ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.19
Committed: Mon Aug 28 07:54:11 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.18: +89 -63 lines
Log Message:
reduce cfapi dependencies, move cfperl initialisation to an earlier point

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328 }
329
330 void attachable_base::optimise ()
331 {
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344 }
345
346 void
347 object::instantiate_ ()
348 {
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362 }
363
364 /////////////////////////////////////////////////////////////////////////////
365
366 void reattach (data_type type, void *obj)
367 {
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384 }
385
386 template<class subclass>
387 void reattach (attachable<subclass> *obj)
388 {
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393 }
394
395 object_freezer::object_freezer (const char *filename)
396 : filename (filename)
397 {
398 av = (AV *)newAV ();
399 }
400
401 object_freezer::~object_freezer ()
402 {
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
408 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
409 PUTBACK;
410 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
411 FREETMPS;
412 LEAVE;
413 }
414
415 void object_freezer::put (FILE *fp, attachable_base *ext)
416 {
417 ext->optimise ();
418
419 if (ext->self)
420 {
421 int idx = AvFILLp ((AV *)av) + 1;
422 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
423 fprintf (fp, "oid %d\n", idx);
424 }
425 }
426
427 object_thawer::object_thawer (const char *filename)
428 {
429 av = 0;
430
431 if (!filename)
432 return;
433
434 dSP;
435 ENTER;
436 SAVETMPS;
437 PUSHMARK (SP);
438 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
439 PUTBACK;
440
441 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
442 {
443 SPAGAIN;
444 SV *sv = POPs;
445 if (SvROK (sv))
446 av = SvREFCNT_inc (SvRV (sv));
447 }
448
449 FREETMPS;
450 LEAVE;
451 }
452
453 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
454 {
455 if (!av || oid < 0) // this is actually an error of sorts
456 return;
457
458 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459 ext->clear ();
460
461 SV **svp = av_fetch ((AV *)av, oid, 0);
462
463 if (!svp || !SvROK (*svp))
464 {
465 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
466 return;
467 }
468
469 ext->self = *svp; *svp = &PL_sv_undef;
470 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
471
472 reattach (type, obj);
473 }
474
475 object_thawer::~object_thawer ()
476 {
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479 }
480
481 /////////////////////////////////////////////////////////////////////////////
482
483 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484 {
485 return 0;
486 }
487
488 static CommArray_s rtn_cmd;
489
490 static int
491 runPluginCommand (object *obj, char *params)
492 {
493 dSP;
494
495 ENTER;
496 SAVETMPS;
497
498 PUSHMARK (SP);
499
500 EXTEND (SP, 3);
501 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
502 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
503
504 if (params)
505 PUSHs (sv_2mortal (newSVpv (params, 0)));
506
507 PUTBACK;
508 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
509 SPAGAIN;
510
511 if (SvTRUE (ERRSV))
512 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
513
514 int returnvalue = count > 0 ? POPi : -1;
515
516 PUTBACK;
517 FREETMPS;
518 LEAVE;
519
520 return returnvalue;
521 }
522
523 extern "C" void *cfperl_getPluginProperty (int *type, ...)
524 {
525 va_list args;
526 char *propname;
527 int i;
528 va_start (args, type);
529 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname);
531
532 if (!strcmp (propname, "command?"))
533 {
534 if (!perl)
535 return NULL;
536
537 const char *cmdname = va_arg (args, const char *);
538 HV *hv = get_hv ("cf::COMMAND", 1);
539 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
540
541 va_end (args);
542
543 if (svp)
544 {
545 // this is totaly broken, should stash it into %COMMAND
546 rtn_cmd.name = cmdname;
547 rtn_cmd.time = SvNV (*svp);
548 rtn_cmd.func = runPluginCommand;
549
550 return &rtn_cmd;
551 }
552 }
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void*) PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void*) PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567 }
568
569 extern "C" int cfperl_postInitPlugin ()
570 {
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577 }
578
579 extern "C" int cfperl_closePlugin ()
580 {
581 return 0;
582 }
583
584 void
585 cfperl_init ()
586 {
587 char *argv[] = {
588 "",
589 "-e"
590 "BEGIN {"
591 " cf->bootstrap;"
592 " unshift @INC, cf::datadir ();"
593 "}"
594 ""
595 "use cf;"
596 };
597
598 perl = perl_alloc ();
599 perl_construct (perl);
600
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602
603 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
604 {
605 printf ("unable to initialize perl-interpreter, aborting.\n");
606
607 exit (EXIT_FAILURE);
608 //perl_destruct (perl);
609 //perl_free (perl);
610 //perl = 0;
611 //return;
612 }
613
614 obj_cache = newHV ();
615 }
616
617 void cfperl_main ()
618 {
619 dSP;
620
621 PUSHMARK (SP);
622 PUTBACK;
623 call_pv ("cf::main", G_DISCARD | G_VOID);
624 }
625
626 static event_klass klass_of[NUM_EVENT_TYPES] = {
627 # define def(type,name) KLASS_ ## type,
628 # include "eventinc.h"
629 # undef def
630 };
631
632 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
633
634 static void
635 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
636 {
637 // event must be in array
638 if (event >= 0 && event <= AvFILLp (registry))
639 {
640 SV *cbs_ = AvARRAY (registry)[event];
641
642 // element must be list of callback entries
643 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
644 {
645 AV *cbs = (AV *)SvRV (cbs_);
646
647 // no callback entries, no callbacks to call
648 if (AvFILLp (cbs) >= 0)
649 {
650 if (!callbacks)
651 {
652 callbacks = newAV ();
653 av_extend (callbacks, 16);
654 }
655
656 // never use SvREFCNT_inc to copy values, but its ok here :)
657 for (int i = 0; i <= AvFILLp (cbs); ++i)
658 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
659 }
660 }
661 }
662 }
663
664 bool cfperl_invoke (event_type event, ...)
665 {
666 data_type dt;
667 va_list ap;
668
669 va_start (ap, event);
670
671 AV *callbacks = 0;
672
673 object *op;
674 player *pl;
675 mapstruct *map;
676
677 // callback call ordering is:
678 // 1. per-object callback (NYI)
679 // 2. per-class object
680 // 2a. per-type callback
681 // 4. global callbacks
682
683 gather_callbacks (callbacks, cb_global, event);
684
685 switch (KLASS_OF (event))
686 {
687 case KLASS_GLOBAL:
688 break;
689
690 case KLASS_OBJECT:
691 dt = (data_type) va_arg (ap, int);
692 assert (("first argument must be of type object", dt == DT_OBJECT));
693 op = va_arg (ap, object *);
694
695 if (op->cb)
696 gather_callbacks (callbacks, (AV *)op->cb, event);
697
698 if (op->type)
699 {
700 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 if (op->type <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715 }
716
717 gather_callbacks (callbacks, cb_object, event);
718
719 break;
720
721 case KLASS_PLAYER:
722 dt = (data_type) va_arg (ap, int);
723 assert (("first argument must be of type player", dt == DT_PLAYER));
724 pl = va_arg (ap, player *);
725
726 if (pl->cb)
727 gather_callbacks (callbacks, (AV *)pl->cb, event);
728
729 gather_callbacks (callbacks, cb_player, event);
730 break;
731
732 case KLASS_MAP:
733 dt = (data_type) va_arg (ap, int);
734 assert (("first argument must be of type object", dt == DT_MAP));
735 map = va_arg (ap, mapstruct *);
736
737 if (map->cb)
738 gather_callbacks (callbacks, (AV *)map->cb, event);
739
740 gather_callbacks (callbacks, cb_map, event);
741 break;
742
743 default:
744 assert (("unsupported event klass in cfperl_invoke", 0));
745 }
746
747 // short-circuit processing if no callbacks found/defined
748 if (!callbacks)
749 return 0;
750
751 dSP;
752 ENTER;
753 SAVETMPS;
754
755 PUSHMARK (SP);
756 EXTEND (SP, 3);
757
758 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
759 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
760
761 switch (KLASS_OF (event))
762 {
763 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
764 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
765 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
766 }
767
768 for (;;)
769 {
770 dt = (data_type) va_arg (ap, int);
771
772 if (dt == DT_END)
773 break;
774
775 if (dt == DT_AV)
776 {
777 AV *av = va_arg (ap, AV *);
778
779 for (int i = 0; i <= av_len (av); ++i)
780 XPUSHs (*av_fetch (av, i, 1));
781 }
782 else
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 }
785
786 va_end (ap);
787
788 PUTBACK;
789 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
790 SPAGAIN;
791
792 count = count > 0 ? POPi : 0;
793
794 FREETMPS;
795 LEAVE;
796
797 return count;
798 }
799
800 SV *
801 cfperl_result (int idx)
802 {
803 AV *av = get_av ("cfperl::invoke_results", 0);
804 if (!av)
805 return &PL_sv_undef;
806
807 SV **sv = av_fetch (av, idx, 0);
808 if (!sv)
809 return &PL_sv_undef;
810
811 return *sv;
812 }
813
814 int
815 cfperl_result_INT (int idx)
816 {
817 return SvIV (cfperl_result (idx));
818 }
819
820 MODULE = cf PACKAGE = cf PREFIX = cf_
821
822 BOOT:
823 {
824 HV *stash = gv_stashpv ("cf", 1);
825
826 static const struct {
827 const char *name;
828 IV iv;
829 } *civ, const_iv[] = {
830 # define const_iv(name) { # name, (IV)name },
831 const_iv (llevError)
832 const_iv (llevInfo)
833 const_iv (llevDebug)
834 const_iv (llevMonster)
835
836 const_iv (MAX_TIME)
837 const_iv (PLAYER)
838 const_iv (TRANSPORT)
839 const_iv (ROD)
840 const_iv (TREASURE)
841 const_iv (POTION)
842 const_iv (FOOD)
843 const_iv (POISON)
844 const_iv (BOOK)
845 const_iv (CLOCK)
846 const_iv (LIGHTNING)
847 const_iv (ARROW)
848 const_iv (BOW)
849 const_iv (WEAPON)
850 const_iv (ARMOUR)
851 const_iv (PEDESTAL)
852 const_iv (ALTAR)
853 const_iv (LOCKED_DOOR)
854 const_iv (SPECIAL_KEY)
855 const_iv (MAP)
856 const_iv (DOOR)
857 const_iv (KEY)
858 const_iv (TIMED_GATE)
859 const_iv (TRIGGER)
860 const_iv (GRIMREAPER)
861 const_iv (MAGIC_EAR)
862 const_iv (TRIGGER_BUTTON)
863 const_iv (TRIGGER_ALTAR)
864 const_iv (TRIGGER_PEDESTAL)
865 const_iv (SHIELD)
866 const_iv (HELMET)
867 const_iv (HORN)
868 const_iv (MONEY)
869 const_iv (CLASS)
870 const_iv (GRAVESTONE)
871 const_iv (AMULET)
872 const_iv (PLAYERMOVER)
873 const_iv (TELEPORTER)
874 const_iv (CREATOR)
875 const_iv (SKILL)
876 const_iv (EXPERIENCE)
877 const_iv (EARTHWALL)
878 const_iv (GOLEM)
879 const_iv (THROWN_OBJ)
880 const_iv (BLINDNESS)
881 const_iv (GOD)
882 const_iv (DETECTOR)
883 const_iv (TRIGGER_MARKER)
884 const_iv (DEAD_OBJECT)
885 const_iv (DRINK)
886 const_iv (MARKER)
887 const_iv (HOLY_ALTAR)
888 const_iv (PLAYER_CHANGER)
889 const_iv (BATTLEGROUND)
890 const_iv (PEACEMAKER)
891 const_iv (GEM)
892 const_iv (FIREWALL)
893 const_iv (ANVIL)
894 const_iv (CHECK_INV)
895 const_iv (MOOD_FLOOR)
896 const_iv (EXIT)
897 const_iv (ENCOUNTER)
898 const_iv (SHOP_FLOOR)
899 const_iv (SHOP_MAT)
900 const_iv (RING)
901 const_iv (FLOOR)
902 const_iv (FLESH)
903 const_iv (INORGANIC)
904 const_iv (SKILL_TOOL)
905 const_iv (LIGHTER)
906 const_iv (TRAP_PART)
907 const_iv (WALL)
908 const_iv (LIGHT_SOURCE)
909 const_iv (MISC_OBJECT)
910 const_iv (MONSTER)
911 const_iv (SPAWN_GENERATOR)
912 const_iv (LAMP)
913 const_iv (DUPLICATOR)
914 const_iv (TOOL)
915 const_iv (SPELLBOOK)
916 const_iv (BUILDFAC)
917 const_iv (CLOAK)
918 const_iv (SPINNER)
919 const_iv (GATE)
920 const_iv (BUTTON)
921 const_iv (CF_HANDLE)
922 const_iv (HOLE)
923 const_iv (TRAPDOOR)
924 const_iv (SIGN)
925 const_iv (BOOTS)
926 const_iv (GLOVES)
927 const_iv (SPELL)
928 const_iv (SPELL_EFFECT)
929 const_iv (CONVERTER)
930 const_iv (BRACERS)
931 const_iv (POISONING)
932 const_iv (SAVEBED)
933 const_iv (POISONCLOUD)
934 const_iv (FIREHOLES)
935 const_iv (WAND)
936 const_iv (SCROLL)
937 const_iv (DIRECTOR)
938 const_iv (GIRDLE)
939 const_iv (FORCE)
940 const_iv (POTION_EFFECT)
941 const_iv (EVENT_CONNECTOR)
942 const_iv (CLOSE_CON)
943 const_iv (CONTAINER)
944 const_iv (ARMOUR_IMPROVER)
945 const_iv (WEAPON_IMPROVER)
946 const_iv (SKILLSCROLL)
947 const_iv (DEEP_SWAMP)
948 const_iv (IDENTIFY_ALTAR)
949 const_iv (MENU)
950 const_iv (RUNE)
951 const_iv (TRAP)
952 const_iv (POWER_CRYSTAL)
953 const_iv (CORPSE)
954 const_iv (DISEASE)
955 const_iv (SYMPTOM)
956 const_iv (BUILDER)
957 const_iv (MATERIAL)
958 const_iv (ITEM_TRANSFORMER)
959 const_iv (QUEST)
960
961 const_iv (NUM_SUBTYPES)
962
963 const_iv (ST_BD_BUILD)
964 const_iv (ST_BD_REMOVE)
965
966 const_iv (ST_MAT_FLOOR)
967 const_iv (ST_MAT_WALL)
968 const_iv (ST_MAT_ITEM)
969
970 const_iv (AT_PHYSICAL)
971 const_iv (AT_MAGIC)
972 const_iv (AT_FIRE)
973 const_iv (AT_ELECTRICITY)
974 const_iv (AT_COLD)
975 const_iv (AT_CONFUSION)
976 const_iv (AT_ACID)
977 const_iv (AT_DRAIN)
978 const_iv (AT_WEAPONMAGIC)
979 const_iv (AT_GHOSTHIT)
980 const_iv (AT_POISON)
981 const_iv (AT_SLOW)
982 const_iv (AT_PARALYZE)
983 const_iv (AT_TURN_UNDEAD)
984 const_iv (AT_FEAR)
985 const_iv (AT_CANCELLATION)
986 const_iv (AT_DEPLETE)
987 const_iv (AT_DEATH)
988 const_iv (AT_CHAOS)
989 const_iv (AT_COUNTERSPELL)
990 const_iv (AT_GODPOWER)
991 const_iv (AT_HOLYWORD)
992 const_iv (AT_BLIND)
993 const_iv (AT_INTERNAL)
994 const_iv (AT_LIFE_STEALING)
995 const_iv (AT_DISEASE)
996
997 const_iv (QUEST_IN_PROGRESS)
998 const_iv (QUEST_DONE_QUEST)
999 const_iv (QUEST_DONE_TASK)
1000 const_iv (QUEST_START_QUEST)
1001 const_iv (QUEST_END_QUEST)
1002 const_iv (QUEST_START_TASK)
1003 const_iv (QUEST_END_TASK)
1004 const_iv (QUEST_OVERRIDE)
1005 const_iv (QUEST_ON_ACTIVATE)
1006
1007 const_iv (WEAP_HIT)
1008 const_iv (WEAP_SLASH)
1009 const_iv (WEAP_PIERCE)
1010 const_iv (WEAP_CLEAVE)
1011 const_iv (WEAP_SLICE)
1012 const_iv (WEAP_STAB)
1013 const_iv (WEAP_WHIP)
1014 const_iv (WEAP_CRUSH)
1015 const_iv (WEAP_BLUD)
1016
1017 const_iv (FLAG_ALIVE)
1018 const_iv (FLAG_WIZ)
1019 const_iv (FLAG_REMOVED)
1020 const_iv (FLAG_FREED)
1021 const_iv (FLAG_WAS_WIZ)
1022 const_iv (FLAG_APPLIED)
1023 const_iv (FLAG_UNPAID)
1024 const_iv (FLAG_USE_SHIELD)
1025 const_iv (FLAG_NO_PICK)
1026 const_iv (FLAG_ANIMATE)
1027 const_iv (FLAG_MONSTER)
1028 const_iv (FLAG_FRIENDLY)
1029 const_iv (FLAG_GENERATOR)
1030 const_iv (FLAG_IS_THROWN)
1031 const_iv (FLAG_AUTO_APPLY)
1032 const_iv (FLAG_TREASURE)
1033 const_iv (FLAG_PLAYER_SOLD)
1034 const_iv (FLAG_SEE_INVISIBLE)
1035 const_iv (FLAG_CAN_ROLL)
1036 const_iv (FLAG_OVERLAY_FLOOR)
1037 const_iv (FLAG_IS_TURNABLE)
1038 const_iv (FLAG_IS_USED_UP)
1039 const_iv (FLAG_IDENTIFIED)
1040 const_iv (FLAG_REFLECTING)
1041 const_iv (FLAG_CHANGING)
1042 const_iv (FLAG_SPLITTING)
1043 const_iv (FLAG_HITBACK)
1044 const_iv (FLAG_STARTEQUIP)
1045 const_iv (FLAG_BLOCKSVIEW)
1046 const_iv (FLAG_UNDEAD)
1047 const_iv (FLAG_SCARED)
1048 const_iv (FLAG_UNAGGRESSIVE)
1049 const_iv (FLAG_REFL_MISSILE)
1050 const_iv (FLAG_REFL_SPELL)
1051 const_iv (FLAG_NO_MAGIC)
1052 const_iv (FLAG_NO_FIX_PLAYER)
1053 const_iv (FLAG_IS_LIGHTABLE)
1054 const_iv (FLAG_TEAR_DOWN)
1055 const_iv (FLAG_RUN_AWAY)
1056 const_iv (FLAG_PICK_UP)
1057 const_iv (FLAG_UNIQUE)
1058 const_iv (FLAG_NO_DROP)
1059 const_iv (FLAG_WIZCAST)
1060 const_iv (FLAG_CAST_SPELL)
1061 const_iv (FLAG_USE_SCROLL)
1062 const_iv (FLAG_USE_RANGE)
1063 const_iv (FLAG_USE_BOW)
1064 const_iv (FLAG_USE_ARMOUR)
1065 const_iv (FLAG_USE_WEAPON)
1066 const_iv (FLAG_USE_RING)
1067 const_iv (FLAG_READY_RANGE)
1068 const_iv (FLAG_READY_BOW)
1069 const_iv (FLAG_XRAYS)
1070 const_iv (FLAG_NO_APPLY)
1071 const_iv (FLAG_IS_FLOOR)
1072 const_iv (FLAG_LIFESAVE)
1073 const_iv (FLAG_NO_STRENGTH)
1074 const_iv (FLAG_SLEEP)
1075 const_iv (FLAG_STAND_STILL)
1076 const_iv (FLAG_RANDOM_MOVE)
1077 const_iv (FLAG_ONLY_ATTACK)
1078 const_iv (FLAG_CONFUSED)
1079 const_iv (FLAG_STEALTH)
1080 const_iv (FLAG_WIZPASS)
1081 const_iv (FLAG_IS_LINKED)
1082 const_iv (FLAG_CURSED)
1083 const_iv (FLAG_DAMNED)
1084 const_iv (FLAG_SEE_ANYWHERE)
1085 const_iv (FLAG_KNOWN_MAGICAL)
1086 const_iv (FLAG_KNOWN_CURSED)
1087 const_iv (FLAG_CAN_USE_SKILL)
1088 const_iv (FLAG_BEEN_APPLIED)
1089 const_iv (FLAG_READY_SCROLL)
1090 const_iv (FLAG_USE_ROD)
1091 const_iv (FLAG_USE_HORN)
1092 const_iv (FLAG_MAKE_INVIS)
1093 const_iv (FLAG_INV_LOCKED)
1094 const_iv (FLAG_IS_WOODED)
1095 const_iv (FLAG_IS_HILLY)
1096 const_iv (FLAG_READY_SKILL)
1097 const_iv (FLAG_READY_WEAPON)
1098 const_iv (FLAG_NO_SKILL_IDENT)
1099 const_iv (FLAG_BLIND)
1100 const_iv (FLAG_SEE_IN_DARK)
1101 const_iv (FLAG_IS_CAULDRON)
1102 const_iv (FLAG_NO_STEAL)
1103 const_iv (FLAG_ONE_HIT)
1104 const_iv (FLAG_CLIENT_SENT)
1105 const_iv (FLAG_BERSERK)
1106 const_iv (FLAG_NEUTRAL)
1107 const_iv (FLAG_NO_ATTACK)
1108 const_iv (FLAG_NO_DAMAGE)
1109 const_iv (FLAG_OBJ_ORIGINAL)
1110 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1111 const_iv (FLAG_ACTIVATE_ON_PUSH)
1112 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1113 const_iv (FLAG_IS_WATER)
1114 const_iv (FLAG_CONTENT_ON_GEN)
1115 const_iv (FLAG_IS_A_TEMPLATE)
1116 const_iv (FLAG_IS_BUILDABLE)
1117 const_iv (FLAG_AFK)
1118
1119 const_iv (NDI_BLACK)
1120 const_iv (NDI_WHITE)
1121 const_iv (NDI_NAVY)
1122 const_iv (NDI_RED)
1123 const_iv (NDI_ORANGE)
1124 const_iv (NDI_BLUE)
1125 const_iv (NDI_DK_ORANGE)
1126 const_iv (NDI_GREEN)
1127 const_iv (NDI_LT_GREEN)
1128 const_iv (NDI_GREY)
1129 const_iv (NDI_BROWN)
1130 const_iv (NDI_GOLD)
1131 const_iv (NDI_TAN)
1132 const_iv (NDI_MAX_COLOR)
1133 const_iv (NDI_COLOR_MASK)
1134 const_iv (NDI_UNIQUE)
1135 const_iv (NDI_ALL)
1136
1137 const_iv (F_APPLIED)
1138 const_iv (F_LOCATION)
1139 const_iv (F_UNPAID)
1140 const_iv (F_MAGIC)
1141 const_iv (F_CURSED)
1142 const_iv (F_DAMNED)
1143 const_iv (F_OPEN)
1144 const_iv (F_NOPICK)
1145 const_iv (F_LOCKED)
1146
1147 const_iv (F_BUY)
1148 const_iv (F_SHOP)
1149 const_iv (F_SELL)
1150
1151 const_iv (P_BLOCKSVIEW)
1152 const_iv (P_NO_MAGIC)
1153 const_iv (P_IS_ALIVE)
1154 const_iv (P_NO_CLERIC)
1155 const_iv (P_NEED_UPDATE)
1156 const_iv (P_NO_ERROR)
1157 const_iv (P_OUT_OF_MAP)
1158 const_iv (P_NEW_MAP)
1159
1160 const_iv (UP_OBJ_INSERT)
1161 const_iv (UP_OBJ_REMOVE)
1162 const_iv (UP_OBJ_CHANGE)
1163 const_iv (UP_OBJ_FACE)
1164
1165 const_iv (INS_NO_MERGE)
1166 const_iv (INS_ABOVE_FLOOR_ONLY)
1167 const_iv (INS_NO_WALK_ON)
1168 const_iv (INS_ON_TOP)
1169 const_iv (INS_BELOW_ORIGINATOR)
1170 const_iv (INS_MAP_LOAD)
1171
1172 const_iv (WILL_APPLY_HANDLE)
1173 const_iv (WILL_APPLY_TREASURE)
1174 const_iv (WILL_APPLY_EARTHWALL)
1175 const_iv (WILL_APPLY_DOOR)
1176 const_iv (WILL_APPLY_FOOD)
1177
1178 const_iv (SAVE_MODE)
1179 const_iv (SAVE_DIR_MODE)
1180
1181 const_iv (M_PAPER)
1182 const_iv (M_IRON)
1183 const_iv (M_GLASS)
1184 const_iv (M_LEATHER)
1185 const_iv (M_WOOD)
1186 const_iv (M_ORGANIC)
1187 const_iv (M_STONE)
1188 const_iv (M_CLOTH)
1189 const_iv (M_ADAMANT)
1190 const_iv (M_LIQUID)
1191 const_iv (M_SOFT_METAL)
1192 const_iv (M_BONE)
1193 const_iv (M_ICE)
1194 const_iv (M_SPECIAL)
1195
1196 const_iv (SK_EXP_ADD_SKILL)
1197 const_iv (SK_EXP_TOTAL)
1198 const_iv (SK_EXP_NONE)
1199 const_iv (SK_SUBTRACT_SKILL_EXP)
1200
1201 const_iv (SK_LOCKPICKING)
1202 const_iv (SK_HIDING)
1203 const_iv (SK_SMITHERY)
1204 const_iv (SK_BOWYER)
1205 const_iv (SK_JEWELER)
1206 const_iv (SK_ALCHEMY)
1207 const_iv (SK_STEALING)
1208 const_iv (SK_LITERACY)
1209 const_iv (SK_BARGAINING)
1210 const_iv (SK_JUMPING)
1211 const_iv (SK_DET_MAGIC)
1212 const_iv (SK_ORATORY)
1213 const_iv (SK_SINGING)
1214 const_iv (SK_DET_CURSE)
1215 const_iv (SK_FIND_TRAPS)
1216 const_iv (SK_MEDITATION)
1217 const_iv (SK_PUNCHING)
1218 const_iv (SK_FLAME_TOUCH)
1219 const_iv (SK_KARATE)
1220 const_iv (SK_CLIMBING)
1221 const_iv (SK_WOODSMAN)
1222 const_iv (SK_INSCRIPTION)
1223 const_iv (SK_ONE_HANDED_WEAPON)
1224 const_iv (SK_MISSILE_WEAPON)
1225 const_iv (SK_THROWING)
1226 const_iv (SK_USE_MAGIC_ITEM)
1227 const_iv (SK_DISARM_TRAPS)
1228 const_iv (SK_SET_TRAP)
1229 const_iv (SK_THAUMATURGY)
1230 const_iv (SK_PRAYING)
1231 const_iv (SK_CLAWING)
1232 const_iv (SK_LEVITATION)
1233 const_iv (SK_SUMMONING)
1234 const_iv (SK_PYROMANCY)
1235 const_iv (SK_EVOCATION)
1236 const_iv (SK_SORCERY)
1237 const_iv (SK_TWO_HANDED_WEAPON)
1238 const_iv (SK_SPARK_TOUCH)
1239 const_iv (SK_SHIVER)
1240 const_iv (SK_ACID_SPLASH)
1241 const_iv (SK_POISON_NAIL)
1242
1243 const_iv (SOUND_NEW_PLAYER)
1244 const_iv (SOUND_FIRE_ARROW)
1245 const_iv (SOUND_LEARN_SPELL)
1246 const_iv (SOUND_FUMBLE_SPELL)
1247 const_iv (SOUND_WAND_POOF)
1248 const_iv (SOUND_OPEN_DOOR)
1249 const_iv (SOUND_PUSH_PLAYER)
1250 const_iv (SOUND_PLAYER_HITS1)
1251 const_iv (SOUND_PLAYER_HITS2)
1252 const_iv (SOUND_PLAYER_HITS3)
1253 const_iv (SOUND_PLAYER_HITS4)
1254 const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_PLAYER_IS_HIT2)
1256 const_iv (SOUND_PLAYER_IS_HIT3)
1257 const_iv (SOUND_PLAYER_KILLS)
1258 const_iv (SOUND_PET_IS_KILLED)
1259 const_iv (SOUND_PLAYER_DIES)
1260 const_iv (SOUND_OB_EVAPORATE)
1261 const_iv (SOUND_OB_EXPLODE)
1262 const_iv (SOUND_CLOCK)
1263 const_iv (SOUND_TURN_HANDLE)
1264 const_iv (SOUND_FALL_HOLE)
1265 const_iv (SOUND_DRINK_POISON)
1266 const_iv (SOUND_CAST_SPELL_0)
1267
1268 const_iv (PREFER_LOW)
1269 const_iv (PREFER_HIGH)
1270
1271 const_iv (ATNR_PHYSICAL)
1272 const_iv (ATNR_MAGIC)
1273 const_iv (ATNR_FIRE)
1274 const_iv (ATNR_ELECTRICITY)
1275 const_iv (ATNR_COLD)
1276 const_iv (ATNR_CONFUSION)
1277 const_iv (ATNR_ACID)
1278 const_iv (ATNR_DRAIN)
1279 const_iv (ATNR_WEAPONMAGIC)
1280 const_iv (ATNR_GHOSTHIT)
1281 const_iv (ATNR_POISON)
1282 const_iv (ATNR_SLOW)
1283 const_iv (ATNR_PARALYZE)
1284 const_iv (ATNR_TURN_UNDEAD)
1285 const_iv (ATNR_FEAR)
1286 const_iv (ATNR_CANCELLATION)
1287 const_iv (ATNR_DEPLETE)
1288 const_iv (ATNR_DEATH)
1289 const_iv (ATNR_CHAOS)
1290 const_iv (ATNR_COUNTERSPELL)
1291 const_iv (ATNR_GODPOWER)
1292 const_iv (ATNR_HOLYWORD)
1293 const_iv (ATNR_BLIND)
1294 const_iv (ATNR_INTERNAL)
1295 const_iv (ATNR_LIFE_STEALING)
1296 const_iv (ATNR_DISEASE)
1297
1298 const_iv (MAP_FLUSH)
1299 const_iv (MAP_PLAYER_UNIQUE)
1300 const_iv (MAP_BLOCK)
1301 const_iv (MAP_STYLE)
1302 const_iv (MAP_OVERLAY)
1303
1304 const_iv (MAP_IN_MEMORY)
1305 const_iv (MAP_SWAPPED)
1306 const_iv (MAP_LOADING)
1307 const_iv (MAP_SAVING)
1308
1309 const_iv (KLASS_GLOBAL)
1310 const_iv (KLASS_OBJECT)
1311 const_iv (KLASS_PLAYER)
1312 const_iv (KLASS_MAP)
1313 };
1314
1315 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1316 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1317
1318 static const struct {
1319 const char *name;
1320 int skip;
1321 IV klass;
1322 IV iv;
1323 } *eiv, event_iv[] = {
1324 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1325 # include "eventinc.h"
1326 # undef def
1327 };
1328
1329 AV *av = get_av ("cf::EVENT", 1);
1330
1331 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1332 {
1333 AV *event = newAV ();
1334 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1335 av_push (event, newSViv (eiv->klass));
1336 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1337 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1338 }
1339
1340 static const struct {
1341 int dtype;
1342 const char *name;
1343 IV idx;
1344 } *cprop, prop_table[] = {
1345 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1346 prop (CFAPI_INT, MAP_PROP_FLAGS)
1347 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1348 prop (CFAPI_STRING, MAP_PROP_PATH)
1349 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1350 prop (CFAPI_STRING, MAP_PROP_NAME)
1351 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1352 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1353 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1354 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1355 prop (CFAPI_INT, MAP_PROP_WIDTH)
1356 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1357 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1358 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1359 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1360 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1361 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1362 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1363 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1364 prop (CFAPI_INT, MAP_PROP_SKY)
1365 prop (CFAPI_INT, MAP_PROP_WPARTX)
1366 prop (CFAPI_INT, MAP_PROP_WPARTY)
1367 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1368 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1369 prop (CFAPI_PREGION, MAP_PROP_REGION)
1370 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1372 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1373 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1376 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1378 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1379 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1380 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1381 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1382 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1383 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1384 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1385 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1386 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1387 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1388 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1389 prop (CFAPI_INT, OBJECT_PROP_X)
1390 prop (CFAPI_INT, OBJECT_PROP_Y)
1391 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1392 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1393 prop (CFAPI_INT, OBJECT_PROP_NROF)
1394 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1395 prop (CFAPI_INT, OBJECT_PROP_FACING)
1396 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1397 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1398 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1399 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1400 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1401 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1402 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1403 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1404 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1405 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1406 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1407 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1408 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1409 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1410 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1411 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1412 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1413 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1414 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1415 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1416 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1417 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1418 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1419 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1420 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1422 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1423 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1424 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1426 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1427 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1428 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1430 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1431 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1432 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1433 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1434 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1435 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1436 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1437 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1438 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1441 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1442 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1443 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1444 prop (CFAPI_INT, OBJECT_PROP_STR)
1445 prop (CFAPI_INT, OBJECT_PROP_DEX)
1446 prop (CFAPI_INT, OBJECT_PROP_CON)
1447 prop (CFAPI_INT, OBJECT_PROP_WIS)
1448 prop (CFAPI_INT, OBJECT_PROP_INT)
1449 prop (CFAPI_INT, OBJECT_PROP_POW)
1450 prop (CFAPI_INT, OBJECT_PROP_CHA)
1451 prop (CFAPI_INT, OBJECT_PROP_WC)
1452 prop (CFAPI_INT, OBJECT_PROP_AC)
1453 prop (CFAPI_INT, OBJECT_PROP_HP)
1454 prop (CFAPI_INT, OBJECT_PROP_SP)
1455 prop (CFAPI_INT, OBJECT_PROP_GP)
1456 prop (CFAPI_INT, OBJECT_PROP_FP)
1457 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1458 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1459 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1460 prop (CFAPI_INT, OBJECT_PROP_DAM)
1461 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1462 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1464 prop (CFAPI_INT, OBJECT_PROP_FACE)
1465 };
1466
1467 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1468 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1469
1470 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1471 {
1472 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1473 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1474 }
1475
1476 //I_EVENT_API (PACKAGE);
1477 }
1478
1479 void _reload_1 ()
1480 CODE:
1481 cb_global = get_av ("cf::CB_GLOBAL", 1);
1482 cb_object = get_av ("cf::CB_OBJECT", 1);
1483 cb_player = get_av ("cf::CB_PLAYER", 1);
1484 cb_type = get_av ("cf::CB_TYPE" , 1);
1485 cb_map = get_av ("cf::CB_MAP" , 1);
1486
1487 void _reload_2 ()
1488 CODE:
1489 {
1490 // reattach to all attachable objects in the game.
1491 for (player *pl = first_player; pl; pl = pl->next)
1492 reattach (pl);
1493
1494 for (mapstruct *map = first_map; map; map = map->next)
1495 reattach (map);
1496
1497 for (object *op = objects; op; op = op->next)
1498 reattach (op);
1499 }
1500
1501 NV floor (NV x)
1502
1503 NV ceil (NV x)
1504
1505 void server_tick ()
1506
1507 void
1508 LOG (int level, char *msg)
1509 PROTOTYPE: $$
1510 C_ARGS: (LogLevel)level, "%s", msg
1511
1512 char *path_combine (char *base, char *path)
1513 PROTOTYPE: $$
1514
1515 char *path_combine_and_normalize (char *base, char *path)
1516 PROTOTYPE: $$
1517
1518 const char *
1519 get_maps_directory (char *path)
1520 PROTOTYPE: $
1521 ALIAS: maps_directory = 0
1522 CODE:
1523 RETVAL = create_pathname (path);
1524 OUTPUT: RETVAL
1525
1526 void
1527 sub_generation_inc ()
1528 CODE:
1529 PL_sub_generation++;
1530
1531 char *
1532 mapdir ()
1533 PROTOTYPE:
1534 ALIAS:
1535 mapdir = 0
1536 uniquedir = 1
1537 tmpdir = 2
1538 confdir = 3
1539 localdir = 4
1540 playerdir = 5
1541 datadir = 6
1542 CODE:
1543 switch (ix)
1544 {
1545 case 0: RETVAL = settings.mapdir ; break;
1546 case 1: RETVAL = settings.uniquedir; break;
1547 case 2: RETVAL = settings.tmpdir ; break;
1548 case 3: RETVAL = settings.confdir ; break;
1549 case 4: RETVAL = settings.localdir ; break;
1550 case 5: RETVAL = settings.playerdir; break;
1551 case 6: RETVAL = settings.datadir ; break;
1552 }
1553 OUTPUT: RETVAL
1554
1555 int
1556 cf_find_animation (char *text)
1557 PROTOTYPE: $
1558
1559 int random_roll(int min, int max, object *op, int goodbad);
1560
1561 const char *cost_string_from_value(uint64 cost, int approx = 0)
1562
1563 int invoke (int event, ...)
1564 CODE:
1565 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1566 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1567 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1568 OUTPUT: RETVAL
1569
1570 int
1571 exp_to_level (val64 exp)
1572 CODE:
1573 {
1574 int i = 0;
1575
1576 RETVAL = settings.max_level;
1577
1578 for (i = 1; i <= settings.max_level; i++)
1579 {
1580 if (levels[i] > exp)
1581 {
1582 RETVAL = i - 1;
1583 break;
1584 }
1585 }
1586 }
1587 OUTPUT: RETVAL
1588
1589 val64
1590 level_to_min_exp (int level)
1591 CODE:
1592 if (level > settings.max_level)
1593 RETVAL = levels[settings.max_level];
1594 else if (level < 1)
1595 RETVAL = 0;
1596 else
1597 RETVAL = levels[level];
1598 OUTPUT: RETVAL
1599
1600 SV *
1601 resistance_to_string (int atnr)
1602 CODE:
1603 if (atnr >= 0 && atnr < NROFATTACKS)
1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else
1606 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL
1608
1609 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610
1611 int invoke (object *op, int event, ...)
1612 CODE:
1613 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1615 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1616 OUTPUT: RETVAL
1617
1618 SV *registry (object *op)
1619 CODE:
1620 RETVAL = registry_of (op);
1621 OUTPUT:
1622 RETVAL
1623
1624 SV *
1625 get_property (object *obj, int type, int idx)
1626 CODE:
1627 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1628 OUTPUT: RETVAL
1629
1630 SV *
1631 set_property (object *obj, int type, int idx, SV *newval)
1632 CODE:
1633 switch (type)
1634 {
1635 case CFAPI_INT:
1636 cf_object_set_int_property (obj, idx, SvIV (newval));
1637 break;
1638 case CFAPI_LONG:
1639 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1640 break;
1641 case CFAPI_DOUBLE:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1645 }
1646 break;
1647 case CFAPI_STRING:
1648 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1649 break;
1650 case CFAPI_POBJECT:
1651 {
1652 int unused_type;
1653 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1654 }
1655 break;
1656 default:
1657 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1658 }
1659
1660 # missing properties
1661
1662 void
1663 set_attacktype (object *obj, U32 attacktype)
1664 CODE:
1665 obj->attacktype = attacktype;
1666
1667 U32
1668 get_attacktype (object *obj)
1669 ALIAS:
1670 attacktype = 0
1671 CODE:
1672 RETVAL = obj->attacktype;
1673 OUTPUT: RETVAL
1674
1675 # missing in plug-in api, of course
1676 void
1677 set_food (object *obj, int food)
1678 CODE:
1679 obj->stats.food = food;
1680
1681 int
1682 get_food (object *obj)
1683 ALIAS:
1684 food = 0
1685 CODE:
1686 RETVAL = obj->stats.food;
1687 OUTPUT: RETVAL
1688
1689 void
1690 inv (object *obj)
1691 PROTOTYPE: $
1692 PPCODE:
1693 {
1694 object *o;
1695 for (o = obj->inv; o; o = o->below)
1696 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1697 }
1698
1699 int cf_object_get_resistance (object *op, int rtype)
1700 ALIAS: resistance = 0
1701
1702 int cf_object_get_flag (object *op, int flag)
1703 ALIAS: flag = 0
1704
1705 void cf_object_set_flag (object *op, int flag, int value)
1706
1707 int need_identify (const object *obj);
1708
1709 int apply_shop_mat (object *shop_mat, object *op);
1710
1711 void cf_object_move (object *op, int dir, object *originator = op)
1712
1713 void cf_object_apply (object *op, object *author, int flags = 0)
1714
1715 void cf_object_apply_below (object *op)
1716
1717 void cf_object_remove (object *op)
1718
1719 void cf_object_free (object *op)
1720
1721 object *cf_object_present_archname_inside (object *op, char *whatstr)
1722
1723 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1724
1725 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1726
1727 object *cf_object_clone (object *op, int clonetype = 0)
1728
1729 int cf_object_pay_item (object *op, object *buyer)
1730
1731 int cf_object_pay_amount (object *op, uint64 amount)
1732
1733 void pay_player (object *op, uint64 amount)
1734
1735 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1736
1737 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1738
1739 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1740
1741 void cf_object_learn_spell (object *op, object *sp)
1742
1743 void cf_object_forget_spell (object *op, object *sp)
1744
1745 object *cf_object_check_for_spell (object *op, char *spellname)
1746
1747 int cf_object_query_money (object *op)
1748 ALIAS: money = 0
1749
1750 int cf_object_query_cost (object *op, object *who, int flags)
1751 ALIAS: cost = 0
1752
1753 void cf_object_activate_rune (object *op , object *victim)
1754
1755 int cf_object_check_trigger (object *op, object *cause)
1756
1757 int cf_object_out_of_map (object *op, int x, int y)
1758
1759 void cf_object_drop (object *op, object *author)
1760
1761 void cf_object_take (object *op, object *author)
1762
1763 void cf_object_say (object *op, char *msg)
1764
1765 void cf_object_speak (object *op, char *msg)
1766
1767 object *cf_object_insert_object (object *op, object *container)
1768
1769 const char *cf_object_get_msg (object *ob)
1770 ALIAS: msg = 0
1771
1772 object *cf_object_insert_in_ob (object *ob, object *where)
1773
1774 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1775
1776 void cf_object_update (object *op, int flags)
1777
1778 void cf_object_pickup (object *op, object *what)
1779
1780 object *cf_create_object_by_name (const char *name)
1781
1782 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1783
1784 void player_lvl_adj (object *who, object *skill = 0)
1785
1786 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1787
1788 int calc_skill_exp (object *who, object *op, object *skill);
1789
1790 void push_button (object *op);
1791
1792 void use_trigger (object *op);
1793
1794 void add_button_link (object *button, mapstruct *map, int connected);
1795
1796 void remove_button_link (object *op);
1797
1798 void
1799 cf_object_set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype >= 0 && rtype < NROFATTACKS)
1802 op->resist[rtype] = val;
1803
1804
1805 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1806
1807 void cf_fix_object (object *pl)
1808 ALIAS: fix = 0
1809
1810 object *cf_insert_ob_in_ob (object *ob, object *where)
1811
1812 # no clean way to get an object from an archetype - stupid idiotic
1813 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1814
1815 object *new (const char *archetype = 0)
1816 PROTOTYPE: ;$
1817 CODE:
1818 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1819 OUTPUT:
1820 RETVAL
1821
1822 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1823 PROTOTYPE: $$$$$$
1824 CODE:
1825 {
1826 int unused_type;
1827 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1828 }
1829
1830 # syntatic sugar for easier use in event callbacks.
1831 const char *options (object *op)
1832 CODE:
1833 RETVAL = op->name;
1834 OUTPUT:
1835 RETVAL
1836
1837 player *contr (object *op)
1838 CODE:
1839 RETVAL = op->contr;
1840 OUTPUT: RETVAL
1841
1842 const char *get_ob_key_value (object *op, const char *key)
1843
1844 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1845
1846 object *get_nearest_player (object *ob)
1847 ALIAS: nearest_player = 0
1848 PREINIT:
1849 extern object *get_nearest_player (object *);
1850
1851 void rangevector (object *ob, object *other, int flags = 0)
1852 PROTOTYPE: $$;$
1853 PPCODE:
1854 {
1855 rv_vector rv;
1856 get_rangevector (ob, other, &rv, flags);
1857 EXTEND (SP, 5);
1858 PUSHs (newSVuv (rv.distance));
1859 PUSHs (newSViv (rv.distance_x));
1860 PUSHs (newSViv (rv.distance_y));
1861 PUSHs (newSViv (rv.direction));
1862 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1863 }
1864
1865 bool on_same_map_as (object *ob, object *other)
1866 CODE:
1867 RETVAL = on_same_map (ob, other);
1868 OUTPUT: RETVAL
1869
1870 char *
1871 base_name (object *ob, int plural)
1872 CODE:
1873 RETVAL = cf_query_base_name (ob, plural);
1874 OUTPUT: RETVAL
1875
1876 living *
1877 stats (object *ob)
1878 CODE:
1879 RETVAL = &ob->stats;
1880 OUTPUT: RETVAL
1881
1882
1883 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1884
1885 player *player (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1891
1892 object *cf_player_send_inventory (object *op)
1893
1894 char *cf_player_get_ip (object *op)
1895 ALIAS: ip = 0
1896
1897 object *cf_player_get_marked_item (object *op)
1898 ALIAS: marked_item = 0
1899
1900 void cf_player_set_marked_item (object *op, object *ob)
1901
1902 partylist *cf_player_get_party (object *op)
1903 ALIAS: party = 0
1904
1905 void cf_player_set_party (object *op, partylist *party)
1906
1907 void kill_player (object *op)
1908
1909 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1910
1911 int invoke (player *pl, int event, ...)
1912 CODE:
1913 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1915 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1916 OUTPUT: RETVAL
1917
1918 SV *registry (player *pl)
1919 CODE:
1920 RETVAL = registry_of (pl);
1921 OUTPUT:
1922 RETVAL
1923
1924 player *cf_player_find (char *name)
1925 PROTOTYPE: $
1926
1927 void cf_player_move (player *pl, int dir)
1928
1929 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931 # nonstandard
1932 object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937 player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942 player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946
1947 bool
1948 cell_visible (player *pl, int dx, int dy)
1949 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT:
1953 RETVAL
1954
1955 char *
1956 client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962 char *
1963 host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969 char *
1970 killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978 void
1979 buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983 void
1984 send (player *pl, SV *packet)
1985 CODE:
1986 {
1987 STRLEN len;
1988 char *buf = SvPVbyte (packet, len);
1989
1990 Write_String_To_Socket (&pl->socket, buf, len);
1991 }
1992
1993 int
1994 listening (player *pl, int new_value = -1)
1995 CODE:
1996 RETVAL = pl->listening;
1997 if (new_value >= 0)
1998 pl->listening = new_value;
1999 OUTPUT:
2000 RETVAL
2001
2002 void get_savebed (player *pl)
2003 ALIAS:
2004 savebed = 0
2005 PPCODE:
2006 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010
2011 void set_savebed (player *pl, char *map_path, int x, int y)
2012 CODE:
2013 strcpy (pl->savebed_map, map_path);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016
2017 void
2018 list ()
2019 PPCODE:
2020 {
2021 player *pl;
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024 }
2025
2026 bool
2027 peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036 living *
2037 orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042 living *
2043 last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047
2048
2049 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050
2051 int invoke (mapstruct *map, int event, ...)
2052 CODE:
2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2055 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2056 OUTPUT:
2057 RETVAL
2058
2059 SV *registry (mapstruct *map)
2060 CODE:
2061 RETVAL = registry_of (map);
2062 OUTPUT:
2063 RETVAL
2064
2065 SV *
2066 get_property (mapstruct *obj, int type, int idx)
2067 CODE:
2068 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2069 OUTPUT: RETVAL
2070
2071 SV *
2072 set_property (mapstruct *obj, int type, int idx, SV *newval)
2073 CODE:
2074 switch (type)
2075 {
2076 case CFAPI_INT:
2077 cf_map_set_int_property (obj, idx, SvIV (newval));
2078 break;
2079 default:
2080 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2081 }
2082
2083 mapstruct *new (int width, int height)
2084 PROTOTYPE:
2085 CODE:
2086 {
2087 int unused_type;
2088 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2089 }
2090 OUTPUT:
2091 RETVAL
2092
2093 void delete_map (mapstruct *map)
2094
2095 void clean_tmp_map (mapstruct *map)
2096
2097 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2098
2099 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2100 CODE:
2101 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2102 OUTPUT:
2103 RETVAL
2104
2105 char *tile_path (mapstruct *map, unsigned int dir)
2106 CODE:
2107 if (dir >= 4)
2108 XSRETURN_UNDEF;
2109 RETVAL = map->tile_path [dir];
2110 OUTPUT:
2111 RETVAL
2112
2113 mapstruct *cf_map_get_map (char *name)
2114 PROTOTYPE: $
2115 ALIAS: map = 0
2116
2117 mapstruct *has_been_loaded (char *name)
2118 PROTOTYPE: $
2119
2120 mapstruct *cf_map_get_first ()
2121 PROTOTYPE:
2122 ALIAS: first = 0
2123
2124 # whoever "designed" the plug-in api should have wasted
2125 # his/her time with staying away from the project - would have
2126 # saved others a lot of time, without doubt.
2127 void set_path (mapstruct *where, char *path)
2128 CODE:
2129 strcpy (where->path, path);
2130
2131 int in_memory (mapstruct *map)
2132 CODE:
2133 RETVAL = map->in_memory;
2134 OUTPUT:
2135 RETVAL
2136
2137 bool unique (mapstruct *map)
2138 CODE:
2139 RETVAL = map->unique;
2140 OUTPUT:
2141 RETVAL
2142
2143 void set_unique (mapstruct *map, bool unique)
2144 CODE:
2145 map->unique = unique;
2146
2147 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2148
2149 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2150
2151 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2152 C_ARGS: str, map, nx, ny
2153
2154 void
2155 cf_map_normalise (mapstruct *map, int x, int y)
2156 PPCODE:
2157 {
2158 mapstruct *nmap = 0;
2159 I16 nx = 0, ny = 0;
2160 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2161
2162 EXTEND (SP, 4);
2163 PUSHs (sv_2mortal (newSViv (flags)));
2164
2165 if (GIMME_V == G_ARRAY)
2166 {
2167 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2168 PUSHs (sv_2mortal (newSViv (nx)));
2169 PUSHs (sv_2mortal (newSViv (ny)));
2170 }
2171 }
2172
2173 void
2174 at (mapstruct *map, unsigned int x, unsigned int y)
2175 PROTOTYPE: $$$
2176 PPCODE:
2177 {
2178 object *o;
2179 mapstruct *nmap = 0;
2180 I16 nx, ny;
2181
2182 get_map_flags (map, &nmap, x, y, &nx, &ny);
2183
2184 if (nmap)
2185 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2187 }
2188
2189 SV *
2190 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$
2192 ALIAS:
2193 top_at = 1
2194 flags_at = 2
2195 light_at = 3
2196 move_block_at = 4
2197 move_slow_at = 5
2198 move_on_at = 6
2199 move_off_at = 7
2200 INIT:
2201 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2202 CODE:
2203 switch (ix)
2204 {
2205 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2206 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2207 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2208 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2209 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2210 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2211 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2212 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2213 }
2214 OUTPUT:
2215 RETVAL
2216
2217 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2218 void
2219 _set_obs (mapstruct *map, SV *sv)
2220 CODE:
2221 {
2222 object *o;
2223 AV *av;
2224 int x, y;
2225 AV *obs = (AV *)SvRV (sv);
2226
2227 for (y = 0; y < MAP_HEIGHT (map); y++)
2228 for (x = 0; x < MAP_WIDTH (map); x++)
2229 {
2230 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2231
2232 if (!SvROK (sv))
2233 continue;
2234
2235 av = (AV *)SvRV (sv);
2236
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2238 {
2239 sv = av_shift (av);
2240
2241 if (SvROK (sv))
2242 {
2243 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2244 SVptr_cache_set (o, sv);
2245 }
2246 }
2247 }
2248 }
2249
2250
2251 MODULE = cf PACKAGE = cf::arch
2252
2253 archetype *first()
2254 PROTOTYPE:
2255 CODE:
2256 RETVAL = first_archetype;
2257 OUTPUT: RETVAL
2258
2259 archetype *next (archetype *arch)
2260 CODE:
2261 RETVAL = arch->next;
2262 OUTPUT: RETVAL
2263
2264 archetype *head (archetype *arch)
2265 CODE:
2266 RETVAL = arch->head;
2267 OUTPUT: RETVAL
2268
2269 archetype *more (archetype *arch)
2270 CODE:
2271 RETVAL = arch->more;
2272 OUTPUT: RETVAL
2273
2274 const char *name (archetype *arch)
2275 CODE:
2276 RETVAL = arch->name;
2277 OUTPUT: RETVAL
2278
2279 object *clone (archetype *arch)
2280 CODE:
2281 RETVAL = &arch->clone;
2282 OUTPUT: RETVAL
2283
2284 MODULE = cf PACKAGE = cf::party
2285
2286 partylist *first ()
2287 PROTOTYPE:
2288 CODE:
2289 RETVAL = get_firstparty ();
2290 OUTPUT: RETVAL
2291
2292 partylist *next (partylist *party)
2293 CODE:
2294 RETVAL = party->next;
2295 OUTPUT: RETVAL
2296
2297 const char *name (partylist *party)
2298 CODE:
2299 RETVAL = party->partyname;
2300 OUTPUT: RETVAL
2301
2302 const char *password (partylist *party)
2303 CODE:
2304 RETVAL = party->passwd;
2305 OUTPUT: RETVAL
2306
2307 MODULE = cf PACKAGE = cf::region
2308
2309 region *first ()
2310 PROTOTYPE:
2311 CODE:
2312 RETVAL = first_region;
2313 OUTPUT: RETVAL
2314
2315 region *next (region *reg)
2316 CODE:
2317 RETVAL = reg->next;
2318 OUTPUT: RETVAL
2319
2320 const char *name (region *reg)
2321 CODE:
2322 RETVAL = reg->name;
2323 OUTPUT: RETVAL
2324
2325 region *parent (region *reg)
2326 CODE:
2327 RETVAL = reg->parent;
2328 OUTPUT: RETVAL
2329
2330 const char *longname (region *reg)
2331 CODE:
2332 RETVAL = reg->longname;
2333 OUTPUT: RETVAL
2334
2335 const char *msg (region *reg)
2336 CODE:
2337 RETVAL = reg->msg;
2338 OUTPUT: RETVAL
2339
2340 MODULE = cf PACKAGE = cf::living
2341
2342 val64
2343 exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10
2356 maxhp = 11
2357 sp = 12
2358 maxsp = 13
2359 grace = 14
2360 maxgrace = 15
2361 food = 16
2362 dam = 17
2363 luck = 18
2364 CODE:
2365 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix)
2367 {
2368 LIVING_ACC (exp , 0);
2369 LIVING_ACC (Str , 1);
2370 LIVING_ACC (Dex , 2);
2371 LIVING_ACC (Con , 3);
2372 LIVING_ACC (Wis , 4);
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 }
2388 # undef LIVING_ACC
2389 OUTPUT:
2390 RETVAL
2391