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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.126
Committed: Thu Jan 4 16:19:32 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.125: +11 -2 lines
Log Message:
- word of recall activated the player indirectly
- implement maptile->xy_find and xy_load
- separate find and load, even on C level
- generate map_leave/enter and map_change events even for tiled map changes
  (experimental)
- implement mainloop freezeing by start/stop, not skipping ticks
- no map updates when player !active

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 #if 0
105 attachable *attachable::rc_first;
106
107 attachable::attachable ()
108 {
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112 }
113 #endif
114
115 attachable::~attachable ()
116 {
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118 #if 0
119 assert (!rc_next);
120 assert (!refcnt);
121 #endif
122 }
123
124 // check wether the object really is dead
125 void
126 attachable::do_check ()
127 {
128 if (refcnt > 0)
129 return;
130
131 // try to unborrow the refcnt from perl
132 if (flags & F_BORROWED)
133 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self);
138 }
139
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144 }
145
146 void
147 attachable::do_destroy ()
148 {
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this);
153 }
154
155 void
156 attachable::destroy ()
157 {
158 if (destroyed ())
159 return;
160
161 flags |= F_DESTROYED;
162 do_destroy ();
163 }
164
165 void attachable::check_mortals ()
166 {
167 for (int i = 0; i < mortals.size (); )
168 {
169 attachable *obj = mortals [i];
170
171 obj->refcnt_chk (); // unborrow from perl, if necessary
172
173 if (obj->refcnt || obj->self)
174 {
175 #if 0
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
178 #endif
179
180 ++i; // further delay freeing
181 }//D
182 else
183 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i);
186 delete obj;
187 }
188 }
189 }
190
191 attachable &
192 attachable::operator =(const attachable &src)
193 {
194 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196
197 attach = src.attach;
198 return *this;
199 }
200
201 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202
203 static SV *
204 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205 {
206 SV *sv;
207
208 if (!ptr)
209 return &PL_sv_undef;
210
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash);
213 }
214
215 static int
216 attachable_free (pTHX_ SV *sv, MAGIC *mg)
217 {
218 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
220 at->self = 0;
221 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk ();
223 return 0;
224 }
225
226 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
227
228 static SV *
229 newSVattachable (attachable *obj, HV *stash)
230 {
231 if (!obj)
232 return &PL_sv_undef;
233
234 if (!obj->self)
235 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238
239 // borrow the refcnt from the object
240 obj->flags |= attachable::F_BORROWED;
241 obj->refcnt_dec ();
242 }
243
244 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 }
246
247 static void
248 clearSVptr (SV *sv)
249 {
250 if (SvROK (sv))
251 sv = SvRV (sv);
252
253 hv_clear ((HV *)sv);
254 sv_unmagic (sv, PERL_MAGIC_ext);
255 }
256
257 static long
258 SvPTR (SV *sv, const char *klass)
259 {
260 if (!sv_derived_from (sv, klass))
261 croak ("object of type %s expected", klass);
262
263 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
264
265 if (!mg)
266 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
267
268 return (long)mg->mg_ptr;
269 }
270
271 static long
272 SvPTR_ornull (SV *sv, const char *klass)
273 {
274 if (SvOK (sv))
275 return SvPTR (sv, klass);
276 else
277 return 0;
278 }
279
280 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
281 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
282 inline SV *to_sv (bool v) { return newSViv (v); }
283 inline SV *to_sv ( signed char v) { return newSViv (v); }
284 inline SV *to_sv (unsigned char v) { return newSViv (v); }
285 inline SV *to_sv ( signed short v) { return newSViv (v); }
286 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
287 inline SV *to_sv ( signed int v) { return newSViv (v); }
288 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
289 inline SV *to_sv ( signed long v) { return newSViv (v); }
290 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
291 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
292 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
293 inline SV *to_sv (float v) { return newSVnv (v); }
294 inline SV *to_sv (double v) { return newSVnv (v); }
295 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
300 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303
304 inline SV *to_sv (object & v) { return to_sv (&v); }
305 inline SV *to_sv (living & v) { return to_sv (&v); }
306
307 //TODO:
308 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
310
311 inline SV *to_sv (UUID v)
312 {
313 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0);
316 }
317
318 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
338 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341
342 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
343 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
344
345 template<class T>
346 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347
348 template<int N>
349 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350
351 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356
357 inline void sv_to (SV *sv, UUID &v)
358 {
359 unsigned int version;
360
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv));
363 }
364
365 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
366
367 static SV *
368 newSVdt_va (va_list &ap, data_type type)
369 {
370 SV *sv;
371
372 switch (type)
373 {
374 case DT_INT:
375 sv = newSViv (va_arg (ap, int));
376 break;
377
378 case DT_INT64:
379 sv = newSVval64 ((val64)va_arg (ap, sint64));
380 break;
381
382 case DT_DOUBLE:
383 sv = newSVnv (va_arg (ap, double));
384 break;
385
386 case DT_STRING:
387 {
388 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
390 }
391 break;
392
393 case DT_DATA:
394 {
395 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef;
398 }
399 break;
400
401 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *));
403 break;
404
405 case DT_MAP:
406 // va_arg (object *) when void * is passed is an XSI extension
407 sv = to_sv (va_arg (ap, maptile *));
408 break;
409
410 case DT_CLIENT:
411 sv = to_sv (va_arg (ap, client *));
412 break;
413
414 case DT_PLAYER:
415 sv = to_sv (va_arg (ap, player *));
416 break;
417
418 case DT_ARCH:
419 sv = to_sv (va_arg (ap, archetype *));
420 break;
421
422 case DT_PARTY:
423 sv = to_sv (va_arg (ap, partylist *));
424 break;
425
426 case DT_REGION:
427 sv = to_sv (va_arg (ap, region *));
428 break;
429
430 default:
431 assert (("unhandled type in newSVdt_va", 0));
432 }
433
434 return sv;
435 }
436
437 static SV *
438 newSVdt (data_type type, ...)
439 {
440 va_list ap;
441
442 va_start (ap, type);
443 SV *sv = newSVdt_va (ap, type);
444 va_end (ap);
445
446 return sv;
447 }
448
449 static SV *
450 newSVcfapi (int type, ...)
451 {
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477 }
478
479 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480
481 SV *
482 registry (attachable *ext)
483 {
484 if (!ext->cb)
485 ext->cb = newAV ();
486
487 return newRV_inc ((SV *)ext->cb);
488 }
489
490 #if 0
491 void attachable::clear ()
492 {
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512 }
513 #endif
514
515 void attachable::optimise ()
516 {
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525 }
526
527 /////////////////////////////////////////////////////////////////////////////
528
529 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530 {
531 return 0;
532 }
533
534 static CommArray_s rtn_cmd;
535
536 static int
537 runPluginCommand (object *obj, char *params)
538 {
539 return -1;
540 }
541
542 extern "C" void *cfperl_getPluginProperty (int *type, ...)
543 {
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567 }
568
569 extern "C" int cfperl_postInitPlugin ()
570 {
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577 }
578
579 extern "C" int cfperl_closePlugin ()
580 {
581 return 0;
582 }
583
584 void
585 cfperl_init ()
586 {
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 perl = perl_alloc ();
589 perl_construct (perl);
590
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592
593 char *argv[] = {
594 "",
595 "-e"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 };
601
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
603 {
604 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE);
606 }
607 }
608
609 void cfperl_main ()
610 {
611 dSP;
612
613 PUSHMARK (SP);
614 PUTBACK;
615 call_pv ("cf::main", G_DISCARD | G_VOID);
616 }
617
618 void
619 attachable::instantiate ()
620 {
621 if (attach)
622 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
624 attach = 0;
625 }
626 }
627
628 void
629 attachable::reattach ()
630 {
631 optimise ();
632 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
634 }
635
636 static event_klass klass_of[NUM_EVENT_TYPES] = {
637 # define def(type,name) KLASS_ ## type,
638 # include "eventinc.h"
639 # undef def
640 };
641
642 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643
644 static void
645 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646 {
647 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry))
649 {
650 SV *cbs_ = AvARRAY (registry)[event];
651
652 // element must be list of callback entries
653 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
654 {
655 AV *cbs = (AV *)SvRV (cbs_);
656
657 // no callback entries, no callbacks to call
658 if (AvFILLp (cbs) >= 0)
659 {
660 if (!callbacks)
661 {
662 callbacks = newAV ();
663 av_extend (callbacks, 16);
664 }
665
666 // never use SvREFCNT_inc to copy values, but its ok here :)
667 for (int i = 0; i <= AvFILLp (cbs); ++i)
668 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
669 }
670 }
671 }
672 }
673
674 void
675 attachable::gather_callbacks (AV *&callbacks, event_type event) const
676 {
677 ::gather_callbacks (callbacks, cb_attachable, event);
678
679 if (cb)
680 ::gather_callbacks (callbacks, cb, event);
681 }
682
683 void
684 global::gather_callbacks (AV *&callbacks, event_type event) const
685 {
686 ::gather_callbacks (callbacks, cb_object, event);
687 }
688
689 void
690 object::gather_callbacks (AV *&callbacks, event_type event) const
691 {
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
693 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
695
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 }
699
700 if (type <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[type];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 attachable::gather_callbacks (callbacks, event);
709 ::gather_callbacks (callbacks, cb_object, event);
710 }
711
712 void
713 archetype::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 attachable::gather_callbacks (callbacks, event);
716 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
717 }
718
719 void
720 client::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 attachable::gather_callbacks (callbacks, event);
723 ::gather_callbacks (callbacks, cb_client, event);
724 }
725
726 void
727 player::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_player, event);
731 }
732
733 void
734 maptile::gather_callbacks (AV *&callbacks, event_type event) const
735 {
736 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event);
738 }
739
740 bool
741 attachable::invoke (event_type event, ...)
742 {
743 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747
748 // callback call ordering should be:
749 // 1. per-object callback
750 // 2. per-class object
751 // 3. per-type callback
752 // 4. global callbacks
753
754 AV *callbacks = 0;
755 gather_callbacks (callbacks, event);
756
757 // short-circuit processing if no callbacks found/defined
758 if (!callbacks)
759 return 0;
760
761 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764
765 //TODO: unhack
766 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
767 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
768 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
769 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
770 else if (global *gl = is_a<global>(this)) /*nop*/;
771 else
772 abort (); //TODO
773
774 for (;;)
775 {
776 dt = (data_type) va_arg (ap, int);
777
778 if (dt == DT_END)
779 break;
780 else if (dt == DT_AV)
781 {
782 AV *av = va_arg (ap, AV *);
783
784 for (int i = 0; i <= av_len (av); ++i)
785 XPUSHs (*av_fetch (av, i, 1));
786 }
787 else
788 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
789 }
790
791 va_end (ap);
792
793 CALL_CALL ("cf::do_invoke", G_SCALAR);
794 count = count > 0 ? POPi : 0;
795
796 CALL_END;
797
798 return count;
799 }
800
801 SV *
802 cfperl_result (int idx)
803 {
804 AV *av = get_av ("cfperl::invoke_results", 0);
805 if (!av)
806 return &PL_sv_undef;
807
808 SV **sv = av_fetch (av, idx, 0);
809 if (!sv)
810 return &PL_sv_undef;
811
812 return *sv;
813 }
814
815 int
816 cfperl_result_INT (int idx)
817 {
818 return SvIV (cfperl_result (idx));
819 }
820
821 double
822 cfperl_result_DOUBLE (int idx)
823 {
824 return SvNV (cfperl_result (idx));
825 }
826
827 /////////////////////////////////////////////////////////////////////////////
828
829 void
830 maptile::emergency_save ()
831 {
832 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID);
834 CALL_END;
835 }
836
837 maptile *
838 maptile::find_sync (const char *path, maptile *origin)
839 {
840 CALL_BEGIN (2);
841 CALL_ARG (path);
842 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844
845 maptile *retval;
846
847 if (count)
848 sv_to (POPs, retval);
849 else
850 retval = 0;
851
852 CALL_END;
853
854 return retval;
855 }
856
857 void
858 maptile::do_load_sync ()
859 {
860 CALL_BEGIN (1);
861 CALL_ARG (this);
862 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
863 CALL_END;
864 }
865
866 void
867 maptile::change_all_map_light (int change)
868 {
869 CALL_BEGIN (1);
870 CALL_ARG (change);
871 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
872 CALL_END;
873 }
874
875 void
876 object::enter_exit (object *exit)
877 {
878 if (type != PLAYER)
879 return;
880
881 CALL_BEGIN (2);
882 CALL_ARG (this);
883 CALL_ARG (exit);
884 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
885 CALL_END;
886 }
887
888 /////////////////////////////////////////////////////////////////////////////
889
890 struct EventAPI *watcher_base::GEventAPI;
891 struct CoroAPI *coroapi::GCoroAPI;
892
893 int coroapi::cede_counter;
894
895 static void iw_dispatch (pe_event *ev)
896 {
897 iw *w = (iw *)ev->ext_data;
898 w->call (*w);
899 }
900
901 void
902 iw::alloc ()
903 {
904 pe = GEventAPI->new_idle (0, 0);
905
906 pe->base.callback = (void *)iw_dispatch;
907 pe->base.ext_data = (void *)this;
908 }
909
910 static void iow_dispatch (pe_event *ev)
911 {
912 iow *w = (iow *)ev->ext_data;
913 w->call (*w, ((pe_ioevent *)ev)->got);
914 }
915
916 void
917 iow::alloc ()
918 {
919 pe = GEventAPI->new_io (0, 0);
920
921 pe->base.callback = (void *)iow_dispatch;
922 pe->base.ext_data = (void *)this;
923
924 pe->fd = -1;
925 pe->poll = 0;
926 }
927
928 void
929 iow::fd (int fd)
930 {
931 pe->fd = fd;
932 }
933
934 int
935 iow::poll ()
936 {
937 return pe->poll;
938 }
939
940 void
941 iow::poll (int events)
942 {
943 if (pe->poll != events)
944 {
945 if (pe->poll) stop ();
946 pe->poll = events;
947 if (pe->poll) start ();
948 }
949 }
950
951 void
952 _connect_to_perl ()
953 {
954 stash_cf = gv_stashpv ("cf" , 1);
955
956 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
957 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
958 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
959 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
960 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965
966 sv_runtime = get_sv ("cf::RUNTIME", 1);
967 sv_upgrade (sv_runtime, SVt_NV);
968
969 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1);
973 cb_client = get_av ("cf::CB_CLIENT", 1);
974 cb_type = get_av ("cf::CB_TYPE" , 1);
975 cb_map = get_av ("cf::CB_MAP" , 1);
976 }
977
978 MODULE = cf PACKAGE = cf PREFIX = cf_
979
980 BOOT:
981 {
982 _connect_to_perl ();
983
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
988
989 static const struct {
990 const char *name;
991 IV iv;
992 } *civ, const_iv[] = {
993 # define const_iv(name) { # name, (IV)name },
994 const_iv (llevError)
995 const_iv (llevInfo)
996 const_iv (llevDebug)
997 const_iv (llevMonster)
998
999 const_iv (MAX_TIME)
1000 const_iv (PLAYER)
1001 const_iv (TRANSPORT)
1002 const_iv (ROD)
1003 const_iv (TREASURE)
1004 const_iv (POTION)
1005 const_iv (FOOD)
1006 const_iv (POISON)
1007 const_iv (BOOK)
1008 const_iv (CLOCK)
1009 const_iv (ARROW)
1010 const_iv (BOW)
1011 const_iv (WEAPON)
1012 const_iv (ARMOUR)
1013 const_iv (PEDESTAL)
1014 const_iv (ALTAR)
1015 const_iv (LOCKED_DOOR)
1016 const_iv (SPECIAL_KEY)
1017 const_iv (MAP)
1018 const_iv (DOOR)
1019 const_iv (KEY)
1020 const_iv (TIMED_GATE)
1021 const_iv (TRIGGER)
1022 const_iv (GRIMREAPER)
1023 const_iv (MAGIC_EAR)
1024 const_iv (TRIGGER_BUTTON)
1025 const_iv (TRIGGER_ALTAR)
1026 const_iv (TRIGGER_PEDESTAL)
1027 const_iv (SHIELD)
1028 const_iv (HELMET)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR)
1057 const_iv (EXIT)
1058 const_iv (ENCOUNTER)
1059 const_iv (SHOP_FLOOR)
1060 const_iv (SHOP_MAT)
1061 const_iv (RING)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112
1113 const_iv (NUM_SUBTYPES)
1114
1115 const_iv (ST_BD_BUILD)
1116 const_iv (ST_BD_REMOVE)
1117
1118 const_iv (ST_MAT_FLOOR)
1119 const_iv (ST_MAT_WALL)
1120 const_iv (ST_MAT_ITEM)
1121
1122 const_iv (AT_PHYSICAL)
1123 const_iv (AT_MAGIC)
1124 const_iv (AT_FIRE)
1125 const_iv (AT_ELECTRICITY)
1126 const_iv (AT_COLD)
1127 const_iv (AT_CONFUSION)
1128 const_iv (AT_ACID)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148
1149 const_iv (WEAP_HIT)
1150 const_iv (WEAP_SLASH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD)
1158
1159 const_iv (FLAG_ALIVE)
1160 const_iv (FLAG_WIZ)
1161 const_iv (FLAG_REMOVED)
1162 const_iv (FLAG_FREED)
1163 const_iv (FLAG_WAS_WIZ)
1164 const_iv (FLAG_APPLIED)
1165 const_iv (FLAG_UNPAID)
1166 const_iv (FLAG_USE_SHIELD)
1167 const_iv (FLAG_NO_PICK)
1168 const_iv (FLAG_ANIMATE)
1169 const_iv (FLAG_MONSTER)
1170 const_iv (FLAG_FRIENDLY)
1171 const_iv (FLAG_GENERATOR)
1172 const_iv (FLAG_IS_THROWN)
1173 const_iv (FLAG_AUTO_APPLY)
1174 const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_SEE_INVISIBLE)
1176 const_iv (FLAG_CAN_ROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR)
1178 const_iv (FLAG_IS_TURNABLE)
1179 const_iv (FLAG_IS_USED_UP)
1180 const_iv (FLAG_IDENTIFIED)
1181 const_iv (FLAG_REFLECTING)
1182 const_iv (FLAG_CHANGING)
1183 const_iv (FLAG_SPLITTING)
1184 const_iv (FLAG_HITBACK)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258
1259 const_iv (NDI_BLACK)
1260 const_iv (NDI_WHITE)
1261 const_iv (NDI_NAVY)
1262 const_iv (NDI_RED)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL)
1276
1277 const_iv (UPD_LOCATION)
1278 const_iv (UPD_FLAGS)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE)
1281 const_iv (UPD_NAME)
1282 const_iv (UPD_ANIM)
1283 const_iv (UPD_ANIMSPEED)
1284 const_iv (UPD_NROF)
1285
1286 const_iv (UPD_SP_MANA)
1287 const_iv (UPD_SP_GRACE)
1288 const_iv (UPD_SP_DAMAGE)
1289
1290 const_iv (F_APPLIED)
1291 const_iv (F_LOCATION)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC)
1294 const_iv (F_CURSED)
1295 const_iv (F_DAMNED)
1296 const_iv (F_OPEN)
1297 const_iv (F_NOPICK)
1298 const_iv (F_LOCKED)
1299
1300 const_iv (F_BUY)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303
1304 const_iv (P_BLOCKSVIEW)
1305 const_iv (P_PLAYER)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312
1313 const_iv (UP_OBJ_INSERT)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317
1318 const_iv (INS_NO_MERGE)
1319 const_iv (INS_ABOVE_FLOOR_ONLY)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324
1325 const_iv (WILL_APPLY_HANDLE)
1326 const_iv (WILL_APPLY_TREASURE)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330
1331 const_iv (SAVE_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333
1334 const_iv (M_PAPER)
1335 const_iv (M_IRON)
1336 const_iv (M_GLASS)
1337 const_iv (M_LEATHER)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348
1349 const_iv (SK_EXP_ADD_SKILL)
1350 const_iv (SK_EXP_TOTAL)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354
1355 const_iv (SK_LOCKPICKING)
1356 const_iv (SK_HIDING)
1357 const_iv (SK_SMITHERY)
1358 const_iv (SK_BOWYER)
1359 const_iv (SK_JEWELER)
1360 const_iv (SK_ALCHEMY)
1361 const_iv (SK_STEALING)
1362 const_iv (SK_LITERACY)
1363 const_iv (SK_BARGAINING)
1364 const_iv (SK_JUMPING)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL)
1396
1397 const_iv (SOUND_NEW_PLAYER)
1398 const_iv (SOUND_FIRE_ARROW)
1399 const_iv (SOUND_LEARN_SPELL)
1400 const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_WAND_POOF)
1402 const_iv (SOUND_OPEN_DOOR)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421
1422 const_iv (PREFER_LOW)
1423 const_iv (PREFER_HIGH)
1424
1425 const_iv (ATNR_PHYSICAL)
1426 const_iv (ATNR_MAGIC)
1427 const_iv (ATNR_FIRE)
1428 const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_COLD)
1430 const_iv (ATNR_CONFUSION)
1431 const_iv (ATNR_ACID)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451
1452 const_iv (MAP_FLUSH)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE)
1456 const_iv (MAP_OVERLAY)
1457
1458 const_iv (MAP_IN_MEMORY)
1459 const_iv (MAP_SWAPPED)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462
1463 const_iv (KLASS_ATTACHABLE)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469
1470 const_iv (CS_QUERY_YESNO)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473
1474 const_iv (ST_DEAD)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478
1479 const_iv (ST_CHANGE_CLASS)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486
1487 // random map generator
1488 const_iv (LAYOUT_NONE)
1489 const_iv (LAYOUT_ONION)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495
1496 const_iv (RMOPT_RANDOM)
1497 const_iv (RMOPT_CENTERED)
1498 const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505
1506 const_iv (SYMMETRY_RANDOM)
1507 const_iv (SYMMETRY_NONE)
1508 const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_Y)
1510 const_iv (SYMMETRY_XY)
1511 };
1512
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515
1516 static const struct {
1517 const char *name;
1518 int skip;
1519 IV klass;
1520 IV iv;
1521 } *eiv, event_iv[] = {
1522 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1523 # include "eventinc.h"
1524 # undef def
1525 };
1526
1527 AV *av = get_av ("cf::EVENT", 1);
1528
1529 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1530 {
1531 AV *event = newAV ();
1532 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1533 av_push (event, newSViv (eiv->klass));
1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 }
1537 }
1538
1539 void _connect_to_perl ()
1540
1541 void _global_reattach ()
1542 CODE:
1543 {
1544 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1546 (*i)->reattach ();
1547
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach ();
1557 }
1558
1559 NV floor (NV x)
1560
1561 NV ceil (NV x)
1562
1563 void server_tick ()
1564 CODE:
1565 runtime = SvNVx (sv_runtime);
1566 server_tick ();
1567
1568 void
1569 LOG (int level, char *msg)
1570 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg
1572
1573 char *path_combine (char *base, char *path)
1574 PROTOTYPE: $$
1575
1576 char *path_combine_and_normalize (char *base, char *path)
1577 PROTOTYPE: $$
1578
1579 const char *
1580 get_maps_directory (char *path)
1581 PROTOTYPE: $
1582 ALIAS: maps_directory = 0
1583 CODE:
1584 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL
1586
1587 void
1588 sub_generation_inc ()
1589 CODE:
1590 PL_sub_generation++;
1591
1592 char *
1593 mapdir ()
1594 PROTOTYPE:
1595 ALIAS:
1596 mapdir = 0
1597 uniquedir = 1
1598 tmpdir = 2
1599 confdir = 3
1600 localdir = 4
1601 playerdir = 5
1602 datadir = 6
1603 CODE:
1604 switch (ix)
1605 {
1606 case 0: RETVAL = settings.mapdir ; break;
1607 case 1: RETVAL = settings.uniquedir; break;
1608 case 2: RETVAL = settings.tmpdir ; break;
1609 case 3: RETVAL = settings.confdir ; break;
1610 case 4: RETVAL = settings.localdir ; break;
1611 case 5: RETVAL = settings.playerdir; break;
1612 case 6: RETVAL = settings.datadir ; break;
1613 }
1614 OUTPUT: RETVAL
1615
1616 void abort ()
1617
1618 void emergency_save ()
1619
1620 void _exit (int status = 0)
1621
1622 #if _POSIX_MEMLOCK
1623
1624 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625
1626 int munlockall ()
1627
1628 #endif
1629
1630 int find_animation (char *text)
1631 PROTOTYPE: $
1632
1633 int random_roll (int min, int max, object *op, int goodbad);
1634
1635 const char *cost_string_from_value(uint64 cost, int approx = 0)
1636
1637 int
1638 exp_to_level (val64 exp)
1639 CODE:
1640 {
1641 int i = 0;
1642
1643 RETVAL = settings.max_level;
1644
1645 for (i = 1; i <= settings.max_level; i++)
1646 {
1647 if (levels[i] > exp)
1648 {
1649 RETVAL = i - 1;
1650 break;
1651 }
1652 }
1653 }
1654 OUTPUT: RETVAL
1655
1656 val64
1657 level_to_min_exp (int level)
1658 CODE:
1659 if (level > settings.max_level)
1660 RETVAL = levels[settings.max_level];
1661 else if (level < 1)
1662 RETVAL = 0;
1663 else
1664 RETVAL = levels[level];
1665 OUTPUT: RETVAL
1666
1667 SV *
1668 resistance_to_string (int atnr)
1669 CODE:
1670 if (atnr >= 0 && atnr < NROFATTACKS)
1671 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else
1673 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL
1675
1676 MODULE = cf PACKAGE = cf::attachable
1677
1678 int
1679 valid (SV *obj)
1680 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT:
1683 RETVAL
1684
1685 #bool
1686 #destroyed (attachable *at)
1687 #
1688 #void
1689 #destroy (attachable *at)
1690
1691 MODULE = cf PACKAGE = cf::global
1692
1693 int invoke (SV *klass, int event, ...)
1694 CODE:
1695 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1696 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1697 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL
1700
1701 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702
1703 INCLUDE: $PERL genacc object ../include/object.h |
1704
1705 int invoke (object *op, int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL
1712
1713 SV *registry (object *op)
1714
1715 void mortals ()
1716 PPCODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721 object *first ()
1722 CODE:
1723 RETVAL = object::first;
1724 OUTPUT: RETVAL
1725
1726 # missing properties
1727
1728 object *head (object *op)
1729 PROTOTYPE: $
1730 CODE:
1731 RETVAL = op->head ? op->head : op;
1732 OUTPUT: RETVAL
1733
1734 int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = !op->head;
1738 OUTPUT: RETVAL
1739
1740 void
1741 inv (object *obj)
1742 PROTOTYPE: $
1743 PPCODE:
1744 {
1745 object *o;
1746 for (o = obj->inv; o; o = o->below)
1747 XPUSHs (sv_2mortal (to_sv (o)));
1748 }
1749
1750 void
1751 set_animation (object *op, int idx)
1752 CODE:
1753 SET_ANIMATION (op, idx);
1754
1755 object *find_best_object_match (object *op, const char *match)
1756
1757 object *find_marked_object (object *op)
1758
1759 int need_identify (object *obj);
1760
1761 int apply_shop_mat (object *shop_mat, object *op);
1762
1763 int move (object *op, int dir, object *originator = op)
1764 CODE:
1765 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT:
1767 RETVAL
1768
1769 void apply (object *applier, object *applied, int flags = 0)
1770 CODE:
1771 manual_apply (applied, applier, flags);
1772
1773 void apply_below (object *op)
1774 CODE:
1775 player_apply_below (op);
1776
1777 object *cf_object_present_archname_inside (object *op, char *whatstr)
1778
1779 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780
1781 int cf_object_change_map (object *op, int x, int y, maptile *map)
1782
1783 #//TODO
1784 object *clone_ (object *op, int recursive = 0)
1785 CODE:
1786 if (recursive)
1787 RETVAL = object_create_clone (op);
1788 else
1789 {
1790 RETVAL = object::create ();
1791 op->copy_to (RETVAL);
1792 }
1793 OUTPUT: RETVAL
1794
1795 int pay_item (object *op, object *buyer)
1796 CODE:
1797 RETVAL = pay_for_item (op, buyer);
1798 OUTPUT: RETVAL
1799
1800 int pay_amount (object *op, uint64 amount)
1801 CODE:
1802 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL
1804
1805 void pay_player (object *op, uint64 amount)
1806
1807 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1808
1809 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1810
1811 void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE:
1813 do_learn_spell (op, sp, special_prayer);
1814
1815 void forget_spell (object *op, object *sp)
1816 CODE:
1817 do_forget_spell (op, query_name (sp));
1818
1819 object *check_for_spell (object *op, char *spellname)
1820 CODE:
1821 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL
1823
1824 int query_money (object *op)
1825 ALIAS: money = 0
1826
1827 val64 query_cost (object *op, object *who, int flags)
1828 ALIAS: cost = 0
1829
1830 void spring_trap (object *op, object *victim)
1831
1832 int check_trigger (object *op, object *cause)
1833
1834 void drop (object *who, object *op)
1835
1836 void pick_up (object *who, object *op)
1837
1838 object *cf_object_insert_object (object *op, object *container)
1839
1840 object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842 int cf_object_teleport (object *op, maptile *map, int x, int y)
1843
1844 void update_object (object *op, int action)
1845
1846 object *cf_create_object_by_name (const char *name)
1847
1848 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1849
1850 void player_lvl_adj (object *who, object *skill = 0)
1851
1852 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853
1854 int calc_skill_exp (object *who, object *op, object *skill);
1855
1856 void push_button (object *op);
1857
1858 void use_trigger (object *op);
1859
1860 void add_button_link (object *button, maptile *map, int connected);
1861
1862 void remove_button_link (object *op);
1863
1864
1865 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866
1867 object *cf_insert_ob_in_ob (object *ob, object *where)
1868
1869 # no clean way to get an object from an archetype - stupid idiotic
1870 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871
1872 object *new (const char *archetype = 0)
1873 PROTOTYPE: ;$
1874 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876 OUTPUT:
1877 RETVAL
1878
1879 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$
1881 CODE:
1882 {
1883 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885 }
1886
1887 # syntatic sugar for easier use in event callbacks.
1888 const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894 player *contr (object *op)
1895 CODE:
1896 RETVAL = op->contr;
1897 OUTPUT: RETVAL
1898
1899 const char *get_ob_key_value (object *op, const char *key)
1900
1901 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902
1903 object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0
1905 PREINIT:
1906 extern object *get_nearest_player (object *);
1907
1908 void rangevector (object *ob, object *other, int flags = 0)
1909 PROTOTYPE: $$;$
1910 PPCODE:
1911 {
1912 rv_vector rv;
1913 get_rangevector (ob, other, &rv, flags);
1914 EXTEND (SP, 5);
1915 PUSHs (newSVuv (rv.distance));
1916 PUSHs (newSViv (rv.distance_x));
1917 PUSHs (newSViv (rv.distance_y));
1918 PUSHs (newSViv (rv.direction));
1919 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1920 }
1921
1922 bool on_same_map_as (object *ob, object *other)
1923 CODE:
1924 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL
1926
1927 const char *
1928 base_name (object *op, int plural = op->nrof > 1)
1929 CODE:
1930 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL
1932
1933 object *decrease_ob_nr (object *op, unsigned long i)
1934
1935 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936
1937 player *player (object *op)
1938 CODE:
1939 RETVAL = op->contr;
1940 OUTPUT: RETVAL
1941
1942 void check_score (object *op)
1943
1944 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE:
1946 new_draw_info (flags, 0, op, txt);
1947
1948 object *cf_player_send_inventory (object *op)
1949
1950 char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953 object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956 void cf_player_set_marked_item (object *op, object *ob)
1957
1958 partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961 void cf_player_set_party (object *op, partylist *party)
1962
1963 void kill_player (object *op)
1964
1965 void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item
1967
1968 void clear_los (object *op)
1969
1970 int command_teleport (object *op, char *params)
1971
1972 int command_summon (object *op, char *params)
1973
1974 int command_arrest (object *op, char *params)
1975
1976 int command_kick (object *op, char *params)
1977
1978 int command_banish (object *op, char *params)
1979
1980
1981 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982
1983 INCLUDE: $PERL genacc player ../include/player.h |
1984
1985 int invoke (player *pl, int event, ...)
1986 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1990 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1991 OUTPUT: RETVAL
1992
1993 SV *registry (player *pl)
1994
1995 void
1996 save_stats (player *pl)
1997 CODE:
1998 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats;
2002
2003 player *cf_player_find (char *name)
2004 PROTOTYPE: $
2005
2006 void cf_player_move (player *pl, int dir)
2007
2008 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010 player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014
2015 bool
2016 cell_visible (player *pl, int dx, int dy)
2017 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2019 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2020 OUTPUT:
2021 RETVAL
2022
2023 void
2024 send (player *pl, SV *packet)
2025 CODE:
2026 {
2027 STRLEN len;
2028 char *buf = SvPVbyte (packet, len);
2029
2030 if (pl->ns)
2031 pl->ns->send_packet (buf, len);
2032 }
2033
2034 int
2035 listening (player *pl, int new_value = -1)
2036 CODE:
2037 RETVAL = pl->listening;
2038 if (new_value >= 0)
2039 pl->listening = new_value;
2040 OUTPUT:
2041 RETVAL
2042
2043 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 PROTOTYPE: $;$$$
2045 PPCODE:
2046 if (GIMME_V != G_VOID)
2047 {
2048 EXTEND (SP, 3);
2049 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2050 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2051 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2052 }
2053 if (map_path) sv_to (map_path, pl->savebed_map);
2054 if (x) sv_to (x, pl->bed_x);
2055 if (y) sv_to (y, pl->bed_y);
2056
2057 void
2058 list ()
2059 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next)
2061 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063 bool
2064 peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073 living *
2074 orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079 living *
2080 last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084
2085
2086 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087
2088 int invoke (maptile *map, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096 SV *registry (maptile *map)
2097
2098 INCLUDE: $PERL genacc maptile ../include/map.h |
2099
2100 void
2101 maptile::instantiate ()
2102
2103 maptile *new ()
2104 PROTOTYPE:
2105 CODE:
2106 RETVAL = new maptile;
2107 OUTPUT:
2108 RETVAL
2109
2110 void
2111 maptile::destroy ()
2112
2113 void
2114 maptile::players ()
2115 PPCODE:
2116 if (GIMME_V == G_SCALAR)
2117 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2118 else if (GIMME_V == G_ARRAY)
2119 {
2120 EXTEND (SP, THIS->players);
2121 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 }
2125
2126 void play_sound_map (maptile *map, int x, int y, int sound_num)
2127
2128 int out_of_map (maptile *map, int x, int y)
2129
2130 void
2131 trigger (maptile *map, long connection, bool state = true)
2132 CODE:
2133 activate_connection (map, connection, state);
2134
2135 void
2136 get_connection (maptile *map, long connection)
2137 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection);
2139 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2142
2143 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149
2150 void
2151 cf_map_normalise (maptile *map, int x, int y)
2152 PPCODE:
2153 {
2154 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2157
2158 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags)));
2160
2161 if (GIMME_V == G_ARRAY)
2162 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny)));
2166 }
2167 }
2168
2169 void
2170 at (maptile *map, unsigned int x, unsigned int y)
2171 PROTOTYPE: $$$
2172 PPCODE:
2173 {
2174 object *o;
2175 maptile *nmap = 0;
2176 I16 nx, ny;
2177
2178 get_map_flags (map, &nmap, x, y, &nx, &ny);
2179
2180 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2183 }
2184
2185 SV *
2186 bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$
2188 ALIAS:
2189 top_at = 1
2190 flags_at = 2
2191 light_at = 3
2192 move_block_at = 4
2193 move_slow_at = 5
2194 move_on_at = 6
2195 move_off_at = 7
2196 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE:
2199 switch (ix)
2200 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2209 }
2210 OUTPUT: RETVAL
2211
2212 void fix_walls (maptile *map, int x, int y)
2213
2214 void fix_walls_around (maptile *map, int x, int y)
2215
2216 const char *
2217 region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222 # worst xs function of my life
2223 maptile *
2224 _create_random_map (\
2225 char *path,\
2226 char *wallstyle,\
2227 char *wall_name,\
2228 char *floorstyle,\
2229 char *monsterstyle,\
2230 char *treasurestyle,\
2231 char *layoutstyle,\
2232 char *doorstyle,\
2233 char *decorstyle,\
2234 char *origin_map,\
2235 char *final_map,\
2236 char *exitstyle,\
2237 char *this_map,\
2238 char *exit_on_final_map,\
2239 int Xsize,\
2240 int Ysize,\
2241 int expand2x,\
2242 int layoutoptions1,\
2243 int layoutoptions2,\
2244 int layoutoptions3,\
2245 int symmetry,\
2246 int difficulty,\
2247 int difficulty_given,\
2248 float difficulty_increase,\
2249 int dungeon_level,\
2250 int dungeon_depth,\
2251 int decoroptions,\
2252 int orientation,\
2253 int origin_y,\
2254 int origin_x,\
2255 int random_seed,\
2256 val64 total_map_hp,\
2257 int map_layout_style,\
2258 int treasureoptions,\
2259 int symmetry_used,\
2260 region *region\
2261 )
2262 CODE:
2263 {
2264 random_map_params rmp;
2265
2266 assign (rmp.wallstyle , wallstyle);
2267 assign (rmp.wall_name , wall_name);
2268 assign (rmp.floorstyle , floorstyle);
2269 assign (rmp.monsterstyle , monsterstyle);
2270 assign (rmp.treasurestyle , treasurestyle);
2271 assign (rmp.layoutstyle , layoutstyle);
2272 assign (rmp.doorstyle , doorstyle);
2273 assign (rmp.decorstyle , decorstyle);
2274 assign (rmp.exitstyle , exitstyle);
2275 assign (rmp.exit_on_final_map, exit_on_final_map);
2276
2277 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map;
2279 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize;
2281 rmp.Ysize = Ysize;
2282 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry;
2287 rmp.difficulty = difficulty;
2288 rmp.difficulty_given = difficulty_given;
2289 rmp.difficulty_increase = difficulty_increase;
2290 rmp.dungeon_level = dungeon_level;
2291 rmp.dungeon_depth = dungeon_depth;
2292 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp;
2298 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region;
2302
2303 RETVAL = generate_random_map (path, &rmp);
2304 }
2305 OUTPUT:
2306 RETVAL
2307
2308 MODULE = cf PACKAGE = cf::arch
2309
2310 archetype *find (const char *name)
2311 CODE:
2312 RETVAL = archetype::find (name);
2313 OUTPUT:
2314 RETVAL
2315
2316 archetype *first()
2317 PROTOTYPE:
2318 CODE:
2319 RETVAL = first_archetype;
2320 OUTPUT: RETVAL
2321
2322 INCLUDE: $PERL genacc archetype ../include/object.h |
2323
2324 MODULE = cf PACKAGE = cf::party
2325
2326 partylist *first ()
2327 PROTOTYPE:
2328 CODE:
2329 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL
2331
2332 INCLUDE: $PERL genacc partylist ../include/player.h |
2333
2334 MODULE = cf PACKAGE = cf::region
2335
2336 region *first ()
2337 PROTOTYPE:
2338 CODE:
2339 RETVAL = first_region;
2340 OUTPUT: RETVAL
2341
2342 region *find (char *name)
2343 PROTOTYPE: $
2344 CODE:
2345 RETVAL = get_region_by_name (name);
2346 OUTPUT: RETVAL
2347
2348 INCLUDE: $PERL genacc region ../include/map.h |
2349
2350 MODULE = cf PACKAGE = cf::living
2351
2352 INCLUDE: $PERL genacc living ../include/living.h |
2353
2354 MODULE = cf PACKAGE = cf::settings
2355
2356 INCLUDE: $PERL genacc Settings ../include/global.h |
2357
2358 MODULE = cf PACKAGE = cf::client
2359
2360 INCLUDE: $PERL genacc client ../include/client.h |
2361
2362 int invoke (client *ns, int event, ...)
2363 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2366 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2367 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2368 OUTPUT: RETVAL
2369
2370 SV *registry (client *ns)
2371
2372 void
2373 list ()
2374 PPCODE:
2375 EXTEND (SP, clients.size ());
2376 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2377 PUSHs (sv_2mortal (to_sv (*i)));
2378
2379 void
2380 client::send_packet (SV *packet)
2381 CODE:
2382 {
2383 STRLEN len;
2384 char *buf = SvPVbyte (packet, len);
2385
2386 THIS->send_packet (buf, len);
2387 }
2388
2389 void
2390 client::destroy ()
2391