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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.38
Committed: Thu Aug 31 18:59:24 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.37: +0 -71 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static bool perl_booted;
57
58 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72 } CFPContext;
73
74 static HV *obj_cache;
75 static PerlInterpreter *perl;
76
77 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78
79 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86
87 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88
89 static SV *
90 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 {
92 SV *sv;
93
94 if (!ptr)
95 return &PL_sv_undef;
96
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 }
100
101 template<class attachable>
102 SV *
103 newSVattachable (attachable *obj, const char *klass)
104 {
105 if (!obj)
106 return &PL_sv_undef;
107
108 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112 }
113
114 static void
115 SVptr_cache_set (void *ptr, SV *sv)
116 {
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118 }
119
120 static SV *
121 SVptr_cache_get (void *ptr)
122 {
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126 }
127
128 static SV *
129 newSVptr_cached (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 {
140 HV *hv = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143
144 SVptr_cache_set (ptr, sv);
145 }
146
147 return newSVsv (sv);
148 }
149
150 static void
151 clearSVptr (SV *sv)
152 {
153 if (SvROK (sv))
154 sv = SvRV (sv);
155
156 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext);
158 }
159
160 static long
161 SvPTR (SV *sv, const char *klass)
162 {
163 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass);
165
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172 }
173
174 static long
175 SvPTR_ornull (SV *sv, const char *klass)
176 {
177 if (SvOK (sv))
178 return SvPTR (sv, klass);
179 else
180 return 0;
181 }
182
183 static SV *
184 newSVdt_va (va_list &ap, data_type type)
185 {
186 SV *sv;
187
188 switch (type)
189 {
190 case DT_INT:
191 sv = newSViv (va_arg (ap, int));
192 break;
193
194 case DT_INT64:
195 sv = newSVval64 ((val64)va_arg (ap, sint64));
196 break;
197
198 case DT_DOUBLE:
199 sv = newSVnv (va_arg (ap, double));
200 break;
201
202 case DT_STRING:
203 {
204 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206 }
207 break;
208
209 case DT_DATA:
210 {
211 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 }
215 break;
216
217 case DT_OBJECT:
218 {
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break;
223
224 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 break;
228
229 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 break;
232
233 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 break;
236
237 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 break;
240
241 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 break;
244
245 default:
246 assert (("unhandled type in newSVdt_va", 0));
247 }
248
249 return sv;
250 }
251
252 static SV *
253 newSVdt (data_type type, ...)
254 {
255 va_list ap;
256
257 va_start (ap, type);
258 SV *sv = newSVdt_va (ap, type);
259 va_end (ap);
260
261 return sv;
262 }
263
264 static SV *
265 newSVcfapi (int type, ...)
266 {
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296 SV *
297 registry_of (attachable_base *ext)
298 {
299 if (!ext->cb)
300 ext->cb = newAV ();
301
302 return newRV_inc ((SV *)ext->cb);
303 }
304
305 void attachable_base::clear ()
306 {
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336 }
337
338 void attachable_base::optimise ()
339 {
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352 }
353
354 void attachable_base::instantiate (data_type type, void *obj)
355 {
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377 }
378
379 /////////////////////////////////////////////////////////////////////////////
380
381 void reattach (data_type type, void *obj)
382 {
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401 }
402
403 template<class subclass>
404 void reattach (attachable<subclass> *obj)
405 {
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 }
411
412 #include "kw_hash.h"
413
414 object_freezer::object_freezer ()
415 : dynbuf (128 * 1024, 64 * 1024)
416 {
417 av = newAV ();
418 }
419
420 object_freezer::~object_freezer ()
421 {
422 SvREFCNT_dec (av);
423 }
424
425 void object_freezer::put (attachable_base *ext)
426 {
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 add ((void *)"oid ", 4);
435 add ((sint32)idx);
436 add ('\n');
437 }
438 }
439
440 bool object_freezer::save (const char *filename)
441 {
442 dSP;
443 ENTER;
444 SAVETMPS;
445 PUSHMARK (SP);
446 EXTEND (SP, 3);
447 PUSHs (sv_2mortal (newSVpv (filename, 0)));
448 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
449 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455
456 int fprintf (object_freezer &freezer, const char *format, ...)
457 {
458 va_list ap;
459
460 va_start (ap, format);
461
462 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
463
464 if (len >= 0)
465 freezer.alloc (len);
466
467 va_end (ap);
468 }
469
470 int fputs (const char *s, object_freezer &freezer)
471 {
472 freezer.add (s);
473 }
474
475 object_thawer::object_thawer (const char *filename)
476 {
477 av = 0;
478 fp = 0;
479
480 if (!filename)
481 return;
482
483 fp = fopen (filename, "r");
484 if (!fp)
485 {
486 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
487 return;
488 }
489
490 if (perl_booted)
491 {
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
497 PUTBACK;
498
499 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
500 {
501 SPAGAIN;
502 SV *sv = POPs;
503 if (SvROK (sv))
504 av = (AV *)SvREFCNT_inc (SvRV (sv));
505 }
506
507 FREETMPS;
508 LEAVE;
509 }
510 }
511
512 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
513 {
514 if (!av || oid < 0) // this is actually an error of sorts
515 return;
516
517 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
518 ext->clear ();
519
520 SV **svp = av_fetch ((AV *)av, oid, 0);
521
522 if (!svp || !SvROK (*svp))
523 {
524 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
525 return;
526 }
527
528 ext->self = *svp; *svp = &PL_sv_undef;
529 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
530
531 reattach (type, obj);
532 }
533
534 object_thawer::~object_thawer ()
535 {
536 if (fp) fclose (fp);
537 if (av) SvREFCNT_dec ((AV *)av);
538 }
539
540 token object_thawer::get_token ()
541 {
542 #if 0
543 for (;;)
544 {
545 if (!fgets (line, sizeof (line), fp))
546 return token (KW_eof);
547
548 unsigned char *p = (unsigned char *)line;
549
550 while (*p > ' ')
551 p++;
552
553 int len = p - (unsigned char *)line;
554
555 while ((*p - 1) < ' ')
556 p++;
557
558 if (*p)
559 {
560 char *v = p;
561
562 while (*p && *p != '\n')
563 p++;
564
565 *p = 0;
566
567 return token (k, v);
568 }
569 else
570 return token (k);
571 }
572 #endif
573 }
574
575 /////////////////////////////////////////////////////////////////////////////
576
577 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
578 {
579 return 0;
580 }
581
582 static CommArray_s rtn_cmd;
583
584 static int
585 runPluginCommand (object *obj, char *params)
586 {
587 dSP;
588
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP);
593
594 EXTEND (SP, 3);
595 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
596 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
597
598 if (params)
599 PUSHs (sv_2mortal (newSVpv (params, 0)));
600
601 PUTBACK;
602 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
603 SPAGAIN;
604
605 if (SvTRUE (ERRSV))
606 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
607
608 int returnvalue = count > 0 ? POPi : -1;
609
610 PUTBACK;
611 FREETMPS;
612 LEAVE;
613
614 return returnvalue;
615 }
616
617 extern "C" void *cfperl_getPluginProperty (int *type, ...)
618 {
619 va_list args;
620 char *propname;
621 int i;
622 va_start (args, type);
623 propname = va_arg (args, char *);
624 //printf ("Property name: %s\n", propname);
625
626 if (!strcmp (propname, "command?"))
627 {
628 if (!perl)
629 return NULL;
630
631 const char *cmdname = va_arg (args, const char *);
632 HV *hv = get_hv ("cf::COMMAND", 1);
633 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
634
635 va_end (args);
636
637 if (svp)
638 {
639 // this is totaly broken, should stash it into %COMMAND
640 rtn_cmd.name = cmdname;
641 rtn_cmd.time = SvNV (*svp);
642 rtn_cmd.func = runPluginCommand;
643
644 return &rtn_cmd;
645 }
646 }
647 else if (!strcmp (propname, "Identification"))
648 {
649 va_end (args);
650 return (void*) PLUGIN_NAME;
651 }
652 else if (!strcmp (propname, "FullName"))
653 {
654 va_end (args);
655 return (void*) PLUGIN_VERSION;
656 }
657 else
658 va_end (args);
659
660 return NULL;
661 }
662
663 extern "C" int cfperl_postInitPlugin ()
664 {
665 int hooktype = 1;
666 int rtype = 0;
667
668 cf_init_plugin (gethook);
669
670 return 0;
671 }
672
673 extern "C" int cfperl_closePlugin ()
674 {
675 return 0;
676 }
677
678 void
679 cfperl_init ()
680 {
681 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
682 perl = perl_alloc ();
683 perl_construct (perl);
684
685 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
686
687 char *argv[] = {
688 "",
689 "-e"
690 "cf->bootstrap;"
691 "unshift @INC, cf::datadir ();"
692 };
693
694 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
695 {
696 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE);
698 }
699
700 obj_cache = newHV ();
701 }
702
703 void cfperl_boot ()
704 {
705 perl_booted = true;
706
707 eval_pv ("require cf", 1);
708 }
709
710 void cfperl_main ()
711 {
712 dSP;
713
714 PUSHMARK (SP);
715 PUTBACK;
716 call_pv ("cf::main", G_DISCARD | G_VOID);
717 }
718
719 static event_klass klass_of[NUM_EVENT_TYPES] = {
720 # define def(type,name) KLASS_ ## type,
721 # include "eventinc.h"
722 # undef def
723 };
724
725 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
726
727 static void
728 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
729 {
730 // event must be in array
731 if (event >= 0 && event <= AvFILLp (registry))
732 {
733 SV *cbs_ = AvARRAY (registry)[event];
734
735 // element must be list of callback entries
736 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
737 {
738 AV *cbs = (AV *)SvRV (cbs_);
739
740 // no callback entries, no callbacks to call
741 if (AvFILLp (cbs) >= 0)
742 {
743 if (!callbacks)
744 {
745 callbacks = newAV ();
746 av_extend (callbacks, 16);
747 }
748
749 // never use SvREFCNT_inc to copy values, but its ok here :)
750 for (int i = 0; i <= AvFILLp (cbs); ++i)
751 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
752 }
753 }
754 }
755 }
756
757 bool cfperl_invoke (event_type event, ...)
758 {
759 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763
764 AV *callbacks = 0;
765
766 object *op;
767 player *pl;
768 mapstruct *map;
769
770 // callback call ordering is:
771 // 1. per-object callback (NYI)
772 // 2. per-class object
773 // 2a. per-type callback
774 // 4. global callbacks
775
776 gather_callbacks (callbacks, cb_global, event);
777
778 switch (KLASS_OF (event))
779 {
780 case KLASS_GLOBAL:
781 break;
782
783 case KLASS_OBJECT:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type object", dt == DT_OBJECT));
786 op = va_arg (ap, object *);
787
788 if (op->cb)
789 gather_callbacks (callbacks, op->cb, event);
790
791 if (op->type)
792 {
793 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (op->type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[op->type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808 }
809
810 gather_callbacks (callbacks, cb_object, event);
811
812 break;
813
814 case KLASS_PLAYER:
815 dt = (data_type) va_arg (ap, int);
816 assert (("first argument must be of type player", dt == DT_PLAYER));
817 pl = va_arg (ap, player *);
818
819 if (pl->cb)
820 gather_callbacks (callbacks, pl->cb, event);
821
822 gather_callbacks (callbacks, cb_player, event);
823 break;
824
825 case KLASS_MAP:
826 dt = (data_type) va_arg (ap, int);
827 assert (("first argument must be of type object", dt == DT_MAP));
828 map = va_arg (ap, mapstruct *);
829
830 if (map->cb)
831 gather_callbacks (callbacks, map->cb, event);
832
833 gather_callbacks (callbacks, cb_map, event);
834 break;
835
836 default:
837 assert (("unsupported event klass in cfperl_invoke", 0));
838 }
839
840 // short-circuit processing if no callbacks found/defined
841 if (!callbacks)
842 return 0;
843
844 dSP;
845 ENTER;
846 SAVETMPS;
847
848 PUSHMARK (SP);
849 EXTEND (SP, 3);
850
851 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
852 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
853
854 switch (KLASS_OF (event))
855 {
856 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
857 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
858 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
859 }
860
861 for (;;)
862 {
863 dt = (data_type) va_arg (ap, int);
864
865 if (dt == DT_END)
866 break;
867
868 if (dt == DT_AV)
869 {
870 AV *av = va_arg (ap, AV *);
871
872 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1));
874 }
875 else
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 }
878
879 va_end (ap);
880
881 PUTBACK;
882 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
883 SPAGAIN;
884
885 count = count > 0 ? POPi : 0;
886
887 FREETMPS;
888 LEAVE;
889
890 return count;
891 }
892
893 SV *
894 cfperl_result (int idx)
895 {
896 AV *av = get_av ("cfperl::invoke_results", 0);
897 if (!av)
898 return &PL_sv_undef;
899
900 SV **sv = av_fetch (av, idx, 0);
901 if (!sv)
902 return &PL_sv_undef;
903
904 return *sv;
905 }
906
907 int
908 cfperl_result_INT (int idx)
909 {
910 return SvIV (cfperl_result (idx));
911 }
912
913 MODULE = cf PACKAGE = cf PREFIX = cf_
914
915 BOOT:
916 {
917 HV *stash = gv_stashpv ("cf", 1);
918
919 static const struct {
920 const char *name;
921 IV iv;
922 } *civ, const_iv[] = {
923 # define const_iv(name) { # name, (IV)name },
924 const_iv (llevError)
925 const_iv (llevInfo)
926 const_iv (llevDebug)
927 const_iv (llevMonster)
928
929 const_iv (MAX_TIME)
930 const_iv (PLAYER)
931 const_iv (TRANSPORT)
932 const_iv (ROD)
933 const_iv (TREASURE)
934 const_iv (POTION)
935 const_iv (FOOD)
936 const_iv (POISON)
937 const_iv (BOOK)
938 const_iv (CLOCK)
939 const_iv (LIGHTNING)
940 const_iv (ARROW)
941 const_iv (BOW)
942 const_iv (WEAPON)
943 const_iv (ARMOUR)
944 const_iv (PEDESTAL)
945 const_iv (ALTAR)
946 const_iv (LOCKED_DOOR)
947 const_iv (SPECIAL_KEY)
948 const_iv (MAP)
949 const_iv (DOOR)
950 const_iv (KEY)
951 const_iv (TIMED_GATE)
952 const_iv (TRIGGER)
953 const_iv (GRIMREAPER)
954 const_iv (MAGIC_EAR)
955 const_iv (TRIGGER_BUTTON)
956 const_iv (TRIGGER_ALTAR)
957 const_iv (TRIGGER_PEDESTAL)
958 const_iv (SHIELD)
959 const_iv (HELMET)
960 const_iv (HORN)
961 const_iv (MONEY)
962 const_iv (CLASS)
963 const_iv (GRAVESTONE)
964 const_iv (AMULET)
965 const_iv (PLAYERMOVER)
966 const_iv (TELEPORTER)
967 const_iv (CREATOR)
968 const_iv (SKILL)
969 const_iv (EXPERIENCE)
970 const_iv (EARTHWALL)
971 const_iv (GOLEM)
972 const_iv (THROWN_OBJ)
973 const_iv (BLINDNESS)
974 const_iv (GOD)
975 const_iv (DETECTOR)
976 const_iv (TRIGGER_MARKER)
977 const_iv (DEAD_OBJECT)
978 const_iv (DRINK)
979 const_iv (MARKER)
980 const_iv (HOLY_ALTAR)
981 const_iv (PLAYER_CHANGER)
982 const_iv (BATTLEGROUND)
983 const_iv (PEACEMAKER)
984 const_iv (GEM)
985 const_iv (FIREWALL)
986 const_iv (ANVIL)
987 const_iv (CHECK_INV)
988 const_iv (MOOD_FLOOR)
989 const_iv (EXIT)
990 const_iv (ENCOUNTER)
991 const_iv (SHOP_FLOOR)
992 const_iv (SHOP_MAT)
993 const_iv (RING)
994 const_iv (FLOOR)
995 const_iv (FLESH)
996 const_iv (INORGANIC)
997 const_iv (SKILL_TOOL)
998 const_iv (LIGHTER)
999 const_iv (TRAP_PART)
1000 const_iv (WALL)
1001 const_iv (LIGHT_SOURCE)
1002 const_iv (MISC_OBJECT)
1003 const_iv (MONSTER)
1004 const_iv (SPAWN_GENERATOR)
1005 const_iv (LAMP)
1006 const_iv (DUPLICATOR)
1007 const_iv (TOOL)
1008 const_iv (SPELLBOOK)
1009 const_iv (BUILDFAC)
1010 const_iv (CLOAK)
1011 const_iv (SPINNER)
1012 const_iv (GATE)
1013 const_iv (BUTTON)
1014 const_iv (CF_HANDLE)
1015 const_iv (HOLE)
1016 const_iv (TRAPDOOR)
1017 const_iv (SIGN)
1018 const_iv (BOOTS)
1019 const_iv (GLOVES)
1020 const_iv (SPELL)
1021 const_iv (SPELL_EFFECT)
1022 const_iv (CONVERTER)
1023 const_iv (BRACERS)
1024 const_iv (POISONING)
1025 const_iv (SAVEBED)
1026 const_iv (POISONCLOUD)
1027 const_iv (FIREHOLES)
1028 const_iv (WAND)
1029 const_iv (SCROLL)
1030 const_iv (DIRECTOR)
1031 const_iv (GIRDLE)
1032 const_iv (FORCE)
1033 const_iv (POTION_EFFECT)
1034 const_iv (EVENT_CONNECTOR)
1035 const_iv (CLOSE_CON)
1036 const_iv (CONTAINER)
1037 const_iv (ARMOUR_IMPROVER)
1038 const_iv (WEAPON_IMPROVER)
1039 const_iv (SKILLSCROLL)
1040 const_iv (DEEP_SWAMP)
1041 const_iv (IDENTIFY_ALTAR)
1042 const_iv (MENU)
1043 const_iv (RUNE)
1044 const_iv (TRAP)
1045 const_iv (POWER_CRYSTAL)
1046 const_iv (CORPSE)
1047 const_iv (DISEASE)
1048 const_iv (SYMPTOM)
1049 const_iv (BUILDER)
1050 const_iv (MATERIAL)
1051 const_iv (ITEM_TRANSFORMER)
1052 const_iv (QUEST)
1053
1054 const_iv (NUM_SUBTYPES)
1055
1056 const_iv (ST_BD_BUILD)
1057 const_iv (ST_BD_REMOVE)
1058
1059 const_iv (ST_MAT_FLOOR)
1060 const_iv (ST_MAT_WALL)
1061 const_iv (ST_MAT_ITEM)
1062
1063 const_iv (AT_PHYSICAL)
1064 const_iv (AT_MAGIC)
1065 const_iv (AT_FIRE)
1066 const_iv (AT_ELECTRICITY)
1067 const_iv (AT_COLD)
1068 const_iv (AT_CONFUSION)
1069 const_iv (AT_ACID)
1070 const_iv (AT_DRAIN)
1071 const_iv (AT_WEAPONMAGIC)
1072 const_iv (AT_GHOSTHIT)
1073 const_iv (AT_POISON)
1074 const_iv (AT_SLOW)
1075 const_iv (AT_PARALYZE)
1076 const_iv (AT_TURN_UNDEAD)
1077 const_iv (AT_FEAR)
1078 const_iv (AT_CANCELLATION)
1079 const_iv (AT_DEPLETE)
1080 const_iv (AT_DEATH)
1081 const_iv (AT_CHAOS)
1082 const_iv (AT_COUNTERSPELL)
1083 const_iv (AT_GODPOWER)
1084 const_iv (AT_HOLYWORD)
1085 const_iv (AT_BLIND)
1086 const_iv (AT_INTERNAL)
1087 const_iv (AT_LIFE_STEALING)
1088 const_iv (AT_DISEASE)
1089
1090 const_iv (QUEST_IN_PROGRESS)
1091 const_iv (QUEST_DONE_QUEST)
1092 const_iv (QUEST_DONE_TASK)
1093 const_iv (QUEST_START_QUEST)
1094 const_iv (QUEST_END_QUEST)
1095 const_iv (QUEST_START_TASK)
1096 const_iv (QUEST_END_TASK)
1097 const_iv (QUEST_OVERRIDE)
1098 const_iv (QUEST_ON_ACTIVATE)
1099
1100 const_iv (WEAP_HIT)
1101 const_iv (WEAP_SLASH)
1102 const_iv (WEAP_PIERCE)
1103 const_iv (WEAP_CLEAVE)
1104 const_iv (WEAP_SLICE)
1105 const_iv (WEAP_STAB)
1106 const_iv (WEAP_WHIP)
1107 const_iv (WEAP_CRUSH)
1108 const_iv (WEAP_BLUD)
1109
1110 const_iv (FLAG_ALIVE)
1111 const_iv (FLAG_WIZ)
1112 const_iv (FLAG_REMOVED)
1113 const_iv (FLAG_FREED)
1114 const_iv (FLAG_WAS_WIZ)
1115 const_iv (FLAG_APPLIED)
1116 const_iv (FLAG_UNPAID)
1117 const_iv (FLAG_USE_SHIELD)
1118 const_iv (FLAG_NO_PICK)
1119 const_iv (FLAG_ANIMATE)
1120 const_iv (FLAG_MONSTER)
1121 const_iv (FLAG_FRIENDLY)
1122 const_iv (FLAG_GENERATOR)
1123 const_iv (FLAG_IS_THROWN)
1124 const_iv (FLAG_AUTO_APPLY)
1125 const_iv (FLAG_TREASURE)
1126 const_iv (FLAG_PLAYER_SOLD)
1127 const_iv (FLAG_SEE_INVISIBLE)
1128 const_iv (FLAG_CAN_ROLL)
1129 const_iv (FLAG_OVERLAY_FLOOR)
1130 const_iv (FLAG_IS_TURNABLE)
1131 const_iv (FLAG_IS_USED_UP)
1132 const_iv (FLAG_IDENTIFIED)
1133 const_iv (FLAG_REFLECTING)
1134 const_iv (FLAG_CHANGING)
1135 const_iv (FLAG_SPLITTING)
1136 const_iv (FLAG_HITBACK)
1137 const_iv (FLAG_STARTEQUIP)
1138 const_iv (FLAG_BLOCKSVIEW)
1139 const_iv (FLAG_UNDEAD)
1140 const_iv (FLAG_SCARED)
1141 const_iv (FLAG_UNAGGRESSIVE)
1142 const_iv (FLAG_REFL_MISSILE)
1143 const_iv (FLAG_REFL_SPELL)
1144 const_iv (FLAG_NO_MAGIC)
1145 const_iv (FLAG_NO_FIX_PLAYER)
1146 const_iv (FLAG_IS_LIGHTABLE)
1147 const_iv (FLAG_TEAR_DOWN)
1148 const_iv (FLAG_RUN_AWAY)
1149 const_iv (FLAG_PICK_UP)
1150 const_iv (FLAG_UNIQUE)
1151 const_iv (FLAG_NO_DROP)
1152 const_iv (FLAG_WIZCAST)
1153 const_iv (FLAG_CAST_SPELL)
1154 const_iv (FLAG_USE_SCROLL)
1155 const_iv (FLAG_USE_RANGE)
1156 const_iv (FLAG_USE_BOW)
1157 const_iv (FLAG_USE_ARMOUR)
1158 const_iv (FLAG_USE_WEAPON)
1159 const_iv (FLAG_USE_RING)
1160 const_iv (FLAG_READY_RANGE)
1161 const_iv (FLAG_READY_BOW)
1162 const_iv (FLAG_XRAYS)
1163 const_iv (FLAG_NO_APPLY)
1164 const_iv (FLAG_IS_FLOOR)
1165 const_iv (FLAG_LIFESAVE)
1166 const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_SLEEP)
1168 const_iv (FLAG_STAND_STILL)
1169 const_iv (FLAG_RANDOM_MOVE)
1170 const_iv (FLAG_ONLY_ATTACK)
1171 const_iv (FLAG_CONFUSED)
1172 const_iv (FLAG_STEALTH)
1173 const_iv (FLAG_WIZPASS)
1174 const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_CURSED)
1176 const_iv (FLAG_DAMNED)
1177 const_iv (FLAG_SEE_ANYWHERE)
1178 const_iv (FLAG_KNOWN_MAGICAL)
1179 const_iv (FLAG_KNOWN_CURSED)
1180 const_iv (FLAG_CAN_USE_SKILL)
1181 const_iv (FLAG_BEEN_APPLIED)
1182 const_iv (FLAG_READY_SCROLL)
1183 const_iv (FLAG_USE_ROD)
1184 const_iv (FLAG_USE_HORN)
1185 const_iv (FLAG_MAKE_INVIS)
1186 const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_WOODED)
1188 const_iv (FLAG_IS_HILLY)
1189 const_iv (FLAG_READY_SKILL)
1190 const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_NO_SKILL_IDENT)
1192 const_iv (FLAG_BLIND)
1193 const_iv (FLAG_SEE_IN_DARK)
1194 const_iv (FLAG_IS_CAULDRON)
1195 const_iv (FLAG_NO_STEAL)
1196 const_iv (FLAG_ONE_HIT)
1197 const_iv (FLAG_CLIENT_SENT)
1198 const_iv (FLAG_BERSERK)
1199 const_iv (FLAG_NEUTRAL)
1200 const_iv (FLAG_NO_ATTACK)
1201 const_iv (FLAG_NO_DAMAGE)
1202 const_iv (FLAG_OBJ_ORIGINAL)
1203 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1204 const_iv (FLAG_ACTIVATE_ON_PUSH)
1205 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1206 const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_CONTENT_ON_GEN)
1208 const_iv (FLAG_IS_A_TEMPLATE)
1209 const_iv (FLAG_IS_BUILDABLE)
1210 const_iv (FLAG_AFK)
1211
1212 const_iv (NDI_BLACK)
1213 const_iv (NDI_WHITE)
1214 const_iv (NDI_NAVY)
1215 const_iv (NDI_RED)
1216 const_iv (NDI_ORANGE)
1217 const_iv (NDI_BLUE)
1218 const_iv (NDI_DK_ORANGE)
1219 const_iv (NDI_GREEN)
1220 const_iv (NDI_LT_GREEN)
1221 const_iv (NDI_GREY)
1222 const_iv (NDI_BROWN)
1223 const_iv (NDI_GOLD)
1224 const_iv (NDI_TAN)
1225 const_iv (NDI_MAX_COLOR)
1226 const_iv (NDI_COLOR_MASK)
1227 const_iv (NDI_UNIQUE)
1228 const_iv (NDI_ALL)
1229
1230 const_iv (F_APPLIED)
1231 const_iv (F_LOCATION)
1232 const_iv (F_UNPAID)
1233 const_iv (F_MAGIC)
1234 const_iv (F_CURSED)
1235 const_iv (F_DAMNED)
1236 const_iv (F_OPEN)
1237 const_iv (F_NOPICK)
1238 const_iv (F_LOCKED)
1239
1240 const_iv (F_BUY)
1241 const_iv (F_SHOP)
1242 const_iv (F_SELL)
1243
1244 const_iv (P_BLOCKSVIEW)
1245 const_iv (P_NO_MAGIC)
1246 const_iv (P_IS_ALIVE)
1247 const_iv (P_NO_CLERIC)
1248 const_iv (P_NEED_UPDATE)
1249 const_iv (P_NO_ERROR)
1250 const_iv (P_OUT_OF_MAP)
1251 const_iv (P_NEW_MAP)
1252
1253 const_iv (UP_OBJ_INSERT)
1254 const_iv (UP_OBJ_REMOVE)
1255 const_iv (UP_OBJ_CHANGE)
1256 const_iv (UP_OBJ_FACE)
1257
1258 const_iv (INS_NO_MERGE)
1259 const_iv (INS_ABOVE_FLOOR_ONLY)
1260 const_iv (INS_NO_WALK_ON)
1261 const_iv (INS_ON_TOP)
1262 const_iv (INS_BELOW_ORIGINATOR)
1263 const_iv (INS_MAP_LOAD)
1264
1265 const_iv (WILL_APPLY_HANDLE)
1266 const_iv (WILL_APPLY_TREASURE)
1267 const_iv (WILL_APPLY_EARTHWALL)
1268 const_iv (WILL_APPLY_DOOR)
1269 const_iv (WILL_APPLY_FOOD)
1270
1271 const_iv (SAVE_MODE)
1272 const_iv (SAVE_DIR_MODE)
1273
1274 const_iv (M_PAPER)
1275 const_iv (M_IRON)
1276 const_iv (M_GLASS)
1277 const_iv (M_LEATHER)
1278 const_iv (M_WOOD)
1279 const_iv (M_ORGANIC)
1280 const_iv (M_STONE)
1281 const_iv (M_CLOTH)
1282 const_iv (M_ADAMANT)
1283 const_iv (M_LIQUID)
1284 const_iv (M_SOFT_METAL)
1285 const_iv (M_BONE)
1286 const_iv (M_ICE)
1287 const_iv (M_SPECIAL)
1288
1289 const_iv (SK_EXP_ADD_SKILL)
1290 const_iv (SK_EXP_TOTAL)
1291 const_iv (SK_EXP_NONE)
1292 const_iv (SK_SUBTRACT_SKILL_EXP)
1293
1294 const_iv (SK_LOCKPICKING)
1295 const_iv (SK_HIDING)
1296 const_iv (SK_SMITHERY)
1297 const_iv (SK_BOWYER)
1298 const_iv (SK_JEWELER)
1299 const_iv (SK_ALCHEMY)
1300 const_iv (SK_STEALING)
1301 const_iv (SK_LITERACY)
1302 const_iv (SK_BARGAINING)
1303 const_iv (SK_JUMPING)
1304 const_iv (SK_DET_MAGIC)
1305 const_iv (SK_ORATORY)
1306 const_iv (SK_SINGING)
1307 const_iv (SK_DET_CURSE)
1308 const_iv (SK_FIND_TRAPS)
1309 const_iv (SK_MEDITATION)
1310 const_iv (SK_PUNCHING)
1311 const_iv (SK_FLAME_TOUCH)
1312 const_iv (SK_KARATE)
1313 const_iv (SK_CLIMBING)
1314 const_iv (SK_WOODSMAN)
1315 const_iv (SK_INSCRIPTION)
1316 const_iv (SK_ONE_HANDED_WEAPON)
1317 const_iv (SK_MISSILE_WEAPON)
1318 const_iv (SK_THROWING)
1319 const_iv (SK_USE_MAGIC_ITEM)
1320 const_iv (SK_DISARM_TRAPS)
1321 const_iv (SK_SET_TRAP)
1322 const_iv (SK_THAUMATURGY)
1323 const_iv (SK_PRAYING)
1324 const_iv (SK_CLAWING)
1325 const_iv (SK_LEVITATION)
1326 const_iv (SK_SUMMONING)
1327 const_iv (SK_PYROMANCY)
1328 const_iv (SK_EVOCATION)
1329 const_iv (SK_SORCERY)
1330 const_iv (SK_TWO_HANDED_WEAPON)
1331 const_iv (SK_SPARK_TOUCH)
1332 const_iv (SK_SHIVER)
1333 const_iv (SK_ACID_SPLASH)
1334 const_iv (SK_POISON_NAIL)
1335
1336 const_iv (SOUND_NEW_PLAYER)
1337 const_iv (SOUND_FIRE_ARROW)
1338 const_iv (SOUND_LEARN_SPELL)
1339 const_iv (SOUND_FUMBLE_SPELL)
1340 const_iv (SOUND_WAND_POOF)
1341 const_iv (SOUND_OPEN_DOOR)
1342 const_iv (SOUND_PUSH_PLAYER)
1343 const_iv (SOUND_PLAYER_HITS1)
1344 const_iv (SOUND_PLAYER_HITS2)
1345 const_iv (SOUND_PLAYER_HITS3)
1346 const_iv (SOUND_PLAYER_HITS4)
1347 const_iv (SOUND_PLAYER_IS_HIT1)
1348 const_iv (SOUND_PLAYER_IS_HIT2)
1349 const_iv (SOUND_PLAYER_IS_HIT3)
1350 const_iv (SOUND_PLAYER_KILLS)
1351 const_iv (SOUND_PET_IS_KILLED)
1352 const_iv (SOUND_PLAYER_DIES)
1353 const_iv (SOUND_OB_EVAPORATE)
1354 const_iv (SOUND_OB_EXPLODE)
1355 const_iv (SOUND_CLOCK)
1356 const_iv (SOUND_TURN_HANDLE)
1357 const_iv (SOUND_FALL_HOLE)
1358 const_iv (SOUND_DRINK_POISON)
1359 const_iv (SOUND_CAST_SPELL_0)
1360
1361 const_iv (PREFER_LOW)
1362 const_iv (PREFER_HIGH)
1363
1364 const_iv (ATNR_PHYSICAL)
1365 const_iv (ATNR_MAGIC)
1366 const_iv (ATNR_FIRE)
1367 const_iv (ATNR_ELECTRICITY)
1368 const_iv (ATNR_COLD)
1369 const_iv (ATNR_CONFUSION)
1370 const_iv (ATNR_ACID)
1371 const_iv (ATNR_DRAIN)
1372 const_iv (ATNR_WEAPONMAGIC)
1373 const_iv (ATNR_GHOSTHIT)
1374 const_iv (ATNR_POISON)
1375 const_iv (ATNR_SLOW)
1376 const_iv (ATNR_PARALYZE)
1377 const_iv (ATNR_TURN_UNDEAD)
1378 const_iv (ATNR_FEAR)
1379 const_iv (ATNR_CANCELLATION)
1380 const_iv (ATNR_DEPLETE)
1381 const_iv (ATNR_DEATH)
1382 const_iv (ATNR_CHAOS)
1383 const_iv (ATNR_COUNTERSPELL)
1384 const_iv (ATNR_GODPOWER)
1385 const_iv (ATNR_HOLYWORD)
1386 const_iv (ATNR_BLIND)
1387 const_iv (ATNR_INTERNAL)
1388 const_iv (ATNR_LIFE_STEALING)
1389 const_iv (ATNR_DISEASE)
1390
1391 const_iv (MAP_FLUSH)
1392 const_iv (MAP_PLAYER_UNIQUE)
1393 const_iv (MAP_BLOCK)
1394 const_iv (MAP_STYLE)
1395 const_iv (MAP_OVERLAY)
1396
1397 const_iv (MAP_IN_MEMORY)
1398 const_iv (MAP_SWAPPED)
1399 const_iv (MAP_LOADING)
1400 const_iv (MAP_SAVING)
1401
1402 const_iv (KLASS_GLOBAL)
1403 const_iv (KLASS_OBJECT)
1404 const_iv (KLASS_PLAYER)
1405 const_iv (KLASS_MAP)
1406 };
1407
1408 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1409 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1410
1411 static const struct {
1412 const char *name;
1413 int skip;
1414 IV klass;
1415 IV iv;
1416 } *eiv, event_iv[] = {
1417 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1418 # include "eventinc.h"
1419 # undef def
1420 };
1421
1422 AV *av = get_av ("cf::EVENT", 1);
1423
1424 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1425 {
1426 AV *event = newAV ();
1427 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1428 av_push (event, newSViv (eiv->klass));
1429 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1430 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1431 }
1432
1433 static const struct {
1434 int dtype;
1435 const char *name;
1436 IV idx;
1437 } *cprop, prop_table[] = {
1438 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1439 prop (CFAPI_INT, MAP_PROP_FLAGS)
1440 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1441 prop (CFAPI_STRING, MAP_PROP_PATH)
1442 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1443 prop (CFAPI_STRING, MAP_PROP_NAME)
1444 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1445 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1446 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1447 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1448 prop (CFAPI_INT, MAP_PROP_WIDTH)
1449 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1450 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1451 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1452 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1453 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1454 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1455 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1456 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1457 prop (CFAPI_INT, MAP_PROP_SKY)
1458 prop (CFAPI_INT, MAP_PROP_WPARTX)
1459 prop (CFAPI_INT, MAP_PROP_WPARTY)
1460 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1461 prop (CFAPI_PREGION, MAP_PROP_REGION)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1463 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1464 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1467 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1468 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1469 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1470 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1471 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1472 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1473 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1474 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1475 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1476 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1477 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1478 prop (CFAPI_INT, OBJECT_PROP_X)
1479 prop (CFAPI_INT, OBJECT_PROP_Y)
1480 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1481 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1482 prop (CFAPI_INT, OBJECT_PROP_NROF)
1483 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1484 prop (CFAPI_INT, OBJECT_PROP_FACING)
1485 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1486 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1487 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1488 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1489 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1490 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1491 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1492 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1493 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1494 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1495 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1496 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1497 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1498 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1500 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1501 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1502 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1503 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1504 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1505 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1506 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1507 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1508 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1509 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1510 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1512 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1513 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1514 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1515 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1516 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1517 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1518 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1519 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1520 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1521 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1522 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1523 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1524 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1525 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1526 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1527 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1528 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1529 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1530 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1531 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1532 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1533 prop (CFAPI_INT, OBJECT_PROP_STR)
1534 prop (CFAPI_INT, OBJECT_PROP_DEX)
1535 prop (CFAPI_INT, OBJECT_PROP_CON)
1536 prop (CFAPI_INT, OBJECT_PROP_WIS)
1537 prop (CFAPI_INT, OBJECT_PROP_INT)
1538 prop (CFAPI_INT, OBJECT_PROP_POW)
1539 prop (CFAPI_INT, OBJECT_PROP_CHA)
1540 prop (CFAPI_INT, OBJECT_PROP_WC)
1541 prop (CFAPI_INT, OBJECT_PROP_AC)
1542 prop (CFAPI_INT, OBJECT_PROP_HP)
1543 prop (CFAPI_INT, OBJECT_PROP_SP)
1544 prop (CFAPI_INT, OBJECT_PROP_GP)
1545 prop (CFAPI_INT, OBJECT_PROP_FP)
1546 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1547 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1548 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1549 prop (CFAPI_INT, OBJECT_PROP_DAM)
1550 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1551 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1552 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1553 prop (CFAPI_INT, OBJECT_PROP_FACE)
1554 };
1555
1556 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1557 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1558
1559 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1560 {
1561 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1562 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1563 }
1564
1565 //I_EVENT_API (PACKAGE);
1566 }
1567
1568 void _reload_1 ()
1569 CODE:
1570 cb_global = get_av ("cf::CB_GLOBAL", 1);
1571 cb_object = get_av ("cf::CB_OBJECT", 1);
1572 cb_player = get_av ("cf::CB_PLAYER", 1);
1573 cb_type = get_av ("cf::CB_TYPE" , 1);
1574 cb_map = get_av ("cf::CB_MAP" , 1);
1575
1576 void _reload_2 ()
1577 CODE:
1578 {
1579 // reattach to all attachable objects in the game.
1580 for (player *pl = first_player; pl; pl = pl->next)
1581 reattach (pl);
1582
1583 for (mapstruct *map = first_map; map; map = map->next)
1584 reattach (map);
1585
1586 for (object *op = objects; op; op = op->next)
1587 reattach (op);
1588 }
1589
1590 NV floor (NV x)
1591
1592 NV ceil (NV x)
1593
1594 void server_tick ()
1595
1596 void
1597 LOG (int level, char *msg)
1598 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg
1600
1601 char *path_combine (char *base, char *path)
1602 PROTOTYPE: $$
1603
1604 char *path_combine_and_normalize (char *base, char *path)
1605 PROTOTYPE: $$
1606
1607 const char *
1608 get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615 void
1616 sub_generation_inc ()
1617 CODE:
1618 PL_sub_generation++;
1619
1620 char *
1621 mapdir ()
1622 PROTOTYPE:
1623 ALIAS:
1624 mapdir = 0
1625 uniquedir = 1
1626 tmpdir = 2
1627 confdir = 3
1628 localdir = 4
1629 playerdir = 5
1630 datadir = 6
1631 CODE:
1632 switch (ix)
1633 {
1634 case 0: RETVAL = settings.mapdir ; break;
1635 case 1: RETVAL = settings.uniquedir; break;
1636 case 2: RETVAL = settings.tmpdir ; break;
1637 case 3: RETVAL = settings.confdir ; break;
1638 case 4: RETVAL = settings.localdir ; break;
1639 case 5: RETVAL = settings.playerdir; break;
1640 case 6: RETVAL = settings.datadir ; break;
1641 }
1642 OUTPUT: RETVAL
1643
1644 int
1645 cf_find_animation (char *text)
1646 PROTOTYPE: $
1647
1648 int random_roll(int min, int max, object *op, int goodbad);
1649
1650 const char *cost_string_from_value(uint64 cost, int approx = 0)
1651
1652 int invoke (int event, ...)
1653 CODE:
1654 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1656 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1657 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1658 OUTPUT: RETVAL
1659
1660 int
1661 exp_to_level (val64 exp)
1662 CODE:
1663 {
1664 int i = 0;
1665
1666 RETVAL = settings.max_level;
1667
1668 for (i = 1; i <= settings.max_level; i++)
1669 {
1670 if (levels[i] > exp)
1671 {
1672 RETVAL = i - 1;
1673 break;
1674 }
1675 }
1676 }
1677 OUTPUT: RETVAL
1678
1679 val64
1680 level_to_min_exp (int level)
1681 CODE:
1682 if (level > settings.max_level)
1683 RETVAL = levels[settings.max_level];
1684 else if (level < 1)
1685 RETVAL = 0;
1686 else
1687 RETVAL = levels[level];
1688 OUTPUT: RETVAL
1689
1690 SV *
1691 resistance_to_string (int atnr)
1692 CODE:
1693 if (atnr >= 0 && atnr < NROFATTACKS)
1694 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else
1696 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL
1698
1699 int
1700 _valid (SV *obj)
1701 CODE:
1702 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1703 OUTPUT:
1704 RETVAL
1705
1706 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1707
1708 int invoke (object *op, int event, ...)
1709 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1714 OUTPUT: RETVAL
1715
1716 SV *registry (object *op)
1717 CODE:
1718 RETVAL = registry_of (op);
1719 OUTPUT:
1720 RETVAL
1721
1722 object *head (object *op)
1723 PROTOTYPE: $
1724 ALIAS:
1725 more = 1
1726 above = 2
1727 below = 3
1728 CODE:
1729 switch (ix)
1730 {
1731 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1732 case 1: RETVAL = op->more; break;
1733 case 2: RETVAL = op->above; break;
1734 case 3: RETVAL = op->below; break;
1735 }
1736 OUTPUT:
1737 RETVAL
1738
1739 SV *
1740 get_property (object *obj, int type, int idx)
1741 CODE:
1742 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1743 OUTPUT: RETVAL
1744
1745 SV *
1746 set_property (object *obj, int type, int idx, SV *newval)
1747 CODE:
1748 switch (type)
1749 {
1750 case CFAPI_INT:
1751 cf_object_set_int_property (obj, idx, SvIV (newval));
1752 break;
1753 case CFAPI_LONG:
1754 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1755 break;
1756 case CFAPI_DOUBLE:
1757 {
1758 int unused_type;
1759 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1760 }
1761 break;
1762 case CFAPI_STRING:
1763 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1764 break;
1765 case CFAPI_POBJECT:
1766 {
1767 int unused_type;
1768 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1769 }
1770 break;
1771 default:
1772 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1773 }
1774
1775 # missing properties
1776
1777 void
1778 set_attacktype (object *obj, U32 attacktype)
1779 CODE:
1780 obj->attacktype = attacktype;
1781
1782 U32
1783 get_attacktype (object *obj)
1784 ALIAS:
1785 attacktype = 0
1786 CODE:
1787 RETVAL = obj->attacktype;
1788 OUTPUT: RETVAL
1789
1790 # missing in plug-in api, of course
1791 void
1792 set_food (object *obj, int food)
1793 CODE:
1794 obj->stats.food = food;
1795
1796 int
1797 get_food (object *obj)
1798 ALIAS:
1799 food = 0
1800 CODE:
1801 RETVAL = obj->stats.food;
1802 OUTPUT: RETVAL
1803
1804 void
1805 inv (object *obj)
1806 PROTOTYPE: $
1807 PPCODE:
1808 {
1809 object *o;
1810 for (o = obj->inv; o; o = o->below)
1811 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1812 }
1813
1814 int cf_object_get_resistance (object *op, int rtype)
1815 ALIAS: resistance = 0
1816
1817 int cf_object_get_flag (object *op, int flag)
1818 ALIAS: flag = 0
1819
1820 void cf_object_set_flag (object *op, int flag, int value)
1821
1822 int need_identify (const object *obj);
1823
1824 int apply_shop_mat (object *shop_mat, object *op);
1825
1826 int move (object *op, int dir, object *originator = op)
1827 CODE:
1828 RETVAL = move_ob (op, dir, originator);
1829 OUTPUT:
1830 RETVAL
1831
1832 void cf_object_apply (object *op, object *author, int flags = 0)
1833
1834 void cf_object_apply_below (object *op)
1835
1836 void cf_object_remove (object *op)
1837
1838 void cf_object_free (object *op)
1839
1840 object *cf_object_present_archname_inside (object *op, char *whatstr)
1841
1842 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1843
1844 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1845
1846 object *cf_object_clone (object *op, int clonetype = 0)
1847
1848 int cf_object_pay_item (object *op, object *buyer)
1849
1850 int cf_object_pay_amount (object *op, uint64 amount)
1851
1852 void pay_player (object *op, uint64 amount)
1853
1854 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1855
1856 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1857
1858 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1859
1860 void cf_object_learn_spell (object *op, object *sp)
1861
1862 void cf_object_forget_spell (object *op, object *sp)
1863
1864 object *cf_object_check_for_spell (object *op, char *spellname)
1865
1866 int cf_object_query_money (object *op)
1867 ALIAS: money = 0
1868
1869 int cf_object_query_cost (object *op, object *who, int flags)
1870 ALIAS: cost = 0
1871
1872 void cf_object_activate_rune (object *op , object *victim)
1873
1874 int cf_object_check_trigger (object *op, object *cause)
1875
1876 int cf_object_out_of_map (object *op, int x, int y)
1877
1878 void cf_object_drop (object *op, object *author)
1879
1880 void cf_object_take (object *op, object *author)
1881
1882 object *cf_object_insert_object (object *op, object *container)
1883
1884 const char *cf_object_get_msg (object *ob)
1885 ALIAS: msg = 0
1886
1887 object *cf_object_insert_in_ob (object *ob, object *where)
1888
1889 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1890
1891 void cf_object_update (object *op, int flags)
1892
1893 void cf_object_pickup (object *op, object *what)
1894
1895 object *cf_create_object_by_name (const char *name)
1896
1897 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1898
1899 void player_lvl_adj (object *who, object *skill = 0)
1900
1901 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902
1903 int calc_skill_exp (object *who, object *op, object *skill);
1904
1905 void push_button (object *op);
1906
1907 void use_trigger (object *op);
1908
1909 void add_button_link (object *button, mapstruct *map, int connected);
1910
1911 void remove_button_link (object *op);
1912
1913 void
1914 cf_object_set_resistance (object *op, int rtype, int val)
1915 CODE:
1916 if (rtype >= 0 && rtype < NROFATTACKS)
1917 op->resist[rtype] = val;
1918
1919
1920 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1921
1922 void cf_fix_object (object *pl)
1923 ALIAS: fix = 0
1924
1925 object *cf_insert_ob_in_ob (object *ob, object *where)
1926
1927 # no clean way to get an object from an archetype - stupid idiotic
1928 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1929
1930 object *new (const char *archetype = 0)
1931 PROTOTYPE: ;$
1932 CODE:
1933 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1934 OUTPUT:
1935 RETVAL
1936
1937 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1938 PROTOTYPE: $$$$$$
1939 CODE:
1940 {
1941 int unused_type;
1942 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1943 }
1944
1945 # syntatic sugar for easier use in event callbacks.
1946 const char *options (object *op)
1947 CODE:
1948 RETVAL = op->name;
1949 OUTPUT:
1950 RETVAL
1951
1952 player *contr (object *op)
1953 CODE:
1954 RETVAL = op->contr;
1955 OUTPUT: RETVAL
1956
1957 const char *get_ob_key_value (object *op, const char *key)
1958
1959 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1960
1961 object *get_nearest_player (object *ob)
1962 ALIAS: nearest_player = 0
1963 PREINIT:
1964 extern object *get_nearest_player (object *);
1965
1966 void rangevector (object *ob, object *other, int flags = 0)
1967 PROTOTYPE: $$;$
1968 PPCODE:
1969 {
1970 rv_vector rv;
1971 get_rangevector (ob, other, &rv, flags);
1972 EXTEND (SP, 5);
1973 PUSHs (newSVuv (rv.distance));
1974 PUSHs (newSViv (rv.distance_x));
1975 PUSHs (newSViv (rv.distance_y));
1976 PUSHs (newSViv (rv.direction));
1977 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1978 }
1979
1980 bool on_same_map_as (object *ob, object *other)
1981 CODE:
1982 RETVAL = on_same_map (ob, other);
1983 OUTPUT: RETVAL
1984
1985 char *
1986 base_name (object *ob, int plural)
1987 CODE:
1988 RETVAL = cf_query_base_name (ob, plural);
1989 OUTPUT: RETVAL
1990
1991 living *
1992 stats (object *ob)
1993 CODE:
1994 RETVAL = &ob->stats;
1995 OUTPUT: RETVAL
1996
1997
1998 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1999
2000 player *player (object *op)
2001 CODE:
2002 RETVAL = op->contr;
2003 OUTPUT: RETVAL
2004
2005 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2006
2007 object *cf_player_send_inventory (object *op)
2008
2009 char *cf_player_get_ip (object *op)
2010 ALIAS: ip = 0
2011
2012 object *cf_player_get_marked_item (object *op)
2013 ALIAS: marked_item = 0
2014
2015 void cf_player_set_marked_item (object *op, object *ob)
2016
2017 partylist *cf_player_get_party (object *op)
2018 ALIAS: party = 0
2019
2020 void cf_player_set_party (object *op, partylist *party)
2021
2022 void kill_player (object *op)
2023
2024 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2025
2026 int invoke (player *pl, int event, ...)
2027 CODE:
2028 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2029 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2030 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2031 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2032 OUTPUT: RETVAL
2033
2034 SV *registry (player *pl)
2035 CODE:
2036 RETVAL = registry_of (pl);
2037 OUTPUT:
2038 RETVAL
2039
2040 player *cf_player_find (char *name)
2041 PROTOTYPE: $
2042
2043 void cf_player_move (player *pl, int dir)
2044
2045 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2046
2047 # nonstandard
2048 object *ob (player *pl)
2049 CODE:
2050 RETVAL = pl->ob;
2051 OUTPUT: RETVAL
2052
2053 player *first ()
2054 CODE:
2055 RETVAL = first_player;
2056 OUTPUT: RETVAL
2057
2058 player *next (player *pl)
2059 CODE:
2060 RETVAL = pl->next;
2061 OUTPUT: RETVAL
2062
2063 bool
2064 cell_visible (player *pl, int dx, int dy)
2065 CODE:
2066 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2067 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2068 OUTPUT:
2069 RETVAL
2070
2071 char *
2072 client (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.client;
2075 OUTPUT:
2076 RETVAL
2077
2078 char *
2079 host (player *pl)
2080 CODE:
2081 RETVAL = pl->socket.host;
2082 OUTPUT:
2083 RETVAL
2084
2085 char *
2086 killer (player *pl, char *killer = 0)
2087 CODE:
2088 if (killer)
2089 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2090 RETVAL = pl->killer;
2091 OUTPUT:
2092 RETVAL
2093
2094 void
2095 buggy_mapscroll (player *pl, int value = 1)
2096 CODE:
2097 pl->socket.buggy_mapscroll = value;
2098
2099 void
2100 send (player *pl, SV *packet)
2101 CODE:
2102 {
2103 STRLEN len;
2104 char *buf = SvPVbyte (packet, len);
2105
2106 Write_String_To_Socket (&pl->socket, buf, len);
2107 }
2108
2109 int
2110 listening (player *pl, int new_value = -1)
2111 CODE:
2112 RETVAL = pl->listening;
2113 if (new_value >= 0)
2114 pl->listening = new_value;
2115 OUTPUT:
2116 RETVAL
2117
2118 void get_savebed (player *pl)
2119 ALIAS:
2120 savebed = 0
2121 PPCODE:
2122 EXTEND (SP, 3);
2123 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2124 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2125 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2126
2127 void set_savebed (player *pl, char *map_path, int x, int y)
2128 CODE:
2129 strcpy (pl->savebed_map, map_path);
2130 pl->bed_x = x;
2131 pl->bed_y = y;
2132
2133 void
2134 list ()
2135 PPCODE:
2136 {
2137 player *pl;
2138 for (pl = first_player; pl; pl = pl->next)
2139 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2140 }
2141
2142 bool
2143 peaceful (player *pl, bool new_setting = 0)
2144 PROTOTYPE: $;$
2145 CODE:
2146 RETVAL = pl->peaceful;
2147 if (items > 1)
2148 pl->peaceful = new_setting;
2149 OUTPUT:
2150 RETVAL
2151
2152 living *
2153 orig_stats (player *pl)
2154 CODE:
2155 RETVAL = &pl->orig_stats;
2156 OUTPUT: RETVAL
2157
2158 living *
2159 last_stats (player *pl)
2160 CODE:
2161 RETVAL = &pl->last_stats;
2162 OUTPUT: RETVAL
2163
2164
2165 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2166
2167 mapstruct *first ()
2168 PROTOTYPE:
2169 CODE:
2170 RETVAL = first_map;
2171 OUTPUT: RETVAL
2172
2173 mapstruct *next (mapstruct *map)
2174 PROTOTYPE:
2175 CODE:
2176 RETVAL = map->next;
2177 OUTPUT: RETVAL
2178
2179 int invoke (mapstruct *map, int event, ...)
2180 CODE:
2181 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2182 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2183 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2184 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2185 OUTPUT: RETVAL
2186
2187 SV *registry (mapstruct *map)
2188 CODE:
2189 RETVAL = registry_of (map);
2190 OUTPUT:
2191 RETVAL
2192
2193 SV *
2194 get_property (mapstruct *obj, int type, int idx)
2195 CODE:
2196 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2197 OUTPUT: RETVAL
2198
2199 SV *
2200 set_property (mapstruct *obj, int type, int idx, SV *newval)
2201 CODE:
2202 switch (type)
2203 {
2204 case CFAPI_INT:
2205 cf_map_set_int_property (obj, idx, SvIV (newval));
2206 break;
2207 default:
2208 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2209 }
2210
2211 mapstruct *new (int width, int height)
2212 PROTOTYPE:
2213 CODE:
2214 {
2215 RETVAL = get_empty_map (width, height);
2216 }
2217 OUTPUT:
2218 RETVAL
2219
2220 void delete_map (mapstruct *map)
2221
2222 void clean_tmp_map (mapstruct *map)
2223
2224 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2225
2226 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2227 CODE:
2228 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2229 OUTPUT:
2230 RETVAL
2231
2232 char *tile_path (mapstruct *map, unsigned int dir)
2233 CODE:
2234 if (dir >= 4)
2235 XSRETURN_UNDEF;
2236 RETVAL = map->tile_path [dir];
2237 OUTPUT:
2238 RETVAL
2239
2240 mapstruct *ready_map_name (char *name, int flags = 0)
2241 PROTOTYPE: $;$
2242 ALIAS:
2243 find = 0
2244 get_map = 1
2245
2246 mapstruct *has_been_loaded (char *name)
2247 PROTOTYPE: $
2248
2249 # whoever "designed" the plug-in api should have wasted
2250 # his/her time with staying away from the project - would have
2251 # saved others a lot of time, without doubt.
2252 void set_path (mapstruct *where, char *path)
2253 CODE:
2254 strcpy (where->path, path);
2255
2256 int in_memory (mapstruct *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261
2262 bool unique (mapstruct *map)
2263 CODE:
2264 RETVAL = map->unique;
2265 OUTPUT:
2266 RETVAL
2267
2268 void set_unique (mapstruct *map, bool unique)
2269 CODE:
2270 map->unique = unique;
2271
2272 void
2273 trigger (mapstruct *map, long connection, bool state = true)
2274 CODE:
2275 activate_connection (map, connection, state);
2276
2277 void
2278 get_connection (mapstruct *map, long connection)
2279 PPCODE:
2280 oblinkpt *obp = get_connection_links (map, connection);
2281 if (obp)
2282 for (objectlink *ol = obp->link; ol; ol = ol->next)
2283 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2284
2285 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2286
2287 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2288
2289 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2290 C_ARGS: str, map, nx, ny
2291
2292 void
2293 cf_map_normalise (mapstruct *map, int x, int y)
2294 PPCODE:
2295 {
2296 mapstruct *nmap = 0;
2297 I16 nx = 0, ny = 0;
2298 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2299
2300 EXTEND (SP, 4);
2301 PUSHs (sv_2mortal (newSViv (flags)));
2302
2303 if (GIMME_V == G_ARRAY)
2304 {
2305 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2306 PUSHs (sv_2mortal (newSViv (nx)));
2307 PUSHs (sv_2mortal (newSViv (ny)));
2308 }
2309 }
2310
2311 void
2312 at (mapstruct *map, unsigned int x, unsigned int y)
2313 PROTOTYPE: $$$
2314 PPCODE:
2315 {
2316 object *o;
2317 mapstruct *nmap = 0;
2318 I16 nx, ny;
2319
2320 get_map_flags (map, &nmap, x, y, &nx, &ny);
2321
2322 if (nmap)
2323 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2324 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2325 }
2326
2327 SV *
2328 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2329 PROTOTYPE: $$$
2330 ALIAS:
2331 top_at = 1
2332 flags_at = 2
2333 light_at = 3
2334 move_block_at = 4
2335 move_slow_at = 5
2336 move_on_at = 6
2337 move_off_at = 7
2338 INIT:
2339 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2340 CODE:
2341 switch (ix)
2342 {
2343 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2344 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2345 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2346 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2347 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2348 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2349 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2350 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2351 }
2352 OUTPUT:
2353 RETVAL
2354
2355
2356 MODULE = cf PACKAGE = cf::arch
2357
2358 archetype *find (const char *name)
2359 CODE:
2360 RETVAL = find_archetype (name);
2361 OUTPUT:
2362 RETVAL
2363
2364 archetype *first()
2365 PROTOTYPE:
2366 CODE:
2367 RETVAL = first_archetype;
2368 OUTPUT: RETVAL
2369
2370 archetype *next (archetype *arch)
2371 CODE:
2372 RETVAL = arch->next;
2373 OUTPUT: RETVAL
2374
2375 archetype *head (archetype *arch)
2376 CODE:
2377 RETVAL = arch->head;
2378 OUTPUT: RETVAL
2379
2380 archetype *more (archetype *arch)
2381 CODE:
2382 RETVAL = arch->more;
2383 OUTPUT: RETVAL
2384
2385 const char *name (archetype *arch)
2386 CODE:
2387 RETVAL = arch->name;
2388 OUTPUT: RETVAL
2389
2390 object *clone (archetype *arch)
2391 CODE:
2392 RETVAL = &arch->clone;
2393 OUTPUT: RETVAL
2394
2395 MODULE = cf PACKAGE = cf::party
2396
2397 partylist *first ()
2398 PROTOTYPE:
2399 CODE:
2400 RETVAL = get_firstparty ();
2401 OUTPUT: RETVAL
2402
2403 partylist *next (partylist *party)
2404 CODE:
2405 RETVAL = party->next;
2406 OUTPUT: RETVAL
2407
2408 const char *name (partylist *party)
2409 CODE:
2410 RETVAL = party->partyname;
2411 OUTPUT: RETVAL
2412
2413 const char *password (partylist *party)
2414 CODE:
2415 RETVAL = party->passwd;
2416 OUTPUT: RETVAL
2417
2418 MODULE = cf PACKAGE = cf::region
2419
2420 region *first ()
2421 PROTOTYPE:
2422 CODE:
2423 RETVAL = first_region;
2424 OUTPUT: RETVAL
2425
2426 region *next (region *reg)
2427 CODE:
2428 RETVAL = reg->next;
2429 OUTPUT: RETVAL
2430
2431 const char *name (region *reg)
2432 CODE:
2433 RETVAL = reg->name;
2434 OUTPUT: RETVAL
2435
2436 region *parent (region *reg)
2437 CODE:
2438 RETVAL = reg->parent;
2439 OUTPUT: RETVAL
2440
2441 const char *longname (region *reg)
2442 CODE:
2443 RETVAL = reg->longname;
2444 OUTPUT: RETVAL
2445
2446 const char *msg (region *reg)
2447 CODE:
2448 RETVAL = reg->msg;
2449 OUTPUT: RETVAL
2450
2451 MODULE = cf PACKAGE = cf::living
2452
2453 val64
2454 exp (living *liv, val64 new_val = 0)
2455 PROTOTYPE: $;$
2456 ALIAS:
2457 Str = 1
2458 Dex = 2
2459 Con = 3
2460 Wis = 4
2461 Cha = 5
2462 Int = 6
2463 Pow = 7
2464 wc = 8
2465 ac = 9
2466 hp = 10
2467 maxhp = 11
2468 sp = 12
2469 maxsp = 13
2470 grace = 14
2471 maxgrace = 15
2472 food = 16
2473 dam = 17
2474 luck = 18
2475 CODE:
2476 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2477 switch (ix)
2478 {
2479 LIVING_ACC (exp , 0);
2480 LIVING_ACC (Str , 1);
2481 LIVING_ACC (Dex , 2);
2482 LIVING_ACC (Con , 3);
2483 LIVING_ACC (Wis , 4);
2484 LIVING_ACC (Cha , 5);
2485 LIVING_ACC (Int , 6);
2486 LIVING_ACC (Pow , 7);
2487 LIVING_ACC (wc , 8);
2488 LIVING_ACC (ac , 9);
2489 LIVING_ACC (hp , 10);
2490 LIVING_ACC (maxhp , 11);
2491 LIVING_ACC (sp , 12);
2492 LIVING_ACC (maxsp , 13);
2493 LIVING_ACC (grace , 14);
2494 LIVING_ACC (maxgrace, 15);
2495 LIVING_ACC (food , 16);
2496 LIVING_ACC (dam , 17);
2497 LIVING_ACC (luck , 18);
2498 }
2499 # undef LIVING_ACC
2500 OUTPUT:
2501 RETVAL
2502