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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.13
Committed: Sun Aug 27 16:15:13 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.12: +122 -72 lines
Log Message:
first, untested persistent objetc storage for players and objects, not yte for maps

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 }
112
113 template<class extendable>
114 SV *
115 newSVextendable (extendable *obj, const char *klass)
116 {
117 if (!obj)
118 return &PL_sv_undef;
119
120 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124 }
125
126 static void
127 SVptr_cache_set (void *ptr, SV *sv)
128 {
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130 }
131
132 static SV *
133 SVptr_cache_get (void *ptr)
134 {
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138 }
139
140 static SV *
141 newSVptr_cached (void *ptr, const char *klass)
142 {
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 {
152 HV *hv = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155
156 SVptr_cache_set (ptr, sv);
157 }
158
159 return newSVsv (sv);
160 }
161
162 static void
163 clearSVptr (SV *sv)
164 {
165 if (SvROK (sv))
166 sv = SvRV (sv);
167
168 hv_clear ((HV *)sv);
169 sv_unmagic (sv, PERL_MAGIC_ext);
170 }
171
172 static long
173 SvPTR (SV *sv, const char *klass)
174 {
175 if (!sv_derived_from (sv, klass))
176 croak ("object of type %s expected", klass);
177
178 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179
180 if (!mg)
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182
183 return (long)mg->mg_ptr;
184 }
185
186 static long
187 SvPTR_ornull (SV *sv, const char *klass)
188 {
189 if (SvOK (sv))
190 return SvPTR (sv, klass);
191 else
192 return 0;
193 }
194
195 static SV *
196 newSVdt_va (va_list &ap, data_type type)
197 {
198 SV *sv;
199
200 switch (type)
201 {
202 case DT_INT:
203 sv = newSViv (va_arg (ap, int));
204 break;
205
206 case DT_INT64:
207 sv = newSVval64 ((val64)va_arg (ap, sint64));
208 break;
209
210 case DT_DOUBLE:
211 sv = newSVnv (va_arg (ap, double));
212 break;
213
214 case DT_STRING:
215 {
216 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218 }
219 break;
220
221 case DT_DATA:
222 {
223 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_OBJECT:
230 {
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break;
235
236 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 break;
240
241 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 break;
244
245 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 break;
248
249 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 break;
252
253 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 break;
256
257 default:
258 assert (("unhandled type in newSVdt_va", 0));
259 }
260
261 return sv;
262 }
263
264 static SV *
265 newSVdt (data_type type, ...)
266 {
267 va_list ap;
268
269 va_start (ap, type);
270 SV *sv = newSVdt_va (ap, type);
271 va_end (ap);
272
273 return sv;
274 }
275
276 static SV *
277 newSVcfapi (int type, ...)
278 {
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304 }
305
306 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307
308 SV *
309 registry_of (extendable_base *ext)
310 {
311 if (!ext->cb)
312 ext->cb = newAV ();
313
314 return newRV_inc ((SV *)ext->cb);
315 }
316
317 void extendable_base::clear ()
318 {
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329 }
330
331 void extendable_base::optimise ()
332 {
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345 }
346
347 void
348 object::instantiate_ ()
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361 }
362
363 /////////////////////////////////////////////////////////////////////////////
364
365 object_freezer::object_freezer (const char *filename)
366 : filename (filename)
367 {
368 av = (AV *)newAV ();
369 idx = 0;
370 av_extend ((AV *)av, 1024);
371 }
372
373 object_freezer::~object_freezer ()
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 PUTBACK;
382 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 FREETMPS;
384 LEAVE;
385 }
386
387 void object_freezer::put (extendable_base *ext)
388 {
389 ext->optimise ();
390
391 if (ext->self)
392 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393
394 ++idx;
395 }
396
397 object_thawer::object_thawer (const char *filename)
398 {
399 av = 0;
400 idx = 0;
401
402 if (!filename)
403 return;
404
405 dSP;
406 ENTER;
407 SAVETMPS;
408 PUSHMARK (SP);
409 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 PUTBACK;
411
412 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413 {
414 SPAGAIN;
415 SV *sv = POPs;
416 if (SvROK (sv))
417 av = SvREFCNT_inc (SvRV (sv));
418 }
419
420 FREETMPS;
421 LEAVE;
422 }
423
424 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
425 {
426 if (!av)
427 return;
428
429 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
430 ext->clear ();
431
432 SV **svp = av_fetch ((AV *)av, idx, 0);
433
434 ++idx;
435
436 if (!svp)
437 return;
438
439 if (SvROK (*svp))
440 {
441 ext->self = SvREFCNT_inc (*svp);
442 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 EXTEND (SP, 1);
449 PUSHs (sv_2mortal (newSVdt (type, obj)));
450 PUTBACK;
451 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
452 FREETMPS;
453 LEAVE;
454
455 if (ext->cb && type == DT_OBJECT)
456 INVOKE_OBJECT (REATTACH, (object *)obj);
457 }
458 }
459
460 object_thawer::~object_thawer ()
461 {
462 if (av)
463 SvREFCNT_dec ((SV *)av);
464 }
465
466 /////////////////////////////////////////////////////////////////////////////
467
468 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
469 {
470 gethook = gethooksptr;
471 printf (PLUGIN_VERSION " init\n");
472
473 return 0;
474 }
475
476 static CommArray_s rtn_cmd;
477
478 static int
479 runPluginCommand (object *obj, char *params)
480 {
481 dSP;
482
483 ENTER;
484 SAVETMPS;
485
486 PUSHMARK (SP);
487
488 EXTEND (SP, 3);
489 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
490 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
491
492 if (params)
493 PUSHs (sv_2mortal (newSVpv (params, 0)));
494
495 PUTBACK;
496 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
497 SPAGAIN;
498
499 if (SvTRUE (ERRSV))
500 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
501
502 int returnvalue = count > 0 ? POPi : -1;
503
504 PUTBACK;
505 FREETMPS;
506 LEAVE;
507
508 return returnvalue;
509 }
510
511 extern "C" void *cfperl_getPluginProperty (int *type, ...)
512 {
513 va_list args;
514 char *propname;
515 int i;
516 va_start (args, type);
517 propname = va_arg (args, char *);
518 //printf ("Property name: %s\n", propname);
519
520 if (!strcmp (propname, "command?"))
521 {
522 if (!perl)
523 return NULL;
524
525 const char *cmdname = va_arg (args, const char *);
526 HV *hv = get_hv ("cf::COMMAND", 1);
527 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
528
529 va_end (args);
530
531 if (svp)
532 {
533 // this is totaly broken, should stash it into %COMMAND
534 rtn_cmd.name = cmdname;
535 rtn_cmd.time = SvNV (*svp);
536 rtn_cmd.func = runPluginCommand;
537
538 return &rtn_cmd;
539 }
540 }
541 else if (!strcmp (propname, "Identification"))
542 {
543 va_end (args);
544 return (void*) PLUGIN_NAME;
545 }
546 else if (!strcmp (propname, "FullName"))
547 {
548 va_end (args);
549 return (void*) PLUGIN_VERSION;
550 }
551 else
552 va_end (args);
553
554 return NULL;
555 }
556
557 extern "C" int cfperl_postInitPlugin ()
558 {
559 int hooktype = 1;
560 int rtype = 0;
561
562 printf (PLUGIN_VERSION " post init\n");
563
564 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
565 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
566 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
567 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
568
569 cf_init_plugin (gethook);
570
571 return 0;
572 }
573
574 extern "C" int cfperl_closePlugin ()
575 {
576 return 0;
577 }
578
579 void
580 cfperl_init ()
581 {
582 char *argv[] = {
583 "",
584 "-e"
585 "BEGIN {"
586 " cf->bootstrap;"
587 " unshift @INC, cf::datadir ();"
588 "}"
589 ""
590 "use cf;"
591 };
592
593 perl = perl_alloc ();
594 perl_construct (perl);
595
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597
598 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
599 {
600 printf ("unable to initialize perl-interpreter, aborting.\n");
601
602 exit (EXIT_FAILURE);
603 //perl_destruct (perl);
604 //perl_free (perl);
605 //perl = 0;
606 //return;
607 }
608
609 obj_cache = newHV ();
610 }
611
612 void cfperl_main ()
613 {
614 dSP;
615
616 PUSHMARK (SP);
617 PUTBACK;
618 call_pv ("cf::main", G_DISCARD | G_VOID);
619 }
620
621 static event_klass klass_of[NUM_EVENT_TYPES] = {
622 # define def(type,name) KLASS_ ## type,
623 # include "eventinc.h"
624 # undef def
625 };
626
627 static void
628 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
629 {
630 // event must be in array
631 if (event >= 0 && event <= AvFILLp (registry))
632 {
633 SV *cbs_ = AvARRAY (registry)[event];
634
635 // element must be list of callback entries
636 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
637 {
638 AV *cbs = (AV *)SvRV (cbs_);
639
640 // no callback entries, no callbacks to call
641 if (AvFILLp (cbs) >= 0)
642 {
643 if (!callbacks)
644 {
645 callbacks = newAV ();
646 av_extend (callbacks, 16);
647 }
648
649 // never use SvREFCNT_inc to copy values, but its ok here :)
650 for (int i = 0; i <= AvFILLp (cbs); ++i)
651 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
652 }
653 }
654 }
655 }
656
657 bool cfperl_invoke (event_type event, ...)
658 {
659 data_type dt;
660 va_list ap;
661
662 va_start (ap, event);
663
664 AV *callbacks = 0;
665
666 object *op;
667 player *pl;
668 mapstruct *map;
669
670 // callback call ordering is:
671 // 1. per-object callback (NYI)
672 // 2. per-class object
673 // 2a. per-type callback
674 // 4. global callbacks
675
676 gather_callbacks (callbacks, cb_global, event);
677
678 switch (klass_of [event])
679 {
680 case KLASS_GLOBAL:
681 break;
682
683 case KLASS_OBJECT:
684 dt = (data_type) va_arg (ap, int);
685 assert (("first argument must be of type object", dt == DT_OBJECT));
686 op = va_arg (ap, object *);
687
688 if (op->cb)
689 gather_callbacks (callbacks, (AV *)op->cb, event);
690
691 gather_callbacks (callbacks, cb_object, event);
692
693 if (op->type > 0 && op->type <= AvFILLp (cb_type))
694 {
695 SV *registry = AvARRAY (cb_type)[op->type];
696
697 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
698 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
699 }
700
701 break;
702
703 case KLASS_PLAYER:
704 dt = (data_type) va_arg (ap, int);
705 assert (("first argument must be of type player", dt == DT_PLAYER));
706 pl = va_arg (ap, player *);
707
708 if (pl->cb)
709 gather_callbacks (callbacks, (AV *)pl->cb, event);
710
711 gather_callbacks (callbacks, cb_player, event);
712 break;
713
714 case KLASS_MAP:
715 dt = (data_type) va_arg (ap, int);
716 assert (("first argument must be of type object", dt == DT_MAP));
717 map = va_arg (ap, mapstruct *);
718
719 if (map->cb)
720 gather_callbacks (callbacks, (AV *)map->cb, event);
721
722 gather_callbacks (callbacks, cb_map, event);
723 break;
724
725 default:
726 assert (("unsupported event klass in cfperl_invoke", 0));
727 }
728
729 // short-circuit processing if no callbacks found/defined
730 if (!callbacks)
731 return 0;
732
733 dSP;
734 ENTER;
735 SAVETMPS;
736
737 PUSHMARK (SP);
738 EXTEND (SP, 3);
739
740 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
741 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
742
743 switch (klass_of [event])
744 {
745 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
746 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
747 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
748 }
749
750 for (;;)
751 {
752 dt = (data_type) va_arg (ap, int);
753
754 if (dt == DT_END)
755 break;
756
757 if (dt == DT_AV)
758 {
759 AV *av = va_arg (ap, AV *);
760
761 for (int i = 0; i <= av_len (av); ++i)
762 XPUSHs (*av_fetch (av, i, 1));
763 }
764 else
765 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
766 }
767
768 va_end (ap);
769
770 PUTBACK;
771 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
772 SPAGAIN;
773
774 count = count > 0 ? POPi : 0;
775
776 FREETMPS;
777 LEAVE;
778
779 return count;
780 }
781
782 SV *
783 cfperl_result (int idx)
784 {
785 AV *av = get_av ("cfperl::invoke_results", 0);
786 if (!av)
787 return &PL_sv_undef;
788
789 SV **sv = av_fetch (av, idx, 0);
790 if (!sv)
791 return &PL_sv_undef;
792
793 return *sv;
794 }
795
796 int
797 cfperl_result_INT (int idx)
798 {
799 return SvIV (cfperl_result (idx));
800 }
801
802 MODULE = cf PACKAGE = cf PREFIX = cf_
803
804 BOOT:
805 {
806 HV *stash = gv_stashpv ("cf", 1);
807
808 static const struct {
809 const char *name;
810 IV iv;
811 } *civ, const_iv[] = {
812 # define const_iv(name) { # name, (IV)name },
813 const_iv (llevError)
814 const_iv (llevInfo)
815 const_iv (llevDebug)
816 const_iv (llevMonster)
817
818 const_iv (MAX_TIME)
819 const_iv (PLAYER)
820 const_iv (TRANSPORT)
821 const_iv (ROD)
822 const_iv (TREASURE)
823 const_iv (POTION)
824 const_iv (FOOD)
825 const_iv (POISON)
826 const_iv (BOOK)
827 const_iv (CLOCK)
828 const_iv (LIGHTNING)
829 const_iv (ARROW)
830 const_iv (BOW)
831 const_iv (WEAPON)
832 const_iv (ARMOUR)
833 const_iv (PEDESTAL)
834 const_iv (ALTAR)
835 const_iv (LOCKED_DOOR)
836 const_iv (SPECIAL_KEY)
837 const_iv (MAP)
838 const_iv (DOOR)
839 const_iv (KEY)
840 const_iv (TIMED_GATE)
841 const_iv (TRIGGER)
842 const_iv (GRIMREAPER)
843 const_iv (MAGIC_EAR)
844 const_iv (TRIGGER_BUTTON)
845 const_iv (TRIGGER_ALTAR)
846 const_iv (TRIGGER_PEDESTAL)
847 const_iv (SHIELD)
848 const_iv (HELMET)
849 const_iv (HORN)
850 const_iv (MONEY)
851 const_iv (CLASS)
852 const_iv (GRAVESTONE)
853 const_iv (AMULET)
854 const_iv (PLAYERMOVER)
855 const_iv (TELEPORTER)
856 const_iv (CREATOR)
857 const_iv (SKILL)
858 const_iv (EXPERIENCE)
859 const_iv (EARTHWALL)
860 const_iv (GOLEM)
861 const_iv (THROWN_OBJ)
862 const_iv (BLINDNESS)
863 const_iv (GOD)
864 const_iv (DETECTOR)
865 const_iv (TRIGGER_MARKER)
866 const_iv (DEAD_OBJECT)
867 const_iv (DRINK)
868 const_iv (MARKER)
869 const_iv (HOLY_ALTAR)
870 const_iv (PLAYER_CHANGER)
871 const_iv (BATTLEGROUND)
872 const_iv (PEACEMAKER)
873 const_iv (GEM)
874 const_iv (FIREWALL)
875 const_iv (ANVIL)
876 const_iv (CHECK_INV)
877 const_iv (MOOD_FLOOR)
878 const_iv (EXIT)
879 const_iv (ENCOUNTER)
880 const_iv (SHOP_FLOOR)
881 const_iv (SHOP_MAT)
882 const_iv (RING)
883 const_iv (FLOOR)
884 const_iv (FLESH)
885 const_iv (INORGANIC)
886 const_iv (SKILL_TOOL)
887 const_iv (LIGHTER)
888 const_iv (TRAP_PART)
889 const_iv (WALL)
890 const_iv (LIGHT_SOURCE)
891 const_iv (MISC_OBJECT)
892 const_iv (MONSTER)
893 const_iv (SPAWN_GENERATOR)
894 const_iv (LAMP)
895 const_iv (DUPLICATOR)
896 const_iv (TOOL)
897 const_iv (SPELLBOOK)
898 const_iv (BUILDFAC)
899 const_iv (CLOAK)
900 const_iv (SPINNER)
901 const_iv (GATE)
902 const_iv (BUTTON)
903 const_iv (CF_HANDLE)
904 const_iv (HOLE)
905 const_iv (TRAPDOOR)
906 const_iv (SIGN)
907 const_iv (BOOTS)
908 const_iv (GLOVES)
909 const_iv (SPELL)
910 const_iv (SPELL_EFFECT)
911 const_iv (CONVERTER)
912 const_iv (BRACERS)
913 const_iv (POISONING)
914 const_iv (SAVEBED)
915 const_iv (POISONCLOUD)
916 const_iv (FIREHOLES)
917 const_iv (WAND)
918 const_iv (SCROLL)
919 const_iv (DIRECTOR)
920 const_iv (GIRDLE)
921 const_iv (FORCE)
922 const_iv (POTION_EFFECT)
923 const_iv (EVENT_CONNECTOR)
924 const_iv (CLOSE_CON)
925 const_iv (CONTAINER)
926 const_iv (ARMOUR_IMPROVER)
927 const_iv (WEAPON_IMPROVER)
928 const_iv (SKILLSCROLL)
929 const_iv (DEEP_SWAMP)
930 const_iv (IDENTIFY_ALTAR)
931 const_iv (MENU)
932 const_iv (RUNE)
933 const_iv (TRAP)
934 const_iv (POWER_CRYSTAL)
935 const_iv (CORPSE)
936 const_iv (DISEASE)
937 const_iv (SYMPTOM)
938 const_iv (BUILDER)
939 const_iv (MATERIAL)
940 const_iv (ITEM_TRANSFORMER)
941 const_iv (QUEST)
942
943 const_iv (ST_BD_BUILD)
944 const_iv (ST_BD_REMOVE)
945
946 const_iv (ST_MAT_FLOOR)
947 const_iv (ST_MAT_WALL)
948 const_iv (ST_MAT_ITEM)
949
950 const_iv (AT_PHYSICAL)
951 const_iv (AT_MAGIC)
952 const_iv (AT_FIRE)
953 const_iv (AT_ELECTRICITY)
954 const_iv (AT_COLD)
955 const_iv (AT_CONFUSION)
956 const_iv (AT_ACID)
957 const_iv (AT_DRAIN)
958 const_iv (AT_WEAPONMAGIC)
959 const_iv (AT_GHOSTHIT)
960 const_iv (AT_POISON)
961 const_iv (AT_SLOW)
962 const_iv (AT_PARALYZE)
963 const_iv (AT_TURN_UNDEAD)
964 const_iv (AT_FEAR)
965 const_iv (AT_CANCELLATION)
966 const_iv (AT_DEPLETE)
967 const_iv (AT_DEATH)
968 const_iv (AT_CHAOS)
969 const_iv (AT_COUNTERSPELL)
970 const_iv (AT_GODPOWER)
971 const_iv (AT_HOLYWORD)
972 const_iv (AT_BLIND)
973 const_iv (AT_INTERNAL)
974 const_iv (AT_LIFE_STEALING)
975 const_iv (AT_DISEASE)
976
977 const_iv (QUEST_IN_PROGRESS)
978 const_iv (QUEST_DONE_QUEST)
979 const_iv (QUEST_DONE_TASK)
980 const_iv (QUEST_START_QUEST)
981 const_iv (QUEST_END_QUEST)
982 const_iv (QUEST_START_TASK)
983 const_iv (QUEST_END_TASK)
984 const_iv (QUEST_OVERRIDE)
985 const_iv (QUEST_ON_ACTIVATE)
986
987 const_iv (WEAP_HIT)
988 const_iv (WEAP_SLASH)
989 const_iv (WEAP_PIERCE)
990 const_iv (WEAP_CLEAVE)
991 const_iv (WEAP_SLICE)
992 const_iv (WEAP_STAB)
993 const_iv (WEAP_WHIP)
994 const_iv (WEAP_CRUSH)
995 const_iv (WEAP_BLUD)
996
997 const_iv (FLAG_ALIVE)
998 const_iv (FLAG_WIZ)
999 const_iv (FLAG_REMOVED)
1000 const_iv (FLAG_FREED)
1001 const_iv (FLAG_WAS_WIZ)
1002 const_iv (FLAG_APPLIED)
1003 const_iv (FLAG_UNPAID)
1004 const_iv (FLAG_USE_SHIELD)
1005 const_iv (FLAG_NO_PICK)
1006 const_iv (FLAG_ANIMATE)
1007 const_iv (FLAG_MONSTER)
1008 const_iv (FLAG_FRIENDLY)
1009 const_iv (FLAG_GENERATOR)
1010 const_iv (FLAG_IS_THROWN)
1011 const_iv (FLAG_AUTO_APPLY)
1012 const_iv (FLAG_TREASURE)
1013 const_iv (FLAG_PLAYER_SOLD)
1014 const_iv (FLAG_SEE_INVISIBLE)
1015 const_iv (FLAG_CAN_ROLL)
1016 const_iv (FLAG_OVERLAY_FLOOR)
1017 const_iv (FLAG_IS_TURNABLE)
1018 const_iv (FLAG_IS_USED_UP)
1019 const_iv (FLAG_IDENTIFIED)
1020 const_iv (FLAG_REFLECTING)
1021 const_iv (FLAG_CHANGING)
1022 const_iv (FLAG_SPLITTING)
1023 const_iv (FLAG_HITBACK)
1024 const_iv (FLAG_STARTEQUIP)
1025 const_iv (FLAG_BLOCKSVIEW)
1026 const_iv (FLAG_UNDEAD)
1027 const_iv (FLAG_SCARED)
1028 const_iv (FLAG_UNAGGRESSIVE)
1029 const_iv (FLAG_REFL_MISSILE)
1030 const_iv (FLAG_REFL_SPELL)
1031 const_iv (FLAG_NO_MAGIC)
1032 const_iv (FLAG_NO_FIX_PLAYER)
1033 const_iv (FLAG_IS_LIGHTABLE)
1034 const_iv (FLAG_TEAR_DOWN)
1035 const_iv (FLAG_RUN_AWAY)
1036 const_iv (FLAG_PICK_UP)
1037 const_iv (FLAG_UNIQUE)
1038 const_iv (FLAG_NO_DROP)
1039 const_iv (FLAG_WIZCAST)
1040 const_iv (FLAG_CAST_SPELL)
1041 const_iv (FLAG_USE_SCROLL)
1042 const_iv (FLAG_USE_RANGE)
1043 const_iv (FLAG_USE_BOW)
1044 const_iv (FLAG_USE_ARMOUR)
1045 const_iv (FLAG_USE_WEAPON)
1046 const_iv (FLAG_USE_RING)
1047 const_iv (FLAG_READY_RANGE)
1048 const_iv (FLAG_READY_BOW)
1049 const_iv (FLAG_XRAYS)
1050 const_iv (FLAG_NO_APPLY)
1051 const_iv (FLAG_IS_FLOOR)
1052 const_iv (FLAG_LIFESAVE)
1053 const_iv (FLAG_NO_STRENGTH)
1054 const_iv (FLAG_SLEEP)
1055 const_iv (FLAG_STAND_STILL)
1056 const_iv (FLAG_RANDOM_MOVE)
1057 const_iv (FLAG_ONLY_ATTACK)
1058 const_iv (FLAG_CONFUSED)
1059 const_iv (FLAG_STEALTH)
1060 const_iv (FLAG_WIZPASS)
1061 const_iv (FLAG_IS_LINKED)
1062 const_iv (FLAG_CURSED)
1063 const_iv (FLAG_DAMNED)
1064 const_iv (FLAG_SEE_ANYWHERE)
1065 const_iv (FLAG_KNOWN_MAGICAL)
1066 const_iv (FLAG_KNOWN_CURSED)
1067 const_iv (FLAG_CAN_USE_SKILL)
1068 const_iv (FLAG_BEEN_APPLIED)
1069 const_iv (FLAG_READY_SCROLL)
1070 const_iv (FLAG_USE_ROD)
1071 const_iv (FLAG_USE_HORN)
1072 const_iv (FLAG_MAKE_INVIS)
1073 const_iv (FLAG_INV_LOCKED)
1074 const_iv (FLAG_IS_WOODED)
1075 const_iv (FLAG_IS_HILLY)
1076 const_iv (FLAG_READY_SKILL)
1077 const_iv (FLAG_READY_WEAPON)
1078 const_iv (FLAG_NO_SKILL_IDENT)
1079 const_iv (FLAG_BLIND)
1080 const_iv (FLAG_SEE_IN_DARK)
1081 const_iv (FLAG_IS_CAULDRON)
1082 const_iv (FLAG_NO_STEAL)
1083 const_iv (FLAG_ONE_HIT)
1084 const_iv (FLAG_CLIENT_SENT)
1085 const_iv (FLAG_BERSERK)
1086 const_iv (FLAG_NEUTRAL)
1087 const_iv (FLAG_NO_ATTACK)
1088 const_iv (FLAG_NO_DAMAGE)
1089 const_iv (FLAG_OBJ_ORIGINAL)
1090 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1091 const_iv (FLAG_ACTIVATE_ON_PUSH)
1092 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1093 const_iv (FLAG_IS_WATER)
1094 const_iv (FLAG_CONTENT_ON_GEN)
1095 const_iv (FLAG_IS_A_TEMPLATE)
1096 const_iv (FLAG_IS_BUILDABLE)
1097 const_iv (FLAG_AFK)
1098
1099 const_iv (NDI_BLACK)
1100 const_iv (NDI_WHITE)
1101 const_iv (NDI_NAVY)
1102 const_iv (NDI_RED)
1103 const_iv (NDI_ORANGE)
1104 const_iv (NDI_BLUE)
1105 const_iv (NDI_DK_ORANGE)
1106 const_iv (NDI_GREEN)
1107 const_iv (NDI_LT_GREEN)
1108 const_iv (NDI_GREY)
1109 const_iv (NDI_BROWN)
1110 const_iv (NDI_GOLD)
1111 const_iv (NDI_TAN)
1112 const_iv (NDI_MAX_COLOR)
1113 const_iv (NDI_COLOR_MASK)
1114 const_iv (NDI_UNIQUE)
1115 const_iv (NDI_ALL)
1116
1117 const_iv (F_APPLIED)
1118 const_iv (F_LOCATION)
1119 const_iv (F_UNPAID)
1120 const_iv (F_MAGIC)
1121 const_iv (F_CURSED)
1122 const_iv (F_DAMNED)
1123 const_iv (F_OPEN)
1124 const_iv (F_NOPICK)
1125 const_iv (F_LOCKED)
1126
1127 const_iv (F_BUY)
1128 const_iv (F_SHOP)
1129 const_iv (F_SELL)
1130
1131 const_iv (P_BLOCKSVIEW)
1132 const_iv (P_NO_MAGIC)
1133 const_iv (P_IS_ALIVE)
1134 const_iv (P_NO_CLERIC)
1135 const_iv (P_NEED_UPDATE)
1136 const_iv (P_NO_ERROR)
1137 const_iv (P_OUT_OF_MAP)
1138 const_iv (P_NEW_MAP)
1139
1140 const_iv (UP_OBJ_INSERT)
1141 const_iv (UP_OBJ_REMOVE)
1142 const_iv (UP_OBJ_CHANGE)
1143 const_iv (UP_OBJ_FACE)
1144
1145 const_iv (INS_NO_MERGE)
1146 const_iv (INS_ABOVE_FLOOR_ONLY)
1147 const_iv (INS_NO_WALK_ON)
1148 const_iv (INS_ON_TOP)
1149 const_iv (INS_BELOW_ORIGINATOR)
1150 const_iv (INS_MAP_LOAD)
1151
1152 const_iv (WILL_APPLY_HANDLE)
1153 const_iv (WILL_APPLY_TREASURE)
1154 const_iv (WILL_APPLY_EARTHWALL)
1155 const_iv (WILL_APPLY_DOOR)
1156 const_iv (WILL_APPLY_FOOD)
1157
1158 const_iv (SAVE_MODE)
1159 const_iv (SAVE_DIR_MODE)
1160
1161 const_iv (M_PAPER)
1162 const_iv (M_IRON)
1163 const_iv (M_GLASS)
1164 const_iv (M_LEATHER)
1165 const_iv (M_WOOD)
1166 const_iv (M_ORGANIC)
1167 const_iv (M_STONE)
1168 const_iv (M_CLOTH)
1169 const_iv (M_ADAMANT)
1170 const_iv (M_LIQUID)
1171 const_iv (M_SOFT_METAL)
1172 const_iv (M_BONE)
1173 const_iv (M_ICE)
1174 const_iv (M_SPECIAL)
1175
1176 const_iv (SK_EXP_ADD_SKILL)
1177 const_iv (SK_EXP_TOTAL)
1178 const_iv (SK_EXP_NONE)
1179 const_iv (SK_SUBTRACT_SKILL_EXP)
1180
1181 const_iv (SK_LOCKPICKING)
1182 const_iv (SK_HIDING)
1183 const_iv (SK_SMITHERY)
1184 const_iv (SK_BOWYER)
1185 const_iv (SK_JEWELER)
1186 const_iv (SK_ALCHEMY)
1187 const_iv (SK_STEALING)
1188 const_iv (SK_LITERACY)
1189 const_iv (SK_BARGAINING)
1190 const_iv (SK_JUMPING)
1191 const_iv (SK_DET_MAGIC)
1192 const_iv (SK_ORATORY)
1193 const_iv (SK_SINGING)
1194 const_iv (SK_DET_CURSE)
1195 const_iv (SK_FIND_TRAPS)
1196 const_iv (SK_MEDITATION)
1197 const_iv (SK_PUNCHING)
1198 const_iv (SK_FLAME_TOUCH)
1199 const_iv (SK_KARATE)
1200 const_iv (SK_CLIMBING)
1201 const_iv (SK_WOODSMAN)
1202 const_iv (SK_INSCRIPTION)
1203 const_iv (SK_ONE_HANDED_WEAPON)
1204 const_iv (SK_MISSILE_WEAPON)
1205 const_iv (SK_THROWING)
1206 const_iv (SK_USE_MAGIC_ITEM)
1207 const_iv (SK_DISARM_TRAPS)
1208 const_iv (SK_SET_TRAP)
1209 const_iv (SK_THAUMATURGY)
1210 const_iv (SK_PRAYING)
1211 const_iv (SK_CLAWING)
1212 const_iv (SK_LEVITATION)
1213 const_iv (SK_SUMMONING)
1214 const_iv (SK_PYROMANCY)
1215 const_iv (SK_EVOCATION)
1216 const_iv (SK_SORCERY)
1217 const_iv (SK_TWO_HANDED_WEAPON)
1218 const_iv (SK_SPARK_TOUCH)
1219 const_iv (SK_SHIVER)
1220 const_iv (SK_ACID_SPLASH)
1221 const_iv (SK_POISON_NAIL)
1222
1223 const_iv (SOUND_NEW_PLAYER)
1224 const_iv (SOUND_FIRE_ARROW)
1225 const_iv (SOUND_LEARN_SPELL)
1226 const_iv (SOUND_FUMBLE_SPELL)
1227 const_iv (SOUND_WAND_POOF)
1228 const_iv (SOUND_OPEN_DOOR)
1229 const_iv (SOUND_PUSH_PLAYER)
1230 const_iv (SOUND_PLAYER_HITS1)
1231 const_iv (SOUND_PLAYER_HITS2)
1232 const_iv (SOUND_PLAYER_HITS3)
1233 const_iv (SOUND_PLAYER_HITS4)
1234 const_iv (SOUND_PLAYER_IS_HIT1)
1235 const_iv (SOUND_PLAYER_IS_HIT2)
1236 const_iv (SOUND_PLAYER_IS_HIT3)
1237 const_iv (SOUND_PLAYER_KILLS)
1238 const_iv (SOUND_PET_IS_KILLED)
1239 const_iv (SOUND_PLAYER_DIES)
1240 const_iv (SOUND_OB_EVAPORATE)
1241 const_iv (SOUND_OB_EXPLODE)
1242 const_iv (SOUND_CLOCK)
1243 const_iv (SOUND_TURN_HANDLE)
1244 const_iv (SOUND_FALL_HOLE)
1245 const_iv (SOUND_DRINK_POISON)
1246 const_iv (SOUND_CAST_SPELL_0)
1247
1248 const_iv (PREFER_LOW)
1249 const_iv (PREFER_HIGH)
1250
1251 const_iv (ATNR_PHYSICAL)
1252 const_iv (ATNR_MAGIC)
1253 const_iv (ATNR_FIRE)
1254 const_iv (ATNR_ELECTRICITY)
1255 const_iv (ATNR_COLD)
1256 const_iv (ATNR_CONFUSION)
1257 const_iv (ATNR_ACID)
1258 const_iv (ATNR_DRAIN)
1259 const_iv (ATNR_WEAPONMAGIC)
1260 const_iv (ATNR_GHOSTHIT)
1261 const_iv (ATNR_POISON)
1262 const_iv (ATNR_SLOW)
1263 const_iv (ATNR_PARALYZE)
1264 const_iv (ATNR_TURN_UNDEAD)
1265 const_iv (ATNR_FEAR)
1266 const_iv (ATNR_CANCELLATION)
1267 const_iv (ATNR_DEPLETE)
1268 const_iv (ATNR_DEATH)
1269 const_iv (ATNR_CHAOS)
1270 const_iv (ATNR_COUNTERSPELL)
1271 const_iv (ATNR_GODPOWER)
1272 const_iv (ATNR_HOLYWORD)
1273 const_iv (ATNR_BLIND)
1274 const_iv (ATNR_INTERNAL)
1275 const_iv (ATNR_LIFE_STEALING)
1276 const_iv (ATNR_DISEASE)
1277
1278 const_iv (MAP_FLUSH)
1279 const_iv (MAP_PLAYER_UNIQUE)
1280 const_iv (MAP_BLOCK)
1281 const_iv (MAP_STYLE)
1282 const_iv (MAP_OVERLAY)
1283
1284 const_iv (MAP_IN_MEMORY)
1285 const_iv (MAP_SWAPPED)
1286 const_iv (MAP_LOADING)
1287 const_iv (MAP_SAVING)
1288
1289 const_iv (KLASS_GLOBAL)
1290 const_iv (KLASS_OBJECT)
1291 const_iv (KLASS_PLAYER)
1292 const_iv (KLASS_MAP)
1293
1294 const_iv (EVENT_OBJECT_INSTANTIATE)
1295 };
1296
1297 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1298 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1299
1300 static const struct {
1301 const char *name;
1302 IV klass;
1303 IV iv;
1304 } *eiv, event_iv[] = {
1305 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1306 # include "eventinc.h"
1307 # undef def
1308 };
1309
1310 AV *av = get_av ("cf::EVENT", 1);
1311
1312 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1313 {
1314 AV *event = newAV ();
1315 av_push (event, newSVpv ((char *)eiv->name, 0));
1316 av_push (event, newSViv (eiv->klass));
1317 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1318 }
1319
1320 static const struct {
1321 int dtype;
1322 const char *name;
1323 IV idx;
1324 } *cprop, prop_table[] = {
1325 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1326 prop (CFAPI_INT, MAP_PROP_FLAGS)
1327 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1328 prop (CFAPI_STRING, MAP_PROP_PATH)
1329 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1330 prop (CFAPI_STRING, MAP_PROP_NAME)
1331 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1332 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1333 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1334 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1335 prop (CFAPI_INT, MAP_PROP_WIDTH)
1336 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1337 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1338 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1339 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1340 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1341 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1342 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1343 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1344 prop (CFAPI_INT, MAP_PROP_SKY)
1345 prop (CFAPI_INT, MAP_PROP_WPARTX)
1346 prop (CFAPI_INT, MAP_PROP_WPARTY)
1347 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1348 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1349 prop (CFAPI_PREGION, MAP_PROP_REGION)
1350 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1351 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1352 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1353 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1354 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1355 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1356 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1357 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1358 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1359 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1360 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1361 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1362 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1363 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1364 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1365 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1366 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1367 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1368 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1369 prop (CFAPI_INT, OBJECT_PROP_X)
1370 prop (CFAPI_INT, OBJECT_PROP_Y)
1371 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1372 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1373 prop (CFAPI_INT, OBJECT_PROP_NROF)
1374 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1375 prop (CFAPI_INT, OBJECT_PROP_FACING)
1376 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1377 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1378 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1379 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1380 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1381 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1382 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1383 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1384 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1385 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1386 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1387 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1388 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1389 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1390 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1391 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1392 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1393 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1394 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1395 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1396 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1397 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1398 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1399 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1400 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1401 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1402 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1403 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1404 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1405 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1406 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1407 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1408 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1409 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1410 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1411 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1412 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1413 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1414 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1415 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1416 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1417 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1418 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1419 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1420 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1421 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1422 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1423 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1424 prop (CFAPI_INT, OBJECT_PROP_STR)
1425 prop (CFAPI_INT, OBJECT_PROP_DEX)
1426 prop (CFAPI_INT, OBJECT_PROP_CON)
1427 prop (CFAPI_INT, OBJECT_PROP_WIS)
1428 prop (CFAPI_INT, OBJECT_PROP_INT)
1429 prop (CFAPI_INT, OBJECT_PROP_POW)
1430 prop (CFAPI_INT, OBJECT_PROP_CHA)
1431 prop (CFAPI_INT, OBJECT_PROP_WC)
1432 prop (CFAPI_INT, OBJECT_PROP_AC)
1433 prop (CFAPI_INT, OBJECT_PROP_HP)
1434 prop (CFAPI_INT, OBJECT_PROP_SP)
1435 prop (CFAPI_INT, OBJECT_PROP_GP)
1436 prop (CFAPI_INT, OBJECT_PROP_FP)
1437 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1438 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1439 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1440 prop (CFAPI_INT, OBJECT_PROP_DAM)
1441 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1442 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1443 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1444 prop (CFAPI_INT, OBJECT_PROP_FACE)
1445 };
1446
1447 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1448 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1449
1450 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1451 {
1452 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1453 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1454 }
1455
1456 cb_global = get_av ("cf::CB_GLOBAL", 1);
1457 cb_object = get_av ("cf::CB_OBJECT", 1);
1458 cb_player = get_av ("cf::CB_PLAYER", 1);
1459 cb_type = get_av ("cf::CB_TYPE" , 1);
1460 cb_map = get_av ("cf::CB_MAP" , 1);
1461
1462 //I_EVENT_API (PACKAGE);
1463 }
1464
1465 NV floor (NV x)
1466
1467 NV ceil (NV x)
1468
1469 void server_tick ()
1470
1471 void
1472 LOG (int level, char *msg)
1473 PROTOTYPE: $$
1474 C_ARGS: (LogLevel)level, "%s", msg
1475
1476 char *path_combine (char *base, char *path)
1477 PROTOTYPE: $$
1478
1479 char *path_combine_and_normalize (char *base, char *path)
1480 PROTOTYPE: $$
1481
1482 char *
1483 cf_get_maps_directory (char *path)
1484 PROTOTYPE: $
1485 ALIAS: maps_directory = 0
1486
1487 void
1488 sub_generation_inc ()
1489 CODE:
1490 PL_sub_generation++;
1491
1492 char *
1493 mapdir ()
1494 PROTOTYPE:
1495 ALIAS:
1496 mapdir = 0
1497 uniquedir = 1
1498 tmpdir = 2
1499 confdir = 3
1500 localdir = 4
1501 playerdir = 5
1502 datadir = 6
1503 CODE:
1504 {
1505 int unused_type;
1506 RETVAL = (char *)systemDirectory (&unused_type, ix);
1507 }
1508 OUTPUT: RETVAL
1509
1510 int
1511 cf_find_animation (char *text)
1512 PROTOTYPE: $
1513
1514 int random_roll(int min, int max, object *op, int goodbad);
1515
1516 const char *cost_string_from_value(uint64 cost, int approx = 0)
1517
1518 int invoke (int event, SV *arg1, ...)
1519 CODE:
1520 {
1521 // parse first arg and call invoke_object etc as seen fit
1522 //TODO
1523 //cfperl_invoke (event,
1524 }
1525
1526 int
1527 exp_to_level (val64 exp)
1528 CODE:
1529 {
1530 int i = 0;
1531
1532 RETVAL = settings.max_level;
1533
1534 for (i = 1; i <= settings.max_level; i++)
1535 {
1536 if (levels[i] > exp)
1537 {
1538 RETVAL = i - 1;
1539 break;
1540 }
1541 }
1542 }
1543 OUTPUT: RETVAL
1544
1545 val64
1546 level_to_min_exp (int level)
1547 CODE:
1548 if (level > settings.max_level)
1549 RETVAL = levels[settings.max_level];
1550 else if (level < 1)
1551 RETVAL = 0;
1552 else
1553 RETVAL = levels[level];
1554 OUTPUT: RETVAL
1555
1556 SV *
1557 resistance_to_string (int atnr)
1558 CODE:
1559 if (atnr >= 0 && atnr < NROFATTACKS)
1560 RETVAL = newSVpv (resist_plus[atnr], 0);
1561 else
1562 XSRETURN_UNDEF;
1563 OUTPUT: RETVAL
1564
1565 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1566
1567 SV *
1568 get_property (object *obj, int type, int idx)
1569 CODE:
1570 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1571 OUTPUT: RETVAL
1572
1573 SV *
1574 set_property (object *obj, int type, int idx, SV *newval)
1575 CODE:
1576 switch (type)
1577 {
1578 case CFAPI_INT:
1579 cf_object_set_int_property (obj, idx, SvIV (newval));
1580 break;
1581 case CFAPI_LONG:
1582 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1583 break;
1584 case CFAPI_DOUBLE:
1585 {
1586 int unused_type;
1587 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1588 }
1589 break;
1590 case CFAPI_STRING:
1591 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1592 break;
1593 case CFAPI_POBJECT:
1594 {
1595 int unused_type;
1596 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1597 }
1598 break;
1599 default:
1600 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1601 }
1602
1603 # missing properties
1604
1605 void
1606 set_attacktype (object *obj, U32 attacktype)
1607 CODE:
1608 obj->attacktype = attacktype;
1609
1610 U32
1611 get_attacktype (object *obj)
1612 ALIAS:
1613 attacktype = 0
1614 CODE:
1615 RETVAL = obj->attacktype;
1616 OUTPUT: RETVAL
1617
1618 # missing in plug-in api, of course
1619 void
1620 set_food (object *obj, int food)
1621 CODE:
1622 obj->stats.food = food;
1623
1624 int
1625 get_food (object *obj)
1626 ALIAS:
1627 food = 0
1628 CODE:
1629 RETVAL = obj->stats.food;
1630 OUTPUT: RETVAL
1631
1632 void
1633 inv (object *obj)
1634 PROTOTYPE: $
1635 PPCODE:
1636 {
1637 object *o;
1638 for (o = obj->inv; o; o = o->below)
1639 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1640 }
1641
1642 int cf_object_get_resistance (object *op, int rtype)
1643 ALIAS: resistance = 0
1644
1645 int cf_object_get_flag (object *op, int flag)
1646 ALIAS: flag = 0
1647
1648 void cf_object_set_flag (object *op, int flag, int value)
1649
1650 int need_identify (const object *obj);
1651
1652 int apply_shop_mat (object *shop_mat, object *op);
1653
1654 void cf_object_move (object *op, int dir, object *originator = op)
1655
1656 void cf_object_apply (object *op, object *author, int flags = 0)
1657
1658 void cf_object_apply_below (object *op)
1659
1660 void cf_object_remove (object *op)
1661
1662 void cf_object_free (object *op)
1663
1664 object *cf_object_present_archname_inside (object *op, char *whatstr)
1665
1666 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1667
1668 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1669
1670 object *cf_object_clone (object *op, int clonetype = 0)
1671
1672 int cf_object_pay_item (object *op, object *buyer)
1673
1674 int cf_object_pay_amount (object *op, uint64 amount)
1675
1676 void pay_player (object *op, uint64 amount)
1677
1678 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1679
1680 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1681
1682 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1683
1684 void cf_object_learn_spell (object *op, object *sp)
1685
1686 void cf_object_forget_spell (object *op, object *sp)
1687
1688 object *cf_object_check_for_spell (object *op, char *spellname)
1689
1690 int cf_object_query_money (object *op)
1691 ALIAS: money = 0
1692
1693 int cf_object_query_cost (object *op, object *who, int flags)
1694 ALIAS: cost = 0
1695
1696 void cf_object_activate_rune (object *op , object *victim)
1697
1698 int cf_object_check_trigger (object *op, object *cause)
1699
1700 int cf_object_out_of_map (object *op, int x, int y)
1701
1702 void cf_object_drop (object *op, object *author)
1703
1704 void cf_object_take (object *op, object *author)
1705
1706 void cf_object_say (object *op, char *msg)
1707
1708 void cf_object_speak (object *op, char *msg)
1709
1710 object *cf_object_insert_object (object *op, object *container)
1711
1712 const char *cf_object_get_msg (object *ob)
1713 ALIAS: msg = 0
1714
1715 object *cf_object_insert_in_ob (object *ob, object *where)
1716
1717 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1718
1719 void cf_object_update (object *op, int flags)
1720
1721 void cf_object_pickup (object *op, object *what)
1722
1723 object *cf_create_object_by_name (const char *name)
1724
1725 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1726
1727 void player_lvl_adj (object *who, object *skill = 0)
1728
1729 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1730
1731 int calc_skill_exp (object *who, object *op, object *skill);
1732
1733 void push_button (object *op);
1734
1735 void use_trigger (object *op);
1736
1737 void add_button_link (object *button, mapstruct *map, int connected);
1738
1739 void remove_button_link (object *op);
1740
1741 void
1742 cf_object_set_resistance (object *op, int rtype, int val)
1743 CODE:
1744 if (rtype >= 0 && rtype < NROFATTACKS)
1745 op->resist[rtype] = val;
1746
1747
1748 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1749
1750 void cf_fix_object (object *pl)
1751 ALIAS: fix = 0
1752
1753 object *cf_insert_ob_in_ob (object *ob, object *where)
1754
1755 # no clean way to get an object from an archetype - stupid idiotic
1756 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1757
1758 object *new (const char *archetype = 0)
1759 PROTOTYPE: ;$
1760 CODE:
1761 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1762 OUTPUT:
1763 RETVAL
1764
1765 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1766 PROTOTYPE: $$$$$$
1767 CODE:
1768 {
1769 int unused_type;
1770 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1771 }
1772
1773 SV *registry (object *op)
1774 CODE:
1775 RETVAL = registry_of (op);
1776 OUTPUT:
1777 RETVAL
1778
1779 # syntatic sugar for easier use in event callbacks.
1780 const char *options (object *op)
1781 CODE:
1782 RETVAL = op->name;
1783 OUTPUT:
1784 RETVAL
1785
1786 player *contr (object *op)
1787 CODE:
1788 RETVAL = op->contr;
1789 OUTPUT: RETVAL
1790
1791 const char *get_ob_key_value (object *op, const char *key)
1792
1793 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1794
1795 object *get_nearest_player (object *ob)
1796 ALIAS: nearest_player = 0
1797 PREINIT:
1798 extern object *get_nearest_player (object *);
1799
1800 void rangevector (object *ob, object *other, int flags = 0)
1801 PROTOTYPE: $$;$
1802 PPCODE:
1803 {
1804 rv_vector rv;
1805 get_rangevector (ob, other, &rv, flags);
1806 EXTEND (SP, 5);
1807 PUSHs (newSVuv (rv.distance));
1808 PUSHs (newSViv (rv.distance_x));
1809 PUSHs (newSViv (rv.distance_y));
1810 PUSHs (newSViv (rv.direction));
1811 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1812 }
1813
1814 bool on_same_map_as (object *ob, object *other)
1815 CODE:
1816 RETVAL = on_same_map (ob, other);
1817 OUTPUT: RETVAL
1818
1819 char *
1820 base_name (object *ob, int plural)
1821 CODE:
1822 RETVAL = cf_query_base_name (ob, plural);
1823 OUTPUT: RETVAL
1824
1825 living *
1826 stats (object *ob)
1827 CODE:
1828 RETVAL = &ob->stats;
1829 OUTPUT: RETVAL
1830
1831
1832 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1833
1834 player *player (object *op)
1835 CODE:
1836 RETVAL = op->contr;
1837 OUTPUT: RETVAL
1838
1839 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1840
1841 object *cf_player_send_inventory (object *op)
1842
1843 char *cf_player_get_ip (object *op)
1844 ALIAS: ip = 0
1845
1846 object *cf_player_get_marked_item (object *op)
1847 ALIAS: marked_item = 0
1848
1849 void cf_player_set_marked_item (object *op, object *ob)
1850
1851 partylist *cf_player_get_party (object *op)
1852 ALIAS: party = 0
1853
1854 void cf_player_set_party (object *op, partylist *party)
1855
1856 void kill_player (object *op)
1857
1858 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1859
1860 SV *registry (player *pl)
1861 CODE:
1862 RETVAL = registry_of (pl);
1863 OUTPUT:
1864 RETVAL
1865
1866 player *cf_player_find (char *name)
1867 PROTOTYPE: $
1868
1869 void cf_player_move (player *pl, int dir)
1870
1871 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1872
1873 # nonstandard
1874 object *ob (player *pl)
1875 CODE:
1876 RETVAL = pl->ob;
1877 OUTPUT: RETVAL
1878
1879 player *first ()
1880 CODE:
1881 RETVAL = first_player;
1882 OUTPUT: RETVAL
1883
1884 player *next (player *pl)
1885 CODE:
1886 RETVAL = pl->next;
1887 OUTPUT: RETVAL
1888
1889 bool
1890 cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1893 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1894 OUTPUT:
1895 RETVAL
1896
1897 char *
1898 client (player *pl)
1899 CODE:
1900 RETVAL = pl->socket.client;
1901 OUTPUT:
1902 RETVAL
1903
1904 char *
1905 host (player *pl)
1906 CODE:
1907 RETVAL = pl->socket.host;
1908 OUTPUT:
1909 RETVAL
1910
1911 char *
1912 killer (player *pl, char *killer = 0)
1913 CODE:
1914 if (killer)
1915 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1916 RETVAL = pl->killer;
1917 OUTPUT:
1918 RETVAL
1919
1920 void
1921 buggy_mapscroll (player *pl, int value = 1)
1922 CODE:
1923 pl->socket.buggy_mapscroll = value;
1924
1925 void
1926 send (player *pl, SV *packet)
1927 CODE:
1928 {
1929 STRLEN len;
1930 char *buf = SvPVbyte (packet, len);
1931
1932 Write_String_To_Socket (&pl->socket, buf, len);
1933 }
1934
1935 int
1936 listening (player *pl, int new_value = -1)
1937 CODE:
1938 RETVAL = pl->listening;
1939 if (new_value >= 0)
1940 pl->listening = new_value;
1941 OUTPUT:
1942 RETVAL
1943
1944 void get_savebed (player *pl)
1945 ALIAS:
1946 savebed = 0
1947 PPCODE:
1948 EXTEND (SP, 3);
1949 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1950 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1951 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1952
1953 void set_savebed (player *pl, char *map_path, int x, int y)
1954 CODE:
1955 strcpy (pl->savebed_map, map_path);
1956 pl->bed_x = x;
1957 pl->bed_y = y;
1958
1959 void
1960 list ()
1961 PPCODE:
1962 {
1963 player *pl;
1964 for (pl = first_player; pl; pl = pl->next)
1965 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1966 }
1967
1968 bool
1969 peaceful (player *pl, bool new_setting = 0)
1970 PROTOTYPE: $;$
1971 CODE:
1972 RETVAL = pl->peaceful;
1973 if (items > 1)
1974 pl->peaceful = new_setting;
1975 OUTPUT:
1976 RETVAL
1977
1978 living *
1979 orig_stats (player *pl)
1980 CODE:
1981 RETVAL = &pl->orig_stats;
1982 OUTPUT: RETVAL
1983
1984 living *
1985 last_stats (player *pl)
1986 CODE:
1987 RETVAL = &pl->last_stats;
1988 OUTPUT: RETVAL
1989
1990
1991 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1992
1993 SV *registry (mapstruct *map)
1994 CODE:
1995 RETVAL = registry_of (map);
1996 OUTPUT:
1997 RETVAL
1998
1999 SV *
2000 get_property (mapstruct *obj, int type, int idx)
2001 CODE:
2002 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2003 OUTPUT: RETVAL
2004
2005 SV *
2006 set_property (mapstruct *obj, int type, int idx, SV *newval)
2007 CODE:
2008 switch (type)
2009 {
2010 case CFAPI_INT:
2011 cf_map_set_int_property (obj, idx, SvIV (newval));
2012 break;
2013 default:
2014 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2015 }
2016
2017 mapstruct *new (int width, int height)
2018 PROTOTYPE:
2019 CODE:
2020 {
2021 int unused_type;
2022 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2023 }
2024 OUTPUT:
2025 RETVAL
2026
2027 void delete_map (mapstruct *map)
2028
2029 void clean_tmp_map (mapstruct *map)
2030
2031 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2032
2033 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2034 CODE:
2035 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2036 OUTPUT:
2037 RETVAL
2038
2039 char *tile_path (mapstruct *map, unsigned int dir)
2040 CODE:
2041 if (dir >= 4)
2042 XSRETURN_UNDEF;
2043 RETVAL = map->tile_path [dir];
2044 OUTPUT:
2045 RETVAL
2046
2047 mapstruct *cf_map_get_map (char *name)
2048 PROTOTYPE: $
2049 ALIAS: map = 0
2050
2051 mapstruct *has_been_loaded (char *name)
2052 PROTOTYPE: $
2053
2054 mapstruct *cf_map_get_first ()
2055 PROTOTYPE:
2056 ALIAS: first = 0
2057
2058 # whoever "designed" the plug-in api should have wasted
2059 # his/her time with staying away from the project - would have
2060 # saved others a lot of time, without doubt.
2061 void set_path (mapstruct *where, char *path)
2062 CODE:
2063 strcpy (where->path, path);
2064
2065 int in_memory (mapstruct *map)
2066 CODE:
2067 RETVAL = map->in_memory;
2068 OUTPUT:
2069 RETVAL
2070
2071 bool unique (mapstruct *map)
2072 CODE:
2073 RETVAL = map->unique;
2074 OUTPUT:
2075 RETVAL
2076
2077 void set_unique (mapstruct *map, bool unique)
2078 CODE:
2079 map->unique = unique;
2080
2081 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2082
2083 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2084
2085 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2086 C_ARGS: str, map, nx, ny
2087
2088 void
2089 cf_map_normalise (mapstruct *map, int x, int y)
2090 PPCODE:
2091 {
2092 mapstruct *nmap = 0;
2093 I16 nx = 0, ny = 0;
2094 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2095
2096 EXTEND (SP, 4);
2097 PUSHs (sv_2mortal (newSViv (flags)));
2098
2099 if (GIMME_V == G_ARRAY)
2100 {
2101 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2102 PUSHs (sv_2mortal (newSViv (nx)));
2103 PUSHs (sv_2mortal (newSViv (ny)));
2104 }
2105 }
2106
2107 void
2108 at (mapstruct *map, unsigned int x, unsigned int y)
2109 PROTOTYPE: $$$
2110 PPCODE:
2111 {
2112 object *o;
2113 mapstruct *nmap = 0;
2114 I16 nx, ny;
2115
2116 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2117
2118 if (nmap)
2119 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2120 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2121 }
2122
2123 SV *
2124 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2125 PROTOTYPE: $$$
2126 ALIAS:
2127 top_at = 1
2128 flags_at = 2
2129 light_at = 3
2130 move_block_at = 4
2131 move_slow_at = 5
2132 move_on_at = 6
2133 move_off_at = 7
2134 INIT:
2135 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2136 CODE:
2137 switch (ix)
2138 {
2139 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2140 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2141 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2142 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2143 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2144 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2145 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2146 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2147 }
2148 OUTPUT:
2149 RETVAL
2150
2151 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2152 void
2153 _set_obs (mapstruct *map, SV *sv)
2154 CODE:
2155 {
2156 object *o;
2157 AV *av;
2158 int x, y;
2159 AV *obs = (AV *)SvRV (sv);
2160
2161 for (y = 0; y < MAP_HEIGHT (map); y++)
2162 for (x = 0; x < MAP_WIDTH (map); x++)
2163 {
2164 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2165
2166 if (!SvROK (sv))
2167 continue;
2168
2169 av = (AV *)SvRV (sv);
2170
2171 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2172 {
2173 sv = av_shift (av);
2174
2175 if (SvROK (sv))
2176 {
2177 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2178 SVptr_cache_set (o, sv);
2179 }
2180 }
2181 }
2182 }
2183
2184
2185 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2186
2187 archetype *cf_archetype_get_first()
2188 PROTOTYPE:
2189 ALIAS: first = 0
2190
2191 archetype *cf_archetype_get_next (archetype *arch)
2192 ALIAS: next = 0
2193
2194 archetype *cf_archetype_get_head (archetype *arch)
2195 ALIAS: head = 0
2196
2197 archetype *cf_archetype_get_more (archetype *arch)
2198 ALIAS: more = 0
2199
2200 const char *cf_archetype_get_name (archetype *arch)
2201 ALIAS: name = 0
2202
2203 object *cf_archetype_get_clone (archetype *arch)
2204 ALIAS: clone = 0
2205
2206 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2207
2208 partylist *cf_party_get_first ()
2209 PROTOTYPE:
2210 ALIAS: first = 0
2211
2212 partylist *cf_party_get_next (partylist *party)
2213 ALIAS: next = 0
2214
2215 const char *cf_party_get_name (partylist *party)
2216
2217 const char *cf_party_get_password (partylist *party)
2218 ALIAS: password = 0
2219
2220 player *cf_party_get_first_player (partylist *party)
2221 ALIAS: first_player = 0
2222
2223 player *cf_party_get_next_player (partylist *party, player *op)
2224 ALIAS: next_player = 0
2225
2226
2227 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2228
2229 region *cf_region_get_first ()
2230 PROTOTYPE:
2231 ALIAS: first = 0
2232
2233 const char *cf_region_get_name (region *reg)
2234 ALIAS: name = 0
2235
2236 region *cf_region_get_next (region *reg)
2237 ALIAS: next = 0
2238
2239 region *cf_region_get_parent (region *reg)
2240 ALIAS: parent = 0
2241
2242 const char *cf_region_get_longname (region *reg)
2243 ALIAS: longname = 0
2244
2245 const char *cf_region_get_message (region *reg)
2246 ALIAS: message = 0
2247
2248
2249 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2250
2251 val64
2252 exp (living *liv, val64 new_val = 0)
2253 PROTOTYPE: $;$
2254 ALIAS:
2255 Str = 1
2256 Dex = 2
2257 Con = 3
2258 Wis = 4
2259 Cha = 5
2260 Int = 6
2261 Pow = 7
2262 wc = 8
2263 ac = 9
2264 hp = 10
2265 maxhp = 11
2266 sp = 12
2267 maxsp = 13
2268 grace = 14
2269 maxgrace = 15
2270 food = 16
2271 dam = 17
2272 luck = 18
2273 CODE:
2274 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2275 switch (ix)
2276 {
2277 LIVING_ACC (exp , 0);
2278 LIVING_ACC (Str , 1);
2279 LIVING_ACC (Dex , 2);
2280 LIVING_ACC (Con , 3);
2281 LIVING_ACC (Wis , 4);
2282 LIVING_ACC (Cha , 5);
2283 LIVING_ACC (Int , 6);
2284 LIVING_ACC (Pow , 7);
2285 LIVING_ACC (wc , 8);
2286 LIVING_ACC (ac , 9);
2287 LIVING_ACC (hp , 10);
2288 LIVING_ACC (maxhp , 11);
2289 LIVING_ACC (sp , 12);
2290 LIVING_ACC (maxsp , 13);
2291 LIVING_ACC (grace , 14);
2292 LIVING_ACC (maxgrace, 15);
2293 LIVING_ACC (food , 16);
2294 LIVING_ACC (dam , 17);
2295 LIVING_ACC (luck , 18);
2296 }
2297 # undef LIVING_ACC
2298 OUTPUT:
2299 RETVAL
2300