ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.127
Committed: Thu Jan 4 20:15:16 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.126: +3 -0 lines
Log Message:
- clear perl objects on C++ destroy:
  if you want to do something with the data, you have to save it away in DESTROY.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 #if 0
105 attachable *attachable::rc_first;
106
107 attachable::attachable ()
108 {
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112 }
113 #endif
114
115 attachable::~attachable ()
116 {
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118 #if 0
119 assert (!rc_next);
120 assert (!refcnt);
121 #endif
122 }
123
124 // check wether the object really is dead
125 void
126 attachable::do_check ()
127 {
128 if (refcnt > 0)
129 return;
130
131 // try to unborrow the refcnt from perl
132 if (flags & F_BORROWED)
133 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self);
138 }
139
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144 }
145
146 void
147 attachable::do_destroy ()
148 {
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this);
156 }
157
158 void
159 attachable::destroy ()
160 {
161 if (destroyed ())
162 return;
163
164 flags |= F_DESTROYED;
165 do_destroy ();
166 }
167
168 void attachable::check_mortals ()
169 {
170 for (int i = 0; i < mortals.size (); )
171 {
172 attachable *obj = mortals [i];
173
174 obj->refcnt_chk (); // unborrow from perl, if necessary
175
176 if (obj->refcnt || obj->self)
177 {
178 #if 0
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
181 #endif
182
183 ++i; // further delay freeing
184 }//D
185 else
186 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i);
189 delete obj;
190 }
191 }
192 }
193
194 attachable &
195 attachable::operator =(const attachable &src)
196 {
197 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199
200 attach = src.attach;
201 return *this;
202 }
203
204 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205
206 static SV *
207 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208 {
209 SV *sv;
210
211 if (!ptr)
212 return &PL_sv_undef;
213
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash);
216 }
217
218 static int
219 attachable_free (pTHX_ SV *sv, MAGIC *mg)
220 {
221 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
223 at->self = 0;
224 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk ();
226 return 0;
227 }
228
229 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
230
231 static SV *
232 newSVattachable (attachable *obj, HV *stash)
233 {
234 if (!obj)
235 return &PL_sv_undef;
236
237 if (!obj->self)
238 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241
242 // borrow the refcnt from the object
243 obj->flags |= attachable::F_BORROWED;
244 obj->refcnt_dec ();
245 }
246
247 return sv_bless (newRV_inc ((SV *)obj->self), stash);
248 }
249
250 static void
251 clearSVptr (SV *sv)
252 {
253 if (SvROK (sv))
254 sv = SvRV (sv);
255
256 hv_clear ((HV *)sv);
257 sv_unmagic (sv, PERL_MAGIC_ext);
258 }
259
260 static long
261 SvPTR (SV *sv, const char *klass)
262 {
263 if (!sv_derived_from (sv, klass))
264 croak ("object of type %s expected", klass);
265
266 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
267
268 if (!mg)
269 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
270
271 return (long)mg->mg_ptr;
272 }
273
274 static long
275 SvPTR_ornull (SV *sv, const char *klass)
276 {
277 if (SvOK (sv))
278 return SvPTR (sv, klass);
279 else
280 return 0;
281 }
282
283 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
284 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
285 inline SV *to_sv (bool v) { return newSViv (v); }
286 inline SV *to_sv ( signed char v) { return newSViv (v); }
287 inline SV *to_sv (unsigned char v) { return newSViv (v); }
288 inline SV *to_sv ( signed short v) { return newSViv (v); }
289 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290 inline SV *to_sv ( signed int v) { return newSViv (v); }
291 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
292 inline SV *to_sv ( signed long v) { return newSViv (v); }
293 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
294 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
295 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
296 inline SV *to_sv (float v) { return newSVnv (v); }
297 inline SV *to_sv (double v) { return newSVnv (v); }
298 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
303 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306
307 inline SV *to_sv (object & v) { return to_sv (&v); }
308 inline SV *to_sv (living & v) { return to_sv (&v); }
309
310 //TODO:
311 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
313
314 inline SV *to_sv (UUID v)
315 {
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319 }
320
321 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
341 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
344
345 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
346 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
347
348 template<class T>
349 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350
351 template<int N>
352 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353
354 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359
360 inline void sv_to (SV *sv, UUID &v)
361 {
362 unsigned int version;
363
364 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 croak ("unparsable uuid: %s", SvPV_nolen (sv));
366 }
367
368 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
369
370 static SV *
371 newSVdt_va (va_list &ap, data_type type)
372 {
373 SV *sv;
374
375 switch (type)
376 {
377 case DT_INT:
378 sv = newSViv (va_arg (ap, int));
379 break;
380
381 case DT_INT64:
382 sv = newSVval64 ((val64)va_arg (ap, sint64));
383 break;
384
385 case DT_DOUBLE:
386 sv = newSVnv (va_arg (ap, double));
387 break;
388
389 case DT_STRING:
390 {
391 char *str = (char *)va_arg (ap, const char *);
392 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
393 }
394 break;
395
396 case DT_DATA:
397 {
398 char *str = (char *)va_arg (ap, const void *);
399 int len = va_arg (ap, int);
400 sv = str ? newSVpv (str, len) : &PL_sv_undef;
401 }
402 break;
403
404 case DT_OBJECT:
405 sv = to_sv (va_arg (ap, object *));
406 break;
407
408 case DT_MAP:
409 // va_arg (object *) when void * is passed is an XSI extension
410 sv = to_sv (va_arg (ap, maptile *));
411 break;
412
413 case DT_CLIENT:
414 sv = to_sv (va_arg (ap, client *));
415 break;
416
417 case DT_PLAYER:
418 sv = to_sv (va_arg (ap, player *));
419 break;
420
421 case DT_ARCH:
422 sv = to_sv (va_arg (ap, archetype *));
423 break;
424
425 case DT_PARTY:
426 sv = to_sv (va_arg (ap, partylist *));
427 break;
428
429 case DT_REGION:
430 sv = to_sv (va_arg (ap, region *));
431 break;
432
433 default:
434 assert (("unhandled type in newSVdt_va", 0));
435 }
436
437 return sv;
438 }
439
440 static SV *
441 newSVdt (data_type type, ...)
442 {
443 va_list ap;
444
445 va_start (ap, type);
446 SV *sv = newSVdt_va (ap, type);
447 va_end (ap);
448
449 return sv;
450 }
451
452 static SV *
453 newSVcfapi (int type, ...)
454 {
455 SV *sv;
456
457 va_list ap;
458 va_start (ap, type);
459
460 switch (type)
461 {
462 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472
473 default:
474 assert (("unhandled type in newSVcfapi", 0));
475 }
476
477 va_end (ap);
478
479 return sv;
480 }
481
482 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483
484 SV *
485 registry (attachable *ext)
486 {
487 if (!ext->cb)
488 ext->cb = newAV ();
489
490 return newRV_inc ((SV *)ext->cb);
491 }
492
493 #if 0
494 void attachable::clear ()
495 {
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515 }
516 #endif
517
518 void attachable::optimise ()
519 {
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528 }
529
530 /////////////////////////////////////////////////////////////////////////////
531
532 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533 {
534 return 0;
535 }
536
537 static CommArray_s rtn_cmd;
538
539 static int
540 runPluginCommand (object *obj, char *params)
541 {
542 return -1;
543 }
544
545 extern "C" void *cfperl_getPluginProperty (int *type, ...)
546 {
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570 }
571
572 extern "C" int cfperl_postInitPlugin ()
573 {
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580 }
581
582 extern "C" int cfperl_closePlugin ()
583 {
584 return 0;
585 }
586
587 void
588 cfperl_init ()
589 {
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
591 perl = perl_alloc ();
592 perl_construct (perl);
593
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595
596 char *argv[] = {
597 "",
598 "-e"
599 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();"
602 "require cf;"
603 };
604
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
606 {
607 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE);
609 }
610 }
611
612 void cfperl_main ()
613 {
614 dSP;
615
616 PUSHMARK (SP);
617 PUTBACK;
618 call_pv ("cf::main", G_DISCARD | G_VOID);
619 }
620
621 void
622 attachable::instantiate ()
623 {
624 if (attach)
625 {
626 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
627 attach = 0;
628 }
629 }
630
631 void
632 attachable::reattach ()
633 {
634 optimise ();
635 //TODO: check for _attachment's, very important for restarts
636 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
637 }
638
639 static event_klass klass_of[NUM_EVENT_TYPES] = {
640 # define def(type,name) KLASS_ ## type,
641 # include "eventinc.h"
642 # undef def
643 };
644
645 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
646
647 static void
648 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
649 {
650 // event must be in array
651 if (event >= 0 && event <= AvFILLp (registry))
652 {
653 SV *cbs_ = AvARRAY (registry)[event];
654
655 // element must be list of callback entries
656 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
657 {
658 AV *cbs = (AV *)SvRV (cbs_);
659
660 // no callback entries, no callbacks to call
661 if (AvFILLp (cbs) >= 0)
662 {
663 if (!callbacks)
664 {
665 callbacks = newAV ();
666 av_extend (callbacks, 16);
667 }
668
669 // never use SvREFCNT_inc to copy values, but its ok here :)
670 for (int i = 0; i <= AvFILLp (cbs); ++i)
671 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
672 }
673 }
674 }
675 }
676
677 void
678 attachable::gather_callbacks (AV *&callbacks, event_type event) const
679 {
680 ::gather_callbacks (callbacks, cb_attachable, event);
681
682 if (cb)
683 ::gather_callbacks (callbacks, cb, event);
684 }
685
686 void
687 global::gather_callbacks (AV *&callbacks, event_type event) const
688 {
689 ::gather_callbacks (callbacks, cb_object, event);
690 }
691
692 void
693 object::gather_callbacks (AV *&callbacks, event_type event) const
694 {
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
696 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
698
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 }
702
703 if (type <= AvFILLp (cb_type))
704 {
705 SV *registry = AvARRAY (cb_type)[type];
706
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 }
710
711 attachable::gather_callbacks (callbacks, event);
712 ::gather_callbacks (callbacks, cb_object, event);
713 }
714
715 void
716 archetype::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 attachable::gather_callbacks (callbacks, event);
719 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
720 }
721
722 void
723 client::gather_callbacks (AV *&callbacks, event_type event) const
724 {
725 attachable::gather_callbacks (callbacks, event);
726 ::gather_callbacks (callbacks, cb_client, event);
727 }
728
729 void
730 player::gather_callbacks (AV *&callbacks, event_type event) const
731 {
732 attachable::gather_callbacks (callbacks, event);
733 ::gather_callbacks (callbacks, cb_player, event);
734 }
735
736 void
737 maptile::gather_callbacks (AV *&callbacks, event_type event) const
738 {
739 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event);
741 }
742
743 bool
744 attachable::invoke (event_type event, ...)
745 {
746 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750
751 // callback call ordering should be:
752 // 1. per-object callback
753 // 2. per-class object
754 // 3. per-type callback
755 // 4. global callbacks
756
757 AV *callbacks = 0;
758 gather_callbacks (callbacks, event);
759
760 // short-circuit processing if no callbacks found/defined
761 if (!callbacks)
762 return 0;
763
764 CALL_BEGIN (3);
765 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767
768 //TODO: unhack
769 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
770 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
771 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
772 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
773 else if (global *gl = is_a<global>(this)) /*nop*/;
774 else
775 abort (); //TODO
776
777 for (;;)
778 {
779 dt = (data_type) va_arg (ap, int);
780
781 if (dt == DT_END)
782 break;
783 else if (dt == DT_AV)
784 {
785 AV *av = va_arg (ap, AV *);
786
787 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1));
789 }
790 else
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 }
793
794 va_end (ap);
795
796 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 count = count > 0 ? POPi : 0;
798
799 CALL_END;
800
801 return count;
802 }
803
804 SV *
805 cfperl_result (int idx)
806 {
807 AV *av = get_av ("cfperl::invoke_results", 0);
808 if (!av)
809 return &PL_sv_undef;
810
811 SV **sv = av_fetch (av, idx, 0);
812 if (!sv)
813 return &PL_sv_undef;
814
815 return *sv;
816 }
817
818 int
819 cfperl_result_INT (int idx)
820 {
821 return SvIV (cfperl_result (idx));
822 }
823
824 double
825 cfperl_result_DOUBLE (int idx)
826 {
827 return SvNV (cfperl_result (idx));
828 }
829
830 /////////////////////////////////////////////////////////////////////////////
831
832 void
833 maptile::emergency_save ()
834 {
835 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID);
837 CALL_END;
838 }
839
840 maptile *
841 maptile::find_sync (const char *path, maptile *origin)
842 {
843 CALL_BEGIN (2);
844 CALL_ARG (path);
845 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR);
847
848 maptile *retval;
849
850 if (count)
851 sv_to (POPs, retval);
852 else
853 retval = 0;
854
855 CALL_END;
856
857 return retval;
858 }
859
860 void
861 maptile::do_load_sync ()
862 {
863 CALL_BEGIN (1);
864 CALL_ARG (this);
865 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
866 CALL_END;
867 }
868
869 void
870 maptile::change_all_map_light (int change)
871 {
872 CALL_BEGIN (1);
873 CALL_ARG (change);
874 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
875 CALL_END;
876 }
877
878 void
879 object::enter_exit (object *exit)
880 {
881 if (type != PLAYER)
882 return;
883
884 CALL_BEGIN (2);
885 CALL_ARG (this);
886 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END;
889 }
890
891 /////////////////////////////////////////////////////////////////////////////
892
893 struct EventAPI *watcher_base::GEventAPI;
894 struct CoroAPI *coroapi::GCoroAPI;
895
896 int coroapi::cede_counter;
897
898 static void iw_dispatch (pe_event *ev)
899 {
900 iw *w = (iw *)ev->ext_data;
901 w->call (*w);
902 }
903
904 void
905 iw::alloc ()
906 {
907 pe = GEventAPI->new_idle (0, 0);
908
909 pe->base.callback = (void *)iw_dispatch;
910 pe->base.ext_data = (void *)this;
911 }
912
913 static void iow_dispatch (pe_event *ev)
914 {
915 iow *w = (iow *)ev->ext_data;
916 w->call (*w, ((pe_ioevent *)ev)->got);
917 }
918
919 void
920 iow::alloc ()
921 {
922 pe = GEventAPI->new_io (0, 0);
923
924 pe->base.callback = (void *)iow_dispatch;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929 }
930
931 void
932 iow::fd (int fd)
933 {
934 pe->fd = fd;
935 }
936
937 int
938 iow::poll ()
939 {
940 return pe->poll;
941 }
942
943 void
944 iow::poll (int events)
945 {
946 if (pe->poll != events)
947 {
948 if (pe->poll) stop ();
949 pe->poll = events;
950 if (pe->poll) start ();
951 }
952 }
953
954 void
955 _connect_to_perl ()
956 {
957 stash_cf = gv_stashpv ("cf" , 1);
958
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
963 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968
969 sv_runtime = get_sv ("cf::RUNTIME", 1);
970 sv_upgrade (sv_runtime, SVt_NV);
971
972 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1);
976 cb_client = get_av ("cf::CB_CLIENT", 1);
977 cb_type = get_av ("cf::CB_TYPE" , 1);
978 cb_map = get_av ("cf::CB_MAP" , 1);
979 }
980
981 MODULE = cf PACKAGE = cf PREFIX = cf_
982
983 BOOT:
984 {
985 _connect_to_perl ();
986
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
991
992 static const struct {
993 const char *name;
994 IV iv;
995 } *civ, const_iv[] = {
996 # define const_iv(name) { # name, (IV)name },
997 const_iv (llevError)
998 const_iv (llevInfo)
999 const_iv (llevDebug)
1000 const_iv (llevMonster)
1001
1002 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK)
1012 const_iv (ARROW)
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR)
1060 const_iv (EXIT)
1061 const_iv (ENCOUNTER)
1062 const_iv (SHOP_FLOOR)
1063 const_iv (SHOP_MAT)
1064 const_iv (RING)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115
1116 const_iv (NUM_SUBTYPES)
1117
1118 const_iv (ST_BD_BUILD)
1119 const_iv (ST_BD_REMOVE)
1120
1121 const_iv (ST_MAT_FLOOR)
1122 const_iv (ST_MAT_WALL)
1123 const_iv (ST_MAT_ITEM)
1124
1125 const_iv (AT_PHYSICAL)
1126 const_iv (AT_MAGIC)
1127 const_iv (AT_FIRE)
1128 const_iv (AT_ELECTRICITY)
1129 const_iv (AT_COLD)
1130 const_iv (AT_CONFUSION)
1131 const_iv (AT_ACID)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151
1152 const_iv (WEAP_HIT)
1153 const_iv (WEAP_SLASH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD)
1161
1162 const_iv (FLAG_ALIVE)
1163 const_iv (FLAG_WIZ)
1164 const_iv (FLAG_REMOVED)
1165 const_iv (FLAG_FREED)
1166 const_iv (FLAG_WAS_WIZ)
1167 const_iv (FLAG_APPLIED)
1168 const_iv (FLAG_UNPAID)
1169 const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_NO_PICK)
1171 const_iv (FLAG_ANIMATE)
1172 const_iv (FLAG_MONSTER)
1173 const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_GENERATOR)
1175 const_iv (FLAG_IS_THROWN)
1176 const_iv (FLAG_AUTO_APPLY)
1177 const_iv (FLAG_PLAYER_SOLD)
1178 const_iv (FLAG_SEE_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261
1262 const_iv (NDI_BLACK)
1263 const_iv (NDI_WHITE)
1264 const_iv (NDI_NAVY)
1265 const_iv (NDI_RED)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL)
1279
1280 const_iv (UPD_LOCATION)
1281 const_iv (UPD_FLAGS)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF)
1288
1289 const_iv (UPD_SP_MANA)
1290 const_iv (UPD_SP_GRACE)
1291 const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (F_APPLIED)
1294 const_iv (F_LOCATION)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED)
1298 const_iv (F_DAMNED)
1299 const_iv (F_OPEN)
1300 const_iv (F_NOPICK)
1301 const_iv (F_LOCKED)
1302
1303 const_iv (F_BUY)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306
1307 const_iv (P_BLOCKSVIEW)
1308 const_iv (P_PLAYER)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315
1316 const_iv (UP_OBJ_INSERT)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320
1321 const_iv (INS_NO_MERGE)
1322 const_iv (INS_ABOVE_FLOOR_ONLY)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327
1328 const_iv (WILL_APPLY_HANDLE)
1329 const_iv (WILL_APPLY_TREASURE)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333
1334 const_iv (SAVE_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336
1337 const_iv (M_PAPER)
1338 const_iv (M_IRON)
1339 const_iv (M_GLASS)
1340 const_iv (M_LEATHER)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351
1352 const_iv (SK_EXP_ADD_SKILL)
1353 const_iv (SK_EXP_TOTAL)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357
1358 const_iv (SK_LOCKPICKING)
1359 const_iv (SK_HIDING)
1360 const_iv (SK_SMITHERY)
1361 const_iv (SK_BOWYER)
1362 const_iv (SK_JEWELER)
1363 const_iv (SK_ALCHEMY)
1364 const_iv (SK_STEALING)
1365 const_iv (SK_LITERACY)
1366 const_iv (SK_BARGAINING)
1367 const_iv (SK_JUMPING)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL)
1399
1400 const_iv (SOUND_NEW_PLAYER)
1401 const_iv (SOUND_FIRE_ARROW)
1402 const_iv (SOUND_LEARN_SPELL)
1403 const_iv (SOUND_FUMBLE_SPELL)
1404 const_iv (SOUND_WAND_POOF)
1405 const_iv (SOUND_OPEN_DOOR)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424
1425 const_iv (PREFER_LOW)
1426 const_iv (PREFER_HIGH)
1427
1428 const_iv (ATNR_PHYSICAL)
1429 const_iv (ATNR_MAGIC)
1430 const_iv (ATNR_FIRE)
1431 const_iv (ATNR_ELECTRICITY)
1432 const_iv (ATNR_COLD)
1433 const_iv (ATNR_CONFUSION)
1434 const_iv (ATNR_ACID)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454
1455 const_iv (MAP_FLUSH)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE)
1459 const_iv (MAP_OVERLAY)
1460
1461 const_iv (MAP_IN_MEMORY)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465
1466 const_iv (KLASS_ATTACHABLE)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472
1473 const_iv (CS_QUERY_YESNO)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476
1477 const_iv (ST_DEAD)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481
1482 const_iv (ST_CHANGE_CLASS)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489
1490 // random map generator
1491 const_iv (LAYOUT_NONE)
1492 const_iv (LAYOUT_ONION)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498
1499 const_iv (RMOPT_RANDOM)
1500 const_iv (RMOPT_CENTERED)
1501 const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508
1509 const_iv (SYMMETRY_RANDOM)
1510 const_iv (SYMMETRY_NONE)
1511 const_iv (SYMMETRY_X)
1512 const_iv (SYMMETRY_Y)
1513 const_iv (SYMMETRY_XY)
1514 };
1515
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518
1519 static const struct {
1520 const char *name;
1521 int skip;
1522 IV klass;
1523 IV iv;
1524 } *eiv, event_iv[] = {
1525 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1526 # include "eventinc.h"
1527 # undef def
1528 };
1529
1530 AV *av = get_av ("cf::EVENT", 1);
1531
1532 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1533 {
1534 AV *event = newAV ();
1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 av_push (event, newSViv (eiv->klass));
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 }
1540 }
1541
1542 void _connect_to_perl ()
1543
1544 void _global_reattach ()
1545 CODE:
1546 {
1547 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1549 (*i)->reattach ();
1550
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach ();
1560 }
1561
1562 NV floor (NV x)
1563
1564 NV ceil (NV x)
1565
1566 void server_tick ()
1567 CODE:
1568 runtime = SvNVx (sv_runtime);
1569 server_tick ();
1570
1571 void
1572 LOG (int level, char *msg)
1573 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg
1575
1576 char *path_combine (char *base, char *path)
1577 PROTOTYPE: $$
1578
1579 char *path_combine_and_normalize (char *base, char *path)
1580 PROTOTYPE: $$
1581
1582 const char *
1583 get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590 void
1591 sub_generation_inc ()
1592 CODE:
1593 PL_sub_generation++;
1594
1595 char *
1596 mapdir ()
1597 PROTOTYPE:
1598 ALIAS:
1599 mapdir = 0
1600 uniquedir = 1
1601 tmpdir = 2
1602 confdir = 3
1603 localdir = 4
1604 playerdir = 5
1605 datadir = 6
1606 CODE:
1607 switch (ix)
1608 {
1609 case 0: RETVAL = settings.mapdir ; break;
1610 case 1: RETVAL = settings.uniquedir; break;
1611 case 2: RETVAL = settings.tmpdir ; break;
1612 case 3: RETVAL = settings.confdir ; break;
1613 case 4: RETVAL = settings.localdir ; break;
1614 case 5: RETVAL = settings.playerdir; break;
1615 case 6: RETVAL = settings.datadir ; break;
1616 }
1617 OUTPUT: RETVAL
1618
1619 void abort ()
1620
1621 void emergency_save ()
1622
1623 void _exit (int status = 0)
1624
1625 #if _POSIX_MEMLOCK
1626
1627 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628
1629 int munlockall ()
1630
1631 #endif
1632
1633 int find_animation (char *text)
1634 PROTOTYPE: $
1635
1636 int random_roll (int min, int max, object *op, int goodbad);
1637
1638 const char *cost_string_from_value(uint64 cost, int approx = 0)
1639
1640 int
1641 exp_to_level (val64 exp)
1642 CODE:
1643 {
1644 int i = 0;
1645
1646 RETVAL = settings.max_level;
1647
1648 for (i = 1; i <= settings.max_level; i++)
1649 {
1650 if (levels[i] > exp)
1651 {
1652 RETVAL = i - 1;
1653 break;
1654 }
1655 }
1656 }
1657 OUTPUT: RETVAL
1658
1659 val64
1660 level_to_min_exp (int level)
1661 CODE:
1662 if (level > settings.max_level)
1663 RETVAL = levels[settings.max_level];
1664 else if (level < 1)
1665 RETVAL = 0;
1666 else
1667 RETVAL = levels[level];
1668 OUTPUT: RETVAL
1669
1670 SV *
1671 resistance_to_string (int atnr)
1672 CODE:
1673 if (atnr >= 0 && atnr < NROFATTACKS)
1674 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else
1676 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL
1678
1679 MODULE = cf PACKAGE = cf::attachable
1680
1681 int
1682 valid (SV *obj)
1683 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT:
1686 RETVAL
1687
1688 #bool
1689 #destroyed (attachable *at)
1690 #
1691 #void
1692 #destroy (attachable *at)
1693
1694 MODULE = cf PACKAGE = cf::global
1695
1696 int invoke (SV *klass, int event, ...)
1697 CODE:
1698 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1700 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL
1703
1704 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705
1706 INCLUDE: $PERL genacc object ../include/object.h |
1707
1708 int invoke (object *op, int event, ...)
1709 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL
1715
1716 SV *registry (object *op)
1717
1718 void mortals ()
1719 PPCODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724 object *first ()
1725 CODE:
1726 RETVAL = object::first;
1727 OUTPUT: RETVAL
1728
1729 # missing properties
1730
1731 object *head (object *op)
1732 PROTOTYPE: $
1733 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737 int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head;
1741 OUTPUT: RETVAL
1742
1743 void
1744 inv (object *obj)
1745 PROTOTYPE: $
1746 PPCODE:
1747 {
1748 object *o;
1749 for (o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o)));
1751 }
1752
1753 void
1754 set_animation (object *op, int idx)
1755 CODE:
1756 SET_ANIMATION (op, idx);
1757
1758 object *find_best_object_match (object *op, const char *match)
1759
1760 object *find_marked_object (object *op)
1761
1762 int need_identify (object *obj);
1763
1764 int apply_shop_mat (object *shop_mat, object *op);
1765
1766 int move (object *op, int dir, object *originator = op)
1767 CODE:
1768 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT:
1770 RETVAL
1771
1772 void apply (object *applier, object *applied, int flags = 0)
1773 CODE:
1774 manual_apply (applied, applier, flags);
1775
1776 void apply_below (object *op)
1777 CODE:
1778 player_apply_below (op);
1779
1780 object *cf_object_present_archname_inside (object *op, char *whatstr)
1781
1782 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784 int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786 #//TODO
1787 object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797
1798 int pay_item (object *op, object *buyer)
1799 CODE:
1800 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL
1802
1803 int pay_amount (object *op, uint64 amount)
1804 CODE:
1805 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL
1807
1808 void pay_player (object *op, uint64 amount)
1809
1810 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1811
1812 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1813
1814 void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE:
1816 do_learn_spell (op, sp, special_prayer);
1817
1818 void forget_spell (object *op, object *sp)
1819 CODE:
1820 do_forget_spell (op, query_name (sp));
1821
1822 object *check_for_spell (object *op, char *spellname)
1823 CODE:
1824 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL
1826
1827 int query_money (object *op)
1828 ALIAS: money = 0
1829
1830 val64 query_cost (object *op, object *who, int flags)
1831 ALIAS: cost = 0
1832
1833 void spring_trap (object *op, object *victim)
1834
1835 int check_trigger (object *op, object *cause)
1836
1837 void drop (object *who, object *op)
1838
1839 void pick_up (object *who, object *op)
1840
1841 object *cf_object_insert_object (object *op, object *container)
1842
1843 object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845 int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847 void update_object (object *op, int action)
1848
1849 object *cf_create_object_by_name (const char *name)
1850
1851 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1852
1853 void player_lvl_adj (object *who, object *skill = 0)
1854
1855 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856
1857 int calc_skill_exp (object *who, object *op, object *skill);
1858
1859 void push_button (object *op);
1860
1861 void use_trigger (object *op);
1862
1863 void add_button_link (object *button, maptile *map, int connected);
1864
1865 void remove_button_link (object *op);
1866
1867
1868 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870 object *cf_insert_ob_in_ob (object *ob, object *where)
1871
1872 # no clean way to get an object from an archetype - stupid idiotic
1873 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874
1875 object *new (const char *archetype = 0)
1876 PROTOTYPE: ;$
1877 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT:
1880 RETVAL
1881
1882 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$
1884 CODE:
1885 {
1886 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888 }
1889
1890 # syntatic sugar for easier use in event callbacks.
1891 const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897 player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902 const char *get_ob_key_value (object *op, const char *key)
1903
1904 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905
1906 object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0
1908 PREINIT:
1909 extern object *get_nearest_player (object *);
1910
1911 void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$
1913 PPCODE:
1914 {
1915 rv_vector rv;
1916 get_rangevector (ob, other, &rv, flags);
1917 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1923 }
1924
1925 bool on_same_map_as (object *ob, object *other)
1926 CODE:
1927 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL
1929
1930 const char *
1931 base_name (object *op, int plural = op->nrof > 1)
1932 CODE:
1933 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL
1935
1936 object *decrease_ob_nr (object *op, unsigned long i)
1937
1938 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939
1940 player *player (object *op)
1941 CODE:
1942 RETVAL = op->contr;
1943 OUTPUT: RETVAL
1944
1945 void check_score (object *op)
1946
1947 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE:
1949 new_draw_info (flags, 0, op, txt);
1950
1951 object *cf_player_send_inventory (object *op)
1952
1953 char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956 object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959 void cf_player_set_marked_item (object *op, object *ob)
1960
1961 partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964 void cf_player_set_party (object *op, partylist *party)
1965
1966 void kill_player (object *op)
1967
1968 void esrv_update_item (object *op, int what, object *item)
1969 C_ARGS: what, op, item
1970
1971 void clear_los (object *op)
1972
1973 int command_teleport (object *op, char *params)
1974
1975 int command_summon (object *op, char *params)
1976
1977 int command_arrest (object *op, char *params)
1978
1979 int command_kick (object *op, char *params)
1980
1981 int command_banish (object *op, char *params)
1982
1983
1984 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985
1986 INCLUDE: $PERL genacc player ../include/player.h |
1987
1988 int invoke (player *pl, int event, ...)
1989 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1992 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1993 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1994 OUTPUT: RETVAL
1995
1996 SV *registry (player *pl)
1997
1998 void
1999 save_stats (player *pl)
2000 CODE:
2001 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats;
2005
2006 player *cf_player_find (char *name)
2007 PROTOTYPE: $
2008
2009 void cf_player_move (player *pl, int dir)
2010
2011 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013 player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017
2018 bool
2019 cell_visible (player *pl, int dx, int dy)
2020 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2022 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2023 OUTPUT:
2024 RETVAL
2025
2026 void
2027 send (player *pl, SV *packet)
2028 CODE:
2029 {
2030 STRLEN len;
2031 char *buf = SvPVbyte (packet, len);
2032
2033 if (pl->ns)
2034 pl->ns->send_packet (buf, len);
2035 }
2036
2037 int
2038 listening (player *pl, int new_value = -1)
2039 CODE:
2040 RETVAL = pl->listening;
2041 if (new_value >= 0)
2042 pl->listening = new_value;
2043 OUTPUT:
2044 RETVAL
2045
2046 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2047 PROTOTYPE: $;$$$
2048 PPCODE:
2049 if (GIMME_V != G_VOID)
2050 {
2051 EXTEND (SP, 3);
2052 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2053 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2054 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2055 }
2056 if (map_path) sv_to (map_path, pl->savebed_map);
2057 if (x) sv_to (x, pl->bed_x);
2058 if (y) sv_to (y, pl->bed_y);
2059
2060 void
2061 list ()
2062 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next)
2064 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066 bool
2067 peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076 living *
2077 orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082 living *
2083 last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087
2088
2089 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090
2091 int invoke (maptile *map, int event, ...)
2092 CODE:
2093 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2095 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL
2098
2099 SV *registry (maptile *map)
2100
2101 INCLUDE: $PERL genacc maptile ../include/map.h |
2102
2103 void
2104 maptile::instantiate ()
2105
2106 maptile *new ()
2107 PROTOTYPE:
2108 CODE:
2109 RETVAL = new maptile;
2110 OUTPUT:
2111 RETVAL
2112
2113 void
2114 maptile::destroy ()
2115
2116 void
2117 maptile::players ()
2118 PPCODE:
2119 if (GIMME_V == G_SCALAR)
2120 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2121 else if (GIMME_V == G_ARRAY)
2122 {
2123 EXTEND (SP, THIS->players);
2124 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 }
2128
2129 void play_sound_map (maptile *map, int x, int y, int sound_num)
2130
2131 int out_of_map (maptile *map, int x, int y)
2132
2133 void
2134 trigger (maptile *map, long connection, bool state = true)
2135 CODE:
2136 activate_connection (map, connection, state);
2137
2138 void
2139 get_connection (maptile *map, long connection)
2140 PPCODE:
2141 oblinkpt *obp = get_connection_links (map, connection);
2142 if (obp)
2143 for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2145
2146 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147
2148 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149
2150 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153 void
2154 cf_map_normalise (maptile *map, int x, int y)
2155 PPCODE:
2156 {
2157 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160
2161 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags)));
2163
2164 if (GIMME_V == G_ARRAY)
2165 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny)));
2169 }
2170 }
2171
2172 void
2173 at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$
2175 PPCODE:
2176 {
2177 object *o;
2178 maptile *nmap = 0;
2179 I16 nx, ny;
2180
2181 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182
2183 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2186 }
2187
2188 SV *
2189 bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$
2191 ALIAS:
2192 top_at = 1
2193 flags_at = 2
2194 light_at = 3
2195 move_block_at = 4
2196 move_slow_at = 5
2197 move_on_at = 6
2198 move_off_at = 7
2199 INIT:
2200 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE:
2202 switch (ix)
2203 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 }
2213 OUTPUT: RETVAL
2214
2215 void fix_walls (maptile *map, int x, int y)
2216
2217 void fix_walls_around (maptile *map, int x, int y)
2218
2219 const char *
2220 region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225 # worst xs function of my life
2226 maptile *
2227 _create_random_map (\
2228 char *path,\
2229 char *wallstyle,\
2230 char *wall_name,\
2231 char *floorstyle,\
2232 char *monsterstyle,\
2233 char *treasurestyle,\
2234 char *layoutstyle,\
2235 char *doorstyle,\
2236 char *decorstyle,\
2237 char *origin_map,\
2238 char *final_map,\
2239 char *exitstyle,\
2240 char *this_map,\
2241 char *exit_on_final_map,\
2242 int Xsize,\
2243 int Ysize,\
2244 int expand2x,\
2245 int layoutoptions1,\
2246 int layoutoptions2,\
2247 int layoutoptions3,\
2248 int symmetry,\
2249 int difficulty,\
2250 int difficulty_given,\
2251 float difficulty_increase,\
2252 int dungeon_level,\
2253 int dungeon_depth,\
2254 int decoroptions,\
2255 int orientation,\
2256 int origin_y,\
2257 int origin_x,\
2258 int random_seed,\
2259 val64 total_map_hp,\
2260 int map_layout_style,\
2261 int treasureoptions,\
2262 int symmetry_used,\
2263 region *region\
2264 )
2265 CODE:
2266 {
2267 random_map_params rmp;
2268
2269 assign (rmp.wallstyle , wallstyle);
2270 assign (rmp.wall_name , wall_name);
2271 assign (rmp.floorstyle , floorstyle);
2272 assign (rmp.monsterstyle , monsterstyle);
2273 assign (rmp.treasurestyle , treasurestyle);
2274 assign (rmp.layoutstyle , layoutstyle);
2275 assign (rmp.doorstyle , doorstyle);
2276 assign (rmp.decorstyle , decorstyle);
2277 assign (rmp.exitstyle , exitstyle);
2278 assign (rmp.exit_on_final_map, exit_on_final_map);
2279
2280 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map;
2282 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize;
2284 rmp.Ysize = Ysize;
2285 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry;
2290 rmp.difficulty = difficulty;
2291 rmp.difficulty_given = difficulty_given;
2292 rmp.difficulty_increase = difficulty_increase;
2293 rmp.dungeon_level = dungeon_level;
2294 rmp.dungeon_depth = dungeon_depth;
2295 rmp.decoroptions = decoroptions;
2296 rmp.orientation = orientation;
2297 rmp.origin_y = origin_y;
2298 rmp.origin_x = origin_x;
2299 rmp.random_seed = random_seed;
2300 rmp.total_map_hp = total_map_hp;
2301 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region;
2305
2306 RETVAL = generate_random_map (path, &rmp);
2307 }
2308 OUTPUT:
2309 RETVAL
2310
2311 MODULE = cf PACKAGE = cf::arch
2312
2313 archetype *find (const char *name)
2314 CODE:
2315 RETVAL = archetype::find (name);
2316 OUTPUT:
2317 RETVAL
2318
2319 archetype *first()
2320 PROTOTYPE:
2321 CODE:
2322 RETVAL = first_archetype;
2323 OUTPUT: RETVAL
2324
2325 INCLUDE: $PERL genacc archetype ../include/object.h |
2326
2327 MODULE = cf PACKAGE = cf::party
2328
2329 partylist *first ()
2330 PROTOTYPE:
2331 CODE:
2332 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL
2334
2335 INCLUDE: $PERL genacc partylist ../include/player.h |
2336
2337 MODULE = cf PACKAGE = cf::region
2338
2339 region *first ()
2340 PROTOTYPE:
2341 CODE:
2342 RETVAL = first_region;
2343 OUTPUT: RETVAL
2344
2345 region *find (char *name)
2346 PROTOTYPE: $
2347 CODE:
2348 RETVAL = get_region_by_name (name);
2349 OUTPUT: RETVAL
2350
2351 INCLUDE: $PERL genacc region ../include/map.h |
2352
2353 MODULE = cf PACKAGE = cf::living
2354
2355 INCLUDE: $PERL genacc living ../include/living.h |
2356
2357 MODULE = cf PACKAGE = cf::settings
2358
2359 INCLUDE: $PERL genacc Settings ../include/global.h |
2360
2361 MODULE = cf PACKAGE = cf::client
2362
2363 INCLUDE: $PERL genacc client ../include/client.h |
2364
2365 int invoke (client *ns, int event, ...)
2366 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2369 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2370 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2371 OUTPUT: RETVAL
2372
2373 SV *registry (client *ns)
2374
2375 void
2376 list ()
2377 PPCODE:
2378 EXTEND (SP, clients.size ());
2379 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2380 PUSHs (sv_2mortal (to_sv (*i)));
2381
2382 void
2383 client::send_packet (SV *packet)
2384 CODE:
2385 {
2386 STRLEN len;
2387 char *buf = SvPVbyte (packet, len);
2388
2389 THIS->send_packet (buf, len);
2390 }
2391
2392 void
2393 client::destroy ()
2394