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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.185
Committed: Thu Apr 12 14:18:05 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.184: +37 -1 lines
Log Message:
move animation info into facedata and make it reloadable at runtime

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 typedef char *octet_string;
56 typedef char *utf8_string;
57 typedef const char *const_octet_string;
58 typedef const char *const_utf8_string;
59
60 #if IVSIZE >= 8
61 typedef IV val64;
62 # define newSVval64 newSViv
63 # define SvVAL64 SvIV
64 #else
65 typedef double val64;
66 # define newSVval64 newSVnv
67 # define SvVAL64 SvNV
68 #endif
69
70 static f_plug_api gethook = cfapi_get_hooks;
71 static f_plug_api object_set_property = cfapi_object_set_property;
72 static f_plug_api object_insert = cfapi_object_insert;
73
74 static PerlInterpreter *perl;
75
76 double runtime;
77
78 global gbl_ev;
79 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80 static SV *sv_runtime;
81
82 static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 // helper cast function, returns super class * or 0
95 template<class super>
96 static super *
97 is_a (attachable *at)
98 {
99 //return dynamic_cast<super *>(at); // slower, safer
100 if (typeid (*at) == typeid (super))
101 return static_cast<super *>(at);
102 else
103 return 0;
104 }
105
106 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
107
108 unordered_vector<attachable *> attachable::mortals;
109
110 attachable::~attachable ()
111 {
112 flags |=0x3300;//D
113 assert (!self);
114 assert (!cb);
115 }
116
117 int
118 attachable::refcnt_cnt () const
119 {
120 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
121 }
122
123 void
124 attachable::sever_self ()
125 {
126 if (HV *self = this->self)
127 {
128 // keep a refcount because sv_unmagic might call attachable_free,
129 // which might clear self, causing sv_unmagic to crash on a now
130 // invalid object.
131 SvREFCNT_inc (self);
132 hv_clear (self);
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self);
135
136 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self);
138 flags |= 0x80; // severed //D
139 }
140 }
141
142 void
143 attachable::optimise ()
144 {
145 if (self
146 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self ();
150 }
151
152 // check wether the object really is dead
153 void
154 attachable::do_check ()
155 {
156 if (refcnt_cnt () > 0)
157 return;
158
159 destroy ();
160 }
161
162 void
163 attachable::do_destroy ()
164 {
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
166
167 if (cb)
168 {
169 SvREFCNT_dec (cb);
170 cb = 0;
171 }
172
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this);
178 }
179
180 void
181 attachable::destroy ()
182 {
183 if (destroyed ())
184 return;
185
186 flags |= F_DESTROYED;
187 do_destroy ();
188 }
189
190 void
191 attachable::check_mortals ()
192 {
193 static int i = 0;
194
195 for (;;)
196 {
197 if (i >= mortals.size ())
198 {
199 i = 0;
200
201 if (mortals.size () > 1000)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
203
204 break;
205 }
206
207 attachable *obj = mortals [i];
208
209 obj->refcnt_chk (); // unborrow from perl, if necessary
210
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 {
214 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
215 ++i; // further delay freeing
216
217 if (!(i & 0x3ff))
218 break;
219 }
220 else
221 {
222 mortals.erase (i);
223 delete obj;
224 }
225 }
226 }
227
228 attachable &
229 attachable::operator =(const attachable &src)
230 {
231 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233
234 attach = src.attach;
235 return *this;
236 }
237
238 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239
240 static SV *
241 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242 {
243 SV *sv;
244
245 if (!ptr)
246 return &PL_sv_undef;
247
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash);
250 }
251
252 static int
253 attachable_free (pTHX_ SV *sv, MAGIC *mg)
254 {
255 attachable *at = (attachable *)mg->mg_ptr;
256
257 //TODO: check if transaction behaviour is really required here
258 if (SV *self = (SV *)at->self)
259 {
260 at->self = 0;
261 SvREFCNT_dec (self);
262 }
263
264 // next line makes sense, but most objects still have refcnt 0 by default
265 //at->refcnt_chk ();
266 return 0;
267 }
268
269 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
270
271 static SV *
272 newSVattachable (attachable *obj, HV *stash)
273 {
274 if (!obj)
275 return &PL_sv_undef;
276
277 if (!obj->self)
278 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284
285 // now bless the object _once_
286 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 }
288 else
289 {
290 SV *sv = newRV_inc ((SV *)obj->self);
291
292 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
293 SvAMAGIC_on (sv);
294
295 return sv;
296 }
297 }
298
299 static void
300 clearSVptr (SV *sv)
301 {
302 if (SvROK (sv))
303 sv = SvRV (sv);
304
305 hv_clear ((HV *)sv);
306 sv_unmagic (sv, PERL_MAGIC_ext);
307 }
308
309 static long
310 SvPTR (SV *sv, const char *klass)
311 {
312 if (!sv_derived_from (sv, klass))
313 croak ("object of type %s expected", klass);
314
315 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
316
317 if (!mg)
318 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
319
320 return (long)mg->mg_ptr;
321 }
322
323 static long
324 SvPTR_ornull (SV *sv, const char *klass)
325 {
326 if (SvOK (sv))
327 return SvPTR (sv, klass);
328 else
329 return 0;
330 }
331
332 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
333 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
334 inline SV *to_sv (bool v) { return newSViv (v); }
335 inline SV *to_sv ( signed char v) { return newSViv (v); }
336 inline SV *to_sv (unsigned char v) { return newSViv (v); }
337 inline SV *to_sv ( signed short v) { return newSViv (v); }
338 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
339 inline SV *to_sv ( signed int v) { return newSViv (v); }
340 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
341 inline SV *to_sv ( signed long v) { return newSViv (v); }
342 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
343 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
344 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
345 inline SV *to_sv (float v) { return newSVnv (v); }
346 inline SV *to_sv (double v) { return newSVnv (v); }
347 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
352 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
355
356 inline SV *to_sv (object & v) { return to_sv (&v); }
357 inline SV *to_sv (living & v) { return to_sv (&v); }
358
359 //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361 inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
362
363 inline SV *to_sv (UUID v)
364 {
365 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368 }
369
370 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
371 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
390 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
394
395 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
397
398 template<class T>
399 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400
401 template<int N>
402 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403
404 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409
410 inline void sv_to (SV *sv, std::string &v)
411 {
412 STRLEN len;
413 char *data = SvPVbyte (sv, len);
414 v.assign (data, len);
415 }
416
417 inline void sv_to (SV *sv, UUID &v)
418 {
419 unsigned int version;
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 }
424
425 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426
427 static SV *
428 newSVdt_va (va_list &ap, data_type type)
429 {
430 SV *sv;
431
432 switch (type)
433 {
434 case DT_INT:
435 sv = newSViv (va_arg (ap, int));
436 break;
437
438 case DT_INT64:
439 sv = newSVval64 ((val64)va_arg (ap, sint64));
440 break;
441
442 case DT_DOUBLE:
443 sv = newSVnv (va_arg (ap, double));
444 break;
445
446 case DT_STRING:
447 {
448 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
450 }
451 break;
452
453 case DT_DATA:
454 {
455 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef;
458 }
459 break;
460
461 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *));
463 break;
464
465 case DT_MAP:
466 // va_arg (object *) when void * is passed is an XSI extension
467 sv = to_sv (va_arg (ap, maptile *));
468 break;
469
470 case DT_CLIENT:
471 sv = to_sv (va_arg (ap, client *));
472 break;
473
474 case DT_PLAYER:
475 sv = to_sv (va_arg (ap, player *));
476 break;
477
478 case DT_ARCH:
479 sv = to_sv (va_arg (ap, archetype *));
480 break;
481
482 case DT_PARTY:
483 sv = to_sv (va_arg (ap, partylist *));
484 break;
485
486 case DT_REGION:
487 sv = to_sv (va_arg (ap, region *));
488 break;
489
490 default:
491 assert (("unhandled type in newSVdt_va", 0));
492 }
493
494 return sv;
495 }
496
497 static SV *
498 newSVdt (data_type type, ...)
499 {
500 va_list ap;
501
502 va_start (ap, type);
503 SV *sv = newSVdt_va (ap, type);
504 va_end (ap);
505
506 return sv;
507 }
508
509 static SV *
510 newSVcfapi (int type, ...)
511 {
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537 }
538
539 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540
541 SV *
542 registry (attachable *ext)
543 {
544 if (!ext->cb)
545 ext->cb = newAV ();
546
547 return newRV_inc ((SV *)ext->cb);
548 }
549
550 /////////////////////////////////////////////////////////////////////////////
551
552 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553 {
554 return 0;
555 }
556
557 static CommArray_s rtn_cmd;
558
559 static int
560 runPluginCommand (object *obj, char *params)
561 {
562 return -1;
563 }
564
565 extern "C" void *cfperl_getPluginProperty (int *type, ...)
566 {
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590 }
591
592 extern "C" int cfperl_postInitPlugin ()
593 {
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600 }
601
602 extern "C" int cfperl_closePlugin ()
603 {
604 return 0;
605 }
606
607 void
608 cfperl_init ()
609 {
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
611 perl = perl_alloc ();
612 perl_construct (perl);
613
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615
616 const char *argv[] = {
617 "",
618 "-e"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
627 {
628 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE);
630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
639 }
640
641 void cfperl_main ()
642 {
643 dSP;
644
645 PUSHMARK (SP);
646 PUTBACK;
647 call_pv ("cf::main", G_DISCARD | G_VOID);
648 }
649
650 void
651 attachable::instantiate ()
652 {
653 if (attach)
654 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
656 attach = 0;
657 }
658 }
659
660 void
661 attachable::reattach ()
662 {
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
666 }
667
668 static event_klass klass_of[NUM_EVENT_TYPES] = {
669 # define def(type,name) KLASS_ ## type,
670 # include "eventinc.h"
671 # undef def
672 };
673
674 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675
676 static void
677 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678 {
679 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry))
681 {
682 SV *cbs_ = AvARRAY (registry)[event];
683
684 // element must be list of callback entries
685 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
686 {
687 AV *cbs = (AV *)SvRV (cbs_);
688
689 // no callback entries, no callbacks to call
690 if (AvFILLp (cbs) >= 0)
691 {
692 if (!callbacks)
693 {
694 callbacks = newAV ();
695 av_extend (callbacks, 16);
696 }
697
698 // never use SvREFCNT_inc to copy values, but its ok here :)
699 for (int i = 0; i <= AvFILLp (cbs); ++i)
700 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
701 }
702 }
703 }
704 }
705
706 void
707 attachable::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713 }
714
715 void
716 global::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 ::gather_callbacks (callbacks, cb_object, event);
719 }
720
721 void
722 object::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742 }
743
744 void
745 archetype::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749 }
750
751 void
752 client::gather_callbacks (AV *&callbacks, event_type event) const
753 {
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756 }
757
758 void
759 player::gather_callbacks (AV *&callbacks, event_type event) const
760 {
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763 }
764
765 void
766 maptile::gather_callbacks (AV *&callbacks, event_type event) const
767 {
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770 }
771
772 bool
773 attachable::invoke (event_type event, ...)
774 {
775 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779
780 // callback call ordering should be:
781 // 1. per-object callback
782 // 2. per-class object
783 // 3. per-type callback
784 // 4. global callbacks
785
786 AV *callbacks = 0;
787 gather_callbacks (callbacks, event);
788
789 // short-circuit processing if no callbacks found/defined
790 if (!callbacks)
791 return 0;
792
793 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796
797 //TODO: unhack
798 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
799 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
800 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
801 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
802 else if (global *gl = is_a<global>(this)) /*nop*/;
803 else
804 abort (); //TODO
805
806 for (;;)
807 {
808 dt = (data_type) va_arg (ap, int);
809
810 if (dt == DT_END)
811 break;
812 else if (dt == DT_AV)
813 {
814 AV *av = va_arg (ap, AV *);
815
816 for (int i = 0; i <= av_len (av); ++i)
817 XPUSHs (*av_fetch (av, i, 1));
818 }
819 else
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 }
822
823 va_end (ap);
824
825 CALL_CALL ("cf::do_invoke", G_SCALAR);
826 count = count > 0 ? POPi : 0;
827
828 CALL_END;
829
830 return count;
831 }
832
833 SV *
834 cfperl_result (int idx)
835 {
836 AV *av = get_av ("cfperl::invoke_results", 0);
837 if (!av)
838 return &PL_sv_undef;
839
840 SV **sv = av_fetch (av, idx, 0);
841 if (!sv)
842 return &PL_sv_undef;
843
844 return *sv;
845 }
846
847 int
848 cfperl_result_INT (int idx)
849 {
850 return SvIV (cfperl_result (idx));
851 }
852
853 double
854 cfperl_result_DOUBLE (int idx)
855 {
856 return SvNV (cfperl_result (idx));
857 }
858
859 /////////////////////////////////////////////////////////////////////////////
860
861 void
862 cfperl_emergency_save ()
863 {
864 CALL_BEGIN (0);
865 CALL_CALL ("cf::emergency_save", G_VOID);
866 CALL_END;
867 }
868
869 void
870 cfperl_cleanup (int make_core)
871 {
872 CALL_BEGIN (1);
873 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END;
876 }
877
878 maptile *
879 maptile::find_sync (const char *path, maptile *origin)
880 {
881 CALL_BEGIN (2);
882 CALL_ARG (path);
883 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885
886 maptile *retval;
887
888 if (count)
889 sv_to (POPs, retval);
890 else
891 retval = 0;
892
893 CALL_END;
894
895 return retval;
896 }
897
898 maptile *
899 maptile::find_async (const char *path, maptile *origin)
900 {
901 CALL_BEGIN (2);
902 CALL_ARG (path);
903 CALL_ARG (origin);
904 CALL_CALL ("cf::map::find_async", G_SCALAR);
905
906 maptile *retval;
907
908 if (count)
909 sv_to (POPs, retval);
910 else
911 retval = 0;
912
913 CALL_END;
914
915 return retval;
916 }
917
918 void
919 maptile::do_load_sync ()
920 {
921 CALL_BEGIN (1);
922 CALL_ARG (this);
923 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
924 CALL_END;
925 }
926
927 void
928 maptile::change_all_map_light (int change)
929 {
930 CALL_BEGIN (1);
931 CALL_ARG (change);
932 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
933 CALL_END;
934 }
935
936 void
937 object::enter_exit (object *exit)
938 {
939 if (type != PLAYER)
940 return;
941
942 CALL_BEGIN (2);
943 CALL_ARG (this);
944 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END;
947 }
948
949 /////////////////////////////////////////////////////////////////////////////
950
951 struct EventAPI *watcher_base::GEventAPI;
952 struct CoroAPI *coroapi::GCoroAPI;
953
954 int coroapi::cede_counter;
955
956 static void iw_dispatch (pe_event *ev)
957 {
958 iw *w = (iw *)ev->ext_data;
959 w->call (*w);
960 }
961
962 void
963 iw::alloc ()
964 {
965 pe = GEventAPI->new_idle (0, 0);
966
967 WaREENTRANT_off (pe);
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970 }
971
972 static void iow_dispatch (pe_event *ev)
973 {
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976 }
977
978 void
979 iow::alloc ()
980 {
981 pe = GEventAPI->new_io (0, 0);
982
983 WaREENTRANT_off (pe);
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989 }
990
991 void
992 iow::fd (int fd)
993 {
994 pe->fd = fd;
995 }
996
997 int
998 iow::poll ()
999 {
1000 return pe->poll;
1001 }
1002
1003 void
1004 iow::poll (int events)
1005 {
1006 if (pe->poll != events)
1007 {
1008 if (pe->poll) stop ();
1009 pe->poll = events;
1010 if (pe->poll) start ();
1011 }
1012 }
1013
1014 void
1015 _connect_to_perl ()
1016 {
1017 stash_cf = gv_stashpv ("cf" , 1);
1018
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1023 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028
1029 sv_runtime = get_sv ("cf::RUNTIME", 1);
1030 sv_upgrade (sv_runtime, SVt_NV);
1031
1032 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1);
1036 cb_client = get_av ("cf::CB_CLIENT", 1);
1037 cb_type = get_av ("cf::CB_TYPE" , 1);
1038 cb_map = get_av ("cf::CB_MAP" , 1);
1039 }
1040
1041 MODULE = cf PACKAGE = cf PREFIX = cf_
1042
1043 BOOT:
1044 {
1045 _connect_to_perl ();
1046
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1051
1052 static const struct {
1053 const char *name;
1054 IV iv;
1055 } *civ, const_iv[] = {
1056 # define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError)
1058 const_iv (llevInfo)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061
1062 const_iv (Map0Cmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065
1066 const_iv (MAP_CLIENT_X)
1067 const_iv (MAP_CLIENT_Y)
1068
1069 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK)
1079 const_iv (ARROW)
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR)
1127 const_iv (EXIT)
1128 const_iv (ENCOUNTER)
1129 const_iv (SHOP_FLOOR)
1130 const_iv (SHOP_MAT)
1131 const_iv (RING)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182
1183 const_iv (NUM_SUBTYPES)
1184
1185 const_iv (ST_BD_BUILD)
1186 const_iv (ST_BD_REMOVE)
1187
1188 const_iv (ST_MAT_FLOOR)
1189 const_iv (ST_MAT_WALL)
1190 const_iv (ST_MAT_ITEM)
1191
1192 const_iv (AT_PHYSICAL)
1193 const_iv (AT_MAGIC)
1194 const_iv (AT_FIRE)
1195 const_iv (AT_ELECTRICITY)
1196 const_iv (AT_COLD)
1197 const_iv (AT_CONFUSION)
1198 const_iv (AT_ACID)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218
1219 const_iv (WEAP_HIT)
1220 const_iv (WEAP_SLASH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD)
1228
1229 const_iv (FLAG_ALIVE)
1230 const_iv (FLAG_WIZ)
1231 const_iv (FLAG_REMOVED)
1232 const_iv (FLAG_FREED)
1233 const_iv (FLAG_WAS_WIZ)
1234 const_iv (FLAG_APPLIED)
1235 const_iv (FLAG_UNPAID)
1236 const_iv (FLAG_USE_SHIELD)
1237 const_iv (FLAG_NO_PICK)
1238 const_iv (FLAG_ANIMATE)
1239 const_iv (FLAG_MONSTER)
1240 const_iv (FLAG_FRIENDLY)
1241 const_iv (FLAG_GENERATOR)
1242 const_iv (FLAG_IS_THROWN)
1243 const_iv (FLAG_AUTO_APPLY)
1244 const_iv (FLAG_PLAYER_SOLD)
1245 const_iv (FLAG_SEE_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA)
1359 const_iv (UPD_SP_GRACE)
1360 const_iv (UPD_SP_DAMAGE)
1361
1362 const_iv (F_APPLIED)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED)
1367 const_iv (F_DAMNED)
1368 const_iv (F_OPEN)
1369 const_iv (F_NOPICK)
1370 const_iv (F_LOCKED)
1371
1372 const_iv (F_BUY)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375
1376 const_iv (P_BLOCKSVIEW)
1377 const_iv (P_PLAYER)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384
1385 const_iv (UP_OBJ_INSERT)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389
1390 const_iv (INS_NO_MERGE)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396
1397 const_iv (WILL_APPLY_HANDLE)
1398 const_iv (WILL_APPLY_TREASURE)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402
1403 const_iv (SAVE_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405
1406 const_iv (M_PAPER)
1407 const_iv (M_IRON)
1408 const_iv (M_GLASS)
1409 const_iv (M_LEATHER)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420
1421 const_iv (SK_EXP_ADD_SKILL)
1422 const_iv (SK_EXP_TOTAL)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426
1427 const_iv (SK_LOCKPICKING)
1428 const_iv (SK_HIDING)
1429 const_iv (SK_SMITHERY)
1430 const_iv (SK_BOWYER)
1431 const_iv (SK_JEWELER)
1432 const_iv (SK_ALCHEMY)
1433 const_iv (SK_STEALING)
1434 const_iv (SK_LITERACY)
1435 const_iv (SK_BARGAINING)
1436 const_iv (SK_JUMPING)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL)
1468
1469 const_iv (SOUND_NEW_PLAYER)
1470 const_iv (SOUND_FIRE_ARROW)
1471 const_iv (SOUND_LEARN_SPELL)
1472 const_iv (SOUND_FUMBLE_SPELL)
1473 const_iv (SOUND_WAND_POOF)
1474 const_iv (SOUND_OPEN_DOOR)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493
1494 const_iv (PREFER_LOW)
1495 const_iv (PREFER_HIGH)
1496
1497 const_iv (ATNR_PHYSICAL)
1498 const_iv (ATNR_MAGIC)
1499 const_iv (ATNR_FIRE)
1500 const_iv (ATNR_ELECTRICITY)
1501 const_iv (ATNR_COLD)
1502 const_iv (ATNR_CONFUSION)
1503 const_iv (ATNR_ACID)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523
1524 const_iv (MAP_IN_MEMORY)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING)
1528
1529 const_iv (KLASS_ATTACHABLE)
1530 const_iv (KLASS_GLOBAL)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535
1536 const_iv (CS_QUERY_YESNO)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539
1540 const_iv (ST_DEAD)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544
1545 const_iv (ST_CHANGE_CLASS)
1546
1547 const_iv (IO_HEADER)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550
1551 // random map generator
1552 const_iv (LAYOUT_NONE)
1553 const_iv (LAYOUT_ONION)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559
1560 const_iv (RMOPT_RANDOM)
1561 const_iv (RMOPT_CENTERED)
1562 const_iv (RMOPT_LINEAR)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569
1570 const_iv (SYMMETRY_RANDOM)
1571 const_iv (SYMMETRY_NONE)
1572 const_iv (SYMMETRY_X)
1573 const_iv (SYMMETRY_Y)
1574 const_iv (SYMMETRY_XY)
1575 };
1576
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579
1580 static const struct {
1581 const char *name;
1582 int skip;
1583 IV klass;
1584 IV iv;
1585 } *eiv, event_iv[] = {
1586 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1587 # include "eventinc.h"
1588 # undef def
1589 };
1590
1591 AV *av = get_av ("cf::EVENT", 1);
1592
1593 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1594 {
1595 AV *event = newAV ();
1596 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1597 av_push (event, newSViv (eiv->klass));
1598 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1599 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1600 }
1601 }
1602
1603 void _connect_to_perl ()
1604
1605 void _global_reattach ()
1606 CODE:
1607 {
1608 // reattach to all attachable objects in the game.
1609 for_all_clients (ns)
1610 ns->reattach ();
1611
1612 for_all_objects (op)
1613 op->reattach ();
1614 }
1615
1616 NV floor (NV x)
1617
1618 NV ceil (NV x)
1619
1620 NV rndm (...)
1621 CODE:
1622 switch (items)
1623 {
1624 case 0: RETVAL = rndm (); break;
1625 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1626 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1627 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 }
1629 OUTPUT:
1630 RETVAL
1631
1632 void server_tick ()
1633 CODE:
1634 runtime = SvNVx (sv_runtime);
1635 server_tick ();
1636
1637 void
1638 LOG (int level, utf8_string msg)
1639 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg
1641
1642 octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$
1644
1645 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$
1647
1648 const_octet_string
1649 get_maps_directory (octet_string path)
1650 PROTOTYPE: $
1651 ALIAS: maps_directory = 0
1652 CODE:
1653 RETVAL = create_pathname (path);
1654 OUTPUT: RETVAL
1655
1656 void
1657 sub_generation_inc ()
1658 CODE:
1659 PL_sub_generation++;
1660
1661 const_octet_string
1662 mapdir ()
1663 PROTOTYPE:
1664 ALIAS:
1665 mapdir = 0
1666 uniquedir = 1
1667 tmpdir = 2
1668 confdir = 3
1669 localdir = 4
1670 playerdir = 5
1671 datadir = 6
1672 CODE:
1673 switch (ix)
1674 {
1675 case 0: RETVAL = settings.mapdir ; break;
1676 case 1: RETVAL = settings.uniquedir; break;
1677 case 2: RETVAL = settings.tmpdir ; break;
1678 case 3: RETVAL = settings.confdir ; break;
1679 case 4: RETVAL = settings.localdir ; break;
1680 case 5: RETVAL = settings.playerdir; break;
1681 case 6: RETVAL = settings.datadir ; break;
1682 }
1683 OUTPUT: RETVAL
1684
1685 void abort ()
1686
1687 void fork_abort (octet_string cause = "cf::fork_abort")
1688
1689 void cleanup (octet_string cause, bool make_core = false)
1690
1691 void emergency_save ()
1692
1693 void _exit (int status = EXIT_SUCCESS)
1694
1695 UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701 #if _POSIX_MEMLOCK
1702
1703 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1704
1705 int munlockall ()
1706
1707 #endif
1708
1709 int find_animation (utf8_string text)
1710 PROTOTYPE: $
1711
1712 int random_roll (int min, int max, object *op, int goodbad);
1713
1714 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1715
1716 int
1717 exp_to_level (val64 exp)
1718 CODE:
1719 {
1720 int i = 0;
1721
1722 RETVAL = settings.max_level;
1723
1724 for (i = 1; i <= settings.max_level; i++)
1725 {
1726 if (levels[i] > exp)
1727 {
1728 RETVAL = i - 1;
1729 break;
1730 }
1731 }
1732 }
1733 OUTPUT: RETVAL
1734
1735 val64
1736 level_to_min_exp (int level)
1737 CODE:
1738 if (level > settings.max_level)
1739 RETVAL = levels[settings.max_level];
1740 else if (level < 1)
1741 RETVAL = 0;
1742 else
1743 RETVAL = levels[level];
1744 OUTPUT: RETVAL
1745
1746 SV *
1747 resistance_to_string (int atnr)
1748 CODE:
1749 if (atnr >= 0 && atnr < NROFATTACKS)
1750 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else
1752 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL
1754
1755 bool
1756 load_resource_file (octet_string filename)
1757
1758 MODULE = cf PACKAGE = cf::attachable
1759
1760 int
1761 valid (SV *obj)
1762 CODE:
1763 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1764 OUTPUT:
1765 RETVAL
1766
1767 void
1768 debug_trace (attachable *obj, bool on = true)
1769 CODE:
1770 obj->flags &= ~attachable::F_DEBUG_TRACE;
1771 if (on)
1772 obj->flags |= attachable::F_DEBUG_TRACE;
1773
1774 int mortals_size ()
1775 CODE:
1776 RETVAL = attachable::mortals.size ();
1777 OUTPUT: RETVAL
1778
1779 #object *mortals (U32 index)
1780 # CODE:
1781 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782 # OUTPUT: RETVAL
1783
1784 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1785
1786 MODULE = cf PACKAGE = cf::global
1787
1788 int invoke (SV *klass, int event, ...)
1789 CODE:
1790 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1792 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1793 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1794 OUTPUT: RETVAL
1795
1796 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1797
1798 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1799
1800 int invoke (object *op, int event, ...)
1801 CODE:
1802 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1803 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1804 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1805 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1806 OUTPUT: RETVAL
1807
1808 SV *registry (object *op)
1809
1810 int objects_size ()
1811 CODE:
1812 RETVAL = objects.size ();
1813 OUTPUT: RETVAL
1814
1815 object *objects (U32 index)
1816 CODE:
1817 RETVAL = index < objects.size () ? objects [index] : 0;
1818 OUTPUT: RETVAL
1819
1820 int actives_size ()
1821 CODE:
1822 RETVAL = actives.size ();
1823 OUTPUT: RETVAL
1824
1825 object *actives (U32 index)
1826 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL
1829
1830 # missing properties
1831
1832 object *head (object *op)
1833 PROTOTYPE: $
1834 CODE:
1835 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838 int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL
1843
1844 void
1845 inv (object *obj)
1846 PROTOTYPE: $
1847 PPCODE:
1848 {
1849 object *o;
1850 for (o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o)));
1852 }
1853
1854 void
1855 set_animation (object *op, int idx)
1856 CODE:
1857 SET_ANIMATION (op, idx);
1858
1859 int
1860 num_animations (object *op)
1861 CODE:
1862 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL
1864
1865 object *find_best_object_match (object *op, utf8_string match)
1866
1867 object *find_marked_object (object *op)
1868
1869 int need_identify (object *obj);
1870
1871 int apply_shop_mat (object *shop_mat, object *op);
1872
1873 int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878
1879 int move (object *op, int dir, object *originator = op)
1880 CODE:
1881 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT:
1883 RETVAL
1884
1885 void apply (object *applier, object *applied, int flags = 0)
1886 CODE:
1887 manual_apply (applied, applier, flags);
1888
1889 void apply_below (object *op)
1890 CODE:
1891 player_apply_below (op);
1892
1893 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894
1895 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899 int cf_object_change_map (object *op, int x, int y, maptile *map)
1900
1901 #//TODO
1902 object *clone_ (object *op, int recursive = 0)
1903 CODE:
1904 if (recursive)
1905 RETVAL = object_create_clone (op);
1906 else
1907 {
1908 RETVAL = object::create ();
1909 op->copy_to (RETVAL);
1910 }
1911 OUTPUT: RETVAL
1912
1913 int pay_item (object *op, object *buyer)
1914 CODE:
1915 RETVAL = pay_for_item (op, buyer);
1916 OUTPUT: RETVAL
1917
1918 int pay_amount (object *op, uint64 amount)
1919 CODE:
1920 RETVAL = pay_for_amount (amount, op);
1921 OUTPUT: RETVAL
1922
1923 void pay_player (object *op, uint64 amount)
1924
1925 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1926
1927 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1928
1929 void learn_spell (object *op, object *sp, int special_prayer = 0)
1930 CODE:
1931 do_learn_spell (op, sp, special_prayer);
1932
1933 void forget_spell (object *op, object *sp)
1934 CODE:
1935 do_forget_spell (op, query_name (sp));
1936
1937 object *check_for_spell (object *op, utf8_string spellname)
1938 CODE:
1939 RETVAL = check_spell_known (op, spellname);
1940 OUTPUT: RETVAL
1941
1942 int query_money (object *op)
1943 ALIAS: money = 0
1944
1945 val64 query_cost (object *op, object *who, int flags)
1946 ALIAS: cost = 0
1947
1948 void spring_trap (object *op, object *victim)
1949
1950 int check_trigger (object *op, object *cause)
1951
1952 void drop (object *who, object *op)
1953
1954 void pick_up (object *who, object *op)
1955
1956 int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958 void update_object (object *op, int action)
1959
1960 object *cf_create_object_by_name (utf8_string name)
1961
1962 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963
1964 void player_lvl_adj (object *who, object *skill = 0)
1965
1966 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1967
1968 int calc_skill_exp (object *who, object *op, object *skill);
1969
1970 void push_button (object *op);
1971
1972 void use_trigger (object *op);
1973
1974 void add_button_link (object *button, maptile *map, int connected);
1975
1976 void remove_button_link (object *op);
1977
1978
1979 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981 object *cf_insert_ob_in_ob (object *ob, object *where)
1982
1983 # no clean way to get an object from an archetype - stupid idiotic
1984 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985
1986 object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$
1988 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1990 OUTPUT:
1991 RETVAL
1992
1993 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$
1995 CODE:
1996 {
1997 int unused_type;
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999 }
2000
2001 player *contr (object *op)
2002 CODE:
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005
2006 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2007
2008 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2009
2010 object *get_nearest_player (object *ob)
2011 ALIAS: nearest_player = 0
2012 PREINIT:
2013 extern object *get_nearest_player (object *);
2014
2015 void rangevector (object *ob, object *other, int flags = 0)
2016 PROTOTYPE: $$;$
2017 PPCODE:
2018 {
2019 rv_vector rv;
2020 get_rangevector (ob, other, &rv, flags);
2021 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2027 }
2028
2029 bool on_same_map_as (object *ob, object *other)
2030 CODE:
2031 RETVAL = on_same_map (ob, other);
2032 OUTPUT: RETVAL
2033
2034 const_utf8_string
2035 base_name (object *op, int plural = op->nrof > 1)
2036 CODE:
2037 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL
2039
2040 object *decrease_ob_nr (object *op, unsigned long i)
2041
2042 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043
2044 player *player (object *op)
2045 CODE:
2046 RETVAL = op->contr;
2047 OUTPUT: RETVAL
2048
2049 void check_score (object *op)
2050
2051 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE:
2053 new_draw_info (flags, 0, op, txt);
2054
2055 object *cf_player_send_inventory (object *op)
2056
2057 octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060 object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063 void cf_player_set_marked_item (object *op, object *ob)
2064
2065 partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068 void cf_player_set_party (object *op, partylist *party)
2069
2070 void kill_player (object *op)
2071
2072 void esrv_update_item (object *op, int what, object *item)
2073 C_ARGS: what, op, item
2074
2075 void clear_los (object *op)
2076
2077 int command_summon (object *op, utf8_string params)
2078
2079 int command_arrest (object *op, utf8_string params)
2080
2081
2082 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2083
2084 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2085
2086 int invoke (player *pl, int event, ...)
2087 CODE:
2088 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2089 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2090 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2091 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL
2093
2094 SV *registry (player *pl)
2095
2096 void
2097 save_stats (player *pl)
2098 CODE:
2099 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats;
2103
2104 void cf_player_move (player *pl, int dir)
2105
2106 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107
2108 bool
2109 cell_visible (player *pl, int dx, int dy)
2110 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2112 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2113 OUTPUT:
2114 RETVAL
2115
2116 void
2117 send (player *pl, SV *packet)
2118 CODE:
2119 {
2120 STRLEN len;
2121 char *buf = SvPVbyte (packet, len);
2122
2123 if (pl->ns)
2124 pl->ns->send_packet (buf, len);
2125 }
2126
2127 int
2128 listening (player *pl, int new_value = -1)
2129 CODE:
2130 RETVAL = pl->listening;
2131 if (new_value >= 0)
2132 pl->listening = new_value;
2133 OUTPUT:
2134 RETVAL
2135
2136 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2137 PROTOTYPE: $;$$$
2138 PPCODE:
2139 if (GIMME_V != G_VOID)
2140 {
2141 EXTEND (SP, 3);
2142 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2143 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2144 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2145 }
2146 if (map_path) sv_to (map_path, pl->savebed_map);
2147 if (x) sv_to (x, pl->bed_x);
2148 if (y) sv_to (y, pl->bed_y);
2149
2150 void
2151 list ()
2152 PPCODE:
2153 for_all_players (pl)
2154 XPUSHs (sv_2mortal (to_sv (pl)));
2155
2156
2157 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2158
2159 int invoke (maptile *map, int event, ...)
2160 CODE:
2161 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2162 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2163 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL
2166
2167 SV *registry (maptile *map)
2168
2169 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170
2171 void
2172 maptile::instantiate ()
2173
2174 maptile *new ()
2175 PROTOTYPE:
2176 CODE:
2177 RETVAL = new maptile;
2178 OUTPUT:
2179 RETVAL
2180
2181 void
2182 maptile::players ()
2183 PPCODE:
2184 if (GIMME_V == G_SCALAR)
2185 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2186 else if (GIMME_V == G_ARRAY)
2187 {
2188 EXTEND (SP, THIS->players);
2189 for_all_players (pl)
2190 if (pl->ob && pl->ob->map == THIS)
2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2192 }
2193
2194 void
2195 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2196 CODE:
2197 {
2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222 }
2223 }
2224 }
2225
2226 skip_space: ;
2227 }
2228 }
2229
2230 void
2231 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2232 CODE:
2233 {
2234 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2235 croak ("maptile::set_regiondata: palette must be arrayref");
2236
2237 palette = SvRV (palette);
2238
2239 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241
2242 region **regionmap = (region **)malloc (
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245
2246 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find (
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249
2250 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252
2253 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap);
2255
2256 THIS->regions = regions;
2257 THIS->regionmap = regionmap;
2258 }
2259
2260 void play_sound_map (maptile *map, int x, int y, int sound_num)
2261
2262 int out_of_map (maptile *map, int x, int y)
2263
2264 void
2265 trigger (maptile *map, long connection, bool state = true)
2266 CODE:
2267 activate_connection (map, connection, state);
2268
2269 void
2270 get_connection (maptile *map, long connection)
2271 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection);
2273 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2276
2277 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283
2284 void
2285 get_map_flags (maptile *map, int x, int y)
2286 PPCODE:
2287 {
2288 maptile *nmap = 0;
2289 I16 nx = 0, ny = 0;
2290 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2291
2292 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags)));
2294
2295 if (GIMME_V == G_ARRAY)
2296 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny)));
2300 }
2301 }
2302
2303 void
2304 at (maptile *map, unsigned int x, unsigned int y)
2305 PROTOTYPE: $$$
2306 PPCODE:
2307 {
2308 object *o;
2309 maptile *nmap = 0;
2310 I16 nx, ny;
2311
2312 get_map_flags (map, &nmap, x, y, &nx, &ny);
2313
2314 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2317 }
2318
2319 SV *
2320 bot_at (maptile *obj, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$
2322 ALIAS:
2323 top_at = 1
2324 flags_at = 2
2325 light_at = 3
2326 move_block_at = 4
2327 move_slow_at = 5
2328 move_on_at = 6
2329 move_off_at = 7
2330 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE:
2333 switch (ix)
2334 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2343 }
2344 OUTPUT: RETVAL
2345
2346 void fix_walls (maptile *map, int x, int y)
2347
2348 void fix_walls_around (maptile *map, int x, int y)
2349
2350 # worst xs function of my life
2351 bool
2352 _create_random_map (\
2353 maptile *self,\
2354 utf8_string wallstyle,\
2355 utf8_string wall_name,\
2356 utf8_string floorstyle,\
2357 utf8_string monsterstyle,\
2358 utf8_string treasurestyle,\
2359 utf8_string layoutstyle,\
2360 utf8_string doorstyle,\
2361 utf8_string decorstyle,\
2362 utf8_string origin_map,\
2363 utf8_string final_map,\
2364 utf8_string exitstyle,\
2365 utf8_string this_map,\
2366 utf8_string exit_on_final_map,\
2367 int xsize,\
2368 int ysize,\
2369 int expand2x,\
2370 int layoutoptions1,\
2371 int layoutoptions2,\
2372 int layoutoptions3,\
2373 int symmetry,\
2374 int difficulty,\
2375 int difficulty_given,\
2376 float difficulty_increase,\
2377 int dungeon_level,\
2378 int dungeon_depth,\
2379 int decoroptions,\
2380 int orientation,\
2381 int origin_y,\
2382 int origin_x,\
2383 U32 random_seed,\
2384 val64 total_map_hp,\
2385 int map_layout_style,\
2386 int treasureoptions,\
2387 int symmetry_used,\
2388 region *region,\
2389 utf8_string custom\
2390 )
2391 CODE:
2392 {
2393 random_map_params rmp;
2394
2395 assign (rmp.wallstyle , wallstyle);
2396 assign (rmp.wall_name , wall_name);
2397 assign (rmp.floorstyle , floorstyle);
2398 assign (rmp.monsterstyle , monsterstyle);
2399 assign (rmp.treasurestyle , treasurestyle);
2400 assign (rmp.layoutstyle , layoutstyle);
2401 assign (rmp.doorstyle , doorstyle);
2402 assign (rmp.decorstyle , decorstyle);
2403 assign (rmp.exitstyle , exitstyle);
2404 assign (rmp.exit_on_final_map, exit_on_final_map);
2405
2406 rmp.origin_map = origin_map;
2407 rmp.final_map = final_map;
2408 rmp.this_map = this_map;
2409 rmp.xsize = xsize;
2410 rmp.ysize = ysize;
2411 rmp.expand2x = expand2x;
2412 rmp.layoutoptions1 = layoutoptions1;
2413 rmp.layoutoptions2 = layoutoptions2;
2414 rmp.layoutoptions3 = layoutoptions3;
2415 rmp.symmetry = symmetry;
2416 rmp.difficulty = difficulty;
2417 rmp.difficulty_given = difficulty_given;
2418 rmp.difficulty_increase = difficulty_increase;
2419 rmp.dungeon_level = dungeon_level;
2420 rmp.dungeon_depth = dungeon_depth;
2421 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp;
2427 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region;
2431 rmp.custom = custom;
2432
2433 RETVAL = self->generate_random_map (&rmp);
2434 }
2435 OUTPUT:
2436 RETVAL
2437
2438 MODULE = cf PACKAGE = cf::arch
2439
2440 archetype *find (utf8_string name)
2441 CODE:
2442 RETVAL = archetype::find (name);
2443 OUTPUT:
2444 RETVAL
2445
2446 archetype *first()
2447 PROTOTYPE:
2448 CODE:
2449 RETVAL = first_archetype;
2450 OUTPUT: RETVAL
2451
2452 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453
2454 MODULE = cf PACKAGE = cf::party
2455
2456 partylist *first ()
2457 PROTOTYPE:
2458 CODE:
2459 RETVAL = get_firstparty ();
2460 OUTPUT: RETVAL
2461
2462 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2463
2464 MODULE = cf PACKAGE = cf::region
2465
2466 void
2467 list ()
2468 PPCODE:
2469 for_all_regions (rgn)
2470 XPUSHs (sv_2mortal (to_sv (rgn)));
2471
2472 region *find (utf8_string name)
2473 PROTOTYPE: $
2474 CODE:
2475 RETVAL = region::find (name);
2476 OUTPUT: RETVAL
2477
2478 region *find_fuzzy (utf8_string name)
2479 PROTOTYPE: $
2480 CODE:
2481 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL
2483
2484 INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2485
2486 MODULE = cf PACKAGE = cf::living
2487
2488 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489
2490 MODULE = cf PACKAGE = cf::settings
2491
2492 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2493
2494 MODULE = cf PACKAGE = cf::client
2495
2496 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2497
2498 int invoke (client *ns, int event, ...)
2499 CODE:
2500 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2501 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2502 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2503 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2504 OUTPUT: RETVAL
2505
2506 SV *registry (client *ns)
2507
2508 void
2509 list ()
2510 PPCODE:
2511 EXTEND (SP, clients.size ());
2512 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2513 PUSHs (sv_2mortal (to_sv (*i)));
2514
2515 void
2516 client::send_packet (SV *packet)
2517 CODE:
2518 {
2519 STRLEN len;
2520 char *buf = SvPVbyte (packet, len);
2521
2522 THIS->send_packet (buf, len);
2523 }
2524
2525 MODULE = cf PACKAGE = cf::face PREFIX = face_
2526
2527 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528
2529 faceidx face_find (utf8_string name, faceidx defidx = 0)
2530
2531 faceidx alloc (utf8_string name)
2532 CODE:
2533 {
2534 do
2535 {
2536 RETVAL = faces.size ();
2537 faces.resize (RETVAL + 1);
2538 }
2539 while (!RETVAL); // crude way to leave index 0
2540
2541 faces [RETVAL].name = name;
2542 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2543
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546 }
2547 OUTPUT: RETVAL
2548
2549 void set (faceidx idx, int visibility, int magicmap)
2550 CODE:
2551 faceinfo *f = face_info (idx);
2552 assert (f);
2553 f->visibility = visibility;
2554 f->magicmap = magicmap;
2555
2556 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2557 CODE:
2558 faceinfo *f = face_info (idx); assert (f);
2559 f->smooth = smooth;
2560 f->smoothlevel = smoothlevel;
2561
2562 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE:
2564 {
2565 facedata *d = face_data (idx, faceset);
2566 assert (d);
2567 sv_to (data, d->data);
2568 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen);
2571
2572 if (memcmp (d->chksum, cdata, clen))
2573 {
2574 memcpy (d->chksum, cdata, clen);
2575
2576 // invalidate existing client face info
2577 for_all_clients (ns)
2578 if (ns->faceset == faceset)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583 }
2584 }
2585
2586 void invalidate (faceidx idx)
2587 CODE:
2588 for_all_clients (ns)
2589 {
2590 ns->faces_sent [idx] = false;
2591 ns->force_newmap = true;
2592 }
2593
2594 void invalidate_all ()
2595 CODE:
2596 for_all_clients (ns)
2597 {
2598 ns->faces_sent.reset ();
2599 ns->force_newmap = true;
2600 }
2601
2602 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2603
2604 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2605
2606 animidx anim_find (utf8_string name)
2607 CODE:
2608 RETVAL = animation::find (name).number;
2609 OUTPUT: RETVAL
2610
2611 animidx set (utf8_string name, SV *frames, int facings = 1)
2612 CODE:
2613 {
2614 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2615 croak ("frames must be an arrayref");
2616
2617 AV *av = (AV *)SvRV (frames);
2618
2619 animation *anim = &animation::find (name);
2620 if (anim->number)
2621 {
2622 anim->resize (av_len (av) + 1);
2623 anim->facings = facings;
2624 }
2625 else
2626 anim = &animation::create (name, av_len (av) + 1, facings);
2627
2628 for (int i = 0; i < anim->num_animations; ++i)
2629 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2630 }
2631 OUTPUT: RETVAL
2632
2633 void invalidate_all ()
2634 CODE:
2635 for_all_clients (ns)
2636 ns->anims_sent.reset ();
2637