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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.287
Committed: Sun May 4 15:22:14 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_53
Changes since 1.286: +15 -0 lines
Log Message:
fix the dummy-teleport-objects c callers

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #if !__GLIBC__
51 # define malloc_trim(pad) -1
52 #endif
53
54 #include <EXTERN.h>
55 #include <perl.h>
56 #include <XSUB.h>
57
58 #include "CoroAPI.h"
59 #include "perlxsi.c"
60
61 extern sint64 *levels; // the experience table
62
63 typedef object_thawer &object_thawer_ref;
64 typedef object_freezer &object_freezer_ref;
65
66 typedef std::string std__string;
67
68 static PerlInterpreter *perl;
69
70 tstamp NOW, runtime;
71
72 static int tick_inhibit;
73 static int tick_pending;
74
75 global gbl_ev;
76 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79 bitset<NUM_EVENT_TYPES> ev_want_event;
80 bitset<NUM_TYPES> ev_want_type;
81
82 static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104
105 static inline SV *
106 newSVpvn_utf8 (const char *s, STRLEN l)
107 {
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114 }
115
116 // helper cast function, returns super class * or 0
117 template<class super>
118 static super *
119 is_a (attachable *at)
120 {
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126 }
127
128 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130 unordered_vector<attachable *> attachable::mortals;
131
132 attachable::~attachable ()
133 {
134 assert (!self);
135 assert (!cb);
136 }
137
138 int
139 attachable::refcnt_cnt () const
140 {
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142 }
143
144 void
145 attachable::sever_self ()
146 {
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160 }
161
162 void
163 attachable::optimise ()
164 {
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169 }
170
171 // check wether the object really is dead
172 void
173 attachable::do_check ()
174 {
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179 }
180
181 void
182 attachable::do_destroy ()
183 {
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193 }
194
195 void
196 attachable::destroy ()
197 {
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204 }
205
206 void
207 attachable::check_mortals ()
208 {
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239 #if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245 #endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261 }
262
263 void
264 attachable::set_key (const char *key, const char *value, bool is_utf8)
265 {
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273 }
274
275 attachable &
276 attachable::operator =(const attachable &src)
277 {
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283 }
284
285 template<typename T>
286 static bool
287 find_backref (void *ptr, T *obj)
288 {
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299 }
300
301 // for debugging, find "live" objects containing this ptr
302 void
303 find_backref (void *ptr)
304 {
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317 }
318
319 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
321 static SV *
322 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
323 {
324 SV *sv;
325
326 if (!ptr)
327 return newSV (0);
328
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash);
331 }
332
333 static int
334 attachable_free (pTHX_ SV *sv, MAGIC *mg)
335 {
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348 }
349
350 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352 static SV *
353 newSVattachable (attachable *obj, HV *stash)
354 {
355 if (!obj)
356 return newSV (0);
357
358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
378 }
379
380 static void
381 clearSVptr (SV *sv)
382 {
383 if (SvROK (sv))
384 sv = SvRV (sv);
385
386 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext);
388 }
389
390 static long
391 SvPTR (SV *sv, const char *klass)
392 {
393 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass);
395
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402 }
403
404 static long
405 SvPTR_ornull (SV *sv, const char *klass)
406 {
407 if (SvOK (sv))
408 return SvPTR (sv, klass);
409 else
410 return 0;
411 }
412
413 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415 inline SV *to_sv (bool v) { return newSViv (v); }
416 inline SV *to_sv ( signed char v) { return newSViv (v); }
417 inline SV *to_sv (unsigned char v) { return newSViv (v); }
418 inline SV *to_sv ( signed short v) { return newSViv (v); }
419 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420 inline SV *to_sv ( signed int v) { return newSViv (v); }
421 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422 inline SV *to_sv ( signed long v) { return newSViv (v); }
423 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426 inline SV *to_sv (float v) { return newSVnv (v); }
427 inline SV *to_sv (double v) { return newSVnv (v); }
428 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475 template<class T>
476 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478 template<int N>
479 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486 inline void sv_to (SV *sv, std::string &v)
487 {
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491 }
492
493 inline void sv_to (SV *sv, UUID &v)
494 {
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497 }
498
499 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500
501 static SV *
502 newSVdt_va (va_list &ap, data_type type)
503 {
504 SV *sv;
505
506 switch (type)
507 {
508 case DT_INT:
509 sv = newSViv (va_arg (ap, int));
510 break;
511
512 case DT_INT64:
513 sv = newSVval64 ((val64)va_arg (ap, sint64));
514 break;
515
516 case DT_DOUBLE:
517 sv = newSVnv (va_arg (ap, double));
518 break;
519
520 case DT_STRING:
521 {
522 char *str = (char *)va_arg (ap, const char *);
523 sv = str ? newSVpv (str, 0) : newSV (0);
524 }
525 break;
526
527 case DT_DATA:
528 {
529 char *str = (char *)va_arg (ap, const void *);
530 int len = va_arg (ap, int);
531 sv = str ? newSVpv (str, len) : newSV (0);
532 }
533 break;
534
535 case DT_OBJECT:
536 sv = to_sv (va_arg (ap, object *));
537 break;
538
539 case DT_MAP:
540 // va_arg (object *) when void * is passed is an XSI extension
541 sv = to_sv (va_arg (ap, maptile *));
542 break;
543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
548 case DT_PLAYER:
549 sv = to_sv (va_arg (ap, player *));
550 break;
551
552 case DT_ARCH:
553 sv = to_sv (va_arg (ap, archetype *));
554 break;
555
556 case DT_PARTY:
557 sv = to_sv (va_arg (ap, partylist *));
558 break;
559
560 case DT_REGION:
561 sv = to_sv (va_arg (ap, region *));
562 break;
563
564 default:
565 assert (("unhandled type in newSVdt_va", 0));
566 }
567
568 return sv;
569 }
570
571 static SV *
572 newSVdt (data_type type, ...)
573 {
574 va_list ap;
575
576 va_start (ap, type);
577 SV *sv = newSVdt_va (ap, type);
578 va_end (ap);
579
580 return sv;
581 }
582
583 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584
585 SV *
586 registry (attachable *ext)
587 {
588 if (!ext->cb)
589 ext->cb = newAV ();
590
591 return newRV_inc ((SV *)ext->cb);
592 }
593
594 /////////////////////////////////////////////////////////////////////////////
595
596 void
597 cfperl_init ()
598 {
599 extern char **environ;
600
601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
602 perl = perl_alloc ();
603 perl_construct (perl);
604
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606
607 const char *argv[] = {
608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
618 {
619 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE);
621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
630 }
631
632 void cfperl_main ()
633 {
634 dSP;
635
636 PUSHMARK (SP);
637 PUTBACK;
638 call_pv ("cf::main", G_DISCARD | G_VOID);
639 }
640
641 void
642 attachable::instantiate ()
643 {
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649 }
650
651 void
652 attachable::reattach ()
653 {
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
657 }
658
659 static event_klass klass_of[NUM_EVENT_TYPES] = {
660 # define def(type,name) KLASS_ ## type,
661 # include "eventinc.h"
662 # undef def
663 };
664
665 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666
667 static void
668 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669 {
670 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry))
672 {
673 SV *cbs_ = AvARRAY (registry)[event];
674
675 // element must be list of callback entries
676 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
677 {
678 AV *cbs = (AV *)SvRV (cbs_);
679
680 // no callback entries, no callbacks to call
681 if (AvFILLp (cbs) >= 0)
682 {
683 if (!callbacks)
684 {
685 callbacks = newAV ();
686 av_extend (callbacks, 16);
687 }
688
689 // never use SvREFCNT_inc to copy values, but its ok here :)
690 for (int i = 0; i <= AvFILLp (cbs); ++i)
691 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
692 }
693 }
694 }
695 }
696
697 void
698 attachable::gather_callbacks (AV *&callbacks, event_type event) const
699 {
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704 }
705
706 void
707 global::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_global, event);
710 }
711
712 void
713 object::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733 }
734
735 void
736 archetype::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740 }
741
742 void
743 client::gather_callbacks (AV *&callbacks, event_type event) const
744 {
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747 }
748
749 void
750 player::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754 }
755
756 void
757 maptile::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761 }
762
763 void
764 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765 {
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780 }
781
782 // very slow and inefficient way to recalculate the global want bitsets
783 void
784 _recalc_want ()
785 {
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811 }
812
813 bool
814 attachable::invoke (event_type event, ...)
815 {
816 data_type dt;
817
818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
823
824 AV *callbacks = 0;
825 gather_callbacks (callbacks, event);
826
827 // short-circuit processing if no callbacks found/defined
828 if (!callbacks)
829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
833
834 CALL_BEGIN (3);
835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
837
838 //TODO: unhack
839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
846
847 for (;;)
848 {
849 dt = (data_type) va_arg (ap, int);
850
851 if (dt == DT_END)
852 break;
853 else if (dt == DT_AV)
854 {
855 AV *av = va_arg (ap, AV *);
856
857 for (int i = 0; i <= av_len (av); ++i)
858 XPUSHs (*av_fetch (av, i, 1));
859 }
860 else
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 }
863
864 va_end (ap);
865
866 CALL_CALL ("cf::do_invoke", G_SCALAR);
867 count = count > 0 ? POPi : 0;
868
869 CALL_END;
870
871 return count;
872 }
873
874 SV *
875 cfperl_result (int idx)
876 {
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av)
879 return &PL_sv_undef;
880
881 SV **sv = av_fetch (av, idx, 0);
882 if (!sv)
883 return &PL_sv_undef;
884
885 return *sv;
886 }
887
888 int
889 cfperl_result_INT (int idx)
890 {
891 return SvIV (cfperl_result (idx));
892 }
893
894 double
895 cfperl_result_DOUBLE (int idx)
896 {
897 return SvNV (cfperl_result (idx));
898 }
899
900 /////////////////////////////////////////////////////////////////////////////
901 // various c++ => perl glue functions
902
903 void cfperl_tick ()
904 {
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919 }
920
921 void
922 cfperl_emergency_save ()
923 {
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927 }
928
929 void
930 cfperl_cleanup (int make_core)
931 {
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936 }
937
938 void
939 cfperl_make_book (object *book, int level)
940 {
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946 }
947
948 void
949 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950 {
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958 }
959
960 int
961 cfperl_can_merge (object *ob1, object *ob2)
962 {
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973 }
974
975 player *
976 player::find (const char *name)
977 {
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988 }
989
990 maptile *
991 find_style (const char *dirname, const char *stylename, int difficulty)
992 {
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005 }
1006
1007 maptile *
1008 maptile::find_sync (const char *path, maptile *origin)
1009 {
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021 }
1022
1023 maptile *
1024 maptile::find_async (const char *path, maptile *origin, bool load)
1025 {
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038 }
1039
1040 void
1041 maptile::do_load_sync ()
1042 {
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047 }
1048
1049 void
1050 maptile::change_all_map_light (int change)
1051 {
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056 }
1057
1058 void
1059 object::enter_exit (object *exit)
1060 {
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069 }
1070
1071 void
1072 object::player_goto (const char *path, int x, int y)
1073 {
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084 }
1085
1086 const char *
1087 object::ref () const
1088 {
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093 }
1094
1095 object *
1096 object::deref (const char *ref)
1097 {
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113 }
1114
1115 void
1116 log_backtrace (const char *msg)
1117 {
1118 #if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128 #endif
1129 }
1130
1131 /////////////////////////////////////////////////////////////////////////////
1132
1133 struct EVAPI *evapi::GEVAPI;
1134 struct CoroAPI *coroapi::GCoroAPI;
1135
1136 void coroapi::do_cede_to_tick ()
1137 {
1138 cede_pending = 0;
1139 cede ();
1140 }
1141
1142 void
1143 coroapi::wait_for_tick ()
1144 {
1145 CALL_BEGIN (0);
1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1147 CALL_END;
1148 }
1149
1150 void
1151 coroapi::wait_for_tick_begin ()
1152 {
1153 CALL_BEGIN (0);
1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1155 CALL_END;
1156 }
1157
1158 void
1159 iow::poll (int events)
1160 {
1161 if (events != this->events)
1162 {
1163 int active = ev_is_active ((ev_io *)this);
1164 if (active) stop ();
1165 ev_io_set ((ev_io *)this, fd, events);
1166 if (active) start ();
1167 }
1168 }
1169
1170 void
1171 _connect_to_perl ()
1172 {
1173 stash_cf = gv_stashpv ("cf", 1);
1174
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1184
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189
1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1194 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1);
1197 }
1198
1199 MODULE = cf PACKAGE = cf PREFIX = cf_
1200
1201 BOOT:
1202 {
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1206 _connect_to_perl ();
1207
1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1218
1219 static const struct {
1220 const char *name;
1221 IV iv;
1222 } *civ, const_iv[] = {
1223 # define const_iv(name) { # name, (IV)name },
1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1225 const_iv (logBacktrace)
1226
1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1230
1231 const_iv (MAX_TIME)
1232 const_iv (MAXSOCKBUF)
1233
1234 const_iv (NUM_BODY_LOCATIONS)
1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1239 const_iv (body_wrist) const_iv (body_waist)
1240
1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1269
1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1271
1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274
1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1282
1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1285 const_iv (WEAP_BLUD)
1286
1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1327 const_iv (SP_RUNE)
1328 const_iv (SP_MAKE_MARK)
1329 const_iv (SP_BOLT)
1330 const_iv (SP_BULLET)
1331 const_iv (SP_EXPLOSION)
1332 const_iv (SP_CONE)
1333 const_iv (SP_BOMB)
1334 const_iv (SP_WONDER)
1335 const_iv (SP_SMITE)
1336 const_iv (SP_MAGIC_MISSILE)
1337 const_iv (SP_SUMMON_GOLEM)
1338 const_iv (SP_DIMENSION_DOOR)
1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1344 const_iv (SP_INVISIBLE)
1345 const_iv (SP_PROBE)
1346 const_iv (SP_HEALING)
1347 const_iv (SP_CREATE_FOOD)
1348 const_iv (SP_EARTH_TO_DUST)
1349 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (SP_BLESS)
1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1363 const_iv (SP_DISPEL_RUNE)
1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1377 const_iv (F_LOCKED)
1378
1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1380
1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1383
1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1385
1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1388
1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1391
1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1393
1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1398
1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401
1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1412 const_iv (SK_POISON_NAIL)
1413
1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1420
1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1422
1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1430
1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1432 const_iv (MAP_INACTIVE)
1433
1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1436
1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1438
1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1440
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1461 };
1462
1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1465
1466 static const struct {
1467 const char *name;
1468 int skip;
1469 IV klass;
1470 IV iv;
1471 } *eiv, event_iv[] = {
1472 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1473 # include "eventinc.h"
1474 # undef def
1475 };
1476
1477 AV *av = get_av ("cf::EVENT", 1);
1478
1479 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1480 {
1481 AV *event = newAV ();
1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1483 av_push (event, newSViv (eiv->klass));
1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1486 }
1487 }
1488
1489 void _connect_to_perl ()
1490
1491 void _recalc_want ()
1492
1493 void _global_reattach ()
1494 CODE:
1495 {
1496 // reattach to all attachable objects in the game.
1497 for_all_clients (ns)
1498 ns->reattach ();
1499
1500 for_all_objects (op)
1501 op->reattach ();
1502 }
1503
1504 # support function for map-world.ext
1505 void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507 {
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544 }
1545
1546 void evthread_start (int aiofd)
1547
1548 void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552 NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558 int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564 void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568 void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577 void server_tick ()
1578 CODE:
1579 {
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591 }
1592
1593 NV floor (NV x)
1594
1595 NV ceil (NV x)
1596
1597 NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1600 CODE:
1601 {
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610 }
1611 OUTPUT:
1612 RETVAL
1613
1614 NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626 void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1632 void
1633 log_backtrace (utf8_string msg)
1634
1635 void
1636 LOG (int flags, utf8_string msg)
1637 PROTOTYPE: $$
1638 C_ARGS: flags, "%s", msg
1639
1640 octet_string path_combine (octet_string base, octet_string path)
1641 PROTOTYPE: $$
1642
1643 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1644 PROTOTYPE: $$
1645
1646 void
1647 sub_generation_inc ()
1648 CODE:
1649 PL_sub_generation++;
1650
1651 const_octet_string
1652 mapdir ()
1653 PROTOTYPE:
1654 ALIAS:
1655 mapdir = 0
1656 uniquedir = 1
1657 tmpdir = 2
1658 confdir = 3
1659 localdir = 4
1660 playerdir = 5
1661 datadir = 6
1662 CODE:
1663 switch (ix)
1664 {
1665 case 0: RETVAL = settings.mapdir ; break;
1666 case 1: RETVAL = settings.uniquedir; break;
1667 case 2: RETVAL = settings.tmpdir ; break;
1668 case 3: RETVAL = settings.confdir ; break;
1669 case 4: RETVAL = settings.localdir ; break;
1670 case 5: RETVAL = settings.playerdir; break;
1671 case 6: RETVAL = settings.datadir ; break;
1672 }
1673 OUTPUT: RETVAL
1674
1675 void abort ()
1676
1677 void reset_signals ()
1678
1679 void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681 void cleanup (const_octet_string cause, bool make_core = false)
1682
1683 void emergency_save ()
1684
1685 void _exit (int status = EXIT_SUCCESS)
1686
1687 #if _POSIX_MEMLOCK
1688
1689 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691 #if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693 #endif
1694
1695 int munlockall ()
1696
1697 #endif
1698
1699 int
1700 malloc_trim (IV pad = 0)
1701
1702 void
1703 mallinfo ()
1704 PPCODE:
1705 {
1706 #if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719 #endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724 }
1725
1726 int find_animation (utf8_string text)
1727 PROTOTYPE: $
1728
1729 int random_roll (int min, int max, object *op, int goodbad);
1730
1731 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1732
1733 int
1734 exp_to_level (val64 exp)
1735 CODE:
1736 {
1737 int i = 0;
1738
1739 RETVAL = settings.max_level;
1740
1741 for (i = 1; i <= settings.max_level; i++)
1742 {
1743 if (levels[i] > exp)
1744 {
1745 RETVAL = i - 1;
1746 break;
1747 }
1748 }
1749 }
1750 OUTPUT: RETVAL
1751
1752 val64
1753 level_to_min_exp (int level)
1754 CODE:
1755 if (level > settings.max_level)
1756 RETVAL = levels[settings.max_level];
1757 else if (level < 1)
1758 RETVAL = 0;
1759 else
1760 RETVAL = levels[level];
1761 OUTPUT: RETVAL
1762
1763 SV *
1764 resistance_to_string (int atnr)
1765 CODE:
1766 if (atnr >= 0 && atnr < NROFATTACKS)
1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1768 else
1769 XSRETURN_UNDEF;
1770 OUTPUT: RETVAL
1771
1772 UUID
1773 uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779 UUID
1780 uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786 val64
1787 uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793 UUID
1794 uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800 void
1801 coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807 void
1808 coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814 bool
1815 load_resource_file_ (octet_string filename)
1816
1817 MODULE = cf PACKAGE = cf::attachable
1818
1819 int
1820 valid (SV *obj)
1821 CODE:
1822 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1823 OUTPUT:
1824 RETVAL
1825
1826 void
1827 debug_trace (attachable *obj, bool on = true)
1828 CODE:
1829 obj->flags &= ~attachable::F_DEBUG_TRACE;
1830 if (on)
1831 obj->flags |= attachable::F_DEBUG_TRACE;
1832
1833 int mortals_size ()
1834 CODE:
1835 RETVAL = attachable::mortals.size ();
1836 OUTPUT: RETVAL
1837
1838 #object *mortals (U32 index)
1839 # CODE:
1840 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1841 # OUTPUT: RETVAL
1842
1843 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1844
1845 MODULE = cf PACKAGE = cf::global
1846
1847 int invoke (SV *klass, int event, ...)
1848 CODE:
1849 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1850 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1851 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1852 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1853 OUTPUT: RETVAL
1854
1855 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1856
1857 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1858
1859 int invoke (object *op, int event, ...)
1860 CODE:
1861 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1862 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1863 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1864 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1865 OUTPUT: RETVAL
1866
1867 SV *registry (object *op)
1868
1869 int objects_size ()
1870 CODE:
1871 RETVAL = objects.size ();
1872 OUTPUT: RETVAL
1873
1874 object *objects (U32 index)
1875 CODE:
1876 RETVAL = index < objects.size () ? objects [index] : 0;
1877 OUTPUT: RETVAL
1878
1879 int actives_size ()
1880 CODE:
1881 RETVAL = actives.size ();
1882 OUTPUT: RETVAL
1883
1884 object *actives (U32 index)
1885 CODE:
1886 RETVAL = index < actives.size () ? actives [index] : 0;
1887 OUTPUT: RETVAL
1888
1889 int mortals_size ()
1890 CODE:
1891 RETVAL = attachable::mortals.size ();
1892 OUTPUT: RETVAL
1893
1894 const char *slot_use_name (U32 slot)
1895 ALIAS:
1896 slot_nonuse_name = 1
1897 CODE:
1898 {
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 switch (ix)
1903 {
1904 case 0: RETVAL = body_locations[slot].use_name; break;
1905 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1906 }
1907 }
1908 OUTPUT:
1909 RETVAL
1910
1911 # missing properties
1912
1913 object *head (object *op)
1914 PROTOTYPE: $
1915 CODE:
1916 RETVAL = op->head_ ();
1917 OUTPUT: RETVAL
1918
1919 void
1920 inv (object *obj)
1921 PROTOTYPE: $
1922 PPCODE:
1923 {
1924 for (object *o = obj->inv; o; o = o->below)
1925 XPUSHs (sv_2mortal (to_sv (o)));
1926 }
1927
1928 void
1929 set_animation (object *op, int idx)
1930 CODE:
1931 SET_ANIMATION (op, idx);
1932
1933 int
1934 num_animations (object *op)
1935 CODE:
1936 RETVAL = NUM_ANIMATIONS (op);
1937 OUTPUT: RETVAL
1938
1939 int slot_info (object *op, UV slot, int value = 0)
1940 ALIAS:
1941 slot_used = 1
1942 CODE:
1943 {
1944 if (slot >= NUM_BODY_LOCATIONS)
1945 croak ("body slot index out of range");
1946
1947 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1948
1949 if (items > 2)
1950 if (ix)
1951 op->slot[slot].used = value;
1952 else
1953 op->slot[slot].info = value;
1954 }
1955 OUTPUT:
1956 RETVAL
1957
1958 object *find_best_object_match (object *op, utf8_string match)
1959
1960 object *find_marked_object (object *op)
1961
1962 int need_identify (object *obj);
1963
1964 int apply_shop_mat (object *shop_mat, object *op);
1965
1966 int move (object *op, int dir, object *originator = op)
1967 CODE:
1968 RETVAL = move_ob (op, dir, originator);
1969 OUTPUT:
1970 RETVAL
1971
1972 void apply (object *applier, object *applied, int flags = 0)
1973 CODE:
1974 manual_apply (applied, applier, flags);
1975
1976 void apply_below (object *op)
1977 CODE:
1978 player_apply_below (op);
1979
1980 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1981
1982 int pay_item (object *op, object *buyer)
1983 CODE:
1984 RETVAL = pay_for_item (op, buyer);
1985 OUTPUT: RETVAL
1986
1987 int pay_amount (object *op, uint64 amount)
1988 CODE:
1989 RETVAL = pay_for_amount (amount, op);
1990 OUTPUT: RETVAL
1991
1992 void pay_player (object *op, uint64 amount)
1993
1994 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1995
1996 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1997
1998 void learn_spell (object *op, object *sp, int special_prayer = 0)
1999 CODE:
2000 do_learn_spell (op, sp, special_prayer);
2001
2002 void forget_spell (object *op, object *sp)
2003 CODE:
2004 do_forget_spell (op, query_name (sp));
2005
2006 object *check_for_spell (object *op, utf8_string spellname)
2007 CODE:
2008 RETVAL = check_spell_known (op, spellname);
2009 OUTPUT: RETVAL
2010
2011 int query_money (object *op)
2012 ALIAS: money = 0
2013
2014 val64 query_cost (object *op, object *who, int flags)
2015 ALIAS: cost = 0
2016
2017 void spring_trap (object *op, object *victim)
2018
2019 int check_trigger (object *op, object *cause)
2020
2021 void drop (object *who, object *op)
2022
2023 void pick_up (object *who, object *op)
2024
2025 void update_object (object *op, int action)
2026
2027 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2028
2029 void player_lvl_adj (object *who, object *skill = 0)
2030
2031 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2032
2033 int calc_skill_exp (object *who, object *op, object *skill);
2034
2035 void push_button (object *op);
2036
2037 void use_trigger (object *op);
2038
2039 void add_button_link (object *button, maptile *map, int connected);
2040
2041 void remove_button_link (object *op);
2042
2043 void handle_apply_yield (object *op);
2044
2045
2046 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2047
2048 # no clean way to get an object from an archetype - stupid idiotic
2049 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2050
2051 object *new (utf8_string archetype = 0)
2052 PROTOTYPE: ;$
2053 CODE:
2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2055 OUTPUT:
2056 RETVAL
2057
2058 object *find_object (U32 tag)
2059
2060 # TODO: nuke
2061 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2062 PROTOTYPE: $$$$$$
2063 CODE:
2064 {
2065 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2066 }
2067
2068 shstr
2069 object::kv_get (shstr key)
2070
2071 void
2072 object::kv_del (shstr key)
2073
2074 void
2075 object::kv_set (shstr key, shstr value)
2076
2077 object *get_nearest_player (object *ob)
2078 ALIAS: nearest_player = 0
2079 PREINIT:
2080 extern object *get_nearest_player (object *);
2081
2082 void rangevector (object *ob, object *other, int flags = 0)
2083 PROTOTYPE: $$;$
2084 PPCODE:
2085 {
2086 rv_vector rv;
2087 get_rangevector (ob, other, &rv, flags);
2088 EXTEND (SP, 5);
2089 PUSHs (newSVuv (rv.distance));
2090 PUSHs (newSViv (rv.distance_x));
2091 PUSHs (newSViv (rv.distance_y));
2092 PUSHs (newSViv (rv.direction));
2093 PUSHs (to_sv (rv.part));
2094 }
2095
2096 bool on_same_map_as (object *ob, object *other)
2097 CODE:
2098 RETVAL = on_same_map (ob, other);
2099 OUTPUT: RETVAL
2100
2101 const_utf8_string
2102 base_name (object *op, int plural = op->nrof > 1)
2103 CODE:
2104 RETVAL = query_base_name (op, plural);
2105 OUTPUT: RETVAL
2106
2107 # return the tail of an object, excluding itself
2108 void
2109 tail (object *op)
2110 PPCODE:
2111 while ((op = op->more))
2112 XPUSHs (sv_2mortal (to_sv (op)));
2113
2114 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2115
2116 player *player (object *op)
2117 CODE:
2118 RETVAL = op->contr;
2119 OUTPUT: RETVAL
2120
2121 bool move_player (object *op, int dir)
2122
2123 void check_score (object *op)
2124
2125 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2126 CODE:
2127 new_draw_info (flags, 0, op, txt);
2128
2129 void kill_player (object *op)
2130
2131 void esrv_send_item (object *pl, object *item)
2132
2133 void esrv_update_item (object *pl, int what, object *item)
2134 C_ARGS: what, pl, item
2135
2136 void esrv_del_item (object *pl, int tag)
2137 C_ARGS: pl->contr, tag
2138
2139 int command_summon (object *op, utf8_string params)
2140
2141 int command_arrest (object *op, utf8_string params)
2142
2143
2144 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2145
2146 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2147
2148 int invoke (player *pl, int event, ...)
2149 CODE:
2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2153 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2154 OUTPUT: RETVAL
2155
2156 SV *registry (player *pl)
2157
2158 void
2159 save_stats (player *pl)
2160 CODE:
2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2164 pl->orig_stats = pl->ob->stats;
2165
2166 void clear_los (player *pl)
2167
2168 bool
2169 cell_visible (player *pl, int dx, int dy)
2170 CODE:
2171 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2172 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2173 OUTPUT:
2174 RETVAL
2175
2176 void
2177 send (player *pl, SV *packet)
2178 CODE:
2179 {
2180 STRLEN len;
2181 char *buf = SvPVbyte (packet, len);
2182
2183 if (len > MAXSOCKBUF)
2184 pl->failmsg ("[packet too long for client]");
2185 else if (pl->ns)
2186 pl->ns->send_packet (buf, len);
2187 }
2188
2189 int
2190 listening (player *pl, int new_value = -1)
2191 CODE:
2192 RETVAL = pl->listening;
2193 if (new_value >= 0)
2194 pl->listening = new_value;
2195 OUTPUT:
2196 RETVAL
2197
2198 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2199 PROTOTYPE: $;$$$
2200 PPCODE:
2201 if (GIMME_V != G_VOID)
2202 {
2203 EXTEND (SP, 3);
2204 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2205 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2206 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2207 }
2208 if (map_path) sv_to (map_path, pl->savebed_map);
2209 if (x) sv_to (x, pl->bed_x);
2210 if (y) sv_to (y, pl->bed_y);
2211
2212 void
2213 list ()
2214 PPCODE:
2215 for_all_players (pl)
2216 XPUSHs (sv_2mortal (to_sv (pl)));
2217
2218
2219 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2220
2221 int invoke (maptile *map, int event, ...)
2222 CODE:
2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2227 OUTPUT: RETVAL
2228
2229 SV *registry (maptile *map)
2230
2231 void
2232 find_tagged_objects (maptile *map, utf8_string tag = 0)
2233 PPCODE:
2234 {
2235 if (!map->spaces)
2236 XSRETURN_EMPTY;
2237
2238 if (tag)
2239 {
2240 shstr_cmp tag_ (tag);
2241
2242 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2243 for (object *op = ms->bot; op; op = op->above)
2244 if (op->tag == tag_)
2245 XPUSHs (sv_2mortal (to_sv (op)));
2246 }
2247 else
2248 {
2249 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2250 for (object *op = ms->bot; op; op = op->above)
2251 if (op->tag)
2252 XPUSHs (sv_2mortal (to_sv (op)));
2253 }
2254 }
2255
2256 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2257
2258 void
2259 maptile::instantiate ()
2260
2261 maptile *new ()
2262 PROTOTYPE:
2263 CODE:
2264 RETVAL = new maptile;
2265 OUTPUT:
2266 RETVAL
2267
2268 void
2269 maptile::players ()
2270 PPCODE:
2271 if (GIMME_V == G_SCALAR)
2272 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2273 else if (GIMME_V == G_ARRAY)
2274 {
2275 EXTEND (SP, THIS->players);
2276 for_all_players (pl)
2277 if (pl->ob && pl->ob->map == THIS)
2278 PUSHs (sv_2mortal (to_sv (pl->ob)));
2279 }
2280
2281 void
2282 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2283 CODE:
2284 {
2285 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2286 croak ("maptile::add_underlay: palette must be arrayref");
2287
2288 palette = SvRV (palette);
2289
2290 STRLEN idxlen;
2291 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2292
2293 for (int x = 0; x < THIS->width; ++x)
2294 for (int y = 0; y < THIS->height; ++y)
2295 {
2296 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2297 if (op->flag [FLAG_IS_FLOOR])
2298 goto skip_space;
2299
2300 {
2301 int offs = offset + y * stride + x;
2302 if (IN_RANGE_EXC (offs, 0, idxlen))
2303 {
2304 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2305 {
2306 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2307 ob->flag [FLAG_NO_MAP_SAVE] = true;
2308 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2309
2310 if (ob->randomitems)
2311 {
2312 if (!ob->above)
2313 {
2314 ob->create_treasure (ob->randomitems);
2315
2316 for (object *op = ob->above; op; op = op->above)
2317 op->flag [FLAG_NO_MAP_SAVE] = true;
2318 }
2319
2320 ob->randomitems = 0;
2321 }
2322 }
2323 }
2324 }
2325
2326 skip_space: ;
2327 }
2328 }
2329
2330 void
2331 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2332 CODE:
2333 {
2334 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2335 croak ("maptile::set_regiondata: palette must be arrayref");
2336
2337 palette = SvRV (palette);
2338
2339 STRLEN idxlen;
2340 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2341
2342 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2343 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2344
2345 for (int i = av_len ((AV *)palette) + 1; i--; )
2346 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2347
2348 for (int y = 0; y < THIS->height; ++y)
2349 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2350
2351 sfree (THIS->regions, THIS->size ());
2352 delete [] THIS->regionmap;
2353
2354 THIS->regions = regions;
2355 THIS->regionmap = regionmap;
2356 }
2357
2358 void
2359 maptile::create_region_treasure ()
2360 CODE:
2361 {
2362 object *op = object::create ();
2363 op->type = FLOOR;
2364 op->map = THIS;
2365
2366 for (int x = 0; x < THIS->width; ++x)
2367 for (int y = 0; y < THIS->height; ++y)
2368 {
2369 region *rgn = THIS->region (x, y);
2370
2371 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2372 if (rgn->treasure && rndm () < rgn->treasure_density)
2373 {
2374 op->x = x;
2375 op->y = y;
2376 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2377 }
2378 }
2379
2380 op->destroy ();
2381 }
2382
2383 int out_of_map (maptile *map, int x, int y)
2384
2385 void
2386 trigger (maptile *map, long connection, bool state = true)
2387 CODE:
2388 activate_connection (map, connection, state);
2389
2390 void
2391 get_connection (maptile *map, long connection)
2392 PPCODE:
2393 oblinkpt *obp = get_connection_links (map, connection);
2394 if (obp)
2395 for (objectlink *ol = obp->link; ol; ol = ol->next)
2396 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2397
2398 void
2399 get_map_flags (maptile *map, int x, int y)
2400 PPCODE:
2401 {
2402 maptile *nmap = 0;
2403 I16 nx = 0, ny = 0;
2404 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2405
2406 EXTEND (SP, 4);
2407 PUSHs (sv_2mortal (newSViv (flags)));
2408
2409 if (GIMME_V == G_ARRAY)
2410 {
2411 PUSHs (sv_2mortal (to_sv (nmap)));
2412 PUSHs (sv_2mortal (newSViv (nx)));
2413 PUSHs (sv_2mortal (newSViv (ny)));
2414 }
2415 }
2416
2417 void
2418 at (maptile *map, unsigned int x, unsigned int y)
2419 PROTOTYPE: $$$
2420 PPCODE:
2421 {
2422 object *o;
2423 maptile *nmap = 0;
2424 I16 nx, ny;
2425
2426 get_map_flags (map, &nmap, x, y, &nx, &ny);
2427
2428 if (nmap)
2429 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2430 XPUSHs (sv_2mortal (to_sv (o)));
2431 }
2432
2433 SV *
2434 bot_at (maptile *obj, unsigned int x, unsigned int y)
2435 PROTOTYPE: $$$
2436 ALIAS:
2437 top_at = 1
2438 flags_at = 2
2439 light_at = 3
2440 move_block_at = 4
2441 move_slow_at = 5
2442 move_on_at = 6
2443 move_off_at = 7
2444 INIT:
2445 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2446 CODE:
2447 switch (ix)
2448 {
2449 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2450 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2451 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2452 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2453 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2454 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2455 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2456 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2457 }
2458 OUTPUT: RETVAL
2459
2460 void fix_walls (maptile *map, int x, int y)
2461
2462 void fix_walls_around (maptile *map, int x, int y)
2463
2464 # worst xs function of my life
2465 bool
2466 _create_random_map (\
2467 maptile *self,\
2468 utf8_string wallstyle,\
2469 utf8_string wall_name,\
2470 utf8_string floorstyle,\
2471 utf8_string monsterstyle,\
2472 utf8_string treasurestyle,\
2473 utf8_string layoutstyle,\
2474 utf8_string doorstyle,\
2475 utf8_string decorstyle,\
2476 utf8_string origin_map,\
2477 utf8_string final_map,\
2478 utf8_string exitstyle,\
2479 utf8_string this_map,\
2480 utf8_string exit_on_final_map,\
2481 int xsize,\
2482 int ysize,\
2483 int expand2x,\
2484 int layoutoptions1,\
2485 int layoutoptions2,\
2486 int layoutoptions3,\
2487 int symmetry,\
2488 int difficulty,\
2489 int difficulty_given,\
2490 float difficulty_increase,\
2491 int dungeon_level,\
2492 int dungeon_depth,\
2493 int decoroptions,\
2494 int orientation,\
2495 int origin_y,\
2496 int origin_x,\
2497 U32 random_seed,\
2498 val64 total_map_hp,\
2499 int map_layout_style,\
2500 int treasureoptions,\
2501 int symmetry_used,\
2502 region *region,\
2503 utf8_string custom\
2504 )
2505 CODE:
2506 {
2507 random_map_params rmp;
2508
2509 assign (rmp.wallstyle , wallstyle);
2510 assign (rmp.wall_name , wall_name);
2511 assign (rmp.floorstyle , floorstyle);
2512 assign (rmp.monsterstyle , monsterstyle);
2513 assign (rmp.treasurestyle , treasurestyle);
2514 assign (rmp.layoutstyle , layoutstyle);
2515 assign (rmp.doorstyle , doorstyle);
2516 assign (rmp.decorstyle , decorstyle);
2517 assign (rmp.exitstyle , exitstyle);
2518 assign (rmp.exit_on_final_map, exit_on_final_map);
2519
2520 rmp.origin_map = origin_map;
2521 rmp.final_map = final_map;
2522 rmp.this_map = this_map;
2523 rmp.xsize = xsize;
2524 rmp.ysize = ysize;
2525 rmp.expand2x = expand2x;
2526 rmp.layoutoptions1 = layoutoptions1;
2527 rmp.layoutoptions2 = layoutoptions2;
2528 rmp.layoutoptions3 = layoutoptions3;
2529 rmp.symmetry = symmetry;
2530 rmp.difficulty = difficulty;
2531 rmp.difficulty_given = difficulty_given;
2532 rmp.difficulty_increase = difficulty_increase;
2533 rmp.dungeon_level = dungeon_level;
2534 rmp.dungeon_depth = dungeon_depth;
2535 rmp.decoroptions = decoroptions;
2536 rmp.orientation = orientation;
2537 rmp.origin_y = origin_y;
2538 rmp.origin_x = origin_x;
2539 rmp.random_seed = random_seed;
2540 rmp.total_map_hp = (uint64_t) total_map_hp;
2541 rmp.map_layout_style = map_layout_style;
2542 rmp.treasureoptions = treasureoptions;
2543 rmp.symmetry_used = symmetry_used;
2544 rmp.region = region;
2545 rmp.custom = custom;
2546
2547 RETVAL = self->generate_random_map (&rmp);
2548 }
2549 OUTPUT:
2550 RETVAL
2551
2552 MODULE = cf PACKAGE = cf::arch
2553
2554 int archetypes_size ()
2555 CODE:
2556 RETVAL = archetypes.size ();
2557 OUTPUT: RETVAL
2558
2559 archetype *archetypes (U32 index)
2560 CODE:
2561 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2562 OUTPUT: RETVAL
2563
2564 object *instantiate (archetype *arch)
2565 CODE:
2566 RETVAL = arch_to_object (arch);
2567 OUTPUT:
2568 RETVAL
2569
2570 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2571
2572 MODULE = cf PACKAGE = cf::party
2573
2574 partylist *first ()
2575 PROTOTYPE:
2576 CODE:
2577 RETVAL = get_firstparty ();
2578 OUTPUT: RETVAL
2579
2580 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2581
2582 MODULE = cf PACKAGE = cf::region
2583
2584 void
2585 list ()
2586 PPCODE:
2587 for_all_regions (rgn)
2588 XPUSHs (sv_2mortal (to_sv (rgn)));
2589
2590 region *find (utf8_string name)
2591 PROTOTYPE: $
2592 CODE:
2593 RETVAL = region::find (name);
2594 OUTPUT: RETVAL
2595
2596 region *find_fuzzy (utf8_string name)
2597 PROTOTYPE: $
2598 CODE:
2599 RETVAL = region::find_fuzzy (name);
2600 OUTPUT: RETVAL
2601
2602 int specificity (region *rgn)
2603 CODE:
2604 RETVAL = 0;
2605 while (rgn = rgn->parent)
2606 RETVAL++;
2607 OUTPUT: RETVAL
2608
2609 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2610
2611 MODULE = cf PACKAGE = cf::living
2612
2613 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2614
2615 MODULE = cf PACKAGE = cf::settings
2616
2617 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2618
2619 MODULE = cf PACKAGE = cf::client
2620
2621 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2622
2623 int invoke (client *ns, int event, ...)
2624 CODE:
2625 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2626 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2627 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2628 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2629 OUTPUT: RETVAL
2630
2631 SV *registry (client *ns)
2632
2633 void
2634 list ()
2635 PPCODE:
2636 EXTEND (SP, clients.size ());
2637 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2638 PUSHs (sv_2mortal (to_sv (*i)));
2639
2640 void
2641 client::send_packet (SV *packet)
2642 CODE:
2643 {
2644 STRLEN len;
2645 char *buf = SvPVbyte (packet, len);
2646
2647 if (len > MAXSOCKBUF)
2648 {
2649 // ugly
2650 if (THIS->pl)
2651 THIS->pl->failmsg ("[packet too long for client]");
2652 }
2653 else
2654 THIS->send_packet (buf, len);
2655 }
2656
2657 faceidx
2658 client::need_face (utf8_string name, int pri = 0)
2659 CODE:
2660 RETVAL = face_find (name, 0);
2661 if (RETVAL)
2662 {
2663 THIS->send_face (RETVAL, pri);
2664 THIS->flush_fx ();
2665 }
2666 OUTPUT:
2667 RETVAL
2668
2669 int
2670 client::fx_want (int idx, int value = -1)
2671 CODE:
2672 if (0 < idx && idx < FT_NUM)
2673 {
2674 RETVAL = THIS->fx_want [idx];
2675 if (items > 2)
2676 THIS->fx_want [idx] = value;
2677 }
2678 else
2679 RETVAL = 0;
2680 OUTPUT:
2681 RETVAL
2682
2683 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2684
2685 faceidx sound_find (utf8_string name)
2686
2687 void sound_set (utf8_string str, faceidx face)
2688
2689 # dire hack
2690 void old_sound_index (int idx, faceidx face)
2691 CODE:
2692 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2693 old_sound_index [idx] = face;
2694
2695 MODULE = cf PACKAGE = cf::face PREFIX = face_
2696
2697 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2698
2699 faceidx face_find (utf8_string name, faceidx defidx = 0)
2700
2701 faceidx alloc (utf8_string name)
2702 CODE:
2703 {
2704 do
2705 {
2706 RETVAL = faces.size ();
2707 faces.resize (RETVAL + 1);
2708 }
2709 while (!RETVAL); // crude way to leave index 0
2710
2711 faces [RETVAL].name = name;
2712 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2713
2714 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2715 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2716 }
2717 OUTPUT: RETVAL
2718
2719 void set_type (faceidx idx, int value)
2720 ALIAS:
2721 set_type = 0
2722 set_visibility = 1
2723 set_magicmap = 2
2724 set_smooth = 3
2725 set_smoothlevel = 4
2726 CODE:
2727 faceinfo *f = face_info (idx); assert (f);
2728 switch (ix)
2729 {
2730 case 0: f->type = value; break;
2731 case 1: f->visibility = value; break;
2732 case 2: f->magicmap = value; break;
2733 case 3: f->smooth = value; break;
2734 case 4: f->smoothlevel = value; break;
2735 }
2736
2737 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2738 CODE:
2739 {
2740 faceinfo *f = face_info (idx); assert (f);
2741 facedata *d = &(faceset ? f->data64 : f->data32);
2742 sv_to (data, d->data);
2743 STRLEN clen;
2744 char *cdata = SvPVbyte (chksum, clen);
2745 clen = min (CHKSUM_SIZE, clen);
2746
2747 if (memcmp (d->chksum, cdata, clen))
2748 {
2749 memcpy (d->chksum, cdata, clen);
2750
2751 // invalidate existing client face info
2752 for_all_clients (ns)
2753 if (ns->faceset == faceset)
2754 {
2755 ns->faces_sent [idx] = false;
2756 ns->force_newmap = true;
2757 }
2758 }
2759 }
2760
2761 int get_data_size (faceidx idx, int faceset = 0)
2762 CODE:
2763 facedata *d = face_data (idx, faceset);
2764 if (!d) XSRETURN_UNDEF;
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769 SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset);
2772 if (!d) XSRETURN_UNDEF;
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777 SV *get_data (faceidx idx, int faceset = 0)
2778 CODE:
2779 facedata *d = face_data (idx, faceset);
2780 if (!d) XSRETURN_UNDEF;
2781 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2782 OUTPUT:
2783 RETVAL
2784
2785 void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793 void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805 animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810 animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812 {
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829 }
2830 OUTPUT: RETVAL
2831
2832 void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837 MODULE = cf PACKAGE = cf::object::freezer
2838
2839 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841 SV *
2842 new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847 void
2848 DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854 MODULE = cf PACKAGE = cf::object::thawer
2855
2856 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858 SV *
2859 new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870 void
2871 DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877 void
2878 extract_tags (object_thawer *self)
2879 PPCODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 PUTBACK;
2883 coroapi::cede_to_tick ();
2884 SPAGAIN;
2885
2886 if (self->kw == KW_tag)
2887 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2888
2889 self->skip ();
2890 }
2891