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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.196
Committed: Fri Apr 27 02:23:07 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.195: +0 -9 lines
Log Message:
declare object lifecycle coded working

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #include <plugin_common.h>
32 #include <sounds.h>
33 #include <cstdarg>
34 #include <sproto.h>
35
36 #include "loader.h"
37 #include "cfperl.h"
38 #include "shstr.h"
39
40 #include <unistd.h>
41 #if _POSIX_MEMLOCK
42 # include <sys/mman.h>
43 #endif
44
45 #include <EXTERN.h>
46 #include <perl.h>
47 #include <XSUB.h>
48
49 #include "CoroAPI.h"
50 #include "perlxsi.c"
51
52 extern sint64 *levels; // the experience table
53
54 typedef object object_ornull;
55 typedef maptile maptile_ornull;
56
57 typedef char *octet_string;
58 typedef char *utf8_string;
59 typedef const char *const_octet_string;
60 typedef const char *const_utf8_string;
61
62 typedef std::string std__string;
63
64 #if IVSIZE >= 8
65 typedef IV val64;
66 # define newSVval64 newSViv
67 # define SvVAL64 SvIV
68 #else
69 typedef double val64;
70 # define newSVval64 newSVnv
71 # define SvVAL64 SvNV
72 #endif
73
74 static f_plug_api gethook = cfapi_get_hooks;
75 static f_plug_api object_set_property = cfapi_object_set_property;
76 static f_plug_api object_insert = cfapi_object_insert;
77
78 static PerlInterpreter *perl;
79
80 double runtime;
81
82 global gbl_ev;
83 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84 static SV *sv_runtime, *sv_next_tick;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 // helper cast function, returns super class * or 0
99 template<class super>
100 static super *
101 is_a (attachable *at)
102 {
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108 }
109
110 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
111
112 unordered_vector<attachable *> attachable::mortals;
113
114 attachable::~attachable ()
115 {
116 assert (!self);
117 assert (!cb);
118 }
119
120 int
121 attachable::refcnt_cnt () const
122 {
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124 }
125
126 void
127 attachable::sever_self ()
128 {
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142 }
143
144 void
145 attachable::optimise ()
146 {
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151 }
152
153 // check wether the object really is dead
154 void
155 attachable::do_check ()
156 {
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161 }
162
163 void
164 attachable::do_destroy ()
165 {
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 if (self)
175 sever_self ();
176
177 mortals.push_back (this);
178 }
179
180 void
181 attachable::destroy ()
182 {
183 if (destroyed ())
184 return;
185
186 flags |= F_DESTROYED;
187 do_destroy ();
188 }
189
190 void
191 attachable::check_mortals ()
192 {
193 static int i = 0;
194
195 for (;;)
196 {
197 if (i >= mortals.size ())
198 {
199 i = 0;
200
201 if (mortals.size () > 1000)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
203
204 break;
205 }
206
207 attachable *obj = mortals [i];
208
209 obj->refcnt_chk (); // unborrow from perl, if necessary
210
211 if (obj->refcnt || obj->self)
212 {
213 ++i; // further delay freeing
214
215 if (!(i & 0x3ff))
216 break;
217 }
218 else
219 {
220 mortals.erase (i);
221 delete obj;
222 }
223 }
224 }
225
226 attachable &
227 attachable::operator =(const attachable &src)
228 {
229 //if (self || cb)
230 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
231
232 attach = src.attach;
233 return *this;
234 }
235
236 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
237
238 static SV *
239 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
240 {
241 SV *sv;
242
243 if (!ptr)
244 return &PL_sv_undef;
245
246 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
247 return sv_bless (newRV_noinc ((SV *)hv), stash);
248 }
249
250 static int
251 attachable_free (pTHX_ SV *sv, MAGIC *mg)
252 {
253 attachable *at = (attachable *)mg->mg_ptr;
254
255 //TODO: check if transaction behaviour is really required here
256 if (SV *self = (SV *)at->self)
257 {
258 at->self = 0;
259 SvREFCNT_dec (self);
260 }
261
262 // next line makes sense, but most objects still have refcnt 0 by default
263 //at->refcnt_chk ();
264 return 0;
265 }
266
267 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
268
269 static SV *
270 newSVattachable (attachable *obj, HV *stash)
271 {
272 if (!obj)
273 return &PL_sv_undef;
274
275 if (!obj->self)
276 {
277 obj->self = newHV ();
278 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
279
280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 }
283 else
284 {
285 SV *sv = newRV_inc ((SV *)obj->self);
286
287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
292 }
293
294 static void
295 clearSVptr (SV *sv)
296 {
297 if (SvROK (sv))
298 sv = SvRV (sv);
299
300 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext);
302 }
303
304 static long
305 SvPTR (SV *sv, const char *klass)
306 {
307 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass);
309
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316 }
317
318 static long
319 SvPTR_ornull (SV *sv, const char *klass)
320 {
321 if (SvOK (sv))
322 return SvPTR (sv, klass);
323 else
324 return 0;
325 }
326
327 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329 inline SV *to_sv (bool v) { return newSViv (v); }
330 inline SV *to_sv ( signed char v) { return newSViv (v); }
331 inline SV *to_sv (unsigned char v) { return newSViv (v); }
332 inline SV *to_sv ( signed short v) { return newSViv (v); }
333 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334 inline SV *to_sv ( signed int v) { return newSViv (v); }
335 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336 inline SV *to_sv ( signed long v) { return newSViv (v); }
337 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 inline SV *to_sv (float v) { return newSVnv (v); }
341 inline SV *to_sv (double v) { return newSVnv (v); }
342 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350
351 inline SV *to_sv (object & v) { return to_sv (&v); }
352 inline SV *to_sv (living & v) { return to_sv (&v); }
353
354 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356
357 inline SV *to_sv (UUID v)
358 {
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362 }
363
364 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
365 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
384 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388
389 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391
392 template<class T>
393 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394
395 template<int N>
396 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397
398 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404 inline void sv_to (SV *sv, std::string &v)
405 {
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409 }
410
411 inline void sv_to (SV *sv, UUID &v)
412 {
413 unsigned int version;
414
415 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
416 croak ("unparsable uuid: %s", SvPV_nolen (sv));
417 }
418
419 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
420
421 static SV *
422 newSVdt_va (va_list &ap, data_type type)
423 {
424 SV *sv;
425
426 switch (type)
427 {
428 case DT_INT:
429 sv = newSViv (va_arg (ap, int));
430 break;
431
432 case DT_INT64:
433 sv = newSVval64 ((val64)va_arg (ap, sint64));
434 break;
435
436 case DT_DOUBLE:
437 sv = newSVnv (va_arg (ap, double));
438 break;
439
440 case DT_STRING:
441 {
442 char *str = (char *)va_arg (ap, const char *);
443 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
444 }
445 break;
446
447 case DT_DATA:
448 {
449 char *str = (char *)va_arg (ap, const void *);
450 int len = va_arg (ap, int);
451 sv = str ? newSVpv (str, len) : &PL_sv_undef;
452 }
453 break;
454
455 case DT_OBJECT:
456 sv = to_sv (va_arg (ap, object *));
457 break;
458
459 case DT_MAP:
460 // va_arg (object *) when void * is passed is an XSI extension
461 sv = to_sv (va_arg (ap, maptile *));
462 break;
463
464 case DT_CLIENT:
465 sv = to_sv (va_arg (ap, client *));
466 break;
467
468 case DT_PLAYER:
469 sv = to_sv (va_arg (ap, player *));
470 break;
471
472 case DT_ARCH:
473 sv = to_sv (va_arg (ap, archetype *));
474 break;
475
476 case DT_PARTY:
477 sv = to_sv (va_arg (ap, partylist *));
478 break;
479
480 case DT_REGION:
481 sv = to_sv (va_arg (ap, region *));
482 break;
483
484 default:
485 assert (("unhandled type in newSVdt_va", 0));
486 }
487
488 return sv;
489 }
490
491 static SV *
492 newSVdt (data_type type, ...)
493 {
494 va_list ap;
495
496 va_start (ap, type);
497 SV *sv = newSVdt_va (ap, type);
498 va_end (ap);
499
500 return sv;
501 }
502
503 static SV *
504 newSVcfapi (int type, ...)
505 {
506 SV *sv;
507
508 va_list ap;
509 va_start (ap, type);
510
511 switch (type)
512 {
513 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
514 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
515 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
516 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
517 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
518 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
519 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
520 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
521 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
522 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
523
524 default:
525 assert (("unhandled type in newSVcfapi", 0));
526 }
527
528 va_end (ap);
529
530 return sv;
531 }
532
533 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
534
535 SV *
536 registry (attachable *ext)
537 {
538 if (!ext->cb)
539 ext->cb = newAV ();
540
541 return newRV_inc ((SV *)ext->cb);
542 }
543
544 /////////////////////////////////////////////////////////////////////////////
545
546 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
547 {
548 return 0;
549 }
550
551 static CommArray_s rtn_cmd;
552
553 static int
554 runPluginCommand (object *obj, char *params)
555 {
556 return -1;
557 }
558
559 extern "C" void *cfperl_getPluginProperty (int *type, ...)
560 {
561 va_list args;
562 char *propname;
563 int i;
564 va_start (args, type);
565 propname = va_arg (args, char *);
566 //printf ("Property name: %s\n", propname);
567
568 if (!strcmp (propname, "command?"))
569 return NULL;
570 else if (!strcmp (propname, "Identification"))
571 {
572 va_end (args);
573 return (void *)PLUGIN_NAME;
574 }
575 else if (!strcmp (propname, "FullName"))
576 {
577 va_end (args);
578 return (void *)PLUGIN_VERSION;
579 }
580 else
581 va_end (args);
582
583 return NULL;
584 }
585
586 extern "C" int cfperl_postInitPlugin ()
587 {
588 int hooktype = 1;
589 int rtype = 0;
590
591 cf_init_plugin (gethook);
592
593 return 0;
594 }
595
596 extern "C" int cfperl_closePlugin ()
597 {
598 return 0;
599 }
600
601 void
602 cfperl_init ()
603 {
604 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
605 perl = perl_alloc ();
606 perl_construct (perl);
607
608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
609
610 const char *argv[] = {
611 "",
612 "-e"
613 "use Event; use Coro;" // required for bootstrap
614 "cf->bootstrap;" // required for datadir :*>
615 "unshift @INC, cf::datadir ();"
616 "require cf;"
617 };
618
619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
621 {
622 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE);
624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
633 }
634
635 void cfperl_main ()
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::main", G_DISCARD | G_VOID);
642 }
643
644 void
645 attachable::instantiate ()
646 {
647 if (attach)
648 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
650 attach = 0;
651 }
652 }
653
654 void
655 attachable::reattach ()
656 {
657 optimise ();
658 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
660 }
661
662 static event_klass klass_of[NUM_EVENT_TYPES] = {
663 # define def(type,name) KLASS_ ## type,
664 # include "eventinc.h"
665 # undef def
666 };
667
668 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
669
670 static void
671 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
672 {
673 // event must be in array
674 if (event >= 0 && event <= AvFILLp (registry))
675 {
676 SV *cbs_ = AvARRAY (registry)[event];
677
678 // element must be list of callback entries
679 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
680 {
681 AV *cbs = (AV *)SvRV (cbs_);
682
683 // no callback entries, no callbacks to call
684 if (AvFILLp (cbs) >= 0)
685 {
686 if (!callbacks)
687 {
688 callbacks = newAV ();
689 av_extend (callbacks, 16);
690 }
691
692 // never use SvREFCNT_inc to copy values, but its ok here :)
693 for (int i = 0; i <= AvFILLp (cbs); ++i)
694 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
695 }
696 }
697 }
698 }
699
700 void
701 attachable::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 ::gather_callbacks (callbacks, cb_attachable, event);
704
705 if (cb)
706 ::gather_callbacks (callbacks, cb, event);
707 }
708
709 void
710 global::gather_callbacks (AV *&callbacks, event_type event) const
711 {
712 ::gather_callbacks (callbacks, cb_object, event);
713 }
714
715 void
716 object::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
719 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
721
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 }
725
726 if (type <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 attachable::gather_callbacks (callbacks, event);
735 ::gather_callbacks (callbacks, cb_object, event);
736 }
737
738 void
739 archetype::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 attachable::gather_callbacks (callbacks, event);
742 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
743 }
744
745 void
746 client::gather_callbacks (AV *&callbacks, event_type event) const
747 {
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_client, event);
750 }
751
752 void
753 player::gather_callbacks (AV *&callbacks, event_type event) const
754 {
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_player, event);
757 }
758
759 void
760 maptile::gather_callbacks (AV *&callbacks, event_type event) const
761 {
762 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event);
764 }
765
766 bool
767 attachable::invoke (event_type event, ...)
768 {
769 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773
774 // callback call ordering should be:
775 // 1. per-object callback
776 // 2. per-class object
777 // 3. per-type callback
778 // 4. global callbacks
779
780 AV *callbacks = 0;
781 gather_callbacks (callbacks, event);
782
783 // short-circuit processing if no callbacks found/defined
784 if (!callbacks)
785 return 0;
786
787 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790
791 //TODO: unhack
792 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
793 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
794 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
795 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
796 else if (global *gl = is_a<global>(this)) /*nop*/;
797 else
798 abort (); //TODO
799
800 for (;;)
801 {
802 dt = (data_type) va_arg (ap, int);
803
804 if (dt == DT_END)
805 break;
806 else if (dt == DT_AV)
807 {
808 AV *av = va_arg (ap, AV *);
809
810 for (int i = 0; i <= av_len (av); ++i)
811 XPUSHs (*av_fetch (av, i, 1));
812 }
813 else
814 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
815 }
816
817 va_end (ap);
818
819 CALL_CALL ("cf::do_invoke", G_SCALAR);
820 count = count > 0 ? POPi : 0;
821
822 CALL_END;
823
824 return count;
825 }
826
827 SV *
828 cfperl_result (int idx)
829 {
830 AV *av = get_av ("cfperl::invoke_results", 0);
831 if (!av)
832 return &PL_sv_undef;
833
834 SV **sv = av_fetch (av, idx, 0);
835 if (!sv)
836 return &PL_sv_undef;
837
838 return *sv;
839 }
840
841 int
842 cfperl_result_INT (int idx)
843 {
844 return SvIV (cfperl_result (idx));
845 }
846
847 double
848 cfperl_result_DOUBLE (int idx)
849 {
850 return SvNV (cfperl_result (idx));
851 }
852
853 /////////////////////////////////////////////////////////////////////////////
854
855 void
856 cfperl_emergency_save ()
857 {
858 CALL_BEGIN (0);
859 CALL_CALL ("cf::emergency_save", G_VOID);
860 CALL_END;
861 }
862
863 void
864 cfperl_cleanup (int make_core)
865 {
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870 }
871
872 maptile *
873 maptile::find_sync (const char *path, maptile *origin)
874 {
875 CALL_BEGIN (2);
876 CALL_ARG (path);
877 CALL_ARG (origin);
878 CALL_CALL ("cf::map::find_sync", G_SCALAR);
879
880 maptile *retval;
881
882 if (count)
883 sv_to (POPs, retval);
884 else
885 retval = 0;
886
887 CALL_END;
888
889 return retval;
890 }
891
892 maptile *
893 maptile::find_async (const char *path, maptile *origin)
894 {
895 CALL_BEGIN (2);
896 CALL_ARG (path);
897 CALL_ARG (origin);
898 CALL_CALL ("cf::map::find_async", G_SCALAR);
899
900 maptile *retval;
901
902 if (count)
903 sv_to (POPs, retval);
904 else
905 retval = 0;
906
907 CALL_END;
908
909 return retval;
910 }
911
912 void
913 maptile::do_load_sync ()
914 {
915 CALL_BEGIN (1);
916 CALL_ARG (this);
917 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
918 CALL_END;
919 }
920
921 void
922 maptile::change_all_map_light (int change)
923 {
924 CALL_BEGIN (1);
925 CALL_ARG (change);
926 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
927 CALL_END;
928 }
929
930 void
931 object::enter_exit (object *exit)
932 {
933 if (type != PLAYER)
934 return;
935
936 CALL_BEGIN (2);
937 CALL_ARG (this);
938 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END;
941 }
942
943 /////////////////////////////////////////////////////////////////////////////
944
945 struct EventAPI *watcher_base::GEventAPI;
946 struct CoroAPI *coroapi::GCoroAPI;
947
948 int coroapi::cede_counter;
949 double (*coroapi::time)();
950 double coroapi::next_cede;
951
952 void coroapi::do_cede_to_tick ()
953 {
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961 }
962
963 void coroapi::do_cede_every ()
964 {
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969 }
970
971 void coroapi::do_cede_to_tick_every ()
972 {
973 cede_counter = 0;
974
975 cede_to_tick ();
976 }
977
978 void
979 coroapi::wait_for_tick ()
980 {
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984 }
985
986 void
987 coroapi::wait_for_tick_begin ()
988 {
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992 }
993
994 static void
995 iw_dispatch (pe_event *ev)
996 {
997 iw *w = (iw *)ev->ext_data;
998 w->call (*w);
999 }
1000
1001 void
1002 iw::alloc ()
1003 {
1004 pe = GEventAPI->new_idle (0, 0);
1005
1006 WaREENTRANT_off (pe);
1007 pe->base.callback = (void *)iw_dispatch;
1008 pe->base.ext_data = (void *)this;
1009 }
1010
1011 static void iow_dispatch (pe_event *ev)
1012 {
1013 iow *w = (iow *)ev->ext_data;
1014 w->call (*w, ((pe_ioevent *)ev)->got);
1015 }
1016
1017 void
1018 iow::alloc ()
1019 {
1020 pe = GEventAPI->new_io (0, 0);
1021
1022 WaREENTRANT_off (pe);
1023 pe->base.callback = (void *)iow_dispatch;
1024 pe->base.ext_data = (void *)this;
1025
1026 pe->fd = -1;
1027 pe->poll = 0;
1028 }
1029
1030 void
1031 iow::fd (int fd)
1032 {
1033 pe->fd = fd;
1034 }
1035
1036 int
1037 iow::poll ()
1038 {
1039 return pe->poll;
1040 }
1041
1042 void
1043 iow::poll (int events)
1044 {
1045 if (pe->poll != events)
1046 {
1047 if (pe->poll) stop ();
1048 pe->poll = events;
1049 if (pe->poll) start ();
1050 }
1051 }
1052
1053 void
1054 _connect_to_perl ()
1055 {
1056 stash_cf = gv_stashpv ("cf" , 1);
1057
1058 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1059 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1060 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1061 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1062 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1067
1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1070
1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1073 cb_object = get_av ("cf::CB_OBJECT", 1);
1074 cb_player = get_av ("cf::CB_PLAYER", 1);
1075 cb_client = get_av ("cf::CB_CLIENT", 1);
1076 cb_type = get_av ("cf::CB_TYPE" , 1);
1077 cb_map = get_av ("cf::CB_MAP" , 1);
1078 }
1079
1080 MODULE = cf PACKAGE = cf PREFIX = cf_
1081
1082 BOOT:
1083 {
1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1086
1087 _connect_to_perl ();
1088
1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
1099
1100 static const struct {
1101 const char *name;
1102 IV iv;
1103 } *civ, const_iv[] = {
1104 # define const_iv(name) { # name, (IV)name },
1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1106
1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1110
1111 const_iv (MAX_TIME)
1112
1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1141
1142 const_iv (NUM_SUBTYPES)
1143
1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1146
1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1154
1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD)
1158
1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1185
1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1190 const_iv (NDI_ALL)
1191
1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1194
1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1196
1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1199 const_iv (F_LOCKED)
1200
1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1202
1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1205
1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1207
1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1210
1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1213
1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1215
1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1220
1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1223
1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_POISON_NAIL)
1235
1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1242
1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1244
1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1252
1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1254
1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1257
1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1259
1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1261
1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1263
1264 // random map generator
1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1267
1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1271
1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1274
1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1278 };
1279
1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1282
1283 static const struct {
1284 const char *name;
1285 int skip;
1286 IV klass;
1287 IV iv;
1288 } *eiv, event_iv[] = {
1289 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1290 # include "eventinc.h"
1291 # undef def
1292 };
1293
1294 AV *av = get_av ("cf::EVENT", 1);
1295
1296 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1297 {
1298 AV *event = newAV ();
1299 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1300 av_push (event, newSViv (eiv->klass));
1301 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1302 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1303 }
1304 }
1305
1306 void _connect_to_perl ()
1307
1308 void _global_reattach ()
1309 CODE:
1310 {
1311 // reattach to all attachable objects in the game.
1312 for_all_clients (ns)
1313 ns->reattach ();
1314
1315 for_all_objects (op)
1316 op->reattach ();
1317 }
1318
1319 void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323 # support function for map-world.ext
1324 void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326 {
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1363 }
1364
1365 NV floor (NV x)
1366
1367 NV ceil (NV x)
1368
1369 NV rndm (...)
1370 CODE:
1371 switch (items)
1372 {
1373 case 0: RETVAL = rndm (); break;
1374 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1375 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1376 default: croak ("cf::rndm requires none, one or two parameters."); break;
1377 }
1378 OUTPUT:
1379 RETVAL
1380
1381 void server_tick ()
1382 CODE:
1383 runtime = SvNVx (sv_runtime);
1384 server_tick ();
1385
1386 void
1387 LOG (int level, utf8_string msg)
1388 PROTOTYPE: $$
1389 C_ARGS: (LogLevel)level, "%s", msg
1390
1391 octet_string path_combine (octet_string base, octet_string path)
1392 PROTOTYPE: $$
1393
1394 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1395 PROTOTYPE: $$
1396
1397 const_octet_string
1398 get_maps_directory (octet_string path)
1399 PROTOTYPE: $
1400 ALIAS: maps_directory = 0
1401 CODE:
1402 RETVAL = create_pathname (path);
1403 OUTPUT: RETVAL
1404
1405 void
1406 sub_generation_inc ()
1407 CODE:
1408 PL_sub_generation++;
1409
1410 const_octet_string
1411 mapdir ()
1412 PROTOTYPE:
1413 ALIAS:
1414 mapdir = 0
1415 uniquedir = 1
1416 tmpdir = 2
1417 confdir = 3
1418 localdir = 4
1419 playerdir = 5
1420 datadir = 6
1421 CODE:
1422 switch (ix)
1423 {
1424 case 0: RETVAL = settings.mapdir ; break;
1425 case 1: RETVAL = settings.uniquedir; break;
1426 case 2: RETVAL = settings.tmpdir ; break;
1427 case 3: RETVAL = settings.confdir ; break;
1428 case 4: RETVAL = settings.localdir ; break;
1429 case 5: RETVAL = settings.playerdir; break;
1430 case 6: RETVAL = settings.datadir ; break;
1431 }
1432 OUTPUT: RETVAL
1433
1434 void abort ()
1435
1436 void fork_abort (octet_string cause = "cf::fork_abort")
1437
1438 void cleanup (octet_string cause, bool make_core = false)
1439
1440 void emergency_save ()
1441
1442 void _exit (int status = EXIT_SUCCESS)
1443
1444 UV sv_2watcher (SV *w)
1445 CODE:
1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1447 OUTPUT:
1448 RETVAL
1449
1450 #if _POSIX_MEMLOCK
1451
1452 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1453
1454 int munlockall ()
1455
1456 #endif
1457
1458 int find_animation (utf8_string text)
1459 PROTOTYPE: $
1460
1461 int random_roll (int min, int max, object *op, int goodbad);
1462
1463 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1464
1465 int
1466 exp_to_level (val64 exp)
1467 CODE:
1468 {
1469 int i = 0;
1470
1471 RETVAL = settings.max_level;
1472
1473 for (i = 1; i <= settings.max_level; i++)
1474 {
1475 if (levels[i] > exp)
1476 {
1477 RETVAL = i - 1;
1478 break;
1479 }
1480 }
1481 }
1482 OUTPUT: RETVAL
1483
1484 val64
1485 level_to_min_exp (int level)
1486 CODE:
1487 if (level > settings.max_level)
1488 RETVAL = levels[settings.max_level];
1489 else if (level < 1)
1490 RETVAL = 0;
1491 else
1492 RETVAL = levels[level];
1493 OUTPUT: RETVAL
1494
1495 SV *
1496 resistance_to_string (int atnr)
1497 CODE:
1498 if (atnr >= 0 && atnr < NROFATTACKS)
1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1500 else
1501 XSRETURN_UNDEF;
1502 OUTPUT: RETVAL
1503
1504 bool
1505 load_resource_file (octet_string filename)
1506
1507 MODULE = cf PACKAGE = cf::attachable
1508
1509 int
1510 valid (SV *obj)
1511 CODE:
1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1513 OUTPUT:
1514 RETVAL
1515
1516 void
1517 debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1522
1523 int mortals_size ()
1524 CODE:
1525 RETVAL = attachable::mortals.size ();
1526 OUTPUT: RETVAL
1527
1528 #object *mortals (U32 index)
1529 # CODE:
1530 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1531 # OUTPUT: RETVAL
1532
1533 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1534
1535 MODULE = cf PACKAGE = cf::global
1536
1537 int invoke (SV *klass, int event, ...)
1538 CODE:
1539 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1541 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1543 OUTPUT: RETVAL
1544
1545 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1546
1547 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1548
1549 int invoke (object *op, int event, ...)
1550 CODE:
1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1553 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1554 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1555 OUTPUT: RETVAL
1556
1557 SV *registry (object *op)
1558
1559 int objects_size ()
1560 CODE:
1561 RETVAL = objects.size ();
1562 OUTPUT: RETVAL
1563
1564 object *objects (U32 index)
1565 CODE:
1566 RETVAL = index < objects.size () ? objects [index] : 0;
1567 OUTPUT: RETVAL
1568
1569 int actives_size ()
1570 CODE:
1571 RETVAL = actives.size ();
1572 OUTPUT: RETVAL
1573
1574 object *actives (U32 index)
1575 CODE:
1576 RETVAL = index < actives.size () ? actives [index] : 0;
1577 OUTPUT: RETVAL
1578
1579 # missing properties
1580
1581 object *head (object *op)
1582 PROTOTYPE: $
1583 CODE:
1584 RETVAL = op->head_ ();
1585 OUTPUT: RETVAL
1586
1587 int is_head (object *op)
1588 PROTOTYPE: $
1589 CODE:
1590 RETVAL = op->head_ () == op;
1591 OUTPUT: RETVAL
1592
1593 void
1594 inv (object *obj)
1595 PROTOTYPE: $
1596 PPCODE:
1597 {
1598 object *o;
1599 for (o = obj->inv; o; o = o->below)
1600 XPUSHs (sv_2mortal (to_sv (o)));
1601 }
1602
1603 void
1604 set_animation (object *op, int idx)
1605 CODE:
1606 SET_ANIMATION (op, idx);
1607
1608 int
1609 num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1613
1614 object *find_best_object_match (object *op, utf8_string match)
1615
1616 object *find_marked_object (object *op)
1617
1618 int need_identify (object *obj);
1619
1620 int apply_shop_mat (object *shop_mat, object *op);
1621
1622 int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1627
1628 int move (object *op, int dir, object *originator = op)
1629 CODE:
1630 RETVAL = move_ob (op, dir, originator);
1631 OUTPUT:
1632 RETVAL
1633
1634 void apply (object *applier, object *applied, int flags = 0)
1635 CODE:
1636 manual_apply (applied, applier, flags);
1637
1638 void apply_below (object *op)
1639 CODE:
1640 player_apply_below (op);
1641
1642 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1643
1644 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1645
1646 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1647
1648 int cf_object_change_map (object *op, int x, int y, maptile *map)
1649
1650 #//TODO
1651 object *clone_ (object *op, int recursive = 0)
1652 CODE:
1653 if (recursive)
1654 RETVAL = object_create_clone (op);
1655 else
1656 {
1657 RETVAL = object::create ();
1658 op->copy_to (RETVAL);
1659 }
1660 OUTPUT: RETVAL
1661
1662 int pay_item (object *op, object *buyer)
1663 CODE:
1664 RETVAL = pay_for_item (op, buyer);
1665 OUTPUT: RETVAL
1666
1667 int pay_amount (object *op, uint64 amount)
1668 CODE:
1669 RETVAL = pay_for_amount (amount, op);
1670 OUTPUT: RETVAL
1671
1672 void pay_player (object *op, uint64 amount)
1673
1674 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1675
1676 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1677
1678 void learn_spell (object *op, object *sp, int special_prayer = 0)
1679 CODE:
1680 do_learn_spell (op, sp, special_prayer);
1681
1682 void forget_spell (object *op, object *sp)
1683 CODE:
1684 do_forget_spell (op, query_name (sp));
1685
1686 object *check_for_spell (object *op, utf8_string spellname)
1687 CODE:
1688 RETVAL = check_spell_known (op, spellname);
1689 OUTPUT: RETVAL
1690
1691 int query_money (object *op)
1692 ALIAS: money = 0
1693
1694 val64 query_cost (object *op, object *who, int flags)
1695 ALIAS: cost = 0
1696
1697 void spring_trap (object *op, object *victim)
1698
1699 int check_trigger (object *op, object *cause)
1700
1701 void drop (object *who, object *op)
1702
1703 void pick_up (object *who, object *op)
1704
1705 int cf_object_teleport (object *op, maptile *map, int x, int y)
1706
1707 void update_object (object *op, int action)
1708
1709 object *cf_create_object_by_name (utf8_string name)
1710
1711 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1712
1713 void player_lvl_adj (object *who, object *skill = 0)
1714
1715 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1716
1717 int calc_skill_exp (object *who, object *op, object *skill);
1718
1719 void push_button (object *op);
1720
1721 void use_trigger (object *op);
1722
1723 void add_button_link (object *button, maptile *map, int connected);
1724
1725 void remove_button_link (object *op);
1726
1727
1728 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1729
1730 object *cf_insert_ob_in_ob (object *ob, object *where)
1731
1732 # no clean way to get an object from an archetype - stupid idiotic
1733 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1734
1735 object *new (utf8_string archetype = 0)
1736 PROTOTYPE: ;$
1737 CODE:
1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1739 OUTPUT:
1740 RETVAL
1741
1742 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1743 PROTOTYPE: $$$$$$
1744 CODE:
1745 {
1746 int unused_type;
1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1748 }
1749
1750 player *contr (object *op)
1751 CODE:
1752 RETVAL = op->contr;
1753 OUTPUT: RETVAL
1754
1755 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1756
1757 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1758
1759 object *get_nearest_player (object *ob)
1760 ALIAS: nearest_player = 0
1761 PREINIT:
1762 extern object *get_nearest_player (object *);
1763
1764 void rangevector (object *ob, object *other, int flags = 0)
1765 PROTOTYPE: $$;$
1766 PPCODE:
1767 {
1768 rv_vector rv;
1769 get_rangevector (ob, other, &rv, flags);
1770 EXTEND (SP, 5);
1771 PUSHs (newSVuv (rv.distance));
1772 PUSHs (newSViv (rv.distance_x));
1773 PUSHs (newSViv (rv.distance_y));
1774 PUSHs (newSViv (rv.direction));
1775 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1776 }
1777
1778 bool on_same_map_as (object *ob, object *other)
1779 CODE:
1780 RETVAL = on_same_map (ob, other);
1781 OUTPUT: RETVAL
1782
1783 const_utf8_string
1784 base_name (object *op, int plural = op->nrof > 1)
1785 CODE:
1786 RETVAL = query_base_name (op, plural);
1787 OUTPUT: RETVAL
1788
1789 object *decrease_ob_nr (object *op, unsigned long i)
1790
1791 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1792
1793 player *player (object *op)
1794 CODE:
1795 RETVAL = op->contr;
1796 OUTPUT: RETVAL
1797
1798 void check_score (object *op)
1799
1800 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1801 CODE:
1802 new_draw_info (flags, 0, op, txt);
1803
1804 object *cf_player_send_inventory (object *op)
1805
1806 octet_string cf_player_get_ip (object *op)
1807 ALIAS: ip = 0
1808
1809 object *cf_player_get_marked_item (object *op)
1810 ALIAS: marked_item = 0
1811
1812 void cf_player_set_marked_item (object *op, object *ob)
1813
1814 partylist *cf_player_get_party (object *op)
1815 ALIAS: party = 0
1816
1817 void cf_player_set_party (object *op, partylist *party)
1818
1819 void kill_player (object *op)
1820
1821 void esrv_update_item (object *op, int what, object *item)
1822 C_ARGS: what, op, item
1823
1824 void clear_los (object *op)
1825
1826 int command_summon (object *op, utf8_string params)
1827
1828 int command_arrest (object *op, utf8_string params)
1829
1830
1831 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1832
1833 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1834
1835 int invoke (player *pl, int event, ...)
1836 CODE:
1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1839 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1840 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1841 OUTPUT: RETVAL
1842
1843 SV *registry (player *pl)
1844
1845 void
1846 save_stats (player *pl)
1847 CODE:
1848 pl->ob->stats.hp = pl->ob->stats.maxhp;
1849 pl->ob->stats.sp = pl->ob->stats.maxsp;
1850 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1851 pl->orig_stats = pl->ob->stats;
1852
1853 void cf_player_move (player *pl, int dir)
1854
1855 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1856
1857 bool
1858 cell_visible (player *pl, int dx, int dy)
1859 CODE:
1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1861 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1862 OUTPUT:
1863 RETVAL
1864
1865 void
1866 send (player *pl, SV *packet)
1867 CODE:
1868 {
1869 STRLEN len;
1870 char *buf = SvPVbyte (packet, len);
1871
1872 if (pl->ns)
1873 pl->ns->send_packet (buf, len);
1874 }
1875
1876 int
1877 listening (player *pl, int new_value = -1)
1878 CODE:
1879 RETVAL = pl->listening;
1880 if (new_value >= 0)
1881 pl->listening = new_value;
1882 OUTPUT:
1883 RETVAL
1884
1885 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1886 PROTOTYPE: $;$$$
1887 PPCODE:
1888 if (GIMME_V != G_VOID)
1889 {
1890 EXTEND (SP, 3);
1891 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1892 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1893 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1894 }
1895 if (map_path) sv_to (map_path, pl->savebed_map);
1896 if (x) sv_to (x, pl->bed_x);
1897 if (y) sv_to (y, pl->bed_y);
1898
1899 void
1900 list ()
1901 PPCODE:
1902 for_all_players (pl)
1903 XPUSHs (sv_2mortal (to_sv (pl)));
1904
1905
1906 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1907
1908 int invoke (maptile *map, int event, ...)
1909 CODE:
1910 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1912 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1914 OUTPUT: RETVAL
1915
1916 SV *registry (maptile *map)
1917
1918 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1919
1920 void
1921 maptile::instantiate ()
1922
1923 maptile *new ()
1924 PROTOTYPE:
1925 CODE:
1926 RETVAL = new maptile;
1927 OUTPUT:
1928 RETVAL
1929
1930 void
1931 maptile::players ()
1932 PPCODE:
1933 if (GIMME_V == G_SCALAR)
1934 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1935 else if (GIMME_V == G_ARRAY)
1936 {
1937 EXTEND (SP, THIS->players);
1938 for_all_players (pl)
1939 if (pl->ob && pl->ob->map == THIS)
1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
1941 }
1942
1943 void
1944 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946 {
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977 }
1978
1979 void
1980 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982 {
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007 }
2008
2009 void
2010 maptile::create_region_treasure ()
2011 CODE:
2012 {
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032 }
2033
2034 void play_sound_map (maptile *map, int x, int y, int sound_num)
2035
2036 int out_of_map (maptile *map, int x, int y)
2037
2038 void
2039 trigger (maptile *map, long connection, bool state = true)
2040 CODE:
2041 activate_connection (map, connection, state);
2042
2043 void
2044 get_connection (maptile *map, long connection)
2045 PPCODE:
2046 oblinkpt *obp = get_connection_links (map, connection);
2047 if (obp)
2048 for (objectlink *ol = obp->link; ol; ol = ol->next)
2049 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2050
2051 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2052
2053 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2054
2055 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2056 C_ARGS: str, map, nx, ny
2057
2058 void
2059 get_map_flags (maptile *map, int x, int y)
2060 PPCODE:
2061 {
2062 maptile *nmap = 0;
2063 I16 nx = 0, ny = 0;
2064 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2065
2066 EXTEND (SP, 4);
2067 PUSHs (sv_2mortal (newSViv (flags)));
2068
2069 if (GIMME_V == G_ARRAY)
2070 {
2071 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2072 PUSHs (sv_2mortal (newSViv (nx)));
2073 PUSHs (sv_2mortal (newSViv (ny)));
2074 }
2075 }
2076
2077 void
2078 at (maptile *map, unsigned int x, unsigned int y)
2079 PROTOTYPE: $$$
2080 PPCODE:
2081 {
2082 object *o;
2083 maptile *nmap = 0;
2084 I16 nx, ny;
2085
2086 get_map_flags (map, &nmap, x, y, &nx, &ny);
2087
2088 if (nmap)
2089 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2090 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2091 }
2092
2093 SV *
2094 bot_at (maptile *obj, unsigned int x, unsigned int y)
2095 PROTOTYPE: $$$
2096 ALIAS:
2097 top_at = 1
2098 flags_at = 2
2099 light_at = 3
2100 move_block_at = 4
2101 move_slow_at = 5
2102 move_on_at = 6
2103 move_off_at = 7
2104 INIT:
2105 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2106 CODE:
2107 switch (ix)
2108 {
2109 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2110 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2111 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2112 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2113 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2114 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2115 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2116 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2117 }
2118 OUTPUT: RETVAL
2119
2120 void fix_walls (maptile *map, int x, int y)
2121
2122 void fix_walls_around (maptile *map, int x, int y)
2123
2124 # worst xs function of my life
2125 bool
2126 _create_random_map (\
2127 maptile *self,\
2128 utf8_string wallstyle,\
2129 utf8_string wall_name,\
2130 utf8_string floorstyle,\
2131 utf8_string monsterstyle,\
2132 utf8_string treasurestyle,\
2133 utf8_string layoutstyle,\
2134 utf8_string doorstyle,\
2135 utf8_string decorstyle,\
2136 utf8_string origin_map,\
2137 utf8_string final_map,\
2138 utf8_string exitstyle,\
2139 utf8_string this_map,\
2140 utf8_string exit_on_final_map,\
2141 int xsize,\
2142 int ysize,\
2143 int expand2x,\
2144 int layoutoptions1,\
2145 int layoutoptions2,\
2146 int layoutoptions3,\
2147 int symmetry,\
2148 int difficulty,\
2149 int difficulty_given,\
2150 float difficulty_increase,\
2151 int dungeon_level,\
2152 int dungeon_depth,\
2153 int decoroptions,\
2154 int orientation,\
2155 int origin_y,\
2156 int origin_x,\
2157 U32 random_seed,\
2158 val64 total_map_hp,\
2159 int map_layout_style,\
2160 int treasureoptions,\
2161 int symmetry_used,\
2162 region *region,\
2163 utf8_string custom\
2164 )
2165 CODE:
2166 {
2167 random_map_params rmp;
2168
2169 assign (rmp.wallstyle , wallstyle);
2170 assign (rmp.wall_name , wall_name);
2171 assign (rmp.floorstyle , floorstyle);
2172 assign (rmp.monsterstyle , monsterstyle);
2173 assign (rmp.treasurestyle , treasurestyle);
2174 assign (rmp.layoutstyle , layoutstyle);
2175 assign (rmp.doorstyle , doorstyle);
2176 assign (rmp.decorstyle , decorstyle);
2177 assign (rmp.exitstyle , exitstyle);
2178 assign (rmp.exit_on_final_map, exit_on_final_map);
2179
2180 rmp.origin_map = origin_map;
2181 rmp.final_map = final_map;
2182 rmp.this_map = this_map;
2183 rmp.xsize = xsize;
2184 rmp.ysize = ysize;
2185 rmp.expand2x = expand2x;
2186 rmp.layoutoptions1 = layoutoptions1;
2187 rmp.layoutoptions2 = layoutoptions2;
2188 rmp.layoutoptions3 = layoutoptions3;
2189 rmp.symmetry = symmetry;
2190 rmp.difficulty = difficulty;
2191 rmp.difficulty_given = difficulty_given;
2192 rmp.difficulty_increase = difficulty_increase;
2193 rmp.dungeon_level = dungeon_level;
2194 rmp.dungeon_depth = dungeon_depth;
2195 rmp.decoroptions = decoroptions;
2196 rmp.orientation = orientation;
2197 rmp.origin_y = origin_y;
2198 rmp.origin_x = origin_x;
2199 rmp.random_seed = random_seed;
2200 rmp.total_map_hp = total_map_hp;
2201 rmp.map_layout_style = map_layout_style;
2202 rmp.treasureoptions = treasureoptions;
2203 rmp.symmetry_used = symmetry_used;
2204 rmp.region = region;
2205 rmp.custom = custom;
2206
2207 RETVAL = self->generate_random_map (&rmp);
2208 }
2209 OUTPUT:
2210 RETVAL
2211
2212 MODULE = cf PACKAGE = cf::arch
2213
2214 archetype *find (utf8_string name)
2215 CODE:
2216 RETVAL = archetype::find (name);
2217 OUTPUT:
2218 RETVAL
2219
2220 archetype *first()
2221 PROTOTYPE:
2222 CODE:
2223 RETVAL = first_archetype;
2224 OUTPUT: RETVAL
2225
2226 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2227
2228 MODULE = cf PACKAGE = cf::party
2229
2230 partylist *first ()
2231 PROTOTYPE:
2232 CODE:
2233 RETVAL = get_firstparty ();
2234 OUTPUT: RETVAL
2235
2236 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2237
2238 MODULE = cf PACKAGE = cf::region
2239
2240 void
2241 list ()
2242 PPCODE:
2243 for_all_regions (rgn)
2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2245
2246 region *find (utf8_string name)
2247 PROTOTYPE: $
2248 CODE:
2249 RETVAL = region::find (name);
2250 OUTPUT: RETVAL
2251
2252 region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258 int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2265 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2266
2267 MODULE = cf PACKAGE = cf::living
2268
2269 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2270
2271 MODULE = cf PACKAGE = cf::settings
2272
2273 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2274
2275 MODULE = cf PACKAGE = cf::client
2276
2277 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2278
2279 int invoke (client *ns, int event, ...)
2280 CODE:
2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2283 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2284 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2285 OUTPUT: RETVAL
2286
2287 SV *registry (client *ns)
2288
2289 void
2290 list ()
2291 PPCODE:
2292 EXTEND (SP, clients.size ());
2293 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2294 PUSHs (sv_2mortal (to_sv (*i)));
2295
2296 void
2297 client::send_packet (SV *packet)
2298 CODE:
2299 {
2300 STRLEN len;
2301 char *buf = SvPVbyte (packet, len);
2302
2303 THIS->send_packet (buf, len);
2304 }
2305
2306 MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310 faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312 faceidx alloc (utf8_string name)
2313 CODE:
2314 {
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327 }
2328 OUTPUT: RETVAL
2329
2330 void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345 {
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365 }
2366
2367 void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375 void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387 animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392 animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394 {
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411 }
2412 OUTPUT: RETVAL
2413
2414 void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418