 return (long)mg->mg_ptr;
280 }
281
282 static long
283 SvPTR_ornull (SV *sv, const char *klass)
284 {
285 if (SvOK (sv))
286 return SvPTR (sv, klass);
287 else
288 return 0;
289 }
290
291 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
292 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
293 inline SV *to_sv (bool v) { return newSViv (v); }
294 inline SV *to_sv ( signed char v) { return newSViv (v); }
295 inline SV *to_sv (unsigned char v) { return newSViv (v); }
296 inline SV *to_sv ( signed short v) { return newSViv (v); }
297 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298 inline SV *to_sv ( signed int v) { return newSViv (v); }
299 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
300 inline SV *to_sv ( signed long v) { return newSViv (v); }
301 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
302 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
303 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
304 inline SV *to_sv (float v) { return newSVnv (v); }
305 inline SV *to_sv (double v) { return newSVnv (v); }
306 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
311 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314
315 inline SV *to_sv (object & v) { return to_sv (&v); }
316 inline SV *to_sv (living & v) { return to_sv (&v); }
317
318 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
319 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
320
321 inline SV *to_sv (UUID v)
322 {
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326 }
327
328 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
348 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352
353 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
354 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
355
356 template<class T>
357 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358
359 template<int N>
360 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361
362 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367
368 inline void sv_to (SV *sv, UUID &v)
369 {
370 unsigned int version;
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374 }
375
376 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377
378 static SV *
379 newSVdt_va (va_list &ap, data_type type)
380 {
381 SV *sv;
382
383 switch (type)
384 {
385 case DT_INT:
386 sv = newSViv (va_arg (ap, int));
387 break;
388
389 case DT_INT64:
390 sv = newSVval64 ((val64)va_arg (ap, sint64));
391 break;
392
393 case DT_DOUBLE:
394 sv = newSVnv (va_arg (ap, double));
395 break;
396
397 case DT_STRING:
398 {
399 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
401 }
402 break;
403
404 case DT_DATA:
405 {
406 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef;
409 }
410 break;
411
412 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *));
414 break;
415
416 case DT_MAP:
417 // va_arg (object *) when void * is passed is an XSI extension
418 sv = to_sv (va_arg (ap, maptile *));
419 break;
420
421 case DT_CLIENT:
422 sv = to_sv (va_arg (ap, client *));
423 break;
424
425 case DT_PLAYER:
426 sv = to_sv (va_arg (ap, player *));
427 break;
428
429 case DT_ARCH:
430 sv = to_sv (va_arg (ap, archetype *));
431 break;
432
433 case DT_PARTY:
434 sv = to_sv (va_arg (ap, partylist *));
435 break;
436
437 case DT_REGION:
438 sv = to_sv (va_arg (ap, region *));
439 break;
440
441 default:
442 assert (("unhandled type in newSVdt_va", 0));
443 }
444
445 return sv;
446 }
447
448 static SV *
449 newSVdt (data_type type, ...)
450 {
451 va_list ap;
452
453 va_start (ap, type);
454 SV *sv = newSVdt_va (ap, type);
455 va_end (ap);
456
457 return sv;
458 }
459
460 static SV *
461 newSVcfapi (int type, ...)
462 {
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488 }
489
490 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491
492 SV *
493 registry (attachable *ext)
494 {
495 if (!ext->cb)
496 ext->cb = newAV ();
497
498 return newRV_inc ((SV *)ext->cb);
499 }
500
501 /////////////////////////////////////////////////////////////////////////////
502
503 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504 {
505 return 0;
506 }
507
508 static CommArray_s rtn_cmd;
509
510 static int
511 runPluginCommand (object *obj, char *params)
512 {
513 return -1;
514 }
515
516 extern "C" void *cfperl_getPluginProperty (int *type, ...)
517 {
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541 }
542
543 extern "C" int cfperl_postInitPlugin ()
544 {
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551 }
552
553 extern "C" int cfperl_closePlugin ()
554 {
555 return 0;
556 }
557
558 void
559 cfperl_init ()
560 {
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
562 perl = perl_alloc ();
563 perl_construct (perl);
564
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566
567 char *argv[] = {
568 "",
569 "-e"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 };
575
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
577 {
578 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE);
580 }
581 }
582
583 void cfperl_main ()
584 {
585 dSP;
586
587 PUSHMARK (SP);
588 PUTBACK;
589 call_pv ("cf::main", G_DISCARD | G_VOID);
590 }
591
592 void
593 attachable::instantiate ()
594 {
595 if (attach)
596 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
598 attach = 0;
599 }
600 }
601
602 void
603 attachable::reattach ()
604 {
605 optimise ();
606 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
608 }
609
610 static event_klass klass_of[NUM_EVENT_TYPES] = {
611 # define def(type,name) KLASS_ ## type,
612 # include "eventinc.h"
613 # undef def
614 };
615
616 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617
618 static void
619 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620 {
621 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry))
623 {
624 SV *cbs_ = AvARRAY (registry)[event];
625
626 // element must be list of callback entries
627 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
628 {
629 AV *cbs = (AV *)SvRV (cbs_);
630
631 // no callback entries, no callbacks to call
632 if (AvFILLp (cbs) >= 0)
633 {
634 if (!callbacks)
635 {
636 callbacks = newAV ();
637 av_extend (callbacks, 16);
638 }
639
640 // never use SvREFCNT_inc to copy values, but its ok here :)
641 for (int i = 0; i <= AvFILLp (cbs); ++i)
642 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
643 }
644 }
645 }
646 }
647
648 void
649 attachable::gather_callbacks (AV *&callbacks, event_type event) const
650 {
651 ::gather_callbacks (callbacks, cb_attachable, event);
652
653 if (cb)
654 ::gather_callbacks (callbacks, cb, event);
655 }
656
657 void
658 global::gather_callbacks (AV *&callbacks, event_type event) const
659 {
660 ::gather_callbacks (callbacks, cb_object, event);
661 }
662
663 void
664 object::gather_callbacks (AV *&callbacks, event_type event) const
665 {
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
667 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
669
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 }
673
674 if (type <= AvFILLp (cb_type))
675 {
676 SV *registry = AvARRAY (cb_type)[type];
677
678 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
679 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
680 }
681
682 attachable::gather_callbacks (callbacks, event);
683 ::gather_callbacks (callbacks, cb_object, event);
684 }
685
686 void
687 archetype::gather_callbacks (AV *&callbacks, event_type event) const
688 {
689 attachable::gather_callbacks (callbacks, event);
690 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
691 }
692
693 void
694 client::gather_callbacks (AV *&callbacks, event_type event) const
695 {
696 attachable::gather_callbacks (callbacks, event);
697 ::gather_callbacks (callbacks, cb_client, event);
698 }
699
700 void
701 player::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 attachable::gather_callbacks (callbacks, event);
704 ::gather_callbacks (callbacks, cb_player, event);
705 }
706
707 void
708 maptile::gather_callbacks (AV *&callbacks, event_type event) const
709 {
710 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event);
712 }
713
714 bool
715 attachable::invoke (event_type event, ...)
716 {
717 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721
722 // callback call ordering should be:
723 // 1. per-object callback
724 // 2. per-class object
725 // 3. per-type callback
726 // 4. global callbacks
727
728 AV *callbacks = 0;
729 gather_callbacks (callbacks, event);
730
731 // short-circuit processing if no callbacks found/defined
732 if (!callbacks)
733 return 0;
734
735 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738
739 //TODO: unhack
740 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
741 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
742 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
743 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
744 else if (global *gl = is_a<global>(this)) /*nop*/;
745 else
746 abort (); //TODO
747
748 for (;;)
749 {
750 dt = (data_type) va_arg (ap, int);
751
752 if (dt == DT_END)
753 break;
754 else if (dt == DT_AV)
755 {
756 AV *av = va_arg (ap, AV *);
757
758 for (int i = 0; i <= av_len (av); ++i)
759 XPUSHs (*av_fetch (av, i, 1));
760 }
761 else
762 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
763 }
764
765 va_end (ap);
766
767 CALL_CALL ("cf::do_invoke", G_SCALAR);
768 count = count > 0 ? POPi : 0;
769
770 CALL_END;
771
772 return count;
773 }
774
775 SV *
776 cfperl_result (int idx)
777 {
778 AV *av = get_av ("cfperl::invoke_results", 0);
779 if (!av)
780 return &PL_sv_undef;
781
782 SV **sv = av_fetch (av, idx, 0);
783 if (!sv)
784 return &PL_sv_undef;
785
786 return *sv;
787 }
788
789 int
790 cfperl_result_INT (int idx)
791 {
792 return SvIV (cfperl_result (idx));
793 }
794
795 double
796 cfperl_result_DOUBLE (int idx)
797 {
798 return SvNV (cfperl_result (idx));
799 }
800
801 /////////////////////////////////////////////////////////////////////////////
802
803 void
804 cfperl_emergency_save ()
805 {
806 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END;
809 }
810
811 maptile *
812 maptile::find_sync (const char *path, maptile *origin)
813 {
814 CALL_BEGIN (2);
815 CALL_ARG (path);
816 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818
819 maptile *retval;
820
821 if (count)
822 sv_to (POPs, retval);
823 else
824 retval = 0;
825
826 CALL_END;
827
828 return retval;
829 }
830
831 maptile *
832 maptile::find_async (const char *path, maptile *origin)
833 {
834 CALL_BEGIN (2);
835 CALL_ARG (path);
836 CALL_ARG (origin);
837 CALL_CALL ("cf::map::find_async", G_SCALAR);
838
839 maptile *retval;
840
841 if (count)
842 sv_to (POPs, retval);
843 else
844 retval = 0;
845
846 CALL_END;
847
848 return retval;
849 }
850
851 void
852 maptile::do_load_sync ()
853 {
854 CALL_BEGIN (1);
855 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858 }
859
860 void
861 maptile::change_all_map_light (int change)
862 {
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END;
867 }
868
869 void
870 object::enter_exit (object *exit)
871 {
872 if (type != PLAYER)
873 return;
874
875 CALL_BEGIN (2);
876 CALL_ARG (this);
877 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END;
880 }
881
882 /////////////////////////////////////////////////////////////////////////////
883
884 struct EventAPI *watcher_base::GEventAPI;
885 struct CoroAPI *coroapi::GCoroAPI;
886
887 int coroapi::cede_counter;
888
889 static void iw_dispatch (pe_event *ev)
890 {
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893 }
894
895 void
896 iw::alloc ()
897 {
898 pe = GEventAPI->new_idle (0, 0);
899
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902 }
903
904 static void iow_dispatch (pe_event *ev)
905 {
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908 }
909
910 void
911 iow::alloc ()
912 {
913 pe = GEventAPI->new_io (0, 0);
914
915 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920 }
921
922 void
923 iow::fd (int fd)
924 {
925 pe->fd = fd;
926 }
927
928 int
929 iow::poll ()
930 {
931 return pe->poll;
932 }
933
934 void
935 iow::poll (int events)
936 {
937 if (pe->poll != events)
938 {
939 if (pe->poll) stop ();
940 pe->poll = events;
941 if (pe->poll) start ();
942 }
943 }
944
945 void
946 _connect_to_perl ()
947 {
948 stash_cf = gv_stashpv ("cf" , 1);
949
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959
960 sv_runtime = get_sv ("cf::RUNTIME", 1);
961 sv_upgrade (sv_runtime, SVt_NV);
962
963 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1);
967 cb_client = get_av ("cf::CB_CLIENT", 1);
968 cb_type = get_av ("cf::CB_TYPE" , 1);
969 cb_map = get_av ("cf::CB_MAP" , 1);
970 }
971
972 MODULE = cf PACKAGE = cf PREFIX = cf_
973
974 BOOT:
975 {
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
982
983 static const struct {
984 const char *name;
985 IV iv;
986 } *civ, const_iv[] = {
987 # define const_iv(name) { # name, (IV)name },
988 const_iv (llevError)
989 const_iv (llevInfo)
990 const_iv (llevDebug)
991 const_iv (llevMonster)
992
993 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR)
1051 const_iv (EXIT)
1052 const_iv (ENCOUNTER)
1053 const_iv (SHOP_FLOOR)
1054 const_iv (SHOP_MAT)
1055 const_iv (RING)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106
1107 const_iv (NUM_SUBTYPES)
1108
1109 const_iv (ST_BD_BUILD)
1110 const_iv (ST_BD_REMOVE)
1111
1112 const_iv (ST_MAT_FLOOR)
1113 const_iv (ST_MAT_WALL)
1114 const_iv (ST_MAT_ITEM)
1115
1116 const_iv (AT_PHYSICAL)
1117 const_iv (AT_MAGIC)
1118 const_iv (AT_FIRE)
1119 const_iv (AT_ELECTRICITY)
1120 const_iv (AT_COLD)
1121 const_iv (AT_CONFUSION)
1122 const_iv (AT_ACID)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142
1143 const_iv (WEAP_HIT)
1144 const_iv (WEAP_SLASH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD)
1152
1153 const_iv (FLAG_ALIVE)
1154 const_iv (FLAG_WIZ)
1155 const_iv (FLAG_REMOVED)
1156 const_iv (FLAG_FREED)
1157 const_iv (FLAG_WAS_WIZ)
1158 const_iv (FLAG_APPLIED)
1159 const_iv (FLAG_UNPAID)
1160 const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_NO_PICK)
1162 const_iv (FLAG_ANIMATE)
1163 const_iv (FLAG_MONSTER)
1164 const_iv (FLAG_FRIENDLY)
1165 const_iv (FLAG_GENERATOR)
1166 const_iv (FLAG_IS_THROWN)
1167 const_iv (FLAG_AUTO_APPLY)
1168 const_iv (FLAG_PLAYER_SOLD)
1169 const_iv (FLAG_SEE_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF)
1281
1282 const_iv (UPD_SP_MANA)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285
1286 const_iv (F_APPLIED)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED)
1291 const_iv (F_DAMNED)
1292 const_iv (F_OPEN)
1293 const_iv (F_NOPICK)
1294 const_iv (F_LOCKED)
1295
1296 const_iv (F_BUY)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299
1300 const_iv (P_BLOCKSVIEW)
1301 const_iv (P_PLAYER)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308
1309 const_iv (UP_OBJ_INSERT)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313
1314 const_iv (INS_NO_MERGE)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320
1321 const_iv (WILL_APPLY_HANDLE)
1322 const_iv (WILL_APPLY_TREASURE)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326
1327 const_iv (SAVE_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329
1330 const_iv (M_PAPER)
1331 const_iv (M_IRON)
1332 const_iv (M_GLASS)
1333 const_iv (M_LEATHER)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344
1345 const_iv (SK_EXP_ADD_SKILL)
1346 const_iv (SK_EXP_TOTAL)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350
1351 const_iv (SK_LOCKPICKING)
1352 const_iv (SK_HIDING)
1353 const_iv (SK_SMITHERY)
1354 const_iv (SK_BOWYER)
1355 const_iv (SK_JEWELER)
1356 const_iv (SK_ALCHEMY)
1357 const_iv (SK_STEALING)
1358 const_iv (SK_LITERACY)
1359 const_iv (SK_BARGAINING)
1360 const_iv (SK_JUMPING)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL)
1392
1393 const_iv (SOUND_NEW_PLAYER)
1394 const_iv (SOUND_FIRE_ARROW)
1395 const_iv (SOUND_LEARN_SPELL)
1396 const_iv (SOUND_FUMBLE_SPELL)
1397 const_iv (SOUND_WAND_POOF)
1398 const_iv (SOUND_OPEN_DOOR)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417
1418 const_iv (PREFER_LOW)
1419 const_iv (PREFER_HIGH)
1420
1421 const_iv (ATNR_PHYSICAL)
1422 const_iv (ATNR_MAGIC)
1423 const_iv (ATNR_FIRE)
1424 const_iv (ATNR_ELECTRICITY)
1425 const_iv (ATNR_COLD)
1426 const_iv (ATNR_CONFUSION)
1427 const_iv (ATNR_ACID)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447
1448 const_iv (MAP_FLUSH)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453
1454 const_iv (MAP_IN_MEMORY)
1455 const_iv (MAP_SWAPPED)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458
1459 const_iv (KLASS_ATTACHABLE)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465
1466 const_iv (CS_QUERY_YESNO)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469
1470 const_iv (ST_DEAD)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474
1475 const_iv (ST_CHANGE_CLASS)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480
1481 // random map generator
1482 const_iv (LAYOUT_NONE)
1483 const_iv (LAYOUT_ONION)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489
1490 const_iv (RMOPT_RANDOM)
1491 const_iv (RMOPT_CENTERED)
1492 const_iv (RMOPT_LINEAR)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499
1500 const_iv (SYMMETRY_RANDOM)
1501 const_iv (SYMMETRY_NONE)
1502 const_iv (SYMMETRY_X)
1503 const_iv (SYMMETRY_Y)
1504 const_iv (SYMMETRY_XY)
1505 };
1506
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509
1510 static const struct {
1511 const char *name;
1512 int skip;
1513 IV klass;
1514 IV iv;
1515 } *eiv, event_iv[] = {
1516 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1517 # include "eventinc.h"
1518 # undef def
1519 };
1520
1521 AV *av = get_av ("cf::EVENT", 1);
1522
1523 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1524 {
1525 AV *event = newAV ();
1526 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1527 av_push (event, newSViv (eiv->klass));
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 }
1531 }
1532
1533 void _connect_to_perl ()
1534
1535 void _global_reattach ()
1536 CODE:
1537 {
1538 // reattach to all attachable objects in the game.
1539 for_all_clients (ns)
1540 ns->reattach ();
1541
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op)
1550 op->reattach ();
1551 }
1552
1553 NV floor (NV x)
1554
1555 NV ceil (NV x)
1556
1557 void server_tick ()
1558 CODE:
1559 runtime = SvNVx (sv_runtime);
1560 server_tick ();
1561
1562 void
1563 LOG (int level, char *msg)
1564 PROTOTYPE: $$
1565 C_ARGS: (LogLevel)level, "%s", msg
1566
1567 char *path_combine (char *base, char *path)
1568 PROTOTYPE: $$
1569
1570 char *path_combine_and_normalize (char *base, char *path)
1571 PROTOTYPE: $$
1572
1573 const char *
1574 get_maps_directory (char *path)
1575 PROTOTYPE: $
1576 ALIAS: maps_directory = 0
1577 CODE:
1578 RETVAL = create_pathname (path);
1579 OUTPUT: RETVAL
1580
1581 void
1582 sub_generation_inc ()
1583 CODE:
1584 PL_sub_generation++;
1585
1586 char *
1587 mapdir ()
1588 PROTOTYPE:
1589 ALIAS:
1590 mapdir = 0
1591 uniquedir = 1
1592 tmpdir = 2
1593 confdir = 3
1594 localdir = 4
1595 playerdir = 5
1596 datadir = 6
1597 CODE:
1598 switch (ix)
1599 {
1600 case 0: RETVAL = settings.mapdir ; break;
1601 case 1: RETVAL = settings.uniquedir; break;
1602 case 2: RETVAL = settings.tmpdir ; break;
1603 case 3: RETVAL = settings.confdir ; break;
1604 case 4: RETVAL = settings.localdir ; break;
1605 case 5: RETVAL = settings.playerdir; break;
1606 case 6: RETVAL = settings.datadir ; break;
1607 }
1608 OUTPUT: RETVAL
1609
1610 void abort ()
1611
1612 void cleanup (const char *cause, bool make_core = false)
1613
1614 void emergency_save ()
1615
1616 void _exit (int status = 0)
1617
1618 #if _POSIX_MEMLOCK
1619
1620 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621
1622 int munlockall ()
1623
1624 #endif
1625
1626 int find_animation (char *text)
1627 PROTOTYPE: $
1628
1629 int random_roll (int min, int max, object *op, int goodbad);
1630
1631 const char *cost_string_from_value(uint64 cost, int approx = 0)
1632
1633 int
1634 exp_to_level (val64 exp)
1635 CODE:
1636 {
1637 int i = 0;
1638
1639 RETVAL = settings.max_level;
1640
1641 for (i = 1; i <= settings.max_level; i++)
1642 {
1643 if (levels[i] > exp)
1644 {
1645 RETVAL = i - 1;
1646 break;
1647 }
1648 }
1649 }
1650 OUTPUT: RETVAL
1651
1652 val64
1653 level_to_min_exp (int level)
1654 CODE:
1655 if (level > settings.max_level)
1656 RETVAL = levels[settings.max_level];
1657 else if (level < 1)
1658 RETVAL = 0;
1659 else
1660 RETVAL = levels[level];
1661 OUTPUT: RETVAL
1662
1663 SV *
1664 resistance_to_string (int atnr)
1665 CODE:
1666 if (atnr >= 0 && atnr < NROFATTACKS)
1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1668 else
1669 XSRETURN_UNDEF;
1670 OUTPUT: RETVAL
1671
1672 MODULE = cf PACKAGE = cf::attachable
1673
1674 int
1675 valid (SV *obj)
1676 CODE:
1677 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1678 OUTPUT:
1679 RETVAL
1680
1681 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1682
1683 MODULE = cf PACKAGE = cf::global
1684
1685 int invoke (SV *klass, int event, ...)
1686 CODE:
1687 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL
1692
1693 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1694
1695 INCLUDE: $PERL genacc object ../include/object.h |
1696
1697 int invoke (object *op, int event, ...)
1698 CODE:
1699 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1700 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1702 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1703 OUTPUT: RETVAL
1704
1705 SV *registry (object *op)
1706
1707 void mortals ()
1708 PPCODE:
1709 EXTEND (SP, object::mortals.size ());
1710 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1711 PUSHs (to_sv (*i));
1712
1713 int objects_size ()
1714 CODE:
1715 RETVAL = objects.size ();
1716 OUTPUT: RETVAL
1717
1718 object *objects (U32 index)
1719 CODE:
1720 RETVAL = index < objects.size () ? objects [index] : 0;
1721 OUTPUT: RETVAL
1722
1723 int actives_size ()
1724 CODE:
1725 RETVAL = actives.size ();
1726 OUTPUT: RETVAL
1727
1728 object *actives (U32 index)
1729 CODE:
1730 RETVAL = index < actives.size () ? actives [index] : 0;
1731 OUTPUT: RETVAL
1732
1733 # missing properties
1734
1735 object *head (object *op)
1736 PROTOTYPE: $
1737 CODE:
1738 RETVAL = op->head_ ();
1739 OUTPUT: RETVAL
1740
1741 int is_head (object *op)
1742 PROTOTYPE: $
1743 CODE:
1744 RETVAL = op->head_ () == op;
1745 OUTPUT: RETVAL
1746
1747 void
1748 inv (object *obj)
1749 PROTOTYPE: $
1750 PPCODE:
1751 {
1752 object *o;
1753 for (o = obj->inv; o; o = o->below)
1754 XPUSHs (sv_2mortal (to_sv (o)));
1755 }
1756
1757 void
1758 set_animation (object *op, int idx)
1759 CODE:
1760 SET_ANIMATION (op, idx);
1761
1762 object *find_best_object_match (object *op, const char *match)
1763
1764 object *find_marked_object (object *op)
1765
1766 int need_identify (object *obj);
1767
1768 int apply_shop_mat (object *shop_mat, object *op);
1769
1770 int move (object *op, int dir, object *originator = op)
1771 CODE:
1772 RETVAL = move_ob (op, dir, originator);
1773 OUTPUT:
1774 RETVAL
1775
1776 void apply (object *applier, object *applied, int flags = 0)
1777 CODE:
1778 manual_apply (applied, applier, flags);
1779
1780 void apply_below (object *op)
1781 CODE:
1782 player_apply_below (op);
1783
1784 object *cf_object_present_archname_inside (object *op, char *whatstr)
1785
1786 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1787
1788 int cf_object_change_map (object *op, int x, int y, maptile *map)
1789
1790 #//TODO
1791 object *clone_ (object *op, int recursive = 0)
1792 CODE:
1793 if (recursive)
1794 RETVAL = object_create_clone (op);
1795 else
1796 {
1797 RETVAL = object::create ();
1798 op->copy_to (RETVAL);
1799 }
1800 OUTPUT: RETVAL
1801
1802 int pay_item (object *op, object *buyer)
1803 CODE:
1804 RETVAL = pay_for_item (op, buyer);
1805 OUTPUT: RETVAL
1806
1807 int pay_amount (object *op, uint64 amount)
1808 CODE:
1809 RETVAL = pay_for_amount (amount, op);
1810 OUTPUT: RETVAL
1811
1812 void pay_player (object *op, uint64 amount)
1813
1814 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1815
1816 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1817
1818 void learn_spell (object *op, object *sp, int special_prayer = 0)
1819 CODE:
1820 do_learn_spell (op, sp, special_prayer);
1821
1822 void forget_spell (object *op, object *sp)
1823 CODE:
1824 do_forget_spell (op, query_name (sp));
1825
1826 object *check_for_spell (object *op, char *spellname)
1827 CODE:
1828 RETVAL = check_spell_known (op, spellname);
1829 OUTPUT: RETVAL
1830
1831 int query_money (object *op)
1832 ALIAS: money = 0
1833
1834 val64 query_cost (object *op, object *who, int flags)
1835 ALIAS: cost = 0
1836
1837 void spring_trap (object *op, object *victim)
1838
1839 int check_trigger (object *op, object *cause)
1840
1841 void drop (object *who, object *op)
1842
1843 void pick_up (object *who, object *op)
1844
1845 object *cf_object_insert_object (object *op, object *container)
1846
1847 object *cf_object_insert_in_ob (object *ob, object *where)
1848
1849 int cf_object_teleport (object *op, maptile *map, int x, int y)
1850
1851 void update_object (object *op, int action)
1852
1853 object *cf_create_object_by_name (const char *name)
1854
1855 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1856
1857 void player_lvl_adj (object *who, object *skill = 0)
1858
1859 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1860
1861 int calc_skill_exp (object *who, object *op, object *skill);
1862
1863 void push_button (object *op);
1864
1865 void use_trigger (object *op);
1866
1867 void add_button_link (object *button, maptile *map, int connected);
1868
1869 void remove_button_link (object *op);
1870
1871
1872 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1873
1874 object *cf_insert_ob_in_ob (object *ob, object *where)
1875
1876 # no clean way to get an object from an archetype - stupid idiotic
1877 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1878
1879 object *new (const char *archetype = 0)
1880 PROTOTYPE: ;$
1881 CODE:
1882 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1883 OUTPUT:
1884 RETVAL
1885
1886 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1887 PROTOTYPE: $$$$$$
1888 CODE:
1889 {
1890 int unused_type;
1891 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1892 }
1893
1894 # syntatic sugar for easier use in event callbacks.
1895 const char *options (object *op)
1896 CODE:
1897 RETVAL = op->name;
1898 OUTPUT:
1899 RETVAL
1900
1901 player *contr (object *op)
1902 CODE:
1903 RETVAL = op->contr;
1904 OUTPUT: RETVAL
1905
1906 const char *get_ob_key_value (object *op, const char *key)
1907
1908 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1909
1910 object *get_nearest_player (object *ob)
1911 ALIAS: nearest_player = 0
1912 PREINIT:
1913 extern object *get_nearest_player (object *);
1914
1915 void rangevector (object *ob, object *other, int flags = 0)
1916 PROTOTYPE: $$;$
1917 PPCODE:
1918 {
1919 rv_vector rv;
1920 get_rangevector (ob, other, &rv, flags);
1921 EXTEND (SP, 5);
1922 PUSHs (newSVuv (rv.distance));
1923 PUSHs (newSViv (rv.distance_x));
1924 PUSHs (newSViv (rv.distance_y));
1925 PUSHs (newSViv (rv.direction));
1926 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1927 }
1928
1929 bool on_same_map_as (object *ob, object *other)
1930 CODE:
1931 RETVAL = on_same_map (ob, other);
1932 OUTPUT: RETVAL
1933
1934 const char *
1935 base_name (object *op, int plural = op->nrof > 1)
1936 CODE:
1937 RETVAL = query_base_name (op, plural);
1938 OUTPUT: RETVAL
1939
1940 object *decrease_ob_nr (object *op, unsigned long i)
1941
1942 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1943
1944 player *player (object *op)
1945 CODE:
1946 RETVAL = op->contr;
1947 OUTPUT: RETVAL
1948
1949 void check_score (object *op)
1950
1951 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1952 CODE:
1953 new_draw_info (flags, 0, op, txt);
1954
1955 object *cf_player_send_inventory (object *op)
1956
1957 char *cf_player_get_ip (object *op)
1958 ALIAS: ip = 0
1959
1960 object *cf_player_get_marked_item (object *op)
1961 ALIAS: marked_item = 0
1962
1963 void cf_player_set_marked_item (object *op, object *ob)
1964
1965 partylist *cf_player_get_party (object *op)
1966 ALIAS: party = 0
1967
1968 void cf_player_set_party (object *op, partylist *party)
1969
1970 void kill_player (object *op)
1971
1972 void esrv_update_item (object *op, int what, object *item)
1973 C_ARGS: what, op, item
1974
1975 void clear_los (object *op)
1976
1977 int command_summon (object *op, char *params)
1978
1979 int command_arrest (object *op, char *params)
1980
1981 int command_kick (object *op, char *params)
1982
1983 int command_banish (object *op, char *params)
1984
1985
1986 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1987
1988 INCLUDE: $PERL genacc player ../include/player.h |
1989
1990 int invoke (player *pl, int event, ...)
1991 CODE:
1992 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1993 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1994 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1995 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1996 OUTPUT: RETVAL
1997
1998 SV *registry (player *pl)
1999
2000 void
2001 save_stats (player *pl)
2002 CODE:
2003 pl->ob->stats.hp = pl->ob->stats.maxhp;
2004 pl->ob->stats.sp = pl->ob->stats.maxsp;
2005 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2006 pl->orig_stats = pl->ob->stats;
2007
2008 void cf_player_move (player *pl, int dir)
2009
2010 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2011
2012 player *first ()
2013 CODE:
2014 RETVAL = first_player;
2015 OUTPUT: RETVAL
2016
2017 bool
2018 cell_visible (player *pl, int dx, int dy)
2019 CODE:
2020 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2022 OUTPUT:
2023 RETVAL
2024
2025 void
2026 send (player *pl, SV *packet)
2027 CODE:
2028 {
2029 STRLEN len;
2030 char *buf = SvPVbyte (packet, len);
2031
2032 if (pl->ns)
2033 pl->ns->send_packet (buf, len);
2034 }
2035
2036 int
2037 listening (player *pl, int new_value = -1)
2038 CODE:
2039 RETVAL = pl->listening;
2040 if (new_value >= 0)
2041 pl->listening = new_value;
2042 OUTPUT:
2043 RETVAL
2044
2045 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2046 PROTOTYPE: $;$$$
2047 PPCODE:
2048 if (GIMME_V != G_VOID)
2049 {
2050 EXTEND (SP, 3);
2051 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2052 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2053 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2054 }
2055 if (map_path) sv_to (map_path, pl->savebed_map);
2056 if (x) sv_to (x, pl->bed_x);
2057 if (y) sv_to (y, pl->bed_y);
2058
2059 void
2060 list ()
2061 PPCODE:
2062 for_all_players (pl)
2063 XPUSHs (sv_2mortal (to_sv (pl)));
2064
2065
2066 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2067
2068 int invoke (maptile *map, int event, ...)
2069 CODE:
2070 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2071 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2072 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2073 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2074 OUTPUT: RETVAL
2075
2076 SV *registry (maptile *map)
2077
2078 INCLUDE: $PERL genacc maptile ../include/map.h |
2079
2080 void
2081 maptile::instantiate ()
2082
2083 maptile *new ()
2084 PROTOTYPE:
2085 CODE:
2086 RETVAL = new maptile;
2087 OUTPUT:
2088 RETVAL
2089
2090 void
2091 maptile::players ()
2092 PPCODE:
2093 if (GIMME_V == G_SCALAR)
2094 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2095 else if (GIMME_V == G_ARRAY)
2096 {
2097 EXTEND (SP, THIS->players);
2098 for_all_players (pl)
2099 if (pl->ob && pl->ob->map == THIS)
2100 PUSHs (sv_2mortal (to_sv (pl->ob)));
2101 }
2102
2103 void play_sound_map (maptile *map, int x, int y, int sound_num)
2104
2105 int out_of_map (maptile *map, int x, int y)
2106
2107 void
2108 trigger (maptile *map, long connection, bool state = true)
2109 CODE:
2110 activate_connection (map, connection, state);
2111
2112 void
2113 get_connection (maptile *map, long connection)
2114 PPCODE:
2115 oblinkpt *obp = get_connection_links (map, connection);
2116 if (obp)
2117 for (objectlink *ol = obp->link; ol; ol = ol->next)
2118 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2119
2120 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2121
2122 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2123
2124 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2125 C_ARGS: str, map, nx, ny
2126
2127 void
2128 get_map_flags (maptile *map, int x, int y)
2129 PPCODE:
2130 {
2131 maptile *nmap = 0;
2132 I16 nx = 0, ny = 0;
2133 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2134
2135 EXTEND (SP, 4);
2136 PUSHs (sv_2mortal (newSViv (flags)));
2137
2138 if (GIMME_V == G_ARRAY)
2139 {
2140 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2141 PUSHs (sv_2mortal (newSViv (nx)));
2142 PUSHs (sv_2mortal (newSViv (ny)));
2143 }
2144 }
2145
2146 void
2147 at (maptile *map, unsigned int x, unsigned int y)
2148 PROTOTYPE: $$$
2149 PPCODE:
2150 {
2151 object *o;
2152 maptile *nmap = 0;
2153 I16 nx, ny;
2154
2155 get_map_flags (map, &nmap, x, y, &nx, &ny);
2156
2157 if (nmap)
2158 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2159 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2160 }
2161
2162 SV *
2163 bot_at (maptile *obj, unsigned int x, unsigned int y)
2164 PROTOTYPE: $$$
2165 ALIAS:
2166 top_at = 1
2167 flags_at = 2
2168 light_at = 3
2169 move_block_at = 4
2170 move_slow_at = 5
2171 move_on_at = 6
2172 move_off_at = 7
2173 INIT:
2174 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2175 CODE:
2176 switch (ix)
2177 {
2178 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2179 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2180 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2181 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2182 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2183 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2184 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2185 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2186 }
2187 OUTPUT: RETVAL
2188
2189 void fix_walls (maptile *map, int x, int y)
2190
2191 void fix_walls_around (maptile *map, int x, int y)
2192
2193 const char *
2194 region_name (maptile *m)
2195 CODE:
2196 RETVAL = get_name_of_region_for_map (m);
2197 OUTPUT: RETVAL
2198
2199 # worst xs function of my life
2200 bool
2201 _create_random_map (\
2202 maptile *self,\
2203 char *wallstyle,\
2204 char *wall_name,\
2205 char *floorstyle,\
2206 char *monsterstyle,\
2207 char *treasurestyle,\
2208 char *layoutstyle,\
2209 char *doorstyle,\
2210 char *decorstyle,\
2211 char *origin_map,\
2212 char *final_map,\
2213 char *exitstyle,\
2214 char *this_map,\
2215 char *exit_on_final_map,\
2216 int Xsize,\
2217 int Ysize,\
2218 int expand2x,\
2219 int layoutoptions1,\
2220 int layoutoptions2,\
2221 int layoutoptions3,\
2222 int symmetry,\
2223 int difficulty,\
2224 int difficulty_given,\
2225 float difficulty_increase,\
2226 int dungeon_level,\
2227 int dungeon_depth,\
2228 int decoroptions,\
2229 int orientation,\
2230 int origin_y,\
2231 int origin_x,\
2232 int random_seed,\
2233 val64 total_map_hp,\
2234 int map_layout_style,\
2235 int treasureoptions,\
2236 int symmetry_used,\
2237 region *region,\
2238 char *custom\
2239 )
2240 CODE:
2241 {
2242 random_map_params rmp;
2243
2244 assign (rmp.wallstyle , wallstyle);
2245 assign (rmp.wall_name , wall_name);
2246 assign (rmp.floorstyle , floorstyle);
2247 assign (rmp.monsterstyle , monsterstyle);
2248 assign (rmp.treasurestyle , treasurestyle);
2249 assign (rmp.layoutstyle , layoutstyle);
2250 assign (rmp.doorstyle , doorstyle);
2251 assign (rmp.decorstyle , decorstyle);
2252 assign (rmp.exitstyle , exitstyle);
2253 assign (rmp.exit_on_final_map, exit_on_final_map);
2254
2255 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map;
2257 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize;
2259 rmp.Ysize = Ysize;
2260 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry;
2265 rmp.difficulty = difficulty;
2266 rmp.difficulty_given = difficulty_given;
2267 rmp.difficulty_increase = difficulty_increase;
2268 rmp.dungeon_level = dungeon_level;
2269 rmp.dungeon_depth = dungeon_depth;
2270 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp;
2276 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region;
2280 rmp.custom = custom;
2281
2282 RETVAL = self->generate_random_map (&rmp);
2283 }
2284 OUTPUT:
2285 RETVAL
2286
2287 MODULE = cf PACKAGE = cf::arch
2288
2289 archetype *find (const char *name)
2290 CODE:
2291 RETVAL = archetype::find (name);
2292 OUTPUT:
2293 RETVAL
2294
2295 archetype *first()
2296 PROTOTYPE:
2297 CODE:
2298 RETVAL = first_archetype;
2299 OUTPUT: RETVAL
2300
2301 INCLUDE: $PERL genacc archetype ../include/object.h |
2302
2303 MODULE = cf PACKAGE = cf::party
2304
2305 partylist *first ()
2306 PROTOTYPE:
2307 CODE:
2308 RETVAL = get_firstparty ();
2309 OUTPUT: RETVAL
2310
2311 INCLUDE: $PERL genacc partylist ../include/player.h |
2312
2313 MODULE = cf PACKAGE = cf::region
2314
2315 region *first ()
2316 PROTOTYPE:
2317 CODE:
2318 RETVAL = first_region;
2319 OUTPUT: RETVAL
2320
2321 region *find (char *name)
2322 PROTOTYPE: $
2323 CODE:
2324 RETVAL = get_region_by_name (name);
2325 OUTPUT: RETVAL
2326
2327 INCLUDE: $PERL genacc region ../include/map.h |
2328
2329 MODULE = cf PACKAGE = cf::living
2330
2331 INCLUDE: $PERL genacc living ../include/living.h |
2332
2333 MODULE = cf PACKAGE = cf::settings
2334
2335 INCLUDE: $PERL genacc Settings ../include/global.h |
2336
2337 MODULE = cf PACKAGE = cf::client
2338
2339 INCLUDE: $PERL genacc client ../include/client.h |
2340
2341 int invoke (client *ns, int event, ...)
2342 CODE:
2343 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2344 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2346 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2347 OUTPUT: RETVAL
2348
2349 SV *registry (client *ns)
2350
2351 void
2352 list ()
2353 PPCODE:
2354 EXTEND (SP, clients.size ());
2355 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2356 PUSHs (sv_2mortal (to_sv (*i)));
2357
2358 void
2359 client::send_packet (SV *packet)
2360 CODE:
2361 {
2362 STRLEN len;
2363 char *buf = SvPVbyte (packet, len);
2364
2365 THIS->send_packet (buf, len);
2366 }
2367