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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.131
Committed: Mon Jan 8 18:18:35 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.130: +0 -22 lines
Log Message:
- move most last_* values into socket, where they belong
- this actually saved a lot of space in the text segment,
  which might mean less complicated pointer accesses, because
  the data is no where it belongs, mostly.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!(flags & F_BORROWED));
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self);
125 }
126 }
127
128 // check wether the object really is dead
129 void
130 attachable::do_check ()
131 {
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154 }
155
156 void
157 attachable::do_destroy ()
158 {
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163
164 mortals.push_back (this);
165 }
166
167 void
168 attachable::destroy ()
169 {
170 if (destroyed ())
171 return;
172
173 flags |= F_DESTROYED;
174 do_destroy ();
175 }
176
177 void
178 attachable::check_mortals ()
179 {
180 for (int i = 0; i < mortals.size (); )
181 {
182 attachable *obj = mortals [i];
183
184 obj->refcnt_chk (); // unborrow from perl, if necessary
185
186 if (obj->refcnt || obj->self)
187 {
188 #if 0
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
191 #endif
192
193 ++i; // further delay freeing
194 }//D
195 else
196 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i);
199 delete obj;
200 }
201 }
202 }
203
204 attachable &
205 attachable::operator =(const attachable &src)
206 {
207 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209
210 attach = src.attach;
211 return *this;
212 }
213
214 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215
216 static SV *
217 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218 {
219 SV *sv;
220
221 if (!ptr)
222 return &PL_sv_undef;
223
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash);
226 }
227
228 static int
229 attachable_free (pTHX_ SV *sv, MAGIC *mg)
230 {
231 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED));
233 at->self = 0;
234 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk ();
236 return 0;
237 }
238
239 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
240
241 static SV *
242 newSVattachable (attachable *obj, HV *stash)
243 {
244 if (!obj)
245 return &PL_sv_undef;
246
247 if (!obj->self)
248 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 }
259 else
260 return newRV_inc ((SV *)obj->self);
261 }
262
263 static void
264 clearSVptr (SV *sv)
265 {
266 if (SvROK (sv))
267 sv = SvRV (sv);
268
269 hv_clear ((HV *)sv);
270 sv_unmagic (sv, PERL_MAGIC_ext);
271 }
272
273 static long
274 SvPTR (SV *sv, const char *klass)
275 {
276 if (!sv_derived_from (sv, klass))
277 croak ("object of type %s expected", klass);
278
279 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
280
281 if (!mg)
282 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283
284 return (long)mg->mg_ptr;
285 }
286
287 static long
288 SvPTR_ornull (SV *sv, const char *klass)
289 {
290 if (SvOK (sv))
291 return SvPTR (sv, klass);
292 else
293 return 0;
294 }
295
296 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
297 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
298 inline SV *to_sv (bool v) { return newSViv (v); }
299 inline SV *to_sv ( signed char v) { return newSViv (v); }
300 inline SV *to_sv (unsigned char v) { return newSViv (v); }
301 inline SV *to_sv ( signed short v) { return newSViv (v); }
302 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303 inline SV *to_sv ( signed int v) { return newSViv (v); }
304 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
305 inline SV *to_sv ( signed long v) { return newSViv (v); }
306 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
307 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
308 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
309 inline SV *to_sv (float v) { return newSVnv (v); }
310 inline SV *to_sv (double v) { return newSVnv (v); }
311 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
316 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319
320 inline SV *to_sv (object & v) { return to_sv (&v); }
321 inline SV *to_sv (living & v) { return to_sv (&v); }
322
323 //TODO:
324 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
326
327 inline SV *to_sv (UUID v)
328 {
329 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332 }
333
334 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
354 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358
359 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
360 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
361
362 template<class T>
363 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364
365 template<int N>
366 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367
368 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373
374 inline void sv_to (SV *sv, UUID &v)
375 {
376 unsigned int version;
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380 }
381
382 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383
384 static SV *
385 newSVdt_va (va_list &ap, data_type type)
386 {
387 SV *sv;
388
389 switch (type)
390 {
391 case DT_INT:
392 sv = newSViv (va_arg (ap, int));
393 break;
394
395 case DT_INT64:
396 sv = newSVval64 ((val64)va_arg (ap, sint64));
397 break;
398
399 case DT_DOUBLE:
400 sv = newSVnv (va_arg (ap, double));
401 break;
402
403 case DT_STRING:
404 {
405 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
407 }
408 break;
409
410 case DT_DATA:
411 {
412 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef;
415 }
416 break;
417
418 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *));
420 break;
421
422 case DT_MAP:
423 // va_arg (object *) when void * is passed is an XSI extension
424 sv = to_sv (va_arg (ap, maptile *));
425 break;
426
427 case DT_CLIENT:
428 sv = to_sv (va_arg (ap, client *));
429 break;
430
431 case DT_PLAYER:
432 sv = to_sv (va_arg (ap, player *));
433 break;
434
435 case DT_ARCH:
436 sv = to_sv (va_arg (ap, archetype *));
437 break;
438
439 case DT_PARTY:
440 sv = to_sv (va_arg (ap, partylist *));
441 break;
442
443 case DT_REGION:
444 sv = to_sv (va_arg (ap, region *));
445 break;
446
447 default:
448 assert (("unhandled type in newSVdt_va", 0));
449 }
450
451 return sv;
452 }
453
454 static SV *
455 newSVdt (data_type type, ...)
456 {
457 va_list ap;
458
459 va_start (ap, type);
460 SV *sv = newSVdt_va (ap, type);
461 va_end (ap);
462
463 return sv;
464 }
465
466 static SV *
467 newSVcfapi (int type, ...)
468 {
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494 }
495
496 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497
498 SV *
499 registry (attachable *ext)
500 {
501 if (!ext->cb)
502 ext->cb = newAV ();
503
504 return newRV_inc ((SV *)ext->cb);
505 }
506
507 #if 0
508 void attachable::clear ()
509 {
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529 }
530 #endif
531
532 /////////////////////////////////////////////////////////////////////////////
533
534 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535 {
536 return 0;
537 }
538
539 static CommArray_s rtn_cmd;
540
541 static int
542 runPluginCommand (object *obj, char *params)
543 {
544 return -1;
545 }
546
547 extern "C" void *cfperl_getPluginProperty (int *type, ...)
548 {
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572 }
573
574 extern "C" int cfperl_postInitPlugin ()
575 {
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582 }
583
584 extern "C" int cfperl_closePlugin ()
585 {
586 return 0;
587 }
588
589 void
590 cfperl_init ()
591 {
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
593 perl = perl_alloc ();
594 perl_construct (perl);
595
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597
598 char *argv[] = {
599 "",
600 "-e"
601 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();"
604 "require cf;"
605 };
606
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
608 {
609 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE);
611 }
612 }
613
614 void cfperl_main ()
615 {
616 dSP;
617
618 PUSHMARK (SP);
619 PUTBACK;
620 call_pv ("cf::main", G_DISCARD | G_VOID);
621 }
622
623 void
624 attachable::instantiate ()
625 {
626 if (attach)
627 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
629 attach = 0;
630 }
631 }
632
633 void
634 attachable::reattach ()
635 {
636 optimise ();
637 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
639 }
640
641 static event_klass klass_of[NUM_EVENT_TYPES] = {
642 # define def(type,name) KLASS_ ## type,
643 # include "eventinc.h"
644 # undef def
645 };
646
647 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648
649 static void
650 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651 {
652 // event must be in array
653 if (event >= 0 && event <= AvFILLp (registry))
654 {
655 SV *cbs_ = AvARRAY (registry)[event];
656
657 // element must be list of callback entries
658 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
659 {
660 AV *cbs = (AV *)SvRV (cbs_);
661
662 // no callback entries, no callbacks to call
663 if (AvFILLp (cbs) >= 0)
664 {
665 if (!callbacks)
666 {
667 callbacks = newAV ();
668 av_extend (callbacks, 16);
669 }
670
671 // never use SvREFCNT_inc to copy values, but its ok here :)
672 for (int i = 0; i <= AvFILLp (cbs); ++i)
673 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
674 }
675 }
676 }
677 }
678
679 void
680 attachable::gather_callbacks (AV *&callbacks, event_type event) const
681 {
682 ::gather_callbacks (callbacks, cb_attachable, event);
683
684 if (cb)
685 ::gather_callbacks (callbacks, cb, event);
686 }
687
688 void
689 global::gather_callbacks (AV *&callbacks, event_type event) const
690 {
691 ::gather_callbacks (callbacks, cb_object, event);
692 }
693
694 void
695 object::gather_callbacks (AV *&callbacks, event_type event) const
696 {
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
698 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
700
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 }
704
705 if (type <= AvFILLp (cb_type))
706 {
707 SV *registry = AvARRAY (cb_type)[type];
708
709 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
710 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
711 }
712
713 attachable::gather_callbacks (callbacks, event);
714 ::gather_callbacks (callbacks, cb_object, event);
715 }
716
717 void
718 archetype::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 attachable::gather_callbacks (callbacks, event);
721 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
722 }
723
724 void
725 client::gather_callbacks (AV *&callbacks, event_type event) const
726 {
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_client, event);
729 }
730
731 void
732 player::gather_callbacks (AV *&callbacks, event_type event) const
733 {
734 attachable::gather_callbacks (callbacks, event);
735 ::gather_callbacks (callbacks, cb_player, event);
736 }
737
738 void
739 maptile::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event);
743 }
744
745 bool
746 attachable::invoke (event_type event, ...)
747 {
748 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752
753 // callback call ordering should be:
754 // 1. per-object callback
755 // 2. per-class object
756 // 3. per-type callback
757 // 4. global callbacks
758
759 AV *callbacks = 0;
760 gather_callbacks (callbacks, event);
761
762 // short-circuit processing if no callbacks found/defined
763 if (!callbacks)
764 return 0;
765
766 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769
770 //TODO: unhack
771 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
772 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
773 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
774 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
775 else if (global *gl = is_a<global>(this)) /*nop*/;
776 else
777 abort (); //TODO
778
779 for (;;)
780 {
781 dt = (data_type) va_arg (ap, int);
782
783 if (dt == DT_END)
784 break;
785 else if (dt == DT_AV)
786 {
787 AV *av = va_arg (ap, AV *);
788
789 for (int i = 0; i <= av_len (av); ++i)
790 XPUSHs (*av_fetch (av, i, 1));
791 }
792 else
793 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 }
795
796 va_end (ap);
797
798 CALL_CALL ("cf::do_invoke", G_SCALAR);
799 count = count > 0 ? POPi : 0;
800
801 CALL_END;
802
803 return count;
804 }
805
806 SV *
807 cfperl_result (int idx)
808 {
809 AV *av = get_av ("cfperl::invoke_results", 0);
810 if (!av)
811 return &PL_sv_undef;
812
813 SV **sv = av_fetch (av, idx, 0);
814 if (!sv)
815 return &PL_sv_undef;
816
817 return *sv;
818 }
819
820 int
821 cfperl_result_INT (int idx)
822 {
823 return SvIV (cfperl_result (idx));
824 }
825
826 double
827 cfperl_result_DOUBLE (int idx)
828 {
829 return SvNV (cfperl_result (idx));
830 }
831
832 /////////////////////////////////////////////////////////////////////////////
833
834 void
835 maptile::emergency_save ()
836 {
837 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID);
839 CALL_END;
840 }
841
842 maptile *
843 maptile::find_sync (const char *path, maptile *origin)
844 {
845 CALL_BEGIN (2);
846 CALL_ARG (path);
847 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849
850 maptile *retval;
851
852 if (count)
853 sv_to (POPs, retval);
854 else
855 retval = 0;
856
857 CALL_END;
858
859 return retval;
860 }
861
862 void
863 maptile::do_load_sync ()
864 {
865 CALL_BEGIN (1);
866 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869 }
870
871 void
872 maptile::change_all_map_light (int change)
873 {
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END;
878 }
879
880 void
881 object::enter_exit (object *exit)
882 {
883 if (type != PLAYER)
884 return;
885
886 CALL_BEGIN (2);
887 CALL_ARG (this);
888 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END;
891 }
892
893 /////////////////////////////////////////////////////////////////////////////
894
895 struct EventAPI *watcher_base::GEventAPI;
896 struct CoroAPI *coroapi::GCoroAPI;
897
898 int coroapi::cede_counter;
899
900 static void iw_dispatch (pe_event *ev)
901 {
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904 }
905
906 void
907 iw::alloc ()
908 {
909 pe = GEventAPI->new_idle (0, 0);
910
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913 }
914
915 static void iow_dispatch (pe_event *ev)
916 {
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919 }
920
921 void
922 iow::alloc ()
923 {
924 pe = GEventAPI->new_io (0, 0);
925
926 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931 }
932
933 void
934 iow::fd (int fd)
935 {
936 pe->fd = fd;
937 }
938
939 int
940 iow::poll ()
941 {
942 return pe->poll;
943 }
944
945 void
946 iow::poll (int events)
947 {
948 if (pe->poll != events)
949 {
950 if (pe->poll) stop ();
951 pe->poll = events;
952 if (pe->poll) start ();
953 }
954 }
955
956 void
957 _connect_to_perl ()
958 {
959 stash_cf = gv_stashpv ("cf" , 1);
960
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970
971 sv_runtime = get_sv ("cf::RUNTIME", 1);
972 sv_upgrade (sv_runtime, SVt_NV);
973
974 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1);
978 cb_client = get_av ("cf::CB_CLIENT", 1);
979 cb_type = get_av ("cf::CB_TYPE" , 1);
980 cb_map = get_av ("cf::CB_MAP" , 1);
981 }
982
983 MODULE = cf PACKAGE = cf PREFIX = cf_
984
985 BOOT:
986 {
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
993
994 static const struct {
995 const char *name;
996 IV iv;
997 } *civ, const_iv[] = {
998 # define const_iv(name) { # name, (IV)name },
999 const_iv (llevError)
1000 const_iv (llevInfo)
1001 const_iv (llevDebug)
1002 const_iv (llevMonster)
1003
1004 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR)
1062 const_iv (EXIT)
1063 const_iv (ENCOUNTER)
1064 const_iv (SHOP_FLOOR)
1065 const_iv (SHOP_MAT)
1066 const_iv (RING)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117
1118 const_iv (NUM_SUBTYPES)
1119
1120 const_iv (ST_BD_BUILD)
1121 const_iv (ST_BD_REMOVE)
1122
1123 const_iv (ST_MAT_FLOOR)
1124 const_iv (ST_MAT_WALL)
1125 const_iv (ST_MAT_ITEM)
1126
1127 const_iv (AT_PHYSICAL)
1128 const_iv (AT_MAGIC)
1129 const_iv (AT_FIRE)
1130 const_iv (AT_ELECTRICITY)
1131 const_iv (AT_COLD)
1132 const_iv (AT_CONFUSION)
1133 const_iv (AT_ACID)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153
1154 const_iv (WEAP_HIT)
1155 const_iv (WEAP_SLASH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD)
1163
1164 const_iv (FLAG_ALIVE)
1165 const_iv (FLAG_WIZ)
1166 const_iv (FLAG_REMOVED)
1167 const_iv (FLAG_FREED)
1168 const_iv (FLAG_WAS_WIZ)
1169 const_iv (FLAG_APPLIED)
1170 const_iv (FLAG_UNPAID)
1171 const_iv (FLAG_USE_SHIELD)
1172 const_iv (FLAG_NO_PICK)
1173 const_iv (FLAG_ANIMATE)
1174 const_iv (FLAG_MONSTER)
1175 const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_GENERATOR)
1177 const_iv (FLAG_IS_THROWN)
1178 const_iv (FLAG_AUTO_APPLY)
1179 const_iv (FLAG_PLAYER_SOLD)
1180 const_iv (FLAG_SEE_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED)
1304
1305 const_iv (F_BUY)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308
1309 const_iv (P_BLOCKSVIEW)
1310 const_iv (P_PLAYER)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317
1318 const_iv (UP_OBJ_INSERT)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322
1323 const_iv (INS_NO_MERGE)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329
1330 const_iv (WILL_APPLY_HANDLE)
1331 const_iv (WILL_APPLY_TREASURE)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335
1336 const_iv (SAVE_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338
1339 const_iv (M_PAPER)
1340 const_iv (M_IRON)
1341 const_iv (M_GLASS)
1342 const_iv (M_LEATHER)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353
1354 const_iv (SK_EXP_ADD_SKILL)
1355 const_iv (SK_EXP_TOTAL)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359
1360 const_iv (SK_LOCKPICKING)
1361 const_iv (SK_HIDING)
1362 const_iv (SK_SMITHERY)
1363 const_iv (SK_BOWYER)
1364 const_iv (SK_JEWELER)
1365 const_iv (SK_ALCHEMY)
1366 const_iv (SK_STEALING)
1367 const_iv (SK_LITERACY)
1368 const_iv (SK_BARGAINING)
1369 const_iv (SK_JUMPING)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL)
1401
1402 const_iv (SOUND_NEW_PLAYER)
1403 const_iv (SOUND_FIRE_ARROW)
1404 const_iv (SOUND_LEARN_SPELL)
1405 const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_WAND_POOF)
1407 const_iv (SOUND_OPEN_DOOR)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426
1427 const_iv (PREFER_LOW)
1428 const_iv (PREFER_HIGH)
1429
1430 const_iv (ATNR_PHYSICAL)
1431 const_iv (ATNR_MAGIC)
1432 const_iv (ATNR_FIRE)
1433 const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_COLD)
1435 const_iv (ATNR_CONFUSION)
1436 const_iv (ATNR_ACID)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456
1457 const_iv (MAP_FLUSH)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462
1463 const_iv (MAP_IN_MEMORY)
1464 const_iv (MAP_SWAPPED)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467
1468 const_iv (KLASS_ATTACHABLE)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474
1475 const_iv (CS_QUERY_YESNO)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478
1479 const_iv (ST_DEAD)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489
1490 // random map generator
1491 const_iv (LAYOUT_NONE)
1492 const_iv (LAYOUT_ONION)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498
1499 const_iv (RMOPT_RANDOM)
1500 const_iv (RMOPT_CENTERED)
1501 const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508
1509 const_iv (SYMMETRY_RANDOM)
1510 const_iv (SYMMETRY_NONE)
1511 const_iv (SYMMETRY_X)
1512 const_iv (SYMMETRY_Y)
1513 const_iv (SYMMETRY_XY)
1514 };
1515
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518
1519 static const struct {
1520 const char *name;
1521 int skip;
1522 IV klass;
1523 IV iv;
1524 } *eiv, event_iv[] = {
1525 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1526 # include "eventinc.h"
1527 # undef def
1528 };
1529
1530 AV *av = get_av ("cf::EVENT", 1);
1531
1532 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1533 {
1534 AV *event = newAV ();
1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 av_push (event, newSViv (eiv->klass));
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 }
1540 }
1541
1542 void _connect_to_perl ()
1543
1544 void _global_reattach ()
1545 CODE:
1546 {
1547 // reattach to all attachable objects in the game.
1548 for_all_clients (ns)
1549 ns->reattach ();
1550
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op)
1559 op->reattach ();
1560 }
1561
1562 NV floor (NV x)
1563
1564 NV ceil (NV x)
1565
1566 void server_tick ()
1567 CODE:
1568 runtime = SvNVx (sv_runtime);
1569 server_tick ();
1570
1571 void
1572 LOG (int level, char *msg)
1573 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg
1575
1576 char *path_combine (char *base, char *path)
1577 PROTOTYPE: $$
1578
1579 char *path_combine_and_normalize (char *base, char *path)
1580 PROTOTYPE: $$
1581
1582 const char *
1583 get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590 void
1591 sub_generation_inc ()
1592 CODE:
1593 PL_sub_generation++;
1594
1595 char *
1596 mapdir ()
1597 PROTOTYPE:
1598 ALIAS:
1599 mapdir = 0
1600 uniquedir = 1
1601 tmpdir = 2
1602 confdir = 3
1603 localdir = 4
1604 playerdir = 5
1605 datadir = 6
1606 CODE:
1607 switch (ix)
1608 {
1609 case 0: RETVAL = settings.mapdir ; break;
1610 case 1: RETVAL = settings.uniquedir; break;
1611 case 2: RETVAL = settings.tmpdir ; break;
1612 case 3: RETVAL = settings.confdir ; break;
1613 case 4: RETVAL = settings.localdir ; break;
1614 case 5: RETVAL = settings.playerdir; break;
1615 case 6: RETVAL = settings.datadir ; break;
1616 }
1617 OUTPUT: RETVAL
1618
1619 void abort ()
1620
1621 void emergency_save ()
1622
1623 void _exit (int status = 0)
1624
1625 #if _POSIX_MEMLOCK
1626
1627 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628
1629 int munlockall ()
1630
1631 #endif
1632
1633 int find_animation (char *text)
1634 PROTOTYPE: $
1635
1636 int random_roll (int min, int max, object *op, int goodbad);
1637
1638 const char *cost_string_from_value(uint64 cost, int approx = 0)
1639
1640 int
1641 exp_to_level (val64 exp)
1642 CODE:
1643 {
1644 int i = 0;
1645
1646 RETVAL = settings.max_level;
1647
1648 for (i = 1; i <= settings.max_level; i++)
1649 {
1650 if (levels[i] > exp)
1651 {
1652 RETVAL = i - 1;
1653 break;
1654 }
1655 }
1656 }
1657 OUTPUT: RETVAL
1658
1659 val64
1660 level_to_min_exp (int level)
1661 CODE:
1662 if (level > settings.max_level)
1663 RETVAL = levels[settings.max_level];
1664 else if (level < 1)
1665 RETVAL = 0;
1666 else
1667 RETVAL = levels[level];
1668 OUTPUT: RETVAL
1669
1670 SV *
1671 resistance_to_string (int atnr)
1672 CODE:
1673 if (atnr >= 0 && atnr < NROFATTACKS)
1674 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else
1676 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL
1678
1679 MODULE = cf PACKAGE = cf::attachable
1680
1681 int
1682 valid (SV *obj)
1683 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT:
1686 RETVAL
1687
1688 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1689
1690 MODULE = cf PACKAGE = cf::global
1691
1692 int invoke (SV *klass, int event, ...)
1693 CODE:
1694 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1695 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1696 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL
1699
1700 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701
1702 INCLUDE: $PERL genacc object ../include/object.h |
1703
1704 int invoke (object *op, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL
1711
1712 SV *registry (object *op)
1713
1714 void mortals ()
1715 PPCODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720 object *first ()
1721 CODE:
1722 RETVAL = object::first;
1723 OUTPUT: RETVAL
1724
1725 # missing properties
1726
1727 object *head (object *op)
1728 PROTOTYPE: $
1729 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733 int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head;
1737 OUTPUT: RETVAL
1738
1739 void
1740 inv (object *obj)
1741 PROTOTYPE: $
1742 PPCODE:
1743 {
1744 object *o;
1745 for (o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o)));
1747 }
1748
1749 void
1750 set_animation (object *op, int idx)
1751 CODE:
1752 SET_ANIMATION (op, idx);
1753
1754 object *find_best_object_match (object *op, const char *match)
1755
1756 object *find_marked_object (object *op)
1757
1758 int need_identify (object *obj);
1759
1760 int apply_shop_mat (object *shop_mat, object *op);
1761
1762 int move (object *op, int dir, object *originator = op)
1763 CODE:
1764 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT:
1766 RETVAL
1767
1768 void apply (object *applier, object *applied, int flags = 0)
1769 CODE:
1770 manual_apply (applied, applier, flags);
1771
1772 void apply_below (object *op)
1773 CODE:
1774 player_apply_below (op);
1775
1776 object *cf_object_present_archname_inside (object *op, char *whatstr)
1777
1778 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780 int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782 #//TODO
1783 object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793
1794 int pay_item (object *op, object *buyer)
1795 CODE:
1796 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL
1798
1799 int pay_amount (object *op, uint64 amount)
1800 CODE:
1801 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL
1803
1804 void pay_player (object *op, uint64 amount)
1805
1806 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1807
1808 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1809
1810 void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE:
1812 do_learn_spell (op, sp, special_prayer);
1813
1814 void forget_spell (object *op, object *sp)
1815 CODE:
1816 do_forget_spell (op, query_name (sp));
1817
1818 object *check_for_spell (object *op, char *spellname)
1819 CODE:
1820 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL
1822
1823 int query_money (object *op)
1824 ALIAS: money = 0
1825
1826 val64 query_cost (object *op, object *who, int flags)
1827 ALIAS: cost = 0
1828
1829 void spring_trap (object *op, object *victim)
1830
1831 int check_trigger (object *op, object *cause)
1832
1833 void drop (object *who, object *op)
1834
1835 void pick_up (object *who, object *op)
1836
1837 object *cf_object_insert_object (object *op, object *container)
1838
1839 object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841 int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843 void update_object (object *op, int action)
1844
1845 object *cf_create_object_by_name (const char *name)
1846
1847 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1848
1849 void player_lvl_adj (object *who, object *skill = 0)
1850
1851 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852
1853 int calc_skill_exp (object *who, object *op, object *skill);
1854
1855 void push_button (object *op);
1856
1857 void use_trigger (object *op);
1858
1859 void add_button_link (object *button, maptile *map, int connected);
1860
1861 void remove_button_link (object *op);
1862
1863
1864 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866 object *cf_insert_ob_in_ob (object *ob, object *where)
1867
1868 # no clean way to get an object from an archetype - stupid idiotic
1869 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870
1871 object *new (const char *archetype = 0)
1872 PROTOTYPE: ;$
1873 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT:
1876 RETVAL
1877
1878 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$
1880 CODE:
1881 {
1882 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884 }
1885
1886 # syntatic sugar for easier use in event callbacks.
1887 const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893 player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898 const char *get_ob_key_value (object *op, const char *key)
1899
1900 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901
1902 object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0
1904 PREINIT:
1905 extern object *get_nearest_player (object *);
1906
1907 void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$
1909 PPCODE:
1910 {
1911 rv_vector rv;
1912 get_rangevector (ob, other, &rv, flags);
1913 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1919 }
1920
1921 bool on_same_map_as (object *ob, object *other)
1922 CODE:
1923 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL
1925
1926 const char *
1927 base_name (object *op, int plural = op->nrof > 1)
1928 CODE:
1929 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL
1931
1932 object *decrease_ob_nr (object *op, unsigned long i)
1933
1934 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935
1936 player *player (object *op)
1937 CODE:
1938 RETVAL = op->contr;
1939 OUTPUT: RETVAL
1940
1941 void check_score (object *op)
1942
1943 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE:
1945 new_draw_info (flags, 0, op, txt);
1946
1947 object *cf_player_send_inventory (object *op)
1948
1949 char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952 object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955 void cf_player_set_marked_item (object *op, object *ob)
1956
1957 partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960 void cf_player_set_party (object *op, partylist *party)
1961
1962 void kill_player (object *op)
1963
1964 void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item
1966
1967 void clear_los (object *op)
1968
1969 int command_teleport (object *op, char *params)
1970
1971 int command_summon (object *op, char *params)
1972
1973 int command_arrest (object *op, char *params)
1974
1975 int command_kick (object *op, char *params)
1976
1977 int command_banish (object *op, char *params)
1978
1979
1980 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981
1982 INCLUDE: $PERL genacc player ../include/player.h |
1983
1984 int invoke (player *pl, int event, ...)
1985 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1988 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1989 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1990 OUTPUT: RETVAL
1991
1992 SV *registry (player *pl)
1993
1994 void
1995 save_stats (player *pl)
1996 CODE:
1997 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats;
2001
2002 void cf_player_move (player *pl, int dir)
2003
2004 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006 player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011 bool
2012 cell_visible (player *pl, int dx, int dy)
2013 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2015 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 OUTPUT:
2017 RETVAL
2018
2019 void
2020 send (player *pl, SV *packet)
2021 CODE:
2022 {
2023 STRLEN len;
2024 char *buf = SvPVbyte (packet, len);
2025
2026 if (pl->ns)
2027 pl->ns->send_packet (buf, len);
2028 }
2029
2030 int
2031 listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038
2039 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$
2041 PPCODE:
2042 if (GIMME_V != G_VOID)
2043 {
2044 EXTEND (SP, 3);
2045 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2046 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2047 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2048 }
2049 if (map_path) sv_to (map_path, pl->savebed_map);
2050 if (x) sv_to (x, pl->bed_x);
2051 if (y) sv_to (y, pl->bed_y);
2052
2053 void
2054 list ()
2055 PPCODE:
2056 for_all_players (pl)
2057 XPUSHs (sv_2mortal (to_sv (pl)));
2058
2059
2060 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2061
2062 int invoke (maptile *map, int event, ...)
2063 CODE:
2064 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2065 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2066 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL
2069
2070 SV *registry (maptile *map)
2071
2072 INCLUDE: $PERL genacc maptile ../include/map.h |
2073
2074 void
2075 maptile::instantiate ()
2076
2077 maptile *new ()
2078 PROTOTYPE:
2079 CODE:
2080 RETVAL = new maptile;
2081 OUTPUT:
2082 RETVAL
2083
2084 void
2085 maptile::players ()
2086 PPCODE:
2087 if (GIMME_V == G_SCALAR)
2088 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2089 else if (GIMME_V == G_ARRAY)
2090 {
2091 EXTEND (SP, THIS->players);
2092 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 }
2096
2097 void play_sound_map (maptile *map, int x, int y, int sound_num)
2098
2099 int out_of_map (maptile *map, int x, int y)
2100
2101 void
2102 trigger (maptile *map, long connection, bool state = true)
2103 CODE:
2104 activate_connection (map, connection, state);
2105
2106 void
2107 get_connection (maptile *map, long connection)
2108 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2113
2114 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121 void
2122 cf_map_normalise (maptile *map, int x, int y)
2123 PPCODE:
2124 {
2125 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2128
2129 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags)));
2131
2132 if (GIMME_V == G_ARRAY)
2133 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny)));
2137 }
2138 }
2139
2140 void
2141 at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$
2143 PPCODE:
2144 {
2145 object *o;
2146 maptile *nmap = 0;
2147 I16 nx, ny;
2148
2149 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150
2151 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2154 }
2155
2156 SV *
2157 bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$
2159 ALIAS:
2160 top_at = 1
2161 flags_at = 2
2162 light_at = 3
2163 move_block_at = 4
2164 move_slow_at = 5
2165 move_on_at = 6
2166 move_off_at = 7
2167 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE:
2170 switch (ix)
2171 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 }
2181 OUTPUT: RETVAL
2182
2183 void fix_walls (maptile *map, int x, int y)
2184
2185 void fix_walls_around (maptile *map, int x, int y)
2186
2187 const char *
2188 region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193 # worst xs function of my life
2194 maptile *
2195 _create_random_map (\
2196 char *path,\
2197 char *wallstyle,\
2198 char *wall_name,\
2199 char *floorstyle,\
2200 char *monsterstyle,\
2201 char *treasurestyle,\
2202 char *layoutstyle,\
2203 char *doorstyle,\
2204 char *decorstyle,\
2205 char *origin_map,\
2206 char *final_map,\
2207 char *exitstyle,\
2208 char *this_map,\
2209 char *exit_on_final_map,\
2210 int Xsize,\
2211 int Ysize,\
2212 int expand2x,\
2213 int layoutoptions1,\
2214 int layoutoptions2,\
2215 int layoutoptions3,\
2216 int symmetry,\
2217 int difficulty,\
2218 int difficulty_given,\
2219 float difficulty_increase,\
2220 int dungeon_level,\
2221 int dungeon_depth,\
2222 int decoroptions,\
2223 int orientation,\
2224 int origin_y,\
2225 int origin_x,\
2226 int random_seed,\
2227 val64 total_map_hp,\
2228 int map_layout_style,\
2229 int treasureoptions,\
2230 int symmetry_used,\
2231 region *region\
2232 )
2233 CODE:
2234 {
2235 random_map_params rmp;
2236
2237 assign (rmp.wallstyle , wallstyle);
2238 assign (rmp.wall_name , wall_name);
2239 assign (rmp.floorstyle , floorstyle);
2240 assign (rmp.monsterstyle , monsterstyle);
2241 assign (rmp.treasurestyle , treasurestyle);
2242 assign (rmp.layoutstyle , layoutstyle);
2243 assign (rmp.doorstyle , doorstyle);
2244 assign (rmp.decorstyle , decorstyle);
2245 assign (rmp.exitstyle , exitstyle);
2246 assign (rmp.exit_on_final_map, exit_on_final_map);
2247
2248 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map;
2250 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize;
2252 rmp.Ysize = Ysize;
2253 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry;
2258 rmp.difficulty = difficulty;
2259 rmp.difficulty_given = difficulty_given;
2260 rmp.difficulty_increase = difficulty_increase;
2261 rmp.dungeon_level = dungeon_level;
2262 rmp.dungeon_depth = dungeon_depth;
2263 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region;
2273
2274 RETVAL = generate_random_map (path, &rmp);
2275 }
2276 OUTPUT:
2277 RETVAL
2278
2279 MODULE = cf PACKAGE = cf::arch
2280
2281 archetype *find (const char *name)
2282 CODE:
2283 RETVAL = archetype::find (name);
2284 OUTPUT:
2285 RETVAL
2286
2287 archetype *first()
2288 PROTOTYPE:
2289 CODE:
2290 RETVAL = first_archetype;
2291 OUTPUT: RETVAL
2292
2293 INCLUDE: $PERL genacc archetype ../include/object.h |
2294
2295 MODULE = cf PACKAGE = cf::party
2296
2297 partylist *first ()
2298 PROTOTYPE:
2299 CODE:
2300 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL
2302
2303 INCLUDE: $PERL genacc partylist ../include/player.h |
2304
2305 MODULE = cf PACKAGE = cf::region
2306
2307 region *first ()
2308 PROTOTYPE:
2309 CODE:
2310 RETVAL = first_region;
2311 OUTPUT: RETVAL
2312
2313 region *find (char *name)
2314 PROTOTYPE: $
2315 CODE:
2316 RETVAL = get_region_by_name (name);
2317 OUTPUT: RETVAL
2318
2319 INCLUDE: $PERL genacc region ../include/map.h |
2320
2321 MODULE = cf PACKAGE = cf::living
2322
2323 INCLUDE: $PERL genacc living ../include/living.h |
2324
2325 MODULE = cf PACKAGE = cf::settings
2326
2327 INCLUDE: $PERL genacc Settings ../include/global.h |
2328
2329 MODULE = cf PACKAGE = cf::client
2330
2331 INCLUDE: $PERL genacc client ../include/client.h |
2332
2333 int invoke (client *ns, int event, ...)
2334 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2337 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2338 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2339 OUTPUT: RETVAL
2340
2341 SV *registry (client *ns)
2342
2343 void
2344 list ()
2345 PPCODE:
2346 EXTEND (SP, clients.size ());
2347 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2348 PUSHs (sv_2mortal (to_sv (*i)));
2349
2350 void
2351 client::send_packet (SV *packet)
2352 CODE:
2353 {
2354 STRLEN len;
2355 char *buf = SvPVbyte (packet, len);
2356
2357 THIS->send_packet (buf, len);
2358 }
2359