ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.179
Committed: Sun Mar 18 03:05:40 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.178: +4 -3 lines
Log Message:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
  something users cannot even know.
- lots of useless const adjustments.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 flags |=0x3300;//D
108 assert (!self);
109 assert (!cb);
110 }
111
112 int
113 attachable::refcnt_cnt () const
114 {
115 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
116 }
117
118 void
119 attachable::sever_self ()
120 {
121 if (HV *self = this->self)
122 {
123 // keep a refcount because sv_unmagic might call attachable_free,
124 // which might clear self, causing sv_unmagic to crash on a now
125 // invalid object.
126 SvREFCNT_inc (self);
127 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self);
130
131 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self);
133 flags |= 0x80; // severed //D
134 }
135 }
136
137 void
138 attachable::optimise ()
139 {
140 if (self
141 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self ();
145 }
146
147 // check wether the object really is dead
148 void
149 attachable::do_check ()
150 {
151 if (refcnt_cnt () > 0)
152 return;
153
154 destroy ();
155 }
156
157 void
158 attachable::do_destroy ()
159 {
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
161
162 if (cb)
163 {
164 SvREFCNT_dec (cb);
165 cb = 0;
166 }
167
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this);
173 }
174
175 void
176 attachable::destroy ()
177 {
178 if (destroyed ())
179 return;
180
181 flags |= F_DESTROYED;
182 do_destroy ();
183 }
184
185 void
186 attachable::check_mortals ()
187 {
188 static int i = 0;
189
190 for (;;)
191 {
192 if (i >= mortals.size ())
193 {
194 i = 0;
195
196 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198
199 break;
200 }
201
202 attachable *obj = mortals [i];
203
204 obj->refcnt_chk (); // unborrow from perl, if necessary
205
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 {
209 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210 ++i; // further delay freeing
211
212 if (!(i & 0x3ff))
213 break;
214 }
215 else
216 {
217 mortals.erase (i);
218 delete obj;
219 }
220 }
221 }
222
223 attachable &
224 attachable::operator =(const attachable &src)
225 {
226 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228
229 attach = src.attach;
230 return *this;
231 }
232
233 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234
235 static SV *
236 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237 {
238 SV *sv;
239
240 if (!ptr)
241 return &PL_sv_undef;
242
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash);
245 }
246
247 static int
248 attachable_free (pTHX_ SV *sv, MAGIC *mg)
249 {
250 attachable *at = (attachable *)mg->mg_ptr;
251
252 //TODO: check if transaction behaviour is really required here
253 if (SV *self = (SV *)at->self)
254 {
255 at->self = 0;
256 SvREFCNT_dec (self);
257 }
258
259 // next line makes sense, but most objects still have refcnt 0 by default
260 //at->refcnt_chk ();
261 return 0;
262 }
263
264 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
265
266 static SV *
267 newSVattachable (attachable *obj, HV *stash)
268 {
269 if (!obj)
270 return &PL_sv_undef;
271
272 if (!obj->self)
273 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279
280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 }
283 else
284 {
285 SV *sv = newRV_inc ((SV *)obj->self);
286
287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
292 }
293
294 static void
295 clearSVptr (SV *sv)
296 {
297 if (SvROK (sv))
298 sv = SvRV (sv);
299
300 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext);
302 }
303
304 static long
305 SvPTR (SV *sv, const char *klass)
306 {
307 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass);
309
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316 }
317
318 static long
319 SvPTR_ornull (SV *sv, const char *klass)
320 {
321 if (SvOK (sv))
322 return SvPTR (sv, klass);
323 else
324 return 0;
325 }
326
327 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329 inline SV *to_sv (bool v) { return newSViv (v); }
330 inline SV *to_sv ( signed char v) { return newSViv (v); }
331 inline SV *to_sv (unsigned char v) { return newSViv (v); }
332 inline SV *to_sv ( signed short v) { return newSViv (v); }
333 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334 inline SV *to_sv ( signed int v) { return newSViv (v); }
335 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336 inline SV *to_sv ( signed long v) { return newSViv (v); }
337 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 inline SV *to_sv (float v) { return newSVnv (v); }
341 inline SV *to_sv (double v) { return newSVnv (v); }
342 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350
351 inline SV *to_sv (object & v) { return to_sv (&v); }
352 inline SV *to_sv (living & v) { return to_sv (&v); }
353
354 //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356 inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
357
358 inline SV *to_sv (UUID v)
359 {
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363 }
364
365 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
366 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
385 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389
390 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
392
393 template<class T>
394 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395
396 template<int N>
397 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398
399 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404
405 inline void sv_to (SV *sv, std::string &v)
406 {
407 STRLEN len;
408 char *data = SvPVbyte (sv, len);
409 v.assign (data, len);
410 }
411
412 inline void sv_to (SV *sv, UUID &v)
413 {
414 unsigned int version;
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418 }
419
420 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421
422 static SV *
423 newSVdt_va (va_list &ap, data_type type)
424 {
425 SV *sv;
426
427 switch (type)
428 {
429 case DT_INT:
430 sv = newSViv (va_arg (ap, int));
431 break;
432
433 case DT_INT64:
434 sv = newSVval64 ((val64)va_arg (ap, sint64));
435 break;
436
437 case DT_DOUBLE:
438 sv = newSVnv (va_arg (ap, double));
439 break;
440
441 case DT_STRING:
442 {
443 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
445 }
446 break;
447
448 case DT_DATA:
449 {
450 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef;
453 }
454 break;
455
456 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *));
458 break;
459
460 case DT_MAP:
461 // va_arg (object *) when void * is passed is an XSI extension
462 sv = to_sv (va_arg (ap, maptile *));
463 break;
464
465 case DT_CLIENT:
466 sv = to_sv (va_arg (ap, client *));
467 break;
468
469 case DT_PLAYER:
470 sv = to_sv (va_arg (ap, player *));
471 break;
472
473 case DT_ARCH:
474 sv = to_sv (va_arg (ap, archetype *));
475 break;
476
477 case DT_PARTY:
478 sv = to_sv (va_arg (ap, partylist *));
479 break;
480
481 case DT_REGION:
482 sv = to_sv (va_arg (ap, region *));
483 break;
484
485 default:
486 assert (("unhandled type in newSVdt_va", 0));
487 }
488
489 return sv;
490 }
491
492 static SV *
493 newSVdt (data_type type, ...)
494 {
495 va_list ap;
496
497 va_start (ap, type);
498 SV *sv = newSVdt_va (ap, type);
499 va_end (ap);
500
501 return sv;
502 }
503
504 static SV *
505 newSVcfapi (int type, ...)
506 {
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532 }
533
534 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535
536 SV *
537 registry (attachable *ext)
538 {
539 if (!ext->cb)
540 ext->cb = newAV ();
541
542 return newRV_inc ((SV *)ext->cb);
543 }
544
545 /////////////////////////////////////////////////////////////////////////////
546
547 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548 {
549 return 0;
550 }
551
552 static CommArray_s rtn_cmd;
553
554 static int
555 runPluginCommand (object *obj, char *params)
556 {
557 return -1;
558 }
559
560 extern "C" void *cfperl_getPluginProperty (int *type, ...)
561 {
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585 }
586
587 extern "C" int cfperl_postInitPlugin ()
588 {
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595 }
596
597 extern "C" int cfperl_closePlugin ()
598 {
599 return 0;
600 }
601
602 void
603 cfperl_init ()
604 {
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
606 perl = perl_alloc ();
607 perl_construct (perl);
608
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610
611 const char *argv[] = {
612 "",
613 "-e"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 };
619
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
621 || perl_run (perl))
622 {
623 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE);
625 }
626
627 {
628 dSP;
629
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 }
634 }
635
636 void cfperl_main ()
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::main", G_DISCARD | G_VOID);
643 }
644
645 void
646 attachable::instantiate ()
647 {
648 if (attach)
649 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
651 attach = 0;
652 }
653 }
654
655 void
656 attachable::reattach ()
657 {
658 optimise ();
659 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
661 }
662
663 static event_klass klass_of[NUM_EVENT_TYPES] = {
664 # define def(type,name) KLASS_ ## type,
665 # include "eventinc.h"
666 # undef def
667 };
668
669 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670
671 static void
672 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673 {
674 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry))
676 {
677 SV *cbs_ = AvARRAY (registry)[event];
678
679 // element must be list of callback entries
680 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
681 {
682 AV *cbs = (AV *)SvRV (cbs_);
683
684 // no callback entries, no callbacks to call
685 if (AvFILLp (cbs) >= 0)
686 {
687 if (!callbacks)
688 {
689 callbacks = newAV ();
690 av_extend (callbacks, 16);
691 }
692
693 // never use SvREFCNT_inc to copy values, but its ok here :)
694 for (int i = 0; i <= AvFILLp (cbs); ++i)
695 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
696 }
697 }
698 }
699 }
700
701 void
702 attachable::gather_callbacks (AV *&callbacks, event_type event) const
703 {
704 ::gather_callbacks (callbacks, cb_attachable, event);
705
706 if (cb)
707 ::gather_callbacks (callbacks, cb, event);
708 }
709
710 void
711 global::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 ::gather_callbacks (callbacks, cb_object, event);
714 }
715
716 void
717 object::gather_callbacks (AV *&callbacks, event_type event) const
718 {
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 if (type <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 attachable::gather_callbacks (callbacks, event);
736 ::gather_callbacks (callbacks, cb_object, event);
737 }
738
739 void
740 archetype::gather_callbacks (AV *&callbacks, event_type event) const
741 {
742 attachable::gather_callbacks (callbacks, event);
743 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
744 }
745
746 void
747 client::gather_callbacks (AV *&callbacks, event_type event) const
748 {
749 attachable::gather_callbacks (callbacks, event);
750 ::gather_callbacks (callbacks, cb_client, event);
751 }
752
753 void
754 player::gather_callbacks (AV *&callbacks, event_type event) const
755 {
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_player, event);
758 }
759
760 void
761 maptile::gather_callbacks (AV *&callbacks, event_type event) const
762 {
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event);
765 }
766
767 bool
768 attachable::invoke (event_type event, ...)
769 {
770 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774
775 // callback call ordering should be:
776 // 1. per-object callback
777 // 2. per-class object
778 // 3. per-type callback
779 // 4. global callbacks
780
781 AV *callbacks = 0;
782 gather_callbacks (callbacks, event);
783
784 // short-circuit processing if no callbacks found/defined
785 if (!callbacks)
786 return 0;
787
788 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791
792 //TODO: unhack
793 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
794 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
795 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
796 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
797 else if (global *gl = is_a<global>(this)) /*nop*/;
798 else
799 abort (); //TODO
800
801 for (;;)
802 {
803 dt = (data_type) va_arg (ap, int);
804
805 if (dt == DT_END)
806 break;
807 else if (dt == DT_AV)
808 {
809 AV *av = va_arg (ap, AV *);
810
811 for (int i = 0; i <= av_len (av); ++i)
812 XPUSHs (*av_fetch (av, i, 1));
813 }
814 else
815 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 }
817
818 va_end (ap);
819
820 CALL_CALL ("cf::do_invoke", G_SCALAR);
821 count = count > 0 ? POPi : 0;
822
823 CALL_END;
824
825 return count;
826 }
827
828 SV *
829 cfperl_result (int idx)
830 {
831 AV *av = get_av ("cfperl::invoke_results", 0);
832 if (!av)
833 return &PL_sv_undef;
834
835 SV **sv = av_fetch (av, idx, 0);
836 if (!sv)
837 return &PL_sv_undef;
838
839 return *sv;
840 }
841
842 int
843 cfperl_result_INT (int idx)
844 {
845 return SvIV (cfperl_result (idx));
846 }
847
848 double
849 cfperl_result_DOUBLE (int idx)
850 {
851 return SvNV (cfperl_result (idx));
852 }
853
854 /////////////////////////////////////////////////////////////////////////////
855
856 void
857 cfperl_emergency_save ()
858 {
859 CALL_BEGIN (0);
860 CALL_CALL ("cf::emergency_save", G_VOID);
861 CALL_END;
862 }
863
864 void
865 cfperl_cleanup (int make_core)
866 {
867 CALL_BEGIN (1);
868 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END;
871 }
872
873 maptile *
874 maptile::find_sync (const char *path, maptile *origin)
875 {
876 CALL_BEGIN (2);
877 CALL_ARG (path);
878 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880
881 maptile *retval;
882
883 if (count)
884 sv_to (POPs, retval);
885 else
886 retval = 0;
887
888 CALL_END;
889
890 return retval;
891 }
892
893 maptile *
894 maptile::find_async (const char *path, maptile *origin)
895 {
896 CALL_BEGIN (2);
897 CALL_ARG (path);
898 CALL_ARG (origin);
899 CALL_CALL ("cf::map::find_async", G_SCALAR);
900
901 maptile *retval;
902
903 if (count)
904 sv_to (POPs, retval);
905 else
906 retval = 0;
907
908 CALL_END;
909
910 return retval;
911 }
912
913 void
914 maptile::do_load_sync ()
915 {
916 CALL_BEGIN (1);
917 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920 }
921
922 void
923 maptile::change_all_map_light (int change)
924 {
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END;
929 }
930
931 void
932 object::enter_exit (object *exit)
933 {
934 if (type != PLAYER)
935 return;
936
937 CALL_BEGIN (2);
938 CALL_ARG (this);
939 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END;
942 }
943
944 /////////////////////////////////////////////////////////////////////////////
945
946 struct EventAPI *watcher_base::GEventAPI;
947 struct CoroAPI *coroapi::GCoroAPI;
948
949 int coroapi::cede_counter;
950
951 static void iw_dispatch (pe_event *ev)
952 {
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955 }
956
957 void
958 iw::alloc ()
959 {
960 pe = GEventAPI->new_idle (0, 0);
961
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965 }
966
967 static void iow_dispatch (pe_event *ev)
968 {
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971 }
972
973 void
974 iow::alloc ()
975 {
976 pe = GEventAPI->new_io (0, 0);
977
978 WaREENTRANT_off (pe);
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984 }
985
986 void
987 iow::fd (int fd)
988 {
989 pe->fd = fd;
990 }
991
992 int
993 iow::poll ()
994 {
995 return pe->poll;
996 }
997
998 void
999 iow::poll (int events)
1000 {
1001 if (pe->poll != events)
1002 {
1003 if (pe->poll) stop ();
1004 pe->poll = events;
1005 if (pe->poll) start ();
1006 }
1007 }
1008
1009 void
1010 _connect_to_perl ()
1011 {
1012 stash_cf = gv_stashpv ("cf" , 1);
1013
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023
1024 sv_runtime = get_sv ("cf::RUNTIME", 1);
1025 sv_upgrade (sv_runtime, SVt_NV);
1026
1027 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1);
1034 }
1035
1036 MODULE = cf PACKAGE = cf PREFIX = cf_
1037
1038 BOOT:
1039 {
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1046
1047 static const struct {
1048 const char *name;
1049 IV iv;
1050 } *civ, const_iv[] = {
1051 # define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError)
1053 const_iv (llevInfo)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056
1057 const_iv (MAX_TIME)
1058 const_iv (PLAYER)
1059 const_iv (TRANSPORT)
1060 const_iv (ROD)
1061 const_iv (TREASURE)
1062 const_iv (POTION)
1063 const_iv (FOOD)
1064 const_iv (POISON)
1065 const_iv (BOOK)
1066 const_iv (CLOCK)
1067 const_iv (ARROW)
1068 const_iv (BOW)
1069 const_iv (WEAPON)
1070 const_iv (ARMOUR)
1071 const_iv (PEDESTAL)
1072 const_iv (ALTAR)
1073 const_iv (LOCKED_DOOR)
1074 const_iv (SPECIAL_KEY)
1075 const_iv (MAP)
1076 const_iv (DOOR)
1077 const_iv (KEY)
1078 const_iv (TIMED_GATE)
1079 const_iv (TRIGGER)
1080 const_iv (GRIMREAPER)
1081 const_iv (MAGIC_EAR)
1082 const_iv (TRIGGER_BUTTON)
1083 const_iv (TRIGGER_ALTAR)
1084 const_iv (TRIGGER_PEDESTAL)
1085 const_iv (SHIELD)
1086 const_iv (HELMET)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR)
1115 const_iv (EXIT)
1116 const_iv (ENCOUNTER)
1117 const_iv (SHOP_FLOOR)
1118 const_iv (SHOP_MAT)
1119 const_iv (RING)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170
1171 const_iv (NUM_SUBTYPES)
1172
1173 const_iv (ST_BD_BUILD)
1174 const_iv (ST_BD_REMOVE)
1175
1176 const_iv (ST_MAT_FLOOR)
1177 const_iv (ST_MAT_WALL)
1178 const_iv (ST_MAT_ITEM)
1179
1180 const_iv (AT_PHYSICAL)
1181 const_iv (AT_MAGIC)
1182 const_iv (AT_FIRE)
1183 const_iv (AT_ELECTRICITY)
1184 const_iv (AT_COLD)
1185 const_iv (AT_CONFUSION)
1186 const_iv (AT_ACID)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206
1207 const_iv (WEAP_HIT)
1208 const_iv (WEAP_SLASH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD)
1216
1217 const_iv (FLAG_ALIVE)
1218 const_iv (FLAG_WIZ)
1219 const_iv (FLAG_REMOVED)
1220 const_iv (FLAG_FREED)
1221 const_iv (FLAG_WAS_WIZ)
1222 const_iv (FLAG_APPLIED)
1223 const_iv (FLAG_UNPAID)
1224 const_iv (FLAG_USE_SHIELD)
1225 const_iv (FLAG_NO_PICK)
1226 const_iv (FLAG_ANIMATE)
1227 const_iv (FLAG_MONSTER)
1228 const_iv (FLAG_FRIENDLY)
1229 const_iv (FLAG_GENERATOR)
1230 const_iv (FLAG_IS_THROWN)
1231 const_iv (FLAG_AUTO_APPLY)
1232 const_iv (FLAG_PLAYER_SOLD)
1233 const_iv (FLAG_SEE_INVISIBLE)
1234 const_iv (FLAG_CAN_ROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR)
1236 const_iv (FLAG_IS_TURNABLE)
1237 const_iv (FLAG_IS_USED_UP)
1238 const_iv (FLAG_IDENTIFIED)
1239 const_iv (FLAG_REFLECTING)
1240 const_iv (FLAG_CHANGING)
1241 const_iv (FLAG_SPLITTING)
1242 const_iv (FLAG_HITBACK)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318
1319 const_iv (NDI_BLACK)
1320 const_iv (NDI_WHITE)
1321 const_iv (NDI_NAVY)
1322 const_iv (NDI_RED)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL)
1336
1337 const_iv (UPD_LOCATION)
1338 const_iv (UPD_FLAGS)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF)
1345
1346 const_iv (UPD_SP_MANA)
1347 const_iv (UPD_SP_GRACE)
1348 const_iv (UPD_SP_DAMAGE)
1349
1350 const_iv (F_APPLIED)
1351 const_iv (F_LOCATION)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED)
1355 const_iv (F_DAMNED)
1356 const_iv (F_OPEN)
1357 const_iv (F_NOPICK)
1358 const_iv (F_LOCKED)
1359
1360 const_iv (F_BUY)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363
1364 const_iv (P_BLOCKSVIEW)
1365 const_iv (P_PLAYER)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372
1373 const_iv (UP_OBJ_INSERT)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377
1378 const_iv (INS_NO_MERGE)
1379 const_iv (INS_ABOVE_FLOOR_ONLY)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384
1385 const_iv (WILL_APPLY_HANDLE)
1386 const_iv (WILL_APPLY_TREASURE)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390
1391 const_iv (SAVE_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393
1394 const_iv (M_PAPER)
1395 const_iv (M_IRON)
1396 const_iv (M_GLASS)
1397 const_iv (M_LEATHER)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408
1409 const_iv (SK_EXP_ADD_SKILL)
1410 const_iv (SK_EXP_TOTAL)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414
1415 const_iv (SK_LOCKPICKING)
1416 const_iv (SK_HIDING)
1417 const_iv (SK_SMITHERY)
1418 const_iv (SK_BOWYER)
1419 const_iv (SK_JEWELER)
1420 const_iv (SK_ALCHEMY)
1421 const_iv (SK_STEALING)
1422 const_iv (SK_LITERACY)
1423 const_iv (SK_BARGAINING)
1424 const_iv (SK_JUMPING)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL)
1456
1457 const_iv (SOUND_NEW_PLAYER)
1458 const_iv (SOUND_FIRE_ARROW)
1459 const_iv (SOUND_LEARN_SPELL)
1460 const_iv (SOUND_FUMBLE_SPELL)
1461 const_iv (SOUND_WAND_POOF)
1462 const_iv (SOUND_OPEN_DOOR)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481
1482 const_iv (PREFER_LOW)
1483 const_iv (PREFER_HIGH)
1484
1485 const_iv (ATNR_PHYSICAL)
1486 const_iv (ATNR_MAGIC)
1487 const_iv (ATNR_FIRE)
1488 const_iv (ATNR_ELECTRICITY)
1489 const_iv (ATNR_COLD)
1490 const_iv (ATNR_CONFUSION)
1491 const_iv (ATNR_ACID)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511
1512 const_iv (MAP_IN_MEMORY)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING)
1516
1517 const_iv (KLASS_ATTACHABLE)
1518 const_iv (KLASS_GLOBAL)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523
1524 const_iv (CS_QUERY_YESNO)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527
1528 const_iv (ST_DEAD)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532
1533 const_iv (ST_CHANGE_CLASS)
1534
1535 const_iv (IO_HEADER)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538
1539 // random map generator
1540 const_iv (LAYOUT_NONE)
1541 const_iv (LAYOUT_ONION)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547
1548 const_iv (RMOPT_RANDOM)
1549 const_iv (RMOPT_CENTERED)
1550 const_iv (RMOPT_LINEAR)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557
1558 const_iv (SYMMETRY_RANDOM)
1559 const_iv (SYMMETRY_NONE)
1560 const_iv (SYMMETRY_X)
1561 const_iv (SYMMETRY_Y)
1562 const_iv (SYMMETRY_XY)
1563 };
1564
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567
1568 static const struct {
1569 const char *name;
1570 int skip;
1571 IV klass;
1572 IV iv;
1573 } *eiv, event_iv[] = {
1574 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1575 # include "eventinc.h"
1576 # undef def
1577 };
1578
1579 AV *av = get_av ("cf::EVENT", 1);
1580
1581 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1582 {
1583 AV *event = newAV ();
1584 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1585 av_push (event, newSViv (eiv->klass));
1586 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1587 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1588 }
1589 }
1590
1591 void _connect_to_perl ()
1592
1593 void _global_reattach ()
1594 CODE:
1595 {
1596 // reattach to all attachable objects in the game.
1597 for_all_clients (ns)
1598 ns->reattach ();
1599
1600 for_all_objects (op)
1601 op->reattach ();
1602 }
1603
1604 NV floor (NV x)
1605
1606 NV ceil (NV x)
1607
1608 NV rndm (...)
1609 CODE:
1610 switch (items)
1611 {
1612 case 0: RETVAL = rndm (); break;
1613 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1614 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1615 default: croak ("cf::rndm requires none, one or two parameters."); break;
1616 }
1617 OUTPUT:
1618 RETVAL
1619
1620 void server_tick ()
1621 CODE:
1622 runtime = SvNVx (sv_runtime);
1623 server_tick ();
1624
1625 void
1626 LOG (int level, char *msg)
1627 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg
1629
1630 char *path_combine (char *base, char *path)
1631 PROTOTYPE: $$
1632
1633 char *path_combine_and_normalize (char *base, char *path)
1634 PROTOTYPE: $$
1635
1636 const char *
1637 get_maps_directory (char *path)
1638 PROTOTYPE: $
1639 ALIAS: maps_directory = 0
1640 CODE:
1641 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL
1643
1644 void
1645 sub_generation_inc ()
1646 CODE:
1647 PL_sub_generation++;
1648
1649 const char *
1650 mapdir ()
1651 PROTOTYPE:
1652 ALIAS:
1653 mapdir = 0
1654 uniquedir = 1
1655 tmpdir = 2
1656 confdir = 3
1657 localdir = 4
1658 playerdir = 5
1659 datadir = 6
1660 CODE:
1661 switch (ix)
1662 {
1663 case 0: RETVAL = settings.mapdir ; break;
1664 case 1: RETVAL = settings.uniquedir; break;
1665 case 2: RETVAL = settings.tmpdir ; break;
1666 case 3: RETVAL = settings.confdir ; break;
1667 case 4: RETVAL = settings.localdir ; break;
1668 case 5: RETVAL = settings.playerdir; break;
1669 case 6: RETVAL = settings.datadir ; break;
1670 }
1671 OUTPUT: RETVAL
1672
1673 void abort ()
1674
1675 void fork_abort (char *cause = "cf::fork_abort")
1676
1677 void cleanup (const char *cause, bool make_core = false)
1678
1679 void emergency_save ()
1680
1681 void _exit (int status = EXIT_SUCCESS)
1682
1683 UV sv_2watcher (SV *w)
1684 CODE:
1685 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686 OUTPUT:
1687 RETVAL
1688
1689 #if _POSIX_MEMLOCK
1690
1691 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1692
1693 int munlockall ()
1694
1695 #endif
1696
1697 int find_animation (char *text)
1698 PROTOTYPE: $
1699
1700 int random_roll (int min, int max, object *op, int goodbad);
1701
1702 const char *cost_string_from_value(uint64 cost, int approx = 0)
1703
1704 int
1705 exp_to_level (val64 exp)
1706 CODE:
1707 {
1708 int i = 0;
1709
1710 RETVAL = settings.max_level;
1711
1712 for (i = 1; i <= settings.max_level; i++)
1713 {
1714 if (levels[i] > exp)
1715 {
1716 RETVAL = i - 1;
1717 break;
1718 }
1719 }
1720 }
1721 OUTPUT: RETVAL
1722
1723 val64
1724 level_to_min_exp (int level)
1725 CODE:
1726 if (level > settings.max_level)
1727 RETVAL = levels[settings.max_level];
1728 else if (level < 1)
1729 RETVAL = 0;
1730 else
1731 RETVAL = levels[level];
1732 OUTPUT: RETVAL
1733
1734 SV *
1735 resistance_to_string (int atnr)
1736 CODE:
1737 if (atnr >= 0 && atnr < NROFATTACKS)
1738 RETVAL = newSVpv (resist_plus[atnr], 0);
1739 else
1740 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL
1742
1743 bool
1744 load_resource_file (const char *filename)
1745
1746 MODULE = cf PACKAGE = cf::attachable
1747
1748 int
1749 valid (SV *obj)
1750 CODE:
1751 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1752 OUTPUT:
1753 RETVAL
1754
1755 void
1756 debug_trace (attachable *obj, bool on = true)
1757 CODE:
1758 obj->flags &= ~attachable::F_DEBUG_TRACE;
1759 if (on)
1760 obj->flags |= attachable::F_DEBUG_TRACE;
1761
1762 int mortals_size ()
1763 CODE:
1764 RETVAL = attachable::mortals.size ();
1765 OUTPUT: RETVAL
1766
1767 #object *mortals (U32 index)
1768 # CODE:
1769 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770 # OUTPUT: RETVAL
1771
1772 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1773
1774 MODULE = cf PACKAGE = cf::global
1775
1776 int invoke (SV *klass, int event, ...)
1777 CODE:
1778 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1780 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL
1783
1784 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785
1786 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787
1788 int invoke (object *op, int event, ...)
1789 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1792 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1793 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1794 OUTPUT: RETVAL
1795
1796 SV *registry (object *op)
1797
1798 int objects_size ()
1799 CODE:
1800 RETVAL = objects.size ();
1801 OUTPUT: RETVAL
1802
1803 object *objects (U32 index)
1804 CODE:
1805 RETVAL = index < objects.size () ? objects [index] : 0;
1806 OUTPUT: RETVAL
1807
1808 int actives_size ()
1809 CODE:
1810 RETVAL = actives.size ();
1811 OUTPUT: RETVAL
1812
1813 object *actives (U32 index)
1814 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL
1817
1818 # missing properties
1819
1820 object *head (object *op)
1821 PROTOTYPE: $
1822 CODE:
1823 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826 int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL
1831
1832 void
1833 inv (object *obj)
1834 PROTOTYPE: $
1835 PPCODE:
1836 {
1837 object *o;
1838 for (o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o)));
1840 }
1841
1842 void
1843 set_animation (object *op, int idx)
1844 CODE:
1845 SET_ANIMATION (op, idx);
1846
1847 int
1848 num_animations (object *op)
1849 CODE:
1850 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL
1852
1853 object *find_best_object_match (object *op, const char *match)
1854
1855 object *find_marked_object (object *op)
1856
1857 int need_identify (object *obj);
1858
1859 int apply_shop_mat (object *shop_mat, object *op);
1860
1861 int move_player (object *op, int dir)
1862 CODE:
1863 RETVAL = move_player (op, dir);
1864 OUTPUT:
1865 RETVAL
1866
1867 int move (object *op, int dir, object *originator = op)
1868 CODE:
1869 RETVAL = move_ob (op, dir, originator);
1870 OUTPUT:
1871 RETVAL
1872
1873 void apply (object *applier, object *applied, int flags = 0)
1874 CODE:
1875 manual_apply (applied, applier, flags);
1876
1877 void apply_below (object *op)
1878 CODE:
1879 player_apply_below (op);
1880
1881 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882
1883 object *cf_object_present_archname_inside (object *op, char *whatstr)
1884
1885 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886
1887 int cf_object_change_map (object *op, int x, int y, maptile *map)
1888
1889 #//TODO
1890 object *clone_ (object *op, int recursive = 0)
1891 CODE:
1892 if (recursive)
1893 RETVAL = object_create_clone (op);
1894 else
1895 {
1896 RETVAL = object::create ();
1897 op->copy_to (RETVAL);
1898 }
1899 OUTPUT: RETVAL
1900
1901 int pay_item (object *op, object *buyer)
1902 CODE:
1903 RETVAL = pay_for_item (op, buyer);
1904 OUTPUT: RETVAL
1905
1906 int pay_amount (object *op, uint64 amount)
1907 CODE:
1908 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL
1910
1911 void pay_player (object *op, uint64 amount)
1912
1913 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1914
1915 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1916
1917 void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE:
1919 do_learn_spell (op, sp, special_prayer);
1920
1921 void forget_spell (object *op, object *sp)
1922 CODE:
1923 do_forget_spell (op, query_name (sp));
1924
1925 object *check_for_spell (object *op, char *spellname)
1926 CODE:
1927 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL
1929
1930 int query_money (object *op)
1931 ALIAS: money = 0
1932
1933 val64 query_cost (object *op, object *who, int flags)
1934 ALIAS: cost = 0
1935
1936 void spring_trap (object *op, object *victim)
1937
1938 int check_trigger (object *op, object *cause)
1939
1940 void drop (object *who, object *op)
1941
1942 void pick_up (object *who, object *op)
1943
1944 int cf_object_teleport (object *op, maptile *map, int x, int y)
1945
1946 void update_object (object *op, int action)
1947
1948 object *cf_create_object_by_name (const char *name)
1949
1950 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1951
1952 void player_lvl_adj (object *who, object *skill = 0)
1953
1954 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955
1956 int calc_skill_exp (object *who, object *op, object *skill);
1957
1958 void push_button (object *op);
1959
1960 void use_trigger (object *op);
1961
1962 void add_button_link (object *button, maptile *map, int connected);
1963
1964 void remove_button_link (object *op);
1965
1966
1967 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968
1969 object *cf_insert_ob_in_ob (object *ob, object *where)
1970
1971 # no clean way to get an object from an archetype - stupid idiotic
1972 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973
1974 object *new (const char *archetype = 0)
1975 PROTOTYPE: ;$
1976 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1978 OUTPUT:
1979 RETVAL
1980
1981 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 PROTOTYPE: $$$$$$
1983 CODE:
1984 {
1985 int unused_type;
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987 }
1988
1989 # syntatic sugar for easier use in event callbacks.
1990 const char *options (object *op)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995
1996 player *contr (object *op)
1997 CODE:
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000
2001 const char *get_ob_key_value (object *op, const char *key)
2002
2003 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2004
2005 object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0
2007 PREINIT:
2008 extern object *get_nearest_player (object *);
2009
2010 void rangevector (object *ob, object *other, int flags = 0)
2011 PROTOTYPE: $$;$
2012 PPCODE:
2013 {
2014 rv_vector rv;
2015 get_rangevector (ob, other, &rv, flags);
2016 EXTEND (SP, 5);
2017 PUSHs (newSVuv (rv.distance));
2018 PUSHs (newSViv (rv.distance_x));
2019 PUSHs (newSViv (rv.distance_y));
2020 PUSHs (newSViv (rv.direction));
2021 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2022 }
2023
2024 bool on_same_map_as (object *ob, object *other)
2025 CODE:
2026 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL
2028
2029 const char *
2030 base_name (object *op, int plural = op->nrof > 1)
2031 CODE:
2032 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL
2034
2035 object *decrease_ob_nr (object *op, unsigned long i)
2036
2037 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038
2039 player *player (object *op)
2040 CODE:
2041 RETVAL = op->contr;
2042 OUTPUT: RETVAL
2043
2044 void check_score (object *op)
2045
2046 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE:
2048 new_draw_info (flags, 0, op, txt);
2049
2050 object *cf_player_send_inventory (object *op)
2051
2052 char *cf_player_get_ip (object *op)
2053 ALIAS: ip = 0
2054
2055 object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0
2057
2058 void cf_player_set_marked_item (object *op, object *ob)
2059
2060 partylist *cf_player_get_party (object *op)
2061 ALIAS: party = 0
2062
2063 void cf_player_set_party (object *op, partylist *party)
2064
2065 void kill_player (object *op)
2066
2067 void esrv_update_item (object *op, int what, object *item)
2068 C_ARGS: what, op, item
2069
2070 void clear_los (object *op)
2071
2072 int command_summon (object *op, char *params)
2073
2074 int command_arrest (object *op, char *params)
2075
2076
2077 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078
2079 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2080
2081 int invoke (player *pl, int event, ...)
2082 CODE:
2083 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2085 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2086 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2087 OUTPUT: RETVAL
2088
2089 SV *registry (player *pl)
2090
2091 void
2092 save_stats (player *pl)
2093 CODE:
2094 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats;
2098
2099 void cf_player_move (player *pl, int dir)
2100
2101 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102
2103 bool
2104 cell_visible (player *pl, int dx, int dy)
2105 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 OUTPUT:
2109 RETVAL
2110
2111 void
2112 send (player *pl, SV *packet)
2113 CODE:
2114 {
2115 STRLEN len;
2116 char *buf = SvPVbyte (packet, len);
2117
2118 if (pl->ns)
2119 pl->ns->send_packet (buf, len);
2120 }
2121
2122 int
2123 listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130
2131 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$
2133 PPCODE:
2134 if (GIMME_V != G_VOID)
2135 {
2136 EXTEND (SP, 3);
2137 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2138 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2139 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2140 }
2141 if (map_path) sv_to (map_path, pl->savebed_map);
2142 if (x) sv_to (x, pl->bed_x);
2143 if (y) sv_to (y, pl->bed_y);
2144
2145 void
2146 list ()
2147 PPCODE:
2148 for_all_players (pl)
2149 XPUSHs (sv_2mortal (to_sv (pl)));
2150
2151
2152 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2153
2154 int invoke (maptile *map, int event, ...)
2155 CODE:
2156 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2157 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2158 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL
2161
2162 SV *registry (maptile *map)
2163
2164 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165
2166 void
2167 maptile::instantiate ()
2168
2169 maptile *new ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = new maptile;
2173 OUTPUT:
2174 RETVAL
2175
2176 void
2177 maptile::players ()
2178 PPCODE:
2179 if (GIMME_V == G_SCALAR)
2180 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2181 else if (GIMME_V == G_ARRAY)
2182 {
2183 EXTEND (SP, THIS->players);
2184 for_all_players (pl)
2185 if (pl->ob && pl->ob->map == THIS)
2186 PUSHs (sv_2mortal (to_sv (pl->ob)));
2187 }
2188
2189 void
2190 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2191 CODE:
2192 {
2193 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2194 croak ("maptile::add_underlay: palette must be arrayref");
2195
2196 palette = SvRV (palette);
2197
2198 STRLEN idxlen;
2199 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2200
2201 for (int x = 0; x < THIS->width; ++x)
2202 for (int y = 0; y < THIS->height; ++y)
2203 {
2204 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2205 if (op->flag [FLAG_IS_FLOOR])
2206 goto skip_space;
2207
2208 {
2209 int offs = offset + y * stride + x;
2210 if (IN_RANGE_EXC (offs, 0, idxlen))
2211 {
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2217 }
2218 }
2219 }
2220
2221 skip_space: ;
2222 }
2223 }
2224
2225 void
2226 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228 {
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::set_regiondata: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 region **regionmap = (region **)malloc (
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240
2241 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find (
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244
2245 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247
2248 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap);
2250
2251 THIS->regions = regions;
2252 THIS->regionmap = regionmap;
2253 }
2254
2255 void play_sound_map (maptile *map, int x, int y, int sound_num)
2256
2257 int out_of_map (maptile *map, int x, int y)
2258
2259 void
2260 trigger (maptile *map, long connection, bool state = true)
2261 CODE:
2262 activate_connection (map, connection, state);
2263
2264 void
2265 get_connection (maptile *map, long connection)
2266 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2271
2272 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278
2279 void
2280 get_map_flags (maptile *map, int x, int y)
2281 PPCODE:
2282 {
2283 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2286
2287 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags)));
2289
2290 if (GIMME_V == G_ARRAY)
2291 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny)));
2295 }
2296 }
2297
2298 void
2299 at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$
2301 PPCODE:
2302 {
2303 object *o;
2304 maptile *nmap = 0;
2305 I16 nx, ny;
2306
2307 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308
2309 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2312 }
2313
2314 SV *
2315 bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$
2317 ALIAS:
2318 top_at = 1
2319 flags_at = 2
2320 light_at = 3
2321 move_block_at = 4
2322 move_slow_at = 5
2323 move_on_at = 6
2324 move_off_at = 7
2325 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE:
2328 switch (ix)
2329 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 }
2339 OUTPUT: RETVAL
2340
2341 void fix_walls (maptile *map, int x, int y)
2342
2343 void fix_walls_around (maptile *map, int x, int y)
2344
2345 # worst xs function of my life
2346 bool
2347 _create_random_map (\
2348 maptile *self,\
2349 char *wallstyle,\
2350 char *wall_name,\
2351 char *floorstyle,\
2352 char *monsterstyle,\
2353 char *treasurestyle,\
2354 char *layoutstyle,\
2355 char *doorstyle,\
2356 char *decorstyle,\
2357 char *origin_map,\
2358 char *final_map,\
2359 char *exitstyle,\
2360 char *this_map,\
2361 char *exit_on_final_map,\
2362 int xsize,\
2363 int ysize,\
2364 int expand2x,\
2365 int layoutoptions1,\
2366 int layoutoptions2,\
2367 int layoutoptions3,\
2368 int symmetry,\
2369 int difficulty,\
2370 int difficulty_given,\
2371 float difficulty_increase,\
2372 int dungeon_level,\
2373 int dungeon_depth,\
2374 int decoroptions,\
2375 int orientation,\
2376 int origin_y,\
2377 int origin_x,\
2378 U32 random_seed,\
2379 val64 total_map_hp,\
2380 int map_layout_style,\
2381 int treasureoptions,\
2382 int symmetry_used,\
2383 region *region,\
2384 char *custom\
2385 )
2386 CODE:
2387 {
2388 random_map_params rmp;
2389
2390 assign (rmp.wallstyle , wallstyle);
2391 assign (rmp.wall_name , wall_name);
2392 assign (rmp.floorstyle , floorstyle);
2393 assign (rmp.monsterstyle , monsterstyle);
2394 assign (rmp.treasurestyle , treasurestyle);
2395 assign (rmp.layoutstyle , layoutstyle);
2396 assign (rmp.doorstyle , doorstyle);
2397 assign (rmp.decorstyle , decorstyle);
2398 assign (rmp.exitstyle , exitstyle);
2399 assign (rmp.exit_on_final_map, exit_on_final_map);
2400
2401 rmp.origin_map = origin_map;
2402 rmp.final_map = final_map;
2403 rmp.this_map = this_map;
2404 rmp.xsize = xsize;
2405 rmp.ysize = ysize;
2406 rmp.expand2x = expand2x;
2407 rmp.layoutoptions1 = layoutoptions1;
2408 rmp.layoutoptions2 = layoutoptions2;
2409 rmp.layoutoptions3 = layoutoptions3;
2410 rmp.symmetry = symmetry;
2411 rmp.difficulty = difficulty;
2412 rmp.difficulty_given = difficulty_given;
2413 rmp.difficulty_increase = difficulty_increase;
2414 rmp.dungeon_level = dungeon_level;
2415 rmp.dungeon_depth = dungeon_depth;
2416 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp;
2422 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region;
2426 rmp.custom = custom;
2427
2428 RETVAL = self->generate_random_map (&rmp);
2429 }
2430 OUTPUT:
2431 RETVAL
2432
2433 MODULE = cf PACKAGE = cf::arch
2434
2435 archetype *find (const char *name)
2436 CODE:
2437 RETVAL = archetype::find (name);
2438 OUTPUT:
2439 RETVAL
2440
2441 archetype *first()
2442 PROTOTYPE:
2443 CODE:
2444 RETVAL = first_archetype;
2445 OUTPUT: RETVAL
2446
2447 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448
2449 MODULE = cf PACKAGE = cf::party
2450
2451 partylist *first ()
2452 PROTOTYPE:
2453 CODE:
2454 RETVAL = get_firstparty ();
2455 OUTPUT: RETVAL
2456
2457 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2458
2459 MODULE = cf PACKAGE = cf::region
2460
2461 void
2462 list ()
2463 PPCODE:
2464 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn)));
2466
2467 region *find (char *name)
2468 PROTOTYPE: $
2469 CODE:
2470 RETVAL = region::find (name);
2471 OUTPUT: RETVAL
2472
2473 region *find_fuzzy (char *name)
2474 PROTOTYPE: $
2475 CODE:
2476 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL
2478
2479 INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2480
2481 MODULE = cf PACKAGE = cf::living
2482
2483 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484
2485 MODULE = cf PACKAGE = cf::settings
2486
2487 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488
2489 MODULE = cf PACKAGE = cf::client
2490
2491 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492
2493 int invoke (client *ns, int event, ...)
2494 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL
2500
2501 SV *registry (client *ns)
2502
2503 void
2504 list ()
2505 PPCODE:
2506 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i)));
2509
2510 void
2511 client::send_packet (SV *packet)
2512 CODE:
2513 {
2514 STRLEN len;
2515 char *buf = SvPVbyte (packet, len);
2516
2517 THIS->send_packet (buf, len);
2518 }
2519
2520 MODULE = cf PACKAGE = cf::face PREFIX = face_
2521
2522 INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523
2524 faceidx face_find (const char *name, faceidx defidx = 0)
2525
2526 faceidx alloc (const char *name)
2527 CODE:
2528 {
2529 do
2530 {
2531 RETVAL = faces.size ();
2532 faces.resize (RETVAL + 1);
2533 }
2534 while (!RETVAL); // crude way to leave index 0
2535
2536 faces [RETVAL].name = name;
2537 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2538
2539 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541 }
2542 OUTPUT: RETVAL
2543
2544 void set (faceidx idx, int visibility, int magicmap)
2545 CODE:
2546 faceinfo *f = face_info (idx);
2547 assert (f);
2548 f->visibility = visibility;
2549 f->magicmap = magicmap;
2550
2551 void set_smooth (faceidx idx, faceidx smooth)
2552 CODE:
2553 faceinfo *f = face_info (idx);
2554 assert (f);
2555 f->smooth = smooth;
2556
2557 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE:
2559 facedata *d = face_data (idx, faceset);
2560 assert (d);
2561 assert (sv_len (chksum) == CHKSUM_SIZE);
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE);
2563
2564 void invalidate (faceidx idx)
2565 CODE:
2566 for_all_clients (ns)
2567 ns->faces_sent [idx] = false;
2568
2569 void invalidate_all ()
2570 CODE:
2571 for_all_clients (ns)
2572 ns->faces_sent.reset ();
2573