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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.227
Committed: Tue Jul 10 16:24:00 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.226: +15 -9 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_insert = cfapi_object_insert;
80
81 static PerlInterpreter *perl;
82
83 tstamp NOW, runtime;
84
85 global gbl_ev;
86 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 static SV *sv_runtime, *sv_next_tick;
88
89 bitset<NUM_EVENT_TYPES> ev_want_event;
90 bitset<NUM_TYPES> ev_want_type;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227 #if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233 #endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249 }
250
251 attachable &
252 attachable::operator =(const attachable &src)
253 {
254 //if (self || cb)
255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
256
257 attach = src.attach;
258 return *this;
259 }
260
261 template<typename T>
262 static bool
263 find_backref (void *ptr, T *obj)
264 {
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275 }
276
277 // for debugging, find "live" objects containing this ptr
278 void
279 find_backref (void *ptr)
280 {
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293 }
294
295 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
296
297 static SV *
298 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
299 {
300 SV *sv;
301
302 if (!ptr)
303 return &PL_sv_undef;
304
305 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
306 return sv_bless (newRV_noinc ((SV *)hv), stash);
307 }
308
309 static int
310 attachable_free (pTHX_ SV *sv, MAGIC *mg)
311 {
312 attachable *at = (attachable *)mg->mg_ptr;
313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
321 // next line makes sense, but most objects still have refcnt 0 by default
322 //at->refcnt_chk ();
323 return 0;
324 }
325
326 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
327
328 static SV *
329 newSVattachable (attachable *obj, HV *stash)
330 {
331 if (!obj)
332 return &PL_sv_undef;
333
334 if (!obj->self)
335 {
336 obj->self = newHV ();
337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
338
339 // now bless the object _once_
340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
345
346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
351 }
352
353 static void
354 clearSVptr (SV *sv)
355 {
356 if (SvROK (sv))
357 sv = SvRV (sv);
358
359 hv_clear ((HV *)sv);
360 sv_unmagic (sv, PERL_MAGIC_ext);
361 }
362
363 static long
364 SvPTR (SV *sv, const char *klass)
365 {
366 if (!sv_derived_from (sv, klass))
367 croak ("object of type %s expected", klass);
368
369 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
370
371 if (!mg)
372 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
373
374 return (long)mg->mg_ptr;
375 }
376
377 static long
378 SvPTR_ornull (SV *sv, const char *klass)
379 {
380 if (SvOK (sv))
381 return SvPTR (sv, klass);
382 else
383 return 0;
384 }
385
386 static inline SV *
387 newSVpv_utf8 (const char *s)
388 {
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392 }
393
394 static inline SV *
395 newSVpvn_utf8 (const char *s, STRLEN l)
396 {
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400 }
401
402 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
403 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
404 inline SV *to_sv (bool v) { return newSViv (v); }
405 inline SV *to_sv ( signed char v) { return newSViv (v); }
406 inline SV *to_sv (unsigned char v) { return newSViv (v); }
407 inline SV *to_sv ( signed short v) { return newSViv (v); }
408 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
409 inline SV *to_sv ( signed int v) { return newSViv (v); }
410 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
411 inline SV *to_sv ( signed long v) { return newSViv (v); }
412 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
413 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
414 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
415 inline SV *to_sv (float v) { return newSVnv (v); }
416 inline SV *to_sv (double v) { return newSVnv (v); }
417 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
418 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
419 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
420 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
421 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
422 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
423 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
424 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
425
426 inline SV *to_sv (object & v) { return to_sv (&v); }
427 inline SV *to_sv (living & v) { return to_sv (&v); }
428
429 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
431
432 inline SV *to_sv (UUID v)
433 {
434 char buf[128];
435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
436 return newSVpv (buf, 0);
437 }
438
439 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
440 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
441 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
442 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
443 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
444 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
448 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
450 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
451 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
452 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
453 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
454 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
455 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
456 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
457 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
458 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
460 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
461 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
462 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
463
464 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
465 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
466
467 template<class T>
468 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
469
470 template<int N>
471 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
472
473 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
474 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
475 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
476 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478 inline void sv_to (SV *sv, std::string &v)
479 {
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483 }
484
485 inline void sv_to (SV *sv, UUID &v)
486 {
487 unsigned int version;
488
489 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
490 croak ("unparsable uuid: %s", SvPV_nolen (sv));
491 }
492
493 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
494
495 static SV *
496 newSVdt_va (va_list &ap, data_type type)
497 {
498 SV *sv;
499
500 switch (type)
501 {
502 case DT_INT:
503 sv = newSViv (va_arg (ap, int));
504 break;
505
506 case DT_INT64:
507 sv = newSVval64 ((val64)va_arg (ap, sint64));
508 break;
509
510 case DT_DOUBLE:
511 sv = newSVnv (va_arg (ap, double));
512 break;
513
514 case DT_STRING:
515 {
516 char *str = (char *)va_arg (ap, const char *);
517 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
518 }
519 break;
520
521 case DT_DATA:
522 {
523 char *str = (char *)va_arg (ap, const void *);
524 int len = va_arg (ap, int);
525 sv = str ? newSVpv (str, len) : &PL_sv_undef;
526 }
527 break;
528
529 case DT_OBJECT:
530 sv = to_sv (va_arg (ap, object *));
531 break;
532
533 case DT_MAP:
534 // va_arg (object *) when void * is passed is an XSI extension
535 sv = to_sv (va_arg (ap, maptile *));
536 break;
537
538 case DT_CLIENT:
539 sv = to_sv (va_arg (ap, client *));
540 break;
541
542 case DT_PLAYER:
543 sv = to_sv (va_arg (ap, player *));
544 break;
545
546 case DT_ARCH:
547 sv = to_sv (va_arg (ap, archetype *));
548 break;
549
550 case DT_PARTY:
551 sv = to_sv (va_arg (ap, partylist *));
552 break;
553
554 case DT_REGION:
555 sv = to_sv (va_arg (ap, region *));
556 break;
557
558 default:
559 assert (("unhandled type in newSVdt_va", 0));
560 }
561
562 return sv;
563 }
564
565 static SV *
566 newSVdt (data_type type, ...)
567 {
568 va_list ap;
569
570 va_start (ap, type);
571 SV *sv = newSVdt_va (ap, type);
572 va_end (ap);
573
574 return sv;
575 }
576
577 static SV *
578 newSVcfapi (int type, ...)
579 {
580 SV *sv;
581
582 va_list ap;
583 va_start (ap, type);
584
585 switch (type)
586 {
587 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
588 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
589 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
590 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
591 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
592 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
593 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
594 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
595 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
596 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
597
598 default:
599 assert (("unhandled type in newSVcfapi", 0));
600 }
601
602 va_end (ap);
603
604 return sv;
605 }
606
607 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
608
609 SV *
610 registry (attachable *ext)
611 {
612 if (!ext->cb)
613 ext->cb = newAV ();
614
615 return newRV_inc ((SV *)ext->cb);
616 }
617
618 /////////////////////////////////////////////////////////////////////////////
619
620 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
621 {
622 return 0;
623 }
624
625 static CommArray_s rtn_cmd;
626
627 static int
628 runPluginCommand (object *obj, char *params)
629 {
630 return -1;
631 }
632
633 extern "C" void *cfperl_getPluginProperty (int *type, ...)
634 {
635 va_list args;
636 char *propname;
637 int i;
638 va_start (args, type);
639 propname = va_arg (args, char *);
640 //printf ("Property name: %s\n", propname);
641
642 if (!strcmp (propname, "command?"))
643 return NULL;
644 else if (!strcmp (propname, "Identification"))
645 {
646 va_end (args);
647 return (void *)PLUGIN_NAME;
648 }
649 else if (!strcmp (propname, "FullName"))
650 {
651 va_end (args);
652 return (void *)PLUGIN_VERSION;
653 }
654 else
655 va_end (args);
656
657 return NULL;
658 }
659
660 extern "C" int cfperl_postInitPlugin ()
661 {
662 int hooktype = 1;
663 int rtype = 0;
664
665 cf_init_plugin (gethook);
666
667 return 0;
668 }
669
670 extern "C" int cfperl_closePlugin ()
671 {
672 return 0;
673 }
674
675 void
676 cfperl_init ()
677 {
678 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
679 perl = perl_alloc ();
680 perl_construct (perl);
681
682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
683
684 const char *argv[] = {
685 settings.argv [0],
686 "-e"
687 "use Event; use Coro;" // required for bootstrap
688 "cf->bootstrap;" // required for datadir :*>
689 "unshift @INC, cf::datadir ();"
690 "require cf;"
691 };
692
693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
695 {
696 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE);
698 }
699
700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::init", G_DISCARD | G_VOID);
706 }
707 }
708
709 void cfperl_main ()
710 {
711 dSP;
712
713 PUSHMARK (SP);
714 PUTBACK;
715 call_pv ("cf::main", G_DISCARD | G_VOID);
716 }
717
718 void
719 attachable::instantiate ()
720 {
721 if (attach)
722 {
723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
724 attach = 0;
725 }
726 }
727
728 void
729 attachable::reattach ()
730 {
731 optimise ();
732 //TODO: check for _attachment's, very important for restarts
733 INVOKE_ATTACHABLE (REATTACH, this);
734 }
735
736 static event_klass klass_of[NUM_EVENT_TYPES] = {
737 # define def(type,name) KLASS_ ## type,
738 # include "eventinc.h"
739 # undef def
740 };
741
742 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
743
744 static void
745 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
746 {
747 // event must be in array
748 if (event >= 0 && event <= AvFILLp (registry))
749 {
750 SV *cbs_ = AvARRAY (registry)[event];
751
752 // element must be list of callback entries
753 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
754 {
755 AV *cbs = (AV *)SvRV (cbs_);
756
757 // no callback entries, no callbacks to call
758 if (AvFILLp (cbs) >= 0)
759 {
760 if (!callbacks)
761 {
762 callbacks = newAV ();
763 av_extend (callbacks, 16);
764 }
765
766 // never use SvREFCNT_inc to copy values, but its ok here :)
767 for (int i = 0; i <= AvFILLp (cbs); ++i)
768 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
769 }
770 }
771 }
772 }
773
774 void
775 attachable::gather_callbacks (AV *&callbacks, event_type event) const
776 {
777 ::gather_callbacks (callbacks, cb_attachable, event);
778
779 if (cb)
780 ::gather_callbacks (callbacks, cb, event);
781 }
782
783 void
784 global::gather_callbacks (AV *&callbacks, event_type event) const
785 {
786 ::gather_callbacks (callbacks, cb_global, event);
787 }
788
789 void
790 object::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 if (type <= AvFILLp (cb_type))
801 {
802 SV *registry = AvARRAY (cb_type)[type];
803
804 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
805 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
806 }
807
808 attachable::gather_callbacks (callbacks, event);
809 ::gather_callbacks (callbacks, cb_object, event);
810 }
811
812 void
813 archetype::gather_callbacks (AV *&callbacks, event_type event) const
814 {
815 attachable::gather_callbacks (callbacks, event);
816 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
817 }
818
819 void
820 client::gather_callbacks (AV *&callbacks, event_type event) const
821 {
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_client, event);
824 }
825
826 void
827 player::gather_callbacks (AV *&callbacks, event_type event) const
828 {
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_player, event);
831 }
832
833 void
834 maptile::gather_callbacks (AV *&callbacks, event_type event) const
835 {
836 attachable::gather_callbacks (callbacks, event);
837 ::gather_callbacks (callbacks, cb_map, event);
838 }
839
840 void
841 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842 {
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857 }
858
859 // very slow and inefficient way to recalculate the global want bitsets
860 void
861 _recalc_want ()
862 {
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888 }
889
890 bool
891 attachable::invoke (event_type event, ...)
892 {
893 data_type dt;
894
895 // callback call ordering should be:
896 // 1. per-object callback
897 // 2. per-class object
898 // 3. per-type callback
899 // 4. global callbacks
900
901 AV *callbacks = 0;
902 gather_callbacks (callbacks, event);
903
904 // short-circuit processing if no callbacks found/defined
905 if (!callbacks)
906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
910
911 CALL_BEGIN (3);
912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
914
915 //TODO: unhack
916 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
917 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
918 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
919 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
920 else if (global *gl = is_a<global>(this)) /*nop*/;
921 else
922 abort (); //TODO
923
924 for (;;)
925 {
926 dt = (data_type) va_arg (ap, int);
927
928 if (dt == DT_END)
929 break;
930 else if (dt == DT_AV)
931 {
932 AV *av = va_arg (ap, AV *);
933
934 for (int i = 0; i <= av_len (av); ++i)
935 XPUSHs (*av_fetch (av, i, 1));
936 }
937 else
938 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
939 }
940
941 va_end (ap);
942
943 CALL_CALL ("cf::do_invoke", G_SCALAR);
944 count = count > 0 ? POPi : 0;
945
946 CALL_END;
947
948 return count;
949 }
950
951 SV *
952 cfperl_result (int idx)
953 {
954 AV *av = get_av ("cfperl::invoke_results", 0);
955 if (!av)
956 return &PL_sv_undef;
957
958 SV **sv = av_fetch (av, idx, 0);
959 if (!sv)
960 return &PL_sv_undef;
961
962 return *sv;
963 }
964
965 int
966 cfperl_result_INT (int idx)
967 {
968 return SvIV (cfperl_result (idx));
969 }
970
971 double
972 cfperl_result_DOUBLE (int idx)
973 {
974 return SvNV (cfperl_result (idx));
975 }
976
977 /////////////////////////////////////////////////////////////////////////////
978
979 void
980 cfperl_emergency_save ()
981 {
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985 }
986
987 void
988 cfperl_cleanup (int make_core)
989 {
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994 }
995
996 void
997 cfperl_make_book (object *book, int level)
998 {
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004 }
1005
1006 void
1007 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008 {
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016 }
1017
1018 maptile *
1019 maptile::find_sync (const char *path, maptile *origin)
1020 {
1021 CALL_BEGIN (2);
1022 CALL_ARG (path);
1023 CALL_ARG (origin);
1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036 }
1037
1038 maptile *
1039 maptile::find_async (const char *path, maptile *origin)
1040 {
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056 }
1057
1058 void
1059 maptile::do_load_sync ()
1060 {
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
1065 }
1066
1067 void
1068 maptile::change_all_map_light (int change)
1069 {
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074 }
1075
1076 void
1077 object::enter_exit (object *exit)
1078 {
1079 if (type != PLAYER)
1080 return;
1081
1082 CALL_BEGIN (2);
1083 CALL_ARG (this);
1084 CALL_ARG (exit);
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END;
1087 }
1088
1089 void
1090 log_backtrace (const char *msg)
1091 {
1092 #if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102 #endif
1103 }
1104
1105 /////////////////////////////////////////////////////////////////////////////
1106
1107 struct EventAPI *watcher_base::GEventAPI;
1108 struct CoroAPI *coroapi::GCoroAPI;
1109
1110 int coroapi::cede_counter;
1111 tstamp coroapi::next_cede;
1112
1113 void coroapi::do_cede_to_tick ()
1114 {
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122 }
1123
1124 void coroapi::do_cede_every ()
1125 {
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130 }
1131
1132 void coroapi::do_cede_to_tick_every ()
1133 {
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137 }
1138
1139 void
1140 coroapi::wait_for_tick ()
1141 {
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145 }
1146
1147 void
1148 coroapi::wait_for_tick_begin ()
1149 {
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153 }
1154
1155 static void
1156 iw_dispatch (pe_event *ev)
1157 {
1158 iw *w = (iw *)ev->ext_data;
1159 w->call (*w);
1160 }
1161
1162 void
1163 iw::alloc ()
1164 {
1165 pe = GEventAPI->new_idle (0, 0);
1166
1167 WaREENTRANT_off (pe);
1168 pe->base.callback = (void *)iw_dispatch;
1169 pe->base.ext_data = (void *)this;
1170 }
1171
1172 static void iow_dispatch (pe_event *ev)
1173 {
1174 iow *w = (iow *)ev->ext_data;
1175 w->call (*w, ((pe_ioevent *)ev)->got);
1176 }
1177
1178 void
1179 iow::alloc ()
1180 {
1181 pe = GEventAPI->new_io (0, 0);
1182
1183 WaREENTRANT_off (pe);
1184 pe->base.callback = (void *)iow_dispatch;
1185 pe->base.ext_data = (void *)this;
1186
1187 pe->fd = -1;
1188 pe->poll = 0;
1189 }
1190
1191 void
1192 iow::fd (int fd)
1193 {
1194 pe->fd = fd;
1195 }
1196
1197 int
1198 iow::poll ()
1199 {
1200 return pe->poll;
1201 }
1202
1203 void
1204 iow::poll (int events)
1205 {
1206 if (pe->poll != events)
1207 {
1208 if (pe->poll) stop ();
1209 pe->poll = events;
1210 if (pe->poll) start ();
1211 }
1212 }
1213
1214 void
1215 _connect_to_perl ()
1216 {
1217 stash_cf = gv_stashpv ("cf" , 1);
1218
1219 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1220 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1221 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1222 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1223 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1228
1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1231
1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1236 cb_client = get_av ("cf::CB_CLIENT", 1);
1237 cb_type = get_av ("cf::CB_TYPE" , 1);
1238 cb_map = get_av ("cf::CB_MAP" , 1);
1239 }
1240
1241 MODULE = cf PACKAGE = cf PREFIX = cf_
1242
1243 BOOT:
1244 {
1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1247
1248 _connect_to_perl ();
1249
1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1260
1261 static const struct {
1262 const char *name;
1263 IV iv;
1264 } *civ, const_iv[] = {
1265 # define const_iv(name) { # name, (IV)name },
1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1267 const_iv (logBacktrace)
1268
1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1272
1273 const_iv (MAX_TIME)
1274
1275 const_iv (NUM_BODY_LOCATIONS)
1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1280 const_iv (body_wrist) const_iv (body_waist)
1281
1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1310
1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1312
1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1315
1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1323
1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1326 const_iv (WEAP_BLUD)
1327
1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1354
1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1359 const_iv (NDI_ALL)
1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1371 const_iv (SP_EXPLOSION)
1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1375 const_iv (SP_SMITE)
1376 const_iv (SP_MAGIC_MISSILE)
1377 const_iv (SP_SUMMON_GOLEM)
1378 const_iv (SP_DIMENSION_DOOR)
1379 const_iv (SP_MAGIC_MAPPING)
1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1403 const_iv (SP_DISPEL_RUNE)
1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1417 const_iv (F_LOCKED)
1418
1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1420
1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1423
1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1425
1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1428
1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1431
1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1433
1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1438
1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1441
1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1452 const_iv (SK_POISON_NAIL)
1453
1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1460
1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1462
1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1470
1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1472
1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475
1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477
1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479
1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1481
1482 // random map generator
1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485
1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1496 };
1497
1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1500
1501 static const struct {
1502 const char *name;
1503 int skip;
1504 IV klass;
1505 IV iv;
1506 } *eiv, event_iv[] = {
1507 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1508 # include "eventinc.h"
1509 # undef def
1510 };
1511
1512 AV *av = get_av ("cf::EVENT", 1);
1513
1514 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1515 {
1516 AV *event = newAV ();
1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1518 av_push (event, newSViv (eiv->klass));
1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1521 }
1522 }
1523
1524 void _connect_to_perl ()
1525
1526 void _recalc_want ()
1527
1528 void _global_reattach ()
1529 CODE:
1530 {
1531 // reattach to all attachable objects in the game.
1532 for_all_clients (ns)
1533 ns->reattach ();
1534
1535 for_all_objects (op)
1536 op->reattach ();
1537 }
1538
1539 void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543 # support function for map-world.ext
1544 void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546 {
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583 }
1584
1585 NV floor (NV x)
1586
1587 NV ceil (NV x)
1588
1589 NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601 NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613 void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1617 void server_tick ()
1618 CODE:
1619 NOW = now ();
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1622
1623 void
1624 log_backtrace (utf8_string msg)
1625
1626 void
1627 LOG (int flags, utf8_string msg)
1628 PROTOTYPE: $$
1629 C_ARGS: flags, "%s", msg
1630
1631 octet_string path_combine (octet_string base, octet_string path)
1632 PROTOTYPE: $$
1633
1634 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1635 PROTOTYPE: $$
1636
1637 const_octet_string
1638 get_maps_directory (octet_string path)
1639 PROTOTYPE: $
1640 ALIAS: maps_directory = 0
1641 CODE:
1642 RETVAL = create_pathname (path);
1643 OUTPUT: RETVAL
1644
1645 void
1646 sub_generation_inc ()
1647 CODE:
1648 PL_sub_generation++;
1649
1650 const_octet_string
1651 mapdir ()
1652 PROTOTYPE:
1653 ALIAS:
1654 mapdir = 0
1655 uniquedir = 1
1656 tmpdir = 2
1657 confdir = 3
1658 localdir = 4
1659 playerdir = 5
1660 datadir = 6
1661 CODE:
1662 switch (ix)
1663 {
1664 case 0: RETVAL = settings.mapdir ; break;
1665 case 1: RETVAL = settings.uniquedir; break;
1666 case 2: RETVAL = settings.tmpdir ; break;
1667 case 3: RETVAL = settings.confdir ; break;
1668 case 4: RETVAL = settings.localdir ; break;
1669 case 5: RETVAL = settings.playerdir; break;
1670 case 6: RETVAL = settings.datadir ; break;
1671 }
1672 OUTPUT: RETVAL
1673
1674 void abort ()
1675
1676 void reset_signals ()
1677
1678 void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680 void cleanup (octet_string cause, bool make_core = false)
1681
1682 void emergency_save ()
1683
1684 void _exit (int status = EXIT_SUCCESS)
1685
1686 UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692 #if _POSIX_MEMLOCK
1693
1694 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696 int munlockall ()
1697
1698 #endif
1699
1700 int find_animation (utf8_string text)
1701 PROTOTYPE: $
1702
1703 int random_roll (int min, int max, object *op, int goodbad);
1704
1705 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1706
1707 int
1708 exp_to_level (val64 exp)
1709 CODE:
1710 {
1711 int i = 0;
1712
1713 RETVAL = settings.max_level;
1714
1715 for (i = 1; i <= settings.max_level; i++)
1716 {
1717 if (levels[i] > exp)
1718 {
1719 RETVAL = i - 1;
1720 break;
1721 }
1722 }
1723 }
1724 OUTPUT: RETVAL
1725
1726 val64
1727 level_to_min_exp (int level)
1728 CODE:
1729 if (level > settings.max_level)
1730 RETVAL = levels[settings.max_level];
1731 else if (level < 1)
1732 RETVAL = 0;
1733 else
1734 RETVAL = levels[level];
1735 OUTPUT: RETVAL
1736
1737 SV *
1738 resistance_to_string (int atnr)
1739 CODE:
1740 if (atnr >= 0 && atnr < NROFATTACKS)
1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1742 else
1743 XSRETURN_UNDEF;
1744 OUTPUT: RETVAL
1745
1746 bool
1747 load_resource_file (octet_string filename)
1748
1749 MODULE = cf PACKAGE = cf::attachable
1750
1751 int
1752 valid (SV *obj)
1753 CODE:
1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1755 OUTPUT:
1756 RETVAL
1757
1758 void
1759 debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765 int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770 #object *mortals (U32 index)
1771 # CODE:
1772 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773 # OUTPUT: RETVAL
1774
1775 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1776
1777 MODULE = cf PACKAGE = cf::global
1778
1779 int invoke (SV *klass, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1785 OUTPUT: RETVAL
1786
1787 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1788
1789 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1790
1791 int invoke (object *op, int event, ...)
1792 CODE:
1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1797 OUTPUT: RETVAL
1798
1799 SV *registry (object *op)
1800
1801 int objects_size ()
1802 CODE:
1803 RETVAL = objects.size ();
1804 OUTPUT: RETVAL
1805
1806 object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811 int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816 object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821 const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825 {
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834 }
1835 OUTPUT:
1836 RETVAL
1837
1838 # missing properties
1839
1840 object *head (object *op)
1841 PROTOTYPE: $
1842 CODE:
1843 RETVAL = op->head_ ();
1844 OUTPUT: RETVAL
1845
1846 void
1847 inv (object *obj)
1848 PROTOTYPE: $
1849 PPCODE:
1850 {
1851 object *o;
1852 for (o = obj->inv; o; o = o->below)
1853 XPUSHs (sv_2mortal (to_sv (o)));
1854 }
1855
1856 void
1857 set_animation (object *op, int idx)
1858 CODE:
1859 SET_ANIMATION (op, idx);
1860
1861 int
1862 num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1866
1867 int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871 {
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882 }
1883 OUTPUT:
1884 RETVAL
1885
1886 object *find_best_object_match (object *op, utf8_string match)
1887
1888 object *find_marked_object (object *op)
1889
1890 int need_identify (object *obj);
1891
1892 int apply_shop_mat (object *shop_mat, object *op);
1893
1894 int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1899
1900 int move (object *op, int dir, object *originator = op)
1901 CODE:
1902 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT:
1904 RETVAL
1905
1906 void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1909
1910 void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1913
1914 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1916 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1917
1918 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1919
1920 int cf_object_change_map (object *op, int x, int y, maptile *map)
1921
1922 #//TODO
1923 object *clone_ (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1933
1934 int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1938
1939 int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1943
1944 void pay_player (object *op, uint64 amount)
1945
1946 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1947
1948 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1949
1950 void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1953
1954 void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1957
1958 object *check_for_spell (object *op, utf8_string spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1962
1963 int query_money (object *op)
1964 ALIAS: money = 0
1965
1966 val64 query_cost (object *op, object *who, int flags)
1967 ALIAS: cost = 0
1968
1969 void spring_trap (object *op, object *victim)
1970
1971 int check_trigger (object *op, object *cause)
1972
1973 void drop (object *who, object *op)
1974
1975 void pick_up (object *who, object *op)
1976
1977 int cf_object_teleport (object *op, maptile *map, int x, int y)
1978
1979 void update_object (object *op, int action)
1980
1981 object *cf_create_object_by_name (utf8_string name)
1982
1983 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1984
1985 void player_lvl_adj (object *who, object *skill = 0)
1986
1987 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1988
1989 int calc_skill_exp (object *who, object *op, object *skill);
1990
1991 void push_button (object *op);
1992
1993 void use_trigger (object *op);
1994
1995 void add_button_link (object *button, maptile *map, int connected);
1996
1997 void remove_button_link (object *op);
1998
1999
2000 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2001
2002 object *cf_insert_ob_in_ob (object *ob, object *where)
2003
2004 # no clean way to get an object from an archetype - stupid idiotic
2005 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2006
2007 object *new (utf8_string archetype = 0)
2008 PROTOTYPE: ;$
2009 CODE:
2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2011 OUTPUT:
2012 RETVAL
2013
2014 object *find_object (U32 tag)
2015
2016 # TODO: nuke
2017 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2018 PROTOTYPE: $$$$$$
2019 CODE:
2020 {
2021 int unused_type;
2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2023 }
2024
2025 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2026
2027 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2028
2029 object *get_nearest_player (object *ob)
2030 ALIAS: nearest_player = 0
2031 PREINIT:
2032 extern object *get_nearest_player (object *);
2033
2034 void rangevector (object *ob, object *other, int flags = 0)
2035 PROTOTYPE: $$;$
2036 PPCODE:
2037 {
2038 rv_vector rv;
2039 get_rangevector (ob, other, &rv, flags);
2040 EXTEND (SP, 5);
2041 PUSHs (newSVuv (rv.distance));
2042 PUSHs (newSViv (rv.distance_x));
2043 PUSHs (newSViv (rv.distance_y));
2044 PUSHs (newSViv (rv.direction));
2045 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2046 }
2047
2048 bool on_same_map_as (object *ob, object *other)
2049 CODE:
2050 RETVAL = on_same_map (ob, other);
2051 OUTPUT: RETVAL
2052
2053 const_utf8_string
2054 base_name (object *op, int plural = op->nrof > 1)
2055 CODE:
2056 RETVAL = query_base_name (op, plural);
2057 OUTPUT: RETVAL
2058
2059 object *decrease_ob_nr (object *op, unsigned long i)
2060
2061 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2062
2063 player *player (object *op)
2064 CODE:
2065 RETVAL = op->contr;
2066 OUTPUT: RETVAL
2067
2068 void check_score (object *op)
2069
2070 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2071 CODE:
2072 new_draw_info (flags, 0, op, txt);
2073
2074 void kill_player (object *op)
2075
2076 void esrv_update_item (object *op, int what, object *item)
2077 C_ARGS: what, op, item
2078
2079 int command_summon (object *op, utf8_string params)
2080
2081 int command_arrest (object *op, utf8_string params)
2082
2083
2084 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085
2086 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2087
2088 int invoke (player *pl, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096 SV *registry (player *pl)
2097
2098 void
2099 save_stats (player *pl)
2100 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2105
2106 void clear_los (player *pl)
2107
2108 void cf_player_move (player *pl, int dir)
2109
2110 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2111
2112 bool
2113 cell_visible (player *pl, int dx, int dy)
2114 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2117 OUTPUT:
2118 RETVAL
2119
2120 void
2121 send (player *pl, SV *packet)
2122 CODE:
2123 {
2124 STRLEN len;
2125 char *buf = SvPVbyte (packet, len);
2126
2127 if (pl->ns)
2128 pl->ns->send_packet (buf, len);
2129 }
2130
2131 int
2132 listening (player *pl, int new_value = -1)
2133 CODE:
2134 RETVAL = pl->listening;
2135 if (new_value >= 0)
2136 pl->listening = new_value;
2137 OUTPUT:
2138 RETVAL
2139
2140 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2141 PROTOTYPE: $;$$$
2142 PPCODE:
2143 if (GIMME_V != G_VOID)
2144 {
2145 EXTEND (SP, 3);
2146 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2147 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2148 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2149 }
2150 if (map_path) sv_to (map_path, pl->savebed_map);
2151 if (x) sv_to (x, pl->bed_x);
2152 if (y) sv_to (y, pl->bed_y);
2153
2154 void
2155 list ()
2156 PPCODE:
2157 for_all_players (pl)
2158 XPUSHs (sv_2mortal (to_sv (pl)));
2159
2160
2161 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163 int invoke (maptile *map, int event, ...)
2164 CODE:
2165 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2166 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2167 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2169 OUTPUT: RETVAL
2170
2171 SV *registry (maptile *map)
2172
2173 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2174
2175 void
2176 maptile::instantiate ()
2177
2178 maptile *new ()
2179 PROTOTYPE:
2180 CODE:
2181 RETVAL = new maptile;
2182 OUTPUT:
2183 RETVAL
2184
2185 void
2186 maptile::players ()
2187 PPCODE:
2188 if (GIMME_V == G_SCALAR)
2189 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2190 else if (GIMME_V == G_ARRAY)
2191 {
2192 EXTEND (SP, THIS->players);
2193 for_all_players (pl)
2194 if (pl->ob && pl->ob->map == THIS)
2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2196 }
2197
2198 void
2199 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201 {
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245 }
2246
2247 void
2248 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250 {
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275 }
2276
2277 void
2278 maptile::create_region_treasure ()
2279 CODE:
2280 {
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300 }
2301
2302 void play_sound_map (maptile *map, int x, int y, int sound_num)
2303
2304 int out_of_map (maptile *map, int x, int y)
2305
2306 void
2307 trigger (maptile *map, long connection, bool state = true)
2308 CODE:
2309 activate_connection (map, connection, state);
2310
2311 void
2312 get_connection (maptile *map, long connection)
2313 PPCODE:
2314 oblinkpt *obp = get_connection_links (map, connection);
2315 if (obp)
2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2318
2319 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2320
2321 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2322
2323 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2324 C_ARGS: str, map, nx, ny
2325
2326 void
2327 get_map_flags (maptile *map, int x, int y)
2328 PPCODE:
2329 {
2330 maptile *nmap = 0;
2331 I16 nx = 0, ny = 0;
2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2333
2334 EXTEND (SP, 4);
2335 PUSHs (sv_2mortal (newSViv (flags)));
2336
2337 if (GIMME_V == G_ARRAY)
2338 {
2339 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2340 PUSHs (sv_2mortal (newSViv (nx)));
2341 PUSHs (sv_2mortal (newSViv (ny)));
2342 }
2343 }
2344
2345 void
2346 at (maptile *map, unsigned int x, unsigned int y)
2347 PROTOTYPE: $$$
2348 PPCODE:
2349 {
2350 object *o;
2351 maptile *nmap = 0;
2352 I16 nx, ny;
2353
2354 get_map_flags (map, &nmap, x, y, &nx, &ny);
2355
2356 if (nmap)
2357 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2358 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2359 }
2360
2361 SV *
2362 bot_at (maptile *obj, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$
2364 ALIAS:
2365 top_at = 1
2366 flags_at = 2
2367 light_at = 3
2368 move_block_at = 4
2369 move_slow_at = 5
2370 move_on_at = 6
2371 move_off_at = 7
2372 INIT:
2373 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2374 CODE:
2375 switch (ix)
2376 {
2377 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2378 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2379 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2380 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2381 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2382 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2383 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2384 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2385 }
2386 OUTPUT: RETVAL
2387
2388 void fix_walls (maptile *map, int x, int y)
2389
2390 void fix_walls_around (maptile *map, int x, int y)
2391
2392 # worst xs function of my life
2393 bool
2394 _create_random_map (\
2395 maptile *self,\
2396 utf8_string wallstyle,\
2397 utf8_string wall_name,\
2398 utf8_string floorstyle,\
2399 utf8_string monsterstyle,\
2400 utf8_string treasurestyle,\
2401 utf8_string layoutstyle,\
2402 utf8_string doorstyle,\
2403 utf8_string decorstyle,\
2404 utf8_string origin_map,\
2405 utf8_string final_map,\
2406 utf8_string exitstyle,\
2407 utf8_string this_map,\
2408 utf8_string exit_on_final_map,\
2409 int xsize,\
2410 int ysize,\
2411 int expand2x,\
2412 int layoutoptions1,\
2413 int layoutoptions2,\
2414 int layoutoptions3,\
2415 int symmetry,\
2416 int difficulty,\
2417 int difficulty_given,\
2418 float difficulty_increase,\
2419 int dungeon_level,\
2420 int dungeon_depth,\
2421 int decoroptions,\
2422 int orientation,\
2423 int origin_y,\
2424 int origin_x,\
2425 U32 random_seed,\
2426 val64 total_map_hp,\
2427 int map_layout_style,\
2428 int treasureoptions,\
2429 int symmetry_used,\
2430 region *region,\
2431 utf8_string custom\
2432 )
2433 CODE:
2434 {
2435 random_map_params rmp;
2436
2437 assign (rmp.wallstyle , wallstyle);
2438 assign (rmp.wall_name , wall_name);
2439 assign (rmp.floorstyle , floorstyle);
2440 assign (rmp.monsterstyle , monsterstyle);
2441 assign (rmp.treasurestyle , treasurestyle);
2442 assign (rmp.layoutstyle , layoutstyle);
2443 assign (rmp.doorstyle , doorstyle);
2444 assign (rmp.decorstyle , decorstyle);
2445 assign (rmp.exitstyle , exitstyle);
2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2447
2448 rmp.origin_map = origin_map;
2449 rmp.final_map = final_map;
2450 rmp.this_map = this_map;
2451 rmp.xsize = xsize;
2452 rmp.ysize = ysize;
2453 rmp.expand2x = expand2x;
2454 rmp.layoutoptions1 = layoutoptions1;
2455 rmp.layoutoptions2 = layoutoptions2;
2456 rmp.layoutoptions3 = layoutoptions3;
2457 rmp.symmetry = symmetry;
2458 rmp.difficulty = difficulty;
2459 rmp.difficulty_given = difficulty_given;
2460 rmp.difficulty_increase = difficulty_increase;
2461 rmp.dungeon_level = dungeon_level;
2462 rmp.dungeon_depth = dungeon_depth;
2463 rmp.decoroptions = decoroptions;
2464 rmp.orientation = orientation;
2465 rmp.origin_y = origin_y;
2466 rmp.origin_x = origin_x;
2467 rmp.random_seed = random_seed;
2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2469 rmp.map_layout_style = map_layout_style;
2470 rmp.treasureoptions = treasureoptions;
2471 rmp.symmetry_used = symmetry_used;
2472 rmp.region = region;
2473 rmp.custom = custom;
2474
2475 RETVAL = self->generate_random_map (&rmp);
2476 }
2477 OUTPUT:
2478 RETVAL
2479
2480 MODULE = cf PACKAGE = cf::arch
2481
2482 archetype *find (utf8_string name)
2483 CODE:
2484 RETVAL = archetype::find (name);
2485 OUTPUT:
2486 RETVAL
2487
2488 int archetypes_size ()
2489 CODE:
2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493 archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498 object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2502 RETVAL
2503
2504 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2505
2506 MODULE = cf PACKAGE = cf::party
2507
2508 partylist *first ()
2509 PROTOTYPE:
2510 CODE:
2511 RETVAL = get_firstparty ();
2512 OUTPUT: RETVAL
2513
2514 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2515
2516 MODULE = cf PACKAGE = cf::region
2517
2518 void
2519 list ()
2520 PPCODE:
2521 for_all_regions (rgn)
2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2523
2524 region *find (utf8_string name)
2525 PROTOTYPE: $
2526 CODE:
2527 RETVAL = region::find (name);
2528 OUTPUT: RETVAL
2529
2530 region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2532 CODE:
2533 RETVAL = region::find_fuzzy (name);
2534 OUTPUT: RETVAL
2535
2536 int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2543 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2544
2545 MODULE = cf PACKAGE = cf::living
2546
2547 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2548
2549 MODULE = cf PACKAGE = cf::settings
2550
2551 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2552
2553 MODULE = cf PACKAGE = cf::client
2554
2555 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2556
2557 int invoke (client *ns, int event, ...)
2558 CODE:
2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2561 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2562 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2563 OUTPUT: RETVAL
2564
2565 SV *registry (client *ns)
2566
2567 void
2568 list ()
2569 PPCODE:
2570 EXTEND (SP, clients.size ());
2571 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2572 PUSHs (sv_2mortal (to_sv (*i)));
2573
2574 void
2575 client::send_packet (SV *packet)
2576 CODE:
2577 {
2578 STRLEN len;
2579 char *buf = SvPVbyte (packet, len);
2580
2581 THIS->send_packet (buf, len);
2582 }
2583
2584 MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588 faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590 faceidx alloc (utf8_string name)
2591 CODE:
2592 {
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605 }
2606 OUTPUT: RETVAL
2607
2608 void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2618 switch (ix)
2619 {
2620 case 0: f->type = value; break;
2621 case 1: f->visibility = value; break;
2622 case 2: f->magicmap = value; break;
2623 case 3: f->smooth = value; break;
2624 case 4: f->smoothlevel = value; break;
2625 }
2626
2627 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629 {
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649 }
2650
2651 void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659 void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671 animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2674 OUTPUT: RETVAL
2675
2676 animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678 {
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695 }
2696 OUTPUT: RETVAL
2697
2698 void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702