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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.209
Committed: Thu May 17 14:14:55 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.208: +3 -5 lines
Log Message:
remove superfluous/broken settings and related code

- COZY_SERVER:
  enabled most msall adjustments, changed digestion formula to the original one,
  party member treament w.r.t. pets enforced.
- PROHIBIT_PLAYERKILL: default
- real_wiz: removed and enforced
- create_home_portals: removed and enforced
- casting_time: removed and forced to be off (was crashing anyways)
- was_wiz flag removed and treated as off usually unless it was used
  in place of flag_wiz.
- do not save or restore wiz, wizcast and wizpass flags.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * This code is placed under the GNU General Public Licence (GPL)
5 *
6 * Copyright (C) 2001-2005 by Chachkoff Yann
7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_set_property = cfapi_object_set_property;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 double runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 static HV
91 *stash_cf,
92 *stash_cf_object_wrap,
93 *stash_cf_object_player_wrap,
94 *stash_cf_player_wrap,
95 *stash_cf_map_wrap,
96 *stash_cf_client_wrap,
97 *stash_cf_arch_wrap,
98 *stash_cf_party_wrap,
99 *stash_cf_region_wrap,
100 *stash_cf_living_wrap;
101
102 // helper cast function, returns super class * or 0
103 template<class super>
104 static super *
105 is_a (attachable *at)
106 {
107 //return dynamic_cast<super *>(at); // slower, safer
108 if (typeid (*at) == typeid (super))
109 return static_cast<super *>(at);
110 else
111 return 0;
112 }
113
114 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
115
116 unordered_vector<attachable *> attachable::mortals;
117
118 attachable::~attachable ()
119 {
120 assert (!self);
121 assert (!cb);
122 }
123
124 int
125 attachable::refcnt_cnt () const
126 {
127 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
128 }
129
130 void
131 attachable::sever_self ()
132 {
133 if (HV *self = this->self)
134 {
135 // keep a refcount because sv_unmagic might call attachable_free,
136 // which might clear self, causing sv_unmagic to crash on a now
137 // invalid object.
138 SvREFCNT_inc (self);
139 hv_clear (self);
140 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
141 SvREFCNT_dec (self);
142
143 // self *must* be null now because thats sv_unmagic's job.
144 assert (!this->self);
145 }
146 }
147
148 void
149 attachable::optimise ()
150 {
151 if (self
152 && SvREFCNT (self) == 1
153 && !HvTOTALKEYS (self))
154 sever_self ();
155 }
156
157 // check wether the object really is dead
158 void
159 attachable::do_check ()
160 {
161 if (refcnt_cnt () > 0)
162 return;
163
164 destroy ();
165 }
166
167 void
168 attachable::do_destroy ()
169 {
170 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
171
172 if (cb)
173 {
174 SvREFCNT_dec (cb);
175 cb = 0;
176 }
177
178 mortals.push_back (this);
179 }
180
181 void
182 attachable::destroy ()
183 {
184 if (destroyed ())
185 return;
186
187 flags |= F_DESTROYED;
188 do_destroy ();
189 sever_self ();
190 }
191
192 void
193 attachable::check_mortals ()
194 {
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211 #if 0
212 if (obj->self)//D make this an assert later
213 {
214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217 #endif
218
219 if (obj->refcnt)
220 {
221 ++i; // further delay freeing
222
223 if (!(i & 0x3ff))
224 break;
225 }
226 else
227 {
228 mortals.erase (i);
229 obj->sever_self ();
230 delete obj;
231 }
232 }
233 }
234
235 attachable &
236 attachable::operator =(const attachable &src)
237 {
238 //if (self || cb)
239 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
240
241 attach = src.attach;
242 return *this;
243 }
244
245 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
246
247 static SV *
248 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
249 {
250 SV *sv;
251
252 if (!ptr)
253 return &PL_sv_undef;
254
255 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
256 return sv_bless (newRV_noinc ((SV *)hv), stash);
257 }
258
259 static int
260 attachable_free (pTHX_ SV *sv, MAGIC *mg)
261 {
262 attachable *at = (attachable *)mg->mg_ptr;
263
264 //TODO: check if transaction behaviour is really required here
265 if (SV *self = (SV *)at->self)
266 {
267 at->self = 0;
268 SvREFCNT_dec (self);
269 }
270
271 // next line makes sense, but most objects still have refcnt 0 by default
272 //at->refcnt_chk ();
273 return 0;
274 }
275
276 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
277
278 static SV *
279 newSVattachable (attachable *obj, HV *stash)
280 {
281 if (!obj)
282 return &PL_sv_undef;
283
284 if (!obj->self)
285 {
286 obj->self = newHV ();
287 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
288
289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
301 }
302
303 static void
304 clearSVptr (SV *sv)
305 {
306 if (SvROK (sv))
307 sv = SvRV (sv);
308
309 hv_clear ((HV *)sv);
310 sv_unmagic (sv, PERL_MAGIC_ext);
311 }
312
313 static long
314 SvPTR (SV *sv, const char *klass)
315 {
316 if (!sv_derived_from (sv, klass))
317 croak ("object of type %s expected", klass);
318
319 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
320
321 if (!mg)
322 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
323
324 return (long)mg->mg_ptr;
325 }
326
327 static long
328 SvPTR_ornull (SV *sv, const char *klass)
329 {
330 if (SvOK (sv))
331 return SvPTR (sv, klass);
332 else
333 return 0;
334 }
335
336 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338 inline SV *to_sv (bool v) { return newSViv (v); }
339 inline SV *to_sv ( signed char v) { return newSViv (v); }
340 inline SV *to_sv (unsigned char v) { return newSViv (v); }
341 inline SV *to_sv ( signed short v) { return newSViv (v); }
342 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343 inline SV *to_sv ( signed int v) { return newSViv (v); }
344 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345 inline SV *to_sv ( signed long v) { return newSViv (v); }
346 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349 inline SV *to_sv (float v) { return newSVnv (v); }
350 inline SV *to_sv (double v) { return newSVnv (v); }
351 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360 inline SV *to_sv (object & v) { return to_sv (&v); }
361 inline SV *to_sv (living & v) { return to_sv (&v); }
362
363 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366 inline SV *to_sv (UUID v)
367 {
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371 }
372
373 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401 template<class T>
402 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404 template<int N>
405 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412 inline void sv_to (SV *sv, std::string &v)
413 {
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417 }
418
419 inline void sv_to (SV *sv, UUID &v)
420 {
421 unsigned int version;
422
423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
425 }
426
427 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
428
429 static SV *
430 newSVdt_va (va_list &ap, data_type type)
431 {
432 SV *sv;
433
434 switch (type)
435 {
436 case DT_INT:
437 sv = newSViv (va_arg (ap, int));
438 break;
439
440 case DT_INT64:
441 sv = newSVval64 ((val64)va_arg (ap, sint64));
442 break;
443
444 case DT_DOUBLE:
445 sv = newSVnv (va_arg (ap, double));
446 break;
447
448 case DT_STRING:
449 {
450 char *str = (char *)va_arg (ap, const char *);
451 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
452 }
453 break;
454
455 case DT_DATA:
456 {
457 char *str = (char *)va_arg (ap, const void *);
458 int len = va_arg (ap, int);
459 sv = str ? newSVpv (str, len) : &PL_sv_undef;
460 }
461 break;
462
463 case DT_OBJECT:
464 sv = to_sv (va_arg (ap, object *));
465 break;
466
467 case DT_MAP:
468 // va_arg (object *) when void * is passed is an XSI extension
469 sv = to_sv (va_arg (ap, maptile *));
470 break;
471
472 case DT_CLIENT:
473 sv = to_sv (va_arg (ap, client *));
474 break;
475
476 case DT_PLAYER:
477 sv = to_sv (va_arg (ap, player *));
478 break;
479
480 case DT_ARCH:
481 sv = to_sv (va_arg (ap, archetype *));
482 break;
483
484 case DT_PARTY:
485 sv = to_sv (va_arg (ap, partylist *));
486 break;
487
488 case DT_REGION:
489 sv = to_sv (va_arg (ap, region *));
490 break;
491
492 default:
493 assert (("unhandled type in newSVdt_va", 0));
494 }
495
496 return sv;
497 }
498
499 static SV *
500 newSVdt (data_type type, ...)
501 {
502 va_list ap;
503
504 va_start (ap, type);
505 SV *sv = newSVdt_va (ap, type);
506 va_end (ap);
507
508 return sv;
509 }
510
511 static SV *
512 newSVcfapi (int type, ...)
513 {
514 SV *sv;
515
516 va_list ap;
517 va_start (ap, type);
518
519 switch (type)
520 {
521 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
522 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
523 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
524 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
525 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
526 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
527 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
528 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
529 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
530 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
531
532 default:
533 assert (("unhandled type in newSVcfapi", 0));
534 }
535
536 va_end (ap);
537
538 return sv;
539 }
540
541 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
542
543 SV *
544 registry (attachable *ext)
545 {
546 if (!ext->cb)
547 ext->cb = newAV ();
548
549 return newRV_inc ((SV *)ext->cb);
550 }
551
552 /////////////////////////////////////////////////////////////////////////////
553
554 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
555 {
556 return 0;
557 }
558
559 static CommArray_s rtn_cmd;
560
561 static int
562 runPluginCommand (object *obj, char *params)
563 {
564 return -1;
565 }
566
567 extern "C" void *cfperl_getPluginProperty (int *type, ...)
568 {
569 va_list args;
570 char *propname;
571 int i;
572 va_start (args, type);
573 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname);
575
576 if (!strcmp (propname, "command?"))
577 return NULL;
578 else if (!strcmp (propname, "Identification"))
579 {
580 va_end (args);
581 return (void *)PLUGIN_NAME;
582 }
583 else if (!strcmp (propname, "FullName"))
584 {
585 va_end (args);
586 return (void *)PLUGIN_VERSION;
587 }
588 else
589 va_end (args);
590
591 return NULL;
592 }
593
594 extern "C" int cfperl_postInitPlugin ()
595 {
596 int hooktype = 1;
597 int rtype = 0;
598
599 cf_init_plugin (gethook);
600
601 return 0;
602 }
603
604 extern "C" int cfperl_closePlugin ()
605 {
606 return 0;
607 }
608
609 void
610 cfperl_init ()
611 {
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
613 perl = perl_alloc ();
614 perl_construct (perl);
615
616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
617
618 const char *argv[] = {
619 settings.argv [0],
620 "-e"
621 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();"
624 "require cf;"
625 };
626
627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
629 {
630 printf ("unable to initialize perl-interpreter, aborting.\n");
631 exit (EXIT_FAILURE);
632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
641 }
642
643 void cfperl_main ()
644 {
645 dSP;
646
647 PUSHMARK (SP);
648 PUTBACK;
649 call_pv ("cf::main", G_DISCARD | G_VOID);
650 }
651
652 void
653 attachable::instantiate ()
654 {
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660 }
661
662 void
663 attachable::reattach ()
664 {
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
668 }
669
670 static event_klass klass_of[NUM_EVENT_TYPES] = {
671 # define def(type,name) KLASS_ ## type,
672 # include "eventinc.h"
673 # undef def
674 };
675
676 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677
678 static void
679 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680 {
681 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry))
683 {
684 SV *cbs_ = AvARRAY (registry)[event];
685
686 // element must be list of callback entries
687 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688 {
689 AV *cbs = (AV *)SvRV (cbs_);
690
691 // no callback entries, no callbacks to call
692 if (AvFILLp (cbs) >= 0)
693 {
694 if (!callbacks)
695 {
696 callbacks = newAV ();
697 av_extend (callbacks, 16);
698 }
699
700 // never use SvREFCNT_inc to copy values, but its ok here :)
701 for (int i = 0; i <= AvFILLp (cbs); ++i)
702 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703 }
704 }
705 }
706 }
707
708 void
709 attachable::gather_callbacks (AV *&callbacks, event_type event) const
710 {
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715 }
716
717 void
718 global::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 ::gather_callbacks (callbacks, cb_object, event);
721 }
722
723 void
724 object::gather_callbacks (AV *&callbacks, event_type event) const
725 {
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744 }
745
746 void
747 archetype::gather_callbacks (AV *&callbacks, event_type event) const
748 {
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751 }
752
753 void
754 client::gather_callbacks (AV *&callbacks, event_type event) const
755 {
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758 }
759
760 void
761 player::gather_callbacks (AV *&callbacks, event_type event) const
762 {
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765 }
766
767 void
768 maptile::gather_callbacks (AV *&callbacks, event_type event) const
769 {
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772 }
773
774 bool
775 attachable::invoke (event_type event, ...)
776 {
777 data_type dt;
778 va_list ap;
779
780 va_start (ap, event);
781
782 // callback call ordering should be:
783 // 1. per-object callback
784 // 2. per-class object
785 // 3. per-type callback
786 // 4. global callbacks
787
788 AV *callbacks = 0;
789 gather_callbacks (callbacks, event);
790
791 // short-circuit processing if no callbacks found/defined
792 if (!callbacks)
793 return 0;
794
795 CALL_BEGIN (3);
796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
798
799 //TODO: unhack
800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
807
808 for (;;)
809 {
810 dt = (data_type) va_arg (ap, int);
811
812 if (dt == DT_END)
813 break;
814 else if (dt == DT_AV)
815 {
816 AV *av = va_arg (ap, AV *);
817
818 for (int i = 0; i <= av_len (av); ++i)
819 XPUSHs (*av_fetch (av, i, 1));
820 }
821 else
822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
823 }
824
825 va_end (ap);
826
827 CALL_CALL ("cf::do_invoke", G_SCALAR);
828 count = count > 0 ? POPi : 0;
829
830 CALL_END;
831
832 return count;
833 }
834
835 SV *
836 cfperl_result (int idx)
837 {
838 AV *av = get_av ("cfperl::invoke_results", 0);
839 if (!av)
840 return &PL_sv_undef;
841
842 SV **sv = av_fetch (av, idx, 0);
843 if (!sv)
844 return &PL_sv_undef;
845
846 return *sv;
847 }
848
849 int
850 cfperl_result_INT (int idx)
851 {
852 return SvIV (cfperl_result (idx));
853 }
854
855 double
856 cfperl_result_DOUBLE (int idx)
857 {
858 return SvNV (cfperl_result (idx));
859 }
860
861 /////////////////////////////////////////////////////////////////////////////
862
863 void
864 cfperl_emergency_save ()
865 {
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869 }
870
871 void
872 cfperl_cleanup (int make_core)
873 {
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878 }
879
880 maptile *
881 maptile::find_sync (const char *path, maptile *origin)
882 {
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898 }
899
900 maptile *
901 maptile::find_async (const char *path, maptile *origin)
902 {
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918 }
919
920 void
921 maptile::do_load_sync ()
922 {
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927 }
928
929 void
930 maptile::change_all_map_light (int change)
931 {
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936 }
937
938 void
939 object::enter_exit (object *exit)
940 {
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949 }
950
951 void
952 log_backtrace (const char *msg)
953 {
954 #if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964 #endif
965 }
966
967 /////////////////////////////////////////////////////////////////////////////
968
969 struct EventAPI *watcher_base::GEventAPI;
970 struct CoroAPI *coroapi::GCoroAPI;
971
972 int coroapi::cede_counter;
973 double (*coroapi::time)();
974 double coroapi::next_cede;
975
976 void coroapi::do_cede_to_tick ()
977 {
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985 }
986
987 void coroapi::do_cede_every ()
988 {
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993 }
994
995 void coroapi::do_cede_to_tick_every ()
996 {
997 cede_counter = 0;
998
999 cede_to_tick ();
1000 }
1001
1002 void
1003 coroapi::wait_for_tick ()
1004 {
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008 }
1009
1010 void
1011 coroapi::wait_for_tick_begin ()
1012 {
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016 }
1017
1018 static void
1019 iw_dispatch (pe_event *ev)
1020 {
1021 iw *w = (iw *)ev->ext_data;
1022 w->call (*w);
1023 }
1024
1025 void
1026 iw::alloc ()
1027 {
1028 pe = GEventAPI->new_idle (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iw_dispatch;
1032 pe->base.ext_data = (void *)this;
1033 }
1034
1035 static void iow_dispatch (pe_event *ev)
1036 {
1037 iow *w = (iow *)ev->ext_data;
1038 w->call (*w, ((pe_ioevent *)ev)->got);
1039 }
1040
1041 void
1042 iow::alloc ()
1043 {
1044 pe = GEventAPI->new_io (0, 0);
1045
1046 WaREENTRANT_off (pe);
1047 pe->base.callback = (void *)iow_dispatch;
1048 pe->base.ext_data = (void *)this;
1049
1050 pe->fd = -1;
1051 pe->poll = 0;
1052 }
1053
1054 void
1055 iow::fd (int fd)
1056 {
1057 pe->fd = fd;
1058 }
1059
1060 int
1061 iow::poll ()
1062 {
1063 return pe->poll;
1064 }
1065
1066 void
1067 iow::poll (int events)
1068 {
1069 if (pe->poll != events)
1070 {
1071 if (pe->poll) stop ();
1072 pe->poll = events;
1073 if (pe->poll) start ();
1074 }
1075 }
1076
1077 void
1078 _connect_to_perl ()
1079 {
1080 stash_cf = gv_stashpv ("cf" , 1);
1081
1082 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1083 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1084 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1085 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1086 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1091
1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1094
1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1097 cb_object = get_av ("cf::CB_OBJECT", 1);
1098 cb_player = get_av ("cf::CB_PLAYER", 1);
1099 cb_client = get_av ("cf::CB_CLIENT", 1);
1100 cb_type = get_av ("cf::CB_TYPE" , 1);
1101 cb_map = get_av ("cf::CB_MAP" , 1);
1102 }
1103
1104 MODULE = cf PACKAGE = cf PREFIX = cf_
1105
1106 BOOT:
1107 {
1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1110
1111 _connect_to_perl ();
1112
1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1123
1124 static const struct {
1125 const char *name;
1126 IV iv;
1127 } *civ, const_iv[] = {
1128 # define const_iv(name) { # name, (IV)name },
1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1130 const_iv (logBacktrace)
1131
1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1135
1136 const_iv (MAX_TIME)
1137
1138 const_iv (NUM_BODY_LOCATIONS)
1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1143 const_iv (body_wrist) const_iv (body_waist)
1144
1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1173
1174 const_iv (NUM_SUBTYPES)
1175
1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1178
1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186
1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_BLUD)
1190
1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1217
1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1222 const_iv (NDI_ALL)
1223
1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1226
1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1228
1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1231 const_iv (F_LOCKED)
1232
1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1234
1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1237
1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1239
1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1242
1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1245
1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1247
1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1252
1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1255
1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1266 const_iv (SK_POISON_NAIL)
1267
1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1274
1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1276
1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1284
1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1286
1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1289
1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1291
1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1293
1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1295
1296 // random map generator
1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1299
1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1303
1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1306
1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1309 const_iv (GT_MINIMAL)
1310 };
1311
1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1314
1315 static const struct {
1316 const char *name;
1317 int skip;
1318 IV klass;
1319 IV iv;
1320 } *eiv, event_iv[] = {
1321 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1322 # include "eventinc.h"
1323 # undef def
1324 };
1325
1326 AV *av = get_av ("cf::EVENT", 1);
1327
1328 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1329 {
1330 AV *event = newAV ();
1331 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1332 av_push (event, newSViv (eiv->klass));
1333 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1334 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1335 }
1336 }
1337
1338 void _connect_to_perl ()
1339
1340 void _global_reattach ()
1341 CODE:
1342 {
1343 // reattach to all attachable objects in the game.
1344 for_all_clients (ns)
1345 ns->reattach ();
1346
1347 for_all_objects (op)
1348 op->reattach ();
1349 }
1350
1351 void _post_tick ()
1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355 # support function for map-world.ext
1356 void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358 {
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1395 }
1396
1397 NV floor (NV x)
1398
1399 NV ceil (NV x)
1400
1401 NV rndm (...)
1402 CODE:
1403 switch (items)
1404 {
1405 case 0: RETVAL = rndm (); break;
1406 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1407 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1409 }
1410 OUTPUT:
1411 RETVAL
1412
1413 NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425 void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1429 void server_tick ()
1430 CODE:
1431 runtime = SvNVx (sv_runtime);
1432 server_tick ();
1433
1434 void
1435 log_backtrace (utf8_string msg)
1436
1437 void
1438 LOG (int flags, utf8_string msg)
1439 PROTOTYPE: $$
1440 C_ARGS: flags, "%s", msg
1441
1442 octet_string path_combine (octet_string base, octet_string path)
1443 PROTOTYPE: $$
1444
1445 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1446 PROTOTYPE: $$
1447
1448 const_octet_string
1449 get_maps_directory (octet_string path)
1450 PROTOTYPE: $
1451 ALIAS: maps_directory = 0
1452 CODE:
1453 RETVAL = create_pathname (path);
1454 OUTPUT: RETVAL
1455
1456 void
1457 sub_generation_inc ()
1458 CODE:
1459 PL_sub_generation++;
1460
1461 const_octet_string
1462 mapdir ()
1463 PROTOTYPE:
1464 ALIAS:
1465 mapdir = 0
1466 uniquedir = 1
1467 tmpdir = 2
1468 confdir = 3
1469 localdir = 4
1470 playerdir = 5
1471 datadir = 6
1472 CODE:
1473 switch (ix)
1474 {
1475 case 0: RETVAL = settings.mapdir ; break;
1476 case 1: RETVAL = settings.uniquedir; break;
1477 case 2: RETVAL = settings.tmpdir ; break;
1478 case 3: RETVAL = settings.confdir ; break;
1479 case 4: RETVAL = settings.localdir ; break;
1480 case 5: RETVAL = settings.playerdir; break;
1481 case 6: RETVAL = settings.datadir ; break;
1482 }
1483 OUTPUT: RETVAL
1484
1485 void abort ()
1486
1487 void reset_signals ()
1488
1489 void fork_abort (octet_string cause = "cf::fork_abort")
1490
1491 void cleanup (octet_string cause, bool make_core = false)
1492
1493 void emergency_save ()
1494
1495 void _exit (int status = EXIT_SUCCESS)
1496
1497 UV sv_2watcher (SV *w)
1498 CODE:
1499 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1500 OUTPUT:
1501 RETVAL
1502
1503 #if _POSIX_MEMLOCK
1504
1505 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1506
1507 int munlockall ()
1508
1509 #endif
1510
1511 int find_animation (utf8_string text)
1512 PROTOTYPE: $
1513
1514 int random_roll (int min, int max, object *op, int goodbad);
1515
1516 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1517
1518 int
1519 exp_to_level (val64 exp)
1520 CODE:
1521 {
1522 int i = 0;
1523
1524 RETVAL = settings.max_level;
1525
1526 for (i = 1; i <= settings.max_level; i++)
1527 {
1528 if (levels[i] > exp)
1529 {
1530 RETVAL = i - 1;
1531 break;
1532 }
1533 }
1534 }
1535 OUTPUT: RETVAL
1536
1537 val64
1538 level_to_min_exp (int level)
1539 CODE:
1540 if (level > settings.max_level)
1541 RETVAL = levels[settings.max_level];
1542 else if (level < 1)
1543 RETVAL = 0;
1544 else
1545 RETVAL = levels[level];
1546 OUTPUT: RETVAL
1547
1548 SV *
1549 resistance_to_string (int atnr)
1550 CODE:
1551 if (atnr >= 0 && atnr < NROFATTACKS)
1552 RETVAL = newSVpv (resist_plus[atnr], 0);
1553 else
1554 XSRETURN_UNDEF;
1555 OUTPUT: RETVAL
1556
1557 bool
1558 load_resource_file (octet_string filename)
1559
1560 MODULE = cf PACKAGE = cf::attachable
1561
1562 int
1563 valid (SV *obj)
1564 CODE:
1565 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1566 OUTPUT:
1567 RETVAL
1568
1569 void
1570 debug_trace (attachable *obj, bool on = true)
1571 CODE:
1572 obj->flags &= ~attachable::F_DEBUG_TRACE;
1573 if (on)
1574 obj->flags |= attachable::F_DEBUG_TRACE;
1575
1576 int mortals_size ()
1577 CODE:
1578 RETVAL = attachable::mortals.size ();
1579 OUTPUT: RETVAL
1580
1581 #object *mortals (U32 index)
1582 # CODE:
1583 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1584 # OUTPUT: RETVAL
1585
1586 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1587
1588 MODULE = cf PACKAGE = cf::global
1589
1590 int invoke (SV *klass, int event, ...)
1591 CODE:
1592 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1594 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1595 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1596 OUTPUT: RETVAL
1597
1598 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1599
1600 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1601
1602 int invoke (object *op, int event, ...)
1603 CODE:
1604 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1606 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1607 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1608 OUTPUT: RETVAL
1609
1610 SV *registry (object *op)
1611
1612 int objects_size ()
1613 CODE:
1614 RETVAL = objects.size ();
1615 OUTPUT: RETVAL
1616
1617 object *objects (U32 index)
1618 CODE:
1619 RETVAL = index < objects.size () ? objects [index] : 0;
1620 OUTPUT: RETVAL
1621
1622 int actives_size ()
1623 CODE:
1624 RETVAL = actives.size ();
1625 OUTPUT: RETVAL
1626
1627 object *actives (U32 index)
1628 CODE:
1629 RETVAL = index < actives.size () ? actives [index] : 0;
1630 OUTPUT: RETVAL
1631
1632 const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637 {
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647 }
1648 OUTPUT:
1649 RETVAL
1650
1651 # missing properties
1652
1653 object *head (object *op)
1654 PROTOTYPE: $
1655 CODE:
1656 RETVAL = op->head_ ();
1657 OUTPUT: RETVAL
1658
1659 int is_head (object *op)
1660 PROTOTYPE: $
1661 CODE:
1662 RETVAL = op->head_ () == op;
1663 OUTPUT: RETVAL
1664
1665 void
1666 inv (object *obj)
1667 PROTOTYPE: $
1668 PPCODE:
1669 {
1670 object *o;
1671 for (o = obj->inv; o; o = o->below)
1672 XPUSHs (sv_2mortal (to_sv (o)));
1673 }
1674
1675 void
1676 set_animation (object *op, int idx)
1677 CODE:
1678 SET_ANIMATION (op, idx);
1679
1680 int
1681 num_animations (object *op)
1682 CODE:
1683 RETVAL = NUM_ANIMATIONS (op);
1684 OUTPUT: RETVAL
1685
1686 int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690 {
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701 }
1702 OUTPUT:
1703 RETVAL
1704
1705 object *find_best_object_match (object *op, utf8_string match)
1706
1707 object *find_marked_object (object *op)
1708
1709 int need_identify (object *obj);
1710
1711 int apply_shop_mat (object *shop_mat, object *op);
1712
1713 int move_player (object *op, int dir)
1714 CODE:
1715 RETVAL = move_player (op, dir);
1716 OUTPUT:
1717 RETVAL
1718
1719 int move (object *op, int dir, object *originator = op)
1720 CODE:
1721 RETVAL = move_ob (op, dir, originator);
1722 OUTPUT:
1723 RETVAL
1724
1725 void apply (object *applier, object *applied, int flags = 0)
1726 CODE:
1727 manual_apply (applied, applier, flags);
1728
1729 void apply_below (object *op)
1730 CODE:
1731 player_apply_below (op);
1732
1733 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734
1735 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1736
1737 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1738
1739 int cf_object_change_map (object *op, int x, int y, maptile *map)
1740
1741 #//TODO
1742 object *clone_ (object *op, int recursive = 0)
1743 CODE:
1744 if (recursive)
1745 RETVAL = object_create_clone (op);
1746 else
1747 {
1748 RETVAL = object::create ();
1749 op->copy_to (RETVAL);
1750 }
1751 OUTPUT: RETVAL
1752
1753 int pay_item (object *op, object *buyer)
1754 CODE:
1755 RETVAL = pay_for_item (op, buyer);
1756 OUTPUT: RETVAL
1757
1758 int pay_amount (object *op, uint64 amount)
1759 CODE:
1760 RETVAL = pay_for_amount (amount, op);
1761 OUTPUT: RETVAL
1762
1763 void pay_player (object *op, uint64 amount)
1764
1765 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1766
1767 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1768
1769 void learn_spell (object *op, object *sp, int special_prayer = 0)
1770 CODE:
1771 do_learn_spell (op, sp, special_prayer);
1772
1773 void forget_spell (object *op, object *sp)
1774 CODE:
1775 do_forget_spell (op, query_name (sp));
1776
1777 object *check_for_spell (object *op, utf8_string spellname)
1778 CODE:
1779 RETVAL = check_spell_known (op, spellname);
1780 OUTPUT: RETVAL
1781
1782 int query_money (object *op)
1783 ALIAS: money = 0
1784
1785 val64 query_cost (object *op, object *who, int flags)
1786 ALIAS: cost = 0
1787
1788 void spring_trap (object *op, object *victim)
1789
1790 int check_trigger (object *op, object *cause)
1791
1792 void drop (object *who, object *op)
1793
1794 void pick_up (object *who, object *op)
1795
1796 int cf_object_teleport (object *op, maptile *map, int x, int y)
1797
1798 void update_object (object *op, int action)
1799
1800 object *cf_create_object_by_name (utf8_string name)
1801
1802 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1803
1804 void player_lvl_adj (object *who, object *skill = 0)
1805
1806 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1807
1808 int calc_skill_exp (object *who, object *op, object *skill);
1809
1810 void push_button (object *op);
1811
1812 void use_trigger (object *op);
1813
1814 void add_button_link (object *button, maptile *map, int connected);
1815
1816 void remove_button_link (object *op);
1817
1818
1819 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1820
1821 object *cf_insert_ob_in_ob (object *ob, object *where)
1822
1823 # no clean way to get an object from an archetype - stupid idiotic
1824 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825
1826 object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$
1828 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1830 OUTPUT:
1831 RETVAL
1832
1833 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$
1835 CODE:
1836 {
1837 int unused_type;
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839 }
1840
1841 player *contr (object *op)
1842 CODE:
1843 RETVAL = op->contr;
1844 OUTPUT: RETVAL
1845
1846 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1847
1848 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1849
1850 object *get_nearest_player (object *ob)
1851 ALIAS: nearest_player = 0
1852 PREINIT:
1853 extern object *get_nearest_player (object *);
1854
1855 void rangevector (object *ob, object *other, int flags = 0)
1856 PROTOTYPE: $$;$
1857 PPCODE:
1858 {
1859 rv_vector rv;
1860 get_rangevector (ob, other, &rv, flags);
1861 EXTEND (SP, 5);
1862 PUSHs (newSVuv (rv.distance));
1863 PUSHs (newSViv (rv.distance_x));
1864 PUSHs (newSViv (rv.distance_y));
1865 PUSHs (newSViv (rv.direction));
1866 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1867 }
1868
1869 bool on_same_map_as (object *ob, object *other)
1870 CODE:
1871 RETVAL = on_same_map (ob, other);
1872 OUTPUT: RETVAL
1873
1874 const_utf8_string
1875 base_name (object *op, int plural = op->nrof > 1)
1876 CODE:
1877 RETVAL = query_base_name (op, plural);
1878 OUTPUT: RETVAL
1879
1880 object *decrease_ob_nr (object *op, unsigned long i)
1881
1882 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883
1884 player *player (object *op)
1885 CODE:
1886 RETVAL = op->contr;
1887 OUTPUT: RETVAL
1888
1889 void check_score (object *op)
1890
1891 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1892 CODE:
1893 new_draw_info (flags, 0, op, txt);
1894
1895 object *cf_player_send_inventory (object *op)
1896
1897 octet_string cf_player_get_ip (object *op)
1898 ALIAS: ip = 0
1899
1900 object *cf_player_get_marked_item (object *op)
1901 ALIAS: marked_item = 0
1902
1903 void cf_player_set_marked_item (object *op, object *ob)
1904
1905 partylist *cf_player_get_party (object *op)
1906 ALIAS: party = 0
1907
1908 void cf_player_set_party (object *op, partylist *party)
1909
1910 void kill_player (object *op)
1911
1912 void esrv_update_item (object *op, int what, object *item)
1913 C_ARGS: what, op, item
1914
1915 void clear_los (object *op)
1916
1917 int command_summon (object *op, utf8_string params)
1918
1919 int command_arrest (object *op, utf8_string params)
1920
1921
1922 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923
1924 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925
1926 int invoke (player *pl, int event, ...)
1927 CODE:
1928 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1930 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1931 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1932 OUTPUT: RETVAL
1933
1934 SV *registry (player *pl)
1935
1936 void
1937 save_stats (player *pl)
1938 CODE:
1939 pl->ob->stats.hp = pl->ob->stats.maxhp;
1940 pl->ob->stats.sp = pl->ob->stats.maxsp;
1941 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1942 pl->orig_stats = pl->ob->stats;
1943
1944 void cf_player_move (player *pl, int dir)
1945
1946 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1947
1948 bool
1949 cell_visible (player *pl, int dx, int dy)
1950 CODE:
1951 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1952 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1953 OUTPUT:
1954 RETVAL
1955
1956 void
1957 send (player *pl, SV *packet)
1958 CODE:
1959 {
1960 STRLEN len;
1961 char *buf = SvPVbyte (packet, len);
1962
1963 if (pl->ns)
1964 pl->ns->send_packet (buf, len);
1965 }
1966
1967 int
1968 listening (player *pl, int new_value = -1)
1969 CODE:
1970 RETVAL = pl->listening;
1971 if (new_value >= 0)
1972 pl->listening = new_value;
1973 OUTPUT:
1974 RETVAL
1975
1976 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1977 PROTOTYPE: $;$$$
1978 PPCODE:
1979 if (GIMME_V != G_VOID)
1980 {
1981 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1983 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1984 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1985 }
1986 if (map_path) sv_to (map_path, pl->savebed_map);
1987 if (x) sv_to (x, pl->bed_x);
1988 if (y) sv_to (y, pl->bed_y);
1989
1990 void
1991 list ()
1992 PPCODE:
1993 for_all_players (pl)
1994 XPUSHs (sv_2mortal (to_sv (pl)));
1995
1996
1997 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1998
1999 int invoke (maptile *map, int event, ...)
2000 CODE:
2001 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2003 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2004 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2005 OUTPUT: RETVAL
2006
2007 SV *registry (maptile *map)
2008
2009 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2010
2011 void
2012 maptile::instantiate ()
2013
2014 maptile *new ()
2015 PROTOTYPE:
2016 CODE:
2017 RETVAL = new maptile;
2018 OUTPUT:
2019 RETVAL
2020
2021 void
2022 maptile::players ()
2023 PPCODE:
2024 if (GIMME_V == G_SCALAR)
2025 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2026 else if (GIMME_V == G_ARRAY)
2027 {
2028 EXTEND (SP, THIS->players);
2029 for_all_players (pl)
2030 if (pl->ob && pl->ob->map == THIS)
2031 PUSHs (sv_2mortal (to_sv (pl->ob)));
2032 }
2033
2034 void
2035 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2036 CODE:
2037 {
2038 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2039 croak ("maptile::add_underlay: palette must be arrayref");
2040
2041 palette = SvRV (palette);
2042
2043 STRLEN idxlen;
2044 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2045
2046 for (int x = 0; x < THIS->width; ++x)
2047 for (int y = 0; y < THIS->height; ++y)
2048 {
2049 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2050 if (op->flag [FLAG_IS_FLOOR])
2051 goto skip_space;
2052
2053 {
2054 int offs = offset + y * stride + x;
2055 if (IN_RANGE_EXC (offs, 0, idxlen))
2056 {
2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2058 {
2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2075 }
2076 }
2077 }
2078
2079 skip_space: ;
2080 }
2081 }
2082
2083 void
2084 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2085 CODE:
2086 {
2087 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2088 croak ("maptile::set_regiondata: palette must be arrayref");
2089
2090 palette = SvRV (palette);
2091
2092 STRLEN idxlen;
2093 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2094
2095 region **regionmap = (region **)malloc (
2096 (av_len ((AV *)palette) + 1) * sizeof (region *));
2097 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2098
2099 for (int i = av_len ((AV *)palette) + 1; i--; )
2100 regionmap [i] = region::find (
2101 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2102
2103 for (int y = 0; y < THIS->height; ++y)
2104 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2105
2106 sfree (THIS->regions, THIS->size ());
2107 free (THIS->regionmap);
2108
2109 THIS->regions = regions;
2110 THIS->regionmap = regionmap;
2111 }
2112
2113 void
2114 maptile::create_region_treasure ()
2115 CODE:
2116 {
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2136 }
2137
2138 void play_sound_map (maptile *map, int x, int y, int sound_num)
2139
2140 int out_of_map (maptile *map, int x, int y)
2141
2142 void
2143 trigger (maptile *map, long connection, bool state = true)
2144 CODE:
2145 activate_connection (map, connection, state);
2146
2147 void
2148 get_connection (maptile *map, long connection)
2149 PPCODE:
2150 oblinkpt *obp = get_connection_links (map, connection);
2151 if (obp)
2152 for (objectlink *ol = obp->link; ol; ol = ol->next)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2154
2155 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2156
2157 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2158
2159 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2160 C_ARGS: str, map, nx, ny
2161
2162 void
2163 get_map_flags (maptile *map, int x, int y)
2164 PPCODE:
2165 {
2166 maptile *nmap = 0;
2167 I16 nx = 0, ny = 0;
2168 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2169
2170 EXTEND (SP, 4);
2171 PUSHs (sv_2mortal (newSViv (flags)));
2172
2173 if (GIMME_V == G_ARRAY)
2174 {
2175 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2176 PUSHs (sv_2mortal (newSViv (nx)));
2177 PUSHs (sv_2mortal (newSViv (ny)));
2178 }
2179 }
2180
2181 void
2182 at (maptile *map, unsigned int x, unsigned int y)
2183 PROTOTYPE: $$$
2184 PPCODE:
2185 {
2186 object *o;
2187 maptile *nmap = 0;
2188 I16 nx, ny;
2189
2190 get_map_flags (map, &nmap, x, y, &nx, &ny);
2191
2192 if (nmap)
2193 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2194 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2195 }
2196
2197 SV *
2198 bot_at (maptile *obj, unsigned int x, unsigned int y)
2199 PROTOTYPE: $$$
2200 ALIAS:
2201 top_at = 1
2202 flags_at = 2
2203 light_at = 3
2204 move_block_at = 4
2205 move_slow_at = 5
2206 move_on_at = 6
2207 move_off_at = 7
2208 INIT:
2209 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2210 CODE:
2211 switch (ix)
2212 {
2213 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2214 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2215 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2216 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2217 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2218 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2219 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2220 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2221 }
2222 OUTPUT: RETVAL
2223
2224 void fix_walls (maptile *map, int x, int y)
2225
2226 void fix_walls_around (maptile *map, int x, int y)
2227
2228 # worst xs function of my life
2229 bool
2230 _create_random_map (\
2231 maptile *self,\
2232 utf8_string wallstyle,\
2233 utf8_string wall_name,\
2234 utf8_string floorstyle,\
2235 utf8_string monsterstyle,\
2236 utf8_string treasurestyle,\
2237 utf8_string layoutstyle,\
2238 utf8_string doorstyle,\
2239 utf8_string decorstyle,\
2240 utf8_string origin_map,\
2241 utf8_string final_map,\
2242 utf8_string exitstyle,\
2243 utf8_string this_map,\
2244 utf8_string exit_on_final_map,\
2245 int xsize,\
2246 int ysize,\
2247 int expand2x,\
2248 int layoutoptions1,\
2249 int layoutoptions2,\
2250 int layoutoptions3,\
2251 int symmetry,\
2252 int difficulty,\
2253 int difficulty_given,\
2254 float difficulty_increase,\
2255 int dungeon_level,\
2256 int dungeon_depth,\
2257 int decoroptions,\
2258 int orientation,\
2259 int origin_y,\
2260 int origin_x,\
2261 U32 random_seed,\
2262 val64 total_map_hp,\
2263 int map_layout_style,\
2264 int treasureoptions,\
2265 int symmetry_used,\
2266 region *region,\
2267 utf8_string custom\
2268 )
2269 CODE:
2270 {
2271 random_map_params rmp;
2272
2273 assign (rmp.wallstyle , wallstyle);
2274 assign (rmp.wall_name , wall_name);
2275 assign (rmp.floorstyle , floorstyle);
2276 assign (rmp.monsterstyle , monsterstyle);
2277 assign (rmp.treasurestyle , treasurestyle);
2278 assign (rmp.layoutstyle , layoutstyle);
2279 assign (rmp.doorstyle , doorstyle);
2280 assign (rmp.decorstyle , decorstyle);
2281 assign (rmp.exitstyle , exitstyle);
2282 assign (rmp.exit_on_final_map, exit_on_final_map);
2283
2284 rmp.origin_map = origin_map;
2285 rmp.final_map = final_map;
2286 rmp.this_map = this_map;
2287 rmp.xsize = xsize;
2288 rmp.ysize = ysize;
2289 rmp.expand2x = expand2x;
2290 rmp.layoutoptions1 = layoutoptions1;
2291 rmp.layoutoptions2 = layoutoptions2;
2292 rmp.layoutoptions3 = layoutoptions3;
2293 rmp.symmetry = symmetry;
2294 rmp.difficulty = difficulty;
2295 rmp.difficulty_given = difficulty_given;
2296 rmp.difficulty_increase = difficulty_increase;
2297 rmp.dungeon_level = dungeon_level;
2298 rmp.dungeon_depth = dungeon_depth;
2299 rmp.decoroptions = decoroptions;
2300 rmp.orientation = orientation;
2301 rmp.origin_y = origin_y;
2302 rmp.origin_x = origin_x;
2303 rmp.random_seed = random_seed;
2304 rmp.total_map_hp = total_map_hp;
2305 rmp.map_layout_style = map_layout_style;
2306 rmp.treasureoptions = treasureoptions;
2307 rmp.symmetry_used = symmetry_used;
2308 rmp.region = region;
2309 rmp.custom = custom;
2310
2311 RETVAL = self->generate_random_map (&rmp);
2312 }
2313 OUTPUT:
2314 RETVAL
2315
2316 MODULE = cf PACKAGE = cf::arch
2317
2318 archetype *find (utf8_string name)
2319 CODE:
2320 RETVAL = archetype::find (name);
2321 OUTPUT:
2322 RETVAL
2323
2324 archetype *first()
2325 PROTOTYPE:
2326 CODE:
2327 RETVAL = first_archetype;
2328 OUTPUT: RETVAL
2329
2330 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2331
2332 MODULE = cf PACKAGE = cf::party
2333
2334 partylist *first ()
2335 PROTOTYPE:
2336 CODE:
2337 RETVAL = get_firstparty ();
2338 OUTPUT: RETVAL
2339
2340 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2341
2342 MODULE = cf PACKAGE = cf::region
2343
2344 void
2345 list ()
2346 PPCODE:
2347 for_all_regions (rgn)
2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2349
2350 region *find (utf8_string name)
2351 PROTOTYPE: $
2352 CODE:
2353 RETVAL = region::find (name);
2354 OUTPUT: RETVAL
2355
2356 region *find_fuzzy (utf8_string name)
2357 PROTOTYPE: $
2358 CODE:
2359 RETVAL = region::find_fuzzy (name);
2360 OUTPUT: RETVAL
2361
2362 int specificity (region *rgn)
2363 CODE:
2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2367 OUTPUT: RETVAL
2368
2369 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370
2371 MODULE = cf PACKAGE = cf::living
2372
2373 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374
2375 MODULE = cf PACKAGE = cf::settings
2376
2377 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378
2379 MODULE = cf PACKAGE = cf::client
2380
2381 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382
2383 int invoke (client *ns, int event, ...)
2384 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2388 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2389 OUTPUT: RETVAL
2390
2391 SV *registry (client *ns)
2392
2393 void
2394 list ()
2395 PPCODE:
2396 EXTEND (SP, clients.size ());
2397 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2398 PUSHs (sv_2mortal (to_sv (*i)));
2399
2400 void
2401 client::send_packet (SV *packet)
2402 CODE:
2403 {
2404 STRLEN len;
2405 char *buf = SvPVbyte (packet, len);
2406
2407 THIS->send_packet (buf, len);
2408 }
2409
2410 MODULE = cf PACKAGE = cf::face PREFIX = face_
2411
2412 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2413
2414 faceidx face_find (utf8_string name, faceidx defidx = 0)
2415
2416 faceidx alloc (utf8_string name)
2417 CODE:
2418 {
2419 do
2420 {
2421 RETVAL = faces.size ();
2422 faces.resize (RETVAL + 1);
2423 }
2424 while (!RETVAL); // crude way to leave index 0
2425
2426 faces [RETVAL].name = name;
2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2428
2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2431 }
2432 OUTPUT: RETVAL
2433
2434 void set (faceidx idx, int visibility, int magicmap)
2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2438 f->visibility = visibility;
2439 f->magicmap = magicmap;
2440
2441 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2447 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2448 CODE:
2449 {
2450 facedata *d = face_data (idx, faceset);
2451 assert (d);
2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469 }
2470
2471 void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479 void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491 animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496 animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498 {
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515 }
2516 OUTPUT: RETVAL
2517
2518 void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522