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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.69
Committed: Fri Nov 24 09:44:14 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.68: +10 -53 lines
Log Message:
the object cache is dead

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static PerlInterpreter *perl;
57
58 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
59
60 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
61
62 static SV *
63 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
64 {
65 SV *sv;
66
67 if (!ptr)
68 return &PL_sv_undef;
69
70 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
71 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
72 }
73
74 template<class attachable>
75 SV *
76 newSVattachable (attachable *obj, const char *klass)
77 {
78 if (!obj)
79 return &PL_sv_undef;
80
81 if (!obj->self)
82 obj->self = newSVptr (obj, klass);
83
84 return newSVsv (obj->self);
85 }
86
87 static void
88 clearSVptr (SV *sv)
89 {
90 if (SvROK (sv))
91 sv = SvRV (sv);
92
93 hv_clear ((HV *)sv);
94 sv_unmagic (sv, PERL_MAGIC_ext);
95 }
96
97 static long
98 SvPTR (SV *sv, const char *klass)
99 {
100 if (!sv_derived_from (sv, klass))
101 croak ("object of type %s expected", klass);
102
103 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104
105 if (!mg)
106 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107
108 return (long)mg->mg_ptr;
109 }
110
111 static long
112 SvPTR_ornull (SV *sv, const char *klass)
113 {
114 if (SvOK (sv))
115 return SvPTR (sv, klass);
116 else
117 return 0;
118 }
119
120 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
121 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
122 inline SV *to_sv (bool v) { return newSViv (v); }
123 inline SV *to_sv ( signed char v) { return newSViv (v); }
124 inline SV *to_sv (unsigned char v) { return newSViv (v); }
125 inline SV *to_sv ( signed short v) { return newSViv (v); }
126 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
127 inline SV *to_sv ( signed int v) { return newSViv (v); }
128 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
129 inline SV *to_sv ( signed long v) { return newSViv (v); }
130 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
131 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
132 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
133 inline SV *to_sv (float v) { return newSVnv (v); }
134 inline SV *to_sv (double v) { return newSVnv (v); }
135 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
136 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
137 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
138 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
139 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
140 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
141 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
142
143 inline SV *to_sv (object & v) { return to_sv (&v); }
144 inline SV *to_sv (living & v) { return to_sv (&v); }
145
146 //TODO:
147 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
148 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
149
150 inline SV *to_sv (UUID v)
151 {
152 char buf[128];
153 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq);
154 return newSVpv (buf, 0);
155 }
156
157 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
158 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed
159 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
160 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
161 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
162 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
163 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
164 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
165 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
166 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
168 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
169 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
170 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
171 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
172 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
173 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
174 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
175 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
176 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
177 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
178 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
179
180 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
181 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
182
183 template<class T>
184 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
185
186 template<int N>
187 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
188
189 inline void sv_to (SV *sv, UUID &v)
190 {
191 unsigned int version;
192 unsigned long long seq;
193
194 if (2 != sscanf (SvPV_nolen (sv), "<%d.%llx>", &version, &seq) || 1 != version)
195 croak ("unparsable uuid: %s", SvPV_nolen (sv));
196
197 v.seq = seq;
198 }
199
200 static SV *
201 newSVdt_va (va_list &ap, data_type type)
202 {
203 SV *sv;
204
205 switch (type)
206 {
207 case DT_INT:
208 sv = newSViv (va_arg (ap, int));
209 break;
210
211 case DT_INT64:
212 sv = newSVval64 ((val64)va_arg (ap, sint64));
213 break;
214
215 case DT_DOUBLE:
216 sv = newSVnv (va_arg (ap, double));
217 break;
218
219 case DT_STRING:
220 {
221 char *str = (char *)va_arg (ap, const char *);
222 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
223 }
224 break;
225
226 case DT_DATA:
227 {
228 char *str = (char *)va_arg (ap, const void *);
229 int len = va_arg (ap, int);
230 sv = str ? newSVpv (str, len) : &PL_sv_undef;
231 }
232 break;
233
234 case DT_OBJECT:
235 sv = to_sv (va_arg (ap, object *));
236 break;
237
238 case DT_MAP:
239 // va_arg (object *) when void * is passed is an XSI extension
240 sv = to_sv (va_arg (ap, maptile *));
241 break;
242
243 case DT_PLAYER:
244 sv = to_sv (va_arg (ap, player *));
245 break;
246
247 case DT_ARCH:
248 sv = to_sv (va_arg (ap, archetype *));
249 break;
250
251 case DT_PARTY:
252 sv = to_sv (va_arg (ap, partylist *));
253 break;
254
255 case DT_REGION:
256 sv = to_sv (va_arg (ap, region *));
257 break;
258
259 default:
260 assert (("unhandled type in newSVdt_va", 0));
261 }
262
263 return sv;
264 }
265
266 static SV *
267 newSVdt (data_type type, ...)
268 {
269 va_list ap;
270
271 va_start (ap, type);
272 SV *sv = newSVdt_va (ap, type);
273 va_end (ap);
274
275 return sv;
276 }
277
278 static SV *
279 newSVcfapi (int type, ...)
280 {
281 SV *sv;
282
283 va_list ap;
284 va_start (ap, type);
285
286 switch (type)
287 {
288 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
289 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
290 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
291 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
292 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
293 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
294 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
295 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
296 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
297 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (ap);
304
305 return sv;
306 }
307
308 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
309
310 SV *
311 registry_of (attachable_base *ext)
312 {
313 if (!ext->cb)
314 ext->cb = newAV ();
315
316 return newRV_inc ((SV *)ext->cb);
317 }
318
319 void attachable_base::clear ()
320 {
321 if (self)
322 {
323 if (cb)
324 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
325 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
326 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
327 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
328
329 // disconnect Perl from C, to avoid crashes
330 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
331
332 // clear the perl hash, might or might not be a good idea
333 hv_clear ((HV *)SvRV ((SV *)self));
334
335 SvREFCNT_dec (self);
336 self = 0;
337 }
338
339 if (cb)
340 {
341 SvREFCNT_dec (cb);
342 cb = 0;
343 }
344
345 attach = 0;
346 }
347
348 void attachable_base::optimise ()
349 {
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362 }
363
364 void attachable_base::instantiate (data_type type, void *obj)
365 {
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 attach = 0;
375
376 PUTBACK;
377 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
378 FREETMPS;
379 LEAVE;
380
381 switch (type)
382 {
383 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
384 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
385 }
386 }
387
388 /////////////////////////////////////////////////////////////////////////////
389
390 void reattach (data_type type, void *obj)
391 {
392 //TODO only do this when the object has _attachment's
393
394 dSP;
395 ENTER;
396 SAVETMPS;
397 PUSHMARK (SP);
398 XPUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUTBACK;
400 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
401 FREETMPS;
402 LEAVE;
403
404 switch (type)
405 {
406 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
407 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
408 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
409 }
410 }
411
412 template<class subclass>
413 void reattach (attachable<subclass> *obj)
414 {
415 obj->optimise ();
416
417 if (obj->self)
418 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
419 }
420
421 #include "kw_hash.h"
422
423 object_freezer::object_freezer ()
424 : dynbuf (128 * 1024, 64 * 1024)
425 {
426 av = newAV ();
427 }
428
429 object_freezer::~object_freezer ()
430 {
431 SvREFCNT_dec (av);
432 }
433
434 void object_freezer::put (attachable_base *ext)
435 {
436 ext->optimise ();
437
438 if (ext->self)
439 {
440 int idx = AvFILLp ((AV *)av) + 1;
441 av_store (av, idx, SvREFCNT_inc (ext->self));
442
443 add ((void *)"oid ", 4);
444 add ((sint32)idx);
445 add ('\n');
446 }
447 }
448
449 bool object_freezer::save (const char *filename)
450 {
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 EXTEND (SP, 3);
456 PUSHs (sv_2mortal (newSVpv (filename, 0)));
457 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
458 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
459 PUTBACK;
460 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
461 FREETMPS;
462 LEAVE;
463 }
464
465 char *object_freezer::as_string ()
466 {
467 dSP;
468 ENTER;
469 SAVETMPS;
470 PUSHMARK (SP);
471 EXTEND (SP, 3);
472 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
473 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
474 PUTBACK;
475
476 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
477 ? strdup (SvPVbyte_nolen (POPs))
478 : strdup ("[fatal error]");
479
480 FREETMPS;
481 LEAVE;
482
483 return res;
484 }
485
486 int fprintf (object_freezer &freezer, const char *format, ...)
487 {
488 va_list ap;
489
490 va_start (ap, format);
491
492 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
493
494 if (len >= 0)
495 freezer.alloc (len);
496
497 va_end (ap);
498 }
499
500 int fputs (const char *s, object_freezer &freezer)
501 {
502 freezer.add (s);
503 }
504
505 static const char thawer_eof[] = "\n\n\n\0\0\0";
506
507 object_thawer::object_thawer (const char *filename)
508 {
509 static const char eof[] = "\n\n\n\0\0\0";
510
511 av = 0;
512 text = 0;
513 line = 0;
514
515 if (filename)
516 {
517 dSP;
518 ENTER;
519 SAVETMPS;
520 PUSHMARK (SP);
521 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
522 PUTBACK;
523
524 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
525 {
526 SPAGAIN;
527
528 // second value - perl objects
529 {
530 SV *sv = POPs;
531 if (SvROK (sv))
532 av = (AV *)SvREFCNT_inc (SvRV (sv));
533 }
534
535 // first value - text part, pad with 3 zeroes
536 {
537 SV *sv = POPs;
538 STRLEN len;
539 char *sv_ = SvPVbyte (sv, len);
540 text = newSV (len + sizeof (eof));
541 SvCUR_set (text, len);
542 memcpy (SvPVX (text), sv_, len);
543 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
544
545 line = SvPVX (text);
546 }
547 }
548
549 PUTBACK;
550 FREETMPS;
551 LEAVE;
552 }
553 }
554
555 object_thawer::object_thawer (const char *data, AV *perlav)
556 {
557 av = perlav;
558 text = newSVpv (data, 0);
559 sv_catpv (text, thawer_eof);
560 line = SvPVbyte_nolen (text);
561 }
562
563 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
564 {
565 if (!av || oid < 0) // this is actually an error of sorts
566 return;
567
568 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
569 ext->clear ();
570
571 SV **svp = av_fetch ((AV *)av, oid, 0);
572
573 if (!svp || !SvROK (*svp))
574 {
575 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
576 return;
577 }
578
579 ext->self = *svp; *svp = &PL_sv_undef;
580 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
581
582 reattach (type, obj);
583 }
584
585 object_thawer::~object_thawer ()
586 {
587 if (text) SvREFCNT_dec (text);
588 if (av) SvREFCNT_dec (av);
589 }
590
591 char *fgets (char *s, int n, object_thawer &thawer)
592 {
593 char *p = thawer.line;
594 char *q = s;
595
596 if (!p)
597 return 0;
598
599 while (--n)
600 {
601 if (!*p)
602 break;
603
604 *q++ = *p;
605
606 if (*p++ == '\n')
607 break;
608 }
609
610 *q = 0;
611 thawer.line = p;
612
613 return s == q ? 0 : s;
614 }
615
616 keyword object_thawer::get_kv ()
617 {
618 if (!line)
619 return KW_EOF;
620
621 for (;;)
622 {
623 char *p = line;
624
625 if (!*p)
626 return KW_EOF;
627
628 // parse keyword
629 while (*p > ' ')
630 p++;
631
632 int klen = p - line;
633
634 if (*p++ != '\n')
635 {
636 // parse value
637 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
638 ++p;
639
640 last_value = p;
641
642 while (*p != '\n')
643 p++;
644
645 *p++ = 0;
646 }
647 else
648 last_value = 0;
649
650 line [klen] = 0;
651 keyword_idx *kw = kw_lex::match (line, klen);
652
653 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
654
655 if (kw)
656 {
657 line = p;
658 return kw->index;
659 }
660 else if (!*line || *line == '#')
661 {
662 // empty/comment line
663 line = p;
664 }
665 else
666 return KW_ERROR;
667 }
668 }
669
670 void object_thawer::get (shstr &sh) const
671 {
672 if (last_value)
673 sh = last_value;
674 else
675 {
676 sh = "<value missing>";
677 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
678 }
679 }
680
681 void object_thawer::get_ml (keyword kend, shstr &sh)
682 {
683 char kw[128];
684
685 int klen = keyword_len [kend];
686
687 kw [0] = '\n';
688 memcpy (kw + 1, keyword_str [kend], klen);
689 kw [klen + 1] = '\n';
690 kw [klen + 2] = 0;
691
692 // first test for completely empty msg... "endXXX\n"
693 if (!strncmp (line, kw + 1, klen + 1))
694 {
695 sh = 0;
696
697 line += klen + 1;
698
699 return;
700 }
701 else
702 {
703 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
704
705 char *end = strstr (line, kw);
706
707 if (!end)
708 {
709 sh = 0;
710 return;
711 }
712
713 *end = 0;
714 sh = line;
715
716 line = end + keyword_len [kend] + 1;
717
718 while (*line++ != '\n')
719 ;
720 }
721 }
722
723 sint32 object_thawer::get_sint32 () const
724 {
725 char *p = last_value;
726
727 if (!p)
728 return 0;
729
730 sint32 val = 0;
731 bool negate;
732
733 if (*p == '-')
734 {
735 negate = true;
736 ++p;
737 }
738 else
739 negate = false;
740
741 do
742 {
743 val *= 10;
744 val += *p++ - '0';
745 }
746 while (*p);
747
748 return negate ? -val : val;
749 }
750
751 sint64 object_thawer::get_sint64 () const
752 {
753 return last_value ? atoll (last_value) : 0;
754 }
755
756 double object_thawer::get_double () const
757 {
758 return last_value ? atof (last_value) : 0;
759 }
760
761 /////////////////////////////////////////////////////////////////////////////
762
763 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
764 {
765 return 0;
766 }
767
768 static CommArray_s rtn_cmd;
769
770 static int
771 runPluginCommand (object *obj, char *params)
772 {
773 dSP;
774
775 ENTER;
776 SAVETMPS;
777
778 PUSHMARK (SP);
779
780 EXTEND (SP, 3);
781 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
782 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
783
784 if (params)
785 PUSHs (sv_2mortal (newSVpv (params, 0)));
786
787 PUTBACK;
788 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
789 SPAGAIN;
790
791 if (SvTRUE (ERRSV))
792 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
793
794 int returnvalue = count > 0 ? POPi : -1;
795
796 PUTBACK;
797 FREETMPS;
798 LEAVE;
799
800 return returnvalue;
801 }
802
803 extern "C" void *cfperl_getPluginProperty (int *type, ...)
804 {
805 va_list args;
806 char *propname;
807 int i;
808 va_start (args, type);
809 propname = va_arg (args, char *);
810 //printf ("Property name: %s\n", propname);
811
812 if (!strcmp (propname, "command?"))
813 {
814 if (!perl)
815 return NULL;
816
817 const char *cmdname = va_arg (args, const char *);
818 HV *hv = get_hv ("cf::COMMAND", 1);
819 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
820
821 va_end (args);
822
823 if (svp)
824 {
825 // this is totaly broken, should stash it into %COMMAND
826 rtn_cmd.name = cmdname;
827 rtn_cmd.time = SvNV (*svp);
828 rtn_cmd.func = runPluginCommand;
829
830 return &rtn_cmd;
831 }
832 }
833 else if (!strcmp (propname, "Identification"))
834 {
835 va_end (args);
836 return (void*) PLUGIN_NAME;
837 }
838 else if (!strcmp (propname, "FullName"))
839 {
840 va_end (args);
841 return (void*) PLUGIN_VERSION;
842 }
843 else
844 va_end (args);
845
846 return NULL;
847 }
848
849 extern "C" int cfperl_postInitPlugin ()
850 {
851 int hooktype = 1;
852 int rtype = 0;
853
854 cf_init_plugin (gethook);
855
856 return 0;
857 }
858
859 extern "C" int cfperl_closePlugin ()
860 {
861 return 0;
862 }
863
864 void
865 cfperl_init ()
866 {
867 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
868 perl = perl_alloc ();
869 perl_construct (perl);
870
871 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
872
873 char *argv[] = {
874 "",
875 "-e"
876 "cf->bootstrap;"
877 "unshift @INC, cf::datadir ();"
878 "require cf;"
879 };
880
881 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
882 {
883 printf ("unable to initialize perl-interpreter, aborting.\n");
884 exit (EXIT_FAILURE);
885 }
886 }
887
888 void cfperl_main ()
889 {
890 dSP;
891
892 PUSHMARK (SP);
893 PUTBACK;
894 call_pv ("cf::main", G_DISCARD | G_VOID);
895 }
896
897 static event_klass klass_of[NUM_EVENT_TYPES] = {
898 # define def(type,name) KLASS_ ## type,
899 # include "eventinc.h"
900 # undef def
901 };
902
903 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
904
905 static void
906 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
907 {
908 // event must be in array
909 if (event >= 0 && event <= AvFILLp (registry))
910 {
911 SV *cbs_ = AvARRAY (registry)[event];
912
913 // element must be list of callback entries
914 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
915 {
916 AV *cbs = (AV *)SvRV (cbs_);
917
918 // no callback entries, no callbacks to call
919 if (AvFILLp (cbs) >= 0)
920 {
921 if (!callbacks)
922 {
923 callbacks = newAV ();
924 av_extend (callbacks, 16);
925 }
926
927 // never use SvREFCNT_inc to copy values, but its ok here :)
928 for (int i = 0; i <= AvFILLp (cbs); ++i)
929 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
930 }
931 }
932 }
933 }
934
935 bool cfperl_invoke (event_type event, ...)
936 {
937 data_type dt;
938 va_list ap;
939
940 va_start (ap, event);
941
942 AV *callbacks = 0;
943
944 object *op;
945 player *pl;
946 maptile *map;
947
948 // callback call ordering is:
949 // 1. per-object callback (NYI)
950 // 2. per-class object
951 // 2a. per-type callback
952 // 4. global callbacks
953
954 gather_callbacks (callbacks, cb_global, event);
955
956 switch (KLASS_OF (event))
957 {
958 case KLASS_GLOBAL:
959 break;
960
961 case KLASS_OBJECT:
962 dt = (data_type) va_arg (ap, int);
963 assert (("first argument must be of type object", dt == DT_OBJECT));
964 op = va_arg (ap, object *);
965
966 if (op->cb)
967 gather_callbacks (callbacks, op->cb, event);
968
969 if (op->type)
970 {
971 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
972 {
973 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
974
975 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
976 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
977 }
978
979 if (op->type <= AvFILLp (cb_type))
980 {
981 SV *registry = AvARRAY (cb_type)[op->type];
982
983 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
984 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
985 }
986 }
987
988 gather_callbacks (callbacks, cb_object, event);
989
990 break;
991
992 case KLASS_PLAYER:
993 dt = (data_type) va_arg (ap, int);
994 assert (("first argument must be of type player", dt == DT_PLAYER));
995 pl = va_arg (ap, player *);
996
997 if (pl->cb)
998 gather_callbacks (callbacks, pl->cb, event);
999
1000 gather_callbacks (callbacks, cb_player, event);
1001 break;
1002
1003 case KLASS_MAP:
1004 dt = (data_type) va_arg (ap, int);
1005 assert (("first argument must be of type object", dt == DT_MAP));
1006 map = va_arg (ap, maptile *);
1007
1008 if (map->cb)
1009 gather_callbacks (callbacks, map->cb, event);
1010
1011 gather_callbacks (callbacks, cb_map, event);
1012 break;
1013
1014 default:
1015 assert (("unsupported event klass in cfperl_invoke", 0));
1016 }
1017
1018 // short-circuit processing if no callbacks found/defined
1019 if (!callbacks)
1020 return 0;
1021
1022 dSP;
1023 ENTER;
1024 SAVETMPS;
1025
1026 PUSHMARK (SP);
1027 EXTEND (SP, 3);
1028
1029 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1030 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1031
1032 switch (KLASS_OF (event))
1033 {
1034 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1035 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1036 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1037 }
1038
1039 for (;;)
1040 {
1041 dt = (data_type) va_arg (ap, int);
1042
1043 if (dt == DT_END)
1044 break;
1045
1046 if (dt == DT_AV)
1047 {
1048 AV *av = va_arg (ap, AV *);
1049
1050 for (int i = 0; i <= av_len (av); ++i)
1051 XPUSHs (*av_fetch (av, i, 1));
1052 }
1053 else
1054 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1055 }
1056
1057 va_end (ap);
1058
1059 PUTBACK;
1060 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1061 SPAGAIN;
1062
1063 count = count > 0 ? POPi : 0;
1064
1065 FREETMPS;
1066 LEAVE;
1067
1068 return count;
1069 }
1070
1071 SV *
1072 cfperl_result (int idx)
1073 {
1074 AV *av = get_av ("cfperl::invoke_results", 0);
1075 if (!av)
1076 return &PL_sv_undef;
1077
1078 SV **sv = av_fetch (av, idx, 0);
1079 if (!sv)
1080 return &PL_sv_undef;
1081
1082 return *sv;
1083 }
1084
1085 int
1086 cfperl_result_INT (int idx)
1087 {
1088 return SvIV (cfperl_result (idx));
1089 }
1090
1091 MODULE = cf PACKAGE = cf PREFIX = cf_
1092
1093 BOOT:
1094 {
1095 HV *stash = gv_stashpv ("cf", 1);
1096
1097 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 static const struct {
1100 const char *name;
1101 IV iv;
1102 } *civ, const_iv[] = {
1103 # define const_iv(name) { # name, (IV)name },
1104 const_iv (llevError)
1105 const_iv (llevInfo)
1106 const_iv (llevDebug)
1107 const_iv (llevMonster)
1108
1109 const_iv (MAX_TIME)
1110 const_iv (PLAYER)
1111 const_iv (TRANSPORT)
1112 const_iv (ROD)
1113 const_iv (TREASURE)
1114 const_iv (POTION)
1115 const_iv (FOOD)
1116 const_iv (POISON)
1117 const_iv (BOOK)
1118 const_iv (CLOCK)
1119 const_iv (LIGHTNING)
1120 const_iv (ARROW)
1121 const_iv (BOW)
1122 const_iv (WEAPON)
1123 const_iv (ARMOUR)
1124 const_iv (PEDESTAL)
1125 const_iv (ALTAR)
1126 const_iv (LOCKED_DOOR)
1127 const_iv (SPECIAL_KEY)
1128 const_iv (MAP)
1129 const_iv (DOOR)
1130 const_iv (KEY)
1131 const_iv (TIMED_GATE)
1132 const_iv (TRIGGER)
1133 const_iv (GRIMREAPER)
1134 const_iv (MAGIC_EAR)
1135 const_iv (TRIGGER_BUTTON)
1136 const_iv (TRIGGER_ALTAR)
1137 const_iv (TRIGGER_PEDESTAL)
1138 const_iv (SHIELD)
1139 const_iv (HELMET)
1140 const_iv (HORN)
1141 const_iv (MONEY)
1142 const_iv (CLASS)
1143 const_iv (GRAVESTONE)
1144 const_iv (AMULET)
1145 const_iv (PLAYERMOVER)
1146 const_iv (TELEPORTER)
1147 const_iv (CREATOR)
1148 const_iv (SKILL)
1149 const_iv (EXPERIENCE)
1150 const_iv (EARTHWALL)
1151 const_iv (GOLEM)
1152 const_iv (THROWN_OBJ)
1153 const_iv (BLINDNESS)
1154 const_iv (GOD)
1155 const_iv (DETECTOR)
1156 const_iv (TRIGGER_MARKER)
1157 const_iv (DEAD_OBJECT)
1158 const_iv (DRINK)
1159 const_iv (MARKER)
1160 const_iv (HOLY_ALTAR)
1161 const_iv (PLAYER_CHANGER)
1162 const_iv (BATTLEGROUND)
1163 const_iv (PEACEMAKER)
1164 const_iv (GEM)
1165 const_iv (FIREWALL)
1166 const_iv (ANVIL)
1167 const_iv (CHECK_INV)
1168 const_iv (MOOD_FLOOR)
1169 const_iv (EXIT)
1170 const_iv (ENCOUNTER)
1171 const_iv (SHOP_FLOOR)
1172 const_iv (SHOP_MAT)
1173 const_iv (RING)
1174 const_iv (FLOOR)
1175 const_iv (FLESH)
1176 const_iv (INORGANIC)
1177 const_iv (SKILL_TOOL)
1178 const_iv (LIGHTER)
1179 const_iv (TRAP_PART)
1180 const_iv (WALL)
1181 const_iv (LIGHT_SOURCE)
1182 const_iv (MISC_OBJECT)
1183 const_iv (MONSTER)
1184 const_iv (SPAWN_GENERATOR)
1185 const_iv (LAMP)
1186 const_iv (DUPLICATOR)
1187 const_iv (TOOL)
1188 const_iv (SPELLBOOK)
1189 const_iv (BUILDFAC)
1190 const_iv (CLOAK)
1191 const_iv (SPINNER)
1192 const_iv (GATE)
1193 const_iv (BUTTON)
1194 const_iv (CF_HANDLE)
1195 const_iv (HOLE)
1196 const_iv (TRAPDOOR)
1197 const_iv (SIGN)
1198 const_iv (BOOTS)
1199 const_iv (GLOVES)
1200 const_iv (SPELL)
1201 const_iv (SPELL_EFFECT)
1202 const_iv (CONVERTER)
1203 const_iv (BRACERS)
1204 const_iv (POISONING)
1205 const_iv (SAVEBED)
1206 const_iv (POISONCLOUD)
1207 const_iv (FIREHOLES)
1208 const_iv (WAND)
1209 const_iv (SCROLL)
1210 const_iv (DIRECTOR)
1211 const_iv (GIRDLE)
1212 const_iv (FORCE)
1213 const_iv (POTION_EFFECT)
1214 const_iv (EVENT_CONNECTOR)
1215 const_iv (CLOSE_CON)
1216 const_iv (CONTAINER)
1217 const_iv (ARMOUR_IMPROVER)
1218 const_iv (WEAPON_IMPROVER)
1219 const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP)
1221 const_iv (IDENTIFY_ALTAR)
1222 const_iv (MENU)
1223 const_iv (RUNE)
1224 const_iv (TRAP)
1225 const_iv (POWER_CRYSTAL)
1226 const_iv (CORPSE)
1227 const_iv (DISEASE)
1228 const_iv (SYMPTOM)
1229 const_iv (BUILDER)
1230 const_iv (MATERIAL)
1231 const_iv (ITEM_TRANSFORMER)
1232 const_iv (QUEST)
1233
1234 const_iv (NUM_SUBTYPES)
1235
1236 const_iv (ST_BD_BUILD)
1237 const_iv (ST_BD_REMOVE)
1238
1239 const_iv (ST_MAT_FLOOR)
1240 const_iv (ST_MAT_WALL)
1241 const_iv (ST_MAT_ITEM)
1242
1243 const_iv (AT_PHYSICAL)
1244 const_iv (AT_MAGIC)
1245 const_iv (AT_FIRE)
1246 const_iv (AT_ELECTRICITY)
1247 const_iv (AT_COLD)
1248 const_iv (AT_CONFUSION)
1249 const_iv (AT_ACID)
1250 const_iv (AT_DRAIN)
1251 const_iv (AT_WEAPONMAGIC)
1252 const_iv (AT_GHOSTHIT)
1253 const_iv (AT_POISON)
1254 const_iv (AT_SLOW)
1255 const_iv (AT_PARALYZE)
1256 const_iv (AT_TURN_UNDEAD)
1257 const_iv (AT_FEAR)
1258 const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE)
1260 const_iv (AT_DEATH)
1261 const_iv (AT_CHAOS)
1262 const_iv (AT_COUNTERSPELL)
1263 const_iv (AT_GODPOWER)
1264 const_iv (AT_HOLYWORD)
1265 const_iv (AT_BLIND)
1266 const_iv (AT_INTERNAL)
1267 const_iv (AT_LIFE_STEALING)
1268 const_iv (AT_DISEASE)
1269
1270 const_iv (WEAP_HIT)
1271 const_iv (WEAP_SLASH)
1272 const_iv (WEAP_PIERCE)
1273 const_iv (WEAP_CLEAVE)
1274 const_iv (WEAP_SLICE)
1275 const_iv (WEAP_STAB)
1276 const_iv (WEAP_WHIP)
1277 const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE)
1281 const_iv (FLAG_WIZ)
1282 const_iv (FLAG_REMOVED)
1283 const_iv (FLAG_FREED)
1284 const_iv (FLAG_WAS_WIZ)
1285 const_iv (FLAG_APPLIED)
1286 const_iv (FLAG_UNPAID)
1287 const_iv (FLAG_USE_SHIELD)
1288 const_iv (FLAG_NO_PICK)
1289 const_iv (FLAG_ANIMATE)
1290 const_iv (FLAG_MONSTER)
1291 const_iv (FLAG_FRIENDLY)
1292 const_iv (FLAG_GENERATOR)
1293 const_iv (FLAG_IS_THROWN)
1294 const_iv (FLAG_AUTO_APPLY)
1295 const_iv (FLAG_TREASURE)
1296 const_iv (FLAG_PLAYER_SOLD)
1297 const_iv (FLAG_SEE_INVISIBLE)
1298 const_iv (FLAG_CAN_ROLL)
1299 const_iv (FLAG_OVERLAY_FLOOR)
1300 const_iv (FLAG_IS_TURNABLE)
1301 const_iv (FLAG_IS_USED_UP)
1302 const_iv (FLAG_IDENTIFIED)
1303 const_iv (FLAG_REFLECTING)
1304 const_iv (FLAG_CHANGING)
1305 const_iv (FLAG_SPLITTING)
1306 const_iv (FLAG_HITBACK)
1307 const_iv (FLAG_STARTEQUIP)
1308 const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD)
1310 const_iv (FLAG_SCARED)
1311 const_iv (FLAG_UNAGGRESSIVE)
1312 const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL)
1314 const_iv (FLAG_NO_MAGIC)
1315 const_iv (FLAG_NO_FIX_PLAYER)
1316 const_iv (FLAG_IS_LIGHTABLE)
1317 const_iv (FLAG_TEAR_DOWN)
1318 const_iv (FLAG_RUN_AWAY)
1319 const_iv (FLAG_PICK_UP)
1320 const_iv (FLAG_UNIQUE)
1321 const_iv (FLAG_NO_DROP)
1322 const_iv (FLAG_WIZCAST)
1323 const_iv (FLAG_CAST_SPELL)
1324 const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE)
1326 const_iv (FLAG_USE_BOW)
1327 const_iv (FLAG_USE_ARMOUR)
1328 const_iv (FLAG_USE_WEAPON)
1329 const_iv (FLAG_USE_RING)
1330 const_iv (FLAG_READY_RANGE)
1331 const_iv (FLAG_READY_BOW)
1332 const_iv (FLAG_XRAYS)
1333 const_iv (FLAG_NO_APPLY)
1334 const_iv (FLAG_IS_FLOOR)
1335 const_iv (FLAG_LIFESAVE)
1336 const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_SLEEP)
1338 const_iv (FLAG_STAND_STILL)
1339 const_iv (FLAG_RANDOM_MOVE)
1340 const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED)
1342 const_iv (FLAG_STEALTH)
1343 const_iv (FLAG_WIZPASS)
1344 const_iv (FLAG_IS_LINKED)
1345 const_iv (FLAG_CURSED)
1346 const_iv (FLAG_DAMNED)
1347 const_iv (FLAG_SEE_ANYWHERE)
1348 const_iv (FLAG_KNOWN_MAGICAL)
1349 const_iv (FLAG_KNOWN_CURSED)
1350 const_iv (FLAG_CAN_USE_SKILL)
1351 const_iv (FLAG_BEEN_APPLIED)
1352 const_iv (FLAG_READY_SCROLL)
1353 const_iv (FLAG_USE_ROD)
1354 const_iv (FLAG_USE_HORN)
1355 const_iv (FLAG_MAKE_INVIS)
1356 const_iv (FLAG_INV_LOCKED)
1357 const_iv (FLAG_IS_WOODED)
1358 const_iv (FLAG_IS_HILLY)
1359 const_iv (FLAG_READY_SKILL)
1360 const_iv (FLAG_READY_WEAPON)
1361 const_iv (FLAG_NO_SKILL_IDENT)
1362 const_iv (FLAG_BLIND)
1363 const_iv (FLAG_SEE_IN_DARK)
1364 const_iv (FLAG_IS_CAULDRON)
1365 const_iv (FLAG_NO_STEAL)
1366 const_iv (FLAG_ONE_HIT)
1367 const_iv (FLAG_CLIENT_SENT)
1368 const_iv (FLAG_BERSERK)
1369 const_iv (FLAG_NEUTRAL)
1370 const_iv (FLAG_NO_ATTACK)
1371 const_iv (FLAG_NO_DAMAGE)
1372 const_iv (FLAG_OBJ_ORIGINAL)
1373 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH)
1375 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1376 const_iv (FLAG_IS_WATER)
1377 const_iv (FLAG_CONTENT_ON_GEN)
1378 const_iv (FLAG_IS_A_TEMPLATE)
1379 const_iv (FLAG_IS_BUILDABLE)
1380 const_iv (FLAG_AFK)
1381
1382 const_iv (NDI_BLACK)
1383 const_iv (NDI_WHITE)
1384 const_iv (NDI_NAVY)
1385 const_iv (NDI_RED)
1386 const_iv (NDI_ORANGE)
1387 const_iv (NDI_BLUE)
1388 const_iv (NDI_DK_ORANGE)
1389 const_iv (NDI_GREEN)
1390 const_iv (NDI_LT_GREEN)
1391 const_iv (NDI_GREY)
1392 const_iv (NDI_BROWN)
1393 const_iv (NDI_GOLD)
1394 const_iv (NDI_TAN)
1395 const_iv (NDI_MAX_COLOR)
1396 const_iv (NDI_COLOR_MASK)
1397 const_iv (NDI_UNIQUE)
1398 const_iv (NDI_ALL)
1399
1400 const_iv (UPD_LOCATION)
1401 const_iv (UPD_FLAGS)
1402 const_iv (UPD_WEIGHT)
1403 const_iv (UPD_FACE)
1404 const_iv (UPD_NAME)
1405 const_iv (UPD_ANIM)
1406 const_iv (UPD_ANIMSPEED)
1407 const_iv (UPD_NROF)
1408
1409 const_iv (UPD_SP_MANA)
1410 const_iv (UPD_SP_GRACE)
1411 const_iv (UPD_SP_DAMAGE)
1412
1413 const_iv (F_APPLIED)
1414 const_iv (F_LOCATION)
1415 const_iv (F_UNPAID)
1416 const_iv (F_MAGIC)
1417 const_iv (F_CURSED)
1418 const_iv (F_DAMNED)
1419 const_iv (F_OPEN)
1420 const_iv (F_NOPICK)
1421 const_iv (F_LOCKED)
1422
1423 const_iv (F_BUY)
1424 const_iv (F_SHOP)
1425 const_iv (F_SELL)
1426
1427 const_iv (P_BLOCKSVIEW)
1428 const_iv (P_NO_MAGIC)
1429 const_iv (P_IS_ALIVE)
1430 const_iv (P_NO_CLERIC)
1431 const_iv (P_NEED_UPDATE)
1432 const_iv (P_NO_ERROR)
1433 const_iv (P_OUT_OF_MAP)
1434 const_iv (P_NEW_MAP)
1435
1436 const_iv (UP_OBJ_INSERT)
1437 const_iv (UP_OBJ_REMOVE)
1438 const_iv (UP_OBJ_CHANGE)
1439 const_iv (UP_OBJ_FACE)
1440
1441 const_iv (INS_NO_MERGE)
1442 const_iv (INS_ABOVE_FLOOR_ONLY)
1443 const_iv (INS_NO_WALK_ON)
1444 const_iv (INS_ON_TOP)
1445 const_iv (INS_BELOW_ORIGINATOR)
1446 const_iv (INS_MAP_LOAD)
1447
1448 const_iv (WILL_APPLY_HANDLE)
1449 const_iv (WILL_APPLY_TREASURE)
1450 const_iv (WILL_APPLY_EARTHWALL)
1451 const_iv (WILL_APPLY_DOOR)
1452 const_iv (WILL_APPLY_FOOD)
1453
1454 const_iv (SAVE_MODE)
1455 const_iv (SAVE_DIR_MODE)
1456
1457 const_iv (M_PAPER)
1458 const_iv (M_IRON)
1459 const_iv (M_GLASS)
1460 const_iv (M_LEATHER)
1461 const_iv (M_WOOD)
1462 const_iv (M_ORGANIC)
1463 const_iv (M_STONE)
1464 const_iv (M_CLOTH)
1465 const_iv (M_ADAMANT)
1466 const_iv (M_LIQUID)
1467 const_iv (M_SOFT_METAL)
1468 const_iv (M_BONE)
1469 const_iv (M_ICE)
1470 const_iv (M_SPECIAL)
1471
1472 const_iv (SK_EXP_ADD_SKILL)
1473 const_iv (SK_EXP_TOTAL)
1474 const_iv (SK_EXP_NONE)
1475 const_iv (SK_SUBTRACT_SKILL_EXP)
1476 const_iv (SK_EXP_SKILL_ONLY)
1477
1478 const_iv (SK_LOCKPICKING)
1479 const_iv (SK_HIDING)
1480 const_iv (SK_SMITHERY)
1481 const_iv (SK_BOWYER)
1482 const_iv (SK_JEWELER)
1483 const_iv (SK_ALCHEMY)
1484 const_iv (SK_STEALING)
1485 const_iv (SK_LITERACY)
1486 const_iv (SK_BARGAINING)
1487 const_iv (SK_JUMPING)
1488 const_iv (SK_DET_MAGIC)
1489 const_iv (SK_ORATORY)
1490 const_iv (SK_SINGING)
1491 const_iv (SK_DET_CURSE)
1492 const_iv (SK_FIND_TRAPS)
1493 const_iv (SK_MEDITATION)
1494 const_iv (SK_PUNCHING)
1495 const_iv (SK_FLAME_TOUCH)
1496 const_iv (SK_KARATE)
1497 const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN)
1499 const_iv (SK_INSCRIPTION)
1500 const_iv (SK_ONE_HANDED_WEAPON)
1501 const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING)
1503 const_iv (SK_USE_MAGIC_ITEM)
1504 const_iv (SK_DISARM_TRAPS)
1505 const_iv (SK_SET_TRAP)
1506 const_iv (SK_THAUMATURGY)
1507 const_iv (SK_PRAYING)
1508 const_iv (SK_CLAWING)
1509 const_iv (SK_LEVITATION)
1510 const_iv (SK_SUMMONING)
1511 const_iv (SK_PYROMANCY)
1512 const_iv (SK_EVOCATION)
1513 const_iv (SK_SORCERY)
1514 const_iv (SK_TWO_HANDED_WEAPON)
1515 const_iv (SK_SPARK_TOUCH)
1516 const_iv (SK_SHIVER)
1517 const_iv (SK_ACID_SPLASH)
1518 const_iv (SK_POISON_NAIL)
1519
1520 const_iv (SOUND_NEW_PLAYER)
1521 const_iv (SOUND_FIRE_ARROW)
1522 const_iv (SOUND_LEARN_SPELL)
1523 const_iv (SOUND_FUMBLE_SPELL)
1524 const_iv (SOUND_WAND_POOF)
1525 const_iv (SOUND_OPEN_DOOR)
1526 const_iv (SOUND_PUSH_PLAYER)
1527 const_iv (SOUND_PLAYER_HITS1)
1528 const_iv (SOUND_PLAYER_HITS2)
1529 const_iv (SOUND_PLAYER_HITS3)
1530 const_iv (SOUND_PLAYER_HITS4)
1531 const_iv (SOUND_PLAYER_IS_HIT1)
1532 const_iv (SOUND_PLAYER_IS_HIT2)
1533 const_iv (SOUND_PLAYER_IS_HIT3)
1534 const_iv (SOUND_PLAYER_KILLS)
1535 const_iv (SOUND_PET_IS_KILLED)
1536 const_iv (SOUND_PLAYER_DIES)
1537 const_iv (SOUND_OB_EVAPORATE)
1538 const_iv (SOUND_OB_EXPLODE)
1539 const_iv (SOUND_CLOCK)
1540 const_iv (SOUND_TURN_HANDLE)
1541 const_iv (SOUND_FALL_HOLE)
1542 const_iv (SOUND_DRINK_POISON)
1543 const_iv (SOUND_CAST_SPELL_0)
1544
1545 const_iv (PREFER_LOW)
1546 const_iv (PREFER_HIGH)
1547
1548 const_iv (ATNR_PHYSICAL)
1549 const_iv (ATNR_MAGIC)
1550 const_iv (ATNR_FIRE)
1551 const_iv (ATNR_ELECTRICITY)
1552 const_iv (ATNR_COLD)
1553 const_iv (ATNR_CONFUSION)
1554 const_iv (ATNR_ACID)
1555 const_iv (ATNR_DRAIN)
1556 const_iv (ATNR_WEAPONMAGIC)
1557 const_iv (ATNR_GHOSTHIT)
1558 const_iv (ATNR_POISON)
1559 const_iv (ATNR_SLOW)
1560 const_iv (ATNR_PARALYZE)
1561 const_iv (ATNR_TURN_UNDEAD)
1562 const_iv (ATNR_FEAR)
1563 const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE)
1565 const_iv (ATNR_DEATH)
1566 const_iv (ATNR_CHAOS)
1567 const_iv (ATNR_COUNTERSPELL)
1568 const_iv (ATNR_GODPOWER)
1569 const_iv (ATNR_HOLYWORD)
1570 const_iv (ATNR_BLIND)
1571 const_iv (ATNR_INTERNAL)
1572 const_iv (ATNR_LIFE_STEALING)
1573 const_iv (ATNR_DISEASE)
1574
1575 const_iv (MAP_FLUSH)
1576 const_iv (MAP_PLAYER_UNIQUE)
1577 const_iv (MAP_BLOCK)
1578 const_iv (MAP_STYLE)
1579 const_iv (MAP_OVERLAY)
1580
1581 const_iv (MAP_IN_MEMORY)
1582 const_iv (MAP_SWAPPED)
1583 const_iv (MAP_LOADING)
1584 const_iv (MAP_SAVING)
1585
1586 const_iv (KLASS_GLOBAL)
1587 const_iv (KLASS_OBJECT)
1588 const_iv (KLASS_PLAYER)
1589 const_iv (KLASS_MAP)
1590 };
1591
1592 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1593 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1594
1595 static const struct {
1596 const char *name;
1597 int skip;
1598 IV klass;
1599 IV iv;
1600 } *eiv, event_iv[] = {
1601 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1602 # include "eventinc.h"
1603 # undef def
1604 };
1605
1606 AV *av = get_av ("cf::EVENT", 1);
1607
1608 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1609 {
1610 AV *event = newAV ();
1611 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1612 av_push (event, newSViv (eiv->klass));
1613 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1614 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1615 }
1616
1617 //I_EVENT_API (PACKAGE);
1618 }
1619
1620 void _init_vars ()
1621 CODE:
1622 cb_global = get_av ("cf::CB_GLOBAL", 1);
1623 cb_object = get_av ("cf::CB_OBJECT", 1);
1624 cb_player = get_av ("cf::CB_PLAYER", 1);
1625 cb_type = get_av ("cf::CB_TYPE" , 1);
1626 cb_map = get_av ("cf::CB_MAP" , 1);
1627
1628 void _global_reattach ()
1629 CODE:
1630 {
1631 // reattach to all attachable objects in the game.
1632 for (player *pl = first_player; pl; pl = pl->next)
1633 reattach (pl);
1634
1635 for (maptile *map = first_map; map; map = map->next)
1636 reattach (map);
1637
1638 for (object *op = object::first; op; op = op->next)
1639 reattach (op);
1640 }
1641
1642 NV floor (NV x)
1643
1644 NV ceil (NV x)
1645
1646 void server_tick ()
1647
1648 void
1649 LOG (int level, char *msg)
1650 PROTOTYPE: $$
1651 C_ARGS: (LogLevel)level, "%s", msg
1652
1653 char *path_combine (char *base, char *path)
1654 PROTOTYPE: $$
1655
1656 char *path_combine_and_normalize (char *base, char *path)
1657 PROTOTYPE: $$
1658
1659 const char *
1660 get_maps_directory (char *path)
1661 PROTOTYPE: $
1662 ALIAS: maps_directory = 0
1663 CODE:
1664 RETVAL = create_pathname (path);
1665 OUTPUT: RETVAL
1666
1667 void
1668 sub_generation_inc ()
1669 CODE:
1670 PL_sub_generation++;
1671
1672 char *
1673 mapdir ()
1674 PROTOTYPE:
1675 ALIAS:
1676 mapdir = 0
1677 uniquedir = 1
1678 tmpdir = 2
1679 confdir = 3
1680 localdir = 4
1681 playerdir = 5
1682 datadir = 6
1683 CODE:
1684 switch (ix)
1685 {
1686 case 0: RETVAL = settings.mapdir ; break;
1687 case 1: RETVAL = settings.uniquedir; break;
1688 case 2: RETVAL = settings.tmpdir ; break;
1689 case 3: RETVAL = settings.confdir ; break;
1690 case 4: RETVAL = settings.localdir ; break;
1691 case 5: RETVAL = settings.playerdir; break;
1692 case 6: RETVAL = settings.datadir ; break;
1693 }
1694 OUTPUT: RETVAL
1695
1696 void _exit (int status = 0)
1697
1698 int cf_find_animation (char *text)
1699 PROTOTYPE: $
1700
1701 int random_roll(int min, int max, object *op, int goodbad);
1702
1703 const char *cost_string_from_value(uint64 cost, int approx = 0)
1704
1705 int invoke (int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1711 OUTPUT: RETVAL
1712
1713 int
1714 exp_to_level (val64 exp)
1715 CODE:
1716 {
1717 int i = 0;
1718
1719 RETVAL = settings.max_level;
1720
1721 for (i = 1; i <= settings.max_level; i++)
1722 {
1723 if (levels[i] > exp)
1724 {
1725 RETVAL = i - 1;
1726 break;
1727 }
1728 }
1729 }
1730 OUTPUT: RETVAL
1731
1732 val64
1733 level_to_min_exp (int level)
1734 CODE:
1735 if (level > settings.max_level)
1736 RETVAL = levels[settings.max_level];
1737 else if (level < 1)
1738 RETVAL = 0;
1739 else
1740 RETVAL = levels[level];
1741 OUTPUT: RETVAL
1742
1743 SV *
1744 resistance_to_string (int atnr)
1745 CODE:
1746 if (atnr >= 0 && atnr < NROFATTACKS)
1747 RETVAL = newSVpv (resist_plus[atnr], 0);
1748 else
1749 XSRETURN_UNDEF;
1750 OUTPUT: RETVAL
1751
1752 int
1753 _valid (SV *obj)
1754 CODE:
1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1756 OUTPUT:
1757 RETVAL
1758
1759 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1760
1761 INCLUDE: $PERL genacc object ../include/object.h |
1762
1763 int invoke (object *op, int event, ...)
1764 CODE:
1765 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1766 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1767 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1768 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1769 OUTPUT: RETVAL
1770
1771 SV *registry (object *op)
1772 CODE:
1773 RETVAL = registry_of (op);
1774 OUTPUT:
1775 RETVAL
1776
1777 void mortals ()
1778 PPCODE:
1779 EXTEND (SP, object::mortals.size ());
1780 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1781 PUSHs (to_sv (*i));
1782
1783 object *first ()
1784 CODE:
1785 RETVAL = object::first;
1786 OUTPUT: RETVAL
1787
1788 # missing properties
1789
1790 int flag (object *op, int flag, int value = 1)
1791 PROTOTYPE: $$;$
1792 CODE:
1793 RETVAL = QUERY_FLAG (op, flag);
1794 if (items >= 3)
1795 if (value)
1796 SET_FLAG (op, flag);
1797 else
1798 CLEAR_FLAG (op, flag);
1799 OUTPUT: RETVAL
1800
1801 object *head (object *op)
1802 PROTOTYPE: $
1803 CODE:
1804 RETVAL = op->head ? op->head : op;
1805 OUTPUT: RETVAL
1806
1807 int is_head (object *op)
1808 PROTOTYPE: $
1809 CODE:
1810 RETVAL = !op->head;
1811 OUTPUT: RETVAL
1812
1813 void
1814 inv (object *obj)
1815 PROTOTYPE: $
1816 PPCODE:
1817 {
1818 object *o;
1819 for (o = obj->inv; o; o = o->below)
1820 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1821 }
1822
1823 object *find_best_object_match (object *op, const char *match)
1824
1825 object *find_marked_object (object *op)
1826
1827 int cf_object_get_resistance (object *op, int rtype)
1828 ALIAS: resistance = 0
1829
1830 int need_identify (const object *obj);
1831
1832 int apply_shop_mat (object *shop_mat, object *op);
1833
1834 int move (object *op, int dir, object *originator = op)
1835 CODE:
1836 RETVAL = move_ob (op, dir, originator);
1837 OUTPUT:
1838 RETVAL
1839
1840 void cf_object_apply (object *op, object *author, int flags = 0)
1841
1842 void cf_object_apply_below (object *op)
1843
1844 void cf_object_remove (object *op)
1845
1846 void cf_object_free (object *op)
1847
1848 object *cf_object_present_archname_inside (object *op, char *whatstr)
1849
1850 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1851
1852 int cf_object_change_map (object *op, int x, int y, maptile *map)
1853
1854 object *cf_object_clone (object *op, int clonetype = 0)
1855
1856 int cf_object_pay_item (object *op, object *buyer)
1857
1858 int cf_object_pay_amount (object *op, uint64 amount)
1859
1860 void pay_player (object *op, uint64 amount)
1861
1862 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1863
1864 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1865
1866 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1867
1868 void cf_object_learn_spell (object *op, object *sp)
1869
1870 void cf_object_forget_spell (object *op, object *sp)
1871
1872 object *cf_object_check_for_spell (object *op, char *spellname)
1873
1874 int cf_object_query_money (object *op)
1875 ALIAS: money = 0
1876
1877 int cf_object_query_cost (object *op, object *who, int flags)
1878 ALIAS: cost = 0
1879
1880 void cf_object_activate_rune (object *op , object *victim)
1881
1882 int cf_object_check_trigger (object *op, object *cause)
1883
1884 int cf_object_out_of_map (object *op, int x, int y)
1885
1886 void cf_object_drop (object *op, object *author)
1887
1888 void cf_object_take (object *op, object *author)
1889
1890 object *cf_object_insert_object (object *op, object *container)
1891
1892 object *cf_object_insert_in_ob (object *ob, object *where)
1893
1894 int cf_object_teleport (object *op, maptile *map, int x, int y)
1895
1896 void cf_object_update (object *op, int flags)
1897
1898 void cf_object_pickup (object *op, object *what)
1899
1900 object *cf_create_object_by_name (const char *name)
1901
1902 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1903
1904 void player_lvl_adj (object *who, object *skill = 0)
1905
1906 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907
1908 int calc_skill_exp (object *who, object *op, object *skill);
1909
1910 void push_button (object *op);
1911
1912 void use_trigger (object *op);
1913
1914 void add_button_link (object *button, maptile *map, int connected);
1915
1916 void remove_button_link (object *op);
1917
1918 void
1919 cf_object_set_resistance (object *op, int rtype, int val)
1920 CODE:
1921 if (rtype >= 0 && rtype < NROFATTACKS)
1922 op->resist[rtype] = val;
1923
1924
1925 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1926
1927 void cf_fix_object (object *pl)
1928 ALIAS: fix = 0
1929
1930 object *cf_insert_ob_in_ob (object *ob, object *where)
1931
1932 # no clean way to get an object from an archetype - stupid idiotic
1933 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1934
1935 object *new (const char *archetype = 0)
1936 PROTOTYPE: ;$
1937 CODE:
1938 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1939 OUTPUT:
1940 RETVAL
1941
1942 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1943 PROTOTYPE: $$$$$$
1944 CODE:
1945 {
1946 int unused_type;
1947 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1948 }
1949
1950 # syntatic sugar for easier use in event callbacks.
1951 const char *options (object *op)
1952 CODE:
1953 RETVAL = op->name;
1954 OUTPUT:
1955 RETVAL
1956
1957 player *contr (object *op)
1958 CODE:
1959 RETVAL = op->contr;
1960 OUTPUT: RETVAL
1961
1962 const char *get_ob_key_value (object *op, const char *key)
1963
1964 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1965
1966 object *get_nearest_player (object *ob)
1967 ALIAS: nearest_player = 0
1968 PREINIT:
1969 extern object *get_nearest_player (object *);
1970
1971 void rangevector (object *ob, object *other, int flags = 0)
1972 PROTOTYPE: $$;$
1973 PPCODE:
1974 {
1975 rv_vector rv;
1976 get_rangevector (ob, other, &rv, flags);
1977 EXTEND (SP, 5);
1978 PUSHs (newSVuv (rv.distance));
1979 PUSHs (newSViv (rv.distance_x));
1980 PUSHs (newSViv (rv.distance_y));
1981 PUSHs (newSViv (rv.direction));
1982 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1983 }
1984
1985 bool on_same_map_as (object *ob, object *other)
1986 CODE:
1987 RETVAL = on_same_map (ob, other);
1988 OUTPUT: RETVAL
1989
1990 const char *
1991 base_name (object *op, int plural = op->nrof > 1)
1992 CODE:
1993 RETVAL = query_base_name (op, plural);
1994 OUTPUT: RETVAL
1995
1996 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1997
1998 player *player (object *op)
1999 CODE:
2000 RETVAL = op->contr;
2001 OUTPUT: RETVAL
2002
2003 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2004
2005 object *cf_player_send_inventory (object *op)
2006
2007 char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010 object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013 void cf_player_set_marked_item (object *op, object *ob)
2014
2015 partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018 void cf_player_set_party (object *op, partylist *party)
2019
2020 void kill_player (object *op)
2021
2022 void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item
2024
2025 void clear_los (object *op)
2026
2027 int command_reset (object *op, char *params)
2028
2029 int command_teleport (object *op, char *params)
2030
2031 int command_summon (object *op, char *params)
2032
2033 int command_arrest (object *op, char *params)
2034
2035 int command_kick (object *op, char *params)
2036
2037 int command_banish (object *op, char *params)
2038
2039
2040 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2041
2042 INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h |
2043
2044 char *
2045 client (player *pl)
2046 CODE:
2047 RETVAL = pl->socket.client;
2048 OUTPUT:
2049 RETVAL
2050
2051 char *
2052 host (player *pl)
2053 CODE:
2054 RETVAL = pl->socket.host;
2055 OUTPUT:
2056 RETVAL
2057
2058 int invoke (player *pl, int event, ...)
2059 CODE:
2060 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2061 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2062 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2063 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2064 OUTPUT: RETVAL
2065
2066 SV *registry (player *pl)
2067 CODE:
2068 RETVAL = registry_of (pl);
2069 OUTPUT:
2070 RETVAL
2071
2072 player *cf_player_find (char *name)
2073 PROTOTYPE: $
2074
2075 void cf_player_move (player *pl, int dir)
2076
2077 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2078
2079 player *first ()
2080 CODE:
2081 RETVAL = first_player;
2082 OUTPUT: RETVAL
2083
2084 player *next (player *pl)
2085 CODE:
2086 RETVAL = pl->next;
2087 OUTPUT: RETVAL
2088
2089 bool
2090 cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2093 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097 void
2098 buggy_mapscroll (player *pl, int value = 1)
2099 CODE:
2100 pl->socket.buggy_mapscroll = value;
2101
2102 void
2103 send (player *pl, SV *packet)
2104 CODE:
2105 {
2106 STRLEN len;
2107 char *buf = SvPVbyte (packet, len);
2108
2109 Write_String_To_Socket (&pl->socket, buf, len);
2110 }
2111
2112 int
2113 listening (player *pl, int new_value = -1)
2114 CODE:
2115 RETVAL = pl->listening;
2116 if (new_value >= 0)
2117 pl->listening = new_value;
2118 OUTPUT:
2119 RETVAL
2120
2121 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2122 PROTOTYPE: $;$$$
2123 PPCODE:
2124 if (GIMME_V != G_VOID)
2125 {
2126 EXTEND (SP, 3);
2127 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2128 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2129 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2130 }
2131 if (map_path) sv_to (map_path, pl->savebed_map);
2132 if (x) sv_to (x, pl->bed_x);
2133 if (y) sv_to (y, pl->bed_y);
2134
2135 void
2136 list ()
2137 PPCODE:
2138 {
2139 player *pl;
2140 for (pl = first_player; pl; pl = pl->next)
2141 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2142 }
2143
2144 bool
2145 peaceful (player *pl, bool new_setting = 0)
2146 PROTOTYPE: $;$
2147 CODE:
2148 RETVAL = pl->peaceful;
2149 if (items > 1)
2150 pl->peaceful = new_setting;
2151 OUTPUT:
2152 RETVAL
2153
2154 living *
2155 orig_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->orig_stats;
2158 OUTPUT: RETVAL
2159
2160 living *
2161 last_stats (player *pl)
2162 CODE:
2163 RETVAL = &pl->last_stats;
2164 OUTPUT: RETVAL
2165
2166
2167 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2168
2169 maptile *first ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = first_map;
2173 OUTPUT: RETVAL
2174
2175 int invoke (maptile *map, int event, ...)
2176 CODE:
2177 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2181 OUTPUT: RETVAL
2182
2183 SV *registry (maptile *map)
2184 CODE:
2185 RETVAL = registry_of (map);
2186 OUTPUT:
2187 RETVAL
2188
2189 INCLUDE: $PERL genacc maptile ../include/map.h |
2190
2191 maptile *new (int width, int height)
2192 PROTOTYPE:
2193 CODE:
2194 {
2195 RETVAL = get_empty_map (width, height);
2196 }
2197 OUTPUT:
2198 RETVAL
2199
2200 void delete_map (maptile *map)
2201
2202 void clean_tmp_map (maptile *map)
2203
2204 void play_sound_map (maptile *map, int x, int y, int sound_num)
2205
2206 maptile *tile_map (maptile *map, unsigned int dir)
2207 CODE:
2208 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2209 OUTPUT:
2210 RETVAL
2211
2212 char *tile_path (maptile *map, unsigned int dir)
2213 CODE:
2214 if (dir >= 4)
2215 XSRETURN_UNDEF;
2216 RETVAL = map->tile_path [dir];
2217 OUTPUT:
2218 RETVAL
2219
2220 maptile *ready_map_name (char *name, int flags = 0)
2221 PROTOTYPE: $;$
2222 ALIAS:
2223 find = 0
2224 get_map = 1
2225
2226 maptile *has_been_loaded (char *name)
2227 PROTOTYPE: $
2228
2229 int in_memory (maptile *map)
2230 CODE:
2231 RETVAL = map->in_memory;
2232 OUTPUT:
2233 RETVAL
2234
2235 void
2236 trigger (maptile *map, long connection, bool state = true)
2237 CODE:
2238 activate_connection (map, connection, state);
2239
2240 void
2241 get_connection (maptile *map, long connection)
2242 PPCODE:
2243 oblinkpt *obp = get_connection_links (map, connection);
2244 if (obp)
2245 for (objectlink *ol = obp->link; ol; ol = ol->next)
2246 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2247
2248 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2249
2250 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2251
2252 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2253 C_ARGS: str, map, nx, ny
2254
2255 void
2256 cf_map_normalise (maptile *map, int x, int y)
2257 PPCODE:
2258 {
2259 maptile *nmap = 0;
2260 I16 nx = 0, ny = 0;
2261 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2262
2263 EXTEND (SP, 4);
2264 PUSHs (sv_2mortal (newSViv (flags)));
2265
2266 if (GIMME_V == G_ARRAY)
2267 {
2268 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2269 PUSHs (sv_2mortal (newSViv (nx)));
2270 PUSHs (sv_2mortal (newSViv (ny)));
2271 }
2272 }
2273
2274 void
2275 at (maptile *map, unsigned int x, unsigned int y)
2276 PROTOTYPE: $$$
2277 PPCODE:
2278 {
2279 object *o;
2280 maptile *nmap = 0;
2281 I16 nx, ny;
2282
2283 get_map_flags (map, &nmap, x, y, &nx, &ny);
2284
2285 if (nmap)
2286 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2287 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2288 }
2289
2290 SV *
2291 bot_at (maptile *obj, unsigned int x, unsigned int y)
2292 PROTOTYPE: $$$
2293 ALIAS:
2294 top_at = 1
2295 flags_at = 2
2296 light_at = 3
2297 move_block_at = 4
2298 move_slow_at = 5
2299 move_on_at = 6
2300 move_off_at = 7
2301 INIT:
2302 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2303 CODE:
2304 switch (ix)
2305 {
2306 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2307 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2308 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2309 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2310 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2311 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2312 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2313 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2314 }
2315 OUTPUT:
2316 RETVAL
2317
2318
2319 MODULE = cf PACKAGE = cf::arch
2320
2321 archetype *find (const char *name)
2322 CODE:
2323 RETVAL = archetype::find (name);
2324 OUTPUT:
2325 RETVAL
2326
2327 archetype *first()
2328 PROTOTYPE:
2329 CODE:
2330 RETVAL = first_archetype;
2331 OUTPUT: RETVAL
2332
2333 INCLUDE: $PERL genacc archetype ../include/object.h |
2334
2335 MODULE = cf PACKAGE = cf::party
2336
2337 partylist *first ()
2338 PROTOTYPE:
2339 CODE:
2340 RETVAL = get_firstparty ();
2341 OUTPUT: RETVAL
2342
2343 partylist *next (partylist *party)
2344 CODE:
2345 RETVAL = party->next;
2346 OUTPUT: RETVAL
2347
2348 const char *name (partylist *party)
2349 CODE:
2350 RETVAL = party->partyname;
2351 OUTPUT: RETVAL
2352
2353 const char *password (partylist *party)
2354 CODE:
2355 RETVAL = party->passwd;
2356 OUTPUT: RETVAL
2357
2358 MODULE = cf PACKAGE = cf::region
2359
2360 region *first ()
2361 PROTOTYPE:
2362 CODE:
2363 RETVAL = first_region;
2364 OUTPUT: RETVAL
2365
2366 region *next (region *reg)
2367 CODE:
2368 RETVAL = reg->next;
2369 OUTPUT: RETVAL
2370
2371 const char *name (region *reg)
2372 CODE:
2373 RETVAL = reg->name;
2374 OUTPUT: RETVAL
2375
2376 region *parent (region *reg)
2377 CODE:
2378 RETVAL = reg->parent;
2379 OUTPUT: RETVAL
2380
2381 const char *longname (region *reg)
2382 CODE:
2383 RETVAL = reg->longname;
2384 OUTPUT: RETVAL
2385
2386 const char *msg (region *reg)
2387 CODE:
2388 RETVAL = reg->msg;
2389 OUTPUT: RETVAL
2390
2391 MODULE = cf PACKAGE = cf::living
2392
2393 INCLUDE: $PERL genacc living ../include/living.h |
2394