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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.252
Committed: Mon Sep 10 12:44:07 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.251: +23 -6 lines
Log Message:
- implement tag keyword but do not use it yet
- skip_block now skips known types of sub-blocks
- print the decoded filename if possible

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object_thawer &object_thawer_ref;
59 typedef object_freezer &object_freezer_ref;
60
61 typedef std::string std__string;
62
63 #if IVSIZE >= 8
64 typedef IV val64;
65 # define newSVval64 newSViv
66 # define SvVAL64 SvIV
67 #else
68 typedef double val64;
69 # define newSVval64 newSVnv
70 # define SvVAL64 SvNV
71 #endif
72
73 static f_plug_api gethook = cfapi_get_hooks;
74 static f_plug_api object_insert = cfapi_object_insert;
75
76 static PerlInterpreter *perl;
77
78 tstamp NOW, runtime;
79
80 global gbl_ev;
81 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82 static SV *sv_runtime, *sv_next_tick;
83
84 bitset<NUM_EVENT_TYPES> ev_want_event;
85 bitset<NUM_TYPES> ev_want_type;
86
87 static HV
88 *stash_cf,
89 *stash_cf_object_wrap,
90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99 static inline SV *
100 newSVpv_utf8 (const char *s)
101 {
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108 }
109
110 static inline SV *
111 newSVpvn_utf8 (const char *s, STRLEN l)
112 {
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119 }
120
121 // helper cast function, returns super class * or 0
122 template<class super>
123 static super *
124 is_a (attachable *at)
125 {
126 //return dynamic_cast<super *>(at); // slower, safer
127 if (typeid (*at) == typeid (super))
128 return static_cast<super *>(at);
129 else
130 return 0;
131 }
132
133 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
134
135 unordered_vector<attachable *> attachable::mortals;
136
137 attachable::~attachable ()
138 {
139 assert (!self);
140 assert (!cb);
141 }
142
143 int
144 attachable::refcnt_cnt () const
145 {
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147 }
148
149 void
150 attachable::sever_self ()
151 {
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165 }
166
167 void
168 attachable::optimise ()
169 {
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174 }
175
176 // check wether the object really is dead
177 void
178 attachable::do_check ()
179 {
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184 }
185
186 void
187 attachable::do_destroy ()
188 {
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
192 {
193 SvREFCNT_dec (cb);
194 cb = 0;
195 }
196
197 mortals.push_back (this);
198 }
199
200 void
201 attachable::destroy ()
202 {
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209 }
210
211 void
212 attachable::check_mortals ()
213 {
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
244 #if 0
245 if (obj->self)//D make this an assert later
246 {
247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250 #endif
251
252 if (obj->refcnt)
253 {
254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
258 }
259 else
260 {
261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
265 }
266 }
267
268 void
269 attachable::set_key (const char *key, const char *value, bool is_utf8)
270 {
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278 }
279
280 attachable &
281 attachable::operator =(const attachable &src)
282 {
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288 }
289
290 template<typename T>
291 static bool
292 find_backref (void *ptr, T *obj)
293 {
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304 }
305
306 // for debugging, find "live" objects containing this ptr
307 void
308 find_backref (void *ptr)
309 {
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322 }
323
324 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
326 static SV *
327 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
328 {
329 SV *sv;
330
331 if (!ptr)
332 return newSV (0);
333
334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
335 return sv_bless (newRV_noinc ((SV *)hv), stash);
336 }
337
338 static int
339 attachable_free (pTHX_ SV *sv, MAGIC *mg)
340 {
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353 }
354
355 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357 static SV *
358 newSVattachable (attachable *obj, HV *stash)
359 {
360 if (!obj)
361 return newSV (0);
362
363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
367 {
368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
369
370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
383 }
384
385 static void
386 clearSVptr (SV *sv)
387 {
388 if (SvROK (sv))
389 sv = SvRV (sv);
390
391 hv_clear ((HV *)sv);
392 sv_unmagic (sv, PERL_MAGIC_ext);
393 }
394
395 static long
396 SvPTR (SV *sv, const char *klass)
397 {
398 if (!sv_derived_from (sv, klass))
399 croak ("object of type %s expected", klass);
400
401 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
402
403 if (!mg)
404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
405
406 return (long)mg->mg_ptr;
407 }
408
409 static long
410 SvPTR_ornull (SV *sv, const char *klass)
411 {
412 if (SvOK (sv))
413 return SvPTR (sv, klass);
414 else
415 return 0;
416 }
417
418 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
419 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
420 inline SV *to_sv (bool v) { return newSViv (v); }
421 inline SV *to_sv ( signed char v) { return newSViv (v); }
422 inline SV *to_sv (unsigned char v) { return newSViv (v); }
423 inline SV *to_sv ( signed short v) { return newSViv (v); }
424 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
425 inline SV *to_sv ( signed int v) { return newSViv (v); }
426 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
427 inline SV *to_sv ( signed long v) { return newSViv (v); }
428 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
429 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
430 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
431 inline SV *to_sv (float v) { return newSVnv (v); }
432 inline SV *to_sv (double v) { return newSVnv (v); }
433 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
434 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
435 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
436 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
437 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
439 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
440 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441
442 inline SV *to_sv (object & v) { return to_sv (&v); }
443 inline SV *to_sv (living & v) { return to_sv (&v); }
444
445 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
446 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
447
448 inline SV *to_sv (UUID v)
449 {
450 char buf[128];
451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
452 return newSVpv (buf, 0);
453 }
454
455 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
456 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
457 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
463 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
464 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
465 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
466 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
468 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
470 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
471 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
472 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
473 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
474 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
477 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
478 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
481
482 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
483 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
484
485 template<class T>
486 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
487
488 template<int N>
489 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
490
491 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
492 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
493 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
494 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
495
496 inline void sv_to (SV *sv, std::string &v)
497 {
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501 }
502
503 inline void sv_to (SV *sv, UUID &v)
504 {
505 unsigned int version;
506
507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
509 }
510
511 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
512
513 static SV *
514 newSVdt_va (va_list &ap, data_type type)
515 {
516 SV *sv;
517
518 switch (type)
519 {
520 case DT_INT:
521 sv = newSViv (va_arg (ap, int));
522 break;
523
524 case DT_INT64:
525 sv = newSVval64 ((val64)va_arg (ap, sint64));
526 break;
527
528 case DT_DOUBLE:
529 sv = newSVnv (va_arg (ap, double));
530 break;
531
532 case DT_STRING:
533 {
534 char *str = (char *)va_arg (ap, const char *);
535 sv = str ? newSVpv (str, 0) : newSV (0);
536 }
537 break;
538
539 case DT_DATA:
540 {
541 char *str = (char *)va_arg (ap, const void *);
542 int len = va_arg (ap, int);
543 sv = str ? newSVpv (str, len) : newSV (0);
544 }
545 break;
546
547 case DT_OBJECT:
548 sv = to_sv (va_arg (ap, object *));
549 break;
550
551 case DT_MAP:
552 // va_arg (object *) when void * is passed is an XSI extension
553 sv = to_sv (va_arg (ap, maptile *));
554 break;
555
556 case DT_CLIENT:
557 sv = to_sv (va_arg (ap, client *));
558 break;
559
560 case DT_PLAYER:
561 sv = to_sv (va_arg (ap, player *));
562 break;
563
564 case DT_ARCH:
565 sv = to_sv (va_arg (ap, archetype *));
566 break;
567
568 case DT_PARTY:
569 sv = to_sv (va_arg (ap, partylist *));
570 break;
571
572 case DT_REGION:
573 sv = to_sv (va_arg (ap, region *));
574 break;
575
576 default:
577 assert (("unhandled type in newSVdt_va", 0));
578 }
579
580 return sv;
581 }
582
583 static SV *
584 newSVdt (data_type type, ...)
585 {
586 va_list ap;
587
588 va_start (ap, type);
589 SV *sv = newSVdt_va (ap, type);
590 va_end (ap);
591
592 return sv;
593 }
594
595 static SV *
596 newSVcfapi (int type, ...)
597 {
598 SV *sv;
599
600 va_list ap;
601 va_start (ap, type);
602
603 switch (type)
604 {
605 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
606 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
607 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
608 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
609 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
610 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
611 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
612 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
613 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
614 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
615
616 default:
617 assert (("unhandled type in newSVcfapi", 0));
618 }
619
620 va_end (ap);
621
622 return sv;
623 }
624
625 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
626
627 SV *
628 registry (attachable *ext)
629 {
630 if (!ext->cb)
631 ext->cb = newAV ();
632
633 return newRV_inc ((SV *)ext->cb);
634 }
635
636 /////////////////////////////////////////////////////////////////////////////
637
638 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
639 {
640 return 0;
641 }
642
643 static CommArray_s rtn_cmd;
644
645 static int
646 runPluginCommand (object *obj, char *params)
647 {
648 return -1;
649 }
650
651 extern "C" void *cfperl_getPluginProperty (int *type, ...)
652 {
653 va_list args;
654 char *propname;
655 int i;
656 va_start (args, type);
657 propname = va_arg (args, char *);
658 //printf ("Property name: %s\n", propname);
659
660 if (!strcmp (propname, "command?"))
661 return NULL;
662 else if (!strcmp (propname, "Identification"))
663 {
664 va_end (args);
665 return (void *)PLUGIN_NAME;
666 }
667 else if (!strcmp (propname, "FullName"))
668 {
669 va_end (args);
670 return (void *)PLUGIN_VERSION;
671 }
672 else
673 va_end (args);
674
675 return NULL;
676 }
677
678 extern "C" int cfperl_postInitPlugin ()
679 {
680 int hooktype = 1;
681 int rtype = 0;
682
683 cf_init_plugin (gethook);
684
685 return 0;
686 }
687
688 extern "C" int cfperl_closePlugin ()
689 {
690 return 0;
691 }
692
693 void
694 cfperl_init ()
695 {
696 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
697 perl = perl_alloc ();
698 perl_construct (perl);
699
700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
701
702 const char *argv[] = {
703 settings.argv [0],
704 "-e"
705 "use Event; use Coro;" // required for bootstrap
706 "cf->bootstrap;" // required for datadir :*>
707 "unshift @INC, cf::datadir ();"
708 "require cf;"
709 };
710
711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
713 {
714 printf ("unable to initialize perl-interpreter, aborting.\n");
715 exit (EXIT_FAILURE);
716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
725 }
726
727 void cfperl_main ()
728 {
729 dSP;
730
731 PUSHMARK (SP);
732 PUTBACK;
733 call_pv ("cf::main", G_DISCARD | G_VOID);
734 }
735
736 void
737 attachable::instantiate ()
738 {
739 if (attach)
740 {
741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
742 attach = 0;
743 }
744 }
745
746 void
747 attachable::reattach ()
748 {
749 optimise ();
750 //TODO: check for _attachment's, very important for restarts
751 INVOKE_ATTACHABLE (REATTACH, this);
752 }
753
754 static event_klass klass_of[NUM_EVENT_TYPES] = {
755 # define def(type,name) KLASS_ ## type,
756 # include "eventinc.h"
757 # undef def
758 };
759
760 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
761
762 static void
763 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
764 {
765 // event must be in array
766 if (event >= 0 && event <= AvFILLp (registry))
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 {
778 if (!callbacks)
779 {
780 callbacks = newAV ();
781 av_extend (callbacks, 16);
782 }
783
784 // never use SvREFCNT_inc to copy values, but its ok here :)
785 for (int i = 0; i <= AvFILLp (cbs); ++i)
786 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
787 }
788 }
789 }
790 }
791
792 void
793 attachable::gather_callbacks (AV *&callbacks, event_type event) const
794 {
795 ::gather_callbacks (callbacks, cb_attachable, event);
796
797 if (cb)
798 ::gather_callbacks (callbacks, cb, event);
799 }
800
801 void
802 global::gather_callbacks (AV *&callbacks, event_type event) const
803 {
804 ::gather_callbacks (callbacks, cb_global, event);
805 }
806
807 void
808 object::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
811 {
812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
813
814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
816 }
817
818 if (type <= AvFILLp (cb_type))
819 {
820 SV *registry = AvARRAY (cb_type)[type];
821
822 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
823 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
824 }
825
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_object, event);
828 }
829
830 void
831 archetype::gather_callbacks (AV *&callbacks, event_type event) const
832 {
833 attachable::gather_callbacks (callbacks, event);
834 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
835 }
836
837 void
838 client::gather_callbacks (AV *&callbacks, event_type event) const
839 {
840 attachable::gather_callbacks (callbacks, event);
841 ::gather_callbacks (callbacks, cb_client, event);
842 }
843
844 void
845 player::gather_callbacks (AV *&callbacks, event_type event) const
846 {
847 attachable::gather_callbacks (callbacks, event);
848 ::gather_callbacks (callbacks, cb_player, event);
849 }
850
851 void
852 maptile::gather_callbacks (AV *&callbacks, event_type event) const
853 {
854 attachable::gather_callbacks (callbacks, event);
855 ::gather_callbacks (callbacks, cb_map, event);
856 }
857
858 void
859 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860 {
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875 }
876
877 // very slow and inefficient way to recalculate the global want bitsets
878 void
879 _recalc_want ()
880 {
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906 }
907
908 bool
909 attachable::invoke (event_type event, ...)
910 {
911 data_type dt;
912
913 // callback call ordering should be:
914 // 1. per-object callback
915 // 2. per-class object
916 // 3. per-type callback
917 // 4. global callbacks
918
919 AV *callbacks = 0;
920 gather_callbacks (callbacks, event);
921
922 // short-circuit processing if no callbacks found/defined
923 if (!callbacks)
924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
928
929 CALL_BEGIN (3);
930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
932
933 //TODO: unhack
934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
938 else if (global *gl = is_a<global>(this)) /*nop*/;
939 else
940 abort (); //TODO
941
942 for (;;)
943 {
944 dt = (data_type) va_arg (ap, int);
945
946 if (dt == DT_END)
947 break;
948 else if (dt == DT_AV)
949 {
950 AV *av = va_arg (ap, AV *);
951
952 for (int i = 0; i <= av_len (av); ++i)
953 XPUSHs (*av_fetch (av, i, 1));
954 }
955 else
956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
957 }
958
959 va_end (ap);
960
961 CALL_CALL ("cf::do_invoke", G_SCALAR);
962 count = count > 0 ? POPi : 0;
963
964 CALL_END;
965
966 return count;
967 }
968
969 SV *
970 cfperl_result (int idx)
971 {
972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
973 if (!av)
974 return &PL_sv_undef;
975
976 SV **sv = av_fetch (av, idx, 0);
977 if (!sv)
978 return &PL_sv_undef;
979
980 return *sv;
981 }
982
983 int
984 cfperl_result_INT (int idx)
985 {
986 return SvIV (cfperl_result (idx));
987 }
988
989 double
990 cfperl_result_DOUBLE (int idx)
991 {
992 return SvNV (cfperl_result (idx));
993 }
994
995 /////////////////////////////////////////////////////////////////////////////
996 // various c++ => perl glue functions
997
998 void
999 cfperl_emergency_save ()
1000 {
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004 }
1005
1006 void
1007 cfperl_cleanup (int make_core)
1008 {
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013 }
1014
1015 void
1016 cfperl_make_book (object *book, int level)
1017 {
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023 }
1024
1025 void
1026 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027 {
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035 }
1036
1037 int
1038 cfperl_can_merge (object *ob1, object *ob2)
1039 {
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050 }
1051
1052 player *
1053 player::find (const char *name)
1054 {
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069 }
1070
1071 maptile *
1072 maptile::find_sync (const char *path, maptile *origin)
1073 {
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089 }
1090
1091 maptile *
1092 maptile::find_async (const char *path, maptile *origin, bool load)
1093 {
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110 }
1111
1112 void
1113 maptile::do_load_sync ()
1114 {
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119 }
1120
1121 void
1122 maptile::change_all_map_light (int change)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128 }
1129
1130 void
1131 object::enter_exit (object *exit)
1132 {
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141 }
1142
1143 const char *
1144 object::ref () const
1145 {
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150 }
1151
1152 object *
1153 object::deref (const char *ref)
1154 {
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170 }
1171
1172 void
1173 log_backtrace (const char *msg)
1174 {
1175 #if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185 #endif
1186 }
1187
1188 /////////////////////////////////////////////////////////////////////////////
1189
1190 struct EventAPI *watcher_base::GEventAPI;
1191 struct CoroAPI *coroapi::GCoroAPI;
1192
1193 int coroapi::cede_counter;
1194 tstamp coroapi::next_cede;
1195
1196 void coroapi::do_cede_to_tick ()
1197 {
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205 }
1206
1207 void coroapi::do_cede_every ()
1208 {
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213 }
1214
1215 void coroapi::do_cede_to_tick_every ()
1216 {
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220 }
1221
1222 void
1223 coroapi::wait_for_tick ()
1224 {
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228 }
1229
1230 void
1231 coroapi::wait_for_tick_begin ()
1232 {
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236 }
1237
1238 static void
1239 iw_dispatch (pe_event *ev)
1240 {
1241 iw *w = (iw *)ev->ext_data;
1242 w->call (*w);
1243 }
1244
1245 void
1246 iw::alloc ()
1247 {
1248 pe = GEventAPI->new_idle (0, 0);
1249
1250 WaREENTRANT_off (pe);
1251 pe->base.callback = (void *)iw_dispatch;
1252 pe->base.ext_data = (void *)this;
1253 }
1254
1255 static void iow_dispatch (pe_event *ev)
1256 {
1257 iow *w = (iow *)ev->ext_data;
1258 w->call (*w, ((pe_ioevent *)ev)->got);
1259 }
1260
1261 void
1262 iow::alloc ()
1263 {
1264 pe = GEventAPI->new_io (0, 0);
1265
1266 WaREENTRANT_off (pe);
1267 pe->base.callback = (void *)iow_dispatch;
1268 pe->base.ext_data = (void *)this;
1269
1270 pe->fd = -1;
1271 pe->poll = 0;
1272 }
1273
1274 void
1275 iow::fd (int fd)
1276 {
1277 pe->fd = fd;
1278 }
1279
1280 int
1281 iow::poll ()
1282 {
1283 return pe->poll;
1284 }
1285
1286 void
1287 iow::poll (int events)
1288 {
1289 if (pe->poll != events)
1290 {
1291 if (pe->poll) stop ();
1292 pe->poll = events;
1293 if (pe->poll) start ();
1294 }
1295 }
1296
1297 void
1298 _connect_to_perl ()
1299 {
1300 stash_cf = gv_stashpv ("cf" , 1);
1301
1302 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1303 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1304 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1305 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1306 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1320 cb_type = get_av ("cf::CB_TYPE" , 1);
1321 cb_map = get_av ("cf::CB_MAP" , 1);
1322 }
1323
1324 MODULE = cf PACKAGE = cf PREFIX = cf_
1325
1326 BOOT:
1327 {
1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1330
1331 _connect_to_perl ();
1332
1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1343
1344 static const struct {
1345 const char *name;
1346 IV iv;
1347 } *civ, const_iv[] = {
1348 # define const_iv(name) { # name, (IV)name },
1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1350 const_iv (logBacktrace)
1351
1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1355
1356 const_iv (MAX_TIME)
1357
1358 const_iv (NUM_BODY_LOCATIONS)
1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1363 const_iv (body_wrist) const_iv (body_waist)
1364
1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1393
1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1395
1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1398
1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1406
1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1409 const_iv (WEAP_BLUD)
1410
1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1451 const_iv (SP_RUNE)
1452 const_iv (SP_MAKE_MARK)
1453 const_iv (SP_BOLT)
1454 const_iv (SP_BULLET)
1455 const_iv (SP_EXPLOSION)
1456 const_iv (SP_CONE)
1457 const_iv (SP_BOMB)
1458 const_iv (SP_WONDER)
1459 const_iv (SP_SMITE)
1460 const_iv (SP_MAGIC_MISSILE)
1461 const_iv (SP_SUMMON_GOLEM)
1462 const_iv (SP_DIMENSION_DOOR)
1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1468 const_iv (SP_INVISIBLE)
1469 const_iv (SP_PROBE)
1470 const_iv (SP_HEALING)
1471 const_iv (SP_CREATE_FOOD)
1472 const_iv (SP_EARTH_TO_DUST)
1473 const_iv (SP_CHANGE_ABILITY)
1474 const_iv (SP_BLESS)
1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1487 const_iv (SP_DISPEL_RUNE)
1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1501 const_iv (F_LOCKED)
1502
1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1504
1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1507
1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1509
1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1512
1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1515
1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1517
1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1522
1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1525
1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1536 const_iv (SK_POISON_NAIL)
1537
1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1544
1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1546
1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1554
1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1556
1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1559
1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1561
1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1563
1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1565
1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1567
1568 // random map generator
1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1585 };
1586
1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1589
1590 static const struct {
1591 const char *name;
1592 int skip;
1593 IV klass;
1594 IV iv;
1595 } *eiv, event_iv[] = {
1596 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1597 # include "eventinc.h"
1598 # undef def
1599 };
1600
1601 AV *av = get_av ("cf::EVENT", 1);
1602
1603 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1604 {
1605 AV *event = newAV ();
1606 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1607 av_push (event, newSViv (eiv->klass));
1608 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1609 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1610 }
1611 }
1612
1613 void _connect_to_perl ()
1614
1615 void _recalc_want ()
1616
1617 void _global_reattach ()
1618 CODE:
1619 {
1620 // reattach to all attachable objects in the game.
1621 for_all_clients (ns)
1622 ns->reattach ();
1623
1624 for_all_objects (op)
1625 op->reattach ();
1626 }
1627
1628 # support function for map-world.ext
1629 void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631 {
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668 }
1669
1670 void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674 NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680 NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1685
1686 NV floor (NV x)
1687
1688 NV ceil (NV x)
1689
1690 NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702 NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714 void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1718 void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1723
1724 void
1725 log_backtrace (utf8_string msg)
1726
1727 void
1728 LOG (int flags, utf8_string msg)
1729 PROTOTYPE: $$
1730 C_ARGS: flags, "%s", msg
1731
1732 octet_string path_combine (octet_string base, octet_string path)
1733 PROTOTYPE: $$
1734
1735 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1736 PROTOTYPE: $$
1737
1738 void
1739 sub_generation_inc ()
1740 CODE:
1741 PL_sub_generation++;
1742
1743 const_octet_string
1744 mapdir ()
1745 PROTOTYPE:
1746 ALIAS:
1747 mapdir = 0
1748 uniquedir = 1
1749 tmpdir = 2
1750 confdir = 3
1751 localdir = 4
1752 playerdir = 5
1753 datadir = 6
1754 CODE:
1755 switch (ix)
1756 {
1757 case 0: RETVAL = settings.mapdir ; break;
1758 case 1: RETVAL = settings.uniquedir; break;
1759 case 2: RETVAL = settings.tmpdir ; break;
1760 case 3: RETVAL = settings.confdir ; break;
1761 case 4: RETVAL = settings.localdir ; break;
1762 case 5: RETVAL = settings.playerdir; break;
1763 case 6: RETVAL = settings.datadir ; break;
1764 }
1765 OUTPUT: RETVAL
1766
1767 void abort ()
1768
1769 void reset_signals ()
1770
1771 void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773 void cleanup (octet_string cause, bool make_core = false)
1774
1775 void emergency_save ()
1776
1777 void _exit (int status = EXIT_SUCCESS)
1778
1779 UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785 #if _POSIX_MEMLOCK
1786
1787 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789 int munlockall ()
1790
1791 #endif
1792
1793 int find_animation (utf8_string text)
1794 PROTOTYPE: $
1795
1796 int random_roll (int min, int max, object *op, int goodbad);
1797
1798 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1799
1800 int
1801 exp_to_level (val64 exp)
1802 CODE:
1803 {
1804 int i = 0;
1805
1806 RETVAL = settings.max_level;
1807
1808 for (i = 1; i <= settings.max_level; i++)
1809 {
1810 if (levels[i] > exp)
1811 {
1812 RETVAL = i - 1;
1813 break;
1814 }
1815 }
1816 }
1817 OUTPUT: RETVAL
1818
1819 val64
1820 level_to_min_exp (int level)
1821 CODE:
1822 if (level > settings.max_level)
1823 RETVAL = levels[settings.max_level];
1824 else if (level < 1)
1825 RETVAL = 0;
1826 else
1827 RETVAL = levels[level];
1828 OUTPUT: RETVAL
1829
1830 SV *
1831 resistance_to_string (int atnr)
1832 CODE:
1833 if (atnr >= 0 && atnr < NROFATTACKS)
1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1835 else
1836 XSRETURN_UNDEF;
1837 OUTPUT: RETVAL
1838
1839 bool
1840 load_resource_file (octet_string filename)
1841
1842 MODULE = cf PACKAGE = cf::attachable
1843
1844 int
1845 valid (SV *obj)
1846 CODE:
1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1848 OUTPUT:
1849 RETVAL
1850
1851 void
1852 debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858 int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863 #object *mortals (U32 index)
1864 # CODE:
1865 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866 # OUTPUT: RETVAL
1867
1868 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1869
1870 MODULE = cf PACKAGE = cf::global
1871
1872 int invoke (SV *klass, int event, ...)
1873 CODE:
1874 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1876 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1878 OUTPUT: RETVAL
1879
1880 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1881
1882 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1883
1884 int invoke (object *op, int event, ...)
1885 CODE:
1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1890 OUTPUT: RETVAL
1891
1892 SV *registry (object *op)
1893
1894 int objects_size ()
1895 CODE:
1896 RETVAL = objects.size ();
1897 OUTPUT: RETVAL
1898
1899 object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904 int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909 object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914 const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918 {
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927 }
1928 OUTPUT:
1929 RETVAL
1930
1931 # missing properties
1932
1933 object *head (object *op)
1934 PROTOTYPE: $
1935 CODE:
1936 RETVAL = op->head_ ();
1937 OUTPUT: RETVAL
1938
1939 void
1940 inv (object *obj)
1941 PROTOTYPE: $
1942 PPCODE:
1943 {
1944 object *o;
1945 for (o = obj->inv; o; o = o->below)
1946 XPUSHs (sv_2mortal (to_sv (o)));
1947 }
1948
1949 void
1950 set_animation (object *op, int idx)
1951 CODE:
1952 SET_ANIMATION (op, idx);
1953
1954 int
1955 num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960 int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964 {
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975 }
1976 OUTPUT:
1977 RETVAL
1978
1979 object *find_best_object_match (object *op, utf8_string match)
1980
1981 object *find_marked_object (object *op)
1982
1983 int need_identify (object *obj);
1984
1985 int apply_shop_mat (object *shop_mat, object *op);
1986
1987 int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1992
1993 int move (object *op, int dir, object *originator = op)
1994 CODE:
1995 RETVAL = move_ob (op, dir, originator);
1996 OUTPUT:
1997 RETVAL
1998
1999 void apply (object *applier, object *applied, int flags = 0)
2000 CODE:
2001 manual_apply (applied, applier, flags);
2002
2003 void apply_below (object *op)
2004 CODE:
2005 player_apply_below (op);
2006
2007 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2008
2009 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2010
2011 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2012
2013 int cf_object_change_map (object *op, int x, int y, maptile *map)
2014
2015 #//TODO
2016 object *clone_ (object *op, int recursive = 0)
2017 CODE:
2018 if (recursive)
2019 RETVAL = object_create_clone (op);
2020 else
2021 {
2022 RETVAL = object::create ();
2023 op->copy_to (RETVAL);
2024 }
2025 OUTPUT: RETVAL
2026
2027 int pay_item (object *op, object *buyer)
2028 CODE:
2029 RETVAL = pay_for_item (op, buyer);
2030 OUTPUT: RETVAL
2031
2032 int pay_amount (object *op, uint64 amount)
2033 CODE:
2034 RETVAL = pay_for_amount (amount, op);
2035 OUTPUT: RETVAL
2036
2037 void pay_player (object *op, uint64 amount)
2038
2039 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2040
2041 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2042
2043 void learn_spell (object *op, object *sp, int special_prayer = 0)
2044 CODE:
2045 do_learn_spell (op, sp, special_prayer);
2046
2047 void forget_spell (object *op, object *sp)
2048 CODE:
2049 do_forget_spell (op, query_name (sp));
2050
2051 object *check_for_spell (object *op, utf8_string spellname)
2052 CODE:
2053 RETVAL = check_spell_known (op, spellname);
2054 OUTPUT: RETVAL
2055
2056 int query_money (object *op)
2057 ALIAS: money = 0
2058
2059 val64 query_cost (object *op, object *who, int flags)
2060 ALIAS: cost = 0
2061
2062 void spring_trap (object *op, object *victim)
2063
2064 int check_trigger (object *op, object *cause)
2065
2066 void drop (object *who, object *op)
2067
2068 void pick_up (object *who, object *op)
2069
2070 int cf_object_teleport (object *op, maptile *map, int x, int y)
2071
2072 void update_object (object *op, int action)
2073
2074 object *cf_create_object_by_name (utf8_string name)
2075
2076 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2077
2078 void player_lvl_adj (object *who, object *skill = 0)
2079
2080 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2081
2082 int calc_skill_exp (object *who, object *op, object *skill);
2083
2084 void push_button (object *op);
2085
2086 void use_trigger (object *op);
2087
2088 void add_button_link (object *button, maptile *map, int connected);
2089
2090 void remove_button_link (object *op);
2091
2092 void handle_apply_yield (object *op);
2093
2094
2095 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2096
2097 object *cf_insert_ob_in_ob (object *ob, object *where)
2098
2099 # no clean way to get an object from an archetype - stupid idiotic
2100 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2101
2102 object *new (utf8_string archetype = 0)
2103 PROTOTYPE: ;$
2104 CODE:
2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2106 OUTPUT:
2107 RETVAL
2108
2109 object *find_object (U32 tag)
2110
2111 # TODO: nuke
2112 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2113 PROTOTYPE: $$$$$$
2114 CODE:
2115 {
2116 int unused_type;
2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2118 }
2119
2120 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2121
2122 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2123
2124 object *get_nearest_player (object *ob)
2125 ALIAS: nearest_player = 0
2126 PREINIT:
2127 extern object *get_nearest_player (object *);
2128
2129 void rangevector (object *ob, object *other, int flags = 0)
2130 PROTOTYPE: $$;$
2131 PPCODE:
2132 {
2133 rv_vector rv;
2134 get_rangevector (ob, other, &rv, flags);
2135 EXTEND (SP, 5);
2136 PUSHs (newSVuv (rv.distance));
2137 PUSHs (newSViv (rv.distance_x));
2138 PUSHs (newSViv (rv.distance_y));
2139 PUSHs (newSViv (rv.direction));
2140 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2141 }
2142
2143 bool on_same_map_as (object *ob, object *other)
2144 CODE:
2145 RETVAL = on_same_map (ob, other);
2146 OUTPUT: RETVAL
2147
2148 const_utf8_string
2149 base_name (object *op, int plural = op->nrof > 1)
2150 CODE:
2151 RETVAL = query_base_name (op, plural);
2152 OUTPUT: RETVAL
2153
2154 object *decrease_ob_nr (object *op, unsigned long i)
2155
2156 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2157
2158 player *player (object *op)
2159 CODE:
2160 RETVAL = op->contr;
2161 OUTPUT: RETVAL
2162
2163 void check_score (object *op)
2164
2165 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2166 CODE:
2167 new_draw_info (flags, 0, op, txt);
2168
2169 void kill_player (object *op)
2170
2171 void esrv_update_item (object *op, int what, object *item)
2172 C_ARGS: what, op, item
2173
2174 int command_summon (object *op, utf8_string params)
2175
2176 int command_arrest (object *op, utf8_string params)
2177
2178
2179 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2180
2181 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2182
2183 int invoke (player *pl, int event, ...)
2184 CODE:
2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2187 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2188 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2189 OUTPUT: RETVAL
2190
2191 SV *registry (player *pl)
2192
2193 void
2194 save_stats (player *pl)
2195 CODE:
2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2199 pl->orig_stats = pl->ob->stats;
2200
2201 void clear_los (player *pl)
2202
2203 void cf_player_move (player *pl, int dir)
2204
2205 bool
2206 cell_visible (player *pl, int dx, int dy)
2207 CODE:
2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2209 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2210 OUTPUT:
2211 RETVAL
2212
2213 void
2214 send (player *pl, SV *packet)
2215 CODE:
2216 {
2217 STRLEN len;
2218 char *buf = SvPVbyte (packet, len);
2219
2220 if (pl->ns)
2221 pl->ns->send_packet (buf, len);
2222 }
2223
2224 int
2225 listening (player *pl, int new_value = -1)
2226 CODE:
2227 RETVAL = pl->listening;
2228 if (new_value >= 0)
2229 pl->listening = new_value;
2230 OUTPUT:
2231 RETVAL
2232
2233 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2234 PROTOTYPE: $;$$$
2235 PPCODE:
2236 if (GIMME_V != G_VOID)
2237 {
2238 EXTEND (SP, 3);
2239 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2240 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2241 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2242 }
2243 if (map_path) sv_to (map_path, pl->savebed_map);
2244 if (x) sv_to (x, pl->bed_x);
2245 if (y) sv_to (y, pl->bed_y);
2246
2247 void
2248 list ()
2249 PPCODE:
2250 for_all_players (pl)
2251 XPUSHs (sv_2mortal (to_sv (pl)));
2252
2253
2254 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2255
2256 int invoke (maptile *map, int event, ...)
2257 CODE:
2258 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2259 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2260 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2262 OUTPUT: RETVAL
2263
2264 SV *registry (maptile *map)
2265
2266 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2267
2268 void
2269 maptile::instantiate ()
2270
2271 maptile *new ()
2272 PROTOTYPE:
2273 CODE:
2274 RETVAL = new maptile;
2275 OUTPUT:
2276 RETVAL
2277
2278 void
2279 maptile::players ()
2280 PPCODE:
2281 if (GIMME_V == G_SCALAR)
2282 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2283 else if (GIMME_V == G_ARRAY)
2284 {
2285 EXTEND (SP, THIS->players);
2286 for_all_players (pl)
2287 if (pl->ob && pl->ob->map == THIS)
2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2289 }
2290
2291 void
2292 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294 {
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338 }
2339
2340 void
2341 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343 {
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366 }
2367
2368 void
2369 maptile::create_region_treasure ()
2370 CODE:
2371 {
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391 }
2392
2393 int out_of_map (maptile *map, int x, int y)
2394
2395 void
2396 trigger (maptile *map, long connection, bool state = true)
2397 CODE:
2398 activate_connection (map, connection, state);
2399
2400 void
2401 get_connection (maptile *map, long connection)
2402 PPCODE:
2403 oblinkpt *obp = get_connection_links (map, connection);
2404 if (obp)
2405 for (objectlink *ol = obp->link; ol; ol = ol->next)
2406 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2407
2408 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2409
2410 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2411
2412 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2413 C_ARGS: str, map, nx, ny
2414
2415 void
2416 get_map_flags (maptile *map, int x, int y)
2417 PPCODE:
2418 {
2419 maptile *nmap = 0;
2420 I16 nx = 0, ny = 0;
2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2422
2423 EXTEND (SP, 4);
2424 PUSHs (sv_2mortal (newSViv (flags)));
2425
2426 if (GIMME_V == G_ARRAY)
2427 {
2428 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2429 PUSHs (sv_2mortal (newSViv (nx)));
2430 PUSHs (sv_2mortal (newSViv (ny)));
2431 }
2432 }
2433
2434 void
2435 at (maptile *map, unsigned int x, unsigned int y)
2436 PROTOTYPE: $$$
2437 PPCODE:
2438 {
2439 object *o;
2440 maptile *nmap = 0;
2441 I16 nx, ny;
2442
2443 get_map_flags (map, &nmap, x, y, &nx, &ny);
2444
2445 if (nmap)
2446 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2447 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2448 }
2449
2450 SV *
2451 bot_at (maptile *obj, unsigned int x, unsigned int y)
2452 PROTOTYPE: $$$
2453 ALIAS:
2454 top_at = 1
2455 flags_at = 2
2456 light_at = 3
2457 move_block_at = 4
2458 move_slow_at = 5
2459 move_on_at = 6
2460 move_off_at = 7
2461 INIT:
2462 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2463 CODE:
2464 switch (ix)
2465 {
2466 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2467 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2468 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2469 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2470 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2471 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2472 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2473 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2474 }
2475 OUTPUT: RETVAL
2476
2477 void fix_walls (maptile *map, int x, int y)
2478
2479 void fix_walls_around (maptile *map, int x, int y)
2480
2481 # worst xs function of my life
2482 bool
2483 _create_random_map (\
2484 maptile *self,\
2485 utf8_string wallstyle,\
2486 utf8_string wall_name,\
2487 utf8_string floorstyle,\
2488 utf8_string monsterstyle,\
2489 utf8_string treasurestyle,\
2490 utf8_string layoutstyle,\
2491 utf8_string doorstyle,\
2492 utf8_string decorstyle,\
2493 utf8_string origin_map,\
2494 utf8_string final_map,\
2495 utf8_string exitstyle,\
2496 utf8_string this_map,\
2497 utf8_string exit_on_final_map,\
2498 int xsize,\
2499 int ysize,\
2500 int expand2x,\
2501 int layoutoptions1,\
2502 int layoutoptions2,\
2503 int layoutoptions3,\
2504 int symmetry,\
2505 int difficulty,\
2506 int difficulty_given,\
2507 float difficulty_increase,\
2508 int dungeon_level,\
2509 int dungeon_depth,\
2510 int decoroptions,\
2511 int orientation,\
2512 int origin_y,\
2513 int origin_x,\
2514 U32 random_seed,\
2515 val64 total_map_hp,\
2516 int map_layout_style,\
2517 int treasureoptions,\
2518 int symmetry_used,\
2519 region *region,\
2520 utf8_string custom\
2521 )
2522 CODE:
2523 {
2524 random_map_params rmp;
2525
2526 assign (rmp.wallstyle , wallstyle);
2527 assign (rmp.wall_name , wall_name);
2528 assign (rmp.floorstyle , floorstyle);
2529 assign (rmp.monsterstyle , monsterstyle);
2530 assign (rmp.treasurestyle , treasurestyle);
2531 assign (rmp.layoutstyle , layoutstyle);
2532 assign (rmp.doorstyle , doorstyle);
2533 assign (rmp.decorstyle , decorstyle);
2534 assign (rmp.exitstyle , exitstyle);
2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2536
2537 rmp.origin_map = origin_map;
2538 rmp.final_map = final_map;
2539 rmp.this_map = this_map;
2540 rmp.xsize = xsize;
2541 rmp.ysize = ysize;
2542 rmp.expand2x = expand2x;
2543 rmp.layoutoptions1 = layoutoptions1;
2544 rmp.layoutoptions2 = layoutoptions2;
2545 rmp.layoutoptions3 = layoutoptions3;
2546 rmp.symmetry = symmetry;
2547 rmp.difficulty = difficulty;
2548 rmp.difficulty_given = difficulty_given;
2549 rmp.difficulty_increase = difficulty_increase;
2550 rmp.dungeon_level = dungeon_level;
2551 rmp.dungeon_depth = dungeon_depth;
2552 rmp.decoroptions = decoroptions;
2553 rmp.orientation = orientation;
2554 rmp.origin_y = origin_y;
2555 rmp.origin_x = origin_x;
2556 rmp.random_seed = random_seed;
2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2558 rmp.map_layout_style = map_layout_style;
2559 rmp.treasureoptions = treasureoptions;
2560 rmp.symmetry_used = symmetry_used;
2561 rmp.region = region;
2562 rmp.custom = custom;
2563
2564 RETVAL = self->generate_random_map (&rmp);
2565 }
2566 OUTPUT:
2567 RETVAL
2568
2569 MODULE = cf PACKAGE = cf::arch
2570
2571 int archetypes_size ()
2572 CODE:
2573 RETVAL = archetypes.size ();
2574 OUTPUT: RETVAL
2575
2576 archetype *archetypes (U32 index)
2577 CODE:
2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2579 OUTPUT: RETVAL
2580
2581 object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2585 RETVAL
2586
2587 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2588
2589 MODULE = cf PACKAGE = cf::party
2590
2591 partylist *first ()
2592 PROTOTYPE:
2593 CODE:
2594 RETVAL = get_firstparty ();
2595 OUTPUT: RETVAL
2596
2597 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2598
2599 MODULE = cf PACKAGE = cf::region
2600
2601 void
2602 list ()
2603 PPCODE:
2604 for_all_regions (rgn)
2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2606
2607 region *find (utf8_string name)
2608 PROTOTYPE: $
2609 CODE:
2610 RETVAL = region::find (name);
2611 OUTPUT: RETVAL
2612
2613 region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2615 CODE:
2616 RETVAL = region::find_fuzzy (name);
2617 OUTPUT: RETVAL
2618
2619 int specificity (region *rgn)
2620 CODE:
2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2624 OUTPUT: RETVAL
2625
2626 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2627
2628 MODULE = cf PACKAGE = cf::living
2629
2630 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2631
2632 MODULE = cf PACKAGE = cf::settings
2633
2634 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2635
2636 MODULE = cf PACKAGE = cf::client
2637
2638 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2639
2640 int invoke (client *ns, int event, ...)
2641 CODE:
2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2644 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2645 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2646 OUTPUT: RETVAL
2647
2648 SV *registry (client *ns)
2649
2650 void
2651 list ()
2652 PPCODE:
2653 EXTEND (SP, clients.size ());
2654 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2655 PUSHs (sv_2mortal (to_sv (*i)));
2656
2657 void
2658 client::send_packet (SV *packet)
2659 CODE:
2660 {
2661 STRLEN len;
2662 char *buf = SvPVbyte (packet, len);
2663
2664 THIS->send_packet (buf, len);
2665 }
2666
2667 faceidx
2668 client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679 int
2680 client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695 faceidx sound_find (utf8_string name)
2696
2697 void sound_set (utf8_string str, faceidx face)
2698
2699 # dire hack
2700 void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705 MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709 faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711 faceidx alloc (utf8_string name)
2712 CODE:
2713 {
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726 }
2727 OUTPUT: RETVAL
2728
2729 void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749 {
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769 }
2770
2771 int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778 SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785 void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793 void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805 animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810 animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812 {
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829 }
2830 OUTPUT: RETVAL
2831
2832 void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837 MODULE = cf PACKAGE = cf::object::freezer
2838
2839 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841 SV *
2842 new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847 void
2848 DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854 MODULE = cf PACKAGE = cf::object::thawer
2855
2856 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858 SV *
2859 new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870 void
2871 DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877 void
2878 tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 if (self->kw == KW_tag)
2883 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2884
2885 self->skip ();
2886 }
2887