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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.8
Committed: Fri Aug 25 15:21:57 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.7: +128 -10 lines
Log Message:
Move callback checks to C++ and short-circuit when no callback exists
for an event: No perl is touched when an event doesn't have a callback registered,
so this is very fast (compared to the old way).

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104 // garbage collect some perl objects, if possible
105 // all objects no longer referenced and empty are
106 // eligible for destruction.
107 static void
108 clean_obj_cache ()
109 {
110 static int count;
111
112 if (++count & 7)
113 return;
114
115 int todo = 1000;
116 do
117 {
118 I32 klen;
119 char *key;
120 HE *he = hv_iternext (obj_cache);
121
122 if (he)
123 {
124 SV *sv = hv_iterval (obj_cache, he);
125
126 // empty and unreferenced? nuke it
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130 todo++;
131 }
132 }
133 else
134 break;
135 }
136 while (--todo);
137 }
138
139 static SV *
140 newSVptr (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = newSV (0);
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
150 }
151
152 static void
153 SVptr_cache_set (void *ptr, SV *sv)
154 {
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
156 }
157
158 static SV *
159 SVptr_cache_get (void *ptr)
160 {
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164 }
165
166 static SV *
167 newSVptr_cached (void *ptr, const char *klass)
168 {
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv)
177 {
178 HV *hv = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181
182 SVptr_cache_set (ptr, sv);
183 }
184
185 return newSVsv (sv);
186 }
187
188 static void
189 clearSVptr (SV *sv)
190 {
191 if (SvROK (sv))
192 sv = SvRV (sv);
193
194 hv_clear ((HV *)sv);
195 sv_unmagic (sv, PERL_MAGIC_ext);
196 }
197
198 static long
199 SvPTR (SV *sv, const char *klass)
200 {
201 if (!sv_derived_from (sv, klass))
202 croak ("object of type %s expected", klass);
203
204 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
205
206 if (!mg)
207 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208
209 return (long)mg->mg_ptr;
210 }
211
212 static long
213 SvPTR_ornull (SV *sv, const char *klass)
214 {
215 if (SvOK (sv))
216 return SvPTR (sv, klass);
217 else
218 return 0;
219 }
220
221 static SV *
222 newSVdt_va (va_list &ap, data_type type)
223 {
224 SV *sv;
225
226 switch (type)
227 {
228 case DT_INT:
229 sv = newSViv (*va_arg (ap, int *));
230 break;
231
232 case DT_LONG:
233 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
234 break;
235
236 case DT_DOUBLE:
237 sv = newSVnv (*va_arg (ap, double *));
238 break;
239
240 case DT_STRING:
241 {
242 char *str = va_arg (ap, char *);
243 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
244 }
245 break;
246
247 case DT_DATA:
248 {
249 char *str = (char *)va_arg (ap, void *);
250 int len = va_arg (ap, int);
251 sv = str ? newSVpv (str, len) : &PL_sv_undef;
252 }
253 break;
254
255 case DT_OBJECT:
256 {
257 object *obj = va_arg (ap, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case DT_MAP:
280 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
281 break;
282
283 case DT_PLAYER:
284 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
285 break;
286
287 case DT_ARCH:
288 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
289 break;
290
291 case DT_PARTY:
292 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
293 break;
294
295 case DT_REGION:
296 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVdt_va", 0));
301 }
302
303 return sv;
304 }
305
306 static SV *
307 newSVdt (data_type type, ...)
308 {
309 va_list ap;
310
311 va_start (ap, type);
312 SV *sv = newSVdt_va (ap, type);
313 va_end (ap);
314
315 return sv;
316 }
317
318 static SV *
319 newSVcfapi (int type, ...)
320 {
321 SV *sv;
322
323 va_list ap;
324 va_start (ap, type);
325
326 switch (type)
327 {
328 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
329 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
330 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
331 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
332 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
333 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
334 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
335 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
336 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
337 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
338
339 default:
340 assert (("unhandled type in newSVcfapi", 0));
341 }
342
343 va_end (ap);
344
345 return sv;
346 }
347
348 /////////////////////////////////////////////////////////////////////////////
349
350 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
351 {
352 gethook = gethooksptr;
353 printf (PLUGIN_VERSION " init\n");
354
355 return 0;
356 }
357
358 static CommArray_s rtn_cmd;
359
360 static int
361 runPluginCommand (object *obj, char *params)
362 {
363 dSP;
364
365 ENTER;
366 SAVETMPS;
367
368 PUSHMARK (SP);
369
370 EXTEND (SP, 3);
371 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
372 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
373
374 if (params)
375 PUSHs (sv_2mortal (newSVpv (params, 0)));
376
377 PUTBACK;
378 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
379 SPAGAIN;
380
381 if (SvTRUE (ERRSV))
382 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
383
384 int returnvalue = count > 0 ? POPi : -1;
385
386 PUTBACK;
387 FREETMPS;
388 LEAVE;
389
390 return returnvalue;
391 }
392
393 extern "C" void *cfperl_getPluginProperty (int *type, ...)
394 {
395 va_list args;
396 char *propname;
397 int i;
398 va_start (args, type);
399 propname = va_arg (args, char *);
400 //printf ("Property name: %s\n", propname);
401
402 if (!strcmp (propname, "command?"))
403 {
404 if (!perl)
405 return NULL;
406
407 const char *cmdname = va_arg (args, const char *);
408 HV *hv = get_hv ("cf::COMMAND", 1);
409 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
410
411 va_end (args);
412
413 if (svp)
414 {
415 // this is totaly broken, should stash it into %COMMAND
416 rtn_cmd.name = cmdname;
417 rtn_cmd.time = SvNV (*svp);
418 rtn_cmd.func = runPluginCommand;
419
420 return &rtn_cmd;
421 }
422 }
423 else if (!strcmp (propname, "Identification"))
424 {
425 va_end (args);
426 return (void*) PLUGIN_NAME;
427 }
428 else if (!strcmp (propname, "FullName"))
429 {
430 va_end (args);
431 return (void*) PLUGIN_VERSION;
432 }
433 else
434 va_end (args);
435
436 return NULL;
437 }
438
439 extern "C" int cfperl_postInitPlugin ()
440 {
441 int hooktype = 1;
442 int rtype = 0;
443
444 printf (PLUGIN_VERSION " post init\n");
445
446 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
447 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
448 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
449 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
450 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
451 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
452
453 cf_init_plugin (gethook);
454
455 /* Pick the global events you want to monitor from this plugin */
456 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
457 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
468
469 return 0;
470 }
471
472 static void *
473 globalEventListener (int *type, ...)
474 {
475 va_list args;
476 static int rv;
477 int event_code;
478
479 if (!perl)
480 return NULL;
481
482 va_start (args, type);
483 event_code = va_arg (args, int);
484
485 if (event_code == EVENT_CLOCK)
486 {
487 clean_obj_cache ();
488 }
489 else
490 {
491 dSP;
492
493 ENTER;
494 SAVETMPS;
495
496 PUSHMARK (SP);
497
498 EXTEND (SP, 10);
499 PUSHs (sv_2mortal (newSViv (event_code)));
500
501 switch (event_code)
502 {
503 case EVENT_CRASH:
504 break;
505
506 case EVENT_GKILL:
507 PUSH_OB;
508 PUSH_OB;
509 break;
510
511 case EVENT_SHOUT:
512 case EVENT_MUZZLE:
513 case EVENT_KICK:
514 PUSH_OB;
515 PUSH_PV;
516 break;
517
518 case EVENT_FIND_UNARMED_SKILL:
519 PUSH_OB;
520 break;
521
522 case EVENT_PLAYER_USE_SKILL:
523 case EVENT_MONSTER_USE_SKILL:
524 case EVENT_CAST_SPELL:
525 PUSH_OB;
526 PUSH_OB;
527 PUSH_OB;
528 PUSH_IV;
529 PUSH_PV;
530 break;
531
532 case EVENT_EXTCMD:
533 PUSH_PL;
534 {
535 char *buf = va_arg (args, char *);
536 int len = va_arg (args, int);
537 PUSHs (sv_2mortal (newSVpvn (buf, len)));
538 }
539 break;
540
541 case EVENT_TELL:
542 break;
543 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559 }
560
561 return &rv;
562 }
563
564 extern "C" void *cfperl_eventListener (int *type, ...)
565 {
566 static int rv;
567 va_list args;
568 int event_code;
569 object *who, *activator, *third, *event;
570 char *message, *extension, *options;
571
572 if (!perl)
573 return NULL;
574
575 va_start (args, type);
576 who = va_arg (args, object *);
577 event_code = va_arg (args, int);
578 activator = va_arg (args, object *);
579 third = va_arg (args, object *);
580 message = va_arg (args, char *);
581 va_arg (args, int); // fix yourself
582 extension = va_arg (args, char *);
583 options = va_arg (args, char *);
584 event = va_arg (args, object *);
585 va_end (args);
586
587 {
588 dSP;
589
590 ENTER;
591 SAVETMPS;
592
593 PUSHMARK (SP);
594 EXTEND (SP, 10);
595
596 PUSHcfapi (STRING, extension);
597 PUSHs (sv_2mortal (newSViv (event_code)));
598
599 PUSHcfapi (POBJECT, event);
600 PUSHcfapi (POBJECT, who);
601
602 switch (event_code)
603 {
604 case EVENT_STOP: // $ob (e.g. arrow)
605 case EVENT_TIME: // $ob
606 case EVENT_TIMER: // $ob
607 break;
608
609 case EVENT_APPLY: // $ob, $who
610 case EVENT_DROP: // $ob, $who
611 case EVENT_CLOSE: // $ob, $who
612 case EVENT_DEATH: // $ob[, $killer]
613 case EVENT_MOVE: // $ob, $enemy
614 case EVENT_THROW: // $ob, $thrower
615 PUSHcfapi (POBJECT, activator);
616 break;
617
618 case EVENT_DROP_ON: // $ob, $who, $what
619 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
620 PUSHcfapi (POBJECT, activator);
621 PUSHcfapi (POBJECT, third);
622 break;
623
624 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
625 PUSHcfapi (POBJECT, activator);
626 PUSHcfapi (POBJECT, third);
627 PUSHcfapi (POBJECT, message);
628 break;
629
630 case EVENT_SAY: // $ob, $who, $msg
631 PUSHcfapi (POBJECT, activator);
632 PUSHcfapi (STRING, message);
633 break;
634
635 default:
636 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
637 break;
638 }
639
640 PUTBACK;
641 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
642 SPAGAIN;
643
644 if (SvTRUE (ERRSV))
645 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
646
647 rv = count > 0 ? POPi : 0;
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653
654 return &rv;
655 }
656
657 extern "C" int cfperl_closePlugin ()
658 {
659 return 0;
660 }
661
662 void
663 cfperl_init ()
664 {
665 char *argv[] = {
666 "",
667 "-e"
668 "BEGIN {"
669 " cf->bootstrap;"
670 " unshift @INC, cf::datadir ();"
671 "}"
672 ""
673 "use cf;"
674 };
675
676 perl = perl_alloc ();
677 perl_construct (perl);
678
679 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
680
681 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
682 {
683 printf ("unable to initialize perl-interpreter, aborting.\n");
684
685 exit (EXIT_FAILURE);
686 //perl_destruct (perl);
687 //perl_free (perl);
688 //perl = 0;
689 //return;
690 }
691
692 obj_cache = newHV ();
693 }
694
695 void cfperl_main ()
696 {
697 dSP;
698
699 PUSHMARK (SP);
700 PUTBACK;
701 call_pv ("cf::main", G_DISCARD | G_VOID);
702 }
703
704 void cfperl_free_ob (object *op)
705 {
706 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
707
708 if (sv)
709 clearSVptr (sv);
710 }
711
712 static event_klass klass_of[NUM_EVENT_TYPES] = {
713 # define def(type,name) KLASS_ ## type,
714 # include "eventinc.h"
715 # undef def
716 };
717
718 static void
719 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
720 {
721 // event must be in array
722 if (event >= 0 && event <= AvFILLp (registry))
723 {
724 SV *cbs_ = AvARRAY (registry)[event];
725
726 // element must be list of callback entries
727 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
728 {
729 AV *cbs = (AV *)SvRV (cbs_);
730
731 // no callback entries, no callbacks to call
732 if (AvFILLp (cbs) >= 0)
733 {
734 if (!callbacks)
735 {
736 callbacks = newAV ();
737 av_extend (callbacks, 16);
738 }
739
740 // never use SvREFCNT_inc to copy values, but its ok here :)
741 for (int i = 0; i <= AvFILLp (cbs); ++i)
742 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
743 }
744 }
745 }
746 }
747
748 bool cfperl_invoke (event_type event, ...)
749 {
750 data_type dt;
751 va_list ap;
752
753 va_start (ap, event);
754
755 AV *callbacks = 0;
756
757 object *op;
758 player *pl;
759 mapstruct *map;
760
761 // callback call ordering is:
762 // 1. per-object callback (NYI)
763 // 2. per-class object
764 // 2a. per-type callback
765 // 4. global callbacks
766
767 gather_callbacks (callbacks, cb_global, event);
768
769 switch (klass_of [event])
770 {
771 case KLASS_GLOBAL:
772 break;
773
774 case KLASS_OBJECT:
775 dt = (data_type) va_arg (ap, int);
776 assert (("first argument must be of type object", dt == DT_OBJECT));
777
778 op = va_arg (ap, object *);
779
780 gather_callbacks (callbacks, cb_object, event);
781 //TODO: per-object
782
783 if (op->type > 0 && op->type <= AvFILLp (cb_type))
784 {
785 SV *registry = AvARRAY (cb_type)[op->type];
786
787 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
788 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
789 }
790
791 break;
792
793 case KLASS_PLAYER:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type player", dt == DT_PLAYER));
796
797 pl = va_arg (ap, player *);
798 gather_callbacks (callbacks, cb_player, event);
799 break;
800
801 case KLASS_MAP:
802 dt = (data_type) va_arg (ap, int);
803 assert (("first argument must be of type object", dt == DT_MAP));
804
805 map = va_arg (ap, mapstruct *);
806 gather_callbacks (callbacks, cb_map, event);
807 break;
808
809 default:
810 assert (("unsupported event klass in cfperl_invoke", 0));
811 }
812
813 if (!callbacks) fprintf (stderr, "short-circuit processing of event %d\n", event);//D
814
815 // short-circuit processing if no callbacks found/defined
816 if (!callbacks)
817 return 0;
818
819 dSP;
820 ENTER;
821 SAVETMPS;
822
823 PUSHMARK (SP);
824 EXTEND (SP, 3);
825
826 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
827 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
828
829 switch (klass_of [event])
830 {
831 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
832 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
833 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
834 }
835
836 for (;;)
837 {
838 dt = (data_type) va_arg (ap, int);
839
840 if (dt == DT_END)
841 break;
842
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 }
845
846 va_end (ap);
847
848 PUTBACK;
849 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0;
853
854 FREETMPS;
855 LEAVE;
856
857 return count;
858 }
859
860 MODULE = cf PACKAGE = cf PREFIX = cf_
861
862 BOOT:
863 {
864 HV *stash = gv_stashpv ("cf", 1);
865
866 static const struct {
867 const char *name;
868 IV iv;
869 } *civ, const_iv[] = {
870 # define const_iv(name) { # name, (IV)name },
871 const_iv (llevError)
872 const_iv (llevInfo)
873 const_iv (llevDebug)
874 const_iv (llevMonster)
875
876 const_iv (MAX_TIME)
877 const_iv (PLAYER)
878 const_iv (TRANSPORT)
879 const_iv (ROD)
880 const_iv (TREASURE)
881 const_iv (POTION)
882 const_iv (FOOD)
883 const_iv (POISON)
884 const_iv (BOOK)
885 const_iv (CLOCK)
886 const_iv (LIGHTNING)
887 const_iv (ARROW)
888 const_iv (BOW)
889 const_iv (WEAPON)
890 const_iv (ARMOUR)
891 const_iv (PEDESTAL)
892 const_iv (ALTAR)
893 const_iv (LOCKED_DOOR)
894 const_iv (SPECIAL_KEY)
895 const_iv (MAP)
896 const_iv (DOOR)
897 const_iv (KEY)
898 const_iv (TIMED_GATE)
899 const_iv (TRIGGER)
900 const_iv (GRIMREAPER)
901 const_iv (MAGIC_EAR)
902 const_iv (TRIGGER_BUTTON)
903 const_iv (TRIGGER_ALTAR)
904 const_iv (TRIGGER_PEDESTAL)
905 const_iv (SHIELD)
906 const_iv (HELMET)
907 const_iv (HORN)
908 const_iv (MONEY)
909 const_iv (CLASS)
910 const_iv (GRAVESTONE)
911 const_iv (AMULET)
912 const_iv (PLAYERMOVER)
913 const_iv (TELEPORTER)
914 const_iv (CREATOR)
915 const_iv (SKILL)
916 const_iv (EXPERIENCE)
917 const_iv (EARTHWALL)
918 const_iv (GOLEM)
919 const_iv (THROWN_OBJ)
920 const_iv (BLINDNESS)
921 const_iv (GOD)
922 const_iv (DETECTOR)
923 const_iv (TRIGGER_MARKER)
924 const_iv (DEAD_OBJECT)
925 const_iv (DRINK)
926 const_iv (MARKER)
927 const_iv (HOLY_ALTAR)
928 const_iv (PLAYER_CHANGER)
929 const_iv (BATTLEGROUND)
930 const_iv (PEACEMAKER)
931 const_iv (GEM)
932 const_iv (FIREWALL)
933 const_iv (ANVIL)
934 const_iv (CHECK_INV)
935 const_iv (MOOD_FLOOR)
936 const_iv (EXIT)
937 const_iv (ENCOUNTER)
938 const_iv (SHOP_FLOOR)
939 const_iv (SHOP_MAT)
940 const_iv (RING)
941 const_iv (FLOOR)
942 const_iv (FLESH)
943 const_iv (INORGANIC)
944 const_iv (SKILL_TOOL)
945 const_iv (LIGHTER)
946 const_iv (TRAP_PART)
947 const_iv (WALL)
948 const_iv (LIGHT_SOURCE)
949 const_iv (MISC_OBJECT)
950 const_iv (MONSTER)
951 const_iv (SPAWN_GENERATOR)
952 const_iv (LAMP)
953 const_iv (DUPLICATOR)
954 const_iv (TOOL)
955 const_iv (SPELLBOOK)
956 const_iv (BUILDFAC)
957 const_iv (CLOAK)
958 const_iv (SPINNER)
959 const_iv (GATE)
960 const_iv (BUTTON)
961 const_iv (CF_HANDLE)
962 const_iv (HOLE)
963 const_iv (TRAPDOOR)
964 const_iv (SIGN)
965 const_iv (BOOTS)
966 const_iv (GLOVES)
967 const_iv (SPELL)
968 const_iv (SPELL_EFFECT)
969 const_iv (CONVERTER)
970 const_iv (BRACERS)
971 const_iv (POISONING)
972 const_iv (SAVEBED)
973 const_iv (POISONCLOUD)
974 const_iv (FIREHOLES)
975 const_iv (WAND)
976 const_iv (SCROLL)
977 const_iv (DIRECTOR)
978 const_iv (GIRDLE)
979 const_iv (FORCE)
980 const_iv (POTION_EFFECT)
981 const_iv (EVENT_CONNECTOR)
982 const_iv (CLOSE_CON)
983 const_iv (CONTAINER)
984 const_iv (ARMOUR_IMPROVER)
985 const_iv (WEAPON_IMPROVER)
986 const_iv (SKILLSCROLL)
987 const_iv (DEEP_SWAMP)
988 const_iv (IDENTIFY_ALTAR)
989 const_iv (MENU)
990 const_iv (RUNE)
991 const_iv (TRAP)
992 const_iv (POWER_CRYSTAL)
993 const_iv (CORPSE)
994 const_iv (DISEASE)
995 const_iv (SYMPTOM)
996 const_iv (BUILDER)
997 const_iv (MATERIAL)
998 const_iv (ITEM_TRANSFORMER)
999 const_iv (QUEST)
1000
1001 const_iv (ST_BD_BUILD)
1002 const_iv (ST_BD_REMOVE)
1003
1004 const_iv (ST_MAT_FLOOR)
1005 const_iv (ST_MAT_WALL)
1006 const_iv (ST_MAT_ITEM)
1007
1008 const_iv (AT_PHYSICAL)
1009 const_iv (AT_MAGIC)
1010 const_iv (AT_FIRE)
1011 const_iv (AT_ELECTRICITY)
1012 const_iv (AT_COLD)
1013 const_iv (AT_CONFUSION)
1014 const_iv (AT_ACID)
1015 const_iv (AT_DRAIN)
1016 const_iv (AT_WEAPONMAGIC)
1017 const_iv (AT_GHOSTHIT)
1018 const_iv (AT_POISON)
1019 const_iv (AT_SLOW)
1020 const_iv (AT_PARALYZE)
1021 const_iv (AT_TURN_UNDEAD)
1022 const_iv (AT_FEAR)
1023 const_iv (AT_CANCELLATION)
1024 const_iv (AT_DEPLETE)
1025 const_iv (AT_DEATH)
1026 const_iv (AT_CHAOS)
1027 const_iv (AT_COUNTERSPELL)
1028 const_iv (AT_GODPOWER)
1029 const_iv (AT_HOLYWORD)
1030 const_iv (AT_BLIND)
1031 const_iv (AT_INTERNAL)
1032 const_iv (AT_LIFE_STEALING)
1033 const_iv (AT_DISEASE)
1034
1035 const_iv (QUEST_IN_PROGRESS)
1036 const_iv (QUEST_DONE_QUEST)
1037 const_iv (QUEST_DONE_TASK)
1038 const_iv (QUEST_START_QUEST)
1039 const_iv (QUEST_END_QUEST)
1040 const_iv (QUEST_START_TASK)
1041 const_iv (QUEST_END_TASK)
1042 const_iv (QUEST_OVERRIDE)
1043 const_iv (QUEST_ON_ACTIVATE)
1044
1045 const_iv (WEAP_HIT)
1046 const_iv (WEAP_SLASH)
1047 const_iv (WEAP_PIERCE)
1048 const_iv (WEAP_CLEAVE)
1049 const_iv (WEAP_SLICE)
1050 const_iv (WEAP_STAB)
1051 const_iv (WEAP_WHIP)
1052 const_iv (WEAP_CRUSH)
1053 const_iv (WEAP_BLUD)
1054
1055 const_iv (FLAG_ALIVE)
1056 const_iv (FLAG_WIZ)
1057 const_iv (FLAG_REMOVED)
1058 const_iv (FLAG_FREED)
1059 const_iv (FLAG_WAS_WIZ)
1060 const_iv (FLAG_APPLIED)
1061 const_iv (FLAG_UNPAID)
1062 const_iv (FLAG_USE_SHIELD)
1063 const_iv (FLAG_NO_PICK)
1064 const_iv (FLAG_ANIMATE)
1065 const_iv (FLAG_MONSTER)
1066 const_iv (FLAG_FRIENDLY)
1067 const_iv (FLAG_GENERATOR)
1068 const_iv (FLAG_IS_THROWN)
1069 const_iv (FLAG_AUTO_APPLY)
1070 const_iv (FLAG_TREASURE)
1071 const_iv (FLAG_PLAYER_SOLD)
1072 const_iv (FLAG_SEE_INVISIBLE)
1073 const_iv (FLAG_CAN_ROLL)
1074 const_iv (FLAG_OVERLAY_FLOOR)
1075 const_iv (FLAG_IS_TURNABLE)
1076 const_iv (FLAG_IS_USED_UP)
1077 const_iv (FLAG_IDENTIFIED)
1078 const_iv (FLAG_REFLECTING)
1079 const_iv (FLAG_CHANGING)
1080 const_iv (FLAG_SPLITTING)
1081 const_iv (FLAG_HITBACK)
1082 const_iv (FLAG_STARTEQUIP)
1083 const_iv (FLAG_BLOCKSVIEW)
1084 const_iv (FLAG_UNDEAD)
1085 const_iv (FLAG_SCARED)
1086 const_iv (FLAG_UNAGGRESSIVE)
1087 const_iv (FLAG_REFL_MISSILE)
1088 const_iv (FLAG_REFL_SPELL)
1089 const_iv (FLAG_NO_MAGIC)
1090 const_iv (FLAG_NO_FIX_PLAYER)
1091 const_iv (FLAG_IS_LIGHTABLE)
1092 const_iv (FLAG_TEAR_DOWN)
1093 const_iv (FLAG_RUN_AWAY)
1094 const_iv (FLAG_PICK_UP)
1095 const_iv (FLAG_UNIQUE)
1096 const_iv (FLAG_NO_DROP)
1097 const_iv (FLAG_WIZCAST)
1098 const_iv (FLAG_CAST_SPELL)
1099 const_iv (FLAG_USE_SCROLL)
1100 const_iv (FLAG_USE_RANGE)
1101 const_iv (FLAG_USE_BOW)
1102 const_iv (FLAG_USE_ARMOUR)
1103 const_iv (FLAG_USE_WEAPON)
1104 const_iv (FLAG_USE_RING)
1105 const_iv (FLAG_READY_RANGE)
1106 const_iv (FLAG_READY_BOW)
1107 const_iv (FLAG_XRAYS)
1108 const_iv (FLAG_NO_APPLY)
1109 const_iv (FLAG_IS_FLOOR)
1110 const_iv (FLAG_LIFESAVE)
1111 const_iv (FLAG_NO_STRENGTH)
1112 const_iv (FLAG_SLEEP)
1113 const_iv (FLAG_STAND_STILL)
1114 const_iv (FLAG_RANDOM_MOVE)
1115 const_iv (FLAG_ONLY_ATTACK)
1116 const_iv (FLAG_CONFUSED)
1117 const_iv (FLAG_STEALTH)
1118 const_iv (FLAG_WIZPASS)
1119 const_iv (FLAG_IS_LINKED)
1120 const_iv (FLAG_CURSED)
1121 const_iv (FLAG_DAMNED)
1122 const_iv (FLAG_SEE_ANYWHERE)
1123 const_iv (FLAG_KNOWN_MAGICAL)
1124 const_iv (FLAG_KNOWN_CURSED)
1125 const_iv (FLAG_CAN_USE_SKILL)
1126 const_iv (FLAG_BEEN_APPLIED)
1127 const_iv (FLAG_READY_SCROLL)
1128 const_iv (FLAG_USE_ROD)
1129 const_iv (FLAG_USE_HORN)
1130 const_iv (FLAG_MAKE_INVIS)
1131 const_iv (FLAG_INV_LOCKED)
1132 const_iv (FLAG_IS_WOODED)
1133 const_iv (FLAG_IS_HILLY)
1134 const_iv (FLAG_READY_SKILL)
1135 const_iv (FLAG_READY_WEAPON)
1136 const_iv (FLAG_NO_SKILL_IDENT)
1137 const_iv (FLAG_BLIND)
1138 const_iv (FLAG_SEE_IN_DARK)
1139 const_iv (FLAG_IS_CAULDRON)
1140 const_iv (FLAG_NO_STEAL)
1141 const_iv (FLAG_ONE_HIT)
1142 const_iv (FLAG_CLIENT_SENT)
1143 const_iv (FLAG_BERSERK)
1144 const_iv (FLAG_NEUTRAL)
1145 const_iv (FLAG_NO_ATTACK)
1146 const_iv (FLAG_NO_DAMAGE)
1147 const_iv (FLAG_OBJ_ORIGINAL)
1148 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1149 const_iv (FLAG_ACTIVATE_ON_PUSH)
1150 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1151 const_iv (FLAG_IS_WATER)
1152 const_iv (FLAG_CONTENT_ON_GEN)
1153 const_iv (FLAG_IS_A_TEMPLATE)
1154 const_iv (FLAG_IS_BUILDABLE)
1155 const_iv (FLAG_AFK)
1156
1157 const_iv (NDI_BLACK)
1158 const_iv (NDI_WHITE)
1159 const_iv (NDI_NAVY)
1160 const_iv (NDI_RED)
1161 const_iv (NDI_ORANGE)
1162 const_iv (NDI_BLUE)
1163 const_iv (NDI_DK_ORANGE)
1164 const_iv (NDI_GREEN)
1165 const_iv (NDI_LT_GREEN)
1166 const_iv (NDI_GREY)
1167 const_iv (NDI_BROWN)
1168 const_iv (NDI_GOLD)
1169 const_iv (NDI_TAN)
1170 const_iv (NDI_MAX_COLOR)
1171 const_iv (NDI_COLOR_MASK)
1172 const_iv (NDI_UNIQUE)
1173 const_iv (NDI_ALL)
1174
1175 const_iv (F_APPLIED)
1176 const_iv (F_LOCATION)
1177 const_iv (F_UNPAID)
1178 const_iv (F_MAGIC)
1179 const_iv (F_CURSED)
1180 const_iv (F_DAMNED)
1181 const_iv (F_OPEN)
1182 const_iv (F_NOPICK)
1183 const_iv (F_LOCKED)
1184
1185 const_iv (F_BUY)
1186 const_iv (F_SHOP)
1187 const_iv (F_SELL)
1188
1189 const_iv (P_BLOCKSVIEW)
1190 const_iv (P_NO_MAGIC)
1191 const_iv (P_IS_ALIVE)
1192 const_iv (P_NO_CLERIC)
1193 const_iv (P_NEED_UPDATE)
1194 const_iv (P_NO_ERROR)
1195 const_iv (P_OUT_OF_MAP)
1196 const_iv (P_NEW_MAP)
1197
1198 const_iv (UP_OBJ_INSERT)
1199 const_iv (UP_OBJ_REMOVE)
1200 const_iv (UP_OBJ_CHANGE)
1201 const_iv (UP_OBJ_FACE)
1202
1203 const_iv (INS_NO_MERGE)
1204 const_iv (INS_ABOVE_FLOOR_ONLY)
1205 const_iv (INS_NO_WALK_ON)
1206 const_iv (INS_ON_TOP)
1207 const_iv (INS_BELOW_ORIGINATOR)
1208 const_iv (INS_MAP_LOAD)
1209
1210 const_iv (WILL_APPLY_HANDLE)
1211 const_iv (WILL_APPLY_TREASURE)
1212 const_iv (WILL_APPLY_EARTHWALL)
1213 const_iv (WILL_APPLY_DOOR)
1214 const_iv (WILL_APPLY_FOOD)
1215
1216 const_iv (SAVE_MODE)
1217 const_iv (SAVE_DIR_MODE)
1218
1219 const_iv (M_PAPER)
1220 const_iv (M_IRON)
1221 const_iv (M_GLASS)
1222 const_iv (M_LEATHER)
1223 const_iv (M_WOOD)
1224 const_iv (M_ORGANIC)
1225 const_iv (M_STONE)
1226 const_iv (M_CLOTH)
1227 const_iv (M_ADAMANT)
1228 const_iv (M_LIQUID)
1229 const_iv (M_SOFT_METAL)
1230 const_iv (M_BONE)
1231 const_iv (M_ICE)
1232 const_iv (M_SPECIAL)
1233
1234 const_iv (SK_EXP_ADD_SKILL)
1235 const_iv (SK_EXP_TOTAL)
1236 const_iv (SK_EXP_NONE)
1237 const_iv (SK_SUBTRACT_SKILL_EXP)
1238
1239 const_iv (SK_LOCKPICKING)
1240 const_iv (SK_HIDING)
1241 const_iv (SK_SMITHERY)
1242 const_iv (SK_BOWYER)
1243 const_iv (SK_JEWELER)
1244 const_iv (SK_ALCHEMY)
1245 const_iv (SK_STEALING)
1246 const_iv (SK_LITERACY)
1247 const_iv (SK_BARGAINING)
1248 const_iv (SK_JUMPING)
1249 const_iv (SK_DET_MAGIC)
1250 const_iv (SK_ORATORY)
1251 const_iv (SK_SINGING)
1252 const_iv (SK_DET_CURSE)
1253 const_iv (SK_FIND_TRAPS)
1254 const_iv (SK_MEDITATION)
1255 const_iv (SK_PUNCHING)
1256 const_iv (SK_FLAME_TOUCH)
1257 const_iv (SK_KARATE)
1258 const_iv (SK_CLIMBING)
1259 const_iv (SK_WOODSMAN)
1260 const_iv (SK_INSCRIPTION)
1261 const_iv (SK_ONE_HANDED_WEAPON)
1262 const_iv (SK_MISSILE_WEAPON)
1263 const_iv (SK_THROWING)
1264 const_iv (SK_USE_MAGIC_ITEM)
1265 const_iv (SK_DISARM_TRAPS)
1266 const_iv (SK_SET_TRAP)
1267 const_iv (SK_THAUMATURGY)
1268 const_iv (SK_PRAYING)
1269 const_iv (SK_CLAWING)
1270 const_iv (SK_LEVITATION)
1271 const_iv (SK_SUMMONING)
1272 const_iv (SK_PYROMANCY)
1273 const_iv (SK_EVOCATION)
1274 const_iv (SK_SORCERY)
1275 const_iv (SK_TWO_HANDED_WEAPON)
1276 const_iv (SK_SPARK_TOUCH)
1277 const_iv (SK_SHIVER)
1278 const_iv (SK_ACID_SPLASH)
1279 const_iv (SK_POISON_NAIL)
1280
1281 const_iv (SOUND_NEW_PLAYER)
1282 const_iv (SOUND_FIRE_ARROW)
1283 const_iv (SOUND_LEARN_SPELL)
1284 const_iv (SOUND_FUMBLE_SPELL)
1285 const_iv (SOUND_WAND_POOF)
1286 const_iv (SOUND_OPEN_DOOR)
1287 const_iv (SOUND_PUSH_PLAYER)
1288 const_iv (SOUND_PLAYER_HITS1)
1289 const_iv (SOUND_PLAYER_HITS2)
1290 const_iv (SOUND_PLAYER_HITS3)
1291 const_iv (SOUND_PLAYER_HITS4)
1292 const_iv (SOUND_PLAYER_IS_HIT1)
1293 const_iv (SOUND_PLAYER_IS_HIT2)
1294 const_iv (SOUND_PLAYER_IS_HIT3)
1295 const_iv (SOUND_PLAYER_KILLS)
1296 const_iv (SOUND_PET_IS_KILLED)
1297 const_iv (SOUND_PLAYER_DIES)
1298 const_iv (SOUND_OB_EVAPORATE)
1299 const_iv (SOUND_OB_EXPLODE)
1300 const_iv (SOUND_CLOCK)
1301 const_iv (SOUND_TURN_HANDLE)
1302 const_iv (SOUND_FALL_HOLE)
1303 const_iv (SOUND_DRINK_POISON)
1304 const_iv (SOUND_CAST_SPELL_0)
1305
1306 const_iv (PREFER_LOW)
1307 const_iv (PREFER_HIGH)
1308
1309 const_iv (ATNR_PHYSICAL)
1310 const_iv (ATNR_MAGIC)
1311 const_iv (ATNR_FIRE)
1312 const_iv (ATNR_ELECTRICITY)
1313 const_iv (ATNR_COLD)
1314 const_iv (ATNR_CONFUSION)
1315 const_iv (ATNR_ACID)
1316 const_iv (ATNR_DRAIN)
1317 const_iv (ATNR_WEAPONMAGIC)
1318 const_iv (ATNR_GHOSTHIT)
1319 const_iv (ATNR_POISON)
1320 const_iv (ATNR_SLOW)
1321 const_iv (ATNR_PARALYZE)
1322 const_iv (ATNR_TURN_UNDEAD)
1323 const_iv (ATNR_FEAR)
1324 const_iv (ATNR_CANCELLATION)
1325 const_iv (ATNR_DEPLETE)
1326 const_iv (ATNR_DEATH)
1327 const_iv (ATNR_CHAOS)
1328 const_iv (ATNR_COUNTERSPELL)
1329 const_iv (ATNR_GODPOWER)
1330 const_iv (ATNR_HOLYWORD)
1331 const_iv (ATNR_BLIND)
1332 const_iv (ATNR_INTERNAL)
1333 const_iv (ATNR_LIFE_STEALING)
1334 const_iv (ATNR_DISEASE)
1335
1336 const_iv (MAP_FLUSH)
1337 const_iv (MAP_PLAYER_UNIQUE)
1338 const_iv (MAP_BLOCK)
1339 const_iv (MAP_STYLE)
1340 const_iv (MAP_OVERLAY)
1341
1342 const_iv (MAP_IN_MEMORY)
1343 const_iv (MAP_SWAPPED)
1344 const_iv (MAP_LOADING)
1345 const_iv (MAP_SAVING)
1346
1347 const_iv (KLASS_GLOBAL)
1348 const_iv (KLASS_OBJECT)
1349 const_iv (KLASS_PLAYER)
1350 const_iv (KLASS_MAP)
1351 };
1352
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1355
1356 static const struct {
1357 const char *name;
1358 IV klass;
1359 IV iv;
1360 } *eiv, event_iv[] = {
1361 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name },
1362 # include "eventinc.h"
1363 # undef def
1364 };
1365
1366 AV *av = get_av ("cf::EVENT", 1);
1367
1368 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1369 {
1370 AV *event = newAV ();
1371 av_push (event, newSVpv ((char *)eiv->name, 0));
1372 av_push (event, newSViv (eiv->klass));
1373 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374 }
1375
1376 static const struct {
1377 const char *name;
1378 IV iv;
1379 } *event, event_list[] = {
1380 # define const_event(name) { # name, (IV)EVENT_ ## name },
1381 const_event (NONE)
1382 const_event (APPLY)
1383 const_event (ATTACK)
1384 const_event (DEATH)
1385 const_event (DROP)
1386 const_event (DROP_ON)
1387 const_event (PICKUP)
1388 const_event (SAY)
1389 const_event (STOP)
1390 const_event (TIME)
1391 const_event (THROW)
1392 const_event (TRIGGER)
1393 const_event (CLOSE)
1394 const_event (TIMER)
1395 const_event (MOVE)
1396
1397 //const_event (CLOCK)
1398 const_event (CRASH)
1399 const_event (GKILL)
1400 const_event (SHOUT)
1401 const_event (TELL)
1402 const_event (MUZZLE)
1403 const_event (KICK)
1404 const_event (PLAYER_USE_SKILL)
1405 const_event (MONSTER_USE_SKILL)
1406 const_event (CAST_SPELL)
1407 const_event (FIND_UNARMED_SKILL)
1408 const_event (EXTCMD)
1409 //const_event (FREE_OB)
1410 };
1411
1412 av = get_av ("cf::PLUGIN_EVENT", 1);
1413
1414 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1415 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1416
1417 static const struct {
1418 int dtype;
1419 const char *name;
1420 IV idx;
1421 } *cprop, prop_table[] = {
1422 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1423 prop (CFAPI_INT, MAP_PROP_FLAGS)
1424 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1425 prop (CFAPI_STRING, MAP_PROP_PATH)
1426 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1427 prop (CFAPI_STRING, MAP_PROP_NAME)
1428 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1429 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1430 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1431 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1432 prop (CFAPI_INT, MAP_PROP_WIDTH)
1433 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1434 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1435 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1436 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1437 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1438 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1439 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1440 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1441 prop (CFAPI_INT, MAP_PROP_SKY)
1442 prop (CFAPI_INT, MAP_PROP_WPARTX)
1443 prop (CFAPI_INT, MAP_PROP_WPARTY)
1444 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1445 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1446 prop (CFAPI_PREGION, MAP_PROP_REGION)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1450 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1454 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1455 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1456 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1457 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1458 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1459 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1461 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1462 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1463 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1464 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1465 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1466 prop (CFAPI_INT, OBJECT_PROP_X)
1467 prop (CFAPI_INT, OBJECT_PROP_Y)
1468 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1469 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1470 prop (CFAPI_INT, OBJECT_PROP_NROF)
1471 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1472 prop (CFAPI_INT, OBJECT_PROP_FACING)
1473 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1474 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1475 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1476 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1477 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1478 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1479 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1480 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1481 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1482 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1483 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1484 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1485 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1486 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1487 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1488 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1489 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1490 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1491 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1492 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1493 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1494 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1495 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1496 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1497 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1498 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1499 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1500 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1501 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1502 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1503 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1504 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1505 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1507 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1508 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1509 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1510 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1511 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1512 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1513 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1514 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1515 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1516 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1517 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1518 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1519 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1520 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1521 prop (CFAPI_INT, OBJECT_PROP_STR)
1522 prop (CFAPI_INT, OBJECT_PROP_DEX)
1523 prop (CFAPI_INT, OBJECT_PROP_CON)
1524 prop (CFAPI_INT, OBJECT_PROP_WIS)
1525 prop (CFAPI_INT, OBJECT_PROP_INT)
1526 prop (CFAPI_INT, OBJECT_PROP_POW)
1527 prop (CFAPI_INT, OBJECT_PROP_CHA)
1528 prop (CFAPI_INT, OBJECT_PROP_WC)
1529 prop (CFAPI_INT, OBJECT_PROP_AC)
1530 prop (CFAPI_INT, OBJECT_PROP_HP)
1531 prop (CFAPI_INT, OBJECT_PROP_SP)
1532 prop (CFAPI_INT, OBJECT_PROP_GP)
1533 prop (CFAPI_INT, OBJECT_PROP_FP)
1534 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1535 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1536 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1537 prop (CFAPI_INT, OBJECT_PROP_DAM)
1538 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1539 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1540 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1541 prop (CFAPI_INT, OBJECT_PROP_FACE)
1542 };
1543
1544 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1545 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1546
1547 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1548 {
1549 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1550 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1551 }
1552
1553 cb_global = get_av ("cf::CB_GLOBAL", 1);
1554 cb_object = get_av ("cf::CB_OBJECT", 1);
1555 cb_player = get_av ("cf::CB_PLAYER", 1);
1556 cb_type = get_av ("cf::CB_TYPE" , 1);
1557 cb_map = get_av ("cf::CB_MAP" , 1);
1558
1559 //I_EVENT_API (PACKAGE);
1560 }
1561
1562 NV floor (NV x)
1563
1564 NV ceil (NV x)
1565
1566 void server_tick ()
1567
1568 void
1569 LOG (int level, char *msg)
1570 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg
1572
1573 char *path_combine (char *base, char *path)
1574 PROTOTYPE: $$
1575
1576 char *path_combine_and_normalize (char *base, char *path)
1577 PROTOTYPE: $$
1578
1579 char *
1580 cf_get_maps_directory (char *path)
1581 PROTOTYPE: $
1582 ALIAS: maps_directory = 0
1583
1584 void
1585 sub_generation_inc ()
1586 CODE:
1587 PL_sub_generation++;
1588
1589 char *
1590 mapdir ()
1591 PROTOTYPE:
1592 ALIAS:
1593 mapdir = 0
1594 uniquedir = 1
1595 tmpdir = 2
1596 confdir = 3
1597 localdir = 4
1598 playerdir = 5
1599 datadir = 6
1600 CODE:
1601 {
1602 int unused_type;
1603 RETVAL = (char *)systemDirectory (&unused_type, ix);
1604 }
1605 OUTPUT: RETVAL
1606
1607 int
1608 cf_find_animation (char *text)
1609 PROTOTYPE: $
1610
1611 int random_roll(int min, int max, object *op, int goodbad);
1612
1613 const char *cost_string_from_value(uint64 cost, int approx = 0)
1614
1615 int
1616 exp_to_level (val64 exp)
1617 CODE:
1618 {
1619 int i = 0;
1620
1621 RETVAL = settings.max_level;
1622
1623 for (i = 1; i <= settings.max_level; i++)
1624 {
1625 if (levels[i] > exp)
1626 {
1627 RETVAL = i - 1;
1628 break;
1629 }
1630 }
1631 }
1632 OUTPUT: RETVAL
1633
1634 val64
1635 level_to_min_exp (int level)
1636 CODE:
1637 if (level > settings.max_level)
1638 RETVAL = levels[settings.max_level];
1639 else if (level < 1)
1640 RETVAL = 0;
1641 else
1642 RETVAL = levels[level];
1643 OUTPUT: RETVAL
1644
1645 SV *
1646 resistance_to_string (int atnr)
1647 CODE:
1648 if (atnr >= 0 && atnr < NROFATTACKS)
1649 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else
1651 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL
1653
1654 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1655
1656 SV *
1657 get_property (object *obj, int type, int idx)
1658 CODE:
1659 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1660 OUTPUT: RETVAL
1661
1662 SV *
1663 set_property (object *obj, int type, int idx, SV *newval)
1664 CODE:
1665 switch (type)
1666 {
1667 case CFAPI_INT:
1668 cf_object_set_int_property (obj, idx, SvIV (newval));
1669 break;
1670 case CFAPI_LONG:
1671 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1672 break;
1673 case CFAPI_DOUBLE:
1674 {
1675 int unused_type;
1676 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1677 }
1678 break;
1679 case CFAPI_STRING:
1680 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1681 break;
1682 case CFAPI_POBJECT:
1683 {
1684 int unused_type;
1685 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1686 }
1687 break;
1688 default:
1689 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1690 }
1691
1692 # missing properties
1693
1694 void
1695 set_attacktype (object *obj, U32 attacktype)
1696 CODE:
1697 obj->attacktype = attacktype;
1698
1699 U32
1700 get_attacktype (object *obj)
1701 ALIAS:
1702 attacktype = 0
1703 CODE:
1704 RETVAL = obj->attacktype;
1705 OUTPUT: RETVAL
1706
1707 # missing in plug-in api, of course
1708 void
1709 set_food (object *obj, int food)
1710 CODE:
1711 obj->stats.food = food;
1712
1713 int
1714 get_food (object *obj)
1715 ALIAS:
1716 food = 0
1717 CODE:
1718 RETVAL = obj->stats.food;
1719 OUTPUT: RETVAL
1720
1721 void
1722 inv (object *obj)
1723 PROTOTYPE: $
1724 PPCODE:
1725 {
1726 object *o;
1727 for (o = obj->inv; o; o = o->below)
1728 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1729 }
1730
1731 int cf_object_get_resistance (object *op, int rtype)
1732 ALIAS: resistance = 0
1733
1734 int cf_object_get_flag (object *op, int flag)
1735 ALIAS: flag = 0
1736
1737 void cf_object_set_flag (object *op, int flag, int value)
1738
1739 int need_identify (const object *obj);
1740
1741 int apply_shop_mat (object *shop_mat, object *op);
1742
1743 void cf_object_move (object *op, int dir, object *originator = op)
1744
1745 void cf_object_apply (object *op, object *author, int flags = 0)
1746
1747 void cf_object_apply_below (object *op)
1748
1749 void cf_object_remove (object *op)
1750
1751 void cf_object_free (object *op)
1752
1753 object *cf_object_present_archname_inside (object *op, char *whatstr)
1754
1755 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756
1757 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1758
1759 object *cf_object_clone (object *op, int clonetype = 0)
1760
1761 int cf_object_pay_item (object *op, object *buyer)
1762
1763 int cf_object_pay_amount (object *op, uint64 amount)
1764
1765 void pay_player (object *op, uint64 amount)
1766
1767 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1768
1769 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1770
1771 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1772
1773 void cf_object_learn_spell (object *op, object *sp)
1774
1775 void cf_object_forget_spell (object *op, object *sp)
1776
1777 object *cf_object_check_for_spell (object *op, char *spellname)
1778
1779 int cf_object_query_money (object *op)
1780 ALIAS: money = 0
1781
1782 int cf_object_query_cost (object *op, object *who, int flags)
1783 ALIAS: cost = 0
1784
1785 void cf_object_activate_rune (object *op , object *victim)
1786
1787 int cf_object_check_trigger (object *op, object *cause)
1788
1789 int cf_object_out_of_map (object *op, int x, int y)
1790
1791 void cf_object_drop (object *op, object *author)
1792
1793 void cf_object_take (object *op, object *author)
1794
1795 void cf_object_say (object *op, char *msg)
1796
1797 void cf_object_speak (object *op, char *msg)
1798
1799 object *cf_object_insert_object (object *op, object *container)
1800
1801 const char *cf_object_get_msg (object *ob)
1802 ALIAS: msg = 0
1803
1804 object *cf_object_insert_in_ob (object *ob, object *where)
1805
1806 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1807
1808 void cf_object_update (object *op, int flags)
1809
1810 void cf_object_pickup (object *op, object *what)
1811
1812 object *cf_create_object_by_name (const char *name)
1813
1814 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1815
1816 void player_lvl_adj (object *who, object *skill = 0)
1817
1818 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1819
1820 int calc_skill_exp (object *who, object *op, object *skill);
1821
1822 void push_button (object *op);
1823
1824 void use_trigger (object *op);
1825
1826 void add_button_link (object *button, mapstruct *map, int connected);
1827
1828 void remove_button_link (object *op);
1829
1830 void
1831 cf_object_set_resistance (object *op, int rtype, int val)
1832 CODE:
1833 if (rtype >= 0 && rtype < NROFATTACKS)
1834 op->resist[rtype] = val;
1835
1836
1837 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1838
1839 void cf_fix_object (object *pl)
1840 ALIAS: fix = 0
1841
1842 object *cf_insert_ob_in_ob (object *ob, object *where)
1843
1844 # no clean way to get an object from an archetype - stupid idiotic
1845 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1846
1847 object *new (const char *archetype = 0)
1848 PROTOTYPE: ;$
1849 CODE:
1850 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1851 OUTPUT:
1852 RETVAL
1853
1854 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1855 PROTOTYPE: $$$$$$
1856 CODE:
1857 {
1858 int unused_type;
1859 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1860 }
1861
1862 # syntatic sugar for easier use in event callbacks.
1863 const char *options (object *op)
1864 CODE:
1865 RETVAL = op->name;
1866 OUTPUT:
1867 RETVAL
1868
1869 player *contr (object *op)
1870 CODE:
1871 RETVAL = op->contr;
1872 OUTPUT: RETVAL
1873
1874 const char *get_ob_key_value (object *op, const char *key)
1875
1876 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1877
1878 object *get_nearest_player (object *ob)
1879 ALIAS: nearest_player = 0
1880 PREINIT:
1881 extern object *get_nearest_player (object *);
1882
1883 void rangevector (object *ob, object *other, int flags = 0)
1884 PROTOTYPE: $$;$
1885 PPCODE:
1886 {
1887 rv_vector rv;
1888 get_rangevector (ob, other, &rv, flags);
1889 EXTEND (SP, 5);
1890 PUSHs (newSVuv (rv.distance));
1891 PUSHs (newSViv (rv.distance_x));
1892 PUSHs (newSViv (rv.distance_y));
1893 PUSHs (newSViv (rv.direction));
1894 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1895 }
1896
1897 bool on_same_map_as (object *ob, object *other)
1898 CODE:
1899 RETVAL = on_same_map (ob, other);
1900 OUTPUT: RETVAL
1901
1902 char *
1903 base_name (object *ob, int plural)
1904 CODE:
1905 RETVAL = cf_query_base_name (ob, plural);
1906 OUTPUT: RETVAL
1907
1908 living *
1909 stats (object *ob)
1910 CODE:
1911 RETVAL = &ob->stats;
1912 OUTPUT: RETVAL
1913
1914
1915 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1916
1917 player *player (object *op)
1918 CODE:
1919 RETVAL = op->contr;
1920 OUTPUT: RETVAL
1921
1922 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923
1924 object *cf_player_send_inventory (object *op)
1925
1926 char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929 object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932 void cf_player_set_marked_item (object *op, object *ob)
1933
1934 partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937 void cf_player_set_party (object *op, partylist *party)
1938
1939 void kill_player (object *op)
1940
1941 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1942
1943 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1944
1945 player *cf_player_find (char *name)
1946 PROTOTYPE: $
1947
1948 void cf_player_move (player *pl, int dir)
1949
1950 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1951
1952 # nonstandard
1953 object *ob (player *pl)
1954 CODE:
1955 RETVAL = pl->ob;
1956 OUTPUT: RETVAL
1957
1958 player *first ()
1959 CODE:
1960 RETVAL = first_player;
1961 OUTPUT: RETVAL
1962
1963 player *next (player *pl)
1964 CODE:
1965 RETVAL = pl->next;
1966 OUTPUT: RETVAL
1967
1968 bool
1969 cell_visible (player *pl, int dx, int dy)
1970 CODE:
1971 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1972 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1973 OUTPUT:
1974 RETVAL
1975
1976 char *
1977 client (player *pl)
1978 CODE:
1979 RETVAL = pl->socket.client;
1980 OUTPUT:
1981 RETVAL
1982
1983 char *
1984 host (player *pl)
1985 CODE:
1986 RETVAL = pl->socket.host;
1987 OUTPUT:
1988 RETVAL
1989
1990 char *
1991 killer (player *pl, char *killer = 0)
1992 CODE:
1993 if (killer)
1994 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1995 RETVAL = pl->killer;
1996 OUTPUT:
1997 RETVAL
1998
1999 void
2000 buggy_mapscroll (player *pl, int value = 1)
2001 CODE:
2002 pl->socket.buggy_mapscroll = value;
2003
2004 void
2005 send (player *pl, SV *packet)
2006 CODE:
2007 {
2008 STRLEN len;
2009 char *buf = SvPVbyte (packet, len);
2010
2011 Write_String_To_Socket (&pl->socket, buf, len);
2012 }
2013
2014 int
2015 listening (player *pl, int new_value = -1)
2016 CODE:
2017 RETVAL = pl->listening;
2018 if (new_value >= 0)
2019 pl->listening = new_value;
2020 OUTPUT:
2021 RETVAL
2022
2023 void get_savebed (player *pl)
2024 ALIAS:
2025 savebed = 0
2026 PPCODE:
2027 EXTEND (SP, 3);
2028 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2029 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2030 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2031
2032 void set_savebed (player *pl, char *map_path, int x, int y)
2033 CODE:
2034 strcpy (pl->savebed_map, map_path);
2035 pl->bed_x = x;
2036 pl->bed_y = y;
2037
2038 void
2039 list ()
2040 PPCODE:
2041 {
2042 player *pl;
2043 for (pl = first_player; pl; pl = pl->next)
2044 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2045 }
2046
2047 bool
2048 peaceful (player *pl, bool new_setting = 0)
2049 PROTOTYPE: $;$
2050 CODE:
2051 RETVAL = pl->peaceful;
2052 if (items > 1)
2053 pl->peaceful = new_setting;
2054 OUTPUT:
2055 RETVAL
2056
2057 living *
2058 orig_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->orig_stats;
2061 OUTPUT: RETVAL
2062
2063 living *
2064 last_stats (player *pl)
2065 CODE:
2066 RETVAL = &pl->last_stats;
2067 OUTPUT: RETVAL
2068
2069
2070 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2071
2072 SV *
2073 get_property (mapstruct *obj, int type, int idx)
2074 CODE:
2075 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2076 OUTPUT: RETVAL
2077
2078 SV *
2079 set_property (mapstruct *obj, int type, int idx, SV *newval)
2080 CODE:
2081 switch (type)
2082 {
2083 case CFAPI_INT:
2084 cf_map_set_int_property (obj, idx, SvIV (newval));
2085 break;
2086 default:
2087 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2088 }
2089
2090 mapstruct *new (int width, int height)
2091 PROTOTYPE:
2092 CODE:
2093 {
2094 int unused_type;
2095 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2096 }
2097 OUTPUT:
2098 RETVAL
2099
2100 void delete_map (mapstruct *map)
2101
2102 void clean_tmp_map (mapstruct *map)
2103
2104 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2105
2106 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2107 CODE:
2108 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2109 OUTPUT:
2110 RETVAL
2111
2112 char *tile_path (mapstruct *map, unsigned int dir)
2113 CODE:
2114 if (dir >= 4)
2115 XSRETURN_UNDEF;
2116 RETVAL = map->tile_path [dir];
2117 OUTPUT:
2118 RETVAL
2119
2120 mapstruct *cf_map_get_map (char *name)
2121 PROTOTYPE: $
2122 ALIAS: map = 0
2123
2124 mapstruct *has_been_loaded (char *name)
2125 PROTOTYPE: $
2126
2127 mapstruct *cf_map_get_first ()
2128 PROTOTYPE:
2129 ALIAS: first = 0
2130
2131 # whoever "designed" the plug-in api should have wasted
2132 # his/her time with staying away from the project - would have
2133 # saved others a lot of time, without doubt.
2134 void set_path (mapstruct *where, char *path)
2135 CODE:
2136 strcpy (where->path, path);
2137
2138 int in_memory (mapstruct *map)
2139 CODE:
2140 RETVAL = map->in_memory;
2141 OUTPUT:
2142 RETVAL
2143
2144 bool unique (mapstruct *map)
2145 CODE:
2146 RETVAL = map->unique;
2147 OUTPUT:
2148 RETVAL
2149
2150 void set_unique (mapstruct *map, bool unique)
2151 CODE:
2152 map->unique = unique;
2153
2154 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2155
2156 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2157
2158 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160
2161 void
2162 cf_map_normalise (mapstruct *map, int x, int y)
2163 PPCODE:
2164 {
2165 mapstruct *nmap = 0;
2166 I16 nx = 0, ny = 0;
2167 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2168
2169 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags)));
2171
2172 if (GIMME_V == G_ARRAY)
2173 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny)));
2177 }
2178 }
2179
2180 void
2181 at (mapstruct *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$
2183 PPCODE:
2184 {
2185 object *o;
2186 mapstruct *nmap = 0;
2187 I16 nx, ny;
2188
2189 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2190
2191 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2194 }
2195
2196 SV *
2197 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$
2199 ALIAS:
2200 top_at = 1
2201 flags_at = 2
2202 light_at = 3
2203 move_block_at = 4
2204 move_slow_at = 5
2205 move_on_at = 6
2206 move_off_at = 7
2207 INIT:
2208 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2209 CODE:
2210 switch (ix)
2211 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 }
2221 OUTPUT:
2222 RETVAL
2223
2224 # "serialise" map perl data into a ref
2225 void
2226 _get_obs (mapstruct *map)
2227 PPCODE:
2228 {
2229 object *o;
2230 int x, y;
2231 AV *obs = newAV ();
2232 int nonnull = 0;
2233
2234 for (y = 0; y < MAP_HEIGHT (map); y++)
2235 for (x = 0; x < MAP_WIDTH (map); x++)
2236 {
2237 AV *av = newAV ();
2238
2239 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2240 {
2241 SV *sv = SVptr_cache_get (o);
2242
2243 if (sv && HvFILL (SvRV (sv)))
2244 {
2245 nonnull = 1;
2246 sv = newSVsv (sv);
2247 }
2248 else
2249 sv = &PL_sv_undef;
2250
2251 av_push (av, sv);
2252 }
2253
2254 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2255 }
2256
2257 if (nonnull)
2258 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2259 else
2260 SvREFCNT_dec (obs);
2261 }
2262
2263 # "deserialise" perl map data into the map
2264 void
2265 _set_obs (mapstruct *map, SV *sv)
2266 CODE:
2267 {
2268 object *o;
2269 AV *av;
2270 int x, y;
2271 AV *obs = (AV *)SvRV (sv);
2272
2273 for (y = 0; y < MAP_HEIGHT (map); y++)
2274 for (x = 0; x < MAP_WIDTH (map); x++)
2275 {
2276 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2277
2278 if (!SvROK (sv))
2279 continue;
2280
2281 av = (AV *)SvRV (sv);
2282
2283 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2284 {
2285 sv = av_shift (av);
2286
2287 if (SvROK (sv))
2288 {
2289 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2290 SVptr_cache_set (o, sv);
2291 }
2292 }
2293 }
2294 }
2295
2296
2297 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2298
2299 archetype *cf_archetype_get_first()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303 archetype *cf_archetype_get_next (archetype *arch)
2304 ALIAS: next = 0
2305
2306 archetype *cf_archetype_get_head (archetype *arch)
2307 ALIAS: head = 0
2308
2309 archetype *cf_archetype_get_more (archetype *arch)
2310 ALIAS: more = 0
2311
2312 const char *cf_archetype_get_name (archetype *arch)
2313 ALIAS: name = 0
2314
2315 object *cf_archetype_get_clone (archetype *arch)
2316 ALIAS: clone = 0
2317
2318 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2319
2320 partylist *cf_party_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324 partylist *cf_party_get_next (partylist *party)
2325 ALIAS: next = 0
2326
2327 const char *cf_party_get_name (partylist *party)
2328
2329 const char *cf_party_get_password (partylist *party)
2330 ALIAS: password = 0
2331
2332 player *cf_party_get_first_player (partylist *party)
2333 ALIAS: first_player = 0
2334
2335 player *cf_party_get_next_player (partylist *party, player *op)
2336 ALIAS: next_player = 0
2337
2338
2339 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2340
2341 region *cf_region_get_first ()
2342 PROTOTYPE:
2343 ALIAS: first = 0
2344
2345 const char *cf_region_get_name (region *reg)
2346 ALIAS: name = 0
2347
2348 region *cf_region_get_next (region *reg)
2349 ALIAS: next = 0
2350
2351 region *cf_region_get_parent (region *reg)
2352 ALIAS: parent = 0
2353
2354 const char *cf_region_get_longname (region *reg)
2355 ALIAS: longname = 0
2356
2357 const char *cf_region_get_message (region *reg)
2358 ALIAS: message = 0
2359
2360
2361 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2362
2363 val64
2364 exp (living *liv, val64 new_val = 0)
2365 PROTOTYPE: $;$
2366 ALIAS:
2367 Str = 1
2368 Dex = 2
2369 Con = 3
2370 Wis = 4
2371 Cha = 5
2372 Int = 6
2373 Pow = 7
2374 wc = 8
2375 ac = 9
2376 hp = 10
2377 maxhp = 11
2378 sp = 12
2379 maxsp = 13
2380 grace = 14
2381 maxgrace = 15
2382 food = 16
2383 dam = 17
2384 luck = 18
2385 CODE:
2386 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2387 switch (ix)
2388 {
2389 LIVING_ACC (exp , 0);
2390 LIVING_ACC (Str , 1);
2391 LIVING_ACC (Dex , 2);
2392 LIVING_ACC (Con , 3);
2393 LIVING_ACC (Wis , 4);
2394 LIVING_ACC (Cha , 5);
2395 LIVING_ACC (Int , 6);
2396 LIVING_ACC (Pow , 7);
2397 LIVING_ACC (wc , 8);
2398 LIVING_ACC (ac , 9);
2399 LIVING_ACC (hp , 10);
2400 LIVING_ACC (maxhp , 11);
2401 LIVING_ACC (sp , 12);
2402 LIVING_ACC (maxsp , 13);
2403 LIVING_ACC (grace , 14);
2404 LIVING_ACC (maxgrace, 15);
2405 LIVING_ACC (food , 16);
2406 LIVING_ACC (dam , 17);
2407 LIVING_ACC (luck , 18);
2408 }
2409 # undef LIVING_ACC
2410 OUTPUT:
2411 RETVAL
2412