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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.41
Committed: Sun Sep 3 22:45:57 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.40: +160 -43 lines
Log Message:
string scanning (e.g. for patch) is not implemented ATM but should be easy
to add with an alternative constructor for object_thawer.

Rewrote flex scanner to be simpler, faster and more modularised.

Initial speedup: 16%

(ah well)

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 /* this is a stupid way to do things, and awkward to use for plug-in authors */
57 typedef struct
58 {
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70 } CFPContext;
71
72 static HV *obj_cache;
73 static PerlInterpreter *perl;
74
75 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
76
77 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
78 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
79 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
80 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
81 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
82 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
83 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
84
85 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86
87 static SV *
88 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
89 {
90 SV *sv;
91
92 if (!ptr)
93 return &PL_sv_undef;
94
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
97 }
98
99 template<class attachable>
100 SV *
101 newSVattachable (attachable *obj, const char *klass)
102 {
103 if (!obj)
104 return &PL_sv_undef;
105
106 if (!obj->self)
107 obj->self = newSVptr (obj, klass);
108
109 return newSVsv (obj->self);
110 }
111
112 static void
113 SVptr_cache_set (void *ptr, SV *sv)
114 {
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116 }
117
118 static SV *
119 SVptr_cache_get (void *ptr)
120 {
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124 }
125
126 static SV *
127 newSVptr_cached (void *ptr, const char *klass)
128 {
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 {
138 HV *hv = newHV ();
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141
142 SVptr_cache_set (ptr, sv);
143 }
144
145 return newSVsv (sv);
146 }
147
148 static void
149 clearSVptr (SV *sv)
150 {
151 if (SvROK (sv))
152 sv = SvRV (sv);
153
154 hv_clear ((HV *)sv);
155 sv_unmagic (sv, PERL_MAGIC_ext);
156 }
157
158 static long
159 SvPTR (SV *sv, const char *klass)
160 {
161 if (!sv_derived_from (sv, klass))
162 croak ("object of type %s expected", klass);
163
164 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
165
166 if (!mg)
167 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
168
169 return (long)mg->mg_ptr;
170 }
171
172 static long
173 SvPTR_ornull (SV *sv, const char *klass)
174 {
175 if (SvOK (sv))
176 return SvPTR (sv, klass);
177 else
178 return 0;
179 }
180
181 static SV *
182 newSVdt_va (va_list &ap, data_type type)
183 {
184 SV *sv;
185
186 switch (type)
187 {
188 case DT_INT:
189 sv = newSViv (va_arg (ap, int));
190 break;
191
192 case DT_INT64:
193 sv = newSVval64 ((val64)va_arg (ap, sint64));
194 break;
195
196 case DT_DOUBLE:
197 sv = newSVnv (va_arg (ap, double));
198 break;
199
200 case DT_STRING:
201 {
202 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
204 }
205 break;
206
207 case DT_DATA:
208 {
209 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef;
212 }
213 break;
214
215 case DT_OBJECT:
216 {
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break;
221
222 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
225 break;
226
227 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
229 break;
230
231 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
233 break;
234
235 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
237 break;
238
239 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
241 break;
242
243 default:
244 assert (("unhandled type in newSVdt_va", 0));
245 }
246
247 return sv;
248 }
249
250 static SV *
251 newSVdt (data_type type, ...)
252 {
253 va_list ap;
254
255 va_start (ap, type);
256 SV *sv = newSVdt_va (ap, type);
257 va_end (ap);
258
259 return sv;
260 }
261
262 static SV *
263 newSVcfapi (int type, ...)
264 {
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290 }
291
292 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293
294 SV *
295 registry_of (attachable_base *ext)
296 {
297 if (!ext->cb)
298 ext->cb = newAV ();
299
300 return newRV_inc ((SV *)ext->cb);
301 }
302
303 void attachable_base::clear ()
304 {
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330 }
331
332 void attachable_base::optimise ()
333 {
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346 }
347
348 void attachable_base::instantiate (data_type type, void *obj)
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370 }
371
372 /////////////////////////////////////////////////////////////////////////////
373
374 void reattach (data_type type, void *obj)
375 {
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394 }
395
396 template<class subclass>
397 void reattach (attachable<subclass> *obj)
398 {
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403 }
404
405 #include "kw_hash.h"
406
407 object_freezer::object_freezer ()
408 : dynbuf (128 * 1024, 64 * 1024)
409 {
410 av = newAV ();
411 }
412
413 object_freezer::~object_freezer ()
414 {
415 SvREFCNT_dec (av);
416 }
417
418 void object_freezer::put (attachable_base *ext)
419 {
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431 }
432
433 bool object_freezer::save (const char *filename)
434 {
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448
449 int fprintf (object_freezer &freezer, const char *format, ...)
450 {
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461 }
462
463 int fputs (const char *s, object_freezer &freezer)
464 {
465 freezer.add (s);
466 }
467
468 object_thawer::object_thawer (const char *filename)
469 {
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474
475 if (filename)
476 {
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
482 PUTBACK;
483
484 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
485 {
486 SPAGAIN;
487
488 // second value - perl objects
489 {
490 SV *sv = POPs;
491 if (SvROK (sv))
492 av = (AV *)SvREFCNT_inc (SvRV (sv));
493 }
494
495 // first value - text part, pad with 3 zeroes
496 {
497 SV *sv = POPs;
498 STRLEN len;
499 char *sv_ = SvPVbyte (sv, len);
500 text = newSV (len + sizeof (eof));
501 SvCUR_set (text, len);
502 memcpy (SvPVX (text), sv_, len);
503 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
504 }
505 }
506
507 PUTBACK;
508 FREETMPS;
509 LEAVE;
510 }
511
512 if (!text)
513 text = newSVpvn (eof, sizeof (eof));
514
515 line = SvPVX (text);
516 }
517
518 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
519 {
520 if (!av || oid < 0) // this is actually an error of sorts
521 return;
522
523 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
524 ext->clear ();
525
526 SV **svp = av_fetch ((AV *)av, oid, 0);
527
528 if (!svp || !SvROK (*svp))
529 {
530 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
531 return;
532 }
533
534 ext->self = *svp; *svp = &PL_sv_undef;
535 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
536
537 reattach (type, obj);
538 }
539
540 object_thawer::~object_thawer ()
541 {
542 if (text) SvREFCNT_dec (text);
543 if (av) SvREFCNT_dec (av);
544 }
545
546 char *fgets (char *s, int n, object_thawer &thawer)
547 {
548 char *p = thawer.line;
549 char *q = s;
550
551 while (--n)
552 {
553 if (!*p)
554 break;
555
556 *q++ = *p;
557
558 if (*p++ == '\n')
559 break;
560 }
561
562 *q = 0;
563 thawer.line = p;
564
565 return s == q ? 0 : s;
566 }
567
568 keyword object_thawer::get_kv ()
569 {
570 for (;;)
571 {
572 char *p = line;
573
574 if (!*p)
575 return KW_EOF;
576
577 // parse keyword
578 while (*p > ' ')
579 p++;
580
581 int klen = p - line;
582
583 if (*p++ != '\n')
584 {
585 // parse value
586 while (*p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
587 ++p;
588
589 last_value = p;
590
591 while (*p != '\n')
592 p++;
593
594 *p++ = 0;
595 }
596 else
597 last_value = 0;
598
599 line [klen] = 0;
600 keyword_idx *kw = kw_lex::match (line, klen);
601
602 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
603
604 if (kw)
605 {
606 line = p;
607 return kw->index;
608 }
609 else if (!*line || *line == '#')
610 {
611 // empty/comment line
612 line = p;
613 }
614 else
615 return KW_ERROR;
616 }
617 }
618
619 void object_thawer::get (shstr &sh) const
620 {
621 if (last_value)
622 sh = last_value;
623 else
624 {
625 sh = "<value missing>";
626 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
627 }
628 }
629
630 void object_thawer::get_ml (keyword kend, shstr &sh)
631 {
632 char kw[128];
633
634 // multi-line strings are delimited by "\nendXXX\n"
635 kw [0] = '\n';
636 strcpy (kw + 1, keyword_str [kend]);
637
638 char *end = strstr (line, kw);
639
640 if (!end)
641 {
642 sh = 0;
643 return;
644 }
645
646 *end = 0;
647 sh = line;
648
649 line = end + keyword_len [kend] + 1;
650
651 while (*line++ != '\n')
652 ;
653 }
654
655 sint32 object_thawer::get_sint32 () const
656 {
657 char *p = last_value;
658
659 if (!p)
660 return 0;
661
662 sint32 val = 0;
663 bool negate;
664
665 if (*p == '-')
666 {
667 negate = true;
668 ++p;
669 }
670 else
671 negate = false;
672
673 do
674 {
675 val *= 10;
676 val += *p++ - '0';
677 }
678 while (*p);
679
680 return negate ? -val : val;
681 }
682
683 sint64 object_thawer::get_sint64 () const
684 {
685 return last_value ? atoll (last_value) : 0;
686 }
687
688 double object_thawer::get_double () const
689 {
690 return last_value ? atof (last_value) : 0;
691 }
692
693 /////////////////////////////////////////////////////////////////////////////
694
695 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
696 {
697 return 0;
698 }
699
700 static CommArray_s rtn_cmd;
701
702 static int
703 runPluginCommand (object *obj, char *params)
704 {
705 dSP;
706
707 ENTER;
708 SAVETMPS;
709
710 PUSHMARK (SP);
711
712 EXTEND (SP, 3);
713 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
714 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
715
716 if (params)
717 PUSHs (sv_2mortal (newSVpv (params, 0)));
718
719 PUTBACK;
720 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
721 SPAGAIN;
722
723 if (SvTRUE (ERRSV))
724 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
725
726 int returnvalue = count > 0 ? POPi : -1;
727
728 PUTBACK;
729 FREETMPS;
730 LEAVE;
731
732 return returnvalue;
733 }
734
735 extern "C" void *cfperl_getPluginProperty (int *type, ...)
736 {
737 va_list args;
738 char *propname;
739 int i;
740 va_start (args, type);
741 propname = va_arg (args, char *);
742 //printf ("Property name: %s\n", propname);
743
744 if (!strcmp (propname, "command?"))
745 {
746 if (!perl)
747 return NULL;
748
749 const char *cmdname = va_arg (args, const char *);
750 HV *hv = get_hv ("cf::COMMAND", 1);
751 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
752
753 va_end (args);
754
755 if (svp)
756 {
757 // this is totaly broken, should stash it into %COMMAND
758 rtn_cmd.name = cmdname;
759 rtn_cmd.time = SvNV (*svp);
760 rtn_cmd.func = runPluginCommand;
761
762 return &rtn_cmd;
763 }
764 }
765 else if (!strcmp (propname, "Identification"))
766 {
767 va_end (args);
768 return (void*) PLUGIN_NAME;
769 }
770 else if (!strcmp (propname, "FullName"))
771 {
772 va_end (args);
773 return (void*) PLUGIN_VERSION;
774 }
775 else
776 va_end (args);
777
778 return NULL;
779 }
780
781 extern "C" int cfperl_postInitPlugin ()
782 {
783 int hooktype = 1;
784 int rtype = 0;
785
786 cf_init_plugin (gethook);
787
788 return 0;
789 }
790
791 extern "C" int cfperl_closePlugin ()
792 {
793 return 0;
794 }
795
796 void
797 cfperl_init ()
798 {
799 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
800 perl = perl_alloc ();
801 perl_construct (perl);
802
803 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
804
805 char *argv[] = {
806 "",
807 "-e"
808 "cf->bootstrap;"
809 "unshift @INC, cf::datadir ();"
810 "require cf;"
811 };
812
813 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
814 {
815 printf ("unable to initialize perl-interpreter, aborting.\n");
816 exit (EXIT_FAILURE);
817 }
818
819 obj_cache = newHV ();
820 }
821
822 void cfperl_main ()
823 {
824 dSP;
825
826 PUSHMARK (SP);
827 PUTBACK;
828 call_pv ("cf::main", G_DISCARD | G_VOID);
829 }
830
831 static event_klass klass_of[NUM_EVENT_TYPES] = {
832 # define def(type,name) KLASS_ ## type,
833 # include "eventinc.h"
834 # undef def
835 };
836
837 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
838
839 static void
840 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
841 {
842 // event must be in array
843 if (event >= 0 && event <= AvFILLp (registry))
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 {
855 if (!callbacks)
856 {
857 callbacks = newAV ();
858 av_extend (callbacks, 16);
859 }
860
861 // never use SvREFCNT_inc to copy values, but its ok here :)
862 for (int i = 0; i <= AvFILLp (cbs); ++i)
863 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
864 }
865 }
866 }
867 }
868
869 bool cfperl_invoke (event_type event, ...)
870 {
871 data_type dt;
872 va_list ap;
873
874 va_start (ap, event);
875
876 AV *callbacks = 0;
877
878 object *op;
879 player *pl;
880 mapstruct *map;
881
882 // callback call ordering is:
883 // 1. per-object callback (NYI)
884 // 2. per-class object
885 // 2a. per-type callback
886 // 4. global callbacks
887
888 gather_callbacks (callbacks, cb_global, event);
889
890 switch (KLASS_OF (event))
891 {
892 case KLASS_GLOBAL:
893 break;
894
895 case KLASS_OBJECT:
896 dt = (data_type) va_arg (ap, int);
897 assert (("first argument must be of type object", dt == DT_OBJECT));
898 op = va_arg (ap, object *);
899
900 if (op->cb)
901 gather_callbacks (callbacks, op->cb, event);
902
903 if (op->type)
904 {
905 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
906 {
907 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
908
909 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
910 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
911 }
912
913 if (op->type <= AvFILLp (cb_type))
914 {
915 SV *registry = AvARRAY (cb_type)[op->type];
916
917 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
918 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
919 }
920 }
921
922 gather_callbacks (callbacks, cb_object, event);
923
924 break;
925
926 case KLASS_PLAYER:
927 dt = (data_type) va_arg (ap, int);
928 assert (("first argument must be of type player", dt == DT_PLAYER));
929 pl = va_arg (ap, player *);
930
931 if (pl->cb)
932 gather_callbacks (callbacks, pl->cb, event);
933
934 gather_callbacks (callbacks, cb_player, event);
935 break;
936
937 case KLASS_MAP:
938 dt = (data_type) va_arg (ap, int);
939 assert (("first argument must be of type object", dt == DT_MAP));
940 map = va_arg (ap, mapstruct *);
941
942 if (map->cb)
943 gather_callbacks (callbacks, map->cb, event);
944
945 gather_callbacks (callbacks, cb_map, event);
946 break;
947
948 default:
949 assert (("unsupported event klass in cfperl_invoke", 0));
950 }
951
952 // short-circuit processing if no callbacks found/defined
953 if (!callbacks)
954 return 0;
955
956 dSP;
957 ENTER;
958 SAVETMPS;
959
960 PUSHMARK (SP);
961 EXTEND (SP, 3);
962
963 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
964 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
965
966 switch (KLASS_OF (event))
967 {
968 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
969 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
970 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
971 }
972
973 for (;;)
974 {
975 dt = (data_type) va_arg (ap, int);
976
977 if (dt == DT_END)
978 break;
979
980 if (dt == DT_AV)
981 {
982 AV *av = va_arg (ap, AV *);
983
984 for (int i = 0; i <= av_len (av); ++i)
985 XPUSHs (*av_fetch (av, i, 1));
986 }
987 else
988 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
989 }
990
991 va_end (ap);
992
993 PUTBACK;
994 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
995 SPAGAIN;
996
997 count = count > 0 ? POPi : 0;
998
999 FREETMPS;
1000 LEAVE;
1001
1002 return count;
1003 }
1004
1005 SV *
1006 cfperl_result (int idx)
1007 {
1008 AV *av = get_av ("cfperl::invoke_results", 0);
1009 if (!av)
1010 return &PL_sv_undef;
1011
1012 SV **sv = av_fetch (av, idx, 0);
1013 if (!sv)
1014 return &PL_sv_undef;
1015
1016 return *sv;
1017 }
1018
1019 int
1020 cfperl_result_INT (int idx)
1021 {
1022 return SvIV (cfperl_result (idx));
1023 }
1024
1025 MODULE = cf PACKAGE = cf PREFIX = cf_
1026
1027 BOOT:
1028 {
1029 HV *stash = gv_stashpv ("cf", 1);
1030
1031 static const struct {
1032 const char *name;
1033 IV iv;
1034 } *civ, const_iv[] = {
1035 # define const_iv(name) { # name, (IV)name },
1036 const_iv (llevError)
1037 const_iv (llevInfo)
1038 const_iv (llevDebug)
1039 const_iv (llevMonster)
1040
1041 const_iv (MAX_TIME)
1042 const_iv (PLAYER)
1043 const_iv (TRANSPORT)
1044 const_iv (ROD)
1045 const_iv (TREASURE)
1046 const_iv (POTION)
1047 const_iv (FOOD)
1048 const_iv (POISON)
1049 const_iv (BOOK)
1050 const_iv (CLOCK)
1051 const_iv (LIGHTNING)
1052 const_iv (ARROW)
1053 const_iv (BOW)
1054 const_iv (WEAPON)
1055 const_iv (ARMOUR)
1056 const_iv (PEDESTAL)
1057 const_iv (ALTAR)
1058 const_iv (LOCKED_DOOR)
1059 const_iv (SPECIAL_KEY)
1060 const_iv (MAP)
1061 const_iv (DOOR)
1062 const_iv (KEY)
1063 const_iv (TIMED_GATE)
1064 const_iv (TRIGGER)
1065 const_iv (GRIMREAPER)
1066 const_iv (MAGIC_EAR)
1067 const_iv (TRIGGER_BUTTON)
1068 const_iv (TRIGGER_ALTAR)
1069 const_iv (TRIGGER_PEDESTAL)
1070 const_iv (SHIELD)
1071 const_iv (HELMET)
1072 const_iv (HORN)
1073 const_iv (MONEY)
1074 const_iv (CLASS)
1075 const_iv (GRAVESTONE)
1076 const_iv (AMULET)
1077 const_iv (PLAYERMOVER)
1078 const_iv (TELEPORTER)
1079 const_iv (CREATOR)
1080 const_iv (SKILL)
1081 const_iv (EXPERIENCE)
1082 const_iv (EARTHWALL)
1083 const_iv (GOLEM)
1084 const_iv (THROWN_OBJ)
1085 const_iv (BLINDNESS)
1086 const_iv (GOD)
1087 const_iv (DETECTOR)
1088 const_iv (TRIGGER_MARKER)
1089 const_iv (DEAD_OBJECT)
1090 const_iv (DRINK)
1091 const_iv (MARKER)
1092 const_iv (HOLY_ALTAR)
1093 const_iv (PLAYER_CHANGER)
1094 const_iv (BATTLEGROUND)
1095 const_iv (PEACEMAKER)
1096 const_iv (GEM)
1097 const_iv (FIREWALL)
1098 const_iv (ANVIL)
1099 const_iv (CHECK_INV)
1100 const_iv (MOOD_FLOOR)
1101 const_iv (EXIT)
1102 const_iv (ENCOUNTER)
1103 const_iv (SHOP_FLOOR)
1104 const_iv (SHOP_MAT)
1105 const_iv (RING)
1106 const_iv (FLOOR)
1107 const_iv (FLESH)
1108 const_iv (INORGANIC)
1109 const_iv (SKILL_TOOL)
1110 const_iv (LIGHTER)
1111 const_iv (TRAP_PART)
1112 const_iv (WALL)
1113 const_iv (LIGHT_SOURCE)
1114 const_iv (MISC_OBJECT)
1115 const_iv (MONSTER)
1116 const_iv (SPAWN_GENERATOR)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (TOOL)
1120 const_iv (SPELLBOOK)
1121 const_iv (BUILDFAC)
1122 const_iv (CLOAK)
1123 const_iv (SPINNER)
1124 const_iv (GATE)
1125 const_iv (BUTTON)
1126 const_iv (CF_HANDLE)
1127 const_iv (HOLE)
1128 const_iv (TRAPDOOR)
1129 const_iv (SIGN)
1130 const_iv (BOOTS)
1131 const_iv (GLOVES)
1132 const_iv (SPELL)
1133 const_iv (SPELL_EFFECT)
1134 const_iv (CONVERTER)
1135 const_iv (BRACERS)
1136 const_iv (POISONING)
1137 const_iv (SAVEBED)
1138 const_iv (POISONCLOUD)
1139 const_iv (FIREHOLES)
1140 const_iv (WAND)
1141 const_iv (SCROLL)
1142 const_iv (DIRECTOR)
1143 const_iv (GIRDLE)
1144 const_iv (FORCE)
1145 const_iv (POTION_EFFECT)
1146 const_iv (EVENT_CONNECTOR)
1147 const_iv (CLOSE_CON)
1148 const_iv (CONTAINER)
1149 const_iv (ARMOUR_IMPROVER)
1150 const_iv (WEAPON_IMPROVER)
1151 const_iv (SKILLSCROLL)
1152 const_iv (DEEP_SWAMP)
1153 const_iv (IDENTIFY_ALTAR)
1154 const_iv (MENU)
1155 const_iv (RUNE)
1156 const_iv (TRAP)
1157 const_iv (POWER_CRYSTAL)
1158 const_iv (CORPSE)
1159 const_iv (DISEASE)
1160 const_iv (SYMPTOM)
1161 const_iv (BUILDER)
1162 const_iv (MATERIAL)
1163 const_iv (ITEM_TRANSFORMER)
1164 const_iv (QUEST)
1165
1166 const_iv (NUM_SUBTYPES)
1167
1168 const_iv (ST_BD_BUILD)
1169 const_iv (ST_BD_REMOVE)
1170
1171 const_iv (ST_MAT_FLOOR)
1172 const_iv (ST_MAT_WALL)
1173 const_iv (ST_MAT_ITEM)
1174
1175 const_iv (AT_PHYSICAL)
1176 const_iv (AT_MAGIC)
1177 const_iv (AT_FIRE)
1178 const_iv (AT_ELECTRICITY)
1179 const_iv (AT_COLD)
1180 const_iv (AT_CONFUSION)
1181 const_iv (AT_ACID)
1182 const_iv (AT_DRAIN)
1183 const_iv (AT_WEAPONMAGIC)
1184 const_iv (AT_GHOSTHIT)
1185 const_iv (AT_POISON)
1186 const_iv (AT_SLOW)
1187 const_iv (AT_PARALYZE)
1188 const_iv (AT_TURN_UNDEAD)
1189 const_iv (AT_FEAR)
1190 const_iv (AT_CANCELLATION)
1191 const_iv (AT_DEPLETE)
1192 const_iv (AT_DEATH)
1193 const_iv (AT_CHAOS)
1194 const_iv (AT_COUNTERSPELL)
1195 const_iv (AT_GODPOWER)
1196 const_iv (AT_HOLYWORD)
1197 const_iv (AT_BLIND)
1198 const_iv (AT_INTERNAL)
1199 const_iv (AT_LIFE_STEALING)
1200 const_iv (AT_DISEASE)
1201
1202 const_iv (QUEST_IN_PROGRESS)
1203 const_iv (QUEST_DONE_QUEST)
1204 const_iv (QUEST_DONE_TASK)
1205 const_iv (QUEST_START_QUEST)
1206 const_iv (QUEST_END_QUEST)
1207 const_iv (QUEST_START_TASK)
1208 const_iv (QUEST_END_TASK)
1209 const_iv (QUEST_OVERRIDE)
1210 const_iv (QUEST_ON_ACTIVATE)
1211
1212 const_iv (WEAP_HIT)
1213 const_iv (WEAP_SLASH)
1214 const_iv (WEAP_PIERCE)
1215 const_iv (WEAP_CLEAVE)
1216 const_iv (WEAP_SLICE)
1217 const_iv (WEAP_STAB)
1218 const_iv (WEAP_WHIP)
1219 const_iv (WEAP_CRUSH)
1220 const_iv (WEAP_BLUD)
1221
1222 const_iv (FLAG_ALIVE)
1223 const_iv (FLAG_WIZ)
1224 const_iv (FLAG_REMOVED)
1225 const_iv (FLAG_FREED)
1226 const_iv (FLAG_WAS_WIZ)
1227 const_iv (FLAG_APPLIED)
1228 const_iv (FLAG_UNPAID)
1229 const_iv (FLAG_USE_SHIELD)
1230 const_iv (FLAG_NO_PICK)
1231 const_iv (FLAG_ANIMATE)
1232 const_iv (FLAG_MONSTER)
1233 const_iv (FLAG_FRIENDLY)
1234 const_iv (FLAG_GENERATOR)
1235 const_iv (FLAG_IS_THROWN)
1236 const_iv (FLAG_AUTO_APPLY)
1237 const_iv (FLAG_TREASURE)
1238 const_iv (FLAG_PLAYER_SOLD)
1239 const_iv (FLAG_SEE_INVISIBLE)
1240 const_iv (FLAG_CAN_ROLL)
1241 const_iv (FLAG_OVERLAY_FLOOR)
1242 const_iv (FLAG_IS_TURNABLE)
1243 const_iv (FLAG_IS_USED_UP)
1244 const_iv (FLAG_IDENTIFIED)
1245 const_iv (FLAG_REFLECTING)
1246 const_iv (FLAG_CHANGING)
1247 const_iv (FLAG_SPLITTING)
1248 const_iv (FLAG_HITBACK)
1249 const_iv (FLAG_STARTEQUIP)
1250 const_iv (FLAG_BLOCKSVIEW)
1251 const_iv (FLAG_UNDEAD)
1252 const_iv (FLAG_SCARED)
1253 const_iv (FLAG_UNAGGRESSIVE)
1254 const_iv (FLAG_REFL_MISSILE)
1255 const_iv (FLAG_REFL_SPELL)
1256 const_iv (FLAG_NO_MAGIC)
1257 const_iv (FLAG_NO_FIX_PLAYER)
1258 const_iv (FLAG_IS_LIGHTABLE)
1259 const_iv (FLAG_TEAR_DOWN)
1260 const_iv (FLAG_RUN_AWAY)
1261 const_iv (FLAG_PICK_UP)
1262 const_iv (FLAG_UNIQUE)
1263 const_iv (FLAG_NO_DROP)
1264 const_iv (FLAG_WIZCAST)
1265 const_iv (FLAG_CAST_SPELL)
1266 const_iv (FLAG_USE_SCROLL)
1267 const_iv (FLAG_USE_RANGE)
1268 const_iv (FLAG_USE_BOW)
1269 const_iv (FLAG_USE_ARMOUR)
1270 const_iv (FLAG_USE_WEAPON)
1271 const_iv (FLAG_USE_RING)
1272 const_iv (FLAG_READY_RANGE)
1273 const_iv (FLAG_READY_BOW)
1274 const_iv (FLAG_XRAYS)
1275 const_iv (FLAG_NO_APPLY)
1276 const_iv (FLAG_IS_FLOOR)
1277 const_iv (FLAG_LIFESAVE)
1278 const_iv (FLAG_NO_STRENGTH)
1279 const_iv (FLAG_SLEEP)
1280 const_iv (FLAG_STAND_STILL)
1281 const_iv (FLAG_RANDOM_MOVE)
1282 const_iv (FLAG_ONLY_ATTACK)
1283 const_iv (FLAG_CONFUSED)
1284 const_iv (FLAG_STEALTH)
1285 const_iv (FLAG_WIZPASS)
1286 const_iv (FLAG_IS_LINKED)
1287 const_iv (FLAG_CURSED)
1288 const_iv (FLAG_DAMNED)
1289 const_iv (FLAG_SEE_ANYWHERE)
1290 const_iv (FLAG_KNOWN_MAGICAL)
1291 const_iv (FLAG_KNOWN_CURSED)
1292 const_iv (FLAG_CAN_USE_SKILL)
1293 const_iv (FLAG_BEEN_APPLIED)
1294 const_iv (FLAG_READY_SCROLL)
1295 const_iv (FLAG_USE_ROD)
1296 const_iv (FLAG_USE_HORN)
1297 const_iv (FLAG_MAKE_INVIS)
1298 const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED)
1300 const_iv (FLAG_IS_HILLY)
1301 const_iv (FLAG_READY_SKILL)
1302 const_iv (FLAG_READY_WEAPON)
1303 const_iv (FLAG_NO_SKILL_IDENT)
1304 const_iv (FLAG_BLIND)
1305 const_iv (FLAG_SEE_IN_DARK)
1306 const_iv (FLAG_IS_CAULDRON)
1307 const_iv (FLAG_NO_STEAL)
1308 const_iv (FLAG_ONE_HIT)
1309 const_iv (FLAG_CLIENT_SENT)
1310 const_iv (FLAG_BERSERK)
1311 const_iv (FLAG_NEUTRAL)
1312 const_iv (FLAG_NO_ATTACK)
1313 const_iv (FLAG_NO_DAMAGE)
1314 const_iv (FLAG_OBJ_ORIGINAL)
1315 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1316 const_iv (FLAG_ACTIVATE_ON_PUSH)
1317 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1318 const_iv (FLAG_IS_WATER)
1319 const_iv (FLAG_CONTENT_ON_GEN)
1320 const_iv (FLAG_IS_A_TEMPLATE)
1321 const_iv (FLAG_IS_BUILDABLE)
1322 const_iv (FLAG_AFK)
1323
1324 const_iv (NDI_BLACK)
1325 const_iv (NDI_WHITE)
1326 const_iv (NDI_NAVY)
1327 const_iv (NDI_RED)
1328 const_iv (NDI_ORANGE)
1329 const_iv (NDI_BLUE)
1330 const_iv (NDI_DK_ORANGE)
1331 const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN)
1333 const_iv (NDI_GREY)
1334 const_iv (NDI_BROWN)
1335 const_iv (NDI_GOLD)
1336 const_iv (NDI_TAN)
1337 const_iv (NDI_MAX_COLOR)
1338 const_iv (NDI_COLOR_MASK)
1339 const_iv (NDI_UNIQUE)
1340 const_iv (NDI_ALL)
1341
1342 const_iv (F_APPLIED)
1343 const_iv (F_LOCATION)
1344 const_iv (F_UNPAID)
1345 const_iv (F_MAGIC)
1346 const_iv (F_CURSED)
1347 const_iv (F_DAMNED)
1348 const_iv (F_OPEN)
1349 const_iv (F_NOPICK)
1350 const_iv (F_LOCKED)
1351
1352 const_iv (F_BUY)
1353 const_iv (F_SHOP)
1354 const_iv (F_SELL)
1355
1356 const_iv (P_BLOCKSVIEW)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_NEED_UPDATE)
1361 const_iv (P_NO_ERROR)
1362 const_iv (P_OUT_OF_MAP)
1363 const_iv (P_NEW_MAP)
1364
1365 const_iv (UP_OBJ_INSERT)
1366 const_iv (UP_OBJ_REMOVE)
1367 const_iv (UP_OBJ_CHANGE)
1368 const_iv (UP_OBJ_FACE)
1369
1370 const_iv (INS_NO_MERGE)
1371 const_iv (INS_ABOVE_FLOOR_ONLY)
1372 const_iv (INS_NO_WALK_ON)
1373 const_iv (INS_ON_TOP)
1374 const_iv (INS_BELOW_ORIGINATOR)
1375 const_iv (INS_MAP_LOAD)
1376
1377 const_iv (WILL_APPLY_HANDLE)
1378 const_iv (WILL_APPLY_TREASURE)
1379 const_iv (WILL_APPLY_EARTHWALL)
1380 const_iv (WILL_APPLY_DOOR)
1381 const_iv (WILL_APPLY_FOOD)
1382
1383 const_iv (SAVE_MODE)
1384 const_iv (SAVE_DIR_MODE)
1385
1386 const_iv (M_PAPER)
1387 const_iv (M_IRON)
1388 const_iv (M_GLASS)
1389 const_iv (M_LEATHER)
1390 const_iv (M_WOOD)
1391 const_iv (M_ORGANIC)
1392 const_iv (M_STONE)
1393 const_iv (M_CLOTH)
1394 const_iv (M_ADAMANT)
1395 const_iv (M_LIQUID)
1396 const_iv (M_SOFT_METAL)
1397 const_iv (M_BONE)
1398 const_iv (M_ICE)
1399 const_iv (M_SPECIAL)
1400
1401 const_iv (SK_EXP_ADD_SKILL)
1402 const_iv (SK_EXP_TOTAL)
1403 const_iv (SK_EXP_NONE)
1404 const_iv (SK_SUBTRACT_SKILL_EXP)
1405 const_iv (SK_EXP_SKILL_ONLY)
1406
1407 const_iv (SK_LOCKPICKING)
1408 const_iv (SK_HIDING)
1409 const_iv (SK_SMITHERY)
1410 const_iv (SK_BOWYER)
1411 const_iv (SK_JEWELER)
1412 const_iv (SK_ALCHEMY)
1413 const_iv (SK_STEALING)
1414 const_iv (SK_LITERACY)
1415 const_iv (SK_BARGAINING)
1416 const_iv (SK_JUMPING)
1417 const_iv (SK_DET_MAGIC)
1418 const_iv (SK_ORATORY)
1419 const_iv (SK_SINGING)
1420 const_iv (SK_DET_CURSE)
1421 const_iv (SK_FIND_TRAPS)
1422 const_iv (SK_MEDITATION)
1423 const_iv (SK_PUNCHING)
1424 const_iv (SK_FLAME_TOUCH)
1425 const_iv (SK_KARATE)
1426 const_iv (SK_CLIMBING)
1427 const_iv (SK_WOODSMAN)
1428 const_iv (SK_INSCRIPTION)
1429 const_iv (SK_ONE_HANDED_WEAPON)
1430 const_iv (SK_MISSILE_WEAPON)
1431 const_iv (SK_THROWING)
1432 const_iv (SK_USE_MAGIC_ITEM)
1433 const_iv (SK_DISARM_TRAPS)
1434 const_iv (SK_SET_TRAP)
1435 const_iv (SK_THAUMATURGY)
1436 const_iv (SK_PRAYING)
1437 const_iv (SK_CLAWING)
1438 const_iv (SK_LEVITATION)
1439 const_iv (SK_SUMMONING)
1440 const_iv (SK_PYROMANCY)
1441 const_iv (SK_EVOCATION)
1442 const_iv (SK_SORCERY)
1443 const_iv (SK_TWO_HANDED_WEAPON)
1444 const_iv (SK_SPARK_TOUCH)
1445 const_iv (SK_SHIVER)
1446 const_iv (SK_ACID_SPLASH)
1447 const_iv (SK_POISON_NAIL)
1448
1449 const_iv (SOUND_NEW_PLAYER)
1450 const_iv (SOUND_FIRE_ARROW)
1451 const_iv (SOUND_LEARN_SPELL)
1452 const_iv (SOUND_FUMBLE_SPELL)
1453 const_iv (SOUND_WAND_POOF)
1454 const_iv (SOUND_OPEN_DOOR)
1455 const_iv (SOUND_PUSH_PLAYER)
1456 const_iv (SOUND_PLAYER_HITS1)
1457 const_iv (SOUND_PLAYER_HITS2)
1458 const_iv (SOUND_PLAYER_HITS3)
1459 const_iv (SOUND_PLAYER_HITS4)
1460 const_iv (SOUND_PLAYER_IS_HIT1)
1461 const_iv (SOUND_PLAYER_IS_HIT2)
1462 const_iv (SOUND_PLAYER_IS_HIT3)
1463 const_iv (SOUND_PLAYER_KILLS)
1464 const_iv (SOUND_PET_IS_KILLED)
1465 const_iv (SOUND_PLAYER_DIES)
1466 const_iv (SOUND_OB_EVAPORATE)
1467 const_iv (SOUND_OB_EXPLODE)
1468 const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_TURN_HANDLE)
1470 const_iv (SOUND_FALL_HOLE)
1471 const_iv (SOUND_DRINK_POISON)
1472 const_iv (SOUND_CAST_SPELL_0)
1473
1474 const_iv (PREFER_LOW)
1475 const_iv (PREFER_HIGH)
1476
1477 const_iv (ATNR_PHYSICAL)
1478 const_iv (ATNR_MAGIC)
1479 const_iv (ATNR_FIRE)
1480 const_iv (ATNR_ELECTRICITY)
1481 const_iv (ATNR_COLD)
1482 const_iv (ATNR_CONFUSION)
1483 const_iv (ATNR_ACID)
1484 const_iv (ATNR_DRAIN)
1485 const_iv (ATNR_WEAPONMAGIC)
1486 const_iv (ATNR_GHOSTHIT)
1487 const_iv (ATNR_POISON)
1488 const_iv (ATNR_SLOW)
1489 const_iv (ATNR_PARALYZE)
1490 const_iv (ATNR_TURN_UNDEAD)
1491 const_iv (ATNR_FEAR)
1492 const_iv (ATNR_CANCELLATION)
1493 const_iv (ATNR_DEPLETE)
1494 const_iv (ATNR_DEATH)
1495 const_iv (ATNR_CHAOS)
1496 const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_GODPOWER)
1498 const_iv (ATNR_HOLYWORD)
1499 const_iv (ATNR_BLIND)
1500 const_iv (ATNR_INTERNAL)
1501 const_iv (ATNR_LIFE_STEALING)
1502 const_iv (ATNR_DISEASE)
1503
1504 const_iv (MAP_FLUSH)
1505 const_iv (MAP_PLAYER_UNIQUE)
1506 const_iv (MAP_BLOCK)
1507 const_iv (MAP_STYLE)
1508 const_iv (MAP_OVERLAY)
1509
1510 const_iv (MAP_IN_MEMORY)
1511 const_iv (MAP_SWAPPED)
1512 const_iv (MAP_LOADING)
1513 const_iv (MAP_SAVING)
1514
1515 const_iv (KLASS_GLOBAL)
1516 const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_PLAYER)
1518 const_iv (KLASS_MAP)
1519 };
1520
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1523
1524 static const struct {
1525 const char *name;
1526 int skip;
1527 IV klass;
1528 IV iv;
1529 } *eiv, event_iv[] = {
1530 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1531 # include "eventinc.h"
1532 # undef def
1533 };
1534
1535 AV *av = get_av ("cf::EVENT", 1);
1536
1537 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1538 {
1539 AV *event = newAV ();
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1544 }
1545
1546 static const struct {
1547 int dtype;
1548 const char *name;
1549 IV idx;
1550 } *cprop, prop_table[] = {
1551 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1552 prop (CFAPI_INT, MAP_PROP_FLAGS)
1553 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1554 prop (CFAPI_STRING, MAP_PROP_PATH)
1555 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1556 prop (CFAPI_STRING, MAP_PROP_NAME)
1557 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1558 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1559 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1560 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1561 prop (CFAPI_INT, MAP_PROP_WIDTH)
1562 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1563 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1564 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1565 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1566 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1567 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1568 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1569 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1570 prop (CFAPI_INT, MAP_PROP_SKY)
1571 prop (CFAPI_INT, MAP_PROP_WPARTX)
1572 prop (CFAPI_INT, MAP_PROP_WPARTY)
1573 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1574 prop (CFAPI_PREGION, MAP_PROP_REGION)
1575 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1576 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1577 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1578 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1579 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1580 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1581 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1582 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1583 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1584 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1585 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1586 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1587 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1588 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1589 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1590 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1591 prop (CFAPI_INT, OBJECT_PROP_X)
1592 prop (CFAPI_INT, OBJECT_PROP_Y)
1593 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1594 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1595 prop (CFAPI_INT, OBJECT_PROP_NROF)
1596 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1597 prop (CFAPI_INT, OBJECT_PROP_FACING)
1598 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1599 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1600 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1601 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1602 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1603 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1604 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1605 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1606 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1607 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1608 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1609 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1610 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1611 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1612 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1613 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1614 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1615 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1616 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1617 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1618 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1619 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1620 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1621 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1622 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1623 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1624 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1625 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1626 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1627 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1628 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1629 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1630 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1631 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1632 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1633 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1634 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1635 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1636 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1637 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1638 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1639 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1640 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1641 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1642 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1643 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1644 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1645 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1646 prop (CFAPI_INT, OBJECT_PROP_STR)
1647 prop (CFAPI_INT, OBJECT_PROP_DEX)
1648 prop (CFAPI_INT, OBJECT_PROP_CON)
1649 prop (CFAPI_INT, OBJECT_PROP_WIS)
1650 prop (CFAPI_INT, OBJECT_PROP_INT)
1651 prop (CFAPI_INT, OBJECT_PROP_POW)
1652 prop (CFAPI_INT, OBJECT_PROP_CHA)
1653 prop (CFAPI_INT, OBJECT_PROP_WC)
1654 prop (CFAPI_INT, OBJECT_PROP_AC)
1655 prop (CFAPI_INT, OBJECT_PROP_HP)
1656 prop (CFAPI_INT, OBJECT_PROP_SP)
1657 prop (CFAPI_INT, OBJECT_PROP_GP)
1658 prop (CFAPI_INT, OBJECT_PROP_FP)
1659 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1660 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1661 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1662 prop (CFAPI_INT, OBJECT_PROP_DAM)
1663 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1664 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1665 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1666 prop (CFAPI_INT, OBJECT_PROP_FACE)
1667 };
1668
1669 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1670 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1671
1672 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1673 {
1674 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1675 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1676 }
1677
1678 //I_EVENT_API (PACKAGE);
1679 }
1680
1681 void _reload_1 ()
1682 CODE:
1683 cb_global = get_av ("cf::CB_GLOBAL", 1);
1684 cb_object = get_av ("cf::CB_OBJECT", 1);
1685 cb_player = get_av ("cf::CB_PLAYER", 1);
1686 cb_type = get_av ("cf::CB_TYPE" , 1);
1687 cb_map = get_av ("cf::CB_MAP" , 1);
1688
1689 void _reload_2 ()
1690 CODE:
1691 {
1692 // reattach to all attachable objects in the game.
1693 for (player *pl = first_player; pl; pl = pl->next)
1694 reattach (pl);
1695
1696 for (mapstruct *map = first_map; map; map = map->next)
1697 reattach (map);
1698
1699 for (object *op = objects; op; op = op->next)
1700 reattach (op);
1701 }
1702
1703 NV floor (NV x)
1704
1705 NV ceil (NV x)
1706
1707 void server_tick ()
1708
1709 void
1710 LOG (int level, char *msg)
1711 PROTOTYPE: $$
1712 C_ARGS: (LogLevel)level, "%s", msg
1713
1714 char *path_combine (char *base, char *path)
1715 PROTOTYPE: $$
1716
1717 char *path_combine_and_normalize (char *base, char *path)
1718 PROTOTYPE: $$
1719
1720 const char *
1721 get_maps_directory (char *path)
1722 PROTOTYPE: $
1723 ALIAS: maps_directory = 0
1724 CODE:
1725 RETVAL = create_pathname (path);
1726 OUTPUT: RETVAL
1727
1728 void
1729 sub_generation_inc ()
1730 CODE:
1731 PL_sub_generation++;
1732
1733 char *
1734 mapdir ()
1735 PROTOTYPE:
1736 ALIAS:
1737 mapdir = 0
1738 uniquedir = 1
1739 tmpdir = 2
1740 confdir = 3
1741 localdir = 4
1742 playerdir = 5
1743 datadir = 6
1744 CODE:
1745 switch (ix)
1746 {
1747 case 0: RETVAL = settings.mapdir ; break;
1748 case 1: RETVAL = settings.uniquedir; break;
1749 case 2: RETVAL = settings.tmpdir ; break;
1750 case 3: RETVAL = settings.confdir ; break;
1751 case 4: RETVAL = settings.localdir ; break;
1752 case 5: RETVAL = settings.playerdir; break;
1753 case 6: RETVAL = settings.datadir ; break;
1754 }
1755 OUTPUT: RETVAL
1756
1757 int
1758 cf_find_animation (char *text)
1759 PROTOTYPE: $
1760
1761 int random_roll(int min, int max, object *op, int goodbad);
1762
1763 const char *cost_string_from_value(uint64 cost, int approx = 0)
1764
1765 int invoke (int event, ...)
1766 CODE:
1767 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1768 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1769 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1770 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1771 OUTPUT: RETVAL
1772
1773 int
1774 exp_to_level (val64 exp)
1775 CODE:
1776 {
1777 int i = 0;
1778
1779 RETVAL = settings.max_level;
1780
1781 for (i = 1; i <= settings.max_level; i++)
1782 {
1783 if (levels[i] > exp)
1784 {
1785 RETVAL = i - 1;
1786 break;
1787 }
1788 }
1789 }
1790 OUTPUT: RETVAL
1791
1792 val64
1793 level_to_min_exp (int level)
1794 CODE:
1795 if (level > settings.max_level)
1796 RETVAL = levels[settings.max_level];
1797 else if (level < 1)
1798 RETVAL = 0;
1799 else
1800 RETVAL = levels[level];
1801 OUTPUT: RETVAL
1802
1803 SV *
1804 resistance_to_string (int atnr)
1805 CODE:
1806 if (atnr >= 0 && atnr < NROFATTACKS)
1807 RETVAL = newSVpv (resist_plus[atnr], 0);
1808 else
1809 XSRETURN_UNDEF;
1810 OUTPUT: RETVAL
1811
1812 int
1813 _valid (SV *obj)
1814 CODE:
1815 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1816 OUTPUT:
1817 RETVAL
1818
1819 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1820
1821 int invoke (object *op, int event, ...)
1822 CODE:
1823 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1827 OUTPUT: RETVAL
1828
1829 SV *registry (object *op)
1830 CODE:
1831 RETVAL = registry_of (op);
1832 OUTPUT:
1833 RETVAL
1834
1835 object *head (object *op)
1836 PROTOTYPE: $
1837 ALIAS:
1838 more = 1
1839 above = 2
1840 below = 3
1841 CODE:
1842 switch (ix)
1843 {
1844 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1845 case 1: RETVAL = op->more; break;
1846 case 2: RETVAL = op->above; break;
1847 case 3: RETVAL = op->below; break;
1848 }
1849 OUTPUT:
1850 RETVAL
1851
1852 SV *
1853 get_property (object *obj, int type, int idx)
1854 CODE:
1855 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1856 OUTPUT: RETVAL
1857
1858 SV *
1859 set_property (object *obj, int type, int idx, SV *newval)
1860 CODE:
1861 switch (type)
1862 {
1863 case CFAPI_INT:
1864 cf_object_set_int_property (obj, idx, SvIV (newval));
1865 break;
1866 case CFAPI_LONG:
1867 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1868 break;
1869 case CFAPI_DOUBLE:
1870 {
1871 int unused_type;
1872 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1873 }
1874 break;
1875 case CFAPI_STRING:
1876 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1877 break;
1878 case CFAPI_POBJECT:
1879 {
1880 int unused_type;
1881 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1882 }
1883 break;
1884 default:
1885 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1886 }
1887
1888 # missing properties
1889
1890 void
1891 set_attacktype (object *obj, U32 attacktype)
1892 CODE:
1893 obj->attacktype = attacktype;
1894
1895 U32
1896 get_attacktype (object *obj)
1897 ALIAS:
1898 attacktype = 0
1899 CODE:
1900 RETVAL = obj->attacktype;
1901 OUTPUT: RETVAL
1902
1903 # missing in plug-in api, of course
1904 void
1905 set_food (object *obj, int food)
1906 CODE:
1907 obj->stats.food = food;
1908
1909 int
1910 get_food (object *obj)
1911 ALIAS:
1912 food = 0
1913 CODE:
1914 RETVAL = obj->stats.food;
1915 OUTPUT: RETVAL
1916
1917 void
1918 inv (object *obj)
1919 PROTOTYPE: $
1920 PPCODE:
1921 {
1922 object *o;
1923 for (o = obj->inv; o; o = o->below)
1924 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1925 }
1926
1927 int cf_object_get_resistance (object *op, int rtype)
1928 ALIAS: resistance = 0
1929
1930 int cf_object_get_flag (object *op, int flag)
1931 ALIAS: flag = 0
1932
1933 void cf_object_set_flag (object *op, int flag, int value)
1934
1935 int need_identify (const object *obj);
1936
1937 int apply_shop_mat (object *shop_mat, object *op);
1938
1939 int move (object *op, int dir, object *originator = op)
1940 CODE:
1941 RETVAL = move_ob (op, dir, originator);
1942 OUTPUT:
1943 RETVAL
1944
1945 void cf_object_apply (object *op, object *author, int flags = 0)
1946
1947 void cf_object_apply_below (object *op)
1948
1949 void cf_object_remove (object *op)
1950
1951 void cf_object_free (object *op)
1952
1953 object *cf_object_present_archname_inside (object *op, char *whatstr)
1954
1955 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1956
1957 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1958
1959 object *cf_object_clone (object *op, int clonetype = 0)
1960
1961 int cf_object_pay_item (object *op, object *buyer)
1962
1963 int cf_object_pay_amount (object *op, uint64 amount)
1964
1965 void pay_player (object *op, uint64 amount)
1966
1967 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1968
1969 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1970
1971 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1972
1973 void cf_object_learn_spell (object *op, object *sp)
1974
1975 void cf_object_forget_spell (object *op, object *sp)
1976
1977 object *cf_object_check_for_spell (object *op, char *spellname)
1978
1979 int cf_object_query_money (object *op)
1980 ALIAS: money = 0
1981
1982 int cf_object_query_cost (object *op, object *who, int flags)
1983 ALIAS: cost = 0
1984
1985 void cf_object_activate_rune (object *op , object *victim)
1986
1987 int cf_object_check_trigger (object *op, object *cause)
1988
1989 int cf_object_out_of_map (object *op, int x, int y)
1990
1991 void cf_object_drop (object *op, object *author)
1992
1993 void cf_object_take (object *op, object *author)
1994
1995 object *cf_object_insert_object (object *op, object *container)
1996
1997 const char *cf_object_get_msg (object *ob)
1998 ALIAS: msg = 0
1999
2000 object *cf_object_insert_in_ob (object *ob, object *where)
2001
2002 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2003
2004 void cf_object_update (object *op, int flags)
2005
2006 void cf_object_pickup (object *op, object *what)
2007
2008 object *cf_create_object_by_name (const char *name)
2009
2010 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
2011
2012 void player_lvl_adj (object *who, object *skill = 0)
2013
2014 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2015
2016 int calc_skill_exp (object *who, object *op, object *skill);
2017
2018 void push_button (object *op);
2019
2020 void use_trigger (object *op);
2021
2022 void add_button_link (object *button, mapstruct *map, int connected);
2023
2024 void remove_button_link (object *op);
2025
2026 void
2027 cf_object_set_resistance (object *op, int rtype, int val)
2028 CODE:
2029 if (rtype >= 0 && rtype < NROFATTACKS)
2030 op->resist[rtype] = val;
2031
2032
2033 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2034
2035 void cf_fix_object (object *pl)
2036 ALIAS: fix = 0
2037
2038 object *cf_insert_ob_in_ob (object *ob, object *where)
2039
2040 # no clean way to get an object from an archetype - stupid idiotic
2041 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2042
2043 object *new (const char *archetype = 0)
2044 PROTOTYPE: ;$
2045 CODE:
2046 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2047 OUTPUT:
2048 RETVAL
2049
2050 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
2051 PROTOTYPE: $$$$$$
2052 CODE:
2053 {
2054 int unused_type;
2055 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2056 }
2057
2058 # syntatic sugar for easier use in event callbacks.
2059 const char *options (object *op)
2060 CODE:
2061 RETVAL = op->name;
2062 OUTPUT:
2063 RETVAL
2064
2065 player *contr (object *op)
2066 CODE:
2067 RETVAL = op->contr;
2068 OUTPUT: RETVAL
2069
2070 const char *get_ob_key_value (object *op, const char *key)
2071
2072 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2073
2074 object *get_nearest_player (object *ob)
2075 ALIAS: nearest_player = 0
2076 PREINIT:
2077 extern object *get_nearest_player (object *);
2078
2079 void rangevector (object *ob, object *other, int flags = 0)
2080 PROTOTYPE: $$;$
2081 PPCODE:
2082 {
2083 rv_vector rv;
2084 get_rangevector (ob, other, &rv, flags);
2085 EXTEND (SP, 5);
2086 PUSHs (newSVuv (rv.distance));
2087 PUSHs (newSViv (rv.distance_x));
2088 PUSHs (newSViv (rv.distance_y));
2089 PUSHs (newSViv (rv.direction));
2090 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2091 }
2092
2093 bool on_same_map_as (object *ob, object *other)
2094 CODE:
2095 RETVAL = on_same_map (ob, other);
2096 OUTPUT: RETVAL
2097
2098 char *
2099 base_name (object *ob, int plural)
2100 CODE:
2101 RETVAL = cf_query_base_name (ob, plural);
2102 OUTPUT: RETVAL
2103
2104 living *
2105 stats (object *ob)
2106 CODE:
2107 RETVAL = &ob->stats;
2108 OUTPUT: RETVAL
2109
2110
2111 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2112
2113 player *player (object *op)
2114 CODE:
2115 RETVAL = op->contr;
2116 OUTPUT: RETVAL
2117
2118 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2119
2120 object *cf_player_send_inventory (object *op)
2121
2122 char *cf_player_get_ip (object *op)
2123 ALIAS: ip = 0
2124
2125 object *cf_player_get_marked_item (object *op)
2126 ALIAS: marked_item = 0
2127
2128 void cf_player_set_marked_item (object *op, object *ob)
2129
2130 partylist *cf_player_get_party (object *op)
2131 ALIAS: party = 0
2132
2133 void cf_player_set_party (object *op, partylist *party)
2134
2135 void kill_player (object *op)
2136
2137 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2138
2139 int invoke (player *pl, int event, ...)
2140 CODE:
2141 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2142 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2143 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2144 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2145 OUTPUT: RETVAL
2146
2147 SV *registry (player *pl)
2148 CODE:
2149 RETVAL = registry_of (pl);
2150 OUTPUT:
2151 RETVAL
2152
2153 player *cf_player_find (char *name)
2154 PROTOTYPE: $
2155
2156 void cf_player_move (player *pl, int dir)
2157
2158 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2159
2160 # nonstandard
2161 object *ob (player *pl)
2162 CODE:
2163 RETVAL = pl->ob;
2164 OUTPUT: RETVAL
2165
2166 player *first ()
2167 CODE:
2168 RETVAL = first_player;
2169 OUTPUT: RETVAL
2170
2171 player *next (player *pl)
2172 CODE:
2173 RETVAL = pl->next;
2174 OUTPUT: RETVAL
2175
2176 bool
2177 cell_visible (player *pl, int dx, int dy)
2178 CODE:
2179 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2180 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2181 OUTPUT:
2182 RETVAL
2183
2184 char *
2185 client (player *pl)
2186 CODE:
2187 RETVAL = pl->socket.client;
2188 OUTPUT:
2189 RETVAL
2190
2191 char *
2192 host (player *pl)
2193 CODE:
2194 RETVAL = pl->socket.host;
2195 OUTPUT:
2196 RETVAL
2197
2198 char *
2199 killer (player *pl, char *killer = 0)
2200 CODE:
2201 if (killer)
2202 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2203 RETVAL = pl->killer;
2204 OUTPUT:
2205 RETVAL
2206
2207 void
2208 buggy_mapscroll (player *pl, int value = 1)
2209 CODE:
2210 pl->socket.buggy_mapscroll = value;
2211
2212 void
2213 send (player *pl, SV *packet)
2214 CODE:
2215 {
2216 STRLEN len;
2217 char *buf = SvPVbyte (packet, len);
2218
2219 Write_String_To_Socket (&pl->socket, buf, len);
2220 }
2221
2222 int
2223 listening (player *pl, int new_value = -1)
2224 CODE:
2225 RETVAL = pl->listening;
2226 if (new_value >= 0)
2227 pl->listening = new_value;
2228 OUTPUT:
2229 RETVAL
2230
2231 void get_savebed (player *pl)
2232 ALIAS:
2233 savebed = 0
2234 PPCODE:
2235 EXTEND (SP, 3);
2236 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2237 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2238 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2239
2240 void set_savebed (player *pl, char *map_path, int x, int y)
2241 CODE:
2242 strcpy (pl->savebed_map, map_path);
2243 pl->bed_x = x;
2244 pl->bed_y = y;
2245
2246 void
2247 list ()
2248 PPCODE:
2249 {
2250 player *pl;
2251 for (pl = first_player; pl; pl = pl->next)
2252 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2253 }
2254
2255 bool
2256 peaceful (player *pl, bool new_setting = 0)
2257 PROTOTYPE: $;$
2258 CODE:
2259 RETVAL = pl->peaceful;
2260 if (items > 1)
2261 pl->peaceful = new_setting;
2262 OUTPUT:
2263 RETVAL
2264
2265 living *
2266 orig_stats (player *pl)
2267 CODE:
2268 RETVAL = &pl->orig_stats;
2269 OUTPUT: RETVAL
2270
2271 living *
2272 last_stats (player *pl)
2273 CODE:
2274 RETVAL = &pl->last_stats;
2275 OUTPUT: RETVAL
2276
2277
2278 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2279
2280 mapstruct *first ()
2281 PROTOTYPE:
2282 CODE:
2283 RETVAL = first_map;
2284 OUTPUT: RETVAL
2285
2286 mapstruct *next (mapstruct *map)
2287 PROTOTYPE:
2288 CODE:
2289 RETVAL = map->next;
2290 OUTPUT: RETVAL
2291
2292 int invoke (mapstruct *map, int event, ...)
2293 CODE:
2294 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2295 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2296 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2297 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2298 OUTPUT: RETVAL
2299
2300 SV *registry (mapstruct *map)
2301 CODE:
2302 RETVAL = registry_of (map);
2303 OUTPUT:
2304 RETVAL
2305
2306 SV *
2307 get_property (mapstruct *obj, int type, int idx)
2308 CODE:
2309 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2310 OUTPUT: RETVAL
2311
2312 SV *
2313 set_property (mapstruct *obj, int type, int idx, SV *newval)
2314 CODE:
2315 switch (type)
2316 {
2317 case CFAPI_INT:
2318 cf_map_set_int_property (obj, idx, SvIV (newval));
2319 break;
2320 default:
2321 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2322 }
2323
2324 mapstruct *new (int width, int height)
2325 PROTOTYPE:
2326 CODE:
2327 {
2328 RETVAL = get_empty_map (width, height);
2329 }
2330 OUTPUT:
2331 RETVAL
2332
2333 void delete_map (mapstruct *map)
2334
2335 void clean_tmp_map (mapstruct *map)
2336
2337 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2338
2339 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2340 CODE:
2341 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2342 OUTPUT:
2343 RETVAL
2344
2345 char *tile_path (mapstruct *map, unsigned int dir)
2346 CODE:
2347 if (dir >= 4)
2348 XSRETURN_UNDEF;
2349 RETVAL = map->tile_path [dir];
2350 OUTPUT:
2351 RETVAL
2352
2353 mapstruct *ready_map_name (char *name, int flags = 0)
2354 PROTOTYPE: $;$
2355 ALIAS:
2356 find = 0
2357 get_map = 1
2358
2359 mapstruct *has_been_loaded (char *name)
2360 PROTOTYPE: $
2361
2362 # whoever "designed" the plug-in api should have wasted
2363 # his/her time with staying away from the project - would have
2364 # saved others a lot of time, without doubt.
2365 void set_path (mapstruct *where, char *path)
2366 CODE:
2367 strcpy (where->path, path);
2368
2369 int in_memory (mapstruct *map)
2370 CODE:
2371 RETVAL = map->in_memory;
2372 OUTPUT:
2373 RETVAL
2374
2375 bool unique (mapstruct *map)
2376 CODE:
2377 RETVAL = map->unique;
2378 OUTPUT:
2379 RETVAL
2380
2381 void set_unique (mapstruct *map, bool unique)
2382 CODE:
2383 map->unique = unique;
2384
2385 void
2386 trigger (mapstruct *map, long connection, bool state = true)
2387 CODE:
2388 activate_connection (map, connection, state);
2389
2390 void
2391 get_connection (mapstruct *map, long connection)
2392 PPCODE:
2393 oblinkpt *obp = get_connection_links (map, connection);
2394 if (obp)
2395 for (objectlink *ol = obp->link; ol; ol = ol->next)
2396 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2397
2398 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2399
2400 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2401
2402 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2403 C_ARGS: str, map, nx, ny
2404
2405 void
2406 cf_map_normalise (mapstruct *map, int x, int y)
2407 PPCODE:
2408 {
2409 mapstruct *nmap = 0;
2410 I16 nx = 0, ny = 0;
2411 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2412
2413 EXTEND (SP, 4);
2414 PUSHs (sv_2mortal (newSViv (flags)));
2415
2416 if (GIMME_V == G_ARRAY)
2417 {
2418 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2419 PUSHs (sv_2mortal (newSViv (nx)));
2420 PUSHs (sv_2mortal (newSViv (ny)));
2421 }
2422 }
2423
2424 void
2425 at (mapstruct *map, unsigned int x, unsigned int y)
2426 PROTOTYPE: $$$
2427 PPCODE:
2428 {
2429 object *o;
2430 mapstruct *nmap = 0;
2431 I16 nx, ny;
2432
2433 get_map_flags (map, &nmap, x, y, &nx, &ny);
2434
2435 if (nmap)
2436 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2437 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2438 }
2439
2440 SV *
2441 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2442 PROTOTYPE: $$$
2443 ALIAS:
2444 top_at = 1
2445 flags_at = 2
2446 light_at = 3
2447 move_block_at = 4
2448 move_slow_at = 5
2449 move_on_at = 6
2450 move_off_at = 7
2451 INIT:
2452 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2453 CODE:
2454 switch (ix)
2455 {
2456 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2457 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2458 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2459 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2460 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2461 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2462 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2463 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2464 }
2465 OUTPUT:
2466 RETVAL
2467
2468
2469 MODULE = cf PACKAGE = cf::arch
2470
2471 archetype *find (const char *name)
2472 CODE:
2473 RETVAL = find_archetype (name);
2474 OUTPUT:
2475 RETVAL
2476
2477 archetype *first()
2478 PROTOTYPE:
2479 CODE:
2480 RETVAL = first_archetype;
2481 OUTPUT: RETVAL
2482
2483 archetype *next (archetype *arch)
2484 CODE:
2485 RETVAL = arch->next;
2486 OUTPUT: RETVAL
2487
2488 archetype *head (archetype *arch)
2489 CODE:
2490 RETVAL = arch->head;
2491 OUTPUT: RETVAL
2492
2493 archetype *more (archetype *arch)
2494 CODE:
2495 RETVAL = arch->more;
2496 OUTPUT: RETVAL
2497
2498 const char *name (archetype *arch)
2499 CODE:
2500 RETVAL = arch->name;
2501 OUTPUT: RETVAL
2502
2503 object *clone (archetype *arch)
2504 CODE:
2505 RETVAL = &arch->clone;
2506 OUTPUT: RETVAL
2507
2508 MODULE = cf PACKAGE = cf::party
2509
2510 partylist *first ()
2511 PROTOTYPE:
2512 CODE:
2513 RETVAL = get_firstparty ();
2514 OUTPUT: RETVAL
2515
2516 partylist *next (partylist *party)
2517 CODE:
2518 RETVAL = party->next;
2519 OUTPUT: RETVAL
2520
2521 const char *name (partylist *party)
2522 CODE:
2523 RETVAL = party->partyname;
2524 OUTPUT: RETVAL
2525
2526 const char *password (partylist *party)
2527 CODE:
2528 RETVAL = party->passwd;
2529 OUTPUT: RETVAL
2530
2531 MODULE = cf PACKAGE = cf::region
2532
2533 region *first ()
2534 PROTOTYPE:
2535 CODE:
2536 RETVAL = first_region;
2537 OUTPUT: RETVAL
2538
2539 region *next (region *reg)
2540 CODE:
2541 RETVAL = reg->next;
2542 OUTPUT: RETVAL
2543
2544 const char *name (region *reg)
2545 CODE:
2546 RETVAL = reg->name;
2547 OUTPUT: RETVAL
2548
2549 region *parent (region *reg)
2550 CODE:
2551 RETVAL = reg->parent;
2552 OUTPUT: RETVAL
2553
2554 const char *longname (region *reg)
2555 CODE:
2556 RETVAL = reg->longname;
2557 OUTPUT: RETVAL
2558
2559 const char *msg (region *reg)
2560 CODE:
2561 RETVAL = reg->msg;
2562 OUTPUT: RETVAL
2563
2564 MODULE = cf PACKAGE = cf::living
2565
2566 val64
2567 exp (living *liv, val64 new_val = 0)
2568 PROTOTYPE: $;$
2569 ALIAS:
2570 Str = 1
2571 Dex = 2
2572 Con = 3
2573 Wis = 4
2574 Cha = 5
2575 Int = 6
2576 Pow = 7
2577 wc = 8
2578 ac = 9
2579 hp = 10
2580 maxhp = 11
2581 sp = 12
2582 maxsp = 13
2583 grace = 14
2584 maxgrace = 15
2585 food = 16
2586 dam = 17
2587 luck = 18
2588 CODE:
2589 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2590 switch (ix)
2591 {
2592 LIVING_ACC (exp , 0);
2593 LIVING_ACC (Str , 1);
2594 LIVING_ACC (Dex , 2);
2595 LIVING_ACC (Con , 3);
2596 LIVING_ACC (Wis , 4);
2597 LIVING_ACC (Cha , 5);
2598 LIVING_ACC (Int , 6);
2599 LIVING_ACC (Pow , 7);
2600 LIVING_ACC (wc , 8);
2601 LIVING_ACC (ac , 9);
2602 LIVING_ACC (hp , 10);
2603 LIVING_ACC (maxhp , 11);
2604 LIVING_ACC (sp , 12);
2605 LIVING_ACC (maxsp , 13);
2606 LIVING_ACC (grace , 14);
2607 LIVING_ACC (maxgrace, 15);
2608 LIVING_ACC (food , 16);
2609 LIVING_ACC (dam , 17);
2610 LIVING_ACC (luck , 18);
2611 }
2612 # undef LIVING_ACC
2613 OUTPUT:
2614 RETVAL
2615