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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.222
Committed: Sun Jun 24 04:09:29 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.221: +12 -0 lines
Log Message:
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include "autoconf.h"
26
27 #define PLUGIN_NAME "perl"
28 #define PLUGIN_VERSION "cfperl 0.5"
29
30 #define CEDES_PER_TICK 5
31
32 #if HAVE_EXECINFO_H
33 # include <execinfo.h>
34 #endif
35
36 #include <plugin_common.h>
37 #include <sounds.h>
38 #include <cstdarg>
39 #include <sproto.h>
40
41 #include "loader.h"
42 #include "cfperl.h"
43 #include "shstr.h"
44
45 #include <unistd.h>
46 #if _POSIX_MEMLOCK
47 # include <sys/mman.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef maptile maptile_ornull;
61
62 typedef char *octet_string;
63 typedef char *utf8_string;
64 typedef const char *const_octet_string;
65 typedef const char *const_utf8_string;
66
67 typedef std::string std__string;
68
69 #if IVSIZE >= 8
70 typedef IV val64;
71 # define newSVval64 newSViv
72 # define SvVAL64 SvIV
73 #else
74 typedef double val64;
75 # define newSVval64 newSVnv
76 # define SvVAL64 SvNV
77 #endif
78
79 static f_plug_api gethook = cfapi_get_hooks;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 tstamp NOW, runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 bitset<NUM_EVENT_TYPES> ev_want_event;
91 bitset<NUM_TYPES> ev_want_type;
92
93 static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105 // helper cast function, returns super class * or 0
106 template<class super>
107 static super *
108 is_a (attachable *at)
109 {
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115 }
116
117 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
118
119 unordered_vector<attachable *> attachable::mortals;
120
121 attachable::~attachable ()
122 {
123 assert (!self);
124 assert (!cb);
125 }
126
127 int
128 attachable::refcnt_cnt () const
129 {
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131 }
132
133 void
134 attachable::sever_self ()
135 {
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149 }
150
151 void
152 attachable::optimise ()
153 {
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158 }
159
160 // check wether the object really is dead
161 void
162 attachable::do_check ()
163 {
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168 }
169
170 void
171 attachable::do_destroy ()
172 {
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193 }
194
195 void
196 attachable::check_mortals ()
197 {
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228 #if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234 #endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250 }
251
252 attachable &
253 attachable::operator =(const attachable &src)
254 {
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260 }
261
262 template<typename T>
263 static bool
264 find_backref (void *ptr, T *obj)
265 {
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276 }
277
278 // for debugging, find "live" objects containing this ptr
279 void
280 find_backref (void *ptr)
281 {
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294 }
295
296 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
298 static SV *
299 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
300 {
301 SV *sv;
302
303 if (!ptr)
304 return &PL_sv_undef;
305
306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
307 return sv_bless (newRV_noinc ((SV *)hv), stash);
308 }
309
310 static int
311 attachable_free (pTHX_ SV *sv, MAGIC *mg)
312 {
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325 }
326
327 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329 static SV *
330 newSVattachable (attachable *obj, HV *stash)
331 {
332 if (!obj)
333 return &PL_sv_undef;
334
335 if (!obj->self)
336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
339
340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
352 }
353
354 static void
355 clearSVptr (SV *sv)
356 {
357 if (SvROK (sv))
358 sv = SvRV (sv);
359
360 hv_clear ((HV *)sv);
361 sv_unmagic (sv, PERL_MAGIC_ext);
362 }
363
364 static long
365 SvPTR (SV *sv, const char *klass)
366 {
367 if (!sv_derived_from (sv, klass))
368 croak ("object of type %s expected", klass);
369
370 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
371
372 if (!mg)
373 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
374
375 return (long)mg->mg_ptr;
376 }
377
378 static long
379 SvPTR_ornull (SV *sv, const char *klass)
380 {
381 if (SvOK (sv))
382 return SvPTR (sv, klass);
383 else
384 return 0;
385 }
386
387 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
388 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
389 inline SV *to_sv (bool v) { return newSViv (v); }
390 inline SV *to_sv ( signed char v) { return newSViv (v); }
391 inline SV *to_sv (unsigned char v) { return newSViv (v); }
392 inline SV *to_sv ( signed short v) { return newSViv (v); }
393 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
394 inline SV *to_sv ( signed int v) { return newSViv (v); }
395 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
396 inline SV *to_sv ( signed long v) { return newSViv (v); }
397 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
398 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
399 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
400 inline SV *to_sv (float v) { return newSVnv (v); }
401 inline SV *to_sv (double v) { return newSVnv (v); }
402 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
403 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
404 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
405 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
406 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
407 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
408 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
409 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
410
411 inline SV *to_sv (object & v) { return to_sv (&v); }
412 inline SV *to_sv (living & v) { return to_sv (&v); }
413
414 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
415 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
416
417 inline SV *to_sv (UUID v)
418 {
419 char buf[128];
420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
421 return newSVpv (buf, 0);
422 }
423
424 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
425 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
426 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
427 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
428 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
429 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
430 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
431 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
432 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
433 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
434 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
435 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
436 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
437 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
438 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
439 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
440 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
441 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
442 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
443 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
445 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
446 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
447 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
448
449 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
450 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
451
452 template<class T>
453 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
454
455 template<int N>
456 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
457
458 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
459 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
460 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
461 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463 inline void sv_to (SV *sv, std::string &v)
464 {
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468 }
469
470 inline void sv_to (SV *sv, UUID &v)
471 {
472 unsigned int version;
473
474 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
475 croak ("unparsable uuid: %s", SvPV_nolen (sv));
476 }
477
478 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
479
480 static SV *
481 newSVdt_va (va_list &ap, data_type type)
482 {
483 SV *sv;
484
485 switch (type)
486 {
487 case DT_INT:
488 sv = newSViv (va_arg (ap, int));
489 break;
490
491 case DT_INT64:
492 sv = newSVval64 ((val64)va_arg (ap, sint64));
493 break;
494
495 case DT_DOUBLE:
496 sv = newSVnv (va_arg (ap, double));
497 break;
498
499 case DT_STRING:
500 {
501 char *str = (char *)va_arg (ap, const char *);
502 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
503 }
504 break;
505
506 case DT_DATA:
507 {
508 char *str = (char *)va_arg (ap, const void *);
509 int len = va_arg (ap, int);
510 sv = str ? newSVpv (str, len) : &PL_sv_undef;
511 }
512 break;
513
514 case DT_OBJECT:
515 sv = to_sv (va_arg (ap, object *));
516 break;
517
518 case DT_MAP:
519 // va_arg (object *) when void * is passed is an XSI extension
520 sv = to_sv (va_arg (ap, maptile *));
521 break;
522
523 case DT_CLIENT:
524 sv = to_sv (va_arg (ap, client *));
525 break;
526
527 case DT_PLAYER:
528 sv = to_sv (va_arg (ap, player *));
529 break;
530
531 case DT_ARCH:
532 sv = to_sv (va_arg (ap, archetype *));
533 break;
534
535 case DT_PARTY:
536 sv = to_sv (va_arg (ap, partylist *));
537 break;
538
539 case DT_REGION:
540 sv = to_sv (va_arg (ap, region *));
541 break;
542
543 default:
544 assert (("unhandled type in newSVdt_va", 0));
545 }
546
547 return sv;
548 }
549
550 static SV *
551 newSVdt (data_type type, ...)
552 {
553 va_list ap;
554
555 va_start (ap, type);
556 SV *sv = newSVdt_va (ap, type);
557 va_end (ap);
558
559 return sv;
560 }
561
562 static SV *
563 newSVcfapi (int type, ...)
564 {
565 SV *sv;
566
567 va_list ap;
568 va_start (ap, type);
569
570 switch (type)
571 {
572 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
573 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
574 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
575 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
576 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
577 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
578 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
579 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
580 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
581 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
582
583 default:
584 assert (("unhandled type in newSVcfapi", 0));
585 }
586
587 va_end (ap);
588
589 return sv;
590 }
591
592 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
593
594 SV *
595 registry (attachable *ext)
596 {
597 if (!ext->cb)
598 ext->cb = newAV ();
599
600 return newRV_inc ((SV *)ext->cb);
601 }
602
603 /////////////////////////////////////////////////////////////////////////////
604
605 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
606 {
607 return 0;
608 }
609
610 static CommArray_s rtn_cmd;
611
612 static int
613 runPluginCommand (object *obj, char *params)
614 {
615 return -1;
616 }
617
618 extern "C" void *cfperl_getPluginProperty (int *type, ...)
619 {
620 va_list args;
621 char *propname;
622 int i;
623 va_start (args, type);
624 propname = va_arg (args, char *);
625 //printf ("Property name: %s\n", propname);
626
627 if (!strcmp (propname, "command?"))
628 return NULL;
629 else if (!strcmp (propname, "Identification"))
630 {
631 va_end (args);
632 return (void *)PLUGIN_NAME;
633 }
634 else if (!strcmp (propname, "FullName"))
635 {
636 va_end (args);
637 return (void *)PLUGIN_VERSION;
638 }
639 else
640 va_end (args);
641
642 return NULL;
643 }
644
645 extern "C" int cfperl_postInitPlugin ()
646 {
647 int hooktype = 1;
648 int rtype = 0;
649
650 cf_init_plugin (gethook);
651
652 return 0;
653 }
654
655 extern "C" int cfperl_closePlugin ()
656 {
657 return 0;
658 }
659
660 void
661 cfperl_init ()
662 {
663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 const char *argv[] = {
670 settings.argv [0],
671 "-e"
672 "use Event; use Coro;" // required for bootstrap
673 "cf->bootstrap;" // required for datadir :*>
674 "unshift @INC, cf::datadir ();"
675 "require cf;"
676 };
677
678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
680 {
681 printf ("unable to initialize perl-interpreter, aborting.\n");
682 exit (EXIT_FAILURE);
683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
692 }
693
694 void cfperl_main ()
695 {
696 dSP;
697
698 PUSHMARK (SP);
699 PUTBACK;
700 call_pv ("cf::main", G_DISCARD | G_VOID);
701 }
702
703 void
704 attachable::instantiate ()
705 {
706 if (attach)
707 {
708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
709 attach = 0;
710 }
711 }
712
713 void
714 attachable::reattach ()
715 {
716 optimise ();
717 //TODO: check for _attachment's, very important for restarts
718 INVOKE_ATTACHABLE (REATTACH, this);
719 }
720
721 static event_klass klass_of[NUM_EVENT_TYPES] = {
722 # define def(type,name) KLASS_ ## type,
723 # include "eventinc.h"
724 # undef def
725 };
726
727 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
728
729 static void
730 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
731 {
732 // event must be in array
733 if (event >= 0 && event <= AvFILLp (registry))
734 {
735 SV *cbs_ = AvARRAY (registry)[event];
736
737 // element must be list of callback entries
738 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
739 {
740 AV *cbs = (AV *)SvRV (cbs_);
741
742 // no callback entries, no callbacks to call
743 if (AvFILLp (cbs) >= 0)
744 {
745 if (!callbacks)
746 {
747 callbacks = newAV ();
748 av_extend (callbacks, 16);
749 }
750
751 // never use SvREFCNT_inc to copy values, but its ok here :)
752 for (int i = 0; i <= AvFILLp (cbs); ++i)
753 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
754 }
755 }
756 }
757 }
758
759 void
760 attachable::gather_callbacks (AV *&callbacks, event_type event) const
761 {
762 ::gather_callbacks (callbacks, cb_attachable, event);
763
764 if (cb)
765 ::gather_callbacks (callbacks, cb, event);
766 }
767
768 void
769 global::gather_callbacks (AV *&callbacks, event_type event) const
770 {
771 ::gather_callbacks (callbacks, cb_global, event);
772 }
773
774 void
775 object::gather_callbacks (AV *&callbacks, event_type event) const
776 {
777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
778 {
779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
780
781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
783 }
784
785 if (type <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 attachable::gather_callbacks (callbacks, event);
794 ::gather_callbacks (callbacks, cb_object, event);
795 }
796
797 void
798 archetype::gather_callbacks (AV *&callbacks, event_type event) const
799 {
800 attachable::gather_callbacks (callbacks, event);
801 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
802 }
803
804 void
805 client::gather_callbacks (AV *&callbacks, event_type event) const
806 {
807 attachable::gather_callbacks (callbacks, event);
808 ::gather_callbacks (callbacks, cb_client, event);
809 }
810
811 void
812 player::gather_callbacks (AV *&callbacks, event_type event) const
813 {
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_player, event);
816 }
817
818 void
819 maptile::gather_callbacks (AV *&callbacks, event_type event) const
820 {
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_map, event);
823 }
824
825 void
826 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827 {
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842 }
843
844 // very slow and inefficient way to recalculate the global want bitsets
845 void
846 _recalc_want ()
847 {
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873 }
874
875 bool
876 attachable::invoke (event_type event, ...)
877 {
878 data_type dt;
879
880 // callback call ordering should be:
881 // 1. per-object callback
882 // 2. per-class object
883 // 3. per-type callback
884 // 4. global callbacks
885
886 AV *callbacks = 0;
887 gather_callbacks (callbacks, event);
888
889 // short-circuit processing if no callbacks found/defined
890 if (!callbacks)
891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
895
896 CALL_BEGIN (3);
897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
899
900 //TODO: unhack
901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
905 else if (global *gl = is_a<global>(this)) /*nop*/;
906 else
907 abort (); //TODO
908
909 for (;;)
910 {
911 dt = (data_type) va_arg (ap, int);
912
913 if (dt == DT_END)
914 break;
915 else if (dt == DT_AV)
916 {
917 AV *av = va_arg (ap, AV *);
918
919 for (int i = 0; i <= av_len (av); ++i)
920 XPUSHs (*av_fetch (av, i, 1));
921 }
922 else
923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
924 }
925
926 va_end (ap);
927
928 CALL_CALL ("cf::do_invoke", G_SCALAR);
929 count = count > 0 ? POPi : 0;
930
931 CALL_END;
932
933 return count;
934 }
935
936 SV *
937 cfperl_result (int idx)
938 {
939 AV *av = get_av ("cfperl::invoke_results", 0);
940 if (!av)
941 return &PL_sv_undef;
942
943 SV **sv = av_fetch (av, idx, 0);
944 if (!sv)
945 return &PL_sv_undef;
946
947 return *sv;
948 }
949
950 int
951 cfperl_result_INT (int idx)
952 {
953 return SvIV (cfperl_result (idx));
954 }
955
956 double
957 cfperl_result_DOUBLE (int idx)
958 {
959 return SvNV (cfperl_result (idx));
960 }
961
962 /////////////////////////////////////////////////////////////////////////////
963
964 void
965 cfperl_emergency_save ()
966 {
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970 }
971
972 void
973 cfperl_cleanup (int make_core)
974 {
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979 }
980
981 void
982 cfperl_make_book (object *book, int level)
983 {
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989 }
990
991 void
992 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993 {
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001 }
1002
1003 maptile *
1004 maptile::find_sync (const char *path, maptile *origin)
1005 {
1006 CALL_BEGIN (2);
1007 CALL_ARG (path);
1008 CALL_ARG (origin);
1009 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1010
1011 maptile *retval;
1012
1013 if (count)
1014 sv_to (POPs, retval);
1015 else
1016 retval = 0;
1017
1018 CALL_END;
1019
1020 return retval;
1021 }
1022
1023 maptile *
1024 maptile::find_async (const char *path, maptile *origin)
1025 {
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_async", G_SCALAR);
1030
1031 maptile *retval;
1032
1033 if (count)
1034 sv_to (POPs, retval);
1035 else
1036 retval = 0;
1037
1038 CALL_END;
1039
1040 return retval;
1041 }
1042
1043 void
1044 maptile::do_load_sync ()
1045 {
1046 CALL_BEGIN (1);
1047 CALL_ARG (this);
1048 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1049 CALL_END;
1050 }
1051
1052 void
1053 maptile::change_all_map_light (int change)
1054 {
1055 CALL_BEGIN (1);
1056 CALL_ARG (change);
1057 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1058 CALL_END;
1059 }
1060
1061 void
1062 object::enter_exit (object *exit)
1063 {
1064 if (type != PLAYER)
1065 return;
1066
1067 CALL_BEGIN (2);
1068 CALL_ARG (this);
1069 CALL_ARG (exit);
1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1071 CALL_END;
1072 }
1073
1074 void
1075 log_backtrace (const char *msg)
1076 {
1077 #if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087 #endif
1088 }
1089
1090 /////////////////////////////////////////////////////////////////////////////
1091
1092 struct EventAPI *watcher_base::GEventAPI;
1093 struct CoroAPI *coroapi::GCoroAPI;
1094
1095 int coroapi::cede_counter;
1096 tstamp coroapi::next_cede;
1097
1098 void coroapi::do_cede_to_tick ()
1099 {
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107 }
1108
1109 void coroapi::do_cede_every ()
1110 {
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115 }
1116
1117 void coroapi::do_cede_to_tick_every ()
1118 {
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122 }
1123
1124 void
1125 coroapi::wait_for_tick ()
1126 {
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130 }
1131
1132 void
1133 coroapi::wait_for_tick_begin ()
1134 {
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138 }
1139
1140 static void
1141 iw_dispatch (pe_event *ev)
1142 {
1143 iw *w = (iw *)ev->ext_data;
1144 w->call (*w);
1145 }
1146
1147 void
1148 iw::alloc ()
1149 {
1150 pe = GEventAPI->new_idle (0, 0);
1151
1152 WaREENTRANT_off (pe);
1153 pe->base.callback = (void *)iw_dispatch;
1154 pe->base.ext_data = (void *)this;
1155 }
1156
1157 static void iow_dispatch (pe_event *ev)
1158 {
1159 iow *w = (iow *)ev->ext_data;
1160 w->call (*w, ((pe_ioevent *)ev)->got);
1161 }
1162
1163 void
1164 iow::alloc ()
1165 {
1166 pe = GEventAPI->new_io (0, 0);
1167
1168 WaREENTRANT_off (pe);
1169 pe->base.callback = (void *)iow_dispatch;
1170 pe->base.ext_data = (void *)this;
1171
1172 pe->fd = -1;
1173 pe->poll = 0;
1174 }
1175
1176 void
1177 iow::fd (int fd)
1178 {
1179 pe->fd = fd;
1180 }
1181
1182 int
1183 iow::poll ()
1184 {
1185 return pe->poll;
1186 }
1187
1188 void
1189 iow::poll (int events)
1190 {
1191 if (pe->poll != events)
1192 {
1193 if (pe->poll) stop ();
1194 pe->poll = events;
1195 if (pe->poll) start ();
1196 }
1197 }
1198
1199 void
1200 _connect_to_perl ()
1201 {
1202 stash_cf = gv_stashpv ("cf" , 1);
1203
1204 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1205 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1206 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1207 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1208 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1213
1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224 }
1225
1226 MODULE = cf PACKAGE = cf PREFIX = cf_
1227
1228 BOOT:
1229 {
1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1233 _connect_to_perl ();
1234
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1245
1246 static const struct {
1247 const char *name;
1248 IV iv;
1249 } *civ, const_iv[] = {
1250 # define const_iv(name) { # name, (IV)name },
1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1252 const_iv (logBacktrace)
1253
1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1257
1258 const_iv (MAX_TIME)
1259
1260 const_iv (NUM_BODY_LOCATIONS)
1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1265 const_iv (body_wrist) const_iv (body_waist)
1266
1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1295
1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1297
1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1300
1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1308
1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1311 const_iv (WEAP_BLUD)
1312
1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1339
1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1344 const_iv (NDI_ALL)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1356 const_iv (SP_EXPLOSION)
1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1360 const_iv (SP_SMITE)
1361 const_iv (SP_MAGIC_MISSILE)
1362 const_iv (SP_SUMMON_GOLEM)
1363 const_iv (SP_DIMENSION_DOOR)
1364 const_iv (SP_MAGIC_MAPPING)
1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1388 const_iv (SP_DISPEL_RUNE)
1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1402 const_iv (F_LOCKED)
1403
1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1405
1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1408
1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1410
1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1413
1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1416
1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1418
1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1423
1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1426
1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_POISON_NAIL)
1438
1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1445
1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447
1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1455
1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457
1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460
1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1462
1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464
1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466
1467 // random map generator
1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1470
1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1474
1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1477
1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1480 const_iv (GT_MINIMAL)
1481 };
1482
1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1485
1486 static const struct {
1487 const char *name;
1488 int skip;
1489 IV klass;
1490 IV iv;
1491 } *eiv, event_iv[] = {
1492 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1493 # include "eventinc.h"
1494 # undef def
1495 };
1496
1497 AV *av = get_av ("cf::EVENT", 1);
1498
1499 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1500 {
1501 AV *event = newAV ();
1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1503 av_push (event, newSViv (eiv->klass));
1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1506 }
1507 }
1508
1509 void _connect_to_perl ()
1510
1511 void _recalc_want ()
1512
1513 void _global_reattach ()
1514 CODE:
1515 {
1516 // reattach to all attachable objects in the game.
1517 for_all_clients (ns)
1518 ns->reattach ();
1519
1520 for_all_objects (op)
1521 op->reattach ();
1522 }
1523
1524 void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528 # support function for map-world.ext
1529 void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531 {
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1568 }
1569
1570 NV floor (NV x)
1571
1572 NV ceil (NV x)
1573
1574 NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586 NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598 void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1602 void server_tick ()
1603 CODE:
1604 NOW = now ();
1605 runtime = SvNVx (sv_runtime);
1606 server_tick ();
1607
1608 void
1609 log_backtrace (utf8_string msg)
1610
1611 void
1612 LOG (int flags, utf8_string msg)
1613 PROTOTYPE: $$
1614 C_ARGS: flags, "%s", msg
1615
1616 octet_string path_combine (octet_string base, octet_string path)
1617 PROTOTYPE: $$
1618
1619 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1620 PROTOTYPE: $$
1621
1622 const_octet_string
1623 get_maps_directory (octet_string path)
1624 PROTOTYPE: $
1625 ALIAS: maps_directory = 0
1626 CODE:
1627 RETVAL = create_pathname (path);
1628 OUTPUT: RETVAL
1629
1630 void
1631 sub_generation_inc ()
1632 CODE:
1633 PL_sub_generation++;
1634
1635 const_octet_string
1636 mapdir ()
1637 PROTOTYPE:
1638 ALIAS:
1639 mapdir = 0
1640 uniquedir = 1
1641 tmpdir = 2
1642 confdir = 3
1643 localdir = 4
1644 playerdir = 5
1645 datadir = 6
1646 CODE:
1647 switch (ix)
1648 {
1649 case 0: RETVAL = settings.mapdir ; break;
1650 case 1: RETVAL = settings.uniquedir; break;
1651 case 2: RETVAL = settings.tmpdir ; break;
1652 case 3: RETVAL = settings.confdir ; break;
1653 case 4: RETVAL = settings.localdir ; break;
1654 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break;
1656 }
1657 OUTPUT: RETVAL
1658
1659 void abort ()
1660
1661 void reset_signals ()
1662
1663 void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665 void cleanup (octet_string cause, bool make_core = false)
1666
1667 void emergency_save ()
1668
1669 void _exit (int status = EXIT_SUCCESS)
1670
1671 UV sv_2watcher (SV *w)
1672 CODE:
1673 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1674 OUTPUT:
1675 RETVAL
1676
1677 #if _POSIX_MEMLOCK
1678
1679 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681 int munlockall ()
1682
1683 #endif
1684
1685 int find_animation (utf8_string text)
1686 PROTOTYPE: $
1687
1688 int random_roll (int min, int max, object *op, int goodbad);
1689
1690 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1691
1692 int
1693 exp_to_level (val64 exp)
1694 CODE:
1695 {
1696 int i = 0;
1697
1698 RETVAL = settings.max_level;
1699
1700 for (i = 1; i <= settings.max_level; i++)
1701 {
1702 if (levels[i] > exp)
1703 {
1704 RETVAL = i - 1;
1705 break;
1706 }
1707 }
1708 }
1709 OUTPUT: RETVAL
1710
1711 val64
1712 level_to_min_exp (int level)
1713 CODE:
1714 if (level > settings.max_level)
1715 RETVAL = levels[settings.max_level];
1716 else if (level < 1)
1717 RETVAL = 0;
1718 else
1719 RETVAL = levels[level];
1720 OUTPUT: RETVAL
1721
1722 SV *
1723 resistance_to_string (int atnr)
1724 CODE:
1725 if (atnr >= 0 && atnr < NROFATTACKS)
1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1727 else
1728 XSRETURN_UNDEF;
1729 OUTPUT: RETVAL
1730
1731 bool
1732 load_resource_file (octet_string filename)
1733
1734 MODULE = cf PACKAGE = cf::attachable
1735
1736 int
1737 valid (SV *obj)
1738 CODE:
1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1740 OUTPUT:
1741 RETVAL
1742
1743 void
1744 debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750 int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755 #object *mortals (U32 index)
1756 # CODE:
1757 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758 # OUTPUT: RETVAL
1759
1760 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1761
1762 MODULE = cf PACKAGE = cf::global
1763
1764 int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1772 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1773
1774 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1775
1776 int invoke (object *op, int event, ...)
1777 CODE:
1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL
1783
1784 SV *registry (object *op)
1785
1786 int objects_size ()
1787 CODE:
1788 RETVAL = objects.size ();
1789 OUTPUT: RETVAL
1790
1791 object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796 int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801 object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806 const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810 {
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819 }
1820 OUTPUT:
1821 RETVAL
1822
1823 # missing properties
1824
1825 object *head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ ();
1829 OUTPUT: RETVAL
1830
1831 void
1832 inv (object *obj)
1833 PROTOTYPE: $
1834 PPCODE:
1835 {
1836 object *o;
1837 for (o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o)));
1839 }
1840
1841 void
1842 set_animation (object *op, int idx)
1843 CODE:
1844 SET_ANIMATION (op, idx);
1845
1846 int
1847 num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1851
1852 int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856 {
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867 }
1868 OUTPUT:
1869 RETVAL
1870
1871 object *find_best_object_match (object *op, utf8_string match)
1872
1873 object *find_marked_object (object *op)
1874
1875 int need_identify (object *obj);
1876
1877 int apply_shop_mat (object *shop_mat, object *op);
1878
1879 int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
1884
1885 int move (object *op, int dir, object *originator = op)
1886 CODE:
1887 RETVAL = move_ob (op, dir, originator);
1888 OUTPUT:
1889 RETVAL
1890
1891 void apply (object *applier, object *applied, int flags = 0)
1892 CODE:
1893 manual_apply (applied, applier, flags);
1894
1895 void apply_below (object *op)
1896 CODE:
1897 player_apply_below (op);
1898
1899 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1900
1901 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1902
1903 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1904
1905 int cf_object_change_map (object *op, int x, int y, maptile *map)
1906
1907 #//TODO
1908 object *clone_ (object *op, int recursive = 0)
1909 CODE:
1910 if (recursive)
1911 RETVAL = object_create_clone (op);
1912 else
1913 {
1914 RETVAL = object::create ();
1915 op->copy_to (RETVAL);
1916 }
1917 OUTPUT: RETVAL
1918
1919 int pay_item (object *op, object *buyer)
1920 CODE:
1921 RETVAL = pay_for_item (op, buyer);
1922 OUTPUT: RETVAL
1923
1924 int pay_amount (object *op, uint64 amount)
1925 CODE:
1926 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL
1928
1929 void pay_player (object *op, uint64 amount)
1930
1931 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932
1933 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934
1935 void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE:
1937 do_learn_spell (op, sp, special_prayer);
1938
1939 void forget_spell (object *op, object *sp)
1940 CODE:
1941 do_forget_spell (op, query_name (sp));
1942
1943 object *check_for_spell (object *op, utf8_string spellname)
1944 CODE:
1945 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL
1947
1948 int query_money (object *op)
1949 ALIAS: money = 0
1950
1951 val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0
1953
1954 void spring_trap (object *op, object *victim)
1955
1956 int check_trigger (object *op, object *cause)
1957
1958 void drop (object *who, object *op)
1959
1960 void pick_up (object *who, object *op)
1961
1962 int cf_object_teleport (object *op, maptile *map, int x, int y)
1963
1964 void update_object (object *op, int action)
1965
1966 object *cf_create_object_by_name (utf8_string name)
1967
1968 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1969
1970 void player_lvl_adj (object *who, object *skill = 0)
1971
1972 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973
1974 int calc_skill_exp (object *who, object *op, object *skill);
1975
1976 void push_button (object *op);
1977
1978 void use_trigger (object *op);
1979
1980 void add_button_link (object *button, maptile *map, int connected);
1981
1982 void remove_button_link (object *op);
1983
1984
1985 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1986
1987 object *cf_insert_ob_in_ob (object *ob, object *where)
1988
1989 # no clean way to get an object from an archetype - stupid idiotic
1990 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1991
1992 object *new (utf8_string archetype = 0)
1993 PROTOTYPE: ;$
1994 CODE:
1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1996 OUTPUT:
1997 RETVAL
1998
1999 # TODO: nuke
2000 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2001 PROTOTYPE: $$$$$$
2002 CODE:
2003 {
2004 int unused_type;
2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2006 }
2007
2008 player *contr (object *op)
2009 CODE:
2010 RETVAL = op->contr;
2011 OUTPUT: RETVAL
2012
2013 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2014
2015 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2016
2017 object *get_nearest_player (object *ob)
2018 ALIAS: nearest_player = 0
2019 PREINIT:
2020 extern object *get_nearest_player (object *);
2021
2022 void rangevector (object *ob, object *other, int flags = 0)
2023 PROTOTYPE: $$;$
2024 PPCODE:
2025 {
2026 rv_vector rv;
2027 get_rangevector (ob, other, &rv, flags);
2028 EXTEND (SP, 5);
2029 PUSHs (newSVuv (rv.distance));
2030 PUSHs (newSViv (rv.distance_x));
2031 PUSHs (newSViv (rv.distance_y));
2032 PUSHs (newSViv (rv.direction));
2033 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2034 }
2035
2036 bool on_same_map_as (object *ob, object *other)
2037 CODE:
2038 RETVAL = on_same_map (ob, other);
2039 OUTPUT: RETVAL
2040
2041 const_utf8_string
2042 base_name (object *op, int plural = op->nrof > 1)
2043 CODE:
2044 RETVAL = query_base_name (op, plural);
2045 OUTPUT: RETVAL
2046
2047 object *decrease_ob_nr (object *op, unsigned long i)
2048
2049 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2050
2051 player *player (object *op)
2052 CODE:
2053 RETVAL = op->contr;
2054 OUTPUT: RETVAL
2055
2056 void check_score (object *op)
2057
2058 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2059 CODE:
2060 new_draw_info (flags, 0, op, txt);
2061
2062 void kill_player (object *op)
2063
2064 void esrv_update_item (object *op, int what, object *item)
2065 C_ARGS: what, op, item
2066
2067 int command_summon (object *op, utf8_string params)
2068
2069 int command_arrest (object *op, utf8_string params)
2070
2071
2072 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073
2074 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075
2076 int invoke (player *pl, int event, ...)
2077 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2081 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL
2083
2084 SV *registry (player *pl)
2085
2086 void
2087 save_stats (player *pl)
2088 CODE:
2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats;
2093
2094 void clear_los (player *pl)
2095
2096 void cf_player_move (player *pl, int dir)
2097
2098 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2099
2100 bool
2101 cell_visible (player *pl, int dx, int dy)
2102 CODE:
2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2104 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2105 OUTPUT:
2106 RETVAL
2107
2108 void
2109 send (player *pl, SV *packet)
2110 CODE:
2111 {
2112 STRLEN len;
2113 char *buf = SvPVbyte (packet, len);
2114
2115 if (pl->ns)
2116 pl->ns->send_packet (buf, len);
2117 }
2118
2119 int
2120 listening (player *pl, int new_value = -1)
2121 CODE:
2122 RETVAL = pl->listening;
2123 if (new_value >= 0)
2124 pl->listening = new_value;
2125 OUTPUT:
2126 RETVAL
2127
2128 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2129 PROTOTYPE: $;$$$
2130 PPCODE:
2131 if (GIMME_V != G_VOID)
2132 {
2133 EXTEND (SP, 3);
2134 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2135 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2136 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2137 }
2138 if (map_path) sv_to (map_path, pl->savebed_map);
2139 if (x) sv_to (x, pl->bed_x);
2140 if (y) sv_to (y, pl->bed_y);
2141
2142 void
2143 list ()
2144 PPCODE:
2145 for_all_players (pl)
2146 XPUSHs (sv_2mortal (to_sv (pl)));
2147
2148
2149 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2150
2151 int invoke (maptile *map, int event, ...)
2152 CODE:
2153 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2155 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2157 OUTPUT: RETVAL
2158
2159 SV *registry (maptile *map)
2160
2161 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2162
2163 void
2164 maptile::instantiate ()
2165
2166 maptile *new ()
2167 PROTOTYPE:
2168 CODE:
2169 RETVAL = new maptile;
2170 OUTPUT:
2171 RETVAL
2172
2173 void
2174 maptile::players ()
2175 PPCODE:
2176 if (GIMME_V == G_SCALAR)
2177 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2178 else if (GIMME_V == G_ARRAY)
2179 {
2180 EXTEND (SP, THIS->players);
2181 for_all_players (pl)
2182 if (pl->ob && pl->ob->map == THIS)
2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2184 }
2185
2186 void
2187 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2188 CODE:
2189 {
2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233 }
2234
2235 void
2236 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238 {
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::set_regiondata: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2254
2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2262 THIS->regionmap = regionmap;
2263 }
2264
2265 void
2266 maptile::create_region_treasure ()
2267 CODE:
2268 {
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2288 }
2289
2290 void play_sound_map (maptile *map, int x, int y, int sound_num)
2291
2292 int out_of_map (maptile *map, int x, int y)
2293
2294 void
2295 trigger (maptile *map, long connection, bool state = true)
2296 CODE:
2297 activate_connection (map, connection, state);
2298
2299 void
2300 get_connection (maptile *map, long connection)
2301 PPCODE:
2302 oblinkpt *obp = get_connection_links (map, connection);
2303 if (obp)
2304 for (objectlink *ol = obp->link; ol; ol = ol->next)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2306
2307 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2308
2309 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2310
2311 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2312 C_ARGS: str, map, nx, ny
2313
2314 void
2315 get_map_flags (maptile *map, int x, int y)
2316 PPCODE:
2317 {
2318 maptile *nmap = 0;
2319 I16 nx = 0, ny = 0;
2320 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2321
2322 EXTEND (SP, 4);
2323 PUSHs (sv_2mortal (newSViv (flags)));
2324
2325 if (GIMME_V == G_ARRAY)
2326 {
2327 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2328 PUSHs (sv_2mortal (newSViv (nx)));
2329 PUSHs (sv_2mortal (newSViv (ny)));
2330 }
2331 }
2332
2333 void
2334 at (maptile *map, unsigned int x, unsigned int y)
2335 PROTOTYPE: $$$
2336 PPCODE:
2337 {
2338 object *o;
2339 maptile *nmap = 0;
2340 I16 nx, ny;
2341
2342 get_map_flags (map, &nmap, x, y, &nx, &ny);
2343
2344 if (nmap)
2345 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2346 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2347 }
2348
2349 SV *
2350 bot_at (maptile *obj, unsigned int x, unsigned int y)
2351 PROTOTYPE: $$$
2352 ALIAS:
2353 top_at = 1
2354 flags_at = 2
2355 light_at = 3
2356 move_block_at = 4
2357 move_slow_at = 5
2358 move_on_at = 6
2359 move_off_at = 7
2360 INIT:
2361 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2362 CODE:
2363 switch (ix)
2364 {
2365 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2366 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2367 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2368 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2369 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2370 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2371 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2372 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2373 }
2374 OUTPUT: RETVAL
2375
2376 void fix_walls (maptile *map, int x, int y)
2377
2378 void fix_walls_around (maptile *map, int x, int y)
2379
2380 # worst xs function of my life
2381 bool
2382 _create_random_map (\
2383 maptile *self,\
2384 utf8_string wallstyle,\
2385 utf8_string wall_name,\
2386 utf8_string floorstyle,\
2387 utf8_string monsterstyle,\
2388 utf8_string treasurestyle,\
2389 utf8_string layoutstyle,\
2390 utf8_string doorstyle,\
2391 utf8_string decorstyle,\
2392 utf8_string origin_map,\
2393 utf8_string final_map,\
2394 utf8_string exitstyle,\
2395 utf8_string this_map,\
2396 utf8_string exit_on_final_map,\
2397 int xsize,\
2398 int ysize,\
2399 int expand2x,\
2400 int layoutoptions1,\
2401 int layoutoptions2,\
2402 int layoutoptions3,\
2403 int symmetry,\
2404 int difficulty,\
2405 int difficulty_given,\
2406 float difficulty_increase,\
2407 int dungeon_level,\
2408 int dungeon_depth,\
2409 int decoroptions,\
2410 int orientation,\
2411 int origin_y,\
2412 int origin_x,\
2413 U32 random_seed,\
2414 val64 total_map_hp,\
2415 int map_layout_style,\
2416 int treasureoptions,\
2417 int symmetry_used,\
2418 region *region,\
2419 utf8_string custom\
2420 )
2421 CODE:
2422 {
2423 random_map_params rmp;
2424
2425 assign (rmp.wallstyle , wallstyle);
2426 assign (rmp.wall_name , wall_name);
2427 assign (rmp.floorstyle , floorstyle);
2428 assign (rmp.monsterstyle , monsterstyle);
2429 assign (rmp.treasurestyle , treasurestyle);
2430 assign (rmp.layoutstyle , layoutstyle);
2431 assign (rmp.doorstyle , doorstyle);
2432 assign (rmp.decorstyle , decorstyle);
2433 assign (rmp.exitstyle , exitstyle);
2434 assign (rmp.exit_on_final_map, exit_on_final_map);
2435
2436 rmp.origin_map = origin_map;
2437 rmp.final_map = final_map;
2438 rmp.this_map = this_map;
2439 rmp.xsize = xsize;
2440 rmp.ysize = ysize;
2441 rmp.expand2x = expand2x;
2442 rmp.layoutoptions1 = layoutoptions1;
2443 rmp.layoutoptions2 = layoutoptions2;
2444 rmp.layoutoptions3 = layoutoptions3;
2445 rmp.symmetry = symmetry;
2446 rmp.difficulty = difficulty;
2447 rmp.difficulty_given = difficulty_given;
2448 rmp.difficulty_increase = difficulty_increase;
2449 rmp.dungeon_level = dungeon_level;
2450 rmp.dungeon_depth = dungeon_depth;
2451 rmp.decoroptions = decoroptions;
2452 rmp.orientation = orientation;
2453 rmp.origin_y = origin_y;
2454 rmp.origin_x = origin_x;
2455 rmp.random_seed = random_seed;
2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2457 rmp.map_layout_style = map_layout_style;
2458 rmp.treasureoptions = treasureoptions;
2459 rmp.symmetry_used = symmetry_used;
2460 rmp.region = region;
2461 rmp.custom = custom;
2462
2463 RETVAL = self->generate_random_map (&rmp);
2464 }
2465 OUTPUT:
2466 RETVAL
2467
2468 MODULE = cf PACKAGE = cf::arch
2469
2470 archetype *find (utf8_string name)
2471 CODE:
2472 RETVAL = archetype::find (name);
2473 OUTPUT:
2474 RETVAL
2475
2476 int archetypes_size ()
2477 CODE:
2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481 archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486 object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2490 RETVAL
2491
2492 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2493
2494 MODULE = cf PACKAGE = cf::party
2495
2496 partylist *first ()
2497 PROTOTYPE:
2498 CODE:
2499 RETVAL = get_firstparty ();
2500 OUTPUT: RETVAL
2501
2502 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2503
2504 MODULE = cf PACKAGE = cf::region
2505
2506 void
2507 list ()
2508 PPCODE:
2509 for_all_regions (rgn)
2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2511
2512 region *find (utf8_string name)
2513 PROTOTYPE: $
2514 CODE:
2515 RETVAL = region::find (name);
2516 OUTPUT: RETVAL
2517
2518 region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2520 CODE:
2521 RETVAL = region::find_fuzzy (name);
2522 OUTPUT: RETVAL
2523
2524 int specificity (region *rgn)
2525 CODE:
2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2529 OUTPUT: RETVAL
2530
2531 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2532
2533 MODULE = cf PACKAGE = cf::living
2534
2535 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2536
2537 MODULE = cf PACKAGE = cf::settings
2538
2539 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2540
2541 MODULE = cf PACKAGE = cf::client
2542
2543 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2544
2545 int invoke (client *ns, int event, ...)
2546 CODE:
2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2549 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2550 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2551 OUTPUT: RETVAL
2552
2553 SV *registry (client *ns)
2554
2555 void
2556 list ()
2557 PPCODE:
2558 EXTEND (SP, clients.size ());
2559 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2560 PUSHs (sv_2mortal (to_sv (*i)));
2561
2562 void
2563 client::send_packet (SV *packet)
2564 CODE:
2565 {
2566 STRLEN len;
2567 char *buf = SvPVbyte (packet, len);
2568
2569 THIS->send_packet (buf, len);
2570 }
2571
2572 MODULE = cf PACKAGE = cf::face PREFIX = face_
2573
2574 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576 faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578 faceidx alloc (utf8_string name)
2579 CODE:
2580 {
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593 }
2594 OUTPUT: RETVAL
2595
2596 void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611 {
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631 }
2632
2633 void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641 void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653 animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2656 OUTPUT: RETVAL
2657
2658 animidx set (utf8_string name, SV *frames, int facings = 1)
2659 CODE:
2660 {
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677 }
2678 OUTPUT: RETVAL
2679
2680 void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684