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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.10
Committed: Fri Aug 25 17:11:53 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.9: +45 -64 lines
Log Message:
converted more events, broken per-object events (needs map support), lots of fixes

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104 // garbage collect some perl objects, if possible
105 // all objects no longer referenced and empty are
106 // eligible for destruction.
107 static void
108 clean_obj_cache ()
109 {
110 static int count;
111
112 if (++count & 7)
113 return;
114
115 int todo = 1000;
116 do
117 {
118 I32 klen;
119 char *key;
120 HE *he = hv_iternext (obj_cache);
121
122 if (he)
123 {
124 SV *sv = hv_iterval (obj_cache, he);
125
126 // empty and unreferenced? nuke it
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130 todo++;
131 }
132 }
133 else
134 break;
135 }
136 while (--todo);
137 }
138
139 static SV *
140 newSVptr (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
150 }
151
152 static void
153 SVptr_cache_set (void *ptr, SV *sv)
154 {
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
156 }
157
158 static SV *
159 SVptr_cache_get (void *ptr)
160 {
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164 }
165
166 static SV *
167 newSVptr_cached (void *ptr, const char *klass)
168 {
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv)
177 {
178 HV *hv = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181
182 SVptr_cache_set (ptr, sv);
183 }
184
185 return newSVsv (sv);
186 }
187
188 static void
189 clearSVptr (SV *sv)
190 {
191 if (SvROK (sv))
192 sv = SvRV (sv);
193
194 hv_clear ((HV *)sv);
195 sv_unmagic (sv, PERL_MAGIC_ext);
196 }
197
198 static long
199 SvPTR (SV *sv, const char *klass)
200 {
201 if (!sv_derived_from (sv, klass))
202 croak ("object of type %s expected", klass);
203
204 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
205
206 if (!mg)
207 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208
209 return (long)mg->mg_ptr;
210 }
211
212 static long
213 SvPTR_ornull (SV *sv, const char *klass)
214 {
215 if (SvOK (sv))
216 return SvPTR (sv, klass);
217 else
218 return 0;
219 }
220
221 static SV *
222 newSVdt_va (va_list &ap, data_type type)
223 {
224 SV *sv;
225
226 switch (type)
227 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT:
242 sv = newSViv (va_arg (ap, int));
243 break;
244
245 case DT_INT64:
246 sv = newSVval64 ((val64)va_arg (ap, sint64));
247 break;
248
249 case DT_DOUBLE:
250 sv = newSVnv (va_arg (ap, double));
251 break;
252
253 case DT_STRING:
254 {
255 char *str = (char *)va_arg (ap, const char *);
256 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
257 }
258 break;
259
260 case DT_DATA:
261 {
262 char *str = (char *)va_arg (ap, const void *);
263 int len = va_arg (ap, int);
264 sv = str ? newSVpv (str, len) : &PL_sv_undef;
265 }
266 break;
267
268 case DT_OBJECT:
269 {
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break;
296
297 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
299 break;
300
301 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
303 break;
304
305 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
307 break;
308
309 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
311 break;
312
313 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
315 break;
316
317 default:
318 assert (("unhandled type in newSVdt_va", 0));
319 }
320
321 return sv;
322 }
323
324 static SV *
325 newSVdt (data_type type, ...)
326 {
327 va_list ap;
328
329 va_start (ap, type);
330 SV *sv = newSVdt_va (ap, type);
331 va_end (ap);
332
333 return sv;
334 }
335
336 static SV *
337 newSVcfapi (int type, ...)
338 {
339 SV *sv;
340
341 va_list ap;
342 va_start (ap, type);
343
344 switch (type)
345 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break;
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break;
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
354 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
355 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
356
357 default:
358 assert (("unhandled type in newSVcfapi", 0));
359 }
360
361 va_end (ap);
362
363 return sv;
364 }
365
366 /////////////////////////////////////////////////////////////////////////////
367
368 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369 {
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0;
374 }
375
376 static CommArray_s rtn_cmd;
377
378 static int
379 runPluginCommand (object *obj, char *params)
380 {
381 dSP;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409 }
410
411 extern "C" void *cfperl_getPluginProperty (int *type, ...)
412 {
413 va_list args;
414 char *propname;
415 int i;
416 va_start (args, type);
417 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname);
419
420 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification"))
442 {
443 va_end (args);
444 return (void*) PLUGIN_NAME;
445 }
446 else if (!strcmp (propname, "FullName"))
447 {
448 va_end (args);
449 return (void*) PLUGIN_VERSION;
450 }
451 else
452 va_end (args);
453
454 return NULL;
455 }
456
457 extern "C" int cfperl_postInitPlugin ()
458 {
459 int hooktype = 1;
460 int rtype = 0;
461
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook);
472
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0;
483 }
484
485 static void *
486 globalEventListener (int *type, ...)
487 {
488 va_list args;
489 static int rv;
490 int event_code;
491
492 if (!perl)
493 return NULL;
494
495 va_start (args, type);
496 event_code = va_arg (args, int);
497
498 if (event_code == EVENT_CLOCK)
499 {
500 clean_obj_cache ();
501 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551 }
552
553 extern "C" void *cfperl_eventListener (int *type, ...)
554 {
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575
576 {
577 dSP;
578
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 }
641
642 return &rv;
643 }
644
645 extern "C" int cfperl_closePlugin ()
646 {
647 return 0;
648 }
649
650 void
651 cfperl_init ()
652 {
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681 }
682
683 void cfperl_main ()
684 {
685 dSP;
686
687 PUSHMARK (SP);
688 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID);
690 }
691
692 void cfperl_free_ob (object *op)
693 {
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0;
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0;
697 }
698
699 static event_klass klass_of[NUM_EVENT_TYPES] = {
700 # define def(type,name) KLASS_ ## type,
701 # include "eventinc.h"
702 # undef def
703 };
704
705 static void
706 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707 {
708 // event must be in array
709 if (event >= 0 && event <= AvFILLp (registry))
710 {
711 SV *cbs_ = AvARRAY (registry)[event];
712
713 // element must be list of callback entries
714 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
715 {
716 AV *cbs = (AV *)SvRV (cbs_);
717
718 // no callback entries, no callbacks to call
719 if (AvFILLp (cbs) >= 0)
720 {
721 if (!callbacks)
722 {
723 callbacks = newAV ();
724 av_extend (callbacks, 16);
725 }
726
727 // never use SvREFCNT_inc to copy values, but its ok here :)
728 for (int i = 0; i <= AvFILLp (cbs); ++i)
729 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
730 }
731 }
732 }
733 }
734
735 bool cfperl_invoke (event_type event, ...)
736 {
737 data_type dt;
738 va_list ap;
739
740 va_start (ap, event);
741
742 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799
800 // short-circuit processing if no callbacks found/defined
801 if (!callbacks)
802 return 0;
803
804 dSP;
805 ENTER;
806 SAVETMPS;
807
808 PUSHMARK (SP);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
813
814 switch (klass_of [event])
815 {
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
819 }
820
821 for (;;)
822 {
823 dt = (data_type) va_arg (ap, int);
824
825 if (dt == DT_END)
826 break;
827
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 }
830
831 va_end (ap);
832
833 PUTBACK;
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
835 SPAGAIN;
836
837 count = count > 0 ? POPi : 0;
838
839 FREETMPS;
840 LEAVE;
841
842 return count;
843 }
844
845 MODULE = cf PACKAGE = cf PREFIX = cf_
846
847 BOOT:
848 {
849 HV *stash = gv_stashpv ("cf", 1);
850
851 static const struct {
852 const char *name;
853 IV iv;
854 } *civ, const_iv[] = {
855 # define const_iv(name) { # name, (IV)name },
856 const_iv (llevError)
857 const_iv (llevInfo)
858 const_iv (llevDebug)
859 const_iv (llevMonster)
860
861 const_iv (MAX_TIME)
862 const_iv (PLAYER)
863 const_iv (TRANSPORT)
864 const_iv (ROD)
865 const_iv (TREASURE)
866 const_iv (POTION)
867 const_iv (FOOD)
868 const_iv (POISON)
869 const_iv (BOOK)
870 const_iv (CLOCK)
871 const_iv (LIGHTNING)
872 const_iv (ARROW)
873 const_iv (BOW)
874 const_iv (WEAPON)
875 const_iv (ARMOUR)
876 const_iv (PEDESTAL)
877 const_iv (ALTAR)
878 const_iv (LOCKED_DOOR)
879 const_iv (SPECIAL_KEY)
880 const_iv (MAP)
881 const_iv (DOOR)
882 const_iv (KEY)
883 const_iv (TIMED_GATE)
884 const_iv (TRIGGER)
885 const_iv (GRIMREAPER)
886 const_iv (MAGIC_EAR)
887 const_iv (TRIGGER_BUTTON)
888 const_iv (TRIGGER_ALTAR)
889 const_iv (TRIGGER_PEDESTAL)
890 const_iv (SHIELD)
891 const_iv (HELMET)
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR)
921 const_iv (EXIT)
922 const_iv (ENCOUNTER)
923 const_iv (SHOP_FLOOR)
924 const_iv (SHOP_MAT)
925 const_iv (RING)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985
986 const_iv (ST_BD_BUILD)
987 const_iv (ST_BD_REMOVE)
988
989 const_iv (ST_MAT_FLOOR)
990 const_iv (ST_MAT_WALL)
991 const_iv (ST_MAT_ITEM)
992
993 const_iv (AT_PHYSICAL)
994 const_iv (AT_MAGIC)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019
1020 const_iv (QUEST_IN_PROGRESS)
1021 const_iv (QUEST_DONE_QUEST)
1022 const_iv (QUEST_DONE_TASK)
1023 const_iv (QUEST_START_QUEST)
1024 const_iv (QUEST_END_QUEST)
1025 const_iv (QUEST_START_TASK)
1026 const_iv (QUEST_END_TASK)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029
1030 const_iv (WEAP_HIT)
1031 const_iv (WEAP_SLASH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD)
1039
1040 const_iv (FLAG_ALIVE)
1041 const_iv (FLAG_WIZ)
1042 const_iv (FLAG_REMOVED)
1043 const_iv (FLAG_FREED)
1044 const_iv (FLAG_WAS_WIZ)
1045 const_iv (FLAG_APPLIED)
1046 const_iv (FLAG_UNPAID)
1047 const_iv (FLAG_USE_SHIELD)
1048 const_iv (FLAG_NO_PICK)
1049 const_iv (FLAG_ANIMATE)
1050 const_iv (FLAG_MONSTER)
1051 const_iv (FLAG_FRIENDLY)
1052 const_iv (FLAG_GENERATOR)
1053 const_iv (FLAG_IS_THROWN)
1054 const_iv (FLAG_AUTO_APPLY)
1055 const_iv (FLAG_TREASURE)
1056 const_iv (FLAG_PLAYER_SOLD)
1057 const_iv (FLAG_SEE_INVISIBLE)
1058 const_iv (FLAG_CAN_ROLL)
1059 const_iv (FLAG_OVERLAY_FLOOR)
1060 const_iv (FLAG_IS_TURNABLE)
1061 const_iv (FLAG_IS_USED_UP)
1062 const_iv (FLAG_IDENTIFIED)
1063 const_iv (FLAG_REFLECTING)
1064 const_iv (FLAG_CHANGING)
1065 const_iv (FLAG_SPLITTING)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141
1142 const_iv (NDI_BLACK)
1143 const_iv (NDI_WHITE)
1144 const_iv (NDI_NAVY)
1145 const_iv (NDI_RED)
1146 const_iv (NDI_ORANGE)
1147 const_iv (NDI_BLUE)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL)
1159
1160 const_iv (F_APPLIED)
1161 const_iv (F_LOCATION)
1162 const_iv (F_UNPAID)
1163 const_iv (F_MAGIC)
1164 const_iv (F_CURSED)
1165 const_iv (F_DAMNED)
1166 const_iv (F_OPEN)
1167 const_iv (F_NOPICK)
1168 const_iv (F_LOCKED)
1169
1170 const_iv (F_BUY)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173
1174 const_iv (P_BLOCKSVIEW)
1175 const_iv (P_NO_MAGIC)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182
1183 const_iv (UP_OBJ_INSERT)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187
1188 const_iv (INS_NO_MERGE)
1189 const_iv (INS_ABOVE_FLOOR_ONLY)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194
1195 const_iv (WILL_APPLY_HANDLE)
1196 const_iv (WILL_APPLY_TREASURE)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200
1201 const_iv (SAVE_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203
1204 const_iv (M_PAPER)
1205 const_iv (M_IRON)
1206 const_iv (M_GLASS)
1207 const_iv (M_LEATHER)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218
1219 const_iv (SK_EXP_ADD_SKILL)
1220 const_iv (SK_EXP_TOTAL)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223
1224 const_iv (SK_LOCKPICKING)
1225 const_iv (SK_HIDING)
1226 const_iv (SK_SMITHERY)
1227 const_iv (SK_BOWYER)
1228 const_iv (SK_JEWELER)
1229 const_iv (SK_ALCHEMY)
1230 const_iv (SK_STEALING)
1231 const_iv (SK_LITERACY)
1232 const_iv (SK_BARGAINING)
1233 const_iv (SK_JUMPING)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL)
1265
1266 const_iv (SOUND_NEW_PLAYER)
1267 const_iv (SOUND_FIRE_ARROW)
1268 const_iv (SOUND_LEARN_SPELL)
1269 const_iv (SOUND_FUMBLE_SPELL)
1270 const_iv (SOUND_WAND_POOF)
1271 const_iv (SOUND_OPEN_DOOR)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290
1291 const_iv (PREFER_LOW)
1292 const_iv (PREFER_HIGH)
1293
1294 const_iv (ATNR_PHYSICAL)
1295 const_iv (ATNR_MAGIC)
1296 const_iv (ATNR_FIRE)
1297 const_iv (ATNR_ELECTRICITY)
1298 const_iv (ATNR_COLD)
1299 const_iv (ATNR_CONFUSION)
1300 const_iv (ATNR_ACID)
1301 const_iv (ATNR_DRAIN)
1302 const_iv (ATNR_WEAPONMAGIC)
1303 const_iv (ATNR_GHOSTHIT)
1304 const_iv (ATNR_POISON)
1305 const_iv (ATNR_SLOW)
1306 const_iv (ATNR_PARALYZE)
1307 const_iv (ATNR_TURN_UNDEAD)
1308 const_iv (ATNR_FEAR)
1309 const_iv (ATNR_CANCELLATION)
1310 const_iv (ATNR_DEPLETE)
1311 const_iv (ATNR_DEATH)
1312 const_iv (ATNR_CHAOS)
1313 const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_GODPOWER)
1315 const_iv (ATNR_HOLYWORD)
1316 const_iv (ATNR_BLIND)
1317 const_iv (ATNR_INTERNAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320
1321 const_iv (MAP_FLUSH)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE)
1325 const_iv (MAP_OVERLAY)
1326
1327 const_iv (MAP_IN_MEMORY)
1328 const_iv (MAP_SWAPPED)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331
1332 const_iv (KLASS_GLOBAL)
1333 const_iv (KLASS_OBJECT)
1334 const_iv (KLASS_PLAYER)
1335 const_iv (KLASS_MAP)
1336 };
1337
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1340
1341 static const struct {
1342 const char *name;
1343 IV klass;
1344 IV iv;
1345 } *eiv, event_iv[] = {
1346 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name },
1347 # include "eventinc.h"
1348 # undef def
1349 };
1350
1351 AV *av = get_av ("cf::EVENT", 1);
1352
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 {
1355 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0));
1357 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1359 }
1360
1361 static const struct {
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365 # define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380
1381 //const_event (CLOCK)
1382 const_event (CRASH)
1383 const_event (SHOUT)
1384 const_event (TELL)
1385 const_event (MUZZLE)
1386 const_event (KICK)
1387 const_event (FIND_UNARMED_SKILL)
1388 //const_event (FREE_OB)
1389 };
1390
1391 av = get_av ("cf::PLUGIN_EVENT", 1);
1392
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1395
1396 static const struct {
1397 int dtype;
1398 const char *name;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 cb_global = get_av ("cf::CB_GLOBAL", 1);
1533 cb_object = get_av ("cf::CB_OBJECT", 1);
1534 cb_player = get_av ("cf::CB_PLAYER", 1);
1535 cb_type = get_av ("cf::CB_TYPE" , 1);
1536 cb_map = get_av ("cf::CB_MAP" , 1);
1537
1538 //I_EVENT_API (PACKAGE);
1539 }
1540
1541 NV floor (NV x)
1542
1543 NV ceil (NV x)
1544
1545 void server_tick ()
1546
1547 void
1548 LOG (int level, char *msg)
1549 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg
1551
1552 char *path_combine (char *base, char *path)
1553 PROTOTYPE: $$
1554
1555 char *path_combine_and_normalize (char *base, char *path)
1556 PROTOTYPE: $$
1557
1558 char *
1559 cf_get_maps_directory (char *path)
1560 PROTOTYPE: $
1561 ALIAS: maps_directory = 0
1562
1563 void
1564 sub_generation_inc ()
1565 CODE:
1566 PL_sub_generation++;
1567
1568 char *
1569 mapdir ()
1570 PROTOTYPE:
1571 ALIAS:
1572 mapdir = 0
1573 uniquedir = 1
1574 tmpdir = 2
1575 confdir = 3
1576 localdir = 4
1577 playerdir = 5
1578 datadir = 6
1579 CODE:
1580 {
1581 int unused_type;
1582 RETVAL = (char *)systemDirectory (&unused_type, ix);
1583 }
1584 OUTPUT: RETVAL
1585
1586 int
1587 cf_find_animation (char *text)
1588 PROTOTYPE: $
1589
1590 int random_roll(int min, int max, object *op, int goodbad);
1591
1592 const char *cost_string_from_value(uint64 cost, int approx = 0)
1593
1594 int
1595 exp_to_level (val64 exp)
1596 CODE:
1597 {
1598 int i = 0;
1599
1600 RETVAL = settings.max_level;
1601
1602 for (i = 1; i <= settings.max_level; i++)
1603 {
1604 if (levels[i] > exp)
1605 {
1606 RETVAL = i - 1;
1607 break;
1608 }
1609 }
1610 }
1611 OUTPUT: RETVAL
1612
1613 val64
1614 level_to_min_exp (int level)
1615 CODE:
1616 if (level > settings.max_level)
1617 RETVAL = levels[settings.max_level];
1618 else if (level < 1)
1619 RETVAL = 0;
1620 else
1621 RETVAL = levels[level];
1622 OUTPUT: RETVAL
1623
1624 SV *
1625 resistance_to_string (int atnr)
1626 CODE:
1627 if (atnr >= 0 && atnr < NROFATTACKS)
1628 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else
1630 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL
1632
1633 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634
1635 SV *
1636 get_property (object *obj, int type, int idx)
1637 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1639 OUTPUT: RETVAL
1640
1641 SV *
1642 set_property (object *obj, int type, int idx, SV *newval)
1643 CODE:
1644 switch (type)
1645 {
1646 case CFAPI_INT:
1647 cf_object_set_int_property (obj, idx, SvIV (newval));
1648 break;
1649 case CFAPI_LONG:
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651 break;
1652 case CFAPI_DOUBLE:
1653 {
1654 int unused_type;
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656 }
1657 break;
1658 case CFAPI_STRING:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660 break;
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 }
1670
1671 # missing properties
1672
1673 void
1674 set_attacktype (object *obj, U32 attacktype)
1675 CODE:
1676 obj->attacktype = attacktype;
1677
1678 U32
1679 get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL
1685
1686 # missing in plug-in api, of course
1687 void
1688 set_food (object *obj, int food)
1689 CODE:
1690 obj->stats.food = food;
1691
1692 int
1693 get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL
1699
1700 void
1701 inv (object *obj)
1702 PROTOTYPE: $
1703 PPCODE:
1704 {
1705 object *o;
1706 for (o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1708 }
1709
1710 int cf_object_get_resistance (object *op, int rtype)
1711 ALIAS: resistance = 0
1712
1713 int cf_object_get_flag (object *op, int flag)
1714 ALIAS: flag = 0
1715
1716 void cf_object_set_flag (object *op, int flag, int value)
1717
1718 int need_identify (const object *obj);
1719
1720 int apply_shop_mat (object *shop_mat, object *op);
1721
1722 void cf_object_move (object *op, int dir, object *originator = op)
1723
1724 void cf_object_apply (object *op, object *author, int flags = 0)
1725
1726 void cf_object_apply_below (object *op)
1727
1728 void cf_object_remove (object *op)
1729
1730 void cf_object_free (object *op)
1731
1732 object *cf_object_present_archname_inside (object *op, char *whatstr)
1733
1734 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735
1736 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1737
1738 object *cf_object_clone (object *op, int clonetype = 0)
1739
1740 int cf_object_pay_item (object *op, object *buyer)
1741
1742 int cf_object_pay_amount (object *op, uint64 amount)
1743
1744 void pay_player (object *op, uint64 amount)
1745
1746 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1747
1748 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1749
1750 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1751
1752 void cf_object_learn_spell (object *op, object *sp)
1753
1754 void cf_object_forget_spell (object *op, object *sp)
1755
1756 object *cf_object_check_for_spell (object *op, char *spellname)
1757
1758 int cf_object_query_money (object *op)
1759 ALIAS: money = 0
1760
1761 int cf_object_query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0
1763
1764 void cf_object_activate_rune (object *op , object *victim)
1765
1766 int cf_object_check_trigger (object *op, object *cause)
1767
1768 int cf_object_out_of_map (object *op, int x, int y)
1769
1770 void cf_object_drop (object *op, object *author)
1771
1772 void cf_object_take (object *op, object *author)
1773
1774 void cf_object_say (object *op, char *msg)
1775
1776 void cf_object_speak (object *op, char *msg)
1777
1778 object *cf_object_insert_object (object *op, object *container)
1779
1780 const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783 object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1786
1787 void cf_object_update (object *op, int flags)
1788
1789 void cf_object_pickup (object *op, object *what)
1790
1791 object *cf_create_object_by_name (const char *name)
1792
1793 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1794
1795 void player_lvl_adj (object *who, object *skill = 0)
1796
1797 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798
1799 int calc_skill_exp (object *who, object *op, object *skill);
1800
1801 void push_button (object *op);
1802
1803 void use_trigger (object *op);
1804
1805 void add_button_link (object *button, mapstruct *map, int connected);
1806
1807 void remove_button_link (object *op);
1808
1809 void
1810 cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814
1815
1816 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818 void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820
1821 object *cf_insert_ob_in_ob (object *ob, object *where)
1822
1823 # no clean way to get an object from an archetype - stupid idiotic
1824 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825
1826 object *new (const char *archetype = 0)
1827 PROTOTYPE: ;$
1828 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1830 OUTPUT:
1831 RETVAL
1832
1833 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$
1835 CODE:
1836 {
1837 int unused_type;
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839 }
1840
1841 # syntatic sugar for easier use in event callbacks.
1842 const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847
1848 player *contr (object *op)
1849 CODE:
1850 RETVAL = op->contr;
1851 OUTPUT: RETVAL
1852
1853 const char *get_ob_key_value (object *op, const char *key)
1854
1855 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1856
1857 object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0
1859 PREINIT:
1860 extern object *get_nearest_player (object *);
1861
1862 void rangevector (object *ob, object *other, int flags = 0)
1863 PROTOTYPE: $$;$
1864 PPCODE:
1865 {
1866 rv_vector rv;
1867 get_rangevector (ob, other, &rv, flags);
1868 EXTEND (SP, 5);
1869 PUSHs (newSVuv (rv.distance));
1870 PUSHs (newSViv (rv.distance_x));
1871 PUSHs (newSViv (rv.distance_y));
1872 PUSHs (newSViv (rv.direction));
1873 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1874 }
1875
1876 bool on_same_map_as (object *ob, object *other)
1877 CODE:
1878 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL
1880
1881 char *
1882 base_name (object *ob, int plural)
1883 CODE:
1884 RETVAL = cf_query_base_name (ob, plural);
1885 OUTPUT: RETVAL
1886
1887 living *
1888 stats (object *ob)
1889 CODE:
1890 RETVAL = &ob->stats;
1891 OUTPUT: RETVAL
1892
1893
1894 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895
1896 player *player (object *op)
1897 CODE:
1898 RETVAL = op->contr;
1899 OUTPUT: RETVAL
1900
1901 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902
1903 object *cf_player_send_inventory (object *op)
1904
1905 char *cf_player_get_ip (object *op)
1906 ALIAS: ip = 0
1907
1908 object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0
1910
1911 void cf_player_set_marked_item (object *op, object *ob)
1912
1913 partylist *cf_player_get_party (object *op)
1914 ALIAS: party = 0
1915
1916 void cf_player_set_party (object *op, partylist *party)
1917
1918 void kill_player (object *op)
1919
1920 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1921
1922 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923
1924 player *cf_player_find (char *name)
1925 PROTOTYPE: $
1926
1927 void cf_player_move (player *pl, int dir)
1928
1929 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931 # nonstandard
1932 object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937 player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942 player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946
1947 bool
1948 cell_visible (player *pl, int dx, int dy)
1949 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT:
1953 RETVAL
1954
1955 char *
1956 client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962 char *
1963 host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969 char *
1970 killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978 void
1979 buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983 void
1984 send (player *pl, SV *packet)
1985 CODE:
1986 {
1987 STRLEN len;
1988 char *buf = SvPVbyte (packet, len);
1989
1990 Write_String_To_Socket (&pl->socket, buf, len);
1991 }
1992
1993 int
1994 listening (player *pl, int new_value = -1)
1995 CODE:
1996 RETVAL = pl->listening;
1997 if (new_value >= 0)
1998 pl->listening = new_value;
1999 OUTPUT:
2000 RETVAL
2001
2002 void get_savebed (player *pl)
2003 ALIAS:
2004 savebed = 0
2005 PPCODE:
2006 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010
2011 void set_savebed (player *pl, char *map_path, int x, int y)
2012 CODE:
2013 strcpy (pl->savebed_map, map_path);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016
2017 void
2018 list ()
2019 PPCODE:
2020 {
2021 player *pl;
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024 }
2025
2026 bool
2027 peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036 living *
2037 orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042 living *
2043 last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047
2048
2049 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050
2051 SV *
2052 get_property (mapstruct *obj, int type, int idx)
2053 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2055 OUTPUT: RETVAL
2056
2057 SV *
2058 set_property (mapstruct *obj, int type, int idx, SV *newval)
2059 CODE:
2060 switch (type)
2061 {
2062 case CFAPI_INT:
2063 cf_map_set_int_property (obj, idx, SvIV (newval));
2064 break;
2065 default:
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2067 }
2068
2069 mapstruct *new (int width, int height)
2070 PROTOTYPE:
2071 CODE:
2072 {
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075 }
2076 OUTPUT:
2077 RETVAL
2078
2079 void delete_map (mapstruct *map)
2080
2081 void clean_tmp_map (mapstruct *map)
2082
2083 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084
2085 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090
2091 char *tile_path (mapstruct *map, unsigned int dir)
2092 CODE:
2093 if (dir >= 4)
2094 XSRETURN_UNDEF;
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098
2099 mapstruct *cf_map_get_map (char *name)
2100 PROTOTYPE: $
2101 ALIAS: map = 0
2102
2103 mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106 mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110 # whoever "designed" the plug-in api should have wasted
2111 # his/her time with staying away from the project - would have
2112 # saved others a lot of time, without doubt.
2113 void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117 int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123 bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129 void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2134
2135 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2136
2137 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny
2139
2140 void
2141 cf_map_normalise (mapstruct *map, int x, int y)
2142 PPCODE:
2143 {
2144 mapstruct *nmap = 0;
2145 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2147
2148 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags)));
2150
2151 if (GIMME_V == G_ARRAY)
2152 {
2153 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2154 PUSHs (sv_2mortal (newSViv (nx)));
2155 PUSHs (sv_2mortal (newSViv (ny)));
2156 }
2157 }
2158
2159 void
2160 at (mapstruct *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$
2162 PPCODE:
2163 {
2164 object *o;
2165 mapstruct *nmap = 0;
2166 I16 nx, ny;
2167
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2169
2170 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2173 }
2174
2175 SV *
2176 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$
2178 ALIAS:
2179 top_at = 1
2180 flags_at = 2
2181 light_at = 3
2182 move_block_at = 4
2183 move_slow_at = 5
2184 move_on_at = 6
2185 move_off_at = 7
2186 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2188 CODE:
2189 switch (ix)
2190 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2193 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2194 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 }
2200 OUTPUT:
2201 RETVAL
2202
2203 # "serialise" map perl data into a ref
2204 void
2205 _get_obs (mapstruct *map)
2206 PPCODE:
2207 {
2208 object *o;
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212
2213 for (y = 0; y < MAP_HEIGHT (map); y++)
2214 for (x = 0; x < MAP_WIDTH (map); x++)
2215 {
2216 AV *av = newAV ();
2217
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2219 {
2220 SV *sv = SVptr_cache_get (o);
2221
2222 if (sv && HvFILL (SvRV (sv)))
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else
2239 SvREFCNT_dec (obs);
2240 }
2241
2242 # "deserialise" perl map data into the map
2243 void
2244 _set_obs (mapstruct *map, SV *sv)
2245 CODE:
2246 {
2247 object *o;
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2256
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 }
2273 }
2274
2275
2276 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2277
2278 archetype *cf_archetype_get_first()
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281
2282 archetype *cf_archetype_get_next (archetype *arch)
2283 ALIAS: next = 0
2284
2285 archetype *cf_archetype_get_head (archetype *arch)
2286 ALIAS: head = 0
2287
2288 archetype *cf_archetype_get_more (archetype *arch)
2289 ALIAS: more = 0
2290
2291 const char *cf_archetype_get_name (archetype *arch)
2292 ALIAS: name = 0
2293
2294 object *cf_archetype_get_clone (archetype *arch)
2295 ALIAS: clone = 0
2296
2297 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299 partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303 partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306 const char *cf_party_get_name (partylist *party)
2307
2308 const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311 player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314 player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320 region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324 const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327 region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330 region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333 const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336 const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342 val64
2343 exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10
2356 maxhp = 11
2357 sp = 12
2358 maxsp = 13
2359 grace = 14
2360 maxgrace = 15
2361 food = 16
2362 dam = 17
2363 luck = 18
2364 CODE:
2365 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix)
2367 {
2368 LIVING_ACC (exp , 0);
2369 LIVING_ACC (Str , 1);
2370 LIVING_ACC (Dex , 2);
2371 LIVING_ACC (Con , 3);
2372 LIVING_ACC (Wis , 4);
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 }
2388 # undef LIVING_ACC
2389 OUTPUT:
2390 RETVAL
2391