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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.32
Committed: Wed Aug 30 16:30:37 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.31: +61 -71 lines
Log Message:
remove compression support, intiialise perl earlier etc. etc.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #ifndef __CEXTRACT__
30 #include <plugin.h>
31 #endif
32
33 #undef MODULEAPI
34 #ifdef WIN32
35 #else
36 #define MODULEAPI
37 #endif
38
39 #include <plugin_common.h>
40 #include <sounds.h>
41 #include <cstdarg>
42 #include <sproto.h>
43
44 #include "cfperl.h"
45 #include "shstr.h"
46
47 #include <EXTERN.h>
48 #include <perl.h>
49 #include <XSUB.h>
50
51 #include "perlxsi.c"
52
53 extern sint64 *levels; // the experience table
54
55 typedef object object_ornull;
56 typedef mapstruct mapstruct_ornull;
57
58 typedef double val64;
59 #define newSVval64 newSVnv
60 #define SvVAL64 SvNV
61
62 static f_plug_api gethook = cfapi_get_hooks;
63 static f_plug_api object_set_property = cfapi_object_set_property;
64 static f_plug_api object_insert = cfapi_object_insert;
65
66 static bool perl_booted;
67
68 /* this is a stupid way to do things, and awkward to use for plug-in authors */
69 typedef struct
70 {
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82 } CFPContext;
83
84 static HV *obj_cache;
85 static PerlInterpreter *perl;
86
87 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
88
89 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
90 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
91 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
92 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
93 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
94 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
95 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
96
97 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98
99 static SV *
100 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
101 {
102 SV *sv;
103
104 if (!ptr)
105 return &PL_sv_undef;
106
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
109 }
110
111 template<class attachable>
112 SV *
113 newSVattachable (attachable *obj, const char *klass)
114 {
115 if (!obj)
116 return &PL_sv_undef;
117
118 if (!obj->self)
119 obj->self = newSVptr (obj, klass);
120
121 return newSVsv (obj->self);
122 }
123
124 static void
125 SVptr_cache_set (void *ptr, SV *sv)
126 {
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128 }
129
130 static SV *
131 SVptr_cache_get (void *ptr)
132 {
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136 }
137
138 static SV *
139 newSVptr_cached (void *ptr, const char *klass)
140 {
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 {
150 HV *hv = newHV ();
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153
154 SVptr_cache_set (ptr, sv);
155 }
156
157 return newSVsv (sv);
158 }
159
160 static void
161 clearSVptr (SV *sv)
162 {
163 if (SvROK (sv))
164 sv = SvRV (sv);
165
166 hv_clear ((HV *)sv);
167 sv_unmagic (sv, PERL_MAGIC_ext);
168 }
169
170 static long
171 SvPTR (SV *sv, const char *klass)
172 {
173 if (!sv_derived_from (sv, klass))
174 croak ("object of type %s expected", klass);
175
176 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
177
178 if (!mg)
179 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
180
181 return (long)mg->mg_ptr;
182 }
183
184 static long
185 SvPTR_ornull (SV *sv, const char *klass)
186 {
187 if (SvOK (sv))
188 return SvPTR (sv, klass);
189 else
190 return 0;
191 }
192
193 static SV *
194 newSVdt_va (va_list &ap, data_type type)
195 {
196 SV *sv;
197
198 switch (type)
199 {
200 case DT_INT:
201 sv = newSViv (va_arg (ap, int));
202 break;
203
204 case DT_INT64:
205 sv = newSVval64 ((val64)va_arg (ap, sint64));
206 break;
207
208 case DT_DOUBLE:
209 sv = newSVnv (va_arg (ap, double));
210 break;
211
212 case DT_STRING:
213 {
214 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
216 }
217 break;
218
219 case DT_DATA:
220 {
221 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef;
224 }
225 break;
226
227 case DT_OBJECT:
228 {
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break;
233
234 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
237 break;
238
239 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
241 break;
242
243 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
245 break;
246
247 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
249 break;
250
251 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
253 break;
254
255 default:
256 assert (("unhandled type in newSVdt_va", 0));
257 }
258
259 return sv;
260 }
261
262 static SV *
263 newSVdt (data_type type, ...)
264 {
265 va_list ap;
266
267 va_start (ap, type);
268 SV *sv = newSVdt_va (ap, type);
269 va_end (ap);
270
271 return sv;
272 }
273
274 static SV *
275 newSVcfapi (int type, ...)
276 {
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302 }
303
304 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305
306 SV *
307 registry_of (attachable_base *ext)
308 {
309 if (!ext->cb)
310 ext->cb = newAV ();
311
312 return newRV_inc ((SV *)ext->cb);
313 }
314
315 void attachable_base::clear ()
316 {
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346 }
347
348 void attachable_base::optimise ()
349 {
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362 }
363
364 void attachable_base::instantiate (data_type type, void *obj)
365 {
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387 }
388
389 /////////////////////////////////////////////////////////////////////////////
390
391 void reattach (data_type type, void *obj)
392 {
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411 }
412
413 template<class subclass>
414 void reattach (attachable<subclass> *obj)
415 {
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420 }
421
422 object_freezer::object_freezer (const char *filename)
423 {
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433 }
434
435 object_freezer::~object_freezer ()
436 {
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448 }
449
450 void object_freezer::put (attachable_base *ext)
451 {
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461 }
462
463 int fprintf (object_freezer &freezer, const char *format, ...)
464 {
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470 }
471
472 int fputs (const char *s, object_freezer &freezer)
473 {
474 sv_catpvn (freezer.text, s, strlen (s));
475 }
476
477 object_thawer::object_thawer (const char *filename)
478 {
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512 }
513
514 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515 {
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534 }
535
536 object_thawer::~object_thawer ()
537 {
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540 }
541
542 /////////////////////////////////////////////////////////////////////////////
543
544 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545 {
546 return 0;
547 }
548
549 static CommArray_s rtn_cmd;
550
551 static int
552 runPluginCommand (object *obj, char *params)
553 {
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582 }
583
584 extern "C" void *cfperl_getPluginProperty (int *type, ...)
585 {
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628 }
629
630 extern "C" int cfperl_postInitPlugin ()
631 {
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638 }
639
640 extern "C" int cfperl_closePlugin ()
641 {
642 return 0;
643 }
644
645 void
646 cfperl_init ()
647 {
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
649 perl = perl_alloc ();
650 perl_construct (perl);
651
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653
654 char *argv[] = {
655 "",
656 "-e"
657 "cf->bootstrap;"
658 "unshift @INC, cf::datadir ();"
659 };
660
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
662 {
663 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE);
665 }
666
667 obj_cache = newHV ();
668 }
669
670 void cfperl_boot ()
671 {
672 perl_booted = true;
673
674 eval_pv ("require cf", 1);
675 }
676
677 void cfperl_main ()
678 {
679 dSP;
680
681 PUSHMARK (SP);
682 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID);
684 }
685
686 static event_klass klass_of[NUM_EVENT_TYPES] = {
687 # define def(type,name) KLASS_ ## type,
688 # include "eventinc.h"
689 # undef def
690 };
691
692 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
693
694 static void
695 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
696 {
697 // event must be in array
698 if (event >= 0 && event <= AvFILLp (registry))
699 {
700 SV *cbs_ = AvARRAY (registry)[event];
701
702 // element must be list of callback entries
703 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
704 {
705 AV *cbs = (AV *)SvRV (cbs_);
706
707 // no callback entries, no callbacks to call
708 if (AvFILLp (cbs) >= 0)
709 {
710 if (!callbacks)
711 {
712 callbacks = newAV ();
713 av_extend (callbacks, 16);
714 }
715
716 // never use SvREFCNT_inc to copy values, but its ok here :)
717 for (int i = 0; i <= AvFILLp (cbs); ++i)
718 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
719 }
720 }
721 }
722 }
723
724 bool cfperl_invoke (event_type event, ...)
725 {
726 data_type dt;
727 va_list ap;
728
729 va_start (ap, event);
730
731 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806
807 // short-circuit processing if no callbacks found/defined
808 if (!callbacks)
809 return 0;
810
811 dSP;
812 ENTER;
813 SAVETMPS;
814
815 PUSHMARK (SP);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
820
821 switch (KLASS_OF (event))
822 {
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
826 }
827
828 for (;;)
829 {
830 dt = (data_type) va_arg (ap, int);
831
832 if (dt == DT_END)
833 break;
834
835 if (dt == DT_AV)
836 {
837 AV *av = va_arg (ap, AV *);
838
839 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1));
841 }
842 else
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 }
845
846 va_end (ap);
847
848 PUTBACK;
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0;
853
854 FREETMPS;
855 LEAVE;
856
857 return count;
858 }
859
860 SV *
861 cfperl_result (int idx)
862 {
863 AV *av = get_av ("cfperl::invoke_results", 0);
864 if (!av)
865 return &PL_sv_undef;
866
867 SV **sv = av_fetch (av, idx, 0);
868 if (!sv)
869 return &PL_sv_undef;
870
871 return *sv;
872 }
873
874 int
875 cfperl_result_INT (int idx)
876 {
877 return SvIV (cfperl_result (idx));
878 }
879
880 MODULE = cf PACKAGE = cf PREFIX = cf_
881
882 BOOT:
883 {
884 HV *stash = gv_stashpv ("cf", 1);
885
886 static const struct {
887 const char *name;
888 IV iv;
889 } *civ, const_iv[] = {
890 # define const_iv(name) { # name, (IV)name },
891 const_iv (llevError)
892 const_iv (llevInfo)
893 const_iv (llevDebug)
894 const_iv (llevMonster)
895
896 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK)
906 const_iv (LIGHTNING)
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR)
956 const_iv (EXIT)
957 const_iv (ENCOUNTER)
958 const_iv (SHOP_FLOOR)
959 const_iv (SHOP_MAT)
960 const_iv (RING)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020
1021 const_iv (NUM_SUBTYPES)
1022
1023 const_iv (ST_BD_BUILD)
1024 const_iv (ST_BD_REMOVE)
1025
1026 const_iv (ST_MAT_FLOOR)
1027 const_iv (ST_MAT_WALL)
1028 const_iv (ST_MAT_ITEM)
1029
1030 const_iv (AT_PHYSICAL)
1031 const_iv (AT_MAGIC)
1032 const_iv (AT_FIRE)
1033 const_iv (AT_ELECTRICITY)
1034 const_iv (AT_COLD)
1035 const_iv (AT_CONFUSION)
1036 const_iv (AT_ACID)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056
1057 const_iv (QUEST_IN_PROGRESS)
1058 const_iv (QUEST_DONE_QUEST)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD)
1076
1077 const_iv (FLAG_ALIVE)
1078 const_iv (FLAG_WIZ)
1079 const_iv (FLAG_REMOVED)
1080 const_iv (FLAG_FREED)
1081 const_iv (FLAG_WAS_WIZ)
1082 const_iv (FLAG_APPLIED)
1083 const_iv (FLAG_UNPAID)
1084 const_iv (FLAG_USE_SHIELD)
1085 const_iv (FLAG_NO_PICK)
1086 const_iv (FLAG_ANIMATE)
1087 const_iv (FLAG_MONSTER)
1088 const_iv (FLAG_FRIENDLY)
1089 const_iv (FLAG_GENERATOR)
1090 const_iv (FLAG_IS_THROWN)
1091 const_iv (FLAG_AUTO_APPLY)
1092 const_iv (FLAG_TREASURE)
1093 const_iv (FLAG_PLAYER_SOLD)
1094 const_iv (FLAG_SEE_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED)
1183 const_iv (NDI_ORANGE)
1184 const_iv (NDI_BLUE)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED)
1202 const_iv (F_DAMNED)
1203 const_iv (F_OPEN)
1204 const_iv (F_NOPICK)
1205 const_iv (F_LOCKED)
1206
1207 const_iv (F_BUY)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210
1211 const_iv (P_BLOCKSVIEW)
1212 const_iv (P_NO_MAGIC)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219
1220 const_iv (UP_OBJ_INSERT)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224
1225 const_iv (INS_NO_MERGE)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231
1232 const_iv (WILL_APPLY_HANDLE)
1233 const_iv (WILL_APPLY_TREASURE)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237
1238 const_iv (SAVE_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240
1241 const_iv (M_PAPER)
1242 const_iv (M_IRON)
1243 const_iv (M_GLASS)
1244 const_iv (M_LEATHER)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255
1256 const_iv (SK_EXP_ADD_SKILL)
1257 const_iv (SK_EXP_TOTAL)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260
1261 const_iv (SK_LOCKPICKING)
1262 const_iv (SK_HIDING)
1263 const_iv (SK_SMITHERY)
1264 const_iv (SK_BOWYER)
1265 const_iv (SK_JEWELER)
1266 const_iv (SK_ALCHEMY)
1267 const_iv (SK_STEALING)
1268 const_iv (SK_LITERACY)
1269 const_iv (SK_BARGAINING)
1270 const_iv (SK_JUMPING)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL)
1302
1303 const_iv (SOUND_NEW_PLAYER)
1304 const_iv (SOUND_FIRE_ARROW)
1305 const_iv (SOUND_LEARN_SPELL)
1306 const_iv (SOUND_FUMBLE_SPELL)
1307 const_iv (SOUND_WAND_POOF)
1308 const_iv (SOUND_OPEN_DOOR)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327
1328 const_iv (PREFER_LOW)
1329 const_iv (PREFER_HIGH)
1330
1331 const_iv (ATNR_PHYSICAL)
1332 const_iv (ATNR_MAGIC)
1333 const_iv (ATNR_FIRE)
1334 const_iv (ATNR_ELECTRICITY)
1335 const_iv (ATNR_COLD)
1336 const_iv (ATNR_CONFUSION)
1337 const_iv (ATNR_ACID)
1338 const_iv (ATNR_DRAIN)
1339 const_iv (ATNR_WEAPONMAGIC)
1340 const_iv (ATNR_GHOSTHIT)
1341 const_iv (ATNR_POISON)
1342 const_iv (ATNR_SLOW)
1343 const_iv (ATNR_PARALYZE)
1344 const_iv (ATNR_TURN_UNDEAD)
1345 const_iv (ATNR_FEAR)
1346 const_iv (ATNR_CANCELLATION)
1347 const_iv (ATNR_DEPLETE)
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357
1358 const_iv (MAP_FLUSH)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE)
1362 const_iv (MAP_OVERLAY)
1363
1364 const_iv (MAP_IN_MEMORY)
1365 const_iv (MAP_SWAPPED)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368
1369 const_iv (KLASS_GLOBAL)
1370 const_iv (KLASS_OBJECT)
1371 const_iv (KLASS_PLAYER)
1372 const_iv (KLASS_MAP)
1373 };
1374
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1377
1378 static const struct {
1379 const char *name;
1380 int skip;
1381 IV klass;
1382 IV iv;
1383 } *eiv, event_iv[] = {
1384 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1385 # include "eventinc.h"
1386 # undef def
1387 };
1388
1389 AV *av = get_av ("cf::EVENT", 1);
1390
1391 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1392 {
1393 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1398 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533 }
1534
1535 void _reload_1 ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542
1543 void _reload_2 ()
1544 CODE:
1545 {
1546 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next)
1548 reattach (pl);
1549
1550 for (mapstruct *map = first_map; map; map = map->next)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op);
1555 }
1556
1557 NV floor (NV x)
1558
1559 NV ceil (NV x)
1560
1561 void server_tick ()
1562
1563 void
1564 LOG (int level, char *msg)
1565 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg
1567
1568 char *path_combine (char *base, char *path)
1569 PROTOTYPE: $$
1570
1571 char *path_combine_and_normalize (char *base, char *path)
1572 PROTOTYPE: $$
1573
1574 const char *
1575 get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582 void
1583 sub_generation_inc ()
1584 CODE:
1585 PL_sub_generation++;
1586
1587 char *
1588 mapdir ()
1589 PROTOTYPE:
1590 ALIAS:
1591 mapdir = 0
1592 uniquedir = 1
1593 tmpdir = 2
1594 confdir = 3
1595 localdir = 4
1596 playerdir = 5
1597 datadir = 6
1598 CODE:
1599 switch (ix)
1600 {
1601 case 0: RETVAL = settings.mapdir ; break;
1602 case 1: RETVAL = settings.uniquedir; break;
1603 case 2: RETVAL = settings.tmpdir ; break;
1604 case 3: RETVAL = settings.confdir ; break;
1605 case 4: RETVAL = settings.localdir ; break;
1606 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break;
1608 }
1609 OUTPUT: RETVAL
1610
1611 int
1612 cf_find_animation (char *text)
1613 PROTOTYPE: $
1614
1615 int random_roll(int min, int max, object *op, int goodbad);
1616
1617 const char *cost_string_from_value(uint64 cost, int approx = 0)
1618
1619 int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626
1627 int
1628 exp_to_level (val64 exp)
1629 CODE:
1630 {
1631 int i = 0;
1632
1633 RETVAL = settings.max_level;
1634
1635 for (i = 1; i <= settings.max_level; i++)
1636 {
1637 if (levels[i] > exp)
1638 {
1639 RETVAL = i - 1;
1640 break;
1641 }
1642 }
1643 }
1644 OUTPUT: RETVAL
1645
1646 val64
1647 level_to_min_exp (int level)
1648 CODE:
1649 if (level > settings.max_level)
1650 RETVAL = levels[settings.max_level];
1651 else if (level < 1)
1652 RETVAL = 0;
1653 else
1654 RETVAL = levels[level];
1655 OUTPUT: RETVAL
1656
1657 SV *
1658 resistance_to_string (int atnr)
1659 CODE:
1660 if (atnr >= 0 && atnr < NROFATTACKS)
1661 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else
1663 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL
1665
1666 int
1667 _valid (SV *obj)
1668 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT:
1671 RETVAL
1672
1673 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1674
1675 int invoke (object *op, int event, ...)
1676 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1681 OUTPUT: RETVAL
1682
1683 SV *registry (object *op)
1684 CODE:
1685 RETVAL = registry_of (op);
1686 OUTPUT:
1687 RETVAL
1688
1689 object *head (object *op)
1690 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE:
1696 switch (ix)
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL
1705
1706 SV *
1707 get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712 SV *
1713 set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742 # missing properties
1743
1744 void
1745 set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749 U32
1750 get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757 # missing in plug-in api, of course
1758 void
1759 set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763 int
1764 get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770
1771 void
1772 inv (object *obj)
1773 PROTOTYPE: $
1774 PPCODE:
1775 {
1776 object *o;
1777 for (o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1779 }
1780
1781 int cf_object_get_resistance (object *op, int rtype)
1782 ALIAS: resistance = 0
1783
1784 int cf_object_get_flag (object *op, int flag)
1785 ALIAS: flag = 0
1786
1787 void cf_object_set_flag (object *op, int flag, int value)
1788
1789 int need_identify (const object *obj);
1790
1791 int apply_shop_mat (object *shop_mat, object *op);
1792
1793 int move (object *op, int dir, object *originator = op)
1794 CODE:
1795 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT:
1797 RETVAL
1798
1799 void cf_object_apply (object *op, object *author, int flags = 0)
1800
1801 void cf_object_apply_below (object *op)
1802
1803 void cf_object_remove (object *op)
1804
1805 void cf_object_free (object *op)
1806
1807 object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813 object *cf_object_clone (object *op, int clonetype = 0)
1814
1815 int cf_object_pay_item (object *op, object *buyer)
1816
1817 int cf_object_pay_amount (object *op, uint64 amount)
1818
1819 void pay_player (object *op, uint64 amount)
1820
1821 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1822
1823 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1824
1825 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1826
1827 void cf_object_learn_spell (object *op, object *sp)
1828
1829 void cf_object_forget_spell (object *op, object *sp)
1830
1831 object *cf_object_check_for_spell (object *op, char *spellname)
1832
1833 int cf_object_query_money (object *op)
1834 ALIAS: money = 0
1835
1836 int cf_object_query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0
1838
1839 void cf_object_activate_rune (object *op , object *victim)
1840
1841 int cf_object_check_trigger (object *op, object *cause)
1842
1843 int cf_object_out_of_map (object *op, int x, int y)
1844
1845 void cf_object_drop (object *op, object *author)
1846
1847 void cf_object_take (object *op, object *author)
1848
1849 void cf_object_say (object *op, char *msg)
1850
1851 void cf_object_speak (object *op, char *msg)
1852
1853 object *cf_object_insert_object (object *op, object *container)
1854
1855 const char *cf_object_get_msg (object *ob)
1856 ALIAS: msg = 0
1857
1858 object *cf_object_insert_in_ob (object *ob, object *where)
1859
1860 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1861
1862 void cf_object_update (object *op, int flags)
1863
1864 void cf_object_pickup (object *op, object *what)
1865
1866 object *cf_create_object_by_name (const char *name)
1867
1868 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1869
1870 void player_lvl_adj (object *who, object *skill = 0)
1871
1872 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1873
1874 int calc_skill_exp (object *who, object *op, object *skill);
1875
1876 void push_button (object *op);
1877
1878 void use_trigger (object *op);
1879
1880 void add_button_link (object *button, mapstruct *map, int connected);
1881
1882 void remove_button_link (object *op);
1883
1884 void
1885 cf_object_set_resistance (object *op, int rtype, int val)
1886 CODE:
1887 if (rtype >= 0 && rtype < NROFATTACKS)
1888 op->resist[rtype] = val;
1889
1890
1891 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1892
1893 void cf_fix_object (object *pl)
1894 ALIAS: fix = 0
1895
1896 object *cf_insert_ob_in_ob (object *ob, object *where)
1897
1898 # no clean way to get an object from an archetype - stupid idiotic
1899 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900
1901 object *new (const char *archetype = 0)
1902 PROTOTYPE: ;$
1903 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1905 OUTPUT:
1906 RETVAL
1907
1908 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1909 PROTOTYPE: $$$$$$
1910 CODE:
1911 {
1912 int unused_type;
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914 }
1915
1916 # syntatic sugar for easier use in event callbacks.
1917 const char *options (object *op)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL
1922
1923 player *contr (object *op)
1924 CODE:
1925 RETVAL = op->contr;
1926 OUTPUT: RETVAL
1927
1928 const char *get_ob_key_value (object *op, const char *key)
1929
1930 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1931
1932 object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0
1934 PREINIT:
1935 extern object *get_nearest_player (object *);
1936
1937 void rangevector (object *ob, object *other, int flags = 0)
1938 PROTOTYPE: $$;$
1939 PPCODE:
1940 {
1941 rv_vector rv;
1942 get_rangevector (ob, other, &rv, flags);
1943 EXTEND (SP, 5);
1944 PUSHs (newSVuv (rv.distance));
1945 PUSHs (newSViv (rv.distance_x));
1946 PUSHs (newSViv (rv.distance_y));
1947 PUSHs (newSViv (rv.direction));
1948 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1949 }
1950
1951 bool on_same_map_as (object *ob, object *other)
1952 CODE:
1953 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL
1955
1956 char *
1957 base_name (object *ob, int plural)
1958 CODE:
1959 RETVAL = cf_query_base_name (ob, plural);
1960 OUTPUT: RETVAL
1961
1962 living *
1963 stats (object *ob)
1964 CODE:
1965 RETVAL = &ob->stats;
1966 OUTPUT: RETVAL
1967
1968
1969 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1970
1971 player *player (object *op)
1972 CODE:
1973 RETVAL = op->contr;
1974 OUTPUT: RETVAL
1975
1976 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1977
1978 object *cf_player_send_inventory (object *op)
1979
1980 char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983 object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986 void cf_player_set_marked_item (object *op, object *ob)
1987
1988 partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991 void cf_player_set_party (object *op, partylist *party)
1992
1993 void kill_player (object *op)
1994
1995 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1996
1997 int invoke (player *pl, int event, ...)
1998 CODE:
1999 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2000 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2002 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2003 OUTPUT: RETVAL
2004
2005 SV *registry (player *pl)
2006 CODE:
2007 RETVAL = registry_of (pl);
2008 OUTPUT:
2009 RETVAL
2010
2011 player *cf_player_find (char *name)
2012 PROTOTYPE: $
2013
2014 void cf_player_move (player *pl, int dir)
2015
2016 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2017
2018 # nonstandard
2019 object *ob (player *pl)
2020 CODE:
2021 RETVAL = pl->ob;
2022 OUTPUT: RETVAL
2023
2024 player *first ()
2025 CODE:
2026 RETVAL = first_player;
2027 OUTPUT: RETVAL
2028
2029 player *next (player *pl)
2030 CODE:
2031 RETVAL = pl->next;
2032 OUTPUT: RETVAL
2033
2034 bool
2035 cell_visible (player *pl, int dx, int dy)
2036 CODE:
2037 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2038 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2039 OUTPUT:
2040 RETVAL
2041
2042 char *
2043 client (player *pl)
2044 CODE:
2045 RETVAL = pl->socket.client;
2046 OUTPUT:
2047 RETVAL
2048
2049 char *
2050 host (player *pl)
2051 CODE:
2052 RETVAL = pl->socket.host;
2053 OUTPUT:
2054 RETVAL
2055
2056 char *
2057 killer (player *pl, char *killer = 0)
2058 CODE:
2059 if (killer)
2060 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2061 RETVAL = pl->killer;
2062 OUTPUT:
2063 RETVAL
2064
2065 void
2066 buggy_mapscroll (player *pl, int value = 1)
2067 CODE:
2068 pl->socket.buggy_mapscroll = value;
2069
2070 void
2071 send (player *pl, SV *packet)
2072 CODE:
2073 {
2074 STRLEN len;
2075 char *buf = SvPVbyte (packet, len);
2076
2077 Write_String_To_Socket (&pl->socket, buf, len);
2078 }
2079
2080 int
2081 listening (player *pl, int new_value = -1)
2082 CODE:
2083 RETVAL = pl->listening;
2084 if (new_value >= 0)
2085 pl->listening = new_value;
2086 OUTPUT:
2087 RETVAL
2088
2089 void get_savebed (player *pl)
2090 ALIAS:
2091 savebed = 0
2092 PPCODE:
2093 EXTEND (SP, 3);
2094 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2095 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2096 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2097
2098 void set_savebed (player *pl, char *map_path, int x, int y)
2099 CODE:
2100 strcpy (pl->savebed_map, map_path);
2101 pl->bed_x = x;
2102 pl->bed_y = y;
2103
2104 void
2105 list ()
2106 PPCODE:
2107 {
2108 player *pl;
2109 for (pl = first_player; pl; pl = pl->next)
2110 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2111 }
2112
2113 bool
2114 peaceful (player *pl, bool new_setting = 0)
2115 PROTOTYPE: $;$
2116 CODE:
2117 RETVAL = pl->peaceful;
2118 if (items > 1)
2119 pl->peaceful = new_setting;
2120 OUTPUT:
2121 RETVAL
2122
2123 living *
2124 orig_stats (player *pl)
2125 CODE:
2126 RETVAL = &pl->orig_stats;
2127 OUTPUT: RETVAL
2128
2129 living *
2130 last_stats (player *pl)
2131 CODE:
2132 RETVAL = &pl->last_stats;
2133 OUTPUT: RETVAL
2134
2135
2136 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2137
2138 mapstruct *first ()
2139 PROTOTYPE:
2140 CODE:
2141 RETVAL = first_map;
2142 OUTPUT: RETVAL
2143
2144 mapstruct *next (mapstruct *map)
2145 PROTOTYPE:
2146 CODE:
2147 RETVAL = map->next;
2148 OUTPUT: RETVAL
2149
2150 int invoke (mapstruct *map, int event, ...)
2151 CODE:
2152 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2153 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2154 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2155 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2156 OUTPUT: RETVAL
2157
2158 SV *registry (mapstruct *map)
2159 CODE:
2160 RETVAL = registry_of (map);
2161 OUTPUT:
2162 RETVAL
2163
2164 SV *
2165 get_property (mapstruct *obj, int type, int idx)
2166 CODE:
2167 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2168 OUTPUT: RETVAL
2169
2170 SV *
2171 set_property (mapstruct *obj, int type, int idx, SV *newval)
2172 CODE:
2173 switch (type)
2174 {
2175 case CFAPI_INT:
2176 cf_map_set_int_property (obj, idx, SvIV (newval));
2177 break;
2178 default:
2179 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2180 }
2181
2182 mapstruct *new (int width, int height)
2183 PROTOTYPE:
2184 CODE:
2185 {
2186 RETVAL = get_empty_map (width, height);
2187 }
2188 OUTPUT:
2189 RETVAL
2190
2191 void delete_map (mapstruct *map)
2192
2193 void clean_tmp_map (mapstruct *map)
2194
2195 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2196
2197 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2198 CODE:
2199 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2200 OUTPUT:
2201 RETVAL
2202
2203 char *tile_path (mapstruct *map, unsigned int dir)
2204 CODE:
2205 if (dir >= 4)
2206 XSRETURN_UNDEF;
2207 RETVAL = map->tile_path [dir];
2208 OUTPUT:
2209 RETVAL
2210
2211 mapstruct *ready_map_name (char *name, int flags = 0)
2212 PROTOTYPE: $;$
2213 ALIAS:
2214 find = 0
2215 get_map = 1
2216
2217 mapstruct *has_been_loaded (char *name)
2218 PROTOTYPE: $
2219
2220 # whoever "designed" the plug-in api should have wasted
2221 # his/her time with staying away from the project - would have
2222 # saved others a lot of time, without doubt.
2223 void set_path (mapstruct *where, char *path)
2224 CODE:
2225 strcpy (where->path, path);
2226
2227 int in_memory (mapstruct *map)
2228 CODE:
2229 RETVAL = map->in_memory;
2230 OUTPUT:
2231 RETVAL
2232
2233 bool unique (mapstruct *map)
2234 CODE:
2235 RETVAL = map->unique;
2236 OUTPUT:
2237 RETVAL
2238
2239 void set_unique (mapstruct *map, bool unique)
2240 CODE:
2241 map->unique = unique;
2242
2243 void
2244 trigger (mapstruct *map, long connection, bool state = true)
2245 CODE:
2246 activate_connection (map, connection, state);
2247
2248 void
2249 get_connection (mapstruct *map, long connection)
2250 PPCODE:
2251 oblinkpt *obp = get_connection_links (map, connection);
2252 if (obp)
2253 for (objectlink *ol = obp->link; ol; ol = ol->next)
2254 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2255
2256 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2257
2258 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2259
2260 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2261 C_ARGS: str, map, nx, ny
2262
2263 void
2264 cf_map_normalise (mapstruct *map, int x, int y)
2265 PPCODE:
2266 {
2267 mapstruct *nmap = 0;
2268 I16 nx = 0, ny = 0;
2269 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2270
2271 EXTEND (SP, 4);
2272 PUSHs (sv_2mortal (newSViv (flags)));
2273
2274 if (GIMME_V == G_ARRAY)
2275 {
2276 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2277 PUSHs (sv_2mortal (newSViv (nx)));
2278 PUSHs (sv_2mortal (newSViv (ny)));
2279 }
2280 }
2281
2282 void
2283 at (mapstruct *map, unsigned int x, unsigned int y)
2284 PROTOTYPE: $$$
2285 PPCODE:
2286 {
2287 object *o;
2288 mapstruct *nmap = 0;
2289 I16 nx, ny;
2290
2291 get_map_flags (map, &nmap, x, y, &nx, &ny);
2292
2293 if (nmap)
2294 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2295 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2296 }
2297
2298 SV *
2299 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$
2301 ALIAS:
2302 top_at = 1
2303 flags_at = 2
2304 light_at = 3
2305 move_block_at = 4
2306 move_slow_at = 5
2307 move_on_at = 6
2308 move_off_at = 7
2309 INIT:
2310 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2311 CODE:
2312 switch (ix)
2313 {
2314 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2315 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2316 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2317 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2318 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2319 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2320 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2321 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2322 }
2323 OUTPUT:
2324 RETVAL
2325
2326
2327 MODULE = cf PACKAGE = cf::arch
2328
2329 archetype *first()
2330 PROTOTYPE:
2331 CODE:
2332 RETVAL = first_archetype;
2333 OUTPUT: RETVAL
2334
2335 archetype *next (archetype *arch)
2336 CODE:
2337 RETVAL = arch->next;
2338 OUTPUT: RETVAL
2339
2340 archetype *head (archetype *arch)
2341 CODE:
2342 RETVAL = arch->head;
2343 OUTPUT: RETVAL
2344
2345 archetype *more (archetype *arch)
2346 CODE:
2347 RETVAL = arch->more;
2348 OUTPUT: RETVAL
2349
2350 const char *name (archetype *arch)
2351 CODE:
2352 RETVAL = arch->name;
2353 OUTPUT: RETVAL
2354
2355 object *clone (archetype *arch)
2356 CODE:
2357 RETVAL = &arch->clone;
2358 OUTPUT: RETVAL
2359
2360 MODULE = cf PACKAGE = cf::party
2361
2362 partylist *first ()
2363 PROTOTYPE:
2364 CODE:
2365 RETVAL = get_firstparty ();
2366 OUTPUT: RETVAL
2367
2368 partylist *next (partylist *party)
2369 CODE:
2370 RETVAL = party->next;
2371 OUTPUT: RETVAL
2372
2373 const char *name (partylist *party)
2374 CODE:
2375 RETVAL = party->partyname;
2376 OUTPUT: RETVAL
2377
2378 const char *password (partylist *party)
2379 CODE:
2380 RETVAL = party->passwd;
2381 OUTPUT: RETVAL
2382
2383 MODULE = cf PACKAGE = cf::region
2384
2385 region *first ()
2386 PROTOTYPE:
2387 CODE:
2388 RETVAL = first_region;
2389 OUTPUT: RETVAL
2390
2391 region *next (region *reg)
2392 CODE:
2393 RETVAL = reg->next;
2394 OUTPUT: RETVAL
2395
2396 const char *name (region *reg)
2397 CODE:
2398 RETVAL = reg->name;
2399 OUTPUT: RETVAL
2400
2401 region *parent (region *reg)
2402 CODE:
2403 RETVAL = reg->parent;
2404 OUTPUT: RETVAL
2405
2406 const char *longname (region *reg)
2407 CODE:
2408 RETVAL = reg->longname;
2409 OUTPUT: RETVAL
2410
2411 const char *msg (region *reg)
2412 CODE:
2413 RETVAL = reg->msg;
2414 OUTPUT: RETVAL
2415
2416 MODULE = cf PACKAGE = cf::living
2417
2418 val64
2419 exp (living *liv, val64 new_val = 0)
2420 PROTOTYPE: $;$
2421 ALIAS:
2422 Str = 1
2423 Dex = 2
2424 Con = 3
2425 Wis = 4
2426 Cha = 5
2427 Int = 6
2428 Pow = 7
2429 wc = 8
2430 ac = 9
2431 hp = 10
2432 maxhp = 11
2433 sp = 12
2434 maxsp = 13
2435 grace = 14
2436 maxgrace = 15
2437 food = 16
2438 dam = 17
2439 luck = 18
2440 CODE:
2441 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2442 switch (ix)
2443 {
2444 LIVING_ACC (exp , 0);
2445 LIVING_ACC (Str , 1);
2446 LIVING_ACC (Dex , 2);
2447 LIVING_ACC (Con , 3);
2448 LIVING_ACC (Wis , 4);
2449 LIVING_ACC (Cha , 5);
2450 LIVING_ACC (Int , 6);
2451 LIVING_ACC (Pow , 7);
2452 LIVING_ACC (wc , 8);
2453 LIVING_ACC (ac , 9);
2454 LIVING_ACC (hp , 10);
2455 LIVING_ACC (maxhp , 11);
2456 LIVING_ACC (sp , 12);
2457 LIVING_ACC (maxsp , 13);
2458 LIVING_ACC (grace , 14);
2459 LIVING_ACC (maxgrace, 15);
2460 LIVING_ACC (food , 16);
2461 LIVING_ACC (dam , 17);
2462 LIVING_ACC (luck , 18);
2463 }
2464 # undef LIVING_ACC
2465 OUTPUT:
2466 RETVAL
2467