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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.106
Committed: Sat Dec 23 15:49:40 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.105: +9 -24 lines
Log Message:
- implement (mostly untested) array member support for genacc
- make some arrays and other members available to perl
- redefined meaning of NUM_FLAGS (really meaning number of flags now,
  as the code assumed anyway).
- moved afk flag to client, where it belongs (make sno sense to save it,
  is also true for wiz &c).
- updated extensions to reflect all that (Jewler.pm should be tested w.r.t.
  resistances)

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); }
142 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
143 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
144 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
145 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
146 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
147 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
149
150 inline SV *to_sv (object & v) { return to_sv (&v); }
151 inline SV *to_sv (living & v) { return to_sv (&v); }
152
153 //TODO:
154 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
156
157 inline SV *to_sv (UUID v)
158 {
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162 }
163
164 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
180 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
181 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
182 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
183 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
184 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187
188 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
189 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
190
191 template<class T>
192 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193
194 template<int N>
195 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196
197 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
198 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202
203 inline void sv_to (SV *sv, UUID &v)
204 {
205 unsigned int version;
206
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209 }
210
211 inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); }
212
213 static SV *
214 newSVdt_va (va_list &ap, data_type type)
215 {
216 SV *sv;
217
218 switch (type)
219 {
220 case DT_INT:
221 sv = newSViv (va_arg (ap, int));
222 break;
223
224 case DT_INT64:
225 sv = newSVval64 ((val64)va_arg (ap, sint64));
226 break;
227
228 case DT_DOUBLE:
229 sv = newSVnv (va_arg (ap, double));
230 break;
231
232 case DT_STRING:
233 {
234 char *str = (char *)va_arg (ap, const char *);
235 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
236 }
237 break;
238
239 case DT_DATA:
240 {
241 char *str = (char *)va_arg (ap, const void *);
242 int len = va_arg (ap, int);
243 sv = str ? newSVpv (str, len) : &PL_sv_undef;
244 }
245 break;
246
247 case DT_OBJECT:
248 sv = to_sv (va_arg (ap, object *));
249 break;
250
251 case DT_MAP:
252 // va_arg (object *) when void * is passed is an XSI extension
253 sv = to_sv (va_arg (ap, maptile *));
254 break;
255
256 case DT_CLIENT:
257 sv = to_sv (va_arg (ap, client *));
258 break;
259
260 case DT_PLAYER:
261 sv = to_sv (va_arg (ap, player *));
262 break;
263
264 case DT_ARCH:
265 sv = to_sv (va_arg (ap, archetype *));
266 break;
267
268 case DT_PARTY:
269 sv = to_sv (va_arg (ap, partylist *));
270 break;
271
272 case DT_REGION:
273 sv = to_sv (va_arg (ap, region *));
274 break;
275
276 default:
277 assert (("unhandled type in newSVdt_va", 0));
278 }
279
280 return sv;
281 }
282
283 static SV *
284 newSVdt (data_type type, ...)
285 {
286 va_list ap;
287
288 va_start (ap, type);
289 SV *sv = newSVdt_va (ap, type);
290 va_end (ap);
291
292 return sv;
293 }
294
295 static SV *
296 newSVcfapi (int type, ...)
297 {
298 SV *sv;
299
300 va_list ap;
301 va_start (ap, type);
302
303 switch (type)
304 {
305 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
306 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
307 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
308 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
309 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
310 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
311 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
312 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
313 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
314 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
315
316 default:
317 assert (("unhandled type in newSVcfapi", 0));
318 }
319
320 va_end (ap);
321
322 return sv;
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 SV *
328 registry (attachable_base *ext)
329 {
330 if (!ext->cb)
331 ext->cb = newAV ();
332
333 return newRV_inc ((SV *)ext->cb);
334 }
335
336 void attachable_base::clear ()
337 {
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363 }
364
365 void attachable_base::optimise ()
366 {
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379 }
380
381 void attachable_base::instantiate (data_type type, void *obj)
382 {
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403 }
404
405 /////////////////////////////////////////////////////////////////////////////
406
407 void reattach (data_type type, void *obj)
408 {
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428 }
429
430 template<class subclass>
431 void reattach (attachable<subclass> *obj)
432 {
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437 }
438
439 #include "kw_hash.h"
440
441 object_freezer::object_freezer ()
442 : dynbuf (128 * 1024, 64 * 1024)
443 {
444 av = newAV ();
445 }
446
447 object_freezer::~object_freezer ()
448 {
449 SvREFCNT_dec (av);
450 }
451
452 void object_freezer::put (attachable_base *ext)
453 {
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465 }
466
467 bool object_freezer::save (const char *filename)
468 {
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481 }
482
483 char *object_freezer::as_string ()
484 {
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502 }
503
504 int fprintf (object_freezer &freezer, const char *format, ...)
505 {
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516 }
517
518 int fputs (const char *s, object_freezer &freezer)
519 {
520 freezer.add (s);
521 }
522
523 static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525 object_thawer::object_thawer (const char *filename)
526 {
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571 }
572
573 object_thawer::object_thawer (const char *data, AV *perlav)
574 {
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579 }
580
581 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582 {
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601 }
602
603 object_thawer::~object_thawer ()
604 {
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607 }
608
609 char *fgets (char *s, int n, object_thawer &thawer)
610 {
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632 }
633
634 keyword object_thawer::get_kv ()
635 {
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686 }
687
688 void object_thawer::get (shstr &sh) const
689 {
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697 }
698
699 void object_thawer::get_ml (keyword kend, shstr &sh)
700 {
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739 }
740
741 sint32 object_thawer::get_sint32 () const
742 {
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767 }
768
769 sint64 object_thawer::get_sint64 () const
770 {
771 return last_value ? atoll (last_value) : 0;
772 }
773
774 double object_thawer::get_double () const
775 {
776 return last_value ? atof (last_value) : 0;
777 }
778
779 /////////////////////////////////////////////////////////////////////////////
780
781 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
782 {
783 return 0;
784 }
785
786 static CommArray_s rtn_cmd;
787
788 static int
789 runPluginCommand (object *obj, char *params)
790 {
791 return -1;
792 }
793
794 extern "C" void *cfperl_getPluginProperty (int *type, ...)
795 {
796 va_list args;
797 char *propname;
798 int i;
799 va_start (args, type);
800 propname = va_arg (args, char *);
801 //printf ("Property name: %s\n", propname);
802
803 if (!strcmp (propname, "command?"))
804 return NULL;
805 else if (!strcmp (propname, "Identification"))
806 {
807 va_end (args);
808 return (void *)PLUGIN_NAME;
809 }
810 else if (!strcmp (propname, "FullName"))
811 {
812 va_end (args);
813 return (void *)PLUGIN_VERSION;
814 }
815 else
816 va_end (args);
817
818 return NULL;
819 }
820
821 extern "C" int cfperl_postInitPlugin ()
822 {
823 int hooktype = 1;
824 int rtype = 0;
825
826 cf_init_plugin (gethook);
827
828 return 0;
829 }
830
831 extern "C" int cfperl_closePlugin ()
832 {
833 return 0;
834 }
835
836 void
837 cfperl_init ()
838 {
839 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
840 perl = perl_alloc ();
841 perl_construct (perl);
842
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844
845 char *argv[] = {
846 "",
847 "-e"
848 "use Event;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();"
851 "require cf;"
852 };
853
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
855 {
856 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE);
858 }
859 }
860
861 void cfperl_main ()
862 {
863 dSP;
864
865 PUSHMARK (SP);
866 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID);
868 }
869
870 static event_klass klass_of[NUM_EVENT_TYPES] = {
871 # define def(type,name) KLASS_ ## type,
872 # include "eventinc.h"
873 # undef def
874 };
875
876 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
877
878 static void
879 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
880 {
881 // event must be in array
882 if (event >= 0 && event <= AvFILLp (registry))
883 {
884 SV *cbs_ = AvARRAY (registry)[event];
885
886 // element must be list of callback entries
887 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
888 {
889 AV *cbs = (AV *)SvRV (cbs_);
890
891 // no callback entries, no callbacks to call
892 if (AvFILLp (cbs) >= 0)
893 {
894 if (!callbacks)
895 {
896 callbacks = newAV ();
897 av_extend (callbacks, 16);
898 }
899
900 // never use SvREFCNT_inc to copy values, but its ok here :)
901 for (int i = 0; i <= AvFILLp (cbs); ++i)
902 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
903 }
904 }
905 }
906 }
907
908 bool cfperl_invoke (event_type event, ...)
909 {
910 data_type dt;
911 va_list ap;
912
913 va_start (ap, event);
914
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is:
923 // 1. per-object callback
924 // 2. per-class object
925 // 3. per-type callback
926 // 4. global callbacks
927
928 gather_callbacks (callbacks, cb_global, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002
1003 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks)
1005 return 0;
1006
1007 dSP;
1008 ENTER;
1009 SAVETMPS;
1010
1011 PUSHMARK (SP);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1016
1017 switch (KLASS_OF (event))
1018 {
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break;
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1023 }
1024
1025 for (;;)
1026 {
1027 dt = (data_type) va_arg (ap, int);
1028
1029 if (dt == DT_END)
1030 break;
1031
1032 if (dt == DT_AV)
1033 {
1034 AV *av = va_arg (ap, AV *);
1035
1036 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1));
1038 }
1039 else
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 }
1042
1043 va_end (ap);
1044
1045 PUTBACK;
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0;
1050
1051 FREETMPS;
1052 LEAVE;
1053
1054 return count;
1055 }
1056
1057 SV *
1058 cfperl_result (int idx)
1059 {
1060 AV *av = get_av ("cfperl::invoke_results", 0);
1061 if (!av)
1062 return &PL_sv_undef;
1063
1064 SV **sv = av_fetch (av, idx, 0);
1065 if (!sv)
1066 return &PL_sv_undef;
1067
1068 return *sv;
1069 }
1070
1071 int
1072 cfperl_result_INT (int idx)
1073 {
1074 return SvIV (cfperl_result (idx));
1075 }
1076
1077 double
1078 cfperl_result_DOUBLE (int idx)
1079 {
1080 return SvNV (cfperl_result (idx));
1081 }
1082
1083 /////////////////////////////////////////////////////////////////////////////
1084
1085 struct EventAPI *watcher_base::GEventAPI;
1086
1087 static void iw_dispatch (pe_event *ev)
1088 {
1089 iw *w = (iw *)ev->ext_data;
1090 w->call (*w);
1091 }
1092
1093 void
1094 iw::alloc ()
1095 {
1096 pe = GEventAPI->new_idle (0, 0);
1097
1098 pe->base.callback = (void *)iw_dispatch;
1099 pe->base.ext_data = (void *)this;
1100 }
1101
1102 static void iow_dispatch (pe_event *ev)
1103 {
1104 iow *w = (iow *)ev->ext_data;
1105 w->call (*w, ((pe_ioevent *)ev)->got);
1106 }
1107
1108 void
1109 iow::alloc ()
1110 {
1111 pe = GEventAPI->new_io (0, 0);
1112
1113 pe->base.callback = (void *)iow_dispatch;
1114 pe->base.ext_data = (void *)this;
1115
1116 pe->fd = -1;
1117 pe->poll = 0;
1118 }
1119
1120 void
1121 iow::fd (int fd)
1122 {
1123 pe->fd = fd;
1124 }
1125
1126 int
1127 iow::poll ()
1128 {
1129 return pe->poll;
1130 }
1131
1132 void
1133 iow::poll (int events)
1134 {
1135 if (pe->poll != events)
1136 {
1137 if (pe->poll) stop ();
1138 pe->poll = events;
1139 if (pe->poll) start ();
1140 }
1141 }
1142
1143 MODULE = cf PACKAGE = cf PREFIX = cf_
1144
1145 BOOT:
1146 {
1147 HV *stash = gv_stashpv ("cf", 1);
1148
1149 I_EVENT_API (PACKAGE);
1150 watcher_base::GEventAPI = GEventAPI;
1151
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1153
1154 static const struct {
1155 const char *name;
1156 IV iv;
1157 } *civ, const_iv[] = {
1158 # define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError)
1160 const_iv (llevInfo)
1161 const_iv (llevDebug)
1162 const_iv (llevMonster)
1163
1164 const_iv (MAX_TIME)
1165 const_iv (PLAYER)
1166 const_iv (TRANSPORT)
1167 const_iv (ROD)
1168 const_iv (TREASURE)
1169 const_iv (POTION)
1170 const_iv (FOOD)
1171 const_iv (POISON)
1172 const_iv (BOOK)
1173 const_iv (CLOCK)
1174 const_iv (ARROW)
1175 const_iv (BOW)
1176 const_iv (WEAPON)
1177 const_iv (ARMOUR)
1178 const_iv (PEDESTAL)
1179 const_iv (ALTAR)
1180 const_iv (LOCKED_DOOR)
1181 const_iv (SPECIAL_KEY)
1182 const_iv (MAP)
1183 const_iv (DOOR)
1184 const_iv (KEY)
1185 const_iv (TIMED_GATE)
1186 const_iv (TRIGGER)
1187 const_iv (GRIMREAPER)
1188 const_iv (MAGIC_EAR)
1189 const_iv (TRIGGER_BUTTON)
1190 const_iv (TRIGGER_ALTAR)
1191 const_iv (TRIGGER_PEDESTAL)
1192 const_iv (SHIELD)
1193 const_iv (HELMET)
1194 const_iv (HORN)
1195 const_iv (MONEY)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR)
1222 const_iv (EXIT)
1223 const_iv (ENCOUNTER)
1224 const_iv (SHOP_FLOOR)
1225 const_iv (SHOP_MAT)
1226 const_iv (RING)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277
1278 const_iv (NUM_SUBTYPES)
1279
1280 const_iv (ST_BD_BUILD)
1281 const_iv (ST_BD_REMOVE)
1282
1283 const_iv (ST_MAT_FLOOR)
1284 const_iv (ST_MAT_WALL)
1285 const_iv (ST_MAT_ITEM)
1286
1287 const_iv (AT_PHYSICAL)
1288 const_iv (AT_MAGIC)
1289 const_iv (AT_FIRE)
1290 const_iv (AT_ELECTRICITY)
1291 const_iv (AT_COLD)
1292 const_iv (AT_CONFUSION)
1293 const_iv (AT_ACID)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313
1314 const_iv (WEAP_HIT)
1315 const_iv (WEAP_SLASH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD)
1323
1324 const_iv (FLAG_ALIVE)
1325 const_iv (FLAG_WIZ)
1326 const_iv (FLAG_REMOVED)
1327 const_iv (FLAG_FREED)
1328 const_iv (FLAG_WAS_WIZ)
1329 const_iv (FLAG_APPLIED)
1330 const_iv (FLAG_UNPAID)
1331 const_iv (FLAG_USE_SHIELD)
1332 const_iv (FLAG_NO_PICK)
1333 const_iv (FLAG_ANIMATE)
1334 const_iv (FLAG_MONSTER)
1335 const_iv (FLAG_FRIENDLY)
1336 const_iv (FLAG_GENERATOR)
1337 const_iv (FLAG_IS_THROWN)
1338 const_iv (FLAG_AUTO_APPLY)
1339 const_iv (FLAG_PLAYER_SOLD)
1340 const_iv (FLAG_SEE_INVISIBLE)
1341 const_iv (FLAG_CAN_ROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR)
1343 const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP)
1345 const_iv (FLAG_IDENTIFIED)
1346 const_iv (FLAG_REFLECTING)
1347 const_iv (FLAG_CHANGING)
1348 const_iv (FLAG_SPLITTING)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423
1424 const_iv (NDI_BLACK)
1425 const_iv (NDI_WHITE)
1426 const_iv (NDI_NAVY)
1427 const_iv (NDI_RED)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL)
1441
1442 const_iv (UPD_LOCATION)
1443 const_iv (UPD_FLAGS)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE)
1446 const_iv (UPD_NAME)
1447 const_iv (UPD_ANIM)
1448 const_iv (UPD_ANIMSPEED)
1449 const_iv (UPD_NROF)
1450
1451 const_iv (UPD_SP_MANA)
1452 const_iv (UPD_SP_GRACE)
1453 const_iv (UPD_SP_DAMAGE)
1454
1455 const_iv (F_APPLIED)
1456 const_iv (F_LOCATION)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC)
1459 const_iv (F_CURSED)
1460 const_iv (F_DAMNED)
1461 const_iv (F_OPEN)
1462 const_iv (F_NOPICK)
1463 const_iv (F_LOCKED)
1464
1465 const_iv (F_BUY)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468
1469 const_iv (P_BLOCKSVIEW)
1470 const_iv (P_PLAYER)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477
1478 const_iv (UP_OBJ_INSERT)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482
1483 const_iv (INS_NO_MERGE)
1484 const_iv (INS_ABOVE_FLOOR_ONLY)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489
1490 const_iv (WILL_APPLY_HANDLE)
1491 const_iv (WILL_APPLY_TREASURE)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495
1496 const_iv (SAVE_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498
1499 const_iv (M_PAPER)
1500 const_iv (M_IRON)
1501 const_iv (M_GLASS)
1502 const_iv (M_LEATHER)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513
1514 const_iv (SK_EXP_ADD_SKILL)
1515 const_iv (SK_EXP_TOTAL)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519
1520 const_iv (SK_LOCKPICKING)
1521 const_iv (SK_HIDING)
1522 const_iv (SK_SMITHERY)
1523 const_iv (SK_BOWYER)
1524 const_iv (SK_JEWELER)
1525 const_iv (SK_ALCHEMY)
1526 const_iv (SK_STEALING)
1527 const_iv (SK_LITERACY)
1528 const_iv (SK_BARGAINING)
1529 const_iv (SK_JUMPING)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL)
1561
1562 const_iv (SOUND_NEW_PLAYER)
1563 const_iv (SOUND_FIRE_ARROW)
1564 const_iv (SOUND_LEARN_SPELL)
1565 const_iv (SOUND_FUMBLE_SPELL)
1566 const_iv (SOUND_WAND_POOF)
1567 const_iv (SOUND_OPEN_DOOR)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586
1587 const_iv (PREFER_LOW)
1588 const_iv (PREFER_HIGH)
1589
1590 const_iv (ATNR_PHYSICAL)
1591 const_iv (ATNR_MAGIC)
1592 const_iv (ATNR_FIRE)
1593 const_iv (ATNR_ELECTRICITY)
1594 const_iv (ATNR_COLD)
1595 const_iv (ATNR_CONFUSION)
1596 const_iv (ATNR_ACID)
1597 const_iv (ATNR_DRAIN)
1598 const_iv (ATNR_WEAPONMAGIC)
1599 const_iv (ATNR_GHOSTHIT)
1600 const_iv (ATNR_POISON)
1601 const_iv (ATNR_SLOW)
1602 const_iv (ATNR_PARALYZE)
1603 const_iv (ATNR_TURN_UNDEAD)
1604 const_iv (ATNR_FEAR)
1605 const_iv (ATNR_CANCELLATION)
1606 const_iv (ATNR_DEPLETE)
1607 const_iv (ATNR_DEATH)
1608 const_iv (ATNR_CHAOS)
1609 const_iv (ATNR_COUNTERSPELL)
1610 const_iv (ATNR_GODPOWER)
1611 const_iv (ATNR_HOLYWORD)
1612 const_iv (ATNR_BLIND)
1613 const_iv (ATNR_INTERNAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616
1617 const_iv (MAP_FLUSH)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE)
1621 const_iv (MAP_OVERLAY)
1622
1623 const_iv (MAP_IN_MEMORY)
1624 const_iv (MAP_SWAPPED)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627
1628 const_iv (KLASS_GLOBAL)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633
1634 const_iv (CS_QUERY_YESNO)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637
1638 const_iv (ST_DEAD)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642
1643 const_iv (ST_CHANGE_CLASS)
1644 const_iv (ST_CONFIRM_QUIT)
1645 const_iv (ST_GET_PARTY_PASSWORD)
1646 };
1647
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1650
1651 static const struct {
1652 const char *name;
1653 int skip;
1654 IV klass;
1655 IV iv;
1656 } *eiv, event_iv[] = {
1657 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1658 # include "eventinc.h"
1659 # undef def
1660 };
1661
1662 AV *av = get_av ("cf::EVENT", 1);
1663
1664 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1665 {
1666 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1671 }
1672 }
1673
1674 void _init_vars ()
1675 CODE:
1676 cb_global = get_av ("cf::CB_GLOBAL", 1);
1677 cb_object = get_av ("cf::CB_OBJECT", 1);
1678 cb_player = get_av ("cf::CB_PLAYER", 1);
1679 cb_client = get_av ("cf::CB_CLIENT", 1);
1680 cb_type = get_av ("cf::CB_TYPE" , 1);
1681 cb_map = get_av ("cf::CB_MAP" , 1);
1682
1683 void _global_reattach ()
1684 CODE:
1685 {
1686 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1688 reattach (*i);
1689
1690 for (player *pl = first_player; pl; pl = pl->next)
1691 reattach (pl);
1692
1693 for (maptile *map = first_map; map; map = map->next)
1694 reattach (map);
1695
1696 for (object *op = object::first; op; op = op->next)
1697 reattach (op);
1698 }
1699
1700 NV floor (NV x)
1701
1702 NV ceil (NV x)
1703
1704 void server_tick ()
1705
1706 void
1707 LOG (int level, char *msg)
1708 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg
1710
1711 char *path_combine (char *base, char *path)
1712 PROTOTYPE: $$
1713
1714 char *path_combine_and_normalize (char *base, char *path)
1715 PROTOTYPE: $$
1716
1717 const char *
1718 get_maps_directory (char *path)
1719 PROTOTYPE: $
1720 ALIAS: maps_directory = 0
1721 CODE:
1722 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL
1724
1725 void
1726 sub_generation_inc ()
1727 CODE:
1728 PL_sub_generation++;
1729
1730 char *
1731 mapdir ()
1732 PROTOTYPE:
1733 ALIAS:
1734 mapdir = 0
1735 uniquedir = 1
1736 tmpdir = 2
1737 confdir = 3
1738 localdir = 4
1739 playerdir = 5
1740 datadir = 6
1741 CODE:
1742 switch (ix)
1743 {
1744 case 0: RETVAL = settings.mapdir ; break;
1745 case 1: RETVAL = settings.uniquedir; break;
1746 case 2: RETVAL = settings.tmpdir ; break;
1747 case 3: RETVAL = settings.confdir ; break;
1748 case 4: RETVAL = settings.localdir ; break;
1749 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break;
1751 }
1752 OUTPUT: RETVAL
1753
1754 void _exit (int status = 0)
1755
1756 int find_animation (char *text)
1757 PROTOTYPE: $
1758
1759 int random_roll (int min, int max, object *op, int goodbad);
1760
1761 const char *cost_string_from_value(uint64 cost, int approx = 0)
1762
1763 int
1764 exp_to_level (val64 exp)
1765 CODE:
1766 {
1767 int i = 0;
1768
1769 RETVAL = settings.max_level;
1770
1771 for (i = 1; i <= settings.max_level; i++)
1772 {
1773 if (levels[i] > exp)
1774 {
1775 RETVAL = i - 1;
1776 break;
1777 }
1778 }
1779 }
1780 OUTPUT: RETVAL
1781
1782 val64
1783 level_to_min_exp (int level)
1784 CODE:
1785 if (level > settings.max_level)
1786 RETVAL = levels[settings.max_level];
1787 else if (level < 1)
1788 RETVAL = 0;
1789 else
1790 RETVAL = levels[level];
1791 OUTPUT: RETVAL
1792
1793 SV *
1794 resistance_to_string (int atnr)
1795 CODE:
1796 if (atnr >= 0 && atnr < NROFATTACKS)
1797 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else
1799 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL
1801
1802 MODULE = cf PACKAGE = cf::attachable
1803
1804 int
1805 valid (SV *obj)
1806 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT:
1809 RETVAL
1810
1811 MODULE = cf PACKAGE = cf::global
1812
1813 int invoke (SV *klass, int event, ...)
1814 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1819 OUTPUT: RETVAL
1820
1821 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822
1823 INCLUDE: $PERL genacc object ../include/object.h |
1824
1825 int invoke (object *op, int event, ...)
1826 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1831 OUTPUT: RETVAL
1832
1833 SV *registry (object *op)
1834
1835 void mortals ()
1836 PPCODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841 object *first ()
1842 CODE:
1843 RETVAL = object::first;
1844 OUTPUT: RETVAL
1845
1846 # missing properties
1847
1848 object *head (object *op)
1849 PROTOTYPE: $
1850 CODE:
1851 RETVAL = op->head ? op->head : op;
1852 OUTPUT: RETVAL
1853
1854 int is_head (object *op)
1855 PROTOTYPE: $
1856 CODE:
1857 RETVAL = !op->head;
1858 OUTPUT: RETVAL
1859
1860 void
1861 inv (object *obj)
1862 PROTOTYPE: $
1863 PPCODE:
1864 {
1865 object *o;
1866 for (o = obj->inv; o; o = o->below)
1867 XPUSHs (sv_2mortal (to_sv (o)));
1868 }
1869
1870 void
1871 set_animation (object *op, int idx)
1872 CODE:
1873 SET_ANIMATION (op, idx);
1874
1875 void
1876 object::drain_stat ()
1877
1878 void
1879 object::drain_specific_stat (int stat)
1880
1881 void
1882 object::change_luck (int change)
1883
1884 void
1885 object::add_statbonus ()
1886
1887 void
1888 object::remove_statbonus ()
1889
1890 object *find_best_object_match (object *op, const char *match)
1891
1892 object *find_marked_object (object *op)
1893
1894 int need_identify (const object *obj);
1895
1896 int apply_shop_mat (object *shop_mat, object *op);
1897
1898 int move (object *op, int dir, object *originator = op)
1899 CODE:
1900 RETVAL = move_ob (op, dir, originator);
1901 OUTPUT:
1902 RETVAL
1903
1904 void apply (object *applier, object *applied, int flags = 0)
1905 CODE:
1906 manual_apply (applied, applier, flags);
1907
1908 void apply_below (object *op)
1909 CODE:
1910 player_apply_below (op);
1911
1912 void remove (object *op)
1913 CODE:
1914 op->remove ();
1915
1916 void
1917 object::destroy (int recursive = 0)
1918
1919 object *cf_object_present_archname_inside (object *op, char *whatstr)
1920
1921 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922
1923 int cf_object_change_map (object *op, int x, int y, maptile *map)
1924
1925 object *clone (object *op, int recursive = 0)
1926 CODE:
1927 if (recursive)
1928 RETVAL = object_create_clone (op);
1929 else
1930 {
1931 RETVAL = object::create ();
1932 op->copy_to (RETVAL);
1933 }
1934 OUTPUT: RETVAL
1935
1936 int pay_item (object *op, object *buyer)
1937 CODE:
1938 RETVAL = pay_for_item (op, buyer);
1939 OUTPUT: RETVAL
1940
1941 int pay_amount (object *op, uint64 amount)
1942 CODE:
1943 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL
1945
1946 void pay_player (object *op, uint64 amount)
1947
1948 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1949
1950 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1951
1952 void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE:
1954 do_learn_spell (op, sp, special_prayer);
1955
1956 void forget_spell (object *op, object *sp)
1957 CODE:
1958 do_forget_spell (op, query_name (sp));
1959
1960 object *check_for_spell (object *op, char *spellname)
1961 CODE:
1962 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL
1964
1965 int query_money (object *op)
1966 ALIAS: money = 0
1967
1968 int query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0
1970
1971 void spring_trap (object *op, object *victim)
1972
1973 int check_trigger (object *op, object *cause)
1974
1975 void drop (object *who, object *op)
1976
1977 void pick_up (object *who, object *op)
1978
1979 object *cf_object_insert_object (object *op, object *container)
1980
1981 object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983 int cf_object_teleport (object *op, maptile *map, int x, int y)
1984
1985 void update_object (object *op, int action)
1986
1987 object *cf_create_object_by_name (const char *name)
1988
1989 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1990
1991 void player_lvl_adj (object *who, object *skill = 0)
1992
1993 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994
1995 int calc_skill_exp (object *who, object *op, object *skill);
1996
1997 void push_button (object *op);
1998
1999 void use_trigger (object *op);
2000
2001 void add_button_link (object *button, maptile *map, int connected);
2002
2003 void remove_button_link (object *op);
2004
2005
2006 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2007
2008 object *cf_insert_ob_in_ob (object *ob, object *where)
2009
2010 # no clean way to get an object from an archetype - stupid idiotic
2011 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012
2013 object *new (const char *archetype = 0)
2014 PROTOTYPE: ;$
2015 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2017 OUTPUT:
2018 RETVAL
2019
2020 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2021 PROTOTYPE: $$$$$$
2022 CODE:
2023 {
2024 int unused_type;
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026 }
2027
2028 # syntatic sugar for easier use in event callbacks.
2029 const char *options (object *op)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034
2035 player *contr (object *op)
2036 CODE:
2037 RETVAL = op->contr;
2038 OUTPUT: RETVAL
2039
2040 void
2041 object::roll_stats ()
2042
2043 void
2044 object::update_stats ()
2045
2046 void
2047 object::swap_stats (int a, int b)
2048
2049 const char *get_ob_key_value (object *op, const char *key)
2050
2051 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2052
2053 object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0
2055 PREINIT:
2056 extern object *get_nearest_player (object *);
2057
2058 void rangevector (object *ob, object *other, int flags = 0)
2059 PROTOTYPE: $$;$
2060 PPCODE:
2061 {
2062 rv_vector rv;
2063 get_rangevector (ob, other, &rv, flags);
2064 EXTEND (SP, 5);
2065 PUSHs (newSVuv (rv.distance));
2066 PUSHs (newSViv (rv.distance_x));
2067 PUSHs (newSViv (rv.distance_y));
2068 PUSHs (newSViv (rv.direction));
2069 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2070 }
2071
2072 bool on_same_map_as (object *ob, object *other)
2073 CODE:
2074 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL
2076
2077 const char *
2078 base_name (object *op, int plural = op->nrof > 1)
2079 CODE:
2080 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL
2082
2083 object *decrease_ob_nr (object *op, unsigned long i)
2084
2085 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2086
2087 player *player (object *op)
2088 CODE:
2089 RETVAL = op->contr;
2090 OUTPUT: RETVAL
2091
2092 void check_score (object *op)
2093
2094 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2095
2096 object *cf_player_send_inventory (object *op)
2097
2098 char *cf_player_get_ip (object *op)
2099 ALIAS: ip = 0
2100
2101 object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0
2103
2104 void cf_player_set_marked_item (object *op, object *ob)
2105
2106 partylist *cf_player_get_party (object *op)
2107 ALIAS: party = 0
2108
2109 void cf_player_set_party (object *op, partylist *party)
2110
2111 void kill_player (object *op)
2112
2113 void esrv_update_item (object *op, int what, object *item)
2114 C_ARGS: what, op, item
2115
2116 void clear_los (object *op)
2117
2118 int command_reset (object *op, char *params)
2119
2120 int command_teleport (object *op, char *params)
2121
2122 int command_summon (object *op, char *params)
2123
2124 int command_arrest (object *op, char *params)
2125
2126 int command_kick (object *op, char *params)
2127
2128 int command_banish (object *op, char *params)
2129
2130
2131 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132
2133 INCLUDE: $PERL genacc player ../include/player.h |
2134
2135 int invoke (player *pl, int event, ...)
2136 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2141 OUTPUT: RETVAL
2142
2143 SV *registry (player *pl)
2144
2145 player *
2146 create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152 player *
2153 load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159 void
2160 player::save (bool final = false)
2161
2162 void
2163 player::connect (client *ns)
2164
2165 void
2166 save_stats (player *pl)
2167 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats;
2172
2173 player *cf_player_find (char *name)
2174 PROTOTYPE: $
2175
2176 void cf_player_move (player *pl, int dir)
2177
2178 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180 player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184
2185 bool
2186 cell_visible (player *pl, int dx, int dy)
2187 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2189 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2190 OUTPUT:
2191 RETVAL
2192
2193 void
2194 send (player *pl, SV *packet)
2195 CODE:
2196 {
2197 STRLEN len;
2198 char *buf = SvPVbyte (packet, len);
2199
2200 if (pl->ns)
2201 pl->ns->send_packet (buf, len);
2202 }
2203
2204 int
2205 listening (player *pl, int new_value = -1)
2206 CODE:
2207 RETVAL = pl->listening;
2208 if (new_value >= 0)
2209 pl->listening = new_value;
2210 OUTPUT:
2211 RETVAL
2212
2213 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2214 PROTOTYPE: $;$$$
2215 PPCODE:
2216 if (GIMME_V != G_VOID)
2217 {
2218 EXTEND (SP, 3);
2219 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2220 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2221 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2222 }
2223 if (map_path) sv_to (map_path, pl->savebed_map);
2224 if (x) sv_to (x, pl->bed_x);
2225 if (y) sv_to (y, pl->bed_y);
2226
2227 void
2228 list ()
2229 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next)
2231 XPUSHs (sv_2mortal (to_sv (pl)));
2232
2233 bool
2234 peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243 living *
2244 orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249 living *
2250 last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255
2256 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258 maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263
2264 int invoke (maptile *map, int event, ...)
2265 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2270 OUTPUT: RETVAL
2271
2272 SV *registry (maptile *map)
2273
2274 INCLUDE: $PERL genacc maptile ../include/map.h |
2275
2276 maptile *new (int width, int height)
2277 PROTOTYPE:
2278 CODE:
2279 {
2280 RETVAL = get_empty_map (width, height);
2281 }
2282 OUTPUT:
2283 RETVAL
2284
2285 void delete_map (maptile *map)
2286
2287 void clean_tmp_map (maptile *map)
2288
2289 void play_sound_map (maptile *map, int x, int y, int sound_num)
2290
2291 int out_of_map (maptile *map, int x, int y)
2292
2293 maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2296 OUTPUT:
2297 RETVAL
2298
2299 char *tile_path (maptile *map, unsigned int dir)
2300 CODE:
2301 if (dir >= 4)
2302 XSRETURN_UNDEF;
2303 RETVAL = map->tile_path [dir];
2304 OUTPUT:
2305 RETVAL
2306
2307 maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313 maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316 int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321
2322 void
2323 trigger (maptile *map, long connection, bool state = true)
2324 CODE:
2325 activate_connection (map, connection, state);
2326
2327 void
2328 get_connection (maptile *map, long connection)
2329 PPCODE:
2330 oblinkpt *obp = get_connection_links (map, connection);
2331 if (obp)
2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2333 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2334
2335 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2336
2337 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2338
2339 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny
2341
2342 void
2343 cf_map_normalise (maptile *map, int x, int y)
2344 PPCODE:
2345 {
2346 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2349
2350 EXTEND (SP, 4);
2351 PUSHs (sv_2mortal (newSViv (flags)));
2352
2353 if (GIMME_V == G_ARRAY)
2354 {
2355 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2356 PUSHs (sv_2mortal (newSViv (nx)));
2357 PUSHs (sv_2mortal (newSViv (ny)));
2358 }
2359 }
2360
2361 void
2362 at (maptile *map, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$
2364 PPCODE:
2365 {
2366 object *o;
2367 maptile *nmap = 0;
2368 I16 nx, ny;
2369
2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2371
2372 if (nmap)
2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2374 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2375 }
2376
2377 SV *
2378 bot_at (maptile *obj, unsigned int x, unsigned int y)
2379 PROTOTYPE: $$$
2380 ALIAS:
2381 top_at = 1
2382 flags_at = 2
2383 light_at = 3
2384 move_block_at = 4
2385 move_slow_at = 5
2386 move_on_at = 6
2387 move_off_at = 7
2388 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2390 CODE:
2391 switch (ix)
2392 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2395 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2396 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 }
2402 OUTPUT:
2403 RETVAL
2404
2405 void fix_walls (maptile *map, int x, int y)
2406
2407 void fix_walls_around (maptile *map, int x, int y)
2408
2409 MODULE = cf PACKAGE = cf::arch
2410
2411 archetype *find (const char *name)
2412 CODE:
2413 RETVAL = archetype::find (name);
2414 OUTPUT:
2415 RETVAL
2416
2417 archetype *first()
2418 PROTOTYPE:
2419 CODE:
2420 RETVAL = first_archetype;
2421 OUTPUT: RETVAL
2422
2423 INCLUDE: $PERL genacc archetype ../include/object.h |
2424
2425 MODULE = cf PACKAGE = cf::party
2426
2427 partylist *first ()
2428 PROTOTYPE:
2429 CODE:
2430 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL
2432
2433 partylist *next (partylist *party)
2434 CODE:
2435 RETVAL = party->next;
2436 OUTPUT: RETVAL
2437
2438 const char *name (partylist *party)
2439 CODE:
2440 RETVAL = party->partyname;
2441 OUTPUT: RETVAL
2442
2443 const char *password (partylist *party)
2444 CODE:
2445 RETVAL = party->passwd;
2446 OUTPUT: RETVAL
2447
2448 MODULE = cf PACKAGE = cf::region
2449
2450 region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456 region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461 const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466 region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471 const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476 const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480
2481 MODULE = cf PACKAGE = cf::living
2482
2483 INCLUDE: $PERL genacc living ../include/living.h |
2484
2485 MODULE = cf PACKAGE = cf::settings
2486
2487 INCLUDE: $PERL genacc Settings ../include/global.h |
2488
2489 MODULE = cf PACKAGE = cf::client
2490
2491 INCLUDE: $PERL genacc client ../include/client.h |
2492
2493 int invoke (client *ns, int event, ...)
2494 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av));
2499 OUTPUT: RETVAL
2500
2501 SV *registry (client *ns)
2502
2503 void
2504 list ()
2505 PPCODE:
2506 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i)));
2509
2510 client *
2511 create (int fd, const char *peername)
2512 CODE:
2513 RETVAL = client::create (fd, peername);
2514 OUTPUT:
2515 RETVAL
2516
2517 void
2518 client::send_packet (SV *packet)
2519 CODE:
2520 {
2521 STRLEN len;
2522 char *buf = SvPVbyte (packet, len);
2523
2524 THIS->send_packet (buf, len);
2525 }
2526
2527 void
2528 client::destroy ()
2529