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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.3
Committed: Thu Aug 17 20:23:31 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.2: +0 -2 lines
Log Message:
get rid of esrv_map_scroll and MapNewmapCmd, map update will handle it automatically

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 #include <sproto.h>
51
52 //#include "EventAPI.h"
53 #include "perlxsi.c"
54
55 static void *globalEventListener (int *type, ...);
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef mapstruct mapstruct_ornull;
61
62 typedef double val64;
63 #define newSVval64 newSVnv
64 #define SvVAL64 SvNV
65
66 static f_plug_api gethook;
67 static f_plug_api registerGlobalEvent;
68 static f_plug_api unregisterGlobalEvent;
69 static f_plug_api systemDirectory;
70 static f_plug_api object_set_property;
71 static f_plug_api map_get_map;
72 static f_plug_api object_insert;
73
74 /* this is a stupid way to do things, and awkward to use for plug-in authors */
75 typedef struct
76 {
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88 } CFPContext;
89
90 static HV *obj_cache;
91 static PerlInterpreter *perl;
92
93 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 // garbage collect some perl objects, if possible
104 // all objects no longer referenced and empty are
105 // eligible for destruction.
106 static void
107 clean_obj_cache ()
108 {
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 {
123 SV *sv = hv_iterval (obj_cache, he);
124
125 // empty and unreferenced? nuke it
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 {
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 }
132 else
133 break;
134 }
135 while (--todo);
136 }
137
138 static SV *
139 newSVptr (void *ptr, const char *klass)
140 {
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149 }
150
151 static void
152 SVptr_cache_set (void *ptr, SV *sv)
153 {
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155 }
156
157 static SV *
158 SVptr_cache_get (void *ptr)
159 {
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163 }
164
165 static SV *
166 newSVptr_cached (void *ptr, const char *klass)
167 {
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv)
176 {
177 HV *hv = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180
181 SVptr_cache_set (ptr, sv);
182 }
183
184 return newSVsv (sv);
185 }
186
187 static void
188 clearSVptr (SV *sv)
189 {
190 if (SvROK (sv))
191 sv = SvRV (sv);
192
193 hv_clear ((HV *)sv);
194 sv_unmagic (sv, PERL_MAGIC_ext);
195 }
196
197 static long
198 SvPTR (SV *sv, const char *klass)
199 {
200 if (!sv_derived_from (sv, klass))
201 croak ("object of type %s expected", klass);
202
203 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204
205 if (!mg)
206 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207
208 return (long)mg->mg_ptr;
209 }
210
211 static long
212 SvPTR_ornull (SV *sv, const char *klass)
213 {
214 if (SvOK (sv))
215 return SvPTR (sv, klass);
216 else
217 return 0;
218 }
219
220 static SV *
221 newSVcfapi (int type, ...)
222 {
223 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227
228 switch (type)
229 {
230 #if 0
231 case CFAPI_INT16:
232 sv = newSViv (*va_arg (args, sint16_t *));
233 break;
234 #endif
235
236 case CFAPI_INT:
237 sv = newSViv (*va_arg (args, int *));
238 break;
239
240 case CFAPI_LONG:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242 break;
243
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING:
249 {
250 char *str = va_arg (args, char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252 }
253 break;
254
255 case CFAPI_POBJECT:
256 {
257 object *obj = va_arg (args, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case CFAPI_PMAP:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281 break;
282
283 case CFAPI_PPLAYER:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285 break;
286
287 case CFAPI_PARCH:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289 break;
290
291 case CFAPI_PPARTY:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293 break;
294
295 case CFAPI_PREGION:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (args);
304
305 return sv;
306 }
307
308 /////////////////////////////////////////////////////////////////////////////
309
310 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311 {
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316 }
317
318 static CommArray_s rtn_cmd;
319
320 static int
321 runPluginCommand (object *obj, char *params)
322 {
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351 }
352
353 extern "C" void *cfperl_getPluginProperty (int *type, ...)
354 {
355 va_list args;
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 }
382 }
383 else if (!strcmp (propname, "Identification"))
384 {
385 va_end (args);
386 return (void*) PLUGIN_NAME;
387 }
388 else if (!strcmp (propname, "FullName"))
389 {
390 va_end (args);
391 return (void*) PLUGIN_VERSION;
392 }
393 else
394 va_end (args);
395
396 return NULL;
397 }
398
399 extern "C" int cfperl_postInitPlugin ()
400 {
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n");
463
464 perl_destruct (perl);
465 perl_free (perl);
466 perl = 0;
467 }
468 else
469 {
470 obj_cache = newHV ();
471 }
472
473 return 0;
474 }
475
476 static void *
477 globalEventListener (int *type, ...)
478 {
479 va_list args;
480 static int rv;
481 int event_code;
482
483 if (!perl)
484 return NULL;
485
486 va_start (args, type);
487 event_code = va_arg (args, int);
488
489 if (event_code == EVENT_FREE_OB)
490 {
491 player *pl;
492 object *op;
493 SV *sv;
494
495 op = va_arg (args, object *);
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497
498 if (sv)
499 clearSVptr (sv);
500
501 rv = 0;
502 }
503 else if (event_code == EVENT_CLOCK)
504 {
505 clean_obj_cache ();
506 }
507 else
508 {
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 10);
517 PUSHs (sv_2mortal (newSViv (event_code)));
518
519 switch (event_code)
520 {
521 case EVENT_CRASH:
522 break;
523
524 case EVENT_PLAYER_LOAD:
525 case EVENT_PLAYER_SAVE:
526 PUSH_OB;
527 PUSH_PV;
528 break;
529
530 case EVENT_MAPLOAD:
531 case EVENT_MAPOUT:
532 case EVENT_MAPIN:
533 case EVENT_MAPCLEAN:
534 case EVENT_MAPRESET:
535 PUSH_MAP;
536 break;
537
538 case EVENT_MAPENTER:
539 case EVENT_MAPLEAVE:
540 case EVENT_BORN:
541 case EVENT_REMOVE:
542 case EVENT_PLAYER_DEATH:
543 PUSH_OB;
544 break;
545
546 case EVENT_GKILL:
547 PUSH_OB;
548 PUSH_OB;
549 break;
550
551 case EVENT_LOGIN:
552 case EVENT_LOGOUT:
553 PUSH_PL;
554 PUSH_PV;
555 break;
556
557 case EVENT_SHOUT:
558 case EVENT_MUZZLE:
559 case EVENT_KICK:
560 PUSH_OB;
561 PUSH_PV;
562 break;
563
564 case EVENT_FIND_UNARMED_SKILL:
565 PUSH_OB;
566 break;
567
568 case EVENT_PLAYER_USE_SKILL:
569 case EVENT_MONSTER_USE_SKILL:
570 case EVENT_CAST_SPELL:
571 PUSH_OB;
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_IV;
575 PUSH_PV;
576 break;
577
578 case EVENT_EXTCMD:
579 PUSH_PL;
580 {
581 char *buf = va_arg (args, char *);
582 int len = va_arg (args, int);
583 PUSHs (sv_2mortal (newSVpvn (buf, len)));
584 }
585 break;
586
587 case EVENT_TELL:
588 break;
589 }
590
591 va_end (args);
592
593 PUTBACK;
594 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
595 SPAGAIN;
596
597 if (SvTRUE (ERRSV))
598 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
599
600 rv = count > 0 ? POPi : 0;
601
602 PUTBACK;
603 FREETMPS;
604 LEAVE;
605 }
606
607 return &rv;
608 }
609
610 extern "C" void *cfperl_eventListener (int *type, ...)
611 {
612 static int rv;
613 va_list args;
614 int event_code;
615 object *who, *activator, *third, *event;
616 char *message, *extension, *options;
617
618 if (!perl)
619 return NULL;
620
621 va_start (args, type);
622 who = va_arg (args, object *);
623 event_code = va_arg (args, int);
624 activator = va_arg (args, object *);
625 third = va_arg (args, object *);
626 message = va_arg (args, char *);
627 va_arg (args, int); // fix yourself
628 extension = va_arg (args, char *);
629 options = va_arg (args, char *);
630 event = va_arg (args, object *);
631 va_end (args);
632
633 {
634 dSP;
635
636 ENTER;
637 SAVETMPS;
638
639 PUSHMARK (SP);
640 EXTEND (SP, 10);
641
642 PUSHcfapi (STRING, extension);
643 PUSHs (sv_2mortal (newSViv (event_code)));
644
645 PUSHcfapi (POBJECT, event);
646 PUSHcfapi (POBJECT, who);
647
648 switch (event_code)
649 {
650 case EVENT_STOP: // $ob (e.g. arrow)
651 case EVENT_TIME: // $ob
652 case EVENT_TIMER: // $ob
653 break;
654
655 case EVENT_APPLY: // $ob, $who
656 case EVENT_DROP: // $ob, $who
657 case EVENT_CLOSE: // $ob, $who
658 case EVENT_DEATH: // $ob[, $killer]
659 case EVENT_MOVE: // $ob, $enemy
660 case EVENT_THROW: // $ob, $thrower
661 PUSHcfapi (POBJECT, activator);
662 break;
663
664 case EVENT_DROP_ON: // $ob, $who, $what
665 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
666 PUSHcfapi (POBJECT, activator);
667 PUSHcfapi (POBJECT, third);
668 break;
669
670 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
671 PUSHcfapi (POBJECT, activator);
672 PUSHcfapi (POBJECT, third);
673 PUSHcfapi (POBJECT, message);
674 break;
675
676 case EVENT_SAY: // $ob, $who, $msg
677 PUSHcfapi (POBJECT, activator);
678 PUSHcfapi (STRING, message);
679 break;
680
681 default:
682 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
683 break;
684 }
685
686 PUTBACK;
687 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
688 SPAGAIN;
689
690 if (SvTRUE (ERRSV))
691 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
692
693 rv = count > 0 ? POPi : 0;
694
695 PUTBACK;
696 FREETMPS;
697 LEAVE;
698 }
699
700 return &rv;
701 }
702
703 extern "C" int cfperl_closePlugin ()
704 {
705 printf (PLUGIN_VERSION " closing\n");
706
707 if (perl)
708 {
709 perl_destruct (perl);
710 perl_free (perl);
711 perl = 0;
712 }
713
714 return 0;
715 }
716
717 void cfperl_sleep (double delta)
718 {
719 dSP;
720 ENTER;
721 SAVETMPS;
722
723 PUSHMARK (SP);
724 XPUSHs (sv_2mortal (newSVnv (delta)));
725 PUTBACK;
726 call_pv ("cf::sleep_delta", G_DISCARD | G_VOID | G_EVAL);
727 SPAGAIN;
728
729 FREETMPS;
730 LEAVE;
731 }
732
733 MODULE = cf PACKAGE = cf PREFIX = cf_
734
735 BOOT:
736 {
737 HV *stash = gv_stashpv ("cf", 1);
738
739 static const struct {
740 const char *name;
741 IV iv;
742 } *civ, const_iv[] = {
743 # define const_iv(name) { # name, (IV)name },
744 const_iv (llevError)
745 const_iv (llevInfo)
746 const_iv (llevDebug)
747 const_iv (llevMonster)
748
749 const_iv (PLAYER)
750 const_iv (TRANSPORT)
751 const_iv (ROD)
752 const_iv (TREASURE)
753 const_iv (POTION)
754 const_iv (FOOD)
755 const_iv (POISON)
756 const_iv (BOOK)
757 const_iv (CLOCK)
758 const_iv (LIGHTNING)
759 const_iv (ARROW)
760 const_iv (BOW)
761 const_iv (WEAPON)
762 const_iv (ARMOUR)
763 const_iv (PEDESTAL)
764 const_iv (ALTAR)
765 const_iv (LOCKED_DOOR)
766 const_iv (SPECIAL_KEY)
767 const_iv (MAP)
768 const_iv (DOOR)
769 const_iv (KEY)
770 const_iv (TIMED_GATE)
771 const_iv (TRIGGER)
772 const_iv (GRIMREAPER)
773 const_iv (MAGIC_EAR)
774 const_iv (TRIGGER_BUTTON)
775 const_iv (TRIGGER_ALTAR)
776 const_iv (TRIGGER_PEDESTAL)
777 const_iv (SHIELD)
778 const_iv (HELMET)
779 const_iv (HORN)
780 const_iv (MONEY)
781 const_iv (CLASS)
782 const_iv (GRAVESTONE)
783 const_iv (AMULET)
784 const_iv (PLAYERMOVER)
785 const_iv (TELEPORTER)
786 const_iv (CREATOR)
787 const_iv (SKILL)
788 const_iv (EXPERIENCE)
789 const_iv (EARTHWALL)
790 const_iv (GOLEM)
791 const_iv (THROWN_OBJ)
792 const_iv (BLINDNESS)
793 const_iv (GOD)
794 const_iv (DETECTOR)
795 const_iv (TRIGGER_MARKER)
796 const_iv (DEAD_OBJECT)
797 const_iv (DRINK)
798 const_iv (MARKER)
799 const_iv (HOLY_ALTAR)
800 const_iv (PLAYER_CHANGER)
801 const_iv (BATTLEGROUND)
802 const_iv (PEACEMAKER)
803 const_iv (GEM)
804 const_iv (FIREWALL)
805 const_iv (ANVIL)
806 const_iv (CHECK_INV)
807 const_iv (MOOD_FLOOR)
808 const_iv (EXIT)
809 const_iv (ENCOUNTER)
810 const_iv (SHOP_FLOOR)
811 const_iv (SHOP_MAT)
812 const_iv (RING)
813 const_iv (FLOOR)
814 const_iv (FLESH)
815 const_iv (INORGANIC)
816 const_iv (SKILL_TOOL)
817 const_iv (LIGHTER)
818 const_iv (TRAP_PART)
819 const_iv (WALL)
820 const_iv (LIGHT_SOURCE)
821 const_iv (MISC_OBJECT)
822 const_iv (MONSTER)
823 const_iv (SPAWN_GENERATOR)
824 const_iv (LAMP)
825 const_iv (DUPLICATOR)
826 const_iv (TOOL)
827 const_iv (SPELLBOOK)
828 const_iv (BUILDFAC)
829 const_iv (CLOAK)
830 const_iv (SPINNER)
831 const_iv (GATE)
832 const_iv (BUTTON)
833 const_iv (CF_HANDLE)
834 const_iv (HOLE)
835 const_iv (TRAPDOOR)
836 const_iv (SIGN)
837 const_iv (BOOTS)
838 const_iv (GLOVES)
839 const_iv (SPELL)
840 const_iv (SPELL_EFFECT)
841 const_iv (CONVERTER)
842 const_iv (BRACERS)
843 const_iv (POISONING)
844 const_iv (SAVEBED)
845 const_iv (POISONCLOUD)
846 const_iv (FIREHOLES)
847 const_iv (WAND)
848 const_iv (SCROLL)
849 const_iv (DIRECTOR)
850 const_iv (GIRDLE)
851 const_iv (FORCE)
852 const_iv (POTION_EFFECT)
853 const_iv (EVENT_CONNECTOR)
854 const_iv (CLOSE_CON)
855 const_iv (CONTAINER)
856 const_iv (ARMOUR_IMPROVER)
857 const_iv (WEAPON_IMPROVER)
858 const_iv (SKILLSCROLL)
859 const_iv (DEEP_SWAMP)
860 const_iv (IDENTIFY_ALTAR)
861 const_iv (MENU)
862 const_iv (RUNE)
863 const_iv (TRAP)
864 const_iv (POWER_CRYSTAL)
865 const_iv (CORPSE)
866 const_iv (DISEASE)
867 const_iv (SYMPTOM)
868 const_iv (BUILDER)
869 const_iv (MATERIAL)
870 const_iv (ITEM_TRANSFORMER)
871 const_iv (QUEST)
872
873 const_iv (ST_BD_BUILD)
874 const_iv (ST_BD_REMOVE)
875
876 const_iv (ST_MAT_FLOOR)
877 const_iv (ST_MAT_WALL)
878 const_iv (ST_MAT_ITEM)
879
880 const_iv (AT_PHYSICAL)
881 const_iv (AT_MAGIC)
882 const_iv (AT_FIRE)
883 const_iv (AT_ELECTRICITY)
884 const_iv (AT_COLD)
885 const_iv (AT_CONFUSION)
886 const_iv (AT_ACID)
887 const_iv (AT_DRAIN)
888 const_iv (AT_WEAPONMAGIC)
889 const_iv (AT_GHOSTHIT)
890 const_iv (AT_POISON)
891 const_iv (AT_SLOW)
892 const_iv (AT_PARALYZE)
893 const_iv (AT_TURN_UNDEAD)
894 const_iv (AT_FEAR)
895 const_iv (AT_CANCELLATION)
896 const_iv (AT_DEPLETE)
897 const_iv (AT_DEATH)
898 const_iv (AT_CHAOS)
899 const_iv (AT_COUNTERSPELL)
900 const_iv (AT_GODPOWER)
901 const_iv (AT_HOLYWORD)
902 const_iv (AT_BLIND)
903 const_iv (AT_INTERNAL)
904 const_iv (AT_LIFE_STEALING)
905 const_iv (AT_DISEASE)
906
907 const_iv (QUEST_IN_PROGRESS)
908 const_iv (QUEST_DONE_QUEST)
909 const_iv (QUEST_DONE_TASK)
910 const_iv (QUEST_START_QUEST)
911 const_iv (QUEST_END_QUEST)
912 const_iv (QUEST_START_TASK)
913 const_iv (QUEST_END_TASK)
914 const_iv (QUEST_OVERRIDE)
915 const_iv (QUEST_ON_ACTIVATE)
916
917 const_iv (WEAP_HIT)
918 const_iv (WEAP_SLASH)
919 const_iv (WEAP_PIERCE)
920 const_iv (WEAP_CLEAVE)
921 const_iv (WEAP_SLICE)
922 const_iv (WEAP_STAB)
923 const_iv (WEAP_WHIP)
924 const_iv (WEAP_CRUSH)
925 const_iv (WEAP_BLUD)
926
927 const_iv (FLAG_ALIVE)
928 const_iv (FLAG_WIZ)
929 const_iv (FLAG_REMOVED)
930 const_iv (FLAG_FREED)
931 const_iv (FLAG_WAS_WIZ)
932 const_iv (FLAG_APPLIED)
933 const_iv (FLAG_UNPAID)
934 const_iv (FLAG_USE_SHIELD)
935 const_iv (FLAG_NO_PICK)
936 const_iv (FLAG_ANIMATE)
937 const_iv (FLAG_MONSTER)
938 const_iv (FLAG_FRIENDLY)
939 const_iv (FLAG_GENERATOR)
940 const_iv (FLAG_IS_THROWN)
941 const_iv (FLAG_AUTO_APPLY)
942 const_iv (FLAG_TREASURE)
943 const_iv (FLAG_PLAYER_SOLD)
944 const_iv (FLAG_SEE_INVISIBLE)
945 const_iv (FLAG_CAN_ROLL)
946 const_iv (FLAG_OVERLAY_FLOOR)
947 const_iv (FLAG_IS_TURNABLE)
948 const_iv (FLAG_IS_USED_UP)
949 const_iv (FLAG_IDENTIFIED)
950 const_iv (FLAG_REFLECTING)
951 const_iv (FLAG_CHANGING)
952 const_iv (FLAG_SPLITTING)
953 const_iv (FLAG_HITBACK)
954 const_iv (FLAG_STARTEQUIP)
955 const_iv (FLAG_BLOCKSVIEW)
956 const_iv (FLAG_UNDEAD)
957 const_iv (FLAG_SCARED)
958 const_iv (FLAG_UNAGGRESSIVE)
959 const_iv (FLAG_REFL_MISSILE)
960 const_iv (FLAG_REFL_SPELL)
961 const_iv (FLAG_NO_MAGIC)
962 const_iv (FLAG_NO_FIX_PLAYER)
963 const_iv (FLAG_IS_LIGHTABLE)
964 const_iv (FLAG_TEAR_DOWN)
965 const_iv (FLAG_RUN_AWAY)
966 const_iv (FLAG_PICK_UP)
967 const_iv (FLAG_UNIQUE)
968 const_iv (FLAG_NO_DROP)
969 const_iv (FLAG_WIZCAST)
970 const_iv (FLAG_CAST_SPELL)
971 const_iv (FLAG_USE_SCROLL)
972 const_iv (FLAG_USE_RANGE)
973 const_iv (FLAG_USE_BOW)
974 const_iv (FLAG_USE_ARMOUR)
975 const_iv (FLAG_USE_WEAPON)
976 const_iv (FLAG_USE_RING)
977 const_iv (FLAG_READY_RANGE)
978 const_iv (FLAG_READY_BOW)
979 const_iv (FLAG_XRAYS)
980 const_iv (FLAG_NO_APPLY)
981 const_iv (FLAG_IS_FLOOR)
982 const_iv (FLAG_LIFESAVE)
983 const_iv (FLAG_NO_STRENGTH)
984 const_iv (FLAG_SLEEP)
985 const_iv (FLAG_STAND_STILL)
986 const_iv (FLAG_RANDOM_MOVE)
987 const_iv (FLAG_ONLY_ATTACK)
988 const_iv (FLAG_CONFUSED)
989 const_iv (FLAG_STEALTH)
990 const_iv (FLAG_WIZPASS)
991 const_iv (FLAG_IS_LINKED)
992 const_iv (FLAG_CURSED)
993 const_iv (FLAG_DAMNED)
994 const_iv (FLAG_SEE_ANYWHERE)
995 const_iv (FLAG_KNOWN_MAGICAL)
996 const_iv (FLAG_KNOWN_CURSED)
997 const_iv (FLAG_CAN_USE_SKILL)
998 const_iv (FLAG_BEEN_APPLIED)
999 const_iv (FLAG_READY_SCROLL)
1000 const_iv (FLAG_USE_ROD)
1001 const_iv (FLAG_USE_HORN)
1002 const_iv (FLAG_MAKE_INVIS)
1003 const_iv (FLAG_INV_LOCKED)
1004 const_iv (FLAG_IS_WOODED)
1005 const_iv (FLAG_IS_HILLY)
1006 const_iv (FLAG_READY_SKILL)
1007 const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_NO_SKILL_IDENT)
1009 const_iv (FLAG_BLIND)
1010 const_iv (FLAG_SEE_IN_DARK)
1011 const_iv (FLAG_IS_CAULDRON)
1012 const_iv (FLAG_NO_STEAL)
1013 const_iv (FLAG_ONE_HIT)
1014 const_iv (FLAG_CLIENT_SENT)
1015 const_iv (FLAG_BERSERK)
1016 const_iv (FLAG_NEUTRAL)
1017 const_iv (FLAG_NO_ATTACK)
1018 const_iv (FLAG_NO_DAMAGE)
1019 const_iv (FLAG_OBJ_ORIGINAL)
1020 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1021 const_iv (FLAG_ACTIVATE_ON_PUSH)
1022 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1023 const_iv (FLAG_IS_WATER)
1024 const_iv (FLAG_CONTENT_ON_GEN)
1025 const_iv (FLAG_IS_A_TEMPLATE)
1026 const_iv (FLAG_IS_BUILDABLE)
1027 const_iv (FLAG_AFK)
1028
1029 const_iv (NDI_BLACK)
1030 const_iv (NDI_WHITE)
1031 const_iv (NDI_NAVY)
1032 const_iv (NDI_RED)
1033 const_iv (NDI_ORANGE)
1034 const_iv (NDI_BLUE)
1035 const_iv (NDI_DK_ORANGE)
1036 const_iv (NDI_GREEN)
1037 const_iv (NDI_LT_GREEN)
1038 const_iv (NDI_GREY)
1039 const_iv (NDI_BROWN)
1040 const_iv (NDI_GOLD)
1041 const_iv (NDI_TAN)
1042 const_iv (NDI_MAX_COLOR)
1043 const_iv (NDI_COLOR_MASK)
1044 const_iv (NDI_UNIQUE)
1045 const_iv (NDI_ALL)
1046
1047 const_iv (F_APPLIED)
1048 const_iv (F_LOCATION)
1049 const_iv (F_UNPAID)
1050 const_iv (F_MAGIC)
1051 const_iv (F_CURSED)
1052 const_iv (F_DAMNED)
1053 const_iv (F_OPEN)
1054 const_iv (F_NOPICK)
1055 const_iv (F_LOCKED)
1056
1057 const_iv (F_BUY)
1058 const_iv (F_SHOP)
1059 const_iv (F_SELL)
1060
1061 const_iv (P_BLOCKSVIEW)
1062 const_iv (P_NO_MAGIC)
1063 const_iv (P_IS_ALIVE)
1064 const_iv (P_NO_CLERIC)
1065 const_iv (P_NEED_UPDATE)
1066 const_iv (P_NO_ERROR)
1067 const_iv (P_OUT_OF_MAP)
1068 const_iv (P_NEW_MAP)
1069
1070 const_iv (UP_OBJ_INSERT)
1071 const_iv (UP_OBJ_REMOVE)
1072 const_iv (UP_OBJ_CHANGE)
1073 const_iv (UP_OBJ_FACE)
1074
1075 const_iv (INS_NO_MERGE)
1076 const_iv (INS_ABOVE_FLOOR_ONLY)
1077 const_iv (INS_NO_WALK_ON)
1078 const_iv (INS_ON_TOP)
1079 const_iv (INS_BELOW_ORIGINATOR)
1080 const_iv (INS_MAP_LOAD)
1081
1082 const_iv (WILL_APPLY_HANDLE)
1083 const_iv (WILL_APPLY_TREASURE)
1084 const_iv (WILL_APPLY_EARTHWALL)
1085 const_iv (WILL_APPLY_DOOR)
1086 const_iv (WILL_APPLY_FOOD)
1087
1088 const_iv (SAVE_MODE)
1089 const_iv (SAVE_DIR_MODE)
1090
1091 const_iv (M_PAPER)
1092 const_iv (M_IRON)
1093 const_iv (M_GLASS)
1094 const_iv (M_LEATHER)
1095 const_iv (M_WOOD)
1096 const_iv (M_ORGANIC)
1097 const_iv (M_STONE)
1098 const_iv (M_CLOTH)
1099 const_iv (M_ADAMANT)
1100 const_iv (M_LIQUID)
1101 const_iv (M_SOFT_METAL)
1102 const_iv (M_BONE)
1103 const_iv (M_ICE)
1104 const_iv (M_SPECIAL)
1105
1106 const_iv (SK_EXP_ADD_SKILL)
1107 const_iv (SK_EXP_TOTAL)
1108 const_iv (SK_EXP_NONE)
1109 const_iv (SK_SUBTRACT_SKILL_EXP)
1110
1111 const_iv (SK_LOCKPICKING)
1112 const_iv (SK_HIDING)
1113 const_iv (SK_SMITHERY)
1114 const_iv (SK_BOWYER)
1115 const_iv (SK_JEWELER)
1116 const_iv (SK_ALCHEMY)
1117 const_iv (SK_STEALING)
1118 const_iv (SK_LITERACY)
1119 const_iv (SK_BARGAINING)
1120 const_iv (SK_JUMPING)
1121 const_iv (SK_DET_MAGIC)
1122 const_iv (SK_ORATORY)
1123 const_iv (SK_SINGING)
1124 const_iv (SK_DET_CURSE)
1125 const_iv (SK_FIND_TRAPS)
1126 const_iv (SK_MEDITATION)
1127 const_iv (SK_PUNCHING)
1128 const_iv (SK_FLAME_TOUCH)
1129 const_iv (SK_KARATE)
1130 const_iv (SK_CLIMBING)
1131 const_iv (SK_WOODSMAN)
1132 const_iv (SK_INSCRIPTION)
1133 const_iv (SK_ONE_HANDED_WEAPON)
1134 const_iv (SK_MISSILE_WEAPON)
1135 const_iv (SK_THROWING)
1136 const_iv (SK_USE_MAGIC_ITEM)
1137 const_iv (SK_DISARM_TRAPS)
1138 const_iv (SK_SET_TRAP)
1139 const_iv (SK_THAUMATURGY)
1140 const_iv (SK_PRAYING)
1141 const_iv (SK_CLAWING)
1142 const_iv (SK_LEVITATION)
1143 const_iv (SK_SUMMONING)
1144 const_iv (SK_PYROMANCY)
1145 const_iv (SK_EVOCATION)
1146 const_iv (SK_SORCERY)
1147 const_iv (SK_TWO_HANDED_WEAPON)
1148 const_iv (SK_SPARK_TOUCH)
1149 const_iv (SK_SHIVER)
1150 const_iv (SK_ACID_SPLASH)
1151 const_iv (SK_POISON_NAIL)
1152
1153 const_iv (SOUND_NEW_PLAYER)
1154 const_iv (SOUND_FIRE_ARROW)
1155 const_iv (SOUND_LEARN_SPELL)
1156 const_iv (SOUND_FUMBLE_SPELL)
1157 const_iv (SOUND_WAND_POOF)
1158 const_iv (SOUND_OPEN_DOOR)
1159 const_iv (SOUND_PUSH_PLAYER)
1160 const_iv (SOUND_PLAYER_HITS1)
1161 const_iv (SOUND_PLAYER_HITS2)
1162 const_iv (SOUND_PLAYER_HITS3)
1163 const_iv (SOUND_PLAYER_HITS4)
1164 const_iv (SOUND_PLAYER_IS_HIT1)
1165 const_iv (SOUND_PLAYER_IS_HIT2)
1166 const_iv (SOUND_PLAYER_IS_HIT3)
1167 const_iv (SOUND_PLAYER_KILLS)
1168 const_iv (SOUND_PET_IS_KILLED)
1169 const_iv (SOUND_PLAYER_DIES)
1170 const_iv (SOUND_OB_EVAPORATE)
1171 const_iv (SOUND_OB_EXPLODE)
1172 const_iv (SOUND_CLOCK)
1173 const_iv (SOUND_TURN_HANDLE)
1174 const_iv (SOUND_FALL_HOLE)
1175 const_iv (SOUND_DRINK_POISON)
1176 const_iv (SOUND_CAST_SPELL_0)
1177
1178 const_iv (PREFER_LOW)
1179 const_iv (PREFER_HIGH)
1180
1181 const_iv (ATNR_PHYSICAL)
1182 const_iv (ATNR_MAGIC)
1183 const_iv (ATNR_FIRE)
1184 const_iv (ATNR_ELECTRICITY)
1185 const_iv (ATNR_COLD)
1186 const_iv (ATNR_CONFUSION)
1187 const_iv (ATNR_ACID)
1188 const_iv (ATNR_DRAIN)
1189 const_iv (ATNR_WEAPONMAGIC)
1190 const_iv (ATNR_GHOSTHIT)
1191 const_iv (ATNR_POISON)
1192 const_iv (ATNR_SLOW)
1193 const_iv (ATNR_PARALYZE)
1194 const_iv (ATNR_TURN_UNDEAD)
1195 const_iv (ATNR_FEAR)
1196 const_iv (ATNR_CANCELLATION)
1197 const_iv (ATNR_DEPLETE)
1198 const_iv (ATNR_DEATH)
1199 const_iv (ATNR_CHAOS)
1200 const_iv (ATNR_COUNTERSPELL)
1201 const_iv (ATNR_GODPOWER)
1202 const_iv (ATNR_HOLYWORD)
1203 const_iv (ATNR_BLIND)
1204 const_iv (ATNR_INTERNAL)
1205 const_iv (ATNR_LIFE_STEALING)
1206 const_iv (ATNR_DISEASE)
1207
1208 const_iv (MAP_FLUSH)
1209 const_iv (MAP_PLAYER_UNIQUE)
1210 const_iv (MAP_BLOCK)
1211 const_iv (MAP_STYLE)
1212 const_iv (MAP_OVERLAY)
1213
1214 const_iv (MAP_IN_MEMORY)
1215 const_iv (MAP_SWAPPED)
1216 const_iv (MAP_LOADING)
1217 const_iv (MAP_SAVING)
1218 };
1219
1220 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1221 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1222
1223 static const struct {
1224 const char *name;
1225 IV iv;
1226 } *event, event_list[] = {
1227 # define const_event(name) { # name, (IV)EVENT_ ## name },
1228 const_event (NONE)
1229 const_event (APPLY)
1230 const_event (ATTACK)
1231 const_event (DEATH)
1232 const_event (DROP)
1233 const_event (DROP_ON)
1234 const_event (PICKUP)
1235 const_event (SAY)
1236 const_event (STOP)
1237 const_event (TIME)
1238 const_event (THROW)
1239 const_event (TRIGGER)
1240 const_event (CLOSE)
1241 const_event (TIMER)
1242 const_event (MOVE)
1243
1244 const_event (BORN)
1245 //const_event (CLOCK)
1246 const_event (CRASH)
1247 const_event (PLAYER_DEATH)
1248 const_event (PLAYER_LOAD)
1249 const_event (PLAYER_SAVE)
1250 const_event (GKILL)
1251 const_event (LOGIN)
1252 const_event (LOGOUT)
1253 const_event (MAPENTER)
1254 const_event (MAPLEAVE)
1255 const_event (MAPRESET)
1256 const_event (MAPLOAD)
1257 const_event (MAPOUT)
1258 const_event (MAPIN)
1259 const_event (MAPCLEAN)
1260 const_event (REMOVE)
1261 const_event (SHOUT)
1262 const_event (TELL)
1263 const_event (MUZZLE)
1264 const_event (KICK)
1265 const_event (PLAYER_USE_SKILL)
1266 const_event (MONSTER_USE_SKILL)
1267 const_event (CAST_SPELL)
1268 const_event (FIND_UNARMED_SKILL)
1269 const_event (EXTCMD)
1270 //const_event (FREE_OB)
1271 };
1272
1273 AV *av = get_av ("cf::EVENT", 1);
1274
1275 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1276 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1277
1278 static const struct {
1279 int dtype;
1280 const char *name;
1281 IV idx;
1282 } *cprop, prop_table[] = {
1283 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1284 prop (CFAPI_INT, MAP_PROP_FLAGS)
1285 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1286 prop (CFAPI_STRING, MAP_PROP_PATH)
1287 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1288 prop (CFAPI_STRING, MAP_PROP_NAME)
1289 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1290 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1291 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1292 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1293 prop (CFAPI_INT, MAP_PROP_WIDTH)
1294 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1295 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1296 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1297 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1298 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1299 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1300 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1301 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1302 prop (CFAPI_INT, MAP_PROP_SKY)
1303 prop (CFAPI_INT, MAP_PROP_WPARTX)
1304 prop (CFAPI_INT, MAP_PROP_WPARTY)
1305 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1306 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1307 prop (CFAPI_PREGION, MAP_PROP_REGION)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1316 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1317 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1318 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1319 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1320 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1321 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1322 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1323 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1324 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1325 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1326 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1327 prop (CFAPI_INT, OBJECT_PROP_X)
1328 prop (CFAPI_INT, OBJECT_PROP_Y)
1329 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1330 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1331 prop (CFAPI_INT, OBJECT_PROP_NROF)
1332 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1333 prop (CFAPI_INT, OBJECT_PROP_FACING)
1334 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1336 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1337 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1338 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1339 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1340 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1341 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1342 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1343 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1344 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1345 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1347 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1348 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1349 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1350 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1351 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1352 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1353 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1354 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1355 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1356 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1357 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1358 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1359 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1361 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1362 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1363 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1364 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1365 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1366 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1368 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1369 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1370 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1371 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1373 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1374 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1375 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1376 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1379 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1380 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1381 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1382 prop (CFAPI_INT, OBJECT_PROP_STR)
1383 prop (CFAPI_INT, OBJECT_PROP_DEX)
1384 prop (CFAPI_INT, OBJECT_PROP_CON)
1385 prop (CFAPI_INT, OBJECT_PROP_WIS)
1386 prop (CFAPI_INT, OBJECT_PROP_INT)
1387 prop (CFAPI_INT, OBJECT_PROP_POW)
1388 prop (CFAPI_INT, OBJECT_PROP_CHA)
1389 prop (CFAPI_INT, OBJECT_PROP_WC)
1390 prop (CFAPI_INT, OBJECT_PROP_AC)
1391 prop (CFAPI_INT, OBJECT_PROP_HP)
1392 prop (CFAPI_INT, OBJECT_PROP_SP)
1393 prop (CFAPI_INT, OBJECT_PROP_GP)
1394 prop (CFAPI_INT, OBJECT_PROP_FP)
1395 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1396 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1397 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1398 prop (CFAPI_INT, OBJECT_PROP_DAM)
1399 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1400 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1401 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1402 prop (CFAPI_INT, OBJECT_PROP_FACE)
1403 };
1404
1405 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1406 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1407
1408 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1409 {
1410 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1411 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1412 }
1413
1414 //I_EVENT_API (PACKAGE);
1415 }
1416
1417 NV floor (NV x)
1418
1419 NV ceil (NV x)
1420
1421 void
1422 LOG (int level, char *msg)
1423 PROTOTYPE: $$
1424 C_ARGS: (LogLevel)level, "%s", msg
1425
1426 char *path_combine (char *base, char *path)
1427 PROTOTYPE: $$
1428
1429 char *path_combine_and_normalize (char *base, char *path)
1430 PROTOTYPE: $$
1431
1432 char *
1433 cf_get_maps_directory (char *path)
1434 PROTOTYPE: $
1435 ALIAS: maps_directory = 0
1436
1437 void
1438 sub_generation_inc ()
1439 CODE:
1440 PL_sub_generation++;
1441
1442 char *
1443 mapdir ()
1444 PROTOTYPE:
1445 ALIAS:
1446 mapdir = 0
1447 uniquedir = 1
1448 tmpdir = 2
1449 confdir = 3
1450 localdir = 4
1451 playerdir = 5
1452 datadir = 6
1453 CODE:
1454 {
1455 int unused_type;
1456 RETVAL = (char *)systemDirectory (&unused_type, ix);
1457 }
1458 OUTPUT: RETVAL
1459
1460 int
1461 cf_find_animation (char *text)
1462 PROTOTYPE: $
1463
1464 int random_roll(int min, int max, object *op, int goodbad);
1465
1466 const char *cost_string_from_value(uint64 cost, int approx = 0)
1467
1468 int
1469 exp_to_level (val64 exp)
1470 CODE:
1471 {
1472 int i = 0;
1473
1474 RETVAL = settings.max_level;
1475
1476 for (i = 1; i <= settings.max_level; i++)
1477 {
1478 if (levels[i] > exp)
1479 {
1480 RETVAL = i - 1;
1481 break;
1482 }
1483 }
1484 }
1485 OUTPUT: RETVAL
1486
1487 val64
1488 level_to_min_exp (int level)
1489 CODE:
1490 if (level > settings.max_level)
1491 RETVAL = levels[settings.max_level];
1492 else if (level < 1)
1493 RETVAL = 0;
1494 else
1495 RETVAL = levels[level];
1496 OUTPUT: RETVAL
1497
1498 SV *
1499 resistance_to_string (int atnr)
1500 CODE:
1501 if (atnr >= 0 && atnr < NROFATTACKS)
1502 RETVAL = newSVpv (resist_plus[atnr], 0);
1503 else
1504 XSRETURN_UNDEF;
1505 OUTPUT: RETVAL
1506
1507 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1508
1509 SV *
1510 get_property (object *obj, int type, int idx)
1511 CODE:
1512 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1513 OUTPUT: RETVAL
1514
1515 SV *
1516 set_property (object *obj, int type, int idx, SV *newval)
1517 CODE:
1518 switch (type)
1519 {
1520 case CFAPI_INT:
1521 cf_object_set_int_property (obj, idx, SvIV (newval));
1522 break;
1523 case CFAPI_LONG:
1524 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1525 break;
1526 case CFAPI_DOUBLE:
1527 {
1528 int unused_type;
1529 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1530 }
1531 break;
1532 case CFAPI_STRING:
1533 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1534 break;
1535 case CFAPI_POBJECT:
1536 {
1537 int unused_type;
1538 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1539 }
1540 break;
1541 default:
1542 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1543 }
1544
1545 # missing properties
1546
1547 void
1548 set_attacktype (object *obj, U32 attacktype)
1549 CODE:
1550 obj->attacktype = attacktype;
1551
1552 U32
1553 get_attacktype (object *obj)
1554 ALIAS:
1555 attacktype = 0
1556 CODE:
1557 RETVAL = obj->attacktype;
1558 OUTPUT: RETVAL
1559
1560 # missing in plug-in api, of course
1561 void
1562 set_food (object *obj, int food)
1563 CODE:
1564 obj->stats.food = food;
1565
1566 int
1567 get_food (object *obj)
1568 ALIAS:
1569 food = 0
1570 CODE:
1571 RETVAL = obj->stats.food;
1572 OUTPUT: RETVAL
1573
1574 void
1575 inv (object *obj)
1576 PROTOTYPE: $
1577 PPCODE:
1578 {
1579 object *o;
1580 for (o = obj->inv; o; o = o->below)
1581 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1582 }
1583
1584 int cf_object_get_resistance (object *op, int rtype)
1585 ALIAS: resistance = 0
1586
1587 int cf_object_get_flag (object *op, int flag)
1588 ALIAS: flag = 0
1589
1590 void cf_object_set_flag (object *op, int flag, int value)
1591
1592 int need_identify (const object *obj);
1593
1594 int apply_shop_mat (object *shop_mat, object *op);
1595
1596 void cf_object_move (object *op, int dir, object *originator = op)
1597
1598 void cf_object_apply (object *op, object *author, int flags = 0)
1599
1600 void cf_object_apply_below (object *op)
1601
1602 void cf_object_remove (object *op)
1603
1604 void cf_object_free (object *op)
1605
1606 object *cf_object_present_archname_inside (object *op, char *whatstr)
1607
1608 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1609
1610 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1611
1612 object *cf_object_clone (object *op, int clonetype = 0)
1613
1614 int cf_object_pay_item (object *op, object *buyer)
1615
1616 int cf_object_pay_amount (object *op, uint64 amount)
1617
1618 void pay_player (object *op, uint64 amount)
1619
1620 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1621
1622 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1623
1624 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1625
1626 void cf_object_learn_spell (object *op, object *sp)
1627
1628 void cf_object_forget_spell (object *op, object *sp)
1629
1630 object *cf_object_check_for_spell (object *op, char *spellname)
1631
1632 int cf_object_query_money (object *op)
1633 ALIAS: money = 0
1634
1635 int cf_object_query_cost (object *op, object *who, int flags)
1636 ALIAS: cost = 0
1637
1638 void cf_object_activate_rune (object *op , object *victim)
1639
1640 int cf_object_check_trigger (object *op, object *cause)
1641
1642 int cf_object_out_of_map (object *op, int x, int y)
1643
1644 void cf_object_drop (object *op, object *author)
1645
1646 void cf_object_take (object *op, object *author)
1647
1648 void cf_object_say (object *op, char *msg)
1649
1650 void cf_object_speak (object *op, char *msg)
1651
1652 object *cf_object_insert_object (object *op, object *container)
1653
1654 const char *cf_object_get_msg (object *ob)
1655 ALIAS: msg = 0
1656
1657 object *cf_object_insert_in_ob (object *ob, object *where)
1658
1659 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1660
1661 void cf_object_update (object *op, int flags)
1662
1663 void cf_object_pickup (object *op, object *what)
1664
1665 object *cf_create_object_by_name (const char *name)
1666
1667 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1668
1669 void player_lvl_adj (object *who, object *skill = 0)
1670
1671 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1672
1673 int calc_skill_exp (object *who, object *op, object *skill);
1674
1675 void push_button (object *op);
1676
1677 void use_trigger (object *op);
1678
1679 void add_button_link (object *button, mapstruct *map, int connected);
1680
1681 void remove_button_link (object *op);
1682
1683 void
1684 cf_object_set_resistance (object *op, int rtype, int val)
1685 CODE:
1686 if (rtype >= 0 && rtype < NROFATTACKS)
1687 op->resist[rtype] = val;
1688
1689
1690 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1691
1692 void cf_fix_object (object *pl)
1693 ALIAS: fix = 0
1694
1695 object *cf_insert_ob_in_ob (object *ob, object *where)
1696
1697 # no clean way to get an object from an archetype - stupid idiotic
1698 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1699
1700 object *new (const char *archetype = 0)
1701 PROTOTYPE: ;$
1702 CODE:
1703 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1704 OUTPUT:
1705 RETVAL
1706
1707 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1708 PROTOTYPE: $$$$$$
1709 CODE:
1710 {
1711 int unused_type;
1712 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1713 }
1714
1715 # syntatic sugar for easier use in event callbacks.
1716 const char *options (object *op)
1717 CODE:
1718 RETVAL = op->name;
1719 OUTPUT:
1720 RETVAL
1721
1722 player *contr (object *op)
1723 CODE:
1724 RETVAL = op->contr;
1725 OUTPUT: RETVAL
1726
1727 const char *get_ob_key_value (object *op, const char *key)
1728
1729 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1730
1731 object *get_nearest_player (object *ob)
1732 ALIAS: nearest_player = 0
1733 PREINIT:
1734 extern object *get_nearest_player (object *);
1735
1736 void rangevector (object *ob, object *other, int flags = 0)
1737 PROTOTYPE: $$;$
1738 PPCODE:
1739 {
1740 rv_vector rv;
1741 get_rangevector (ob, other, &rv, flags);
1742 EXTEND (SP, 5);
1743 PUSHs (newSVuv (rv.distance));
1744 PUSHs (newSViv (rv.distance_x));
1745 PUSHs (newSViv (rv.distance_y));
1746 PUSHs (newSViv (rv.direction));
1747 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1748 }
1749
1750 bool on_same_map_as (object *ob, object *other)
1751 CODE:
1752 RETVAL = on_same_map (ob, other);
1753 OUTPUT: RETVAL
1754
1755 char *
1756 base_name (object *ob, int plural)
1757 CODE:
1758 RETVAL = cf_query_base_name (ob, plural);
1759 OUTPUT: RETVAL
1760
1761 living *
1762 stats (object *ob)
1763 CODE:
1764 RETVAL = &ob->stats;
1765 OUTPUT: RETVAL
1766
1767
1768 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1769
1770 player *player (object *op)
1771 CODE:
1772 RETVAL = op->contr;
1773 OUTPUT: RETVAL
1774
1775 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1776
1777 object *cf_player_send_inventory (object *op)
1778
1779 char *cf_player_get_ip (object *op)
1780 ALIAS: ip = 0
1781
1782 object *cf_player_get_marked_item (object *op)
1783 ALIAS: marked_item = 0
1784
1785 void cf_player_set_marked_item (object *op, object *ob)
1786
1787 partylist *cf_player_get_party (object *op)
1788 ALIAS: party = 0
1789
1790 void cf_player_set_party (object *op, partylist *party)
1791
1792 void kill_player (object *op)
1793
1794 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1795
1796 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797
1798 player *cf_player_find (char *name)
1799 PROTOTYPE: $
1800
1801 void cf_player_move (player *pl, int dir)
1802
1803 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1804
1805 # nonstandard
1806 object *ob (player *pl)
1807 CODE:
1808 RETVAL = pl->ob;
1809 OUTPUT: RETVAL
1810
1811 player *first ()
1812 CODE:
1813 RETVAL = first_player;
1814 OUTPUT: RETVAL
1815
1816 player *next (player *pl)
1817 CODE:
1818 RETVAL = pl->next;
1819 OUTPUT: RETVAL
1820
1821 bool
1822 cell_visible (player *pl, int dx, int dy)
1823 CODE:
1824 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1825 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1826 OUTPUT:
1827 RETVAL
1828
1829 void
1830 send (player *pl, SV *packet)
1831 CODE:
1832 {
1833 STRLEN len;
1834 char *buf = SvPVbyte (packet, len);
1835
1836 Write_String_To_Socket (&pl->socket, buf, len);
1837 }
1838
1839 int
1840 listening (player *pl, int new_value = -1)
1841 CODE:
1842 RETVAL = pl->listening;
1843 if (new_value >= 0)
1844 pl->listening = new_value;
1845 OUTPUT:
1846 RETVAL
1847
1848 void get_savebed (player *pl)
1849 ALIAS:
1850 savebed = 0
1851 PPCODE:
1852 EXTEND (SP, 3);
1853 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1854 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1855 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1856
1857 void set_savebed (player *pl, char *map_path, int x, int y)
1858 CODE:
1859 strcpy (pl->savebed_map, map_path);
1860 pl->bed_x = x;
1861 pl->bed_y = y;
1862
1863 void
1864 list ()
1865 PPCODE:
1866 {
1867 player *pl;
1868 for (pl = first_player; pl; pl = pl->next)
1869 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1870 }
1871
1872 bool
1873 peaceful (player *pl, bool new_setting = 0)
1874 PROTOTYPE: $;$
1875 CODE:
1876 RETVAL = pl->peaceful;
1877 if (items > 1)
1878 pl->peaceful = new_setting;
1879 OUTPUT:
1880 RETVAL
1881
1882 living *
1883 orig_stats (player *pl)
1884 CODE:
1885 RETVAL = &pl->orig_stats;
1886 OUTPUT: RETVAL
1887
1888 living *
1889 last_stats (player *pl)
1890 CODE:
1891 RETVAL = &pl->last_stats;
1892 OUTPUT: RETVAL
1893
1894
1895 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1896
1897 SV *
1898 get_property (mapstruct *obj, int type, int idx)
1899 CODE:
1900 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1901 OUTPUT: RETVAL
1902
1903 SV *
1904 set_property (mapstruct *obj, int type, int idx, SV *newval)
1905 CODE:
1906 switch (type)
1907 {
1908 case CFAPI_INT:
1909 cf_map_set_int_property (obj, idx, SvIV (newval));
1910 break;
1911 default:
1912 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1913 }
1914
1915 mapstruct *new (int width, int height)
1916 PROTOTYPE:
1917 CODE:
1918 {
1919 int unused_type;
1920 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1921 }
1922 OUTPUT:
1923 RETVAL
1924
1925 void delete_map (mapstruct *map)
1926
1927 void clean_tmp_map (mapstruct *map)
1928
1929 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1930
1931 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1932 CODE:
1933 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1934 OUTPUT:
1935 RETVAL
1936
1937 char *tile_path (mapstruct *map, unsigned int dir)
1938 CODE:
1939 if (dir >= 4)
1940 XSRETURN_UNDEF;
1941 RETVAL = map->tile_path [dir];
1942 OUTPUT:
1943 RETVAL
1944
1945 mapstruct *cf_map_get_map (char *name)
1946 PROTOTYPE: $
1947 ALIAS: map = 0
1948
1949 mapstruct *has_been_loaded (char *name)
1950 PROTOTYPE: $
1951
1952 mapstruct *cf_map_get_first ()
1953 PROTOTYPE:
1954 ALIAS: first = 0
1955
1956 # whoever "designed" the plug-in api should have wasted
1957 # his/her time with staying away from the project - would have
1958 # saved others a lot of time, without doubt.
1959 void set_path (mapstruct *where, char *path)
1960 CODE:
1961 strcpy (where->path, path);
1962
1963 int in_memory (mapstruct *map)
1964 CODE:
1965 RETVAL = map->in_memory;
1966 OUTPUT:
1967 RETVAL
1968
1969 bool unique (mapstruct *map)
1970 CODE:
1971 RETVAL = map->unique;
1972 OUTPUT:
1973 RETVAL
1974
1975 void set_unique (mapstruct *map, bool unique)
1976 CODE:
1977 map->unique = unique;
1978
1979 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1980
1981 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1982
1983 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1984 C_ARGS: str, map, nx, ny
1985
1986 void
1987 cf_map_normalise (mapstruct *map, int x, int y)
1988 PPCODE:
1989 {
1990 mapstruct *nmap = 0;
1991 I16 nx = 0, ny = 0;
1992 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1993
1994 EXTEND (SP, 4);
1995 PUSHs (sv_2mortal (newSViv (flags)));
1996
1997 if (GIMME_V == G_ARRAY)
1998 {
1999 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2000 PUSHs (sv_2mortal (newSViv (nx)));
2001 PUSHs (sv_2mortal (newSViv (ny)));
2002 }
2003 }
2004
2005 void
2006 at (mapstruct *map, unsigned int x, unsigned int y)
2007 PROTOTYPE: $$$
2008 PPCODE:
2009 {
2010 object *o;
2011 mapstruct *nmap = 0;
2012 I16 nx, ny;
2013
2014 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2015
2016 if (nmap)
2017 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2018 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2019 }
2020
2021 SV *
2022 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2023 PROTOTYPE: $$$
2024 ALIAS:
2025 top_at = 1
2026 flags_at = 2
2027 light_at = 3
2028 move_block_at = 4
2029 move_slow_at = 5
2030 move_on_at = 6
2031 move_off_at = 7
2032 INIT:
2033 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2034 CODE:
2035 switch (ix)
2036 {
2037 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2038 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2039 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2040 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2041 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2042 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2043 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2044 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2045 }
2046 OUTPUT:
2047 RETVAL
2048
2049 # "serialise" map perl data into a ref
2050 void
2051 _get_obs (mapstruct *map)
2052 PPCODE:
2053 {
2054 object *o;
2055 int x, y;
2056 AV *obs = newAV ();
2057 int nonnull = 0;
2058
2059 for (y = 0; y < MAP_HEIGHT (map); y++)
2060 for (x = 0; x < MAP_WIDTH (map); x++)
2061 {
2062 AV *av = newAV ();
2063
2064 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2065 {
2066 SV *sv = SVptr_cache_get (o);
2067
2068 if (sv && HvFILL (SvRV (sv)))
2069 {
2070 nonnull = 1;
2071 sv = newSVsv (sv);
2072 }
2073 else
2074 sv = &PL_sv_undef;
2075
2076 av_push (av, sv);
2077 }
2078
2079 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2080 }
2081
2082 if (nonnull)
2083 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2084 else
2085 SvREFCNT_dec (obs);
2086 }
2087
2088 # "deserialise" perl map data into the map
2089 void
2090 _set_obs (mapstruct *map, SV *sv)
2091 CODE:
2092 {
2093 object *o;
2094 AV *av;
2095 int x, y;
2096 AV *obs = (AV *)SvRV (sv);
2097
2098 for (y = 0; y < MAP_HEIGHT (map); y++)
2099 for (x = 0; x < MAP_WIDTH (map); x++)
2100 {
2101 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2102
2103 if (!SvROK (sv))
2104 continue;
2105
2106 av = (AV *)SvRV (sv);
2107
2108 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2109 {
2110 sv = av_shift (av);
2111
2112 if (SvROK (sv))
2113 {
2114 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2115 SVptr_cache_set (o, sv);
2116 }
2117 }
2118 }
2119 }
2120
2121
2122 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2123
2124 archetype *cf_archetype_get_first()
2125 PROTOTYPE:
2126 ALIAS: first = 0
2127
2128 archetype *cf_archetype_get_next (archetype *arch)
2129 ALIAS: next = 0
2130
2131 archetype *cf_archetype_get_head (archetype *arch)
2132 ALIAS: head = 0
2133
2134 archetype *cf_archetype_get_more (archetype *arch)
2135 ALIAS: more = 0
2136
2137 const char *cf_archetype_get_name (archetype *arch)
2138 ALIAS: name = 0
2139
2140 object *cf_archetype_get_clone (archetype *arch)
2141 ALIAS: clone = 0
2142
2143 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2144
2145 partylist *cf_party_get_first ()
2146 PROTOTYPE:
2147 ALIAS: first = 0
2148
2149 partylist *cf_party_get_next (partylist *party)
2150 ALIAS: next = 0
2151
2152 const char *cf_party_get_name (partylist *party)
2153
2154 const char *cf_party_get_password (partylist *party)
2155 ALIAS: password = 0
2156
2157 player *cf_party_get_first_player (partylist *party)
2158 ALIAS: first_player = 0
2159
2160 player *cf_party_get_next_player (partylist *party, player *op)
2161 ALIAS: next_player = 0
2162
2163
2164 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2165
2166 region *cf_region_get_first ()
2167 PROTOTYPE:
2168 ALIAS: first = 0
2169
2170 const char *cf_region_get_name (region *reg)
2171 ALIAS: name = 0
2172
2173 region *cf_region_get_next (region *reg)
2174 ALIAS: next = 0
2175
2176 region *cf_region_get_parent (region *reg)
2177 ALIAS: parent = 0
2178
2179 const char *cf_region_get_longname (region *reg)
2180 ALIAS: longname = 0
2181
2182 const char *cf_region_get_message (region *reg)
2183 ALIAS: message = 0
2184
2185
2186 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2187
2188 val64
2189 exp (living *liv, val64 new_val = 0)
2190 PROTOTYPE: $;$
2191 ALIAS:
2192 Str = 1
2193 Dex = 2
2194 Con = 3
2195 Wis = 4
2196 Cha = 5
2197 Int = 6
2198 Pow = 7
2199 wc = 8
2200 ac = 9
2201 hp = 10
2202 maxhp = 11
2203 sp = 12
2204 maxsp = 13
2205 grace = 14
2206 maxgrace = 15
2207 food = 16
2208 dam = 17
2209 luck = 18
2210 CODE:
2211 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2212 switch (ix)
2213 {
2214 LIVING_ACC (exp , 0);
2215 LIVING_ACC (Str , 1);
2216 LIVING_ACC (Dex , 2);
2217 LIVING_ACC (Con , 3);
2218 LIVING_ACC (Wis , 4);
2219 LIVING_ACC (Cha , 5);
2220 LIVING_ACC (Int , 6);
2221 LIVING_ACC (Pow , 7);
2222 LIVING_ACC (wc , 8);
2223 LIVING_ACC (ac , 9);
2224 LIVING_ACC (hp , 10);
2225 LIVING_ACC (maxhp , 11);
2226 LIVING_ACC (sp , 12);
2227 LIVING_ACC (maxsp , 13);
2228 LIVING_ACC (grace , 14);
2229 LIVING_ACC (maxgrace, 15);
2230 LIVING_ACC (food , 16);
2231 LIVING_ACC (dam , 17);
2232 LIVING_ACC (luck , 18);
2233 }
2234 # undef LIVING_ACC
2235 OUTPUT:
2236 RETVAL
2237