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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.5
Committed: Thu Aug 24 13:13:49 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.4: +11 -12 lines
Log Message:
- added cfperl.h, soon to be used by events
- no perl == exit, its no longer optional
- moved server main loop entirely in perl
- removed lots of unneeded timekeeping cruft

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 #include <sproto.h>
51
52 //#include "EventAPI.h"
53 #include "perlxsi.c"
54
55 static void *globalEventListener (int *type, ...);
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef mapstruct mapstruct_ornull;
61
62 typedef double val64;
63 #define newSVval64 newSVnv
64 #define SvVAL64 SvNV
65
66 static f_plug_api gethook;
67 static f_plug_api registerGlobalEvent;
68 static f_plug_api unregisterGlobalEvent;
69 static f_plug_api systemDirectory;
70 static f_plug_api object_set_property;
71 static f_plug_api map_get_map;
72 static f_plug_api object_insert;
73
74 /* this is a stupid way to do things, and awkward to use for plug-in authors */
75 typedef struct
76 {
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88 } CFPContext;
89
90 static HV *obj_cache;
91 static PerlInterpreter *perl;
92
93 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 // garbage collect some perl objects, if possible
104 // all objects no longer referenced and empty are
105 // eligible for destruction.
106 static void
107 clean_obj_cache ()
108 {
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 {
123 SV *sv = hv_iterval (obj_cache, he);
124
125 // empty and unreferenced? nuke it
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 {
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 }
132 else
133 break;
134 }
135 while (--todo);
136 }
137
138 static SV *
139 newSVptr (void *ptr, const char *klass)
140 {
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149 }
150
151 static void
152 SVptr_cache_set (void *ptr, SV *sv)
153 {
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155 }
156
157 static SV *
158 SVptr_cache_get (void *ptr)
159 {
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163 }
164
165 static SV *
166 newSVptr_cached (void *ptr, const char *klass)
167 {
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv)
176 {
177 HV *hv = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180
181 SVptr_cache_set (ptr, sv);
182 }
183
184 return newSVsv (sv);
185 }
186
187 static void
188 clearSVptr (SV *sv)
189 {
190 if (SvROK (sv))
191 sv = SvRV (sv);
192
193 hv_clear ((HV *)sv);
194 sv_unmagic (sv, PERL_MAGIC_ext);
195 }
196
197 static long
198 SvPTR (SV *sv, const char *klass)
199 {
200 if (!sv_derived_from (sv, klass))
201 croak ("object of type %s expected", klass);
202
203 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204
205 if (!mg)
206 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207
208 return (long)mg->mg_ptr;
209 }
210
211 static long
212 SvPTR_ornull (SV *sv, const char *klass)
213 {
214 if (SvOK (sv))
215 return SvPTR (sv, klass);
216 else
217 return 0;
218 }
219
220 static SV *
221 newSVcfapi (int type, ...)
222 {
223 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227
228 switch (type)
229 {
230 #if 0
231 case CFAPI_INT16:
232 sv = newSViv (*va_arg (args, sint16_t *));
233 break;
234 #endif
235
236 case CFAPI_INT:
237 sv = newSViv (*va_arg (args, int *));
238 break;
239
240 case CFAPI_LONG:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242 break;
243
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING:
249 {
250 char *str = va_arg (args, char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252 }
253 break;
254
255 case CFAPI_POBJECT:
256 {
257 object *obj = va_arg (args, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case CFAPI_PMAP:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281 break;
282
283 case CFAPI_PPLAYER:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285 break;
286
287 case CFAPI_PARCH:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289 break;
290
291 case CFAPI_PPARTY:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293 break;
294
295 case CFAPI_PREGION:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (args);
304
305 return sv;
306 }
307
308 /////////////////////////////////////////////////////////////////////////////
309
310 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311 {
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316 }
317
318 static CommArray_s rtn_cmd;
319
320 static int
321 runPluginCommand (object *obj, char *params)
322 {
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351 }
352
353 extern "C" void *cfperl_getPluginProperty (int *type, ...)
354 {
355 va_list args;
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 }
382 }
383 else if (!strcmp (propname, "Identification"))
384 {
385 va_end (args);
386 return (void*) PLUGIN_NAME;
387 }
388 else if (!strcmp (propname, "FullName"))
389 {
390 va_end (args);
391 return (void*) PLUGIN_VERSION;
392 }
393 else
394 va_end (args);
395
396 return NULL;
397 }
398
399 extern "C" int cfperl_postInitPlugin ()
400 {
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 {
462 printf ("unable to initialize perl-interpreter, aborting.\n");
463
464 exit (EXIT_FAILURE);
465 //perl_destruct (perl);
466 //perl_free (perl);
467 //perl = 0;
468 }
469 else
470 {
471 obj_cache = newHV ();
472 }
473
474 return 0;
475 }
476
477 static void *
478 globalEventListener (int *type, ...)
479 {
480 va_list args;
481 static int rv;
482 int event_code;
483
484 if (!perl)
485 return NULL;
486
487 va_start (args, type);
488 event_code = va_arg (args, int);
489
490 if (event_code == EVENT_FREE_OB)
491 {
492 player *pl;
493 object *op;
494 SV *sv;
495
496 op = va_arg (args, object *);
497 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
498
499 if (sv)
500 clearSVptr (sv);
501
502 rv = 0;
503 }
504 else if (event_code == EVENT_CLOCK)
505 {
506 clean_obj_cache ();
507 }
508 else
509 {
510 dSP;
511
512 ENTER;
513 SAVETMPS;
514
515 PUSHMARK (SP);
516
517 EXTEND (SP, 10);
518 PUSHs (sv_2mortal (newSViv (event_code)));
519
520 switch (event_code)
521 {
522 case EVENT_CRASH:
523 break;
524
525 case EVENT_PLAYER_LOAD:
526 case EVENT_PLAYER_SAVE:
527 PUSH_OB;
528 PUSH_PV;
529 break;
530
531 case EVENT_MAPLOAD:
532 case EVENT_MAPOUT:
533 case EVENT_MAPIN:
534 case EVENT_MAPCLEAN:
535 case EVENT_MAPRESET:
536 PUSH_MAP;
537 break;
538
539 case EVENT_MAPENTER:
540 case EVENT_MAPLEAVE:
541 case EVENT_BORN:
542 case EVENT_REMOVE:
543 case EVENT_PLAYER_DEATH:
544 PUSH_OB;
545 break;
546
547 case EVENT_GKILL:
548 PUSH_OB;
549 PUSH_OB;
550 break;
551
552 case EVENT_LOGIN:
553 case EVENT_LOGOUT:
554 PUSH_PL;
555 PUSH_PV;
556 break;
557
558 case EVENT_SHOUT:
559 case EVENT_MUZZLE:
560 case EVENT_KICK:
561 PUSH_OB;
562 PUSH_PV;
563 break;
564
565 case EVENT_FIND_UNARMED_SKILL:
566 PUSH_OB;
567 break;
568
569 case EVENT_PLAYER_USE_SKILL:
570 case EVENT_MONSTER_USE_SKILL:
571 case EVENT_CAST_SPELL:
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_OB;
575 PUSH_IV;
576 PUSH_PV;
577 break;
578
579 case EVENT_EXTCMD:
580 PUSH_PL;
581 {
582 char *buf = va_arg (args, char *);
583 int len = va_arg (args, int);
584 PUSHs (sv_2mortal (newSVpvn (buf, len)));
585 }
586 break;
587
588 case EVENT_TELL:
589 break;
590 }
591
592 va_end (args);
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
600
601 rv = count > 0 ? POPi : 0;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606 }
607
608 return &rv;
609 }
610
611 extern "C" void *cfperl_eventListener (int *type, ...)
612 {
613 static int rv;
614 va_list args;
615 int event_code;
616 object *who, *activator, *third, *event;
617 char *message, *extension, *options;
618
619 if (!perl)
620 return NULL;
621
622 va_start (args, type);
623 who = va_arg (args, object *);
624 event_code = va_arg (args, int);
625 activator = va_arg (args, object *);
626 third = va_arg (args, object *);
627 message = va_arg (args, char *);
628 va_arg (args, int); // fix yourself
629 extension = va_arg (args, char *);
630 options = va_arg (args, char *);
631 event = va_arg (args, object *);
632 va_end (args);
633
634 {
635 dSP;
636
637 ENTER;
638 SAVETMPS;
639
640 PUSHMARK (SP);
641 EXTEND (SP, 10);
642
643 PUSHcfapi (STRING, extension);
644 PUSHs (sv_2mortal (newSViv (event_code)));
645
646 PUSHcfapi (POBJECT, event);
647 PUSHcfapi (POBJECT, who);
648
649 switch (event_code)
650 {
651 case EVENT_STOP: // $ob (e.g. arrow)
652 case EVENT_TIME: // $ob
653 case EVENT_TIMER: // $ob
654 break;
655
656 case EVENT_APPLY: // $ob, $who
657 case EVENT_DROP: // $ob, $who
658 case EVENT_CLOSE: // $ob, $who
659 case EVENT_DEATH: // $ob[, $killer]
660 case EVENT_MOVE: // $ob, $enemy
661 case EVENT_THROW: // $ob, $thrower
662 PUSHcfapi (POBJECT, activator);
663 break;
664
665 case EVENT_DROP_ON: // $ob, $who, $what
666 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
667 PUSHcfapi (POBJECT, activator);
668 PUSHcfapi (POBJECT, third);
669 break;
670
671 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
672 PUSHcfapi (POBJECT, activator);
673 PUSHcfapi (POBJECT, third);
674 PUSHcfapi (POBJECT, message);
675 break;
676
677 case EVENT_SAY: // $ob, $who, $msg
678 PUSHcfapi (POBJECT, activator);
679 PUSHcfapi (STRING, message);
680 break;
681
682 default:
683 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
684 break;
685 }
686
687 PUTBACK;
688 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
689 SPAGAIN;
690
691 if (SvTRUE (ERRSV))
692 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
693
694 rv = count > 0 ? POPi : 0;
695
696 PUTBACK;
697 FREETMPS;
698 LEAVE;
699 }
700
701 return &rv;
702 }
703
704 extern "C" int cfperl_closePlugin ()
705 {
706 printf (PLUGIN_VERSION " closing\n");
707
708 if (perl)
709 {
710 perl_destruct (perl);
711 perl_free (perl);
712 perl = 0;
713 }
714
715 return 0;
716 }
717
718 void cfperl_main ()
719 {
720 dSP;
721
722 PUSHMARK (SP);
723 PUTBACK;
724 call_pv ("cf::run", G_DISCARD | G_VOID);
725 SPAGAIN;
726 PUTBACK;
727 }
728
729 MODULE = cf PACKAGE = cf PREFIX = cf_
730
731 BOOT:
732 {
733 HV *stash = gv_stashpv ("cf", 1);
734
735 static const struct {
736 const char *name;
737 IV iv;
738 } *civ, const_iv[] = {
739 # define const_iv(name) { # name, (IV)name },
740 const_iv (llevError)
741 const_iv (llevInfo)
742 const_iv (llevDebug)
743 const_iv (llevMonster)
744
745 const_iv (MAX_TIME)
746 const_iv (PLAYER)
747 const_iv (TRANSPORT)
748 const_iv (ROD)
749 const_iv (TREASURE)
750 const_iv (POTION)
751 const_iv (FOOD)
752 const_iv (POISON)
753 const_iv (BOOK)
754 const_iv (CLOCK)
755 const_iv (LIGHTNING)
756 const_iv (ARROW)
757 const_iv (BOW)
758 const_iv (WEAPON)
759 const_iv (ARMOUR)
760 const_iv (PEDESTAL)
761 const_iv (ALTAR)
762 const_iv (LOCKED_DOOR)
763 const_iv (SPECIAL_KEY)
764 const_iv (MAP)
765 const_iv (DOOR)
766 const_iv (KEY)
767 const_iv (TIMED_GATE)
768 const_iv (TRIGGER)
769 const_iv (GRIMREAPER)
770 const_iv (MAGIC_EAR)
771 const_iv (TRIGGER_BUTTON)
772 const_iv (TRIGGER_ALTAR)
773 const_iv (TRIGGER_PEDESTAL)
774 const_iv (SHIELD)
775 const_iv (HELMET)
776 const_iv (HORN)
777 const_iv (MONEY)
778 const_iv (CLASS)
779 const_iv (GRAVESTONE)
780 const_iv (AMULET)
781 const_iv (PLAYERMOVER)
782 const_iv (TELEPORTER)
783 const_iv (CREATOR)
784 const_iv (SKILL)
785 const_iv (EXPERIENCE)
786 const_iv (EARTHWALL)
787 const_iv (GOLEM)
788 const_iv (THROWN_OBJ)
789 const_iv (BLINDNESS)
790 const_iv (GOD)
791 const_iv (DETECTOR)
792 const_iv (TRIGGER_MARKER)
793 const_iv (DEAD_OBJECT)
794 const_iv (DRINK)
795 const_iv (MARKER)
796 const_iv (HOLY_ALTAR)
797 const_iv (PLAYER_CHANGER)
798 const_iv (BATTLEGROUND)
799 const_iv (PEACEMAKER)
800 const_iv (GEM)
801 const_iv (FIREWALL)
802 const_iv (ANVIL)
803 const_iv (CHECK_INV)
804 const_iv (MOOD_FLOOR)
805 const_iv (EXIT)
806 const_iv (ENCOUNTER)
807 const_iv (SHOP_FLOOR)
808 const_iv (SHOP_MAT)
809 const_iv (RING)
810 const_iv (FLOOR)
811 const_iv (FLESH)
812 const_iv (INORGANIC)
813 const_iv (SKILL_TOOL)
814 const_iv (LIGHTER)
815 const_iv (TRAP_PART)
816 const_iv (WALL)
817 const_iv (LIGHT_SOURCE)
818 const_iv (MISC_OBJECT)
819 const_iv (MONSTER)
820 const_iv (SPAWN_GENERATOR)
821 const_iv (LAMP)
822 const_iv (DUPLICATOR)
823 const_iv (TOOL)
824 const_iv (SPELLBOOK)
825 const_iv (BUILDFAC)
826 const_iv (CLOAK)
827 const_iv (SPINNER)
828 const_iv (GATE)
829 const_iv (BUTTON)
830 const_iv (CF_HANDLE)
831 const_iv (HOLE)
832 const_iv (TRAPDOOR)
833 const_iv (SIGN)
834 const_iv (BOOTS)
835 const_iv (GLOVES)
836 const_iv (SPELL)
837 const_iv (SPELL_EFFECT)
838 const_iv (CONVERTER)
839 const_iv (BRACERS)
840 const_iv (POISONING)
841 const_iv (SAVEBED)
842 const_iv (POISONCLOUD)
843 const_iv (FIREHOLES)
844 const_iv (WAND)
845 const_iv (SCROLL)
846 const_iv (DIRECTOR)
847 const_iv (GIRDLE)
848 const_iv (FORCE)
849 const_iv (POTION_EFFECT)
850 const_iv (EVENT_CONNECTOR)
851 const_iv (CLOSE_CON)
852 const_iv (CONTAINER)
853 const_iv (ARMOUR_IMPROVER)
854 const_iv (WEAPON_IMPROVER)
855 const_iv (SKILLSCROLL)
856 const_iv (DEEP_SWAMP)
857 const_iv (IDENTIFY_ALTAR)
858 const_iv (MENU)
859 const_iv (RUNE)
860 const_iv (TRAP)
861 const_iv (POWER_CRYSTAL)
862 const_iv (CORPSE)
863 const_iv (DISEASE)
864 const_iv (SYMPTOM)
865 const_iv (BUILDER)
866 const_iv (MATERIAL)
867 const_iv (ITEM_TRANSFORMER)
868 const_iv (QUEST)
869
870 const_iv (ST_BD_BUILD)
871 const_iv (ST_BD_REMOVE)
872
873 const_iv (ST_MAT_FLOOR)
874 const_iv (ST_MAT_WALL)
875 const_iv (ST_MAT_ITEM)
876
877 const_iv (AT_PHYSICAL)
878 const_iv (AT_MAGIC)
879 const_iv (AT_FIRE)
880 const_iv (AT_ELECTRICITY)
881 const_iv (AT_COLD)
882 const_iv (AT_CONFUSION)
883 const_iv (AT_ACID)
884 const_iv (AT_DRAIN)
885 const_iv (AT_WEAPONMAGIC)
886 const_iv (AT_GHOSTHIT)
887 const_iv (AT_POISON)
888 const_iv (AT_SLOW)
889 const_iv (AT_PARALYZE)
890 const_iv (AT_TURN_UNDEAD)
891 const_iv (AT_FEAR)
892 const_iv (AT_CANCELLATION)
893 const_iv (AT_DEPLETE)
894 const_iv (AT_DEATH)
895 const_iv (AT_CHAOS)
896 const_iv (AT_COUNTERSPELL)
897 const_iv (AT_GODPOWER)
898 const_iv (AT_HOLYWORD)
899 const_iv (AT_BLIND)
900 const_iv (AT_INTERNAL)
901 const_iv (AT_LIFE_STEALING)
902 const_iv (AT_DISEASE)
903
904 const_iv (QUEST_IN_PROGRESS)
905 const_iv (QUEST_DONE_QUEST)
906 const_iv (QUEST_DONE_TASK)
907 const_iv (QUEST_START_QUEST)
908 const_iv (QUEST_END_QUEST)
909 const_iv (QUEST_START_TASK)
910 const_iv (QUEST_END_TASK)
911 const_iv (QUEST_OVERRIDE)
912 const_iv (QUEST_ON_ACTIVATE)
913
914 const_iv (WEAP_HIT)
915 const_iv (WEAP_SLASH)
916 const_iv (WEAP_PIERCE)
917 const_iv (WEAP_CLEAVE)
918 const_iv (WEAP_SLICE)
919 const_iv (WEAP_STAB)
920 const_iv (WEAP_WHIP)
921 const_iv (WEAP_CRUSH)
922 const_iv (WEAP_BLUD)
923
924 const_iv (FLAG_ALIVE)
925 const_iv (FLAG_WIZ)
926 const_iv (FLAG_REMOVED)
927 const_iv (FLAG_FREED)
928 const_iv (FLAG_WAS_WIZ)
929 const_iv (FLAG_APPLIED)
930 const_iv (FLAG_UNPAID)
931 const_iv (FLAG_USE_SHIELD)
932 const_iv (FLAG_NO_PICK)
933 const_iv (FLAG_ANIMATE)
934 const_iv (FLAG_MONSTER)
935 const_iv (FLAG_FRIENDLY)
936 const_iv (FLAG_GENERATOR)
937 const_iv (FLAG_IS_THROWN)
938 const_iv (FLAG_AUTO_APPLY)
939 const_iv (FLAG_TREASURE)
940 const_iv (FLAG_PLAYER_SOLD)
941 const_iv (FLAG_SEE_INVISIBLE)
942 const_iv (FLAG_CAN_ROLL)
943 const_iv (FLAG_OVERLAY_FLOOR)
944 const_iv (FLAG_IS_TURNABLE)
945 const_iv (FLAG_IS_USED_UP)
946 const_iv (FLAG_IDENTIFIED)
947 const_iv (FLAG_REFLECTING)
948 const_iv (FLAG_CHANGING)
949 const_iv (FLAG_SPLITTING)
950 const_iv (FLAG_HITBACK)
951 const_iv (FLAG_STARTEQUIP)
952 const_iv (FLAG_BLOCKSVIEW)
953 const_iv (FLAG_UNDEAD)
954 const_iv (FLAG_SCARED)
955 const_iv (FLAG_UNAGGRESSIVE)
956 const_iv (FLAG_REFL_MISSILE)
957 const_iv (FLAG_REFL_SPELL)
958 const_iv (FLAG_NO_MAGIC)
959 const_iv (FLAG_NO_FIX_PLAYER)
960 const_iv (FLAG_IS_LIGHTABLE)
961 const_iv (FLAG_TEAR_DOWN)
962 const_iv (FLAG_RUN_AWAY)
963 const_iv (FLAG_PICK_UP)
964 const_iv (FLAG_UNIQUE)
965 const_iv (FLAG_NO_DROP)
966 const_iv (FLAG_WIZCAST)
967 const_iv (FLAG_CAST_SPELL)
968 const_iv (FLAG_USE_SCROLL)
969 const_iv (FLAG_USE_RANGE)
970 const_iv (FLAG_USE_BOW)
971 const_iv (FLAG_USE_ARMOUR)
972 const_iv (FLAG_USE_WEAPON)
973 const_iv (FLAG_USE_RING)
974 const_iv (FLAG_READY_RANGE)
975 const_iv (FLAG_READY_BOW)
976 const_iv (FLAG_XRAYS)
977 const_iv (FLAG_NO_APPLY)
978 const_iv (FLAG_IS_FLOOR)
979 const_iv (FLAG_LIFESAVE)
980 const_iv (FLAG_NO_STRENGTH)
981 const_iv (FLAG_SLEEP)
982 const_iv (FLAG_STAND_STILL)
983 const_iv (FLAG_RANDOM_MOVE)
984 const_iv (FLAG_ONLY_ATTACK)
985 const_iv (FLAG_CONFUSED)
986 const_iv (FLAG_STEALTH)
987 const_iv (FLAG_WIZPASS)
988 const_iv (FLAG_IS_LINKED)
989 const_iv (FLAG_CURSED)
990 const_iv (FLAG_DAMNED)
991 const_iv (FLAG_SEE_ANYWHERE)
992 const_iv (FLAG_KNOWN_MAGICAL)
993 const_iv (FLAG_KNOWN_CURSED)
994 const_iv (FLAG_CAN_USE_SKILL)
995 const_iv (FLAG_BEEN_APPLIED)
996 const_iv (FLAG_READY_SCROLL)
997 const_iv (FLAG_USE_ROD)
998 const_iv (FLAG_USE_HORN)
999 const_iv (FLAG_MAKE_INVIS)
1000 const_iv (FLAG_INV_LOCKED)
1001 const_iv (FLAG_IS_WOODED)
1002 const_iv (FLAG_IS_HILLY)
1003 const_iv (FLAG_READY_SKILL)
1004 const_iv (FLAG_READY_WEAPON)
1005 const_iv (FLAG_NO_SKILL_IDENT)
1006 const_iv (FLAG_BLIND)
1007 const_iv (FLAG_SEE_IN_DARK)
1008 const_iv (FLAG_IS_CAULDRON)
1009 const_iv (FLAG_NO_STEAL)
1010 const_iv (FLAG_ONE_HIT)
1011 const_iv (FLAG_CLIENT_SENT)
1012 const_iv (FLAG_BERSERK)
1013 const_iv (FLAG_NEUTRAL)
1014 const_iv (FLAG_NO_ATTACK)
1015 const_iv (FLAG_NO_DAMAGE)
1016 const_iv (FLAG_OBJ_ORIGINAL)
1017 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1018 const_iv (FLAG_ACTIVATE_ON_PUSH)
1019 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1020 const_iv (FLAG_IS_WATER)
1021 const_iv (FLAG_CONTENT_ON_GEN)
1022 const_iv (FLAG_IS_A_TEMPLATE)
1023 const_iv (FLAG_IS_BUILDABLE)
1024 const_iv (FLAG_AFK)
1025
1026 const_iv (NDI_BLACK)
1027 const_iv (NDI_WHITE)
1028 const_iv (NDI_NAVY)
1029 const_iv (NDI_RED)
1030 const_iv (NDI_ORANGE)
1031 const_iv (NDI_BLUE)
1032 const_iv (NDI_DK_ORANGE)
1033 const_iv (NDI_GREEN)
1034 const_iv (NDI_LT_GREEN)
1035 const_iv (NDI_GREY)
1036 const_iv (NDI_BROWN)
1037 const_iv (NDI_GOLD)
1038 const_iv (NDI_TAN)
1039 const_iv (NDI_MAX_COLOR)
1040 const_iv (NDI_COLOR_MASK)
1041 const_iv (NDI_UNIQUE)
1042 const_iv (NDI_ALL)
1043
1044 const_iv (F_APPLIED)
1045 const_iv (F_LOCATION)
1046 const_iv (F_UNPAID)
1047 const_iv (F_MAGIC)
1048 const_iv (F_CURSED)
1049 const_iv (F_DAMNED)
1050 const_iv (F_OPEN)
1051 const_iv (F_NOPICK)
1052 const_iv (F_LOCKED)
1053
1054 const_iv (F_BUY)
1055 const_iv (F_SHOP)
1056 const_iv (F_SELL)
1057
1058 const_iv (P_BLOCKSVIEW)
1059 const_iv (P_NO_MAGIC)
1060 const_iv (P_IS_ALIVE)
1061 const_iv (P_NO_CLERIC)
1062 const_iv (P_NEED_UPDATE)
1063 const_iv (P_NO_ERROR)
1064 const_iv (P_OUT_OF_MAP)
1065 const_iv (P_NEW_MAP)
1066
1067 const_iv (UP_OBJ_INSERT)
1068 const_iv (UP_OBJ_REMOVE)
1069 const_iv (UP_OBJ_CHANGE)
1070 const_iv (UP_OBJ_FACE)
1071
1072 const_iv (INS_NO_MERGE)
1073 const_iv (INS_ABOVE_FLOOR_ONLY)
1074 const_iv (INS_NO_WALK_ON)
1075 const_iv (INS_ON_TOP)
1076 const_iv (INS_BELOW_ORIGINATOR)
1077 const_iv (INS_MAP_LOAD)
1078
1079 const_iv (WILL_APPLY_HANDLE)
1080 const_iv (WILL_APPLY_TREASURE)
1081 const_iv (WILL_APPLY_EARTHWALL)
1082 const_iv (WILL_APPLY_DOOR)
1083 const_iv (WILL_APPLY_FOOD)
1084
1085 const_iv (SAVE_MODE)
1086 const_iv (SAVE_DIR_MODE)
1087
1088 const_iv (M_PAPER)
1089 const_iv (M_IRON)
1090 const_iv (M_GLASS)
1091 const_iv (M_LEATHER)
1092 const_iv (M_WOOD)
1093 const_iv (M_ORGANIC)
1094 const_iv (M_STONE)
1095 const_iv (M_CLOTH)
1096 const_iv (M_ADAMANT)
1097 const_iv (M_LIQUID)
1098 const_iv (M_SOFT_METAL)
1099 const_iv (M_BONE)
1100 const_iv (M_ICE)
1101 const_iv (M_SPECIAL)
1102
1103 const_iv (SK_EXP_ADD_SKILL)
1104 const_iv (SK_EXP_TOTAL)
1105 const_iv (SK_EXP_NONE)
1106 const_iv (SK_SUBTRACT_SKILL_EXP)
1107
1108 const_iv (SK_LOCKPICKING)
1109 const_iv (SK_HIDING)
1110 const_iv (SK_SMITHERY)
1111 const_iv (SK_BOWYER)
1112 const_iv (SK_JEWELER)
1113 const_iv (SK_ALCHEMY)
1114 const_iv (SK_STEALING)
1115 const_iv (SK_LITERACY)
1116 const_iv (SK_BARGAINING)
1117 const_iv (SK_JUMPING)
1118 const_iv (SK_DET_MAGIC)
1119 const_iv (SK_ORATORY)
1120 const_iv (SK_SINGING)
1121 const_iv (SK_DET_CURSE)
1122 const_iv (SK_FIND_TRAPS)
1123 const_iv (SK_MEDITATION)
1124 const_iv (SK_PUNCHING)
1125 const_iv (SK_FLAME_TOUCH)
1126 const_iv (SK_KARATE)
1127 const_iv (SK_CLIMBING)
1128 const_iv (SK_WOODSMAN)
1129 const_iv (SK_INSCRIPTION)
1130 const_iv (SK_ONE_HANDED_WEAPON)
1131 const_iv (SK_MISSILE_WEAPON)
1132 const_iv (SK_THROWING)
1133 const_iv (SK_USE_MAGIC_ITEM)
1134 const_iv (SK_DISARM_TRAPS)
1135 const_iv (SK_SET_TRAP)
1136 const_iv (SK_THAUMATURGY)
1137 const_iv (SK_PRAYING)
1138 const_iv (SK_CLAWING)
1139 const_iv (SK_LEVITATION)
1140 const_iv (SK_SUMMONING)
1141 const_iv (SK_PYROMANCY)
1142 const_iv (SK_EVOCATION)
1143 const_iv (SK_SORCERY)
1144 const_iv (SK_TWO_HANDED_WEAPON)
1145 const_iv (SK_SPARK_TOUCH)
1146 const_iv (SK_SHIVER)
1147 const_iv (SK_ACID_SPLASH)
1148 const_iv (SK_POISON_NAIL)
1149
1150 const_iv (SOUND_NEW_PLAYER)
1151 const_iv (SOUND_FIRE_ARROW)
1152 const_iv (SOUND_LEARN_SPELL)
1153 const_iv (SOUND_FUMBLE_SPELL)
1154 const_iv (SOUND_WAND_POOF)
1155 const_iv (SOUND_OPEN_DOOR)
1156 const_iv (SOUND_PUSH_PLAYER)
1157 const_iv (SOUND_PLAYER_HITS1)
1158 const_iv (SOUND_PLAYER_HITS2)
1159 const_iv (SOUND_PLAYER_HITS3)
1160 const_iv (SOUND_PLAYER_HITS4)
1161 const_iv (SOUND_PLAYER_IS_HIT1)
1162 const_iv (SOUND_PLAYER_IS_HIT2)
1163 const_iv (SOUND_PLAYER_IS_HIT3)
1164 const_iv (SOUND_PLAYER_KILLS)
1165 const_iv (SOUND_PET_IS_KILLED)
1166 const_iv (SOUND_PLAYER_DIES)
1167 const_iv (SOUND_OB_EVAPORATE)
1168 const_iv (SOUND_OB_EXPLODE)
1169 const_iv (SOUND_CLOCK)
1170 const_iv (SOUND_TURN_HANDLE)
1171 const_iv (SOUND_FALL_HOLE)
1172 const_iv (SOUND_DRINK_POISON)
1173 const_iv (SOUND_CAST_SPELL_0)
1174
1175 const_iv (PREFER_LOW)
1176 const_iv (PREFER_HIGH)
1177
1178 const_iv (ATNR_PHYSICAL)
1179 const_iv (ATNR_MAGIC)
1180 const_iv (ATNR_FIRE)
1181 const_iv (ATNR_ELECTRICITY)
1182 const_iv (ATNR_COLD)
1183 const_iv (ATNR_CONFUSION)
1184 const_iv (ATNR_ACID)
1185 const_iv (ATNR_DRAIN)
1186 const_iv (ATNR_WEAPONMAGIC)
1187 const_iv (ATNR_GHOSTHIT)
1188 const_iv (ATNR_POISON)
1189 const_iv (ATNR_SLOW)
1190 const_iv (ATNR_PARALYZE)
1191 const_iv (ATNR_TURN_UNDEAD)
1192 const_iv (ATNR_FEAR)
1193 const_iv (ATNR_CANCELLATION)
1194 const_iv (ATNR_DEPLETE)
1195 const_iv (ATNR_DEATH)
1196 const_iv (ATNR_CHAOS)
1197 const_iv (ATNR_COUNTERSPELL)
1198 const_iv (ATNR_GODPOWER)
1199 const_iv (ATNR_HOLYWORD)
1200 const_iv (ATNR_BLIND)
1201 const_iv (ATNR_INTERNAL)
1202 const_iv (ATNR_LIFE_STEALING)
1203 const_iv (ATNR_DISEASE)
1204
1205 const_iv (MAP_FLUSH)
1206 const_iv (MAP_PLAYER_UNIQUE)
1207 const_iv (MAP_BLOCK)
1208 const_iv (MAP_STYLE)
1209 const_iv (MAP_OVERLAY)
1210
1211 const_iv (MAP_IN_MEMORY)
1212 const_iv (MAP_SWAPPED)
1213 const_iv (MAP_LOADING)
1214 const_iv (MAP_SAVING)
1215 };
1216
1217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1219
1220 static const struct {
1221 const char *name;
1222 IV iv;
1223 } *event, event_list[] = {
1224 # define const_event(name) { # name, (IV)EVENT_ ## name },
1225 const_event (NONE)
1226 const_event (APPLY)
1227 const_event (ATTACK)
1228 const_event (DEATH)
1229 const_event (DROP)
1230 const_event (DROP_ON)
1231 const_event (PICKUP)
1232 const_event (SAY)
1233 const_event (STOP)
1234 const_event (TIME)
1235 const_event (THROW)
1236 const_event (TRIGGER)
1237 const_event (CLOSE)
1238 const_event (TIMER)
1239 const_event (MOVE)
1240
1241 const_event (BORN)
1242 //const_event (CLOCK)
1243 const_event (CRASH)
1244 const_event (PLAYER_DEATH)
1245 const_event (PLAYER_LOAD)
1246 const_event (PLAYER_SAVE)
1247 const_event (GKILL)
1248 const_event (LOGIN)
1249 const_event (LOGOUT)
1250 const_event (MAPENTER)
1251 const_event (MAPLEAVE)
1252 const_event (MAPRESET)
1253 const_event (MAPLOAD)
1254 const_event (MAPOUT)
1255 const_event (MAPIN)
1256 const_event (MAPCLEAN)
1257 const_event (REMOVE)
1258 const_event (SHOUT)
1259 const_event (TELL)
1260 const_event (MUZZLE)
1261 const_event (KICK)
1262 const_event (PLAYER_USE_SKILL)
1263 const_event (MONSTER_USE_SKILL)
1264 const_event (CAST_SPELL)
1265 const_event (FIND_UNARMED_SKILL)
1266 const_event (EXTCMD)
1267 //const_event (FREE_OB)
1268 };
1269
1270 AV *av = get_av ("cf::EVENT", 1);
1271
1272 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1273 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1274
1275 static const struct {
1276 int dtype;
1277 const char *name;
1278 IV idx;
1279 } *cprop, prop_table[] = {
1280 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1281 prop (CFAPI_INT, MAP_PROP_FLAGS)
1282 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1283 prop (CFAPI_STRING, MAP_PROP_PATH)
1284 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1285 prop (CFAPI_STRING, MAP_PROP_NAME)
1286 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1287 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1288 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1289 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1290 prop (CFAPI_INT, MAP_PROP_WIDTH)
1291 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1292 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1293 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1294 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1295 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1296 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1297 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1298 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1299 prop (CFAPI_INT, MAP_PROP_SKY)
1300 prop (CFAPI_INT, MAP_PROP_WPARTX)
1301 prop (CFAPI_INT, MAP_PROP_WPARTY)
1302 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1303 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1304 prop (CFAPI_PREGION, MAP_PROP_REGION)
1305 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1306 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1307 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1313 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1314 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1315 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1316 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1317 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1318 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1319 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1320 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1321 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1322 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1323 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1324 prop (CFAPI_INT, OBJECT_PROP_X)
1325 prop (CFAPI_INT, OBJECT_PROP_Y)
1326 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1327 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1328 prop (CFAPI_INT, OBJECT_PROP_NROF)
1329 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1330 prop (CFAPI_INT, OBJECT_PROP_FACING)
1331 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1332 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1333 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1334 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1336 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1337 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1338 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1339 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1340 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1341 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1342 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1343 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1344 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1345 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1347 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1348 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1349 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1350 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1351 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1352 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1353 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1354 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1355 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1356 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1357 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1358 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1359 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1361 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1362 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1363 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1364 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1365 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1366 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1367 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1368 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1369 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1370 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1371 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1373 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1376 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1377 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1378 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1379 prop (CFAPI_INT, OBJECT_PROP_STR)
1380 prop (CFAPI_INT, OBJECT_PROP_DEX)
1381 prop (CFAPI_INT, OBJECT_PROP_CON)
1382 prop (CFAPI_INT, OBJECT_PROP_WIS)
1383 prop (CFAPI_INT, OBJECT_PROP_INT)
1384 prop (CFAPI_INT, OBJECT_PROP_POW)
1385 prop (CFAPI_INT, OBJECT_PROP_CHA)
1386 prop (CFAPI_INT, OBJECT_PROP_WC)
1387 prop (CFAPI_INT, OBJECT_PROP_AC)
1388 prop (CFAPI_INT, OBJECT_PROP_HP)
1389 prop (CFAPI_INT, OBJECT_PROP_SP)
1390 prop (CFAPI_INT, OBJECT_PROP_GP)
1391 prop (CFAPI_INT, OBJECT_PROP_FP)
1392 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1393 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1394 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1395 prop (CFAPI_INT, OBJECT_PROP_DAM)
1396 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1397 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1398 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1399 prop (CFAPI_INT, OBJECT_PROP_FACE)
1400 };
1401
1402 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1403 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1404
1405 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1406 {
1407 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1408 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1409 }
1410
1411 //I_EVENT_API (PACKAGE);
1412 }
1413
1414 NV floor (NV x)
1415
1416 NV ceil (NV x)
1417
1418 void server_tick ()
1419
1420 void
1421 LOG (int level, char *msg)
1422 PROTOTYPE: $$
1423 C_ARGS: (LogLevel)level, "%s", msg
1424
1425 char *path_combine (char *base, char *path)
1426 PROTOTYPE: $$
1427
1428 char *path_combine_and_normalize (char *base, char *path)
1429 PROTOTYPE: $$
1430
1431 char *
1432 cf_get_maps_directory (char *path)
1433 PROTOTYPE: $
1434 ALIAS: maps_directory = 0
1435
1436 void
1437 sub_generation_inc ()
1438 CODE:
1439 PL_sub_generation++;
1440
1441 char *
1442 mapdir ()
1443 PROTOTYPE:
1444 ALIAS:
1445 mapdir = 0
1446 uniquedir = 1
1447 tmpdir = 2
1448 confdir = 3
1449 localdir = 4
1450 playerdir = 5
1451 datadir = 6
1452 CODE:
1453 {
1454 int unused_type;
1455 RETVAL = (char *)systemDirectory (&unused_type, ix);
1456 }
1457 OUTPUT: RETVAL
1458
1459 int
1460 cf_find_animation (char *text)
1461 PROTOTYPE: $
1462
1463 int random_roll(int min, int max, object *op, int goodbad);
1464
1465 const char *cost_string_from_value(uint64 cost, int approx = 0)
1466
1467 int
1468 exp_to_level (val64 exp)
1469 CODE:
1470 {
1471 int i = 0;
1472
1473 RETVAL = settings.max_level;
1474
1475 for (i = 1; i <= settings.max_level; i++)
1476 {
1477 if (levels[i] > exp)
1478 {
1479 RETVAL = i - 1;
1480 break;
1481 }
1482 }
1483 }
1484 OUTPUT: RETVAL
1485
1486 val64
1487 level_to_min_exp (int level)
1488 CODE:
1489 if (level > settings.max_level)
1490 RETVAL = levels[settings.max_level];
1491 else if (level < 1)
1492 RETVAL = 0;
1493 else
1494 RETVAL = levels[level];
1495 OUTPUT: RETVAL
1496
1497 SV *
1498 resistance_to_string (int atnr)
1499 CODE:
1500 if (atnr >= 0 && atnr < NROFATTACKS)
1501 RETVAL = newSVpv (resist_plus[atnr], 0);
1502 else
1503 XSRETURN_UNDEF;
1504 OUTPUT: RETVAL
1505
1506 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1507
1508 SV *
1509 get_property (object *obj, int type, int idx)
1510 CODE:
1511 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1512 OUTPUT: RETVAL
1513
1514 SV *
1515 set_property (object *obj, int type, int idx, SV *newval)
1516 CODE:
1517 switch (type)
1518 {
1519 case CFAPI_INT:
1520 cf_object_set_int_property (obj, idx, SvIV (newval));
1521 break;
1522 case CFAPI_LONG:
1523 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1524 break;
1525 case CFAPI_DOUBLE:
1526 {
1527 int unused_type;
1528 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1529 }
1530 break;
1531 case CFAPI_STRING:
1532 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1533 break;
1534 case CFAPI_POBJECT:
1535 {
1536 int unused_type;
1537 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1538 }
1539 break;
1540 default:
1541 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1542 }
1543
1544 # missing properties
1545
1546 void
1547 set_attacktype (object *obj, U32 attacktype)
1548 CODE:
1549 obj->attacktype = attacktype;
1550
1551 U32
1552 get_attacktype (object *obj)
1553 ALIAS:
1554 attacktype = 0
1555 CODE:
1556 RETVAL = obj->attacktype;
1557 OUTPUT: RETVAL
1558
1559 # missing in plug-in api, of course
1560 void
1561 set_food (object *obj, int food)
1562 CODE:
1563 obj->stats.food = food;
1564
1565 int
1566 get_food (object *obj)
1567 ALIAS:
1568 food = 0
1569 CODE:
1570 RETVAL = obj->stats.food;
1571 OUTPUT: RETVAL
1572
1573 void
1574 inv (object *obj)
1575 PROTOTYPE: $
1576 PPCODE:
1577 {
1578 object *o;
1579 for (o = obj->inv; o; o = o->below)
1580 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1581 }
1582
1583 int cf_object_get_resistance (object *op, int rtype)
1584 ALIAS: resistance = 0
1585
1586 int cf_object_get_flag (object *op, int flag)
1587 ALIAS: flag = 0
1588
1589 void cf_object_set_flag (object *op, int flag, int value)
1590
1591 int need_identify (const object *obj);
1592
1593 int apply_shop_mat (object *shop_mat, object *op);
1594
1595 void cf_object_move (object *op, int dir, object *originator = op)
1596
1597 void cf_object_apply (object *op, object *author, int flags = 0)
1598
1599 void cf_object_apply_below (object *op)
1600
1601 void cf_object_remove (object *op)
1602
1603 void cf_object_free (object *op)
1604
1605 object *cf_object_present_archname_inside (object *op, char *whatstr)
1606
1607 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1608
1609 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1610
1611 object *cf_object_clone (object *op, int clonetype = 0)
1612
1613 int cf_object_pay_item (object *op, object *buyer)
1614
1615 int cf_object_pay_amount (object *op, uint64 amount)
1616
1617 void pay_player (object *op, uint64 amount)
1618
1619 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1620
1621 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1622
1623 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1624
1625 void cf_object_learn_spell (object *op, object *sp)
1626
1627 void cf_object_forget_spell (object *op, object *sp)
1628
1629 object *cf_object_check_for_spell (object *op, char *spellname)
1630
1631 int cf_object_query_money (object *op)
1632 ALIAS: money = 0
1633
1634 int cf_object_query_cost (object *op, object *who, int flags)
1635 ALIAS: cost = 0
1636
1637 void cf_object_activate_rune (object *op , object *victim)
1638
1639 int cf_object_check_trigger (object *op, object *cause)
1640
1641 int cf_object_out_of_map (object *op, int x, int y)
1642
1643 void cf_object_drop (object *op, object *author)
1644
1645 void cf_object_take (object *op, object *author)
1646
1647 void cf_object_say (object *op, char *msg)
1648
1649 void cf_object_speak (object *op, char *msg)
1650
1651 object *cf_object_insert_object (object *op, object *container)
1652
1653 const char *cf_object_get_msg (object *ob)
1654 ALIAS: msg = 0
1655
1656 object *cf_object_insert_in_ob (object *ob, object *where)
1657
1658 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1659
1660 void cf_object_update (object *op, int flags)
1661
1662 void cf_object_pickup (object *op, object *what)
1663
1664 object *cf_create_object_by_name (const char *name)
1665
1666 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1667
1668 void player_lvl_adj (object *who, object *skill = 0)
1669
1670 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1671
1672 int calc_skill_exp (object *who, object *op, object *skill);
1673
1674 void push_button (object *op);
1675
1676 void use_trigger (object *op);
1677
1678 void add_button_link (object *button, mapstruct *map, int connected);
1679
1680 void remove_button_link (object *op);
1681
1682 void
1683 cf_object_set_resistance (object *op, int rtype, int val)
1684 CODE:
1685 if (rtype >= 0 && rtype < NROFATTACKS)
1686 op->resist[rtype] = val;
1687
1688
1689 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1690
1691 void cf_fix_object (object *pl)
1692 ALIAS: fix = 0
1693
1694 object *cf_insert_ob_in_ob (object *ob, object *where)
1695
1696 # no clean way to get an object from an archetype - stupid idiotic
1697 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1698
1699 object *new (const char *archetype = 0)
1700 PROTOTYPE: ;$
1701 CODE:
1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1703 OUTPUT:
1704 RETVAL
1705
1706 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1707 PROTOTYPE: $$$$$$
1708 CODE:
1709 {
1710 int unused_type;
1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1712 }
1713
1714 # syntatic sugar for easier use in event callbacks.
1715 const char *options (object *op)
1716 CODE:
1717 RETVAL = op->name;
1718 OUTPUT:
1719 RETVAL
1720
1721 player *contr (object *op)
1722 CODE:
1723 RETVAL = op->contr;
1724 OUTPUT: RETVAL
1725
1726 const char *get_ob_key_value (object *op, const char *key)
1727
1728 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1729
1730 object *get_nearest_player (object *ob)
1731 ALIAS: nearest_player = 0
1732 PREINIT:
1733 extern object *get_nearest_player (object *);
1734
1735 void rangevector (object *ob, object *other, int flags = 0)
1736 PROTOTYPE: $$;$
1737 PPCODE:
1738 {
1739 rv_vector rv;
1740 get_rangevector (ob, other, &rv, flags);
1741 EXTEND (SP, 5);
1742 PUSHs (newSVuv (rv.distance));
1743 PUSHs (newSViv (rv.distance_x));
1744 PUSHs (newSViv (rv.distance_y));
1745 PUSHs (newSViv (rv.direction));
1746 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1747 }
1748
1749 bool on_same_map_as (object *ob, object *other)
1750 CODE:
1751 RETVAL = on_same_map (ob, other);
1752 OUTPUT: RETVAL
1753
1754 char *
1755 base_name (object *ob, int plural)
1756 CODE:
1757 RETVAL = cf_query_base_name (ob, plural);
1758 OUTPUT: RETVAL
1759
1760 living *
1761 stats (object *ob)
1762 CODE:
1763 RETVAL = &ob->stats;
1764 OUTPUT: RETVAL
1765
1766
1767 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1768
1769 player *player (object *op)
1770 CODE:
1771 RETVAL = op->contr;
1772 OUTPUT: RETVAL
1773
1774 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1775
1776 object *cf_player_send_inventory (object *op)
1777
1778 char *cf_player_get_ip (object *op)
1779 ALIAS: ip = 0
1780
1781 object *cf_player_get_marked_item (object *op)
1782 ALIAS: marked_item = 0
1783
1784 void cf_player_set_marked_item (object *op, object *ob)
1785
1786 partylist *cf_player_get_party (object *op)
1787 ALIAS: party = 0
1788
1789 void cf_player_set_party (object *op, partylist *party)
1790
1791 void kill_player (object *op)
1792
1793 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1794
1795 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1796
1797 player *cf_player_find (char *name)
1798 PROTOTYPE: $
1799
1800 void cf_player_move (player *pl, int dir)
1801
1802 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1803
1804 # nonstandard
1805 object *ob (player *pl)
1806 CODE:
1807 RETVAL = pl->ob;
1808 OUTPUT: RETVAL
1809
1810 player *first ()
1811 CODE:
1812 RETVAL = first_player;
1813 OUTPUT: RETVAL
1814
1815 player *next (player *pl)
1816 CODE:
1817 RETVAL = pl->next;
1818 OUTPUT: RETVAL
1819
1820 bool
1821 cell_visible (player *pl, int dx, int dy)
1822 CODE:
1823 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1824 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1825 OUTPUT:
1826 RETVAL
1827
1828 char *
1829 client (player *pl)
1830 CODE:
1831 RETVAL = pl->socket.client;
1832 OUTPUT:
1833 RETVAL
1834
1835 void
1836 buggy_mapscroll (player *pl, int value = 1)
1837 CODE:
1838 pl->socket.buggy_mapscroll = value;
1839
1840 void
1841 send (player *pl, SV *packet)
1842 CODE:
1843 {
1844 STRLEN len;
1845 char *buf = SvPVbyte (packet, len);
1846
1847 Write_String_To_Socket (&pl->socket, buf, len);
1848 }
1849
1850 int
1851 listening (player *pl, int new_value = -1)
1852 CODE:
1853 RETVAL = pl->listening;
1854 if (new_value >= 0)
1855 pl->listening = new_value;
1856 OUTPUT:
1857 RETVAL
1858
1859 void get_savebed (player *pl)
1860 ALIAS:
1861 savebed = 0
1862 PPCODE:
1863 EXTEND (SP, 3);
1864 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1865 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1866 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1867
1868 void set_savebed (player *pl, char *map_path, int x, int y)
1869 CODE:
1870 strcpy (pl->savebed_map, map_path);
1871 pl->bed_x = x;
1872 pl->bed_y = y;
1873
1874 void
1875 list ()
1876 PPCODE:
1877 {
1878 player *pl;
1879 for (pl = first_player; pl; pl = pl->next)
1880 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1881 }
1882
1883 bool
1884 peaceful (player *pl, bool new_setting = 0)
1885 PROTOTYPE: $;$
1886 CODE:
1887 RETVAL = pl->peaceful;
1888 if (items > 1)
1889 pl->peaceful = new_setting;
1890 OUTPUT:
1891 RETVAL
1892
1893 living *
1894 orig_stats (player *pl)
1895 CODE:
1896 RETVAL = &pl->orig_stats;
1897 OUTPUT: RETVAL
1898
1899 living *
1900 last_stats (player *pl)
1901 CODE:
1902 RETVAL = &pl->last_stats;
1903 OUTPUT: RETVAL
1904
1905
1906 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1907
1908 SV *
1909 get_property (mapstruct *obj, int type, int idx)
1910 CODE:
1911 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1912 OUTPUT: RETVAL
1913
1914 SV *
1915 set_property (mapstruct *obj, int type, int idx, SV *newval)
1916 CODE:
1917 switch (type)
1918 {
1919 case CFAPI_INT:
1920 cf_map_set_int_property (obj, idx, SvIV (newval));
1921 break;
1922 default:
1923 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1924 }
1925
1926 mapstruct *new (int width, int height)
1927 PROTOTYPE:
1928 CODE:
1929 {
1930 int unused_type;
1931 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1932 }
1933 OUTPUT:
1934 RETVAL
1935
1936 void delete_map (mapstruct *map)
1937
1938 void clean_tmp_map (mapstruct *map)
1939
1940 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1941
1942 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1943 CODE:
1944 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1945 OUTPUT:
1946 RETVAL
1947
1948 char *tile_path (mapstruct *map, unsigned int dir)
1949 CODE:
1950 if (dir >= 4)
1951 XSRETURN_UNDEF;
1952 RETVAL = map->tile_path [dir];
1953 OUTPUT:
1954 RETVAL
1955
1956 mapstruct *cf_map_get_map (char *name)
1957 PROTOTYPE: $
1958 ALIAS: map = 0
1959
1960 mapstruct *has_been_loaded (char *name)
1961 PROTOTYPE: $
1962
1963 mapstruct *cf_map_get_first ()
1964 PROTOTYPE:
1965 ALIAS: first = 0
1966
1967 # whoever "designed" the plug-in api should have wasted
1968 # his/her time with staying away from the project - would have
1969 # saved others a lot of time, without doubt.
1970 void set_path (mapstruct *where, char *path)
1971 CODE:
1972 strcpy (where->path, path);
1973
1974 int in_memory (mapstruct *map)
1975 CODE:
1976 RETVAL = map->in_memory;
1977 OUTPUT:
1978 RETVAL
1979
1980 bool unique (mapstruct *map)
1981 CODE:
1982 RETVAL = map->unique;
1983 OUTPUT:
1984 RETVAL
1985
1986 void set_unique (mapstruct *map, bool unique)
1987 CODE:
1988 map->unique = unique;
1989
1990 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1991
1992 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1993
1994 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1995 C_ARGS: str, map, nx, ny
1996
1997 void
1998 cf_map_normalise (mapstruct *map, int x, int y)
1999 PPCODE:
2000 {
2001 mapstruct *nmap = 0;
2002 I16 nx = 0, ny = 0;
2003 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2004
2005 EXTEND (SP, 4);
2006 PUSHs (sv_2mortal (newSViv (flags)));
2007
2008 if (GIMME_V == G_ARRAY)
2009 {
2010 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2011 PUSHs (sv_2mortal (newSViv (nx)));
2012 PUSHs (sv_2mortal (newSViv (ny)));
2013 }
2014 }
2015
2016 void
2017 at (mapstruct *map, unsigned int x, unsigned int y)
2018 PROTOTYPE: $$$
2019 PPCODE:
2020 {
2021 object *o;
2022 mapstruct *nmap = 0;
2023 I16 nx, ny;
2024
2025 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2026
2027 if (nmap)
2028 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2029 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2030 }
2031
2032 SV *
2033 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2034 PROTOTYPE: $$$
2035 ALIAS:
2036 top_at = 1
2037 flags_at = 2
2038 light_at = 3
2039 move_block_at = 4
2040 move_slow_at = 5
2041 move_on_at = 6
2042 move_off_at = 7
2043 INIT:
2044 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2045 CODE:
2046 switch (ix)
2047 {
2048 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2049 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2050 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2051 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2052 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2053 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2054 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2055 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2056 }
2057 OUTPUT:
2058 RETVAL
2059
2060 # "serialise" map perl data into a ref
2061 void
2062 _get_obs (mapstruct *map)
2063 PPCODE:
2064 {
2065 object *o;
2066 int x, y;
2067 AV *obs = newAV ();
2068 int nonnull = 0;
2069
2070 for (y = 0; y < MAP_HEIGHT (map); y++)
2071 for (x = 0; x < MAP_WIDTH (map); x++)
2072 {
2073 AV *av = newAV ();
2074
2075 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2076 {
2077 SV *sv = SVptr_cache_get (o);
2078
2079 if (sv && HvFILL (SvRV (sv)))
2080 {
2081 nonnull = 1;
2082 sv = newSVsv (sv);
2083 }
2084 else
2085 sv = &PL_sv_undef;
2086
2087 av_push (av, sv);
2088 }
2089
2090 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2091 }
2092
2093 if (nonnull)
2094 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2095 else
2096 SvREFCNT_dec (obs);
2097 }
2098
2099 # "deserialise" perl map data into the map
2100 void
2101 _set_obs (mapstruct *map, SV *sv)
2102 CODE:
2103 {
2104 object *o;
2105 AV *av;
2106 int x, y;
2107 AV *obs = (AV *)SvRV (sv);
2108
2109 for (y = 0; y < MAP_HEIGHT (map); y++)
2110 for (x = 0; x < MAP_WIDTH (map); x++)
2111 {
2112 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2113
2114 if (!SvROK (sv))
2115 continue;
2116
2117 av = (AV *)SvRV (sv);
2118
2119 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2120 {
2121 sv = av_shift (av);
2122
2123 if (SvROK (sv))
2124 {
2125 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2126 SVptr_cache_set (o, sv);
2127 }
2128 }
2129 }
2130 }
2131
2132
2133 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2134
2135 archetype *cf_archetype_get_first()
2136 PROTOTYPE:
2137 ALIAS: first = 0
2138
2139 archetype *cf_archetype_get_next (archetype *arch)
2140 ALIAS: next = 0
2141
2142 archetype *cf_archetype_get_head (archetype *arch)
2143 ALIAS: head = 0
2144
2145 archetype *cf_archetype_get_more (archetype *arch)
2146 ALIAS: more = 0
2147
2148 const char *cf_archetype_get_name (archetype *arch)
2149 ALIAS: name = 0
2150
2151 object *cf_archetype_get_clone (archetype *arch)
2152 ALIAS: clone = 0
2153
2154 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2155
2156 partylist *cf_party_get_first ()
2157 PROTOTYPE:
2158 ALIAS: first = 0
2159
2160 partylist *cf_party_get_next (partylist *party)
2161 ALIAS: next = 0
2162
2163 const char *cf_party_get_name (partylist *party)
2164
2165 const char *cf_party_get_password (partylist *party)
2166 ALIAS: password = 0
2167
2168 player *cf_party_get_first_player (partylist *party)
2169 ALIAS: first_player = 0
2170
2171 player *cf_party_get_next_player (partylist *party, player *op)
2172 ALIAS: next_player = 0
2173
2174
2175 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2176
2177 region *cf_region_get_first ()
2178 PROTOTYPE:
2179 ALIAS: first = 0
2180
2181 const char *cf_region_get_name (region *reg)
2182 ALIAS: name = 0
2183
2184 region *cf_region_get_next (region *reg)
2185 ALIAS: next = 0
2186
2187 region *cf_region_get_parent (region *reg)
2188 ALIAS: parent = 0
2189
2190 const char *cf_region_get_longname (region *reg)
2191 ALIAS: longname = 0
2192
2193 const char *cf_region_get_message (region *reg)
2194 ALIAS: message = 0
2195
2196
2197 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2198
2199 val64
2200 exp (living *liv, val64 new_val = 0)
2201 PROTOTYPE: $;$
2202 ALIAS:
2203 Str = 1
2204 Dex = 2
2205 Con = 3
2206 Wis = 4
2207 Cha = 5
2208 Int = 6
2209 Pow = 7
2210 wc = 8
2211 ac = 9
2212 hp = 10
2213 maxhp = 11
2214 sp = 12
2215 maxsp = 13
2216 grace = 14
2217 maxgrace = 15
2218 food = 16
2219 dam = 17
2220 luck = 18
2221 CODE:
2222 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2223 switch (ix)
2224 {
2225 LIVING_ACC (exp , 0);
2226 LIVING_ACC (Str , 1);
2227 LIVING_ACC (Dex , 2);
2228 LIVING_ACC (Con , 3);
2229 LIVING_ACC (Wis , 4);
2230 LIVING_ACC (Cha , 5);
2231 LIVING_ACC (Int , 6);
2232 LIVING_ACC (Pow , 7);
2233 LIVING_ACC (wc , 8);
2234 LIVING_ACC (ac , 9);
2235 LIVING_ACC (hp , 10);
2236 LIVING_ACC (maxhp , 11);
2237 LIVING_ACC (sp , 12);
2238 LIVING_ACC (maxsp , 13);
2239 LIVING_ACC (grace , 14);
2240 LIVING_ACC (maxgrace, 15);
2241 LIVING_ACC (food , 16);
2242 LIVING_ACC (dam , 17);
2243 LIVING_ACC (luck , 18);
2244 }
2245 # undef LIVING_ACC
2246 OUTPUT:
2247 RETVAL
2248