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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.176
Committed: Sun Mar 11 02:12:45 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.175: +47 -2 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 flags |=0x3300;//D
108 assert (!self);
109 assert (!cb);
110 }
111
112 int
113 attachable::refcnt_cnt () const
114 {
115 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
116 }
117
118 void
119 attachable::sever_self ()
120 {
121 if (HV *self = this->self)
122 {
123 // keep a refcount because sv_unmagic might call attachable_free,
124 // which might clear self, causing sv_unmagic to crash on a now
125 // invalid object.
126 SvREFCNT_inc (self);
127 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self);
130
131 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self);
133 flags |= 0x80; // severed //D
134 }
135 }
136
137 void
138 attachable::optimise ()
139 {
140 if (self
141 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self ();
145 }
146
147 // check wether the object really is dead
148 void
149 attachable::do_check ()
150 {
151 if (refcnt_cnt () > 0)
152 return;
153
154 destroy ();
155 }
156
157 void
158 attachable::do_destroy ()
159 {
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
161
162 if (cb)
163 {
164 SvREFCNT_dec (cb);
165 cb = 0;
166 }
167
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this);
173 }
174
175 void
176 attachable::destroy ()
177 {
178 if (destroyed ())
179 return;
180
181 flags |= F_DESTROYED;
182 do_destroy ();
183 }
184
185 void
186 attachable::check_mortals ()
187 {
188 static int i = 0;
189
190 for (;;)
191 {
192 if (i >= mortals.size ())
193 {
194 i = 0;
195
196 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198
199 break;
200 }
201
202 attachable *obj = mortals [i];
203
204 obj->refcnt_chk (); // unborrow from perl, if necessary
205
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 {
209 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210 ++i; // further delay freeing
211
212 if (!(i & 0x3ff))
213 break;
214 }
215 else
216 {
217 mortals.erase (i);
218 delete obj;
219 }
220 }
221 }
222
223 attachable &
224 attachable::operator =(const attachable &src)
225 {
226 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228
229 attach = src.attach;
230 return *this;
231 }
232
233 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234
235 static SV *
236 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237 {
238 SV *sv;
239
240 if (!ptr)
241 return &PL_sv_undef;
242
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash);
245 }
246
247 static int
248 attachable_free (pTHX_ SV *sv, MAGIC *mg)
249 {
250 attachable *at = (attachable *)mg->mg_ptr;
251
252 //TODO: check if transaction behaviour is really required here
253 if (SV *self = (SV *)at->self)
254 {
255 at->self = 0;
256 SvREFCNT_dec (self);
257 }
258
259 // next line makes sense, but most objects still have refcnt 0 by default
260 //at->refcnt_chk ();
261 return 0;
262 }
263
264 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
265
266 static SV *
267 newSVattachable (attachable *obj, HV *stash)
268 {
269 if (!obj)
270 return &PL_sv_undef;
271
272 if (!obj->self)
273 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279
280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 }
283 else
284 {
285 SV *sv = newRV_inc ((SV *)obj->self);
286
287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
292 }
293
294 static void
295 clearSVptr (SV *sv)
296 {
297 if (SvROK (sv))
298 sv = SvRV (sv);
299
300 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext);
302 }
303
304 static long
305 SvPTR (SV *sv, const char *klass)
306 {
307 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass);
309
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316 }
317
318 static long
319 SvPTR_ornull (SV *sv, const char *klass)
320 {
321 if (SvOK (sv))
322 return SvPTR (sv, klass);
323 else
324 return 0;
325 }
326
327 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329 inline SV *to_sv (bool v) { return newSViv (v); }
330 inline SV *to_sv ( signed char v) { return newSViv (v); }
331 inline SV *to_sv (unsigned char v) { return newSViv (v); }
332 inline SV *to_sv ( signed short v) { return newSViv (v); }
333 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334 inline SV *to_sv ( signed int v) { return newSViv (v); }
335 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336 inline SV *to_sv ( signed long v) { return newSViv (v); }
337 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 inline SV *to_sv (float v) { return newSVnv (v); }
341 inline SV *to_sv (double v) { return newSVnv (v); }
342 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350
351 inline SV *to_sv (object & v) { return to_sv (&v); }
352 inline SV *to_sv (living & v) { return to_sv (&v); }
353
354 //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356 inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
357
358 inline SV *to_sv (UUID v)
359 {
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363 }
364
365 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
366 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
385 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389
390 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
392
393 template<class T>
394 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395
396 template<int N>
397 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398
399 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404
405 inline void sv_to (SV *sv, std::string &v)
406 {
407 STRLEN len;
408 char *data = SvPVbyte (sv, len);
409 v.assign (data, len);
410 }
411
412 inline void sv_to (SV *sv, UUID &v)
413 {
414 unsigned int version;
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418 }
419
420 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421
422 static SV *
423 newSVdt_va (va_list &ap, data_type type)
424 {
425 SV *sv;
426
427 switch (type)
428 {
429 case DT_INT:
430 sv = newSViv (va_arg (ap, int));
431 break;
432
433 case DT_INT64:
434 sv = newSVval64 ((val64)va_arg (ap, sint64));
435 break;
436
437 case DT_DOUBLE:
438 sv = newSVnv (va_arg (ap, double));
439 break;
440
441 case DT_STRING:
442 {
443 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
445 }
446 break;
447
448 case DT_DATA:
449 {
450 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef;
453 }
454 break;
455
456 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *));
458 break;
459
460 case DT_MAP:
461 // va_arg (object *) when void * is passed is an XSI extension
462 sv = to_sv (va_arg (ap, maptile *));
463 break;
464
465 case DT_CLIENT:
466 sv = to_sv (va_arg (ap, client *));
467 break;
468
469 case DT_PLAYER:
470 sv = to_sv (va_arg (ap, player *));
471 break;
472
473 case DT_ARCH:
474 sv = to_sv (va_arg (ap, archetype *));
475 break;
476
477 case DT_PARTY:
478 sv = to_sv (va_arg (ap, partylist *));
479 break;
480
481 case DT_REGION:
482 sv = to_sv (va_arg (ap, region *));
483 break;
484
485 default:
486 assert (("unhandled type in newSVdt_va", 0));
487 }
488
489 return sv;
490 }
491
492 static SV *
493 newSVdt (data_type type, ...)
494 {
495 va_list ap;
496
497 va_start (ap, type);
498 SV *sv = newSVdt_va (ap, type);
499 va_end (ap);
500
501 return sv;
502 }
503
504 static SV *
505 newSVcfapi (int type, ...)
506 {
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532 }
533
534 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535
536 SV *
537 registry (attachable *ext)
538 {
539 if (!ext->cb)
540 ext->cb = newAV ();
541
542 return newRV_inc ((SV *)ext->cb);
543 }
544
545 /////////////////////////////////////////////////////////////////////////////
546
547 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548 {
549 return 0;
550 }
551
552 static CommArray_s rtn_cmd;
553
554 static int
555 runPluginCommand (object *obj, char *params)
556 {
557 return -1;
558 }
559
560 extern "C" void *cfperl_getPluginProperty (int *type, ...)
561 {
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585 }
586
587 extern "C" int cfperl_postInitPlugin ()
588 {
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595 }
596
597 extern "C" int cfperl_closePlugin ()
598 {
599 return 0;
600 }
601
602 void
603 cfperl_init ()
604 {
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
606 perl = perl_alloc ();
607 perl_construct (perl);
608
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610
611 char *argv[] = {
612 "",
613 "-e"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 };
619
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
621 {
622 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE);
624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
633 }
634
635 void cfperl_main ()
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::main", G_DISCARD | G_VOID);
642 }
643
644 void
645 attachable::instantiate ()
646 {
647 if (attach)
648 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
650 attach = 0;
651 }
652 }
653
654 void
655 attachable::reattach ()
656 {
657 optimise ();
658 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
660 }
661
662 static event_klass klass_of[NUM_EVENT_TYPES] = {
663 # define def(type,name) KLASS_ ## type,
664 # include "eventinc.h"
665 # undef def
666 };
667
668 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
669
670 static void
671 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
672 {
673 // event must be in array
674 if (event >= 0 && event <= AvFILLp (registry))
675 {
676 SV *cbs_ = AvARRAY (registry)[event];
677
678 // element must be list of callback entries
679 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
680 {
681 AV *cbs = (AV *)SvRV (cbs_);
682
683 // no callback entries, no callbacks to call
684 if (AvFILLp (cbs) >= 0)
685 {
686 if (!callbacks)
687 {
688 callbacks = newAV ();
689 av_extend (callbacks, 16);
690 }
691
692 // never use SvREFCNT_inc to copy values, but its ok here :)
693 for (int i = 0; i <= AvFILLp (cbs); ++i)
694 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
695 }
696 }
697 }
698 }
699
700 void
701 attachable::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 ::gather_callbacks (callbacks, cb_attachable, event);
704
705 if (cb)
706 ::gather_callbacks (callbacks, cb, event);
707 }
708
709 void
710 global::gather_callbacks (AV *&callbacks, event_type event) const
711 {
712 ::gather_callbacks (callbacks, cb_object, event);
713 }
714
715 void
716 object::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
719 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
721
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 }
725
726 if (type <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 attachable::gather_callbacks (callbacks, event);
735 ::gather_callbacks (callbacks, cb_object, event);
736 }
737
738 void
739 archetype::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 attachable::gather_callbacks (callbacks, event);
742 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
743 }
744
745 void
746 client::gather_callbacks (AV *&callbacks, event_type event) const
747 {
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_client, event);
750 }
751
752 void
753 player::gather_callbacks (AV *&callbacks, event_type event) const
754 {
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_player, event);
757 }
758
759 void
760 maptile::gather_callbacks (AV *&callbacks, event_type event) const
761 {
762 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event);
764 }
765
766 bool
767 attachable::invoke (event_type event, ...)
768 {
769 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773
774 // callback call ordering should be:
775 // 1. per-object callback
776 // 2. per-class object
777 // 3. per-type callback
778 // 4. global callbacks
779
780 AV *callbacks = 0;
781 gather_callbacks (callbacks, event);
782
783 // short-circuit processing if no callbacks found/defined
784 if (!callbacks)
785 return 0;
786
787 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790
791 //TODO: unhack
792 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
793 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
794 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
795 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
796 else if (global *gl = is_a<global>(this)) /*nop*/;
797 else
798 abort (); //TODO
799
800 for (;;)
801 {
802 dt = (data_type) va_arg (ap, int);
803
804 if (dt == DT_END)
805 break;
806 else if (dt == DT_AV)
807 {
808 AV *av = va_arg (ap, AV *);
809
810 for (int i = 0; i <= av_len (av); ++i)
811 XPUSHs (*av_fetch (av, i, 1));
812 }
813 else
814 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
815 }
816
817 va_end (ap);
818
819 CALL_CALL ("cf::do_invoke", G_SCALAR);
820 count = count > 0 ? POPi : 0;
821
822 CALL_END;
823
824 return count;
825 }
826
827 SV *
828 cfperl_result (int idx)
829 {
830 AV *av = get_av ("cfperl::invoke_results", 0);
831 if (!av)
832 return &PL_sv_undef;
833
834 SV **sv = av_fetch (av, idx, 0);
835 if (!sv)
836 return &PL_sv_undef;
837
838 return *sv;
839 }
840
841 int
842 cfperl_result_INT (int idx)
843 {
844 return SvIV (cfperl_result (idx));
845 }
846
847 double
848 cfperl_result_DOUBLE (int idx)
849 {
850 return SvNV (cfperl_result (idx));
851 }
852
853 /////////////////////////////////////////////////////////////////////////////
854
855 void
856 cfperl_emergency_save ()
857 {
858 CALL_BEGIN (0);
859 CALL_CALL ("cf::emergency_save", G_VOID);
860 CALL_END;
861 }
862
863 void
864 cfperl_cleanup (int make_core)
865 {
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870 }
871
872 maptile *
873 maptile::find_sync (const char *path, maptile *origin)
874 {
875 CALL_BEGIN (2);
876 CALL_ARG (path);
877 CALL_ARG (origin);
878 CALL_CALL ("cf::map::find_sync", G_SCALAR);
879
880 maptile *retval;
881
882 if (count)
883 sv_to (POPs, retval);
884 else
885 retval = 0;
886
887 CALL_END;
888
889 return retval;
890 }
891
892 maptile *
893 maptile::find_async (const char *path, maptile *origin)
894 {
895 CALL_BEGIN (2);
896 CALL_ARG (path);
897 CALL_ARG (origin);
898 CALL_CALL ("cf::map::find_async", G_SCALAR);
899
900 maptile *retval;
901
902 if (count)
903 sv_to (POPs, retval);
904 else
905 retval = 0;
906
907 CALL_END;
908
909 return retval;
910 }
911
912 void
913 maptile::do_load_sync ()
914 {
915 CALL_BEGIN (1);
916 CALL_ARG (this);
917 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
918 CALL_END;
919 }
920
921 void
922 maptile::change_all_map_light (int change)
923 {
924 CALL_BEGIN (1);
925 CALL_ARG (change);
926 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
927 CALL_END;
928 }
929
930 void
931 object::enter_exit (object *exit)
932 {
933 if (type != PLAYER)
934 return;
935
936 CALL_BEGIN (2);
937 CALL_ARG (this);
938 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END;
941 }
942
943 /////////////////////////////////////////////////////////////////////////////
944
945 struct EventAPI *watcher_base::GEventAPI;
946 struct CoroAPI *coroapi::GCoroAPI;
947
948 int coroapi::cede_counter;
949
950 static void iw_dispatch (pe_event *ev)
951 {
952 iw *w = (iw *)ev->ext_data;
953 w->call (*w);
954 }
955
956 void
957 iw::alloc ()
958 {
959 pe = GEventAPI->new_idle (0, 0);
960
961 WaREENTRANT_off (pe);
962 pe->base.callback = (void *)iw_dispatch;
963 pe->base.ext_data = (void *)this;
964 }
965
966 static void iow_dispatch (pe_event *ev)
967 {
968 iow *w = (iow *)ev->ext_data;
969 w->call (*w, ((pe_ioevent *)ev)->got);
970 }
971
972 void
973 iow::alloc ()
974 {
975 pe = GEventAPI->new_io (0, 0);
976
977 WaREENTRANT_off (pe);
978 pe->base.callback = (void *)iow_dispatch;
979 pe->base.ext_data = (void *)this;
980
981 pe->fd = -1;
982 pe->poll = 0;
983 }
984
985 void
986 iow::fd (int fd)
987 {
988 pe->fd = fd;
989 }
990
991 int
992 iow::poll ()
993 {
994 return pe->poll;
995 }
996
997 void
998 iow::poll (int events)
999 {
1000 if (pe->poll != events)
1001 {
1002 if (pe->poll) stop ();
1003 pe->poll = events;
1004 if (pe->poll) start ();
1005 }
1006 }
1007
1008 void
1009 _connect_to_perl ()
1010 {
1011 stash_cf = gv_stashpv ("cf" , 1);
1012
1013 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1014 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1015 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1016 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1017 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022
1023 sv_runtime = get_sv ("cf::RUNTIME", 1);
1024 sv_upgrade (sv_runtime, SVt_NV);
1025
1026 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1);
1030 cb_client = get_av ("cf::CB_CLIENT", 1);
1031 cb_type = get_av ("cf::CB_TYPE" , 1);
1032 cb_map = get_av ("cf::CB_MAP" , 1);
1033 }
1034
1035 MODULE = cf PACKAGE = cf PREFIX = cf_
1036
1037 BOOT:
1038 {
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1045
1046 static const struct {
1047 const char *name;
1048 IV iv;
1049 } *civ, const_iv[] = {
1050 # define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError)
1052 const_iv (llevInfo)
1053 const_iv (llevDebug)
1054 const_iv (llevMonster)
1055
1056 const_iv (MAX_TIME)
1057 const_iv (PLAYER)
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR)
1114 const_iv (EXIT)
1115 const_iv (ENCOUNTER)
1116 const_iv (SHOP_FLOOR)
1117 const_iv (SHOP_MAT)
1118 const_iv (RING)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169
1170 const_iv (NUM_SUBTYPES)
1171
1172 const_iv (ST_BD_BUILD)
1173 const_iv (ST_BD_REMOVE)
1174
1175 const_iv (ST_MAT_FLOOR)
1176 const_iv (ST_MAT_WALL)
1177 const_iv (ST_MAT_ITEM)
1178
1179 const_iv (AT_PHYSICAL)
1180 const_iv (AT_MAGIC)
1181 const_iv (AT_FIRE)
1182 const_iv (AT_ELECTRICITY)
1183 const_iv (AT_COLD)
1184 const_iv (AT_CONFUSION)
1185 const_iv (AT_ACID)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205
1206 const_iv (WEAP_HIT)
1207 const_iv (WEAP_SLASH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD)
1215
1216 const_iv (FLAG_ALIVE)
1217 const_iv (FLAG_WIZ)
1218 const_iv (FLAG_REMOVED)
1219 const_iv (FLAG_FREED)
1220 const_iv (FLAG_WAS_WIZ)
1221 const_iv (FLAG_APPLIED)
1222 const_iv (FLAG_UNPAID)
1223 const_iv (FLAG_USE_SHIELD)
1224 const_iv (FLAG_NO_PICK)
1225 const_iv (FLAG_ANIMATE)
1226 const_iv (FLAG_MONSTER)
1227 const_iv (FLAG_FRIENDLY)
1228 const_iv (FLAG_GENERATOR)
1229 const_iv (FLAG_IS_THROWN)
1230 const_iv (FLAG_AUTO_APPLY)
1231 const_iv (FLAG_PLAYER_SOLD)
1232 const_iv (FLAG_SEE_INVISIBLE)
1233 const_iv (FLAG_CAN_ROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR)
1235 const_iv (FLAG_IS_TURNABLE)
1236 const_iv (FLAG_IS_USED_UP)
1237 const_iv (FLAG_IDENTIFIED)
1238 const_iv (FLAG_REFLECTING)
1239 const_iv (FLAG_CHANGING)
1240 const_iv (FLAG_SPLITTING)
1241 const_iv (FLAG_HITBACK)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317
1318 const_iv (NDI_BLACK)
1319 const_iv (NDI_WHITE)
1320 const_iv (NDI_NAVY)
1321 const_iv (NDI_RED)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL)
1335
1336 const_iv (UPD_LOCATION)
1337 const_iv (UPD_FLAGS)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE)
1340 const_iv (UPD_NAME)
1341 const_iv (UPD_ANIM)
1342 const_iv (UPD_ANIMSPEED)
1343 const_iv (UPD_NROF)
1344
1345 const_iv (UPD_SP_MANA)
1346 const_iv (UPD_SP_GRACE)
1347 const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (F_APPLIED)
1350 const_iv (F_LOCATION)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC)
1353 const_iv (F_CURSED)
1354 const_iv (F_DAMNED)
1355 const_iv (F_OPEN)
1356 const_iv (F_NOPICK)
1357 const_iv (F_LOCKED)
1358
1359 const_iv (F_BUY)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362
1363 const_iv (P_BLOCKSVIEW)
1364 const_iv (P_PLAYER)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371
1372 const_iv (UP_OBJ_INSERT)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376
1377 const_iv (INS_NO_MERGE)
1378 const_iv (INS_ABOVE_FLOOR_ONLY)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383
1384 const_iv (WILL_APPLY_HANDLE)
1385 const_iv (WILL_APPLY_TREASURE)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389
1390 const_iv (SAVE_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392
1393 const_iv (M_PAPER)
1394 const_iv (M_IRON)
1395 const_iv (M_GLASS)
1396 const_iv (M_LEATHER)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407
1408 const_iv (SK_EXP_ADD_SKILL)
1409 const_iv (SK_EXP_TOTAL)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413
1414 const_iv (SK_LOCKPICKING)
1415 const_iv (SK_HIDING)
1416 const_iv (SK_SMITHERY)
1417 const_iv (SK_BOWYER)
1418 const_iv (SK_JEWELER)
1419 const_iv (SK_ALCHEMY)
1420 const_iv (SK_STEALING)
1421 const_iv (SK_LITERACY)
1422 const_iv (SK_BARGAINING)
1423 const_iv (SK_JUMPING)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL)
1455
1456 const_iv (SOUND_NEW_PLAYER)
1457 const_iv (SOUND_FIRE_ARROW)
1458 const_iv (SOUND_LEARN_SPELL)
1459 const_iv (SOUND_FUMBLE_SPELL)
1460 const_iv (SOUND_WAND_POOF)
1461 const_iv (SOUND_OPEN_DOOR)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480
1481 const_iv (PREFER_LOW)
1482 const_iv (PREFER_HIGH)
1483
1484 const_iv (ATNR_PHYSICAL)
1485 const_iv (ATNR_MAGIC)
1486 const_iv (ATNR_FIRE)
1487 const_iv (ATNR_ELECTRICITY)
1488 const_iv (ATNR_COLD)
1489 const_iv (ATNR_CONFUSION)
1490 const_iv (ATNR_ACID)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510
1511 const_iv (MAP_IN_MEMORY)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515
1516 const_iv (KLASS_ATTACHABLE)
1517 const_iv (KLASS_GLOBAL)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522
1523 const_iv (CS_QUERY_YESNO)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526
1527 const_iv (ST_DEAD)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531
1532 const_iv (ST_CHANGE_CLASS)
1533
1534 const_iv (IO_HEADER)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537
1538 // random map generator
1539 const_iv (LAYOUT_NONE)
1540 const_iv (LAYOUT_ONION)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546
1547 const_iv (RMOPT_RANDOM)
1548 const_iv (RMOPT_CENTERED)
1549 const_iv (RMOPT_LINEAR)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556
1557 const_iv (SYMMETRY_RANDOM)
1558 const_iv (SYMMETRY_NONE)
1559 const_iv (SYMMETRY_X)
1560 const_iv (SYMMETRY_Y)
1561 const_iv (SYMMETRY_XY)
1562 };
1563
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566
1567 static const struct {
1568 const char *name;
1569 int skip;
1570 IV klass;
1571 IV iv;
1572 } *eiv, event_iv[] = {
1573 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1574 # include "eventinc.h"
1575 # undef def
1576 };
1577
1578 AV *av = get_av ("cf::EVENT", 1);
1579
1580 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1581 {
1582 AV *event = newAV ();
1583 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1584 av_push (event, newSViv (eiv->klass));
1585 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1586 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1587 }
1588 }
1589
1590 void _connect_to_perl ()
1591
1592 void _global_reattach ()
1593 CODE:
1594 {
1595 // reattach to all attachable objects in the game.
1596 for_all_clients (ns)
1597 ns->reattach ();
1598
1599 for_all_objects (op)
1600 op->reattach ();
1601 }
1602
1603 NV floor (NV x)
1604
1605 NV ceil (NV x)
1606
1607 NV rndm (...)
1608 CODE:
1609 switch (items)
1610 {
1611 case 0: RETVAL = rndm (); break;
1612 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1613 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1614 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 }
1616 OUTPUT:
1617 RETVAL
1618
1619 void server_tick ()
1620 CODE:
1621 runtime = SvNVx (sv_runtime);
1622 server_tick ();
1623
1624 void
1625 LOG (int level, char *msg)
1626 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg
1628
1629 char *path_combine (char *base, char *path)
1630 PROTOTYPE: $$
1631
1632 char *path_combine_and_normalize (char *base, char *path)
1633 PROTOTYPE: $$
1634
1635 const char *
1636 get_maps_directory (char *path)
1637 PROTOTYPE: $
1638 ALIAS: maps_directory = 0
1639 CODE:
1640 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL
1642
1643 void
1644 sub_generation_inc ()
1645 CODE:
1646 PL_sub_generation++;
1647
1648 char *
1649 mapdir ()
1650 PROTOTYPE:
1651 ALIAS:
1652 mapdir = 0
1653 uniquedir = 1
1654 tmpdir = 2
1655 confdir = 3
1656 localdir = 4
1657 playerdir = 5
1658 datadir = 6
1659 CODE:
1660 switch (ix)
1661 {
1662 case 0: RETVAL = settings.mapdir ; break;
1663 case 1: RETVAL = settings.uniquedir; break;
1664 case 2: RETVAL = settings.tmpdir ; break;
1665 case 3: RETVAL = settings.confdir ; break;
1666 case 4: RETVAL = settings.localdir ; break;
1667 case 5: RETVAL = settings.playerdir; break;
1668 case 6: RETVAL = settings.datadir ; break;
1669 }
1670 OUTPUT: RETVAL
1671
1672 void abort ()
1673
1674 void fork_abort (char *cause = "cf::fork_abort")
1675
1676 void cleanup (const char *cause, bool make_core = false)
1677
1678 void emergency_save ()
1679
1680 void _exit (int status = EXIT_SUCCESS)
1681
1682 UV sv_2watcher (SV *w)
1683 CODE:
1684 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1685 OUTPUT:
1686 RETVAL
1687
1688 #if _POSIX_MEMLOCK
1689
1690 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1691
1692 int munlockall ()
1693
1694 #endif
1695
1696 int find_animation (char *text)
1697 PROTOTYPE: $
1698
1699 int random_roll (int min, int max, object *op, int goodbad);
1700
1701 const char *cost_string_from_value(uint64 cost, int approx = 0)
1702
1703 int
1704 exp_to_level (val64 exp)
1705 CODE:
1706 {
1707 int i = 0;
1708
1709 RETVAL = settings.max_level;
1710
1711 for (i = 1; i <= settings.max_level; i++)
1712 {
1713 if (levels[i] > exp)
1714 {
1715 RETVAL = i - 1;
1716 break;
1717 }
1718 }
1719 }
1720 OUTPUT: RETVAL
1721
1722 val64
1723 level_to_min_exp (int level)
1724 CODE:
1725 if (level > settings.max_level)
1726 RETVAL = levels[settings.max_level];
1727 else if (level < 1)
1728 RETVAL = 0;
1729 else
1730 RETVAL = levels[level];
1731 OUTPUT: RETVAL
1732
1733 SV *
1734 resistance_to_string (int atnr)
1735 CODE:
1736 if (atnr >= 0 && atnr < NROFATTACKS)
1737 RETVAL = newSVpv (resist_plus[atnr], 0);
1738 else
1739 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL
1741
1742 bool
1743 load_resource_file (const char *filename)
1744
1745 MODULE = cf PACKAGE = cf::attachable
1746
1747 int
1748 valid (SV *obj)
1749 CODE:
1750 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1751 OUTPUT:
1752 RETVAL
1753
1754 void
1755 debug_trace (attachable *obj, bool on = true)
1756 CODE:
1757 obj->flags &= ~attachable::F_DEBUG_TRACE;
1758 if (on)
1759 obj->flags |= attachable::F_DEBUG_TRACE;
1760
1761 int mortals_size ()
1762 CODE:
1763 RETVAL = attachable::mortals.size ();
1764 OUTPUT: RETVAL
1765
1766 #object *mortals (U32 index)
1767 # CODE:
1768 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769 # OUTPUT: RETVAL
1770
1771 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1772
1773 MODULE = cf PACKAGE = cf::global
1774
1775 int invoke (SV *klass, int event, ...)
1776 CODE:
1777 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1778 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1779 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1780 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1781 OUTPUT: RETVAL
1782
1783 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784
1785 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786
1787 int invoke (object *op, int event, ...)
1788 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL
1794
1795 SV *registry (object *op)
1796
1797 int objects_size ()
1798 CODE:
1799 RETVAL = objects.size ();
1800 OUTPUT: RETVAL
1801
1802 object *objects (U32 index)
1803 CODE:
1804 RETVAL = index < objects.size () ? objects [index] : 0;
1805 OUTPUT: RETVAL
1806
1807 int actives_size ()
1808 CODE:
1809 RETVAL = actives.size ();
1810 OUTPUT: RETVAL
1811
1812 object *actives (U32 index)
1813 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL
1816
1817 # missing properties
1818
1819 object *head (object *op)
1820 PROTOTYPE: $
1821 CODE:
1822 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825 int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL
1830
1831 void
1832 inv (object *obj)
1833 PROTOTYPE: $
1834 PPCODE:
1835 {
1836 object *o;
1837 for (o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o)));
1839 }
1840
1841 void
1842 set_animation (object *op, int idx)
1843 CODE:
1844 SET_ANIMATION (op, idx);
1845
1846 int
1847 num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1851
1852 object *find_best_object_match (object *op, const char *match)
1853
1854 object *find_marked_object (object *op)
1855
1856 int need_identify (object *obj);
1857
1858 int apply_shop_mat (object *shop_mat, object *op);
1859
1860 int move_player (object *op, int dir)
1861 CODE:
1862 RETVAL = move_player (op, dir);
1863 OUTPUT:
1864 RETVAL
1865
1866 int move (object *op, int dir, object *originator = op)
1867 CODE:
1868 RETVAL = move_ob (op, dir, originator);
1869 OUTPUT:
1870 RETVAL
1871
1872 void apply (object *applier, object *applied, int flags = 0)
1873 CODE:
1874 manual_apply (applied, applier, flags);
1875
1876 void apply_below (object *op)
1877 CODE:
1878 player_apply_below (op);
1879
1880 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881
1882 object *cf_object_present_archname_inside (object *op, char *whatstr)
1883
1884 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885
1886 int cf_object_change_map (object *op, int x, int y, maptile *map)
1887
1888 #//TODO
1889 object *clone_ (object *op, int recursive = 0)
1890 CODE:
1891 if (recursive)
1892 RETVAL = object_create_clone (op);
1893 else
1894 {
1895 RETVAL = object::create ();
1896 op->copy_to (RETVAL);
1897 }
1898 OUTPUT: RETVAL
1899
1900 int pay_item (object *op, object *buyer)
1901 CODE:
1902 RETVAL = pay_for_item (op, buyer);
1903 OUTPUT: RETVAL
1904
1905 int pay_amount (object *op, uint64 amount)
1906 CODE:
1907 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL
1909
1910 void pay_player (object *op, uint64 amount)
1911
1912 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1913
1914 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1915
1916 void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE:
1918 do_learn_spell (op, sp, special_prayer);
1919
1920 void forget_spell (object *op, object *sp)
1921 CODE:
1922 do_forget_spell (op, query_name (sp));
1923
1924 object *check_for_spell (object *op, char *spellname)
1925 CODE:
1926 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL
1928
1929 int query_money (object *op)
1930 ALIAS: money = 0
1931
1932 val64 query_cost (object *op, object *who, int flags)
1933 ALIAS: cost = 0
1934
1935 void spring_trap (object *op, object *victim)
1936
1937 int check_trigger (object *op, object *cause)
1938
1939 void drop (object *who, object *op)
1940
1941 void pick_up (object *who, object *op)
1942
1943 int cf_object_teleport (object *op, maptile *map, int x, int y)
1944
1945 void update_object (object *op, int action)
1946
1947 object *cf_create_object_by_name (const char *name)
1948
1949 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1950
1951 void player_lvl_adj (object *who, object *skill = 0)
1952
1953 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954
1955 int calc_skill_exp (object *who, object *op, object *skill);
1956
1957 void push_button (object *op);
1958
1959 void use_trigger (object *op);
1960
1961 void add_button_link (object *button, maptile *map, int connected);
1962
1963 void remove_button_link (object *op);
1964
1965
1966 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1967
1968 object *cf_insert_ob_in_ob (object *ob, object *where)
1969
1970 # no clean way to get an object from an archetype - stupid idiotic
1971 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972
1973 object *new (const char *archetype = 0)
1974 PROTOTYPE: ;$
1975 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1977 OUTPUT:
1978 RETVAL
1979
1980 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1981 PROTOTYPE: $$$$$$
1982 CODE:
1983 {
1984 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986 }
1987
1988 # syntatic sugar for easier use in event callbacks.
1989 const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994
1995 player *contr (object *op)
1996 CODE:
1997 RETVAL = op->contr;
1998 OUTPUT: RETVAL
1999
2000 const char *get_ob_key_value (object *op, const char *key)
2001
2002 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2003
2004 object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0
2006 PREINIT:
2007 extern object *get_nearest_player (object *);
2008
2009 void rangevector (object *ob, object *other, int flags = 0)
2010 PROTOTYPE: $$;$
2011 PPCODE:
2012 {
2013 rv_vector rv;
2014 get_rangevector (ob, other, &rv, flags);
2015 EXTEND (SP, 5);
2016 PUSHs (newSVuv (rv.distance));
2017 PUSHs (newSViv (rv.distance_x));
2018 PUSHs (newSViv (rv.distance_y));
2019 PUSHs (newSViv (rv.direction));
2020 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2021 }
2022
2023 bool on_same_map_as (object *ob, object *other)
2024 CODE:
2025 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL
2027
2028 const char *
2029 base_name (object *op, int plural = op->nrof > 1)
2030 CODE:
2031 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL
2033
2034 object *decrease_ob_nr (object *op, unsigned long i)
2035
2036 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2037
2038 player *player (object *op)
2039 CODE:
2040 RETVAL = op->contr;
2041 OUTPUT: RETVAL
2042
2043 void check_score (object *op)
2044
2045 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE:
2047 new_draw_info (flags, 0, op, txt);
2048
2049 object *cf_player_send_inventory (object *op)
2050
2051 char *cf_player_get_ip (object *op)
2052 ALIAS: ip = 0
2053
2054 object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0
2056
2057 void cf_player_set_marked_item (object *op, object *ob)
2058
2059 partylist *cf_player_get_party (object *op)
2060 ALIAS: party = 0
2061
2062 void cf_player_set_party (object *op, partylist *party)
2063
2064 void kill_player (object *op)
2065
2066 void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item
2068
2069 void clear_los (object *op)
2070
2071 int command_summon (object *op, char *params)
2072
2073 int command_arrest (object *op, char *params)
2074
2075
2076 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077
2078 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2079
2080 int invoke (player *pl, int event, ...)
2081 CODE:
2082 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2083 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2084 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2085 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2086 OUTPUT: RETVAL
2087
2088 SV *registry (player *pl)
2089
2090 void
2091 save_stats (player *pl)
2092 CODE:
2093 pl->ob->stats.hp = pl->ob->stats.maxhp;
2094 pl->ob->stats.sp = pl->ob->stats.maxsp;
2095 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2096 pl->orig_stats = pl->ob->stats;
2097
2098 void cf_player_move (player *pl, int dir)
2099
2100 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2101
2102 bool
2103 cell_visible (player *pl, int dx, int dy)
2104 CODE:
2105 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2106 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2107 OUTPUT:
2108 RETVAL
2109
2110 void
2111 send (player *pl, SV *packet)
2112 CODE:
2113 {
2114 STRLEN len;
2115 char *buf = SvPVbyte (packet, len);
2116
2117 if (pl->ns)
2118 pl->ns->send_packet (buf, len);
2119 }
2120
2121 int
2122 listening (player *pl, int new_value = -1)
2123 CODE:
2124 RETVAL = pl->listening;
2125 if (new_value >= 0)
2126 pl->listening = new_value;
2127 OUTPUT:
2128 RETVAL
2129
2130 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2131 PROTOTYPE: $;$$$
2132 PPCODE:
2133 if (GIMME_V != G_VOID)
2134 {
2135 EXTEND (SP, 3);
2136 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2137 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2138 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2139 }
2140 if (map_path) sv_to (map_path, pl->savebed_map);
2141 if (x) sv_to (x, pl->bed_x);
2142 if (y) sv_to (y, pl->bed_y);
2143
2144 void
2145 list ()
2146 PPCODE:
2147 for_all_players (pl)
2148 XPUSHs (sv_2mortal (to_sv (pl)));
2149
2150
2151 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2152
2153 int invoke (maptile *map, int event, ...)
2154 CODE:
2155 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2156 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2157 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2158 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2159 OUTPUT: RETVAL
2160
2161 SV *registry (maptile *map)
2162
2163 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2164
2165 void
2166 maptile::instantiate ()
2167
2168 maptile *new ()
2169 PROTOTYPE:
2170 CODE:
2171 RETVAL = new maptile;
2172 OUTPUT:
2173 RETVAL
2174
2175 void
2176 maptile::players ()
2177 PPCODE:
2178 if (GIMME_V == G_SCALAR)
2179 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2180 else if (GIMME_V == G_ARRAY)
2181 {
2182 EXTEND (SP, THIS->players);
2183 for_all_players (pl)
2184 if (pl->ob && pl->ob->map == THIS)
2185 PUSHs (sv_2mortal (to_sv (pl->ob)));
2186 }
2187
2188 void
2189 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2190 CODE:
2191 {
2192 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2193 croak ("maptile::add_underlay: palette must be arrayref");
2194
2195 palette = SvRV (palette);
2196
2197 STRLEN idxlen;
2198 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2199
2200 for (int x = 0; x < THIS->width; ++x)
2201 for (int y = 0; y < THIS->height; ++y)
2202 {
2203 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2204 if (op->flag [FLAG_IS_FLOOR])
2205 goto skip_space;
2206
2207 {
2208 int offs = offset + y * stride + x;
2209 if (IN_RANGE_EXC (offs, 0, idxlen))
2210 {
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2216 }
2217 }
2218 }
2219
2220 skip_space: ;
2221 }
2222 }
2223
2224 void
2225 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2226 CODE:
2227 {
2228 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2229 croak ("maptile::set_regiondata: palette must be arrayref");
2230
2231 palette = SvRV (palette);
2232
2233 STRLEN idxlen;
2234 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2235
2236 region **regionmap = (region **)malloc (
2237 (av_len ((AV *)palette) + 1) * sizeof (region *));
2238 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2239
2240 for (int i = av_len ((AV *)palette) + 1; i--; )
2241 regionmap [i] = region::find (
2242 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243
2244 for (int y = 0; y < THIS->height; ++y)
2245 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2246
2247 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap);
2249
2250 THIS->regions = regions;
2251 THIS->regionmap = regionmap;
2252 }
2253
2254 void play_sound_map (maptile *map, int x, int y, int sound_num)
2255
2256 int out_of_map (maptile *map, int x, int y)
2257
2258 void
2259 trigger (maptile *map, long connection, bool state = true)
2260 CODE:
2261 activate_connection (map, connection, state);
2262
2263 void
2264 get_connection (maptile *map, long connection)
2265 PPCODE:
2266 oblinkpt *obp = get_connection_links (map, connection);
2267 if (obp)
2268 for (objectlink *ol = obp->link; ol; ol = ol->next)
2269 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2270
2271 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2272
2273 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2274
2275 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2276 C_ARGS: str, map, nx, ny
2277
2278 void
2279 get_map_flags (maptile *map, int x, int y)
2280 PPCODE:
2281 {
2282 maptile *nmap = 0;
2283 I16 nx = 0, ny = 0;
2284 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2285
2286 EXTEND (SP, 4);
2287 PUSHs (sv_2mortal (newSViv (flags)));
2288
2289 if (GIMME_V == G_ARRAY)
2290 {
2291 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2292 PUSHs (sv_2mortal (newSViv (nx)));
2293 PUSHs (sv_2mortal (newSViv (ny)));
2294 }
2295 }
2296
2297 void
2298 at (maptile *map, unsigned int x, unsigned int y)
2299 PROTOTYPE: $$$
2300 PPCODE:
2301 {
2302 object *o;
2303 maptile *nmap = 0;
2304 I16 nx, ny;
2305
2306 get_map_flags (map, &nmap, x, y, &nx, &ny);
2307
2308 if (nmap)
2309 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2310 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2311 }
2312
2313 SV *
2314 bot_at (maptile *obj, unsigned int x, unsigned int y)
2315 PROTOTYPE: $$$
2316 ALIAS:
2317 top_at = 1
2318 flags_at = 2
2319 light_at = 3
2320 move_block_at = 4
2321 move_slow_at = 5
2322 move_on_at = 6
2323 move_off_at = 7
2324 INIT:
2325 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2326 CODE:
2327 switch (ix)
2328 {
2329 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2330 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2331 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2332 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2333 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2334 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2335 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2336 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2337 }
2338 OUTPUT: RETVAL
2339
2340 void fix_walls (maptile *map, int x, int y)
2341
2342 void fix_walls_around (maptile *map, int x, int y)
2343
2344 # worst xs function of my life
2345 bool
2346 _create_random_map (\
2347 maptile *self,\
2348 char *wallstyle,\
2349 char *wall_name,\
2350 char *floorstyle,\
2351 char *monsterstyle,\
2352 char *treasurestyle,\
2353 char *layoutstyle,\
2354 char *doorstyle,\
2355 char *decorstyle,\
2356 char *origin_map,\
2357 char *final_map,\
2358 char *exitstyle,\
2359 char *this_map,\
2360 char *exit_on_final_map,\
2361 int xsize,\
2362 int ysize,\
2363 int expand2x,\
2364 int layoutoptions1,\
2365 int layoutoptions2,\
2366 int layoutoptions3,\
2367 int symmetry,\
2368 int difficulty,\
2369 int difficulty_given,\
2370 float difficulty_increase,\
2371 int dungeon_level,\
2372 int dungeon_depth,\
2373 int decoroptions,\
2374 int orientation,\
2375 int origin_y,\
2376 int origin_x,\
2377 U32 random_seed,\
2378 val64 total_map_hp,\
2379 int map_layout_style,\
2380 int treasureoptions,\
2381 int symmetry_used,\
2382 region *region,\
2383 char *custom\
2384 )
2385 CODE:
2386 {
2387 random_map_params rmp;
2388
2389 assign (rmp.wallstyle , wallstyle);
2390 assign (rmp.wall_name , wall_name);
2391 assign (rmp.floorstyle , floorstyle);
2392 assign (rmp.monsterstyle , monsterstyle);
2393 assign (rmp.treasurestyle , treasurestyle);
2394 assign (rmp.layoutstyle , layoutstyle);
2395 assign (rmp.doorstyle , doorstyle);
2396 assign (rmp.decorstyle , decorstyle);
2397 assign (rmp.exitstyle , exitstyle);
2398 assign (rmp.exit_on_final_map, exit_on_final_map);
2399
2400 rmp.origin_map = origin_map;
2401 rmp.final_map = final_map;
2402 rmp.this_map = this_map;
2403 rmp.xsize = xsize;
2404 rmp.ysize = ysize;
2405 rmp.expand2x = expand2x;
2406 rmp.layoutoptions1 = layoutoptions1;
2407 rmp.layoutoptions2 = layoutoptions2;
2408 rmp.layoutoptions3 = layoutoptions3;
2409 rmp.symmetry = symmetry;
2410 rmp.difficulty = difficulty;
2411 rmp.difficulty_given = difficulty_given;
2412 rmp.difficulty_increase = difficulty_increase;
2413 rmp.dungeon_level = dungeon_level;
2414 rmp.dungeon_depth = dungeon_depth;
2415 rmp.decoroptions = decoroptions;
2416 rmp.orientation = orientation;
2417 rmp.origin_y = origin_y;
2418 rmp.origin_x = origin_x;
2419 rmp.random_seed = random_seed;
2420 rmp.total_map_hp = total_map_hp;
2421 rmp.map_layout_style = map_layout_style;
2422 rmp.treasureoptions = treasureoptions;
2423 rmp.symmetry_used = symmetry_used;
2424 rmp.region = region;
2425 rmp.custom = custom;
2426
2427 RETVAL = self->generate_random_map (&rmp);
2428 }
2429 OUTPUT:
2430 RETVAL
2431
2432 MODULE = cf PACKAGE = cf::arch
2433
2434 archetype *find (const char *name)
2435 CODE:
2436 RETVAL = archetype::find (name);
2437 OUTPUT:
2438 RETVAL
2439
2440 archetype *first()
2441 PROTOTYPE:
2442 CODE:
2443 RETVAL = first_archetype;
2444 OUTPUT: RETVAL
2445
2446 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2447
2448 MODULE = cf PACKAGE = cf::party
2449
2450 partylist *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = get_firstparty ();
2454 OUTPUT: RETVAL
2455
2456 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2457
2458 MODULE = cf PACKAGE = cf::region
2459
2460 void
2461 list ()
2462 PPCODE:
2463 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn)));
2465
2466 region *find (char *name)
2467 PROTOTYPE: $
2468 CODE:
2469 RETVAL = region::find (name);
2470 OUTPUT: RETVAL
2471
2472 region *find_fuzzy (char *name)
2473 PROTOTYPE: $
2474 CODE:
2475 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL
2477
2478 INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2479
2480 MODULE = cf PACKAGE = cf::living
2481
2482 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483
2484 MODULE = cf PACKAGE = cf::settings
2485
2486 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2487
2488 MODULE = cf PACKAGE = cf::client
2489
2490 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2491
2492 int invoke (client *ns, int event, ...)
2493 CODE:
2494 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2495 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2496 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2497 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2498 OUTPUT: RETVAL
2499
2500 SV *registry (client *ns)
2501
2502 void
2503 list ()
2504 PPCODE:
2505 EXTEND (SP, clients.size ());
2506 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2507 PUSHs (sv_2mortal (to_sv (*i)));
2508
2509 void
2510 client::send_packet (SV *packet)
2511 CODE:
2512 {
2513 STRLEN len;
2514 char *buf = SvPVbyte (packet, len);
2515
2516 THIS->send_packet (buf, len);
2517 }
2518
2519 MODULE = cf PACKAGE = cf::face PREFIX = face_
2520
2521 INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522
2523 int face_find (const char *name, int defidx = 0)
2524
2525 int alloc (const char *name)
2526 CODE:
2527 {
2528 do
2529 {
2530 RETVAL = faces.size ();
2531 faces.resize (RETVAL + 1);
2532 face32.resize (RETVAL + 1);
2533 face64.resize (RETVAL + 1);
2534 }
2535 while (!RETVAL); // crude way to leave index 0
2536
2537 faces [RETVAL].name = name;
2538 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2539
2540 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2541 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2542 }
2543 OUTPUT: RETVAL
2544
2545 void set (int idx, int visibility, int magicmap)
2546 CODE:
2547 faces [idx].visibility = visibility;
2548 faces [idx].magicmap = magicmap;
2549
2550 void set_data (int idx, int faceset, SV *data, SV *chksum)
2551 CODE:
2552 facedata *d = face_data (idx, faceset);
2553 assert (sv_len (chksum) == CHKSUM_SIZE);
2554 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE);
2555