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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.245
Committed: Thu Aug 30 05:24:14 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.244: +1 -1 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_insert = cfapi_object_insert;
80
81 static PerlInterpreter *perl;
82
83 tstamp NOW, runtime;
84
85 global gbl_ev;
86 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 static SV *sv_runtime, *sv_next_tick;
88
89 bitset<NUM_EVENT_TYPES> ev_want_event;
90 bitset<NUM_TYPES> ev_want_type;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227 #if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233 #endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249 }
250
251 void
252 attachable::set_key (const char *key, const char *value)
253 {
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261 }
262
263 attachable &
264 attachable::operator =(const attachable &src)
265 {
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271 }
272
273 template<typename T>
274 static bool
275 find_backref (void *ptr, T *obj)
276 {
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287 }
288
289 // for debugging, find "live" objects containing this ptr
290 void
291 find_backref (void *ptr)
292 {
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305 }
306
307 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
309 static SV *
310 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311 {
312 SV *sv;
313
314 if (!ptr)
315 return &PL_sv_undef;
316
317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318 return sv_bless (newRV_noinc ((SV *)hv), stash);
319 }
320
321 static int
322 attachable_free (pTHX_ SV *sv, MAGIC *mg)
323 {
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336 }
337
338 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340 static SV *
341 newSVattachable (attachable *obj, HV *stash)
342 {
343 if (!obj)
344 return &PL_sv_undef;
345
346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
366 }
367
368 static void
369 clearSVptr (SV *sv)
370 {
371 if (SvROK (sv))
372 sv = SvRV (sv);
373
374 hv_clear ((HV *)sv);
375 sv_unmagic (sv, PERL_MAGIC_ext);
376 }
377
378 static long
379 SvPTR (SV *sv, const char *klass)
380 {
381 if (!sv_derived_from (sv, klass))
382 croak ("object of type %s expected", klass);
383
384 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
385
386 if (!mg)
387 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
388
389 return (long)mg->mg_ptr;
390 }
391
392 static long
393 SvPTR_ornull (SV *sv, const char *klass)
394 {
395 if (SvOK (sv))
396 return SvPTR (sv, klass);
397 else
398 return 0;
399 }
400
401 static inline SV *
402 newSVpv_utf8 (const char *s)
403 {
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407 }
408
409 static inline SV *
410 newSVpvn_utf8 (const char *s, STRLEN l)
411 {
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415 }
416
417 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478
479 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481
482 template<class T>
483 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484
485 template<int N>
486 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493 inline void sv_to (SV *sv, std::string &v)
494 {
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498 }
499
500 inline void sv_to (SV *sv, UUID &v)
501 {
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506 }
507
508 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509
510 static SV *
511 newSVdt_va (va_list &ap, data_type type)
512 {
513 SV *sv;
514
515 switch (type)
516 {
517 case DT_INT:
518 sv = newSViv (va_arg (ap, int));
519 break;
520
521 case DT_INT64:
522 sv = newSVval64 ((val64)va_arg (ap, sint64));
523 break;
524
525 case DT_DOUBLE:
526 sv = newSVnv (va_arg (ap, double));
527 break;
528
529 case DT_STRING:
530 {
531 char *str = (char *)va_arg (ap, const char *);
532 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
533 }
534 break;
535
536 case DT_DATA:
537 {
538 char *str = (char *)va_arg (ap, const void *);
539 int len = va_arg (ap, int);
540 sv = str ? newSVpv (str, len) : &PL_sv_undef;
541 }
542 break;
543
544 case DT_OBJECT:
545 sv = to_sv (va_arg (ap, object *));
546 break;
547
548 case DT_MAP:
549 // va_arg (object *) when void * is passed is an XSI extension
550 sv = to_sv (va_arg (ap, maptile *));
551 break;
552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
555 break;
556
557 case DT_PLAYER:
558 sv = to_sv (va_arg (ap, player *));
559 break;
560
561 case DT_ARCH:
562 sv = to_sv (va_arg (ap, archetype *));
563 break;
564
565 case DT_PARTY:
566 sv = to_sv (va_arg (ap, partylist *));
567 break;
568
569 case DT_REGION:
570 sv = to_sv (va_arg (ap, region *));
571 break;
572
573 default:
574 assert (("unhandled type in newSVdt_va", 0));
575 }
576
577 return sv;
578 }
579
580 static SV *
581 newSVdt (data_type type, ...)
582 {
583 va_list ap;
584
585 va_start (ap, type);
586 SV *sv = newSVdt_va (ap, type);
587 va_end (ap);
588
589 return sv;
590 }
591
592 static SV *
593 newSVcfapi (int type, ...)
594 {
595 SV *sv;
596
597 va_list ap;
598 va_start (ap, type);
599
600 switch (type)
601 {
602 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
603 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
604 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
605 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
606 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
607 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
608 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
609 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
610 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
611 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
612
613 default:
614 assert (("unhandled type in newSVcfapi", 0));
615 }
616
617 va_end (ap);
618
619 return sv;
620 }
621
622 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623
624 SV *
625 registry (attachable *ext)
626 {
627 if (!ext->cb)
628 ext->cb = newAV ();
629
630 return newRV_inc ((SV *)ext->cb);
631 }
632
633 /////////////////////////////////////////////////////////////////////////////
634
635 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
636 {
637 return 0;
638 }
639
640 static CommArray_s rtn_cmd;
641
642 static int
643 runPluginCommand (object *obj, char *params)
644 {
645 return -1;
646 }
647
648 extern "C" void *cfperl_getPluginProperty (int *type, ...)
649 {
650 va_list args;
651 char *propname;
652 int i;
653 va_start (args, type);
654 propname = va_arg (args, char *);
655 //printf ("Property name: %s\n", propname);
656
657 if (!strcmp (propname, "command?"))
658 return NULL;
659 else if (!strcmp (propname, "Identification"))
660 {
661 va_end (args);
662 return (void *)PLUGIN_NAME;
663 }
664 else if (!strcmp (propname, "FullName"))
665 {
666 va_end (args);
667 return (void *)PLUGIN_VERSION;
668 }
669 else
670 va_end (args);
671
672 return NULL;
673 }
674
675 extern "C" int cfperl_postInitPlugin ()
676 {
677 int hooktype = 1;
678 int rtype = 0;
679
680 cf_init_plugin (gethook);
681
682 return 0;
683 }
684
685 extern "C" int cfperl_closePlugin ()
686 {
687 return 0;
688 }
689
690 void
691 cfperl_init ()
692 {
693 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
694 perl = perl_alloc ();
695 perl_construct (perl);
696
697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
698
699 const char *argv[] = {
700 settings.argv [0],
701 "-e"
702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
704 "unshift @INC, cf::datadir ();"
705 "require cf;"
706 };
707
708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
710 {
711 printf ("unable to initialize perl-interpreter, aborting.\n");
712 exit (EXIT_FAILURE);
713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
722 }
723
724 void cfperl_main ()
725 {
726 dSP;
727
728 PUSHMARK (SP);
729 PUTBACK;
730 call_pv ("cf::main", G_DISCARD | G_VOID);
731 }
732
733 void
734 attachable::instantiate ()
735 {
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741 }
742
743 void
744 attachable::reattach ()
745 {
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
749 }
750
751 static event_klass klass_of[NUM_EVENT_TYPES] = {
752 # define def(type,name) KLASS_ ## type,
753 # include "eventinc.h"
754 # undef def
755 };
756
757 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758
759 static void
760 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761 {
762 // event must be in array
763 if (event >= 0 && event <= AvFILLp (registry))
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 {
775 if (!callbacks)
776 {
777 callbacks = newAV ();
778 av_extend (callbacks, 16);
779 }
780
781 // never use SvREFCNT_inc to copy values, but its ok here :)
782 for (int i = 0; i <= AvFILLp (cbs); ++i)
783 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784 }
785 }
786 }
787 }
788
789 void
790 attachable::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796 }
797
798 void
799 global::gather_callbacks (AV *&callbacks, event_type event) const
800 {
801 ::gather_callbacks (callbacks, cb_global, event);
802 }
803
804 void
805 object::gather_callbacks (AV *&callbacks, event_type event) const
806 {
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825 }
826
827 void
828 archetype::gather_callbacks (AV *&callbacks, event_type event) const
829 {
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832 }
833
834 void
835 client::gather_callbacks (AV *&callbacks, event_type event) const
836 {
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839 }
840
841 void
842 player::gather_callbacks (AV *&callbacks, event_type event) const
843 {
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846 }
847
848 void
849 maptile::gather_callbacks (AV *&callbacks, event_type event) const
850 {
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853 }
854
855 void
856 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857 {
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872 }
873
874 // very slow and inefficient way to recalculate the global want bitsets
875 void
876 _recalc_want ()
877 {
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903 }
904
905 bool
906 attachable::invoke (event_type event, ...)
907 {
908 data_type dt;
909
910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
915
916 AV *callbacks = 0;
917 gather_callbacks (callbacks, event);
918
919 // short-circuit processing if no callbacks found/defined
920 if (!callbacks)
921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
925
926 CALL_BEGIN (3);
927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929
930 //TODO: unhack
931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
938
939 for (;;)
940 {
941 dt = (data_type) va_arg (ap, int);
942
943 if (dt == DT_END)
944 break;
945 else if (dt == DT_AV)
946 {
947 AV *av = va_arg (ap, AV *);
948
949 for (int i = 0; i <= av_len (av); ++i)
950 XPUSHs (*av_fetch (av, i, 1));
951 }
952 else
953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
954 }
955
956 va_end (ap);
957
958 CALL_CALL ("cf::do_invoke", G_SCALAR);
959 count = count > 0 ? POPi : 0;
960
961 CALL_END;
962
963 return count;
964 }
965
966 SV *
967 cfperl_result (int idx)
968 {
969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 if (!av)
971 return &PL_sv_undef;
972
973 SV **sv = av_fetch (av, idx, 0);
974 if (!sv)
975 return &PL_sv_undef;
976
977 return *sv;
978 }
979
980 int
981 cfperl_result_INT (int idx)
982 {
983 return SvIV (cfperl_result (idx));
984 }
985
986 double
987 cfperl_result_DOUBLE (int idx)
988 {
989 return SvNV (cfperl_result (idx));
990 }
991
992 /////////////////////////////////////////////////////////////////////////////
993
994 void
995 cfperl_emergency_save ()
996 {
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000 }
1001
1002 void
1003 cfperl_cleanup (int make_core)
1004 {
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009 }
1010
1011 void
1012 cfperl_make_book (object *book, int level)
1013 {
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019 }
1020
1021 void
1022 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023 {
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031 }
1032
1033 int
1034 cfperl_can_merge (object *ob1, object *ob2)
1035 {
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046 }
1047
1048 player *
1049 player::find (const char *name)
1050 {
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
1065 }
1066
1067 maptile *
1068 maptile::find_sync (const char *path, maptile *origin)
1069 {
1070 CALL_BEGIN (2);
1071 CALL_ARG (path);
1072 CALL_ARG (origin);
1073 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1074
1075 maptile *retval;
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079 else
1080 retval = 0;
1081
1082 CALL_END;
1083
1084 return retval;
1085 }
1086
1087 maptile *
1088 maptile::find_async (const char *path, maptile *origin, bool load)
1089 {
1090 CALL_BEGIN (3);
1091 CALL_ARG (path);
1092 CALL_ARG (origin);
1093 CALL_ARG (load);
1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
1095
1096 maptile *retval;
1097
1098 if (count)
1099 sv_to (POPs, retval);
1100 else
1101 retval = 0;
1102
1103 CALL_END;
1104
1105 return retval;
1106 }
1107
1108 void
1109 maptile::do_load_sync ()
1110 {
1111 CALL_BEGIN (1);
1112 CALL_ARG (this);
1113 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1114 CALL_END;
1115 }
1116
1117 void
1118 maptile::change_all_map_light (int change)
1119 {
1120 CALL_BEGIN (1);
1121 CALL_ARG (change);
1122 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1123 CALL_END;
1124 }
1125
1126 void
1127 object::enter_exit (object *exit)
1128 {
1129 if (type != PLAYER)
1130 return;
1131
1132 CALL_BEGIN (2);
1133 CALL_ARG (this);
1134 CALL_ARG (exit);
1135 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1136 CALL_END;
1137 }
1138
1139 void
1140 log_backtrace (const char *msg)
1141 {
1142 #if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152 #endif
1153 }
1154
1155 /////////////////////////////////////////////////////////////////////////////
1156
1157 struct EventAPI *watcher_base::GEventAPI;
1158 struct CoroAPI *coroapi::GCoroAPI;
1159
1160 int coroapi::cede_counter;
1161 tstamp coroapi::next_cede;
1162
1163 void coroapi::do_cede_to_tick ()
1164 {
1165 cede_counter = 0;
1166
1167 cede ();
1168
1169 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1170 if (next_cede > SvNV (sv_next_tick) - 0.02)
1171 next_cede = SvNV (sv_next_tick);
1172 }
1173
1174 void coroapi::do_cede_every ()
1175 {
1176 cede_counter = 0;
1177
1178 if (coroapi::nready ())
1179 coroapi::cede ();
1180 }
1181
1182 void coroapi::do_cede_to_tick_every ()
1183 {
1184 cede_counter = 0;
1185
1186 cede_to_tick ();
1187 }
1188
1189 void
1190 coroapi::wait_for_tick ()
1191 {
1192 CALL_BEGIN (0);
1193 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1194 CALL_END;
1195 }
1196
1197 void
1198 coroapi::wait_for_tick_begin ()
1199 {
1200 CALL_BEGIN (0);
1201 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1202 CALL_END;
1203 }
1204
1205 static void
1206 iw_dispatch (pe_event *ev)
1207 {
1208 iw *w = (iw *)ev->ext_data;
1209 w->call (*w);
1210 }
1211
1212 void
1213 iw::alloc ()
1214 {
1215 pe = GEventAPI->new_idle (0, 0);
1216
1217 WaREENTRANT_off (pe);
1218 pe->base.callback = (void *)iw_dispatch;
1219 pe->base.ext_data = (void *)this;
1220 }
1221
1222 static void iow_dispatch (pe_event *ev)
1223 {
1224 iow *w = (iow *)ev->ext_data;
1225 w->call (*w, ((pe_ioevent *)ev)->got);
1226 }
1227
1228 void
1229 iow::alloc ()
1230 {
1231 pe = GEventAPI->new_io (0, 0);
1232
1233 WaREENTRANT_off (pe);
1234 pe->base.callback = (void *)iow_dispatch;
1235 pe->base.ext_data = (void *)this;
1236
1237 pe->fd = -1;
1238 pe->poll = 0;
1239 }
1240
1241 void
1242 iow::fd (int fd)
1243 {
1244 pe->fd = fd;
1245 }
1246
1247 int
1248 iow::poll ()
1249 {
1250 return pe->poll;
1251 }
1252
1253 void
1254 iow::poll (int events)
1255 {
1256 if (pe->poll != events)
1257 {
1258 if (pe->poll) stop ();
1259 pe->poll = events;
1260 if (pe->poll) start ();
1261 }
1262 }
1263
1264 void
1265 _connect_to_perl ()
1266 {
1267 stash_cf = gv_stashpv ("cf" , 1);
1268
1269 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1270 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1271 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1272 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1273 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1274 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1275 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1276 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1277 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1278
1279 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1280 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1281
1282 cb_global = get_av ("cf::CB_GLOBAL", 1);
1283 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1284 cb_object = get_av ("cf::CB_OBJECT", 1);
1285 cb_player = get_av ("cf::CB_PLAYER", 1);
1286 cb_client = get_av ("cf::CB_CLIENT", 1);
1287 cb_type = get_av ("cf::CB_TYPE" , 1);
1288 cb_map = get_av ("cf::CB_MAP" , 1);
1289 }
1290
1291 MODULE = cf PACKAGE = cf PREFIX = cf_
1292
1293 BOOT:
1294 {
1295 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1296 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1297
1298 _connect_to_perl ();
1299
1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1301
1302 //{
1303 // require_pv ("Time::HiRes");
1304 //
1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1306 // if (!svp) croak ("Time::HiRes is required");
1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1309 //}
1310
1311 static const struct {
1312 const char *name;
1313 IV iv;
1314 } *civ, const_iv[] = {
1315 # define const_iv(name) { # name, (IV)name },
1316 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1317 const_iv (logBacktrace)
1318
1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1320
1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1322
1323 const_iv (MAX_TIME)
1324
1325 const_iv (NUM_BODY_LOCATIONS)
1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1330 const_iv (body_wrist) const_iv (body_waist)
1331
1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1336 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1337 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1338 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1339 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1340 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1341 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1342 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1343 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1344 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1345 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1346 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1347 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1348 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1349 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1350 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1351 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1352 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1353 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1354 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1355 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1360
1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1362
1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1365
1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1373
1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1376 const_iv (WEAP_BLUD)
1377
1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1404
1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1410 const_iv (NDI_NOCREATE)
1411
1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1414
1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1421 const_iv (SP_BULLET)
1422 const_iv (SP_EXPLOSION)
1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1426 const_iv (SP_SMITE)
1427 const_iv (SP_MAGIC_MISSILE)
1428 const_iv (SP_SUMMON_GOLEM)
1429 const_iv (SP_DIMENSION_DOOR)
1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1454 const_iv (SP_DISPEL_RUNE)
1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1468 const_iv (F_LOCKED)
1469
1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1471
1472 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1474
1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1476
1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1479
1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1482
1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1484
1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1489
1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1492
1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1503 const_iv (SK_POISON_NAIL)
1504
1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1511
1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1513
1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1521
1522 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1523
1524 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526
1527 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1528
1529 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1530
1531 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1532
1533 // random map generator
1534 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1536
1537 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540
1541 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1543
1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1546 const_iv (GT_MINIMAL)
1547
1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1550 };
1551
1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1554
1555 static const struct {
1556 const char *name;
1557 int skip;
1558 IV klass;
1559 IV iv;
1560 } *eiv, event_iv[] = {
1561 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1562 # include "eventinc.h"
1563 # undef def
1564 };
1565
1566 AV *av = get_av ("cf::EVENT", 1);
1567
1568 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1569 {
1570 AV *event = newAV ();
1571 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1572 av_push (event, newSViv (eiv->klass));
1573 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1574 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1575 }
1576 }
1577
1578 void _connect_to_perl ()
1579
1580 void _recalc_want ()
1581
1582 void _global_reattach ()
1583 CODE:
1584 {
1585 // reattach to all attachable objects in the game.
1586 for_all_clients (ns)
1587 ns->reattach ();
1588
1589 for_all_objects (op)
1590 op->reattach ();
1591 }
1592
1593 # support function for map-world.ext
1594 void _quantise (SV *data_sv, SV *plt_sv)
1595 CODE:
1596 {
1597 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1598 croak ("_quantise called with invalid agruments");
1599
1600 plt_sv = SvRV (plt_sv);
1601 SV **plt = AvARRAY (plt_sv);
1602 int plt_count = AvFILL (plt_sv) + 1;
1603
1604 STRLEN len;
1605 char *data = SvPVbyte (data_sv, len);
1606 char *dst = data;
1607
1608 while (len >= 3)
1609 {
1610 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1611 {
1612 char *val = SvPVX (*val_sv);
1613
1614 if (val [0] == data [0]
1615 && val [1] == data [1]
1616 && val [2] == data [2])
1617 {
1618 *dst++ = val [3];
1619 goto next;
1620 }
1621 }
1622
1623 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1624 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1625 dst - SvPVX (data_sv), len);
1626
1627 next:
1628 data += 3;
1629 len -= 3;
1630 }
1631
1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1633 }
1634
1635 void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639 NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645 NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651 NV floor (NV x)
1652
1653 NV ceil (NV x)
1654
1655 NV rndm (...)
1656 CODE:
1657 switch (items)
1658 {
1659 case 0: RETVAL = rndm (); break;
1660 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1661 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1663 }
1664 OUTPUT:
1665 RETVAL
1666
1667 NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679 void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1683 void server_tick ()
1684 CODE:
1685 NOW = now ();
1686 runtime = SvNVx (sv_runtime);
1687 server_tick ();
1688
1689 void
1690 log_backtrace (utf8_string msg)
1691
1692 void
1693 LOG (int flags, utf8_string msg)
1694 PROTOTYPE: $$
1695 C_ARGS: flags, "%s", msg
1696
1697 octet_string path_combine (octet_string base, octet_string path)
1698 PROTOTYPE: $$
1699
1700 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1701 PROTOTYPE: $$
1702
1703 void
1704 sub_generation_inc ()
1705 CODE:
1706 PL_sub_generation++;
1707
1708 const_octet_string
1709 mapdir ()
1710 PROTOTYPE:
1711 ALIAS:
1712 mapdir = 0
1713 uniquedir = 1
1714 tmpdir = 2
1715 confdir = 3
1716 localdir = 4
1717 playerdir = 5
1718 datadir = 6
1719 CODE:
1720 switch (ix)
1721 {
1722 case 0: RETVAL = settings.mapdir ; break;
1723 case 1: RETVAL = settings.uniquedir; break;
1724 case 2: RETVAL = settings.tmpdir ; break;
1725 case 3: RETVAL = settings.confdir ; break;
1726 case 4: RETVAL = settings.localdir ; break;
1727 case 5: RETVAL = settings.playerdir; break;
1728 case 6: RETVAL = settings.datadir ; break;
1729 }
1730 OUTPUT: RETVAL
1731
1732 void abort ()
1733
1734 void reset_signals ()
1735
1736 void fork_abort (octet_string cause = "cf::fork_abort")
1737
1738 void cleanup (octet_string cause, bool make_core = false)
1739
1740 void emergency_save ()
1741
1742 void _exit (int status = EXIT_SUCCESS)
1743
1744 UV sv_2watcher (SV *w)
1745 CODE:
1746 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1747 OUTPUT:
1748 RETVAL
1749
1750 #if _POSIX_MEMLOCK
1751
1752 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1753
1754 int munlockall ()
1755
1756 #endif
1757
1758 int find_animation (utf8_string text)
1759 PROTOTYPE: $
1760
1761 int random_roll (int min, int max, object *op, int goodbad);
1762
1763 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1764
1765 int
1766 exp_to_level (val64 exp)
1767 CODE:
1768 {
1769 int i = 0;
1770
1771 RETVAL = settings.max_level;
1772
1773 for (i = 1; i <= settings.max_level; i++)
1774 {
1775 if (levels[i] > exp)
1776 {
1777 RETVAL = i - 1;
1778 break;
1779 }
1780 }
1781 }
1782 OUTPUT: RETVAL
1783
1784 val64
1785 level_to_min_exp (int level)
1786 CODE:
1787 if (level > settings.max_level)
1788 RETVAL = levels[settings.max_level];
1789 else if (level < 1)
1790 RETVAL = 0;
1791 else
1792 RETVAL = levels[level];
1793 OUTPUT: RETVAL
1794
1795 SV *
1796 resistance_to_string (int atnr)
1797 CODE:
1798 if (atnr >= 0 && atnr < NROFATTACKS)
1799 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else
1801 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL
1803
1804 bool
1805 load_resource_file (octet_string filename)
1806
1807 MODULE = cf PACKAGE = cf::attachable
1808
1809 int
1810 valid (SV *obj)
1811 CODE:
1812 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1813 OUTPUT:
1814 RETVAL
1815
1816 void
1817 debug_trace (attachable *obj, bool on = true)
1818 CODE:
1819 obj->flags &= ~attachable::F_DEBUG_TRACE;
1820 if (on)
1821 obj->flags |= attachable::F_DEBUG_TRACE;
1822
1823 int mortals_size ()
1824 CODE:
1825 RETVAL = attachable::mortals.size ();
1826 OUTPUT: RETVAL
1827
1828 #object *mortals (U32 index)
1829 # CODE:
1830 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1831 # OUTPUT: RETVAL
1832
1833 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1834
1835 MODULE = cf PACKAGE = cf::global
1836
1837 int invoke (SV *klass, int event, ...)
1838 CODE:
1839 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1840 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1841 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1842 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1843 OUTPUT: RETVAL
1844
1845 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1846
1847 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1848
1849 int invoke (object *op, int event, ...)
1850 CODE:
1851 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1852 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1853 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1854 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1855 OUTPUT: RETVAL
1856
1857 SV *registry (object *op)
1858
1859 int objects_size ()
1860 CODE:
1861 RETVAL = objects.size ();
1862 OUTPUT: RETVAL
1863
1864 object *objects (U32 index)
1865 CODE:
1866 RETVAL = index < objects.size () ? objects [index] : 0;
1867 OUTPUT: RETVAL
1868
1869 int actives_size ()
1870 CODE:
1871 RETVAL = actives.size ();
1872 OUTPUT: RETVAL
1873
1874 object *actives (U32 index)
1875 CODE:
1876 RETVAL = index < actives.size () ? actives [index] : 0;
1877 OUTPUT: RETVAL
1878
1879 const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883 {
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892 }
1893 OUTPUT:
1894 RETVAL
1895
1896 # missing properties
1897
1898 object *head (object *op)
1899 PROTOTYPE: $
1900 CODE:
1901 RETVAL = op->head_ ();
1902 OUTPUT: RETVAL
1903
1904 void
1905 inv (object *obj)
1906 PROTOTYPE: $
1907 PPCODE:
1908 {
1909 object *o;
1910 for (o = obj->inv; o; o = o->below)
1911 XPUSHs (sv_2mortal (to_sv (o)));
1912 }
1913
1914 void
1915 set_animation (object *op, int idx)
1916 CODE:
1917 SET_ANIMATION (op, idx);
1918
1919 int
1920 num_animations (object *op)
1921 CODE:
1922 RETVAL = NUM_ANIMATIONS (op);
1923 OUTPUT: RETVAL
1924
1925 int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929 {
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940 }
1941 OUTPUT:
1942 RETVAL
1943
1944 object *find_best_object_match (object *op, utf8_string match)
1945
1946 object *find_marked_object (object *op)
1947
1948 int need_identify (object *obj);
1949
1950 int apply_shop_mat (object *shop_mat, object *op);
1951
1952 int move_player (object *op, int dir)
1953 CODE:
1954 RETVAL = move_player (op, dir);
1955 OUTPUT:
1956 RETVAL
1957
1958 int move (object *op, int dir, object *originator = op)
1959 CODE:
1960 RETVAL = move_ob (op, dir, originator);
1961 OUTPUT:
1962 RETVAL
1963
1964 void apply (object *applier, object *applied, int flags = 0)
1965 CODE:
1966 manual_apply (applied, applier, flags);
1967
1968 void apply_below (object *op)
1969 CODE:
1970 player_apply_below (op);
1971
1972 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1973
1974 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1975
1976 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1977
1978 int cf_object_change_map (object *op, int x, int y, maptile *map)
1979
1980 #//TODO
1981 object *clone_ (object *op, int recursive = 0)
1982 CODE:
1983 if (recursive)
1984 RETVAL = object_create_clone (op);
1985 else
1986 {
1987 RETVAL = object::create ();
1988 op->copy_to (RETVAL);
1989 }
1990 OUTPUT: RETVAL
1991
1992 int pay_item (object *op, object *buyer)
1993 CODE:
1994 RETVAL = pay_for_item (op, buyer);
1995 OUTPUT: RETVAL
1996
1997 int pay_amount (object *op, uint64 amount)
1998 CODE:
1999 RETVAL = pay_for_amount (amount, op);
2000 OUTPUT: RETVAL
2001
2002 void pay_player (object *op, uint64 amount)
2003
2004 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2005
2006 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2007
2008 void learn_spell (object *op, object *sp, int special_prayer = 0)
2009 CODE:
2010 do_learn_spell (op, sp, special_prayer);
2011
2012 void forget_spell (object *op, object *sp)
2013 CODE:
2014 do_forget_spell (op, query_name (sp));
2015
2016 object *check_for_spell (object *op, utf8_string spellname)
2017 CODE:
2018 RETVAL = check_spell_known (op, spellname);
2019 OUTPUT: RETVAL
2020
2021 int query_money (object *op)
2022 ALIAS: money = 0
2023
2024 val64 query_cost (object *op, object *who, int flags)
2025 ALIAS: cost = 0
2026
2027 void spring_trap (object *op, object *victim)
2028
2029 int check_trigger (object *op, object *cause)
2030
2031 void drop (object *who, object *op)
2032
2033 void pick_up (object *who, object *op)
2034
2035 int cf_object_teleport (object *op, maptile *map, int x, int y)
2036
2037 void update_object (object *op, int action)
2038
2039 object *cf_create_object_by_name (utf8_string name)
2040
2041 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2042
2043 void player_lvl_adj (object *who, object *skill = 0)
2044
2045 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2046
2047 int calc_skill_exp (object *who, object *op, object *skill);
2048
2049 void push_button (object *op);
2050
2051 void use_trigger (object *op);
2052
2053 void add_button_link (object *button, maptile *map, int connected);
2054
2055 void remove_button_link (object *op);
2056
2057 void handle_apply_yield (object *op);
2058
2059
2060 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2061
2062 object *cf_insert_ob_in_ob (object *ob, object *where)
2063
2064 # no clean way to get an object from an archetype - stupid idiotic
2065 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2066
2067 object *new (utf8_string archetype = 0)
2068 PROTOTYPE: ;$
2069 CODE:
2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2071 OUTPUT:
2072 RETVAL
2073
2074 object *find_object (U32 tag)
2075
2076 # TODO: nuke
2077 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2078 PROTOTYPE: $$$$$$
2079 CODE:
2080 {
2081 int unused_type;
2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2083 }
2084
2085 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2086
2087 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2088
2089 object *get_nearest_player (object *ob)
2090 ALIAS: nearest_player = 0
2091 PREINIT:
2092 extern object *get_nearest_player (object *);
2093
2094 void rangevector (object *ob, object *other, int flags = 0)
2095 PROTOTYPE: $$;$
2096 PPCODE:
2097 {
2098 rv_vector rv;
2099 get_rangevector (ob, other, &rv, flags);
2100 EXTEND (SP, 5);
2101 PUSHs (newSVuv (rv.distance));
2102 PUSHs (newSViv (rv.distance_x));
2103 PUSHs (newSViv (rv.distance_y));
2104 PUSHs (newSViv (rv.direction));
2105 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2106 }
2107
2108 bool on_same_map_as (object *ob, object *other)
2109 CODE:
2110 RETVAL = on_same_map (ob, other);
2111 OUTPUT: RETVAL
2112
2113 const_utf8_string
2114 base_name (object *op, int plural = op->nrof > 1)
2115 CODE:
2116 RETVAL = query_base_name (op, plural);
2117 OUTPUT: RETVAL
2118
2119 object *decrease_ob_nr (object *op, unsigned long i)
2120
2121 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2122
2123 player *player (object *op)
2124 CODE:
2125 RETVAL = op->contr;
2126 OUTPUT: RETVAL
2127
2128 void check_score (object *op)
2129
2130 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2131 CODE:
2132 new_draw_info (flags, 0, op, txt);
2133
2134 void kill_player (object *op)
2135
2136 void esrv_update_item (object *op, int what, object *item)
2137 C_ARGS: what, op, item
2138
2139 int command_summon (object *op, utf8_string params)
2140
2141 int command_arrest (object *op, utf8_string params)
2142
2143
2144 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2145
2146 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2147
2148 int invoke (player *pl, int event, ...)
2149 CODE:
2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2153 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2154 OUTPUT: RETVAL
2155
2156 SV *registry (player *pl)
2157
2158 void
2159 save_stats (player *pl)
2160 CODE:
2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2164 pl->orig_stats = pl->ob->stats;
2165
2166 void clear_los (player *pl)
2167
2168 void cf_player_move (player *pl, int dir)
2169
2170 bool
2171 cell_visible (player *pl, int dx, int dy)
2172 CODE:
2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2174 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2175 OUTPUT:
2176 RETVAL
2177
2178 void
2179 send (player *pl, SV *packet)
2180 CODE:
2181 {
2182 STRLEN len;
2183 char *buf = SvPVbyte (packet, len);
2184
2185 if (pl->ns)
2186 pl->ns->send_packet (buf, len);
2187 }
2188
2189 int
2190 listening (player *pl, int new_value = -1)
2191 CODE:
2192 RETVAL = pl->listening;
2193 if (new_value >= 0)
2194 pl->listening = new_value;
2195 OUTPUT:
2196 RETVAL
2197
2198 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2199 PROTOTYPE: $;$$$
2200 PPCODE:
2201 if (GIMME_V != G_VOID)
2202 {
2203 EXTEND (SP, 3);
2204 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2205 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2206 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2207 }
2208 if (map_path) sv_to (map_path, pl->savebed_map);
2209 if (x) sv_to (x, pl->bed_x);
2210 if (y) sv_to (y, pl->bed_y);
2211
2212 void
2213 list ()
2214 PPCODE:
2215 for_all_players (pl)
2216 XPUSHs (sv_2mortal (to_sv (pl)));
2217
2218
2219 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2220
2221 int invoke (maptile *map, int event, ...)
2222 CODE:
2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2227 OUTPUT: RETVAL
2228
2229 SV *registry (maptile *map)
2230
2231 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2232
2233 void
2234 maptile::instantiate ()
2235
2236 maptile *new ()
2237 PROTOTYPE:
2238 CODE:
2239 RETVAL = new maptile;
2240 OUTPUT:
2241 RETVAL
2242
2243 void
2244 maptile::players ()
2245 PPCODE:
2246 if (GIMME_V == G_SCALAR)
2247 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2248 else if (GIMME_V == G_ARRAY)
2249 {
2250 EXTEND (SP, THIS->players);
2251 for_all_players (pl)
2252 if (pl->ob && pl->ob->map == THIS)
2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2254 }
2255
2256 void
2257 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259 {
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303 }
2304
2305 void
2306 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308 {
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331 }
2332
2333 void
2334 maptile::create_region_treasure ()
2335 CODE:
2336 {
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356 }
2357
2358 int out_of_map (maptile *map, int x, int y)
2359
2360 void
2361 trigger (maptile *map, long connection, bool state = true)
2362 CODE:
2363 activate_connection (map, connection, state);
2364
2365 void
2366 get_connection (maptile *map, long connection)
2367 PPCODE:
2368 oblinkpt *obp = get_connection_links (map, connection);
2369 if (obp)
2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2371 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2372
2373 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2374
2375 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2376
2377 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2378 C_ARGS: str, map, nx, ny
2379
2380 void
2381 get_map_flags (maptile *map, int x, int y)
2382 PPCODE:
2383 {
2384 maptile *nmap = 0;
2385 I16 nx = 0, ny = 0;
2386 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2387
2388 EXTEND (SP, 4);
2389 PUSHs (sv_2mortal (newSViv (flags)));
2390
2391 if (GIMME_V == G_ARRAY)
2392 {
2393 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2394 PUSHs (sv_2mortal (newSViv (nx)));
2395 PUSHs (sv_2mortal (newSViv (ny)));
2396 }
2397 }
2398
2399 void
2400 at (maptile *map, unsigned int x, unsigned int y)
2401 PROTOTYPE: $$$
2402 PPCODE:
2403 {
2404 object *o;
2405 maptile *nmap = 0;
2406 I16 nx, ny;
2407
2408 get_map_flags (map, &nmap, x, y, &nx, &ny);
2409
2410 if (nmap)
2411 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2412 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2413 }
2414
2415 SV *
2416 bot_at (maptile *obj, unsigned int x, unsigned int y)
2417 PROTOTYPE: $$$
2418 ALIAS:
2419 top_at = 1
2420 flags_at = 2
2421 light_at = 3
2422 move_block_at = 4
2423 move_slow_at = 5
2424 move_on_at = 6
2425 move_off_at = 7
2426 INIT:
2427 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2428 CODE:
2429 switch (ix)
2430 {
2431 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2432 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2433 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2434 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2435 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2436 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2437 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2438 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2439 }
2440 OUTPUT: RETVAL
2441
2442 void fix_walls (maptile *map, int x, int y)
2443
2444 void fix_walls_around (maptile *map, int x, int y)
2445
2446 # worst xs function of my life
2447 bool
2448 _create_random_map (\
2449 maptile *self,\
2450 utf8_string wallstyle,\
2451 utf8_string wall_name,\
2452 utf8_string floorstyle,\
2453 utf8_string monsterstyle,\
2454 utf8_string treasurestyle,\
2455 utf8_string layoutstyle,\
2456 utf8_string doorstyle,\
2457 utf8_string decorstyle,\
2458 utf8_string origin_map,\
2459 utf8_string final_map,\
2460 utf8_string exitstyle,\
2461 utf8_string this_map,\
2462 utf8_string exit_on_final_map,\
2463 int xsize,\
2464 int ysize,\
2465 int expand2x,\
2466 int layoutoptions1,\
2467 int layoutoptions2,\
2468 int layoutoptions3,\
2469 int symmetry,\
2470 int difficulty,\
2471 int difficulty_given,\
2472 float difficulty_increase,\
2473 int dungeon_level,\
2474 int dungeon_depth,\
2475 int decoroptions,\
2476 int orientation,\
2477 int origin_y,\
2478 int origin_x,\
2479 U32 random_seed,\
2480 val64 total_map_hp,\
2481 int map_layout_style,\
2482 int treasureoptions,\
2483 int symmetry_used,\
2484 region *region,\
2485 utf8_string custom\
2486 )
2487 CODE:
2488 {
2489 random_map_params rmp;
2490
2491 assign (rmp.wallstyle , wallstyle);
2492 assign (rmp.wall_name , wall_name);
2493 assign (rmp.floorstyle , floorstyle);
2494 assign (rmp.monsterstyle , monsterstyle);
2495 assign (rmp.treasurestyle , treasurestyle);
2496 assign (rmp.layoutstyle , layoutstyle);
2497 assign (rmp.doorstyle , doorstyle);
2498 assign (rmp.decorstyle , decorstyle);
2499 assign (rmp.exitstyle , exitstyle);
2500 assign (rmp.exit_on_final_map, exit_on_final_map);
2501
2502 rmp.origin_map = origin_map;
2503 rmp.final_map = final_map;
2504 rmp.this_map = this_map;
2505 rmp.xsize = xsize;
2506 rmp.ysize = ysize;
2507 rmp.expand2x = expand2x;
2508 rmp.layoutoptions1 = layoutoptions1;
2509 rmp.layoutoptions2 = layoutoptions2;
2510 rmp.layoutoptions3 = layoutoptions3;
2511 rmp.symmetry = symmetry;
2512 rmp.difficulty = difficulty;
2513 rmp.difficulty_given = difficulty_given;
2514 rmp.difficulty_increase = difficulty_increase;
2515 rmp.dungeon_level = dungeon_level;
2516 rmp.dungeon_depth = dungeon_depth;
2517 rmp.decoroptions = decoroptions;
2518 rmp.orientation = orientation;
2519 rmp.origin_y = origin_y;
2520 rmp.origin_x = origin_x;
2521 rmp.random_seed = random_seed;
2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2523 rmp.map_layout_style = map_layout_style;
2524 rmp.treasureoptions = treasureoptions;
2525 rmp.symmetry_used = symmetry_used;
2526 rmp.region = region;
2527 rmp.custom = custom;
2528
2529 RETVAL = self->generate_random_map (&rmp);
2530 }
2531 OUTPUT:
2532 RETVAL
2533
2534 MODULE = cf PACKAGE = cf::arch
2535
2536 archetype *find (utf8_string name)
2537 CODE:
2538 RETVAL = archetype::find (name);
2539 OUTPUT:
2540 RETVAL
2541
2542 int archetypes_size ()
2543 CODE:
2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547 archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552 object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2556 RETVAL
2557
2558 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2559
2560 MODULE = cf PACKAGE = cf::party
2561
2562 partylist *first ()
2563 PROTOTYPE:
2564 CODE:
2565 RETVAL = get_firstparty ();
2566 OUTPUT: RETVAL
2567
2568 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2569
2570 MODULE = cf PACKAGE = cf::region
2571
2572 void
2573 list ()
2574 PPCODE:
2575 for_all_regions (rgn)
2576 XPUSHs (sv_2mortal (to_sv (rgn)));
2577
2578 region *find (utf8_string name)
2579 PROTOTYPE: $
2580 CODE:
2581 RETVAL = region::find (name);
2582 OUTPUT: RETVAL
2583
2584 region *find_fuzzy (utf8_string name)
2585 PROTOTYPE: $
2586 CODE:
2587 RETVAL = region::find_fuzzy (name);
2588 OUTPUT: RETVAL
2589
2590 int specificity (region *rgn)
2591 CODE:
2592 RETVAL = 0;
2593 while (rgn = rgn->parent)
2594 RETVAL++;
2595 OUTPUT: RETVAL
2596
2597 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2598
2599 MODULE = cf PACKAGE = cf::living
2600
2601 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2602
2603 MODULE = cf PACKAGE = cf::settings
2604
2605 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2606
2607 MODULE = cf PACKAGE = cf::client
2608
2609 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2610
2611 int invoke (client *ns, int event, ...)
2612 CODE:
2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2615 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2616 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2617 OUTPUT: RETVAL
2618
2619 SV *registry (client *ns)
2620
2621 void
2622 list ()
2623 PPCODE:
2624 EXTEND (SP, clients.size ());
2625 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2626 PUSHs (sv_2mortal (to_sv (*i)));
2627
2628 void
2629 client::send_packet (SV *packet)
2630 CODE:
2631 {
2632 STRLEN len;
2633 char *buf = SvPVbyte (packet, len);
2634
2635 THIS->send_packet (buf, len);
2636 }
2637
2638 faceidx
2639 client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650 int
2651 client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666 faceidx sound_find (utf8_string name)
2667
2668 void sound_set (utf8_string str, faceidx face)
2669
2670 # dire hack
2671 void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2675
2676 MODULE = cf PACKAGE = cf::face PREFIX = face_
2677
2678 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2679
2680 faceidx face_find (utf8_string name, faceidx defidx = 0)
2681
2682 faceidx alloc (utf8_string name)
2683 CODE:
2684 {
2685 do
2686 {
2687 RETVAL = faces.size ();
2688 faces.resize (RETVAL + 1);
2689 }
2690 while (!RETVAL); // crude way to leave index 0
2691
2692 faces [RETVAL].name = name;
2693 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2694
2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2697 }
2698 OUTPUT: RETVAL
2699
2700 void set_type (faceidx idx, int value)
2701 ALIAS:
2702 set_type = 0
2703 set_visibility = 1
2704 set_magicmap = 2
2705 set_smooth = 3
2706 set_smoothlevel = 4
2707 CODE:
2708 faceinfo *f = face_info (idx); assert (f);
2709 switch (ix)
2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2717
2718 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2719 CODE:
2720 {
2721 faceinfo *f = face_info (idx); assert (f);
2722 facedata *d = &(faceset ? f->data64 : f->data32);
2723 sv_to (data, d->data);
2724 STRLEN clen;
2725 char *cdata = SvPVbyte (chksum, clen);
2726 clen = min (CHKSUM_SIZE, clen);
2727
2728 if (memcmp (d->chksum, cdata, clen))
2729 {
2730 memcpy (d->chksum, cdata, clen);
2731
2732 // invalidate existing client face info
2733 for_all_clients (ns)
2734 if (ns->faceset == faceset)
2735 {
2736 ns->faces_sent [idx] = false;
2737 ns->force_newmap = true;
2738 }
2739 }
2740 }
2741
2742 int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2744 facedata *d = face_data (idx, faceset); assert (d);
2745 RETVAL = d->data.size ();
2746 OUTPUT:
2747 RETVAL
2748
2749 SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756 void invalidate (faceidx idx)
2757 CODE:
2758 for_all_clients (ns)
2759 {
2760 ns->faces_sent [idx] = false;
2761 ns->force_newmap = true;
2762 }
2763
2764 void invalidate_all ()
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent.reset ();
2769 ns->force_newmap = true;
2770 }
2771
2772 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2773
2774 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2775
2776 animidx anim_find (utf8_string name)
2777 CODE:
2778 RETVAL = animation::find (name).number;
2779 OUTPUT: RETVAL
2780
2781 animidx set (utf8_string name, SV *frames, int facings = 1)
2782 CODE:
2783 {
2784 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2785 croak ("frames must be an arrayref");
2786
2787 AV *av = (AV *)SvRV (frames);
2788
2789 animation *anim = &animation::find (name);
2790 if (anim->number)
2791 {
2792 anim->resize (av_len (av) + 1);
2793 anim->facings = facings;
2794 }
2795 else
2796 anim = &animation::create (name, av_len (av) + 1, facings);
2797
2798 for (int i = 0; i < anim->num_animations; ++i)
2799 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2800 }
2801 OUTPUT: RETVAL
2802
2803 void invalidate_all ()
2804 CODE:
2805 for_all_clients (ns)
2806 ns->anims_sent.reset ();
2807