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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.164
Committed: Sun Feb 11 01:38:49 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.163: +9 -2 lines
Log Message:
- likely fix the memleak problem.
- leave some dbeuggig code in purposely.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 assert (!self);
108 assert (!cb);
109 }
110
111 int
112 attachable::refcnt_cnt () const
113 {
114 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
115 }
116
117 void
118 attachable::sever_self ()
119 {
120 if (HV *self = this->self)
121 {
122 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object.
125 SvREFCNT_inc (self);
126 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self);
129
130 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self);
132 flags |= 0x80; // severed //D
133 }
134 }
135
136 void
137 attachable::optimise ()
138 {
139 if (self
140 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self ();
144 }
145
146 // check wether the object really is dead
147 void
148 attachable::do_check ()
149 {
150 if (refcnt_cnt () > 0)
151 return;
152
153 destroy ();
154 }
155
156 void
157 attachable::do_destroy ()
158 {
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (cb)
162 {
163 SvREFCNT_dec (cb);
164 cb = 0;
165 }
166
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this);
172 }
173
174 void
175 attachable::destroy ()
176 {
177 if (destroyed ())
178 return;
179
180 flags |= F_DESTROYED;
181 do_destroy ();
182 }
183
184 void
185 attachable::check_mortals ()
186 {
187 static int i = 0;
188
189 for (;;)
190 {
191 if (i >= mortals.size ())
192 {
193 i = 0;
194
195 if (mortals.size () > 1000)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
197
198 break;
199 }
200
201 attachable *obj = mortals [i];
202
203 obj->refcnt_chk (); // unborrow from perl, if necessary
204
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 {
208 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
209 ++i; // further delay freeing
210
211 if (!(i & 0x3ff))
212 break;
213 }
214 else
215 {
216 mortals.erase (i);
217 delete obj;
218 }
219 }
220 }
221
222 attachable &
223 attachable::operator =(const attachable &src)
224 {
225 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227
228 attach = src.attach;
229 return *this;
230 }
231
232 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233
234 static SV *
235 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236 {
237 SV *sv;
238
239 if (!ptr)
240 return &PL_sv_undef;
241
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash);
244 }
245
246 static int
247 attachable_free (pTHX_ SV *sv, MAGIC *mg)
248 {
249 attachable *at = (attachable *)mg->mg_ptr;
250
251 //TODO: check if transaction behaviour is really required here
252 if (SV *self = (SV *)at->self)
253 {
254 at->self = 0;
255 SvREFCNT_dec (self);
256 }
257
258 // next line makes sense, but most objects still have refcnt 0 by default
259 //at->refcnt_chk ();
260 return 0;
261 }
262
263 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
264
265 static SV *
266 newSVattachable (attachable *obj, HV *stash)
267 {
268 if (!obj)
269 return &PL_sv_undef;
270
271 if (!obj->self)
272 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277
278 // now bless the object _once_
279 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 }
281 else
282 {
283 SV *sv = newRV_inc ((SV *)obj->self);
284
285 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
286 SvAMAGIC_on (sv);
287
288 return sv;
289 }
290 }
291
292 static void
293 clearSVptr (SV *sv)
294 {
295 if (SvROK (sv))
296 sv = SvRV (sv);
297
298 hv_clear ((HV *)sv);
299 sv_unmagic (sv, PERL_MAGIC_ext);
300 }
301
302 static long
303 SvPTR (SV *sv, const char *klass)
304 {
305 if (!sv_derived_from (sv, klass))
306 croak ("object of type %s expected", klass);
307
308 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
309
310 if (!mg)
311 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
312
313 return (long)mg->mg_ptr;
314 }
315
316 static long
317 SvPTR_ornull (SV *sv, const char *klass)
318 {
319 if (SvOK (sv))
320 return SvPTR (sv, klass);
321 else
322 return 0;
323 }
324
325 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
326 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
327 inline SV *to_sv (bool v) { return newSViv (v); }
328 inline SV *to_sv ( signed char v) { return newSViv (v); }
329 inline SV *to_sv (unsigned char v) { return newSViv (v); }
330 inline SV *to_sv ( signed short v) { return newSViv (v); }
331 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332 inline SV *to_sv ( signed int v) { return newSViv (v); }
333 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
334 inline SV *to_sv ( signed long v) { return newSViv (v); }
335 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
336 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
337 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
338 inline SV *to_sv (float v) { return newSVnv (v); }
339 inline SV *to_sv (double v) { return newSVnv (v); }
340 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
345 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348
349 inline SV *to_sv (object & v) { return to_sv (&v); }
350 inline SV *to_sv (living & v) { return to_sv (&v); }
351
352 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
353 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
354
355 inline SV *to_sv (UUID v)
356 {
357 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360 }
361
362 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
363 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
382 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
386
387 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
388 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
389
390 template<class T>
391 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392
393 template<int N>
394 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395
396 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401
402 inline void sv_to (SV *sv, UUID &v)
403 {
404 unsigned int version;
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408 }
409
410 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411
412 static SV *
413 newSVdt_va (va_list &ap, data_type type)
414 {
415 SV *sv;
416
417 switch (type)
418 {
419 case DT_INT:
420 sv = newSViv (va_arg (ap, int));
421 break;
422
423 case DT_INT64:
424 sv = newSVval64 ((val64)va_arg (ap, sint64));
425 break;
426
427 case DT_DOUBLE:
428 sv = newSVnv (va_arg (ap, double));
429 break;
430
431 case DT_STRING:
432 {
433 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
435 }
436 break;
437
438 case DT_DATA:
439 {
440 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef;
443 }
444 break;
445
446 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *));
448 break;
449
450 case DT_MAP:
451 // va_arg (object *) when void * is passed is an XSI extension
452 sv = to_sv (va_arg (ap, maptile *));
453 break;
454
455 case DT_CLIENT:
456 sv = to_sv (va_arg (ap, client *));
457 break;
458
459 case DT_PLAYER:
460 sv = to_sv (va_arg (ap, player *));
461 break;
462
463 case DT_ARCH:
464 sv = to_sv (va_arg (ap, archetype *));
465 break;
466
467 case DT_PARTY:
468 sv = to_sv (va_arg (ap, partylist *));
469 break;
470
471 case DT_REGION:
472 sv = to_sv (va_arg (ap, region *));
473 break;
474
475 default:
476 assert (("unhandled type in newSVdt_va", 0));
477 }
478
479 return sv;
480 }
481
482 static SV *
483 newSVdt (data_type type, ...)
484 {
485 va_list ap;
486
487 va_start (ap, type);
488 SV *sv = newSVdt_va (ap, type);
489 va_end (ap);
490
491 return sv;
492 }
493
494 static SV *
495 newSVcfapi (int type, ...)
496 {
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522 }
523
524 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525
526 SV *
527 registry (attachable *ext)
528 {
529 if (!ext->cb)
530 ext->cb = newAV ();
531
532 return newRV_inc ((SV *)ext->cb);
533 }
534
535 /////////////////////////////////////////////////////////////////////////////
536
537 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538 {
539 return 0;
540 }
541
542 static CommArray_s rtn_cmd;
543
544 static int
545 runPluginCommand (object *obj, char *params)
546 {
547 return -1;
548 }
549
550 extern "C" void *cfperl_getPluginProperty (int *type, ...)
551 {
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575 }
576
577 extern "C" int cfperl_postInitPlugin ()
578 {
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585 }
586
587 extern "C" int cfperl_closePlugin ()
588 {
589 return 0;
590 }
591
592 void
593 cfperl_init ()
594 {
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596 perl = perl_alloc ();
597 perl_construct (perl);
598
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600
601 char *argv[] = {
602 "",
603 "-e"
604 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();"
607 "require cf;"
608 };
609
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
611 {
612 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE);
614 }
615
616 {
617 dSP;
618
619 PUSHMARK (SP);
620 PUTBACK;
621 call_pv ("cf::init", G_DISCARD | G_VOID);
622 }
623 }
624
625 void cfperl_main ()
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID);
632 }
633
634 void
635 attachable::instantiate ()
636 {
637 if (attach)
638 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
640 attach = 0;
641 }
642 }
643
644 void
645 attachable::reattach ()
646 {
647 optimise ();
648 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
650 }
651
652 static event_klass klass_of[NUM_EVENT_TYPES] = {
653 # define def(type,name) KLASS_ ## type,
654 # include "eventinc.h"
655 # undef def
656 };
657
658 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659
660 static void
661 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662 {
663 // event must be in array
664 if (event >= 0 && event <= AvFILLp (registry))
665 {
666 SV *cbs_ = AvARRAY (registry)[event];
667
668 // element must be list of callback entries
669 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
670 {
671 AV *cbs = (AV *)SvRV (cbs_);
672
673 // no callback entries, no callbacks to call
674 if (AvFILLp (cbs) >= 0)
675 {
676 if (!callbacks)
677 {
678 callbacks = newAV ();
679 av_extend (callbacks, 16);
680 }
681
682 // never use SvREFCNT_inc to copy values, but its ok here :)
683 for (int i = 0; i <= AvFILLp (cbs); ++i)
684 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
685 }
686 }
687 }
688 }
689
690 void
691 attachable::gather_callbacks (AV *&callbacks, event_type event) const
692 {
693 ::gather_callbacks (callbacks, cb_attachable, event);
694
695 if (cb)
696 ::gather_callbacks (callbacks, cb, event);
697 }
698
699 void
700 global::gather_callbacks (AV *&callbacks, event_type event) const
701 {
702 ::gather_callbacks (callbacks, cb_object, event);
703 }
704
705 void
706 object::gather_callbacks (AV *&callbacks, event_type event) const
707 {
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 attachable::gather_callbacks (callbacks, event);
725 ::gather_callbacks (callbacks, cb_object, event);
726 }
727
728 void
729 archetype::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 attachable::gather_callbacks (callbacks, event);
732 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
733 }
734
735 void
736 client::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_client, event);
740 }
741
742 void
743 player::gather_callbacks (AV *&callbacks, event_type event) const
744 {
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_player, event);
747 }
748
749 void
750 maptile::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event);
754 }
755
756 bool
757 attachable::invoke (event_type event, ...)
758 {
759 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763
764 // callback call ordering should be:
765 // 1. per-object callback
766 // 2. per-class object
767 // 3. per-type callback
768 // 4. global callbacks
769
770 AV *callbacks = 0;
771 gather_callbacks (callbacks, event);
772
773 // short-circuit processing if no callbacks found/defined
774 if (!callbacks)
775 return 0;
776
777 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780
781 //TODO: unhack
782 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
783 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
784 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
785 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
786 else if (global *gl = is_a<global>(this)) /*nop*/;
787 else
788 abort (); //TODO
789
790 for (;;)
791 {
792 dt = (data_type) va_arg (ap, int);
793
794 if (dt == DT_END)
795 break;
796 else if (dt == DT_AV)
797 {
798 AV *av = va_arg (ap, AV *);
799
800 for (int i = 0; i <= av_len (av); ++i)
801 XPUSHs (*av_fetch (av, i, 1));
802 }
803 else
804 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
805 }
806
807 va_end (ap);
808
809 CALL_CALL ("cf::do_invoke", G_SCALAR);
810 count = count > 0 ? POPi : 0;
811
812 CALL_END;
813
814 return count;
815 }
816
817 SV *
818 cfperl_result (int idx)
819 {
820 AV *av = get_av ("cfperl::invoke_results", 0);
821 if (!av)
822 return &PL_sv_undef;
823
824 SV **sv = av_fetch (av, idx, 0);
825 if (!sv)
826 return &PL_sv_undef;
827
828 return *sv;
829 }
830
831 int
832 cfperl_result_INT (int idx)
833 {
834 return SvIV (cfperl_result (idx));
835 }
836
837 double
838 cfperl_result_DOUBLE (int idx)
839 {
840 return SvNV (cfperl_result (idx));
841 }
842
843 /////////////////////////////////////////////////////////////////////////////
844
845 void
846 cfperl_emergency_save ()
847 {
848 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END;
851 }
852
853 maptile *
854 maptile::find_sync (const char *path, maptile *origin)
855 {
856 CALL_BEGIN (2);
857 CALL_ARG (path);
858 CALL_ARG (origin);
859 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860
861 maptile *retval;
862
863 if (count)
864 sv_to (POPs, retval);
865 else
866 retval = 0;
867
868 CALL_END;
869
870 return retval;
871 }
872
873 maptile *
874 maptile::find_async (const char *path, maptile *origin)
875 {
876 CALL_BEGIN (2);
877 CALL_ARG (path);
878 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_async", G_SCALAR);
880
881 maptile *retval;
882
883 if (count)
884 sv_to (POPs, retval);
885 else
886 retval = 0;
887
888 CALL_END;
889
890 return retval;
891 }
892
893 void
894 maptile::do_load_sync ()
895 {
896 CALL_BEGIN (1);
897 CALL_ARG (this);
898 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
899 CALL_END;
900 }
901
902 void
903 maptile::change_all_map_light (int change)
904 {
905 CALL_BEGIN (1);
906 CALL_ARG (change);
907 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
908 CALL_END;
909 }
910
911 void
912 object::enter_exit (object *exit)
913 {
914 if (type != PLAYER)
915 return;
916
917 CALL_BEGIN (2);
918 CALL_ARG (this);
919 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END;
922 }
923
924 /////////////////////////////////////////////////////////////////////////////
925
926 struct EventAPI *watcher_base::GEventAPI;
927 struct CoroAPI *coroapi::GCoroAPI;
928
929 int coroapi::cede_counter;
930
931 static void iw_dispatch (pe_event *ev)
932 {
933 iw *w = (iw *)ev->ext_data;
934 w->call (*w);
935 }
936
937 void
938 iw::alloc ()
939 {
940 pe = GEventAPI->new_idle (0, 0);
941
942 WaREENTRANT_off (pe);
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945 }
946
947 static void iow_dispatch (pe_event *ev)
948 {
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951 }
952
953 void
954 iow::alloc ()
955 {
956 pe = GEventAPI->new_io (0, 0);
957
958 WaREENTRANT_off (pe);
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964 }
965
966 void
967 iow::fd (int fd)
968 {
969 pe->fd = fd;
970 }
971
972 int
973 iow::poll ()
974 {
975 return pe->poll;
976 }
977
978 void
979 iow::poll (int events)
980 {
981 if (pe->poll != events)
982 {
983 if (pe->poll) stop ();
984 pe->poll = events;
985 if (pe->poll) start ();
986 }
987 }
988
989 void
990 _connect_to_perl ()
991 {
992 stash_cf = gv_stashpv ("cf" , 1);
993
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
998 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003
1004 sv_runtime = get_sv ("cf::RUNTIME", 1);
1005 sv_upgrade (sv_runtime, SVt_NV);
1006
1007 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1);
1011 cb_client = get_av ("cf::CB_CLIENT", 1);
1012 cb_type = get_av ("cf::CB_TYPE" , 1);
1013 cb_map = get_av ("cf::CB_MAP" , 1);
1014 }
1015
1016 MODULE = cf PACKAGE = cf PREFIX = cf_
1017
1018 BOOT:
1019 {
1020 _connect_to_perl ();
1021
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1026
1027 static const struct {
1028 const char *name;
1029 IV iv;
1030 } *civ, const_iv[] = {
1031 # define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError)
1033 const_iv (llevInfo)
1034 const_iv (llevDebug)
1035 const_iv (llevMonster)
1036
1037 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK)
1047 const_iv (ARROW)
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR)
1095 const_iv (EXIT)
1096 const_iv (ENCOUNTER)
1097 const_iv (SHOP_FLOOR)
1098 const_iv (SHOP_MAT)
1099 const_iv (RING)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150
1151 const_iv (NUM_SUBTYPES)
1152
1153 const_iv (ST_BD_BUILD)
1154 const_iv (ST_BD_REMOVE)
1155
1156 const_iv (ST_MAT_FLOOR)
1157 const_iv (ST_MAT_WALL)
1158 const_iv (ST_MAT_ITEM)
1159
1160 const_iv (AT_PHYSICAL)
1161 const_iv (AT_MAGIC)
1162 const_iv (AT_FIRE)
1163 const_iv (AT_ELECTRICITY)
1164 const_iv (AT_COLD)
1165 const_iv (AT_CONFUSION)
1166 const_iv (AT_ACID)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186
1187 const_iv (WEAP_HIT)
1188 const_iv (WEAP_SLASH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD)
1196
1197 const_iv (FLAG_ALIVE)
1198 const_iv (FLAG_WIZ)
1199 const_iv (FLAG_REMOVED)
1200 const_iv (FLAG_FREED)
1201 const_iv (FLAG_WAS_WIZ)
1202 const_iv (FLAG_APPLIED)
1203 const_iv (FLAG_UNPAID)
1204 const_iv (FLAG_USE_SHIELD)
1205 const_iv (FLAG_NO_PICK)
1206 const_iv (FLAG_ANIMATE)
1207 const_iv (FLAG_MONSTER)
1208 const_iv (FLAG_FRIENDLY)
1209 const_iv (FLAG_GENERATOR)
1210 const_iv (FLAG_IS_THROWN)
1211 const_iv (FLAG_AUTO_APPLY)
1212 const_iv (FLAG_PLAYER_SOLD)
1213 const_iv (FLAG_SEE_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF)
1325
1326 const_iv (UPD_SP_MANA)
1327 const_iv (UPD_SP_GRACE)
1328 const_iv (UPD_SP_DAMAGE)
1329
1330 const_iv (F_APPLIED)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED)
1335 const_iv (F_DAMNED)
1336 const_iv (F_OPEN)
1337 const_iv (F_NOPICK)
1338 const_iv (F_LOCKED)
1339
1340 const_iv (F_BUY)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343
1344 const_iv (P_BLOCKSVIEW)
1345 const_iv (P_PLAYER)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352
1353 const_iv (UP_OBJ_INSERT)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357
1358 const_iv (INS_NO_MERGE)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364
1365 const_iv (WILL_APPLY_HANDLE)
1366 const_iv (WILL_APPLY_TREASURE)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370
1371 const_iv (SAVE_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER)
1375 const_iv (M_IRON)
1376 const_iv (M_GLASS)
1377 const_iv (M_LEATHER)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388
1389 const_iv (SK_EXP_ADD_SKILL)
1390 const_iv (SK_EXP_TOTAL)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394
1395 const_iv (SK_LOCKPICKING)
1396 const_iv (SK_HIDING)
1397 const_iv (SK_SMITHERY)
1398 const_iv (SK_BOWYER)
1399 const_iv (SK_JEWELER)
1400 const_iv (SK_ALCHEMY)
1401 const_iv (SK_STEALING)
1402 const_iv (SK_LITERACY)
1403 const_iv (SK_BARGAINING)
1404 const_iv (SK_JUMPING)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL)
1436
1437 const_iv (SOUND_NEW_PLAYER)
1438 const_iv (SOUND_FIRE_ARROW)
1439 const_iv (SOUND_LEARN_SPELL)
1440 const_iv (SOUND_FUMBLE_SPELL)
1441 const_iv (SOUND_WAND_POOF)
1442 const_iv (SOUND_OPEN_DOOR)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461
1462 const_iv (PREFER_LOW)
1463 const_iv (PREFER_HIGH)
1464
1465 const_iv (ATNR_PHYSICAL)
1466 const_iv (ATNR_MAGIC)
1467 const_iv (ATNR_FIRE)
1468 const_iv (ATNR_ELECTRICITY)
1469 const_iv (ATNR_COLD)
1470 const_iv (ATNR_CONFUSION)
1471 const_iv (ATNR_ACID)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491
1492 const_iv (MAP_IN_MEMORY)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING)
1496
1497 const_iv (KLASS_ATTACHABLE)
1498 const_iv (KLASS_GLOBAL)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503
1504 const_iv (CS_QUERY_YESNO)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507
1508 const_iv (ST_DEAD)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512
1513 const_iv (ST_CHANGE_CLASS)
1514
1515 const_iv (IO_HEADER)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518
1519 // random map generator
1520 const_iv (LAYOUT_NONE)
1521 const_iv (LAYOUT_ONION)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527
1528 const_iv (RMOPT_RANDOM)
1529 const_iv (RMOPT_CENTERED)
1530 const_iv (RMOPT_LINEAR)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537
1538 const_iv (SYMMETRY_RANDOM)
1539 const_iv (SYMMETRY_NONE)
1540 const_iv (SYMMETRY_X)
1541 const_iv (SYMMETRY_Y)
1542 const_iv (SYMMETRY_XY)
1543 };
1544
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547
1548 static const struct {
1549 const char *name;
1550 int skip;
1551 IV klass;
1552 IV iv;
1553 } *eiv, event_iv[] = {
1554 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1555 # include "eventinc.h"
1556 # undef def
1557 };
1558
1559 AV *av = get_av ("cf::EVENT", 1);
1560
1561 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1562 {
1563 AV *event = newAV ();
1564 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1565 av_push (event, newSViv (eiv->klass));
1566 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1567 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1568 }
1569 }
1570
1571 void _connect_to_perl ()
1572
1573 void _global_reattach ()
1574 CODE:
1575 {
1576 // reattach to all attachable objects in the game.
1577 for_all_clients (ns)
1578 ns->reattach ();
1579
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op)
1588 op->reattach ();
1589 }
1590
1591 NV floor (NV x)
1592
1593 NV ceil (NV x)
1594
1595 NV rndm (...)
1596 CODE:
1597 switch (items)
1598 {
1599 case 0: RETVAL = rndm (); break;
1600 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1601 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1602 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 }
1604 OUTPUT:
1605 RETVAL
1606
1607 void server_tick ()
1608 CODE:
1609 runtime = SvNVx (sv_runtime);
1610 server_tick ();
1611
1612 void
1613 LOG (int level, char *msg)
1614 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg
1616
1617 char *path_combine (char *base, char *path)
1618 PROTOTYPE: $$
1619
1620 char *path_combine_and_normalize (char *base, char *path)
1621 PROTOTYPE: $$
1622
1623 const char *
1624 get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631 void
1632 sub_generation_inc ()
1633 CODE:
1634 PL_sub_generation++;
1635
1636 char *
1637 mapdir ()
1638 PROTOTYPE:
1639 ALIAS:
1640 mapdir = 0
1641 uniquedir = 1
1642 tmpdir = 2
1643 confdir = 3
1644 localdir = 4
1645 playerdir = 5
1646 datadir = 6
1647 CODE:
1648 switch (ix)
1649 {
1650 case 0: RETVAL = settings.mapdir ; break;
1651 case 1: RETVAL = settings.uniquedir; break;
1652 case 2: RETVAL = settings.tmpdir ; break;
1653 case 3: RETVAL = settings.confdir ; break;
1654 case 4: RETVAL = settings.localdir ; break;
1655 case 5: RETVAL = settings.playerdir; break;
1656 case 6: RETVAL = settings.datadir ; break;
1657 }
1658 OUTPUT: RETVAL
1659
1660 void abort ()
1661
1662 void fork_abort (char *cause = "cf::fork_abort")
1663
1664 void cleanup (const char *cause, bool make_core = false)
1665
1666 void emergency_save ()
1667
1668 void _exit (int status = EXIT_SUCCESS)
1669
1670 UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676 #if _POSIX_MEMLOCK
1677
1678 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1679
1680 int munlockall ()
1681
1682 #endif
1683
1684 int find_animation (char *text)
1685 PROTOTYPE: $
1686
1687 int random_roll (int min, int max, object *op, int goodbad);
1688
1689 const char *cost_string_from_value(uint64 cost, int approx = 0)
1690
1691 int
1692 exp_to_level (val64 exp)
1693 CODE:
1694 {
1695 int i = 0;
1696
1697 RETVAL = settings.max_level;
1698
1699 for (i = 1; i <= settings.max_level; i++)
1700 {
1701 if (levels[i] > exp)
1702 {
1703 RETVAL = i - 1;
1704 break;
1705 }
1706 }
1707 }
1708 OUTPUT: RETVAL
1709
1710 val64
1711 level_to_min_exp (int level)
1712 CODE:
1713 if (level > settings.max_level)
1714 RETVAL = levels[settings.max_level];
1715 else if (level < 1)
1716 RETVAL = 0;
1717 else
1718 RETVAL = levels[level];
1719 OUTPUT: RETVAL
1720
1721 SV *
1722 resistance_to_string (int atnr)
1723 CODE:
1724 if (atnr >= 0 && atnr < NROFATTACKS)
1725 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else
1727 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL
1729
1730 bool
1731 load_regions (const char *filename)
1732 CODE:
1733 RETVAL = loader_region ().load (filename);
1734 OUTPUT: RETVAL
1735
1736 MODULE = cf PACKAGE = cf::attachable
1737
1738 int
1739 valid (SV *obj)
1740 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT:
1743 RETVAL
1744
1745 void
1746 debug_trace (attachable *obj, bool on = true)
1747 CODE:
1748 obj->flags &= ~attachable::F_DEBUG_TRACE;
1749 if (on)
1750 obj->flags |= attachable::F_DEBUG_TRACE;
1751
1752 int mortals_size ()
1753 CODE:
1754 RETVAL = attachable::mortals.size ();
1755 OUTPUT: RETVAL
1756
1757 #object *mortals (U32 index)
1758 # CODE:
1759 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760 # OUTPUT: RETVAL
1761
1762 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1763
1764 MODULE = cf PACKAGE = cf::global
1765
1766 int invoke (SV *klass, int event, ...)
1767 CODE:
1768 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL
1773
1774 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775
1776 INCLUDE: $PERL genacc object ../include/object.h |
1777
1778 int invoke (object *op, int event, ...)
1779 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1782 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1783 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1784 OUTPUT: RETVAL
1785
1786 SV *registry (object *op)
1787
1788 int objects_size ()
1789 CODE:
1790 RETVAL = objects.size ();
1791 OUTPUT: RETVAL
1792
1793 object *objects (U32 index)
1794 CODE:
1795 RETVAL = index < objects.size () ? objects [index] : 0;
1796 OUTPUT: RETVAL
1797
1798 int actives_size ()
1799 CODE:
1800 RETVAL = actives.size ();
1801 OUTPUT: RETVAL
1802
1803 object *actives (U32 index)
1804 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL
1807
1808 # missing properties
1809
1810 object *head (object *op)
1811 PROTOTYPE: $
1812 CODE:
1813 RETVAL = op->head_ ();
1814 OUTPUT: RETVAL
1815
1816 int is_head (object *op)
1817 PROTOTYPE: $
1818 CODE:
1819 RETVAL = op->head_ () == op;
1820 OUTPUT: RETVAL
1821
1822 void
1823 inv (object *obj)
1824 PROTOTYPE: $
1825 PPCODE:
1826 {
1827 object *o;
1828 for (o = obj->inv; o; o = o->below)
1829 XPUSHs (sv_2mortal (to_sv (o)));
1830 }
1831
1832 void
1833 set_animation (object *op, int idx)
1834 CODE:
1835 SET_ANIMATION (op, idx);
1836
1837 int
1838 num_animations (object *op)
1839 CODE:
1840 RETVAL = NUM_ANIMATIONS (op);
1841 OUTPUT: RETVAL
1842
1843 object *find_best_object_match (object *op, const char *match)
1844
1845 object *find_marked_object (object *op)
1846
1847 int need_identify (object *obj);
1848
1849 int apply_shop_mat (object *shop_mat, object *op);
1850
1851 int move (object *op, int dir, object *originator = op)
1852 CODE:
1853 RETVAL = move_ob (op, dir, originator);
1854 OUTPUT:
1855 RETVAL
1856
1857 void apply (object *applier, object *applied, int flags = 0)
1858 CODE:
1859 manual_apply (applied, applier, flags);
1860
1861 void apply_below (object *op)
1862 CODE:
1863 player_apply_below (op);
1864
1865 object *cf_object_present_archname_inside (object *op, char *whatstr)
1866
1867 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868
1869 int cf_object_change_map (object *op, int x, int y, maptile *map)
1870
1871 #//TODO
1872 object *clone_ (object *op, int recursive = 0)
1873 CODE:
1874 if (recursive)
1875 RETVAL = object_create_clone (op);
1876 else
1877 {
1878 RETVAL = object::create ();
1879 op->copy_to (RETVAL);
1880 }
1881 OUTPUT: RETVAL
1882
1883 int pay_item (object *op, object *buyer)
1884 CODE:
1885 RETVAL = pay_for_item (op, buyer);
1886 OUTPUT: RETVAL
1887
1888 int pay_amount (object *op, uint64 amount)
1889 CODE:
1890 RETVAL = pay_for_amount (amount, op);
1891 OUTPUT: RETVAL
1892
1893 void pay_player (object *op, uint64 amount)
1894
1895 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1896
1897 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1898
1899 void learn_spell (object *op, object *sp, int special_prayer = 0)
1900 CODE:
1901 do_learn_spell (op, sp, special_prayer);
1902
1903 void forget_spell (object *op, object *sp)
1904 CODE:
1905 do_forget_spell (op, query_name (sp));
1906
1907 object *check_for_spell (object *op, char *spellname)
1908 CODE:
1909 RETVAL = check_spell_known (op, spellname);
1910 OUTPUT: RETVAL
1911
1912 int query_money (object *op)
1913 ALIAS: money = 0
1914
1915 val64 query_cost (object *op, object *who, int flags)
1916 ALIAS: cost = 0
1917
1918 void spring_trap (object *op, object *victim)
1919
1920 int check_trigger (object *op, object *cause)
1921
1922 void drop (object *who, object *op)
1923
1924 void pick_up (object *who, object *op)
1925
1926 int cf_object_teleport (object *op, maptile *map, int x, int y)
1927
1928 void update_object (object *op, int action)
1929
1930 object *cf_create_object_by_name (const char *name)
1931
1932 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1933
1934 void player_lvl_adj (object *who, object *skill = 0)
1935
1936 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937
1938 int calc_skill_exp (object *who, object *op, object *skill);
1939
1940 void push_button (object *op);
1941
1942 void use_trigger (object *op);
1943
1944 void add_button_link (object *button, maptile *map, int connected);
1945
1946 void remove_button_link (object *op);
1947
1948
1949 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1950
1951 object *cf_insert_ob_in_ob (object *ob, object *where)
1952
1953 # no clean way to get an object from an archetype - stupid idiotic
1954 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955
1956 object *new (const char *archetype = 0)
1957 PROTOTYPE: ;$
1958 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960 OUTPUT:
1961 RETVAL
1962
1963 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$
1965 CODE:
1966 {
1967 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969 }
1970
1971 # syntatic sugar for easier use in event callbacks.
1972 const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977
1978 player *contr (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983 const char *get_ob_key_value (object *op, const char *key)
1984
1985 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1986
1987 object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0
1989 PREINIT:
1990 extern object *get_nearest_player (object *);
1991
1992 void rangevector (object *ob, object *other, int flags = 0)
1993 PROTOTYPE: $$;$
1994 PPCODE:
1995 {
1996 rv_vector rv;
1997 get_rangevector (ob, other, &rv, flags);
1998 EXTEND (SP, 5);
1999 PUSHs (newSVuv (rv.distance));
2000 PUSHs (newSViv (rv.distance_x));
2001 PUSHs (newSViv (rv.distance_y));
2002 PUSHs (newSViv (rv.direction));
2003 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2004 }
2005
2006 bool on_same_map_as (object *ob, object *other)
2007 CODE:
2008 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL
2010
2011 const char *
2012 base_name (object *op, int plural = op->nrof > 1)
2013 CODE:
2014 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL
2016
2017 object *decrease_ob_nr (object *op, unsigned long i)
2018
2019 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2020
2021 player *player (object *op)
2022 CODE:
2023 RETVAL = op->contr;
2024 OUTPUT: RETVAL
2025
2026 void check_score (object *op)
2027
2028 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029 CODE:
2030 new_draw_info (flags, 0, op, txt);
2031
2032 object *cf_player_send_inventory (object *op)
2033
2034 char *cf_player_get_ip (object *op)
2035 ALIAS: ip = 0
2036
2037 object *cf_player_get_marked_item (object *op)
2038 ALIAS: marked_item = 0
2039
2040 void cf_player_set_marked_item (object *op, object *ob)
2041
2042 partylist *cf_player_get_party (object *op)
2043 ALIAS: party = 0
2044
2045 void cf_player_set_party (object *op, partylist *party)
2046
2047 void kill_player (object *op)
2048
2049 void esrv_update_item (object *op, int what, object *item)
2050 C_ARGS: what, op, item
2051
2052 void clear_los (object *op)
2053
2054 int command_summon (object *op, char *params)
2055
2056 int command_arrest (object *op, char *params)
2057
2058 int command_kick (object *op, char *params)
2059
2060 int command_banish (object *op, char *params)
2061
2062
2063 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064
2065 INCLUDE: $PERL genacc player ../include/player.h |
2066
2067 int invoke (player *pl, int event, ...)
2068 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2072 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL
2074
2075 SV *registry (player *pl)
2076
2077 void
2078 save_stats (player *pl)
2079 CODE:
2080 pl->ob->stats.hp = pl->ob->stats.maxhp;
2081 pl->ob->stats.sp = pl->ob->stats.maxsp;
2082 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2083 pl->orig_stats = pl->ob->stats;
2084
2085 void cf_player_move (player *pl, int dir)
2086
2087 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2088
2089 bool
2090 cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097 void
2098 send (player *pl, SV *packet)
2099 CODE:
2100 {
2101 STRLEN len;
2102 char *buf = SvPVbyte (packet, len);
2103
2104 if (pl->ns)
2105 pl->ns->send_packet (buf, len);
2106 }
2107
2108 int
2109 listening (player *pl, int new_value = -1)
2110 CODE:
2111 RETVAL = pl->listening;
2112 if (new_value >= 0)
2113 pl->listening = new_value;
2114 OUTPUT:
2115 RETVAL
2116
2117 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2118 PROTOTYPE: $;$$$
2119 PPCODE:
2120 if (GIMME_V != G_VOID)
2121 {
2122 EXTEND (SP, 3);
2123 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2124 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2125 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2126 }
2127 if (map_path) sv_to (map_path, pl->savebed_map);
2128 if (x) sv_to (x, pl->bed_x);
2129 if (y) sv_to (y, pl->bed_y);
2130
2131 void
2132 list ()
2133 PPCODE:
2134 for_all_players (pl)
2135 XPUSHs (sv_2mortal (to_sv (pl)));
2136
2137
2138 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2139
2140 int invoke (maptile *map, int event, ...)
2141 CODE:
2142 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2143 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2144 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2145 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 OUTPUT: RETVAL
2147
2148 SV *registry (maptile *map)
2149
2150 INCLUDE: $PERL genacc maptile ../include/map.h |
2151
2152 void
2153 maptile::instantiate ()
2154
2155 maptile *new ()
2156 PROTOTYPE:
2157 CODE:
2158 RETVAL = new maptile;
2159 OUTPUT:
2160 RETVAL
2161
2162 void
2163 maptile::players ()
2164 PPCODE:
2165 if (GIMME_V == G_SCALAR)
2166 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2167 else if (GIMME_V == G_ARRAY)
2168 {
2169 EXTEND (SP, THIS->players);
2170 for_all_players (pl)
2171 if (pl->ob && pl->ob->map == THIS)
2172 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 }
2174
2175 void
2176 maptile::set_regiondata (SV *data, SV *plt)
2177 CODE:
2178 {
2179 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata needs arrayref as plt arg");
2181
2182 AV *av = (AV *)SvRV (plt);
2183
2184 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *));
2185
2186 for (int i = av_len (av) + 1; i--; )
2187 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2188
2189 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data));
2190 THIS->regionmap = regionmap;
2191 }
2192
2193 void play_sound_map (maptile *map, int x, int y, int sound_num)
2194
2195 int out_of_map (maptile *map, int x, int y)
2196
2197 void
2198 trigger (maptile *map, long connection, bool state = true)
2199 CODE:
2200 activate_connection (map, connection, state);
2201
2202 void
2203 get_connection (maptile *map, long connection)
2204 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2209
2210 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211
2212 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213
2214 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny
2216
2217 void
2218 get_map_flags (maptile *map, int x, int y)
2219 PPCODE:
2220 {
2221 maptile *nmap = 0;
2222 I16 nx = 0, ny = 0;
2223 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2224
2225 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags)));
2227
2228 if (GIMME_V == G_ARRAY)
2229 {
2230 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2231 PUSHs (sv_2mortal (newSViv (nx)));
2232 PUSHs (sv_2mortal (newSViv (ny)));
2233 }
2234 }
2235
2236 void
2237 at (maptile *map, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$
2239 PPCODE:
2240 {
2241 object *o;
2242 maptile *nmap = 0;
2243 I16 nx, ny;
2244
2245 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246
2247 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2250 }
2251
2252 SV *
2253 bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$
2255 ALIAS:
2256 top_at = 1
2257 flags_at = 2
2258 light_at = 3
2259 move_block_at = 4
2260 move_slow_at = 5
2261 move_on_at = 6
2262 move_off_at = 7
2263 INIT:
2264 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE:
2266 switch (ix)
2267 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2270 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2271 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2276 }
2277 OUTPUT: RETVAL
2278
2279 void fix_walls (maptile *map, int x, int y)
2280
2281 void fix_walls_around (maptile *map, int x, int y)
2282
2283 # worst xs function of my life
2284 bool
2285 _create_random_map (\
2286 maptile *self,\
2287 char *wallstyle,\
2288 char *wall_name,\
2289 char *floorstyle,\
2290 char *monsterstyle,\
2291 char *treasurestyle,\
2292 char *layoutstyle,\
2293 char *doorstyle,\
2294 char *decorstyle,\
2295 char *origin_map,\
2296 char *final_map,\
2297 char *exitstyle,\
2298 char *this_map,\
2299 char *exit_on_final_map,\
2300 int xsize,\
2301 int ysize,\
2302 int expand2x,\
2303 int layoutoptions1,\
2304 int layoutoptions2,\
2305 int layoutoptions3,\
2306 int symmetry,\
2307 int difficulty,\
2308 int difficulty_given,\
2309 float difficulty_increase,\
2310 int dungeon_level,\
2311 int dungeon_depth,\
2312 int decoroptions,\
2313 int orientation,\
2314 int origin_y,\
2315 int origin_x,\
2316 U32 random_seed,\
2317 val64 total_map_hp,\
2318 int map_layout_style,\
2319 int treasureoptions,\
2320 int symmetry_used,\
2321 region *region,\
2322 char *custom\
2323 )
2324 CODE:
2325 {
2326 random_map_params rmp;
2327
2328 assign (rmp.wallstyle , wallstyle);
2329 assign (rmp.wall_name , wall_name);
2330 assign (rmp.floorstyle , floorstyle);
2331 assign (rmp.monsterstyle , monsterstyle);
2332 assign (rmp.treasurestyle , treasurestyle);
2333 assign (rmp.layoutstyle , layoutstyle);
2334 assign (rmp.doorstyle , doorstyle);
2335 assign (rmp.decorstyle , decorstyle);
2336 assign (rmp.exitstyle , exitstyle);
2337 assign (rmp.exit_on_final_map, exit_on_final_map);
2338
2339 rmp.origin_map = origin_map;
2340 rmp.final_map = final_map;
2341 rmp.this_map = this_map;
2342 rmp.xsize = xsize;
2343 rmp.ysize = ysize;
2344 rmp.expand2x = expand2x;
2345 rmp.layoutoptions1 = layoutoptions1;
2346 rmp.layoutoptions2 = layoutoptions2;
2347 rmp.layoutoptions3 = layoutoptions3;
2348 rmp.symmetry = symmetry;
2349 rmp.difficulty = difficulty;
2350 rmp.difficulty_given = difficulty_given;
2351 rmp.difficulty_increase = difficulty_increase;
2352 rmp.dungeon_level = dungeon_level;
2353 rmp.dungeon_depth = dungeon_depth;
2354 rmp.decoroptions = decoroptions;
2355 rmp.orientation = orientation;
2356 rmp.origin_y = origin_y;
2357 rmp.origin_x = origin_x;
2358 rmp.random_seed = random_seed;
2359 rmp.total_map_hp = total_map_hp;
2360 rmp.map_layout_style = map_layout_style;
2361 rmp.treasureoptions = treasureoptions;
2362 rmp.symmetry_used = symmetry_used;
2363 rmp.region = region;
2364 rmp.custom = custom;
2365
2366 RETVAL = self->generate_random_map (&rmp);
2367 }
2368 OUTPUT:
2369 RETVAL
2370
2371 MODULE = cf PACKAGE = cf::arch
2372
2373 archetype *find (const char *name)
2374 CODE:
2375 RETVAL = archetype::find (name);
2376 OUTPUT:
2377 RETVAL
2378
2379 archetype *first()
2380 PROTOTYPE:
2381 CODE:
2382 RETVAL = first_archetype;
2383 OUTPUT: RETVAL
2384
2385 INCLUDE: $PERL genacc archetype ../include/object.h |
2386
2387 MODULE = cf PACKAGE = cf::party
2388
2389 partylist *first ()
2390 PROTOTYPE:
2391 CODE:
2392 RETVAL = get_firstparty ();
2393 OUTPUT: RETVAL
2394
2395 INCLUDE: $PERL genacc partylist ../include/player.h |
2396
2397 MODULE = cf PACKAGE = cf::region
2398
2399 void
2400 list ()
2401 PPCODE:
2402 for_all_regions (rgn)
2403 XPUSHs (sv_2mortal (to_sv (rgn)));
2404
2405 region *find (char *name)
2406 PROTOTYPE: $
2407 CODE:
2408 RETVAL = region::find (name);
2409 OUTPUT: RETVAL
2410
2411 region *find_fuzzy (char *name)
2412 PROTOTYPE: $
2413 CODE:
2414 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL
2416
2417 INCLUDE: $PERL genacc region ../include/map.h |
2418
2419 MODULE = cf PACKAGE = cf::living
2420
2421 INCLUDE: $PERL genacc living ../include/living.h |
2422
2423 MODULE = cf PACKAGE = cf::settings
2424
2425 INCLUDE: $PERL genacc Settings ../include/global.h |
2426
2427 MODULE = cf PACKAGE = cf::client
2428
2429 INCLUDE: $PERL genacc client ../include/client.h |
2430
2431 int invoke (client *ns, int event, ...)
2432 CODE:
2433 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2435 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2436 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2437 OUTPUT: RETVAL
2438
2439 SV *registry (client *ns)
2440
2441 void
2442 list ()
2443 PPCODE:
2444 EXTEND (SP, clients.size ());
2445 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2446 PUSHs (sv_2mortal (to_sv (*i)));
2447
2448 void
2449 client::send_packet (SV *packet)
2450 CODE:
2451 {
2452 STRLEN len;
2453 char *buf = SvPVbyte (packet, len);
2454
2455 THIS->send_packet (buf, len);
2456 }
2457