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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.225
Committed: Sat Jun 30 03:00:55 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.224: +2 -5 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include "autoconf.h"
26
27 #define PLUGIN_NAME "perl"
28 #define PLUGIN_VERSION "cfperl 0.5"
29
30 #define CEDES_PER_TICK 5
31
32 #if HAVE_EXECINFO_H
33 # include <execinfo.h>
34 #endif
35
36 #include <plugin_common.h>
37 #include <sounds.h>
38 #include <cstdarg>
39 #include <sproto.h>
40
41 #include "loader.h"
42 #include "cfperl.h"
43 #include "shstr.h"
44
45 #include <unistd.h>
46 #if _POSIX_MEMLOCK
47 # include <sys/mman.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef maptile maptile_ornull;
61
62 typedef char *octet_string;
63 typedef char *utf8_string;
64 typedef const char *const_octet_string;
65 typedef const char *const_utf8_string;
66
67 typedef std::string std__string;
68
69 #if IVSIZE >= 8
70 typedef IV val64;
71 # define newSVval64 newSViv
72 # define SvVAL64 SvIV
73 #else
74 typedef double val64;
75 # define newSVval64 newSVnv
76 # define SvVAL64 SvNV
77 #endif
78
79 static f_plug_api gethook = cfapi_get_hooks;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 tstamp NOW, runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 bitset<NUM_EVENT_TYPES> ev_want_event;
91 bitset<NUM_TYPES> ev_want_type;
92
93 static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105 // helper cast function, returns super class * or 0
106 template<class super>
107 static super *
108 is_a (attachable *at)
109 {
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115 }
116
117 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
118
119 unordered_vector<attachable *> attachable::mortals;
120
121 attachable::~attachable ()
122 {
123 assert (!self);
124 assert (!cb);
125 }
126
127 int
128 attachable::refcnt_cnt () const
129 {
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131 }
132
133 void
134 attachable::sever_self ()
135 {
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149 }
150
151 void
152 attachable::optimise ()
153 {
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158 }
159
160 // check wether the object really is dead
161 void
162 attachable::do_check ()
163 {
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168 }
169
170 void
171 attachable::do_destroy ()
172 {
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193 }
194
195 void
196 attachable::check_mortals ()
197 {
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228 #if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234 #endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250 }
251
252 attachable &
253 attachable::operator =(const attachable &src)
254 {
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260 }
261
262 template<typename T>
263 static bool
264 find_backref (void *ptr, T *obj)
265 {
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276 }
277
278 // for debugging, find "live" objects containing this ptr
279 void
280 find_backref (void *ptr)
281 {
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294 }
295
296 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
298 static SV *
299 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
300 {
301 SV *sv;
302
303 if (!ptr)
304 return &PL_sv_undef;
305
306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
307 return sv_bless (newRV_noinc ((SV *)hv), stash);
308 }
309
310 static int
311 attachable_free (pTHX_ SV *sv, MAGIC *mg)
312 {
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325 }
326
327 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329 static SV *
330 newSVattachable (attachable *obj, HV *stash)
331 {
332 if (!obj)
333 return &PL_sv_undef;
334
335 if (!obj->self)
336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
339
340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
352 }
353
354 static void
355 clearSVptr (SV *sv)
356 {
357 if (SvROK (sv))
358 sv = SvRV (sv);
359
360 hv_clear ((HV *)sv);
361 sv_unmagic (sv, PERL_MAGIC_ext);
362 }
363
364 static long
365 SvPTR (SV *sv, const char *klass)
366 {
367 if (!sv_derived_from (sv, klass))
368 croak ("object of type %s expected", klass);
369
370 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
371
372 if (!mg)
373 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
374
375 return (long)mg->mg_ptr;
376 }
377
378 static long
379 SvPTR_ornull (SV *sv, const char *klass)
380 {
381 if (SvOK (sv))
382 return SvPTR (sv, klass);
383 else
384 return 0;
385 }
386
387 static inline SV *
388 newSVpv_utf8 (const char *s)
389 {
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393 }
394
395 static inline SV *
396 newSVpvn_utf8 (const char *s, STRLEN l)
397 {
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401 }
402
403 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
404 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
405 inline SV *to_sv (bool v) { return newSViv (v); }
406 inline SV *to_sv ( signed char v) { return newSViv (v); }
407 inline SV *to_sv (unsigned char v) { return newSViv (v); }
408 inline SV *to_sv ( signed short v) { return newSViv (v); }
409 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
410 inline SV *to_sv ( signed int v) { return newSViv (v); }
411 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
412 inline SV *to_sv ( signed long v) { return newSViv (v); }
413 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
414 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
415 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
416 inline SV *to_sv (float v) { return newSVnv (v); }
417 inline SV *to_sv (double v) { return newSVnv (v); }
418 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
419 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
420 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
421 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
422 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
423 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
424 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
425 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
426
427 inline SV *to_sv (object & v) { return to_sv (&v); }
428 inline SV *to_sv (living & v) { return to_sv (&v); }
429
430 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
431 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
432
433 inline SV *to_sv (UUID v)
434 {
435 char buf[128];
436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
437 return newSVpv (buf, 0);
438 }
439
440 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
441 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
442 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
443 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
444 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
449 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
450 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
451 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
452 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
453 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
454 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
455 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
456 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
457 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
458 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
459 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
460 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
461 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
462 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
463 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
464
465 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
466 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
467
468 template<class T>
469 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
470
471 template<int N>
472 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
473
474 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
475 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
476 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
477 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479 inline void sv_to (SV *sv, std::string &v)
480 {
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484 }
485
486 inline void sv_to (SV *sv, UUID &v)
487 {
488 unsigned int version;
489
490 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
491 croak ("unparsable uuid: %s", SvPV_nolen (sv));
492 }
493
494 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
495
496 static SV *
497 newSVdt_va (va_list &ap, data_type type)
498 {
499 SV *sv;
500
501 switch (type)
502 {
503 case DT_INT:
504 sv = newSViv (va_arg (ap, int));
505 break;
506
507 case DT_INT64:
508 sv = newSVval64 ((val64)va_arg (ap, sint64));
509 break;
510
511 case DT_DOUBLE:
512 sv = newSVnv (va_arg (ap, double));
513 break;
514
515 case DT_STRING:
516 {
517 char *str = (char *)va_arg (ap, const char *);
518 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
519 }
520 break;
521
522 case DT_DATA:
523 {
524 char *str = (char *)va_arg (ap, const void *);
525 int len = va_arg (ap, int);
526 sv = str ? newSVpv (str, len) : &PL_sv_undef;
527 }
528 break;
529
530 case DT_OBJECT:
531 sv = to_sv (va_arg (ap, object *));
532 break;
533
534 case DT_MAP:
535 // va_arg (object *) when void * is passed is an XSI extension
536 sv = to_sv (va_arg (ap, maptile *));
537 break;
538
539 case DT_CLIENT:
540 sv = to_sv (va_arg (ap, client *));
541 break;
542
543 case DT_PLAYER:
544 sv = to_sv (va_arg (ap, player *));
545 break;
546
547 case DT_ARCH:
548 sv = to_sv (va_arg (ap, archetype *));
549 break;
550
551 case DT_PARTY:
552 sv = to_sv (va_arg (ap, partylist *));
553 break;
554
555 case DT_REGION:
556 sv = to_sv (va_arg (ap, region *));
557 break;
558
559 default:
560 assert (("unhandled type in newSVdt_va", 0));
561 }
562
563 return sv;
564 }
565
566 static SV *
567 newSVdt (data_type type, ...)
568 {
569 va_list ap;
570
571 va_start (ap, type);
572 SV *sv = newSVdt_va (ap, type);
573 va_end (ap);
574
575 return sv;
576 }
577
578 static SV *
579 newSVcfapi (int type, ...)
580 {
581 SV *sv;
582
583 va_list ap;
584 va_start (ap, type);
585
586 switch (type)
587 {
588 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
589 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
590 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
591 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
592 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
593 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
594 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
595 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
596 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
597 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
598
599 default:
600 assert (("unhandled type in newSVcfapi", 0));
601 }
602
603 va_end (ap);
604
605 return sv;
606 }
607
608 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
609
610 SV *
611 registry (attachable *ext)
612 {
613 if (!ext->cb)
614 ext->cb = newAV ();
615
616 return newRV_inc ((SV *)ext->cb);
617 }
618
619 /////////////////////////////////////////////////////////////////////////////
620
621 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
622 {
623 return 0;
624 }
625
626 static CommArray_s rtn_cmd;
627
628 static int
629 runPluginCommand (object *obj, char *params)
630 {
631 return -1;
632 }
633
634 extern "C" void *cfperl_getPluginProperty (int *type, ...)
635 {
636 va_list args;
637 char *propname;
638 int i;
639 va_start (args, type);
640 propname = va_arg (args, char *);
641 //printf ("Property name: %s\n", propname);
642
643 if (!strcmp (propname, "command?"))
644 return NULL;
645 else if (!strcmp (propname, "Identification"))
646 {
647 va_end (args);
648 return (void *)PLUGIN_NAME;
649 }
650 else if (!strcmp (propname, "FullName"))
651 {
652 va_end (args);
653 return (void *)PLUGIN_VERSION;
654 }
655 else
656 va_end (args);
657
658 return NULL;
659 }
660
661 extern "C" int cfperl_postInitPlugin ()
662 {
663 int hooktype = 1;
664 int rtype = 0;
665
666 cf_init_plugin (gethook);
667
668 return 0;
669 }
670
671 extern "C" int cfperl_closePlugin ()
672 {
673 return 0;
674 }
675
676 void
677 cfperl_init ()
678 {
679 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
680 perl = perl_alloc ();
681 perl_construct (perl);
682
683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
684
685 const char *argv[] = {
686 settings.argv [0],
687 "-e"
688 "use Event; use Coro;" // required for bootstrap
689 "cf->bootstrap;" // required for datadir :*>
690 "unshift @INC, cf::datadir ();"
691 "require cf;"
692 };
693
694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
696 {
697 printf ("unable to initialize perl-interpreter, aborting.\n");
698 exit (EXIT_FAILURE);
699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
708 }
709
710 void cfperl_main ()
711 {
712 dSP;
713
714 PUSHMARK (SP);
715 PUTBACK;
716 call_pv ("cf::main", G_DISCARD | G_VOID);
717 }
718
719 void
720 attachable::instantiate ()
721 {
722 if (attach)
723 {
724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
725 attach = 0;
726 }
727 }
728
729 void
730 attachable::reattach ()
731 {
732 optimise ();
733 //TODO: check for _attachment's, very important for restarts
734 INVOKE_ATTACHABLE (REATTACH, this);
735 }
736
737 static event_klass klass_of[NUM_EVENT_TYPES] = {
738 # define def(type,name) KLASS_ ## type,
739 # include "eventinc.h"
740 # undef def
741 };
742
743 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
744
745 static void
746 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
747 {
748 // event must be in array
749 if (event >= 0 && event <= AvFILLp (registry))
750 {
751 SV *cbs_ = AvARRAY (registry)[event];
752
753 // element must be list of callback entries
754 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
755 {
756 AV *cbs = (AV *)SvRV (cbs_);
757
758 // no callback entries, no callbacks to call
759 if (AvFILLp (cbs) >= 0)
760 {
761 if (!callbacks)
762 {
763 callbacks = newAV ();
764 av_extend (callbacks, 16);
765 }
766
767 // never use SvREFCNT_inc to copy values, but its ok here :)
768 for (int i = 0; i <= AvFILLp (cbs); ++i)
769 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
770 }
771 }
772 }
773 }
774
775 void
776 attachable::gather_callbacks (AV *&callbacks, event_type event) const
777 {
778 ::gather_callbacks (callbacks, cb_attachable, event);
779
780 if (cb)
781 ::gather_callbacks (callbacks, cb, event);
782 }
783
784 void
785 global::gather_callbacks (AV *&callbacks, event_type event) const
786 {
787 ::gather_callbacks (callbacks, cb_global, event);
788 }
789
790 void
791 object::gather_callbacks (AV *&callbacks, event_type event) const
792 {
793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808
809 attachable::gather_callbacks (callbacks, event);
810 ::gather_callbacks (callbacks, cb_object, event);
811 }
812
813 void
814 archetype::gather_callbacks (AV *&callbacks, event_type event) const
815 {
816 attachable::gather_callbacks (callbacks, event);
817 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
818 }
819
820 void
821 client::gather_callbacks (AV *&callbacks, event_type event) const
822 {
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_client, event);
825 }
826
827 void
828 player::gather_callbacks (AV *&callbacks, event_type event) const
829 {
830 attachable::gather_callbacks (callbacks, event);
831 ::gather_callbacks (callbacks, cb_player, event);
832 }
833
834 void
835 maptile::gather_callbacks (AV *&callbacks, event_type event) const
836 {
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_map, event);
839 }
840
841 void
842 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843 {
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858 }
859
860 // very slow and inefficient way to recalculate the global want bitsets
861 void
862 _recalc_want ()
863 {
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889 }
890
891 bool
892 attachable::invoke (event_type event, ...)
893 {
894 data_type dt;
895
896 // callback call ordering should be:
897 // 1. per-object callback
898 // 2. per-class object
899 // 3. per-type callback
900 // 4. global callbacks
901
902 AV *callbacks = 0;
903 gather_callbacks (callbacks, event);
904
905 // short-circuit processing if no callbacks found/defined
906 if (!callbacks)
907 return 0;
908
909 va_list ap;
910 va_start (ap, event);
911
912 CALL_BEGIN (3);
913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
915
916 //TODO: unhack
917 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
918 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
919 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
920 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
921 else if (global *gl = is_a<global>(this)) /*nop*/;
922 else
923 abort (); //TODO
924
925 for (;;)
926 {
927 dt = (data_type) va_arg (ap, int);
928
929 if (dt == DT_END)
930 break;
931 else if (dt == DT_AV)
932 {
933 AV *av = va_arg (ap, AV *);
934
935 for (int i = 0; i <= av_len (av); ++i)
936 XPUSHs (*av_fetch (av, i, 1));
937 }
938 else
939 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
940 }
941
942 va_end (ap);
943
944 CALL_CALL ("cf::do_invoke", G_SCALAR);
945 count = count > 0 ? POPi : 0;
946
947 CALL_END;
948
949 return count;
950 }
951
952 SV *
953 cfperl_result (int idx)
954 {
955 AV *av = get_av ("cfperl::invoke_results", 0);
956 if (!av)
957 return &PL_sv_undef;
958
959 SV **sv = av_fetch (av, idx, 0);
960 if (!sv)
961 return &PL_sv_undef;
962
963 return *sv;
964 }
965
966 int
967 cfperl_result_INT (int idx)
968 {
969 return SvIV (cfperl_result (idx));
970 }
971
972 double
973 cfperl_result_DOUBLE (int idx)
974 {
975 return SvNV (cfperl_result (idx));
976 }
977
978 /////////////////////////////////////////////////////////////////////////////
979
980 void
981 cfperl_emergency_save ()
982 {
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986 }
987
988 void
989 cfperl_cleanup (int make_core)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_make_book (object *book, int level)
999 {
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005 }
1006
1007 void
1008 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009 {
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017 }
1018
1019 maptile *
1020 maptile::find_sync (const char *path, maptile *origin)
1021 {
1022 CALL_BEGIN (2);
1023 CALL_ARG (path);
1024 CALL_ARG (origin);
1025 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1026
1027 maptile *retval;
1028
1029 if (count)
1030 sv_to (POPs, retval);
1031 else
1032 retval = 0;
1033
1034 CALL_END;
1035
1036 return retval;
1037 }
1038
1039 maptile *
1040 maptile::find_async (const char *path, maptile *origin)
1041 {
1042 CALL_BEGIN (2);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval;
1048
1049 if (count)
1050 sv_to (POPs, retval);
1051 else
1052 retval = 0;
1053
1054 CALL_END;
1055
1056 return retval;
1057 }
1058
1059 void
1060 maptile::do_load_sync ()
1061 {
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
1066 }
1067
1068 void
1069 maptile::change_all_map_light (int change)
1070 {
1071 CALL_BEGIN (1);
1072 CALL_ARG (change);
1073 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1074 CALL_END;
1075 }
1076
1077 void
1078 object::enter_exit (object *exit)
1079 {
1080 if (type != PLAYER)
1081 return;
1082
1083 CALL_BEGIN (2);
1084 CALL_ARG (this);
1085 CALL_ARG (exit);
1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1087 CALL_END;
1088 }
1089
1090 void
1091 log_backtrace (const char *msg)
1092 {
1093 #if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103 #endif
1104 }
1105
1106 /////////////////////////////////////////////////////////////////////////////
1107
1108 struct EventAPI *watcher_base::GEventAPI;
1109 struct CoroAPI *coroapi::GCoroAPI;
1110
1111 int coroapi::cede_counter;
1112 tstamp coroapi::next_cede;
1113
1114 void coroapi::do_cede_to_tick ()
1115 {
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123 }
1124
1125 void coroapi::do_cede_every ()
1126 {
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131 }
1132
1133 void coroapi::do_cede_to_tick_every ()
1134 {
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138 }
1139
1140 void
1141 coroapi::wait_for_tick ()
1142 {
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146 }
1147
1148 void
1149 coroapi::wait_for_tick_begin ()
1150 {
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154 }
1155
1156 static void
1157 iw_dispatch (pe_event *ev)
1158 {
1159 iw *w = (iw *)ev->ext_data;
1160 w->call (*w);
1161 }
1162
1163 void
1164 iw::alloc ()
1165 {
1166 pe = GEventAPI->new_idle (0, 0);
1167
1168 WaREENTRANT_off (pe);
1169 pe->base.callback = (void *)iw_dispatch;
1170 pe->base.ext_data = (void *)this;
1171 }
1172
1173 static void iow_dispatch (pe_event *ev)
1174 {
1175 iow *w = (iow *)ev->ext_data;
1176 w->call (*w, ((pe_ioevent *)ev)->got);
1177 }
1178
1179 void
1180 iow::alloc ()
1181 {
1182 pe = GEventAPI->new_io (0, 0);
1183
1184 WaREENTRANT_off (pe);
1185 pe->base.callback = (void *)iow_dispatch;
1186 pe->base.ext_data = (void *)this;
1187
1188 pe->fd = -1;
1189 pe->poll = 0;
1190 }
1191
1192 void
1193 iow::fd (int fd)
1194 {
1195 pe->fd = fd;
1196 }
1197
1198 int
1199 iow::poll ()
1200 {
1201 return pe->poll;
1202 }
1203
1204 void
1205 iow::poll (int events)
1206 {
1207 if (pe->poll != events)
1208 {
1209 if (pe->poll) stop ();
1210 pe->poll = events;
1211 if (pe->poll) start ();
1212 }
1213 }
1214
1215 void
1216 _connect_to_perl ()
1217 {
1218 stash_cf = gv_stashpv ("cf" , 1);
1219
1220 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1221 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1222 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1223 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1224 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1229
1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1232
1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1235 cb_object = get_av ("cf::CB_OBJECT", 1);
1236 cb_player = get_av ("cf::CB_PLAYER", 1);
1237 cb_client = get_av ("cf::CB_CLIENT", 1);
1238 cb_type = get_av ("cf::CB_TYPE" , 1);
1239 cb_map = get_av ("cf::CB_MAP" , 1);
1240 }
1241
1242 MODULE = cf PACKAGE = cf PREFIX = cf_
1243
1244 BOOT:
1245 {
1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1248
1249 _connect_to_perl ();
1250
1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
1261
1262 static const struct {
1263 const char *name;
1264 IV iv;
1265 } *civ, const_iv[] = {
1266 # define const_iv(name) { # name, (IV)name },
1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1268 const_iv (logBacktrace)
1269
1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1273
1274 const_iv (MAX_TIME)
1275
1276 const_iv (NUM_BODY_LOCATIONS)
1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1281 const_iv (body_wrist) const_iv (body_waist)
1282
1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1311
1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1313
1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1316
1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1324
1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1327 const_iv (WEAP_BLUD)
1328
1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1355
1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1360 const_iv (NDI_ALL)
1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1372 const_iv (SP_EXPLOSION)
1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1376 const_iv (SP_SMITE)
1377 const_iv (SP_MAGIC_MISSILE)
1378 const_iv (SP_SUMMON_GOLEM)
1379 const_iv (SP_DIMENSION_DOOR)
1380 const_iv (SP_MAGIC_MAPPING)
1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1404 const_iv (SP_DISPEL_RUNE)
1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1418 const_iv (F_LOCKED)
1419
1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1421
1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1424
1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1426
1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1429
1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1432
1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1434
1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1439
1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1442
1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1453 const_iv (SK_POISON_NAIL)
1454
1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1461
1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463
1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1471
1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1473
1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1476
1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1478
1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480
1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1482
1483 // random map generator
1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497 };
1498
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501
1502 static const struct {
1503 const char *name;
1504 int skip;
1505 IV klass;
1506 IV iv;
1507 } *eiv, event_iv[] = {
1508 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1509 # include "eventinc.h"
1510 # undef def
1511 };
1512
1513 AV *av = get_av ("cf::EVENT", 1);
1514
1515 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1516 {
1517 AV *event = newAV ();
1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1519 av_push (event, newSViv (eiv->klass));
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 }
1523 }
1524
1525 void _connect_to_perl ()
1526
1527 void _recalc_want ()
1528
1529 void _global_reattach ()
1530 CODE:
1531 {
1532 // reattach to all attachable objects in the game.
1533 for_all_clients (ns)
1534 ns->reattach ();
1535
1536 for_all_objects (op)
1537 op->reattach ();
1538 }
1539
1540 void _post_tick ()
1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544 # support function for map-world.ext
1545 void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547 {
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584 }
1585
1586 NV floor (NV x)
1587
1588 NV ceil (NV x)
1589
1590 NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614 void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618 void server_tick ()
1619 CODE:
1620 NOW = now ();
1621 runtime = SvNVx (sv_runtime);
1622 server_tick ();
1623
1624 void
1625 log_backtrace (utf8_string msg)
1626
1627 void
1628 LOG (int flags, utf8_string msg)
1629 PROTOTYPE: $$
1630 C_ARGS: flags, "%s", msg
1631
1632 octet_string path_combine (octet_string base, octet_string path)
1633 PROTOTYPE: $$
1634
1635 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1636 PROTOTYPE: $$
1637
1638 const_octet_string
1639 get_maps_directory (octet_string path)
1640 PROTOTYPE: $
1641 ALIAS: maps_directory = 0
1642 CODE:
1643 RETVAL = create_pathname (path);
1644 OUTPUT: RETVAL
1645
1646 void
1647 sub_generation_inc ()
1648 CODE:
1649 PL_sub_generation++;
1650
1651 const_octet_string
1652 mapdir ()
1653 PROTOTYPE:
1654 ALIAS:
1655 mapdir = 0
1656 uniquedir = 1
1657 tmpdir = 2
1658 confdir = 3
1659 localdir = 4
1660 playerdir = 5
1661 datadir = 6
1662 CODE:
1663 switch (ix)
1664 {
1665 case 0: RETVAL = settings.mapdir ; break;
1666 case 1: RETVAL = settings.uniquedir; break;
1667 case 2: RETVAL = settings.tmpdir ; break;
1668 case 3: RETVAL = settings.confdir ; break;
1669 case 4: RETVAL = settings.localdir ; break;
1670 case 5: RETVAL = settings.playerdir; break;
1671 case 6: RETVAL = settings.datadir ; break;
1672 }
1673 OUTPUT: RETVAL
1674
1675 void abort ()
1676
1677 void reset_signals ()
1678
1679 void fork_abort (octet_string cause = "cf::fork_abort")
1680
1681 void cleanup (octet_string cause, bool make_core = false)
1682
1683 void emergency_save ()
1684
1685 void _exit (int status = EXIT_SUCCESS)
1686
1687 UV sv_2watcher (SV *w)
1688 CODE:
1689 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1690 OUTPUT:
1691 RETVAL
1692
1693 #if _POSIX_MEMLOCK
1694
1695 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1696
1697 int munlockall ()
1698
1699 #endif
1700
1701 int find_animation (utf8_string text)
1702 PROTOTYPE: $
1703
1704 int random_roll (int min, int max, object *op, int goodbad);
1705
1706 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1707
1708 int
1709 exp_to_level (val64 exp)
1710 CODE:
1711 {
1712 int i = 0;
1713
1714 RETVAL = settings.max_level;
1715
1716 for (i = 1; i <= settings.max_level; i++)
1717 {
1718 if (levels[i] > exp)
1719 {
1720 RETVAL = i - 1;
1721 break;
1722 }
1723 }
1724 }
1725 OUTPUT: RETVAL
1726
1727 val64
1728 level_to_min_exp (int level)
1729 CODE:
1730 if (level > settings.max_level)
1731 RETVAL = levels[settings.max_level];
1732 else if (level < 1)
1733 RETVAL = 0;
1734 else
1735 RETVAL = levels[level];
1736 OUTPUT: RETVAL
1737
1738 SV *
1739 resistance_to_string (int atnr)
1740 CODE:
1741 if (atnr >= 0 && atnr < NROFATTACKS)
1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1743 else
1744 XSRETURN_UNDEF;
1745 OUTPUT: RETVAL
1746
1747 bool
1748 load_resource_file (octet_string filename)
1749
1750 MODULE = cf PACKAGE = cf::attachable
1751
1752 int
1753 valid (SV *obj)
1754 CODE:
1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1756 OUTPUT:
1757 RETVAL
1758
1759 void
1760 debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1765
1766 int mortals_size ()
1767 CODE:
1768 RETVAL = attachable::mortals.size ();
1769 OUTPUT: RETVAL
1770
1771 #object *mortals (U32 index)
1772 # CODE:
1773 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1774 # OUTPUT: RETVAL
1775
1776 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1777
1778 MODULE = cf PACKAGE = cf::global
1779
1780 int invoke (SV *klass, int event, ...)
1781 CODE:
1782 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1783 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1784 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1786 OUTPUT: RETVAL
1787
1788 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1789
1790 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1791
1792 int invoke (object *op, int event, ...)
1793 CODE:
1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1797 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1798 OUTPUT: RETVAL
1799
1800 SV *registry (object *op)
1801
1802 int objects_size ()
1803 CODE:
1804 RETVAL = objects.size ();
1805 OUTPUT: RETVAL
1806
1807 object *objects (U32 index)
1808 CODE:
1809 RETVAL = index < objects.size () ? objects [index] : 0;
1810 OUTPUT: RETVAL
1811
1812 int actives_size ()
1813 CODE:
1814 RETVAL = actives.size ();
1815 OUTPUT: RETVAL
1816
1817 object *actives (U32 index)
1818 CODE:
1819 RETVAL = index < actives.size () ? actives [index] : 0;
1820 OUTPUT: RETVAL
1821
1822 const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826 {
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835 }
1836 OUTPUT:
1837 RETVAL
1838
1839 # missing properties
1840
1841 object *head (object *op)
1842 PROTOTYPE: $
1843 CODE:
1844 RETVAL = op->head_ ();
1845 OUTPUT: RETVAL
1846
1847 void
1848 inv (object *obj)
1849 PROTOTYPE: $
1850 PPCODE:
1851 {
1852 object *o;
1853 for (o = obj->inv; o; o = o->below)
1854 XPUSHs (sv_2mortal (to_sv (o)));
1855 }
1856
1857 void
1858 set_animation (object *op, int idx)
1859 CODE:
1860 SET_ANIMATION (op, idx);
1861
1862 int
1863 num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868 int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872 {
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883 }
1884 OUTPUT:
1885 RETVAL
1886
1887 object *find_best_object_match (object *op, utf8_string match)
1888
1889 object *find_marked_object (object *op)
1890
1891 int need_identify (object *obj);
1892
1893 int apply_shop_mat (object *shop_mat, object *op);
1894
1895 int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1900
1901 int move (object *op, int dir, object *originator = op)
1902 CODE:
1903 RETVAL = move_ob (op, dir, originator);
1904 OUTPUT:
1905 RETVAL
1906
1907 void apply (object *applier, object *applied, int flags = 0)
1908 CODE:
1909 manual_apply (applied, applier, flags);
1910
1911 void apply_below (object *op)
1912 CODE:
1913 player_apply_below (op);
1914
1915 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1917 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1918
1919 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1920
1921 int cf_object_change_map (object *op, int x, int y, maptile *map)
1922
1923 #//TODO
1924 object *clone_ (object *op, int recursive = 0)
1925 CODE:
1926 if (recursive)
1927 RETVAL = object_create_clone (op);
1928 else
1929 {
1930 RETVAL = object::create ();
1931 op->copy_to (RETVAL);
1932 }
1933 OUTPUT: RETVAL
1934
1935 int pay_item (object *op, object *buyer)
1936 CODE:
1937 RETVAL = pay_for_item (op, buyer);
1938 OUTPUT: RETVAL
1939
1940 int pay_amount (object *op, uint64 amount)
1941 CODE:
1942 RETVAL = pay_for_amount (amount, op);
1943 OUTPUT: RETVAL
1944
1945 void pay_player (object *op, uint64 amount)
1946
1947 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1948
1949 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1950
1951 void learn_spell (object *op, object *sp, int special_prayer = 0)
1952 CODE:
1953 do_learn_spell (op, sp, special_prayer);
1954
1955 void forget_spell (object *op, object *sp)
1956 CODE:
1957 do_forget_spell (op, query_name (sp));
1958
1959 object *check_for_spell (object *op, utf8_string spellname)
1960 CODE:
1961 RETVAL = check_spell_known (op, spellname);
1962 OUTPUT: RETVAL
1963
1964 int query_money (object *op)
1965 ALIAS: money = 0
1966
1967 val64 query_cost (object *op, object *who, int flags)
1968 ALIAS: cost = 0
1969
1970 void spring_trap (object *op, object *victim)
1971
1972 int check_trigger (object *op, object *cause)
1973
1974 void drop (object *who, object *op)
1975
1976 void pick_up (object *who, object *op)
1977
1978 int cf_object_teleport (object *op, maptile *map, int x, int y)
1979
1980 void update_object (object *op, int action)
1981
1982 object *cf_create_object_by_name (utf8_string name)
1983
1984 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1985
1986 void player_lvl_adj (object *who, object *skill = 0)
1987
1988 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1989
1990 int calc_skill_exp (object *who, object *op, object *skill);
1991
1992 void push_button (object *op);
1993
1994 void use_trigger (object *op);
1995
1996 void add_button_link (object *button, maptile *map, int connected);
1997
1998 void remove_button_link (object *op);
1999
2000
2001 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2002
2003 object *cf_insert_ob_in_ob (object *ob, object *where)
2004
2005 # no clean way to get an object from an archetype - stupid idiotic
2006 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2007
2008 object *new (utf8_string archetype = 0)
2009 PROTOTYPE: ;$
2010 CODE:
2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2012 OUTPUT:
2013 RETVAL
2014
2015 object *find_object (U32 tag)
2016
2017 # TODO: nuke
2018 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2019 PROTOTYPE: $$$$$$
2020 CODE:
2021 {
2022 int unused_type;
2023 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2024 }
2025
2026 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2027
2028 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2029
2030 object *get_nearest_player (object *ob)
2031 ALIAS: nearest_player = 0
2032 PREINIT:
2033 extern object *get_nearest_player (object *);
2034
2035 void rangevector (object *ob, object *other, int flags = 0)
2036 PROTOTYPE: $$;$
2037 PPCODE:
2038 {
2039 rv_vector rv;
2040 get_rangevector (ob, other, &rv, flags);
2041 EXTEND (SP, 5);
2042 PUSHs (newSVuv (rv.distance));
2043 PUSHs (newSViv (rv.distance_x));
2044 PUSHs (newSViv (rv.distance_y));
2045 PUSHs (newSViv (rv.direction));
2046 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2047 }
2048
2049 bool on_same_map_as (object *ob, object *other)
2050 CODE:
2051 RETVAL = on_same_map (ob, other);
2052 OUTPUT: RETVAL
2053
2054 const_utf8_string
2055 base_name (object *op, int plural = op->nrof > 1)
2056 CODE:
2057 RETVAL = query_base_name (op, plural);
2058 OUTPUT: RETVAL
2059
2060 object *decrease_ob_nr (object *op, unsigned long i)
2061
2062 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2063
2064 player *player (object *op)
2065 CODE:
2066 RETVAL = op->contr;
2067 OUTPUT: RETVAL
2068
2069 void check_score (object *op)
2070
2071 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2072 CODE:
2073 new_draw_info (flags, 0, op, txt);
2074
2075 void kill_player (object *op)
2076
2077 void esrv_update_item (object *op, int what, object *item)
2078 C_ARGS: what, op, item
2079
2080 int command_summon (object *op, utf8_string params)
2081
2082 int command_arrest (object *op, utf8_string params)
2083
2084
2085 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2086
2087 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2088
2089 int invoke (player *pl, int event, ...)
2090 CODE:
2091 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2092 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2093 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2094 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL
2096
2097 SV *registry (player *pl)
2098
2099 void
2100 save_stats (player *pl)
2101 CODE:
2102 pl->ob->stats.hp = pl->ob->stats.maxhp;
2103 pl->ob->stats.sp = pl->ob->stats.maxsp;
2104 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2105 pl->orig_stats = pl->ob->stats;
2106
2107 void clear_los (player *pl)
2108
2109 void cf_player_move (player *pl, int dir)
2110
2111 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2112
2113 bool
2114 cell_visible (player *pl, int dx, int dy)
2115 CODE:
2116 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2117 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2118 OUTPUT:
2119 RETVAL
2120
2121 void
2122 send (player *pl, SV *packet)
2123 CODE:
2124 {
2125 STRLEN len;
2126 char *buf = SvPVbyte (packet, len);
2127
2128 if (pl->ns)
2129 pl->ns->send_packet (buf, len);
2130 }
2131
2132 int
2133 listening (player *pl, int new_value = -1)
2134 CODE:
2135 RETVAL = pl->listening;
2136 if (new_value >= 0)
2137 pl->listening = new_value;
2138 OUTPUT:
2139 RETVAL
2140
2141 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2142 PROTOTYPE: $;$$$
2143 PPCODE:
2144 if (GIMME_V != G_VOID)
2145 {
2146 EXTEND (SP, 3);
2147 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2148 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2149 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2150 }
2151 if (map_path) sv_to (map_path, pl->savebed_map);
2152 if (x) sv_to (x, pl->bed_x);
2153 if (y) sv_to (y, pl->bed_y);
2154
2155 void
2156 list ()
2157 PPCODE:
2158 for_all_players (pl)
2159 XPUSHs (sv_2mortal (to_sv (pl)));
2160
2161
2162 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164 int invoke (maptile *map, int event, ...)
2165 CODE:
2166 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2167 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2168 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2169 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2170 OUTPUT: RETVAL
2171
2172 SV *registry (maptile *map)
2173
2174 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2175
2176 void
2177 maptile::instantiate ()
2178
2179 maptile *new ()
2180 PROTOTYPE:
2181 CODE:
2182 RETVAL = new maptile;
2183 OUTPUT:
2184 RETVAL
2185
2186 void
2187 maptile::players ()
2188 PPCODE:
2189 if (GIMME_V == G_SCALAR)
2190 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2191 else if (GIMME_V == G_ARRAY)
2192 {
2193 EXTEND (SP, THIS->players);
2194 for_all_players (pl)
2195 if (pl->ob && pl->ob->map == THIS)
2196 PUSHs (sv_2mortal (to_sv (pl->ob)));
2197 }
2198
2199 void
2200 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2201 CODE:
2202 {
2203 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2204 croak ("maptile::add_underlay: palette must be arrayref");
2205
2206 palette = SvRV (palette);
2207
2208 STRLEN idxlen;
2209 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2210
2211 for (int x = 0; x < THIS->width; ++x)
2212 for (int y = 0; y < THIS->height; ++y)
2213 {
2214 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2215 if (op->flag [FLAG_IS_FLOOR])
2216 goto skip_space;
2217
2218 {
2219 int offs = offset + y * stride + x;
2220 if (IN_RANGE_EXC (offs, 0, idxlen))
2221 {
2222 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2223 {
2224 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2225 ob->flag [FLAG_NO_MAP_SAVE] = true;
2226 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2227
2228 if (ob->randomitems)
2229 {
2230 if (!ob->above)
2231 {
2232 ob->create_treasure (ob->randomitems);
2233
2234 for (object *op = ob->above; op; op = op->above)
2235 op->flag [FLAG_NO_MAP_SAVE] = true;
2236 }
2237
2238 ob->randomitems = 0;
2239 }
2240 }
2241 }
2242 }
2243
2244 skip_space: ;
2245 }
2246 }
2247
2248 void
2249 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2250 CODE:
2251 {
2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::set_regiondata: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 region **regionmap = (region **)malloc (
2261 (av_len ((AV *)palette) + 1) * sizeof (region *));
2262 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2263
2264 for (int i = av_len ((AV *)palette) + 1; i--; )
2265 regionmap [i] = region::find (
2266 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2267
2268 for (int y = 0; y < THIS->height; ++y)
2269 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2270
2271 sfree (THIS->regions, THIS->size ());
2272 free (THIS->regionmap);
2273
2274 THIS->regions = regions;
2275 THIS->regionmap = regionmap;
2276 }
2277
2278 void
2279 maptile::create_region_treasure ()
2280 CODE:
2281 {
2282 object *op = object::create ();
2283 op->type = FLOOR;
2284 op->map = THIS;
2285
2286 for (int x = 0; x < THIS->width; ++x)
2287 for (int y = 0; y < THIS->height; ++y)
2288 {
2289 region *rgn = THIS->region (x, y);
2290
2291 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2292 if (rgn->treasure && rndm () < rgn->treasure_density)
2293 {
2294 op->x = x;
2295 op->y = y;
2296 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2297 }
2298 }
2299
2300 op->destroy ();
2301 }
2302
2303 void play_sound_map (maptile *map, int x, int y, int sound_num)
2304
2305 int out_of_map (maptile *map, int x, int y)
2306
2307 void
2308 trigger (maptile *map, long connection, bool state = true)
2309 CODE:
2310 activate_connection (map, connection, state);
2311
2312 void
2313 get_connection (maptile *map, long connection)
2314 PPCODE:
2315 oblinkpt *obp = get_connection_links (map, connection);
2316 if (obp)
2317 for (objectlink *ol = obp->link; ol; ol = ol->next)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2319
2320 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2321
2322 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2323
2324 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2325 C_ARGS: str, map, nx, ny
2326
2327 void
2328 get_map_flags (maptile *map, int x, int y)
2329 PPCODE:
2330 {
2331 maptile *nmap = 0;
2332 I16 nx = 0, ny = 0;
2333 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2334
2335 EXTEND (SP, 4);
2336 PUSHs (sv_2mortal (newSViv (flags)));
2337
2338 if (GIMME_V == G_ARRAY)
2339 {
2340 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2341 PUSHs (sv_2mortal (newSViv (nx)));
2342 PUSHs (sv_2mortal (newSViv (ny)));
2343 }
2344 }
2345
2346 void
2347 at (maptile *map, unsigned int x, unsigned int y)
2348 PROTOTYPE: $$$
2349 PPCODE:
2350 {
2351 object *o;
2352 maptile *nmap = 0;
2353 I16 nx, ny;
2354
2355 get_map_flags (map, &nmap, x, y, &nx, &ny);
2356
2357 if (nmap)
2358 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2359 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2360 }
2361
2362 SV *
2363 bot_at (maptile *obj, unsigned int x, unsigned int y)
2364 PROTOTYPE: $$$
2365 ALIAS:
2366 top_at = 1
2367 flags_at = 2
2368 light_at = 3
2369 move_block_at = 4
2370 move_slow_at = 5
2371 move_on_at = 6
2372 move_off_at = 7
2373 INIT:
2374 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2375 CODE:
2376 switch (ix)
2377 {
2378 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2379 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2380 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2381 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2382 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2383 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2384 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2385 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2386 }
2387 OUTPUT: RETVAL
2388
2389 void fix_walls (maptile *map, int x, int y)
2390
2391 void fix_walls_around (maptile *map, int x, int y)
2392
2393 # worst xs function of my life
2394 bool
2395 _create_random_map (\
2396 maptile *self,\
2397 utf8_string wallstyle,\
2398 utf8_string wall_name,\
2399 utf8_string floorstyle,\
2400 utf8_string monsterstyle,\
2401 utf8_string treasurestyle,\
2402 utf8_string layoutstyle,\
2403 utf8_string doorstyle,\
2404 utf8_string decorstyle,\
2405 utf8_string origin_map,\
2406 utf8_string final_map,\
2407 utf8_string exitstyle,\
2408 utf8_string this_map,\
2409 utf8_string exit_on_final_map,\
2410 int xsize,\
2411 int ysize,\
2412 int expand2x,\
2413 int layoutoptions1,\
2414 int layoutoptions2,\
2415 int layoutoptions3,\
2416 int symmetry,\
2417 int difficulty,\
2418 int difficulty_given,\
2419 float difficulty_increase,\
2420 int dungeon_level,\
2421 int dungeon_depth,\
2422 int decoroptions,\
2423 int orientation,\
2424 int origin_y,\
2425 int origin_x,\
2426 U32 random_seed,\
2427 val64 total_map_hp,\
2428 int map_layout_style,\
2429 int treasureoptions,\
2430 int symmetry_used,\
2431 region *region,\
2432 utf8_string custom\
2433 )
2434 CODE:
2435 {
2436 random_map_params rmp;
2437
2438 assign (rmp.wallstyle , wallstyle);
2439 assign (rmp.wall_name , wall_name);
2440 assign (rmp.floorstyle , floorstyle);
2441 assign (rmp.monsterstyle , monsterstyle);
2442 assign (rmp.treasurestyle , treasurestyle);
2443 assign (rmp.layoutstyle , layoutstyle);
2444 assign (rmp.doorstyle , doorstyle);
2445 assign (rmp.decorstyle , decorstyle);
2446 assign (rmp.exitstyle , exitstyle);
2447 assign (rmp.exit_on_final_map, exit_on_final_map);
2448
2449 rmp.origin_map = origin_map;
2450 rmp.final_map = final_map;
2451 rmp.this_map = this_map;
2452 rmp.xsize = xsize;
2453 rmp.ysize = ysize;
2454 rmp.expand2x = expand2x;
2455 rmp.layoutoptions1 = layoutoptions1;
2456 rmp.layoutoptions2 = layoutoptions2;
2457 rmp.layoutoptions3 = layoutoptions3;
2458 rmp.symmetry = symmetry;
2459 rmp.difficulty = difficulty;
2460 rmp.difficulty_given = difficulty_given;
2461 rmp.difficulty_increase = difficulty_increase;
2462 rmp.dungeon_level = dungeon_level;
2463 rmp.dungeon_depth = dungeon_depth;
2464 rmp.decoroptions = decoroptions;
2465 rmp.orientation = orientation;
2466 rmp.origin_y = origin_y;
2467 rmp.origin_x = origin_x;
2468 rmp.random_seed = random_seed;
2469 rmp.total_map_hp = (uint64_t) total_map_hp;
2470 rmp.map_layout_style = map_layout_style;
2471 rmp.treasureoptions = treasureoptions;
2472 rmp.symmetry_used = symmetry_used;
2473 rmp.region = region;
2474 rmp.custom = custom;
2475
2476 RETVAL = self->generate_random_map (&rmp);
2477 }
2478 OUTPUT:
2479 RETVAL
2480
2481 MODULE = cf PACKAGE = cf::arch
2482
2483 archetype *find (utf8_string name)
2484 CODE:
2485 RETVAL = archetype::find (name);
2486 OUTPUT:
2487 RETVAL
2488
2489 int archetypes_size ()
2490 CODE:
2491 RETVAL = archetypes.size ();
2492 OUTPUT: RETVAL
2493
2494 archetype *archetypes (U32 index)
2495 CODE:
2496 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2497 OUTPUT: RETVAL
2498
2499 object *instantiate (archetype *arch)
2500 CODE:
2501 RETVAL = arch_to_object (arch);
2502 OUTPUT:
2503 RETVAL
2504
2505 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2506
2507 MODULE = cf PACKAGE = cf::party
2508
2509 partylist *first ()
2510 PROTOTYPE:
2511 CODE:
2512 RETVAL = get_firstparty ();
2513 OUTPUT: RETVAL
2514
2515 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2516
2517 MODULE = cf PACKAGE = cf::region
2518
2519 void
2520 list ()
2521 PPCODE:
2522 for_all_regions (rgn)
2523 XPUSHs (sv_2mortal (to_sv (rgn)));
2524
2525 region *find (utf8_string name)
2526 PROTOTYPE: $
2527 CODE:
2528 RETVAL = region::find (name);
2529 OUTPUT: RETVAL
2530
2531 region *find_fuzzy (utf8_string name)
2532 PROTOTYPE: $
2533 CODE:
2534 RETVAL = region::find_fuzzy (name);
2535 OUTPUT: RETVAL
2536
2537 int specificity (region *rgn)
2538 CODE:
2539 RETVAL = 0;
2540 while (rgn = rgn->parent)
2541 RETVAL++;
2542 OUTPUT: RETVAL
2543
2544 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2545
2546 MODULE = cf PACKAGE = cf::living
2547
2548 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2549
2550 MODULE = cf PACKAGE = cf::settings
2551
2552 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2553
2554 MODULE = cf PACKAGE = cf::client
2555
2556 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2557
2558 int invoke (client *ns, int event, ...)
2559 CODE:
2560 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2562 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2563 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2564 OUTPUT: RETVAL
2565
2566 SV *registry (client *ns)
2567
2568 void
2569 list ()
2570 PPCODE:
2571 EXTEND (SP, clients.size ());
2572 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2573 PUSHs (sv_2mortal (to_sv (*i)));
2574
2575 void
2576 client::send_packet (SV *packet)
2577 CODE:
2578 {
2579 STRLEN len;
2580 char *buf = SvPVbyte (packet, len);
2581
2582 THIS->send_packet (buf, len);
2583 }
2584
2585 MODULE = cf PACKAGE = cf::face PREFIX = face_
2586
2587 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2588
2589 faceidx face_find (utf8_string name, faceidx defidx = 0)
2590
2591 faceidx alloc (utf8_string name)
2592 CODE:
2593 {
2594 do
2595 {
2596 RETVAL = faces.size ();
2597 faces.resize (RETVAL + 1);
2598 }
2599 while (!RETVAL); // crude way to leave index 0
2600
2601 faces [RETVAL].name = name;
2602 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2603
2604 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2605 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2606 }
2607 OUTPUT: RETVAL
2608
2609 void set (faceidx idx, int visibility, int magicmap)
2610 CODE:
2611 faceinfo *f = face_info (idx);
2612 assert (f);
2613 f->visibility = visibility;
2614 f->magicmap = magicmap;
2615
2616 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2617 CODE:
2618 faceinfo *f = face_info (idx); assert (f);
2619 f->smooth = smooth;
2620 f->smoothlevel = smoothlevel;
2621
2622 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2623 CODE:
2624 {
2625 facedata *d = face_data (idx, faceset);
2626 assert (d);
2627 sv_to (data, d->data);
2628 STRLEN clen;
2629 char *cdata = SvPVbyte (chksum, clen);
2630 clen = min (CHKSUM_SIZE, clen);
2631
2632 if (memcmp (d->chksum, cdata, clen))
2633 {
2634 memcpy (d->chksum, cdata, clen);
2635
2636 // invalidate existing client face info
2637 for_all_clients (ns)
2638 if (ns->faceset == faceset)
2639 {
2640 ns->faces_sent [idx] = false;
2641 ns->force_newmap = true;
2642 }
2643 }
2644 }
2645
2646 void invalidate (faceidx idx)
2647 CODE:
2648 for_all_clients (ns)
2649 {
2650 ns->faces_sent [idx] = false;
2651 ns->force_newmap = true;
2652 }
2653
2654 void invalidate_all ()
2655 CODE:
2656 for_all_clients (ns)
2657 {
2658 ns->faces_sent.reset ();
2659 ns->force_newmap = true;
2660 }
2661
2662 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2663
2664 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2665
2666 animidx anim_find (utf8_string name)
2667 CODE:
2668 RETVAL = animation::find (name).number;
2669 OUTPUT: RETVAL
2670
2671 animidx set (utf8_string name, SV *frames, int facings = 1)
2672 CODE:
2673 {
2674 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2675 croak ("frames must be an arrayref");
2676
2677 AV *av = (AV *)SvRV (frames);
2678
2679 animation *anim = &animation::find (name);
2680 if (anim->number)
2681 {
2682 anim->resize (av_len (av) + 1);
2683 anim->facings = facings;
2684 }
2685 else
2686 anim = &animation::create (name, av_len (av) + 1, facings);
2687
2688 for (int i = 0; i < anim->num_animations; ++i)
2689 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2690 }
2691 OUTPUT: RETVAL
2692
2693 void invalidate_all ()
2694 CODE:
2695 for_all_clients (ns)
2696 ns->anims_sent.reset ();
2697