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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.35
Committed: Thu Aug 31 09:19:34 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.34: +18 -1 lines
Log Message:
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File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static bool perl_booted;
57
58 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72 } CFPContext;
73
74 static HV *obj_cache;
75 static PerlInterpreter *perl;
76
77 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78
79 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86
87 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88
89 static SV *
90 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 {
92 SV *sv;
93
94 if (!ptr)
95 return &PL_sv_undef;
96
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 }
100
101 template<class attachable>
102 SV *
103 newSVattachable (attachable *obj, const char *klass)
104 {
105 if (!obj)
106 return &PL_sv_undef;
107
108 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112 }
113
114 static void
115 SVptr_cache_set (void *ptr, SV *sv)
116 {
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118 }
119
120 static SV *
121 SVptr_cache_get (void *ptr)
122 {
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126 }
127
128 static SV *
129 newSVptr_cached (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 {
140 HV *hv = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143
144 SVptr_cache_set (ptr, sv);
145 }
146
147 return newSVsv (sv);
148 }
149
150 static void
151 clearSVptr (SV *sv)
152 {
153 if (SvROK (sv))
154 sv = SvRV (sv);
155
156 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext);
158 }
159
160 static long
161 SvPTR (SV *sv, const char *klass)
162 {
163 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass);
165
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172 }
173
174 static long
175 SvPTR_ornull (SV *sv, const char *klass)
176 {
177 if (SvOK (sv))
178 return SvPTR (sv, klass);
179 else
180 return 0;
181 }
182
183 static SV *
184 newSVdt_va (va_list &ap, data_type type)
185 {
186 SV *sv;
187
188 switch (type)
189 {
190 case DT_INT:
191 sv = newSViv (va_arg (ap, int));
192 break;
193
194 case DT_INT64:
195 sv = newSVval64 ((val64)va_arg (ap, sint64));
196 break;
197
198 case DT_DOUBLE:
199 sv = newSVnv (va_arg (ap, double));
200 break;
201
202 case DT_STRING:
203 {
204 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206 }
207 break;
208
209 case DT_DATA:
210 {
211 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 }
215 break;
216
217 case DT_OBJECT:
218 {
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break;
223
224 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 break;
228
229 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 break;
232
233 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 break;
236
237 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 break;
240
241 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 break;
244
245 default:
246 assert (("unhandled type in newSVdt_va", 0));
247 }
248
249 return sv;
250 }
251
252 static SV *
253 newSVdt (data_type type, ...)
254 {
255 va_list ap;
256
257 va_start (ap, type);
258 SV *sv = newSVdt_va (ap, type);
259 va_end (ap);
260
261 return sv;
262 }
263
264 static SV *
265 newSVcfapi (int type, ...)
266 {
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296 SV *
297 registry_of (attachable_base *ext)
298 {
299 if (!ext->cb)
300 ext->cb = newAV ();
301
302 return newRV_inc ((SV *)ext->cb);
303 }
304
305 void attachable_base::clear ()
306 {
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336 }
337
338 void attachable_base::optimise ()
339 {
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352 }
353
354 void attachable_base::instantiate (data_type type, void *obj)
355 {
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377 }
378
379 /////////////////////////////////////////////////////////////////////////////
380
381 void reattach (data_type type, void *obj)
382 {
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401 }
402
403 template<class subclass>
404 void reattach (attachable<subclass> *obj)
405 {
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 }
411
412 #include "kw_hash.h"
413
414 object_freezer::object_freezer ()
415 {
416 av = newAV ();
417 // TODO: fast dynbuf implementation... yeah, we need obstacks
418 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
419 }
420
421 object_freezer::~object_freezer ()
422 {
423 SvREFCNT_dec (text);
424 SvREFCNT_dec (av);
425 }
426
427 void object_freezer::put (attachable_base *ext)
428 {
429 ext->optimise ();
430
431 if (ext->self)
432 {
433 int idx = AvFILLp ((AV *)av) + 1;
434 av_store (av, idx, SvREFCNT_inc (ext->self));
435
436 sv_catpvf (text, "oid %d\n", idx);
437 }
438 }
439
440 void object_freezer::put (keyword k)
441 {
442 sv_catpv (text, keyword_str [k]);
443 }
444
445 void object_freezer::put (const char *v)
446 {
447 sv_catpv (text, v);
448 }
449
450 void object_freezer::put (int v)
451 {
452 sv_catpvf (text, "%d\n", v);
453 }
454
455 bool object_freezer::save (const char *filename)
456 {
457 dSP;
458 ENTER;
459 SAVETMPS;
460 PUSHMARK (SP);
461 EXTEND (SP, 3);
462 PUSHs (sv_2mortal (newSVpv (filename, 0)));
463 PUSHs (sv_2mortal (newRV_inc (text)));
464 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
465 PUTBACK;
466 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
467 FREETMPS;
468 LEAVE;
469 }
470
471 int fprintf (object_freezer &freezer, const char *format, ...)
472 {
473 va_list ap;
474
475 va_start (ap, format);
476 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
477 va_end (ap);
478 }
479
480 int fputs (const char *s, object_freezer &freezer)
481 {
482 sv_catpvn (freezer.text, s, strlen (s));
483 }
484
485 object_thawer::object_thawer (const char *filename)
486 {
487 av = 0;
488 fp = 0;
489
490 if (!filename)
491 return;
492
493 fp = fopen (filename, "r");
494 if (!fp)
495 {
496 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
497 return;
498 }
499
500 if (perl_booted)
501 {
502 dSP;
503 ENTER;
504 SAVETMPS;
505 PUSHMARK (SP);
506 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
507 PUTBACK;
508
509 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
510 {
511 SPAGAIN;
512 SV *sv = POPs;
513 if (SvROK (sv))
514 av = (AV *)SvREFCNT_inc (SvRV (sv));
515 }
516
517 FREETMPS;
518 LEAVE;
519 }
520 }
521
522 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
523 {
524 if (!av || oid < 0) // this is actually an error of sorts
525 return;
526
527 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
528 ext->clear ();
529
530 SV **svp = av_fetch ((AV *)av, oid, 0);
531
532 if (!svp || !SvROK (*svp))
533 {
534 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
535 return;
536 }
537
538 ext->self = *svp; *svp = &PL_sv_undef;
539 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
540
541 reattach (type, obj);
542 }
543
544 object_thawer::~object_thawer ()
545 {
546 if (fp) fclose (fp);
547 if (av) SvREFCNT_dec ((AV *)av);
548 }
549
550 token object_thawer::get_token ()
551 {
552 #if 0
553 for (;;)
554 {
555 if (!fgets (line, sizeof (line), fp))
556 return token (KW_eof);
557
558 unsigned char *p = (unsigned char *)line;
559
560 while (*p > ' ')
561 p++;
562
563 int len = p - (unsigned char *)line;
564
565 while ((*p - 1) < ' ')
566 p++;
567
568 if (*p)
569 {
570 char *v = p;
571
572 while (*p && *p != '\n')
573 p++;
574
575 *p = 0;
576
577 return token (k, v);
578 }
579 else
580 return token (k);
581 }
582 #endif
583 }
584
585 /////////////////////////////////////////////////////////////////////////////
586
587 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588 {
589 return 0;
590 }
591
592 static CommArray_s rtn_cmd;
593
594 static int
595 runPluginCommand (object *obj, char *params)
596 {
597 dSP;
598
599 ENTER;
600 SAVETMPS;
601
602 PUSHMARK (SP);
603
604 EXTEND (SP, 3);
605 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
606 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
607
608 if (params)
609 PUSHs (sv_2mortal (newSVpv (params, 0)));
610
611 PUTBACK;
612 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
613 SPAGAIN;
614
615 if (SvTRUE (ERRSV))
616 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
617
618 int returnvalue = count > 0 ? POPi : -1;
619
620 PUTBACK;
621 FREETMPS;
622 LEAVE;
623
624 return returnvalue;
625 }
626
627 extern "C" void *cfperl_getPluginProperty (int *type, ...)
628 {
629 va_list args;
630 char *propname;
631 int i;
632 va_start (args, type);
633 propname = va_arg (args, char *);
634 //printf ("Property name: %s\n", propname);
635
636 if (!strcmp (propname, "command?"))
637 {
638 if (!perl)
639 return NULL;
640
641 const char *cmdname = va_arg (args, const char *);
642 HV *hv = get_hv ("cf::COMMAND", 1);
643 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
644
645 va_end (args);
646
647 if (svp)
648 {
649 // this is totaly broken, should stash it into %COMMAND
650 rtn_cmd.name = cmdname;
651 rtn_cmd.time = SvNV (*svp);
652 rtn_cmd.func = runPluginCommand;
653
654 return &rtn_cmd;
655 }
656 }
657 else if (!strcmp (propname, "Identification"))
658 {
659 va_end (args);
660 return (void*) PLUGIN_NAME;
661 }
662 else if (!strcmp (propname, "FullName"))
663 {
664 va_end (args);
665 return (void*) PLUGIN_VERSION;
666 }
667 else
668 va_end (args);
669
670 return NULL;
671 }
672
673 extern "C" int cfperl_postInitPlugin ()
674 {
675 int hooktype = 1;
676 int rtype = 0;
677
678 cf_init_plugin (gethook);
679
680 return 0;
681 }
682
683 extern "C" int cfperl_closePlugin ()
684 {
685 return 0;
686 }
687
688 void
689 cfperl_init ()
690 {
691 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
692 perl = perl_alloc ();
693 perl_construct (perl);
694
695 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
696
697 char *argv[] = {
698 "",
699 "-e"
700 "cf->bootstrap;"
701 "unshift @INC, cf::datadir ();"
702 };
703
704 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
705 {
706 printf ("unable to initialize perl-interpreter, aborting.\n");
707 exit (EXIT_FAILURE);
708 }
709
710 obj_cache = newHV ();
711 }
712
713 void cfperl_boot ()
714 {
715 perl_booted = true;
716
717 eval_pv ("require cf", 1);
718 }
719
720 void cfperl_main ()
721 {
722 dSP;
723
724 PUSHMARK (SP);
725 PUTBACK;
726 call_pv ("cf::main", G_DISCARD | G_VOID);
727 }
728
729 static event_klass klass_of[NUM_EVENT_TYPES] = {
730 # define def(type,name) KLASS_ ## type,
731 # include "eventinc.h"
732 # undef def
733 };
734
735 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
736
737 static void
738 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
739 {
740 // event must be in array
741 if (event >= 0 && event <= AvFILLp (registry))
742 {
743 SV *cbs_ = AvARRAY (registry)[event];
744
745 // element must be list of callback entries
746 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
747 {
748 AV *cbs = (AV *)SvRV (cbs_);
749
750 // no callback entries, no callbacks to call
751 if (AvFILLp (cbs) >= 0)
752 {
753 if (!callbacks)
754 {
755 callbacks = newAV ();
756 av_extend (callbacks, 16);
757 }
758
759 // never use SvREFCNT_inc to copy values, but its ok here :)
760 for (int i = 0; i <= AvFILLp (cbs); ++i)
761 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
762 }
763 }
764 }
765 }
766
767 bool cfperl_invoke (event_type event, ...)
768 {
769 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773
774 AV *callbacks = 0;
775
776 object *op;
777 player *pl;
778 mapstruct *map;
779
780 // callback call ordering is:
781 // 1. per-object callback (NYI)
782 // 2. per-class object
783 // 2a. per-type callback
784 // 4. global callbacks
785
786 gather_callbacks (callbacks, cb_global, event);
787
788 switch (KLASS_OF (event))
789 {
790 case KLASS_GLOBAL:
791 break;
792
793 case KLASS_OBJECT:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type object", dt == DT_OBJECT));
796 op = va_arg (ap, object *);
797
798 if (op->cb)
799 gather_callbacks (callbacks, op->cb, event);
800
801 if (op->type)
802 {
803 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
804 {
805 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
806
807 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
808 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
809 }
810
811 if (op->type <= AvFILLp (cb_type))
812 {
813 SV *registry = AvARRAY (cb_type)[op->type];
814
815 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
816 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
817 }
818 }
819
820 gather_callbacks (callbacks, cb_object, event);
821
822 break;
823
824 case KLASS_PLAYER:
825 dt = (data_type) va_arg (ap, int);
826 assert (("first argument must be of type player", dt == DT_PLAYER));
827 pl = va_arg (ap, player *);
828
829 if (pl->cb)
830 gather_callbacks (callbacks, pl->cb, event);
831
832 gather_callbacks (callbacks, cb_player, event);
833 break;
834
835 case KLASS_MAP:
836 dt = (data_type) va_arg (ap, int);
837 assert (("first argument must be of type object", dt == DT_MAP));
838 map = va_arg (ap, mapstruct *);
839
840 if (map->cb)
841 gather_callbacks (callbacks, map->cb, event);
842
843 gather_callbacks (callbacks, cb_map, event);
844 break;
845
846 default:
847 assert (("unsupported event klass in cfperl_invoke", 0));
848 }
849
850 // short-circuit processing if no callbacks found/defined
851 if (!callbacks)
852 return 0;
853
854 dSP;
855 ENTER;
856 SAVETMPS;
857
858 PUSHMARK (SP);
859 EXTEND (SP, 3);
860
861 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
862 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
863
864 switch (KLASS_OF (event))
865 {
866 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
867 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
868 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
869 }
870
871 for (;;)
872 {
873 dt = (data_type) va_arg (ap, int);
874
875 if (dt == DT_END)
876 break;
877
878 if (dt == DT_AV)
879 {
880 AV *av = va_arg (ap, AV *);
881
882 for (int i = 0; i <= av_len (av); ++i)
883 XPUSHs (*av_fetch (av, i, 1));
884 }
885 else
886 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
887 }
888
889 va_end (ap);
890
891 PUTBACK;
892 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
893 SPAGAIN;
894
895 count = count > 0 ? POPi : 0;
896
897 FREETMPS;
898 LEAVE;
899
900 return count;
901 }
902
903 SV *
904 cfperl_result (int idx)
905 {
906 AV *av = get_av ("cfperl::invoke_results", 0);
907 if (!av)
908 return &PL_sv_undef;
909
910 SV **sv = av_fetch (av, idx, 0);
911 if (!sv)
912 return &PL_sv_undef;
913
914 return *sv;
915 }
916
917 int
918 cfperl_result_INT (int idx)
919 {
920 return SvIV (cfperl_result (idx));
921 }
922
923 MODULE = cf PACKAGE = cf PREFIX = cf_
924
925 BOOT:
926 {
927 HV *stash = gv_stashpv ("cf", 1);
928
929 static const struct {
930 const char *name;
931 IV iv;
932 } *civ, const_iv[] = {
933 # define const_iv(name) { # name, (IV)name },
934 const_iv (llevError)
935 const_iv (llevInfo)
936 const_iv (llevDebug)
937 const_iv (llevMonster)
938
939 const_iv (MAX_TIME)
940 const_iv (PLAYER)
941 const_iv (TRANSPORT)
942 const_iv (ROD)
943 const_iv (TREASURE)
944 const_iv (POTION)
945 const_iv (FOOD)
946 const_iv (POISON)
947 const_iv (BOOK)
948 const_iv (CLOCK)
949 const_iv (LIGHTNING)
950 const_iv (ARROW)
951 const_iv (BOW)
952 const_iv (WEAPON)
953 const_iv (ARMOUR)
954 const_iv (PEDESTAL)
955 const_iv (ALTAR)
956 const_iv (LOCKED_DOOR)
957 const_iv (SPECIAL_KEY)
958 const_iv (MAP)
959 const_iv (DOOR)
960 const_iv (KEY)
961 const_iv (TIMED_GATE)
962 const_iv (TRIGGER)
963 const_iv (GRIMREAPER)
964 const_iv (MAGIC_EAR)
965 const_iv (TRIGGER_BUTTON)
966 const_iv (TRIGGER_ALTAR)
967 const_iv (TRIGGER_PEDESTAL)
968 const_iv (SHIELD)
969 const_iv (HELMET)
970 const_iv (HORN)
971 const_iv (MONEY)
972 const_iv (CLASS)
973 const_iv (GRAVESTONE)
974 const_iv (AMULET)
975 const_iv (PLAYERMOVER)
976 const_iv (TELEPORTER)
977 const_iv (CREATOR)
978 const_iv (SKILL)
979 const_iv (EXPERIENCE)
980 const_iv (EARTHWALL)
981 const_iv (GOLEM)
982 const_iv (THROWN_OBJ)
983 const_iv (BLINDNESS)
984 const_iv (GOD)
985 const_iv (DETECTOR)
986 const_iv (TRIGGER_MARKER)
987 const_iv (DEAD_OBJECT)
988 const_iv (DRINK)
989 const_iv (MARKER)
990 const_iv (HOLY_ALTAR)
991 const_iv (PLAYER_CHANGER)
992 const_iv (BATTLEGROUND)
993 const_iv (PEACEMAKER)
994 const_iv (GEM)
995 const_iv (FIREWALL)
996 const_iv (ANVIL)
997 const_iv (CHECK_INV)
998 const_iv (MOOD_FLOOR)
999 const_iv (EXIT)
1000 const_iv (ENCOUNTER)
1001 const_iv (SHOP_FLOOR)
1002 const_iv (SHOP_MAT)
1003 const_iv (RING)
1004 const_iv (FLOOR)
1005 const_iv (FLESH)
1006 const_iv (INORGANIC)
1007 const_iv (SKILL_TOOL)
1008 const_iv (LIGHTER)
1009 const_iv (TRAP_PART)
1010 const_iv (WALL)
1011 const_iv (LIGHT_SOURCE)
1012 const_iv (MISC_OBJECT)
1013 const_iv (MONSTER)
1014 const_iv (SPAWN_GENERATOR)
1015 const_iv (LAMP)
1016 const_iv (DUPLICATOR)
1017 const_iv (TOOL)
1018 const_iv (SPELLBOOK)
1019 const_iv (BUILDFAC)
1020 const_iv (CLOAK)
1021 const_iv (SPINNER)
1022 const_iv (GATE)
1023 const_iv (BUTTON)
1024 const_iv (CF_HANDLE)
1025 const_iv (HOLE)
1026 const_iv (TRAPDOOR)
1027 const_iv (SIGN)
1028 const_iv (BOOTS)
1029 const_iv (GLOVES)
1030 const_iv (SPELL)
1031 const_iv (SPELL_EFFECT)
1032 const_iv (CONVERTER)
1033 const_iv (BRACERS)
1034 const_iv (POISONING)
1035 const_iv (SAVEBED)
1036 const_iv (POISONCLOUD)
1037 const_iv (FIREHOLES)
1038 const_iv (WAND)
1039 const_iv (SCROLL)
1040 const_iv (DIRECTOR)
1041 const_iv (GIRDLE)
1042 const_iv (FORCE)
1043 const_iv (POTION_EFFECT)
1044 const_iv (EVENT_CONNECTOR)
1045 const_iv (CLOSE_CON)
1046 const_iv (CONTAINER)
1047 const_iv (ARMOUR_IMPROVER)
1048 const_iv (WEAPON_IMPROVER)
1049 const_iv (SKILLSCROLL)
1050 const_iv (DEEP_SWAMP)
1051 const_iv (IDENTIFY_ALTAR)
1052 const_iv (MENU)
1053 const_iv (RUNE)
1054 const_iv (TRAP)
1055 const_iv (POWER_CRYSTAL)
1056 const_iv (CORPSE)
1057 const_iv (DISEASE)
1058 const_iv (SYMPTOM)
1059 const_iv (BUILDER)
1060 const_iv (MATERIAL)
1061 const_iv (ITEM_TRANSFORMER)
1062 const_iv (QUEST)
1063
1064 const_iv (NUM_SUBTYPES)
1065
1066 const_iv (ST_BD_BUILD)
1067 const_iv (ST_BD_REMOVE)
1068
1069 const_iv (ST_MAT_FLOOR)
1070 const_iv (ST_MAT_WALL)
1071 const_iv (ST_MAT_ITEM)
1072
1073 const_iv (AT_PHYSICAL)
1074 const_iv (AT_MAGIC)
1075 const_iv (AT_FIRE)
1076 const_iv (AT_ELECTRICITY)
1077 const_iv (AT_COLD)
1078 const_iv (AT_CONFUSION)
1079 const_iv (AT_ACID)
1080 const_iv (AT_DRAIN)
1081 const_iv (AT_WEAPONMAGIC)
1082 const_iv (AT_GHOSTHIT)
1083 const_iv (AT_POISON)
1084 const_iv (AT_SLOW)
1085 const_iv (AT_PARALYZE)
1086 const_iv (AT_TURN_UNDEAD)
1087 const_iv (AT_FEAR)
1088 const_iv (AT_CANCELLATION)
1089 const_iv (AT_DEPLETE)
1090 const_iv (AT_DEATH)
1091 const_iv (AT_CHAOS)
1092 const_iv (AT_COUNTERSPELL)
1093 const_iv (AT_GODPOWER)
1094 const_iv (AT_HOLYWORD)
1095 const_iv (AT_BLIND)
1096 const_iv (AT_INTERNAL)
1097 const_iv (AT_LIFE_STEALING)
1098 const_iv (AT_DISEASE)
1099
1100 const_iv (QUEST_IN_PROGRESS)
1101 const_iv (QUEST_DONE_QUEST)
1102 const_iv (QUEST_DONE_TASK)
1103 const_iv (QUEST_START_QUEST)
1104 const_iv (QUEST_END_QUEST)
1105 const_iv (QUEST_START_TASK)
1106 const_iv (QUEST_END_TASK)
1107 const_iv (QUEST_OVERRIDE)
1108 const_iv (QUEST_ON_ACTIVATE)
1109
1110 const_iv (WEAP_HIT)
1111 const_iv (WEAP_SLASH)
1112 const_iv (WEAP_PIERCE)
1113 const_iv (WEAP_CLEAVE)
1114 const_iv (WEAP_SLICE)
1115 const_iv (WEAP_STAB)
1116 const_iv (WEAP_WHIP)
1117 const_iv (WEAP_CRUSH)
1118 const_iv (WEAP_BLUD)
1119
1120 const_iv (FLAG_ALIVE)
1121 const_iv (FLAG_WIZ)
1122 const_iv (FLAG_REMOVED)
1123 const_iv (FLAG_FREED)
1124 const_iv (FLAG_WAS_WIZ)
1125 const_iv (FLAG_APPLIED)
1126 const_iv (FLAG_UNPAID)
1127 const_iv (FLAG_USE_SHIELD)
1128 const_iv (FLAG_NO_PICK)
1129 const_iv (FLAG_ANIMATE)
1130 const_iv (FLAG_MONSTER)
1131 const_iv (FLAG_FRIENDLY)
1132 const_iv (FLAG_GENERATOR)
1133 const_iv (FLAG_IS_THROWN)
1134 const_iv (FLAG_AUTO_APPLY)
1135 const_iv (FLAG_TREASURE)
1136 const_iv (FLAG_PLAYER_SOLD)
1137 const_iv (FLAG_SEE_INVISIBLE)
1138 const_iv (FLAG_CAN_ROLL)
1139 const_iv (FLAG_OVERLAY_FLOOR)
1140 const_iv (FLAG_IS_TURNABLE)
1141 const_iv (FLAG_IS_USED_UP)
1142 const_iv (FLAG_IDENTIFIED)
1143 const_iv (FLAG_REFLECTING)
1144 const_iv (FLAG_CHANGING)
1145 const_iv (FLAG_SPLITTING)
1146 const_iv (FLAG_HITBACK)
1147 const_iv (FLAG_STARTEQUIP)
1148 const_iv (FLAG_BLOCKSVIEW)
1149 const_iv (FLAG_UNDEAD)
1150 const_iv (FLAG_SCARED)
1151 const_iv (FLAG_UNAGGRESSIVE)
1152 const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_REFL_SPELL)
1154 const_iv (FLAG_NO_MAGIC)
1155 const_iv (FLAG_NO_FIX_PLAYER)
1156 const_iv (FLAG_IS_LIGHTABLE)
1157 const_iv (FLAG_TEAR_DOWN)
1158 const_iv (FLAG_RUN_AWAY)
1159 const_iv (FLAG_PICK_UP)
1160 const_iv (FLAG_UNIQUE)
1161 const_iv (FLAG_NO_DROP)
1162 const_iv (FLAG_WIZCAST)
1163 const_iv (FLAG_CAST_SPELL)
1164 const_iv (FLAG_USE_SCROLL)
1165 const_iv (FLAG_USE_RANGE)
1166 const_iv (FLAG_USE_BOW)
1167 const_iv (FLAG_USE_ARMOUR)
1168 const_iv (FLAG_USE_WEAPON)
1169 const_iv (FLAG_USE_RING)
1170 const_iv (FLAG_READY_RANGE)
1171 const_iv (FLAG_READY_BOW)
1172 const_iv (FLAG_XRAYS)
1173 const_iv (FLAG_NO_APPLY)
1174 const_iv (FLAG_IS_FLOOR)
1175 const_iv (FLAG_LIFESAVE)
1176 const_iv (FLAG_NO_STRENGTH)
1177 const_iv (FLAG_SLEEP)
1178 const_iv (FLAG_STAND_STILL)
1179 const_iv (FLAG_RANDOM_MOVE)
1180 const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_CONFUSED)
1182 const_iv (FLAG_STEALTH)
1183 const_iv (FLAG_WIZPASS)
1184 const_iv (FLAG_IS_LINKED)
1185 const_iv (FLAG_CURSED)
1186 const_iv (FLAG_DAMNED)
1187 const_iv (FLAG_SEE_ANYWHERE)
1188 const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_KNOWN_CURSED)
1190 const_iv (FLAG_CAN_USE_SKILL)
1191 const_iv (FLAG_BEEN_APPLIED)
1192 const_iv (FLAG_READY_SCROLL)
1193 const_iv (FLAG_USE_ROD)
1194 const_iv (FLAG_USE_HORN)
1195 const_iv (FLAG_MAKE_INVIS)
1196 const_iv (FLAG_INV_LOCKED)
1197 const_iv (FLAG_IS_WOODED)
1198 const_iv (FLAG_IS_HILLY)
1199 const_iv (FLAG_READY_SKILL)
1200 const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_NO_SKILL_IDENT)
1202 const_iv (FLAG_BLIND)
1203 const_iv (FLAG_SEE_IN_DARK)
1204 const_iv (FLAG_IS_CAULDRON)
1205 const_iv (FLAG_NO_STEAL)
1206 const_iv (FLAG_ONE_HIT)
1207 const_iv (FLAG_CLIENT_SENT)
1208 const_iv (FLAG_BERSERK)
1209 const_iv (FLAG_NEUTRAL)
1210 const_iv (FLAG_NO_ATTACK)
1211 const_iv (FLAG_NO_DAMAGE)
1212 const_iv (FLAG_OBJ_ORIGINAL)
1213 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1214 const_iv (FLAG_ACTIVATE_ON_PUSH)
1215 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1216 const_iv (FLAG_IS_WATER)
1217 const_iv (FLAG_CONTENT_ON_GEN)
1218 const_iv (FLAG_IS_A_TEMPLATE)
1219 const_iv (FLAG_IS_BUILDABLE)
1220 const_iv (FLAG_AFK)
1221
1222 const_iv (NDI_BLACK)
1223 const_iv (NDI_WHITE)
1224 const_iv (NDI_NAVY)
1225 const_iv (NDI_RED)
1226 const_iv (NDI_ORANGE)
1227 const_iv (NDI_BLUE)
1228 const_iv (NDI_DK_ORANGE)
1229 const_iv (NDI_GREEN)
1230 const_iv (NDI_LT_GREEN)
1231 const_iv (NDI_GREY)
1232 const_iv (NDI_BROWN)
1233 const_iv (NDI_GOLD)
1234 const_iv (NDI_TAN)
1235 const_iv (NDI_MAX_COLOR)
1236 const_iv (NDI_COLOR_MASK)
1237 const_iv (NDI_UNIQUE)
1238 const_iv (NDI_ALL)
1239
1240 const_iv (F_APPLIED)
1241 const_iv (F_LOCATION)
1242 const_iv (F_UNPAID)
1243 const_iv (F_MAGIC)
1244 const_iv (F_CURSED)
1245 const_iv (F_DAMNED)
1246 const_iv (F_OPEN)
1247 const_iv (F_NOPICK)
1248 const_iv (F_LOCKED)
1249
1250 const_iv (F_BUY)
1251 const_iv (F_SHOP)
1252 const_iv (F_SELL)
1253
1254 const_iv (P_BLOCKSVIEW)
1255 const_iv (P_NO_MAGIC)
1256 const_iv (P_IS_ALIVE)
1257 const_iv (P_NO_CLERIC)
1258 const_iv (P_NEED_UPDATE)
1259 const_iv (P_NO_ERROR)
1260 const_iv (P_OUT_OF_MAP)
1261 const_iv (P_NEW_MAP)
1262
1263 const_iv (UP_OBJ_INSERT)
1264 const_iv (UP_OBJ_REMOVE)
1265 const_iv (UP_OBJ_CHANGE)
1266 const_iv (UP_OBJ_FACE)
1267
1268 const_iv (INS_NO_MERGE)
1269 const_iv (INS_ABOVE_FLOOR_ONLY)
1270 const_iv (INS_NO_WALK_ON)
1271 const_iv (INS_ON_TOP)
1272 const_iv (INS_BELOW_ORIGINATOR)
1273 const_iv (INS_MAP_LOAD)
1274
1275 const_iv (WILL_APPLY_HANDLE)
1276 const_iv (WILL_APPLY_TREASURE)
1277 const_iv (WILL_APPLY_EARTHWALL)
1278 const_iv (WILL_APPLY_DOOR)
1279 const_iv (WILL_APPLY_FOOD)
1280
1281 const_iv (SAVE_MODE)
1282 const_iv (SAVE_DIR_MODE)
1283
1284 const_iv (M_PAPER)
1285 const_iv (M_IRON)
1286 const_iv (M_GLASS)
1287 const_iv (M_LEATHER)
1288 const_iv (M_WOOD)
1289 const_iv (M_ORGANIC)
1290 const_iv (M_STONE)
1291 const_iv (M_CLOTH)
1292 const_iv (M_ADAMANT)
1293 const_iv (M_LIQUID)
1294 const_iv (M_SOFT_METAL)
1295 const_iv (M_BONE)
1296 const_iv (M_ICE)
1297 const_iv (M_SPECIAL)
1298
1299 const_iv (SK_EXP_ADD_SKILL)
1300 const_iv (SK_EXP_TOTAL)
1301 const_iv (SK_EXP_NONE)
1302 const_iv (SK_SUBTRACT_SKILL_EXP)
1303
1304 const_iv (SK_LOCKPICKING)
1305 const_iv (SK_HIDING)
1306 const_iv (SK_SMITHERY)
1307 const_iv (SK_BOWYER)
1308 const_iv (SK_JEWELER)
1309 const_iv (SK_ALCHEMY)
1310 const_iv (SK_STEALING)
1311 const_iv (SK_LITERACY)
1312 const_iv (SK_BARGAINING)
1313 const_iv (SK_JUMPING)
1314 const_iv (SK_DET_MAGIC)
1315 const_iv (SK_ORATORY)
1316 const_iv (SK_SINGING)
1317 const_iv (SK_DET_CURSE)
1318 const_iv (SK_FIND_TRAPS)
1319 const_iv (SK_MEDITATION)
1320 const_iv (SK_PUNCHING)
1321 const_iv (SK_FLAME_TOUCH)
1322 const_iv (SK_KARATE)
1323 const_iv (SK_CLIMBING)
1324 const_iv (SK_WOODSMAN)
1325 const_iv (SK_INSCRIPTION)
1326 const_iv (SK_ONE_HANDED_WEAPON)
1327 const_iv (SK_MISSILE_WEAPON)
1328 const_iv (SK_THROWING)
1329 const_iv (SK_USE_MAGIC_ITEM)
1330 const_iv (SK_DISARM_TRAPS)
1331 const_iv (SK_SET_TRAP)
1332 const_iv (SK_THAUMATURGY)
1333 const_iv (SK_PRAYING)
1334 const_iv (SK_CLAWING)
1335 const_iv (SK_LEVITATION)
1336 const_iv (SK_SUMMONING)
1337 const_iv (SK_PYROMANCY)
1338 const_iv (SK_EVOCATION)
1339 const_iv (SK_SORCERY)
1340 const_iv (SK_TWO_HANDED_WEAPON)
1341 const_iv (SK_SPARK_TOUCH)
1342 const_iv (SK_SHIVER)
1343 const_iv (SK_ACID_SPLASH)
1344 const_iv (SK_POISON_NAIL)
1345
1346 const_iv (SOUND_NEW_PLAYER)
1347 const_iv (SOUND_FIRE_ARROW)
1348 const_iv (SOUND_LEARN_SPELL)
1349 const_iv (SOUND_FUMBLE_SPELL)
1350 const_iv (SOUND_WAND_POOF)
1351 const_iv (SOUND_OPEN_DOOR)
1352 const_iv (SOUND_PUSH_PLAYER)
1353 const_iv (SOUND_PLAYER_HITS1)
1354 const_iv (SOUND_PLAYER_HITS2)
1355 const_iv (SOUND_PLAYER_HITS3)
1356 const_iv (SOUND_PLAYER_HITS4)
1357 const_iv (SOUND_PLAYER_IS_HIT1)
1358 const_iv (SOUND_PLAYER_IS_HIT2)
1359 const_iv (SOUND_PLAYER_IS_HIT3)
1360 const_iv (SOUND_PLAYER_KILLS)
1361 const_iv (SOUND_PET_IS_KILLED)
1362 const_iv (SOUND_PLAYER_DIES)
1363 const_iv (SOUND_OB_EVAPORATE)
1364 const_iv (SOUND_OB_EXPLODE)
1365 const_iv (SOUND_CLOCK)
1366 const_iv (SOUND_TURN_HANDLE)
1367 const_iv (SOUND_FALL_HOLE)
1368 const_iv (SOUND_DRINK_POISON)
1369 const_iv (SOUND_CAST_SPELL_0)
1370
1371 const_iv (PREFER_LOW)
1372 const_iv (PREFER_HIGH)
1373
1374 const_iv (ATNR_PHYSICAL)
1375 const_iv (ATNR_MAGIC)
1376 const_iv (ATNR_FIRE)
1377 const_iv (ATNR_ELECTRICITY)
1378 const_iv (ATNR_COLD)
1379 const_iv (ATNR_CONFUSION)
1380 const_iv (ATNR_ACID)
1381 const_iv (ATNR_DRAIN)
1382 const_iv (ATNR_WEAPONMAGIC)
1383 const_iv (ATNR_GHOSTHIT)
1384 const_iv (ATNR_POISON)
1385 const_iv (ATNR_SLOW)
1386 const_iv (ATNR_PARALYZE)
1387 const_iv (ATNR_TURN_UNDEAD)
1388 const_iv (ATNR_FEAR)
1389 const_iv (ATNR_CANCELLATION)
1390 const_iv (ATNR_DEPLETE)
1391 const_iv (ATNR_DEATH)
1392 const_iv (ATNR_CHAOS)
1393 const_iv (ATNR_COUNTERSPELL)
1394 const_iv (ATNR_GODPOWER)
1395 const_iv (ATNR_HOLYWORD)
1396 const_iv (ATNR_BLIND)
1397 const_iv (ATNR_INTERNAL)
1398 const_iv (ATNR_LIFE_STEALING)
1399 const_iv (ATNR_DISEASE)
1400
1401 const_iv (MAP_FLUSH)
1402 const_iv (MAP_PLAYER_UNIQUE)
1403 const_iv (MAP_BLOCK)
1404 const_iv (MAP_STYLE)
1405 const_iv (MAP_OVERLAY)
1406
1407 const_iv (MAP_IN_MEMORY)
1408 const_iv (MAP_SWAPPED)
1409 const_iv (MAP_LOADING)
1410 const_iv (MAP_SAVING)
1411
1412 const_iv (KLASS_GLOBAL)
1413 const_iv (KLASS_OBJECT)
1414 const_iv (KLASS_PLAYER)
1415 const_iv (KLASS_MAP)
1416 };
1417
1418 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1419 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1420
1421 static const struct {
1422 const char *name;
1423 int skip;
1424 IV klass;
1425 IV iv;
1426 } *eiv, event_iv[] = {
1427 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1428 # include "eventinc.h"
1429 # undef def
1430 };
1431
1432 AV *av = get_av ("cf::EVENT", 1);
1433
1434 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1435 {
1436 AV *event = newAV ();
1437 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1438 av_push (event, newSViv (eiv->klass));
1439 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1440 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1441 }
1442
1443 static const struct {
1444 int dtype;
1445 const char *name;
1446 IV idx;
1447 } *cprop, prop_table[] = {
1448 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1449 prop (CFAPI_INT, MAP_PROP_FLAGS)
1450 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1451 prop (CFAPI_STRING, MAP_PROP_PATH)
1452 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1453 prop (CFAPI_STRING, MAP_PROP_NAME)
1454 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1455 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1456 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1457 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1458 prop (CFAPI_INT, MAP_PROP_WIDTH)
1459 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1460 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1461 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1462 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1463 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1464 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1465 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1466 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1467 prop (CFAPI_INT, MAP_PROP_SKY)
1468 prop (CFAPI_INT, MAP_PROP_WPARTX)
1469 prop (CFAPI_INT, MAP_PROP_WPARTY)
1470 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1471 prop (CFAPI_PREGION, MAP_PROP_REGION)
1472 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1474 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1475 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1477 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1478 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1479 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1480 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1481 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1482 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1483 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1484 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1485 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1487 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1488 prop (CFAPI_INT, OBJECT_PROP_X)
1489 prop (CFAPI_INT, OBJECT_PROP_Y)
1490 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1491 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1492 prop (CFAPI_INT, OBJECT_PROP_NROF)
1493 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1494 prop (CFAPI_INT, OBJECT_PROP_FACING)
1495 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1496 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1497 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1498 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1499 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1500 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1501 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1502 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1503 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1504 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1505 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1506 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1507 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1508 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1509 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1510 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1511 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1512 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1513 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1514 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1515 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1516 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1517 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1518 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1519 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1520 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1523 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1524 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1525 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1526 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1527 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1528 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1529 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1530 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1531 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1532 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1533 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1534 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1535 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1536 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1537 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1538 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1539 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1540 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1541 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1542 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1543 prop (CFAPI_INT, OBJECT_PROP_STR)
1544 prop (CFAPI_INT, OBJECT_PROP_DEX)
1545 prop (CFAPI_INT, OBJECT_PROP_CON)
1546 prop (CFAPI_INT, OBJECT_PROP_WIS)
1547 prop (CFAPI_INT, OBJECT_PROP_INT)
1548 prop (CFAPI_INT, OBJECT_PROP_POW)
1549 prop (CFAPI_INT, OBJECT_PROP_CHA)
1550 prop (CFAPI_INT, OBJECT_PROP_WC)
1551 prop (CFAPI_INT, OBJECT_PROP_AC)
1552 prop (CFAPI_INT, OBJECT_PROP_HP)
1553 prop (CFAPI_INT, OBJECT_PROP_SP)
1554 prop (CFAPI_INT, OBJECT_PROP_GP)
1555 prop (CFAPI_INT, OBJECT_PROP_FP)
1556 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1557 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1558 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1559 prop (CFAPI_INT, OBJECT_PROP_DAM)
1560 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1561 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1562 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1563 prop (CFAPI_INT, OBJECT_PROP_FACE)
1564 };
1565
1566 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1567 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1568
1569 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1570 {
1571 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1572 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1573 }
1574
1575 //I_EVENT_API (PACKAGE);
1576 }
1577
1578 void _reload_1 ()
1579 CODE:
1580 cb_global = get_av ("cf::CB_GLOBAL", 1);
1581 cb_object = get_av ("cf::CB_OBJECT", 1);
1582 cb_player = get_av ("cf::CB_PLAYER", 1);
1583 cb_type = get_av ("cf::CB_TYPE" , 1);
1584 cb_map = get_av ("cf::CB_MAP" , 1);
1585
1586 void _reload_2 ()
1587 CODE:
1588 {
1589 // reattach to all attachable objects in the game.
1590 for (player *pl = first_player; pl; pl = pl->next)
1591 reattach (pl);
1592
1593 for (mapstruct *map = first_map; map; map = map->next)
1594 reattach (map);
1595
1596 for (object *op = objects; op; op = op->next)
1597 reattach (op);
1598 }
1599
1600 NV floor (NV x)
1601
1602 NV ceil (NV x)
1603
1604 void server_tick ()
1605
1606 void
1607 LOG (int level, char *msg)
1608 PROTOTYPE: $$
1609 C_ARGS: (LogLevel)level, "%s", msg
1610
1611 char *path_combine (char *base, char *path)
1612 PROTOTYPE: $$
1613
1614 char *path_combine_and_normalize (char *base, char *path)
1615 PROTOTYPE: $$
1616
1617 const char *
1618 get_maps_directory (char *path)
1619 PROTOTYPE: $
1620 ALIAS: maps_directory = 0
1621 CODE:
1622 RETVAL = create_pathname (path);
1623 OUTPUT: RETVAL
1624
1625 void
1626 sub_generation_inc ()
1627 CODE:
1628 PL_sub_generation++;
1629
1630 char *
1631 mapdir ()
1632 PROTOTYPE:
1633 ALIAS:
1634 mapdir = 0
1635 uniquedir = 1
1636 tmpdir = 2
1637 confdir = 3
1638 localdir = 4
1639 playerdir = 5
1640 datadir = 6
1641 CODE:
1642 switch (ix)
1643 {
1644 case 0: RETVAL = settings.mapdir ; break;
1645 case 1: RETVAL = settings.uniquedir; break;
1646 case 2: RETVAL = settings.tmpdir ; break;
1647 case 3: RETVAL = settings.confdir ; break;
1648 case 4: RETVAL = settings.localdir ; break;
1649 case 5: RETVAL = settings.playerdir; break;
1650 case 6: RETVAL = settings.datadir ; break;
1651 }
1652 OUTPUT: RETVAL
1653
1654 int
1655 cf_find_animation (char *text)
1656 PROTOTYPE: $
1657
1658 int random_roll(int min, int max, object *op, int goodbad);
1659
1660 const char *cost_string_from_value(uint64 cost, int approx = 0)
1661
1662 int invoke (int event, ...)
1663 CODE:
1664 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1665 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1666 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1667 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1668 OUTPUT: RETVAL
1669
1670 int
1671 exp_to_level (val64 exp)
1672 CODE:
1673 {
1674 int i = 0;
1675
1676 RETVAL = settings.max_level;
1677
1678 for (i = 1; i <= settings.max_level; i++)
1679 {
1680 if (levels[i] > exp)
1681 {
1682 RETVAL = i - 1;
1683 break;
1684 }
1685 }
1686 }
1687 OUTPUT: RETVAL
1688
1689 val64
1690 level_to_min_exp (int level)
1691 CODE:
1692 if (level > settings.max_level)
1693 RETVAL = levels[settings.max_level];
1694 else if (level < 1)
1695 RETVAL = 0;
1696 else
1697 RETVAL = levels[level];
1698 OUTPUT: RETVAL
1699
1700 SV *
1701 resistance_to_string (int atnr)
1702 CODE:
1703 if (atnr >= 0 && atnr < NROFATTACKS)
1704 RETVAL = newSVpv (resist_plus[atnr], 0);
1705 else
1706 XSRETURN_UNDEF;
1707 OUTPUT: RETVAL
1708
1709 int
1710 _valid (SV *obj)
1711 CODE:
1712 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1713 OUTPUT:
1714 RETVAL
1715
1716 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1717
1718 int invoke (object *op, int event, ...)
1719 CODE:
1720 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1721 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1722 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1723 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1724 OUTPUT: RETVAL
1725
1726 SV *registry (object *op)
1727 CODE:
1728 RETVAL = registry_of (op);
1729 OUTPUT:
1730 RETVAL
1731
1732 object *head (object *op)
1733 PROTOTYPE: $
1734 ALIAS:
1735 more = 1
1736 above = 2
1737 below = 3
1738 CODE:
1739 switch (ix)
1740 {
1741 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1742 case 1: RETVAL = op->more; break;
1743 case 2: RETVAL = op->above; break;
1744 case 3: RETVAL = op->below; break;
1745 }
1746 OUTPUT:
1747 RETVAL
1748
1749 SV *
1750 get_property (object *obj, int type, int idx)
1751 CODE:
1752 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1753 OUTPUT: RETVAL
1754
1755 SV *
1756 set_property (object *obj, int type, int idx, SV *newval)
1757 CODE:
1758 switch (type)
1759 {
1760 case CFAPI_INT:
1761 cf_object_set_int_property (obj, idx, SvIV (newval));
1762 break;
1763 case CFAPI_LONG:
1764 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1765 break;
1766 case CFAPI_DOUBLE:
1767 {
1768 int unused_type;
1769 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1770 }
1771 break;
1772 case CFAPI_STRING:
1773 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1774 break;
1775 case CFAPI_POBJECT:
1776 {
1777 int unused_type;
1778 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1779 }
1780 break;
1781 default:
1782 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1783 }
1784
1785 # missing properties
1786
1787 void
1788 set_attacktype (object *obj, U32 attacktype)
1789 CODE:
1790 obj->attacktype = attacktype;
1791
1792 U32
1793 get_attacktype (object *obj)
1794 ALIAS:
1795 attacktype = 0
1796 CODE:
1797 RETVAL = obj->attacktype;
1798 OUTPUT: RETVAL
1799
1800 # missing in plug-in api, of course
1801 void
1802 set_food (object *obj, int food)
1803 CODE:
1804 obj->stats.food = food;
1805
1806 int
1807 get_food (object *obj)
1808 ALIAS:
1809 food = 0
1810 CODE:
1811 RETVAL = obj->stats.food;
1812 OUTPUT: RETVAL
1813
1814 void
1815 inv (object *obj)
1816 PROTOTYPE: $
1817 PPCODE:
1818 {
1819 object *o;
1820 for (o = obj->inv; o; o = o->below)
1821 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1822 }
1823
1824 int cf_object_get_resistance (object *op, int rtype)
1825 ALIAS: resistance = 0
1826
1827 int cf_object_get_flag (object *op, int flag)
1828 ALIAS: flag = 0
1829
1830 void cf_object_set_flag (object *op, int flag, int value)
1831
1832 int need_identify (const object *obj);
1833
1834 int apply_shop_mat (object *shop_mat, object *op);
1835
1836 int move (object *op, int dir, object *originator = op)
1837 CODE:
1838 RETVAL = move_ob (op, dir, originator);
1839 OUTPUT:
1840 RETVAL
1841
1842 void cf_object_apply (object *op, object *author, int flags = 0)
1843
1844 void cf_object_apply_below (object *op)
1845
1846 void cf_object_remove (object *op)
1847
1848 void cf_object_free (object *op)
1849
1850 object *cf_object_present_archname_inside (object *op, char *whatstr)
1851
1852 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1853
1854 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1855
1856 object *cf_object_clone (object *op, int clonetype = 0)
1857
1858 int cf_object_pay_item (object *op, object *buyer)
1859
1860 int cf_object_pay_amount (object *op, uint64 amount)
1861
1862 void pay_player (object *op, uint64 amount)
1863
1864 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1865
1866 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1867
1868 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1869
1870 void cf_object_learn_spell (object *op, object *sp)
1871
1872 void cf_object_forget_spell (object *op, object *sp)
1873
1874 object *cf_object_check_for_spell (object *op, char *spellname)
1875
1876 int cf_object_query_money (object *op)
1877 ALIAS: money = 0
1878
1879 int cf_object_query_cost (object *op, object *who, int flags)
1880 ALIAS: cost = 0
1881
1882 void cf_object_activate_rune (object *op , object *victim)
1883
1884 int cf_object_check_trigger (object *op, object *cause)
1885
1886 int cf_object_out_of_map (object *op, int x, int y)
1887
1888 void cf_object_drop (object *op, object *author)
1889
1890 void cf_object_take (object *op, object *author)
1891
1892 object *cf_object_insert_object (object *op, object *container)
1893
1894 const char *cf_object_get_msg (object *ob)
1895 ALIAS: msg = 0
1896
1897 object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1900
1901 void cf_object_update (object *op, int flags)
1902
1903 void cf_object_pickup (object *op, object *what)
1904
1905 object *cf_create_object_by_name (const char *name)
1906
1907 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1908
1909 void player_lvl_adj (object *who, object *skill = 0)
1910
1911 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912
1913 int calc_skill_exp (object *who, object *op, object *skill);
1914
1915 void push_button (object *op);
1916
1917 void use_trigger (object *op);
1918
1919 void add_button_link (object *button, mapstruct *map, int connected);
1920
1921 void remove_button_link (object *op);
1922
1923 void
1924 cf_object_set_resistance (object *op, int rtype, int val)
1925 CODE:
1926 if (rtype >= 0 && rtype < NROFATTACKS)
1927 op->resist[rtype] = val;
1928
1929
1930 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1931
1932 void cf_fix_object (object *pl)
1933 ALIAS: fix = 0
1934
1935 object *cf_insert_ob_in_ob (object *ob, object *where)
1936
1937 # no clean way to get an object from an archetype - stupid idiotic
1938 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1939
1940 object *new (const char *archetype = 0)
1941 PROTOTYPE: ;$
1942 CODE:
1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1944 OUTPUT:
1945 RETVAL
1946
1947 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1948 PROTOTYPE: $$$$$$
1949 CODE:
1950 {
1951 int unused_type;
1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1953 }
1954
1955 # syntatic sugar for easier use in event callbacks.
1956 const char *options (object *op)
1957 CODE:
1958 RETVAL = op->name;
1959 OUTPUT:
1960 RETVAL
1961
1962 player *contr (object *op)
1963 CODE:
1964 RETVAL = op->contr;
1965 OUTPUT: RETVAL
1966
1967 const char *get_ob_key_value (object *op, const char *key)
1968
1969 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1970
1971 object *get_nearest_player (object *ob)
1972 ALIAS: nearest_player = 0
1973 PREINIT:
1974 extern object *get_nearest_player (object *);
1975
1976 void rangevector (object *ob, object *other, int flags = 0)
1977 PROTOTYPE: $$;$
1978 PPCODE:
1979 {
1980 rv_vector rv;
1981 get_rangevector (ob, other, &rv, flags);
1982 EXTEND (SP, 5);
1983 PUSHs (newSVuv (rv.distance));
1984 PUSHs (newSViv (rv.distance_x));
1985 PUSHs (newSViv (rv.distance_y));
1986 PUSHs (newSViv (rv.direction));
1987 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1988 }
1989
1990 bool on_same_map_as (object *ob, object *other)
1991 CODE:
1992 RETVAL = on_same_map (ob, other);
1993 OUTPUT: RETVAL
1994
1995 char *
1996 base_name (object *ob, int plural)
1997 CODE:
1998 RETVAL = cf_query_base_name (ob, plural);
1999 OUTPUT: RETVAL
2000
2001 living *
2002 stats (object *ob)
2003 CODE:
2004 RETVAL = &ob->stats;
2005 OUTPUT: RETVAL
2006
2007
2008 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2009
2010 player *player (object *op)
2011 CODE:
2012 RETVAL = op->contr;
2013 OUTPUT: RETVAL
2014
2015 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2016
2017 object *cf_player_send_inventory (object *op)
2018
2019 char *cf_player_get_ip (object *op)
2020 ALIAS: ip = 0
2021
2022 object *cf_player_get_marked_item (object *op)
2023 ALIAS: marked_item = 0
2024
2025 void cf_player_set_marked_item (object *op, object *ob)
2026
2027 partylist *cf_player_get_party (object *op)
2028 ALIAS: party = 0
2029
2030 void cf_player_set_party (object *op, partylist *party)
2031
2032 void kill_player (object *op)
2033
2034 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2035
2036 int invoke (player *pl, int event, ...)
2037 CODE:
2038 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2039 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2041 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2042 OUTPUT: RETVAL
2043
2044 SV *registry (player *pl)
2045 CODE:
2046 RETVAL = registry_of (pl);
2047 OUTPUT:
2048 RETVAL
2049
2050 player *cf_player_find (char *name)
2051 PROTOTYPE: $
2052
2053 void cf_player_move (player *pl, int dir)
2054
2055 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2056
2057 # nonstandard
2058 object *ob (player *pl)
2059 CODE:
2060 RETVAL = pl->ob;
2061 OUTPUT: RETVAL
2062
2063 player *first ()
2064 CODE:
2065 RETVAL = first_player;
2066 OUTPUT: RETVAL
2067
2068 player *next (player *pl)
2069 CODE:
2070 RETVAL = pl->next;
2071 OUTPUT: RETVAL
2072
2073 bool
2074 cell_visible (player *pl, int dx, int dy)
2075 CODE:
2076 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2077 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2078 OUTPUT:
2079 RETVAL
2080
2081 char *
2082 client (player *pl)
2083 CODE:
2084 RETVAL = pl->socket.client;
2085 OUTPUT:
2086 RETVAL
2087
2088 char *
2089 host (player *pl)
2090 CODE:
2091 RETVAL = pl->socket.host;
2092 OUTPUT:
2093 RETVAL
2094
2095 char *
2096 killer (player *pl, char *killer = 0)
2097 CODE:
2098 if (killer)
2099 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2100 RETVAL = pl->killer;
2101 OUTPUT:
2102 RETVAL
2103
2104 void
2105 buggy_mapscroll (player *pl, int value = 1)
2106 CODE:
2107 pl->socket.buggy_mapscroll = value;
2108
2109 void
2110 send (player *pl, SV *packet)
2111 CODE:
2112 {
2113 STRLEN len;
2114 char *buf = SvPVbyte (packet, len);
2115
2116 Write_String_To_Socket (&pl->socket, buf, len);
2117 }
2118
2119 int
2120 listening (player *pl, int new_value = -1)
2121 CODE:
2122 RETVAL = pl->listening;
2123 if (new_value >= 0)
2124 pl->listening = new_value;
2125 OUTPUT:
2126 RETVAL
2127
2128 void get_savebed (player *pl)
2129 ALIAS:
2130 savebed = 0
2131 PPCODE:
2132 EXTEND (SP, 3);
2133 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2134 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2135 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2136
2137 void set_savebed (player *pl, char *map_path, int x, int y)
2138 CODE:
2139 strcpy (pl->savebed_map, map_path);
2140 pl->bed_x = x;
2141 pl->bed_y = y;
2142
2143 void
2144 list ()
2145 PPCODE:
2146 {
2147 player *pl;
2148 for (pl = first_player; pl; pl = pl->next)
2149 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2150 }
2151
2152 bool
2153 peaceful (player *pl, bool new_setting = 0)
2154 PROTOTYPE: $;$
2155 CODE:
2156 RETVAL = pl->peaceful;
2157 if (items > 1)
2158 pl->peaceful = new_setting;
2159 OUTPUT:
2160 RETVAL
2161
2162 living *
2163 orig_stats (player *pl)
2164 CODE:
2165 RETVAL = &pl->orig_stats;
2166 OUTPUT: RETVAL
2167
2168 living *
2169 last_stats (player *pl)
2170 CODE:
2171 RETVAL = &pl->last_stats;
2172 OUTPUT: RETVAL
2173
2174
2175 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2176
2177 mapstruct *first ()
2178 PROTOTYPE:
2179 CODE:
2180 RETVAL = first_map;
2181 OUTPUT: RETVAL
2182
2183 mapstruct *next (mapstruct *map)
2184 PROTOTYPE:
2185 CODE:
2186 RETVAL = map->next;
2187 OUTPUT: RETVAL
2188
2189 int invoke (mapstruct *map, int event, ...)
2190 CODE:
2191 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2192 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2193 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2194 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2195 OUTPUT: RETVAL
2196
2197 SV *registry (mapstruct *map)
2198 CODE:
2199 RETVAL = registry_of (map);
2200 OUTPUT:
2201 RETVAL
2202
2203 SV *
2204 get_property (mapstruct *obj, int type, int idx)
2205 CODE:
2206 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2207 OUTPUT: RETVAL
2208
2209 SV *
2210 set_property (mapstruct *obj, int type, int idx, SV *newval)
2211 CODE:
2212 switch (type)
2213 {
2214 case CFAPI_INT:
2215 cf_map_set_int_property (obj, idx, SvIV (newval));
2216 break;
2217 default:
2218 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2219 }
2220
2221 mapstruct *new (int width, int height)
2222 PROTOTYPE:
2223 CODE:
2224 {
2225 RETVAL = get_empty_map (width, height);
2226 }
2227 OUTPUT:
2228 RETVAL
2229
2230 void delete_map (mapstruct *map)
2231
2232 void clean_tmp_map (mapstruct *map)
2233
2234 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2235
2236 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2237 CODE:
2238 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2239 OUTPUT:
2240 RETVAL
2241
2242 char *tile_path (mapstruct *map, unsigned int dir)
2243 CODE:
2244 if (dir >= 4)
2245 XSRETURN_UNDEF;
2246 RETVAL = map->tile_path [dir];
2247 OUTPUT:
2248 RETVAL
2249
2250 mapstruct *ready_map_name (char *name, int flags = 0)
2251 PROTOTYPE: $;$
2252 ALIAS:
2253 find = 0
2254 get_map = 1
2255
2256 mapstruct *has_been_loaded (char *name)
2257 PROTOTYPE: $
2258
2259 # whoever "designed" the plug-in api should have wasted
2260 # his/her time with staying away from the project - would have
2261 # saved others a lot of time, without doubt.
2262 void set_path (mapstruct *where, char *path)
2263 CODE:
2264 strcpy (where->path, path);
2265
2266 int in_memory (mapstruct *map)
2267 CODE:
2268 RETVAL = map->in_memory;
2269 OUTPUT:
2270 RETVAL
2271
2272 bool unique (mapstruct *map)
2273 CODE:
2274 RETVAL = map->unique;
2275 OUTPUT:
2276 RETVAL
2277
2278 void set_unique (mapstruct *map, bool unique)
2279 CODE:
2280 map->unique = unique;
2281
2282 void
2283 trigger (mapstruct *map, long connection, bool state = true)
2284 CODE:
2285 activate_connection (map, connection, state);
2286
2287 void
2288 get_connection (mapstruct *map, long connection)
2289 PPCODE:
2290 oblinkpt *obp = get_connection_links (map, connection);
2291 if (obp)
2292 for (objectlink *ol = obp->link; ol; ol = ol->next)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2294
2295 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2296
2297 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2298
2299 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2300 C_ARGS: str, map, nx, ny
2301
2302 void
2303 cf_map_normalise (mapstruct *map, int x, int y)
2304 PPCODE:
2305 {
2306 mapstruct *nmap = 0;
2307 I16 nx = 0, ny = 0;
2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2309
2310 EXTEND (SP, 4);
2311 PUSHs (sv_2mortal (newSViv (flags)));
2312
2313 if (GIMME_V == G_ARRAY)
2314 {
2315 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2316 PUSHs (sv_2mortal (newSViv (nx)));
2317 PUSHs (sv_2mortal (newSViv (ny)));
2318 }
2319 }
2320
2321 void
2322 at (mapstruct *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$
2324 PPCODE:
2325 {
2326 object *o;
2327 mapstruct *nmap = 0;
2328 I16 nx, ny;
2329
2330 get_map_flags (map, &nmap, x, y, &nx, &ny);
2331
2332 if (nmap)
2333 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2334 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2335 }
2336
2337 SV *
2338 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2339 PROTOTYPE: $$$
2340 ALIAS:
2341 top_at = 1
2342 flags_at = 2
2343 light_at = 3
2344 move_block_at = 4
2345 move_slow_at = 5
2346 move_on_at = 6
2347 move_off_at = 7
2348 INIT:
2349 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2350 CODE:
2351 switch (ix)
2352 {
2353 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2354 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2355 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2356 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2361 }
2362 OUTPUT:
2363 RETVAL
2364
2365
2366 MODULE = cf PACKAGE = cf::arch
2367
2368 archetype *first()
2369 PROTOTYPE:
2370 CODE:
2371 RETVAL = first_archetype;
2372 OUTPUT: RETVAL
2373
2374 archetype *next (archetype *arch)
2375 CODE:
2376 RETVAL = arch->next;
2377 OUTPUT: RETVAL
2378
2379 archetype *head (archetype *arch)
2380 CODE:
2381 RETVAL = arch->head;
2382 OUTPUT: RETVAL
2383
2384 archetype *more (archetype *arch)
2385 CODE:
2386 RETVAL = arch->more;
2387 OUTPUT: RETVAL
2388
2389 const char *name (archetype *arch)
2390 CODE:
2391 RETVAL = arch->name;
2392 OUTPUT: RETVAL
2393
2394 object *clone (archetype *arch)
2395 CODE:
2396 RETVAL = &arch->clone;
2397 OUTPUT: RETVAL
2398
2399 MODULE = cf PACKAGE = cf::party
2400
2401 partylist *first ()
2402 PROTOTYPE:
2403 CODE:
2404 RETVAL = get_firstparty ();
2405 OUTPUT: RETVAL
2406
2407 partylist *next (partylist *party)
2408 CODE:
2409 RETVAL = party->next;
2410 OUTPUT: RETVAL
2411
2412 const char *name (partylist *party)
2413 CODE:
2414 RETVAL = party->partyname;
2415 OUTPUT: RETVAL
2416
2417 const char *password (partylist *party)
2418 CODE:
2419 RETVAL = party->passwd;
2420 OUTPUT: RETVAL
2421
2422 MODULE = cf PACKAGE = cf::region
2423
2424 region *first ()
2425 PROTOTYPE:
2426 CODE:
2427 RETVAL = first_region;
2428 OUTPUT: RETVAL
2429
2430 region *next (region *reg)
2431 CODE:
2432 RETVAL = reg->next;
2433 OUTPUT: RETVAL
2434
2435 const char *name (region *reg)
2436 CODE:
2437 RETVAL = reg->name;
2438 OUTPUT: RETVAL
2439
2440 region *parent (region *reg)
2441 CODE:
2442 RETVAL = reg->parent;
2443 OUTPUT: RETVAL
2444
2445 const char *longname (region *reg)
2446 CODE:
2447 RETVAL = reg->longname;
2448 OUTPUT: RETVAL
2449
2450 const char *msg (region *reg)
2451 CODE:
2452 RETVAL = reg->msg;
2453 OUTPUT: RETVAL
2454
2455 MODULE = cf PACKAGE = cf::living
2456
2457 val64
2458 exp (living *liv, val64 new_val = 0)
2459 PROTOTYPE: $;$
2460 ALIAS:
2461 Str = 1
2462 Dex = 2
2463 Con = 3
2464 Wis = 4
2465 Cha = 5
2466 Int = 6
2467 Pow = 7
2468 wc = 8
2469 ac = 9
2470 hp = 10
2471 maxhp = 11
2472 sp = 12
2473 maxsp = 13
2474 grace = 14
2475 maxgrace = 15
2476 food = 16
2477 dam = 17
2478 luck = 18
2479 CODE:
2480 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2481 switch (ix)
2482 {
2483 LIVING_ACC (exp , 0);
2484 LIVING_ACC (Str , 1);
2485 LIVING_ACC (Dex , 2);
2486 LIVING_ACC (Con , 3);
2487 LIVING_ACC (Wis , 4);
2488 LIVING_ACC (Cha , 5);
2489 LIVING_ACC (Int , 6);
2490 LIVING_ACC (Pow , 7);
2491 LIVING_ACC (wc , 8);
2492 LIVING_ACC (ac , 9);
2493 LIVING_ACC (hp , 10);
2494 LIVING_ACC (maxhp , 11);
2495 LIVING_ACC (sp , 12);
2496 LIVING_ACC (maxsp , 13);
2497 LIVING_ACC (grace , 14);
2498 LIVING_ACC (maxgrace, 15);
2499 LIVING_ACC (food , 16);
2500 LIVING_ACC (dam , 17);
2501 LIVING_ACC (luck , 18);
2502 }
2503 # undef LIVING_ACC
2504 OUTPUT:
2505 RETVAL
2506