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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.132
Committed: Mon Jan 8 20:59:15 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.131: +9 -5 lines
Log Message:
some dirty hacks^Wfixes, also remove dthe now obsolete map-prefetch plugin

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!(flags & F_BORROWED));
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self);
125 }
126 }
127
128 // check wether the object really is dead
129 void
130 attachable::do_check ()
131 {
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 if (flags & F_BORROWED)
143 {
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 }
148
149 if (self)
150 if (refcnt + SvREFCNT (self) > 0)
151 return;
152 }
153
154 if (refcnt > 0)
155 return;
156
157 destroy ();
158 }
159
160 void
161 attachable::do_destroy ()
162 {
163 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
164
165 if (self)
166 hv_clear (self);
167
168 mortals.push_back (this);
169 }
170
171 void
172 attachable::destroy ()
173 {
174 if (destroyed ())
175 return;
176
177 flags |= F_DESTROYED;
178 do_destroy ();
179 }
180
181 void
182 attachable::check_mortals ()
183 {
184 for (int i = 0; i < mortals.size (); )
185 {
186 attachable *obj = mortals [i];
187
188 obj->refcnt_chk (); // unborrow from perl, if necessary
189
190 if (obj->refcnt || obj->self)
191 {
192 #if 0
193 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
194 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
195 #endif
196
197 ++i; // further delay freeing
198 }//D
199 else
200 {
201 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
202 mortals.erase (i);
203 delete obj;
204 }
205 }
206 }
207
208 attachable &
209 attachable::operator =(const attachable &src)
210 {
211 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213
214 attach = src.attach;
215 return *this;
216 }
217
218 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219
220 static SV *
221 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222 {
223 SV *sv;
224
225 if (!ptr)
226 return &PL_sv_undef;
227
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash);
230 }
231
232 static int
233 attachable_free (pTHX_ SV *sv, MAGIC *mg)
234 {
235 attachable *at = (attachable *)mg->mg_ptr;
236 assert (!(at->flags & attachable::F_BORROWED));
237 at->self = 0;
238 // next line makes sense, but most objects still have refcnt 0 by default
239 //at->refcnt_chk ();
240 return 0;
241 }
242
243 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
244
245 static SV *
246 newSVattachable (attachable *obj, HV *stash)
247 {
248 if (!obj)
249 return &PL_sv_undef;
250
251 if (!obj->self)
252 {
253 obj->self = newHV ();
254 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
255
256 // borrow the refcnt from the object
257 obj->flags |= attachable::F_BORROWED;
258 obj->refcnt_dec ();
259
260 // now bless the object _once_
261 return sv_bless (newRV_inc ((SV *)obj->self), stash);
262 }
263 else
264 return newRV_inc ((SV *)obj->self);
265 }
266
267 static void
268 clearSVptr (SV *sv)
269 {
270 if (SvROK (sv))
271 sv = SvRV (sv);
272
273 hv_clear ((HV *)sv);
274 sv_unmagic (sv, PERL_MAGIC_ext);
275 }
276
277 static long
278 SvPTR (SV *sv, const char *klass)
279 {
280 if (!sv_derived_from (sv, klass))
281 croak ("object of type %s expected", klass);
282
283 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
284
285 if (!mg)
286 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
287
288 return (long)mg->mg_ptr;
289 }
290
291 static long
292 SvPTR_ornull (SV *sv, const char *klass)
293 {
294 if (SvOK (sv))
295 return SvPTR (sv, klass);
296 else
297 return 0;
298 }
299
300 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
301 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
302 inline SV *to_sv (bool v) { return newSViv (v); }
303 inline SV *to_sv ( signed char v) { return newSViv (v); }
304 inline SV *to_sv (unsigned char v) { return newSViv (v); }
305 inline SV *to_sv ( signed short v) { return newSViv (v); }
306 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
307 inline SV *to_sv ( signed int v) { return newSViv (v); }
308 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
309 inline SV *to_sv ( signed long v) { return newSViv (v); }
310 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
311 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
312 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
313 inline SV *to_sv (float v) { return newSVnv (v); }
314 inline SV *to_sv (double v) { return newSVnv (v); }
315 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
316 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
317 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
318 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
319 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
320 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
321 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
322 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
323
324 inline SV *to_sv (object & v) { return to_sv (&v); }
325 inline SV *to_sv (living & v) { return to_sv (&v); }
326
327 //TODO:
328 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
329 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
330
331 inline SV *to_sv (UUID v)
332 {
333 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336 }
337
338 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
358 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362
363 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
364 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
365
366 template<class T>
367 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368
369 template<int N>
370 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371
372 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377
378 inline void sv_to (SV *sv, UUID &v)
379 {
380 unsigned int version;
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 }
385
386 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387
388 static SV *
389 newSVdt_va (va_list &ap, data_type type)
390 {
391 SV *sv;
392
393 switch (type)
394 {
395 case DT_INT:
396 sv = newSViv (va_arg (ap, int));
397 break;
398
399 case DT_INT64:
400 sv = newSVval64 ((val64)va_arg (ap, sint64));
401 break;
402
403 case DT_DOUBLE:
404 sv = newSVnv (va_arg (ap, double));
405 break;
406
407 case DT_STRING:
408 {
409 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
411 }
412 break;
413
414 case DT_DATA:
415 {
416 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef;
419 }
420 break;
421
422 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *));
424 break;
425
426 case DT_MAP:
427 // va_arg (object *) when void * is passed is an XSI extension
428 sv = to_sv (va_arg (ap, maptile *));
429 break;
430
431 case DT_CLIENT:
432 sv = to_sv (va_arg (ap, client *));
433 break;
434
435 case DT_PLAYER:
436 sv = to_sv (va_arg (ap, player *));
437 break;
438
439 case DT_ARCH:
440 sv = to_sv (va_arg (ap, archetype *));
441 break;
442
443 case DT_PARTY:
444 sv = to_sv (va_arg (ap, partylist *));
445 break;
446
447 case DT_REGION:
448 sv = to_sv (va_arg (ap, region *));
449 break;
450
451 default:
452 assert (("unhandled type in newSVdt_va", 0));
453 }
454
455 return sv;
456 }
457
458 static SV *
459 newSVdt (data_type type, ...)
460 {
461 va_list ap;
462
463 va_start (ap, type);
464 SV *sv = newSVdt_va (ap, type);
465 va_end (ap);
466
467 return sv;
468 }
469
470 static SV *
471 newSVcfapi (int type, ...)
472 {
473 SV *sv;
474
475 va_list ap;
476 va_start (ap, type);
477
478 switch (type)
479 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 }
494
495 va_end (ap);
496
497 return sv;
498 }
499
500 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501
502 SV *
503 registry (attachable *ext)
504 {
505 if (!ext->cb)
506 ext->cb = newAV ();
507
508 return newRV_inc ((SV *)ext->cb);
509 }
510
511 #if 0
512 void attachable::clear ()
513 {
514 if (self)
515 {
516 // disconnect Perl from C, to avoid crashes
517 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
518
519 // clear the perl hash, might or might not be a good idea
520 hv_clear ((HV *)SvRV ((SV *)self));
521
522 SvREFCNT_dec (self);
523 self = 0;
524 }
525
526 if (cb)
527 {
528 SvREFCNT_dec (cb);
529 cb = 0;
530 }
531
532 attach = 0;
533 }
534 #endif
535
536 /////////////////////////////////////////////////////////////////////////////
537
538 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539 {
540 return 0;
541 }
542
543 static CommArray_s rtn_cmd;
544
545 static int
546 runPluginCommand (object *obj, char *params)
547 {
548 return -1;
549 }
550
551 extern "C" void *cfperl_getPluginProperty (int *type, ...)
552 {
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576 }
577
578 extern "C" int cfperl_postInitPlugin ()
579 {
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586 }
587
588 extern "C" int cfperl_closePlugin ()
589 {
590 return 0;
591 }
592
593 void
594 cfperl_init ()
595 {
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
597 perl = perl_alloc ();
598 perl_construct (perl);
599
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601
602 char *argv[] = {
603 "",
604 "-e"
605 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();"
608 "require cf;"
609 };
610
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
612 {
613 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE);
615 }
616 }
617
618 void cfperl_main ()
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::main", G_DISCARD | G_VOID);
625 }
626
627 void
628 attachable::instantiate ()
629 {
630 if (attach)
631 {
632 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
633 attach = 0;
634 }
635 }
636
637 void
638 attachable::reattach ()
639 {
640 optimise ();
641 //TODO: check for _attachment's, very important for restarts
642 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
643 }
644
645 static event_klass klass_of[NUM_EVENT_TYPES] = {
646 # define def(type,name) KLASS_ ## type,
647 # include "eventinc.h"
648 # undef def
649 };
650
651 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
652
653 static void
654 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
655 {
656 // event must be in array
657 if (event >= 0 && event <= AvFILLp (registry))
658 {
659 SV *cbs_ = AvARRAY (registry)[event];
660
661 // element must be list of callback entries
662 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
663 {
664 AV *cbs = (AV *)SvRV (cbs_);
665
666 // no callback entries, no callbacks to call
667 if (AvFILLp (cbs) >= 0)
668 {
669 if (!callbacks)
670 {
671 callbacks = newAV ();
672 av_extend (callbacks, 16);
673 }
674
675 // never use SvREFCNT_inc to copy values, but its ok here :)
676 for (int i = 0; i <= AvFILLp (cbs); ++i)
677 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
678 }
679 }
680 }
681 }
682
683 void
684 attachable::gather_callbacks (AV *&callbacks, event_type event) const
685 {
686 ::gather_callbacks (callbacks, cb_attachable, event);
687
688 if (cb)
689 ::gather_callbacks (callbacks, cb, event);
690 }
691
692 void
693 global::gather_callbacks (AV *&callbacks, event_type event) const
694 {
695 ::gather_callbacks (callbacks, cb_object, event);
696 }
697
698 void
699 object::gather_callbacks (AV *&callbacks, event_type event) const
700 {
701 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
702 {
703 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
704
705 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
706 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
707 }
708
709 if (type <= AvFILLp (cb_type))
710 {
711 SV *registry = AvARRAY (cb_type)[type];
712
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 }
716
717 attachable::gather_callbacks (callbacks, event);
718 ::gather_callbacks (callbacks, cb_object, event);
719 }
720
721 void
722 archetype::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 attachable::gather_callbacks (callbacks, event);
725 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
726 }
727
728 void
729 client::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_client, event);
733 }
734
735 void
736 player::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_player, event);
740 }
741
742 void
743 maptile::gather_callbacks (AV *&callbacks, event_type event) const
744 {
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_map, event);
747 }
748
749 bool
750 attachable::invoke (event_type event, ...)
751 {
752 data_type dt;
753 va_list ap;
754
755 va_start (ap, event);
756
757 // callback call ordering should be:
758 // 1. per-object callback
759 // 2. per-class object
760 // 3. per-type callback
761 // 4. global callbacks
762
763 AV *callbacks = 0;
764 gather_callbacks (callbacks, event);
765
766 // short-circuit processing if no callbacks found/defined
767 if (!callbacks)
768 return 0;
769
770 CALL_BEGIN (3);
771 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
772 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
773
774 //TODO: unhack
775 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
776 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
777 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
778 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
779 else if (global *gl = is_a<global>(this)) /*nop*/;
780 else
781 abort (); //TODO
782
783 for (;;)
784 {
785 dt = (data_type) va_arg (ap, int);
786
787 if (dt == DT_END)
788 break;
789 else if (dt == DT_AV)
790 {
791 AV *av = va_arg (ap, AV *);
792
793 for (int i = 0; i <= av_len (av); ++i)
794 XPUSHs (*av_fetch (av, i, 1));
795 }
796 else
797 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
798 }
799
800 va_end (ap);
801
802 CALL_CALL ("cf::do_invoke", G_SCALAR);
803 count = count > 0 ? POPi : 0;
804
805 CALL_END;
806
807 return count;
808 }
809
810 SV *
811 cfperl_result (int idx)
812 {
813 AV *av = get_av ("cfperl::invoke_results", 0);
814 if (!av)
815 return &PL_sv_undef;
816
817 SV **sv = av_fetch (av, idx, 0);
818 if (!sv)
819 return &PL_sv_undef;
820
821 return *sv;
822 }
823
824 int
825 cfperl_result_INT (int idx)
826 {
827 return SvIV (cfperl_result (idx));
828 }
829
830 double
831 cfperl_result_DOUBLE (int idx)
832 {
833 return SvNV (cfperl_result (idx));
834 }
835
836 /////////////////////////////////////////////////////////////////////////////
837
838 void
839 maptile::emergency_save ()
840 {
841 CALL_BEGIN (0);
842 CALL_CALL ("cf::map::emergency_save", G_VOID);
843 CALL_END;
844 }
845
846 maptile *
847 maptile::find_sync (const char *path, maptile *origin)
848 {
849 CALL_BEGIN (2);
850 CALL_ARG (path);
851 CALL_ARG (origin);
852 CALL_CALL ("cf::map::find_sync", G_SCALAR);
853
854 maptile *retval;
855
856 if (count)
857 sv_to (POPs, retval);
858 else
859 retval = 0;
860
861 CALL_END;
862
863 return retval;
864 }
865
866 void
867 maptile::do_load_sync ()
868 {
869 CALL_BEGIN (1);
870 CALL_ARG (this);
871 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
872 CALL_END;
873 }
874
875 void
876 maptile::change_all_map_light (int change)
877 {
878 CALL_BEGIN (1);
879 CALL_ARG (change);
880 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
881 CALL_END;
882 }
883
884 void
885 object::enter_exit (object *exit)
886 {
887 if (type != PLAYER)
888 return;
889
890 CALL_BEGIN (2);
891 CALL_ARG (this);
892 CALL_ARG (exit);
893 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
894 CALL_END;
895 }
896
897 /////////////////////////////////////////////////////////////////////////////
898
899 struct EventAPI *watcher_base::GEventAPI;
900 struct CoroAPI *coroapi::GCoroAPI;
901
902 int coroapi::cede_counter;
903
904 static void iw_dispatch (pe_event *ev)
905 {
906 iw *w = (iw *)ev->ext_data;
907 w->call (*w);
908 }
909
910 void
911 iw::alloc ()
912 {
913 pe = GEventAPI->new_idle (0, 0);
914
915 pe->base.callback = (void *)iw_dispatch;
916 pe->base.ext_data = (void *)this;
917 }
918
919 static void iow_dispatch (pe_event *ev)
920 {
921 iow *w = (iow *)ev->ext_data;
922 w->call (*w, ((pe_ioevent *)ev)->got);
923 }
924
925 void
926 iow::alloc ()
927 {
928 pe = GEventAPI->new_io (0, 0);
929
930 pe->base.callback = (void *)iow_dispatch;
931 pe->base.ext_data = (void *)this;
932
933 pe->fd = -1;
934 pe->poll = 0;
935 }
936
937 void
938 iow::fd (int fd)
939 {
940 pe->fd = fd;
941 }
942
943 int
944 iow::poll ()
945 {
946 return pe->poll;
947 }
948
949 void
950 iow::poll (int events)
951 {
952 if (pe->poll != events)
953 {
954 if (pe->poll) stop ();
955 pe->poll = events;
956 if (pe->poll) start ();
957 }
958 }
959
960 void
961 _connect_to_perl ()
962 {
963 stash_cf = gv_stashpv ("cf" , 1);
964
965 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
966 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
967 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
968 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
969 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
970 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
971 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
972 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
973 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
974
975 sv_runtime = get_sv ("cf::RUNTIME", 1);
976 sv_upgrade (sv_runtime, SVt_NV);
977
978 cb_global = get_av ("cf::CB_GLOBAL", 1);
979 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
980 cb_object = get_av ("cf::CB_OBJECT", 1);
981 cb_player = get_av ("cf::CB_PLAYER", 1);
982 cb_client = get_av ("cf::CB_CLIENT", 1);
983 cb_type = get_av ("cf::CB_TYPE" , 1);
984 cb_map = get_av ("cf::CB_MAP" , 1);
985 }
986
987 MODULE = cf PACKAGE = cf PREFIX = cf_
988
989 BOOT:
990 {
991 _connect_to_perl ();
992
993 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
994 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
995
996 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
997
998 static const struct {
999 const char *name;
1000 IV iv;
1001 } *civ, const_iv[] = {
1002 # define const_iv(name) { # name, (IV)name },
1003 const_iv (llevError)
1004 const_iv (llevInfo)
1005 const_iv (llevDebug)
1006 const_iv (llevMonster)
1007
1008 const_iv (MAX_TIME)
1009 const_iv (PLAYER)
1010 const_iv (TRANSPORT)
1011 const_iv (ROD)
1012 const_iv (TREASURE)
1013 const_iv (POTION)
1014 const_iv (FOOD)
1015 const_iv (POISON)
1016 const_iv (BOOK)
1017 const_iv (CLOCK)
1018 const_iv (ARROW)
1019 const_iv (BOW)
1020 const_iv (WEAPON)
1021 const_iv (ARMOUR)
1022 const_iv (PEDESTAL)
1023 const_iv (ALTAR)
1024 const_iv (LOCKED_DOOR)
1025 const_iv (SPECIAL_KEY)
1026 const_iv (MAP)
1027 const_iv (DOOR)
1028 const_iv (KEY)
1029 const_iv (TIMED_GATE)
1030 const_iv (TRIGGER)
1031 const_iv (GRIMREAPER)
1032 const_iv (MAGIC_EAR)
1033 const_iv (TRIGGER_BUTTON)
1034 const_iv (TRIGGER_ALTAR)
1035 const_iv (TRIGGER_PEDESTAL)
1036 const_iv (SHIELD)
1037 const_iv (HELMET)
1038 const_iv (HORN)
1039 const_iv (MONEY)
1040 const_iv (CLASS)
1041 const_iv (GRAVESTONE)
1042 const_iv (AMULET)
1043 const_iv (PLAYERMOVER)
1044 const_iv (TELEPORTER)
1045 const_iv (CREATOR)
1046 const_iv (SKILL)
1047 const_iv (EARTHWALL)
1048 const_iv (GOLEM)
1049 const_iv (THROWN_OBJ)
1050 const_iv (BLINDNESS)
1051 const_iv (GOD)
1052 const_iv (DETECTOR)
1053 const_iv (TRIGGER_MARKER)
1054 const_iv (DEAD_OBJECT)
1055 const_iv (DRINK)
1056 const_iv (MARKER)
1057 const_iv (HOLY_ALTAR)
1058 const_iv (PLAYER_CHANGER)
1059 const_iv (BATTLEGROUND)
1060 const_iv (PEACEMAKER)
1061 const_iv (GEM)
1062 const_iv (FIREWALL)
1063 const_iv (ANVIL)
1064 const_iv (CHECK_INV)
1065 const_iv (MOOD_FLOOR)
1066 const_iv (EXIT)
1067 const_iv (ENCOUNTER)
1068 const_iv (SHOP_FLOOR)
1069 const_iv (SHOP_MAT)
1070 const_iv (RING)
1071 const_iv (FLOOR)
1072 const_iv (FLESH)
1073 const_iv (INORGANIC)
1074 const_iv (SKILL_TOOL)
1075 const_iv (LIGHTER)
1076 const_iv (BUILDABLE_WALL)
1077 const_iv (MISC_OBJECT)
1078 const_iv (LAMP)
1079 const_iv (DUPLICATOR)
1080 const_iv (SPELLBOOK)
1081 const_iv (CLOAK)
1082 const_iv (SPINNER)
1083 const_iv (GATE)
1084 const_iv (BUTTON)
1085 const_iv (CF_HANDLE)
1086 const_iv (HOLE)
1087 const_iv (TRAPDOOR)
1088 const_iv (SIGN)
1089 const_iv (BOOTS)
1090 const_iv (GLOVES)
1091 const_iv (SPELL)
1092 const_iv (SPELL_EFFECT)
1093 const_iv (CONVERTER)
1094 const_iv (BRACERS)
1095 const_iv (POISONING)
1096 const_iv (SAVEBED)
1097 const_iv (WAND)
1098 const_iv (SCROLL)
1099 const_iv (DIRECTOR)
1100 const_iv (GIRDLE)
1101 const_iv (FORCE)
1102 const_iv (POTION_EFFECT)
1103 const_iv (EVENT_CONNECTOR)
1104 const_iv (CLOSE_CON)
1105 const_iv (CONTAINER)
1106 const_iv (ARMOUR_IMPROVER)
1107 const_iv (WEAPON_IMPROVER)
1108 const_iv (SKILLSCROLL)
1109 const_iv (DEEP_SWAMP)
1110 const_iv (IDENTIFY_ALTAR)
1111 const_iv (MENU)
1112 const_iv (RUNE)
1113 const_iv (TRAP)
1114 const_iv (POWER_CRYSTAL)
1115 const_iv (CORPSE)
1116 const_iv (DISEASE)
1117 const_iv (SYMPTOM)
1118 const_iv (BUILDER)
1119 const_iv (MATERIAL)
1120 const_iv (ITEM_TRANSFORMER)
1121
1122 const_iv (NUM_SUBTYPES)
1123
1124 const_iv (ST_BD_BUILD)
1125 const_iv (ST_BD_REMOVE)
1126
1127 const_iv (ST_MAT_FLOOR)
1128 const_iv (ST_MAT_WALL)
1129 const_iv (ST_MAT_ITEM)
1130
1131 const_iv (AT_PHYSICAL)
1132 const_iv (AT_MAGIC)
1133 const_iv (AT_FIRE)
1134 const_iv (AT_ELECTRICITY)
1135 const_iv (AT_COLD)
1136 const_iv (AT_CONFUSION)
1137 const_iv (AT_ACID)
1138 const_iv (AT_DRAIN)
1139 const_iv (AT_WEAPONMAGIC)
1140 const_iv (AT_GHOSTHIT)
1141 const_iv (AT_POISON)
1142 const_iv (AT_SLOW)
1143 const_iv (AT_PARALYZE)
1144 const_iv (AT_TURN_UNDEAD)
1145 const_iv (AT_FEAR)
1146 const_iv (AT_CANCELLATION)
1147 const_iv (AT_DEPLETE)
1148 const_iv (AT_DEATH)
1149 const_iv (AT_CHAOS)
1150 const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_GODPOWER)
1152 const_iv (AT_HOLYWORD)
1153 const_iv (AT_BLIND)
1154 const_iv (AT_INTERNAL)
1155 const_iv (AT_LIFE_STEALING)
1156 const_iv (AT_DISEASE)
1157
1158 const_iv (WEAP_HIT)
1159 const_iv (WEAP_SLASH)
1160 const_iv (WEAP_PIERCE)
1161 const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLICE)
1163 const_iv (WEAP_STAB)
1164 const_iv (WEAP_WHIP)
1165 const_iv (WEAP_CRUSH)
1166 const_iv (WEAP_BLUD)
1167
1168 const_iv (FLAG_ALIVE)
1169 const_iv (FLAG_WIZ)
1170 const_iv (FLAG_REMOVED)
1171 const_iv (FLAG_FREED)
1172 const_iv (FLAG_WAS_WIZ)
1173 const_iv (FLAG_APPLIED)
1174 const_iv (FLAG_UNPAID)
1175 const_iv (FLAG_USE_SHIELD)
1176 const_iv (FLAG_NO_PICK)
1177 const_iv (FLAG_ANIMATE)
1178 const_iv (FLAG_MONSTER)
1179 const_iv (FLAG_FRIENDLY)
1180 const_iv (FLAG_GENERATOR)
1181 const_iv (FLAG_IS_THROWN)
1182 const_iv (FLAG_AUTO_APPLY)
1183 const_iv (FLAG_PLAYER_SOLD)
1184 const_iv (FLAG_SEE_INVISIBLE)
1185 const_iv (FLAG_CAN_ROLL)
1186 const_iv (FLAG_OVERLAY_FLOOR)
1187 const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_IS_USED_UP)
1189 const_iv (FLAG_IDENTIFIED)
1190 const_iv (FLAG_REFLECTING)
1191 const_iv (FLAG_CHANGING)
1192 const_iv (FLAG_SPLITTING)
1193 const_iv (FLAG_HITBACK)
1194 const_iv (FLAG_STARTEQUIP)
1195 const_iv (FLAG_BLOCKSVIEW)
1196 const_iv (FLAG_UNDEAD)
1197 const_iv (FLAG_SCARED)
1198 const_iv (FLAG_UNAGGRESSIVE)
1199 const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_REFL_SPELL)
1201 const_iv (FLAG_NO_MAGIC)
1202 const_iv (FLAG_NO_FIX_PLAYER)
1203 const_iv (FLAG_IS_LIGHTABLE)
1204 const_iv (FLAG_TEAR_DOWN)
1205 const_iv (FLAG_RUN_AWAY)
1206 const_iv (FLAG_PICK_UP)
1207 const_iv (FLAG_UNIQUE)
1208 const_iv (FLAG_NO_DROP)
1209 const_iv (FLAG_WIZCAST)
1210 const_iv (FLAG_CAST_SPELL)
1211 const_iv (FLAG_USE_SCROLL)
1212 const_iv (FLAG_USE_RANGE)
1213 const_iv (FLAG_USE_BOW)
1214 const_iv (FLAG_USE_ARMOUR)
1215 const_iv (FLAG_USE_WEAPON)
1216 const_iv (FLAG_USE_RING)
1217 const_iv (FLAG_READY_RANGE)
1218 const_iv (FLAG_READY_BOW)
1219 const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_NO_APPLY)
1221 const_iv (FLAG_IS_FLOOR)
1222 const_iv (FLAG_LIFESAVE)
1223 const_iv (FLAG_NO_STRENGTH)
1224 const_iv (FLAG_SLEEP)
1225 const_iv (FLAG_STAND_STILL)
1226 const_iv (FLAG_RANDOM_MOVE)
1227 const_iv (FLAG_ONLY_ATTACK)
1228 const_iv (FLAG_CONFUSED)
1229 const_iv (FLAG_STEALTH)
1230 const_iv (FLAG_WIZPASS)
1231 const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_CURSED)
1233 const_iv (FLAG_DAMNED)
1234 const_iv (FLAG_SEE_ANYWHERE)
1235 const_iv (FLAG_KNOWN_MAGICAL)
1236 const_iv (FLAG_KNOWN_CURSED)
1237 const_iv (FLAG_CAN_USE_SKILL)
1238 const_iv (FLAG_BEEN_APPLIED)
1239 const_iv (FLAG_READY_SCROLL)
1240 const_iv (FLAG_USE_ROD)
1241 const_iv (FLAG_USE_HORN)
1242 const_iv (FLAG_MAKE_INVIS)
1243 const_iv (FLAG_INV_LOCKED)
1244 const_iv (FLAG_IS_WOODED)
1245 const_iv (FLAG_IS_HILLY)
1246 const_iv (FLAG_READY_SKILL)
1247 const_iv (FLAG_READY_WEAPON)
1248 const_iv (FLAG_NO_SKILL_IDENT)
1249 const_iv (FLAG_BLIND)
1250 const_iv (FLAG_SEE_IN_DARK)
1251 const_iv (FLAG_IS_CAULDRON)
1252 const_iv (FLAG_NO_STEAL)
1253 const_iv (FLAG_ONE_HIT)
1254 const_iv (FLAG_CLIENT_SENT)
1255 const_iv (FLAG_BERSERK)
1256 const_iv (FLAG_NEUTRAL)
1257 const_iv (FLAG_NO_ATTACK)
1258 const_iv (FLAG_NO_DAMAGE)
1259 const_iv (FLAG_OBJ_ORIGINAL)
1260 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1261 const_iv (FLAG_ACTIVATE_ON_PUSH)
1262 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1263 const_iv (FLAG_IS_WATER)
1264 const_iv (FLAG_CONTENT_ON_GEN)
1265 const_iv (FLAG_IS_A_TEMPLATE)
1266 const_iv (FLAG_IS_BUILDABLE)
1267
1268 const_iv (NDI_BLACK)
1269 const_iv (NDI_WHITE)
1270 const_iv (NDI_NAVY)
1271 const_iv (NDI_RED)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL)
1285
1286 const_iv (UPD_LOCATION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF)
1294
1295 const_iv (UPD_SP_MANA)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298
1299 const_iv (F_APPLIED)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED)
1304 const_iv (F_DAMNED)
1305 const_iv (F_OPEN)
1306 const_iv (F_NOPICK)
1307 const_iv (F_LOCKED)
1308
1309 const_iv (F_BUY)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312
1313 const_iv (P_BLOCKSVIEW)
1314 const_iv (P_PLAYER)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321
1322 const_iv (UP_OBJ_INSERT)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326
1327 const_iv (INS_NO_MERGE)
1328 const_iv (INS_ABOVE_FLOOR_ONLY)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333
1334 const_iv (WILL_APPLY_HANDLE)
1335 const_iv (WILL_APPLY_TREASURE)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339
1340 const_iv (SAVE_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342
1343 const_iv (M_PAPER)
1344 const_iv (M_IRON)
1345 const_iv (M_GLASS)
1346 const_iv (M_LEATHER)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357
1358 const_iv (SK_EXP_ADD_SKILL)
1359 const_iv (SK_EXP_TOTAL)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363
1364 const_iv (SK_LOCKPICKING)
1365 const_iv (SK_HIDING)
1366 const_iv (SK_SMITHERY)
1367 const_iv (SK_BOWYER)
1368 const_iv (SK_JEWELER)
1369 const_iv (SK_ALCHEMY)
1370 const_iv (SK_STEALING)
1371 const_iv (SK_LITERACY)
1372 const_iv (SK_BARGAINING)
1373 const_iv (SK_JUMPING)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL)
1405
1406 const_iv (SOUND_NEW_PLAYER)
1407 const_iv (SOUND_FIRE_ARROW)
1408 const_iv (SOUND_LEARN_SPELL)
1409 const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_WAND_POOF)
1411 const_iv (SOUND_OPEN_DOOR)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430
1431 const_iv (PREFER_LOW)
1432 const_iv (PREFER_HIGH)
1433
1434 const_iv (ATNR_PHYSICAL)
1435 const_iv (ATNR_MAGIC)
1436 const_iv (ATNR_FIRE)
1437 const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_COLD)
1439 const_iv (ATNR_CONFUSION)
1440 const_iv (ATNR_ACID)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460
1461 const_iv (MAP_FLUSH)
1462 const_iv (MAP_PLAYER_UNIQUE)
1463 const_iv (MAP_BLOCK)
1464 const_iv (MAP_STYLE)
1465 const_iv (MAP_OVERLAY)
1466
1467 const_iv (MAP_IN_MEMORY)
1468 const_iv (MAP_SWAPPED)
1469 const_iv (MAP_LOADING)
1470 const_iv (MAP_SAVING)
1471
1472 const_iv (KLASS_ATTACHABLE)
1473 const_iv (KLASS_GLOBAL)
1474 const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_CLIENT)
1476 const_iv (KLASS_PLAYER)
1477 const_iv (KLASS_MAP)
1478
1479 const_iv (CS_QUERY_YESNO)
1480 const_iv (CS_QUERY_SINGLECHAR)
1481 const_iv (CS_QUERY_HIDEINPUT)
1482
1483 const_iv (ST_DEAD)
1484 const_iv (ST_SETUP)
1485 const_iv (ST_PLAYING)
1486 const_iv (ST_CUSTOM)
1487
1488 const_iv (ST_CHANGE_CLASS)
1489
1490 const_iv (IO_HEADER)
1491 const_iv (IO_OBJECTS)
1492 const_iv (IO_UNIQUES)
1493
1494 // random map generator
1495 const_iv (LAYOUT_NONE)
1496 const_iv (LAYOUT_ONION)
1497 const_iv (LAYOUT_MAZE)
1498 const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE)
1500 const_iv (LAYOUT_SNAKE)
1501 const_iv (LAYOUT_SQUARE_SPIRAL)
1502
1503 const_iv (RMOPT_RANDOM)
1504 const_iv (RMOPT_CENTERED)
1505 const_iv (RMOPT_LINEAR)
1506 const_iv (RMOPT_BOTTOM_C)
1507 const_iv (RMOPT_BOTTOM_R)
1508 const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_WALL_OFF)
1510 const_iv (RMOPT_WALLS_ONLY)
1511 const_iv (RMOPT_NO_DOORS)
1512
1513 const_iv (SYMMETRY_RANDOM)
1514 const_iv (SYMMETRY_NONE)
1515 const_iv (SYMMETRY_X)
1516 const_iv (SYMMETRY_Y)
1517 const_iv (SYMMETRY_XY)
1518 };
1519
1520 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1521 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1522
1523 static const struct {
1524 const char *name;
1525 int skip;
1526 IV klass;
1527 IV iv;
1528 } *eiv, event_iv[] = {
1529 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1530 # include "eventinc.h"
1531 # undef def
1532 };
1533
1534 AV *av = get_av ("cf::EVENT", 1);
1535
1536 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1537 {
1538 AV *event = newAV ();
1539 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1540 av_push (event, newSViv (eiv->klass));
1541 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1542 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1543 }
1544 }
1545
1546 void _connect_to_perl ()
1547
1548 void _global_reattach ()
1549 CODE:
1550 {
1551 // reattach to all attachable objects in the game.
1552 for_all_clients (ns)
1553 ns->reattach ();
1554
1555 for_all_players (pl)
1556 pl->reattach ();
1557
1558 //TODO
1559 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1560 // i->second->reattach ();
1561
1562 for_all_objects (op)
1563 op->reattach ();
1564 }
1565
1566 NV floor (NV x)
1567
1568 NV ceil (NV x)
1569
1570 void server_tick ()
1571 CODE:
1572 runtime = SvNVx (sv_runtime);
1573 server_tick ();
1574
1575 void
1576 LOG (int level, char *msg)
1577 PROTOTYPE: $$
1578 C_ARGS: (LogLevel)level, "%s", msg
1579
1580 char *path_combine (char *base, char *path)
1581 PROTOTYPE: $$
1582
1583 char *path_combine_and_normalize (char *base, char *path)
1584 PROTOTYPE: $$
1585
1586 const char *
1587 get_maps_directory (char *path)
1588 PROTOTYPE: $
1589 ALIAS: maps_directory = 0
1590 CODE:
1591 RETVAL = create_pathname (path);
1592 OUTPUT: RETVAL
1593
1594 void
1595 sub_generation_inc ()
1596 CODE:
1597 PL_sub_generation++;
1598
1599 char *
1600 mapdir ()
1601 PROTOTYPE:
1602 ALIAS:
1603 mapdir = 0
1604 uniquedir = 1
1605 tmpdir = 2
1606 confdir = 3
1607 localdir = 4
1608 playerdir = 5
1609 datadir = 6
1610 CODE:
1611 switch (ix)
1612 {
1613 case 0: RETVAL = settings.mapdir ; break;
1614 case 1: RETVAL = settings.uniquedir; break;
1615 case 2: RETVAL = settings.tmpdir ; break;
1616 case 3: RETVAL = settings.confdir ; break;
1617 case 4: RETVAL = settings.localdir ; break;
1618 case 5: RETVAL = settings.playerdir; break;
1619 case 6: RETVAL = settings.datadir ; break;
1620 }
1621 OUTPUT: RETVAL
1622
1623 void abort ()
1624
1625 void emergency_save ()
1626
1627 void _exit (int status = 0)
1628
1629 #if _POSIX_MEMLOCK
1630
1631 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1632
1633 int munlockall ()
1634
1635 #endif
1636
1637 int find_animation (char *text)
1638 PROTOTYPE: $
1639
1640 int random_roll (int min, int max, object *op, int goodbad);
1641
1642 const char *cost_string_from_value(uint64 cost, int approx = 0)
1643
1644 int
1645 exp_to_level (val64 exp)
1646 CODE:
1647 {
1648 int i = 0;
1649
1650 RETVAL = settings.max_level;
1651
1652 for (i = 1; i <= settings.max_level; i++)
1653 {
1654 if (levels[i] > exp)
1655 {
1656 RETVAL = i - 1;
1657 break;
1658 }
1659 }
1660 }
1661 OUTPUT: RETVAL
1662
1663 val64
1664 level_to_min_exp (int level)
1665 CODE:
1666 if (level > settings.max_level)
1667 RETVAL = levels[settings.max_level];
1668 else if (level < 1)
1669 RETVAL = 0;
1670 else
1671 RETVAL = levels[level];
1672 OUTPUT: RETVAL
1673
1674 SV *
1675 resistance_to_string (int atnr)
1676 CODE:
1677 if (atnr >= 0 && atnr < NROFATTACKS)
1678 RETVAL = newSVpv (resist_plus[atnr], 0);
1679 else
1680 XSRETURN_UNDEF;
1681 OUTPUT: RETVAL
1682
1683 MODULE = cf PACKAGE = cf::attachable
1684
1685 int
1686 valid (SV *obj)
1687 CODE:
1688 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1689 OUTPUT:
1690 RETVAL
1691
1692 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1693
1694 MODULE = cf PACKAGE = cf::global
1695
1696 int invoke (SV *klass, int event, ...)
1697 CODE:
1698 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1700 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL
1703
1704 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705
1706 INCLUDE: $PERL genacc object ../include/object.h |
1707
1708 int invoke (object *op, int event, ...)
1709 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL
1715
1716 SV *registry (object *op)
1717
1718 void mortals ()
1719 PPCODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724 object *first ()
1725 CODE:
1726 RETVAL = object::first;
1727 OUTPUT: RETVAL
1728
1729 # missing properties
1730
1731 object *head (object *op)
1732 PROTOTYPE: $
1733 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737 int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head;
1741 OUTPUT: RETVAL
1742
1743 void
1744 inv (object *obj)
1745 PROTOTYPE: $
1746 PPCODE:
1747 {
1748 object *o;
1749 for (o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o)));
1751 }
1752
1753 void
1754 set_animation (object *op, int idx)
1755 CODE:
1756 SET_ANIMATION (op, idx);
1757
1758 object *find_best_object_match (object *op, const char *match)
1759
1760 object *find_marked_object (object *op)
1761
1762 int need_identify (object *obj);
1763
1764 int apply_shop_mat (object *shop_mat, object *op);
1765
1766 int move (object *op, int dir, object *originator = op)
1767 CODE:
1768 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT:
1770 RETVAL
1771
1772 void apply (object *applier, object *applied, int flags = 0)
1773 CODE:
1774 manual_apply (applied, applier, flags);
1775
1776 void apply_below (object *op)
1777 CODE:
1778 player_apply_below (op);
1779
1780 object *cf_object_present_archname_inside (object *op, char *whatstr)
1781
1782 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784 int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786 #//TODO
1787 object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797
1798 int pay_item (object *op, object *buyer)
1799 CODE:
1800 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL
1802
1803 int pay_amount (object *op, uint64 amount)
1804 CODE:
1805 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL
1807
1808 void pay_player (object *op, uint64 amount)
1809
1810 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1811
1812 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1813
1814 void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE:
1816 do_learn_spell (op, sp, special_prayer);
1817
1818 void forget_spell (object *op, object *sp)
1819 CODE:
1820 do_forget_spell (op, query_name (sp));
1821
1822 object *check_for_spell (object *op, char *spellname)
1823 CODE:
1824 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL
1826
1827 int query_money (object *op)
1828 ALIAS: money = 0
1829
1830 val64 query_cost (object *op, object *who, int flags)
1831 ALIAS: cost = 0
1832
1833 void spring_trap (object *op, object *victim)
1834
1835 int check_trigger (object *op, object *cause)
1836
1837 void drop (object *who, object *op)
1838
1839 void pick_up (object *who, object *op)
1840
1841 object *cf_object_insert_object (object *op, object *container)
1842
1843 object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845 int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847 void update_object (object *op, int action)
1848
1849 object *cf_create_object_by_name (const char *name)
1850
1851 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1852
1853 void player_lvl_adj (object *who, object *skill = 0)
1854
1855 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856
1857 int calc_skill_exp (object *who, object *op, object *skill);
1858
1859 void push_button (object *op);
1860
1861 void use_trigger (object *op);
1862
1863 void add_button_link (object *button, maptile *map, int connected);
1864
1865 void remove_button_link (object *op);
1866
1867
1868 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870 object *cf_insert_ob_in_ob (object *ob, object *where)
1871
1872 # no clean way to get an object from an archetype - stupid idiotic
1873 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874
1875 object *new (const char *archetype = 0)
1876 PROTOTYPE: ;$
1877 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT:
1880 RETVAL
1881
1882 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$
1884 CODE:
1885 {
1886 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888 }
1889
1890 # syntatic sugar for easier use in event callbacks.
1891 const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897 player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902 const char *get_ob_key_value (object *op, const char *key)
1903
1904 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905
1906 object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0
1908 PREINIT:
1909 extern object *get_nearest_player (object *);
1910
1911 void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$
1913 PPCODE:
1914 {
1915 rv_vector rv;
1916 get_rangevector (ob, other, &rv, flags);
1917 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1923 }
1924
1925 bool on_same_map_as (object *ob, object *other)
1926 CODE:
1927 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL
1929
1930 const char *
1931 base_name (object *op, int plural = op->nrof > 1)
1932 CODE:
1933 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL
1935
1936 object *decrease_ob_nr (object *op, unsigned long i)
1937
1938 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939
1940 player *player (object *op)
1941 CODE:
1942 RETVAL = op->contr;
1943 OUTPUT: RETVAL
1944
1945 void check_score (object *op)
1946
1947 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE:
1949 new_draw_info (flags, 0, op, txt);
1950
1951 object *cf_player_send_inventory (object *op)
1952
1953 char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956 object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959 void cf_player_set_marked_item (object *op, object *ob)
1960
1961 partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964 void cf_player_set_party (object *op, partylist *party)
1965
1966 void kill_player (object *op)
1967
1968 void esrv_update_item (object *op, int what, object *item)
1969 C_ARGS: what, op, item
1970
1971 void clear_los (object *op)
1972
1973 int command_teleport (object *op, char *params)
1974
1975 int command_summon (object *op, char *params)
1976
1977 int command_arrest (object *op, char *params)
1978
1979 int command_kick (object *op, char *params)
1980
1981 int command_banish (object *op, char *params)
1982
1983
1984 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985
1986 INCLUDE: $PERL genacc player ../include/player.h |
1987
1988 int invoke (player *pl, int event, ...)
1989 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1992 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1993 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1994 OUTPUT: RETVAL
1995
1996 SV *registry (player *pl)
1997
1998 void
1999 save_stats (player *pl)
2000 CODE:
2001 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats;
2005
2006 void cf_player_move (player *pl, int dir)
2007
2008 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010 player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014
2015 bool
2016 cell_visible (player *pl, int dx, int dy)
2017 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2019 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2020 OUTPUT:
2021 RETVAL
2022
2023 void
2024 send (player *pl, SV *packet)
2025 CODE:
2026 {
2027 STRLEN len;
2028 char *buf = SvPVbyte (packet, len);
2029
2030 if (pl->ns)
2031 pl->ns->send_packet (buf, len);
2032 }
2033
2034 int
2035 listening (player *pl, int new_value = -1)
2036 CODE:
2037 RETVAL = pl->listening;
2038 if (new_value >= 0)
2039 pl->listening = new_value;
2040 OUTPUT:
2041 RETVAL
2042
2043 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 PROTOTYPE: $;$$$
2045 PPCODE:
2046 if (GIMME_V != G_VOID)
2047 {
2048 EXTEND (SP, 3);
2049 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2050 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2051 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2052 }
2053 if (map_path) sv_to (map_path, pl->savebed_map);
2054 if (x) sv_to (x, pl->bed_x);
2055 if (y) sv_to (y, pl->bed_y);
2056
2057 void
2058 list ()
2059 PPCODE:
2060 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063
2064 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065
2066 int invoke (maptile *map, int event, ...)
2067 CODE:
2068 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2069 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2070 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL
2073
2074 SV *registry (maptile *map)
2075
2076 INCLUDE: $PERL genacc maptile ../include/map.h |
2077
2078 void
2079 maptile::instantiate ()
2080
2081 maptile *new ()
2082 PROTOTYPE:
2083 CODE:
2084 RETVAL = new maptile;
2085 OUTPUT:
2086 RETVAL
2087
2088 void
2089 maptile::players ()
2090 PPCODE:
2091 if (GIMME_V == G_SCALAR)
2092 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2093 else if (GIMME_V == G_ARRAY)
2094 {
2095 EXTEND (SP, THIS->players);
2096 for_all_players (pl)
2097 if (pl->ob && pl->ob->map == THIS)
2098 PUSHs (sv_2mortal (to_sv (pl->ob)));
2099 }
2100
2101 void play_sound_map (maptile *map, int x, int y, int sound_num)
2102
2103 int out_of_map (maptile *map, int x, int y)
2104
2105 void
2106 trigger (maptile *map, long connection, bool state = true)
2107 CODE:
2108 activate_connection (map, connection, state);
2109
2110 void
2111 get_connection (maptile *map, long connection)
2112 PPCODE:
2113 oblinkpt *obp = get_connection_links (map, connection);
2114 if (obp)
2115 for (objectlink *ol = obp->link; ol; ol = ol->next)
2116 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2117
2118 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2119
2120 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2121
2122 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2123 C_ARGS: str, map, nx, ny
2124
2125 void
2126 cf_map_normalise (maptile *map, int x, int y)
2127 PPCODE:
2128 {
2129 maptile *nmap = 0;
2130 I16 nx = 0, ny = 0;
2131 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2132
2133 EXTEND (SP, 4);
2134 PUSHs (sv_2mortal (newSViv (flags)));
2135
2136 if (GIMME_V == G_ARRAY)
2137 {
2138 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2139 PUSHs (sv_2mortal (newSViv (nx)));
2140 PUSHs (sv_2mortal (newSViv (ny)));
2141 }
2142 }
2143
2144 void
2145 at (maptile *map, unsigned int x, unsigned int y)
2146 PROTOTYPE: $$$
2147 PPCODE:
2148 {
2149 object *o;
2150 maptile *nmap = 0;
2151 I16 nx, ny;
2152
2153 get_map_flags (map, &nmap, x, y, &nx, &ny);
2154
2155 if (nmap)
2156 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2157 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2158 }
2159
2160 SV *
2161 bot_at (maptile *obj, unsigned int x, unsigned int y)
2162 PROTOTYPE: $$$
2163 ALIAS:
2164 top_at = 1
2165 flags_at = 2
2166 light_at = 3
2167 move_block_at = 4
2168 move_slow_at = 5
2169 move_on_at = 6
2170 move_off_at = 7
2171 INIT:
2172 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2173 CODE:
2174 switch (ix)
2175 {
2176 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2177 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2178 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2179 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2180 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2181 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2182 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2183 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2184 }
2185 OUTPUT: RETVAL
2186
2187 void fix_walls (maptile *map, int x, int y)
2188
2189 void fix_walls_around (maptile *map, int x, int y)
2190
2191 const char *
2192 region_name (maptile *m)
2193 CODE:
2194 RETVAL = get_name_of_region_for_map (m);
2195 OUTPUT: RETVAL
2196
2197 # worst xs function of my life
2198 maptile *
2199 _create_random_map (\
2200 char *path,\
2201 char *wallstyle,\
2202 char *wall_name,\
2203 char *floorstyle,\
2204 char *monsterstyle,\
2205 char *treasurestyle,\
2206 char *layoutstyle,\
2207 char *doorstyle,\
2208 char *decorstyle,\
2209 char *origin_map,\
2210 char *final_map,\
2211 char *exitstyle,\
2212 char *this_map,\
2213 char *exit_on_final_map,\
2214 int Xsize,\
2215 int Ysize,\
2216 int expand2x,\
2217 int layoutoptions1,\
2218 int layoutoptions2,\
2219 int layoutoptions3,\
2220 int symmetry,\
2221 int difficulty,\
2222 int difficulty_given,\
2223 float difficulty_increase,\
2224 int dungeon_level,\
2225 int dungeon_depth,\
2226 int decoroptions,\
2227 int orientation,\
2228 int origin_y,\
2229 int origin_x,\
2230 int random_seed,\
2231 val64 total_map_hp,\
2232 int map_layout_style,\
2233 int treasureoptions,\
2234 int symmetry_used,\
2235 region *region\
2236 )
2237 CODE:
2238 {
2239 random_map_params rmp;
2240
2241 assign (rmp.wallstyle , wallstyle);
2242 assign (rmp.wall_name , wall_name);
2243 assign (rmp.floorstyle , floorstyle);
2244 assign (rmp.monsterstyle , monsterstyle);
2245 assign (rmp.treasurestyle , treasurestyle);
2246 assign (rmp.layoutstyle , layoutstyle);
2247 assign (rmp.doorstyle , doorstyle);
2248 assign (rmp.decorstyle , decorstyle);
2249 assign (rmp.exitstyle , exitstyle);
2250 assign (rmp.exit_on_final_map, exit_on_final_map);
2251
2252 rmp.origin_map = origin_map;
2253 rmp.final_map = final_map;
2254 rmp.this_map = this_map;
2255 rmp.Xsize = Xsize;
2256 rmp.Ysize = Ysize;
2257 rmp.expand2x = expand2x;
2258 rmp.layoutoptions1 = layoutoptions1;
2259 rmp.layoutoptions2 = layoutoptions2;
2260 rmp.layoutoptions3 = layoutoptions3;
2261 rmp.symmetry = symmetry;
2262 rmp.difficulty = difficulty;
2263 rmp.difficulty_given = difficulty_given;
2264 rmp.difficulty_increase = difficulty_increase;
2265 rmp.dungeon_level = dungeon_level;
2266 rmp.dungeon_depth = dungeon_depth;
2267 rmp.decoroptions = decoroptions;
2268 rmp.orientation = orientation;
2269 rmp.origin_y = origin_y;
2270 rmp.origin_x = origin_x;
2271 rmp.random_seed = random_seed;
2272 rmp.total_map_hp = total_map_hp;
2273 rmp.map_layout_style = map_layout_style;
2274 rmp.treasureoptions = treasureoptions;
2275 rmp.symmetry_used = symmetry_used;
2276 rmp.region = region;
2277
2278 RETVAL = generate_random_map (path, &rmp);
2279 }
2280 OUTPUT:
2281 RETVAL
2282
2283 MODULE = cf PACKAGE = cf::arch
2284
2285 archetype *find (const char *name)
2286 CODE:
2287 RETVAL = archetype::find (name);
2288 OUTPUT:
2289 RETVAL
2290
2291 archetype *first()
2292 PROTOTYPE:
2293 CODE:
2294 RETVAL = first_archetype;
2295 OUTPUT: RETVAL
2296
2297 INCLUDE: $PERL genacc archetype ../include/object.h |
2298
2299 MODULE = cf PACKAGE = cf::party
2300
2301 partylist *first ()
2302 PROTOTYPE:
2303 CODE:
2304 RETVAL = get_firstparty ();
2305 OUTPUT: RETVAL
2306
2307 INCLUDE: $PERL genacc partylist ../include/player.h |
2308
2309 MODULE = cf PACKAGE = cf::region
2310
2311 region *first ()
2312 PROTOTYPE:
2313 CODE:
2314 RETVAL = first_region;
2315 OUTPUT: RETVAL
2316
2317 region *find (char *name)
2318 PROTOTYPE: $
2319 CODE:
2320 RETVAL = get_region_by_name (name);
2321 OUTPUT: RETVAL
2322
2323 INCLUDE: $PERL genacc region ../include/map.h |
2324
2325 MODULE = cf PACKAGE = cf::living
2326
2327 INCLUDE: $PERL genacc living ../include/living.h |
2328
2329 MODULE = cf PACKAGE = cf::settings
2330
2331 INCLUDE: $PERL genacc Settings ../include/global.h |
2332
2333 MODULE = cf PACKAGE = cf::client
2334
2335 INCLUDE: $PERL genacc client ../include/client.h |
2336
2337 int invoke (client *ns, int event, ...)
2338 CODE:
2339 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2341 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2342 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2343 OUTPUT: RETVAL
2344
2345 SV *registry (client *ns)
2346
2347 void
2348 list ()
2349 PPCODE:
2350 EXTEND (SP, clients.size ());
2351 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2352 PUSHs (sv_2mortal (to_sv (*i)));
2353
2354 void
2355 client::send_packet (SV *packet)
2356 CODE:
2357 {
2358 STRLEN len;
2359 char *buf = SvPVbyte (packet, len);
2360
2361 THIS->send_packet (buf, len);
2362 }
2363