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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.194
Committed: Mon Apr 23 18:09:57 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.193: +4 -3 lines
Log Message:
- add format utility function.
- split dynbuf into dynbuf and dynbuf_text.
- use dynbuf_text for examine strings instead of
  outputting each line seperately. tried to use stringstreams
  but they add insane overheads (as does std::string, but less so).

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #include <plugin_common.h>
32 #include <sounds.h>
33 #include <cstdarg>
34 #include <sproto.h>
35
36 #include "loader.h"
37 #include "cfperl.h"
38 #include "shstr.h"
39
40 #include <unistd.h>
41 #if _POSIX_MEMLOCK
42 # include <sys/mman.h>
43 #endif
44
45 #include <EXTERN.h>
46 #include <perl.h>
47 #include <XSUB.h>
48
49 #include "CoroAPI.h"
50 #include "perlxsi.c"
51
52 extern sint64 *levels; // the experience table
53
54 typedef object object_ornull;
55 typedef maptile maptile_ornull;
56
57 typedef char *octet_string;
58 typedef char *utf8_string;
59 typedef const char *const_octet_string;
60 typedef const char *const_utf8_string;
61
62 typedef std::string std__string;
63
64 #if IVSIZE >= 8
65 typedef IV val64;
66 # define newSVval64 newSViv
67 # define SvVAL64 SvIV
68 #else
69 typedef double val64;
70 # define newSVval64 newSVnv
71 # define SvVAL64 SvNV
72 #endif
73
74 static f_plug_api gethook = cfapi_get_hooks;
75 static f_plug_api object_set_property = cfapi_object_set_property;
76 static f_plug_api object_insert = cfapi_object_insert;
77
78 static PerlInterpreter *perl;
79
80 double runtime;
81
82 global gbl_ev;
83 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84 static SV *sv_runtime, *sv_next_tick;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 // helper cast function, returns super class * or 0
99 template<class super>
100 static super *
101 is_a (attachable *at)
102 {
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108 }
109
110 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
111
112 unordered_vector<attachable *> attachable::mortals;
113
114 attachable::~attachable ()
115 {
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119 }
120
121 int
122 attachable::refcnt_cnt () const
123 {
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125 }
126
127 void
128 attachable::sever_self ()
129 {
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144 }
145
146 void
147 attachable::optimise ()
148 {
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154 }
155
156 // check wether the object really is dead
157 void
158 attachable::do_check ()
159 {
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164 }
165
166 void
167 attachable::do_destroy ()
168 {
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230 }
231
232 attachable &
233 attachable::operator =(const attachable &src)
234 {
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240 }
241
242 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
244 static SV *
245 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
246 {
247 SV *sv;
248
249 if (!ptr)
250 return &PL_sv_undef;
251
252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
253 return sv_bless (newRV_noinc ((SV *)hv), stash);
254 }
255
256 static int
257 attachable_free (pTHX_ SV *sv, MAGIC *mg)
258 {
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271 }
272
273 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275 static SV *
276 newSVattachable (attachable *obj, HV *stash)
277 {
278 if (!obj)
279 return &PL_sv_undef;
280
281 if (!obj->self)
282 {
283 obj->self = newHV ();
284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
288
289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
301 }
302
303 static void
304 clearSVptr (SV *sv)
305 {
306 if (SvROK (sv))
307 sv = SvRV (sv);
308
309 hv_clear ((HV *)sv);
310 sv_unmagic (sv, PERL_MAGIC_ext);
311 }
312
313 static long
314 SvPTR (SV *sv, const char *klass)
315 {
316 if (!sv_derived_from (sv, klass))
317 croak ("object of type %s expected", klass);
318
319 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
320
321 if (!mg)
322 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
323
324 return (long)mg->mg_ptr;
325 }
326
327 static long
328 SvPTR_ornull (SV *sv, const char *klass)
329 {
330 if (SvOK (sv))
331 return SvPTR (sv, klass);
332 else
333 return 0;
334 }
335
336 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338 inline SV *to_sv (bool v) { return newSViv (v); }
339 inline SV *to_sv ( signed char v) { return newSViv (v); }
340 inline SV *to_sv (unsigned char v) { return newSViv (v); }
341 inline SV *to_sv ( signed short v) { return newSViv (v); }
342 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343 inline SV *to_sv ( signed int v) { return newSViv (v); }
344 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345 inline SV *to_sv ( signed long v) { return newSViv (v); }
346 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349 inline SV *to_sv (float v) { return newSVnv (v); }
350 inline SV *to_sv (double v) { return newSVnv (v); }
351 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360 inline SV *to_sv (object & v) { return to_sv (&v); }
361 inline SV *to_sv (living & v) { return to_sv (&v); }
362
363 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366 inline SV *to_sv (UUID v)
367 {
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371 }
372
373 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401 template<class T>
402 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404 template<int N>
405 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413 inline void sv_to (SV *sv, std::string &v)
414 {
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418 }
419
420 inline void sv_to (SV *sv, UUID &v)
421 {
422 unsigned int version;
423
424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
426 }
427
428 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
429
430 static SV *
431 newSVdt_va (va_list &ap, data_type type)
432 {
433 SV *sv;
434
435 switch (type)
436 {
437 case DT_INT:
438 sv = newSViv (va_arg (ap, int));
439 break;
440
441 case DT_INT64:
442 sv = newSVval64 ((val64)va_arg (ap, sint64));
443 break;
444
445 case DT_DOUBLE:
446 sv = newSVnv (va_arg (ap, double));
447 break;
448
449 case DT_STRING:
450 {
451 char *str = (char *)va_arg (ap, const char *);
452 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
453 }
454 break;
455
456 case DT_DATA:
457 {
458 char *str = (char *)va_arg (ap, const void *);
459 int len = va_arg (ap, int);
460 sv = str ? newSVpv (str, len) : &PL_sv_undef;
461 }
462 break;
463
464 case DT_OBJECT:
465 sv = to_sv (va_arg (ap, object *));
466 break;
467
468 case DT_MAP:
469 // va_arg (object *) when void * is passed is an XSI extension
470 sv = to_sv (va_arg (ap, maptile *));
471 break;
472
473 case DT_CLIENT:
474 sv = to_sv (va_arg (ap, client *));
475 break;
476
477 case DT_PLAYER:
478 sv = to_sv (va_arg (ap, player *));
479 break;
480
481 case DT_ARCH:
482 sv = to_sv (va_arg (ap, archetype *));
483 break;
484
485 case DT_PARTY:
486 sv = to_sv (va_arg (ap, partylist *));
487 break;
488
489 case DT_REGION:
490 sv = to_sv (va_arg (ap, region *));
491 break;
492
493 default:
494 assert (("unhandled type in newSVdt_va", 0));
495 }
496
497 return sv;
498 }
499
500 static SV *
501 newSVdt (data_type type, ...)
502 {
503 va_list ap;
504
505 va_start (ap, type);
506 SV *sv = newSVdt_va (ap, type);
507 va_end (ap);
508
509 return sv;
510 }
511
512 static SV *
513 newSVcfapi (int type, ...)
514 {
515 SV *sv;
516
517 va_list ap;
518 va_start (ap, type);
519
520 switch (type)
521 {
522 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
523 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
524 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
525 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
526 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
527 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
528 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
529 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
530 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
531 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
532
533 default:
534 assert (("unhandled type in newSVcfapi", 0));
535 }
536
537 va_end (ap);
538
539 return sv;
540 }
541
542 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
543
544 SV *
545 registry (attachable *ext)
546 {
547 if (!ext->cb)
548 ext->cb = newAV ();
549
550 return newRV_inc ((SV *)ext->cb);
551 }
552
553 /////////////////////////////////////////////////////////////////////////////
554
555 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
556 {
557 return 0;
558 }
559
560 static CommArray_s rtn_cmd;
561
562 static int
563 runPluginCommand (object *obj, char *params)
564 {
565 return -1;
566 }
567
568 extern "C" void *cfperl_getPluginProperty (int *type, ...)
569 {
570 va_list args;
571 char *propname;
572 int i;
573 va_start (args, type);
574 propname = va_arg (args, char *);
575 //printf ("Property name: %s\n", propname);
576
577 if (!strcmp (propname, "command?"))
578 return NULL;
579 else if (!strcmp (propname, "Identification"))
580 {
581 va_end (args);
582 return (void *)PLUGIN_NAME;
583 }
584 else if (!strcmp (propname, "FullName"))
585 {
586 va_end (args);
587 return (void *)PLUGIN_VERSION;
588 }
589 else
590 va_end (args);
591
592 return NULL;
593 }
594
595 extern "C" int cfperl_postInitPlugin ()
596 {
597 int hooktype = 1;
598 int rtype = 0;
599
600 cf_init_plugin (gethook);
601
602 return 0;
603 }
604
605 extern "C" int cfperl_closePlugin ()
606 {
607 return 0;
608 }
609
610 void
611 cfperl_init ()
612 {
613 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
614 perl = perl_alloc ();
615 perl_construct (perl);
616
617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618
619 const char *argv[] = {
620 "",
621 "-e"
622 "use Event; use Coro;" // required for bootstrap
623 "cf->bootstrap;" // required for datadir :*>
624 "unshift @INC, cf::datadir ();"
625 "require cf;"
626 };
627
628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
630 {
631 printf ("unable to initialize perl-interpreter, aborting.\n");
632 exit (EXIT_FAILURE);
633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
642 }
643
644 void cfperl_main ()
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::main", G_DISCARD | G_VOID);
651 }
652
653 void
654 attachable::instantiate ()
655 {
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661 }
662
663 void
664 attachable::reattach ()
665 {
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
669 }
670
671 static event_klass klass_of[NUM_EVENT_TYPES] = {
672 # define def(type,name) KLASS_ ## type,
673 # include "eventinc.h"
674 # undef def
675 };
676
677 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
678
679 static void
680 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
681 {
682 // event must be in array
683 if (event >= 0 && event <= AvFILLp (registry))
684 {
685 SV *cbs_ = AvARRAY (registry)[event];
686
687 // element must be list of callback entries
688 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
689 {
690 AV *cbs = (AV *)SvRV (cbs_);
691
692 // no callback entries, no callbacks to call
693 if (AvFILLp (cbs) >= 0)
694 {
695 if (!callbacks)
696 {
697 callbacks = newAV ();
698 av_extend (callbacks, 16);
699 }
700
701 // never use SvREFCNT_inc to copy values, but its ok here :)
702 for (int i = 0; i <= AvFILLp (cbs); ++i)
703 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
704 }
705 }
706 }
707 }
708
709 void
710 attachable::gather_callbacks (AV *&callbacks, event_type event) const
711 {
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716 }
717
718 void
719 global::gather_callbacks (AV *&callbacks, event_type event) const
720 {
721 ::gather_callbacks (callbacks, cb_object, event);
722 }
723
724 void
725 object::gather_callbacks (AV *&callbacks, event_type event) const
726 {
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745 }
746
747 void
748 archetype::gather_callbacks (AV *&callbacks, event_type event) const
749 {
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752 }
753
754 void
755 client::gather_callbacks (AV *&callbacks, event_type event) const
756 {
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759 }
760
761 void
762 player::gather_callbacks (AV *&callbacks, event_type event) const
763 {
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766 }
767
768 void
769 maptile::gather_callbacks (AV *&callbacks, event_type event) const
770 {
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773 }
774
775 bool
776 attachable::invoke (event_type event, ...)
777 {
778 data_type dt;
779 va_list ap;
780
781 va_start (ap, event);
782
783 // callback call ordering should be:
784 // 1. per-object callback
785 // 2. per-class object
786 // 3. per-type callback
787 // 4. global callbacks
788
789 AV *callbacks = 0;
790 gather_callbacks (callbacks, event);
791
792 // short-circuit processing if no callbacks found/defined
793 if (!callbacks)
794 return 0;
795
796 CALL_BEGIN (3);
797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
799
800 //TODO: unhack
801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
805 else if (global *gl = is_a<global>(this)) /*nop*/;
806 else
807 abort (); //TODO
808
809 for (;;)
810 {
811 dt = (data_type) va_arg (ap, int);
812
813 if (dt == DT_END)
814 break;
815 else if (dt == DT_AV)
816 {
817 AV *av = va_arg (ap, AV *);
818
819 for (int i = 0; i <= av_len (av); ++i)
820 XPUSHs (*av_fetch (av, i, 1));
821 }
822 else
823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
824 }
825
826 va_end (ap);
827
828 CALL_CALL ("cf::do_invoke", G_SCALAR);
829 count = count > 0 ? POPi : 0;
830
831 CALL_END;
832
833 return count;
834 }
835
836 SV *
837 cfperl_result (int idx)
838 {
839 AV *av = get_av ("cfperl::invoke_results", 0);
840 if (!av)
841 return &PL_sv_undef;
842
843 SV **sv = av_fetch (av, idx, 0);
844 if (!sv)
845 return &PL_sv_undef;
846
847 return *sv;
848 }
849
850 int
851 cfperl_result_INT (int idx)
852 {
853 return SvIV (cfperl_result (idx));
854 }
855
856 double
857 cfperl_result_DOUBLE (int idx)
858 {
859 return SvNV (cfperl_result (idx));
860 }
861
862 /////////////////////////////////////////////////////////////////////////////
863
864 void
865 cfperl_emergency_save ()
866 {
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870 }
871
872 void
873 cfperl_cleanup (int make_core)
874 {
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879 }
880
881 maptile *
882 maptile::find_sync (const char *path, maptile *origin)
883 {
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899 }
900
901 maptile *
902 maptile::find_async (const char *path, maptile *origin)
903 {
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919 }
920
921 void
922 maptile::do_load_sync ()
923 {
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928 }
929
930 void
931 maptile::change_all_map_light (int change)
932 {
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937 }
938
939 void
940 object::enter_exit (object *exit)
941 {
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950 }
951
952 /////////////////////////////////////////////////////////////////////////////
953
954 struct EventAPI *watcher_base::GEventAPI;
955 struct CoroAPI *coroapi::GCoroAPI;
956
957 int coroapi::cede_counter;
958 double (*coroapi::time)();
959 double coroapi::next_cede;
960
961 void coroapi::do_cede_to_tick ()
962 {
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970 }
971
972 void coroapi::do_cede_every ()
973 {
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978 }
979
980 void coroapi::do_cede_to_tick_every ()
981 {
982 cede_counter = 0;
983
984 cede_to_tick ();
985 }
986
987 void
988 coroapi::wait_for_tick ()
989 {
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993 }
994
995 void
996 coroapi::wait_for_tick_begin ()
997 {
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001 }
1002
1003 static void
1004 iw_dispatch (pe_event *ev)
1005 {
1006 iw *w = (iw *)ev->ext_data;
1007 w->call (*w);
1008 }
1009
1010 void
1011 iw::alloc ()
1012 {
1013 pe = GEventAPI->new_idle (0, 0);
1014
1015 WaREENTRANT_off (pe);
1016 pe->base.callback = (void *)iw_dispatch;
1017 pe->base.ext_data = (void *)this;
1018 }
1019
1020 static void iow_dispatch (pe_event *ev)
1021 {
1022 iow *w = (iow *)ev->ext_data;
1023 w->call (*w, ((pe_ioevent *)ev)->got);
1024 }
1025
1026 void
1027 iow::alloc ()
1028 {
1029 pe = GEventAPI->new_io (0, 0);
1030
1031 WaREENTRANT_off (pe);
1032 pe->base.callback = (void *)iow_dispatch;
1033 pe->base.ext_data = (void *)this;
1034
1035 pe->fd = -1;
1036 pe->poll = 0;
1037 }
1038
1039 void
1040 iow::fd (int fd)
1041 {
1042 pe->fd = fd;
1043 }
1044
1045 int
1046 iow::poll ()
1047 {
1048 return pe->poll;
1049 }
1050
1051 void
1052 iow::poll (int events)
1053 {
1054 if (pe->poll != events)
1055 {
1056 if (pe->poll) stop ();
1057 pe->poll = events;
1058 if (pe->poll) start ();
1059 }
1060 }
1061
1062 void
1063 _connect_to_perl ()
1064 {
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087 }
1088
1089 MODULE = cf PACKAGE = cf PREFIX = cf_
1090
1091 BOOT:
1092 {
1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1096 _connect_to_perl ();
1097
1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1108
1109 static const struct {
1110 const char *name;
1111 IV iv;
1112 } *civ, const_iv[] = {
1113 # define const_iv(name) { # name, (IV)name },
1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1115
1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1119
1120 const_iv (MAX_TIME)
1121
1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1150
1151 const_iv (NUM_SUBTYPES)
1152
1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1155
1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1163
1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1166 const_iv (WEAP_BLUD)
1167
1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1194
1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1199 const_iv (NDI_ALL)
1200
1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1203
1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1205
1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1208 const_iv (F_LOCKED)
1209
1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1211
1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1214
1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1216
1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1219
1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1222
1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1224
1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1229
1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1232
1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1243 const_iv (SK_POISON_NAIL)
1244
1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1251
1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1253
1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1261
1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1263
1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1266
1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1268
1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1270
1271 const_iv (ST_CHANGE_CLASS)
1272
1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1274
1275 // random map generator
1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1278
1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1285 };
1286
1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1289
1290 static const struct {
1291 const char *name;
1292 int skip;
1293 IV klass;
1294 IV iv;
1295 } *eiv, event_iv[] = {
1296 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1297 # include "eventinc.h"
1298 # undef def
1299 };
1300
1301 AV *av = get_av ("cf::EVENT", 1);
1302
1303 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1304 {
1305 AV *event = newAV ();
1306 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1307 av_push (event, newSViv (eiv->klass));
1308 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1309 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1310 }
1311 }
1312
1313 void _connect_to_perl ()
1314
1315 void _global_reattach ()
1316 CODE:
1317 {
1318 // reattach to all attachable objects in the game.
1319 for_all_clients (ns)
1320 ns->reattach ();
1321
1322 for_all_objects (op)
1323 op->reattach ();
1324 }
1325
1326 void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330 # support function for map-world.ext
1331 void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333 {
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1370 }
1371
1372 NV floor (NV x)
1373
1374 NV ceil (NV x)
1375
1376 NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1388 void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1392
1393 void
1394 LOG (int level, utf8_string msg)
1395 PROTOTYPE: $$
1396 C_ARGS: (LogLevel)level, "%s", msg
1397
1398 octet_string path_combine (octet_string base, octet_string path)
1399 PROTOTYPE: $$
1400
1401 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1402 PROTOTYPE: $$
1403
1404 const_octet_string
1405 get_maps_directory (octet_string path)
1406 PROTOTYPE: $
1407 ALIAS: maps_directory = 0
1408 CODE:
1409 RETVAL = create_pathname (path);
1410 OUTPUT: RETVAL
1411
1412 void
1413 sub_generation_inc ()
1414 CODE:
1415 PL_sub_generation++;
1416
1417 const_octet_string
1418 mapdir ()
1419 PROTOTYPE:
1420 ALIAS:
1421 mapdir = 0
1422 uniquedir = 1
1423 tmpdir = 2
1424 confdir = 3
1425 localdir = 4
1426 playerdir = 5
1427 datadir = 6
1428 CODE:
1429 switch (ix)
1430 {
1431 case 0: RETVAL = settings.mapdir ; break;
1432 case 1: RETVAL = settings.uniquedir; break;
1433 case 2: RETVAL = settings.tmpdir ; break;
1434 case 3: RETVAL = settings.confdir ; break;
1435 case 4: RETVAL = settings.localdir ; break;
1436 case 5: RETVAL = settings.playerdir; break;
1437 case 6: RETVAL = settings.datadir ; break;
1438 }
1439 OUTPUT: RETVAL
1440
1441 void abort ()
1442
1443 void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445 void cleanup (octet_string cause, bool make_core = false)
1446
1447 void emergency_save ()
1448
1449 void _exit (int status = EXIT_SUCCESS)
1450
1451 UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457 #if _POSIX_MEMLOCK
1458
1459 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461 int munlockall ()
1462
1463 #endif
1464
1465 int find_animation (utf8_string text)
1466 PROTOTYPE: $
1467
1468 int random_roll (int min, int max, object *op, int goodbad);
1469
1470 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1471
1472 int
1473 exp_to_level (val64 exp)
1474 CODE:
1475 {
1476 int i = 0;
1477
1478 RETVAL = settings.max_level;
1479
1480 for (i = 1; i <= settings.max_level; i++)
1481 {
1482 if (levels[i] > exp)
1483 {
1484 RETVAL = i - 1;
1485 break;
1486 }
1487 }
1488 }
1489 OUTPUT: RETVAL
1490
1491 val64
1492 level_to_min_exp (int level)
1493 CODE:
1494 if (level > settings.max_level)
1495 RETVAL = levels[settings.max_level];
1496 else if (level < 1)
1497 RETVAL = 0;
1498 else
1499 RETVAL = levels[level];
1500 OUTPUT: RETVAL
1501
1502 SV *
1503 resistance_to_string (int atnr)
1504 CODE:
1505 if (atnr >= 0 && atnr < NROFATTACKS)
1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1507 else
1508 XSRETURN_UNDEF;
1509 OUTPUT: RETVAL
1510
1511 bool
1512 load_resource_file (octet_string filename)
1513
1514 MODULE = cf PACKAGE = cf::attachable
1515
1516 int
1517 valid (SV *obj)
1518 CODE:
1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1520 OUTPUT:
1521 RETVAL
1522
1523 void
1524 debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530 int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535 #object *mortals (U32 index)
1536 # CODE:
1537 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538 # OUTPUT: RETVAL
1539
1540 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1541
1542 MODULE = cf PACKAGE = cf::global
1543
1544 int invoke (SV *klass, int event, ...)
1545 CODE:
1546 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1548 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1550 OUTPUT: RETVAL
1551
1552 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1553
1554 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1555
1556 int invoke (object *op, int event, ...)
1557 CODE:
1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1560 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1562 OUTPUT: RETVAL
1563
1564 SV *registry (object *op)
1565
1566 int objects_size ()
1567 CODE:
1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571 object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576 int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581 object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1584 OUTPUT: RETVAL
1585
1586 # missing properties
1587
1588 object *head (object *op)
1589 PROTOTYPE: $
1590 CODE:
1591 RETVAL = op->head_ ();
1592 OUTPUT: RETVAL
1593
1594 int is_head (object *op)
1595 PROTOTYPE: $
1596 CODE:
1597 RETVAL = op->head_ () == op;
1598 OUTPUT: RETVAL
1599
1600 void
1601 inv (object *obj)
1602 PROTOTYPE: $
1603 PPCODE:
1604 {
1605 object *o;
1606 for (o = obj->inv; o; o = o->below)
1607 XPUSHs (sv_2mortal (to_sv (o)));
1608 }
1609
1610 void
1611 set_animation (object *op, int idx)
1612 CODE:
1613 SET_ANIMATION (op, idx);
1614
1615 int
1616 num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1620
1621 object *find_best_object_match (object *op, utf8_string match)
1622
1623 object *find_marked_object (object *op)
1624
1625 int need_identify (object *obj);
1626
1627 int apply_shop_mat (object *shop_mat, object *op);
1628
1629 int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1634
1635 int move (object *op, int dir, object *originator = op)
1636 CODE:
1637 RETVAL = move_ob (op, dir, originator);
1638 OUTPUT:
1639 RETVAL
1640
1641 void apply (object *applier, object *applied, int flags = 0)
1642 CODE:
1643 manual_apply (applied, applier, flags);
1644
1645 void apply_below (object *op)
1646 CODE:
1647 player_apply_below (op);
1648
1649 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1650
1651 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1652
1653 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1654
1655 int cf_object_change_map (object *op, int x, int y, maptile *map)
1656
1657 #//TODO
1658 object *clone_ (object *op, int recursive = 0)
1659 CODE:
1660 if (recursive)
1661 RETVAL = object_create_clone (op);
1662 else
1663 {
1664 RETVAL = object::create ();
1665 op->copy_to (RETVAL);
1666 }
1667 OUTPUT: RETVAL
1668
1669 int pay_item (object *op, object *buyer)
1670 CODE:
1671 RETVAL = pay_for_item (op, buyer);
1672 OUTPUT: RETVAL
1673
1674 int pay_amount (object *op, uint64 amount)
1675 CODE:
1676 RETVAL = pay_for_amount (amount, op);
1677 OUTPUT: RETVAL
1678
1679 void pay_player (object *op, uint64 amount)
1680
1681 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1682
1683 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1684
1685 void learn_spell (object *op, object *sp, int special_prayer = 0)
1686 CODE:
1687 do_learn_spell (op, sp, special_prayer);
1688
1689 void forget_spell (object *op, object *sp)
1690 CODE:
1691 do_forget_spell (op, query_name (sp));
1692
1693 object *check_for_spell (object *op, utf8_string spellname)
1694 CODE:
1695 RETVAL = check_spell_known (op, spellname);
1696 OUTPUT: RETVAL
1697
1698 int query_money (object *op)
1699 ALIAS: money = 0
1700
1701 val64 query_cost (object *op, object *who, int flags)
1702 ALIAS: cost = 0
1703
1704 void spring_trap (object *op, object *victim)
1705
1706 int check_trigger (object *op, object *cause)
1707
1708 void drop (object *who, object *op)
1709
1710 void pick_up (object *who, object *op)
1711
1712 int cf_object_teleport (object *op, maptile *map, int x, int y)
1713
1714 void update_object (object *op, int action)
1715
1716 object *cf_create_object_by_name (utf8_string name)
1717
1718 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1719
1720 void player_lvl_adj (object *who, object *skill = 0)
1721
1722 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1723
1724 int calc_skill_exp (object *who, object *op, object *skill);
1725
1726 void push_button (object *op);
1727
1728 void use_trigger (object *op);
1729
1730 void add_button_link (object *button, maptile *map, int connected);
1731
1732 void remove_button_link (object *op);
1733
1734
1735 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1736
1737 object *cf_insert_ob_in_ob (object *ob, object *where)
1738
1739 # no clean way to get an object from an archetype - stupid idiotic
1740 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1741
1742 object *new (utf8_string archetype = 0)
1743 PROTOTYPE: ;$
1744 CODE:
1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1746 OUTPUT:
1747 RETVAL
1748
1749 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1750 PROTOTYPE: $$$$$$
1751 CODE:
1752 {
1753 int unused_type;
1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1755 }
1756
1757 player *contr (object *op)
1758 CODE:
1759 RETVAL = op->contr;
1760 OUTPUT: RETVAL
1761
1762 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1763
1764 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1765
1766 object *get_nearest_player (object *ob)
1767 ALIAS: nearest_player = 0
1768 PREINIT:
1769 extern object *get_nearest_player (object *);
1770
1771 void rangevector (object *ob, object *other, int flags = 0)
1772 PROTOTYPE: $$;$
1773 PPCODE:
1774 {
1775 rv_vector rv;
1776 get_rangevector (ob, other, &rv, flags);
1777 EXTEND (SP, 5);
1778 PUSHs (newSVuv (rv.distance));
1779 PUSHs (newSViv (rv.distance_x));
1780 PUSHs (newSViv (rv.distance_y));
1781 PUSHs (newSViv (rv.direction));
1782 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1783 }
1784
1785 bool on_same_map_as (object *ob, object *other)
1786 CODE:
1787 RETVAL = on_same_map (ob, other);
1788 OUTPUT: RETVAL
1789
1790 const_utf8_string
1791 base_name (object *op, int plural = op->nrof > 1)
1792 CODE:
1793 RETVAL = query_base_name (op, plural);
1794 OUTPUT: RETVAL
1795
1796 object *decrease_ob_nr (object *op, unsigned long i)
1797
1798 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1799
1800 player *player (object *op)
1801 CODE:
1802 RETVAL = op->contr;
1803 OUTPUT: RETVAL
1804
1805 void check_score (object *op)
1806
1807 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
1810
1811 object *cf_player_send_inventory (object *op)
1812
1813 octet_string cf_player_get_ip (object *op)
1814 ALIAS: ip = 0
1815
1816 object *cf_player_get_marked_item (object *op)
1817 ALIAS: marked_item = 0
1818
1819 void cf_player_set_marked_item (object *op, object *ob)
1820
1821 partylist *cf_player_get_party (object *op)
1822 ALIAS: party = 0
1823
1824 void cf_player_set_party (object *op, partylist *party)
1825
1826 void kill_player (object *op)
1827
1828 void esrv_update_item (object *op, int what, object *item)
1829 C_ARGS: what, op, item
1830
1831 void clear_los (object *op)
1832
1833 int command_summon (object *op, utf8_string params)
1834
1835 int command_arrest (object *op, utf8_string params)
1836
1837
1838 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1839
1840 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1841
1842 int invoke (player *pl, int event, ...)
1843 CODE:
1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1848 OUTPUT: RETVAL
1849
1850 SV *registry (player *pl)
1851
1852 void
1853 save_stats (player *pl)
1854 CODE:
1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1858 pl->orig_stats = pl->ob->stats;
1859
1860 void cf_player_move (player *pl, int dir)
1861
1862 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1863
1864 bool
1865 cell_visible (player *pl, int dx, int dy)
1866 CODE:
1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1868 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1869 OUTPUT:
1870 RETVAL
1871
1872 void
1873 send (player *pl, SV *packet)
1874 CODE:
1875 {
1876 STRLEN len;
1877 char *buf = SvPVbyte (packet, len);
1878
1879 if (pl->ns)
1880 pl->ns->send_packet (buf, len);
1881 }
1882
1883 int
1884 listening (player *pl, int new_value = -1)
1885 CODE:
1886 RETVAL = pl->listening;
1887 if (new_value >= 0)
1888 pl->listening = new_value;
1889 OUTPUT:
1890 RETVAL
1891
1892 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1893 PROTOTYPE: $;$$$
1894 PPCODE:
1895 if (GIMME_V != G_VOID)
1896 {
1897 EXTEND (SP, 3);
1898 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1899 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1900 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1901 }
1902 if (map_path) sv_to (map_path, pl->savebed_map);
1903 if (x) sv_to (x, pl->bed_x);
1904 if (y) sv_to (y, pl->bed_y);
1905
1906 void
1907 list ()
1908 PPCODE:
1909 for_all_players (pl)
1910 XPUSHs (sv_2mortal (to_sv (pl)));
1911
1912
1913 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1914
1915 int invoke (maptile *map, int event, ...)
1916 CODE:
1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1919 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1921 OUTPUT: RETVAL
1922
1923 SV *registry (maptile *map)
1924
1925 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1926
1927 void
1928 maptile::instantiate ()
1929
1930 maptile *new ()
1931 PROTOTYPE:
1932 CODE:
1933 RETVAL = new maptile;
1934 OUTPUT:
1935 RETVAL
1936
1937 void
1938 maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
1949
1950 void
1951 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953 {
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984 }
1985
1986 void
1987 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989 {
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014 }
2015
2016 void
2017 maptile::create_region_treasure ()
2018 CODE:
2019 {
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039 }
2040
2041 void play_sound_map (maptile *map, int x, int y, int sound_num)
2042
2043 int out_of_map (maptile *map, int x, int y)
2044
2045 void
2046 trigger (maptile *map, long connection, bool state = true)
2047 CODE:
2048 activate_connection (map, connection, state);
2049
2050 void
2051 get_connection (maptile *map, long connection)
2052 PPCODE:
2053 oblinkpt *obp = get_connection_links (map, connection);
2054 if (obp)
2055 for (objectlink *ol = obp->link; ol; ol = ol->next)
2056 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2057
2058 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2059
2060 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2061
2062 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2063 C_ARGS: str, map, nx, ny
2064
2065 void
2066 get_map_flags (maptile *map, int x, int y)
2067 PPCODE:
2068 {
2069 maptile *nmap = 0;
2070 I16 nx = 0, ny = 0;
2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2072
2073 EXTEND (SP, 4);
2074 PUSHs (sv_2mortal (newSViv (flags)));
2075
2076 if (GIMME_V == G_ARRAY)
2077 {
2078 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2079 PUSHs (sv_2mortal (newSViv (nx)));
2080 PUSHs (sv_2mortal (newSViv (ny)));
2081 }
2082 }
2083
2084 void
2085 at (maptile *map, unsigned int x, unsigned int y)
2086 PROTOTYPE: $$$
2087 PPCODE:
2088 {
2089 object *o;
2090 maptile *nmap = 0;
2091 I16 nx, ny;
2092
2093 get_map_flags (map, &nmap, x, y, &nx, &ny);
2094
2095 if (nmap)
2096 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2097 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2098 }
2099
2100 SV *
2101 bot_at (maptile *obj, unsigned int x, unsigned int y)
2102 PROTOTYPE: $$$
2103 ALIAS:
2104 top_at = 1
2105 flags_at = 2
2106 light_at = 3
2107 move_block_at = 4
2108 move_slow_at = 5
2109 move_on_at = 6
2110 move_off_at = 7
2111 INIT:
2112 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2113 CODE:
2114 switch (ix)
2115 {
2116 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2117 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2118 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2119 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2124 }
2125 OUTPUT: RETVAL
2126
2127 void fix_walls (maptile *map, int x, int y)
2128
2129 void fix_walls_around (maptile *map, int x, int y)
2130
2131 # worst xs function of my life
2132 bool
2133 _create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171 )
2172 CODE:
2173 {
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215 }
2216 OUTPUT:
2217 RETVAL
2218
2219 MODULE = cf PACKAGE = cf::arch
2220
2221 archetype *find (utf8_string name)
2222 CODE:
2223 RETVAL = archetype::find (name);
2224 OUTPUT:
2225 RETVAL
2226
2227 archetype *first()
2228 PROTOTYPE:
2229 CODE:
2230 RETVAL = first_archetype;
2231 OUTPUT: RETVAL
2232
2233 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2234
2235 MODULE = cf PACKAGE = cf::party
2236
2237 partylist *first ()
2238 PROTOTYPE:
2239 CODE:
2240 RETVAL = get_firstparty ();
2241 OUTPUT: RETVAL
2242
2243 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245 MODULE = cf PACKAGE = cf::region
2246
2247 void
2248 list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253 region *find (utf8_string name)
2254 PROTOTYPE: $
2255 CODE:
2256 RETVAL = region::find (name);
2257 OUTPUT: RETVAL
2258
2259 region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2261 CODE:
2262 RETVAL = region::find_fuzzy (name);
2263 OUTPUT: RETVAL
2264
2265 int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2272 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2273
2274 MODULE = cf PACKAGE = cf::living
2275
2276 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2277
2278 MODULE = cf PACKAGE = cf::settings
2279
2280 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2281
2282 MODULE = cf PACKAGE = cf::client
2283
2284 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2285
2286 int invoke (client *ns, int event, ...)
2287 CODE:
2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2290 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2291 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2292 OUTPUT: RETVAL
2293
2294 SV *registry (client *ns)
2295
2296 void
2297 list ()
2298 PPCODE:
2299 EXTEND (SP, clients.size ());
2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2301 PUSHs (sv_2mortal (to_sv (*i)));
2302
2303 void
2304 client::send_packet (SV *packet)
2305 CODE:
2306 {
2307 STRLEN len;
2308 char *buf = SvPVbyte (packet, len);
2309
2310 THIS->send_packet (buf, len);
2311 }
2312
2313 MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317 faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319 faceidx alloc (utf8_string name)
2320 CODE:
2321 {
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334 }
2335 OUTPUT: RETVAL
2336
2337 void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352 {
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372 }
2373
2374 void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382 void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394 animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399 animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401 {
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418 }
2419 OUTPUT: RETVAL
2420
2421 void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425