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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.275
Committed: Fri Apr 11 13:59:06 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.274: +20 -23 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object_thawer &object_thawer_ref;
60 typedef object_freezer &object_freezer_ref;
61
62 typedef std::string std__string;
63
64 static PerlInterpreter *perl;
65
66 tstamp NOW, runtime;
67
68 static int tick_inhibit;
69 static int tick_pending;
70
71 global gbl_ev;
72 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75 bitset<NUM_EVENT_TYPES> ev_want_event;
76 bitset<NUM_TYPES> ev_want_type;
77
78 static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90 static inline SV *
91 newSVpv_utf8 (const char *s)
92 {
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99 }
100
101 static inline SV *
102 newSVpvn_utf8 (const char *s, STRLEN l)
103 {
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110 }
111
112 // helper cast function, returns super class * or 0
113 template<class super>
114 static super *
115 is_a (attachable *at)
116 {
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122 }
123
124 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
125
126 unordered_vector<attachable *> attachable::mortals;
127
128 attachable::~attachable ()
129 {
130 assert (!self);
131 assert (!cb);
132 }
133
134 int
135 attachable::refcnt_cnt () const
136 {
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138 }
139
140 void
141 attachable::sever_self ()
142 {
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156 }
157
158 void
159 attachable::optimise ()
160 {
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165 }
166
167 // check wether the object really is dead
168 void
169 attachable::do_check ()
170 {
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175 }
176
177 void
178 attachable::do_destroy ()
179 {
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189 }
190
191 void
192 attachable::destroy ()
193 {
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200 }
201
202 void
203 attachable::check_mortals ()
204 {
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235 #if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241 #endif
242
243 if (obj->refcnt)
244 {
245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257 }
258
259 void
260 attachable::set_key (const char *key, const char *value, bool is_utf8)
261 {
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269 }
270
271 attachable &
272 attachable::operator =(const attachable &src)
273 {
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279 }
280
281 template<typename T>
282 static bool
283 find_backref (void *ptr, T *obj)
284 {
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295 }
296
297 // for debugging, find "live" objects containing this ptr
298 void
299 find_backref (void *ptr)
300 {
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313 }
314
315 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316
317 static SV *
318 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
319 {
320 SV *sv;
321
322 if (!ptr)
323 return newSV (0);
324
325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
326 return sv_bless (newRV_noinc ((SV *)hv), stash);
327 }
328
329 static int
330 attachable_free (pTHX_ SV *sv, MAGIC *mg)
331 {
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344 }
345
346 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348 static SV *
349 newSVattachable (attachable *obj, HV *stash)
350 {
351 if (!obj)
352 return newSV (0);
353
354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
358 {
359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
360
361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
374 }
375
376 static void
377 clearSVptr (SV *sv)
378 {
379 if (SvROK (sv))
380 sv = SvRV (sv);
381
382 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext);
384 }
385
386 static long
387 SvPTR (SV *sv, const char *klass)
388 {
389 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass);
391
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398 }
399
400 static long
401 SvPTR_ornull (SV *sv, const char *klass)
402 {
403 if (SvOK (sv))
404 return SvPTR (sv, klass);
405 else
406 return 0;
407 }
408
409 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
410 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411 inline SV *to_sv (bool v) { return newSViv (v); }
412 inline SV *to_sv ( signed char v) { return newSViv (v); }
413 inline SV *to_sv (unsigned char v) { return newSViv (v); }
414 inline SV *to_sv ( signed short v) { return newSViv (v); }
415 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416 inline SV *to_sv ( signed int v) { return newSViv (v); }
417 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418 inline SV *to_sv ( signed long v) { return newSViv (v); }
419 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422 inline SV *to_sv (float v) { return newSVnv (v); }
423 inline SV *to_sv (double v) { return newSVnv (v); }
424 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
432
433 inline SV *to_sv (object & v) { return to_sv (&v); }
434 inline SV *to_sv (living & v) { return to_sv (&v); }
435
436 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438
439 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440
441 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
442 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
457 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
458 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
459 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
464 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
467
468 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470
471 template<class T>
472 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473
474 template<int N>
475 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476
477 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482 inline void sv_to (SV *sv, std::string &v)
483 {
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487 }
488
489 inline void sv_to (SV *sv, UUID &v)
490 {
491 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493 }
494
495 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496
497 static SV *
498 newSVdt_va (va_list &ap, data_type type)
499 {
500 SV *sv;
501
502 switch (type)
503 {
504 case DT_INT:
505 sv = newSViv (va_arg (ap, int));
506 break;
507
508 case DT_INT64:
509 sv = newSVval64 ((val64)va_arg (ap, sint64));
510 break;
511
512 case DT_DOUBLE:
513 sv = newSVnv (va_arg (ap, double));
514 break;
515
516 case DT_STRING:
517 {
518 char *str = (char *)va_arg (ap, const char *);
519 sv = str ? newSVpv (str, 0) : newSV (0);
520 }
521 break;
522
523 case DT_DATA:
524 {
525 char *str = (char *)va_arg (ap, const void *);
526 int len = va_arg (ap, int);
527 sv = str ? newSVpv (str, len) : newSV (0);
528 }
529 break;
530
531 case DT_OBJECT:
532 sv = to_sv (va_arg (ap, object *));
533 break;
534
535 case DT_MAP:
536 // va_arg (object *) when void * is passed is an XSI extension
537 sv = to_sv (va_arg (ap, maptile *));
538 break;
539
540 case DT_CLIENT:
541 sv = to_sv (va_arg (ap, client *));
542 break;
543
544 case DT_PLAYER:
545 sv = to_sv (va_arg (ap, player *));
546 break;
547
548 case DT_ARCH:
549 sv = to_sv (va_arg (ap, archetype *));
550 break;
551
552 case DT_PARTY:
553 sv = to_sv (va_arg (ap, partylist *));
554 break;
555
556 case DT_REGION:
557 sv = to_sv (va_arg (ap, region *));
558 break;
559
560 default:
561 assert (("unhandled type in newSVdt_va", 0));
562 }
563
564 return sv;
565 }
566
567 static SV *
568 newSVdt (data_type type, ...)
569 {
570 va_list ap;
571
572 va_start (ap, type);
573 SV *sv = newSVdt_va (ap, type);
574 va_end (ap);
575
576 return sv;
577 }
578
579 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580
581 SV *
582 registry (attachable *ext)
583 {
584 if (!ext->cb)
585 ext->cb = newAV ();
586
587 return newRV_inc ((SV *)ext->cb);
588 }
589
590 /////////////////////////////////////////////////////////////////////////////
591
592 void
593 cfperl_init ()
594 {
595 extern char **environ;
596
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc ();
599 perl_construct (perl);
600
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602
603 const char *argv[] = {
604 settings.argv [0],
605 "-e"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 };
611
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
614 {
615 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE);
617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
626 }
627
628 void cfperl_main ()
629 {
630 dSP;
631
632 PUSHMARK (SP);
633 PUTBACK;
634 call_pv ("cf::main", G_DISCARD | G_VOID);
635 }
636
637 void
638 attachable::instantiate ()
639 {
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645 }
646
647 void
648 attachable::reattach ()
649 {
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
653 }
654
655 static event_klass klass_of[NUM_EVENT_TYPES] = {
656 # define def(type,name) KLASS_ ## type,
657 # include "eventinc.h"
658 # undef def
659 };
660
661 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662
663 static void
664 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665 {
666 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry))
668 {
669 SV *cbs_ = AvARRAY (registry)[event];
670
671 // element must be list of callback entries
672 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
673 {
674 AV *cbs = (AV *)SvRV (cbs_);
675
676 // no callback entries, no callbacks to call
677 if (AvFILLp (cbs) >= 0)
678 {
679 if (!callbacks)
680 {
681 callbacks = newAV ();
682 av_extend (callbacks, 16);
683 }
684
685 // never use SvREFCNT_inc to copy values, but its ok here :)
686 for (int i = 0; i <= AvFILLp (cbs); ++i)
687 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
688 }
689 }
690 }
691 }
692
693 void
694 attachable::gather_callbacks (AV *&callbacks, event_type event) const
695 {
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700 }
701
702 void
703 global::gather_callbacks (AV *&callbacks, event_type event) const
704 {
705 ::gather_callbacks (callbacks, cb_global, event);
706 }
707
708 void
709 object::gather_callbacks (AV *&callbacks, event_type event) const
710 {
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729 }
730
731 void
732 archetype::gather_callbacks (AV *&callbacks, event_type event) const
733 {
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736 }
737
738 void
739 client::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743 }
744
745 void
746 player::gather_callbacks (AV *&callbacks, event_type event) const
747 {
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750 }
751
752 void
753 maptile::gather_callbacks (AV *&callbacks, event_type event) const
754 {
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757 }
758
759 void
760 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761 {
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776 }
777
778 // very slow and inefficient way to recalculate the global want bitsets
779 void
780 _recalc_want ()
781 {
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807 }
808
809 bool
810 attachable::invoke (event_type event, ...)
811 {
812 data_type dt;
813
814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
819
820 AV *callbacks = 0;
821 gather_callbacks (callbacks, event);
822
823 // short-circuit processing if no callbacks found/defined
824 if (!callbacks)
825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
829
830 CALL_BEGIN (3);
831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
833
834 //TODO: unhack
835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
842
843 for (;;)
844 {
845 dt = (data_type) va_arg (ap, int);
846
847 if (dt == DT_END)
848 break;
849 else if (dt == DT_AV)
850 {
851 AV *av = va_arg (ap, AV *);
852
853 for (int i = 0; i <= av_len (av); ++i)
854 XPUSHs (*av_fetch (av, i, 1));
855 }
856 else
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 }
859
860 va_end (ap);
861
862 CALL_CALL ("cf::do_invoke", G_SCALAR);
863 count = count > 0 ? POPi : 0;
864
865 CALL_END;
866
867 return count;
868 }
869
870 SV *
871 cfperl_result (int idx)
872 {
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av)
875 return &PL_sv_undef;
876
877 SV **sv = av_fetch (av, idx, 0);
878 if (!sv)
879 return &PL_sv_undef;
880
881 return *sv;
882 }
883
884 int
885 cfperl_result_INT (int idx)
886 {
887 return SvIV (cfperl_result (idx));
888 }
889
890 double
891 cfperl_result_DOUBLE (int idx)
892 {
893 return SvNV (cfperl_result (idx));
894 }
895
896 /////////////////////////////////////////////////////////////////////////////
897 // various c++ => perl glue functions
898
899 void cfperl_tick ()
900 {
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915 }
916
917 void
918 cfperl_emergency_save ()
919 {
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923 }
924
925 void
926 cfperl_cleanup (int make_core)
927 {
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932 }
933
934 void
935 cfperl_make_book (object *book, int level)
936 {
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942 }
943
944 void
945 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946 {
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954 }
955
956 int
957 cfperl_can_merge (object *ob1, object *ob2)
958 {
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969 }
970
971 player *
972 player::find (const char *name)
973 {
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988 }
989
990 maptile *
991 maptile::find_sync (const char *path, maptile *origin)
992 {
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008 }
1009
1010 maptile *
1011 maptile::find_async (const char *path, maptile *origin, bool load)
1012 {
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029 }
1030
1031 void
1032 maptile::do_load_sync ()
1033 {
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038 }
1039
1040 void
1041 maptile::change_all_map_light (int change)
1042 {
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047 }
1048
1049 void
1050 object::enter_exit (object *exit)
1051 {
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060 }
1061
1062 const char *
1063 object::ref () const
1064 {
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069 }
1070
1071 object *
1072 object::deref (const char *ref)
1073 {
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089 }
1090
1091 void
1092 log_backtrace (const char *msg)
1093 {
1094 #if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104 #endif
1105 }
1106
1107 /////////////////////////////////////////////////////////////////////////////
1108
1109 struct EVAPI *evapi::GEVAPI;
1110 struct CoroAPI *coroapi::GCoroAPI;
1111
1112 void coroapi::do_cede_to_tick ()
1113 {
1114 cede_pending = 0;
1115 cede ();
1116 }
1117
1118 void
1119 coroapi::wait_for_tick ()
1120 {
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124 }
1125
1126 void
1127 coroapi::wait_for_tick_begin ()
1128 {
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132 }
1133
1134 void
1135 iow::poll (int events)
1136 {
1137 if (events != this->events)
1138 {
1139 int active = ev_is_active ((ev_io *)this);
1140 if (active) stop ();
1141 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start ();
1143 }
1144 }
1145
1146 void
1147 _connect_to_perl ()
1148 {
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173 }
1174
1175 MODULE = cf PACKAGE = cf PREFIX = cf_
1176
1177 BOOT:
1178 {
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1182 _connect_to_perl ();
1183
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1194
1195 static const struct {
1196 const char *name;
1197 IV iv;
1198 } *civ, const_iv[] = {
1199 # define const_iv(name) { # name, (IV)name },
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1201 const_iv (logBacktrace)
1202
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206
1207 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF)
1209
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED)
1354
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408
1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1411
1412 const_iv (VERSION_CS) const_iv (VERSION_SC)
1413
1414 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1415
1416 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1417
1418 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1419
1420 // random map generator
1421 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1422 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1423
1424 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1425 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1426 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1427
1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1430
1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1433 const_iv (GT_MINIMAL)
1434
1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1436 const_iv (FT_RSRC) const_iv (FT_NUM)
1437 };
1438
1439 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1440 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1441
1442 static const struct {
1443 const char *name;
1444 int skip;
1445 IV klass;
1446 IV iv;
1447 } *eiv, event_iv[] = {
1448 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1449 # include "eventinc.h"
1450 # undef def
1451 };
1452
1453 AV *av = get_av ("cf::EVENT", 1);
1454
1455 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1456 {
1457 AV *event = newAV ();
1458 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1459 av_push (event, newSViv (eiv->klass));
1460 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1461 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1462 }
1463 }
1464
1465 void _connect_to_perl ()
1466
1467 void _recalc_want ()
1468
1469 void _global_reattach ()
1470 CODE:
1471 {
1472 // reattach to all attachable objects in the game.
1473 for_all_clients (ns)
1474 ns->reattach ();
1475
1476 for_all_objects (op)
1477 op->reattach ();
1478 }
1479
1480 # support function for map-world.ext
1481 void _quantise (SV *data_sv, SV *plt_sv)
1482 CODE:
1483 {
1484 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1485 croak ("_quantise called with invalid agruments");
1486
1487 plt_sv = SvRV (plt_sv);
1488 SV **plt = AvARRAY (plt_sv);
1489 int plt_count = AvFILL (plt_sv) + 1;
1490
1491 STRLEN len;
1492 char *data = SvPVbyte (data_sv, len);
1493 char *dst = data;
1494
1495 while (len >= 3)
1496 {
1497 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1498 {
1499 char *val = SvPVX (*val_sv);
1500
1501 if (val [0] == data [0]
1502 && val [1] == data [1]
1503 && val [2] == data [2])
1504 {
1505 *dst++ = val [3];
1506 goto next;
1507 }
1508 }
1509
1510 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1511 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1512 dst - SvPVX (data_sv), len);
1513
1514 next:
1515 data += 3;
1516 len -= 3;
1517 }
1518
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520 }
1521
1522 void evthread_start (int aiofd)
1523
1524 void cede_to_tick ()
1525 CODE:
1526 coroapi::cede_to_tick ();
1527
1528 NV till_tick ()
1529 CODE:
1530 RETVAL = SvNVX (sv_next_tick) - now ();
1531 OUTPUT:
1532 RETVAL
1533
1534 int tick_inhibit ()
1535 CODE:
1536 RETVAL = tick_inhibit;
1537 OUTPUT:
1538 RETVAL
1539
1540 void tick_inhibit_inc ()
1541 CODE:
1542 ++tick_inhibit;
1543
1544 void tick_inhibit_dec ()
1545 CODE:
1546 if (!--tick_inhibit)
1547 if (tick_pending)
1548 {
1549 ev_async_send (EV_DEFAULT, &tick_watcher);
1550 coroapi::cede ();
1551 }
1552
1553 void server_tick ()
1554 CODE:
1555 {
1556 NOW = ev_now (EV_DEFAULT);
1557 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1558 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1559 runtime = SvNVX (sv_runtime);
1560
1561 server_tick ();
1562
1563 NOW = ev_time ();
1564 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1565 runtime += TICK;
1566 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1567 }
1568
1569 NV floor (NV x)
1570
1571 NV ceil (NV x)
1572
1573 NV rndm (...)
1574 CODE:
1575 switch (items)
1576 {
1577 case 0: RETVAL = rndm (); break;
1578 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1579 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1580 default: croak ("cf::rndm requires none, one or two parameters."); break;
1581 }
1582 OUTPUT:
1583 RETVAL
1584
1585 NV clamp (NV value, NV min_value, NV max_value)
1586 CODE:
1587 RETVAL = clamp (value, min_value, max_value);
1588 OUTPUT:
1589 RETVAL
1590
1591 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1592 CODE:
1593 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1594 OUTPUT:
1595 RETVAL
1596
1597 void weaken (...)
1598 PROTOTYPE: @
1599 CODE:
1600 while (items > 0)
1601 sv_rvweaken (ST (--items));
1602
1603 void
1604 log_backtrace (utf8_string msg)
1605
1606 void
1607 LOG (int flags, utf8_string msg)
1608 PROTOTYPE: $$
1609 C_ARGS: flags, "%s", msg
1610
1611 octet_string path_combine (octet_string base, octet_string path)
1612 PROTOTYPE: $$
1613
1614 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1615 PROTOTYPE: $$
1616
1617 void
1618 mallinfo ()
1619 PPCODE:
1620 {
1621 #if __GLIBC__
1622 struct mallinfo mai = mallinfo ();
1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634 #endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638 }
1639
1640 void
1641 sub_generation_inc ()
1642 CODE:
1643 PL_sub_generation++;
1644
1645 const_octet_string
1646 mapdir ()
1647 PROTOTYPE:
1648 ALIAS:
1649 mapdir = 0
1650 uniquedir = 1
1651 tmpdir = 2
1652 confdir = 3
1653 localdir = 4
1654 playerdir = 5
1655 datadir = 6
1656 CODE:
1657 switch (ix)
1658 {
1659 case 0: RETVAL = settings.mapdir ; break;
1660 case 1: RETVAL = settings.uniquedir; break;
1661 case 2: RETVAL = settings.tmpdir ; break;
1662 case 3: RETVAL = settings.confdir ; break;
1663 case 4: RETVAL = settings.localdir ; break;
1664 case 5: RETVAL = settings.playerdir; break;
1665 case 6: RETVAL = settings.datadir ; break;
1666 }
1667 OUTPUT: RETVAL
1668
1669 void abort ()
1670
1671 void reset_signals ()
1672
1673 void fork_abort (const_octet_string cause = "cf::fork_abort")
1674
1675 void cleanup (const_octet_string cause, bool make_core = false)
1676
1677 void emergency_save ()
1678
1679 void _exit (int status = EXIT_SUCCESS)
1680
1681 #if _POSIX_MEMLOCK
1682
1683 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT:
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1686
1687 int munlockall ()
1688
1689 #endif
1690
1691 int find_animation (utf8_string text)
1692 PROTOTYPE: $
1693
1694 int random_roll (int min, int max, object *op, int goodbad);
1695
1696 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1697
1698 int
1699 exp_to_level (val64 exp)
1700 CODE:
1701 {
1702 int i = 0;
1703
1704 RETVAL = settings.max_level;
1705
1706 for (i = 1; i <= settings.max_level; i++)
1707 {
1708 if (levels[i] > exp)
1709 {
1710 RETVAL = i - 1;
1711 break;
1712 }
1713 }
1714 }
1715 OUTPUT: RETVAL
1716
1717 val64
1718 level_to_min_exp (int level)
1719 CODE:
1720 if (level > settings.max_level)
1721 RETVAL = levels[settings.max_level];
1722 else if (level < 1)
1723 RETVAL = 0;
1724 else
1725 RETVAL = levels[level];
1726 OUTPUT: RETVAL
1727
1728 SV *
1729 resistance_to_string (int atnr)
1730 CODE:
1731 if (atnr >= 0 && atnr < NROFATTACKS)
1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1733 else
1734 XSRETURN_UNDEF;
1735 OUTPUT: RETVAL
1736
1737 UUID
1738 uuid_cur ()
1739 CODE:
1740 RETVAL = UUID::cur;
1741 OUTPUT:
1742 RETVAL
1743
1744 UUID
1745 uuid_gen ()
1746 CODE:
1747 RETVAL = UUID::gen ();
1748 OUTPUT:
1749 RETVAL
1750
1751 val64
1752 uuid_seq (UUID uuid)
1753 CODE:
1754 RETVAL = uuid.seq;
1755 OUTPUT:
1756 RETVAL
1757
1758 UUID
1759 uuid_str (val64 seq)
1760 CODE:
1761 RETVAL.seq = seq;
1762 OUTPUT:
1763 RETVAL
1764
1765 void
1766 coin_names ()
1767 PPCODE:
1768 EXTEND (SP, NUM_COINS);
1769 for (int i = 0; i < NUM_COINS; ++i)
1770 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1771
1772 void
1773 coin_archetypes ()
1774 PPCODE:
1775 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778
1779 bool
1780 load_resource_file (octet_string filename)
1781
1782 MODULE = cf PACKAGE = cf::attachable
1783
1784 int
1785 valid (SV *obj)
1786 CODE:
1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1788 OUTPUT:
1789 RETVAL
1790
1791 void
1792 debug_trace (attachable *obj, bool on = true)
1793 CODE:
1794 obj->flags &= ~attachable::F_DEBUG_TRACE;
1795 if (on)
1796 obj->flags |= attachable::F_DEBUG_TRACE;
1797
1798 int mortals_size ()
1799 CODE:
1800 RETVAL = attachable::mortals.size ();
1801 OUTPUT: RETVAL
1802
1803 #object *mortals (U32 index)
1804 # CODE:
1805 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1806 # OUTPUT: RETVAL
1807
1808 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1809
1810 MODULE = cf PACKAGE = cf::global
1811
1812 int invoke (SV *klass, int event, ...)
1813 CODE:
1814 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1815 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1816 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1817 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1818 OUTPUT: RETVAL
1819
1820 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1821
1822 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1823
1824 int invoke (object *op, int event, ...)
1825 CODE:
1826 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1828 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1829 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1830 OUTPUT: RETVAL
1831
1832 SV *registry (object *op)
1833
1834 int objects_size ()
1835 CODE:
1836 RETVAL = objects.size ();
1837 OUTPUT: RETVAL
1838
1839 object *objects (U32 index)
1840 CODE:
1841 RETVAL = index < objects.size () ? objects [index] : 0;
1842 OUTPUT: RETVAL
1843
1844 int actives_size ()
1845 CODE:
1846 RETVAL = actives.size ();
1847 OUTPUT: RETVAL
1848
1849 object *actives (U32 index)
1850 CODE:
1851 RETVAL = index < actives.size () ? actives [index] : 0;
1852 OUTPUT: RETVAL
1853
1854 const char *slot_use_name (U32 slot)
1855 ALIAS:
1856 slot_nonuse_name = 1
1857 CODE:
1858 {
1859 if (slot >= NUM_BODY_LOCATIONS)
1860 croak ("body slot index out of range");
1861
1862 switch (ix)
1863 {
1864 case 0: RETVAL = body_locations[slot].use_name; break;
1865 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1866 }
1867 }
1868 OUTPUT:
1869 RETVAL
1870
1871 # missing properties
1872
1873 object *head (object *op)
1874 PROTOTYPE: $
1875 CODE:
1876 RETVAL = op->head_ ();
1877 OUTPUT: RETVAL
1878
1879 void
1880 inv (object *obj)
1881 PROTOTYPE: $
1882 PPCODE:
1883 {
1884 for (object *o = obj->inv; o; o = o->below)
1885 XPUSHs (sv_2mortal (to_sv (o)));
1886 }
1887
1888 void
1889 set_animation (object *op, int idx)
1890 CODE:
1891 SET_ANIMATION (op, idx);
1892
1893 int
1894 num_animations (object *op)
1895 CODE:
1896 RETVAL = NUM_ANIMATIONS (op);
1897 OUTPUT: RETVAL
1898
1899 int slot_info (object *op, UV slot, int value = 0)
1900 ALIAS:
1901 slot_used = 1
1902 CODE:
1903 {
1904 if (slot >= NUM_BODY_LOCATIONS)
1905 croak ("body slot index out of range");
1906
1907 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1908
1909 if (items > 2)
1910 if (ix)
1911 op->slot[slot].used = value;
1912 else
1913 op->slot[slot].info = value;
1914 }
1915 OUTPUT:
1916 RETVAL
1917
1918 object *find_best_object_match (object *op, utf8_string match)
1919
1920 object *find_marked_object (object *op)
1921
1922 int need_identify (object *obj);
1923
1924 int apply_shop_mat (object *shop_mat, object *op);
1925
1926 int move (object *op, int dir, object *originator = op)
1927 CODE:
1928 RETVAL = move_ob (op, dir, originator);
1929 OUTPUT:
1930 RETVAL
1931
1932 void apply (object *applier, object *applied, int flags = 0)
1933 CODE:
1934 manual_apply (applied, applier, flags);
1935
1936 void apply_below (object *op)
1937 CODE:
1938 player_apply_below (op);
1939
1940 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1941
1942 #//TODO
1943 object *clone_ (object *op, int recursive = 0)
1944 CODE:
1945 if (recursive)
1946 RETVAL = object_create_clone (op);
1947 else
1948 {
1949 RETVAL = object::create ();
1950 op->copy_to (RETVAL);
1951 }
1952 OUTPUT: RETVAL
1953
1954 int pay_item (object *op, object *buyer)
1955 CODE:
1956 RETVAL = pay_for_item (op, buyer);
1957 OUTPUT: RETVAL
1958
1959 int pay_amount (object *op, uint64 amount)
1960 CODE:
1961 RETVAL = pay_for_amount (amount, op);
1962 OUTPUT: RETVAL
1963
1964 void pay_player (object *op, uint64 amount)
1965
1966 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1967
1968 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1969
1970 void learn_spell (object *op, object *sp, int special_prayer = 0)
1971 CODE:
1972 do_learn_spell (op, sp, special_prayer);
1973
1974 void forget_spell (object *op, object *sp)
1975 CODE:
1976 do_forget_spell (op, query_name (sp));
1977
1978 object *check_for_spell (object *op, utf8_string spellname)
1979 CODE:
1980 RETVAL = check_spell_known (op, spellname);
1981 OUTPUT: RETVAL
1982
1983 int query_money (object *op)
1984 ALIAS: money = 0
1985
1986 val64 query_cost (object *op, object *who, int flags)
1987 ALIAS: cost = 0
1988
1989 void spring_trap (object *op, object *victim)
1990
1991 int check_trigger (object *op, object *cause)
1992
1993 void drop (object *who, object *op)
1994
1995 void pick_up (object *who, object *op)
1996
1997 void update_object (object *op, int action)
1998
1999 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2000
2001 void player_lvl_adj (object *who, object *skill = 0)
2002
2003 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2004
2005 int calc_skill_exp (object *who, object *op, object *skill);
2006
2007 void push_button (object *op);
2008
2009 void use_trigger (object *op);
2010
2011 void add_button_link (object *button, maptile *map, int connected);
2012
2013 void remove_button_link (object *op);
2014
2015 void handle_apply_yield (object *op);
2016
2017
2018 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2019
2020 # no clean way to get an object from an archetype - stupid idiotic
2021 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2022
2023 object *new (utf8_string archetype = 0)
2024 PROTOTYPE: ;$
2025 CODE:
2026 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2027 OUTPUT:
2028 RETVAL
2029
2030 object *find_object (U32 tag)
2031
2032 # TODO: nuke
2033 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2034 PROTOTYPE: $$$$$$
2035 CODE:
2036 {
2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2038 }
2039
2040 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2041
2042 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2043
2044 object *get_nearest_player (object *ob)
2045 ALIAS: nearest_player = 0
2046 PREINIT:
2047 extern object *get_nearest_player (object *);
2048
2049 void rangevector (object *ob, object *other, int flags = 0)
2050 PROTOTYPE: $$;$
2051 PPCODE:
2052 {
2053 rv_vector rv;
2054 get_rangevector (ob, other, &rv, flags);
2055 EXTEND (SP, 5);
2056 PUSHs (newSVuv (rv.distance));
2057 PUSHs (newSViv (rv.distance_x));
2058 PUSHs (newSViv (rv.distance_y));
2059 PUSHs (newSViv (rv.direction));
2060 PUSHs (to_sv (rv.part));
2061 }
2062
2063 bool on_same_map_as (object *ob, object *other)
2064 CODE:
2065 RETVAL = on_same_map (ob, other);
2066 OUTPUT: RETVAL
2067
2068 const_utf8_string
2069 base_name (object *op, int plural = op->nrof > 1)
2070 CODE:
2071 RETVAL = query_base_name (op, plural);
2072 OUTPUT: RETVAL
2073
2074 object *decrease_ob_nr (object *op, unsigned long i)
2075
2076 # return the tail of an object, excluding itself
2077 void
2078 tail (object *op)
2079 PPCODE:
2080 while ((op = op->more))
2081 XPUSHs (sv_2mortal (to_sv (op)));
2082
2083 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2084
2085 player *player (object *op)
2086 CODE:
2087 RETVAL = op->contr;
2088 OUTPUT: RETVAL
2089
2090 bool move_player (object *op, int dir)
2091
2092 void check_score (object *op)
2093
2094 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2095 CODE:
2096 new_draw_info (flags, 0, op, txt);
2097
2098 void kill_player (object *op)
2099
2100 void esrv_send_item (object *pl, object *item)
2101
2102 void esrv_update_item (object *pl, int what, object *item)
2103 C_ARGS: what, pl, item
2104
2105 void esrv_del_item (object *pl, int tag)
2106 C_ARGS: pl->contr, tag
2107
2108 int command_summon (object *op, utf8_string params)
2109
2110 int command_arrest (object *op, utf8_string params)
2111
2112
2113 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2114
2115 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2116
2117 int invoke (player *pl, int event, ...)
2118 CODE:
2119 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2120 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2121 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2122 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2123 OUTPUT: RETVAL
2124
2125 SV *registry (player *pl)
2126
2127 void
2128 save_stats (player *pl)
2129 CODE:
2130 pl->ob->stats.hp = pl->ob->stats.maxhp;
2131 pl->ob->stats.sp = pl->ob->stats.maxsp;
2132 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2133 pl->orig_stats = pl->ob->stats;
2134
2135 void clear_los (player *pl)
2136
2137 bool
2138 cell_visible (player *pl, int dx, int dy)
2139 CODE:
2140 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2141 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2142 OUTPUT:
2143 RETVAL
2144
2145 void
2146 send (player *pl, SV *packet)
2147 CODE:
2148 {
2149 STRLEN len;
2150 char *buf = SvPVbyte (packet, len);
2151
2152 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]");
2154 else if (pl->ns)
2155 pl->ns->send_packet (buf, len);
2156 }
2157
2158 int
2159 listening (player *pl, int new_value = -1)
2160 CODE:
2161 RETVAL = pl->listening;
2162 if (new_value >= 0)
2163 pl->listening = new_value;
2164 OUTPUT:
2165 RETVAL
2166
2167 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2168 PROTOTYPE: $;$$$
2169 PPCODE:
2170 if (GIMME_V != G_VOID)
2171 {
2172 EXTEND (SP, 3);
2173 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2174 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2175 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2176 }
2177 if (map_path) sv_to (map_path, pl->savebed_map);
2178 if (x) sv_to (x, pl->bed_x);
2179 if (y) sv_to (y, pl->bed_y);
2180
2181 void
2182 list ()
2183 PPCODE:
2184 for_all_players (pl)
2185 XPUSHs (sv_2mortal (to_sv (pl)));
2186
2187
2188 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2189
2190 int invoke (maptile *map, int event, ...)
2191 CODE:
2192 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2193 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2194 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2195 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2196 OUTPUT: RETVAL
2197
2198 SV *registry (maptile *map)
2199
2200 void
2201 find_tagged_objects (maptile *map, utf8_string tag = 0)
2202 PPCODE:
2203 {
2204 if (!map->spaces)
2205 XSRETURN_EMPTY;
2206
2207 if (tag)
2208 {
2209 shstr_cmp tag_ (tag);
2210
2211 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2212 for (object *op = ms->bot; op; op = op->above)
2213 if (op->tag == tag_)
2214 XPUSHs (sv_2mortal (to_sv (op)));
2215 }
2216 else
2217 {
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223 }
2224
2225 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2226
2227 void
2228 maptile::instantiate ()
2229
2230 maptile *new ()
2231 PROTOTYPE:
2232 CODE:
2233 RETVAL = new maptile;
2234 OUTPUT:
2235 RETVAL
2236
2237 void
2238 maptile::players ()
2239 PPCODE:
2240 if (GIMME_V == G_SCALAR)
2241 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2242 else if (GIMME_V == G_ARRAY)
2243 {
2244 EXTEND (SP, THIS->players);
2245 for_all_players (pl)
2246 if (pl->ob && pl->ob->map == THIS)
2247 PUSHs (sv_2mortal (to_sv (pl->ob)));
2248 }
2249
2250 void
2251 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2252 CODE:
2253 {
2254 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2255 croak ("maptile::add_underlay: palette must be arrayref");
2256
2257 palette = SvRV (palette);
2258
2259 STRLEN idxlen;
2260 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2261
2262 for (int x = 0; x < THIS->width; ++x)
2263 for (int y = 0; y < THIS->height; ++y)
2264 {
2265 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2266 if (op->flag [FLAG_IS_FLOOR])
2267 goto skip_space;
2268
2269 {
2270 int offs = offset + y * stride + x;
2271 if (IN_RANGE_EXC (offs, 0, idxlen))
2272 {
2273 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2274 {
2275 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2276 ob->flag [FLAG_NO_MAP_SAVE] = true;
2277 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2278
2279 if (ob->randomitems)
2280 {
2281 if (!ob->above)
2282 {
2283 ob->create_treasure (ob->randomitems);
2284
2285 for (object *op = ob->above; op; op = op->above)
2286 op->flag [FLAG_NO_MAP_SAVE] = true;
2287 }
2288
2289 ob->randomitems = 0;
2290 }
2291 }
2292 }
2293 }
2294
2295 skip_space: ;
2296 }
2297 }
2298
2299 void
2300 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302 {
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::set_regiondata: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2312 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2313
2314 for (int i = av_len ((AV *)palette) + 1; i--; )
2315 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2316
2317 for (int y = 0; y < THIS->height; ++y)
2318 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2319
2320 sfree (THIS->regions, THIS->size ());
2321 delete [] THIS->regionmap;
2322
2323 THIS->regions = regions;
2324 THIS->regionmap = regionmap;
2325 }
2326
2327 void
2328 maptile::create_region_treasure ()
2329 CODE:
2330 {
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y)
2337 {
2338 region *rgn = THIS->region (x, y);
2339
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2341 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 }
2348
2349 op->destroy ();
2350 }
2351
2352 int out_of_map (maptile *map, int x, int y)
2353
2354 void
2355 trigger (maptile *map, long connection, bool state = true)
2356 CODE:
2357 activate_connection (map, connection, state);
2358
2359 void
2360 get_connection (maptile *map, long connection)
2361 PPCODE:
2362 oblinkpt *obp = get_connection_links (map, connection);
2363 if (obp)
2364 for (objectlink *ol = obp->link; ol; ol = ol->next)
2365 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2366
2367 void
2368 get_map_flags (maptile *map, int x, int y)
2369 PPCODE:
2370 {
2371 maptile *nmap = 0;
2372 I16 nx = 0, ny = 0;
2373 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2374
2375 EXTEND (SP, 4);
2376 PUSHs (sv_2mortal (newSViv (flags)));
2377
2378 if (GIMME_V == G_ARRAY)
2379 {
2380 PUSHs (sv_2mortal (to_sv (nmap)));
2381 PUSHs (sv_2mortal (newSViv (nx)));
2382 PUSHs (sv_2mortal (newSViv (ny)));
2383 }
2384 }
2385
2386 void
2387 at (maptile *map, unsigned int x, unsigned int y)
2388 PROTOTYPE: $$$
2389 PPCODE:
2390 {
2391 object *o;
2392 maptile *nmap = 0;
2393 I16 nx, ny;
2394
2395 get_map_flags (map, &nmap, x, y, &nx, &ny);
2396
2397 if (nmap)
2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2399 XPUSHs (sv_2mortal (to_sv (o)));
2400 }
2401
2402 SV *
2403 bot_at (maptile *obj, unsigned int x, unsigned int y)
2404 PROTOTYPE: $$$
2405 ALIAS:
2406 top_at = 1
2407 flags_at = 2
2408 light_at = 3
2409 move_block_at = 4
2410 move_slow_at = 5
2411 move_on_at = 6
2412 move_off_at = 7
2413 INIT:
2414 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2415 CODE:
2416 switch (ix)
2417 {
2418 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2419 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2420 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2421 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2422 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2423 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2424 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2425 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2426 }
2427 OUTPUT: RETVAL
2428
2429 void fix_walls (maptile *map, int x, int y)
2430
2431 void fix_walls_around (maptile *map, int x, int y)
2432
2433 # worst xs function of my life
2434 bool
2435 _create_random_map (\
2436 maptile *self,\
2437 utf8_string wallstyle,\
2438 utf8_string wall_name,\
2439 utf8_string floorstyle,\
2440 utf8_string monsterstyle,\
2441 utf8_string treasurestyle,\
2442 utf8_string layoutstyle,\
2443 utf8_string doorstyle,\
2444 utf8_string decorstyle,\
2445 utf8_string origin_map,\
2446 utf8_string final_map,\
2447 utf8_string exitstyle,\
2448 utf8_string this_map,\
2449 utf8_string exit_on_final_map,\
2450 int xsize,\
2451 int ysize,\
2452 int expand2x,\
2453 int layoutoptions1,\
2454 int layoutoptions2,\
2455 int layoutoptions3,\
2456 int symmetry,\
2457 int difficulty,\
2458 int difficulty_given,\
2459 float difficulty_increase,\
2460 int dungeon_level,\
2461 int dungeon_depth,\
2462 int decoroptions,\
2463 int orientation,\
2464 int origin_y,\
2465 int origin_x,\
2466 U32 random_seed,\
2467 val64 total_map_hp,\
2468 int map_layout_style,\
2469 int treasureoptions,\
2470 int symmetry_used,\
2471 region *region,\
2472 utf8_string custom\
2473 )
2474 CODE:
2475 {
2476 random_map_params rmp;
2477
2478 assign (rmp.wallstyle , wallstyle);
2479 assign (rmp.wall_name , wall_name);
2480 assign (rmp.floorstyle , floorstyle);
2481 assign (rmp.monsterstyle , monsterstyle);
2482 assign (rmp.treasurestyle , treasurestyle);
2483 assign (rmp.layoutstyle , layoutstyle);
2484 assign (rmp.doorstyle , doorstyle);
2485 assign (rmp.decorstyle , decorstyle);
2486 assign (rmp.exitstyle , exitstyle);
2487 assign (rmp.exit_on_final_map, exit_on_final_map);
2488
2489 rmp.origin_map = origin_map;
2490 rmp.final_map = final_map;
2491 rmp.this_map = this_map;
2492 rmp.xsize = xsize;
2493 rmp.ysize = ysize;
2494 rmp.expand2x = expand2x;
2495 rmp.layoutoptions1 = layoutoptions1;
2496 rmp.layoutoptions2 = layoutoptions2;
2497 rmp.layoutoptions3 = layoutoptions3;
2498 rmp.symmetry = symmetry;
2499 rmp.difficulty = difficulty;
2500 rmp.difficulty_given = difficulty_given;
2501 rmp.difficulty_increase = difficulty_increase;
2502 rmp.dungeon_level = dungeon_level;
2503 rmp.dungeon_depth = dungeon_depth;
2504 rmp.decoroptions = decoroptions;
2505 rmp.orientation = orientation;
2506 rmp.origin_y = origin_y;
2507 rmp.origin_x = origin_x;
2508 rmp.random_seed = random_seed;
2509 rmp.total_map_hp = (uint64_t) total_map_hp;
2510 rmp.map_layout_style = map_layout_style;
2511 rmp.treasureoptions = treasureoptions;
2512 rmp.symmetry_used = symmetry_used;
2513 rmp.region = region;
2514 rmp.custom = custom;
2515
2516 RETVAL = self->generate_random_map (&rmp);
2517 }
2518 OUTPUT:
2519 RETVAL
2520
2521 MODULE = cf PACKAGE = cf::arch
2522
2523 int archetypes_size ()
2524 CODE:
2525 RETVAL = archetypes.size ();
2526 OUTPUT: RETVAL
2527
2528 archetype *archetypes (U32 index)
2529 CODE:
2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2531 OUTPUT: RETVAL
2532
2533 object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2537 RETVAL
2538
2539 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2540
2541 MODULE = cf PACKAGE = cf::party
2542
2543 partylist *first ()
2544 PROTOTYPE:
2545 CODE:
2546 RETVAL = get_firstparty ();
2547 OUTPUT: RETVAL
2548
2549 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2550
2551 MODULE = cf PACKAGE = cf::region
2552
2553 void
2554 list ()
2555 PPCODE:
2556 for_all_regions (rgn)
2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2558
2559 region *find (utf8_string name)
2560 PROTOTYPE: $
2561 CODE:
2562 RETVAL = region::find (name);
2563 OUTPUT: RETVAL
2564
2565 region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571 int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2578 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2579
2580 MODULE = cf PACKAGE = cf::living
2581
2582 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2583
2584 MODULE = cf PACKAGE = cf::settings
2585
2586 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2587
2588 MODULE = cf PACKAGE = cf::client
2589
2590 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2591
2592 int invoke (client *ns, int event, ...)
2593 CODE:
2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2596 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2597 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2598 OUTPUT: RETVAL
2599
2600 SV *registry (client *ns)
2601
2602 void
2603 list ()
2604 PPCODE:
2605 EXTEND (SP, clients.size ());
2606 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2607 PUSHs (sv_2mortal (to_sv (*i)));
2608
2609 void
2610 client::send_packet (SV *packet)
2611 CODE:
2612 {
2613 STRLEN len;
2614 char *buf = SvPVbyte (packet, len);
2615
2616 if (len > MAXSOCKBUF)
2617 {
2618 // ugly
2619 if (THIS->pl)
2620 THIS->pl->failmsg ("[packet too long for client]");
2621 }
2622 else
2623 THIS->send_packet (buf, len);
2624 }
2625
2626 faceidx
2627 client::need_face (utf8_string name, int pri = 0)
2628 CODE:
2629 RETVAL = face_find (name, 0);
2630 if (RETVAL)
2631 {
2632 THIS->send_face (RETVAL, pri);
2633 THIS->flush_fx ();
2634 }
2635 OUTPUT:
2636 RETVAL
2637
2638 int
2639 client::fx_want (int idx, int value = -1)
2640 CODE:
2641 if (0 < idx && idx < FT_NUM)
2642 {
2643 RETVAL = THIS->fx_want [idx];
2644 if (items > 2)
2645 THIS->fx_want [idx] = value;
2646 }
2647 else
2648 RETVAL = 0;
2649 OUTPUT:
2650 RETVAL
2651
2652 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2653
2654 faceidx sound_find (utf8_string name)
2655
2656 void sound_set (utf8_string str, faceidx face)
2657
2658 # dire hack
2659 void old_sound_index (int idx, faceidx face)
2660 CODE:
2661 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2662 old_sound_index [idx] = face;
2663
2664 MODULE = cf PACKAGE = cf::face PREFIX = face_
2665
2666 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2667
2668 faceidx face_find (utf8_string name, faceidx defidx = 0)
2669
2670 faceidx alloc (utf8_string name)
2671 CODE:
2672 {
2673 do
2674 {
2675 RETVAL = faces.size ();
2676 faces.resize (RETVAL + 1);
2677 }
2678 while (!RETVAL); // crude way to leave index 0
2679
2680 faces [RETVAL].name = name;
2681 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2682
2683 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2684 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2685 }
2686 OUTPUT: RETVAL
2687
2688 void set_type (faceidx idx, int value)
2689 ALIAS:
2690 set_type = 0
2691 set_visibility = 1
2692 set_magicmap = 2
2693 set_smooth = 3
2694 set_smoothlevel = 4
2695 CODE:
2696 faceinfo *f = face_info (idx); assert (f);
2697 switch (ix)
2698 {
2699 case 0: f->type = value; break;
2700 case 1: f->visibility = value; break;
2701 case 2: f->magicmap = value; break;
2702 case 3: f->smooth = value; break;
2703 case 4: f->smoothlevel = value; break;
2704 }
2705
2706 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2707 CODE:
2708 {
2709 faceinfo *f = face_info (idx); assert (f);
2710 facedata *d = &(faceset ? f->data64 : f->data32);
2711 sv_to (data, d->data);
2712 STRLEN clen;
2713 char *cdata = SvPVbyte (chksum, clen);
2714 clen = min (CHKSUM_SIZE, clen);
2715
2716 if (memcmp (d->chksum, cdata, clen))
2717 {
2718 memcpy (d->chksum, cdata, clen);
2719
2720 // invalidate existing client face info
2721 for_all_clients (ns)
2722 if (ns->faceset == faceset)
2723 {
2724 ns->faces_sent [idx] = false;
2725 ns->force_newmap = true;
2726 }
2727 }
2728 }
2729
2730 int get_data_size (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset);
2733 if (!d) XSRETURN_UNDEF;
2734 RETVAL = d->data.size ();
2735 OUTPUT:
2736 RETVAL
2737
2738 SV *get_chksum (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2743 OUTPUT:
2744 RETVAL
2745
2746 SV *get_data (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2751 OUTPUT:
2752 RETVAL
2753
2754 void invalidate (faceidx idx)
2755 CODE:
2756 for_all_clients (ns)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761
2762 void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent.reset ();
2767 ns->force_newmap = true;
2768 }
2769
2770 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2771
2772 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2773
2774 animidx anim_find (utf8_string name)
2775 CODE:
2776 RETVAL = animation::find (name).number;
2777 OUTPUT: RETVAL
2778
2779 animidx set (utf8_string name, SV *frames, int facings = 1)
2780 CODE:
2781 {
2782 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2783 croak ("frames must be an arrayref");
2784
2785 AV *av = (AV *)SvRV (frames);
2786
2787 animation *anim = &animation::find (name);
2788 if (anim->number)
2789 {
2790 anim->resize (av_len (av) + 1);
2791 anim->facings = facings;
2792 }
2793 else
2794 anim = &animation::create (name, av_len (av) + 1, facings);
2795
2796 for (int i = 0; i < anim->num_animations; ++i)
2797 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2798 }
2799 OUTPUT: RETVAL
2800
2801 void invalidate_all ()
2802 CODE:
2803 for_all_clients (ns)
2804 ns->anims_sent.reset ();
2805
2806 MODULE = cf PACKAGE = cf::object::freezer
2807
2808 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2809
2810 SV *
2811 new (char *klass)
2812 CODE:
2813 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2814 OUTPUT: RETVAL
2815
2816 void
2817 DESTROY (SV *sv)
2818 CODE:
2819 object_freezer *self;
2820 sv_to (sv, self);
2821 delete self;
2822
2823 MODULE = cf PACKAGE = cf::object::thawer
2824
2825 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2826
2827 SV *
2828 new_from_file (char *klass, octet_string path)
2829 CODE:
2830 object_thawer *f = new object_thawer (path);
2831 if (!*f)
2832 {
2833 delete f;
2834 XSRETURN_UNDEF;
2835 }
2836 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2837 OUTPUT: RETVAL
2838
2839 void
2840 DESTROY (SV *sv)
2841 CODE:
2842 object_thawer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846 void
2847 extract_tags (object_thawer *self)
2848 PPCODE:
2849 while (self->kw != KW_EOF)
2850 {
2851 PUTBACK;
2852 coroapi::cede_to_tick ();
2853 SPAGAIN;
2854
2855 if (self->kw == KW_tag)
2856 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2857
2858 self->skip ();
2859 }
2860