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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.226
Committed: Sun Jul 1 05:00:19 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.225: +10 -11 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_insert = cfapi_object_insert;
80
81 static PerlInterpreter *perl;
82
83 tstamp NOW, runtime;
84
85 global gbl_ev;
86 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 static SV *sv_runtime, *sv_next_tick;
88
89 bitset<NUM_EVENT_TYPES> ev_want_event;
90 bitset<NUM_TYPES> ev_want_type;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227 #if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233 #endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249 }
250
251 attachable &
252 attachable::operator =(const attachable &src)
253 {
254 //if (self || cb)
255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
256
257 attach = src.attach;
258 return *this;
259 }
260
261 template<typename T>
262 static bool
263 find_backref (void *ptr, T *obj)
264 {
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275 }
276
277 // for debugging, find "live" objects containing this ptr
278 void
279 find_backref (void *ptr)
280 {
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293 }
294
295 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
296
297 static SV *
298 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
299 {
300 SV *sv;
301
302 if (!ptr)
303 return &PL_sv_undef;
304
305 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
306 return sv_bless (newRV_noinc ((SV *)hv), stash);
307 }
308
309 static int
310 attachable_free (pTHX_ SV *sv, MAGIC *mg)
311 {
312 attachable *at = (attachable *)mg->mg_ptr;
313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
321 // next line makes sense, but most objects still have refcnt 0 by default
322 //at->refcnt_chk ();
323 return 0;
324 }
325
326 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
327
328 static SV *
329 newSVattachable (attachable *obj, HV *stash)
330 {
331 if (!obj)
332 return &PL_sv_undef;
333
334 if (!obj->self)
335 {
336 obj->self = newHV ();
337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
338
339 // now bless the object _once_
340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
345
346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
351 }
352
353 static void
354 clearSVptr (SV *sv)
355 {
356 if (SvROK (sv))
357 sv = SvRV (sv);
358
359 hv_clear ((HV *)sv);
360 sv_unmagic (sv, PERL_MAGIC_ext);
361 }
362
363 static long
364 SvPTR (SV *sv, const char *klass)
365 {
366 if (!sv_derived_from (sv, klass))
367 croak ("object of type %s expected", klass);
368
369 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
370
371 if (!mg)
372 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
373
374 return (long)mg->mg_ptr;
375 }
376
377 static long
378 SvPTR_ornull (SV *sv, const char *klass)
379 {
380 if (SvOK (sv))
381 return SvPTR (sv, klass);
382 else
383 return 0;
384 }
385
386 static inline SV *
387 newSVpv_utf8 (const char *s)
388 {
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392 }
393
394 static inline SV *
395 newSVpvn_utf8 (const char *s, STRLEN l)
396 {
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400 }
401
402 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
403 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
404 inline SV *to_sv (bool v) { return newSViv (v); }
405 inline SV *to_sv ( signed char v) { return newSViv (v); }
406 inline SV *to_sv (unsigned char v) { return newSViv (v); }
407 inline SV *to_sv ( signed short v) { return newSViv (v); }
408 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
409 inline SV *to_sv ( signed int v) { return newSViv (v); }
410 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
411 inline SV *to_sv ( signed long v) { return newSViv (v); }
412 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
413 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
414 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
415 inline SV *to_sv (float v) { return newSVnv (v); }
416 inline SV *to_sv (double v) { return newSVnv (v); }
417 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
418 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
419 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
420 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
421 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
422 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
423 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
424 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
425
426 inline SV *to_sv (object & v) { return to_sv (&v); }
427 inline SV *to_sv (living & v) { return to_sv (&v); }
428
429 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
431
432 inline SV *to_sv (UUID v)
433 {
434 char buf[128];
435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
436 return newSVpv (buf, 0);
437 }
438
439 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
440 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
441 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
442 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
443 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
444 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
448 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
450 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
451 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
452 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
453 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
454 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
455 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
456 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
457 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
458 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
460 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
461 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
462 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
463
464 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
465 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
466
467 template<class T>
468 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
469
470 template<int N>
471 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
472
473 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
474 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
475 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
476 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478 inline void sv_to (SV *sv, std::string &v)
479 {
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483 }
484
485 inline void sv_to (SV *sv, UUID &v)
486 {
487 unsigned int version;
488
489 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
490 croak ("unparsable uuid: %s", SvPV_nolen (sv));
491 }
492
493 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
494
495 static SV *
496 newSVdt_va (va_list &ap, data_type type)
497 {
498 SV *sv;
499
500 switch (type)
501 {
502 case DT_INT:
503 sv = newSViv (va_arg (ap, int));
504 break;
505
506 case DT_INT64:
507 sv = newSVval64 ((val64)va_arg (ap, sint64));
508 break;
509
510 case DT_DOUBLE:
511 sv = newSVnv (va_arg (ap, double));
512 break;
513
514 case DT_STRING:
515 {
516 char *str = (char *)va_arg (ap, const char *);
517 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
518 }
519 break;
520
521 case DT_DATA:
522 {
523 char *str = (char *)va_arg (ap, const void *);
524 int len = va_arg (ap, int);
525 sv = str ? newSVpv (str, len) : &PL_sv_undef;
526 }
527 break;
528
529 case DT_OBJECT:
530 sv = to_sv (va_arg (ap, object *));
531 break;
532
533 case DT_MAP:
534 // va_arg (object *) when void * is passed is an XSI extension
535 sv = to_sv (va_arg (ap, maptile *));
536 break;
537
538 case DT_CLIENT:
539 sv = to_sv (va_arg (ap, client *));
540 break;
541
542 case DT_PLAYER:
543 sv = to_sv (va_arg (ap, player *));
544 break;
545
546 case DT_ARCH:
547 sv = to_sv (va_arg (ap, archetype *));
548 break;
549
550 case DT_PARTY:
551 sv = to_sv (va_arg (ap, partylist *));
552 break;
553
554 case DT_REGION:
555 sv = to_sv (va_arg (ap, region *));
556 break;
557
558 default:
559 assert (("unhandled type in newSVdt_va", 0));
560 }
561
562 return sv;
563 }
564
565 static SV *
566 newSVdt (data_type type, ...)
567 {
568 va_list ap;
569
570 va_start (ap, type);
571 SV *sv = newSVdt_va (ap, type);
572 va_end (ap);
573
574 return sv;
575 }
576
577 static SV *
578 newSVcfapi (int type, ...)
579 {
580 SV *sv;
581
582 va_list ap;
583 va_start (ap, type);
584
585 switch (type)
586 {
587 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
588 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
589 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
590 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
591 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
592 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
593 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
594 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
595 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
596 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
597
598 default:
599 assert (("unhandled type in newSVcfapi", 0));
600 }
601
602 va_end (ap);
603
604 return sv;
605 }
606
607 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
608
609 SV *
610 registry (attachable *ext)
611 {
612 if (!ext->cb)
613 ext->cb = newAV ();
614
615 return newRV_inc ((SV *)ext->cb);
616 }
617
618 /////////////////////////////////////////////////////////////////////////////
619
620 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
621 {
622 return 0;
623 }
624
625 static CommArray_s rtn_cmd;
626
627 static int
628 runPluginCommand (object *obj, char *params)
629 {
630 return -1;
631 }
632
633 extern "C" void *cfperl_getPluginProperty (int *type, ...)
634 {
635 va_list args;
636 char *propname;
637 int i;
638 va_start (args, type);
639 propname = va_arg (args, char *);
640 //printf ("Property name: %s\n", propname);
641
642 if (!strcmp (propname, "command?"))
643 return NULL;
644 else if (!strcmp (propname, "Identification"))
645 {
646 va_end (args);
647 return (void *)PLUGIN_NAME;
648 }
649 else if (!strcmp (propname, "FullName"))
650 {
651 va_end (args);
652 return (void *)PLUGIN_VERSION;
653 }
654 else
655 va_end (args);
656
657 return NULL;
658 }
659
660 extern "C" int cfperl_postInitPlugin ()
661 {
662 int hooktype = 1;
663 int rtype = 0;
664
665 cf_init_plugin (gethook);
666
667 return 0;
668 }
669
670 extern "C" int cfperl_closePlugin ()
671 {
672 return 0;
673 }
674
675 void
676 cfperl_init ()
677 {
678 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
679 perl = perl_alloc ();
680 perl_construct (perl);
681
682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
683
684 const char *argv[] = {
685 settings.argv [0],
686 "-e"
687 "use Event; use Coro;" // required for bootstrap
688 "cf->bootstrap;" // required for datadir :*>
689 "unshift @INC, cf::datadir ();"
690 "require cf;"
691 };
692
693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
695 {
696 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE);
698 }
699
700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::init", G_DISCARD | G_VOID);
706 }
707 }
708
709 void cfperl_main ()
710 {
711 dSP;
712
713 PUSHMARK (SP);
714 PUTBACK;
715 call_pv ("cf::main", G_DISCARD | G_VOID);
716 }
717
718 void
719 attachable::instantiate ()
720 {
721 if (attach)
722 {
723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
724 attach = 0;
725 }
726 }
727
728 void
729 attachable::reattach ()
730 {
731 optimise ();
732 //TODO: check for _attachment's, very important for restarts
733 INVOKE_ATTACHABLE (REATTACH, this);
734 }
735
736 static event_klass klass_of[NUM_EVENT_TYPES] = {
737 # define def(type,name) KLASS_ ## type,
738 # include "eventinc.h"
739 # undef def
740 };
741
742 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
743
744 static void
745 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
746 {
747 // event must be in array
748 if (event >= 0 && event <= AvFILLp (registry))
749 {
750 SV *cbs_ = AvARRAY (registry)[event];
751
752 // element must be list of callback entries
753 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
754 {
755 AV *cbs = (AV *)SvRV (cbs_);
756
757 // no callback entries, no callbacks to call
758 if (AvFILLp (cbs) >= 0)
759 {
760 if (!callbacks)
761 {
762 callbacks = newAV ();
763 av_extend (callbacks, 16);
764 }
765
766 // never use SvREFCNT_inc to copy values, but its ok here :)
767 for (int i = 0; i <= AvFILLp (cbs); ++i)
768 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
769 }
770 }
771 }
772 }
773
774 void
775 attachable::gather_callbacks (AV *&callbacks, event_type event) const
776 {
777 ::gather_callbacks (callbacks, cb_attachable, event);
778
779 if (cb)
780 ::gather_callbacks (callbacks, cb, event);
781 }
782
783 void
784 global::gather_callbacks (AV *&callbacks, event_type event) const
785 {
786 ::gather_callbacks (callbacks, cb_global, event);
787 }
788
789 void
790 object::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 if (type <= AvFILLp (cb_type))
801 {
802 SV *registry = AvARRAY (cb_type)[type];
803
804 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
805 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
806 }
807
808 attachable::gather_callbacks (callbacks, event);
809 ::gather_callbacks (callbacks, cb_object, event);
810 }
811
812 void
813 archetype::gather_callbacks (AV *&callbacks, event_type event) const
814 {
815 attachable::gather_callbacks (callbacks, event);
816 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
817 }
818
819 void
820 client::gather_callbacks (AV *&callbacks, event_type event) const
821 {
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_client, event);
824 }
825
826 void
827 player::gather_callbacks (AV *&callbacks, event_type event) const
828 {
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_player, event);
831 }
832
833 void
834 maptile::gather_callbacks (AV *&callbacks, event_type event) const
835 {
836 attachable::gather_callbacks (callbacks, event);
837 ::gather_callbacks (callbacks, cb_map, event);
838 }
839
840 void
841 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842 {
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857 }
858
859 // very slow and inefficient way to recalculate the global want bitsets
860 void
861 _recalc_want ()
862 {
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888 }
889
890 bool
891 attachable::invoke (event_type event, ...)
892 {
893 data_type dt;
894
895 // callback call ordering should be:
896 // 1. per-object callback
897 // 2. per-class object
898 // 3. per-type callback
899 // 4. global callbacks
900
901 AV *callbacks = 0;
902 gather_callbacks (callbacks, event);
903
904 // short-circuit processing if no callbacks found/defined
905 if (!callbacks)
906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
910
911 CALL_BEGIN (3);
912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
914
915 //TODO: unhack
916 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
917 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
918 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
919 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
920 else if (global *gl = is_a<global>(this)) /*nop*/;
921 else
922 abort (); //TODO
923
924 for (;;)
925 {
926 dt = (data_type) va_arg (ap, int);
927
928 if (dt == DT_END)
929 break;
930 else if (dt == DT_AV)
931 {
932 AV *av = va_arg (ap, AV *);
933
934 for (int i = 0; i <= av_len (av); ++i)
935 XPUSHs (*av_fetch (av, i, 1));
936 }
937 else
938 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
939 }
940
941 va_end (ap);
942
943 CALL_CALL ("cf::do_invoke", G_SCALAR);
944 count = count > 0 ? POPi : 0;
945
946 CALL_END;
947
948 return count;
949 }
950
951 SV *
952 cfperl_result (int idx)
953 {
954 AV *av = get_av ("cfperl::invoke_results", 0);
955 if (!av)
956 return &PL_sv_undef;
957
958 SV **sv = av_fetch (av, idx, 0);
959 if (!sv)
960 return &PL_sv_undef;
961
962 return *sv;
963 }
964
965 int
966 cfperl_result_INT (int idx)
967 {
968 return SvIV (cfperl_result (idx));
969 }
970
971 double
972 cfperl_result_DOUBLE (int idx)
973 {
974 return SvNV (cfperl_result (idx));
975 }
976
977 /////////////////////////////////////////////////////////////////////////////
978
979 void
980 cfperl_emergency_save ()
981 {
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985 }
986
987 void
988 cfperl_cleanup (int make_core)
989 {
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994 }
995
996 void
997 cfperl_make_book (object *book, int level)
998 {
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004 }
1005
1006 void
1007 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008 {
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016 }
1017
1018 maptile *
1019 maptile::find_sync (const char *path, maptile *origin)
1020 {
1021 CALL_BEGIN (2);
1022 CALL_ARG (path);
1023 CALL_ARG (origin);
1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036 }
1037
1038 maptile *
1039 maptile::find_async (const char *path, maptile *origin)
1040 {
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056 }
1057
1058 void
1059 maptile::do_load_sync ()
1060 {
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
1065 }
1066
1067 void
1068 maptile::change_all_map_light (int change)
1069 {
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074 }
1075
1076 void
1077 object::enter_exit (object *exit)
1078 {
1079 if (type != PLAYER)
1080 return;
1081
1082 CALL_BEGIN (2);
1083 CALL_ARG (this);
1084 CALL_ARG (exit);
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END;
1087 }
1088
1089 void
1090 log_backtrace (const char *msg)
1091 {
1092 #if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102 #endif
1103 }
1104
1105 /////////////////////////////////////////////////////////////////////////////
1106
1107 struct EventAPI *watcher_base::GEventAPI;
1108 struct CoroAPI *coroapi::GCoroAPI;
1109
1110 int coroapi::cede_counter;
1111 tstamp coroapi::next_cede;
1112
1113 void coroapi::do_cede_to_tick ()
1114 {
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122 }
1123
1124 void coroapi::do_cede_every ()
1125 {
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130 }
1131
1132 void coroapi::do_cede_to_tick_every ()
1133 {
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137 }
1138
1139 void
1140 coroapi::wait_for_tick ()
1141 {
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145 }
1146
1147 void
1148 coroapi::wait_for_tick_begin ()
1149 {
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153 }
1154
1155 static void
1156 iw_dispatch (pe_event *ev)
1157 {
1158 iw *w = (iw *)ev->ext_data;
1159 w->call (*w);
1160 }
1161
1162 void
1163 iw::alloc ()
1164 {
1165 pe = GEventAPI->new_idle (0, 0);
1166
1167 WaREENTRANT_off (pe);
1168 pe->base.callback = (void *)iw_dispatch;
1169 pe->base.ext_data = (void *)this;
1170 }
1171
1172 static void iow_dispatch (pe_event *ev)
1173 {
1174 iow *w = (iow *)ev->ext_data;
1175 w->call (*w, ((pe_ioevent *)ev)->got);
1176 }
1177
1178 void
1179 iow::alloc ()
1180 {
1181 pe = GEventAPI->new_io (0, 0);
1182
1183 WaREENTRANT_off (pe);
1184 pe->base.callback = (void *)iow_dispatch;
1185 pe->base.ext_data = (void *)this;
1186
1187 pe->fd = -1;
1188 pe->poll = 0;
1189 }
1190
1191 void
1192 iow::fd (int fd)
1193 {
1194 pe->fd = fd;
1195 }
1196
1197 int
1198 iow::poll ()
1199 {
1200 return pe->poll;
1201 }
1202
1203 void
1204 iow::poll (int events)
1205 {
1206 if (pe->poll != events)
1207 {
1208 if (pe->poll) stop ();
1209 pe->poll = events;
1210 if (pe->poll) start ();
1211 }
1212 }
1213
1214 void
1215 _connect_to_perl ()
1216 {
1217 stash_cf = gv_stashpv ("cf" , 1);
1218
1219 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1220 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1221 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1222 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1223 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1228
1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1231
1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1236 cb_client = get_av ("cf::CB_CLIENT", 1);
1237 cb_type = get_av ("cf::CB_TYPE" , 1);
1238 cb_map = get_av ("cf::CB_MAP" , 1);
1239 }
1240
1241 MODULE = cf PACKAGE = cf PREFIX = cf_
1242
1243 BOOT:
1244 {
1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1247
1248 _connect_to_perl ();
1249
1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1260
1261 static const struct {
1262 const char *name;
1263 IV iv;
1264 } *civ, const_iv[] = {
1265 # define const_iv(name) { # name, (IV)name },
1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1267 const_iv (logBacktrace)
1268
1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1272
1273 const_iv (MAX_TIME)
1274
1275 const_iv (NUM_BODY_LOCATIONS)
1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1280 const_iv (body_wrist) const_iv (body_waist)
1281
1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1310
1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1312
1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1315
1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1323
1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1326 const_iv (WEAP_BLUD)
1327
1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1354
1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1359 const_iv (NDI_ALL)
1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1371 const_iv (SP_EXPLOSION)
1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1375 const_iv (SP_SMITE)
1376 const_iv (SP_MAGIC_MISSILE)
1377 const_iv (SP_SUMMON_GOLEM)
1378 const_iv (SP_DIMENSION_DOOR)
1379 const_iv (SP_MAGIC_MAPPING)
1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1403 const_iv (SP_DISPEL_RUNE)
1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1417 const_iv (F_LOCKED)
1418
1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1420
1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1423
1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1425
1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1428
1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1431
1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1433
1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1438
1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1441
1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1452 const_iv (SK_POISON_NAIL)
1453
1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1460
1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1462
1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1470
1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1472
1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475
1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477
1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479
1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1481
1482 // random map generator
1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485
1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1496 };
1497
1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1500
1501 static const struct {
1502 const char *name;
1503 int skip;
1504 IV klass;
1505 IV iv;
1506 } *eiv, event_iv[] = {
1507 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1508 # include "eventinc.h"
1509 # undef def
1510 };
1511
1512 AV *av = get_av ("cf::EVENT", 1);
1513
1514 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1515 {
1516 AV *event = newAV ();
1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1518 av_push (event, newSViv (eiv->klass));
1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1521 }
1522 }
1523
1524 void _connect_to_perl ()
1525
1526 void _recalc_want ()
1527
1528 void _global_reattach ()
1529 CODE:
1530 {
1531 // reattach to all attachable objects in the game.
1532 for_all_clients (ns)
1533 ns->reattach ();
1534
1535 for_all_objects (op)
1536 op->reattach ();
1537 }
1538
1539 void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543 # support function for map-world.ext
1544 void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546 {
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583 }
1584
1585 NV floor (NV x)
1586
1587 NV ceil (NV x)
1588
1589 NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601 NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613 void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1617 void server_tick ()
1618 CODE:
1619 NOW = now ();
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1622
1623 void
1624 log_backtrace (utf8_string msg)
1625
1626 void
1627 LOG (int flags, utf8_string msg)
1628 PROTOTYPE: $$
1629 C_ARGS: flags, "%s", msg
1630
1631 octet_string path_combine (octet_string base, octet_string path)
1632 PROTOTYPE: $$
1633
1634 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1635 PROTOTYPE: $$
1636
1637 const_octet_string
1638 get_maps_directory (octet_string path)
1639 PROTOTYPE: $
1640 ALIAS: maps_directory = 0
1641 CODE:
1642 RETVAL = create_pathname (path);
1643 OUTPUT: RETVAL
1644
1645 void
1646 sub_generation_inc ()
1647 CODE:
1648 PL_sub_generation++;
1649
1650 const_octet_string
1651 mapdir ()
1652 PROTOTYPE:
1653 ALIAS:
1654 mapdir = 0
1655 uniquedir = 1
1656 tmpdir = 2
1657 confdir = 3
1658 localdir = 4
1659 playerdir = 5
1660 datadir = 6
1661 CODE:
1662 switch (ix)
1663 {
1664 case 0: RETVAL = settings.mapdir ; break;
1665 case 1: RETVAL = settings.uniquedir; break;
1666 case 2: RETVAL = settings.tmpdir ; break;
1667 case 3: RETVAL = settings.confdir ; break;
1668 case 4: RETVAL = settings.localdir ; break;
1669 case 5: RETVAL = settings.playerdir; break;
1670 case 6: RETVAL = settings.datadir ; break;
1671 }
1672 OUTPUT: RETVAL
1673
1674 void abort ()
1675
1676 void reset_signals ()
1677
1678 void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680 void cleanup (octet_string cause, bool make_core = false)
1681
1682 void emergency_save ()
1683
1684 void _exit (int status = EXIT_SUCCESS)
1685
1686 UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692 #if _POSIX_MEMLOCK
1693
1694 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696 int munlockall ()
1697
1698 #endif
1699
1700 int find_animation (utf8_string text)
1701 PROTOTYPE: $
1702
1703 int random_roll (int min, int max, object *op, int goodbad);
1704
1705 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1706
1707 int
1708 exp_to_level (val64 exp)
1709 CODE:
1710 {
1711 int i = 0;
1712
1713 RETVAL = settings.max_level;
1714
1715 for (i = 1; i <= settings.max_level; i++)
1716 {
1717 if (levels[i] > exp)
1718 {
1719 RETVAL = i - 1;
1720 break;
1721 }
1722 }
1723 }
1724 OUTPUT: RETVAL
1725
1726 val64
1727 level_to_min_exp (int level)
1728 CODE:
1729 if (level > settings.max_level)
1730 RETVAL = levels[settings.max_level];
1731 else if (level < 1)
1732 RETVAL = 0;
1733 else
1734 RETVAL = levels[level];
1735 OUTPUT: RETVAL
1736
1737 SV *
1738 resistance_to_string (int atnr)
1739 CODE:
1740 if (atnr >= 0 && atnr < NROFATTACKS)
1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1742 else
1743 XSRETURN_UNDEF;
1744 OUTPUT: RETVAL
1745
1746 bool
1747 load_resource_file (octet_string filename)
1748
1749 MODULE = cf PACKAGE = cf::attachable
1750
1751 int
1752 valid (SV *obj)
1753 CODE:
1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1755 OUTPUT:
1756 RETVAL
1757
1758 void
1759 debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765 int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770 #object *mortals (U32 index)
1771 # CODE:
1772 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773 # OUTPUT: RETVAL
1774
1775 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1776
1777 MODULE = cf PACKAGE = cf::global
1778
1779 int invoke (SV *klass, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1785 OUTPUT: RETVAL
1786
1787 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1788
1789 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1790
1791 int invoke (object *op, int event, ...)
1792 CODE:
1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1797 OUTPUT: RETVAL
1798
1799 SV *registry (object *op)
1800
1801 int objects_size ()
1802 CODE:
1803 RETVAL = objects.size ();
1804 OUTPUT: RETVAL
1805
1806 object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811 int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816 object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821 const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825 {
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834 }
1835 OUTPUT:
1836 RETVAL
1837
1838 # missing properties
1839
1840 object *head (object *op)
1841 PROTOTYPE: $
1842 CODE:
1843 RETVAL = op->head_ ();
1844 OUTPUT: RETVAL
1845
1846 void
1847 inv (object *obj)
1848 PROTOTYPE: $
1849 PPCODE:
1850 {
1851 object *o;
1852 for (o = obj->inv; o; o = o->below)
1853 XPUSHs (sv_2mortal (to_sv (o)));
1854 }
1855
1856 void
1857 set_animation (object *op, int idx)
1858 CODE:
1859 SET_ANIMATION (op, idx);
1860
1861 int
1862 num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1866
1867 int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871 {
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882 }
1883 OUTPUT:
1884 RETVAL
1885
1886 object *find_best_object_match (object *op, utf8_string match)
1887
1888 object *find_marked_object (object *op)
1889
1890 int need_identify (object *obj);
1891
1892 int apply_shop_mat (object *shop_mat, object *op);
1893
1894 int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1899
1900 int move (object *op, int dir, object *originator = op)
1901 CODE:
1902 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT:
1904 RETVAL
1905
1906 void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1909
1910 void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1913
1914 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1916 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1917
1918 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1919
1920 int cf_object_change_map (object *op, int x, int y, maptile *map)
1921
1922 #//TODO
1923 object *clone_ (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1933
1934 int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1938
1939 int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1943
1944 void pay_player (object *op, uint64 amount)
1945
1946 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1947
1948 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1949
1950 void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1953
1954 void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1957
1958 object *check_for_spell (object *op, utf8_string spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1962
1963 int query_money (object *op)
1964 ALIAS: money = 0
1965
1966 val64 query_cost (object *op, object *who, int flags)
1967 ALIAS: cost = 0
1968
1969 void spring_trap (object *op, object *victim)
1970
1971 int check_trigger (object *op, object *cause)
1972
1973 void drop (object *who, object *op)
1974
1975 void pick_up (object *who, object *op)
1976
1977 int cf_object_teleport (object *op, maptile *map, int x, int y)
1978
1979 void update_object (object *op, int action)
1980
1981 object *cf_create_object_by_name (utf8_string name)
1982
1983 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1984
1985 void player_lvl_adj (object *who, object *skill = 0)
1986
1987 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1988
1989 int calc_skill_exp (object *who, object *op, object *skill);
1990
1991 void push_button (object *op);
1992
1993 void use_trigger (object *op);
1994
1995 void add_button_link (object *button, maptile *map, int connected);
1996
1997 void remove_button_link (object *op);
1998
1999
2000 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2001
2002 object *cf_insert_ob_in_ob (object *ob, object *where)
2003
2004 # no clean way to get an object from an archetype - stupid idiotic
2005 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2006
2007 object *new (utf8_string archetype = 0)
2008 PROTOTYPE: ;$
2009 CODE:
2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2011 OUTPUT:
2012 RETVAL
2013
2014 object *find_object (U32 tag)
2015
2016 # TODO: nuke
2017 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2018 PROTOTYPE: $$$$$$
2019 CODE:
2020 {
2021 int unused_type;
2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2023 }
2024
2025 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2026
2027 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2028
2029 object *get_nearest_player (object *ob)
2030 ALIAS: nearest_player = 0
2031 PREINIT:
2032 extern object *get_nearest_player (object *);
2033
2034 void rangevector (object *ob, object *other, int flags = 0)
2035 PROTOTYPE: $$;$
2036 PPCODE:
2037 {
2038 rv_vector rv;
2039 get_rangevector (ob, other, &rv, flags);
2040 EXTEND (SP, 5);
2041 PUSHs (newSVuv (rv.distance));
2042 PUSHs (newSViv (rv.distance_x));
2043 PUSHs (newSViv (rv.distance_y));
2044 PUSHs (newSViv (rv.direction));
2045 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2046 }
2047
2048 bool on_same_map_as (object *ob, object *other)
2049 CODE:
2050 RETVAL = on_same_map (ob, other);
2051 OUTPUT: RETVAL
2052
2053 const_utf8_string
2054 base_name (object *op, int plural = op->nrof > 1)
2055 CODE:
2056 RETVAL = query_base_name (op, plural);
2057 OUTPUT: RETVAL
2058
2059 object *decrease_ob_nr (object *op, unsigned long i)
2060
2061 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2062
2063 player *player (object *op)
2064 CODE:
2065 RETVAL = op->contr;
2066 OUTPUT: RETVAL
2067
2068 void check_score (object *op)
2069
2070 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2071 CODE:
2072 new_draw_info (flags, 0, op, txt);
2073
2074 void kill_player (object *op)
2075
2076 void esrv_update_item (object *op, int what, object *item)
2077 C_ARGS: what, op, item
2078
2079 int command_summon (object *op, utf8_string params)
2080
2081 int command_arrest (object *op, utf8_string params)
2082
2083
2084 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085
2086 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2087
2088 int invoke (player *pl, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096 SV *registry (player *pl)
2097
2098 void
2099 save_stats (player *pl)
2100 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2105
2106 void clear_los (player *pl)
2107
2108 void cf_player_move (player *pl, int dir)
2109
2110 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2111
2112 bool
2113 cell_visible (player *pl, int dx, int dy)
2114 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2117 OUTPUT:
2118 RETVAL
2119
2120 void
2121 send (player *pl, SV *packet)
2122 CODE:
2123 {
2124 STRLEN len;
2125 char *buf = SvPVbyte (packet, len);
2126
2127 if (pl->ns)
2128 pl->ns->send_packet (buf, len);
2129 }
2130
2131 int
2132 listening (player *pl, int new_value = -1)
2133 CODE:
2134 RETVAL = pl->listening;
2135 if (new_value >= 0)
2136 pl->listening = new_value;
2137 OUTPUT:
2138 RETVAL
2139
2140 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2141 PROTOTYPE: $;$$$
2142 PPCODE:
2143 if (GIMME_V != G_VOID)
2144 {
2145 EXTEND (SP, 3);
2146 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2147 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2148 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2149 }
2150 if (map_path) sv_to (map_path, pl->savebed_map);
2151 if (x) sv_to (x, pl->bed_x);
2152 if (y) sv_to (y, pl->bed_y);
2153
2154 void
2155 list ()
2156 PPCODE:
2157 for_all_players (pl)
2158 XPUSHs (sv_2mortal (to_sv (pl)));
2159
2160
2161 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163 int invoke (maptile *map, int event, ...)
2164 CODE:
2165 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2166 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2167 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2169 OUTPUT: RETVAL
2170
2171 SV *registry (maptile *map)
2172
2173 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2174
2175 void
2176 maptile::instantiate ()
2177
2178 maptile *new ()
2179 PROTOTYPE:
2180 CODE:
2181 RETVAL = new maptile;
2182 OUTPUT:
2183 RETVAL
2184
2185 void
2186 maptile::players ()
2187 PPCODE:
2188 if (GIMME_V == G_SCALAR)
2189 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2190 else if (GIMME_V == G_ARRAY)
2191 {
2192 EXTEND (SP, THIS->players);
2193 for_all_players (pl)
2194 if (pl->ob && pl->ob->map == THIS)
2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2196 }
2197
2198 void
2199 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201 {
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245 }
2246
2247 void
2248 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250 {
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275 }
2276
2277 void
2278 maptile::create_region_treasure ()
2279 CODE:
2280 {
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300 }
2301
2302 void play_sound_map (maptile *map, int x, int y, int sound_num)
2303
2304 int out_of_map (maptile *map, int x, int y)
2305
2306 void
2307 trigger (maptile *map, long connection, bool state = true)
2308 CODE:
2309 activate_connection (map, connection, state);
2310
2311 void
2312 get_connection (maptile *map, long connection)
2313 PPCODE:
2314 oblinkpt *obp = get_connection_links (map, connection);
2315 if (obp)
2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2318
2319 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2320
2321 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2322
2323 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2324 C_ARGS: str, map, nx, ny
2325
2326 void
2327 get_map_flags (maptile *map, int x, int y)
2328 PPCODE:
2329 {
2330 maptile *nmap = 0;
2331 I16 nx = 0, ny = 0;
2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2333
2334 EXTEND (SP, 4);
2335 PUSHs (sv_2mortal (newSViv (flags)));
2336
2337 if (GIMME_V == G_ARRAY)
2338 {
2339 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2340 PUSHs (sv_2mortal (newSViv (nx)));
2341 PUSHs (sv_2mortal (newSViv (ny)));
2342 }
2343 }
2344
2345 void
2346 at (maptile *map, unsigned int x, unsigned int y)
2347 PROTOTYPE: $$$
2348 PPCODE:
2349 {
2350 object *o;
2351 maptile *nmap = 0;
2352 I16 nx, ny;
2353
2354 get_map_flags (map, &nmap, x, y, &nx, &ny);
2355
2356 if (nmap)
2357 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2358 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2359 }
2360
2361 SV *
2362 bot_at (maptile *obj, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$
2364 ALIAS:
2365 top_at = 1
2366 flags_at = 2
2367 light_at = 3
2368 move_block_at = 4
2369 move_slow_at = 5
2370 move_on_at = 6
2371 move_off_at = 7
2372 INIT:
2373 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2374 CODE:
2375 switch (ix)
2376 {
2377 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2378 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2379 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2380 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2381 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2382 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2383 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2384 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2385 }
2386 OUTPUT: RETVAL
2387
2388 void fix_walls (maptile *map, int x, int y)
2389
2390 void fix_walls_around (maptile *map, int x, int y)
2391
2392 # worst xs function of my life
2393 bool
2394 _create_random_map (\
2395 maptile *self,\
2396 utf8_string wallstyle,\
2397 utf8_string wall_name,\
2398 utf8_string floorstyle,\
2399 utf8_string monsterstyle,\
2400 utf8_string treasurestyle,\
2401 utf8_string layoutstyle,\
2402 utf8_string doorstyle,\
2403 utf8_string decorstyle,\
2404 utf8_string origin_map,\
2405 utf8_string final_map,\
2406 utf8_string exitstyle,\
2407 utf8_string this_map,\
2408 utf8_string exit_on_final_map,\
2409 int xsize,\
2410 int ysize,\
2411 int expand2x,\
2412 int layoutoptions1,\
2413 int layoutoptions2,\
2414 int layoutoptions3,\
2415 int symmetry,\
2416 int difficulty,\
2417 int difficulty_given,\
2418 float difficulty_increase,\
2419 int dungeon_level,\
2420 int dungeon_depth,\
2421 int decoroptions,\
2422 int orientation,\
2423 int origin_y,\
2424 int origin_x,\
2425 U32 random_seed,\
2426 val64 total_map_hp,\
2427 int map_layout_style,\
2428 int treasureoptions,\
2429 int symmetry_used,\
2430 region *region,\
2431 utf8_string custom\
2432 )
2433 CODE:
2434 {
2435 random_map_params rmp;
2436
2437 assign (rmp.wallstyle , wallstyle);
2438 assign (rmp.wall_name , wall_name);
2439 assign (rmp.floorstyle , floorstyle);
2440 assign (rmp.monsterstyle , monsterstyle);
2441 assign (rmp.treasurestyle , treasurestyle);
2442 assign (rmp.layoutstyle , layoutstyle);
2443 assign (rmp.doorstyle , doorstyle);
2444 assign (rmp.decorstyle , decorstyle);
2445 assign (rmp.exitstyle , exitstyle);
2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2447
2448 rmp.origin_map = origin_map;
2449 rmp.final_map = final_map;
2450 rmp.this_map = this_map;
2451 rmp.xsize = xsize;
2452 rmp.ysize = ysize;
2453 rmp.expand2x = expand2x;
2454 rmp.layoutoptions1 = layoutoptions1;
2455 rmp.layoutoptions2 = layoutoptions2;
2456 rmp.layoutoptions3 = layoutoptions3;
2457 rmp.symmetry = symmetry;
2458 rmp.difficulty = difficulty;
2459 rmp.difficulty_given = difficulty_given;
2460 rmp.difficulty_increase = difficulty_increase;
2461 rmp.dungeon_level = dungeon_level;
2462 rmp.dungeon_depth = dungeon_depth;
2463 rmp.decoroptions = decoroptions;
2464 rmp.orientation = orientation;
2465 rmp.origin_y = origin_y;
2466 rmp.origin_x = origin_x;
2467 rmp.random_seed = random_seed;
2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2469 rmp.map_layout_style = map_layout_style;
2470 rmp.treasureoptions = treasureoptions;
2471 rmp.symmetry_used = symmetry_used;
2472 rmp.region = region;
2473 rmp.custom = custom;
2474
2475 RETVAL = self->generate_random_map (&rmp);
2476 }
2477 OUTPUT:
2478 RETVAL
2479
2480 MODULE = cf PACKAGE = cf::arch
2481
2482 archetype *find (utf8_string name)
2483 CODE:
2484 RETVAL = archetype::find (name);
2485 OUTPUT:
2486 RETVAL
2487
2488 int archetypes_size ()
2489 CODE:
2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493 archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498 object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2502 RETVAL
2503
2504 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2505
2506 MODULE = cf PACKAGE = cf::party
2507
2508 partylist *first ()
2509 PROTOTYPE:
2510 CODE:
2511 RETVAL = get_firstparty ();
2512 OUTPUT: RETVAL
2513
2514 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2515
2516 MODULE = cf PACKAGE = cf::region
2517
2518 void
2519 list ()
2520 PPCODE:
2521 for_all_regions (rgn)
2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2523
2524 region *find (utf8_string name)
2525 PROTOTYPE: $
2526 CODE:
2527 RETVAL = region::find (name);
2528 OUTPUT: RETVAL
2529
2530 region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2532 CODE:
2533 RETVAL = region::find_fuzzy (name);
2534 OUTPUT: RETVAL
2535
2536 int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2543 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2544
2545 MODULE = cf PACKAGE = cf::living
2546
2547 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2548
2549 MODULE = cf PACKAGE = cf::settings
2550
2551 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2552
2553 MODULE = cf PACKAGE = cf::client
2554
2555 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2556
2557 int invoke (client *ns, int event, ...)
2558 CODE:
2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2561 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2562 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2563 OUTPUT: RETVAL
2564
2565 SV *registry (client *ns)
2566
2567 void
2568 list ()
2569 PPCODE:
2570 EXTEND (SP, clients.size ());
2571 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2572 PUSHs (sv_2mortal (to_sv (*i)));
2573
2574 void
2575 client::send_packet (SV *packet)
2576 CODE:
2577 {
2578 STRLEN len;
2579 char *buf = SvPVbyte (packet, len);
2580
2581 THIS->send_packet (buf, len);
2582 }
2583
2584 MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588 faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590 faceidx alloc (utf8_string name)
2591 CODE:
2592 {
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605 }
2606 OUTPUT: RETVAL
2607
2608 void set (faceidx idx, int visibility, int magicmap)
2609 CODE:
2610 faceinfo *f = face_info (idx);
2611 assert (f);
2612 f->visibility = visibility;
2613 f->magicmap = magicmap;
2614
2615 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2616 CODE:
2617 faceinfo *f = face_info (idx); assert (f);
2618 f->smooth = smooth;
2619 f->smoothlevel = smoothlevel;
2620
2621 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2622 CODE:
2623 {
2624 facedata *d = face_data (idx, faceset);
2625 assert (d);
2626 sv_to (data, d->data);
2627 STRLEN clen;
2628 char *cdata = SvPVbyte (chksum, clen);
2629 clen = min (CHKSUM_SIZE, clen);
2630
2631 if (memcmp (d->chksum, cdata, clen))
2632 {
2633 memcpy (d->chksum, cdata, clen);
2634
2635 // invalidate existing client face info
2636 for_all_clients (ns)
2637 if (ns->faceset == faceset)
2638 {
2639 ns->faces_sent [idx] = false;
2640 ns->force_newmap = true;
2641 }
2642 }
2643 }
2644
2645 void invalidate (faceidx idx)
2646 CODE:
2647 for_all_clients (ns)
2648 {
2649 ns->faces_sent [idx] = false;
2650 ns->force_newmap = true;
2651 }
2652
2653 void invalidate_all ()
2654 CODE:
2655 for_all_clients (ns)
2656 {
2657 ns->faces_sent.reset ();
2658 ns->force_newmap = true;
2659 }
2660
2661 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2662
2663 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2664
2665 animidx anim_find (utf8_string name)
2666 CODE:
2667 RETVAL = animation::find (name).number;
2668 OUTPUT: RETVAL
2669
2670 animidx set (utf8_string name, SV *frames, int facings = 1)
2671 CODE:
2672 {
2673 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2674 croak ("frames must be an arrayref");
2675
2676 AV *av = (AV *)SvRV (frames);
2677
2678 animation *anim = &animation::find (name);
2679 if (anim->number)
2680 {
2681 anim->resize (av_len (av) + 1);
2682 anim->facings = facings;
2683 }
2684 else
2685 anim = &animation::create (name, av_len (av) + 1, facings);
2686
2687 for (int i = 0; i < anim->num_animations; ++i)
2688 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2689 }
2690 OUTPUT: RETVAL
2691
2692 void invalidate_all ()
2693 CODE:
2694 for_all_clients (ns)
2695 ns->anims_sent.reset ();
2696