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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.151
Committed: Tue Jan 23 01:29:51 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.150: +2 -1 lines
Log Message:
re-enabled memleka, server crashes without it

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 static int i = 0;
170
171 for (;;)
172 {
173 if (i >= mortals.size ())
174 {
175 i = 0;
176
177 if (mortals.size () > 1000)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ());
179
180 break;
181 }
182
183 attachable *obj = mortals [i];
184
185 obj->refcnt_chk (); // unborrow from perl, if necessary
186
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 {
190 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
191 ++i; // further delay freeing
192
193 if (!(i & 0x3ff))
194 break;
195 }
196 else
197 {
198 mortals.erase (i);
199 delete obj;
200 }
201 }
202 }
203
204 attachable &
205 attachable::operator =(const attachable &src)
206 {
207 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209
210 attach = src.attach;
211 return *this;
212 }
213
214 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215
216 static SV *
217 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218 {
219 SV *sv;
220
221 if (!ptr)
222 return &PL_sv_undef;
223
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash);
226 }
227
228 static int
229 attachable_free (pTHX_ SV *sv, MAGIC *mg)
230 {
231 attachable *at = (attachable *)mg->mg_ptr;
232 at->self = 0;
233 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk ();
235 return 0;
236 }
237
238 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
239
240 static SV *
241 newSVattachable (attachable *obj, HV *stash)
242 {
243 if (!obj)
244 return &PL_sv_undef;
245
246 if (!obj->self)
247 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254
255 // now bless the object _once_
256 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 }
258 else
259 {
260 SV *sv = newRV_inc ((SV *)obj->self);
261
262 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
263 SvAMAGIC_on (sv);
264
265 return sv;
266 }
267 }
268
269 static void
270 clearSVptr (SV *sv)
271 {
272 if (SvROK (sv))
273 sv = SvRV (sv);
274
275 hv_clear ((HV *)sv);
276 sv_unmagic (sv, PERL_MAGIC_ext);
277 }
278
279 static long
280 SvPTR (SV *sv, const char *klass)
281 {
282 if (!sv_derived_from (sv, klass))
283 croak ("object of type %s expected", klass);
284
285 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
286
287 if (!mg)
288 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
289
290 return (long)mg->mg_ptr;
291 }
292
293 static long
294 SvPTR_ornull (SV *sv, const char *klass)
295 {
296 if (SvOK (sv))
297 return SvPTR (sv, klass);
298 else
299 return 0;
300 }
301
302 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
303 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
304 inline SV *to_sv (bool v) { return newSViv (v); }
305 inline SV *to_sv ( signed char v) { return newSViv (v); }
306 inline SV *to_sv (unsigned char v) { return newSViv (v); }
307 inline SV *to_sv ( signed short v) { return newSViv (v); }
308 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
309 inline SV *to_sv ( signed int v) { return newSViv (v); }
310 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
311 inline SV *to_sv ( signed long v) { return newSViv (v); }
312 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
313 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
314 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
315 inline SV *to_sv (float v) { return newSVnv (v); }
316 inline SV *to_sv (double v) { return newSVnv (v); }
317 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
318 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
319 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
320 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
321 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
322 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
323 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
324 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
325
326 inline SV *to_sv (object & v) { return to_sv (&v); }
327 inline SV *to_sv (living & v) { return to_sv (&v); }
328
329 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
330 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
331
332 inline SV *to_sv (UUID v)
333 {
334 char buf[128];
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0);
337 }
338
339 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
340 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
342 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
343 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
344 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
345 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
346 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
347 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
348 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
349 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
350 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
351 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
352 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
353 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
354 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
355 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
356 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
357 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
358 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
359 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
363
364 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
365 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
366
367 template<class T>
368 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369
370 template<int N>
371 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
372
373 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
378
379 inline void sv_to (SV *sv, UUID &v)
380 {
381 unsigned int version;
382
383 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
384 croak ("unparsable uuid: %s", SvPV_nolen (sv));
385 }
386
387 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
388
389 static SV *
390 newSVdt_va (va_list &ap, data_type type)
391 {
392 SV *sv;
393
394 switch (type)
395 {
396 case DT_INT:
397 sv = newSViv (va_arg (ap, int));
398 break;
399
400 case DT_INT64:
401 sv = newSVval64 ((val64)va_arg (ap, sint64));
402 break;
403
404 case DT_DOUBLE:
405 sv = newSVnv (va_arg (ap, double));
406 break;
407
408 case DT_STRING:
409 {
410 char *str = (char *)va_arg (ap, const char *);
411 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
412 }
413 break;
414
415 case DT_DATA:
416 {
417 char *str = (char *)va_arg (ap, const void *);
418 int len = va_arg (ap, int);
419 sv = str ? newSVpv (str, len) : &PL_sv_undef;
420 }
421 break;
422
423 case DT_OBJECT:
424 sv = to_sv (va_arg (ap, object *));
425 break;
426
427 case DT_MAP:
428 // va_arg (object *) when void * is passed is an XSI extension
429 sv = to_sv (va_arg (ap, maptile *));
430 break;
431
432 case DT_CLIENT:
433 sv = to_sv (va_arg (ap, client *));
434 break;
435
436 case DT_PLAYER:
437 sv = to_sv (va_arg (ap, player *));
438 break;
439
440 case DT_ARCH:
441 sv = to_sv (va_arg (ap, archetype *));
442 break;
443
444 case DT_PARTY:
445 sv = to_sv (va_arg (ap, partylist *));
446 break;
447
448 case DT_REGION:
449 sv = to_sv (va_arg (ap, region *));
450 break;
451
452 default:
453 assert (("unhandled type in newSVdt_va", 0));
454 }
455
456 return sv;
457 }
458
459 static SV *
460 newSVdt (data_type type, ...)
461 {
462 va_list ap;
463
464 va_start (ap, type);
465 SV *sv = newSVdt_va (ap, type);
466 va_end (ap);
467
468 return sv;
469 }
470
471 static SV *
472 newSVcfapi (int type, ...)
473 {
474 SV *sv;
475
476 va_list ap;
477 va_start (ap, type);
478
479 switch (type)
480 {
481 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
482 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
483 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
484 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
485 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
486 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
487 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
488 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
489 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
490 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
491
492 default:
493 assert (("unhandled type in newSVcfapi", 0));
494 }
495
496 va_end (ap);
497
498 return sv;
499 }
500
501 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
502
503 SV *
504 registry (attachable *ext)
505 {
506 if (!ext->cb)
507 ext->cb = newAV ();
508
509 return newRV_inc ((SV *)ext->cb);
510 }
511
512 /////////////////////////////////////////////////////////////////////////////
513
514 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
515 {
516 return 0;
517 }
518
519 static CommArray_s rtn_cmd;
520
521 static int
522 runPluginCommand (object *obj, char *params)
523 {
524 return -1;
525 }
526
527 extern "C" void *cfperl_getPluginProperty (int *type, ...)
528 {
529 va_list args;
530 char *propname;
531 int i;
532 va_start (args, type);
533 propname = va_arg (args, char *);
534 //printf ("Property name: %s\n", propname);
535
536 if (!strcmp (propname, "command?"))
537 return NULL;
538 else if (!strcmp (propname, "Identification"))
539 {
540 va_end (args);
541 return (void *)PLUGIN_NAME;
542 }
543 else if (!strcmp (propname, "FullName"))
544 {
545 va_end (args);
546 return (void *)PLUGIN_VERSION;
547 }
548 else
549 va_end (args);
550
551 return NULL;
552 }
553
554 extern "C" int cfperl_postInitPlugin ()
555 {
556 int hooktype = 1;
557 int rtype = 0;
558
559 cf_init_plugin (gethook);
560
561 return 0;
562 }
563
564 extern "C" int cfperl_closePlugin ()
565 {
566 return 0;
567 }
568
569 void
570 cfperl_init ()
571 {
572 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
573 perl = perl_alloc ();
574 perl_construct (perl);
575
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577
578 char *argv[] = {
579 "",
580 "-e"
581 "use Event; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();"
584 "require cf;"
585 };
586
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
588 {
589 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE);
591 }
592 }
593
594 void cfperl_main ()
595 {
596 dSP;
597
598 PUSHMARK (SP);
599 PUTBACK;
600 call_pv ("cf::main", G_DISCARD | G_VOID);
601 }
602
603 void
604 attachable::instantiate ()
605 {
606 if (attach)
607 {
608 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
609 attach = 0;
610 }
611 }
612
613 void
614 attachable::reattach ()
615 {
616 optimise ();
617 //TODO: check for _attachment's, very important for restarts
618 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
619 }
620
621 static event_klass klass_of[NUM_EVENT_TYPES] = {
622 # define def(type,name) KLASS_ ## type,
623 # include "eventinc.h"
624 # undef def
625 };
626
627 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
628
629 static void
630 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
631 {
632 // event must be in array
633 if (event >= 0 && event <= AvFILLp (registry))
634 {
635 SV *cbs_ = AvARRAY (registry)[event];
636
637 // element must be list of callback entries
638 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
639 {
640 AV *cbs = (AV *)SvRV (cbs_);
641
642 // no callback entries, no callbacks to call
643 if (AvFILLp (cbs) >= 0)
644 {
645 if (!callbacks)
646 {
647 callbacks = newAV ();
648 av_extend (callbacks, 16);
649 }
650
651 // never use SvREFCNT_inc to copy values, but its ok here :)
652 for (int i = 0; i <= AvFILLp (cbs); ++i)
653 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
654 }
655 }
656 }
657 }
658
659 void
660 attachable::gather_callbacks (AV *&callbacks, event_type event) const
661 {
662 ::gather_callbacks (callbacks, cb_attachable, event);
663
664 if (cb)
665 ::gather_callbacks (callbacks, cb, event);
666 }
667
668 void
669 global::gather_callbacks (AV *&callbacks, event_type event) const
670 {
671 ::gather_callbacks (callbacks, cb_object, event);
672 }
673
674 void
675 object::gather_callbacks (AV *&callbacks, event_type event) const
676 {
677 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
678 {
679 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
680
681 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
682 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
683 }
684
685 if (type <= AvFILLp (cb_type))
686 {
687 SV *registry = AvARRAY (cb_type)[type];
688
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 }
692
693 attachable::gather_callbacks (callbacks, event);
694 ::gather_callbacks (callbacks, cb_object, event);
695 }
696
697 void
698 archetype::gather_callbacks (AV *&callbacks, event_type event) const
699 {
700 attachable::gather_callbacks (callbacks, event);
701 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
702 }
703
704 void
705 client::gather_callbacks (AV *&callbacks, event_type event) const
706 {
707 attachable::gather_callbacks (callbacks, event);
708 ::gather_callbacks (callbacks, cb_client, event);
709 }
710
711 void
712 player::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 attachable::gather_callbacks (callbacks, event);
715 ::gather_callbacks (callbacks, cb_player, event);
716 }
717
718 void
719 maptile::gather_callbacks (AV *&callbacks, event_type event) const
720 {
721 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_map, event);
723 }
724
725 bool
726 attachable::invoke (event_type event, ...)
727 {
728 data_type dt;
729 va_list ap;
730
731 va_start (ap, event);
732
733 // callback call ordering should be:
734 // 1. per-object callback
735 // 2. per-class object
736 // 3. per-type callback
737 // 4. global callbacks
738
739 AV *callbacks = 0;
740 gather_callbacks (callbacks, event);
741
742 // short-circuit processing if no callbacks found/defined
743 if (!callbacks)
744 return 0;
745
746 CALL_BEGIN (3);
747 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
748 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
749
750 //TODO: unhack
751 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
752 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
753 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
754 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
755 else if (global *gl = is_a<global>(this)) /*nop*/;
756 else
757 abort (); //TODO
758
759 for (;;)
760 {
761 dt = (data_type) va_arg (ap, int);
762
763 if (dt == DT_END)
764 break;
765 else if (dt == DT_AV)
766 {
767 AV *av = va_arg (ap, AV *);
768
769 for (int i = 0; i <= av_len (av); ++i)
770 XPUSHs (*av_fetch (av, i, 1));
771 }
772 else
773 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
774 }
775
776 va_end (ap);
777
778 CALL_CALL ("cf::do_invoke", G_SCALAR);
779 count = count > 0 ? POPi : 0;
780
781 CALL_END;
782
783 return count;
784 }
785
786 SV *
787 cfperl_result (int idx)
788 {
789 AV *av = get_av ("cfperl::invoke_results", 0);
790 if (!av)
791 return &PL_sv_undef;
792
793 SV **sv = av_fetch (av, idx, 0);
794 if (!sv)
795 return &PL_sv_undef;
796
797 return *sv;
798 }
799
800 int
801 cfperl_result_INT (int idx)
802 {
803 return SvIV (cfperl_result (idx));
804 }
805
806 double
807 cfperl_result_DOUBLE (int idx)
808 {
809 return SvNV (cfperl_result (idx));
810 }
811
812 /////////////////////////////////////////////////////////////////////////////
813
814 void
815 cfperl_emergency_save ()
816 {
817 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END;
820 }
821
822 maptile *
823 maptile::find_sync (const char *path, maptile *origin)
824 {
825 CALL_BEGIN (2);
826 CALL_ARG (path);
827 CALL_ARG (origin);
828 CALL_CALL ("cf::map::find_sync", G_SCALAR);
829
830 maptile *retval;
831
832 if (count)
833 sv_to (POPs, retval);
834 else
835 retval = 0;
836
837 CALL_END;
838
839 return retval;
840 }
841
842 maptile *
843 maptile::find_async (const char *path, maptile *origin)
844 {
845 CALL_BEGIN (2);
846 CALL_ARG (path);
847 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_async", G_SCALAR);
849
850 maptile *retval;
851
852 if (count)
853 sv_to (POPs, retval);
854 else
855 retval = 0;
856
857 CALL_END;
858
859 return retval;
860 }
861
862 void
863 maptile::do_load_sync ()
864 {
865 CALL_BEGIN (1);
866 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869 }
870
871 void
872 maptile::change_all_map_light (int change)
873 {
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END;
878 }
879
880 void
881 object::enter_exit (object *exit)
882 {
883 if (type != PLAYER)
884 return;
885
886 CALL_BEGIN (2);
887 CALL_ARG (this);
888 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END;
891 }
892
893 /////////////////////////////////////////////////////////////////////////////
894
895 struct EventAPI *watcher_base::GEventAPI;
896 struct CoroAPI *coroapi::GCoroAPI;
897
898 int coroapi::cede_counter;
899
900 static void iw_dispatch (pe_event *ev)
901 {
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904 }
905
906 void
907 iw::alloc ()
908 {
909 pe = GEventAPI->new_idle (0, 0);
910
911 WaREENTRANT_off (pe);
912 pe->base.callback = (void *)iw_dispatch;
913 pe->base.ext_data = (void *)this;
914 }
915
916 static void iow_dispatch (pe_event *ev)
917 {
918 iow *w = (iow *)ev->ext_data;
919 w->call (*w, ((pe_ioevent *)ev)->got);
920 }
921
922 void
923 iow::alloc ()
924 {
925 pe = GEventAPI->new_io (0, 0);
926
927 WaREENTRANT_off (pe);
928 pe->base.callback = (void *)iow_dispatch;
929 pe->base.ext_data = (void *)this;
930
931 pe->fd = -1;
932 pe->poll = 0;
933 }
934
935 void
936 iow::fd (int fd)
937 {
938 pe->fd = fd;
939 }
940
941 int
942 iow::poll ()
943 {
944 return pe->poll;
945 }
946
947 void
948 iow::poll (int events)
949 {
950 if (pe->poll != events)
951 {
952 if (pe->poll) stop ();
953 pe->poll = events;
954 if (pe->poll) start ();
955 }
956 }
957
958 void
959 _connect_to_perl ()
960 {
961 stash_cf = gv_stashpv ("cf" , 1);
962
963 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
964 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
965 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
966 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
967 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972
973 sv_runtime = get_sv ("cf::RUNTIME", 1);
974 sv_upgrade (sv_runtime, SVt_NV);
975
976 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1);
980 cb_client = get_av ("cf::CB_CLIENT", 1);
981 cb_type = get_av ("cf::CB_TYPE" , 1);
982 cb_map = get_av ("cf::CB_MAP" , 1);
983 }
984
985 MODULE = cf PACKAGE = cf PREFIX = cf_
986
987 BOOT:
988 {
989 _connect_to_perl ();
990
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
995
996 static const struct {
997 const char *name;
998 IV iv;
999 } *civ, const_iv[] = {
1000 # define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError)
1002 const_iv (llevInfo)
1003 const_iv (llevDebug)
1004 const_iv (llevMonster)
1005
1006 const_iv (MAX_TIME)
1007 const_iv (PLAYER)
1008 const_iv (TRANSPORT)
1009 const_iv (ROD)
1010 const_iv (TREASURE)
1011 const_iv (POTION)
1012 const_iv (FOOD)
1013 const_iv (POISON)
1014 const_iv (BOOK)
1015 const_iv (CLOCK)
1016 const_iv (ARROW)
1017 const_iv (BOW)
1018 const_iv (WEAPON)
1019 const_iv (ARMOUR)
1020 const_iv (PEDESTAL)
1021 const_iv (ALTAR)
1022 const_iv (LOCKED_DOOR)
1023 const_iv (SPECIAL_KEY)
1024 const_iv (MAP)
1025 const_iv (DOOR)
1026 const_iv (KEY)
1027 const_iv (TIMED_GATE)
1028 const_iv (TRIGGER)
1029 const_iv (GRIMREAPER)
1030 const_iv (MAGIC_EAR)
1031 const_iv (TRIGGER_BUTTON)
1032 const_iv (TRIGGER_ALTAR)
1033 const_iv (TRIGGER_PEDESTAL)
1034 const_iv (SHIELD)
1035 const_iv (HELMET)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR)
1064 const_iv (EXIT)
1065 const_iv (ENCOUNTER)
1066 const_iv (SHOP_FLOOR)
1067 const_iv (SHOP_MAT)
1068 const_iv (RING)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119
1120 const_iv (NUM_SUBTYPES)
1121
1122 const_iv (ST_BD_BUILD)
1123 const_iv (ST_BD_REMOVE)
1124
1125 const_iv (ST_MAT_FLOOR)
1126 const_iv (ST_MAT_WALL)
1127 const_iv (ST_MAT_ITEM)
1128
1129 const_iv (AT_PHYSICAL)
1130 const_iv (AT_MAGIC)
1131 const_iv (AT_FIRE)
1132 const_iv (AT_ELECTRICITY)
1133 const_iv (AT_COLD)
1134 const_iv (AT_CONFUSION)
1135 const_iv (AT_ACID)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155
1156 const_iv (WEAP_HIT)
1157 const_iv (WEAP_SLASH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD)
1165
1166 const_iv (FLAG_ALIVE)
1167 const_iv (FLAG_WIZ)
1168 const_iv (FLAG_REMOVED)
1169 const_iv (FLAG_FREED)
1170 const_iv (FLAG_WAS_WIZ)
1171 const_iv (FLAG_APPLIED)
1172 const_iv (FLAG_UNPAID)
1173 const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_NO_PICK)
1175 const_iv (FLAG_ANIMATE)
1176 const_iv (FLAG_MONSTER)
1177 const_iv (FLAG_FRIENDLY)
1178 const_iv (FLAG_GENERATOR)
1179 const_iv (FLAG_IS_THROWN)
1180 const_iv (FLAG_AUTO_APPLY)
1181 const_iv (FLAG_PLAYER_SOLD)
1182 const_iv (FLAG_SEE_INVISIBLE)
1183 const_iv (FLAG_CAN_ROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR)
1185 const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_IS_USED_UP)
1187 const_iv (FLAG_IDENTIFIED)
1188 const_iv (FLAG_REFLECTING)
1189 const_iv (FLAG_CHANGING)
1190 const_iv (FLAG_SPLITTING)
1191 const_iv (FLAG_HITBACK)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267
1268 const_iv (NDI_BLACK)
1269 const_iv (NDI_WHITE)
1270 const_iv (NDI_NAVY)
1271 const_iv (NDI_RED)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL)
1285
1286 const_iv (UPD_LOCATION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF)
1294
1295 const_iv (UPD_SP_MANA)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298
1299 const_iv (F_APPLIED)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED)
1304 const_iv (F_DAMNED)
1305 const_iv (F_OPEN)
1306 const_iv (F_NOPICK)
1307 const_iv (F_LOCKED)
1308
1309 const_iv (F_BUY)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312
1313 const_iv (P_BLOCKSVIEW)
1314 const_iv (P_PLAYER)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321
1322 const_iv (UP_OBJ_INSERT)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326
1327 const_iv (INS_NO_MERGE)
1328 const_iv (INS_ABOVE_FLOOR_ONLY)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333
1334 const_iv (WILL_APPLY_HANDLE)
1335 const_iv (WILL_APPLY_TREASURE)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339
1340 const_iv (SAVE_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342
1343 const_iv (M_PAPER)
1344 const_iv (M_IRON)
1345 const_iv (M_GLASS)
1346 const_iv (M_LEATHER)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357
1358 const_iv (SK_EXP_ADD_SKILL)
1359 const_iv (SK_EXP_TOTAL)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363
1364 const_iv (SK_LOCKPICKING)
1365 const_iv (SK_HIDING)
1366 const_iv (SK_SMITHERY)
1367 const_iv (SK_BOWYER)
1368 const_iv (SK_JEWELER)
1369 const_iv (SK_ALCHEMY)
1370 const_iv (SK_STEALING)
1371 const_iv (SK_LITERACY)
1372 const_iv (SK_BARGAINING)
1373 const_iv (SK_JUMPING)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL)
1405
1406 const_iv (SOUND_NEW_PLAYER)
1407 const_iv (SOUND_FIRE_ARROW)
1408 const_iv (SOUND_LEARN_SPELL)
1409 const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_WAND_POOF)
1411 const_iv (SOUND_OPEN_DOOR)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430
1431 const_iv (PREFER_LOW)
1432 const_iv (PREFER_HIGH)
1433
1434 const_iv (ATNR_PHYSICAL)
1435 const_iv (ATNR_MAGIC)
1436 const_iv (ATNR_FIRE)
1437 const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_COLD)
1439 const_iv (ATNR_CONFUSION)
1440 const_iv (ATNR_ACID)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460
1461 const_iv (MAP_IN_MEMORY)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465
1466 const_iv (KLASS_ATTACHABLE)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472
1473 const_iv (CS_QUERY_YESNO)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476
1477 const_iv (ST_DEAD)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481
1482 const_iv (ST_CHANGE_CLASS)
1483
1484 const_iv (IO_HEADER)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487
1488 // random map generator
1489 const_iv (LAYOUT_NONE)
1490 const_iv (LAYOUT_ONION)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496
1497 const_iv (RMOPT_RANDOM)
1498 const_iv (RMOPT_CENTERED)
1499 const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506
1507 const_iv (SYMMETRY_RANDOM)
1508 const_iv (SYMMETRY_NONE)
1509 const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_Y)
1511 const_iv (SYMMETRY_XY)
1512 };
1513
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516
1517 static const struct {
1518 const char *name;
1519 int skip;
1520 IV klass;
1521 IV iv;
1522 } *eiv, event_iv[] = {
1523 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1524 # include "eventinc.h"
1525 # undef def
1526 };
1527
1528 AV *av = get_av ("cf::EVENT", 1);
1529
1530 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1531 {
1532 AV *event = newAV ();
1533 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1534 av_push (event, newSViv (eiv->klass));
1535 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1536 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1537 }
1538 }
1539
1540 void _connect_to_perl ()
1541
1542 void _global_reattach ()
1543 CODE:
1544 {
1545 // reattach to all attachable objects in the game.
1546 for_all_clients (ns)
1547 ns->reattach ();
1548
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op)
1557 op->reattach ();
1558 }
1559
1560 NV floor (NV x)
1561
1562 NV ceil (NV x)
1563
1564 NV rndm (...)
1565 CODE:
1566 switch (items)
1567 {
1568 case 0: RETVAL = rndm (); break;
1569 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1570 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1571 default: croak ("cf::rndm requires none, one or two parameters."); break;
1572 }
1573 OUTPUT:
1574 RETVAL
1575
1576 void server_tick ()
1577 CODE:
1578 runtime = SvNVx (sv_runtime);
1579 server_tick ();
1580
1581 void
1582 LOG (int level, char *msg)
1583 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg
1585
1586 char *path_combine (char *base, char *path)
1587 PROTOTYPE: $$
1588
1589 char *path_combine_and_normalize (char *base, char *path)
1590 PROTOTYPE: $$
1591
1592 const char *
1593 get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600 void
1601 sub_generation_inc ()
1602 CODE:
1603 PL_sub_generation++;
1604
1605 char *
1606 mapdir ()
1607 PROTOTYPE:
1608 ALIAS:
1609 mapdir = 0
1610 uniquedir = 1
1611 tmpdir = 2
1612 confdir = 3
1613 localdir = 4
1614 playerdir = 5
1615 datadir = 6
1616 CODE:
1617 switch (ix)
1618 {
1619 case 0: RETVAL = settings.mapdir ; break;
1620 case 1: RETVAL = settings.uniquedir; break;
1621 case 2: RETVAL = settings.tmpdir ; break;
1622 case 3: RETVAL = settings.confdir ; break;
1623 case 4: RETVAL = settings.localdir ; break;
1624 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break;
1626 }
1627 OUTPUT: RETVAL
1628
1629 void abort ()
1630
1631 void fork_abort (char *cause = "cf::fork_abort")
1632
1633 void cleanup (const char *cause, bool make_core = false)
1634
1635 void emergency_save ()
1636
1637 UV sv_2watcher (SV *w)
1638 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT:
1641 RETVAL
1642
1643 void _exit (int status = 0)
1644
1645 #if _POSIX_MEMLOCK
1646
1647 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1648
1649 int munlockall ()
1650
1651 #endif
1652
1653 int find_animation (char *text)
1654 PROTOTYPE: $
1655
1656 int random_roll (int min, int max, object *op, int goodbad);
1657
1658 const char *cost_string_from_value(uint64 cost, int approx = 0)
1659
1660 int
1661 exp_to_level (val64 exp)
1662 CODE:
1663 {
1664 int i = 0;
1665
1666 RETVAL = settings.max_level;
1667
1668 for (i = 1; i <= settings.max_level; i++)
1669 {
1670 if (levels[i] > exp)
1671 {
1672 RETVAL = i - 1;
1673 break;
1674 }
1675 }
1676 }
1677 OUTPUT: RETVAL
1678
1679 val64
1680 level_to_min_exp (int level)
1681 CODE:
1682 if (level > settings.max_level)
1683 RETVAL = levels[settings.max_level];
1684 else if (level < 1)
1685 RETVAL = 0;
1686 else
1687 RETVAL = levels[level];
1688 OUTPUT: RETVAL
1689
1690 SV *
1691 resistance_to_string (int atnr)
1692 CODE:
1693 if (atnr >= 0 && atnr < NROFATTACKS)
1694 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else
1696 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL
1698
1699 MODULE = cf PACKAGE = cf::attachable
1700
1701 int
1702 valid (SV *obj)
1703 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT:
1706 RETVAL
1707
1708 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1709
1710 MODULE = cf PACKAGE = cf::global
1711
1712 int invoke (SV *klass, int event, ...)
1713 CODE:
1714 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1715 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL
1719
1720 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721
1722 INCLUDE: $PERL genacc object ../include/object.h |
1723
1724 int invoke (object *op, int event, ...)
1725 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1728 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL
1731
1732 SV *registry (object *op)
1733
1734 void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740 int objects_size ()
1741 CODE:
1742 RETVAL = objects.size ();
1743 OUTPUT: RETVAL
1744
1745 object *objects (U32 index)
1746 CODE:
1747 RETVAL = index < objects.size () ? objects [index] : 0;
1748 OUTPUT: RETVAL
1749
1750 int actives_size ()
1751 CODE:
1752 RETVAL = actives.size ();
1753 OUTPUT: RETVAL
1754
1755 object *actives (U32 index)
1756 CODE:
1757 RETVAL = index < actives.size () ? actives [index] : 0;
1758 OUTPUT: RETVAL
1759
1760 # missing properties
1761
1762 object *head (object *op)
1763 PROTOTYPE: $
1764 CODE:
1765 RETVAL = op->head_ ();
1766 OUTPUT: RETVAL
1767
1768 int is_head (object *op)
1769 PROTOTYPE: $
1770 CODE:
1771 RETVAL = op->head_ () == op;
1772 OUTPUT: RETVAL
1773
1774 void
1775 inv (object *obj)
1776 PROTOTYPE: $
1777 PPCODE:
1778 {
1779 object *o;
1780 for (o = obj->inv; o; o = o->below)
1781 XPUSHs (sv_2mortal (to_sv (o)));
1782 }
1783
1784 void
1785 set_animation (object *op, int idx)
1786 CODE:
1787 SET_ANIMATION (op, idx);
1788
1789 object *find_best_object_match (object *op, const char *match)
1790
1791 object *find_marked_object (object *op)
1792
1793 int need_identify (object *obj);
1794
1795 int apply_shop_mat (object *shop_mat, object *op);
1796
1797 int move (object *op, int dir, object *originator = op)
1798 CODE:
1799 RETVAL = move_ob (op, dir, originator);
1800 OUTPUT:
1801 RETVAL
1802
1803 void apply (object *applier, object *applied, int flags = 0)
1804 CODE:
1805 manual_apply (applied, applier, flags);
1806
1807 void apply_below (object *op)
1808 CODE:
1809 player_apply_below (op);
1810
1811 object *cf_object_present_archname_inside (object *op, char *whatstr)
1812
1813 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814
1815 int cf_object_change_map (object *op, int x, int y, maptile *map)
1816
1817 #//TODO
1818 object *clone_ (object *op, int recursive = 0)
1819 CODE:
1820 if (recursive)
1821 RETVAL = object_create_clone (op);
1822 else
1823 {
1824 RETVAL = object::create ();
1825 op->copy_to (RETVAL);
1826 }
1827 OUTPUT: RETVAL
1828
1829 int pay_item (object *op, object *buyer)
1830 CODE:
1831 RETVAL = pay_for_item (op, buyer);
1832 OUTPUT: RETVAL
1833
1834 int pay_amount (object *op, uint64 amount)
1835 CODE:
1836 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL
1838
1839 void pay_player (object *op, uint64 amount)
1840
1841 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1842
1843 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1844
1845 void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE:
1847 do_learn_spell (op, sp, special_prayer);
1848
1849 void forget_spell (object *op, object *sp)
1850 CODE:
1851 do_forget_spell (op, query_name (sp));
1852
1853 object *check_for_spell (object *op, char *spellname)
1854 CODE:
1855 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL
1857
1858 int query_money (object *op)
1859 ALIAS: money = 0
1860
1861 val64 query_cost (object *op, object *who, int flags)
1862 ALIAS: cost = 0
1863
1864 void spring_trap (object *op, object *victim)
1865
1866 int check_trigger (object *op, object *cause)
1867
1868 void drop (object *who, object *op)
1869
1870 void pick_up (object *who, object *op)
1871
1872 int cf_object_teleport (object *op, maptile *map, int x, int y)
1873
1874 void update_object (object *op, int action)
1875
1876 object *cf_create_object_by_name (const char *name)
1877
1878 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1879
1880 void player_lvl_adj (object *who, object *skill = 0)
1881
1882 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883
1884 int calc_skill_exp (object *who, object *op, object *skill);
1885
1886 void push_button (object *op);
1887
1888 void use_trigger (object *op);
1889
1890 void add_button_link (object *button, maptile *map, int connected);
1891
1892 void remove_button_link (object *op);
1893
1894
1895 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1896
1897 object *cf_insert_ob_in_ob (object *ob, object *where)
1898
1899 # no clean way to get an object from an archetype - stupid idiotic
1900 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901
1902 object *new (const char *archetype = 0)
1903 PROTOTYPE: ;$
1904 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1906 OUTPUT:
1907 RETVAL
1908
1909 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$
1911 CODE:
1912 {
1913 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915 }
1916
1917 # syntatic sugar for easier use in event callbacks.
1918 const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923
1924 player *contr (object *op)
1925 CODE:
1926 RETVAL = op->contr;
1927 OUTPUT: RETVAL
1928
1929 const char *get_ob_key_value (object *op, const char *key)
1930
1931 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1932
1933 object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0
1935 PREINIT:
1936 extern object *get_nearest_player (object *);
1937
1938 void rangevector (object *ob, object *other, int flags = 0)
1939 PROTOTYPE: $$;$
1940 PPCODE:
1941 {
1942 rv_vector rv;
1943 get_rangevector (ob, other, &rv, flags);
1944 EXTEND (SP, 5);
1945 PUSHs (newSVuv (rv.distance));
1946 PUSHs (newSViv (rv.distance_x));
1947 PUSHs (newSViv (rv.distance_y));
1948 PUSHs (newSViv (rv.direction));
1949 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1950 }
1951
1952 bool on_same_map_as (object *ob, object *other)
1953 CODE:
1954 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL
1956
1957 const char *
1958 base_name (object *op, int plural = op->nrof > 1)
1959 CODE:
1960 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL
1962
1963 object *decrease_ob_nr (object *op, unsigned long i)
1964
1965 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966
1967 player *player (object *op)
1968 CODE:
1969 RETVAL = op->contr;
1970 OUTPUT: RETVAL
1971
1972 void check_score (object *op)
1973
1974 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE:
1976 new_draw_info (flags, 0, op, txt);
1977
1978 object *cf_player_send_inventory (object *op)
1979
1980 char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983 object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986 void cf_player_set_marked_item (object *op, object *ob)
1987
1988 partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991 void cf_player_set_party (object *op, partylist *party)
1992
1993 void kill_player (object *op)
1994
1995 void esrv_update_item (object *op, int what, object *item)
1996 C_ARGS: what, op, item
1997
1998 void clear_los (object *op)
1999
2000 int command_summon (object *op, char *params)
2001
2002 int command_arrest (object *op, char *params)
2003
2004 int command_kick (object *op, char *params)
2005
2006 int command_banish (object *op, char *params)
2007
2008
2009 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010
2011 INCLUDE: $PERL genacc player ../include/player.h |
2012
2013 int invoke (player *pl, int event, ...)
2014 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2017 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2018 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2019 OUTPUT: RETVAL
2020
2021 SV *registry (player *pl)
2022
2023 void
2024 save_stats (player *pl)
2025 CODE:
2026 pl->ob->stats.hp = pl->ob->stats.maxhp;
2027 pl->ob->stats.sp = pl->ob->stats.maxsp;
2028 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2029 pl->orig_stats = pl->ob->stats;
2030
2031 void cf_player_move (player *pl, int dir)
2032
2033 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2034
2035 player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039
2040 bool
2041 cell_visible (player *pl, int dx, int dy)
2042 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2044 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2045 OUTPUT:
2046 RETVAL
2047
2048 void
2049 send (player *pl, SV *packet)
2050 CODE:
2051 {
2052 STRLEN len;
2053 char *buf = SvPVbyte (packet, len);
2054
2055 if (pl->ns)
2056 pl->ns->send_packet (buf, len);
2057 }
2058
2059 int
2060 listening (player *pl, int new_value = -1)
2061 CODE:
2062 RETVAL = pl->listening;
2063 if (new_value >= 0)
2064 pl->listening = new_value;
2065 OUTPUT:
2066 RETVAL
2067
2068 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2069 PROTOTYPE: $;$$$
2070 PPCODE:
2071 if (GIMME_V != G_VOID)
2072 {
2073 EXTEND (SP, 3);
2074 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2075 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2076 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2077 }
2078 if (map_path) sv_to (map_path, pl->savebed_map);
2079 if (x) sv_to (x, pl->bed_x);
2080 if (y) sv_to (y, pl->bed_y);
2081
2082 void
2083 list ()
2084 PPCODE:
2085 for_all_players (pl)
2086 XPUSHs (sv_2mortal (to_sv (pl)));
2087
2088
2089 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090
2091 int invoke (maptile *map, int event, ...)
2092 CODE:
2093 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2095 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL
2098
2099 SV *registry (maptile *map)
2100
2101 INCLUDE: $PERL genacc maptile ../include/map.h |
2102
2103 void
2104 maptile::instantiate ()
2105
2106 maptile *new ()
2107 PROTOTYPE:
2108 CODE:
2109 RETVAL = new maptile;
2110 OUTPUT:
2111 RETVAL
2112
2113 void
2114 maptile::players ()
2115 PPCODE:
2116 if (GIMME_V == G_SCALAR)
2117 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2118 else if (GIMME_V == G_ARRAY)
2119 {
2120 EXTEND (SP, THIS->players);
2121 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 }
2125
2126 void play_sound_map (maptile *map, int x, int y, int sound_num)
2127
2128 int out_of_map (maptile *map, int x, int y)
2129
2130 void
2131 trigger (maptile *map, long connection, bool state = true)
2132 CODE:
2133 activate_connection (map, connection, state);
2134
2135 void
2136 get_connection (maptile *map, long connection)
2137 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection);
2139 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2142
2143 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149
2150 void
2151 get_map_flags (maptile *map, int x, int y)
2152 PPCODE:
2153 {
2154 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2157
2158 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags)));
2160
2161 if (GIMME_V == G_ARRAY)
2162 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny)));
2166 }
2167 }
2168
2169 void
2170 at (maptile *map, unsigned int x, unsigned int y)
2171 PROTOTYPE: $$$
2172 PPCODE:
2173 {
2174 object *o;
2175 maptile *nmap = 0;
2176 I16 nx, ny;
2177
2178 get_map_flags (map, &nmap, x, y, &nx, &ny);
2179
2180 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2183 }
2184
2185 SV *
2186 bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$
2188 ALIAS:
2189 top_at = 1
2190 flags_at = 2
2191 light_at = 3
2192 move_block_at = 4
2193 move_slow_at = 5
2194 move_on_at = 6
2195 move_off_at = 7
2196 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE:
2199 switch (ix)
2200 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2209 }
2210 OUTPUT: RETVAL
2211
2212 void fix_walls (maptile *map, int x, int y)
2213
2214 void fix_walls_around (maptile *map, int x, int y)
2215
2216 const char *
2217 region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222 # worst xs function of my life
2223 bool
2224 _create_random_map (\
2225 maptile *self,\
2226 char *wallstyle,\
2227 char *wall_name,\
2228 char *floorstyle,\
2229 char *monsterstyle,\
2230 char *treasurestyle,\
2231 char *layoutstyle,\
2232 char *doorstyle,\
2233 char *decorstyle,\
2234 char *origin_map,\
2235 char *final_map,\
2236 char *exitstyle,\
2237 char *this_map,\
2238 char *exit_on_final_map,\
2239 int xsize,\
2240 int ysize,\
2241 int expand2x,\
2242 int layoutoptions1,\
2243 int layoutoptions2,\
2244 int layoutoptions3,\
2245 int symmetry,\
2246 int difficulty,\
2247 int difficulty_given,\
2248 float difficulty_increase,\
2249 int dungeon_level,\
2250 int dungeon_depth,\
2251 int decoroptions,\
2252 int orientation,\
2253 int origin_y,\
2254 int origin_x,\
2255 U32 random_seed,\
2256 val64 total_map_hp,\
2257 int map_layout_style,\
2258 int treasureoptions,\
2259 int symmetry_used,\
2260 region *region,\
2261 char *custom\
2262 )
2263 CODE:
2264 {
2265 random_map_params rmp;
2266
2267 assign (rmp.wallstyle , wallstyle);
2268 assign (rmp.wall_name , wall_name);
2269 assign (rmp.floorstyle , floorstyle);
2270 assign (rmp.monsterstyle , monsterstyle);
2271 assign (rmp.treasurestyle , treasurestyle);
2272 assign (rmp.layoutstyle , layoutstyle);
2273 assign (rmp.doorstyle , doorstyle);
2274 assign (rmp.decorstyle , decorstyle);
2275 assign (rmp.exitstyle , exitstyle);
2276 assign (rmp.exit_on_final_map, exit_on_final_map);
2277
2278 rmp.origin_map = origin_map;
2279 rmp.final_map = final_map;
2280 rmp.this_map = this_map;
2281 rmp.xsize = xsize;
2282 rmp.ysize = ysize;
2283 rmp.expand2x = expand2x;
2284 rmp.layoutoptions1 = layoutoptions1;
2285 rmp.layoutoptions2 = layoutoptions2;
2286 rmp.layoutoptions3 = layoutoptions3;
2287 rmp.symmetry = symmetry;
2288 rmp.difficulty = difficulty;
2289 rmp.difficulty_given = difficulty_given;
2290 rmp.difficulty_increase = difficulty_increase;
2291 rmp.dungeon_level = dungeon_level;
2292 rmp.dungeon_depth = dungeon_depth;
2293 rmp.decoroptions = decoroptions;
2294 rmp.orientation = orientation;
2295 rmp.origin_y = origin_y;
2296 rmp.origin_x = origin_x;
2297 rmp.random_seed = random_seed;
2298 rmp.total_map_hp = total_map_hp;
2299 rmp.map_layout_style = map_layout_style;
2300 rmp.treasureoptions = treasureoptions;
2301 rmp.symmetry_used = symmetry_used;
2302 rmp.region = region;
2303 rmp.custom = custom;
2304
2305 RETVAL = self->generate_random_map (&rmp);
2306 }
2307 OUTPUT:
2308 RETVAL
2309
2310 MODULE = cf PACKAGE = cf::arch
2311
2312 archetype *find (const char *name)
2313 CODE:
2314 RETVAL = archetype::find (name);
2315 OUTPUT:
2316 RETVAL
2317
2318 archetype *first()
2319 PROTOTYPE:
2320 CODE:
2321 RETVAL = first_archetype;
2322 OUTPUT: RETVAL
2323
2324 INCLUDE: $PERL genacc archetype ../include/object.h |
2325
2326 MODULE = cf PACKAGE = cf::party
2327
2328 partylist *first ()
2329 PROTOTYPE:
2330 CODE:
2331 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL
2333
2334 INCLUDE: $PERL genacc partylist ../include/player.h |
2335
2336 MODULE = cf PACKAGE = cf::region
2337
2338 region *first ()
2339 PROTOTYPE:
2340 CODE:
2341 RETVAL = first_region;
2342 OUTPUT: RETVAL
2343
2344 region *find (char *name)
2345 PROTOTYPE: $
2346 CODE:
2347 RETVAL = get_region_by_name (name);
2348 OUTPUT: RETVAL
2349
2350 INCLUDE: $PERL genacc region ../include/map.h |
2351
2352 MODULE = cf PACKAGE = cf::living
2353
2354 INCLUDE: $PERL genacc living ../include/living.h |
2355
2356 MODULE = cf PACKAGE = cf::settings
2357
2358 INCLUDE: $PERL genacc Settings ../include/global.h |
2359
2360 MODULE = cf PACKAGE = cf::client
2361
2362 INCLUDE: $PERL genacc client ../include/client.h |
2363
2364 int invoke (client *ns, int event, ...)
2365 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2368 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2369 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2370 OUTPUT: RETVAL
2371
2372 SV *registry (client *ns)
2373
2374 void
2375 list ()
2376 PPCODE:
2377 EXTEND (SP, clients.size ());
2378 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2379 PUSHs (sv_2mortal (to_sv (*i)));
2380
2381 void
2382 client::send_packet (SV *packet)
2383 CODE:
2384 {
2385 STRLEN len;
2386 char *buf = SvPVbyte (packet, len);
2387
2388 THIS->send_packet (buf, len);
2389 }
2390